Hi,
I definitely agree. Just look at the BGT manual. Besides the audio
version being huge it is pretty much impossible to find anything you
want in a hurry. However, using a standard chm file, html format, or
one written in XML docbook it would be extremely easy to find what you
are looking for
Hi.
Just as someone who reads significantly both for pleasure and for my phd
research I do see your point regarding indexing.
However, while it is perfectly easy to search an html resource for a string
of text or a given section, which makes it great for instances where you
have large
Hi Shaun,
Well, as for myself I prefer html manuals for the simple fact they are
cross-platform and can be read by any html web browser. That's why the
manual for Mysteries of the Ancients is written in html. That said, my
favorit for mat is xml docbook simply because xml was designed from
the
Hi Dark,
I see your point, but the problem is that most audio manuals/audio
books aren't split up into chapters and sections where you can jump to
a section as needed. Some of the better audio books like those from
RFBD have beeps in them to help you find the start of a chapter while
fast
Hi tom.
This is true,I've noticed it in dazy books from the rnib as well, which is
insane being as dazy already has markers for chapter, section, part etc
built into the format precisely for that purpose.
I think though if we are talking about future manuals from audiogame devs or
for
Hi.
My snes has been out of commission for the last few months sinse I turned off
power to my tv and lost the tuning, and sinse tuning my tv requires a visual
menue I had to wait for my dad to visit to rejigger it so that I could play my
snes again.
This means I've been revisiting some of
Hi dark.
I have read this with interest. I never quite thought about it in the way
you have described.
The thing is though I'm not entirely sure how you would get around that in
an audio medium. Visually you can judge when you jump and how high you jump.
But without adding extra sound into the
Hello Darren.
Actually thinking about it, you've probably hit the nail exactly on the
head.
You talk about showing in audio how far to jump say like in Jim's
golf game where your told what a shot is and then must judge the distance.
However, in a graphical game you are never told this
Hi Dark,
In Q9 you do hear monsters from across pits etc, but as you say the
attacking and jumping mechanics are quite flat. In my upcoming game I have a
very different setup. I have spent a lot of time on mechanics, such as the
fact that you no longer tap an arrow key to move in the air.
Hi Dark,
I would like to play a game with a feature such as a running jump.
For example you have a chasm that is too wide to jump normally from a
standing stop at the edge.
But you could jump it if your were running.
This would require an auto run feature so you don't have to hit a key to
Hi Philip.
these are actually some of the ideas I was very much thinking of, especially
the business about running.
I'll be interested to try this one when it's ready.
All the best,
Dark.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
Hi Phil,
I like this idea, but the thing that springs to mind immediately is the
feedback you mention. Having a voice telling me that a pit is 8 feet wide or
that I jumped 7 feet would kill the atmosphere very effectively for me. It
has blind accessible audio game written all over its face,
Hi Phil.
i agree this would be a good thing (though the business about damage for
over jumping seems unnecessarily harsh to me), but I think your over
complicating the situation more than it would need to be.
As I said, the relative width of pits could be shown by altering the pitch
of the
Hi Philip.
I do agree that relying entirely upon numeric look commands is not good,
that's why I think more could be done with pitch as an indicator, either
bying having relative wind sounds, or altering the sound denoting a certain
ledge or obstacle according to it's distance.
A look key
Hi Philip,
I think the chasms or pits could have different sounds indicating how wide
they are.
A constant whoosh sound could be a small pit you could easily jump over.
a whoosh whoosh sound sounding and stopping in a loop could be one you would
have to take a running jump to get over.
And a
Yep, that's why I don't play too many games anymore. It's too much like
playing Bopit.
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!
- Original Message -
From: dark d...@xgam.org
To:
What about a practice mode that kicks in when you die? Let's say you're at
the edge of a pit, you jump it but run into a monster. Instead of dying,
you get a redo. You again find yourself at the edge of the pit, jumping.
You can't slow down--you're already in the air, so what do you do?
Hey Philip,
how about basing maximums speed reached on the number of hit points, the
type of shoes-boots being worn etc instead of the flat 5 steps?
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!
-
Another thing I've mentioned before is that walls, pits and so on could have
echoes, just like in the real world, but exaggerated somewhat so as to be
more audible. If you hear an echo a quarter second after you make a
sound--such as take a step, you'd know you were about 250 feet away. You
On the Q9. That would be cool that you could unlock more characters each
one of them have different story. That's would be awesome!
Tommy
- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 16, 2011
Well, having any kind of standard boundary is not necessarily good. A
character already weakened and near death is not going to jump a wide pit
from two steps away. He'll need to get right up on the edge to jump, since
his strength is waning.
Ken Downey
President
DreamTechInteractive!
