[Audyssey] Huge Update for Phrase Madness
I've been busting my *** for days now, fixing and improving this game. The following bugs were fixed. Uploader bug: Now comments actually get to the server. Demo bug: user name character limit was set to four, so typing demo doesn't shut the program down. and, hopefully, the issue with the pachrecorderdesktop file were fixed. If not please let me know. Now, for the improvements to the game. First, added a subfolder in the sound folder called user. Simply compress this folder to a zip file, rename it as your user name, and send it to me--it will have all of your comments and phrases. Note that this feature was added mainly for contests. You can use the regular phrase uploader program for everything else. Now, pressing enter when it is your turn tells you your scores, turns taken, and accuracy rating. Also, at the end of the game when someone wins, the scores and stats are announced. They aren't sorted as yet, but that will be part of the next update. Here is the link for the game http://dl.dropbox.com/u/13071564/PhraseMadnessSetup.exe Here is the update patch. Inno is not overwriting the executable though, so you'll need to erase it manually. I will fix this as soon as I learn how. http://dl.dropbox.com/u/13071564/PhraseMadnessPatch.exe This is not up on my site, and neither are the contests yet, but I'll update that next. My first priority was to the game, and now that it's done--for now--I can work on that. Enjoy! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.0b
yeah I can't get mission 5,At 04:01 p.m. 22/05/2011, you wrote: Mission eight? LOL--I still can't complete Mission 5. Just I'm must very good at strategy lol! Love the game though, and I'm glad you're improving it. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, May 21, 2011 1:48 PM Subject: [Audyssey] Lunimals version 2.0b Lunimals version 2.0b has just been posted. Sorry about the long delay between this update and the last one, but I think you'll all be happy with the changes. I've implemented almost all of the suggestions people have given me, including things like adjusting game speed, sapi speaking speed, custom games, and quick tile information during game play. I've fixed a ton of small bugs that people reported, and I've added a new prey animal (gophers) and a new predator (dingos) which fall into the master predator class and can be considered an entirely new eco system layer all by themselves. Everyone can give mission 8 a try now, and I wish you luck, because it is quite a challenge! Muhahaha (evil laugh)! The custom games allow you to choose a dome, choose how much money you begin with, and enable or disable random dome disasters. These games allow you to set your own rules rather than simply following along with the campaign quests. Random disasters provide the occasional, unexpected problem to fix, if you choose to have them. I've already begun work on the last 2 animals that will be added to the game. I'm not sure yet, if there will be 10 total missions, or only 9, but either way I can finally see the light at the end of the tunnel. Once I have time to finish up the next few animals and mission(s), Lunimals will finally be complete! Yay! Once that happens I will attempt to make the game support multiple languages. I would, very much, appreciate volunteers to help me with the translating. Once I'm ready, I'll post a file containing all of the game's dialog so that people can translate it and send it back to me. I would like to know this game can be enjoyed by non English speaking players as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Harry Potter Trivia 2
I know what happens, but all I'm saying is know one shoots a disarming charm when they're shot by a killing curse. I know harry wouldn't be killed, since the elder wand could not harm its master, but just shooting a disarming charm is a bit weird. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, May 20, 2011 10:31 PM Subject: Re: [Audyssey] Harry Potter Trivia 2 Hi Muhammed, Ok...I'd prefer taking this off list, so message me so I can explain why that wasn't actually what happened. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shiny protector Sent: Thursday, May 19, 2011 12:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] Harry Potter Trivia 2 I never liked the end of the seventh book. I reckon Harry should have taken that wand before and when he killed Voldemort, bury it. I wouldn't want a weapon like that for the rest of my life, but Harry and Voldemort should have had a real battle. I mean, who defeats a dark wizard with an expelliarmus charm? Kind of childish in my opinion. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 18, 2011 3:35 PM Subject: Re: [Audyssey] Harry Potter Trivia 2 Hi Jim. I always got the idea that it would be rather like having any custom item made for you, whether it's a sword, a baseball bat, a coat or whatever. Others can use it relatively well, but because it is individually taylored with your own personal weight, balance or build in mind, it is unlikely to sute others as well as it sutes you. indeed, at the end of the 7th book, when voldemort has the unbeatable wand, it is not the case that it doesn't work at all, sinse we see him doing lots of magic with it (including killing snape and setting Nevil on fire), rather it is that the wand doesn't seem to be anything special. voldemort can use it, but only in the hands of it's true owner, would it actually be the legendary wand it appears. As to the killing curse, well in the harry potter universe, it seems that the more powerful spells such as the patronus chalm require not just correct words and gestures, but the will and intention of the user. When Harry attempts the cruciatus curse on belatrix lestrange after she kills sirius black in Order of the Phenix, it fails to actually cause her any serious pain sinse as she says, the wielder has to have a real desire to hurt another person and something of an enjoyment. harry's rage at his Godfathers' death, while justified, wouldn't actually be enough for him to perform the curse, sinse he did not have the sadistic streak necessary. thus, I imagine the killing curse works in a very similar way, that the person performing it has to have a real desire to end the life of another. on this basis, it wouldn't be the wand, but the intention of the wizard using it, rather the way that to kill someone with a sword you wouldn't need a specifically made sword that was right for you, but you would need the intention to actually perform the killing thrust with it. This is I presume why the unforgivable curses are deemed as so bad, not just because they are dangerous weapons, but because of the kind of mind that needs to be behind them. equally this says how serious it is when the ministry authorize auras to use the curses on suspected criminals. Of course, all this is very much going off into the misty marshes of speculation, though hopefully with at least some basis from the books. Beware the grue! Dark. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: dark Gamers@audyssey.org Sent: Wednesday, May 18, 2011 1:10 PM Subject: Re: [Audyssey] Harry Potter Trivia 2 Hi Dark, Oh yeah, thanks. But strange that a wand picks the person, but others can use it even for such serious spells as the avada kedavra spell. BFN Jim Do witches run spell checkers? j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have
Re: [Audyssey] Huge Update for Phrase Madness
how do i try the demo it keeps asking me for username and serial number? On 22 May 2011, at 08:16, The Addictor wrote: I've been busting my *** for days now, fixing and improving this game. The following bugs were fixed. Uploader bug: Now comments actually get to the server. Demo bug: user name character limit was set to four, so typing demo doesn't shut the program down. and, hopefully, the issue with the pachrecorderdesktop file were fixed. If not please let me know. Now, for the improvements to the game. First, added a subfolder in the sound folder called user. Simply compress this folder to a zip file, rename it as your user name, and send it to me--it will have all of your comments and phrases. Note that this feature was added mainly for contests. You can use the regular phrase uploader program for everything else. Now, pressing enter when it is your turn tells you your scores, turns taken, and accuracy rating. Also, at the end of the game when someone wins, the scores and stats are announced. They aren't sorted as yet, but that will be part of the next update. Here is the link for the game http://dl.dropbox.com/u/13071564/PhraseMadnessSetup.exe Here is the update patch. Inno is not overwriting the executable though, so you'll need to erase it manually. I will fix this as soon as I learn how. http://dl.dropbox.com/u/13071564/PhraseMadnessPatch.exe This is not up on my site, and neither are the contests yet, but I'll update that next. My first priority was to the game, and now that it's done--for now--I can work on that. Enjoy! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Towers of War
