Re: [Audyssey] Compiling Help Files

2011-03-16 Thread Thomas Ward
Hi, I definitely agree. Just look at the BGT manual. Besides the audio version being huge it is pretty much impossible to find anything you want in a hurry. However, using a standard chm file, html format, or one written in XML docbook it would be extremely easy to find what you are looking for

Re: [Audyssey] Compiling Help Files

2011-03-16 Thread dark
Hi. Just as someone who reads significantly both for pleasure and for my phd research I do see your point regarding indexing. However, while it is perfectly easy to search an html resource for a string of text or a given section, which makes it great for instances where you have large

Re: [Audyssey] Compiling Help Files

2011-03-16 Thread Thomas Ward
Hi Shaun, Well, as for myself I prefer html manuals for the simple fact they are cross-platform and can be read by any html web browser. That's why the manual for Mysteries of the Ancients is written in html. That said, my favorit for mat is xml docbook simply because xml was designed from the

Re: [Audyssey] Compiling Help Files

2011-03-16 Thread Thomas Ward
Hi Dark, I see your point, but the problem is that most audio manuals/audio books aren't split up into chapters and sections where you can jump to a section as needed. Some of the better audio books like those from RFBD have beeps in them to help you find the start of a chapter while fast

Re: [Audyssey] Compiling Help Files

2011-03-16 Thread dark
Hi tom. This is true,I've noticed it in dazy books from the rnib as well, which is insane being as dazy already has markers for chapter, section, part etc built into the format precisely for that purpose. I think though if we are talking about future manuals from audiogame devs or for

[Audyssey] Reviewing space in audio

2011-03-16 Thread dark
Hi. My snes has been out of commission for the last few months sinse I turned off power to my tv and lost the tuning, and sinse tuning my tv requires a visual menue I had to wait for my dad to visit to rejigger it so that I could play my snes again. This means I've been revisiting some of

Re: [Audyssey] Reviewing space in audio

2011-03-16 Thread darren harris
Hi dark. I have read this with interest. I never quite thought about it in the way you have described. The thing is though I'm not entirely sure how you would get around that in an audio medium. Visually you can judge when you jump and how high you jump. But without adding extra sound into the

Re: [Audyssey] Reviewing space in audio

2011-03-16 Thread dark
Hello Darren. Actually thinking about it, you've probably hit the nail exactly on the head. You talk about showing in audio how far to jump say like in Jim's golf game where your told what a shot is and then must judge the distance. However, in a graphical game you are never told this

Re: [Audyssey] Reviewing space in audio

2011-03-16 Thread Philip Bennefall
Hi Dark, In Q9 you do hear monsters from across pits etc, but as you say the attacking and jumping mechanics are quite flat. In my upcoming game I have a very different setup. I have spent a lot of time on mechanics, such as the fact that you no longer tap an arrow key to move in the air.

Re: [Audyssey] Reviewing space in audio

2011-03-16 Thread Phil Vlasak
Hi Dark, I would like to play a game with a feature such as a running jump. For example you have a chasm that is too wide to jump normally from a standing stop at the edge. But you could jump it if your were running. This would require an auto run feature so you don't have to hit a key to

Re: [Audyssey] Reviewing space in audio

2011-03-16 Thread dark
Hi Philip. these are actually some of the ideas I was very much thinking of, especially the business about running. I'll be interested to try this one when it's ready. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Reviewing space in audio

2011-03-16 Thread Philip Bennefall
Hi Phil, I like this idea, but the thing that springs to mind immediately is the feedback you mention. Having a voice telling me that a pit is 8 feet wide or that I jumped 7 feet would kill the atmosphere very effectively for me. It has blind accessible audio game written all over its face,

Re: [Audyssey] Reviewing space in audio

2011-03-16 Thread dark
Hi Phil. i agree this would be a good thing (though the business about damage for over jumping seems unnecessarily harsh to me), but I think your over complicating the situation more than it would need to be. As I said, the relative width of pits could be shown by altering the pitch of the

Re: [Audyssey] Reviewing space in audio

2011-03-16 Thread dark
Hi Philip. I do agree that relying entirely upon numeric look commands is not good, that's why I think more could be done with pitch as an indicator, either bying having relative wind sounds, or altering the sound denoting a certain ledge or obstacle according to it's distance. A look key

