Re: [Audyssey] General Gaming Info

2011-07-30 Thread Thomas Ward
Hi Brian,

Right. I think they will be complex and stimulating enough for your
study. Especially, if the player in question plays using audio only. I
just merely wanted to point out though that not all VI gamers rely on
the audio environment itself for input. There is quite a bit of spoken
feedback as well that may or may not be in real time.

Cheers!

On 7/29/11, brian glass brigl...@gmail.com wrote:
 Interesting info, I am getting a clearer picture of how these games are
 played. Soon I hope to spend some time playing through some of them myself
 and getting a handle on what is going on. My guess is that although there
 are certain accessibility features as well as a trade-off of reaction time
 and complexity, these games are complex and stimulating enough for my
 purposes. Thanks again for all the great information, this is a new world to
 me, but it represents a very very cool side of gaming that I had no idea
 existed.

 Thanks again,
 Brian

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Re: [Audyssey] General Gaming Info

2011-07-30 Thread Thomas Ward
Hi,

Just a slight correction. The demo for Entombed has 7 floors not 8.

Cheers!

On 7/29/11, dark d...@xgam.org wrote:
 Hi Bryan.

 Given what your looking for, castaways, even though just in developement
 might fit the bill, as might time of conflict.

 Another game, though more rpg than stratogy you might considder is entombed
 from http://www.blind-games.com/

 The game is an audio roguelike rpg involving crawling a dungeon.

 Battles are detailed, there is a lot to explore (even the free version is 8
 floors deep, and the full one goes down 25 massive floors), with 17 player
 races and 20 or so jobs.

 then, each character has two jobs not one, and your party is comprized of
 three characters altogether, with a random dungeon and enemies to get
 through, multiple unique bosses, and a very engaging turn based battle
 system requiring a lot of stratogy.

 I think Entombed is probably the audio game I've spent most time playing
 generally, and certainly you'd get 50 hours out of it, especially if you buy
 the full version (running through the game even once will take probably 5-10
 hours, and then there are all the different random combinations of races
 etc).

 Time of conflict might also be a good one here, as might the audio first
 person adventure game Sarah and the castle of witchcraft and wizarrdry from
 pcs, sinse that has a massive amount of exploration, a very engaging plot
 and characters, and a lot of stuff to do iincluding side quests, battling
 magical creatures and learning spells.

 though more an adventure than an fps you might wish to take a look at
 www.pcsgames.net.

 Beware the grue!

 Dark.


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[Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Milos Przic
   Hi all,
   I miserably lost the game when everything was ok! Luckily, I saved it so I 
can undo my error, but I need your help to work it out.
   I built the ship, I have some 6 knights of 24 people, I have around 150 
meet, 120 bread and some wine, and about 60 vegetables though I can't remember 
everything exactly. The peasants bring the food into the tavern, not onto the 
ship. I close the tavern, they bring the food onto the ship, and start 
starving. I open the tavern to give them to eat, they eat all the rest from the 
storehouse and start dieing one by one.
   What's the problem? How to sale away?
   Best!
  Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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[Audyssey] Top Speed 3 languages question

2011-07-30 Thread Milos Przic
   Hi all,
   This time the short one. :) Is it somehow possible to make the Top Speed 1 
and the Top Speed 2 language packs compatible with the Top Speed 3, even with 
some time and work involved?
   Best!
  Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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Re: [Audyssey] Possible Bug in Castaways

2011-07-30 Thread Jeremy Kaldobsky
Until I saw your saved game Bill, I hadn't even thought about someone stripping 
every last resource from the map!  Hahaha, clearly your game had been going for 
a long time and you had a lot of stone masons and miners.  When the next 
version releases, you won't be able to actually run completely out of 
resources.  If you use up everything on the map, your people will Very! slowly 
still gather resources, but they will have to wander off of the map to do it.  
It will serve as a punishment, because it will be so much slower, but it will 
at least keep people from being essentially defeated when they can never gain 
more lumber, bricks, or metal, that they may need to finish the mission.

I'll give some thought to your ideas for grouping the buildings.  I'm actually 
in the process of coding hotkeys for assigning jobs.  Enough people have 
brought that up lately, that it has moved to the top of my to-do list, lol.  
You can destroy buildings by selecting them and pressing Delete.  This will 
also work to cancel a new construction that you realize is not what you wanted 
to build.

I think having people drop their current task immediately could have negative 
effects on how the game is played, but I'll keep it in mind.  The Sapi messages 
were originally set up to not interrupt each other, and it was a nightmare 
haha, believe me.

Smarter messages is pretty high up on my to-do list, but I just haven't had 
time yet, and it is a rather time consuming task to do.

When it comes to online play, I am still working on a competitive mode.  It 
will allow players to support their chosen kingdom, working to build it up 
toward victory, while attacking other to beat down the competition.

Lol, I guess they were scrounging around for more 
stone to work with, so never returned for job reassignment.  Not sure how I 
managed to use up all my stone, but my settlement is fairly large, and is 
surrounded by goblins. The thought of running out of resources had crossed my 
mind, but I didn't realize there were hard limits coded in.
 
I can see how limiting resources could come in 
useful in future missions, or maybe in the higher difficulty settings.  If 
limited resources are factored in, messages warning that the resources are 
 becoming harder to find, or the resources are gone, would be extremely 
helpful.
 
Here are a few more suggestions for future 
improvements.  Feel free to take them or leave them:
 
* While the current free-style missions are 
extremely fun, I really enjoyed the story-style 
missions of Lunamals.  These also could help to ease new players 
into learning the game mechanics.
 
* Finding a particular building in a large 
settlement is a bit cludgy with the current interface.  One way to speed 
this up a bit would be to announce the coordinates after the building type 
instead of before it.  You could also provide an alternate control for 
grouping all your buildings by type, maybe in an expandable 
tree-view.
 
* Job assignments can also take a bit of time when 
many different types of jobs are available.  Another possible way 
for quickly assigning jobs would be to allow the player to type in the 
first letter or letters of the job name.
 
* Way to destroy accidentally constructed 
buildings
 
* Way to cause a person to drop what they are doing 
and start on a new task immediately.
 
* Way to prevent SAPI messages from interrupting 
each other.
 
* Smarter message delivery algorithms.  Not 
really sure how this could be improved, but it would be helpful to keep from 
hearing about each individual goblin movement, for example, but to 
hear about further encroachment onto a player's land.
 
* online cooperative and/or competitive 
play
 
Keep up the good work; your games are 
awesome!
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Re: [Audyssey] Possible Bug in Castaways

2011-07-30 Thread Milos Przic

Hi Jeremy,
  And after destroying your own building what happens with it's material?
  Best regards!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: audyssey gamers@audyssey.org; Bill and Kristi Freeman 
bkshfree...@gmail.com

Sent: Saturday, July 30, 2011 10:10 AM
Subject: Re: [Audyssey] Possible Bug in Castaways


Until I saw your saved game Bill, I hadn't even thought about someone 
stripping every last resource from the map! Hahaha, clearly your game had 
been going for a long time and you had a lot of stone masons and miners. 
When the next version releases, you won't be able to actually run completely 
out of resources. If you use up everything on the map, your people will 
Very! slowly still gather resources, but they will have to wander off of the 
map to do it. It will serve as a punishment, because it will be so much 
slower, but it will at least keep people from being essentially defeated 
when they can never gain more lumber, bricks, or metal, that they may need 
to finish the mission.


I'll give some thought to your ideas for grouping the buildings. I'm 
actually in the process of coding hotkeys for assigning jobs. Enough people 
have brought that up lately, that it has moved to the top of my to-do list, 
lol. You can destroy buildings by selecting them and pressing Delete. This 
will also work to cancel a new construction that you realize is not what you 
wanted to build.


I think having people drop their current task immediately could have 
negative effects on how the game is played, but I'll keep it in mind. The 
Sapi messages were originally set up to not interrupt each other, and it was 
a nightmare haha, believe me.


Smarter messages is pretty high up on my to-do list, but I just haven't had 
time yet, and it is a rather time consuming task to do.


When it comes to online play, I am still working on a competitive mode. It 
will allow players to support their chosen kingdom, working to build it up 
toward victory, while attacking other to beat down the competition.


Lol, I guess they were scrounging around for more
stone to work with, so never returned for job reassignment. Not sure how I
managed to use up all my stone, but my settlement is fairly large, and is
surrounded by goblins. The thought of running out of resources had crossed 
my

mind, but I didn't realize there were hard limits coded in.

I can see how limiting resources could come in
useful in future missions, or maybe in the higher difficulty settings. If
limited resources are factored in, messages warning that the resources are
becoming harder to find, or the resources are gone, would be extremely
helpful.

Here are a few more suggestions for future
improvements. Feel free to take them or leave them:

* While the current free-style missions are
extremely fun, I really enjoyed the story-style
missions of Lunamals. These also could help to ease new players
into learning the game mechanics.

* Finding a particular building in a large
settlement is a bit cludgy with the current interface. One way to speed
this up a bit would be to announce the coordinates after the building type
instead of before it. You could also provide an alternate control for
grouping all your buildings by type, maybe in an expandable
tree-view.

* Job assignments can also take a bit of time when
many different types of jobs are available. Another possible way
for quickly assigning jobs would be to allow the player to type in the
first letter or letters of the job name.

* Way to destroy accidentally constructed
buildings

* Way to cause a person to drop what they are doing
and start on a new task immediately.

* Way to prevent SAPI messages from interrupting
each other.

* Smarter message delivery algorithms. Not
really sure how this could be improved, but it would be helpful to keep from
hearing about each individual goblin movement, for example, but to
hear about further encroachment onto a player's land.

* online cooperative and/or competitive
play

Keep up the good work; your games are
awesome!
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Re: [Audyssey] game complexity was, General Gaming Info

2011-07-30 Thread dark

Hi haiden.

Yes, in the original packman you can see all the maze and get an overview of 
what the ghosts are doing.


This turns it much more into a game of reflex and avoidance, eg trying to 
stay away from the areas where ghosts are, or nipping in quickly to get dots 
from another direction.


This is totally different to packman talks, sinse in packman talks you must 
memorize the maze, and also physically run from ghosts while keeping that 
memory in mind.


dynaman is even worse sinse the mazes are not all the same, but randomized.

Beware the grue!

Dark. 



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Re: [Audyssey] General Gaming Info

2011-07-30 Thread dark

Ah yes tom, sorry, i really should've remembered as much ;D.

then again, sinse I bought the game virtually the instant it became 
available after alpha and beta testing, I actually have never played the 
actual demo through.


Beware the grue!

Dark. 



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[Audyssey] castaways revised hot key list

2011-07-30 Thread Phil Vlasak

Hi Jeremy,
Here is a slightly revised hot key list sorted alphabetically.
Game Keys:
Adjust screen reader, Tab.
Adjust SAPI voice speed, Page up, and page down.
Adjust game speed, [ left bracket and ] right bracket.
building open or close, prevents supplies from being brought to it, 
Backspace.

buildings to destroy, or cancel a new construction, Delete.
buildings,Shift D, and F.
invaded by Goblins, Pressing Shift G.
jump you to a particular column on the map, Shift, and a letter.
jump you to a particular row on the map, Shift, and a number.
message edit field, when in multiplayer mode, question key.
message menu, mute, or un mute, messages displayed for different job types, 
Shift ` grauve key.

