Re: [Audyssey] A mark of excellence in a developer.

2011-04-25 Thread Richard Sherman
Hi,

There is a few problems with having an unlimited party. The most significant 
is that you can only have up to 99 items in your inventory. So if you have 
too many characters, you cannot put enough armor on them, or give them 
enough weapons to wield. And yet still have potions,scrolls, and other 
necessary items with you.

Plus, if you play in morlal mode, you will never make it on the top 50 
scoreboard. In order to make most of these cheats work, you would probably 
be playing in normal mode.

Lasstly, these cheats just add a different dimention to the game. But this 
only lessens the difficulty. so to play the game in which it was created 
offers the best game play.

Rich
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
Sent: Sunday, April 24, 2011 10:04 PM


Hi,
While I must agree that going with the flow, so to speak, is an ok strategy,
there are limit. For instance I do not think there should be a way to get an
unlimited party cheat. Can you imagine how many people will just use that
all the time? 


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Re: [Audyssey] A mark of excellence in a developer.

2011-04-25 Thread dark
that's another reason I look forward to jason including larger party size in 
the game, sinse then he can balance things accordingly, scoring and 
hopefully enemy party size included.


Personally, I'd rather play more characters facing more enemies than just 
more characters facing the same amount and making the game easier.


Beware the Grue!

Dark. 



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Re: [Audyssey] Python resources

2011-04-25 Thread Jim Kitchen

possibly somewhat o/t
Hi Thomas,

Thank goodness that not all programming languages are exactly the same as C.  
Well if they were, they would be C.  But seriously I have always liked a Basic 
programming language and the C languages just look like gobbledygook to me.  So 
if even Basic languages did everything just like C, I would probably have never 
taken up and learned my self all of the different Basic languages that I have 
used over the years.  I guess that not one thing fits everyone.  Programming 
language in this case.

BFN

- Original Message -
Hi Chris,

Yeah, that's exactly my problem as well. You spend x number of years
learning languages like C, C++, Java, etc and you think you know it
all and along comes Python having all these array types such as lists,
dictionaries, sequences, etc all with miner differences and I can't
figure out what exactly what I need or what equals what I already
know. Its back translating sometimes from a more advanced concept to a
less advanced one sometimes. this was always my gripe with languages
like VB 6.

For instance, in Java and C++ you can extend or inherit classes etdc.
When using VB 6 its classes were more simplified and didn't have all
the features of something like Java or C++. Its like, hay, I'm an
advanced programmer here. Where is this or that feature I know exists
in C++ but not VB 6?

Same kind of issue applies with Python. Its not so much that the
language is bad, but it has its own way of doing things that drives a
triditionally trained programmer slightly nuts. Its like going back
and relearning everything all over again, because Python seems to
ignore things a C++ programmer takes for granted. They take away a
concept I know such as arrays and replaces it with three or four new
alternatives. Like why can't you guys just give me a basic array and
be done with it?

Cheers!

Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] the fun of slot machines - Re: USA Blackjack

2011-04-25 Thread Jim Kitchen

Hi Ken,

My slot machine only announces the center (win) row.  The f1 key will then 
announce the row above and the f3 the row below.  But, so, until you use the f1 
key, you would not know if you should nudge the wheel or not.  And truthfully 
my slot machine is just like the ones that I used to play in Las Vegas and 
Laughlin.  And that is how I like it.  Heck I hear that now a days, you do not 
even put in a coin or pull the arm to play.

BFN

Jim

Always remember that you are unique.  Just like everyone  


j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] a good publicity opportunity

2011-04-25 Thread Jim Kitchen

Hi Michael,

I did write to Rennata Lopez Friday.  So hopefully you all might use a game or 
two of mine.

BFN

Jim

It is easier to get forgiveness than permission.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
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Re: [Audyssey] Developing a game

2011-04-25 Thread Imbar Golt

Fascinating description, Thomas.
Cheers,

Imbar
Ms Imbar Golt
im...@netvision.net.il
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: kimfr...@verizon.net; Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 25, 2011 5:54 AM
Subject: Re: [Audyssey] Developing a game



Hi Kim,

Well, you are right that developing a game requires several different
talents/skills when creating a game from start to finish. First, and
foremost the developer has to have an active imagination and have
fairly decent creative writing skills. Second, there are a number of
technical skills such as learning a programming language as well as
learning a variety of APIs for handling input, sound, music, speech
output, whatever. A developer may need to know various programming
techniques such as artificial intelligence which can cover several
books in and of itself. If a developer wishes to add something like 3d
graphics then that would involve some fairly decent math and physics
skills in order to render the graphics on screen correctly. So
programming games certainly rrequires skills from both a programming
and non-programming nature just to produce a game of any real quality.
As to your questions I'll answer them in a question and answer format
below.

Question:

I'm very curious to know how developers go about making a game,
particularly those games for those folks who enjoy role playing? If one
is blind and doing the developing, I'm wondering what is done to give
the world verisimilitude?

Answer:

Well, by verisimilitude I assume you mean seem realistic/probable its
like any other roll playing game. A game developer would build in stat
checks, rolls, using a common rule set like d20 to figure out if an
action succeeded or failed in game. However, in a computer program all
stat checks would be handled internally foregoing any need to pull out
your own dice and do your own rolls and calculations.

Question:

How is developing a RPG similar
to and different from writing a novel or short story?

Answer:

Well, as far as the non-technical part goes they are very similar.
Before a developer starts programming a game like an rpg he or she
will need to write the back story for each major campaign or adventure
and write up the descriptions of everyone and everything in the game.
A lot of this initial writing will become the majority of the text you
would include in your rpg game. For instance, consider the following
text.

You are standing in the small sea-side town of Southport. As you
stand there gazing at the small village you can detect the salty sent
of the sea not far away. There are a number of people passing in and
out of the buildings along this street. What would you like to do?

Visit the SouthPort In
Visit the Local Taverin
Visit the Docks
Travel Somewhere Else

You'd be surprised how much time you can save by having all these
textual descriptions of people, places, and things written up in
advance before doing the actual coding. So in that respect its kind of
like writing a short story, but its all from a second person point of
view.

However, unlike doing creative writing there is the technical side to
creating an rpg game. There is quite a bit of coding involved here,
and of course you will need something like the Dungeons and Dragons
handbooks to actually create a realistic enough system for handling
stat checks and things like that. Since the DND guides are fairly
standard I'd use those as an example for doing combat, skill checks,
and other rpg elements that requires a dice throw.

As it happens I'm working on a rpg game myself, one based on the DC
Universe, and I'm using the Dungeons and Dragons 3.5 handbooks to kind
of help with the stat checks, building custom classes, and things like
that I need to make the game somewhat realistic.For instance, since
the Flash can move at the speed of light I obviously set his dexterity
to 18 the maximum allowable in DND. That would give him an extra 4
points to any dice roll requiring speed/agility.I also created a
custom class called Speadster which gives him an extra 2 points to a
dice roll for speed as that's his unique special power. See how the
DND rule handbooks can help with creating a custom rpg?

HTH

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All 

Re: [Audyssey] Developing a game

2011-04-25 Thread shaun everiss

Hmmm I am not a dev, but I have a fair idea on what is involved.
Take soundrts, this is a grid based environment   with letters a-z at 
the  the vertical axis and 1 through till hmmm probably 
infinate  numbers on the horisontal.

so 26 by whatever.
You have objects and free spaces to build objects.
You have types of object, building, troops, etc.
There is a stats system for dammage and such.
There is a currency usually gold, wood and metal for building and 
mines and other areas to harvest these materials which will become 
free space after all the resource is used.

You will have enemies, monsters usually or other troops etc.
Ofcause this is way basic.
There are stats engines for just about everything from dammage, 
resourceses and such to scores and other things that are to numerous 
to mention here depending on the type of the game.
Next randomised values for just about everything except for object 
and troop health unless thats needed and also fixed things and maybe 
a combonation of such.

And thats it.
If you have played dnd, or even more basic than that a board  game 
like chess or drafts or something, you should get the idea of the grid system.

Ofcause not all rpgs have dice roles.
If you play gamebooks on  www.ffproject.com you may get the idea of a 
simple rpg, ffproject does calculate most of the stuff randomly for 
you as if you role the dices.

So this helps.
This is about all I know from a gamers prospective I am sure there is 
more than this here.
And there are more than I on here that still play physical games, my 
life as it is is quite dull as I have no one to really play with or 
the time at any case.



At 11:43 a.m. 25/04/2011, you wrote:

Hi, I'm very curious to know how developers go about making a game,
particularly those games for those folks who enjoy role playing? If one
is blind and doing the developing, I'm wondering what is done to give
the world verisimilitude? How is it mapped or does the developer have
other criteria? What criteria are they? How is developing a RPG similar
to and different from writing a novel or short story? I'd suppose there
must be a variety of talents at work here. Regards, Kim Friedman (who
really wants to know.)


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[Audyssey] Showdown online?

2011-04-25 Thread Philip Bennefall
Hi all,

I am just writing to ask whether any of you would be interested in an online 
version of the Showdown game? Naturally you would also be able to play against 
the computer on many difficulty levels, but the main atraction of the game 
would be that you could play online. I would use some techniques to bypass 
firewalls so that even people behind routers could connect to one another, and 
the game would most definitely use human speech. Would this be something that 
you might consider purchasing if it sold for something like 10 dollars?

Thanks in advance for your feedback.

Kind regards,

Philip Bennefall
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Re: [Audyssey] Showdown online?

2011-04-25 Thread Ian McNamara
Hi philip yes i love sports games count me in.