Re: [Audyssey] Reviewing space in audio

2011-03-16 Thread Phil Vlasak
Hi Philip, I think the chasms or pits could have different sounds indicating how wide they are. A constant whoosh sound could be a small pit you could easily jump over. a whoosh whoosh sound sounding and stopping in a loop could be one you would have to take a running jump to get over. And a

Re: [Audyssey] Reviewing space in audio

2011-03-16 Thread Ken the Crazy
Yep, that's why I don't play too many games anymore. It's too much like playing Bopit. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: dark d...@xgam.org To:

Re: [Audyssey] Reviewing space in audio

2011-03-16 Thread Ken the Crazy
What about a practice mode that kicks in when you die? Let's say you're at the edge of a pit, you jump it but run into a monster. Instead of dying, you get a redo. You again find yourself at the edge of the pit, jumping. You can't slow down--you're already in the air, so what do you do?

Re: [Audyssey] Reviewing space in audio

2011-03-16 Thread Ken the Crazy
Hey Philip, how about basing maximums speed reached on the number of hit points, the type of shoes-boots being worn etc instead of the flat 5 steps? Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! -

Re: [Audyssey] Reviewing space in audio

2011-03-16 Thread Ken the Crazy
Another thing I've mentioned before is that walls, pits and so on could have echoes, just like in the real world, but exaggerated somewhat so as to be more audible. If you hear an echo a quarter second after you make a sound--such as take a step, you'd know you were about 250 feet away. You

Re: [Audyssey] Reviewing space in audio

2011-03-16 Thread Tommy
On the Q9. That would be cool that you could unlock more characters each one of them have different story. That's would be awesome! Tommy - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 16, 2011

Re: [Audyssey] Reviewing space in audio

2011-03-16 Thread Ken the Crazy
Well, having any kind of standard boundary is not necessarily good. A character already weakened and near death is not going to jump a wide pit from two steps away. He'll need to get right up on the edge to jump, since his strength is waning. Ken Downey President DreamTechInteractive! And,

Re: [Audyssey] Reviewing space in audio

2011-03-16 Thread Ken the Crazy
Not only that, but picture this scenario, that comes from the Over the Hedge game for the Nintendo DS. I don't know the whole story, but you have to get a raccoon, a turtle and some other animal into a house to get food--something like that. So you move all the animals toward the goal, but

Re: [Audyssey] Reviewing space in audio

2011-03-16 Thread Lori Duncan
Hi if it's better than q-9 then it'll be a knock out! As long as it's got wepons Smile - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 16, 2011 12:07 PM Subject: Re: [Audyssey] Reviewing space in

Re: [Audyssey] Aurifi

2011-03-16 Thread Raul A. Gallegos
Hi, I do't believe you do. It just keeps going on and on, eventually so you don't hear your guide's voice as much. On 3/15/2011 9:15 PM, Hayden Presley wrote: Hi, How do you finish the game, anyway? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] Reviewing space in audio

2011-03-16 Thread Philip Bennefall
Hi Ken, You only really have one type of boots and I am trying to avoid slowing down the character's actions based on health. This is mainly because a few injuries would give you such a serious disadvantage so you might as well stop playing and restart. This is obviously going away from real

Re: [Audyssey] Reviewing space in audio

2011-03-16 Thread Philip Bennefall
Hi Matheus, As you say, I don't generally give release dates because public pressure is not something I want to deal with. When is it going to be out, how is it going etc are messages that drive me up the wall if I get them in multitude. I can say, however, that I am coming along very well

Re: [Audyssey] Reviewing space in audio

2011-03-16 Thread Lori Duncan
Hi Philip, also if your player is hurt would they not slow down because they're in pain or something? You could get a health bonus then they spead back up again to normal. - Original Message - From: Ken the Crazy kenwdow...@neo.rr.com To: Philip Bennefall phi...@blastbay.com; Gamers

Re: [Audyssey] Reviewing space in audio

2011-03-16 Thread Lori Duncan
I like the one in q-9 when he goes hurrteling down to oblivian, it's a good efect. - Original Message - From: Ken the Crazy kenwdow...@neo.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 16, 2011 1:58 PM Subject: Re: [Audyssey] Reviewing space in audio

Re: [Audyssey] Reviewing space in audio

2011-03-16 Thread Lori Duncan
Yes, wish I knew what those demon things were saying, they sound like they're grumbeling about the lack of wages and long working hours Smile - Original Message - From: Tommy to...@sirinet.net To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] Reviewing space in audio