Messages backlogged, ` grauve key.
messages, display the last 10, The number keys.
Messages, last 30 chat, less and  greater,
messages,before a chat message, an emote action, /e slash e.
move around the map, Arrow keys.
pause and unpause the game, Spacebar.
people's hunger levels, Shift, T.
people hunger condition, G.
people upgrade one with a tome, U.
people who are waiting in your Tavern  to eat, T.
population  people who fit the job type you cycled to, D, and F.
population  through different jobs they can do,A, and S.
population information, V.
population job summary, jumps you to the specific job that the selected 
person has, W.

populationgiving a job summary, E, and R.
raid against the enemy when on War tent, Backspace.
Storage of basic items, C.
Storage of food, Z.
Storage of refined items, X.



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Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread dark

hi Milo.

To build up food for the ship, you need to have enough farms and hun ters to 
make sure your accumulating more food than your actually eating.


Even a large amount of food can be eaten pretty quickly by many people if 
your not producing a surpluss.


Try closing the ship and Looking at your food over time and seeing if the 
amount is going up or down. if it is going up, then you've got surpluss food 
that can be loaded onto the ship.


if going down then yu have a serious problem and your people will eventually 
starve, so you need to increase the amount of food your producing.


Also, make certain you've got plenty of peasants and a cook, sinse otherwise 
people will starve.


As peasants transport barrels and grind flour, once you start food and wine 
making, you'll need to make certain you've got enough peasants to handle the 
extra work.


I'd also recommend sacking your bartender and not letting your people drink 
wine until the ship is loaded, sinse I found unless I did that, people drank 
more wine than I could produce, though certainly it's possible to get a 
surpluss of bread wheat and vedgitables.


For a start, I'd recommend one farmer per farm as a minimum, with extra 
farmers if this isn't enough.


hth.

Beware the grue!

Dark.
- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 30, 2011 8:14 AM
Subject: [Audyssey] Castaways, frustrated with the ship



  Hi all,
  I miserably lost the game when everything was ok! Luckily, I saved it so 
I can undo my error, but I need your help to work it out.
  I built the ship, I have some 6 knights of 24 people, I have around 150 
meet, 120 bread and some wine, and about 60 vegetables though I can't 
remember everything exactly. The peasants bring the food into the tavern, 
not onto the ship. I close the tavern, they bring the food onto the ship, 
and start starving. I open the tavern to give them to eat, they eat all 
the rest from the storehouse and start dieing one by one.

  What's the problem? How to sale away?
  Best!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Bryan Peterson
I've tried having more farmers but they just stand around if all my farms 
already have a farmer harvesting from them.

We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org
To: Milos Przic milos.pr...@gmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, July 30, 2011 4:10 AM
Subject: Re: [Audyssey] Castaways, frustrated with the ship



hi Milo.

To build up food for the ship, you need to have enough farms and hun ters 
to make sure your accumulating more food than your actually eating.


Even a large amount of food can be eaten pretty quickly by many people if 
your not producing a surpluss.


Try closing the ship and Looking at your food over time and seeing if the 
amount is going up or down. if it is going up, then you've got surpluss 
food that can be loaded onto the ship.


if going down then yu have a serious problem and your people will 
eventually starve, so you need to increase the amount of food your 
producing.


Also, make certain you've got plenty of peasants and a cook, sinse 
otherwise people will starve.


As peasants transport barrels and grind flour, once you start food and 
wine making, you'll need to make certain you've got enough peasants to 
handle the extra work.


I'd also recommend sacking your bartender and not letting your people 
drink wine until the ship is loaded, sinse I found unless I did that, 
people drank more wine than I could produce, though certainly it's 
possible to get a surpluss of bread wheat and vedgitables.


For a start, I'd recommend one farmer per farm as a minimum, with extra 
farmers if this isn't enough.


hth.

Beware the grue!

Dark.
- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 30, 2011 8:14 AM
Subject: [Audyssey] Castaways, frustrated with the ship



  Hi all,
  I miserably lost the game when everything was ok! Luckily, I saved it 
so I can undo my error, but I need your help to work it out.
  I built the ship, I have some 6 knights of 24 people, I have around 150 
meet, 120 bread and some wine, and about 60 vegetables though I can't 
remember everything exactly. The peasants bring the food into the tavern, 
not onto the ship. I close the tavern, they bring the food onto the ship, 
and start starving. I open the tavern to give them to eat, they eat all 
the rest from the storehouse and start dieing one by one.

  What's the problem? How to sale away?
  Best!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Thomas Ward
Hi,

That is a good question. For one thing it looks like your vegetable
production is low so you might want to assign a couple of extra
farmers and then start changing everyone else non-essential over to
peasants. Thing here is you need enough food to stock the ship, keep
the tavern running, and enough peasants to stock the ship and the
tavern at the same time. Otherwise your people will starve or the ship
won't get stocked.

HTH


On 7/30/11, Milos Przic milos.pr...@gmail.com wrote:
Hi all,
I miserably lost the game when everything was ok! Luckily, I saved it so
 I can undo my error, but I need your help to work it out.
I built the ship, I have some 6 knights of 24 people, I have around 150
 meet, 120 bread and some wine, and about 60 vegetables though I can't
 remember everything exactly. The peasants bring the food into the tavern,
 not onto the ship. I close the tavern, they bring the food onto the ship,
 and start starving. I open the tavern to give them to eat, they eat all the
 rest from the storehouse and start dieing one by one.
What's the problem? How to sale away?
Best!
   Milos Przic
 msn: milos.pr...@gmail.com
 skype: Milosh-hs


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Re: [Audyssey] General Gaming Info

2011-07-30 Thread Thomas Ward
Hi Dark,

No problem. No harm no fowl. I just thought it might be helpful to
point out the demo only has seven levels not eight, and that for a
demo it is a fairly complete game on its own. Buying the game and
getting all the extra content is icing on the cake.

On 7/30/11, dark d...@xgam.org wrote:
 Ah yes tom, sorry, i really should've remembered as much ;D.

 then again, sinse I bought the game virtually the instant it became
 available after alpha and beta testing, I actually have never played the
 actual demo through.

 Beware the grue!

 Dark.


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Re: [Audyssey] I broke castaways, plus

2011-07-30 Thread Ron Schamerhorn
Hi all

  This is probably a simple question to answer and I most likely should just 
try it out and se.  However I'm doing quite well on my current game.  I'm 
wondering when it comes to mines what type of terrain is best?  This may not 
even matter but I wanted to know before going much further and messing it 
up.

Thanks
Ron 


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Re: [Audyssey] game complexity was, General Gaming Info

2011-07-30 Thread Thomas Ward
Hi,

Right. Classic Packman and Packman Talks are different from a strategy
and reflex point of view.

As Dark has pointed out in the classic 1982 Packman game and modern
remakes you see the entire level as a whole. That gives you something
of an advantage being able to see where all the ghosts are at once and
you can skirt around one of the rings full of ghosts to gobble up some
dots somewhere else until the ghosts vacate that area. When the ghosts
move on, clear the area, you can choose the safest route in the maze
to sneek in and eat the dots in that area. You really have a
tactical/strategic advantage being able to see everything from a
top-down perspective like that.

With Packman Talks you only are aware of the objects in your immediate
area. Perhaps it is a tunnel on your left or several dots ahead, but
you usually have no clue what is around that corner until you turn. By
that time you might just run face first into Pinky and the gang, and
have to blow the area in a hurry, or as they say put an egg in your
shoe and beat it.

I have to agree with Dark the audio game version of Packman in some
ways is more fun and entertaining than the classic mainstream game I
grew up playing in the 80's. There is a sense of mystery and
unexpected challenge in sneeking around the maze hoping you won't just
run into the ghosts on accident. The dot detecter is another nifty
feature as it forces you to hunt for dots where a sighted player could
just see them.

Cheers!





On 7/30/11, dark d...@xgam.org wrote:
 Hi haiden.

 Yes, in the original packman you can see all the maze and get an overview of
 what the ghosts are doing.

 This turns it much more into a game of reflex and avoidance, eg trying to
 stay away from the areas where ghosts are, or nipping in quickly to get dots
 from another direction.

 This is totally different to packman talks, sinse in packman talks you must
 memorize the maze, and also physically run from ghosts while keeping that
 memory in mind.

 dynaman is even worse sinse the mazes are not all the same, but randomized.

 Beware the grue!

 Dark.


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Re: [Audyssey] I broke castaways, plus

2011-07-30 Thread Bryan Peterson

I don't think it matters
We are the Knights who say...Ni!
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 30, 2011 6:20 AM
Subject: Re: [Audyssey] I broke castaways, plus



Hi all

 This is probably a simple question to answer and I most likely should 
just

try it out and se.  However I'm doing quite well on my current game.  I'm
wondering when it comes to mines what type of terrain is best?  This may 
not

even matter but I wanted to know before going much further and messing it
up.

Thanks
Ron


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Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Bryan Peterson
Problem is if you assign more than one farmer with just one farm the new 
farmer just stands around.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Milos Przic milos.pr...@gmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, July 30, 2011 6:05 AM
Subject: Re: [Audyssey] Castaways, frustrated with the ship



Hi,

That is a good question. For one thing it looks like your vegetable
production is low so you might want to assign a couple of extra
farmers and then start changing everyone else non-essential over to
peasants. Thing here is you need enough food to stock the ship, keep
the tavern running, and enough peasants to stock the ship and the
tavern at the same time. Otherwise your people will starve or the ship
won't get stocked.

HTH


On 7/30/11, Milos Przic milos.pr...@gmail.com wrote:

   Hi all,
   I miserably lost the game when everything was ok! Luckily, I saved it 
so

I can undo my error, but I need your help to work it out.
   I built the ship, I have some 6 knights of 24 people, I have around 
150

meet, 120 bread and some wine, and about 60 vegetables though I can't
remember everything exactly. The peasants bring the food into the tavern,
not onto the ship. I close the tavern, they bring the food onto the ship,
and start starving. I open the tavern to give them to eat, they eat all 
the

rest from the storehouse and start dieing one by one.
   What's the problem? How to sale away?
   Best!
  Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Thomas Ward
Hi,

True, but I tend to have a couple of vegetable farms to keep
production of vegetables always constant and to have a large surplus
of them when it comes to building the ship.

Cheers!

On 7/30/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 Problem is if you assign more than one farmer with just one farm the new
 farmer just stands around.
 We are the Knights who say...Ni!

