Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Clement Chou
That true. But could you say only have the thing that's closest to you be described? I think that could work, potentially... especially with sounds giving you clues as to what items are in the room. At 11:53 PM 10/02/2011, you wrote: Hi Clement, Clement wrote: View commands have a lot of

[Audyssey] Desktop Cleanup

2011-02-11 Thread Ken the Crazy
Okay, it's a small desk, and you always get teased about it. Not only that, but your friend bought you a mouse, and now there's barely enough room on the desk for your cup of hot coffee, let alone to use that new mouse. Worse yet, viruses, abandoned forums, boring games and the like clutter

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Clement Chou
Exactly what I was thinking. That would work well, and history fans like us would have something to read. lol. At 11:54 PM 10/02/2011, you wrote: Interesting idea there clement, especially if the scrolls revealed weaknesses about the enemies too. At the moment I think the scrolls are just

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Clement Chou
That is fair enough... but I personally would be willing to wait for that. If it means waiting for a revampled version of the game and upgrading, I'd be perfectly happy to do that. I just think the scrolls should have something other than nothing. lol. At 11:59 PM 10/02/2011, you wrote: Hi,

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread dark
Hi tom. i actually like the direction your taking with Mota here. As I've said before, it was the atmosphere of shades of doom and the large amount of area to explore as much as it's evil monsters and full first person gameplay which got me interested in audio games in the first place.

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Ken the Crazy
Okay, what about a dramatized audio book mixed in? I don't really mean cut scenes, but what if Angela has a guide that's describing thing as she goes? My my, you're lucky you can't see this monster girl--that things horrifying. Then the guide goes in depth about what the creature looks like.

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread dark
Regarding the look command with arrows, it actually strikes me that isn't really related to the object puzles business. Looking with arrows as in treasurehunt or night of parasite tells you what is around you, tells you where objects are, for a grid based game this is very necessary, sinse

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread dark
Hi ken. To be honest that would be getting away from mota being an action game and into something else, sinse action games are supposed to be quick, you can't pause in every room for a description to speak without fighting creatures etc, where as pausing and looking through a menue of

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Clement Chou
Well, unfortunately, commands are the only way to get past that... as much as I enjoy audio books incessent chatter from the game I'm playing would drive me crazy. At 12:19 AM 11/02/2011, you wrote: Well, think about it like this: you don't press keys to look at things when you're

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread dark
Actually ken, graphical games which feature puzle elements have used logs and text for the plot. Resident evil, metroid prime, Mega man zero, and quite a few others. You can see an item instantly, but often you need to examine it to get a full description and idea. Audio wise, it just

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Clement Chou
Communicator? Resident evil is famous for communication from an outside source giving you info... though seeing as you're underground, that would be a bit unrealistic... though I'd like to see that. And I'd be happy to record communications as well. At 12:21 AM 11/02/2011, you wrote: Hi ken.

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread dark
That's fare regarding the scrolls, but maybe you could considder some sort of item whch provides a written background story as an addition to the game? Ancient tablets, some special scrolls, doesn't matter, it just strikes me this would be a great way to get more background, and also

Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-11 Thread Frost
On Thu, Feb 10, 2011 at 11:55:25PM -, dark wrote: This was actually something I noticed about my rather disasterous couple of years at a specialist school, they totally disliked the word blind in any context, [My Reply:] To the blazes with what they want to make themselves feel

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Clement Chou
Good point as well... that would be something I'd go for as well. At 12:24 AM 11/02/2011, you wrote: Actually ken, graphical games which feature puzle elements have used logs and text for the plot. Resident evil, metroid prime, Mega man zero, and quite a few others. You can see an item

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread dark
Interesting notion, though having angela stop and say hay jo, d, what's dis ting I got hhere wouldn't be the best way to show her inteligence, ;D. Beware the grue! dark. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Clement Chou
Thing is, those messages don't have to be from any response to her asking questions. She reports in on what she sees and gets a response based on that. At 12:29 AM 11/02/2011, you wrote: Interesting notion, though having angela stop and say hay jo, d, what's dis ting I got hhere

Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-11 Thread Jim Kitchen
Hi Dark, Back in the nineties there were FidoNet echos (mailing lists) named things such as NFB Talk, Blind Talk, Blink Talk etc, and of course there was the Blink Link BBS. Those were the places along with the Audyssey magazine that we shared knowledge about and the accessible games. So

Re: [Audyssey] Daytona

2011-02-11 Thread Jeremy Kaldobsky
The multiplayer version isn't released yet, but I will continue to work on it as I find time. Thanks for the offer to help with sounds and stuff, I'll keep you in mind if I end up needing anything. I'll be releasing the Daytona expansion and Daytona 2 as free games so I'd gladly give you a

[Audyssey] more SF action

2011-02-11 Thread Clement Chou
Okay... two matches in here, love the replay feature in this game! Match 1: Guy VS. Juri Wasn't my best one ever... made a lot of stupid mistakes. Last finish of the match... I ran right into her ultra move, and my health was already delicate at that point. Not my best match of the night.

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Frost
On Thu, Feb 10, 2011 at 11:16:26PM -0500, Thomas Ward wrote: Unfortunately, someone who is blind may not have any idea or clue what these creatures look like. If they are not really up on Egyptian mythology and religion they might not even know as much as I described above. [My Reply:]

Re: [Audyssey] you don't know jack

2011-02-11 Thread Pitermach
if you go to the ydkj official website they still, in fact, sell the old games. And they will run on newer OS's- a friend of mine ran them on win7, so yeah. - Original Message - From: shaun everiss sm.ever...@gmail.com To: gamers@audyssey.org Sent: Friday, February 11, 2011 6:34 AM

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Phil Vlasak
Hi Thomas, One idea about the scrolls. Right now you have a hot key, Scrolls Found: f7 You could turn on a new hot key once you found one scroll. Control f7 could read the scroll or scrolls. You could base the detail of the reading on how many scrolls found. Finding 1 scroll it would say scrolls

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Ken the Crazy
Myst was a great game for both textual and communicative sources of info. You could spend hours reading books in the game, or go around listening to radios and TV sets, though the transmissions were often broken up by static. Now there's a game I'd love to be able to play! Ken Downey President

Re: [Audyssey] Daytona

2011-02-11 Thread Ken the Crazy
Hey, are you writing these programs in vb6? If so, would you mind giving me a taste of how the gestures work? I'm seriously thinking of switching to vb.net, but the process has been so daunting I've done nothing but dread it. Ken Downey President DreamTechInteractive! And, Blind Comfort! The

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Thomas Ward
Hi Dark, Dark wrote: It might be that I just come from a different perspective, but I actually love! finding something new and thinking ooo, what's that? let me examine it? and pushing an examine command, for me this is far more preferable to just hereing a sound and reacting. My reply: Me to.

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Thomas Ward
Hi, Yeah, that is possible I suppose. However, another way of doing it is when you bring up the view menu select the item you would like to examine, press x, and have it examine the item a little closer. Another way of doing this is to have an examine menu that brings up a list of items in the

[Audyssey] Steam was Re: You don't know jack multiplayer games

2011-02-11 Thread Kelly Sapergia
Hi, The podcast sounds interesting. I remember playing Volume 2 of YDKJ years ago. What is Steam? Thanks. Yours Sincerely, Kelly John Sapergia For information regarding my Internet radio shows, links to my favorite sites, and more, visit my personal website at http://www.ksapergia.net/. If

Re: [Audyssey] Steam was Re: You don't know jack multiplayer games

2011-02-11 Thread Orin
I think it's basically an app store for PC games. Don't know much else about it though, although I do know some blind people have gotten it to work. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 On Feb 11, 2011, at 9:56 AM, Kelly Sapergia wrote: Hi, The

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Shiny protector
Hi, Got a few suggestions. 1. Discription of enemies. Ok. Skelliton. Really big, looks like he can be killed easily. Very strong, he looks really vishous. 2. Zombies. Really strong, it seems like his stamina is excellent. Rubbish. Totally rubbish. Looks like this zomby could be taken down.

Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-11 Thread Shiny protector
Well does it mean super blind? - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 10, 2011 4:21 PM Subject: Re: [Audyssey] Clearing Up Some Myths About Mainstream Games Blink is a sort of affectionate slang term for

Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-11 Thread Bryan Peterson
Uhm, excuse me? We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 11, 2011 9:12 AM Subject: Re: [Audyssey] Clearing Up Some Myths About Mainstream Games Well

Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-11 Thread Shiny protector
I didn't mean to be rude or anything. There is know need to take it like that in my opinion. I was just asking a question. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 11, 2011 4:26 PM Subject:

Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-11 Thread Bryan Peterson
No, I was confused? Superblind? We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 11, 2011 10:18 AM Subject: Re: [Audyssey] Clearing Up Some Myths About

Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-11 Thread Shiny protector
Hi, Oh right sorry. I don't know, Dark said that blink was meant blind, and I thought that super blink means super blind. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 11, 2011 5:22 PM

[Audyssey] Mainstream game strategies...

2011-02-11 Thread Frost
Hello all, I was just wondering about some of the games for the blind out there, and whether they used game strategies like Final Fantasy 7, where you could 1) Get the Yuffie character to join the party, 2) get the Morph Materia, 3) go down into the submarine and start morphing

Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-11 Thread Bryan Peterson
There's actually no such term. It's just something sighted people came up with to explain to their own satisfaction how we can do everyday ordinary stuff like play games and things. I don't even think they actually use that term. They probably just think it. We are the Knights who

Re: [Audyssey] a Rail Racer news brief and reply to : Clearing Up SomeMyths About Mainstream Games

2011-02-11 Thread Shiny protector
Cool! This is excellent news! - Original Message - From: Che blindadrenal...@gmail.com To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list gamers@audyssey.org Sent: Friday, February 11, 2011 1:01 AM Subject: [Audyssey] a Rail Racer news brief and reply to : Clearing Up

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Clement Chou
I'd personally prefer having the nearest object described. I think the sounds are sufficient to know what else is in the room... if I'm standing near, say, a pickup for a weapon, and hit whatever the examine key, v, as an example. It only needs to describe the weapon or whatever object I'm

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Clement Chou
You're looking at what would go in a typical mud... and while those descriptions work, they don't fit the tone of the game for me personally... and they aren't in enough detail. You can't describe something like Horus or Anubis like that... would ruin the atmosphere. lol. At 08:08 AM

Re: [Audyssey] Mainstream game strategies...

2011-02-11 Thread Thomas Ward
Hi Michael, About the only game that fits your description would be Entombed. Entombed is an accessible RPG game along the lines of Dungeons and Dragons. You start out with one main character and his/her pet, and from there you rescue other party members which you can control. If you have powers

[Audyssey] retro time, megaman fans

2011-02-11 Thread Clement Chou
So... I played some of the Megaman x series. Never much, just a little... but my favorite theme and character has always been zero. Here are a few remixes of his x2 theme, that I can't get enough of. Check em out! Marvel Vs. Capcom 3 version:

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Clement Chou
That seems fine to me. So long as you're within a certain distance of an object, it gets examined and described. That's what you're intending, if I'm correct. I think that saves a lot of talking and listing, and allows the game to move at a faster pace... since you won't be pausing for 3-5

Re: [Audyssey] retro time, megaman fans

2011-02-11 Thread Ben
With that version you gave me, did you just want drums? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: 11 February 2011 22:35 To: gamers@audyssey.org Subject: [Audyssey] retro time, megaman fans So... I played

Re: [Audyssey] retro time, megaman fans

2011-02-11 Thread Clement Chou
Drums, bass and synth, please. lol. But let's take that offlist... At 02:58 PM 11/02/2011, you wrote: With that version you gave me, did you just want drums? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: 11

Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-11 Thread Hayden Presley
Hi, What the heck does superblind mean anyway? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Friday, February 11, 2011 10:27 AM To: Gamers Discussion list Subject: Re: [Audyssey] Clearing

Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-11 Thread Bryan Peterson
It's not even a word. But since a lot of people seem to assume we have superpowers when we do everyday things that's probably what it means. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list'

Re: [Audyssey] retro time, megaman fans

2011-02-11 Thread dark
Zero is particularly awsome, especially when you get into the full history of who he is. That's why mega man x 5 is my favourite of the classic games, and why I worked so hard at playing the mega man zero series, really tough though they were. You can actually get absolutely every piece