Well, oops... So I guess this won't be updated anymore? I actually think it'd benefit from a screen reader mode (not that I don't like stuff being self voicing, but it'd make things much faster imho. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 22, 2011 1:14 AM Subject: Re: [Audyssey] Towers of War Dark, reading your post has made me miss playing the game, lol! Boy it feels like forever since I last played it, and I'm quite tempted to download it to give it another go. Yes, that's right, I did say download it haha. The laptop I was using back then died on me, so I'll have to download it just like everyone else. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Huge Update for Phrase Madness
got itw orking i typed demo On 22 May 2011, at 08:16, The Addictor wrote: I've been busting my *** for days now, fixing and improving this game. The following bugs were fixed. Uploader bug: Now comments actually get to the server. Demo bug: user name character limit was set to four, so typing demo doesn't shut the program down. and, hopefully, the issue with the pachrecorderdesktop file were fixed. If not please let me know. Now, for the improvements to the game. First, added a subfolder in the sound folder called user. Simply compress this folder to a zip file, rename it as your user name, and send it to me--it will have all of your comments and phrases. Note that this feature was added mainly for contests. You can use the regular phrase uploader program for everything else. Now, pressing enter when it is your turn tells you your scores, turns taken, and accuracy rating. Also, at the end of the game when someone wins, the scores and stats are announced. They aren't sorted as yet, but that will be part of the next update. Here is the link for the game http://dl.dropbox.com/u/13071564/PhraseMadnessSetup.exe Here is the update patch. Inno is not overwriting the executable though, so you'll need to erase it manually. I will fix this as soon as I learn how. http://dl.dropbox.com/u/13071564/PhraseMadnessPatch.exe This is not up on my site, and neither are the contests yet, but I'll update that next. My first priority was to the game, and now that it's done--for now--I can work on that. Enjoy! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Huge Update for Phrase Madness
I'm a little confused. Do we need the update patch for the game to work as the new version with all the bug fixes, or can we just download the game again from the first link you gave us... Keep up the great work! Ryan -- Original Message -- From: The Addictor kenwdow...@neo.rr.com To: Gamers Discussion list Gamers@audyssey.org, The PAC Mate User List pml...@pacmategear.com Subject: [Audyssey] Huge Update for Phrase Madness Date: Sun, 22 May 2011 03:16:23 -0400 I've been busting my *** for days now, fixing and improving this game. The following bugs were fixed. Uploader bug: Now comments actually get to the server. Demo bug: user name character limit was set to four, so typing demo doesn't shut the program down. and, hopefully, the issue with the pachrecorderdesktop file were fixed. If not please let me know. Now, for the improvements to the game. First, added a subfolder in the sound folder called user. Simply compress this folder to a zip file, rename it as your user name, and send it to me--it will have all of your comments and phrases. Note that this feature was added mainly for contests. You can use the regular phrase uploader program for everything else. Now, pressing enter when it is your turn tells you your scores, turns taken, and accuracy rating. Also, at the end of the game when someone wins, the scores and stats are announced. They aren't sorted as yet, but that will be part of the next update. Here is the link for the game http://dl.dropbox.com/u/13071564/PhraseMadnessSetup.exe Here is the update patch. Inno is not overwriting the executable though, so you'll need to erase it manually. I will fix this as soon as I learn how. http://dl.dropbox.com/u/13071564/PhraseMadnessPatch.exe This is not up on my site, and neither are the contests yet, but I'll update that next. My first priority was to the game, and now that it's done--for now--I can work on that. Enjoy! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Penny Stock Jumping 3000% Sign up to the #1 voted penny stock newsletter for free today! http://thirdpartyoffers.juno.com/TGL3131/4dd8d4fee45b456c3ccst05vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Huge Update for Phrase Madness
just type in demo. At 09:00 p.m. 22/05/2011, you wrote: how do i try the demo it keeps asking me for username and serial number? On 22 May 2011, at 08:16, The Addictor wrote: I've been busting my *** for days now, fixing and improving this game. The following bugs were fixed. Uploader bug: Now comments actually get to the server. Demo bug: user name character limit was set to four, so typing demo doesn't shut the program down. and, hopefully, the issue with the pachrecorderdesktop file were fixed. If not please let me know. Now, for the improvements to the game. First, added a subfolder in the sound folder called user. Simply compress this folder to a zip file, rename it as your user name, and send it to me--it will have all of your comments and phrases. Note that this feature was added mainly for contests. You can use the regular phrase uploader program for everything else. Now, pressing enter when it is your turn tells you your scores, turns taken, and accuracy rating. Also, at the end of the game when someone wins, the scores and stats are announced. They aren't sorted as yet, but that will be part of the next update. Here is the link for the game http://dl.dropbox.com/u/13071564/PhraseMadnessSetup.exe Here is the update patch. Inno is not overwriting the executable though, so you'll need to erase it manually. I will fix this as soon as I learn how. http://dl.dropbox.com/u/13071564/PhraseMadnessPatch.exe This is not up on my site, and neither are the contests yet, but I'll update that next. My first priority was to the game, and now that it's done--for now--I can work on that. Enjoy! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Hi Tom. Well my dart suggestion was based parimarily upon game mechanics rather than implicit trap logic. The difficulty in avoiding a bouncing skull is that you need to either jump over it when it is on the ground in front of you, or sneak under it when it is above your head. If for audio reasons skulls in montizumas revenge couldn't be made to bounce, this leaves something of a vacuume, sinse spiders, snakes and rolling skulls can all be jumpved over, but nothing can attack you while in mid air. So obviously to preserve game difficulty and insure a variety of enemies we need an airial trap, and shooting darts just struck me as a logical one. how they may work, pressure plates or whatever, no idea, but I was primiarily thinking only of the game there, and being as montizumas return was not particularly realistic in explaining it's traps and monsters origins I didn't worry in this case. I'm not sure if you ever played an old game called rick dangerous (it mostly had releases on old computers like the amigar, atari st and ms doss), from the early 90'swhich featured exploring various temples much like montizumas return, and many indiana jones style traps like dropping boulders and swinging on ropes. It also had darts which fired out when you got to certain points, indeed many you needed to duck, or jump very quickly to get through. There was not a particular reason for the darts, other than them being an airial trap in the game. Indeed rick dangerous was in some ways like a more advanced monti, one hit death, extremely difficult traps and enemies, but an on going story which had you fighting evil criminal syndicate through temples rather the way indi fought the nazis. You also had a gun with limited amo, and some bundles of dynamite that could be used for both killing your enemies and blasting rocks out of your path. Actually it was a pretty fun game, especially because everytime you or someone else got killed you let out a very loud waaah! which was hilarious! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Towers of War
I personally disagree ken on microwave towers first, myself I always go for rifle towers, then microwave, then frost and poison and finally cannon and relativity, but ultimately I try to end up with fewer towers with mega upgrades rather than many smaller towers, sinse especially the rifle tower really can get deadly when it's upgraded. Beware the grue! Dark. - Original Message - From: The Addictor kenwdow...@neo.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 22, 2011 5:05 AM Subject: Re: [Audyssey] Towers of War Save up your money, because you earn interest. That's the big key. Start by putting two microwave towers in the middle of the path. Then, as you save up money, put a frost tower and a poison tower at the very beginning. Put all these at the edge of the path. Later you can keep adding towers, but where you position them is key. For example, poison works slow, so don't put it anywhere but at the beginning of the path--same with frost. Cannons can go pretty much anywhere, and so can sniper rifles. Microwaves shoot out their energy in all directions, so them at the turnings of the path. Just remember not to add too much at once--one microwave tower should do for the first two levels. Keep adding--slowly, and save often. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: Damien Pendleton dam...@x-sight-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 21, 2011 1:59 PM Subject: [Audyssey] Towers of War Hi, Can anyone give me any hints as to how Towers of War should be played? I've tried it out for about a week now, building different towers etc, but I'm constantly losing on level 5 if not before. Thanks. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Towers of War