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Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Bryan Peterson
I figured I'd do the same. The one I find hardest to stock though is bread. 
Wine's the easiest since all you have to do is not have a bartender.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 30, 2011 6:35 AM
Subject: Re: [Audyssey] Castaways, frustrated with the ship



Hi,

True, but I tend to have a couple of vegetable farms to keep
production of vegetables always constant and to have a large surplus
of them when it comes to building the ship.

Cheers!

On 7/30/11, Bryan Peterson bpeterson2...@cableone.net wrote:

Problem is if you assign more than one farmer with just one farm the new
farmer just stands around.
We are the Knights who say...Ni!


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Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Thomas Ward
Hi Bryan,

Well, this is where the strategy part of the game comes in. In my last
game I had something like 155 loaves of bread before I started
stocking my ship for the voyage. I only had one wheat farm, one mill,
and one bakery, but I eventually managed to employ two bakers so while
one might run over to the mill to grind the wheat into flower the
other baker  will be actively keeping the baking going. There are also
some extra perks you can select in the options menu to bake more bread
with a single sack of flower if you are really stuck on that part of
the production but I tend to do alright with bread production.

On 7/30/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 I figured I'd do the same. The one I find hardest to stock though is bread.
 Wine's the easiest since all you have to do is not have a bartender.
 We are the Knights who say...Ni!

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Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Bryan Peterson
I've considered that too. Of course first I have to manage to survive until 
the ship again.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 30, 2011 6:52 AM
Subject: Re: [Audyssey] Castaways, frustrated with the ship



Hi Bryan,

Well, this is where the strategy part of the game comes in. In my last
game I had something like 155 loaves of bread before I started
stocking my ship for the voyage. I only had one wheat farm, one mill,
and one bakery, but I eventually managed to employ two bakers so while
one might run over to the mill to grind the wheat into flower the
other baker  will be actively keeping the baking going. There are also
some extra perks you can select in the options menu to bake more bread
with a single sack of flower if you are really stuck on that part of
the production but I tend to do alright with bread production.

On 7/30/11, Bryan Peterson bpeterson2...@cableone.net wrote:
I figured I'd do the same. The one I find hardest to stock though is 
bread.

Wine's the easiest since all you have to do is not have a bartender.
We are the Knights who say...Ni!


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Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread dark
funny, I've regularly found three farms and four farmers can really do the 
business in terms of production.


Beware the grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 30, 2011 11:59 AM
Subject: Re: [Audyssey] Castaways, frustrated with the ship


I've tried having more farmers but they just stand around if all my farms 
already have a farmer harvesting from them.

We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org
To: Milos Przic milos.pr...@gmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, July 30, 2011 4:10 AM
Subject: Re: [Audyssey] Castaways, frustrated with the ship



hi Milo.

To build up food for the ship, you need to have enough farms and hun ters 
to make sure your accumulating more food than your actually eating.


Even a large amount of food can be eaten pretty quickly by many people if 
your not producing a surpluss.


Try closing the ship and Looking at your food over time and seeing if the 
amount is going up or down. if it is going up, then you've got surpluss 
food that can be loaded onto the ship.


if going down then yu have a serious problem and your people will 
eventually starve, so you need to increase the amount of food your 
producing.


Also, make certain you've got plenty of peasants and a cook, sinse 
otherwise people will starve.


As peasants transport barrels and grind flour, once you start food and 
wine making, you'll need to make certain you've got enough peasants to 
handle the extra work.


I'd also recommend sacking your bartender and not letting your people 
drink wine until the ship is loaded, sinse I found unless I did that, 
people drank more wine than I could produce, though certainly it's 
possible to get a surpluss of bread wheat and vedgitables.


For a start, I'd recommend one farmer per farm as a minimum, with extra 
farmers if this isn't enough.


hth.

Beware the grue!

Dark.
- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 30, 2011 8:14 AM
Subject: [Audyssey] Castaways, frustrated with the ship



  Hi all,
  I miserably lost the game when everything was ok! Luckily, I saved it 
so I can undo my error, but I need your help to work it out.
  I built the ship, I have some 6 knights of 24 people, I have around 
150 meet, 120 bread and some wine, and about 60 vegetables though I 
can't remember everything exactly. The peasants bring the food into the 
tavern, not onto the ship. I close the tavern, they bring the food onto 
the ship, and start starving. I open the tavern to give them to eat, 
they eat all the rest from the storehouse and start dieing one by one.

  What's the problem? How to sale away?
  Best!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


__ Information from ESET NOD32 Antivirus, version of virus 
signature database 6335 (20110729) __


The message was checked by ESET NOD32 Antivirus.

http://www.eset.com

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Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Bryan Peterson
Well I had two farmers and anytime one was doing anything the other was 
always just standing around unless I had another farm. And sometimes even 
that didn't take care of the proglem.

We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 30, 2011 7:14 AM
Subject: Re: [Audyssey] Castaways, frustrated with the ship


funny, I've regularly found three farms and four farmers can really do the 
business in terms of production.


Beware the grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 30, 2011 11:59 AM
Subject: Re: [Audyssey] Castaways, frustrated with the ship


I've tried having more farmers but they just stand around if all my farms 
already have a farmer harvesting from them.

We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org
To: Milos Przic milos.pr...@gmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, July 30, 2011 4:10 AM
Subject: Re: [Audyssey] Castaways, frustrated with the ship



hi Milo.

To build up food for the ship, you need to have enough farms and hun 
ters to make sure your accumulating more food than your actually eating.


Even a large amount of food can be eaten pretty quickly by many people 
if your not producing a surpluss.


Try closing the ship and Looking at your food over time and seeing if 
the amount is going up or down. if it is going up, then you've got 
surpluss food that can be loaded onto the ship.


if going down then yu have a serious problem and your people will 
eventually starve, so you need to increase the amount of food your 
producing.


Also, make certain you've got plenty of peasants and a cook, sinse 
otherwise people will starve.


As peasants transport barrels and grind flour, once you start food and 
wine making, you'll need to make certain you've got enough peasants to 
handle the extra work.


I'd also recommend sacking your bartender and not letting your people 
drink wine until the ship is loaded, sinse I found unless I did that, 
people drank more wine than I could produce, though certainly it's 
possible to get a surpluss of bread wheat and vedgitables.


For a start, I'd recommend one farmer per farm as a minimum, with extra 
farmers if this isn't enough.


hth.

Beware the grue!

Dark.
- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 30, 2011 8:14 AM
Subject: [Audyssey] Castaways, frustrated with the ship



  Hi all,
  I miserably lost the game when everything was ok! Luckily, I saved it 
so I can undo my error, but I need your help to work it out.
  I built the ship, I have some 6 knights of 24 people, I have around 
150 meet, 120 bread and some wine, and about 60 vegetables though I 
can't remember everything exactly. The peasants bring the food into the 
tavern, not onto the ship. I close the tavern, they bring the food onto 
the ship, and start starving. I open the tavern to give them to eat, 
they eat all the rest from the storehouse and start dieing one by one.

  What's the problem? How to sale away?
  Best!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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Re: [Audyssey] Possible Bug in Castaways

2011-07-30 Thread Jeremy Kaldobsky
It is simply lost.

 Hi Jeremy,
   And after destroying your own building what happens
 with it's material?
   Best regards!
          Milos Przic
 

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Re: [Audyssey] castaways revised hot key list

2011-07-30 Thread Jeremy Kaldobsky
Thank you sir.

 Hi Jeremy,
 Here is a slightly revised hot key list sorted
 alphabetically.
 Game Keys:
 Adjust screen reader, Tab.
 Adjust SAPI voice speed, Page up, and page down.
 Adjust game speed, [ left bracket and ] right bracket.
 building open or close, prevents supplies from being
 brought to it, Backspace.
 buildings to destroy, or cancel a new construction,
 Delete.
 buildings,Shift D, and F.
 invaded by Goblins, Pressing Shift G.
 jump you to a particular column on the map, Shift, and a
 letter.
 jump you to a particular row on the map, Shift, and a
 number.
 message edit field, when in multiplayer mode, question
 key.
 message menu, mute, or un mute, messages displayed for
 different job types, Shift ` grauve key.
 Messages backlogged, ` grauve key.
 messages, display the last 10, The number keys.
 Messages, last 30 chat, less and  greater,
 messages,before a chat message, an emote action, /e slash
 e.
 move around the map, Arrow keys.
 pause and unpause the game, Spacebar.
 people's hunger levels, Shift, T.
 people hunger condition, G.
 people upgrade one with a tome, U.
 people who are waiting in your Tavern  to eat, T.
 population  people who fit the job type you cycled to,
 D, and F.
 population  through different jobs they can do,A, and
 S.
 population information, V.
 population job summary, jumps you to the specific job that
 the selected person has, W.
 populationgiving a job summary, E, and R.
 raid against the enemy when on War tent, Backspace.
 Storage of basic items, C.
 Storage of food, Z.
 Storage of refined items, X.


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Re: [Audyssey] Possible Bug in Castaways

2011-07-30 Thread Ron Schamerhorn
A bummer that the materials can't be salvaged from wrecking a building.

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Milos Przic milos.pr...@gmail.com; Gamers Discussion list 
gamers@audyssey.org
Sent: Saturday, July 30, 2011 9:35 AM
Subject: Re: [Audyssey] Possible Bug in Castaways


It is simply lost.

 Hi Jeremy,
 And after destroying your own building what happens
 with it's material?
 Best regards!
 Milos Przic


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Re: [Audyssey] I broke castaways, plus

2011-07-30 Thread Jeremy Kaldobsky
A miner work in the rocks just like a stone mason, so you will want to keep 
your mine near rocks.  Treat the mine just like you would treat the quarry.

 Hi all
 
   This is probably a simple question to answer and I
 most likely should just 
 try it out and se.  However I'm doing quite well on my
 current game.  I'm 
 wondering when it comes to mines what type of terrain is
 best?  This may not 
 even matter but I wanted to know before going much further
 and messing it 
 up.
 
 Thanks
 Ron 


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Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Jeremy Kaldobsky
Perhaps Dark is using the green thumb perk, and you are not.  I'm just taking a 
guess, but changing perks can have quite an affect on those kinds of things.

 Well I had two farmers and anytime
 one was doing anything the other was always just standing
 around unless I had another farm. And sometimes even that
 didn't take care of the proglem.
 We are the Knights who say...Ni!


  funny, I've regularly found three farms and four
 farmers can really do the business in terms of production.
  
  Beware the grue!
  
  Dark.
 

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Re: [Audyssey] Possible Bug in Castaways

2011-07-30 Thread Jeremy Kaldobsky
I may change it so that you do reclaim some of the materials, but I'm not 
certain yet.

 A bummer that the materials can't be
 salvaged from wrecking a building.


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Re: [Audyssey] game complexity was, General Gaming Info

2011-07-30 Thread dark

Hi Tom.

As an interesting fact, the later game packmania on the pc actually had some 
of the features of the audio version.


Everything was much larger and in isometric view, so you couldn't see the 
hole maze, in fact you only just saw packman and the tunnels around in four 
directions (you could see what was in the tunnel immediately north or south 
of the one you were in but that was it).


power pills lasted longer, and because you could come across ghosts at any 
time, you had the ability to jump over them,  though on higher levels 
the ghosts could also jump as well, which could be very annoying if one was 
across a wall and came to get you.