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Re: [Audyssey] Monkey Business wild west level

2011-04-25 Thread Alfredo_The_Music_maker
Actually, I would like that level too, as well as the this old town or 
something like that.


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Re: [Audyssey] Found two more gamepads.

2011-04-25 Thread Phil Vlasak

Hi Ron,
For the f510, Go to amazon,
Logitech Rumble Gamepad F510 with Dual Vibration Motors
4.7 out of 5 stars
$32.24
http://www.amazon.com/Logitech-Rumble-Gamepad-Vibration-Motors/dp/B003VAM392

- Original Message - 
From: Ron Kolesar kolesar16...@roadrunner.com

To: Audyssey gamers@audyssey.org
Sent: Sunday, April 24, 2011 10:18 PM
Subject: [Audyssey] Found two more gamepads.



I couldn't find the Logitech f510.
But I did find the following.
Would like to have feedback from my fellow gamers if they would work with 
the Three D Velocity flight simulator from BPC Programs and or the games 
from Blind software.
It looks like both units are twelve buttons, duel sticks and have force 
feedback written into them.

The first is from Wal-Mart
Mace Group USB Game Pad
The second is from K mart.
Steel Series #G Game Controller
They're both around the $25 to $50 price range.
This is all that I can give.
I wish I could give further details since I'm asking for advice from my 
fellow gamers.

But this is all that I could find.
It does look like both gamepads will work in windows seven and in the 64 
bit processor world.

And all assistance will be deeply appreciated.
Many Many Thanks.
Ron who's looking for a way to enjoy the hang to ear products and to be 
able to be untied from the keyboard once again to enjoy them.


Ron Kolesar
kolesar16...@roadrunner.com


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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1321 / Virus Database: 1500/3594 - Release Date: 04/24/11




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Re: [Audyssey] Found two more gamepads.

2011-04-25 Thread Thomas Ward
Hi Ron,

Since I have never owned either one of these gamepads I can't really
tell you how well they perform but I can say as a developer that
joystick support in games is usually pretty generic. All of the real
support/handling of the device is either through Microsoft's
DirectInput library or the new XInput library. All the same one
feature I'd check on if I were you is if it has duel DirectInput and
XInput support. Some devices only support one or the other meaning
you'd have to upgrade or buy a new one if you get a game that doesn't
support one of those libraries. The Logitech F510 supports both which
is one of the reasons why I recommend it as a basic joystick/gamepad
device.

On 4/24/11, Ron Kolesar kolesar16...@roadrunner.com wrote:
 I couldn't find the Logitech f510.
 But I did find the following.
 Would like to have feedback from my fellow gamers if they would work with
 the Three D Velocity flight simulator from BPC Programs and or the games
 from Blind software.
 It looks like both units are twelve buttons, duel sticks and have force
 feedback written into them.
 The first is from Wal-Mart
 Mace Group USB Game Pad
 The second is from K mart.
 Steel Series #G Game Controller
 They're both around the $25 to $50 price range.
 This is all that I can give.
 I wish I could give further details since I'm asking for advice from my
 fellow gamers.
 But this is all that I could find.
 It does look like both gamepads will work in windows seven and in the 64 bit
 processor world.
 And all assistance will be deeply appreciated.
 Many Many Thanks.
 Ron who's looking for a way to enjoy the hang to ear products and to be able
 to be untied from the keyboard once again to enjoy them.

 Ron Kolesar
 kolesar16...@roadrunner.com



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Re: [Audyssey] Monkey Business wild west level

2011-04-25 Thread Thomas Ward
Hi Sky,

The file you need to find and copy is Oldwest.map. It usually gets
placed in something like
c:\Users\Thomas\App Data\Roming\Monkey Business
 or something like that. At least that's where I found it on Win 7.
You copy the Oldwest.map file into the Monkey Business folder with the
rest of the map files and you should be set.

HTH


On 4/25/11, Sky Mundell s...@shaw.ca wrote:
 Hello Thomas, I was a little late poasting this message to the list, but
 which files should you copy and paste into the Monkey Business folder? This
 is why I stopped playing it for a time until I can get the wild west level
 sorted out because I loved that level a lot.


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Re: [Audyssey] Developing a game

2011-04-25 Thread Thomas Ward
Hi Kim,

Well, those are certainly some valid points. You are right many roll
playing games are all too often about kill, hunt for treasure, and
kill some more. I usually like games with some real exploration in
them. I don't mind fighting, but would like to see games with a little
more exploration to them. Something more like Indiana Jones where you
have to over come traps, figure out puzzles, and things like that more
than hacking and slicing your way through hords of enemies.

One game I initially liked when it started out is called Sryth. Its an
online roll playing game, set in a DND type universe, and it started
out pretty decent. Unfortunately, over the last year or two the gm has
been adding a lot of content that is simply little more than grinding
for stats. I.E. adventures you can play over and over again, doing the
same thing over and over again, to help build up skill points etc.
That doesn't apeal to me at all. I'm into the game for the adventures,
the quests, the exploration not the fighting.

As for the DND source books you are right. Sometimes the classes do
need to be better defined. I've had a heck of a time modifying
existing classes for my DC Comics game as they didn't really fit the
kind of characters I was dealing with. The closest was Zatana, a
heroic sorceress, but the idea of having to memorize x number of
spells etc just didn't fit. Zatana in the DC Comics is an extremely
powerful character and has a variety of magical powers. Plus she has a
number of magical items she uses to increase her abilities.  I found
all of the magic classes in the DND handbooks either not defined
enough or lacking some power or ability I felt Zatana would need.

Plus given that the DND handbooks is designed for armor classes etc a
lot of that really didnt' fit either. In DC Comics you get a few
characters such as Steel who wheirs armor, and Wonder Woman has her
magic bracelets but armor isn't really an issue for most super heroes
or super villains. Somebody like Superman is practically
indestructable without armor so doesn't need it.

Cheers!


On 4/24/11, Kim Friedman kimfr...@verizon.net wrote:
 Hi, Thomas, this sounds very interesting to me. I can see how handbooks
 from DD might be helpful, but I confess I have a real quibble with them
 with regard to classes of character. (I suppose class might be like
 type. The problem for me is that a monk is usually thought of as a man
 who is cloistered as a religious person. Also, what is the difference
 between a wizard and a warlock. Where does a witch differ from a
 sorceress, and how does a sorceress differ from a mage? You see what I
 mean. The subject of class of character isn't deep enough nor detailed
 enough for my liking. A cavalier comes from the old French and meant a
 noble who was a dab hand at riding horses. Also, the goals for DD are
 too thin for me. To my mind they are: Get treasure, kill monsters, and
 keep yourself from getting killed. There doesn't seem to be much
 intrinsic values for the characters such as Gain insight and knowledge
 about (name what you like), gaining further levels of experience by
 cooperation or standing up against someone who is doing something
 detrimental, etc. Will close for now. Regards, Kim Friedman.

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Re: [Audyssey] Python resources

2011-04-25 Thread Thomas Ward
Hi Jim,

Yeah, you know what they say. Different strokes for different folks.

On 4/25/11, Jim Kitchen j...@kitchensinc.net wrote:
  possibly somewhat o/t
 Hi Thomas,

 Thank goodness that not all programming languages are exactly the same as C.
  Well if they were, they would be C.  But seriously I have always liked a
 Basic programming language and the C languages just look like gobbledygook
 to me.  So if even Basic languages did everything just like C, I would
 probably have never taken up and learned my self all of the different Basic
 languages that I have used over the years.  I guess that not one thing fits
 everyone.  Programming language in this case.

 BFN

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Re: [Audyssey] the fun of slot machines - Re: USA Blackjack

2011-04-25 Thread Charles Rivard
They've taken a lot of the fun out of slot machines, especially in 
California the last time I was there.  Instead of placing coins or bills 
into the machine, you press a button for each coin or bill.  Instead of 
pulling a handle, you press a button.  And you don't get a lot of noise, no 
coins dropping into the bin, but just a slip of paper when you choose to 
cash out.  You then take the printout to the pay window.  I very much prefer 
the old machines that were noisy.  They were a lot more fun.


---
Shepherds are the best beasts!
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: The Addictor Gamers@audyssey.org
Sent: Monday, April 25, 2011 3:44 AM
Subject: Re: [Audyssey] the fun of slot machines - Re: USA Blackjack



Hi Ken,

My slot machine only announces the center (win) row.  The f1 key will then 
announce the row above and the f3 the row below.  But, so, until you use 
the f1 key, you would not know if you should nudge the wheel or not.  And 
truthfully my slot machine is just like the ones that I used to play in 
Las Vegas and Laughlin.  And that is how I like it.  Heck I hear that now 
a days, you do not even put in a coin or pull the arm to play.


BFN

Jim

Always remember that you are unique.  Just like everyone
j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-25 Thread Thomas Ward
Hi Hayden,

Well, your confusion is do in large part to the fact you are comparing
two different meanings of the word runtime. In general the word
runtime simply means a dependency or compiled library or executable
rrequired by a certain program. This meaning of runtime has absolutely
nothing to do with if a programming language is a native programming
language or a runtime programming language. As I'm certain what I'm
saying has royally confused you let me explain in more detail.

When we talk about programming languages they are generally divided up
into three basic catagories: low level, intermediate level, and high
level. Each of these have advantages and disadvantages and are used
for different applications of programming.