I'm happy with sapi myself, but I would like to see a map and enemy editer for the game, sinse currently while the maps we have and the missions are rather fun, having the possibility to create more would be great. Beware the grue! Dark. - Original Message - From: Pitermach piterm...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 22, 2011 10:00 AM Subject: Re: [Audyssey] Towers of War Well, oops... So I guess this won't be updated anymore? I actually think it'd benefit from a screen reader mode (not that I don't like stuff being self voicing, but it'd make things much faster imho. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 22, 2011 1:14 AM Subject: Re: [Audyssey] Towers of War Dark, reading your post has made me miss playing the game, lol! Boy it feels like forever since I last played it, and I'm quite tempted to download it to give it another go. Yes, that's right, I did say download it haha. The laptop I was using back then died on me, so I'll have to download it just like everyone else. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Phraze madness error
First of all I'd like to say that this game is really great, the way it prompts you about things makes it feel like a gameshow... something I really like. Anyway I tried recording a comment, and after I pressed comma the second time... Basic4ppc An error occurred on sub __main_checkanswers. Could not find a part of the path 'C:\Program Files\Phrase madness\sound\user\47b3e.wav'. -No idea what's wrong, I['m running XP if it makes any difference. Peter Mahach |piterm...@gmail.com msn: pitermac...@hotmail.com skype (not very often): pitermach twitter: http://www.twitter.com/pitermach webpage: http://pmsworld.weisi4u.de/ __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Towers of War
I probably have backups of the code somewhere, but it is unlikely the backup would be up to date with the current game version. I'll take a look later, if I remember. If it is only a few versions behind what is current, then it wouldn't be too much work for me to update it. If, however, any backups are really really old, then it probably isn't even worth the trouble to do it. A mission editor would be pretty cool. It always bothered me a little that I never put one into the game. The self voicing was alright, but I'm sure it is torture for some people to sit and listen to a normal speed voice rather than a sped up screen reader! Oh well, it was my first attempt at an audio game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Towers of War
That would be really nice. I do have a few ideas for monsters. I'm sure others do as well - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 22, 2011 3:28 PM Subject: Re: [Audyssey] Towers of War I probably have backups of the code somewhere, but it is unlikely the backup would be up to date with the current game version. I'll take a look later, if I remember. If it is only a few versions behind what is current, then it wouldn't be too much work for me to update it. If, however, any backups are really really old, then it probably isn't even worth the trouble to do it. A mission editor would be pretty cool. It always bothered me a little that I never put one into the game. The self voicing was alright, but I'm sure it is torture for some people to sit and listen to a normal speed voice rather than a sped up screen reader! Oh well, it was my first attempt at an audio game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcing New List Moderator
He lo, I was perhaps wondering, why could you not become a moderator yourself, I can see well that you already are a moderator on audio games, and if you decide to moderate Audyssey that wile add a bigger load on you. So this is what --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Speech on Blastbay products
Hi Lori, Sorry for taking so long before writing back, I have had a horrible cold over the last few days but am back up and running now. I will definitely be replacing Sapi with a human voice. It will not be my own though as I am playing the main character and I don't want to overuse my voice. As for what happens if you don't kill the monkeys, nothing. If you like them, you can just ignore them and let them happily go about their business. I can't guarantee that the leopards and boars will feel as kindly towards them, though. As for a learn game sounds menu, I don't actually think I'll have one. Most of the sounds are self explanatory, and those that are not will be thoroughly described in the manual. If I end up with some really obscure ones that are hard to explain, i'll reconsider that. A game like Q9 needed it because there were things like the fields and the demons etc which are not real things, and their sounds could not really be described in text. Does that make sense? Kind regards, Philip Bennefall - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 21, 2011 2:26 PM Subject: Re: [Audyssey] Speech on Blastbay products Hi Philip, sorry for the delay in my getting this, but I just want to say how bolled over I am by the quality of this up-coming title! The quality of sounds is just out-standing, and it sounds really exciting. Could I suggest in place of Sappi Mike you record your own voice? It was really good for the Q-9 audio game. Also if you need any voice-overs I'll be more than happy to give it a shot. You've seriously opened a door into the world of action games for the blind. I'm letting my family listen to this and they're just open-mouthed at the quality. I also like how you can save in mid-jump, it's handy for nervous players like me. Can I ask what happens if you don't kill something? For example I feel sorry for the small monkeys being killed smile They sound cute. Will you be adding a Review game sounds option to the main menu? Again thanks for the preview, I'll be buying this for sure. Best wishes from Lori Duncan - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 19, 2011 12:47 PM Subject: [Audyssey] Speech on Blastbay products Hi all, For those of you who are interested, here is a recording of a speech I held at the Games for Health conference earlier this week when they had a game accessibility day. The speech is just over 20 minutes and gives a bit of background history for Blastbay, as well as a very brief demonstration of the first level in our upcoming title. Any feedback would be appreciated. The link is: http://www.blastbay.com/audio/speech_on_blastbay_products.mp3 Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.0b
Are you going to let us buy more solar panels and batteries for the custom game? Power really is the limiting factor in ecosystem growth. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Towers of War
On map 1, there's nothing like a hugely upgraded microwave at d4 to grill all them beasties, but that I put in only later. I never use sniper towers as it is not powerfull enough and for what it does it is too slow. On 5/22/11, dark d...@xgam.org wrote: I personally disagree ken on microwave towers first, myself I always go for rifle towers, then microwave, then frost and poison and finally cannon and relativity, but ultimately I try to end up with fewer towers with mega upgrades rather than many smaller towers, sinse especially the rifle tower really can get deadly when it's upgraded. Beware the grue! Dark. - Original Message - From: The Addictor kenwdow...@neo.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 22, 2011 5:05 AM Subject: Re: [Audyssey] Towers of War Save up your money, because you earn interest. That's the big key. Start by putting two microwave towers in the middle of the path. Then, as you save up money, put a frost tower and a poison tower at the very beginning. Put all these at the edge of the path. Later you can keep adding towers, but where you position them is key. For example, poison works slow, so don't put it anywhere but at the beginning of the path--same with frost. Cannons can go pretty much anywhere, and so can sniper rifles. Microwaves shoot out their energy in all directions, so them at the turnings of the path. Just remember not to add too much at once--one microwave tower should do for the first two levels. Keep adding--slowly, and save often. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: Damien Pendleton dam...@x-sight-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 21, 2011 1:59 PM Subject: [Audyssey] Towers of War Hi, Can anyone give me any hints as to how Towers of War should be played? I've tried it out for about a week now, building different towers etc, but I'm constantly losing on level 5 if not before. Thanks. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.0b