But in terms of reduced view and memorization Packmania actually did play a 
litle like packman talks, you even had a litle cumpas at one side of the 
screen showing the direction of the nearest dots.


Beware the grue!


dark. 



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Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread dark
As I said brian, this does seem odd, Aprone has stated that farms produce 
slightly more than one farmer can harvest, thus making extra farmers a first 
recourse, and certainly i've found having a couple of extra farmers a very 
good way of increasing food myself.


Beware the grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 30, 2011 1:30 PM
Subject: Re: [Audyssey] Castaways, frustrated with the ship


Problem is if you assign more than one farmer with just one farm the new 
farmer just stands around.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Milos Przic milos.pr...@gmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, July 30, 2011 6:05 AM
Subject: Re: [Audyssey] Castaways, frustrated with the ship



Hi,

That is a good question. For one thing it looks like your vegetable
production is low so you might want to assign a couple of extra
farmers and then start changing everyone else non-essential over to
peasants. Thing here is you need enough food to stock the ship, keep
the tavern running, and enough peasants to stock the ship and the
tavern at the same time. Otherwise your people will starve or the ship
won't get stocked.

HTH


On 7/30/11, Milos Przic milos.pr...@gmail.com wrote:

   Hi all,
   I miserably lost the game when everything was ok! Luckily, I saved it 
so

I can undo my error, but I need your help to work it out.
   I built the ship, I have some 6 knights of 24 people, I have around 
150

meet, 120 bread and some wine, and about 60 vegetables though I can't
remember everything exactly. The peasants bring the food into the 
tavern,
not onto the ship. I close the tavern, they bring the food onto the 
ship,
and start starving. I open the tavern to give them to eat, they eat all 
the

rest from the storehouse and start dieing one by one.
   What's the problem? How to sale away?
   Best!
  Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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Re: [Audyssey] Possible Bug in Castaways

2011-07-30 Thread Phil Vlasak

Hi Jeremy,
To be realistic, if you tore down a building some of the materials would be 
reused for another building.
It would be nice if you could salvage at least a half or third of the 
materials.

Phil


- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Milos Przic milos.pr...@gmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, July 30, 2011 9:35 AM
Subject: Re: [Audyssey] Possible Bug in Castaways


It is simply lost.


Hi Jeremy,
And after destroying your own building what happens
with it's material?
Best regards!
Milos Przic



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Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread dark
Green thumb is a favourite perk of mine, but I've found extra farmers handy 
even when playing without it.


I think I've tried all the perks and faults out now, and my personal 
favourite are union smasher and green thumb, sinse it just is helpful with 
many areas of production, and my favourite fault is light lunch, sinse it's 
easily overcome if you build farms first and assign a hunter, and then can 
play virtually fault free.


Dogfood also doesn't seem to have a massive affect on the game, but then 
again i don't tend to use hunters until I start needing firs, sinse 
fishermen are better as far as meat goes, thus injuries for hunters aren't 
too noticeable at that point in the game.


The other faults are pretty major each in their own way, all thumbs and 
trojan man make life much more difficult, while cosy and vedgitarian can 
completely change the overall mechanics of the game.


beware the GRue!

Dark. 



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Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Jeremy Kaldobsky
Like most things in Castaways however, the answer isn't as cut and dry.  So 
many outside factors can change things, that it can be difficult for 1 person 
to perfectly mimic the results of another person.  The distance the farms are 
from the storehouse, the different food types you are feeding your farmers, and 
the perks you've chosen, all have an affect that will give people a slightly 
different result than each other.

 As I said brian, this does seem odd,
 Aprone has stated that farms produce slightly more than one
 farmer can harvest, thus making extra farmers a first
 recourse, and certainly i've found having a couple of extra
 farmers a very good way of increasing food myself.
 
 Beware the grue!
 
 Dark.


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Re: [Audyssey] Possible Bug in Castaways

2011-07-30 Thread Jeremy Kaldobsky
I agree, you make a good point.  I'm putting that on my to-do list, so that you 
can reclaim some of the materials in a future update.

 Hi Jeremy,
 To be realistic, if you tore down a building some of the
 materials would be reused for another building.
 It would be nice if you could salvage at least a half or
 third of the materials.
 Phil


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[Audyssey] Castaways tome bug

2011-07-30 Thread dark
Hi. 

I don't have a save file sinse unfortunately it is done, but i found the 
problem when trying to upgrade people with tomes. 

When trying to upgrade the stone mason I was told that person couldn't be 
upgraded, however when i was trying to upgrade the carpenter who was 
lumberjacking at the time I was told the lumberjack had been turned from a 
stone mason to a stone carver, yet they are now a perminant lumberjack. 

So, there apparently is the bug. 

upgrading hunters seemed okay though. 

Btw, might i suggest upgrade tomes be given on the basis of what job someone 
has assigned, not the job they are doing currently, sinse oterwise you'll need 
to wait until a builder is actually building to upgrade them, or they'll just 
become another serf. 

Beware the grue! 

Dark.
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Re: [Audyssey] Possible Bug in Castaways

2011-07-30 Thread dark

I have to agree with phil.

Everything from the pyramids to roman britain and even 16th century houses 
were torn down so people could knick stone, therefore making all the 
materials go to waste is a litle unrealistic.


As a possibly interesting gameplay point though, maybe this could be a job 
for the builder, and the more builders doing demolition, the more material 
you get back.


Beware the grue!

Dark. 



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Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread dark

That's true.

i always surround the storehouse and tavern with farms, in fact I tend these 
days to reserve squares close to the storehouse for this purpose and stick 
none essential stuff like houses a ways off.


Beware the gRue!

Dark. 



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[Audyssey] Castaways and serfs

2011-07-30 Thread dark
Well I've just finished another game on mission 2. 

I've worked out how to keep cloth up, makes as many serfs as possible! they 
don't half work fast! 

Also I've now worked out what rangers do, they stop your knights being killed 
on raides. 

My first raide was four knights and a ranger and did 13 yeti, my second was 
five knights, a soldier and a ranger and that did the job, 13 yeti down and the 
city destroyed! 

Actually i was just about to start making wine, and only had 29 adults and 1 
child, so was a litle surprised things ended so quickly. 

either way It was certainly fun again and I'll be looking forward to seeing the 
next batch of upgrades. 

As for pvp and attacking others kingdoms, with the way the yeti raides worked 
there, i can see that as a possibility, though i'd stil prefer cooperative 
multiplayer and pvp to be separate options, aprticularly if cooperative play is 
going to be expanded in the future with something like trading resources or 
goods. 

to be honest though it's the missions and the complexity of the system i'm 
enjoying thus far, and am looking forward to seeing what comes next.

Beware the grue! 

Dark.
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[Audyssey] castaways version 1.4b, with Jaws support!

2011-07-30 Thread Jeremy Kaldobsky
Version 1.4b has been posted.  This one has Jaws support, an ability for people 
to test out the French and Russian translations while I continue to work with 
those, and finally a new way to select jobs for your people that is Much! 
faster!

If you are a Jaws user, press Tab to finally get rid of the Sapi voice you hate 
so much!  haha.

While a person is selected, hold control, and press the letter your desired job 
begins with.  For example, pressing B will assign this person to be a builder, 
pressing B again will choose baker, and it will continue cycling through jobs 
that begin with B.

I'm still working on getting the game truly ready for translations, but in the 
mean time everyone can check out the French and Russian translations provided 
by Florie Bert, and Stacy from klango.  Here is how you can use them.  In your 
castaways directory, you will see French.txt and Russian.txt.  Pick the one you 
want to try, and rename it language.txt.  That's all!  Just start up the game 
and it should be presented to you in that language.  Keep in mind that the 
mission 2 stuff was added after the translators began working, so you will 
encounter a few messages that will remain English for now.  When you want to go 
back to using English in the game, just rename the language.txt file back to 
whatever it was originally.

The readme.txt file, Buildingguide.txt, and jobs guide.rtf files have also all 
been updated.

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Re: [Audyssey] Castaways tome bug

2011-07-30 Thread Jeremy Kaldobsky
I'm looking in to it Dark, thanks for pointing this out!
 
 I don't have a save file sinse unfortunately it is done,
 but i found the problem when trying to upgrade people with
 tomes. 
 
 When trying to upgrade the stone mason I was told that
 person couldn't be upgraded, however when i was trying to
 upgrade the carpenter who was lumberjacking at the time I
 was told the lumberjack had been turned from a stone mason
 to a stone carver, yet they are now a perminant lumberjack.
 
 
 So, there apparently is the bug. 
 
 upgrading hunters seemed okay though. 
 
 Btw, might i suggest upgrade tomes be given on the basis of
 what job someone has assigned, not the job they are doing
 currently, sinse oterwise you'll need to wait until a
 builder is actually building to upgrade them, or they'll
 just become another serf. 
 
 Beware the grue! 
 
 Dark.


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Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Bryan Peterson

I always have the farms right by the storehouse and tavern if possible.
We are the Knights who say...Ni!
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 30, 2011 8:07 AM
Subject: Re: [Audyssey] Castaways, frustrated with the ship


Like most things in Castaways however, the answer isn't as cut and dry. 
So many outside factors can change things, that it can be difficult for 1 
person to perfectly mimic the results of another person.  The distance the 
farms are from the storehouse, the different food types you are feeding 
your farmers, and the perks you've chosen, all have an affect that will 
give people a slightly different result than each other.



As I said brian, this does seem odd,
Aprone has stated that farms produce slightly more than one
farmer can harvest, thus making extra farmers a first
recourse, and certainly i've found having a couple of extra
farmers a very good way of increasing food myself.

Beware the grue!

Dark.



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Re: [Audyssey] Castaways and serfs

2011-07-30 Thread Jeremy Kaldobsky
Don't worry Dark, I will always keep cooperative play and competitive play 
separate.  I know many people prefer one over the other, so I will try to 
slowly develop each.  Sharing resources has been in the works for a while 
actually, I just keep getting side tracked with other fixes, lol.

 Well I've just finished another game
 on mission 2. 
 
 I've worked out how to keep cloth up, makes as many serfs
 as possible! they don't half work fast! 
 
 Also I've now worked out what rangers do, they stop your
 knights being killed on raides. 
 
 My first raide was four knights and a ranger and did 13
 yeti, my second was five knights, a soldier and a ranger and
 that did the job, 13 yeti down and the city destroyed! 
 
 Actually i was just about to start making wine, and only
 had 29 adults and 1 child, so was a litle surprised things
 ended so quickly. 
 
 either way It was certainly fun again and I'll be looking
 forward to seeing the next batch of upgrades. 
 
