Re: [Audyssey] FW: [The Teacher List] Enchanting - robotics programming
My fellow friend, you are wrong. Why not do some research on NFB. Why, they had a robotics club a few years ago in the 2009 Youth slam. They use that code to program the robots. It had 0 graphical pictures. It is not just for the blind, but rather for those who are not visual learners. I would say that program would be good for us to use, but at the same time, what good would it do if we used that program to make games with? I mean, the original point was to see if we could make games using the loge systems. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Fw: Violent videogames may boost brain power, say researchers
- Original Message - Violent videogames may boost brain power, say researchers. For 10 hours, Kathrin Herzhoff fired automatic weapons while storming beaches, patrolling jungles and shooting down enemy aircraft. It was all in the name of science. Before and after she trained on the video game Medal of Honor: Pacific Assault, her brain waves were measured at a University of Toronto lab. “It was a steep learning curve, but I felt I improved a fair bit,” says Herzhoff, a graduate student in psychology. She doesn’t usually play video games, much less bloody first-person shooter games like this one. Yet this action genre, often decried for its mind-numbing violence, is emerging as a hot research topic in an unexpected area. Scientists have found that virtual war games may boost brain power. “A surprising aspect of our research shows that action games seem to be the most beneficial type of game when it comes to how well you see, pay attention, make decisions and switch tasks,” explains Daphne Bavelier, a professor of brain and cognitive sciences at the University of Rochester. After playing Medal of Honor, participants in the U. of T. study tended to be more focused, directing their attention to what was important, says researcher Jing Feng. The study, currently being reviewed for publication, is the first to see if the brains of non-gamers show improved attention. In 2007, Feng and her colleagues showed that action video-game play could close the gender gap in spatial cognition, skills that are important in mathematics and engineering. So all those hours on the couch annihilating enemies haven’t been a mindless waste? Could all that practice help a gamer find the right career? “Is he interested in going into robotic surgery or operating the Canadarm on the space shuttle?” asks Lauren Sergio, a neuroscientist at York University. She worked on a study published last fall that showed that gamers used their brains more efficiently, tapping into the executive functions of the frontal lobe as they performed increasingly difficult visual motor tasks. Perhaps it could even help, not hurt, a kid in school. “Not until we are able to put in the right content,” says Bavelier. The mission for researchers now is to explore how the brain learns from shooter games, then develop less bloody games that confer the same brain gains. “The idea would be to get the benefits without the killing parts,” explains Bavelier. “You could create a game that would be good for teaching mathematics, slowing cognitive decline or training surgeons — games with more positive aspects.” In Canada, first-person shooter titles were the top-selling video-game genre last January to November, says Matthew Tattle, who tracks video games for market researchers NPD Group. With titles usually rated for mature or teen audiences, it commanded 15 per cent of the market, with sales of 2.3 million games. While these games may have benefits, researchers recommend caution. Too much violent screen play could be detrimental to a person’s physical and emotional health. Bavelier, who studies brain plasticity, stumbled on to video games when a male research assistant working on an experiment came up with off-the-charts data. The odd findings were not from faulty science but rather from the researcher’s own brain. He was a hardcore action gamer. Bavelier was intrigued. She has now done more than 20 video-game studies. Her first, in 2003, found that action gamers could focus better on a task, ignoring distractions. She’s also found that playing video games helps visual resolution (the ability to see small details within clutter) and improves sensitivity to contrast (the ability to distinguish shades of grey). Her latest research showed that the games also sped up the brain’s processing of visual information. So does that sharp vision and alertness make hardcore action gamers better drivers? Only in theory. Most gamers, after all, are young males. “The kids who play are also high on testosterone,” says the neuroscientist with a laugh. As part of her studies, action gamers and non-gamers are recruited and tested in the lab on boring screen tasks. The non-gamers then play 10 to 50 hours over several days of either a fast-paced action game, such as Call of Duty 2, or a slow-moving strategy one, such as The Sims 2. Consistently, those who played the action game were the ones who improved. And the gains tended to last. Two years after a vision study, her team retested participants, who had not played action games since the lab study. The improvements remained. Other researchers, says Bavelier, found enduring attention gains after six months when they retested their participants. “Everything changes your brain. The issue is whether it sticks,” explains Bavelier. “That’s what’s astonishing here. The changes lasted months to years. That’s what we’re after now, understanding how that happens.” She’s
Re: [Audyssey] Confusion about getting past the first level in MOTA.
The narrator doesn't talk during the game. That's just the intro. We are the Knights who say...Ni! - Original Message - From: Frost znvyyv...@gmail.com To: gamers@audyssey.org Sent: Friday, February 04, 2011 10:19 PM Subject: Re: [Audyssey] Confusion about getting past the first level in MOTA. On Fri, Feb 04, 2011 at 12:38:45PM -0600, Hayden Presley wrote: Well...Shades ofDoom isnt' exactly Doom, per say, but it is certainly based off of it. It's definitely worth a look, [My Reply:] Thanks, but I googled it as soon as I'd seen it mentioned and went and grabbed the mp3, at least and listened to that. Not entirely sure I will buy it unless there's some way to speed up the narrator's voice, because my computer speaking to me that slowly might drive me bugnutz, especially in the middle of live fire. What I'd really love to see, and pay $300 to own, would be an accessible version of Aces of the Deep by Dynamix, one of the most historically accurate WW2 German U-Boat simulations, right down to the sonar limitations of each period of the war, to the replacement of mines with hedgehogs, to radio coordinated ASW tactics. I never once made it to 1943, but the Captain did everything by ear thru the sonarman's reports of direction and estimates. Can't get much more nerve wracking than trying to dodge depth charges in a 200 yard-long ship at the speed of a bicycle. It had just about everything tossed in from inclement weather affecting visibility and torpedo accuracy, to depth charging seaplanes and using snorkels later on in the war to avoid them. If you knew your history, you could wrack up some serious tonnage early in the war, just by knowing how to dodge sonar. At the earliest part of the war, sonar could only go from left to right. At night on the surface, where your low silhouette was extremely hard to see, you were safe, and it was easier just to change depth to avoid the beam than maneuvering from left to right in a big, slow sub. I could listen to those diesels purr for hours, waiting for something to come within reach, then chase it down and kill it. If it was a convoy, radio it in and wait for the wolfpack to assemble, shadowing them while a bunch of very ticked off convoy escorts tried to find, sink, or drive me away long enough to lose their sheep. I dunno, maybe it's just the Navy in me speaking, but I loved it. The monotonous bits made the nerve wracking parts all the much more enjoyable, especially when I survived. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] ADRIFT 3.90 or 4.00, Which Is Better?
Hi Kelly how does that work? Also when you write them can you add in sounds or music? - Original Message - From: Kelly Sapergia ksaper...@sasktel.net To: gamers@audyssey.org Sent: Friday, February 04, 2011 10:47 PM Subject: [Audyssey] ADRIFT 3.90 or 4.00, Which Is Better? Hi, I use the generator in version 3.90 of ADRIFT to write text adventures, but I know there are people that use version 4.00. Other than the fact that version 3.90 is free, as opposed to 4.00 which you have to pay for to remove restrictions on the number of rooms, tasks, etc., is one version better than the other? I remember trying version 4.00 a few years ago, but promptly went back to 3.90 because some fields weren't being read properly or something. Now, however, I'm wondering if I should start using that version instead. Thanks. Yours Sincerely, Kelly John Sapergia For information regarding my Internet radio shows, links to my favorite sites, and more, visit my personal website at http://www.ksapergia.net/. If you need jingles, voiceovers and music for your project at an affordable price, visit KJS Productions at: http://www.kjsproductions.com/. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Serious pause bug in MOTA
Send him a game and monsters shall rip his soll in half. Evil grin. - Original Message - From: Tom Randall kf6...@comcast.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, February 04, 2011 9:36 PM Subject: Re: [Audyssey] Serious pause bug in MOTA Speaking for myself this behavior is fine, this is similar to how most mainstream games work if you try to perform an action say by pressing the x button on your ps3 controler while the game is paused it will immediately unpause. Regards, Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, February 04, 2011 7:55 AM To: Gamers Discussion list Subject: Re: [Audyssey] Serious pause bug in MOTA Hi Bryan, Heavens no. The bug wwe are discussing is that you could press f2, pause the game, shoot an enemy and press f2 to unpause the game. I have gone in and fixed it so if you press space to punch/fire a weapon it unpauses the game and resumes play. What are you talking about?Do you have an alternative idea how to do this? Cheers! On 2/4/11, Bryan Peterson bpeterson2...@cableone.net wrote: I thought that was the whole bug. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] bug in room 17 of mota
Hi Tom and all. I just played a game of Mota and incounterd a bug when I got to room 17. in that roomfor some reason my arrow keys stopt working and i wasn't able to move or do anything. I had to start a new game. I just thought I would let you know. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bug in room 17 of mota
Hi Mich, Yeah, i know. Several others have reported that bug, and I've already fixed it. Thanks for reporting it though. Cheers! On 2/5/11, Mich m...@ntl.sympatico.ca wrote: Hi Tom and all. I just played a game of Mota and incounterd a bug when I got to room 17. in that roomfor some reason my arrow keys stopt working and i wasn't able to move or do anything. I had to start a new game. I just thought I would let you know. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] ADRIFT 3.90 or 4.00, Which Is Better?
Hi Kelly, Hmmm...Good question. I personally use version 4.0.26 or something like that. I know Raul used Adrift version 4.0 for his adult interactive fiction games Last week Before the Wedding and Riding the Crop. Both seamed to be fairly accessible using 4.0. However, some Adrift Interpretors such as Scare for Linux still seam to handle legacy 3.x data files better than 4.0 data files. So I guess the answer is really all up to what you want out of your Adrift interpreter. Either way I'm pretty certain most people will be able to play it regardless of if you switch to 4.0 or not. Cheers! On 2/4/11, Kelly Sapergia ksaper...@sasktel.net wrote: Hi, I use the generator in version 3.90 of ADRIFT to write text adventures, but I know there are people that use version 4.00. Other than the fact that version 3.90 is free, as opposed to 4.00 which you have to pay for to remove restrictions on the number of rooms, tasks, etc., is one version better than the other? I remember trying version 4.00 a few years ago, but promptly went back to 3.90 because some fields weren't being read properly or something. Now, however, I'm wondering if I should start using that version instead. Thanks. Yours Sincerely, Kelly John Sapergia For information regarding my Internet radio shows, links to my favorite sites, and more, visit my personal website at http://www.ksapergia.net/. If you need jingles, voiceovers and music for your project at an affordable price, visit KJS Productions at: http://www.kjsproductions.com/. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
Hi Michael, Yes, I will be for the FPS version of Mysteries of he Ancients. You see I'm producing this game in two formats. I'm producing a side-scroller version for reasons I'd rather not get into, and at a later point, perhaps next year, I will release an updated version with a full FPS perspective. The full FPS version will use the Tomb Raider control set and incorperate a lot of the same actions like sprint, jump, roll, safety drops, crawl, you name it. For that reason I'm eagerly looking forward to that version. Cheers! On 2/5/11, Frost znvyyv...@gmail.com wrote: On Fri, Feb 04, 2011 at 01:39:45PM -0600, Hayden Presley wrote: No, no; I was asking why the control key was better. That's not in the Tomb Rader keyset. [My Reply:] Oh. I thought Thomas said he was using the Tomb Raider control set for the game. pfft! What would I know. I used the Playstation release and don't even know the Tomb Raider control set. Serves me right for not paying better attention...AGAIN! Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
Hi Michael, Lol! I like your thinking. I have a Compaq notebook I was using as a soul Linux system until very recently. My desktop computer died, and I needed access to Visual C++ etc to do my work, and had to setup a multiboot. I can't wait to replace the desktop so I can get Windblows off my laptop and restore it back to Linux only. Grin. Anyway, you will be happy to know that I am working on Linux ports of my games. However, they won't be ready until I release the Windows versions, and can spend time on debugging and testing the Linux versions. Mac support should happen more or less around the same time. Whenever that may be. Cheers! On 2/5/11, Frost znvyyv...@gmail.com wrote: On Fri, Feb 04, 2011 at 02:24:34PM -0500, Thomas Ward wrote: However, I notice like me you are a Linux user. Unfortunately, 99% of all accessible games are written for Windows XP. So you will probably have to get and install VMPlayer and a copy of XP to run most of these games. [My Reply:] Hi Thomas, Never! Mickeysoft will only touch my home-built 24Gx4TB Quad-Core with twin blue-ray and SB XFi Titanium sound over my dead body!!! Besides, I have a cheesy Core-Duo Dell laptop with XP Pro on it. .grins. Only have NVDA for a screen reader, though. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bug in room 17 of mota
There's a ladder in that room is there not? Because that's happened to me a couple times on the ladder. We are the Knights who say...Ni! - Original Message - From: Mich m...@ntl.sympatico.ca To: gamers @audyssey.org gamers@audyssey.org Sent: Saturday, February 05, 2011 5:55 AM Subject: [Audyssey] bug in room 17 of mota Hi Tom and all. I just played a game of Mota and incounterd a bug when I got to room 17. in that roomfor some reason my arrow keys stopt working and i wasn't able to move or do anything. I had to start a new game. I just thought I would let you know. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