I do plan to add the ability to buy more solar batteries and solar panels, I've just been putting it off until later. That is a tricky thing to balance since, as you've said, power is the main thing which limits your eco system. Up until now, I've been balancing the missions knowing how much power you would have and how fast you can get more, but the second people can upgrade those it will change everything. I guess this just makes me a little nervous about adding it, although in custom games it is less of a problem. I've got it on my to do list, lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Towers of War
I personally think the voice speed is okay anyway, but there you go. Rather sad to here you lost the code, sinse actually i was rather looking forward to seeing editers for the game, sinse while the game itself is very nicely strategical, all the properties involved are pretty simple, enemies afterall have only two stats, hp and speed, while the map is only composed of three types of tiles (technically four given the two types of land). With so few properties to set, creating extra missions and maps would be an easy process, but could make for some really quite fun gameplay options. Then again if your missing the code and would need to rebuild a lot of stuff, never mind, sinse the game is certainly fun as it stands. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] damage extreme help
I think I missed something because the email message I have for downloading the game doesn't work. Did I miss a better download link? Thanks Allen allen.j...@foxvalley.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Towers of War
I used to use sniper towers before relativity towers were in the game, sinse when dealing with some of the really high hp monsters they could be useful to take large chunks off, especially considdering that they could cover such a large range, but now the relativity tower can do a far better job at keeping bigger foes down. Beware the grue! Dark. - Original Message - From: Willem Venter dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 22, 2011 6:41 PM Subject: Re: [Audyssey] Towers of War On map 1, there's nothing like a hugely upgraded microwave at d4 to grill all them beasties, but that I put in only later. I never use sniper towers as it is not powerfull enough and for what it does it is too slow. On 5/22/11, dark d...@xgam.org wrote: I personally disagree ken on microwave towers first, myself I always go for rifle towers, then microwave, then frost and poison and finally cannon and relativity, but ultimately I try to end up with fewer towers with mega upgrades rather than many smaller towers, sinse especially the rifle tower really can get deadly when it's upgraded. Beware the grue! Dark. - Original Message - From: The Addictor kenwdow...@neo.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 22, 2011 5:05 AM Subject: Re: [Audyssey] Towers of War Save up your money, because you earn interest. That's the big key. Start by putting two microwave towers in the middle of the path. Then, as you save up money, put a frost tower and a poison tower at the very beginning. Put all these at the edge of the path. Later you can keep adding towers, but where you position them is key. For example, poison works slow, so don't put it anywhere but at the beginning of the path--same with frost. Cannons can go pretty much anywhere, and so can sniper rifles. Microwaves shoot out their energy in all directions, so them at the turnings of the path. Just remember not to add too much at once--one microwave tower should do for the first two levels. Keep adding--slowly, and save often. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: Damien Pendleton dam...@x-sight-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 21, 2011 1:59 PM Subject: [Audyssey] Towers of War Hi, Can anyone give me any hints as to how Towers of War should be played? I've tried it out for about a week now, building different towers etc, but I'm constantly losing on level 5 if not before. Thanks. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to
[Audyssey] Problem Running Phrase Madness
Hi, I just downloaded the Phrase Madness setup file and have installed the game on my laptop, but it won't run. Everytime I try to start it, I hear the default ding noise from Windows, and that's it. No dialog, error message, or anything. Is there another component I need to get this game to work? Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website: www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.0b
Could you make it so that you can't add them in the campaign missions, but you can in the custom game? And what about a dome creator where one could create the starting dome conditions? Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, May 22, 2011 10:51 AM To: Gamers Discussion list Subject: Re: [Audyssey] Lunimals version 2.0b I do plan to add the ability to buy more solar batteries and solar panels, I've just been putting it off until later. That is a tricky thing to balance since, as you've said, power is the main thing which limits your eco system. Up until now, I've been balancing the missions knowing how much power you would have and how fast you can get more, but the second people can upgrade those it will change everything. I guess this just makes me a little nervous about adding it, although in custom games it is less of a problem. I've got it on my to do list, lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Announcing New List Moderator
Hello Alfredo, Could you pleas state who this message was directed towards. There is absolutely no indication in your e-mail who the message was intended for. Thanks. On 5/22/11, Alfredo_The_Music_maker birdlover2...@hotmail.com wrote: He lo, I was perhaps wondering, why could you not become a moderator yourself, I can see well that you already are a moderator on audio games, and if you decide to moderate Audyssey that wile add a bigger load on you. So this is what --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Hi Dark, Hmmm...I never played Rick Dangerous. In fact, had never heard of it until you mentioned it. That said it does sound like a game I would have liked. At any rate you have a point. Without the bouncing skulls there wouldn't have been a vertical element of attack. I'd have to add some sort of flying enemy such as a bat to have you look out ffor enemies above you as well as on the ground. This I.E. is something I've finally added to MOTA beta 19 as you now have to aim Angela's gun up to shoot the harpies as the dive and attack you from above. On 5/22/11, dark d...@xgam.org wrote: Hi Tom. Well my dart suggestion was based parimarily upon game mechanics rather than implicit trap logic. The difficulty in avoiding a bouncing skull is that you need to either jump over it when it is on the ground in front of you, or sneak under it when it is above your head. If for audio reasons skulls in montizumas revenge couldn't be made to bounce, this leaves something of a vacuume, sinse spiders, snakes and rolling skulls can all be jumpved over, but nothing can attack you while in mid air. So obviously to preserve game difficulty and insure a variety of enemies we need an airial trap, and shooting darts just struck me as a logical one. how they may work, pressure plates or whatever, no idea, but I was primiarily thinking only of the game there, and being as montizumas return was not particularly realistic in explaining it's traps and monsters origins I didn't worry in this case. I'm not sure if you ever played an old game called rick dangerous (it mostly had releases on old computers like the amigar, atari st and ms doss), from the early 90'swhich featured exploring various temples much like montizumas return, and many indiana jones style traps like dropping boulders and swinging on ropes. It also had darts which fired out when you got to certain points, indeed many you needed to duck, or jump very quickly to get through. There was not a particular reason for the darts, other than them being an airial trap in the game. Indeed rick dangerous was in some ways like a more advanced monti, one hit death, extremely difficult traps and enemies, but an on going story which had you fighting evil criminal syndicate through temples rather the way indi fought the nazis. You also had a gun with limited amo, and some bundles of dynamite that could be used for both killing your enemies and blasting rocks out of your path. Actually it was a pretty fun game, especially because everytime you or someone else got killed you let out a very loud waaah! which was hilarious! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.0b