 As for pvp and attacking others kingdoms, with the way the
 yeti raides worked there, i can see that as a possibility,
 though i'd stil prefer cooperative multiplayer and pvp to be
 separate options, aprticularly if cooperative play is going
 to be expanded in the future with something like trading
 resources or goods. 
 
 to be honest though it's the missions and the complexity of
 the system i'm enjoying thus far, and am looking forward to
 seeing what comes next.
 
 Beware the grue! 
 
 Dark.


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[Audyssey] problem with homer level 7

2011-07-30 Thread Tim Kilgore
Hey guys.  I'm having aproblem with awesome homer level 7.  I pull beside the 
car, get a ehimp sound, and it's like the car disappears.  When I keep driving 
I aultimately run out of fuel.  Help!

Thanks

Tim
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[Audyssey] About the mag

2011-07-30 Thread Ron Schamerhorn
Hi everyone

  I thought I would send this here to get feedback from this section of the 
list.  This will also go out to the mag only group as well.
  Granted I know it has been quite some time without an issue.  In order to 
catch up my thoughts were as follows.
  Send out issue #55 as it stands, then after sifting through the recovered 
emails send a supplement covering the released games since #54.  The 
potential articles I'll keep until the next issue.
  I am curious about how often you folks are interested in the mag, true 
alot of the material shows up here to my chagrin.  So how often would be 
good to wrap it up as an email newsletter?
  The folks on the mag only naturally haven't seen any of this conversation 
but I will send this to them as well.  Yes I did drop the ball.  For many 
reasons which I may or may not explain but I do sincerely want to keep 
Audyssey going.
  My inbox is open for any thoughts you may have.  Comments and such are 
always welcome, #55 will be out tomorrow at the latest, and a further 
announcement of games once I go through all the recovered emails.  Thanks to 
Damian for the program to do that.
  Looking forward to some input from folks.

Take care
Ron Schamerhorn
blindwon...@cogeco.ca
Audyssey Editor


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Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-07-30 Thread Phil Vlasak

Hi Jeremy,
It is a small point but in the introduction to the first mission you are 
cast up on a beach. But when you start the level you are at a 1 which is 
dense forest.
I suggest moving the starting location to something like j 15 which is land 
next to water.

Phil

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: audyssey gamers@audyssey.org
Sent: Saturday, July 30, 2011 11:07 AM
Subject: [Audyssey] castaways version 1.4b, with Jaws support!


Version 1.4b has been posted.  This one has Jaws support, an ability for 
people to test out the French and Russian translations while I continue to 
work with those, and finally a new way to select jobs for your people that 
is Much! faster!


If you are a Jaws user, press Tab to finally get rid of the Sapi voice you 
hate so much!  haha.


While a person is selected, hold control, and press the letter your 
desired job begins with.  For example, pressing B will assign this person 
to be a builder, pressing B again will choose baker, and it will continue 
cycling through jobs that begin with B.


I'm still working on getting the game truly ready for translations, but in 
the mean time everyone can check out the French and Russian translations 
provided by Florie Bert, and Stacy from klango.  Here is how you can use 
them.  In your castaways directory, you will see French.txt and 
Russian.txt.  Pick the one you want to try, and rename it language.txt. 
That's all!  Just start up the game and it should be presented to you in 
that language.  Keep in mind that the mission 2 stuff was added after the 
translators began working, so you will encounter a few messages that will 
remain English for now.  When you want to go back to using English in the 
game, just rename the language.txt file back to whatever it was 
originally.


The readme.txt file, Buildingguide.txt, and jobs guide.rtf files have also 
all been updated.


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Re: [Audyssey] treasure tutorial/podcast

2011-07-30 Thread burakyuksek

Hi,
When will you upload the treasure hunt demonstration? Thank you.
saygilar sevgiler.
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 6:23 PM
Subject: Re: [Audyssey] treasure tutorial/podcast


ok. here's the link.
http://dl.dropbox.com/u/19927380/denis%20town%20enterview.mp3


- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 11:18 AM
Subject: Re: [Audyssey] treasure tutorial/podcast


I'll upload that to dropbox at this second, and upload when it's done.

- Original Message - 
From: Oriol Gómez ogomez@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 10:53 AM
Subject: Re: [Audyssey] treasure tutorial/podcast



Dude when are you going to upload the alter aeon stuff

On 7/29/11, Shane Lowe shanel...@insightbb.com wrote:

hi all.
Today at 12 p.m eastern,
11 a.m centeral
10 a.m mountain
9 a.m pacific
and
8 a.m gmt.
basicly, this is a tutorial on how to play treasure hunt. you can find 
this

game at
http://www.bpcprograms.tk
I think that's the right address.
to join, add
powergamer8
on skype, or on teamtalk, join the standard u.s server and join the 
channel

called treasure hunt tutorial.

thanks much,
shane

p.s this show will be archived. I'll upload by the end of today.
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Re: [Audyssey] treasure tutorial/podcast

2011-07-30 Thread Hayden Presley
Hi,
I don't mean to be picky, Shane, but do you know wha GMT stands for? If so,
then you'd know that 8 A.M. is hardly GMT.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of burakyuksek
Sent: Saturday, July 30, 2011 12:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] treasure tutorial/podcast

Hi,
When will you upload the treasure hunt demonstration? Thank you.
saygilar sevgiler.
- Original Message - 
From: Shane Lowe shanel...@insightbb.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 6:23 PM
Subject: Re: [Audyssey] treasure tutorial/podcast


ok. here's the link.
http://dl.dropbox.com/u/19927380/denis%20town%20enterview.mp3


- Original Message - 
From: Shane Lowe shanel...@insightbb.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 11:18 AM
Subject: Re: [Audyssey] treasure tutorial/podcast


I'll upload that to dropbox at this second, and upload when it's done.

- Original Message - 
From: Oriol Gómez ogomez@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 10:53 AM
Subject: Re: [Audyssey] treasure tutorial/podcast


 Dude when are you going to upload the alter aeon stuff

 On 7/29/11, Shane Lowe shanel...@insightbb.com wrote:
 hi all.
 Today at 12 p.m eastern,
 11 a.m centeral
 10 a.m mountain
 9 a.m pacific
 and
 8 a.m gmt.
 basicly, this is a tutorial on how to play treasure hunt. you can find 
 this
 game at
 http://www.bpcprograms.tk
 I think that's the right address.
 to join, add
 powergamer8
 on skype, or on teamtalk, join the standard u.s server and join the 
 channel
 called treasure hunt tutorial.

 thanks much,
 shane

 p.s this show will be archived. I'll upload by the end of today.
 ---
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-
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Version: 10.0.1390 / Virus Database: 1518/3798 - Release Date: 07/30/11


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[Audyssey] cast aways

2011-07-30 Thread mike maslo
Hi everyone:

What is the link I can download this game from? I tried to go to his web
site but I got a 404 error. What is the correct address to download it from?




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Re: [Audyssey] cast aways

2011-07-30 Thread Jeremy Kaldobsky
the download link is here
www.kaldobsky.com/audiogames/castaways.zip

the website is here
www.kaldobsky.com/audiogames/

 Hi everyone:
 
 What is the link I can download this game from? I tried to
 go to his web
 site but I got a 404 error. What is the correct address to
 download it from?


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Re: [Audyssey] About the mag

2011-07-30 Thread dark

Hi Ron.

i'm pleased the mag is back.

while it's true the announcements in the mag really are duplicated on list 
or on audiogames.net (though obviously there ar people who do not check 
those places), for me it's the articals, reviews and editorials that are the 
interesting point.


Having a more formal setting and distribution means that people are more 
inclined to write seriously and considder what they are writing than just 
dashing off a quick response.


for this reason i'm very happy that the mag is back, and would certainly 
like it to continue coming out once every few months, though i might suggest 
that perhaps submissions be a litle more formal and you give us reminders 
when your looking for stuff, sinse obviously publishing in the mag is 
something which should be considdered.


this is what spag and other web zeense have done, concentrated on more 
formal submission of materials, and become more like a professional printed 
magazine.


Btw, formal does not equal boring, comedy stuff and funny materials are 
deffinately good too, I just mean encouraging people to take the time to 
write and think carefully, including better jokes.


Beware the grue!

Dark. 



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Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-07-30 Thread dark

Hi Phil.

I'm afraid I don't agree. you meaning the group of castaways are on the 
beach, but you the player are simply viewing the map and selecting a place 
for the settlement, therefore the view starts with the curser at the most 
logical place which is top left corner at A1.


Afterall, your people don't walk from a1 around the map as you move your 
curser, it's just a review method, in fact the curser starts on a1 in 
mission 2.


i'm afraid to me, siting the curser at J15 or somewhere on water would just 
make for needless confusion of new players of the game, and also make less 
clear the relationship the curser viewing the map has to the people your 
controlling.


Beware the grue!

Dark. 



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Re: [Audyssey] cast aways

2011-07-30 Thread Phil Vlasak

Hi Jeremy,
I can go to your web page from the link in the email, but when I add
http://www.kaldobsky.com/audiogames/
to my list of games then click on the link my computer says file not found.
Do you have any upper case letters in the current page name?
This could mess up some computers.
Phil

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 30, 2011 1:44 PM
Subject: Re: [Audyssey] cast aways



the download link is here
www.kaldobsky.com/audiogames/castaways.zip

the website is here
www.kaldobsky.com/audiogames/


Hi everyone:

What is the link I can download this game from? I tried to
go to his web
site but I got a 404 error. What is the correct address to
download it from?



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Re: [Audyssey] cast aways

2011-07-30 Thread Jeremy Kaldobsky
I must admit I'm not entirely sure what you're trying to do with the link, so I 
can't help you there.  All of the letters are supposed to be lower case, though 
it seems like you're already doing that correctly.

 Hi Jeremy,
 I can go to your web page from the link in the email, but
 when I add
 http://www.kaldobsky.com/audiogames/
 to my list of games then click on the link my computer says
 file not found.
 Do you have any upper case letters in the current page
 name?
 This could mess up some computers.
 Phil


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Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-07-30 Thread Phil Vlasak

Hi Dark,
I picture the beginning as you are always at the cursor location and your 
people follow you around as you explore the map.
When you want one of your people to start chopping trees you go to the place 
where they should work and tell them what to do.

So starting at J 15 which is land near the water makes perfect sense to me.

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 30, 2011 2:17 PM
Subject: Re: [Audyssey] castaways version 1.4b, with Jaws support!



Hi Phil.

I'm afraid I don't agree. you meaning the group of castaways are on the 
beach, but you the player are simply viewing the map and selecting a 
place for the settlement, therefore the view starts with the curser at the 
most logical place which is top left corner at A1.


Afterall, your people don't walk from a1 around the map as you move your 
curser, it's just a review method, in fact the curser starts on a1 in 
mission 2.


i'm afraid to me, siting the curser at J15 or somewhere on water would 
just make for needless confusion of new players of the game, and also make 
less clear the relationship the curser viewing the map has to the people 
your controlling.


Beware the grue!

Dark.

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Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-07-30 Thread dark
I'm sorry Phil, but I actually believe mechanically you pretty much can 
order your peopel around with the curser anywhere.