Hi Michael, Michael wrote: What I'd really love to see, and pay $300 to own, would be an accessible version of Aces of the Deep by Dynamix. My reply: Oh, i hear you there. That's a frickin' awesome World War II submarine game. Probably the best sub game ever written. I've tinkered with it, but never was any good at it. Well, it isn't Aces of the Deep, but Lone Wolf by GMA Games is a decent alternative. It is fully accessible and I can play it for hours on end. As I said coming from a mainstream background as you are you will find most accessible games pretty behind the times. However, Lone Wolf is pretty decent for what it does, and I could see David Greenwood eventually upgrading that game to match something like Aces of the Deep if he had a mind to add the extra work. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
Hi, Yeah, probably so. I know what is wrong with the alt key, know how to fix it, but little things keep popping up that demands my attention such as modifying the pause code, fixing the bug with the room 7 staircase, and little things like that add up. Haven't found time to track down every bug and issue and fix it. Smile. On 2/4/11, shaun everiss sm.ever...@gmail.com wrote: aah so alt should return one day to the side scroler once you fix that function then. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
Hi Michael, Michael wrote: Oh, yeah. He's definitely right about that. For instance, I can see absolutely no possible way that Tekken 3, a fighter for the Playstation, could be made anywhere near blind accessible. My reply: You might be surprised to find out that there are some totally blind gamers on here that can ace the Tekken games by sound alone. That's not you and its not me, but I know of a few who say they have played and beaten Tekken blind. All the same it is possible to make it accessible. For one thing the game play would probably have to be slowed down to make up for vision loss to give blind players more reaction time. There are probably other ways to add accessibility as well. I'm not familiar enough with Tekken III personally to give you an exact list of changes required, but as a programmer I know that there are usually work arounds to make it happen if a programmer wants to bad enough. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bug in room 17 of mota
Hi, There is a stone staircase in that room. i forgot to draw the right side of the staircase creating an empty space where the player could get stuck. I have fixed it. BTW, there are absolutely no ladders in Mysteries of the Ancients. Just staircases. HTH On 2/5/11, Bryan Peterson bpeterson2...@cableone.net wrote: There's a ladder in that room is there not? Because that's happened to me a couple times on the ladder. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fw: Violent videogames may boost brain power, say researchers
Hi Jacob, Very interesting. Hmmm...That has interesting implications for gamers. I use to play games like that for years. I wonder if this means my brain power was boosted by slottering hords of enemies in Doom, Quake, Jedi Knight, Tomb Raider, etc. Would be ironic to think so. Lol! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fw: Violent videogames may boost brain power, say researchers
Lol who said blood wasn't good for you then!!! I really couldn't resist that -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 05 February 2011 14:38 To: Gamers Discussion list Subject: Re: [Audyssey] Fw: Violent videogames may boost brain power, say researchers Hi Jacob, Very interesting. Hmmm...That has interesting implications for gamers. I use to play games like that for years. I wonder if this means my brain power was boosted by slottering hords of enemies in Doom, Quake, Jedi Knight, Tomb Raider, etc. Would be ironic to think so. Lol! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bug in room 17 of mota
Well that's what I meant. I just had ladder in my head for some reason. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 05, 2011 7:25 AM Subject: Re: [Audyssey] bug in room 17 of mota Hi, There is a stone staircase in that room. i forgot to draw the right side of the staircase creating an empty space where the player could get stuck. I have fixed it. BTW, there are absolutely no ladders in Mysteries of the Ancients. Just staircases. HTH On 2/5/11, Bryan Peterson bpeterson2...@cableone.net wrote: There's a ladder in that room is there not? Because that's happened to me a couple times on the ladder. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Serious pause bug in MOTA
Hi Karl, Oh, it can be done. It is just a tad bit time consuming to do. The issue is what you want is a totally different approach to the way I actually did it. So it would take me at least two or three days to update/change the way it works. It is not a matter of being easy or not, but just will take longer to release beta 18 than I had planned. I was looking at putting out an update on Monday. Now, with this change it could be Wednesday or Thursday with the additional time sspent on rewriting the code to do what you want. I'll do it, but it isn't a big priority for me personally. It is already Saturday and I haven't even started on level 2 yet because I've been hit with too many things to update/fix. Which has been the number 1 problem with this game all along. I think I can start on the next level of the game and get hit with a hundred other things to do first. Cheers! On 2/4/11, Karl Belanger karl.belan...@comcast.net wrote: I am surprised that most games would unpause the game when a button is pressed. In games I have played like Street Fighter, and various games for the Wii, there is usually a back button which will resume the game, but there is often also a pause menu which can be navigated. Pressing directions or other buttons will interact with this menu. As I said in another email, the only reason I even mentioned this is because of the issue with trying to pause in the middle of another action. If there's no easy way of dealing with this, then fine. The last thing this game needs is another rewrite of a major part of its core. Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] question about drawing things for games.
Hey Tom. I have a question. you said you forgot to draw the wright side of the staircase but that you fixt it. i am happy that you fixt it but how would you draw something if you can't see? is there a program that is accessible with jaws or some other program that makes drawing things accessible? since if so that would be really cool. from Mich. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 05, 2011 9:25 AM Subject: Re: [Audyssey] bug in room 17 of mota Hi, There is a stone staircase in that room. i forgot to draw the right side of the staircase creating an empty space where the player could get stuck. I have fixed it. BTW, there are absolutely no ladders in Mysteries of the Ancients. Just staircases. HTH On 2/5/11, Bryan Peterson bpeterson2...@cableone.net wrote: There's a ladder in that room is there not? Because that's happened to me a couple times on the ladder. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Serious pause bug in MOTA
Hi Karl, That's not very practical. I suppose in theory it could be done, but at what cost. You need to understand what you want is pretty time consuming, and what I want more than anything else in this world is to have the game completely done and out of my hair by June. So obviously I'm not really willing to spend any more time than absolutely necessary to rewrite anything. cheers! On 2/4/11, Karl Belanger karl.belan...@comcast.net wrote: The only reason I'm making an issue of this is simply that it is currently necessary to stand up before pausing, which can be very detrimental to the player. I could really care less what happens when you press a key after the game is paused. Would it be possible to simply tell the game to disregard any key currently held down when pause is hit? If you let it up and then press it again, the game would then unpause. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about drawing things for games.
Hi, I think you're not quite understanding what he means when he says draw. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Mich Sent: Saturday, February 05, 2011 8:59 AM To: Gamers Discussion list Subject: [Audyssey] question about drawing things for games. Hey Tom. I have a question. you said you forgot to draw the wright side of the staircase but that you fixt it. i am happy that you fixt it but how would you draw something if you can't see? is there a program that is accessible with jaws or some other program that makes drawing things accessible? since if so that would be really cool. from Mich. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 05, 2011 9:25 AM Subject: Re: [Audyssey] bug in room 17 of mota Hi, There is a stone staircase in that room. i forgot to draw the right side of the staircase creating an empty space where the player could get stuck. I have fixed it. BTW, there are absolutely no ladders in Mysteries of the Ancients. Just staircases. HTH On 2/5/11, Bryan Peterson bpeterson2...@cableone.net wrote: There's a ladder in that room is there not? Because that's happened to me a couple times on the ladder. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Serious pause bug in MOTA
Hi Shaun, Lol; in a way you do. Glulks is really the same format as .z5 or .z8 files. The difference is that glulks (.zblorb) games can incorporate sounds and are also used if your project gets exceptionally massive. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Friday, February 04, 2011 11:03 PM To: Gamers Discussion list Subject: Re: [Audyssey] Serious pause bug in MOTA well I didn't fully grow up in a sheltered world in fact I found most things on my own. I started playing graphical games eventually getting some sfx to what some were thinks like comic, wolf 3d, duke1 and a few other things were what I played with till the net came out. It was then I learned about the rest of the stuff. The old gaming thing lasted till 2005 when my old dos system crashed. Now I don't even touch any zcode or external dos programs or agt stuff. Its hugo, glulx and tads though seriously with the need to navigate round games with my vertual curser I can't get as involved as I used to so audio is what I prefur. The first hybred I played was from a mojoinst disk called intergalactic battle An actual action screen for gameplay was graphical but everyting else was menu driven. . At 11:27 a.m. 5/02/2011, you wrote: Hi Tom, Yeah, I know. It is cases like this that really demonstrates how different growing up in a mainstream background verses a sheltered blind background can be. I've been playing games for most of my life, and in most cases when a game is paused if you press any button or action key it unpauses the game and resumes play. To me that's how things are. Then, one day I am sitting down to read e-mail and I'm getting requests saying I should use some sort of keyboard blocking that blocks all but the pause key. I'm not at all sure that's a good idea. That would mean while the game is paused no input is getting passed through to the application until the keyboard is unblocked. If the game ccrashes or something that could be a serious problem. Of course, there is a slightly better method that is instead of blocking the keyboard I rewrite most of the games functions so that if an action is performed and the game is paused it will ignore the request. This is safer than blocking the keyboard, but is A, alot of extra work, and B, different behavior than I'm personally use to. Cheers! On 2/4/11, Tom Randall kf6...@comcast.net wrote: Speaking for myself this behavior is fine, this is similar to how most mainstream games work if you try to perform an action say by pressing the x button on your ps3 controler while the game is paused it will immediately unpause. Regards, Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] River Raders Problems
Hi, There's another problem: how in the heck do I figure out when I'm cursed? Damien, if you ask me you need to do a little work on the documentation. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Friday, February 04, 2011 10:49 PM To: Gamers Discussion list Subject: Re: [Audyssey] River Raders Problems you can run left or right but if you get cursed forget your life. At 09:28 a.m. 5/02/2011, you wrote: Hi All, Ok, so I've decided to pull out River Raders, and I'm having the same problems. The monster is impossible to hear, and even more impossible to avoid. How are you supposed to avoid it once it sees you? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about drawing things for games.
Hi Mich, No, that's not really what I meant. What I was refering to is I created a custom level editor for the Genesis engine that allows me to create *.map files that get loaded into the games. The way it works is I select a wall, staircase, dirt, whatever and place it on the grid which gets stored in a 2d or 3d array, and then written out to a *.map file which is read by the game. I call this process of adding surfaces to the map array drawing levels, because in a sense that is what I'm doing. for example, I might use shift+up arrow to select an area on the grid (0, 11) to (0, 19) and then bring up my toolbox. I select wall from the toolbox, and once I press enter it will fill the selected region with a wall. Then, I might use shift+right arrow to select from (0, 10) to (20, 10), select dirt from the toolbox, and it will fill that region in with dirt. It is not drawing in the sense you think of it, but serves the same purpose, and is totally proprietary to the G3D engine. Cheers! On 2/5/11, Mich m...@ntl.sympatico.ca wrote: Hey Tom. I have a question. you said you forgot to draw the wright side of the staircase but that you fixt it. i am happy that you fixt it but how would you draw something if you can't see? is there a program that is accessible with jaws or some other program that makes drawing things accessible? since if so that would be really cool. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about drawing things for games.
hmm that is interesting. thx for clearing that up. from Mich. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 05, 2011 10:14 AM Subject: Re: [Audyssey] question about drawing things for games. Hi Mich, No, that's not really what I meant. What I was refering to is I created a custom level editor for the Genesis engine that allows me to create *.map files that get loaded into the games. The way it works is I select a wall, staircase, dirt, whatever and place it on the grid which gets stored in a 2d or 3d array, and then written out to a *.map file which is read by the game. I call this process of adding surfaces to the map array drawing levels, because in a sense that is what I'm doing. for example, I might use shift+up arrow to select an area on the grid (0, 11) to (0, 19) and then bring up my toolbox. I select wall from the toolbox, and once I press enter it will fill the selected region with a wall. Then, I might use shift+right arrow to select from (0, 10) to (20, 10), select dirt from the toolbox, and it will fill that region in with dirt. It is not drawing in the sense you think of it, but serves the same purpose, and is totally proprietary to the G3D engine. Cheers! On 2/5/11, Mich m...@ntl.sympatico.ca wrote: Hey Tom. I have a question. you said you forgot to draw the wright side of the staircase but that you fixt it. i am happy that you fixt it but how would you draw something if you can't see? is there a program that is accessible with jaws or some other program that makes drawing things accessible? since if so that would be really cool. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about drawing things for games.
It is a matter of X's and Y's on a graph. You put things on the coordinates. Plus, there are supposed to do different commands at each coordinate. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about drawing things for games.