First, we have the low level programming languages like Assembly
which can be compiled into what we call a native application. What
that means is the Assembly code you typed into Notepad is converted to
machine language, also called binary, which is simply a huge string of
ones and zeros. These ones and zeros, binary, work by sending on/off
pulses to the CPU. Every time the state is 1 it is on and every time a
0 is sent that is off. If you string enough of these ones and zeros
together you can form words, graphics, music, etc. I'm not going to
explain the ins and outs of binary theory, but its enough to say that
anything you write in Assembly can be converted directly into machine
language your CPU can understand. Therefore it is a native application
and is usually very specific to the type of platform and hardware it
was designed for.

Second, we have the intermediate languages such as C and C++. This is
what most developers use today because you can still compile programs
into machine language, but the language is a lot easier to understand
than Assembly code. It allows for some more abstract ideas such as
classes, structures, unions, pointers, etc all that helps the
programmer communicate with the computer in something he/she can
understand. However, unlike Assembly a C++ compiler breaks the
compilation process down into two steps. First it converts C++ into
assembly, and then links the Assembly objects into a binary file the
CPU can understand.


Finally, we have the high level languages where Python, Java, Perl,
and the .Net languages come in. These languages are often very
readable, very easy to understand, look the most like human speech,
but they usually get compiled to what we call an intermediate
language. In other words instead of getting a binary file compiled
into machine code it is still mostly human  readable, and it requires
a seperate program, usually written in C++, to execute the code. For
example, python.exe, java.exe, perl.exe, etc are native C/C++
applications that simply executes the instructions stored in your
Java, Python, or Perl application. These runtime languages are simply
that. They require a third-party runtime program like Java, Python,
Perl, .Net, etc to be installed to run were a true native C/C++
application can run without any third-party applications.

To clarify the point. The Linux kernel, vmlinuz, is written in C. It
boots the operating system as well as handles all the low level
drivers. It can do that because C doesn't need anything else but
itself to run. You couldn't do that with Python, Java, Perl, whatever
because you can't convert the code in to machine language. They still
require a specific C or C++ application to be installed to run.

Now, I am able to answer your question more directly. In the case of
something like the Microsoft Visual C++ Runtime they aren't talking
about an actual Runtime environment like Java, Python, Perl, etc but a
set of dependencies required by apps compiled by Visual C++. The
difference here is that if I wanted too I could take my code and
compile it with MinGW or some other C++ compiler and never use the
MSVC Runtime libraries at all. Those MSVC++ Runtime libraries are just
libraries most Windows developers use to access various things when
programming Windows apps. That has nothing to do with weather C++ can
be compiled to machine language or compiled to an intermediate
language the way Java, Python, .Net, etc are. You were quite
litterally mixing apples and oranges here from a programming/technical
point of view.

HTH


On 4/25/11, Hayden Presley hdpres...@hotmail.com wrote:
 HI Thomas,
 Something that has confused me is this: obviously I am not following what
 native binary means but if C++ is not a runtime language then why do you
 end up needing to have C++ runtime libraries on your system to run an
 application written in C++?

 Best Regards,
 Hayden

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Re: [Audyssey] the fun of slot machines - Re: USA Blackjack

2011-04-25 Thread Thomas Ward
Hi Charles,

You definitely got that right. Everything is so digital now they have
taken a lot of fun out of the old mechanical operated slot machines.
If I want a digital slot machine I can sit home and play Jim's Casino
all day long. At least it sounds like areal slot machine were the ones
at casinos seem fake to me.


On 4/25/11, Charles Rivard woofer...@sbcglobal.net wrote:
 They've taken a lot of the fun out of slot machines, especially in
 California the last time I was there.  Instead of placing coins or bills
 into the machine, you press a button for each coin or bill.  Instead of
 pulling a handle, you press a button.  And you don't get a lot of noise, no
 coins dropping into the bin, but just a slip of paper when you choose to
 cash out.  You then take the printout to the pay window.  I very much prefer
 the old machines that were noisy.  They were a lot more fun.

 ---
 Shepherds are the best beasts!

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Re: [Audyssey] Derek the Claric

2011-04-25 Thread Darren Duff
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[Audyssey] A Huge Letter of Appreciation

2011-04-25 Thread Ron Kolesar
Hello to my fellow gamers.
I first want to thank Kay for her help with the USB controller.
I also want to thank Kay for her explanation of the layout for the unit and 
also for the link for down loading the software for windows 64 if needed.
Not only I, but other subscribers who are also looking for a newer up to 
date controller can also thank Kay for answering my questions out on the 
list for others to see and to use as well.
The reason why I didn't want to go back to Logitech and purchase the F 510 
is because they probably have a flag up against my name since I returned the 
F 710.
I also would like to thank Tom for his Expert recommendation on educating 
not only me but others on picking up something that is a duel platform.
What was nice when I was researching and found the Philips 2909 was that 
someone already tested it with the hand to ear products and it was working 
with those products.
But this time, I'll have to take my fellow gamers word on their opinion of 
this USB controller and to give my opinion when it comes if it works or not 
to weed it out of the list of USB controllers.
Now I'll see if I can't find the Logitech f510 locally.
Many Many Thanks.
Ron
Ron Kolesar
kolesar16...@roadrunner.com 



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Re: [Audyssey] Showdown online?

2011-04-25 Thread Hayden Presley
Hi Philip,
Most definitely. I have always enjoyed Showdown, mainly for the sounds which
I thought were excellent. The gameplay is also excellent; I'd definitely buy
it.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Monday, April 25, 2011 4:53 AM
To: Gamers Discussion list
Subject: [Audyssey] Showdown online?

Hi all,

I am just writing to ask whether any of you would be interested in an online
version of the Showdown game? Naturally you would also be able to play
against the computer on many difficulty levels, but the main atraction of
the game would be that you could play online. I would use some techniques to
bypass firewalls so that even people behind routers could connect to one
another, and the game would most definitely use human speech. Would this be
something that you might consider purchasing if it sold for something like
10 dollars?

Thanks in advance for your feedback.

Kind regards,

Philip Bennefall
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[Audyssey] No fighting games.

2011-04-25 Thread Imbar Golt
Hi,

Are there any action or adventure games without fighting?  I am asking 
following Thomas's comments about a game that used to be without combat and now 
is getting more and more violent.

Cheers,

Imbar 
Ms Imbar Golt
im...@netvision.net.il
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Re: [Audyssey] Showdown online?

2011-04-25 Thread Yohandy
definitely. online based audio games is something we need more of, and I'm 
willing to support the developers that make it happen



- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 25, 2011 5:52 AM
Subject: [Audyssey] Showdown online?



Hi all,

I am just writing to ask whether any of you would be interested in an 
online version of the Showdown game? Naturally you would also be able to 
play against the computer on many difficulty levels, but the main 
atraction of the game would be that you could play online. I would use 
some techniques to bypass firewalls so that even people behind routers 
could connect to one another, and the game would most definitely use human 
speech. Would this be something that you might consider purchasing if it 
sold for something like 10 dollars?


Thanks in advance for your feedback.

Kind regards,

Philip Bennefall
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Re: [Audyssey] No fighting games.

2011-04-25 Thread Thomas Ward
Hi Imbar,

Actually, you misunderstood my comments about Srith. The game I was
talking about Sryth, always did have some fighting/combat in it, but
there was a lot of exploration as well to make up for the violence and
combat. However, the most recent additions to the game are almost
exclusively combat/fighting oriented with very little to do with any
exploration or puzzle solving. This is what I don't like about the
recent versions of the game.

Anyway, if you want some games that don't have a lot of violence in
them you might want to try Packman Talks and Sarah and the Castle of
Witchcraft and Wizardry by PCS Games. PCS Games also has a game called
Super Dog's Bone Hunt. All of these games seemed to be aimed towards
children to young adult without hacking, slashing, or shooting your
way through the games. In Packman you mainly have to avoid the ghosts,
and in Sarah you can stun but not kill the ghosts with Sarah's magic
wand. I think this might be something you are looking for.

Cheers!

On 4/25/11, Imbar Golt im...@netvision.net.il wrote:
 Hi,

 Are there any action or adventure games without fighting?  I am asking
 following Thomas's comments about a game that used to be without combat and
 now is getting more and more violent.

 Cheers,

 Imbar
 Ms Imbar Golt
 im...@netvision.net.il
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Re: [Audyssey] No fighting games.

2011-04-25 Thread Imbar Golt

Cheers, Thomas.

I am also looking for more realistic exploration games if they exist.

Cheers,

Imbar
Ms Imbar Golt
im...@netvision.net.il
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 25, 2011 6:41 PM
Subject: Re: [Audyssey] No fighting games.



Hi Imbar,

Actually, you misunderstood my comments about Srith. The game I was
talking about Sryth, always did have some fighting/combat in it, but
there was a lot of exploration as well to make up for the violence and
combat. However, the most recent additions to the game are almost
exclusively combat/fighting oriented with very little to do with any
exploration or puzzle solving. This is what I don't like about the
recent versions of the game.

Anyway, if you want some games that don't have a lot of violence in
them you might want to try Packman Talks and Sarah and the Castle of
Witchcraft and Wizardry by PCS Games. PCS Games also has a game called
Super Dog's Bone Hunt. All of these games seemed to be aimed towards
children to young adult without hacking, slashing, or shooting your
way through the games. In Packman you mainly have to avoid the ghosts,
and in Sarah you can stun but not kill the ghosts with Sarah's magic
wand. I think this might be something you are looking for.

Cheers!

On 4/25/11, Imbar Golt im...@netvision.net.il wrote:

Hi,

Are there any action or adventure games without fighting?  I am asking
following Thomas's comments about a game that used to be without combat 
and

now is getting more and more violent.