And,
Not only that, but picture this scenario, that comes from the Over the Hedge
game for the Nintendo DS. I don't know the whole story, but you have to get
a raccoon, a turtle and some other animal into a house to get
food--something like that. So you move all the animals toward the goal, but
Hi if it's better than q-9 then it'll be a knock out! As long as it's got
wepons Smile
- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 16, 2011 12:07 PM
Subject: Re: [Audyssey] Reviewing space in
Hi, I do't believe you do. It just keeps going on and on, eventually so
you don't hear your guide's voice as much.
On 3/15/2011 9:15 PM, Hayden Presley wrote:
Hi,
How do you finish the game, anyway?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org
Hi Ken,
You only really have one type of boots and I am trying to avoid slowing down
the character's actions based on health. This is mainly because a few
injuries would give you such a serious disadvantage so you might as well
stop playing and restart. This is obviously going away from real
Hi Matheus,
As you say, I don't generally give release dates because public pressure is
not something I want to deal with. When is it going to be out, how is it
going etc are messages that drive me up the wall if I get them in multitude.
I can say, however, that I am coming along very well
Hi Philip, also if your player is hurt would they not slow down because
they're in pain or something? You could get a health bonus then they spead
back up again to normal.
- Original Message -
From: Ken the Crazy kenwdow...@neo.rr.com
To: Philip Bennefall phi...@blastbay.com; Gamers
I like the one in q-9 when he goes hurrteling down to oblivian, it's a good
efect.
- Original Message -
From: Ken the Crazy kenwdow...@neo.rr.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 16, 2011 1:58 PM
Subject: Re: [Audyssey] Reviewing space in audio
Yes, wish I knew what those demon things were saying, they sound like
they're grumbeling about the lack of wages and long working hours Smile
- Original Message -
From: Tommy to...@sirinet.net
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list
gamers@audyssey.org
Sent:
While I've seen some games that penalize an ability due to low health, eg,
taking a power up off you when you get hit, I think actually peanlizing the
characters' movement would indeed be unnecessarily harsh and end up as more
of an annoyence.
even resident evil, which was extremely realistic
Ok to ask a stupid question.
What is space sound?
Is it a new space game?
Where can I grab it to test it out?
Ron
Ron Kolesar
kolesar16...@roadrunner.com
--
From: Philip Bennefall phi...@blastbay.com
Sent: Wednesday, March 16, 2011 10:10 AM
To:
Hmmm ron.
I think you got the wrong end of the stick there.
I'm not talking about a game, but an aspect of gameplay, ie, the space
around your character.
You might considder having a look at the gamers list public archives for the
full discussion.
Beware the grue!
Dark.
---
Gamers
For all rpg gaming fans.
If you would like to stress test out a new online driving game, here's one
that might interest you.
The name of the game is called trucking sim. The link to sign up for it is
at
http://truckingsim.com/register.php
It is finally open to all drivers.
So let them know that
Hi ron.
is this the same as the old truckz game which went offline recently? I know
people were talking about getting it back up at a new domain name sinse jolt
online had apparently kicked it.
Or is this a completely new game.
Beware the Grue!
Dark.
- Original Message -
From: Ron
It'sthe the old game with a few new features in it.
So if you enjoyed driving in the old original game? You'll enjoy this one
even better.
HTH
Ron
Ron Kolesar
kolesar16...@roadrunner.com
--
From: dark d...@xgam.org
Sent: Wednesday, March 16, 2011
If you make med kits a bit more available, and the game was engrossing
enough, I think the slight slowing of a character would just add to the
complexity. That way, it's not just the Okay, I'm two steps away from a
pit, time to jump, kind of thing, but, okay, I'm two steps away from a
pit, my
Oh, I thought he was just being a smart aleck, making fun of the way so many
gamers post.
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!
- Original Message -
From: dark d...@xgam.org
To:
Still time to get on the March basketball Brackets
and
to join a accessible baseball fantasy league.
For the pool to playing the madness of the Brackets that are accessible go to:
http://www.mysideline.com/u/14430/collegebbmens/default.htm
To be part of the 2011 baseball season with other Blind
Hi Dark,
Could you possibly leave the message you are replying to at the bottom? Not
a big deal; just wondering.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, March 16, 2011 1:18 PM
To:
Hi,
Phillip...Philip...do you have to make us want to snatch the game off your
computer right now? Grin
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: Wednesday, March 16, 2011 9:07 AM
To:
That's possible. I thought it was an awfully long game for the price. He
he he.
---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message -
From: Raul A. Gallegos r...@asmodean.net
To: gamers@audyssey.org
Sent: Wednesday, March 16, 2011
Hi list
I visited blindsoftware.com but could not find the 15 numbers game on
there. I clicked on games but couldn't find it there.
I clicked on educational but I couldn't find it there either.
I will write to bsc support about this but I just thought of asking you all
if you guys were
Hi Nicol.
That's most odd, it doesn't seem to be there.
I do wonder though if bsc have actually just decided to discontinue that
game being as several other versions are available for free, for instance
the one from spoonbill and the one available in klango.
Actually I think the Klango one
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