Hi Thomas, Ah...I figured you weren't actually drawing but that's quite something. I take it that's a something you don't do from directly within your MOTA Sourcecode? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Mich Sent: Saturday, February 05, 2011 9:20 AM To: Gamers Discussion list Subject: Re: [Audyssey] question about drawing things for games. hmm that is interesting. thx for clearing that up. from Mich. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 05, 2011 10:14 AM Subject: Re: [Audyssey] question about drawing things for games. Hi Mich, No, that's not really what I meant. What I was refering to is I created a custom level editor for the Genesis engine that allows me to create *.map files that get loaded into the games. The way it works is I select a wall, staircase, dirt, whatever and place it on the grid which gets stored in a 2d or 3d array, and then written out to a *.map file which is read by the game. I call this process of adding surfaces to the map array drawing levels, because in a sense that is what I'm doing. for example, I might use shift+up arrow to select an area on the grid (0, 11) to (0, 19) and then bring up my toolbox. I select wall from the toolbox, and once I press enter it will fill the selected region with a wall. Then, I might use shift+right arrow to select from (0, 10) to (20, 10), select dirt from the toolbox, and it will fill that region in with dirt. It is not drawing in the sense you think of it, but serves the same purpose, and is totally proprietary to the G3D engine. Cheers! On 2/5/11, Mich m...@ntl.sympatico.ca wrote: Hey Tom. I have a question. you said you forgot to draw the wright side of the staircase but that you fixt it. i am happy that you fixt it but how would you draw something if you can't see? is there a program that is accessible with jaws or some other program that makes drawing things accessible? since if so that would be really cool. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Saturday's online fun
Saturday, February 5, 2011 At In The Blind Spot: 2:00 PM ET Open Mike Open Mike Room Hosted by Devon 7:00 PM ET Delma's music mix Blind Spot Radio Broadcast Hosted by DJ Delma 9:00 PM ET Chain Reaction Game Spot Hosted by Velvet Bring your thinking caps along and try to put the chain together one word at a time. 11:15 PM ET Zilch Game Zilch Room Hosted by Roger At Out Of Sight: On Stage 8:00 PM eastern Hosted by Lisa filroy Location: On Stage Join us this evening and showcase your talent by either playing an instrument, singing, reciting poetry, etc. If you would just like to be a member of the audience and listen to these talented performers, that is fine, too! You won't want to miss your fellow friends as they showcase their talent! --- Laughter is the best medicine, so look around, find a dose and take it to heart. --- Laughter is the best medicine, so look around, find a dose and take it to heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] lone wolf
At one time, he was contemplating the creation of Lone Wolf 4.0. I have no idea on the progress of the project. He generally doesn't keep us in the know during development. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 05, 2011 8:12 AM Subject: Re: [Audyssey] Confusion about getting past the first level in MOTA. Hi Michael, Michael wrote: What I'd really love to see, and pay $300 to own, would be an accessible version of Aces of the Deep by Dynamix. My reply: Oh, i hear you there. That's a frickin' awesome World War II submarine game. Probably the best sub game ever written. I've tinkered with it, but never was any good at it. Well, it isn't Aces of the Deep, but Lone Wolf by GMA Games is a decent alternative. It is fully accessible and I can play it for hours on end. As I said coming from a mainstream background as you are you will find most accessible games pretty behind the times. However, Lone Wolf is pretty decent for what it does, and I could see David Greenwood eventually upgrading that game to match something like Aces of the Deep if he had a mind to add the extra work. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bug in room 17 of mota
No ladders, but there are stairs. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 05, 2011 8:05 AM Subject: Re: [Audyssey] bug in room 17 of mota There's a ladder in that room is there not? Because that's happened to me a couple times on the ladder. We are the Knights who say...Ni! - Original Message - From: Mich m...@ntl.sympatico.ca To: gamers @audyssey.org gamers@audyssey.org Sent: Saturday, February 05, 2011 5:55 AM Subject: [Audyssey] bug in room 17 of mota Hi Tom and all. I just played a game of Mota and incounterd a bug when I got to room 17. in that roomfor some reason my arrow keys stopt working and i wasn't able to move or do anything. I had to start a new game. I just thought I would let you know. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] MOTA beta 17 running on win7 x64
When I looked on the web site for this game, I noticed that there is just a x86 version. Will this work correctly on windows 7 x64? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about drawing things for games.
Hi Thomas, This is what I do in my upcoming adventure game as well. It is really a very useful technique. I have also added ranged sound sources to my editor so if I place out some dirt that stretches over a certain range, I can also set an environment sound such as some bubbling mud to go along with that area. So while you are in the area the sound stays centered, where as it begins moving normally when you are out of its range. Then I also have other objects like vines and the like that are defined in the editor, and the game then processes and moves them based on those attributes. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 05, 2011 4:14 PM Subject: Re: [Audyssey] question about drawing things for games. Hi Mich, No, that's not really what I meant. What I was refering to is I created a custom level editor for the Genesis engine that allows me to create *.map files that get loaded into the games. The way it works is I select a wall, staircase, dirt, whatever and place it on the grid which gets stored in a 2d or 3d array, and then written out to a *.map file which is read by the game. I call this process of adding surfaces to the map array drawing levels, because in a sense that is what I'm doing. for example, I might use shift+up arrow to select an area on the grid (0, 11) to (0, 19) and then bring up my toolbox. I select wall from the toolbox, and once I press enter it will fill the selected region with a wall. Then, I might use shift+right arrow to select from (0, 10) to (20, 10), select dirt from the toolbox, and it will fill that region in with dirt. It is not drawing in the sense you think of it, but serves the same purpose, and is totally proprietary to the G3D engine. Cheers! On 2/5/11, Mich m...@ntl.sympatico.ca wrote: Hey Tom. I have a question. you said you forgot to draw the wright side of the staircase but that you fixt it. i am happy that you fixt it but how would you draw something if you can't see? is there a program that is accessible with jaws or some other program that makes drawing things accessible? since if so that would be really cool. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fw: Violent video games may boost brain power, say researchers
Thanks for this interesting article. Sounds like, to me, all you gotta do is to train the brain. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 05, 2011 4:07 AM Subject: [Audyssey] Fw: Violent videogames may boost brain power,say researchers - Original Message - Violent videogames may boost brain power, say researchers. For 10 hours, Kathrin Herzhoff fired automatic weapons while storming beaches, patrolling jungles and shooting down enemy aircraft. It was all in the name of science. Before and after she trained on the video game Medal of Honor: Pacific Assault, her brain waves were measured at a University of Toronto lab. “It was a steep learning curve, but I felt I improved a fair bit,” says Herzhoff, a graduate student in psychology. She doesn’t usually play video games, much less bloody first-person shooter games like this one. Yet this action genre, often decried for its mind-numbing violence, is emerging as a hot research topic in an unexpected area. Scientists have found that virtual war games may boost brain power. “A surprising aspect of our research shows that action games seem to be the most beneficial type of game when it comes to how well you see, pay attention, make decisions and switch tasks,” explains Daphne Bavelier, a professor of brain and cognitive sciences at the University of Rochester. After playing Medal of Honor, participants in the U. of T. study tended to be more focused, directing their attention to what was important, says researcher Jing Feng. The study, currently being reviewed for publication, is the first to see if the brains of non-gamers show improved attention. In 2007, Feng and her colleagues showed that action video-game play could close the gender gap in spatial cognition, skills that are important in mathematics and engineering. So all those hours on the couch annihilating enemies haven’t been a mindless waste? Could all that practice help a gamer find the right career? “Is he interested in going into robotic surgery or operating the Canadarm on the space shuttle?” asks Lauren Sergio, a neuroscientist at York University. She worked on a study published last fall that showed that gamers used their brains more efficiently, tapping into the executive functions of the frontal lobe as they performed increasingly difficult visual motor tasks. Perhaps it could even help, not hurt, a kid in school. “Not until we are able to put in the right content,” says Bavelier. The mission for researchers now is to explore how the brain learns from shooter games, then develop less bloody games that confer the same brain gains. “The idea would be to get the benefits without the killing parts,” explains Bavelier. “You could create a game that would be good for teaching mathematics, slowing cognitive decline or training surgeons — games with more positive aspects.” In Canada, first-person shooter titles were the top-selling video-game genre last January to November, says Matthew Tattle, who tracks video games for market researchers NPD Group. With titles usually rated for mature or teen audiences, it commanded 15 per cent of the market, with sales of 2.3 million games. While these games may have benefits, researchers recommend caution. Too much violent screen play could be detrimental to a person’s physical and emotional health. Bavelier, who studies brain plasticity, stumbled on to video games when a male research assistant working on an experiment came up with off-the-charts data. The odd findings were not from faulty science but rather from the researcher’s own brain. He was a hardcore action gamer. Bavelier was intrigued. She has now done more than 20 video-game studies. Her first, in 2003, found that action gamers could focus better on a task, ignoring distractions. She’s also found that playing video games helps visual resolution (the ability to see small details within clutter) and improves sensitivity to contrast (the ability to distinguish shades of grey). Her latest research showed that the games also sped up the brain’s processing of visual information. So does that sharp vision and alertness make hardcore action gamers better drivers? Only in theory. Most gamers, after all, are young males. “The kids who play are also high on testosterone,” says the neuroscientist with a laugh. As part of her studies, action gamers and non-gamers are recruited and tested in the lab on boring screen tasks. The non-gamers then play 10 to 50 hours over several days of either a fast-paced action game, such as Call of Duty 2, or a slow-moving strategy one, such as The Sims 2. Consistently, those who played the action game were the ones who improved. And the gains tended to last. Two years after a vision study, her team retested participants, who had not played action games since
Re: [Audyssey] question about drawing things for games.
Hi Philip, Yeah, it is a pretty handy way to create level maps and game levels in general. I noticed once I stopped coding them by hand and use a level editor things goes much much quicker. It also allows you to focus on the art of creating the level rather than the mechanics of coding this or that by hand. Cheers! On 2/5/11, Philip Bennefall phi...@blastbay.com wrote: Hi Thomas, This is what I do in my upcoming adventure game as well. It is really a very useful technique. I have also added ranged sound sources to my editor so if I place out some dirt that stretches over a certain range, I can also set an environment sound such as some bubbling mud to go along with that area. So while you are in the area the sound stays centered, where as it begins moving normally when you are out of its range. Then I also have other objects like vines and the like that are defined in the editor, and the game then processes and moves them based on those attributes. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about drawing things for games.
Hi Hayden, Right. I created a level editor to automate things somewhat. I simply create levels, place them in the maps directory, and hurray. Of course the level editor is tied specifically to the game so that the surfaces, objects, etc match. So if I add anything to the game itself, like a new weapon, etc I have to add it to the editor as well. Although, I should probably give them a different name than *.map files. Cheers! On 2/5/11, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, Ah...I figured you weren't actually drawing but that's quite something. I take it that's a something you don't do from directly within your MOTA Sourcecode? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 17 running on win7 x64
Hi, It should. It uses standard Win32 code and is compiled as an x86 project so should run fine on x64 wihtout issue. However, I'd like it if you would test it and make sure that's the case. Just remember to have the Visual C++ 2008 runtime installed. Cheers! On 2/5/11, reinhard stebner rwsteb...@aol.com wrote: When I looked on the web site for this game, I noticed that there is just a x86 version. Will this work correctly on windows 7 x64? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Super Egg Hunt 1.3 Preview
awesome preview! one thing I'd actually prefer is if the clocks also gave you boost time. perhaps a clock could give you like an extra 3 to 5 seconds as opposed to the usual second? what do you guys think? - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, February 03, 2011 10:31 AM Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview The reason I don't have it wait to finish saying sending score was both for speed and to kind of show off how fast the process is. Yes. I've rewritten it using BGT, and I'm honestly glad I did. There are so many things I did better such as classes and stuff that vb made trickyer. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Thursday, February 03, 2011 7:13 AM To: birdlover2...@hotmail.com; Gamers Discussion list Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview More of an amateur recording than a professional one. I'm sure such considerations weren't exactly at the top of his to-do list. it was intended as an informal demonstration, not a professional presentation. And honestly, if he's not getting paid to produce the preview for a game which he's offering gratis, why does it matter whether or not the recording was amateur or professional? Back to relevancy: The preview was indeed amusing, and nicely demonstrates the capabilities of the upcoming release. The update concept is also a neat addition. Small point, but for fluency's sake, you might make the game wait to finish saying sending score, even if it doesn't take that long. Of course, others would probably prefer speed rather than verbosity. Point of curiosity: Did you rewrite Super Egg Hunt with BGT? I seem to remember you having mentioned something to this effect. If so, was it actually easier than with the old code? Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 17 running on win7 x64
I have a window 7 64 bit pc and installed the program last night. the menus would not read for me. I have turned my pc off and when I get home will try it to see if it will run on a fresh PC. On my XP machine I would have the problem of RAM being taken up so had to restart to get the menus to be spoken. I have 3 gigs of ram on this windows 7 pc. Dean - Original Message - From: Thomas Ward thomasward1...@gmail.com To: rwsteb...@aol.com; Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 05, 2011 11:10 AM Subject: Re: [Audyssey] MOTA beta 17 running on win7 x64 | Hi, | | It should. It uses standard Win32 code and is compiled as an x86 | project so should run fine on x64 wihtout issue. However, I'd like it | if you would test it and make sure that's the case. Just remember to | have the Visual C++ 2008 runtime installed. | | Cheers! | | | On 2/5/11, reinhard stebner rwsteb...@aol.com wrote: | When I looked on the web site for this game, I noticed that there is just a | x86 version. Will this work correctly on windows 7 x64? | | | --- | Gamers mailing list __ Gamers@audyssey.org | If you want to leave the list, send E-mail to | gamers-unsubscr...@audyssey.org. | You can make changes or update your subscription via the web, at | http://audyssey.org/mailman/listinfo/gamers_audyssey.org. | All messages are archived and can be searched and read at | http://www.mail-archive.com/gamers@audyssey.org. | If you have any questions or concerns regarding the management of the list, | please send E-mail to gamers-ow...@audyssey.org. | | | --- | Gamers mailing list __ Gamers@audyssey.org | If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. | You can make changes or update your subscription via the web, at | http://audyssey.org/mailman/listinfo/gamers_audyssey.org. | All messages are archived and can be searched and read at | http://www.mail-archive.com/gamers@audyssey.org. | If you have any questions or concerns regarding the management of the list, | please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Serious pause bug in MOTA
Seriously, as I said in a previous message, if it's more time consuming than it's worth, that's fine. It's just an inconvenience I can learn to live with quite easily. I didn't realize my suggestion would cause so much debate and headache. Everyone can completely forget I ever brought it up if they want. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, February 05, 2011 10:00 AM To: Gamers Discussion list Subject: Re: [Audyssey] Serious pause bug in MOTA Hi Karl, That's not very practical. I suppose in theory it could be done, but at what cost. You need to understand what you want is pretty time consuming, and what I want more than anything else in this world is to have the game completely done and out of my hair by June. So obviously I'm not really willing to spend any more time than absolutely necessary to rewrite anything. cheers! On 2/4/11, Karl Belanger karl.belan...@comcast.net wrote: The only reason I'm making an issue of this is simply that it is currently necessary to stand up before pausing, which can be very detrimental to the player. I could really care less what happens when you press a key after the game is paused. Would it be possible to simply tell the game to disregard any key currently held down when pause is hit? If you let it up and then press it again, the game would then unpause. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fw: Violent videogames may boost brain power, say researchers