Cheers,

Imbar
Ms Imbar Golt
im...@netvision.net.il
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Re: [Audyssey] USA Blackjack

2011-04-25 Thread jason

Ok Jim sounds that's good you are still making games keep them coming ok

On 4/21/2011 6:32 PM, Jim Kitchen wrote:

Hi Jason,

Awesome Homer is going to be more appropriate for all ages.  I will 
have to see what kind of idea I can come up with after that for 
another adult game.


BFN

Jim

Do infants enjoy infancy as much as adults enjoy adultery?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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--
This is Jason known as BlindFury


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Re: [Audyssey] story mode recording

2011-04-25 Thread Tom Randall
Oh ok gotcha.  Thanks for the clarification.  I'm doing well enough today
that I think I may be up to going down there and getting my copy assuming
they are not out of stock already.

On a more practical note, how are you learning the various combos and moves
for this?  I'm assuming there probably isn't a heck of a lot of stuff out
there yet because it's so new.  I know you don't consistantly have sighted
help around.  Are you just going by past experience with this series or
what?

Laters and game on.

Tom

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Sunday, April 24, 2011 2:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] story mode recording


Well, the thing is, it's not that it isn't dark. The game itself is 
pretty dark... just the cutsceens themselves aren't as dark as I'd 
like them. Johny cage is a bit of a comedian. lol.


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Re: [Audyssey] the fun of slot machines - Re: USA Blackjack

2011-04-25 Thread dark
There used to be a really old 60's style one arm bandit in an arcade in 
skegness at the seaside over here.


I've never bothered playing the slot machines with the buttons and tickits 
and such you mention charles, but that one was great fun.


Beware the grue!

Dark.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 25, 2011 2:33 PM
Subject: Re: [Audyssey] the fun of slot machines - Re: USA Blackjack


They've taken a lot of the fun out of slot machines, especially in 
California the last time I was there.  Instead of placing coins or bills 
into the machine, you press a button for each coin or bill.  Instead of 
pulling a handle, you press a button.  And you don't get a lot of noise, 
no coins dropping into the bin, but just a slip of paper when you choose 
to cash out.  You then take the printout to the pay window.  I very much 
prefer the old machines that were noisy.  They were a lot more fun.


---
Shepherds are the best beasts!
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: The Addictor Gamers@audyssey.org
Sent: Monday, April 25, 2011 3:44 AM
Subject: Re: [Audyssey] the fun of slot machines - Re: USA Blackjack



Hi Ken,

My slot machine only announces the center (win) row.  The f1 key will 
then announce the row above and the f3 the row below.  But, so, until you 
use the f1 key, you would not know if you should nudge the wheel or not. 
And truthfully my slot machine is just like the ones that I used to play 
in Las Vegas and Laughlin.  And that is how I like it.  Heck I hear that 
now a days, you do not even put in a coin or pull the arm to play.


BFN

Jim

Always remember that you are unique.  Just like everyone
j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Monkey Business wild west level

2011-04-25 Thread Sky Mundell
Hello Thomas I did what you suggested and it does work, the only limitation,
however is if you hit the load game option on the level it takes you into
the surth n turth one

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, April 25, 2011 5:38 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Monkey Business wild west level

Hi Sky,

The file you need to find and copy is Oldwest.map. It usually gets
placed in something like
c:\Users\Thomas\App Data\Roming\Monkey Business
 or something like that. At least that's where I found it on Win 7.
You copy the Oldwest.map file into the Monkey Business folder with the
rest of the map files and you should be set.

HTH


On 4/25/11, Sky Mundell s...@shaw.ca wrote:
 Hello Thomas, I was a little late poasting this message to the list, but
 which files should you copy and paste into the Monkey Business folder?
This
 is why I stopped playing it for a time until I can get the wild west level
 sorted out because I loved that level a lot.


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Re: [Audyssey] Showdown online?

2011-04-25 Thread Desiree Oudinot
Count me in as someone who's interested. I always liked that game, and
human speech would be a huge improvement. I'll definitely support it.

On 4/25/11, Yohandy yohand...@gmail.com wrote:
 definitely. online based audio games is something we need more of, and I'm
 willing to support the developers that make it happen


 - Original Message -
 From: Philip Bennefall phi...@blastbay.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 25, 2011 5:52 AM
 Subject: [Audyssey] Showdown online?


 Hi all,

 I am just writing to ask whether any of you would be interested in an
 online version of the Showdown game? Naturally you would also be able to
 play against the computer on many difficulty levels, but the main
 atraction of the game would be that you could play online. I would use
 some techniques to bypass firewalls so that even people behind routers
 could connect to one another, and the game would most definitely use human

 speech. Would this be something that you might consider purchasing if it
 sold for something like 10 dollars?

 Thanks in advance for your feedback.

 Kind regards,

 Philip Bennefall
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[Audyssey] mk tutorial list

2011-04-25 Thread Yohandy
this was actually written by an online friend of mine I met through a 
gamefaqs faq. interesting how things happen this way. anyhow, here you go! 
any thanks direct them to him and I'll let him know. I'll also point out 
that he has a ps3, so he wrote the buttons from that point of reference.

Tutorial 1: forward, backward, down and up
tap forward twice, tap backward twice

Tutorial 2: Avoid Sektors missiles for 15 seconds duck or walk forward or 
backwards to do so


Tutorial 3: square, triangle, X, circle, R2, down and R2, down and triangle, 
back and circle


back and X back and X followed by any attack

Tutorial 4: square x 3, square x 2 forward and square square x 2 and circle, 
square, X, triangle

triangle, square, back and circle triangle, square, forward and triangle

Tutorial 5: R1 while close, forward and R1 while close. square or X when 
Sektor is trying to throw you

R1 in air (airthrow)

Tutorial 6: Fight!! You need to land both throws, air throw and defeat 
Sektor



Tutorial 7: Special Moves training: down, forward and triangle, down, 
backwards and X back, forward and circle


Tutorial 8: Reflect 3 missiles by pressing down backwards and triangle when 
you hear Sektor shoots a missile


Tutorial 9: stay invisible for 6 seconds press down then up and circle to 
become invisible


Tutorial 10: down backwards and square 3 times. down backwards and square 
and R2 at the same time 3 times


Tutorial 11: down forward and triangle and R2, down backwards and X R2, back 
forwards and circle and R2


Tutorial 12: Breaker training: when Sektor lands second hit hold R2 and 
forward to do a breaker. Do 3 of them


Tutorial 13: X-ray attacks: L2 and R2 at the same time or X and Circle and 
R2 at the same time


Tutorial 14: L1 x 3, down forward and L1 x 3, down backwards and L1 x 3

Tutorial 15: triangle circle and L1, triangle square and L1

Tutorial 16: Fight!! Use Tag special, Tag assist, 4 hit kombo enhanced move, 
breaker and defeat opponent


Written by Jygga




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Re: [Audyssey] mk tutorial list

2011-04-25 Thread Clement Chou
Tell your friend thanks from me... I'm also on the gamefaqs boards, 
but don't interact with people off the boards... I mainly just post 
things. This is helpful though.


At 12:04 PM 25/04/2011, you wrote:
this was actually written by an online friend of mine I met through 
a gamefaqs faq. interesting how things happen this way. anyhow, here 
you go! any thanks direct them to him and I'll let him know. I'll 
also point out that he has a ps3, so he wrote the buttons from that 
point of reference.

Tutorial 1: forward, backward, down and up
tap forward twice, tap backward twice

Tutorial 2: Avoid Sektors missiles for 15 seconds duck or walk 
forward or backwards to do so


Tutorial 3: square, triangle, X, circle, R2, down and R2, down and 
triangle, back and circle


back and X back and X followed by any attack

Tutorial 4: square x 3, square x 2 forward and square square x 2 and 
circle, square, X, triangle

triangle, square, back and circle triangle, square, forward and triangle

Tutorial 5: R1 while close, forward and R1 while close. square or X 
when Sektor is trying to throw you

R1 in air (airthrow)

Tutorial 6: Fight!! You need to land both throws, air throw and defeat Sektor


Tutorial 7: Special Moves training: down, forward and triangle, 
down, backwards and X back, forward and circle


Tutorial 8: Reflect 3 missiles by pressing down backwards and 
triangle when you hear Sektor shoots a missile


Tutorial 9: stay invisible for 6 seconds press down then up and 
circle to become invisible


Tutorial 10: down backwards and square 3 times. down backwards and 
square and R2 at the same time 3 times


Tutorial 11: down forward and triangle and R2, down backwards and X 
R2, back forwards and circle and R2


Tutorial 12: Breaker training: when Sektor lands second hit hold R2 
and forward to do a breaker. Do 3 of them


Tutorial 13: X-ray attacks: L2 and R2 at the same time or X and 
Circle and R2 at the same time


Tutorial 14: L1 x 3, down forward and L1 x 3, down backwards and L1 x 3

Tutorial 15: triangle circle and L1, triangle square and L1

Tutorial 16: Fight!! Use Tag special, Tag assist, 4 hit kombo 
enhanced move, breaker and defeat opponent


Written by Jygga




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Re: [Audyssey] mk tutorial list

2011-04-25 Thread Yohandy
actually, he had written some faqs and I emailed him to thank him and such. 
that's how it all started. I actually don't like the gamefaqs boards much. 
lots of bashing goes on in there lol



- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 25, 2011 3:09 PM
Subject: Re: [Audyssey] mk tutorial list


Tell your friend thanks from me... I'm also on the gamefaqs boards, but 
don't interact with people off the boards... I mainly just post things. 
This is helpful though.