2011-03-16 Thread dark
While I've seen some games that penalize an ability due to low health, eg, taking a power up off you when you get hit, I think actually peanlizing the characters' movement would indeed be unnecessarily harsh and end up as more of an annoyence. even resident evil, which was extremely realistic

Re: [Audyssey] Reviewing space in audio

2011-03-16 Thread Ron Kolesar
Ok to ask a stupid question. What is space sound? Is it a new space game? Where can I grab it to test it out? Ron Ron Kolesar kolesar16...@roadrunner.com -- From: Philip Bennefall phi...@blastbay.com Sent: Wednesday, March 16, 2011 10:10 AM To:

Re: [Audyssey] Reviewing space in audio

2011-03-16 Thread dark
Hmmm ron. I think you got the wrong end of the stick there. I'm not talking about a game, but an aspect of gameplay, ie, the space around your character. You might considder having a look at the gamers list public archives for the full discussion. Beware the grue! Dark. --- Gamers

[Audyssey] A new online RPG game.

2011-03-16 Thread Ron Kolesar
For all rpg gaming fans. If you would like to stress test out a new online driving game, here's one that might interest you. The name of the game is called trucking sim. The link to sign up for it is at http://truckingsim.com/register.php It is finally open to all drivers. So let them know that

Re: [Audyssey] A new online RPG game.

2011-03-16 Thread dark
Hi ron. is this the same as the old truckz game which went offline recently? I know people were talking about getting it back up at a new domain name sinse jolt online had apparently kicked it. Or is this a completely new game. Beware the Grue! Dark. - Original Message - From: Ron

Re: [Audyssey] A new online RPG game.

2011-03-16 Thread Ron Kolesar
It'sthe the old game with a few new features in it. So if you enjoyed driving in the old original game? You'll enjoy this one even better. HTH Ron Ron Kolesar kolesar16...@roadrunner.com -- From: dark d...@xgam.org Sent: Wednesday, March 16, 2011

Re: [Audyssey] Reviewing space in audio

2011-03-16 Thread Ken the Crazy
If you make med kits a bit more available, and the game was engrossing enough, I think the slight slowing of a character would just add to the complexity. That way, it's not just the Okay, I'm two steps away from a pit, time to jump, kind of thing, but, okay, I'm two steps away from a pit, my

Re: [Audyssey] Reviewing space in audio

2011-03-16 Thread Ken the Crazy
Oh, I thought he was just being a smart aleck, making fun of the way so many gamers post. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: dark d...@xgam.org To:

[Audyssey] 2011 Pool and Fantasy, still time to join.

2011-03-16 Thread Gary Whittington
Still time to get on the March basketball Brackets and to join a accessible baseball fantasy league. For the pool to playing the madness of the Brackets that are accessible go to: http://www.mysideline.com/u/14430/collegebbmens/default.htm To be part of the 2011 baseball season with other Blind

Re: [Audyssey] Reviewing space in audio

2011-03-16 Thread Hayden Presley
Hi Dark, Could you possibly leave the message you are replying to at the bottom? Not a big deal; just wondering. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, March 16, 2011 1:18 PM To:

Re: [Audyssey] Reviewing space in audio

2011-03-16 Thread Hayden Presley
Hi, Phillip...Philip...do you have to make us want to snatch the game off your computer right now? Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: Wednesday, March 16, 2011 9:07 AM To:

Re: [Audyssey] Aurifi

2011-03-16 Thread Charles Rivard
That's possible. I thought it was an awfully long game for the price. He he he. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Raul A. Gallegos r...@asmodean.net To: gamers@audyssey.org Sent: Wednesday, March 16, 2011

[Audyssey] looking for 15 numbers on blindsoftware.com

2011-03-16 Thread NIcol
Hi list I visited blindsoftware.com but could not find the 15 numbers game on there. I clicked on games but couldn't find it there. I clicked on educational but I couldn't find it there either. I will write to bsc support about this but I just thought of asking you all if you guys were

Re: [Audyssey] looking for 15 numbers on blindsoftware.com

2011-03-16 Thread dark
Hi Nicol. That's most odd, it doesn't seem to be there. I do wonder though if bsc have actually just decided to discontinue that game being as several other versions are available for free, for instance the one from spoonbill and the one available in klango. Actually I think the Klango one