I'm not overly surprised, though I'm a litle sad they focus only on fps action games. I actually think playing maze games like Turrican or packman at a very young age improved my ability to understand routes and distances, something my brain doesn't generally do well at. another interesting point, is that it's been proved playing very cognitive intensive games such as resource management, or stratogy games like chess or battleships can actually aide depression, sinse you are stimulating different parts of the brain while doing this. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Super Egg Hunt 1.3 Preview
One of the reasons I don't have clocks effect boost time is it would be too easy to rack up a ton. When I first started testing I had collected enough eggs to get boost time to about 45 seconds at one point which was way too much. So I had to slow down the speed and lessen the initial time. Boost time also caps at about 10 seconds or so to keep someone for having an entirely boosted game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Saturday, February 05, 2011 10:40 AM To: Gamers Discussion list Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview awesome preview! one thing I'd actually prefer is if the clocks also gave you boost time. perhaps a clock could give you like an extra 3 to 5 seconds as opposed to the usual second? what do you guys think? - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, February 03, 2011 10:31 AM Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview The reason I don't have it wait to finish saying sending score was both for speed and to kind of show off how fast the process is. Yes. I've rewritten it using BGT, and I'm honestly glad I did. There are so many things I did better such as classes and stuff that vb made trickyer. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Thursday, February 03, 2011 7:13 AM To: birdlover2...@hotmail.com; Gamers Discussion list Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview More of an amateur recording than a professional one. I'm sure such considerations weren't exactly at the top of his to-do list. it was intended as an informal demonstration, not a professional presentation. And honestly, if he's not getting paid to produce the preview for a game which he's offering gratis, why does it matter whether or not the recording was amateur or professional? Back to relevancy: The preview was indeed amusing, and nicely demonstrates the capabilities of the upcoming release. The update concept is also a neat addition. Small point, but for fluency's sake, you might make the game wait to finish saying sending score, even if it doesn't take that long. Of course, others would probably prefer speed rather than verbosity. Point of curiosity: Did you rewrite Super Egg Hunt with BGT? I seem to remember you having mentioned something to this effect. If so, was it actually easier than with the old code? Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fw: Violent videogames may boost brain power, say researchers
Reminds me of a hilarious spoof artical which my brother once read me from nintendo power magazine: The artical was a complaint from a make believe study which said playing mario brothers made people more likely to chuck turtles at one another, and also consume far too many mushrooms ;D. Beware the Grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Super Egg Hunt 1.3 Preview
Hi Liam, Yeah, and how about a hand fowl of corn so you can distract the chicken when she comes close? But watch out for the mounds of chicken poop 'cause you'll slip in it and stop moving for ten seconds. How can you tell where the poop is? Listen for the flies buzzing around. Then when you have 250 eggs, you can run out and have a great big omelet! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 05, 2011 11:40 AM Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview awesome preview! one thing I'd actually prefer is if the clocks also gave you boost time. perhaps a clock could give you like an extra 3 to 5 seconds as opposed to the usual second? what do you guys think? - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, February 03, 2011 10:31 AM Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview The reason I don't have it wait to finish saying sending score was both for speed and to kind of show off how fast the process is. Yes. I've rewritten it using BGT, and I'm honestly glad I did. There are so many things I did better such as classes and stuff that vb made trickyer. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Thursday, February 03, 2011 7:13 AM To: birdlover2...@hotmail.com; Gamers Discussion list Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview More of an amateur recording than a professional one. I'm sure such considerations weren't exactly at the top of his to-do list. it was intended as an informal demonstration, not a professional presentation. And honestly, if he's not getting paid to produce the preview for a game which he's offering gratis, why does it matter whether or not the recording was amateur or professional? Back to relevancy: The preview was indeed amusing, and nicely demonstrates the capabilities of the upcoming release. The update concept is also a neat addition. Small point, but for fluency's sake, you might make the game wait to finish saying sending score, even if it doesn't take that long. Of course, others would probably prefer speed rather than verbosity. Point of curiosity: Did you rewrite Super Egg Hunt with BGT? I seem to remember you having mentioned something to this effect. If so, was it actually easier than with the old code? Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1204 / Virus Database: 1435/3424 - Release Date: 02/05/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Super Egg Hunt 1.3 Preview
I missed the preview link could someone please send it again? Thanks from Lori - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 05, 2011 4:40 PM Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview awesome preview! one thing I'd actually prefer is if the clocks also gave you boost time. perhaps a clock could give you like an extra 3 to 5 seconds as opposed to the usual second? what do you guys think? - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, February 03, 2011 10:31 AM Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview The reason I don't have it wait to finish saying sending score was both for speed and to kind of show off how fast the process is. Yes. I've rewritten it using BGT, and I'm honestly glad I did. There are so many things I did better such as classes and stuff that vb made trickyer. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Thursday, February 03, 2011 7:13 AM To: birdlover2...@hotmail.com; Gamers Discussion list Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview More of an amateur recording than a professional one. I'm sure such considerations weren't exactly at the top of his to-do list. it was intended as an informal demonstration, not a professional presentation. And honestly, if he's not getting paid to produce the preview for a game which he's offering gratis, why does it matter whether or not the recording was amateur or professional? Back to relevancy: The preview was indeed amusing, and nicely demonstrates the capabilities of the upcoming release. The update concept is also a neat addition. Small point, but for fluency's sake, you might make the game wait to finish saying sending score, even if it doesn't take that long. Of course, others would probably prefer speed rather than verbosity. Point of curiosity: Did you rewrite Super Egg Hunt with BGT? I seem to remember you having mentioned something to this effect. If so, was it actually easier than with the old code? Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Super Egg Hunt 1.3 Preview
Splat. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Saturday, February 05, 2011 11:31 AM To: Gamers Discussion list Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview Hi Liam, Yeah, and how about a hand fowl of corn so you can distract the chicken when she comes close? But watch out for the mounds of chicken poop 'cause you'll slip in it and stop moving for ten seconds. How can you tell where the poop is? Listen for the flies buzzing around. Then when you have 250 eggs, you can run out and have a great big omelet! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 05, 2011 11:40 AM Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview awesome preview! one thing I'd actually prefer is if the clocks also gave you boost time. perhaps a clock could give you like an extra 3 to 5 seconds as opposed to the usual second? what do you guys think? - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, February 03, 2011 10:31 AM Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview The reason I don't have it wait to finish saying sending score was both for speed and to kind of show off how fast the process is. Yes. I've rewritten it using BGT, and I'm honestly glad I did. There are so many things I did better such as classes and stuff that vb made trickyer. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Thursday, February 03, 2011 7:13 AM To: birdlover2...@hotmail.com; Gamers Discussion list Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview More of an amateur recording than a professional one. I'm sure such considerations weren't exactly at the top of his to-do list. it was intended as an informal demonstration, not a professional presentation. And honestly, if he's not getting paid to produce the preview for a game which he's offering gratis, why does it matter whether or not the recording was amateur or professional? Back to relevancy: The preview was indeed amusing, and nicely demonstrates the capabilities of the upcoming release. The update concept is also a neat addition. Small point, but for fluency's sake, you might make the game wait to finish saying sending score, even if it doesn't take that long. Of course, others would probably prefer speed rather than verbosity. Point of curiosity: Did you rewrite Super Egg Hunt with BGT? I seem to remember you having mentioned something to this effect. If so, was it actually easier than with the old code? Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1204 / Virus Database: 1435/3424 - Release Date: 02/05/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
Re: [Audyssey] Super Egg Hunt 1.3 Preview
Now that was really fowl! Sheesh! --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 05, 2011 11:30 AM Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview Hi Liam, Yeah, and how about a hand fowl of corn so you can distract the chicken when she comes close? But watch out for the mounds of chicken poop 'cause you'll slip in it and stop moving for ten seconds. How can you tell where the poop is? Listen for the flies buzzing around. Then when you have 250 eggs, you can run out and have a great big omelet! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 05, 2011 11:40 AM Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview awesome preview! one thing I'd actually prefer is if the clocks also gave you boost time. perhaps a clock could give you like an extra 3 to 5 seconds as opposed to the usual second? what do you guys think? - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, February 03, 2011 10:31 AM Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview The reason I don't have it wait to finish saying sending score was both for speed and to kind of show off how fast the process is. Yes. I've rewritten it using BGT, and I'm honestly glad I did. There are so many things I did better such as classes and stuff that vb made trickyer. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Thursday, February 03, 2011 7:13 AM To: birdlover2...@hotmail.com; Gamers Discussion list Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview More of an amateur recording than a professional one. I'm sure such considerations weren't exactly at the top of his to-do list. it was intended as an informal demonstration, not a professional presentation. And honestly, if he's not getting paid to produce the preview for a game which he's offering gratis, why does it matter whether or not the recording was amateur or professional? Back to relevancy: The preview was indeed amusing, and nicely demonstrates the capabilities of the upcoming release. The update concept is also a neat addition. Small point, but for fluency's sake, you might make the game wait to finish saying sending score, even if it doesn't take that long. Of course, others would probably prefer speed rather than verbosity. Point of curiosity: Did you rewrite Super Egg Hunt with BGT? I seem to remember you having mentioned something to this effect. If so, was it actually easier than with the old code? Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1204 / Virus Database: 1435/3424 - Release Date: 02/05/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the
Re: [Audyssey] Super Egg Hunt 1.3 Preview
Forget corn, how's about a meet knife Smile - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, February 05, 2011 5:33 PM Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview Splat. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Saturday, February 05, 2011 11:31 AM To: Gamers Discussion list Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview Hi Liam, Yeah, and how about a hand fowl of corn so you can distract the chicken when she comes close? But watch out for the mounds of chicken poop 'cause you'll slip in it and stop moving for ten seconds. How can you tell where the poop is? Listen for the flies buzzing around. Then when you have 250 eggs, you can run out and have a great big omelet! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 05, 2011 11:40 AM Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview awesome preview! one thing I'd actually prefer is if the clocks also gave you boost time. perhaps a clock could give you like an extra 3 to 5 seconds as opposed to the usual second? what do you guys think? - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, February 03, 2011 10:31 AM Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview The reason I don't have it wait to finish saying sending score was both for speed and to kind of show off how fast the process is. Yes. I've rewritten it using BGT, and I'm honestly glad I did. There are so many things I did better such as classes and stuff that vb made trickyer. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Thursday, February 03, 2011 7:13 AM To: birdlover2...@hotmail.com; Gamers Discussion list Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview More of an amateur recording than a professional one. I'm sure such considerations weren't exactly at the top of his to-do list. it was intended as an informal demonstration, not a professional presentation. And honestly, if he's not getting paid to produce the preview for a game which he's offering gratis, why does it matter whether or not the recording was amateur or professional? Back to relevancy: The preview was indeed amusing, and nicely demonstrates the capabilities of the upcoming release. The update concept is also a neat addition. Small point, but for fluency's sake, you might make the game wait to finish saying sending score, even if it doesn't take that long. Of course, others would probably prefer speed rather than verbosity. Point of curiosity: Did you rewrite Super Egg Hunt with BGT? I seem to remember you having mentioned something to this effect. If so, was it actually easier than with the old code? Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1204 / Virus Database: 1435/3424 - Release Date: 02/05/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the
Re: [Audyssey] MOTA beta 17 running on win7 x64
HI Dean, Forgive me for asking the obvious, but is this with or without your screen reader being turned off? As you probably know some screen readers like Jaws messes with DirectX and locks up the program when active in the background. So that's my reason for asking. Cheers! On 2/5/11, Dean Masters dwmast...@earthlink.net wrote: I have a window 7 64 bit pc and installed the program last night. the menus would not read for me. I have turned my pc off and when I get home will try it to see if it will run on a fresh PC. On my XP machine I would have the problem of RAM being taken up so had to restart to get the menus to be spoken. I have 3 gigs of ram on this windows 7 pc. Dean --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 17 running on win7 x64
Hi, Check programs and Features under the Windos 7 control panel. It will tell you if the Microsoft Visual C++ 2008 runtime libraries are installed. Honestly, I don't know why they don't ship with Windows 7, but it is a small Windows update you will need to play my games. Cheers! On 2/5/11, reinhard stebner rwsteb...@aol.com wrote: How do I determine if the Visual C++ 2008 runtime has been installed on my machine? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] pro was: Re: programming question
Hi Hayden, Well, part could be your sound setup. Understand that standard stereo headphones and/or speakers will not accurately render a 3d virtual audio environment. To really do this correctly you need a 5.1 stereo sound card, 5.1 speakers with 5 or more speakers, or some of the pro gamer headsets specially built for 5.1 surround sound. In other words if you really want to take full advantage of that 5.1 surround sound setup, even if the game supports it, you will have to purchase a couple hundred dollars worth of high end gear to play it. The other issue you might be facing is DirectSound verses OpenAL, XAudio2, FMOD, etc. DirectSound was written in 1995/1996 for Windows 95 era computers. It was continually upgraded and maintained clear up to DirectX 8 was released. At the time DirectX 8 was released the best sound card available was the Creative Labs Soundblaster Live which initially had 4.1 channel stereo not 5.1. As a result since DirectSound 8 has not been officially updated since 2000 or so it does not really support 5.1 or 7.1 surround sound stereo as all newer sound cards have. That's why DirectX 9, 10, and 11 now use XAudio2 because it has 5.1 and 7.1 surround sound support. This has superior 3d audio support over DirectSound. On Linux and Mac OS OpenAL has been updated to support 5.1 and 7.1 sound cards as well. For that reason DirectSound isn't necessarily the right library for anyone looking into a high end virtual 3d audio environment. However, to answer your initial question why one is better than the other there are several reasons. For one thing libraries like FMOD Ex have built in formulas to properly calculate things like roll-off factor, doplar effects, and things of that nature. You can't really do that with a simple 2d pan control and volume. I guess you could if you want to do all the number crunching your self, but why do that when FMOD Ex has this already built into the sound engine? The main reason I see for 3d audio is with the proper hardware, the proper equipment, the sound is very very realistic. Have you ever played GMA tank commander with a set of 5.1 pro gamer headphones. You feel like you are right in the center of the battle field. It is way better than panning/volume by far. You have to hear it to believe it. Smile. On 2/4/11, Hayden Presley hdpres...@hotmail.com wrote: Hi Ken, I'm still confused; I haven't yet figured out why 3D audio is preferable to plain 2D, even in a 3D environment. It seems to not pan correctly as you turn so you have to kind of guess. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Need Help in Level 1 of MOTA Beta 17