At 12:04 PM 25/04/2011, you wrote:
this was actually written by an online friend of mine I met through a 
gamefaqs faq. interesting how things happen this way. anyhow, here you go! 
any thanks direct them to him and I'll let him know. I'll also point out 
that he has a ps3, so he wrote the buttons from that point of reference.

Tutorial 1: forward, backward, down and up
tap forward twice, tap backward twice

Tutorial 2: Avoid Sektors missiles for 15 seconds duck or walk forward or 
backwards to do so


Tutorial 3: square, triangle, X, circle, R2, down and R2, down and 
triangle, back and circle


back and X back and X followed by any attack

Tutorial 4: square x 3, square x 2 forward and square square x 2 and 
circle, square, X, triangle

triangle, square, back and circle triangle, square, forward and triangle

Tutorial 5: R1 while close, forward and R1 while close. square or X when 
Sektor is trying to throw you

R1 in air (airthrow)

Tutorial 6: Fight!! You need to land both throws, air throw and defeat 
Sektor



Tutorial 7: Special Moves training: down, forward and triangle, down, 
backwards and X back, forward and circle


Tutorial 8: Reflect 3 missiles by pressing down backwards and triangle 
when you hear Sektor shoots a missile


Tutorial 9: stay invisible for 6 seconds press down then up and circle to 
become invisible


Tutorial 10: down backwards and square 3 times. down backwards and square 
and R2 at the same time 3 times


Tutorial 11: down forward and triangle and R2, down backwards and X R2, 
back forwards and circle and R2


Tutorial 12: Breaker training: when Sektor lands second hit hold R2 and 
forward to do a breaker. Do 3 of them


Tutorial 13: X-ray attacks: L2 and R2 at the same time or X and Circle and 
R2 at the same time


Tutorial 14: L1 x 3, down forward and L1 x 3, down backwards and L1 x 3

Tutorial 15: triangle circle and L1, triangle square and L1

Tutorial 16: Fight!! Use Tag special, Tag assist, 4 hit kombo enhanced 
move, breaker and defeat opponent


Written by Jygga




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Re: [Audyssey] mk tutorial list

2011-04-25 Thread Clement Chou
That much is true. But most of it's pretty entertaining to watch... 
and sometimes you just can't resist adding a bit more fuel to the 
fire. Nothing outright nasty... just the little comments. lol.


At 12:43 PM 25/04/2011, you wrote:
actually, he had written some faqs and I emailed him to thank him 
and such. that's how it all started. I actually don't like the 
gamefaqs boards much. lots of bashing goes on in there lol



- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 25, 2011 3:09 PM
Subject: Re: [Audyssey] mk tutorial list


Tell your friend thanks from me... I'm also on the gamefaqs boards, 
but don't interact with people off the boards... I mainly just post 
things. This is helpful though.


At 12:04 PM 25/04/2011, you wrote:
this was actually written by an online friend of mine I met 
through a gamefaqs faq. interesting how things happen this way. 
anyhow, here you go! any thanks direct them to him and I'll let 
him know. I'll also point out that he has a ps3, so he wrote the 
buttons from that point of reference.

Tutorial 1: forward, backward, down and up
tap forward twice, tap backward twice

Tutorial 2: Avoid Sektors missiles for 15 seconds duck or walk 
forward or backwards to do so


Tutorial 3: square, triangle, X, circle, R2, down and R2, down and 
triangle, back and circle


back and X back and X followed by any attack

Tutorial 4: square x 3, square x 2 forward and square square x 2 
and circle, square, X, triangle

triangle, square, back and circle triangle, square, forward and triangle

Tutorial 5: R1 while close, forward and R1 while close. square or 
X when Sektor is trying to throw you

R1 in air (airthrow)

Tutorial 6: Fight!! You need to land both throws, air throw and 
defeat Sektor



Tutorial 7: Special Moves training: down, forward and triangle, 
down, backwards and X back, forward and circle


Tutorial 8: Reflect 3 missiles by pressing down backwards and 
triangle when you hear Sektor shoots a missile


Tutorial 9: stay invisible for 6 seconds press down then up and 
circle to become invisible


Tutorial 10: down backwards and square 3 times. down backwards and 
square and R2 at the same time 3 times


Tutorial 11: down forward and triangle and R2, down backwards and 
X R2, back forwards and circle and R2


Tutorial 12: Breaker training: when Sektor lands second hit hold 
R2 and forward to do a breaker. Do 3 of them


Tutorial 13: X-ray attacks: L2 and R2 at the same time or X and 
Circle and R2 at the same time


Tutorial 14: L1 x 3, down forward and L1 x 3, down backwards and L1 x 3

Tutorial 15: triangle circle and L1, triangle square and L1

Tutorial 16: Fight!! Use Tag special, Tag assist, 4 hit kombo 
enhanced move, breaker and defeat opponent


Written by Jygga




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Re: [Audyssey] No fighting games.

2011-04-25 Thread Bryan Peterson
I don't know. Rhaknar's Mad still puts a lot of emphasis on exploration and 
puzzle solving.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 25, 2011 9:41 AM
Subject: Re: [Audyssey] No fighting games.



Hi Imbar,

Actually, you misunderstood my comments about Srith. The game I was
talking about Sryth, always did have some fighting/combat in it, but
there was a lot of exploration as well to make up for the violence and
combat. However, the most recent additions to the game are almost
exclusively combat/fighting oriented with very little to do with any
exploration or puzzle solving. This is what I don't like about the
recent versions of the game.

Anyway, if you want some games that don't have a lot of violence in
them you might want to try Packman Talks and Sarah and the Castle of
Witchcraft and Wizardry by PCS Games. PCS Games also has a game called
Super Dog's Bone Hunt. All of these games seemed to be aimed towards
children to young adult without hacking, slashing, or shooting your
way through the games. In Packman you mainly have to avoid the ghosts,
and in Sarah you can stun but not kill the ghosts with Sarah's magic
wand. I think this might be something you are looking for.

Cheers!

On 4/25/11, Imbar Golt im...@netvision.net.il wrote:

Hi,

Are there any action or adventure games without fighting?  I am asking
following Thomas's comments about a game that used to be without combat 
and

now is getting more and more violent.

Cheers,

Imbar
Ms Imbar Golt
im...@netvision.net.il
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Re: [Audyssey] Showdown online?

2011-04-25 Thread Shane Lowe

I'd defenitly purchase it.

- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 25, 2011 5:52 AM
Subject: [Audyssey] Showdown online?



Hi all,

I am just writing to ask whether any of you would be interested in an 
online version of the Showdown game? Naturally you would also be able to 
play against the computer on many difficulty levels, but the main 
atraction of the game would be that you could play online. I would use 
some techniques to bypass firewalls so that even people behind routers 
could connect to one another, and the game would most definitely use human 
speech. Would this be something that you might consider purchasing if it 
sold for something like 10 dollars?


Thanks in advance for your feedback.

Kind regards,

Philip Bennefall
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Re: [Audyssey] Showdown online?

2011-04-25 Thread Clement Chou
Definitely interested... I haven't played showdown in ages, and I 
miss standing around the table and watching people go at it. One 
request though... would it be possible to make it a bit more complex? 
Including but not limitted to having the pace move a bit faster? lol. Thanks.


At 02:27 PM 25/04/2011, you wrote:

I'd defenitly purchase it.

- Original Message - From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 25, 2011 5:52 AM
Subject: [Audyssey] Showdown online?



Hi all,

I am just writing to ask whether any of you would be interested in 
an online version of the Showdown game? Naturally you would also be 
able to play against the computer on many difficulty levels, but 
the main atraction of the game would be that you could play online. 
I would use some techniques to bypass firewalls so that even people 
behind routers could connect to one another, and the game would 
most definitely use human speech. Would this be something that you 
might consider purchasing if it sold for something like 10 dollars?


Thanks in advance for your feedback.

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Showdown online?

2011-04-25 Thread Charles Rivard
Offhand, by the title, I don't recall the game, although I do agree that we 
should support more online games when they are of desired quality and are of 
interest.


---
Shepherds are the best beasts!
- Original Message - 
From: Shane Lowe shanel...@insightbb.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Monday, April 25, 2011 4:27 PM
Subject: Re: [Audyssey] Showdown online?



I'd defenitly purchase it.

- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 25, 2011 5:52 AM
Subject: [Audyssey] Showdown online?



Hi all,

I am just writing to ask whether any of you would be interested in an 
online version of the Showdown game? Naturally you would also be able to 
play against the computer on many difficulty levels, but the main 
atraction of the game would be that you could play online. I would use 
some techniques to bypass firewalls so that even people behind routers 
could connect to one another, and the game would most definitely use 
human speech. Would this be something that you might consider purchasing 
if it sold for something like 10 dollars?


Thanks in advance for your feedback.

Kind regards,

Philip Bennefall
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Re: [Audyssey] No fighting games.

2011-04-25 Thread Shane Lowe

How about l-works's super egg hunt.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 25, 2011 11:41 AM
Subject: Re: [Audyssey] No fighting games.



Hi Imbar,

Actually, you misunderstood my comments about Srith. The game I was
talking about Sryth, always did have some fighting/combat in it, but
there was a lot of exploration as well to make up for the violence and
combat. However, the most recent additions to the game are almost
exclusively combat/fighting oriented with very little to do with any
exploration or puzzle solving. This is what I don't like about the
recent versions of the game.

