That true. But could you say only have the thing that's closest to
you be described? I think that could work, potentially... especially
with sounds giving you clues as to what items are in the room.
At 11:53 PM 10/02/2011, you wrote:
Hi Clement,
Clement wrote:
View commands have
a lot of
Okay, it's a small desk, and you always get teased about it. Not only that,
but your friend bought you a mouse, and now there's barely enough room on
the desk for your cup of hot coffee, let alone to use that new mouse. Worse
yet, viruses, abandoned forums, boring games and the like clutter
Exactly what I was thinking. That would work well, and history fans
like us would have something to read. lol.
At 11:54 PM 10/02/2011, you wrote:
Interesting idea there clement, especially if the scrolls revealed
weaknesses about the enemies too.
At the moment I think the scrolls are just
That is fair enough... but I personally would be willing to wait for
that. If it means waiting for a revampled version of the game and
upgrading, I'd be perfectly happy to do that. I just think the
scrolls should have something other than nothing. lol.
At 11:59 PM 10/02/2011, you wrote:
Hi,
Hi tom.
i actually like the direction your taking with Mota here. As I've said
before, it was the atmosphere of shades of doom and the large amount of area
to explore as much as it's evil monsters and full first person gameplay
which got me interested in audio games in the first place.
Okay, what about a dramatized audio book mixed in? I don't really mean cut
scenes, but what if Angela has a guide that's describing thing as she goes?
My my, you're lucky you can't see this monster girl--that things
horrifying. Then the guide goes in depth about what the creature looks
like.
Regarding the look command with arrows, it actually strikes me that isn't
really related to the object puzles business.
Looking with arrows as in treasurehunt or night of parasite tells you what
is around you, tells you where objects are, for a grid based game this is
very necessary, sinse
Hi ken.
To be honest that would be getting away from mota being an action game and
into something else, sinse action games are supposed to be quick, you can't
pause in every room for a description to speak without fighting creatures
etc, where as pausing and looking through a menue of
Well, unfortunately, commands are the only way to get past that... as
much as I enjoy audio books incessent chatter from the game I'm
playing would drive me crazy.
At 12:19 AM 11/02/2011, you wrote:
Well, think about it like this: you don't press keys to look at
things when you're
Actually ken, graphical games which feature puzle elements have used logs
and text for the plot.
Resident evil, metroid prime, Mega man zero, and quite a few others. You can
see an item instantly, but often you need to examine it to get a full
description and idea.
Audio wise, it just
Communicator? Resident evil is famous for communication from an
outside source giving you info... though seeing as you're
underground, that would be a bit unrealistic... though I'd like to
see that. And I'd be happy to record communications as well.
At 12:21 AM 11/02/2011, you wrote:
Hi ken.
That's fare regarding the scrolls, but maybe you could considder some sort
of item whch provides a written background story as an addition to the game?
Ancient tablets, some special scrolls, doesn't matter, it just strikes
me this would be a great way to get more background, and also
On Thu, Feb 10, 2011 at 11:55:25PM -, dark wrote:
This was actually something I noticed about my rather disasterous
couple of years at a specialist school, they totally disliked the
word blind in any context,
[My Reply:]
To the blazes with what they want to make themselves feel
Good point as well... that would be something I'd go for as well.
At 12:24 AM 11/02/2011, you wrote:
Actually ken, graphical games which feature puzle elements have used
logs and text for the plot.
Resident evil, metroid prime, Mega man zero, and quite a few others.
You can see an item
Interesting notion, though having angela stop and say hay jo, d,
what's dis ting I got hhere wouldn't be the best way to show her
inteligence, ;D.
Beware the grue!
dark.
- Original Message -
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list
Thing is, those messages don't have to be from any response to her
asking questions. She reports in on what she sees and gets a response
based on that.
At 12:29 AM 11/02/2011, you wrote:
Interesting notion, though having angela stop and say hay jo,
d, what's dis ting I got hhere
Hi Dark,
Back in the nineties there were FidoNet echos (mailing lists) named things such
as NFB Talk, Blind Talk, Blink Talk etc, and of course there was the Blink Link
BBS. Those were the places along with the Audyssey magazine that we shared
knowledge about and the accessible games. So
The multiplayer version isn't released yet, but I will continue to work on it
as I find time. Thanks for the offer to help with sounds and stuff, I'll keep
you in mind if I end up needing anything. I'll be releasing the Daytona
expansion and Daytona 2 as free games so I'd gladly give you a
Okay... two matches in here, love the replay feature in this game!
Match 1: Guy VS. Juri
Wasn't my best one ever... made a lot of stupid mistakes. Last finish
of the match... I ran right into her ultra move, and my health was
already delicate at that point. Not my best match of the night.