Hi, If this question has been asked before, I apologize. Could someone please tell me how to get past the stone ledges over the chasm in Room 8 of Level 1? I've been trying to jump to the next ledge, but keep getting killed. I was able to do it in a previous version but that was a couple years ago. Thanks. Yours Sincerely, Kelly John Sapergia For information regarding my Internet radio shows, links to my favorite sites, and more, visit my personal website at http://www.ksapergia.net/. If you need jingles, voiceovers and music for your project at an affordable price, visit KJS Productions at: http://www.kjsproductions.com/. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Need Help in Level 1 of MOTA Beta 17
Most vital thing.. make sure your weapons are not drawn. That'll do bad things for you. lol. At 10:34 AM 05/02/2011, you wrote: Hi, If this question has been asked before, I apologize. Could someone please tell me how to get past the stone ledges over the chasm in Room 8 of Level 1? I've been trying to jump to the next ledge, but keep getting killed. I was able to do it in a previous version but that was a couple years ago. Thanks. Yours Sincerely, Kelly John Sapergia For information regarding my Internet radio shows, links to my favorite sites, and more, visit my personal website at http://www.ksapergia.net/. If you need jingles, voiceovers and music for your project at an affordable price, visit KJS Productions at: http://www.kjsproductions.com/. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Need Help in Level 1 of MOTA Beta 17
S P O I L E R When you climb up the stairs immediately prior to that room, as you head right you'll find something that'll help you. It'll help if you have a torch lit since you'll see this helpful bit of scenery in the View menu. We are the Knights who say...Ni! - Original Message - From: Kelly Sapergia ksaper...@sasktel.net To: gamers@audyssey.org Sent: Saturday, February 05, 2011 11:34 AM Subject: [Audyssey] Need Help in Level 1 of MOTA Beta 17 Hi, If this question has been asked before, I apologize. Could someone please tell me how to get past the stone ledges over the chasm in Room 8 of Level 1? I've been trying to jump to the next ledge, but keep getting killed. I was able to do it in a previous version but that was a couple years ago. Thanks. Yours Sincerely, Kelly John Sapergia For information regarding my Internet radio shows, links to my favorite sites, and more, visit my personal website at http://www.ksapergia.net/. If you need jingles, voiceovers and music for your project at an affordable price, visit KJS Productions at: http://www.kjsproductions.com/. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Need Help in Level 1 of MOTA Beta 17
shouldn't there at least be a sound for it? I only found that because I view every room as soon as I go in On 2/5/11, Bryan Peterson bpeterson2...@cableone.net wrote: S P O I L E R When you climb up the stairs immediately prior to that room, as you head right you'll find something that'll help you. It'll help if you have a torch lit since you'll see this helpful bit of scenery in the View menu. We are the Knights who say...Ni! - Original Message - From: Kelly Sapergia ksaper...@sasktel.net To: gamers@audyssey.org Sent: Saturday, February 05, 2011 11:34 AM Subject: [Audyssey] Need Help in Level 1 of MOTA Beta 17 Hi, If this question has been asked before, I apologize. Could someone please tell me how to get past the stone ledges over the chasm in Room 8 of Level 1? I've been trying to jump to the next ledge, but keep getting killed. I was able to do it in a previous version but that was a couple years ago. Thanks. Yours Sincerely, Kelly John Sapergia For information regarding my Internet radio shows, links to my favorite sites, and more, visit my personal website at http://www.ksapergia.net/. If you need jingles, voiceovers and music for your project at an affordable price, visit KJS Productions at: http://www.kjsproductions.com/. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] pro was: Re: programming question
Hi Thomas, Where can you get these high-end headphones from and how much roughly do they cost? The highest spec headphones I can find are only large hi-fi stereo headphones, bearing in mind these don't even sound very good. For example, the bass doesn't show well on it, neither do the high freqs. Is that to do with my sound card? Can you get headphones that act like an audio playback device in their own right? I'm assuming you won't be able to get anything like this at any local retailer electronic store or anything. Regards, Damien. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 05, 2011 6:26 PM Subject: Re: [Audyssey] pro was: Re: programming question Hi Hayden, Well, part could be your sound setup. Understand that standard stereo headphones and/or speakers will not accurately render a 3d virtual audio environment. To really do this correctly you need a 5.1 stereo sound card, 5.1 speakers with 5 or more speakers, or some of the pro gamer headsets specially built for 5.1 surround sound. In other words if you really want to take full advantage of that 5.1 surround sound setup, even if the game supports it, you will have to purchase a couple hundred dollars worth of high end gear to play it. The other issue you might be facing is DirectSound verses OpenAL, XAudio2, FMOD, etc. DirectSound was written in 1995/1996 for Windows 95 era computers. It was continually upgraded and maintained clear up to DirectX 8 was released. At the time DirectX 8 was released the best sound card available was the Creative Labs Soundblaster Live which initially had 4.1 channel stereo not 5.1. As a result since DirectSound 8 has not been officially updated since 2000 or so it does not really support 5.1 or 7.1 surround sound stereo as all newer sound cards have. That's why DirectX 9, 10, and 11 now use XAudio2 because it has 5.1 and 7.1 surround sound support. This has superior 3d audio support over DirectSound. On Linux and Mac OS OpenAL has been updated to support 5.1 and 7.1 sound cards as well. For that reason DirectSound isn't necessarily the right library for anyone looking into a high end virtual 3d audio environment. However, to answer your initial question why one is better than the other there are several reasons. For one thing libraries like FMOD Ex have built in formulas to properly calculate things like roll-off factor, doplar effects, and things of that nature. You can't really do that with a simple 2d pan control and volume. I guess you could if you want to do all the number crunching your self, but why do that when FMOD Ex has this already built into the sound engine? The main reason I see for 3d audio is with the proper hardware, the proper equipment, the sound is very very realistic. Have you ever played GMA tank commander with a set of 5.1 pro gamer headphones. You feel like you are right in the center of the battle field. It is way better than panning/volume by far. You have to hear it to believe it. Smile. On 2/4/11, Hayden Presley hdpres...@hotmail.com wrote: Hi Ken, I'm still confused; I haven't yet figured out why 3D audio is preferable to plain 2D, even in a 3D environment. It seems to not pan correctly as you turn so you have to kind of guess. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Super Egg Hunt 1.3 Preview
Lol don't get your feathers in a knot, sorry only yoking. Smile - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 05, 2011 5:45 PM Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview Now that was really fowl! Sheesh! --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 05, 2011 11:30 AM Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview Hi Liam, Yeah, and how about a hand fowl of corn so you can distract the chicken when she comes close? But watch out for the mounds of chicken poop 'cause you'll slip in it and stop moving for ten seconds. How can you tell where the poop is? Listen for the flies buzzing around. Then when you have 250 eggs, you can run out and have a great big omelet! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 05, 2011 11:40 AM Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview awesome preview! one thing I'd actually prefer is if the clocks also gave you boost time. perhaps a clock could give you like an extra 3 to 5 seconds as opposed to the usual second? what do you guys think? - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, February 03, 2011 10:31 AM Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview The reason I don't have it wait to finish saying sending score was both for speed and to kind of show off how fast the process is. Yes. I've rewritten it using BGT, and I'm honestly glad I did. There are so many things I did better such as classes and stuff that vb made trickyer. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Thursday, February 03, 2011 7:13 AM To: birdlover2...@hotmail.com; Gamers Discussion list Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview More of an amateur recording than a professional one. I'm sure such considerations weren't exactly at the top of his to-do list. it was intended as an informal demonstration, not a professional presentation. And honestly, if he's not getting paid to produce the preview for a game which he's offering gratis, why does it matter whether or not the recording was amateur or professional? Back to relevancy: The preview was indeed amusing, and nicely demonstrates the capabilities of the upcoming release. The update concept is also a neat addition. Small point, but for fluency's sake, you might make the game wait to finish saying sending score, even if it doesn't take that long. Of course, others would probably prefer speed rather than verbosity. Point of curiosity: Did you rewrite Super Egg Hunt with BGT? I seem to remember you having mentioned something to this effect. If so, was it actually easier than with the old code? Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1204 / Virus Database: 1435/3424 - Release Date: 02/05/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived
Re: [Audyssey] Need Help in Level 1 of MOTA Beta 17
Hi Kelly, s p o i l e r: if memory serves me what you need to do is: When the game loads, walk to your right a few steps then move forward, your steps will change to a more stone sound, hit R key and you should hear In room 7 then move to your right again, keep hitting enter and if you hear a low rumble sound you've just lowered a bridge over that platform and are safe to cross. Good luck. From Lori. - Original Message - From: Kelly Sapergia ksaper...@sasktel.net To: gamers@audyssey.org Sent: Saturday, February 05, 2011 6:34 PM Subject: [Audyssey] Need Help in Level 1 of MOTA Beta 17 Hi, If this question has been asked before, I apologize. Could someone please tell me how to get past the stone ledges over the chasm in Room 8 of Level 1? I've been trying to jump to the next ledge, but keep getting killed. I was able to do it in a previous version but that was a couple years ago. Thanks. Yours Sincerely, Kelly John Sapergia For information regarding my Internet radio shows, links to my favorite sites, and more, visit my personal website at http://www.ksapergia.net/. If you need jingles, voiceovers and music for your project at an affordable price, visit KJS Productions at: http://www.kjsproductions.com/. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
well I envy those that can play console games or any mainstream game on sound alone and actually know exactly what they are doing. Ofcause i am no where that skilled. Heck some fo my sighted friends can't play that fast or that well. Hi Michael, Michael wrote: Oh, yeah. He's definitely right about that. For instance, I can see absolutely no possible way that Tekken 3, a fighter for the Playstation, could be made anywhere near blind accessible. My reply: You might be surprised to find out that there are some totally blind gamers on here that can ace the Tekken games by sound alone. That's not you and its not me, but I know of a few who say they have played and beaten Tekken blind. All the same it is possible to make it accessible. For one thing the game play would probably have to be slowed down to make up for vision loss to give blind players more reaction time. There are probably other ways to add accessibility as well. I'm not familiar enough with Tekken III personally to give you an exact list of changes required, but as a programmer I know that there are usually work arounds to make it happen if a programmer wants to bad enough. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fw: Violent videogames may boost brain power, say researchers
hmmm and I never recieved that message but it would make sence. Over time with the strat games where possilbe I find I am faster with my trigger finger. It means I can hit and kill a target quite fast. Ofcause if this was the real world I don't think I could actually do that that fast. Hi Jacob, Very interesting. Hmmm...That has interesting implications for gamers. I use to play games like that for years. I wonder if this means my brain power was boosted by slottering hords of enemies in Doom, Quake, Jedi Knight, Tomb Raider, etc. Would be ironic to think so. Lol! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fw: Violent videogames may boost brain power, say researchers
h. As long as you can distinguish it all from real world. When I am stressed, I go to a game and start killing everyone in sight. Now in the real world I am not going to get a knife and start butchering. Then again I don't smoke or do drugs or stuff like p and such. There are stories every day on the news on people that do that on a regular basis. They are either drunk, drugged up to the nines or both and are adicts to several bad things. And it screws everything up for em. We don't have death here as a punishment though sometimes I think the cops wish we did. Lol who said blood wasn't good for you then!!! I really couldn't resist that -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 05 February 2011 14:38 To: Gamers Discussion list Subject: Re: [Audyssey] Fw: Violent videogames may boost brain power, say researchers Hi Jacob, Very interesting. Hmmm...That has interesting implications for gamers. I use to play games like that for years. I wonder if this means my brain power was boosted by slottering hords of enemies in Doom, Quake, Jedi Knight, Tomb Raider, etc. Would be ironic to think so. Lol! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bug in room 17 of mota
so did I. I have always called those things ladders. Well that's what I meant. I just had ladder in my head for some reason. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 05, 2011 7:25 AM Subject: Re: [Audyssey] bug in room 17 of mota Hi, There is a stone staircase in that room. i forgot to draw the right side of the staircase creating an empty space where the player could get stuck. I have fixed it. BTW, there are absolutely no ladders in Mysteries of the Ancients. Just staircases. HTH On 2/5/11, Bryan Peterson bpeterson2...@cableone.net wrote: There's a ladder in that room is there not? Because that's happened to me a couple times on the ladder. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Serious pause bug in MOTA
well the glulx interpreter seems to run better than the old z5 3 8 and 6 codes. They call it inform7 but who knows. Unlike the frots stuff this glx ssystem runs better. git is a really good interpreter. now if it could support old z files then I'd play those to. Hi Shaun, Lol; in a way you do. Glulks is really the same format as .z5 or .z8 files. The difference is that glulks (.zblorb) games can incorporate sounds and are also used if your project gets exceptionally massive. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Friday, February 04, 2011 11:03 PM To: Gamers Discussion list Subject: Re: [Audyssey] Serious pause bug in MOTA well I didn't fully grow up in a sheltered world in fact I found most things on my own. I started playing graphical games eventually getting some sfx to what some were thinks like comic, wolf 3d, duke1 and a few other things were what I played with till the net came out. It was then I learned about the rest of the stuff. The old gaming thing lasted till 2005 when my old dos system crashed. Now I don't even touch any zcode or external dos programs or agt stuff. Its hugo, glulx and tads though seriously with the need to navigate round games with my vertual curser I can't get as involved as I used to so audio is what I prefur. The first hybred I played was from a mojoinst disk called intergalactic battle An actual action screen for gameplay was graphical but everyting else was menu driven. . At 11:27 a.m. 5/02/2011, you wrote: Hi Tom, Yeah, I know. It is cases like this that really demonstrates how different growing up in a mainstream background verses a sheltered blind background can be. I've been playing games for most of my life, and in most cases when a game is paused if you press any button or action key it unpauses the game and resumes play. To me that's how things are. Then, one day I am sitting down to read e-mail and I'm getting requests saying I should use some sort of keyboard blocking that blocks all but the pause key. I'm not at all sure that's a good idea. That would mean while the game is paused no input is getting passed through to the application until the keyboard is unblocked. If the game ccrashes or something that could be a serious problem. Of course, there is a slightly better method that is instead of blocking the keyboard I rewrite most of the games functions so that if an action is performed and the game is paused it will ignore the request. This is safer than blocking the keyboard, but is A, alot of extra work, and B, different behavior than I'm personally use to. Cheers! On 2/4/11, Tom Randall kf6...@comcast.net wrote: Speaking for myself this behavior is fine, this is similar to how most mainstream games work if you try to perform an action say by pressing the x button on your ps3 controler while the game is paused it will immediately unpause. Regards, Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] River Raders Problems
ok. You need to be close to the bottem but basically if you here a sound like meewow or something then run away. If its in the centre of your screen which is possible since you don't hear anything till it triggers then you are screwed. You can avoid things if you don't stay down for to long, but I suggest ifa monster is comming at you you run in the oposite direction, go down then go under it fast and go the other way. If there is 2 just pray they stay on the same level as they go and you may be lucky and miss them if that happens you need to avoid both of them by going in the direction ofcause its impossible as they seem to get faster and faster as you go and as they go. To get them mad you need to be on the same square and then its lunch time for those people and you die! I have never beaten the game. Hi, There's another problem: how in the heck do I figure out when I'm cursed? Damien, if you ask me you need to do a little work on the documentation. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Friday, February 04, 2011 10:49 PM To: Gamers Discussion list Subject: Re: [Audyssey] River Raders Problems you can run left or right but if you get cursed forget your life. At 09:28 a.m. 5/02/2011, you wrote: Hi All, Ok, so I've decided to pull out River Raders, and I'm having the same problems. The monster is impossible to hear, and even more impossible to avoid. How are you supposed to avoid it once it sees you? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about drawing things for games.
