Re: [Audyssey] danger city

2010-12-28 Thread Damien Pendleton
Hi Jack, May I please remind you that I still maintain the rights to Giftanum, Danger City and Self Destruct and in fact do still offer them as downloads on my website. Whoever thought that Danger City was not displayed on the website, needs to take a closer look at the games page. In there

Re: [Audyssey] danger city

2010-12-28 Thread Alfredo C
Hello Someone wanted to get a copy of DC about two months ago, and since it was not on your page, I just had a feeling it was still in apatche so I typed in the tc01.exe into the end of the URL of x-ight-interactive. Although you did not have a link to it in the games section, it seems like

Re: [Audyssey] An X-Sight Interactive Question

2010-12-28 Thread Ben
Give! Us! Proof! Give! Us! Proof! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Alfredo Sent: 24 December 2010 11:54 To: Gamers Discussion list Subject: Re: [Audyssey] An X-Sight Interactive Question Hello, I have heard someone

Re: [Audyssey] Conceiving Level Maps

2010-12-28 Thread Jim Kitchen
Hi Kai, In my current game Homer is running. Say I use the variable h for where Homer is at. So if Homer is running I do h = h +1. So h is getting larger and larger as Homer runs. I then have a series of if questions such as if h 123 then start bird end if if h 217 then start chain saw

Re: [Audyssey] danger city

2010-12-28 Thread Ben
I wish you all the best of luck -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Damien Pendleton Sent: 28 December 2010 08:07 To: Gamers Discussion list Subject: Re: [Audyssey] danger city Hi Jack, May I please remind you that I

Re: [Audyssey] An X-Sight Interactive Question

2010-12-28 Thread Shiny protector
What a good song! Give! Us! Proof! Give! Us! Proof! We need proof, because we need to know whether Alfredo is telling the trooth, we need proof, we need evidence, So we know whether Alfredo is telling the trooth! Give! Us! Proof! Give! Us! Prf! - Original Message

Re: [Audyssey] An X-Sight Interactive Question

2010-12-28 Thread Brandon Misch
lol On Dec 28, 2010, at 6:20 AM, Shiny protector wrote: What a good song! Give! Us! Proof! Give! Us! Proof! We need proof, because we need to know whether Alfredo is telling the trooth, we need proof, we need evidence, So we know whether Alfredo is telling the trooth! Give! Us!

Re: [Audyssey] BGT / Gamepad support?

2010-12-28 Thread Charles Rivard
Using my previous analogy of the potato chips, Fritos aren't barbecued potato chips, and MOTA is not a level in Pipe2 Blast Chamber. Both of the former are snacks, and both of the latter are side scrollers. But comparing them is like comparing apples to oranges. (grin) --- Shepherds are

Re: [Audyssey] BGT / Gamepad support?

2010-12-28 Thread Hayden Presley
Hi, No...I must correct you. Pipe 2 isn't a Side SCroller; it just has a sidescrolling level in it. But the game itself isn't one. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Tuesday,

Re: [Audyssey] BGT / Gamepad support?

2010-12-28 Thread Bryan Peterson
He knows that. He said MOTA wasn't a level in Pipe 2: Blast Chamber, not just Pipe 2: Blast Chamber. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Charles Rivard' woofer...@sbcglobal.net; 'Gamers Discussion list'

Re: [Audyssey] Conceiving Level Maps

2010-12-28 Thread Kai
Greetings Thom and Jim. Thank you for your responses to this subject. Thom: I do remember the in-depth discussion you,Kara, and crew were having about levels, vectors, and all that mind-boggling stuff. Most of it went right over my head however, as I'm horrible with math in all its forms. I

[Audyssey] BGT Licensing

2010-12-28 Thread Kai
Greetings List. a while back, Philip posted an email stating the provisions of the various BGT licenses. Perhaps I'm just dense, but I cannot manage to find this information anywhere on the Blastbay Studios website. I want to know, for example, what the pro single edition gives you that the

Re: [Audyssey] BGT Licensing

2010-12-28 Thread Thomas Ward
Hi Kai, Yes, Streemway is bundled into BGT by default. So in terms of using it licensing is included in your BGT license. I'm not sure on this, but I'd assume though if you wanted to use Streemway separately, I.E. in a C/C++ project instead of BGT, that would require a separate license. For

Re: [Audyssey] BGT Licensing

2010-12-28 Thread Philip Bennefall
Hello Kai, Here is an extract from the BGT lisence agreement: 7. FURTHER RESTRICTIONS OF END-USER: This software product, being available in three versions, imposes the following restrictions with respect to same: A. Evaluation Version: All creations of end-user shall be solely kept in the

Re: [Audyssey] BGT Licensing

2010-12-28 Thread Kai
Greetings Thom and Philip. Thank you both for the timely and informative responses. I really am looking forward to the 1.0 release of this development package. A lot of us have visions, but lack the aptitude to learn complicated programming languages. And while BGT won't exactly be a walk in