On Thu, Feb 10, 2011 at 11:16:26PM -0500, Thomas Ward wrote:
Unfortunately, someone who is blind may not have any idea or clue what
these creatures look like. If they are not really up on Egyptian
mythology and religion they might not even know as much as I described
above.
[My Reply:]
if you go to the ydkj official website they still, in fact, sell the old
games. And they will run on newer OS's- a friend of mine ran them on win7,
so yeah.
- Original Message -
From: shaun everiss sm.ever...@gmail.com
To: gamers@audyssey.org
Sent: Friday, February 11, 2011 6:34 AM
Hi Thomas,
One idea about the scrolls.
Right now you have a hot key,
Scrolls Found: f7
You could turn on a new hot key once you found one scroll.
Control f7 could read the scroll or scrolls.
You could base the detail of the reading on how many scrolls found.
Finding 1 scroll it would say scrolls
Myst was a great game for both textual and communicative sources of info.
You could spend hours reading books in the game, or go around listening to
radios and TV sets, though the transmissions were often broken up by static.
Now there's a game I'd love to be able to play!
Ken Downey
President
Hey,
are you writing these programs in vb6? If so, would you mind giving me a
taste of how the gestures work? I'm seriously thinking of switching to
vb.net, but the process has been so daunting I've done nothing but dread it.
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The
Hi Dark,
Dark wrote:
It might be that I just come from a different perspective, but I
actually love! finding
something new and thinking ooo, what's that? let me examine it? and pushing an
examine command, for me this is far more preferable to just hereing a
sound and reacting.
My reply:
Me to.
Hi,
Yeah, that is possible I suppose. However, another way of doing it is
when you bring up the view menu select the item you would like to
examine, press x, and have it examine the item a little closer.
Another way of doing this is to have an examine menu that brings up a
list of items in the
Hi,
The podcast sounds interesting. I remember playing Volume 2 of YDKJ years
ago. What is Steam?
Thanks.
Yours Sincerely,
Kelly John Sapergia
For information regarding my Internet radio shows, links to my favorite
sites, and more, visit my personal website at http://www.ksapergia.net/.
If
I think it's basically an app store for PC games. Don't know much else about it
though, although I do know some blind people have gotten it to work.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112
On Feb 11, 2011, at 9:56 AM, Kelly Sapergia wrote:
Hi,
The
Hi,
Got a few suggestions. 1. Discription of enemies. Ok. Skelliton. Really big,
looks like he can be killed easily. Very strong, he looks really vishous. 2.
Zombies. Really strong, it seems like his stamina is excellent. Rubbish.
Totally rubbish. Looks like this zomby could be taken down.
Well does it mean super blind?
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 10, 2011 4:21 PM
Subject: Re: [Audyssey] Clearing Up Some Myths About Mainstream Games
Blink is a sort of affectionate slang term for
Uhm, excuse me?
We are the Knights who say...Ni!
- Original Message -
From: Shiny protector muhamme...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 11, 2011 9:12 AM
Subject: Re: [Audyssey] Clearing Up Some Myths About Mainstream Games
Well
I didn't mean to be rude or anything. There is know need to take it like
that in my opinion. I was just asking a question.
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 11, 2011 4:26 PM
Subject:
No, I was confused? Superblind?
We are the Knights who say...Ni!
- Original Message -
From: Shiny protector muhamme...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 11, 2011 10:18 AM
Subject: Re: [Audyssey] Clearing Up Some Myths About
Hi,
Oh right sorry. I don't know, Dark said that blink was meant blind, and I
thought that super blink means super blind.
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 11, 2011 5:22 PM
Hello all,
I was just wondering about some of the games for the blind out
there, and whether they used game strategies like Final Fantasy 7, where
you could 1) Get the Yuffie character to join the party, 2) get the
Morph Materia, 3) go down into the submarine and start morphing
There's actually no such term. It's just something sighted people came up
with to explain to their own satisfaction how we can do everyday ordinary
stuff like play games and things. I don't even think they actually use that
term. They probably just think it.
We are the Knights who
Cool! This is excellent news!
- Original Message -
From: Che blindadrenal...@gmail.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list
gamers@audyssey.org
Sent: Friday, February 11, 2011 1:01 AM
Subject: [Audyssey] a Rail Racer news brief and reply to : Clearing Up
I'd personally prefer having the nearest object described. I think
the sounds are sufficient to know what else is in the room... if I'm
standing near, say, a pickup for a weapon, and hit whatever the
examine key, v, as an example. It only needs to describe the weapon
or whatever object I'm
You're looking at what would go in a typical mud... and while those
descriptions work, they don't fit the tone of the game for me
personally... and they aren't in enough detail. You can't describe
something like Horus or Anubis like that... would ruin the atmosphere. lol.
At 08:08 AM
Hi Michael,
About the only game that fits your description would be Entombed.