Re: [Audyssey] retro time, megaman fans

2011-02-11 Thread Clement Chou
Yeah... did you like the themes remixes though? And I've been interested in playing the megaman zero series... as well as some of the other games. On a scale of 10, how playable are they? At 04:48 PM 11/02/2011, you wrote: Zero is particularly awsome, especially when you get into the full

Re: [Audyssey] retro time, megaman fans

2011-02-11 Thread dark
Without site, probably about 1 or 2, if your willing to do as tom did in the tomb raider games and learn everything one step at a time, and even then, sinse a major part of the games are bosses encounters with unpredictable patterns it might be rather difficult. Even from a low vision

Re: [Audyssey] retro time, megaman fans

2011-02-11 Thread Clement Chou
No worries... fair enough. This is primarily why I only discuss fighting games onlist, actually... because they're the kind of game that anyone can pick up and play, with sight or without. I figured that was what it would be... but oddly enough, I get a lot out of the games by watching vids...

Re: [Audyssey] retro time, megaman fans

2011-02-11 Thread shaun everiss
clement bar 2 of the files all the links did not work. can you shove them up again? At 11:35 a.m. 12/02/2011, you wrote: So... I played some of the Megaman x series. Never much, just a little... but my favorite theme and character has always been zero. Here are a few remixes of his x2 theme,

Re: [Audyssey] retro time, megaman fans

2011-02-11 Thread shaun everiss
where are you getting all these. please tell me, I may have some others that are interested in stuff like that. At 11:35 a.m. 12/02/2011, you wrote: So... I played some of the Megaman x series. Never much, just a little... but my favorite theme and character has always been zero. Here are a few

Re: [Audyssey] retro time, megaman fans

2011-02-11 Thread Clement Chou
Are you sure? I just tested them.. they all work fine. But here they are again... Marvel Vs. Capcom 3 - zero's theme http://dl.dropbox.com/u/3http://dl.dropbox.com/u/3394499/Marvel%20vs%20Capcom%203%20Music-%20Zero%27s%20theme.mp3 Zero's theme metal cover:

Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-11 Thread shaun everiss
Well I wish we were super. Things are changing though, things are changing and equalising slowly. At 12:31 p.m. 12/02/2011, you wrote: It's not even a word. But since a lot of people seem to assume we have superpowers when we do everyday things that's probably what it means. We are the Knights

Re: [Audyssey] retro time, megaman fans

2011-02-11 Thread Clement Chou
Mostly just youtube. lol. But Dark pointed out a site... might want to check that out. At 06:25 PM 11/02/2011, you wrote: where are you getting all these. please tell me, I may have some others that are interested in stuff like that. At 11:35 a.m. 12/02/2011, you wrote: So... I played some of

Re: [Audyssey] retro time, megaman fans

2011-02-11 Thread dark
Understandable, I actually do the same as far as reading walkthoughs go just because I'm interested in what happens in various games. Beware the grue! Dark. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday,

Re: [Audyssey] retro time, megaman fans

2011-02-11 Thread Clement Chou
We should keep in touch more often. lol. We seem to do a lot of the same things... are those links working yet? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the

Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-11 Thread Frost
On Fri, Feb 11, 2011 at 05:04:10PM -0600, Hayden Presley wrote: What the heck does superblind mean anyway? [My Reply:] It means that the sighted person is super-clueless. Michael -- Linux User: 177869 # Powered By: Intel #

Re: [Audyssey] Mainstream game strategies...

2011-02-11 Thread Frost
On Fri, Feb 11, 2011 at 05:18:51PM -0500, Thomas Ward wrote: About the only game that fits your description would be Entombed. [My Reply:] Thanks. I'll check it out... Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org

[Audyssey] Super Egg Hunt 1.3 is here

2011-02-11 Thread Liam Erven
Our most popular game just got a face lift!!! In super Egg hunt, your job is to collect as many eggs as you can before the timer runs out. Run through the field picking up egg after egg. Watch out for Mr. Mcchicken who'd like to take a few pecks at you. Pick up clocks to add more time and freeze

Re: [Audyssey] retro time, megaman fans

2011-02-11 Thread Ben
Ok. I'll try and get something together -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: 11 February 2011 23:01 To: Gamers Discussion list Subject: Re: [Audyssey] retro time, megaman fans Drums, bass and synth,