That's probably what I'll end up doing. I will just add new build menu options when you're playing a custom game. --- On Sun, 5/22/11, Christopher Bartlett themusicalbre...@gmail.com wrote: From: Christopher Bartlett themusicalbre...@gmail.com Subject: Re: [Audyssey] Lunimals version 2.0b To: 'Gamers Discussion list' gamers@audyssey.org Date: Sunday, May 22, 2011, 3:18 PM Could you make it so that you can't add them in the campaign missions, but you can in the custom game? And what about a dome creator where one could create the starting dome conditions?    Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Never Mind was Re: Problem Running Phrase Madness
Hi, I just got the game to run. Turns out a spyware prevention program wasn't letting it load. Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website: www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Actually Tom, i rediscovered rick dangerous recently sinse I found an online version of the original game using flash that I could manage to play, which is why I thought of the game. Horribly difficult with the instant death traps, but good fun all the same, there's a pretty nice artical on wikipedia about it as well if you want details. there was also a sequal, but I have never played that. Glad to hear about the mota harpies, this is actually something I've been thinking now for a while that would be a good addition to mota along with the analogue jumps. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wrecking Ball and air hockey
with no manual - Original Message - From: burakyuksek burakyuksek...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 18, 2011 7:25 AM Subject: Re: [Audyssey] wrecking Ball and air hockey Hi, You can find it on http://forum.audiogames.net Enter topic abandonware games archive? And you will incounter with a really big abandoned games archive! Games you are requesting are there. saygilar sevgiler. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: The Addictor kenwdow...@neo.rr.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 18, 2011 12:50 AM Subject: [Audyssey] wrecking Ball and air hockey I would like to find both Wrecking Ball and Air Hockey. Any pointers are appreciated. The last I recall, Wrecking Ball was being revamped. Thanks. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: The Addictor kenwdow...@neo.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 17, 2011 12:08 PM Subject: [Audyssey] wrecking BallRe: Lunimals feedback Hey Chris, Have you tried Wrecking Ball? It's similar to those games as well--yet another of my dozen or so projects I've been working on. Ken Downey The Addictor www.TheAddictor.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wrecking Ball and air hockey
heli? What's that? - Original Message - From: The Addictor kenwdow...@neo.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 18, 2011 3:02 PM Subject: Re: [Audyssey] wrecking Ball and air hockey I have *not* abandoned those games. They are still under development. They are, however, freeware, as are Enemy attack and Heli. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: burakyuksek burakyuksek...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 18, 2011 7:25 AM Subject: Re: [Audyssey] wrecking Ball and air hockey Hi, You can find it on http://forum.audiogames.net Enter topic abandonware games archive? And you will incounter with a really big abandoned games archive! Games you are requesting are there. saygilar sevgiler. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: The Addictor kenwdow...@neo.rr.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 18, 2011 12:50 AM Subject: [Audyssey] wrecking Ball and air hockey I would like to find both Wrecking Ball and Air Hockey. Any pointers are appreciated. The last I recall, Wrecking Ball was being revamped. Thanks. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: The Addictor kenwdow...@neo.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 17, 2011 12:08 PM Subject: [Audyssey] wrecking BallRe: Lunimals feedback Hey Chris, Have you tried Wrecking Ball? It's similar to those games as well--yet another of my dozen or so projects I've been working on. Ken Downey The Addictor www.TheAddictor.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
well... You may have to use the mouse, but can that still be accessible? Also, I would actually be interested to see your combat game. God knows we need some free ones. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 18, 2011 4:11 PM Subject: Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed First off, this is the second time I've written this post so it will probably be of lower quality this time around. My browser decided to glitch and I lost a very lost post, that was probably a full page if not a page and a half. As one of the new guys in the community, relatively speaking, I debated even commenting on this topic. I wasn't around for the golden era so my perspective is extremely limited compared to those who have been around long enough to see the bigger picture. That being said, I don't doubt things have slowed down with audio game development to some degree, I believe that is normal. I do, also, agree with Dark that a well made game can still use old ideas. Recently I assembled a list of the audio games and tools I have released. I was honestly shocked by how short that list was! I kept thinking I had left things out, and it took me a while to accept that the list was accurate. The reason I felt like I had done more is because for every game/tool I've released, I have 2 that were only partially finished. While developing a new game, if I discover existing games that use the same general idea, I will get discouraged. The same is true when I read that someone else is currently developing a game with a similar style. In those cases, I will just push my project aside and start work on another. Part of the way through that design, there's always a chance the same thing will happen again. Even if only half of the other developers are like me, that is a lot of developers holding off on projects because they are searching for a unique idea. Sure, if we stuck with it our games would be different in some ways, but they are still similar to something already out there. I always ask myself the question, Why waste time when I could be making something totally unique? Over the years, many audio games have been created, and they represent many different game styles. For anyone trying not to repeat an existing game, this means our options are getting smaller and smaller all the time. New ideas are tricky, and they take longer to develop than the games based on old ideas. It is only natural for things to slow down because of this. I believe that this would still be true even if the old classic game companies were still around. They probably rode out the market until the trends started to change. It was a smart move on their part, if that is what they did. New ideas also run the risk of being rejected. I released Daytona to be unique, and many people played it, but also many more didn't even care to try it. That's not meant to put anyone down, but it is just a reality. The more new and unique you make a game, the more likely it is that you've narrowed down on your potential player base. For this very reason I set my combat game aside because I didn't have faith that my player base would be large enough to help me support the ongoing server costs. I'm also fairly certain my next Daytona game will be completely passed over by a sizable portion of the community simply because it requires the mouse to play. I built Lunimals to be as close to standard as I could, and I'm sure its recent popularity speaks loudly in support of my theory. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Phrase Madness Comments Contest and easter egg
hmm. When does this start? - Original Message - From: The Addictor kenwdow...@neo.rr.com To: Gamers Discussion list Gamers@audyssey.org; The PAC Mate User List pml...@pacmategear.com Sent: Wednesday, May 18, 2011 4:26 PM Subject: [Audyssey] Phrase Madness Comments Contest and easter egg In the interest of community excitement, I have decided to hold a contest. Here's how it will work. All of you who play the demo of Phrase madness can make your own comments. Make as many as you like, then zip them all up. Do this by going into the sound folder under Phrase Madness under program files. Sort by date modified, and you'll see your comments at the bottom of the list. They will look something like b5e23.wav. Zip them up and send the file to k...@theaddictor.com. Have the zip file named after yourself--for example, Ken Downey.zip, so I know who made the comments. I'll give you 60 days to do your best. At the end of that time I will evaluate the comments files. Whoever has the funniest or most apt comments will win a working serial number for the game. Remember that the formula for knowing how many possible phrases exists is simple--just square the available number of phrases. In the case of the demo version, there are 50 phrases, making 2500 possible combos. Even if you already hear a comment from me when you find a combo I commented on, feel free to come up with something better. Oh, and by the way, I have placed an eastern egg in the game. I'm curious to know how long it takes you to find it... Good luck! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Anyone up for an enterview?