well at least I know that when the g3d engine is finally sold the level creation process will be fairly easy. Hi Mich, No, that's not really what I meant. What I was refering to is I created a custom level editor for the Genesis engine that allows me to create *.map files that get loaded into the games. The way it works is I select a wall, staircase, dirt, whatever and place it on the grid which gets stored in a 2d or 3d array, and then written out to a *.map file which is read by the game. I call this process of adding surfaces to the map array drawing levels, because in a sense that is what I'm doing. for example, I might use shift+up arrow to select an area on the grid (0, 11) to (0, 19) and then bring up my toolbox. I select wall from the toolbox, and once I press enter it will fill the selected region with a wall. Then, I might use shift+right arrow to select from (0, 10) to (20, 10), select dirt from the toolbox, and it will fill that region in with dirt. It is not drawing in the sense you think of it, but serves the same purpose, and is totally proprietary to the G3D engine. Cheers! On 2/5/11, Mich m...@ntl.sympatico.ca wrote: Hey Tom. I have a question. you said you forgot to draw the wright side of the staircase but that you fixt it. i am happy that you fixt it but how would you draw something if you can't see? is there a program that is accessible with jaws or some other program that makes drawing things accessible? since if so that would be really cool. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 17 running on win7 x64
it probably will if you put it into the program files x86 folder I think that is what it is called. At 04:50 a.m. 6/02/2011, you wrote: When I looked on the web site for this game, I noticed that there is just a x86 version. Will this work correctly on windows 7 x64? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about drawing things for games.
Wow this game sounds real cool At 04:54 a.m. 6/02/2011, you wrote: Hi Thomas, This is what I do in my upcoming adventure game as well. It is really a very useful technique. I have also added ranged sound sources to my editor so if I place out some dirt that stretches over a certain range, I can also set an environment sound such as some bubbling mud to go along with that area. So while you are in the area the sound stays centered, where as it begins moving normally when you are out of its range. Then I also have other objects like vines and the like that are defined in the editor, and the game then processes and moves them based on those attributes. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 05, 2011 4:14 PM Subject: Re: [Audyssey] question about drawing things for games. Hi Mich, No, that's not really what I meant. What I was refering to is I created a custom level editor for the Genesis engine that allows me to create *.map files that get loaded into the games. The way it works is I select a wall, staircase, dirt, whatever and place it on the grid which gets stored in a 2d or 3d array, and then written out to a *.map file which is read by the game. I call this process of adding surfaces to the map array drawing levels, because in a sense that is what I'm doing. for example, I might use shift+up arrow to select an area on the grid (0, 11) to (0, 19) and then bring up my toolbox. I select wall from the toolbox, and once I press enter it will fill the selected region with a wall. Then, I might use shift+right arrow to select from (0, 10) to (20, 10), select dirt from the toolbox, and it will fill that region in with dirt. It is not drawing in the sense you think of it, but serves the same purpose, and is totally proprietary to the G3D engine. Cheers! On 2/5/11, Mich m...@ntl.sympatico.ca wrote: Hey Tom. I have a question. you said you forgot to draw the wright side of the staircase but that you fixt it. i am happy that you fixt it but how would you draw something if you can't see? is there a program that is accessible with jaws or some other program that makes drawing things accessible? since if so that would be really cool. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about drawing things for games.
hmmm what about g3d? I mean thats not far from what the engine is. or g3l Hi Hayden, Right. I created a level editor to automate things somewhat. I simply create levels, place them in the maps directory, and hurray. Of course the level editor is tied specifically to the game so that the surfaces, objects, etc match. So if I add anything to the game itself, like a new weapon, etc I have to add it to the editor as well. Although, I should probably give them a different name than *.map files. Cheers! On 2/5/11, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, Ah...I figured you weren't actually drawing but that's quite something. I take it that's a something you don't do from directly within your MOTA Sourcecode? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about drawing things for games.
Hi Thomas, One suggestion is to have a default type of surface. And where there is a wall just add it to that surface. That is how the GMA engine works. This way if you remove the wall or blow it up, the dirt surface is under it. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about drawing things for games.
Hi Shaun, No, not necessarily true. The level editor I'm talking about was specifically designed for Mysteries of the Ancients. I suppose it could be turned into an all purpose level editor, but that's not what this tool does. If I want to create something else I'll have to modify the editor for that game. Cheers! On 2/5/11, shaun everiss sm.ever...@gmail.com wrote: well at least I know that when the g3d engine is finally sold the level creation process will be fairly easy. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] pro was: Re: programming question
true but who has that cash. I spent some cash on some hd205s and hd201 senheiser headsets but and with my cheapy realtech the games sound quite good. I don't have room for the speakers or the cash for those the card and really good phones. As it was I was lucky I got those headphones. At 07:26 a.m. 6/02/2011, you wrote: Hi Hayden, Well, part could be your sound setup. Understand that standard stereo headphones and/or speakers will not accurately render a 3d virtual audio environment. To really do this correctly you need a 5.1 stereo sound card, 5.1 speakers with 5 or more speakers, or some of the pro gamer headsets specially built for 5.1 surround sound. In other words if you really want to take full advantage of that 5.1 surround sound setup, even if the game supports it, you will have to purchase a couple hundred dollars worth of high end gear to play it. The other issue you might be facing is DirectSound verses OpenAL, XAudio2, FMOD, etc. DirectSound was written in 1995/1996 for Windows 95 era computers. It was continually upgraded and maintained clear up to DirectX 8 was released. At the time DirectX 8 was released the best sound card available was the Creative Labs Soundblaster Live which initially had 4.1 channel stereo not 5.1. As a result since DirectSound 8 has not been officially updated since 2000 or so it does not really support 5.1 or 7.1 surround sound stereo as all newer sound cards have. That's why DirectX 9, 10, and 11 now use XAudio2 because it has 5.1 and 7.1 surround sound support. This has superior 3d audio support over DirectSound. On Linux and Mac OS OpenAL has been updated to support 5.1 and 7.1 sound cards as well. For that reason DirectSound isn't necessarily the right library for anyone looking into a high end virtual 3d audio environment. However, to answer your initial question why one is better than the other there are several reasons. For one thing libraries like FMOD Ex have built in formulas to properly calculate things like roll-off factor, doplar effects, and things of that nature. You can't really do that with a simple 2d pan control and volume. I guess you could if you want to do all the number crunching your self, but why do that when FMOD Ex has this already built into the sound engine? The main reason I see for 3d audio is with the proper hardware, the proper equipment, the sound is very very realistic. Have you ever played GMA tank commander with a set of 5.1 pro gamer headphones. You feel like you are right in the center of the battle field. It is way better than panning/volume by far. You have to hear it to believe it. Smile. On 2/4/11, Hayden Presley hdpres...@hotmail.com wrote: Hi Ken, I'm still confused; I haven't yet figured out why 3D audio is preferable to plain 2D, even in a 3D environment. It seems to not pan correctly as you turn so you have to kind of guess. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Need Help in Level 1 of MOTA Beta 17
well you can't its to far. there is a button just before the statue you need to hit even with the torch I sometimes breese past if I am not concentrating. At 07:34 a.m. 6/02/2011, you wrote: Hi, If this question has been asked before, I apologize. Could someone please tell me how to get past the stone ledges over the chasm in Room 8 of Level 1? I've been trying to jump to the next ledge, but keep getting killed. I was able to do it in a previous version but that was a couple years ago. Thanks. Yours Sincerely, Kelly John Sapergia For information regarding my Internet radio shows, links to my favorite sites, and more, visit my personal website at http://www.ksapergia.net/. If you need jingles, voiceovers and music for your project at an affordable price, visit KJS Productions at: http://www.kjsproductions.com/. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Need Help in Level 1 of MOTA Beta 17
That would defeat the purpose of the puzzle. We are the Knights who say...Ni! - Original Message - From: ryan chou ryan.chou1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 05, 2011 11:52 AM Subject: Re: [Audyssey] Need Help in Level 1 of MOTA Beta 17 shouldn't there at least be a sound for it? I only found that because I view every room as soon as I go in On 2/5/11, Bryan Peterson bpeterson2...@cableone.net wrote: S P O I L E R When you climb up the stairs immediately prior to that room, as you head right you'll find something that'll help you. It'll help if you have a torch lit since you'll see this helpful bit of scenery in the View menu. We are the Knights who say...Ni! - Original Message - From: Kelly Sapergia ksaper...@sasktel.net To: gamers@audyssey.org Sent: Saturday, February 05, 2011 11:34 AM Subject: [Audyssey] Need Help in Level 1 of MOTA Beta 17 Hi, If this question has been asked before, I apologize. Could someone please tell me how to get past the stone ledges over the chasm in Room 8 of Level 1? I've been trying to jump to the next ledge, but keep getting killed. I was able to do it in a previous version but that was a couple years ago. Thanks. Yours Sincerely, Kelly John Sapergia For information regarding my Internet radio shows, links to my favorite sites, and more, visit my personal website at http://www.ksapergia.net/. If you need jingles, voiceovers and music for your project at an affordable price, visit KJS Productions at: http://www.kjsproductions.com/. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Need Help in Level 1 of MOTA Beta 17
Hi, No. That would completely defeat the purpose of hiding it. Grin. Cheers! On 2/5/11, ryan chou ryan.chou1...@gmail.com wrote: shouldn't there at least be a sound for it? I only found that because I view every room as soon as I go in --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 17 running on win7 x64
Hi, Well, I generally recommend just turning Jaws off completely unless there is a good reason to keep it active in sleep mode. Cheers! On 2/5/11, Dean Masters dwmast...@earthlink.net wrote: I have jaws so I turned the sound off. Maybe I need to put it to sleep instead. Dean --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] pro was: Re: programming question
Hi Damien, Right. Generally they aren't the kind of thing you can just go in and buy from any electronics store etc. I think I got my set from Amazon.com, but other online retailers should cary them as well. The last time I looked at them they started at around $99 USD and went up from there. Price depended on if you wanted wireless, a boom microphone, and some other features like that. Unlike a normal set of headphones these plug into your USB port and act as a seperate audio playback device on your computer. They are also pretty big with three speakers in each ear. I suppose that is so they can properly do the 5.1 surround sound. Beyond that I can't really tell you about the current headphones as I haven't looked at them in a long while. Cheers! On 2/5/11, Damien Pendleton dam...@x-sight-interactive.net wrote: Hi Thomas, Where can you get these high-end headphones from and how much roughly do they cost? The highest spec headphones I can find are only large hi-fi stereo headphones, bearing in mind these don't even sound very good. For example, the bass doesn't show well on it, neither do the high freqs. Is that to do with my sound card? Can you get headphones that act like an audio playback device in their own right? I'm assuming you won't be able to get anything like this at any local retailer electronic store or anything. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Miriani
Hi list, if anyone out there plays or has played Miriani mud game could they please PLEASE let me know, I'm in well big trouble. Thanks from Lori (The very very stressed) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fw: Violent videogames may boost brain power, say researchers
Hi, Action games have actually made me more braver. For an example, when I was young, if I get hit or punched, if I fall down, I use to cry. But nowadaies, I am much more brave and fearce. For an example, if someone tries to fight me, I take revenge from them. Also the Harry Potter books taught me a bit. And a case that I watched, when a woman in Haiti was trapped in an earthquake, and her husband and a bunch of firefighters come for the rescue and rescues her. She sings, and tells them, you must not fear death. The harry potter books taught me that as well. The more braver stuff you read thoroughly, the more braver you'll be. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 05, 2011 2:37 PM Subject: Re: [Audyssey] Fw: Violent videogames may boost brain power,say researchers Hi Jacob, Very interesting. Hmmm...That has interesting implications for gamers. I use to play games like that for years. I wonder if this means my brain power was boosted by slottering hords of enemies in Doom, Quake, Jedi Knight, Tomb Raider, etc. Would be ironic to think so. Lol! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Need Help in Level 1 of MOTA Beta 17
Hi All, Thanks for the info. I found the switch, and am now progressing through the level. I just wish the beta versions allowed you to save games. Thanks. Yours Sincerely, Kelly John Sapergia For information regarding my Internet radio shows, links to my favorite sites, and more, visit my personal website at http://www.ksapergia.net/. If you need jingles, voiceovers and music for your project at an affordable price, visit KJS Productions at: http://www.kjsproductions.com/. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Need Help in Level 1 of MOTA Beta 17
Hi Muhammed, Ahem...It is not a lever. Better light a torch and look at it again. Cheers! On 2/5/11, Shiny protector muhamme...@googlemail.com wrote: Hello, s p o i l e r s p a c e Near that statue, find a lever and pull it down. Hth. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Need Help in Level 1 of MOTA Beta 17
Hi Kelly, That's coming. As per very popular request/demand I'll allow people to save games during the beta cycle starting with beta 18. Although, i have very good reservations against it that have nothing to do with locking people out, but keeping the beta stable. The save games are very version specific so you can't exactly reuse your saved games from version to version. I'm not sure how well that will go over with some folks but at this point everything is in flux. cheers! On 2/5/11, Kelly Sapergia ksaper...@sasktel.net wrote: Hi All, Thanks for the info. I found the switch, and am now progressing through the level. I just wish the beta versions allowed you to save games. Thanks. Yours Sincerely, Kelly John Sapergia For information regarding my Internet radio shows, links to my favorite sites, and more, visit my personal website at http://www.ksapergia.net/. If you need jingles, voiceovers and music for your project at an affordable price, visit KJS Productions at: http://www.kjsproductions.com/. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Serious pause bug in MOTA