Just tel someone to be a lumberjack, and they'll automatically run off to 
the nearest quarry. All the curser does is let you look around the map, and 
site where you want buildings to be, your people behave entirely independent 
of it.


It is not like say sound rts where you need to tell a peasant to go to a 
specific wood to chop trees, in castaways your lumberjack will walk off and 
find his/her own trees.


That's why it's where you need to put the sawmill that makes all the 
difference, not what tree your looking at with the curser when you assign a 
lumberjack.


Beware the grue!

Dark. 



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Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-07-30 Thread darren harris
This is true. Although I tend to group everything resource driven round the
storehouse as best I can. I do tend to put the storehouse close to both
trees and rocks 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 30 July 2011 19:58
To: Gamers Discussion list
Subject: Re: [Audyssey] castaways version 1.4b, with Jaws support!

I'm sorry Phil, but I actually believe mechanically you pretty much can 
order your peopel around with the curser anywhere.

Just tel someone to be a lumberjack, and they'll automatically run off to 
the nearest quarry. All the curser does is let you look around the map, and 
site where you want buildings to be, your people behave entirely independent

of it.

It is not like say sound rts where you need to tell a peasant to go to a 
specific wood to chop trees, in castaways your lumberjack will walk off and 
find his/her own trees.

That's why it's where you need to put the sawmill that makes all the 
difference, not what tree your looking at with the curser when you assign a 
lumberjack.

Beware the grue!

Dark. 


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Re: [Audyssey] question about new professions in castaways.

2011-07-30 Thread Richard Sherman
Hi Jeremy,

You wrote:
The upgradable jobs are peasant, stone mason, cook, bartender, builder, 
hunter, and fisherman.
end quote

If it isn't too much trouble, would you please let me know what happens to 
each character when a tome is used on it? I know you said each one gets some 
type of perk, but what exactly that perk is would be appreciated.

You've already said that the peasant gets upgraded to a serf. Which means he 
just works 30% faster.
A fisherman works 30% faster, plus catches more fish.

But what about the other ones?

Thanks.

Rich 


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Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Richard Sherman
Hi,

Me personally, in mission 1 I've had to build 2 vegetable and sometimes 2 
vineyards. This way I have enough to go around and fill both the tavern and 
the boat. If I want to fill the boat faster, I close the tavern until it is 
almost empty. Then opening it back up doesn't seem to starve anyone because 
the peasants seem to get right on it and fill the tavern right back up 
fairly quickly.

The other thihing to do is to monitor the supplies being dropped off at the 
boat. when you get low on supplies, close the boat until the supplies are 
back up to normal operating levels.

BTW, I've noticed something about the boat that is incorrectly stated when 
building the ship. It says it only needs 50 wood, 18 metal, and 30 cloth. 
There is no mention of stones. But yet when you build it, it says it needs 
18 stones. The documentation also does not mention anything about needing 
stones.

Thanks.

rich
- Original Message - 
From: Milos Przic milos.pr...@gmail.com
Sent: Saturday, July 30, 2011 1:14 AM


   Hi all,
   I miserably lost the game when everything was ok! Luckily, I saved it so 
I can undo my error, but I need your help to work it out.
   I built the ship, I have some 6 knights of 24 people, I have around 150 
meet, 120 bread and some wine, and about 60 vegetables though I can't 
remember everything exactly. The peasants bring the food into the tavern, 
not onto the ship. I close the tavern, they bring the food onto the ship, 
and start starving. I open the tavern to give them to eat, they eat all the 
rest from the storehouse and start dieing one by one.
   What's the problem? How to sale away?
   Best!
  Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs 


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Re: [Audyssey] castaways revised hot key list

2011-07-30 Thread Richard Sherman
HI,

Phil wrote:
people upgrade one with a tome, U.
end quote.

Just playing my first game on mission 2. But yet when I press the letter U, 
it says a brief description on what a tome does, but does not upgrade the 
person. I have to press shit plus the letter U in order to upgrade that 
person.

anyone else noticing this?

Rich 


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Re: [Audyssey] Possible Bug in Castaways

2011-07-30 Thread Richard Sherman
Hi,

If a building is destroyed before any supplies are left at the construction 
site, what happens then? Am I out those supplies?

For instance, the game is paused. I  put a mine at a particular spot, but 
then looking around I want it somewhere else. If I go back to that spot, 
press the delete key to remove the original construction site of the mine, 
am I out those supplies?

What happens if there are supplies on it's way to a construction site when I 
destroy it?

Jus curious.

rich
 - Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca
Sent: Saturday, July 30, 2011 7:43 AM


A bummer that the materials can't be salvaged from wrecking a building.

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
Subject: Re: [Audyssey] Possible Bug in Castaways

It is simply lost.

 Hi Jeremy,
 And after destroying your own building what happens
 with it's material?
 Best regards!
 Milos Przic




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Re: [Audyssey] question about new professions in castaways.

2011-07-30 Thread Jeremy Kaldobsky
All of the jobs, except cook and bartender, get a 30 percent boost to their 
speed.  Fisherman get the extra fish that they catch.  The advantage that the 
cook and bartender get, is that they actually give people an extra energy bonus 
as they feed them.  It isn't a huge difference, but anyone fed by an upgraded 
cook or bartender receive 15 extra energy.

 Hi Jeremy,
 
 You wrote:
 The upgradable jobs are peasant, stone mason, cook,
 bartender, builder, 
 hunter, and fisherman.
 end quote
 
 If it isn't too much trouble, would you please let me know
 what happens to 
 each character when a tome is used on it? I know you said
 each one gets some 
 type of perk, but what exactly that perk is would be
 appreciated.
 
 You've already said that the peasant gets upgraded to a
 serf. Which means he 
 just works 30% faster.
 A fisherman works 30% faster, plus catches more fish.
 
 But what about the other ones?
 
 Thanks.
 
 Rich 


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Re: [Audyssey] About the mag

2011-07-30 Thread Thomas Ward
Hi Ron,

That sounds fair in terms of catching the community up on past news
for the magazine, but I do have some concerns. For instance, I am
pretty sure I sent you some kind of press releases for MOTA. I would
hate to see you send out an announcement for say beta 17 when I'm
about to release beta 21 on Monday. I'm away from home today, but I
have plans to finish work on beta 21 this weekend so if there are any
past announcements for MOTA I'd prefer to pull them from the mag.

HTH

On 7/30/11, Ron Schamerhorn blindwon...@cogeco.ca wrote:
 Hi everyone

   I thought I would send this here to get feedback from this section of the
 list.  This will also go out to the mag only group as well.
   Granted I know it has been quite some time without an issue.  In order to
 catch up my thoughts were as follows.
   Send out issue #55 as it stands, then after sifting through the recovered
 emails send a supplement covering the released games since #54.  The
 potential articles I'll keep until the next issue.
   I am curious about how often you folks are interested in the mag, true
 alot of the material shows up here to my chagrin.  So how often would be
 good to wrap it up as an email newsletter?
   The folks on the mag only naturally haven't seen any of this conversation
 but I will send this to them as well.  Yes I did drop the ball.  For many
 reasons which I may or may not explain but I do sincerely want to keep
 Audyssey going.
   My inbox is open for any thoughts you may have.  Comments and such are
 always welcome, #55 will be out tomorrow at the latest, and a further
 announcement of games once I go through all the recovered emails.  Thanks to
 Damian for the program to do that.
   Looking forward to some input from folks.

 Take care
 Ron Schamerhorn
 blindwon...@cogeco.ca
 Audyssey Editor


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[Audyssey] can't run castaway

2011-07-30 Thread mike maslo
Hi everyone:

I don't know why but I am unable to run cast away. I hit enter on the
executable file but it does nothing. Was there a file I needed to register
or what is the problem?


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Re: [Audyssey] can't run castaway

2011-07-30 Thread Thomas Ward
Hi Mike,

Yes. If you have never registered DX7VB.dll you will have to do so
before you can run Castaways or any of Jeremey's other games.

HTH


On 7/30/11, mike maslo mmaslo1...@swbell.net wrote:
 Hi everyone:

 I don't know why but I am unable to run cast away. I hit enter on the
 executable file but it does nothing. Was there a file I needed to register
 or what is the problem?


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Re: [Audyssey] question about new professions in castaways.

2011-07-30 Thread Richard Sherman
HI,

The extra energy one gets from an upgraded cook or bartender. does that mean 
it takes that much longer for them to come back to the tavern? Or that they 
work just a bit harder and faster.?

Thanks.
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
Sent: Saturday, July 30, 2011 1:49 PM


All of the jobs, except cook and bartender, get a 30 percent boost to their 
speed.  Fisherman get the extra fish that they catch.  The advantage that 
the cook and bartender get, is that they actually give people an extra 
energy bonus as they feed them.  It isn't a huge difference, but anyone fed 
by an upgraded cook or bartender receive 15 extra energy.


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Re: [Audyssey] can't run castaway

2011-07-30 Thread Richard Sherman
Hi,

to add to Thomas's comment. The directions for how to register the correct 
files can be found in the readme.txt file. it is quite easy to do.

Rich
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
Sent: Saturday, July 30, 2011 2:00 PM


Hi Mike,

Yes. If you have never registered DX7VB.dll you will have to do so
before you can run Castaways or any of Jeremey's other games.

HTH


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Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Jeremy Kaldobsky
Richard, what version are you using?  I can't spot anywhere that talks about 
the ship needing bricks.

 Hi,
 
 Me personally, in mission 1 I've had to build 2 vegetable
 and sometimes 2 
 vineyards. This way I have enough to go around and fill
 both the tavern and 
 the boat. If I want to fill the boat faster, I close the
 tavern until it is 
 almost empty. Then opening it back up doesn't seem to
 starve anyone because 
 the peasants seem to get right on it and fill the tavern
 right back up 
 fairly quickly.
 
 The other thihing to do is to monitor the supplies being
 dropped off at the 
 boat. when you get low on supplies, close the boat until
 the supplies are 
 back up to normal operating levels.
 
 BTW, I've noticed something about the boat that is
 incorrectly stated when 
 building the ship. It says it only needs 50 wood, 18 metal,
 and 30 cloth. 
 There is no mention of stones. But yet when you build it,
 it says it needs 
 18 stones. The documentation also does not mention anything
 about needing 
 stones.
 
 Thanks.
 
 rich


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Re: [Audyssey] Possible Bug in Castaways

2011-07-30 Thread Jeremy Kaldobsky
If you had the game paused the whole time, then you didn't actually spend any 
supplies on the construction that you canceled.  If supplies were already being 
carried to the construction site, the game will turn the people back around so 
that the lumber, bricks, metal, and cloth go back into your storehouse.

 Hi,
 
 If a building is destroyed before any supplies are left at
 the construction 
 site, what happens then? Am I out those supplies?
 
 For instance, the game is paused. I  put a mine at a
 particular spot, but 
 then looking around I want it somewhere else. If I go back
 to that spot, 
 press the delete key to remove the original construction
 site of the mine, 
 am I out those supplies?
 