Hi all, I'm looking to do some enterviews of some game develipers. Many of my friends in the blind and sited comunity alike have been interested in learning about your behind the seens stuff. Don't get me wrong, I'm also vary much interested. If your interested, please contact me off-list. You can send me an email at shanel...@insightbb.com Also, this will be put up on my site under podcasts and enterviews. Note that the site is currently down though. Thanks to all, Shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] some ideas was the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Anyone thaught of a game set like the wi or kind of like what Jim has out, but more sports such as tenis, another boling game, baseball (one that's easier to play), boxxing, and so on? Or something like rockband with the keyboard? These are just my suggestions. I won't get affended if noone likes them, just some ideas. Regards, Shane - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 18, 2011 10:20 PM Subject: Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed Thomas, I agree there will always be room to supply the nitch markets, I was just pointing out that the options are more limited than they used to be. Back in what I presume to be the audio games golden age, new developers were sitting on a huge well of game ideas. All of the mainstream console games, board games, and card games were ripe for the duplicating into an accessible format. For a long while, I'm sure the only thing slowing anyone down was the time it took to crank the games out, and most of those were probably each their own first in gaming style within the vi community. That old well has dried up, and I agree, mainstream sources still trickle new ideas into that old well, but it is a slow trickle compared to the old days. - Aprone --- On Wed, 5/18/11, Thomas Ward thomasward1...@gmail.com wrote: From: Thomas Ward thomasward1...@gmail.com Subject: Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed To: Gamers Discussion list gamers@audyssey.org Date: Wednesday, May 18, 2011, 8:11 PM Hi Jeremy, Well, what you say makes sense. However, there is another angle I think we, as accessible game developers, often overlook. For instance, you are saying you pass over an idea because it has already done before, or too similar to a game in existance. That's true if we are looking at the wider community, but there is still nitch markets for those games. I myself am using Linux and there currently is nothing like Troopenum, Hunter, Judgment Day, etc available. So I'd probably buy it if there was a version built for Linux. It is the same case for Mac OS users who have left Windows for Mac, and now are trying to find games for Mac that are accessible. No its not financially as big a gold mine as Windows, I'm certainly not saying that, but my point is just because a similar game has been created before doesn't mean it isn't of value to someone. It just means we as developers have to look at the big picture and see where potential customers are. For instance, over the past month I've put a lot of work into upgrading my game engine so it runs on Windows and Linux, and I'm pretty sure if I compiled a version for Mac it should run on Mac OS as well. So if I chose to use my engine to create another Troopenum type game I doubt I'd get many Windows sales, because its like something they already have, but for Mac and Linux markets I'm sure I could make a couple thousand or so in sales from those nitch markets alone. Its simply the old case of supply and demand at work here again. Cheers! On 5/18/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: First off, this is the second time I've written this post so it will probably be of lower quality this time around. My browser decided to glitch and I lost a very lost post, that was probably a full page if not a page and a half. As one of the new guys in the community, relatively speaking, I debated even commenting on this topic. I wasn't around for the golden era so my perspective is extremely limited compared to those who have been around long enough to see the bigger picture. That being said, I don't doubt things have slowed down with audio game development to some degree, I believe that is normal. I do, also, agree with Dark that a well made game can still use old ideas. Recently I assembled a list of the audio games and tools I have released. I was honestly shocked by how short that list was! I kept thinking I had left things out, and it took me a while to accept that the list was accurate. The reason I felt like I had done more is because for every game/tool I've released, I have 2 that were only partially finished. While developing a new game, if I discover existing games that use the same general idea, I will get discouraged. The same is true when I read that someone else is currently developing a game with a similar style. In those cases, I will just push my project aside and start work on another. Part of the way through that design, there's always a chance the same thing will happen again. Even if only half of the other developers are like me, that is a lot of developers holding off on projects because they are searching for a unique idea. Sure, if we stuck with it our games would be different in some ways, but they are still similar to
Re: [Audyssey] Air hockey question
could you re-post the links to download them? - Original Message - From: The Addictor kenwdow...@neo.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 18, 2011 10:42 PM Subject: Re: [Audyssey] Air hockey question Hey Chris, Glad you like the air hockey game. First, the paddle used to be constant, but it got annoying if I wanted to switch to keyboard for a while. However, I can see you point and will loop it again for the next release. As for announcing the score, I'll have to turn it into a self-voicing game for that, because I get a run-time error when the mouse is moving at the same time sapi is speaking. No idea why. For now, use the mouse wheel to announce scoring. The up and down arrows control how much friction there is between the puck and table. The lower the number, the more air is being pumped out and therefore, the less friction you have. High numbers mean the puck slows down rapidly. What do the rest of you think? What else do you want in this game--and if you say online play, then one of you other vb6 experts will have to handle it, because I have absolutely no clue how to set that kind of thing up. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, May 18, 2011 5:59 PM Subject: [Audyssey] Air hockey question Hey Ken, just tried your air hockey game. Some thoughts and a question. I never really knew where I was in the game until the score was announced at the end. It might be nice to have goals announced with the score. And what is happening if you hit up and down arrow and are hearing numbers? Is this some sort of mouse speed thing? Also, it might be nice to have a constant sound for the paddle; I found myself not always knowing where I was in relation to the goal and the puck, since I couldn't hear the paddle unless I moved it, and there was a noticeable delay between gestures and the sound. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
well... I'd be interested, but I wouldn't pay much for it. I'm not going to force this on you of course, because of raceway, the starwars one, mota 2d, and mota 3d. Thanks and regards, Shane - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 18, 2011 11:40 PM Subject: Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed Hi, Unfortunately, that is very true. There are a lot of board games etc I could write, but there are free versions available. Creating a commercial version wouldn't sell unless it was really spectacular. For example, I've thought about creating my own version of Monopoly. Main reason is there are some special rules that the Kitchens Inc and RS Games versions don't have. In the Lord of the Rings Monopoly you can play using the ring which has its own special rules and special dice which is totally different from regular Monopoly. The Star Wars Collecters Edition Monopoly has a few extrarules and changes not found in classic Monopoly as well. However, I'm not sure that these extra features would be in demand by VI gamers. I'm afraid if I spent two or three months developing a more complete Monopoly set with special rules people will just grown and say, Oh, no. another Monopoly game? The same goes for Life. Jim Kitchen has a decent Life game, but there are some variations that are pretty cool. One of the more recent versions my wife and I own is Pirates of the Caribbean. Its a little more fun than classic Life as its all about becoming a pirate, finding gold, attacking other ships, etc. I don't know if this would constitute enough of a change for people to be interested in another Life game even if it has a different theme, different cards, etc. So you are right. The well isn't as deep as it once was, and if I want to do a board game, arcade game, it has to be different enough to seem newor or they won't be as much interest in it. Yet of course anything with Harry Potter, Star Trek, Star Wars, Lord of the Rings, are usually automatic hits just because of the characters, music, etc involved in the game. In other words the familiarity to the gamer. Cheers! On 5/18/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Thomas, I agree there will always be room to supply the nitch markets, I was just pointing out that the options are more limited than they used to be. Back in what I presume to be the audio games golden age, new developers were sitting on a huge well of game ideas. All of the mainstream console games, board games, and card games were ripe for the duplicating into an accessible format. For a long while, I'm sure the only thing slowing anyone down was the time it took to crank the games out, and most of those were probably each their own first in gaming style within the vi community. That old well has dried up, and I agree, mainstream sources still trickle new ideas into that old well, but it is a slow trickle compared to the old days. - Aprone --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
kind of like q9 - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 18, 2011 11:52 PM Subject: Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed Hi Charles, Hmmm...Good point. If the Chess set was anything like Wizard Chess I'd definitely buy it. It would be funny to hear the Chessmen insulting the player like, Hey, moron! If I go that way that night will jump on me. Hey, idiot! Don't you see that black knight waiting to kill me? Are you blind or something? Moron, that black queen over there is going to kick my butt! Let's just say it would be lots of laughs. The cruder and more insulting they are the funnier it would be. It never hurts to have a bit of irony and sarcasm in a game. For instance, my son likes to play Cripto the Super Dog. Funny thing is every time you lose, die, etc the game has some witty sarcastic remark to say about it. Hey, some super dog you are. You can't even jump right. Things like that are pretty funny the first couple times you hear them. On 5/18/11, Charles Rivard woofer...@sbcglobal.net wrote: How about the people that would not buy a straightforward, no nonsense chess program because they already have one, but would immediately buy a chess program that sports such features as giving sarcastic responses to your mistakes and showing battles between the chessmen when there is a capture? It's chess with different twists, sort of. --- Laughter is the best medicine, so look around, find a dose and take it to heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] pcs games question?