Anyway, if you want some games that don't have a lot of violence in
them you might want to try Packman Talks and Sarah and the Castle of
Witchcraft and Wizardry by PCS Games. PCS Games also has a game called
Super Dog's Bone Hunt. All of these games seemed to be aimed towards
children to young adult without hacking, slashing, or shooting your
way through the games. In Packman you mainly have to avoid the ghosts,
and in Sarah you can stun but not kill the ghosts with Sarah's magic
wand. I think this might be something you are looking for.

Cheers!

On 4/25/11, Imbar Golt im...@netvision.net.il wrote:

Hi,

Are there any action or adventure games without fighting?  I am asking
following Thomas's comments about a game that used to be without combat 
and

now is getting more and more violent.

Cheers,

Imbar
Ms Imbar Golt
im...@netvision.net.il
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Re: [Audyssey] No fighting games.

2011-04-25 Thread Imbar Golt

thanks.

Imbar
Ms Imbar Golt
im...@netvision.net.il
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 26, 2011 12:38 AM
Subject: Re: [Audyssey] No fighting games.



How about l-works's super egg hunt.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 25, 2011 11:41 AM
Subject: Re: [Audyssey] No fighting games.



Hi Imbar,

Actually, you misunderstood my comments about Srith. The game I was
talking about Sryth, always did have some fighting/combat in it, but
there was a lot of exploration as well to make up for the violence and
combat. However, the most recent additions to the game are almost
exclusively combat/fighting oriented with very little to do with any
exploration or puzzle solving. This is what I don't like about the
recent versions of the game.

Anyway, if you want some games that don't have a lot of violence in
them you might want to try Packman Talks and Sarah and the Castle of
Witchcraft and Wizardry by PCS Games. PCS Games also has a game called
Super Dog's Bone Hunt. All of these games seemed to be aimed towards
children to young adult without hacking, slashing, or shooting your
way through the games. In Packman you mainly have to avoid the ghosts,
and in Sarah you can stun but not kill the ghosts with Sarah's magic
wand. I think this might be something you are looking for.

Cheers!

On 4/25/11, Imbar Golt im...@netvision.net.il wrote:

Hi,

Are there any action or adventure games without fighting?  I am asking
following Thomas's comments about a game that used to be without combat 
and

now is getting more and more violent.

Cheers,

Imbar
Ms Imbar Golt
im...@netvision.net.il
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[Audyssey] how to stop the whining: was Re: Derek the Claric

2011-04-25 Thread The Addictor
Well, you know how to stop all that whining and complaining?  Simple.  Just 
abandon your game.  Then you'll hear how great and wonderful it is.  As much 
as I like Self District for example, it's nothing compared to current 
projects such as MOTA or even Battle Zone--but since it's gone people want 
it bad.  I remember the big deal people were making about Science Invasion. 
Then I played it and thought how much better that new game is--can't 
remember its name, but it has a dog that can guide you to different places, 
and everything is round--and no doors.  You don't hear that game mentioned 
on list hardly at all--people too busy praising and looking for Science 
Invasion.
Of course, I'm not really suggestion that developers abandon their games, 
I'm just being sarcastic.  Have to point that out though or we'll hear 
complaints about this post.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Angela Lerma amle...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 23, 2011 9:19 PM
Subject: Re: [Audyssey] Derek the Claric


I had no trouble at all.  I'm so tired of everybody whining and complaining 
like babies on this list.  People go to lots of trouble to create games and 
all everyone on here does id complain and whine and gripe about this and 
that.  Nobody is ever happy.


Just for you game developers out there, I say keep up the great work and 
just ignore all the babies and whiners.


Angela


- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 23, 2011 1:27 PM
Subject: Re: [Audyssey] Derek the Claric



I aggree. I use to have an acount on 4 shared and I hated it.

- Original Message - 
From: Darren Duff duff...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 23, 2011 1:26 PM
Subject: Re: [Audyssey] Derek the Claric


This game really needs a better download site. IT took me for ever to 
find

the download link and I almost gave up.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Phil Vlasak
Sent: Saturday, April 23, 2011 8:54 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Derek the Claric

Hi Folks,
Searching the forum for a game that is miss-spelled is no fun.
it is,
Airik the Cleric,

It also has a home page at,
http://pawlosoft.webs.com/airikthecleric.htm
Home of Airik the Cleric, the Demo version.
A new Audio Adventure game series! Featuring an all new real-time 
navigation

and platforming system.
As Airik, you can collect treasures, fight enemies and earn abilities.
The game is entirely self read, and the characters are easily 
identifiable.

This game is one hundred percent accessible to visually impaired gamers.
The game allows visually impaired gamers the chance to play closely to 
the

elements of a 3D platform game with the four way navigation of a classic
RPG.
Airik is a young Cleric Apprentice. He lives in a small village on the
outskirts of the great Sky Kingdom.
He wishes more than anything to become a real Cleric. With the help of 
his
robot friend Scout, Airik must fight off a group of mysterious 
adversaries

and reclaim the items which they stole.
Only Airik can save the people from the darkness that has befallen them 
and

unearth the reason why it must be him.
Is there any hope? Perhaps, if Airik can find a way to keep Scout from
opening his big mouth and talking up a storm at every corner.


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Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-25 Thread The Addictor
Well, as for me, the only reason I want to learn a new language is because 
the 3d audio for Directx with vb6 sucks... real bad... and Doppler doesn't 
work, and neither do the sound cones.  I'm just not really up for learning a 
whole new language honestly.  There are things I really want to see 
programmed, but I do a lot more than program games, and I still haven't come 
up with a good protection system for Phrase Madness... or whatever the final 
name of the game will be.  I like the idea of the interactivity of Python. 
I'm just not sure I'm up to the task of learning it.  I also write books and 
have kids to raise, so I'm not bored to tears any more, the way I was when I 
was eighteen.  So the long and short of it is, if I could get some good, 
solid, foundational code--like Justin did, in another language I might 
experiment--tweak it here, change something there, and after a while have a 
whole new and better game.  Till then I'll be using both vb6 and Basic4PPC, 
and probably Basic for Droid if I ever get rich enough to buy one of those 
lol.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 23, 2011 9:28 PM
Subject: Re: [Audyssey] Python resources, possibly somewhat o/t



AMEN Che!  I agree 100%

--- On Sat, 4/23/11, Che blindadrenal...@gmail.com wrote:


From: Che blindadrenal...@gmail.com
Subject: Re: [Audyssey] Python resources, possibly somewhat o/t
To: The Addictor kenwdow...@neo.rr.com, Gamers Discussion list 
gamers@audyssey.org

Date: Saturday, April 23, 2011, 9:17 PM
 As a developer that looked into many
programming options before making my choice, I feel the need
to respond to this thread in order to possibly prevent other
potential programmers from being angled away from python
based on thomases post.
 I rarely post to list here, but I do check in from time to
time, so please don't take my lack of posts as any
indication that I don't stay in tune with the community I
partially serve.
 I realize thomas is seen as a voice of authority here on
list, but I think on this subject, he is very very wrong.
 Thomas has put down other programming languages before as
well, such as VB 6 for being outdated, etc.
 but I say let the work stand for itself. look at what jim
kitchen and David Greenwood have done with vb 6,
regarding python, look at sound RTS, or qwittter, on
and on.
 To say python is only for amateur programmers is
ridiculous to be sure. Also, I have to question thomases
authority on this subject, as he has yet to release a game
for profit, so up to this point, he is by definition an
amateur programmer himself.
 I realize MOTA will be sold for a profit, and Thomas has
collected money for pre sales, but to this point, no final
product has ben released for commercial sale, thus seriously
diluting his point about professional development with
python in my opinion, especially considering the vast number
of projects out there that have been released for a profit
using python.
 This post isn't to flame on Thomas, he has worked hard on
his games, most very especially MOTA, but for him to crap on
python on this list given the attention his posts receive is
irresponsible and not well thought out in my opinion.
 From what I've seen and tested, I don't think python would
have any trouble running MOTA, or most any other audio game
out there, given current system specs.
 And I am not talking out of my rear end here either. I've
done one of the most complex audio games out there with Rail
Racer, I know what I speak of.
 But to me, the most important things involved in creating
a good audio game, or any other program for that matter is
being an inventive, efficient and dedicated developer.
 No matter what language you use, if your idea sucks, it
won't matter.
 If your skills suck, it won't matter.
 If your dedication sucks, it won't matter.
 The skills learned by teaching yourself a language such as
python will carry over to any other language, picking up the
syntax is the easy part, learning how to efficiently make
code do what you want, that’s the magic, and learning to
think that way will be greatly advanced by using python or
any other language for that matter.
 I want to reiterate, this post isn't here to flame anyone
else, but I know a lot of you guys on list here follow
thomas' posts closely, and as a fellow quote unquote
professional developer, I just think he is dead wrong about
the downside of python, and I would hate to see someone not
use python because they have heard it can't do what they
want.
 check the programming options out yourself, and make a
balanced opinion for what works for you, your idea and
implementation will be the reason your game succeeds or
fails, not the language you choose.
Lord knows, we need as many creative game developers out
there as we can get for the audio game community, and no
matter what you use to create it, if its fun 

Re: [Audyssey] Showdown online?

2011-04-25 Thread shaun everiss

hmmm online stuff would rock.
But I just don't think I'd have the time or much time to play the game.
At 09:52 p.m. 25/04/2011, you wrote:

Hi all,

I am just writing to ask whether any of you would be interested in 
an online version of the Showdown game? Naturally you would also be 
able to play against the computer on many difficulty levels, but the 
main atraction of the game would be that you could play online. I 
would use some techniques to bypass firewalls so that even people 
behind routers could connect to one another, and the game would most 
definitely use human speech. Would this be something that you might 
consider purchasing if it sold for something like 10 dollars?