Entombed is an accessible RPG game along the lines of Dungeons and
Dragons. You start out with one main character and his/her pet, and
from there you rescue other party members which you can control. If
you have powers
So... I played some of the Megaman x series. Never much, just a
little... but my favorite theme and character has always been zero.
Here are a few remixes of his x2 theme, that I can't get enough of.
Check em out!
Marvel Vs. Capcom 3 version:
That seems fine to me. So long as you're within a certain distance of
an object, it gets examined and described. That's what you're
intending, if I'm correct. I think that saves a lot of talking and
listing, and allows the game to move at a faster pace... since you
won't be pausing for 3-5
With that version you gave me, did you just want drums?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: 11 February 2011 22:35
To: gamers@audyssey.org
Subject: [Audyssey] retro time, megaman fans
So... I played
Drums, bass and synth, please. lol. But let's take that offlist...
At 02:58 PM 11/02/2011, you wrote:
With that version you gave me, did you just want drums?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: 11
Hi,
What the heck does superblind mean anyway?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, February 11, 2011 10:27 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Clearing
It's not even a word. But since a lot of people seem to assume we have
superpowers when we do everyday things that's probably what it means.
We are the Knights who say...Ni!
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list'
Zero is particularly awsome, especially when you get into the full history
of who he is. That's why mega man x 5 is my favourite of the classic games,
and why I worked so hard at playing the mega man zero series, really
tough though they were.
You can actually get absolutely every piece
Yeah... did you like the themes remixes though? And I've been
interested in playing the megaman zero series... as well as some of
the other games. On a scale of 10, how playable are they?
At 04:48 PM 11/02/2011, you wrote:
Zero is particularly awsome, especially when you get into the full
Without site, probably about 1 or 2, if your willing to do as tom did in the
tomb raider games and learn everything one step at a time, and even then,
sinse a major part of the games are bosses encounters with unpredictable
patterns it might be rather difficult.
Even from a low vision
No worries... fair enough. This is primarily why I only discuss
fighting games onlist, actually... because they're the kind of game
that anyone can pick up and play, with sight or without. I figured
that was what it would be... but oddly enough, I get a lot out of the
games by watching vids...
clement bar 2 of the files all the links did not work.
can you shove them up again?
At 11:35 a.m. 12/02/2011, you wrote:
So... I played some of the Megaman x series. Never much, just a
little... but my favorite theme and character has always been zero.
Here are a few remixes of his x2 theme,
where are you getting all these.
please tell me, I may have some others that are interested in stuff like that.
At 11:35 a.m. 12/02/2011, you wrote:
So... I played some of the Megaman x series. Never much, just a
little... but my favorite theme and character has always been zero.
Here are a few
Are you sure? I just tested them.. they all work fine. But here they
are again...
Marvel Vs. Capcom 3 - zero's theme
http://dl.dropbox.com/u/3http://dl.dropbox.com/u/3394499/Marvel%20vs%20Capcom%203%20Music-%20Zero%27s%20theme.mp3
Zero's theme metal cover:
Well I wish we were super.
Things are changing though, things are changing and equalising slowly.
At 12:31 p.m. 12/02/2011, you wrote:
It's not even a word. But since a lot of people seem to assume we
have superpowers when we do everyday things that's probably what it means.
We are the Knights
Mostly just youtube. lol. But Dark pointed out a site... might want
to check that out.
At 06:25 PM 11/02/2011, you wrote:
where are you getting all these.
please tell me, I may have some others that are interested in stuff like that.
At 11:35 a.m. 12/02/2011, you wrote:
So... I played some of
Understandable, I actually do the same as far as reading walkthoughs go just
because I'm interested in what happens in various games.
Beware the grue!
Dark.
- Original Message -
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday,
We should keep in touch more often. lol. We seem to do a lot of the
same things... are those links working yet?
---
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You can make changes or update your subscription via the
On Fri, Feb 11, 2011 at 05:04:10PM -0600, Hayden Presley wrote:
What the heck does superblind mean anyway?
[My Reply:]
It means that the sighted person is super-clueless.
Michael
--
Linux User: 177869 # Powered By: Intel #
On Fri, Feb 11, 2011 at 05:18:51PM -0500, Thomas Ward wrote:
About the only game that fits your description would be Entombed.
[My Reply:]
Thanks. I'll check it out...
Michael
--
Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org
Our most popular game just got a face lift!!! In super Egg hunt, your job is
to collect as many eggs as you can before the timer runs out. Run through
the
field picking up egg after egg. Watch out for Mr. Mcchicken who'd like to
take a few pecks at you. Pick up clocks to add more time and freeze
Ok. I'll try and get something together
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: 11 February 2011 23:01
To: Gamers Discussion list
Subject: Re: [Audyssey] retro time, megaman fans
Drums, bass and synth,
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