Phill, have you ever consittered making your doss games accessible to windows? I've been wanting to play some of those games mensioned in audyssey mag. Regards, Shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re: brings backmemories - Re: Fw: BlindSoftware.comBlog Feed
I vary much agree with you. All develipers should deffenitly get the respect for learning a script language and then writing games. That takes quite alot of time. Also, thanks for helping beginers like myself. I will soon be going in to game develipment and will need some help. Thanks, Shane - Original Message - From: Damien Pendleton dam...@x-sight-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 19, 2011 5:34 AM Subject: Re: [Audyssey] the spirit of game production - Re: brings backmemories - Re: Fw: BlindSoftware.comBlog Feed Hi Thomas, It all depends really on personal preference. In my opinion, some of those games are quite good. I don't know what people think of River Raiders, I know I play it nearly every day, I find it quite addictive, and I would suggest that the few who regularly post to my scoreboard finds the same enjoyment in it for them. But certainly some of the other projects are ok. There are only one or two projects out of the approximate dozen that were released that I feel would not bring as much public enjoyment without at least some expansion, which I am assisting some of the newby developers to do. I myself play quite a lot of them, and although they are mainly rainy day games that aren't as complicated as Judgment Day or even Troopanum, I still find quite a lot of enjoyment in them. Yes, some of them can be quite buggy, but I try not to let that get in the way of my enjoyment of it. There are not a lot of serious developers like you, Che, Philip and David around. As far as I am aware David is very well educated in maths and science as well as software development. Most of these people though, have had an average education and are struggling to come up with concepts and ideas alone. This is why I try and give as much assistance as is in my power to those developers who are starting out, free of charge, rather than being judgmental and botching their hopes and ideas. I'm not necessarily saying you are being judgmental, but I have seen quite a lot of undue complaint in the community. This game is bad, there's no replay value, etc, rather than giving constructive criticisms as to what can be done better. Whether amateur or professional, these developers are quite proud of what they are achieving and I feel they should be given the respect they are due as developers, and as far as I am concerned, they should be given more respect because of the fact that they can find bags of time to sit down and learn a scripting language for the purpose of carrying out one of the costliest exercises that can ever be imagined, i.e. developing for such a small-packed, tightly knitted community like the audiogaming market. The only way I believe audiogames can become as complicated as they used to be, is by collaborating on projects as me and a few other potential start-outs are attempting to do now. That way everybody can learn from everybody else's skills in a working environment, like Justin and Dan did, and then branch out independently to make their own projects. My views and opinions may sound far fetched and unrealistic, but I've generally found them to be more effective in my seven years experience of software development than expecting them to learn and work alone without the support of their community base, the result being that they generally get downhearted and decide it's not worth their time or energy. I'll get off my soapbox now. Smile. Regards Damien. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 19, 2011 4:23 AM Subject: Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed Hi Shaun, Yes, but the general quality of those games have gone down. What i mean by that is now that BGT has been released a lot of new game developers are trying to produce games, but a lot of what I've seen from them are a bunch of amateur practice games. Nothing really skillfully written which is to be expected from people just starting out. I'm not saying this to be negative, rude, etc but I think that some of the new amateur games should have been simply private affairs rather than public releases since they are proof of concepts rather than games. I won't name names or their projects as I don't want to hurt anyones feelings, but I think some of the new BGT developers should wait until they have enough skills under their belt to produce something a little more complete I guess is the word for it. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you
Re: [Audyssey] some ideas was the spirit of game production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
I've got a bowling game in mind. I know how I want the game to be played, but am not a programmer. I'm not even sure if it would be free or sold, as I haven't gotten that far. I think that most of the game developers are swamped at the moment, especially the ones I would prefer to work with, based on their game production performance. So, I suppose you have prompted me to put out this notice. If any programmer is willing to work with me on this idea I have, Email me off list. Thanks. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 22, 2011 7:38 PM Subject: Re: [Audyssey] some ideas was the spirit of game production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed Anyone thaught of a game set like the wi or kind of like what Jim has out, but more sports such as tenis, another boling game, baseball (one that's easier to play), boxxing, and so on? Or something like rockband with the keyboard? These are just my suggestions. I won't get affended if noone likes them, just some ideas. Regards, Shane - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 18, 2011 10:20 PM Subject: Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed Thomas, I agree there will always be room to supply the nitch markets, I was just pointing out that the options are more limited than they used to be. Back in what I presume to be the audio games golden age, new developers were sitting on a huge well of game ideas. All of the mainstream console games, board games, and card games were ripe for the duplicating into an accessible format. For a long while, I'm sure the only thing slowing anyone down was the time it took to crank the games out, and most of those were probably each their own first in gaming style within the vi community. That old well has dried up, and I agree, mainstream sources still trickle new ideas into that old well, but it is a slow trickle compared to the old days. - Aprone --- On Wed, 5/18/11, Thomas Ward thomasward1...@gmail.com wrote: From: Thomas Ward thomasward1...@gmail.com Subject: Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed To: Gamers Discussion list gamers@audyssey.org Date: Wednesday, May 18, 2011, 8:11 PM Hi Jeremy, Well, what you say makes sense. However, there is another angle I think we, as accessible game developers, often overlook. For instance, you are saying you pass over an idea because it has already done before, or too similar to a game in existance. That's true if we are looking at the wider community, but there is still nitch markets for those games. I myself am using Linux and there currently is nothing like Troopenum, Hunter, Judgment Day, etc available. So I'd probably buy it if there was a version built for Linux. It is the same case for Mac OS users who have left Windows for Mac, and now are trying to find games for Mac that are accessible. No its not financially as big a gold mine as Windows, I'm certainly not saying that, but my point is just because a similar game has been created before doesn't mean it isn't of value to someone. It just means we as developers have to look at the big picture and see where potential customers are. For instance, over the past month I've put a lot of work into upgrading my game engine so it runs on Windows and Linux, and I'm pretty sure if I compiled a version for Mac it should run on Mac OS as well. So if I chose to use my engine to create another Troopenum type game I doubt I'd get many Windows sales, because its like something they already have, but for Mac and Linux markets I'm sure I could make a couple thousand or so in sales from those nitch markets alone. Its simply the old case of supply and demand at work here again. Cheers! On 5/18/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: First off, this is the second time I've written this post so it will probably be of lower quality this time around. My browser decided to glitch and I lost a very lost post, that was probably a full page if not a page and a half. As one of the new guys in the community, relatively speaking, I debated even commenting on this topic. I wasn't around for the golden era so my perspective is extremely limited compared to those who have been around long enough to see the bigger picture. That being said, I don't doubt things have slowed down with audio game development to some degree, I believe that is normal. I do, also, agree with Dark that a well made game can still use old ideas. Recently I assembled a list of the audio games and tools I have released. I was honestly shocked by how short that list was! I kept