Thanks in advance for your feedback.

Kind regards,

Philip Bennefall
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Re: [Audyssey] Unleash Your Potential!

2011-04-25 Thread The Addictor

Hey now,
punching your computer just before you are knocked out does not count as 
victory.  If there is an online mode, I'll se you in the ring lol

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 24, 2011 5:28 AM
Subject: Re: [Audyssey] Unleash Your Potential!


Ah, I shall not lose! I am sorry to say that I will not be defeated in 
combat! I am itching to get in a fight, once you get the game up and 
running. But no this. I will be the most skilled, skilled above others.


Ryan, will you add online mode? That would be cool, as we could compete 
against other members.
- Original Message - 
From: GreyMatter Info i...@greymatterproductions.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 24, 2011 12:30 AM
Subject: [Audyssey] Unleash Your Potential!



Inside every one of us is a warrior just itching for a fight.
It is powerful.
It is swift.
It is eager for battle.
I will set your warrior free ...

My name is Ryan Strunk, and I am the lead designer for Grey Matter
Productions, a new company dedicated to producing high-quality audio 
games.

In the near future, we will be releasing our first offering: a game which
will allow you to step into the ring against some of the meanest, 
toughest,

and craziest boxers this side of your cerebral cortex. For details on the
game as they become available, check out our official blog at
www.greymatterproductions.com/blog or follow us on twitter at gmpupdates.
Otherwise, you'll hear from us when it's time to strap on your gloves.

Until then ...
Ryan


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Re: [Audyssey] Derek the Claric

2011-04-25 Thread The Addictor


1. I go into the cave and find one of the power cubes and kill one of the
two bats usually and get another power cube but it appears that the door
needs five of them. Where do I find the others at?

You don't--it's a demo.
Also does anyone else have this problem? If I move to fast and walk into 
the

cave wall it sometimes sticks and does not stop saying cave wall. It just
repeats it over and over and over and the only way of it stopping is by
escaping out of the game.
Yes, I've had the exact same issues.  Nasty bug that, or maybe those 
thieves just stole the code that would have fixed it. 



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Re: [Audyssey] Derek the Claric

2011-04-25 Thread The Addictor

s
p
o
i
l
e
r

s
p
a
c
e
There is only one, then you get past the floor switch and you'll find the 
boss.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 24, 2011 6:03 PM
Subject: Re: [Audyssey] Derek the Claric



I've only found one bat.
We are the Knights who say...Ni!
- Original Message - 
From: Mike Maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, April 24, 2011 9:10 AM
Subject: Re: [Audyssey] Derek the Claric



A couple of questions on this game.

1. I go into the cave and find one of the power cubes and kill one of the
two bats usually and get another power cube but it appears that the door
needs five of them. Where do I find the others at?

Also does anyone else have this problem? If I move to fast and walk into 
the

cave wall it sometimes sticks and does not stop saying cave wall. It just
repeats it over and over and over and the only way of it stopping is by
escaping out of the game.

Any help on these issues would be appreciated.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Sunday, April 24, 2011 5:20 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Derek the Claric

Hi Dark,
I added the audio games forum link to my games list to make it easier to
find.
Phil

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 21, 2011 9:30 AM
Subject: Re: [Audyssey] Derek the Claric



It's not listed mich because I haven't yet written a game entry (or even
some news), about it, that'll wait until I've tried it myself.

However, a topic and links were posted on the forum, see
http://forum.audiogames.net/viewtopic.php?id=5137 for details.

I'm actually off to try it myself now.

Hth.



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Re: [Audyssey] Derek the Claric

2011-04-25 Thread The Addictor

s
p
o
i
l
e
r

s
p
a
c
e

Get all 15 crystals.  Then go up to the switch, hit space and press control 
as fast as you can to shock it.  Then you can get by.  Calling it a switch 
was a bit of a misnomer.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Darren Duff duff...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, April 24, 2011 6:51 PM
Subject: Re: [Audyssey] Derek the Claric


Where do you find the bos? I am not sure what to do with the flor swich. 
IT

doesn't seem to do anything.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, April 24, 2011 11:57 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Derek the Claric

I haven't experienced the sticking, but the power cube issue is simply 
that

you can't open that door in the demo (though apparently another demo is in
the works which is a bit longer).

you can however find enough sky crystals and take on the boss.

Beware the Grue!

Dark.
- Original Message -
From: Mike Maslo mmaslo1...@swbell.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, April 24, 2011 4:10 PM
Subject: Re: [Audyssey] Derek the Claric



A couple of questions on this game.

1. I go into the cave and find one of the power cubes and kill one of the
two bats usually and get another power cube but it appears that the door
needs five of them. Where do I find the others at?

Also does anyone else have this problem? If I move to fast and walk into
the
cave wall it sometimes sticks and does not stop saying cave wall. It just
repeats it over and over and over and the only way of it stopping is by
escaping out of the game.

Any help on these issues would be appreciated.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Sunday, April 24, 2011 5:20 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Derek the Claric

Hi Dark,
I added the audio games forum link to my games list to make it easier to
find.
Phil

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 21, 2011 9:30 AM
Subject: Re: [Audyssey] Derek the Claric



It's not listed mich because I haven't yet written a game entry (or even
some news), about it, that'll wait until I've tried it myself.

However, a topic and links were posted on the forum, see
http://forum.audiogames.net/viewtopic.php?id=5137 for details.

I'm actually off to try it myself now.

Hth.



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[Audyssey] Harmonix CEO Donates $10,000 to AbleGamers

2011-04-25 Thread Yohandy
I always said that Harmonix definitely has interest in making games 
accessible, and this should be proof of that. I can't stress this enough 
guys, this is one of the only companies that even cares about access for 
gamers with all types of disabilities, or that's willing to do anything 
about it. Email them! if you play rock band, let them know you're out there 
and give them some suggestions on how to make their games more 
accessible. if we as a community don't care, then why should they? Anyhow 
here's the link to the article.
http://www.rockbandaide.com/12073/harmonix-ceo-donates-1-to-ablegamers/ 



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[Audyssey] Has anyone else found this bug in Phrase madness

2011-04-25 Thread The Addictor
Nicole reported to me that when she tried playing the Phrase Madness demo, she 
gets an error stating that the file pachRocorderDesktop could not be found.  
Have any of you found this bug?  Have any of you even tried the demo yet?
Thanx

Ken Downey
The Addictor
www.TheAddictor.com
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Re: [Audyssey] Derek the Claric

2011-04-25 Thread Bryan Peterson

That's what I thought. But people kept talking about two.
We are the Knights who say...Ni!
- Original Message - 
From: The Addictor kenwdow...@neo.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 25, 2011 5:42 PM
Subject: Re: [Audyssey] Derek the Claric



s
p
o
i
l
e
r

s
p
a
c
e
There is only one, then you get past the floor switch and you'll find the 
boss.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 24, 2011 6:03 PM
Subject: Re: [Audyssey] Derek the Claric



I've only found one bat.
We are the Knights who say...Ni!
- Original Message - 
From: Mike Maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, April 24, 2011 9:10 AM
Subject: Re: [Audyssey] Derek the Claric



A couple of questions on this game.

1. I go into the cave and find one of the power cubes and kill one of 
the

two bats usually and get another power cube but it appears that the door
needs five of them. Where do I find the others at?

Also does anyone else have this problem? If I move to fast and walk into 
the
cave wall it sometimes sticks and does not stop saying cave wall. It 
just

repeats it over and over and over and the only way of it stopping is by
escaping out of the game.

Any help on these issues would be appreciated.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Phil Vlasak
Sent: Sunday, April 24, 2011 5:20 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Derek the Claric

Hi Dark,
I added the audio games forum link to my games list to make it easier to
find.
Phil

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 21, 2011 9:30 AM
Subject: Re: [Audyssey] Derek the Claric


It's not listed mich because I haven't yet written a game entry (or 
even

some news), about it, that'll wait until I've tried it myself.

However, a topic and links were posted on the forum, see
http://forum.audiogames.net/viewtopic.php?id=5137 for details.

I'm actually off to try it myself now.

Hth.



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Re: [Audyssey] Has anyone else found this bug in Phrase madness

2011-04-25 Thread Hayden Presley
Hi Ken,
The answers to your questions are, respectively, no and yes. I haven't found
any bugs as of yet.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of The Addictor
Sent: Monday, April 25, 2011 7:44 PM
To: Gamers Discussion list
Subject: [Audyssey] Has anyone else found this bug in Phrase madness

Nicole reported to me that when she tried playing the Phrase Madness demo,
she gets an error stating that the file pachRocorderDesktop could not be
found.  Have any of you found this bug?  Have any of you even tried the demo
yet?
Thanx

Ken Downey
The Addictor
www.TheAddictor.com
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Re: [Audyssey] Showdown online?

2011-04-25 Thread Hayden Presley
Hi Shaun,
If you've played Showdown, you'll know you don't exactly need hours to play
it.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Monday, April 25, 2011 6:14 PM
To: Philip Bennefall; Gamers Discussion list
Subject: Re: [Audyssey] Showdown online?

hmmm online stuff would rock.
But I just don't think I'd have the time or much time to play the game.
At 09:52 p.m. 25/04/2011, you wrote:
Hi all,

I am just writing to ask whether any of you would be interested in 
an online version of the Showdown game? Naturally you would also be 
able to play against the computer on many difficulty levels, but the 
main atraction of the game would be that you could play online. I 
would use some techniques to bypass firewalls so that even people 
behind routers could connect to one another, and the game would most 
definitely use human speech. Would this be something that you might 
consider purchasing if it sold for something like 10 dollars?