Hi Karl, Oh, its not that bad. In fact, after I had time to think about it the idea sounds like a better way of handling paused games. That way it isn't quite as easy to accidently unpause a game. It is just that it will add a few extra days of development time to my beta 18 schedule. However, with all the other changes in the works I can probably look at rescheduling the release for next Saturday or so. That is assuming I manage to find time to get all of the changes in the code this week. Cheers! On 2/5/11, Karl Belanger karl.belan...@comcast.net wrote: Seriously, as I said in a previous message, if it's more time consuming than it's worth, that's fine. It's just an inconvenience I can learn to live with quite easily. I didn't realize my suggestion would cause so much debate and headache. Everyone can completely forget I ever brought it up if they want. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] MVC 3 might come early to some
I don't know where, but some people on gamefaqs from the New Jersey area say they might be getting the game early based on rumors from stores... so people in that area who are interested be on the lookout! I'm so excited for this game... I just can't wait anymore. lol. MK is another two months away, otherwise I'd feel the same way. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Need Help in Level 1 of MOTA Beta 17
me too Kelly, especially as the level is tricky navigating - Original Message - From: Kelly Sapergia ksaper...@sasktel.net To: gamers@audyssey.org Sent: Saturday, February 05, 2011 9:26 PM Subject: Re: [Audyssey] Need Help in Level 1 of MOTA Beta 17 Hi All, Thanks for the info. I found the switch, and am now progressing through the level. I just wish the beta versions allowed you to save games. Thanks. Yours Sincerely, Kelly John Sapergia For information regarding my Internet radio shows, links to my favorite sites, and more, visit my personal website at http://www.ksapergia.net/. If you need jingles, voiceovers and music for your project at an affordable price, visit KJS Productions at: http://www.kjsproductions.com/. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Serious pause bug in MOTA
I don't think anyone cares how long it will take. You are progressing if at all a little slowly but progressing. You are keeping us up to date and earning trust with the community. YOu are also trying to change the way the blind think of gaming and believe me thats not easy when we are bought up on simple poor blind stuff and also getting what we can handle which is really not much. To say you may be the first of the new breed of dev is an understatement. I remember people saying that the mainstream companies will never notice us. Well if we try to make stuff compared to them as close as we can maybe they will. I am not saying its easy I wouldn't be able to do what you are doing. I mean us users can crack, hack, whine, etc but its not real power. Even if we succeed we never get it all. You have the big guns and don't need to sue anyone or other stuff and can keep within the rules. ANd unlike some past devs that don't notify people Well I don't think many will complain about all your work. Even if it stopped for some major issue I think we would understand. Put it this way there is no bitterness betwene you as it was with the last person that tried to do this game. It has been a journey for us all. At 10:54 a.m. 6/02/2011, you wrote: Hi Karl, Oh, its not that bad. In fact, after I had time to think about it the idea sounds like a better way of handling paused games. That way it isn't quite as easy to accidently unpause a game. It is just that it will add a few extra days of development time to my beta 18 schedule. However, with all the other changes in the works I can probably look at rescheduling the release for next Saturday or so. That is assuming I manage to find time to get all of the changes in the code this week. Cheers! On 2/5/11, Karl Belanger karl.belan...@comcast.net wrote: Seriously, as I said in a previous message, if it's more time consuming than it's worth, that's fine. It's just an inconvenience I can learn to live with quite easily. I didn't realize my suggestion would cause so much debate and headache. Everyone can completely forget I ever brought it up if they want. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fw: Violent videogames may boost brain power, say researchers
Hi, Hmmm...I'm not quite sure you get brave from reading about bravery. Notfor this list at any rate but... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shiny protector Sent: Saturday, February 05, 2011 3:24 PM To: Gamers Discussion list Subject: Re: [Audyssey] Fw: Violent videogames may boost brain power, say researchers Hi, Action games have actually made me more braver. For an example, when I was young, if I get hit or punched, if I fall down, I use to cry. But nowadaies, I am much more brave and fearce. For an example, if someone tries to fight me, I take revenge from them. Also the Harry Potter books taught me a bit. And a case that I watched, when a woman in Haiti was trapped in an earthquake, and her husband and a bunch of firefighters come for the rescue and rescues her. She sings, and tells them, you must not fear death. The harry potter books taught me that as well. The more braver stuff you read thoroughly, the more braver you'll be. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 05, 2011 2:37 PM Subject: Re: [Audyssey] Fw: Violent videogames may boost brain power,say researchers Hi Jacob, Very interesting. Hmmm...That has interesting implications for gamers. I use to play games like that for years. I wonder if this means my brain power was boosted by slottering hords of enemies in Doom, Quake, Jedi Knight, Tomb Raider, etc. Would be ironic to think so. Lol! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about drawing things for games.
Hi, Um...G3D is basically a wrapper for the lower level programming such as sounds, networking, etc. I do not recall that G3D itself is actually a level editor, although Thomas please correct me if I'm wrong. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Saturday, February 05, 2011 1:50 PM To: Gamers Discussion list Subject: Re: [Audyssey] question about drawing things for games. hmmm what about g3d? I mean thats not far from what the engine is. or g3l Hi Hayden, Right. I created a level editor to automate things somewhat. I simply create levels, place them in the maps directory, and hurray. Of course the level editor is tied specifically to the game so that the surfaces, objects, etc match. So if I add anything to the game itself, like a new weapon, etc I have to add it to the editor as well. Although, I should probably give them a different name than *.map files. Cheers! On 2/5/11, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, Ah...I figured you weren't actually drawing but that's quite something. I take it that's a something you don't do from directly within your MOTA Sourcecode? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] River Raders Problems
Hi, Ah...that's one thing you find in the so-called bonus booth. If I may say so, perhaps you should either: A. randomize the location of the bonus booth, or: B. make it a little more difficult to find. It's really obvious onceyoufind it. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Saturday, February 05, 2011 1:43 PM To: Gamers Discussion list Subject: Re: [Audyssey] River Raders Problems ok. You need to be close to the bottem but basically if you here a sound like meewow or something then run away. If its in the centre of your screen which is possible since you don't hear anything till it triggers then you are screwed. You can avoid things if you don't stay down for to long, but I suggest ifa monster is comming at you you run in the oposite direction, go down then go under it fast and go the other way. If there is 2 just pray they stay on the same level as they go and you may be lucky and miss them if that happens you need to avoid both of them by going in the direction ofcause its impossible as they seem to get faster and faster as you go and as they go. To get them mad you need to be on the same square and then its lunch time for those people and you die! I have never beaten the game. Hi, There's another problem: how in the heck do I figure out when I'm cursed? Damien, if you ask me you need to do a little work on the documentation. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Friday, February 04, 2011 10:49 PM To: Gamers Discussion list Subject: Re: [Audyssey] River Raders Problems you can run left or right but if you get cursed forget your life. At 09:28 a.m. 5/02/2011, you wrote: Hi All, Ok, so I've decided to pull out River Raders, and I'm having the same problems. The monster is impossible to hear, and even more impossible to avoid. How are you supposed to avoid it once it sees you? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Serious pause bug in MOTA
Hi Shaun, Ahem...the interpreter is not called Inform 7. The latest versoin of the language is called Inform 7. And no, your Glulks interpreters wouldn't run z5 or z8 files. Just out of curiosity what glulks games do you have? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Saturday, February 05, 2011 1:39 PM To: Gamers Discussion list Subject: Re: [Audyssey] Serious pause bug in MOTA well the glulx interpreter seems to run better than the old z5 3 8 and 6 codes. They call it inform7 but who knows. Unlike the frots stuff this glx ssystem runs better. git is a really good interpreter. now if it could support old z files then I'd play those to. Hi Shaun, Lol; in a way you do. Glulks is really the same format as .z5 or .z8 files. The difference is that glulks (.zblorb) games can incorporate sounds and are also used if your project gets exceptionally massive. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Friday, February 04, 2011 11:03 PM To: Gamers Discussion list Subject: Re: [Audyssey] Serious pause bug in MOTA well I didn't fully grow up in a sheltered world in fact I found most things on my own. I started playing graphical games eventually getting some sfx to what some were thinks like comic, wolf 3d, duke1 and a few other things were what I played with till the net came out. It was then I learned about the rest of the stuff. The old gaming thing lasted till 2005 when my old dos system crashed. Now I don't even touch any zcode or external dos programs or agt stuff. Its hugo, glulx and tads though seriously with the need to navigate round games with my vertual curser I can't get as involved as I used to so audio is what I prefur. The first hybred I played was from a mojoinst disk called intergalactic battle An actual action screen for gameplay was graphical but everyting else was menu driven. . At 11:27 a.m. 5/02/2011, you wrote: Hi Tom, Yeah, I know. It is cases like this that really demonstrates how different growing up in a mainstream background verses a sheltered blind background can be. I've been playing games for most of my life, and in most cases when a game is paused if you press any button or action key it unpauses the game and resumes play. To me that's how things are. Then, one day I am sitting down to read e-mail and I'm getting requests saying I should use some sort of keyboard blocking that blocks all but the pause key. I'm not at all sure that's a good idea. That would mean while the game is paused no input is getting passed through to the application until the keyboard is unblocked. If the game ccrashes or something that could be a serious problem. Of course, there is a slightly better method that is instead of blocking the keyboard I rewrite most of the games functions so that if an action is performed and the game is paused it will ignore the request. This is safer than blocking the keyboard, but is A, alot of extra work, and B, different behavior than I'm personally use to. Cheers! On 2/4/11, Tom Randall kf6...@comcast.net wrote: Speaking for myself this behavior is fine, this is similar to how most mainstream games work if you try to perform an action say by pressing the x button on your ps3 controler while the game is paused it will immediately unpause. Regards, Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers
Re: [Audyssey] Super Egg Hunt 1.3 Preview
Hi Charles and Phil, Lol...quite the pun-ists today, raen't we? Ever read Nordent Juster (I mangled the spelling, I know)? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: Saturday, February 05, 2011 1:23 PM To: Gamers Discussion list Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview Lol don't get your feathers in a knot, sorry only yoking. Smile - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 05, 2011 5:45 PM Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview Now that was really fowl! Sheesh! --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 05, 2011 11:30 AM Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview Hi Liam, Yeah, and how about a hand fowl of corn so you can distract the chicken when she comes close? But watch out for the mounds of chicken poop 'cause you'll slip in it and stop moving for ten seconds. How can you tell where the poop is? Listen for the flies buzzing around. Then when you have 250 eggs, you can run out and have a great big omelet! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 05, 2011 11:40 AM Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview awesome preview! one thing I'd actually prefer is if the clocks also gave you boost time. perhaps a clock could give you like an extra 3 to 5 seconds as opposed to the usual second? what do you guys think? - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, February 03, 2011 10:31 AM Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview The reason I don't have it wait to finish saying sending score was both for speed and to kind of show off how fast the process is. Yes. I've rewritten it using BGT, and I'm honestly glad I did. There are so many things I did better such as classes and stuff that vb made trickyer. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Thursday, February 03, 2011 7:13 AM To: birdlover2...@hotmail.com; Gamers Discussion list Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview More of an amateur recording than a professional one. I'm sure such considerations weren't exactly at the top of his to-do list. it was intended as an informal demonstration, not a professional presentation. And honestly, if he's not getting paid to produce the preview for a game which he's offering gratis, why does it matter whether or not the recording was amateur or professional? Back to relevancy: The preview was indeed amusing, and nicely demonstrates the capabilities of the upcoming release. The update concept is also a neat addition. Small point, but for fluency's sake, you might make the game wait to finish saying sending score, even if it doesn't take that long. Of course, others would probably prefer speed rather than verbosity. Point of curiosity: Did you rewrite Super Egg Hunt with BGT? I seem to remember you having mentioned something to this effect. If so, was it actually easier than with the old code? Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please
Re: [Audyssey] Need Help in Level 1 of MOTA Beta 17
Hi Clement, On that part it doesn't matter. ThoughI do have a question about the vanishingplatform;I would've thought it covered the whole firepit, but if it is activated and Iwalk right from the ledge I fall into the pit. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Saturday, February 05, 2011 12:40 PM To: Gamers Discussion list Subject: Re: [Audyssey] Need Help in Level 1 of MOTA Beta 17 Most vital thing.. make sure your weapons are not drawn. That'll do bad things for you. lol. At 10:34 AM 05/02/2011, you wrote: Hi, If this question has been asked before, I apologize. Could someone please tell me how to get past the stone ledges over the chasm in Room 8 of Level 1? I've been trying to jump to the next ledge, but keep getting killed. I was able to do it in a previous version but that was a couple years ago. Thanks. Yours Sincerely, Kelly John Sapergia For information regarding my Internet radio shows, links to my favorite sites, and more, visit my personal website at http://www.ksapergia.net/. If you need jingles, voiceovers and music for your project at an affordable price, visit KJS Productions at: http://www.kjsproductions.com/. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] pro was: Re: programming question