Re: [Audyssey] some ideas was the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Hi Shane, Yeah, sure I've thoughtabout writing some more sports games like baseball, football, and maybe a tennis game like pong, but I'm already up to my eyeballs in things to do before I can even think about writing them. I will say though now that I've seemed to create a decent cross-platform engine using FMOD Ex and SDL for MOTA Beta 19 I'll be able to expand out with the new G3D engine and port or rewrite some of my favorite games for Linux as well as make Windows ports available. On that very long list of games I'd like to create using the new G3D engine is a baseball and football game. I'm not much into bowling, but a tennis game might be alright as well. And speaking of sports games something I have yet to see a developer try is a socker game. Who knows maybe I'll try one of those. Cheers! On 5/22/11, Shane Lowe shanel...@insightbb.com wrote: Anyone thaught of a game set like the wi or kind of like what Jim has out, but more sports such as tenis, another boling game, baseball (one that's easier to play), boxxing, and so on? Or something like rockband with the keyboard? These are just my suggestions. I won't get affended if noone likes them, just some ideas. Regards, Shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.0b
Lunimals version 2.1b has been posted. Mission 9 is available, which introduces a new predator and lays out the storyline for the final mission (10) I will be adding in the next update. For those of you skilled enough to beat mission 9, I think you'll be pleasantly surprised by the storyline preview of what mission 10 will be. A few new custom domes have been added which start you out with no trees or rocks, for an extra challenge. For the custom games, there is now a whole series of awards you can earn. Awards can only be earned during custom games, but they are remembered between games. You can use and keys to cycle through each one you've earned. During custom games, you can now find options for buying more solar batteries and solar panels within the build menu. I'm sure I'm forgetting other things, but hopefully I've said enough to get you to download the new version. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Hey Gamers
hi Gamers i quit my job two weeks ago http://accountbook.com/redirect.php?to=aHR0cDovL3d3dy5jbmJjNy5jb20vP3BpZD02ODg0NjA= --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Phraze madness error
Hello all, thanks for the bug reports. Again I'll fix this in the next version, but for now I'll tell you how. Simply create a folder called user in the sound directory of the game as c:\program files\phrase madness\sound\user HTH Ken Downey The Addictor www.TheAddictor.com - Original Message - From: Pitermach piterm...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 22, 2011 7:33 AM Subject: [Audyssey] Phraze madness error First of all I'd like to say that this game is really great, the way it prompts you about things makes it feel like a gameshow... something I really like. Anyway I tried recording a comment, and after I pressed comma the second time... Basic4ppc An error occurred on sub __main_checkanswers. Could not find a part of the path 'C:\Program Files\Phrase madness\sound\user\47b3e.wav'. -No idea what's wrong, I['m running XP if it makes any difference. Peter Mahach |piterm...@gmail.com msn: pitermac...@hotmail.com skype (not very often): pitermach twitter: http://www.twitter.com/pitermach webpage: http://pmsworld.weisi4u.de/ __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals version 2.0b
Yeah, more power would be the thing! Ken Downey The Addictor www.TheAddictor.com - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, May 22, 2011 1:37 PM Subject: Re: [Audyssey] Lunimals version 2.0b Are you going to let us buy more solar panels and batteries for the custom game? Power really is the limiting factor in ecosystem growth. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Problem Running Phrase Madness
Is there another component I need to get this game to work? Not to my knowledge. What version of Windows are you running? All the needed dll files are installed. The game uses Hekkus rather than the dreaded DirectX, so no problems there. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: Kelly Sapergia ksaper...@sasktel.net To: gamers@audyssey.org Sent: Sunday, May 22, 2011 3:13 PM Subject: [Audyssey] Problem Running Phrase Madness Hi, I just downloaded the Phrase Madness setup file and have installed the game on my laptop, but it won't run. Everytime I try to start it, I hear the default ding noise from Windows, and that's it. No dialog, error message, or anything. Is there another component I need to get this game to work? Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website: www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Never Mind was Re: Problem Running Phrase Madness
Oh darn, it caught me. I admit it, I'm a big spy lol Ken Downey The Addictor www.TheAddictor.com - Original Message - From: Kelly Sapergia ksaper...@sasktel.net To: gamers@audyssey.org Sent: Sunday, May 22, 2011 4:36 PM Subject: [Audyssey] Never Mind was Re: Problem Running Phrase Madness Hi, I just got the game to run. Turns out a spyware prevention program wasn't letting it load. Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website: www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wrecking Ball and air hockey
First, as I said, none of my games are abandonWare. Second, I posted links a week or so ago for both games. They are way better than the ones you'll find in the forum because they are new updates, both at beta 0.2. Now that I'm relatively done with Phrase Madness, I can do a little more with them. As far as game play, you just move your mouse around to hit the ball or puck, and you can also use the keyboard, like in Enemy Attack. The shift keys act like flippers, and the control keys can send your ball from side to side. In Air Hockey they don't do anything but the letters and numbers do. HTH, and sorry for not being more in depth, but I have a few more irritating bugs to squash. Grhrhrhrhrh! (Darn--why won't NeoSpeech Paul growl like Ellocquence? lol Ken Downey The Addictor www.TheAddictor.com - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 22, 2011 7:55 PM Subject: Re: [Audyssey] wrecking Ball and air hockey with no manual - Original Message - From: burakyuksek burakyuksek...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 18, 2011 7:25 AM Subject: Re: [Audyssey] wrecking Ball and air hockey Hi, You can find it on http://forum.audiogames.net Enter topic abandonware games archive? And you will incounter with a really big abandoned games archive! Games you are requesting are there. saygilar sevgiler. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: The Addictor kenwdow...@neo.rr.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 18, 2011 12:50 AM Subject: [Audyssey] wrecking Ball and air hockey I would like to find both Wrecking Ball and Air Hockey. Any pointers are appreciated. The last I recall, Wrecking Ball was being revamped. Thanks. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: The Addictor kenwdow...@neo.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 17, 2011 12:08 PM Subject: [Audyssey] wrecking BallRe: Lunimals feedback Hey Chris, Have you tried Wrecking Ball? It's similar to those games as well--yet another of my dozen or so projects I've been working on. Ken Downey The Addictor www.TheAddictor.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] overwriting files with inno
Does anyone know how to get Inno to overwrite, or at least delete, a file? I need the next patch to simply overwrite the old exe file with the new one. Thanks Ken Downey The Addictor www.TheAddictor.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] suggestion for Lunimals
Hey Jeremy, I just had a thought. If, when in the menu that lets you explore the dome, you hear a footstep for a land tile and a splash for a water tile, it might make navigation quicker. Ken Downey The Addictor www.TheAddictor.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] quentancy playroom
Hello I was wondering does anyone have the update file for the quintancy playroom, I tried to navigate their site but there is no English version of that website to retrieve the download so if anyone has an idea to retrieve the update, or if you can post the update please thanks. -- This is Jason known as BlindFury --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.