Re: [Audyssey] Conceiving Level Maps

2010-12-28 Thread Thomas Ward
Hi Kai, Well, to help me draw level maps I actually created a level editor that allows me to copy, cut, and paste things like walls, doors, chasms, etc on a 2d or 3d grid. However, even without it it is not that hard to actually draw or create a level such as you describe. To create a room for a

Re: [Audyssey] Help with finding a possible mailing list

2010-12-28 Thread Thomas Ward
Hi Lori, Hmmm...I think you have Dark and I confused with Zeus. Neither of us can cast thunderbolts unless Dark, Luke, is truly the son of a dark Jedi. That's something still to be determined. I am not going to moderate you since this is a health issue, but you really should ask a list moderator

Re: [Audyssey] re bgt registration

2010-12-28 Thread Thomas Ward
Ouch! If I were your computers I'd tremble in absolute terror. You sound like a sadist when it comes to blowing up computer hardware. Lol! On 12/22/10, Josh Kennedy jkenn...@gmail.com wrote: Hi Ok. The computers will have an extra processor or bit of software that will scan the binary for

Re: [Audyssey] re bgt registration

2010-12-28 Thread Thomas Ward
Hi, Oh, I think you are stretching things a bit. It wouldn't take that much CPU power to run that type of security. For example, Microsoft Sapi is not just speech output but can be used for speech recognition too. Sapi 5.4, which comes with Windows 7, is actually pretty good for speech

Re: [Audyssey] BGT Licensing

2010-12-28 Thread Bryan Peterson
Well the shhort version is that the Light version of course means as many free titles as you want. The Single-license means you can make and sell one commercial title. One title, but as many copies of said title as you want or are able to sell. Of course that also still means as many freebies

Re: [Audyssey] BGT Licensing

2010-12-28 Thread Bryan Peterson
Exactly. I myself am hoping to get my wife in on this. She's sighted but has a great fascination with our world and our games in particular. We are the Knights who say...Ni! - Original Message - From: Kai kaixi...@sbcglobal.net To: Philip Bennefall phi...@blastbay.com; Gamers

Re: [Audyssey] BGT Licensing

2010-12-28 Thread Liam Erven
You just summed up BGT perfectly. I wish more people would pay attention. It's not a stroll in the park, but can really help develop some great products. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Tuesday, December

[Audyssey] Miriani

2010-12-28 Thread Mike Maslo
Is there someone who has the sound pack for Miriani? If so can you please send it to me via drop box or send space please? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription

Re: [Audyssey] BGT Licensing

2010-12-28 Thread Phil Vlasak
Games we'd like to play. A stroll in the park. Inspired by Liam, in this game you enter the park, and stroll through until you reach the other gate. You hear birds, crickets, flies and bees. Occasionally a loose dog runs by. There is nothing to hunt for, nothing to shoot and no monsters to

Re: [Audyssey] BGT Licensing

2010-12-28 Thread Lori Duncan
Is that a actual game - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 28, 2010 11:20 PM Subject: Re: [Audyssey] BGT Licensing Games we'd like to play. A stroll in the park. Inspired by Liam, in this game

Re: [Audyssey] BGT / Gamepad support?

2010-12-28 Thread Hayden Presley
Hi, Yeah...that was already cleared up. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Tuesday, December 28, 2010 8:52 AM To: Gamers Discussion list Subject: Re: [Audyssey] BGT / Gamepad

[Audyssey] A stroll in the park. was BGT Licensing

2010-12-28 Thread Phil Vlasak
Hi Lori, No as it is a game we'd like to play. But it could be easily created. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 28, 2010 7:04 PM Subject: Re: [Audyssey] BGT Licensing Is that a

Re: [Audyssey] soul calibur IV character selection screen

2010-12-28 Thread Johnny Tai
You wouldn't happen to ahve the lineup for Soul Calibur- Broken Destiny? It's like SC4 for the PSP- I haven't had time to go through it and do up the roster- if you got one handy that'd save me a few hours lol. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH

Re: [Audyssey] soul calibur IV character selection screen

2010-12-28 Thread Johnny Tai
Mitsurugi is my first choice for Soul Blade- yes, I am antique! But even then he's down right mean if one knows how to use him- not to mention, he's deadly fast. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship

Re: [Audyssey] soul calibur IV character selection screen

2010-12-28 Thread Clement Chou
I do not, as a matter of fact... I don't play broken destiny that much. The lack of an actual arcade mode and story mode bugs me. lol. Quick matches are fun... but one hopes for something longer. Even SC 4's story mode too short for my liking. --- Gamers mailing list __ Gamers@audyssey.org

Re: [Audyssey] soul calibur IV character selection screen

2010-12-28 Thread Clement Chou
Haven't played soul blade in ages... Mitsurugi's good, but he isn't that fast.. compared to some of the other people I know about. lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update