Hi Thomas, Yes, I do suppose so. Unfortunately I do not have any kind of 5.1 or 7.1 setup here. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, February 05, 2011 12:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] pro was: Re: programming question Hi Hayden, Well, part could be your sound setup. Understand that standard stereo headphones and/or speakers will not accurately render a 3d virtual audio environment. To really do this correctly you need a 5.1 stereo sound card, 5.1 speakers with 5 or more speakers, or some of the pro gamer headsets specially built for 5.1 surround sound. In other words if you really want to take full advantage of that 5.1 surround sound setup, even if the game supports it, you will have to purchase a couple hundred dollars worth of high end gear to play it. The other issue you might be facing is DirectSound verses OpenAL, XAudio2, FMOD, etc. DirectSound was written in 1995/1996 for Windows 95 era computers. It was continually upgraded and maintained clear up to DirectX 8 was released. At the time DirectX 8 was released the best sound card available was the Creative Labs Soundblaster Live which initially had 4.1 channel stereo not 5.1. As a result since DirectSound 8 has not been officially updated since 2000 or so it does not really support 5.1 or 7.1 surround sound stereo as all newer sound cards have. That's why DirectX 9, 10, and 11 now use XAudio2 because it has 5.1 and 7.1 surround sound support. This has superior 3d audio support over DirectSound. On Linux and Mac OS OpenAL has been updated to support 5.1 and 7.1 sound cards as well. For that reason DirectSound isn't necessarily the right library for anyone looking into a high end virtual 3d audio environment. However, to answer your initial question why one is better than the other there are several reasons. For one thing libraries like FMOD Ex have built in formulas to properly calculate things like roll-off factor, doplar effects, and things of that nature. You can't really do that with a simple 2d pan control and volume. I guess you could if you want to do all the number crunching your self, but why do that when FMOD Ex has this already built into the sound engine? The main reason I see for 3d audio is with the proper hardware, the proper equipment, the sound is very very realistic. Have you ever played GMA tank commander with a set of 5.1 pro gamer headphones. You feel like you are right in the center of the battle field. It is way better than panning/volume by far. You have to hear it to believe it. Smile. On 2/4/11, Hayden Presley hdpres...@hotmail.com wrote: Hi Ken, I'm still confused; I haven't yet figured out why 3D audio is preferable to plain 2D, even in a 3D environment. It seems to not pan correctly as you turn so you have to kind of guess. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Super Egg Hunt 1.3 Preview
Hi, Does VB6 even incorporate classes? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Saturday, February 05, 2011 10:40 AM To: Gamers Discussion list Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview awesome preview! one thing I'd actually prefer is if the clocks also gave you boost time. perhaps a clock could give you like an extra 3 to 5 seconds as opposed to the usual second? what do you guys think? - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, February 03, 2011 10:31 AM Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview The reason I don't have it wait to finish saying sending score was both for speed and to kind of show off how fast the process is. Yes. I've rewritten it using BGT, and I'm honestly glad I did. There are so many things I did better such as classes and stuff that vb made trickyer. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Thursday, February 03, 2011 7:13 AM To: birdlover2...@hotmail.com; Gamers Discussion list Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview More of an amateur recording than a professional one. I'm sure such considerations weren't exactly at the top of his to-do list. it was intended as an informal demonstration, not a professional presentation. And honestly, if he's not getting paid to produce the preview for a game which he's offering gratis, why does it matter whether or not the recording was amateur or professional? Back to relevancy: The preview was indeed amusing, and nicely demonstrates the capabilities of the upcoming release. The update concept is also a neat addition. Small point, but for fluency's sake, you might make the game wait to finish saying sending score, even if it doesn't take that long. Of course, others would probably prefer speed rather than verbosity. Point of curiosity: Did you rewrite Super Egg Hunt with BGT? I seem to remember you having mentioned something to this effect. If so, was it actually easier than with the old code? Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fw: Violent videogames may boost brain power, say researchers
what do you know, you learn something new every day so all those hours playing audio quake, street fighter and tekken weren't a waste after all haha wonder if fighting games help reflexes or coordination? On 2/5/11, Hayden Presley hdpres...@hotmail.com wrote: Hi, Hmmm...I'm not quite sure you get brave from reading about bravery. Notfor this list at any rate but... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shiny protector Sent: Saturday, February 05, 2011 3:24 PM To: Gamers Discussion list Subject: Re: [Audyssey] Fw: Violent videogames may boost brain power, say researchers Hi, Action games have actually made me more braver. For an example, when I was young, if I get hit or punched, if I fall down, I use to cry. But nowadaies, I am much more brave and fearce. For an example, if someone tries to fight me, I take revenge from them. Also the Harry Potter books taught me a bit. And a case that I watched, when a woman in Haiti was trapped in an earthquake, and her husband and a bunch of firefighters come for the rescue and rescues her. She sings, and tells them, you must not fear death. The harry potter books taught me that as well. The more braver stuff you read thoroughly, the more braver you'll be. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 05, 2011 2:37 PM Subject: Re: [Audyssey] Fw: Violent videogames may boost brain power,say researchers Hi Jacob, Very interesting. Hmmm...That has interesting implications for gamers. I use to play games like that for years. I wonder if this means my brain power was boosted by slottering hords of enemies in Doom, Quake, Jedi Knight, Tomb Raider, etc. Would be ironic to think so. Lol! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Super Egg Hunt 1.3 Preview
I have no feathers. They got pulled out earlier. Heh heh heh. His message was for the Byrds. Ah, well, they were a good rock group in the sixties, weren't they? --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 05, 2011 1:23 PM Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview Lol don't get your feathers in a knot, sorry only yoking. Smile - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 05, 2011 5:45 PM Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview Now that was really fowl! Sheesh! --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 05, 2011 11:30 AM Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview Hi Liam, Yeah, and how about a hand fowl of corn so you can distract the chicken when she comes close? But watch out for the mounds of chicken poop 'cause you'll slip in it and stop moving for ten seconds. How can you tell where the poop is? Listen for the flies buzzing around. Then when you have 250 eggs, you can run out and have a great big omelet! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 05, 2011 11:40 AM Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview awesome preview! one thing I'd actually prefer is if the clocks also gave you boost time. perhaps a clock could give you like an extra 3 to 5 seconds as opposed to the usual second? what do you guys think? - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, February 03, 2011 10:31 AM Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview The reason I don't have it wait to finish saying sending score was both for speed and to kind of show off how fast the process is. Yes. I've rewritten it using BGT, and I'm honestly glad I did. There are so many things I did better such as classes and stuff that vb made trickyer. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Thursday, February 03, 2011 7:13 AM To: birdlover2...@hotmail.com; Gamers Discussion list Subject: Re: [Audyssey] Super Egg Hunt 1.3 Preview More of an amateur recording than a professional one. I'm sure such considerations weren't exactly at the top of his to-do list. it was intended as an informal demonstration, not a professional presentation. And honestly, if he's not getting paid to produce the preview for a game which he's offering gratis, why does it matter whether or not the recording was amateur or professional? Back to relevancy: The preview was indeed amusing, and nicely demonstrates the capabilities of the upcoming release. The update concept is also a neat addition. Small point, but for fluency's sake, you might make the game wait to finish saying sending score, even if it doesn't take that long. Of course, others would probably prefer speed rather than verbosity. Point of curiosity: Did you rewrite Super Egg Hunt with BGT? I seem to remember you having mentioned something to this effect. If so, was it actually easier than with the old code? Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list,
Re: [Audyssey] Need Help in Level 1 of MOTA Beta 17
Hide it, then tell you where it is? Hmm. No good at all. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 05, 2011 2:02 PM Subject: Re: [Audyssey] Need Help in Level 1 of MOTA Beta 17 Hi, No. That would completely defeat the purpose of hiding it. Grin. Cheers! On 2/5/11, ryan chou ryan.chou1...@gmail.com wrote: shouldn't there at least be a sound for it? I only found that because I view every room as soon as I go in --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] ADRIFT 3.90 or 4.00, Which Is Better?
Hi Lori, ADRIFT allows you to write text adventure games using a GUI interface, rather than writing text files, which you'd do for languages like TADS or Inform. It uses a fill in the blank approach, in that you can choose a room, character, task, etc. then you'd fill in various fields for, as an example, a room's description, where to go, etc. I'm currently trying version 4.00, which is shareware. You can add sounds or music to the games, but so far I haven't figured out how to do that yet. I did, however, find two buttons for adding pictures in one of the sections (why there are two I'm not exactly sure at the moment.) It's not too bad, as far as setting up a basic room or character goes, but there are controls that I can't figure out. If you want to try it, you can download the latest version at www.adrift.org.uk/. Hope this helps. Yours Sincerely, Kelly John Sapergia For information regarding my Internet radio shows, links to my favorite sites, and more, visit my personal website at http://www.ksapergia.net/. If you need jingles, voiceovers and music for your project at an affordable price, visit KJS Productions at: http://www.kjsproductions.com/. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] downloading the mp3 for the preview for Super Egg Hunt was RE: Super Egg Hunt 1.3 Preview
I attempted to download the mp3 for this game at the following URL and received a page not found error. Was this a timed demo (meaning that you would take it down after a couple of days)? http://q-audio.net/download/19249 -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Liam Erven Sent: Wednesday, February 02, 2011 9:42 PM To: 'Gamers Discussion list'; lwo...@googlegroups.com Subject: [Audyssey] Super Egg Hunt 1.3 Preview So I've been busily working on Seh 1.3. I've had a lot of stuff to do as far as my job is concerned, but I finally have results. Below is a 7 minute preview of some of the new features of the game. I hope to have the game released on or about February 12th. http://q-audio.net/download/19249 Also in unrelated news. Lworks is now on twitter. Feel free to follow @LWorksGames. and you can see score board postings by following @LWorksScores --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Need Help in Level 1 of MOTA Beta 17
S p o I l e r That's because you need to jump not walk. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Saturday, February 05, 2011 8:10 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Need Help in Level 1 of MOTA Beta 17 Hi Clement, On that part it doesn't matter. ThoughI do have a question about the vanishingplatform;I would've thought it covered the whole firepit, but if it is activated and Iwalk right from the ledge I fall into the pit. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Saturday, February 05, 2011 12:40 PM To: Gamers Discussion list Subject: Re: [Audyssey] Need Help in Level 1 of MOTA Beta 17 Most vital thing.. make sure your weapons are not drawn. That'll do bad things for you. lol. At 10:34 AM 05/02/2011, you wrote: Hi, If this question has been asked before, I apologize. Could someone please tell me how to get past the stone ledges over the chasm in Room 8 of Level 1? I've been trying to jump to the next ledge, but keep getting killed. I was able to do it in a previous version but that was a couple years ago. Thanks. Yours Sincerely, Kelly John Sapergia For information regarding my Internet radio shows, links to my favorite sites, and more, visit my personal website at http://www.ksapergia.net/. If you need jingles, voiceovers and music for your project at an affordable price, visit KJS Productions at: http://www.kjsproductions.com/. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5849 (20110205) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5849 (20110205) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Need Help in Level 1 of MOTA Beta 17
Hi, I know that. That wasn't my question. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren Duff Sent: Saturday, February 05, 2011 8:54 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Need Help in Level 1 of MOTA Beta 17 S p o I l e r That's because you need to jump not walk. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Saturday, February 05, 2011 8:10 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Need Help in Level 1 of MOTA Beta 17 Hi Clement, On that part it doesn't matter. ThoughI do have a question about the vanishingplatform;I would've thought it covered the whole firepit, but if it is activated and Iwalk right from the ledge I fall into the pit. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Saturday, February 05, 2011 12:40 PM To: Gamers Discussion list Subject: Re: [Audyssey] Need Help in Level 1 of MOTA Beta 17 Most vital thing.. make sure your weapons are not drawn. That'll do bad things for you. lol. At 10:34 AM 05/02/2011, you wrote: Hi, If this question has been asked before, I apologize. Could someone please tell me how to get past the stone ledges over the chasm in Room 8 of Level 1? I've been trying to jump to the next ledge, but keep getting killed. I was able to do it in a previous version but that was a couple years ago. Thanks. Yours Sincerely, Kelly John Sapergia For information regarding my Internet radio shows, links to my favorite sites, and more, visit my personal website at http://www.ksapergia.net/. If you need jingles, voiceovers and music for your project at an affordable price, visit KJS Productions at: http://www.kjsproductions.com/. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5849 (20110205) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5849 (20110205) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.