Thanks in advance for your feedback.

Kind regards,

Philip Bennefall
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Re: [Audyssey] how to stop the whining: was Re: Derek the Claric

2011-04-25 Thread Hayden Presley
Hi Ken,
Are you talking about Extant? That's the only one I can think of that fits
that description As for that, there is a big difference; there is really
nothing at all to do in that game vs something like Science Invasion which
does begin with a kind of storyline.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of The Addictor
Sent: Monday, April 25, 2011 5:53 PM
To: Gamers Discussion list
Subject: [Audyssey] how to stop the whining: was Re: Derek the Claric

Well, you know how to stop all that whining and complaining?  Simple.  Just 
abandon your game.  Then you'll hear how great and wonderful it is.  As much

as I like Self District for example, it's nothing compared to current 
projects such as MOTA or even Battle Zone--but since it's gone people want 
it bad.  I remember the big deal people were making about Science Invasion. 
Then I played it and thought how much better that new game is--can't 
remember its name, but it has a dog that can guide you to different places, 
and everything is round--and no doors.  You don't hear that game mentioned 
on list hardly at all--people too busy praising and looking for Science 
Invasion.
Of course, I'm not really suggestion that developers abandon their games, 
I'm just being sarcastic.  Have to point that out though or we'll hear 
complaints about this post.
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Angela Lerma amle...@roadrunner.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 23, 2011 9:19 PM
Subject: Re: [Audyssey] Derek the Claric


I had no trouble at all.  I'm so tired of everybody whining and complaining

like babies on this list.  People go to lots of trouble to create games and

all everyone on here does id complain and whine and gripe about this and 
that.  Nobody is ever happy.

 Just for you game developers out there, I say keep up the great work and 
 just ignore all the babies and whiners.

 Angela


 - Original Message - 
 From: Shane Lowe shanel...@insightbb.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, April 23, 2011 1:27 PM
 Subject: Re: [Audyssey] Derek the Claric


I aggree. I use to have an acount on 4 shared and I hated it.

 - Original Message - 
 From: Darren Duff duff...@gmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, April 23, 2011 1:26 PM
 Subject: Re: [Audyssey] Derek the Claric


 This game really needs a better download site. IT took me for ever to 
 find
 the download link and I almost gave up.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On
 Behalf Of Phil Vlasak
 Sent: Saturday, April 23, 2011 8:54 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Derek the Claric

 Hi Folks,
 Searching the forum for a game that is miss-spelled is no fun.
 it is,
 Airik the Cleric,

 It also has a home page at,
 http://pawlosoft.webs.com/airikthecleric.htm
 Home of Airik the Cleric, the Demo version.
 A new Audio Adventure game series! Featuring an all new real-time 
 navigation
 and platforming system.
 As Airik, you can collect treasures, fight enemies and earn abilities.
 The game is entirely self read, and the characters are easily 
 identifiable.
 This game is one hundred percent accessible to visually impaired gamers.
 The game allows visually impaired gamers the chance to play closely to 
 the
 elements of a 3D platform game with the four way navigation of a classic
 RPG.
 Airik is a young Cleric Apprentice. He lives in a small village on the
 outskirts of the great Sky Kingdom.
 He wishes more than anything to become a real Cleric. With the help of 
 his
 robot friend Scout, Airik must fight off a group of mysterious 
 adversaries
 and reclaim the items which they stole.
 Only Airik can save the people from the darkness that has befallen them 
 and
 unearth the reason why it must be him.
 Is there any hope? Perhaps, if Airik can find a way to keep Scout from
 opening his big mouth and talking up a storm at every corner.


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Re: [Audyssey] Moderator Inquiry was Code Factory

2011-04-25 Thread Hayden Presley
Hi,
No, it must be you who is out of the loop. I click on that link, and get
taken to android for the blind

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Trouble
Sent: Thursday, April 21, 2011 9:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Moderator Inquiry was Code Factory

They do have a site and always have.
http://www.codefactory.es/en/products.asp?id=415#getithttp://www.codefacto
ry.es/
Seems that some of you are way out of the loop!
At 11:23 PM 4/20/2011, you wrote:
Hi,
There is absolutely nothing to suggest tis. Not only do they have no site
of
which to speak but there is no way of purchasing Code Factory games. So:

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Alfredo_The_Music_maker
Sent: Wednesday, April 20, 2011 8:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Moderator Inquiry was Code Factory

Hello all,
Let me say this. If people are distributing software from Bancroft, hay
do they not do anything about it? Because we have not heard from them in
6 years. With Code Factory it is a lot less amount of time, maybe a year
or 2, so this means that their company is still up and may be running,
thus having control of their copyright status.

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Tim
trouble

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Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-25 Thread Thomas Ward
Hi Ken,

There is an alternative to DirectX. There is FMOD Ex which you could
include   in free games for no cost to the developer. It only has t be
licensed if it is apart of a commercial title or integrated into a
commercial game engine etc. It is a Windows com component so you can
use it with VB 6, C# .net, VB .Net, Java, or just about anything else
that can use Windows com components. It has very decent 3d
positioning, DSP effects, and relaly is unmatched when it comes to
audio APIS. I'm using it right now, the Linux version, to upgrade my
G3D Engine for Linux.

On 4/25/11, The Addictor kenwdow...@neo.rr.com wrote:
 Well, as for me, the only reason I want to learn a new language is because
 the 3d audio for Directx with vb6 sucks... real bad... and Doppler doesn't
 work, and neither do the sound cones.  I'm just not really up for learning a
 whole new language honestly.  There are things I really want to see
 programmed, but I do a lot more than program games, and I still haven't come
 up with a good protection system for Phrase Madness... or whatever the final
 name of the game will be.  I like the idea of the interactivity of Python.
 I'm just not sure I'm up to the task of learning it.  I also write books and
 have kids to raise, so I'm not bored to tears any more, the way I was when I
 was eighteen.  So the long and short of it is, if I could get some good,
 solid, foundational code--like Justin did, in another language I might
 experiment--tweak it here, change something there, and after a while have a
 whole new and better game.  Till then I'll be using both vb6 and Basic4PPC,
 and probably Basic for Droid if I ever get rich enough to buy one of those
 lol.
 Ken Downey
 The Addictor
 www.TheAddictor.com

 - Original Message -
 From: Jeremy Kaldobsky jer...@kaldobsky.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, April 23, 2011 9:28 PM
 Subject: Re: [Audyssey] Python resources, possibly somewhat o/t


 AMEN Che!  I agree 100%

 --- On Sat, 4/23/11, Che blindadrenal...@gmail.com wrote:

 From: Che blindadrenal...@gmail.com
 Subject: Re: [Audyssey] Python resources, possibly somewhat o/t
 To: The Addictor kenwdow...@neo.rr.com, Gamers Discussion list
 gamers@audyssey.org
 Date: Saturday, April 23, 2011, 9:17 PM
  As a developer that looked into many
 programming options before making my choice, I feel the need
 to respond to this thread in order to possibly prevent other
 potential programmers from being angled away from python
 based on thomases post.
  I rarely post to list here, but I do check in from time to
 time, so please don't take my lack of posts as any
 indication that I don't stay in tune with the community I
 partially serve.
  I realize thomas is seen as a voice of authority here on
 list, but I think on this subject, he is very very wrong.
  Thomas has put down other programming languages before as
 well, such as VB 6 for being outdated, etc.
  but I say let the work stand for itself. look at what jim
 kitchen and David Greenwood have done with vb 6,
 regarding python, look at sound RTS, or qwittter, on
 and on.
  To say python is only for amateur programmers is
 ridiculous to be sure. Also, I have to question thomases
 authority on this subject, as he has yet to release a game
 for profit, so up to this point, he is by definition an
 amateur programmer himself.
  I realize MOTA will be sold for a profit, and Thomas has
 collected money for pre sales, but to this point, no final
 product has ben released for commercial sale, thus seriously
 diluting his point about professional development with
 python in my opinion, especially considering the vast number
 of projects out there that have been released for a profit
 using python.
  This post isn't to flame on Thomas, he has worked hard on
 his games, most very especially MOTA, but for him to crap on
 python on this list given the attention his posts receive is
 irresponsible and not well thought out in my opinion.
  From what I've seen and tested, I don't think python would
 have any trouble running MOTA, or most any other audio game
 out there, given current system specs.
  And I am not talking out of my rear end here either. I've
 done one of the most complex audio games out there with Rail
 Racer, I know what I speak of.
  But to me, the most important things involved in creating
 a good audio game, or any other program for that matter is
 being an inventive, efficient and dedicated developer.
  No matter what language you use, if your idea sucks, it
 won't matter.
  If your skills suck, it won't matter.
  If your dedication sucks, it won't matter.
  The skills learned by teaching yourself a language such as
 python will carry over to any other language, picking up the
 syntax is the easy part, learning how to efficiently make
 code do what you want, that’s the magic, and learning to
 think that way will be greatly advanced by using python or
 any other language for that matter.
  I want to reiterate, 

Re: [Audyssey] No fighting games.

2011-04-25 Thread Thomas Ward
Hi Bryan,

What's this game? I've never heard of that one.

On 4/25/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 I don't know. Rhaknar's Mad still puts a lot of emphasis on exploration and
 puzzle solving.
 We are the Knights who say...Ni!

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[Audyssey] muds and mush games

2011-04-25 Thread Jess Varnell
Hi. I have vip mud and it comes with some games, but where do I go to find 
others, both muds and mush games? Any help would be appreciated. Thanks much.

Jess
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