 What happens if there are supplies on it's way to a
 construction site when I 
 destroy it?
 
 Jus curious.
 
 rich


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Re: [Audyssey] can't run castaway

2011-07-30 Thread Jeremy Kaldobsky
Mike, check the debuglog.txt file.  If it mentions anything about Jaws failing 
to load, just download the game again.  It was brought to my attention that 
Jaws 8 wasn't loading correctly with the game, so I fixed it and uploaded the 
game again without changing the version number.  I'm guessing you downloaded 
the game before I made that change.

 Hi everyone:
 
 I don't know why but I am unable to run cast away. I hit
 enter on the
 executable file but it does nothing. Was there a file I
 needed to register
 or what is the problem?


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Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-07-30 Thread dark

Yep Darren.

i usually have everything production wise as close to the storehouse as I 
can, then stick houses a ways off, sinse it really doesn't matter too much 
where you put them at the moment.


Beware the grue!

Dark.
- Original Message - 
From: darren harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, July 30, 2011 8:07 PM
Subject: Re: [Audyssey] castaways version 1.4b, with Jaws support!


This is true. Although I tend to group everything resource driven round 
the

storehouse as best I can. I do tend to put the storehouse close to both
trees and rocks

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 30 July 2011 19:58
To: Gamers Discussion list
Subject: Re: [Audyssey] castaways version 1.4b, with Jaws support!

I'm sorry Phil, but I actually believe mechanically you pretty much can
order your peopel around with the curser anywhere.

Just tel someone to be a lumberjack, and they'll automatically run off to
the nearest quarry. All the curser does is let you look around the map, 
and
site where you want buildings to be, your people behave entirely 
independent


of it.

It is not like say sound rts where you need to tell a peasant to go to a
specific wood to chop trees, in castaways your lumberjack will walk off 
and

find his/her own trees.

That's why it's where you need to put the sawmill that makes all the
difference, not what tree your looking at with the curser when you assign 
a

lumberjack.

Beware the grue!

Dark.


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Re: [Audyssey] question about new professions in castaways.

2011-07-30 Thread Jeremy Kaldobsky
It isn't a huge change mind you, but the extra energy means they can stay away 
longer without having to eat again.  It is actually 10 percent more energy, now 
that I took the time to check the code.  This should make a pretty good 
difference, to be well worth taking the effort to upgrade your cooks and 
bartenders.

Because of the increased speed, I've actually found that upgraded builders do a 
great job working on the guard towers that I must place far from my main city.

 HI,
 
 The extra energy one gets from an upgraded cook or
 bartender. does that mean 
 it takes that much longer for them to come back to the
 tavern? Or that they 
 work just a bit harder and faster.?
 
 Thanks.
 

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Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-07-30 Thread Phil Vlasak

Hi dark,
I thought the lumberjack when created would find the nearest tree to the 
coordinates you were at when you assigned  him or her.

Phil

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 30, 2011 2:57 PM
Subject: Re: [Audyssey] castaways version 1.4b, with Jaws support!


I'm sorry Phil, but I actually believe mechanically you pretty much can 
order your peopel around with the curser anywhere.


Just tel someone to be a lumberjack, and they'll automatically run off to 
the nearest quarry. All the curser does is let you look around the map, 
and site where you want buildings to be, your people behave entirely 
independent of it.


It is not like say sound rts where you need to tell a peasant to go to a 
specific wood to chop trees, in castaways your lumberjack will walk off 
and find his/her own trees.


That's why it's where you need to put the sawmill that makes all the 
difference, not what tree your looking at with the curser when you assign 
a lumberjack.



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Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-07-30 Thread dark

Hi Phil.

Nope, not from what I've seen at all.

As I said, the curser is just for viewing the map and planting buildings.

In castaways you have no direct control over what any of your people do at 
all. Lumberjacks will automatically find the nearest tree, your soldiers and 
knights go off and attack the goblins nearest your guard towers, builders 
start streight off when a building site has enough materials etc.


This makes it a very different game to something like Sound rts where you 
must order people to go to specific places and do specific things.


This is why castaways is actually more realistic and in the matter of it's 
resource and population management probably more complex as well.


Beware the grue!

Dark. 



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Re: [Audyssey] About the mag

2011-07-30 Thread Ron Schamerhorn
Hi Tom

  Of course I'll only use the most up-to-date info I have.  Examples being 
I'll put in Jim's Awesome Homer, and since I know the next version of MOTA 
is coming out I'll let people know to check there in a few days.  Or I'll 
include it in the updated games list.  No worries, I'm not about to put 
someone on the hot seat.  Glad to be getting some feedback.

Ron

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 30, 2011 3:53 PM
Subject: Re: [Audyssey] About the mag


Hi Ron,

That sounds fair in terms of catching the community up on past news
for the magazine, but I do have some concerns. For instance, I am
pretty sure I sent you some kind of press releases for MOTA. I would
hate to see you send out an announcement for say beta 17 when I'm
about to release beta 21 on Monday. I'm away from home today, but I
have plans to finish work on beta 21 this weekend so if there are any
past announcements for MOTA I'd prefer to pull them from the mag.

HTH

On 7/30/11, Ron Schamerhorn blindwon...@cogeco.ca wrote:
 Hi everyone

   I thought I would send this here to get feedback from this section of 
 the
 list.  This will also go out to the mag only group as well.
   Granted I know it has been quite some time without an issue.  In order 
 to
 catch up my thoughts were as follows.
   Send out issue #55 as it stands, then after sifting through the 
 recovered
 emails send a supplement covering the released games since #54.  The
 potential articles I'll keep until the next issue.
   I am curious about how often you folks are interested in the mag, true
 alot of the material shows up here to my chagrin.  So how often would be
 good to wrap it up as an email newsletter?
   The folks on the mag only naturally haven't seen any of this 
 conversation
 but I will send this to them as well.  Yes I did drop the ball.  For many
 reasons which I may or may not explain but I do sincerely want to keep
 Audyssey going.
   My inbox is open for any thoughts you may have.  Comments and such are
 always welcome, #55 will be out tomorrow at the latest, and a further
 announcement of games once I go through all the recovered emails.  Thanks 
 to
 Damian for the program to do that.
   Looking forward to some input from folks.

 Take care
 Ron Schamerhorn
 blindwon...@cogeco.ca
 Audyssey Editor


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Re: [Audyssey] About the mag

2011-07-30 Thread Ron Schamerhorn
Hi Dark

  I encourage everyone to write about some aspect of gaming.  Maybe a review 
of their favourite game, the best gamepad, what they like in ambiance or 
whatever.
  I don't think I've ever missed publishing something that has been sent to 
me.  I'm now of renewed spirit, ready to get it done, and keep it going for 
along time.

Thanks for the vote
Ron

- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 30, 2011 2:14 PM
Subject: Re: [Audyssey] About the mag


Hi Ron.

i'm pleased the mag is back.

while it's true the announcements in the mag really are duplicated on list
or on audiogames.net (though obviously there ar people who do not check
those places), for me it's the articals, reviews and editorials that are the
interesting point.

Having a more formal setting and distribution means that people are more
inclined to write seriously and considder what they are writing than just
dashing off a quick response.

for this reason i'm very happy that the mag is back, and would certainly
like it to continue coming out once every few months, though i might suggest
that perhaps submissions be a litle more formal and you give us reminders
when your looking for stuff, sinse obviously publishing in the mag is
something which should be considdered.

this is what spag and other web zeense have done, concentrated on more
formal submission of materials, and become more like a professional printed
magazine.

Btw, formal does not equal boring, comedy stuff and funny materials are
deffinately good too, I just mean encouraging people to take the time to
write and think carefully, including better jokes.

Beware the grue!

Dark.


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Re: [Audyssey] treasure tutorial/podcast

2011-07-30 Thread fred olver
If you are going to mention that he didn't get it right, shouldn't you also 
show him the error he made?

Fred Olver

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, July 30, 2011 12:23 PM
Subject: Re: [Audyssey] treasure tutorial/podcast


Hi,
I don't mean to be picky, Shane, but do you know wha GMT stands for? If so,
then you'd know that 8 A.M. is hardly GMT.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of burakyuksek
Sent: Saturday, July 30, 2011 12:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] treasure tutorial/podcast

Hi,
When will you upload the treasure hunt demonstration? Thank you.
saygilar sevgiler.
- Original Message - 
From: Shane Lowe shanel...@insightbb.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 6:23 PM
Subject: Re: [Audyssey] treasure tutorial/podcast


ok. here's the link.
http://dl.dropbox.com/u/19927380/denis%20town%20enterview.mp3


- Original Message - 
From: Shane Lowe shanel...@insightbb.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 11:18 AM
Subject: Re: [Audyssey] treasure tutorial/podcast


I'll upload that to dropbox at this second, and upload when it's done.

- Original Message - 
From: Oriol Gómez ogomez@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 10:53 AM
Subject: Re: [Audyssey] treasure tutorial/podcast


 Dude when are you going to upload the alter aeon stuff

 On 7/29/11, Shane Lowe shanel...@insightbb.com wrote:
 hi all.
 Today at 12 p.m eastern,
 11 a.m centeral
 10 a.m mountain
 9 a.m pacific
 and
 8 a.m gmt.
 basicly, this is a tutorial on how to play treasure hunt. you can find
 this
 game at
 http://www.bpcprograms.tk
 I think that's the right address.
 to join, add
 powergamer8
 on skype, or on teamtalk, join the standard u.s server and join the
 channel
 called treasure hunt tutorial.

 thanks much,
 shane

 p.s this show will be archived. I'll upload by the end of today.
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-
No virus found in this message.
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Version: 10.0.1390 / Virus Database: 1518/3798 - Release Date: 07/30/11


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Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Richard Sherman
Hi Jeremy,

I am currently using version 1.3. I've grabbed 1.4, but haven't installed it 
yet.

In the building guide text file, it says:

Ship
50 Lumber, 18 Metal Bars, and 30 Cloth

But yet, everytime I've gone and built the ship, it asks for 18 bricks also.

Strange?

Need a saved file, let me know.

Rich
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
Sent: Saturday, July 30, 2011 2:09 PM

Richard, what version are you using?  I can't spot anywhere that talks about 
the ship needing 


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Re: [Audyssey] About the mag

2011-07-30 Thread dark

Hi Ron.

well if that is the case, please let me know if your looking for articals, 
as obviously i would be interested in trying another myself, but also I can 
stick something on the audiogames.net site to the affect that anyone wanting 
to write a review or artical can send it to you for publication.


there has been some discussion about a review section for the site and some 
people wanting to write reviews, so if your publishing the mag again and 
including reviews there may well be some other people who'd like to 
contribute.


Beware the grue!

Dark. 



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Re: [Audyssey] About the mag

2011-07-30 Thread darren harris
This is fantastic news! I've really missed the magazine. I'll be writing for
it again I used to enjoy the stuff I would produce a few years ago.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 30 July 2011 22:26
To: Gamers Discussion list
Subject: Re: [Audyssey] About the mag

Hi Ron.

well if that is the case, please let me know if your looking for articals,
as obviously i would be interested in trying another myself, but also I can
stick something on the audiogames.net site to the affect that anyone wanting
to write a review or artical can send it to you for publication.

there has been some discussion about a review section for the site and some
people wanting to write reviews, so if your publishing the mag again and
including reviews there may well be some other people who'd like to
contribute.

Beware the grue!

Dark. 


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Re: [Audyssey] About the mag

2011-07-30 Thread Ron Schamerhorn
Hi Dark

  That's some fantastic news!  Myself I get rather muddled at forums so if 
people want to write about a game they like then it's wholeheartedly 
encouraged and gladly published.
  anytime is good to send something as the inbox is always open.  I'd rather 
think of what to hold back for the next issue.

Ron

- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 30, 2011 5:26 PM
Subject: Re: [Audyssey] About the mag


Hi Ron.

well if that is the case, please let me know if your looking for articals,
as obviously i would be interested in trying another myself, but also I can
stick something on the audiogames.net site to the affect that anyone wanting
to write a review or artical can send it to you for publication.

there has been some discussion about a review section for the site and some
people wanting to write reviews, so if your publishing the mag again and
including reviews there may well be some other people who'd like to
contribute.

Beware the grue!

Dark.



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Re: [Audyssey] About the mag

2011-07-30 Thread Ron Schamerhorn
Hi Darren

  That's great for me to hear as contributions go.  I'm always willing to 
read what people have to say about games.  Look forward to hearing from you.

Take care
Ron

- Original Message - 
From: darren harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, July 30, 2011 5:38 PM
Subject: Re: [Audyssey] About the mag


This is fantastic news! I've really missed the magazine. I'll be writing for
it again I used to enjoy the stuff I would produce a few years ago.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 30 July 2011 22:26
To: Gamers Discussion list
Subject: Re: [Audyssey] About the mag

Hi Ron.

well if that is the case, please let me know if your looking for articals,
as obviously i would be interested in trying another myself, but also I can
stick something on the audiogames.net site to the affect that anyone wanting
to write a review or artical can send it to you for publication.

there has been some discussion about a review section for the site and some
people wanting to write reviews, so if your publishing the mag again and
including reviews there may well be some other people who'd like to
contribute.

Beware the grue!

Dark.


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Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Jeremy Kaldobsky
Indeed this is very strange.  If you have a saved game file, please send it my 
way so I can take a look.

 Hi Jeremy,
 
 I am currently using version 1.3. I've grabbed 1.4, but
 haven't installed it 
 yet.
 
 In the building guide text file, it says:
 
 Ship
 50 Lumber, 18 Metal Bars, and 30 Cloth
 
 But yet, everytime I've gone and built the ship, it asks
 for 18 bricks also.
 
 Strange?
 
 Need a saved file, let me know.
 
 Rich


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please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] About the mag

2011-07-30 Thread dark

Hi Ron.

Okay, I'll pass that on.

just out of interest, what is the mail address to send to?  is it stil 
blindwon...@cogeco.ca


Beware the grue!

Dark. 



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[Audyssey] Airik the Cleric help

2011-07-30 Thread James Howard
Hi, was trying to play Airik the Cleric, I have been able to get the
staff, but after that I'm not sure what to do, I've found some
crystals, but thats about it, also I've found a stone platform, but
not sure what to do with it. Right now I'm stuck with no progress, not
sure how to proceed, any help would be appriciated.
thanks in advance.

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Re: [Audyssey] About the mag

2011-07-30 Thread Ron Schamerhorn
Hi Dark

  Indeed I'm still at that address.  so feel free to let people know about 
it.

Ron

- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 30, 2011 5:55 PM
Subject: Re: [Audyssey] About the mag


Hi Ron.

Okay, I'll pass that on.

just out of interest, what is the mail address to send to?  is it stil
blindwon...@cogeco.ca

Beware the grue!

Dark.


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Re: [Audyssey] treasure tutorial/podcast

2011-07-30 Thread Shane Lowe
ok! wasn't thinking! I know!. but, on another note, I've got the archive. 
you can download it by click the link below

http://dl.dropbox.com/u/19927380/treasure-hunt-tutorial.mp3

shane

- Original Message - 
From: fred olver goodfo...@charter.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 30, 2011 5:15 PM
Subject: Re: [Audyssey] treasure tutorial/podcast


If you are going to mention that he didn't get it right, shouldn't you 
also show him the error he made?


Fred Olver

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, July 30, 2011 12:23 PM
Subject: Re: [Audyssey] treasure tutorial/podcast


Hi,
I don't mean to be picky, Shane, but do you know wha GMT stands for? If 
so,

then you'd know that 8 A.M. is hardly GMT.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of burakyuksek
Sent: Saturday, July 30, 2011 12:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] treasure tutorial/podcast

Hi,
When will you upload the treasure hunt demonstration? Thank you.
saygilar sevgiler.
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 6:23 PM
Subject: Re: [Audyssey] treasure tutorial/podcast


ok. here's the link.
http://dl.dropbox.com/u/19927380/denis%20town%20enterview.mp3


- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 11:18 AM
Subject: Re: [Audyssey] treasure tutorial/podcast


I'll upload that to dropbox at this second, and upload when it's done.

- Original Message - 
From: Oriol Gómez ogomez@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 10:53 AM
Subject: Re: [Audyssey] treasure tutorial/podcast



Dude when are you going to upload the alter aeon stuff

On 7/29/11, Shane Lowe shanel...@insightbb.com wrote:

hi all.
Today at 12 p.m eastern,
11 a.m centeral
10 a.m mountain
9 a.m pacific
and
8 a.m gmt.
basicly, this is a tutorial on how to play treasure hunt. you can find
this
game at
http://www.bpcprograms.tk
I think that's the right address.
to join, add
powergamer8
on skype, or on teamtalk, join the standard u.s server and join the
channel
called treasure hunt tutorial.

thanks much,
shane

p.s this show will be archived. I'll upload by the end of today.
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No virus found 

[Audyssey] tarzan jr. 7.0?

2011-07-30 Thread Shane Lowe
can anyone upload and post a link to get tarzan jr. 7.0?

thanks,
Shane
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Re: [Audyssey] tarzan jr. 7.0?

2011-07-30 Thread Hayden Presley
Hi,
What in the world is that/ The latest version is on USA Games...there willbe
no more updates, and if that is later, I don't know.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Saturday, July 30, 2011 9:22 PM
To: Gamers Discussion list
Subject: [Audyssey] tarzan jr. 7.0?

can anyone upload and post a link to get tarzan jr. 7.0?

thanks,
Shane
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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1390 / Virus Database: 1518/3799 - Release Date: 07/30/11


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Re: [Audyssey] treasure tutorial/podcast

2011-07-30 Thread Hayden Presley
Hi,
Well...GMT,  meaing Grenwich Meantime, is five hours ahead of eastern
standard time.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Saturday, July 30, 2011 6:25 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] treasure tutorial/podcast

ok! wasn't thinking! I know!. but, on another note, I've got the archive. 
you can download it by click the link below
http://dl.dropbox.com/u/19927380/treasure-hunt-tutorial.mp3

shane

- Original Message - 
From: fred olver goodfo...@charter.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 30, 2011 5:15 PM
Subject: Re: [Audyssey] treasure tutorial/podcast


 If you are going to mention that he didn't get it right, shouldn't you 
 also show him the error he made?

 Fred Olver

 - Original Message - 
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, July 30, 2011 12:23 PM
 Subject: Re: [Audyssey] treasure tutorial/podcast


 Hi,
 I don't mean to be picky, Shane, but do you know wha GMT stands for? If 
 so,
 then you'd know that 8 A.M. is hardly GMT.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of burakyuksek
 Sent: Saturday, July 30, 2011 12:10 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] treasure tutorial/podcast

 Hi,
 When will you upload the treasure hunt demonstration? Thank you.
 saygilar sevgiler.
 - Original Message - 
 From: Shane Lowe shanel...@insightbb.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 29, 2011 6:23 PM
 Subject: Re: [Audyssey] treasure tutorial/podcast


 ok. here's the link.
 http://dl.dropbox.com/u/19927380/denis%20town%20enterview.mp3


 - Original Message - 
 From: Shane Lowe shanel...@insightbb.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 29, 2011 11:18 AM
 Subject: Re: [Audyssey] treasure tutorial/podcast


 I'll upload that to dropbox at this second, and upload when it's done.

 - Original Message - 
 From: Oriol Gómez ogomez@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 29, 2011 10:53 AM
 Subject: Re: [Audyssey] treasure tutorial/podcast


 Dude when are you going to upload the alter aeon stuff

 On 7/29/11, Shane Lowe shanel...@insightbb.com wrote:
 hi all.
 Today at 12 p.m eastern,
 11 a.m centeral
 10 a.m mountain
 9 a.m pacific
 and
 8 a.m gmt.
 basicly, this is a tutorial on how to play treasure hunt. you can find
 this
 game at
 http://www.bpcprograms.tk
 I think that's the right address.
 to join, add
 powergamer8
 on skype, or on teamtalk, join the standard u.s server and join the
 channel
 called treasure hunt tutorial.

 thanks much,
 shane

 p.s this show will be archived. I'll upload by the end of today.
 ---
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 list,
 please send E-mail to gamers-ow...@audyssey.org.


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 If you want 

Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-07-30 Thread Hayden Presley
Hi,
THat  is often problematic though. For instance, I was playing earlier
today, and I had three injured people. Well, I had cloth, but with my
peasants transporting oar, meat, and dead animals, and vegetables, I never
got the cloth to the hospital. Then if you close everyhing but the hospital
they start starving very quickly.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, July 30, 2011 3:59 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] castaways version 1.4b, with Jaws support!

Hi Phil.

Nope, not from what I've seen at all.

As I said, the curser is just for viewing the map and planting buildings.

In castaways you have no direct control over what any of your people do at 
all. Lumberjacks will automatically find the nearest tree, your soldiers and

knights go off and attack the goblins nearest your guard towers, builders 
start streight off when a building site has enough materials etc.

This makes it a very different game to something like Sound rts where you 
must order people to go to specific places and do specific things.

This is why castaways is actually more realistic and in the matter of it's 
resource and population management probably more complex as well.

Beware the grue!

Dark. 


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No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1390 / Virus Database: 1518/3798 - Release Date: 07/30/11


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[Audyssey] Easter Quest version 1.0.1 released

2011-07-30 Thread Michael Taboada (AI5HF)
Hi all,
Just wanted to let everyone know that Easter Quest version 1.0.1 was released 
just now. I noticed that someone on our scoreboard was able to get nearly 1000 
points, which made me think about the fact that we had no sound for 1000 points 
or higher. You can download it at the same link, http://mtgames.org/games or 
http://mtgames.org/games/easter_setup.exe.
Enjoy!
-Michael, MTGames and Kevin, Kevin A Games.
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