[Audyssey] completing mission 2?
hi jeremy. i've just started mission 2. but i still don't get the objective of mission 2. what is it i have to do to complete this mission? to kill enough yatys? - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 29, 2011 5:14 PM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights Hey guys, I was hoping one of you Jaws users could test something for me. Here my my latest attempt to make Castaways work with Jaws. If you don't mind, please try it out and let me know if it works, or if you received any errors. www.kaldobsky.com/audiogames/jawstest.zip Just press tab until you've cycled to the Jaws option. I Really! hope I've finally got this working, because I can go back and put jaws support into my old games as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3795 - Release Date: 07/28/11 22:12:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] About the mag
hmmm. Ron, I'd say just chuck the whole thing out here. However since the issue release seems to only be one every time you remember, or something, hmmm I don't know. Origionally I think there was like a 4 times a year schedual. But the mag comes out so infrequently now barely twice a year that I think it should be reduced. There is almost no need for the letters section or the emails sections as these are shoved on the list. There is almost no need for the mag apart from the articles sections. I am not even sure if the game relases are even needed since most of them when we get them are really old and outdated. Except for the few that may not have net access the jmajority of game releases letters and announcements appear on audiogames.net and this list. There are so many opensource and freeware companies now that there are to many to count. There are no more than 6 or so comercial companies that exist, and only 5 of those actually still exist, well maybe there is more 6 existing, within this group, most of them bar usagames and lworks are still realeasing stuff hmmm and xsight the rest have not released stuff in ages. I am not saying stop the mag or anything. Neither am I trying to bash you for not doing your job or anything but I strongly feel something needs to happen on that front. When the mag started there was no net, Even I read it. However after about 2005 or so loads of people went broadband there is now literally loads of things going on, disks and such are gone. Its the age of the cd, dvd and blueray disk as well as flash disk. Its also the age of the digital download. Development has slowed to barely a crawl. With most of the devs either out of business, sitting on their buts as far as the rest probably cares or working on their projects without putting out any news, and a few other things the major community as it stands comercially is quite dead and bare. Jim kitchen is the only person doing any real stuff and that has slowed its mostly been data updates. Spoonbill is doing something still. Both draconis, pcs and gma are aparently still in development but no real news as of yet. Xsight is in development and is active right now though nothing new has come out lately. Well not since january I think. Lworks is still active though with liam doing a job running slower than usual. Bavisoft is dead and code factory has shifted its focus away from pc games. Usagames is still in the running. Blastbay that was pb games has created bgt which has managed to keep us alive with opensource free projects. Audiogames.net and its forums have sporned loads and loads of small devs which have kept the game industry alive though no real big things have come out for a bit at least not enough to call the community fully alive. I am not sure what of the old system is still running. Presume dungions and draggons is still active though with the mag only twice a year stories are well taking one only good space in the mag. Most series like imortal gamer and game rescue unit are done which was the reason I really read the mag. So hmmm I really am not sure where to go from here. I do think something needs to be done with the mag though. I think well am sure that what we get on the mag is more up to date than the mag is now. We almost need something set so we can have something out more than twice a year, granted more than 1 person will need to edit it or release it in a timly manner. Then again, we have so much free stuff now that we will need to concerntrate on things. I guess if we start including links to forums and things on some of the free games like aprones stuff and such things like the mods etc that may be a new thing but The mag is deffinetly getting shorter. At 04:09 a.m. 31/07/2011, you wrote: Hi everyone I thought I would send this here to get feedback from this section of the list. This will also go out to the mag only group as well. Granted I know it has been quite some time without an issue. In order to catch up my thoughts were as follows. Send out issue #55 as it stands, then after sifting through the recovered emails send a supplement covering the released games since #54. The potential articles I'll keep until the next issue. I am curious about how often you folks are interested in the mag, true alot of the material shows up here to my chagrin. So how often would be good to wrap it up as an email newsletter? The folks on the mag only naturally haven't seen any of this conversation but I will send this to them as well. Yes I did drop the ball. For many reasons which I may or may not explain but I do sincerely want to keep Audyssey going. My inbox is open for any thoughts you may have. Comments and such are always welcome, #55 will be out tomorrow at the latest, and a further announcement of games once I go through all the recovered emails. Thanks to Damian for the program to do that. Looking forward to some input from folks. Take
Re: [Audyssey] Castaways and serfs
hi dark. how do i get the cloth production faster? i don't really get your msg. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 30, 2011 11:26 PM Subject: Re: [Audyssey] Castaways and serfs Don't worry Dark, I will always keep cooperative play and competitive play separate. I know many people prefer one over the other, so I will try to slowly develop each. Sharing resources has been in the works for a while actually, I just keep getting side tracked with other fixes, lol. Well I've just finished another game on mission 2. I've worked out how to keep cloth up, makes as many serfs as possible! they don't half work fast! Also I've now worked out what rangers do, they stop your knights being killed on raides. My first raide was four knights and a ranger and did 13 yeti, my second was five knights, a soldier and a ranger and that did the job, 13 yeti down and the city destroyed! Actually i was just about to start making wine, and only had 29 adults and 1 child, so was a litle surprised things ended so quickly. either way It was certainly fun again and I'll be looking forward to seeing the next batch of upgrades. As for pvp and attacking others kingdoms, with the way the yeti raides worked there, i can see that as a possibility, though i'd stil prefer cooperative multiplayer and pvp to be separate options, aprticularly if cooperative play is going to be expanded in the future with something like trading resources or goods. to be honest though it's the missions and the complexity of the system i'm enjoying thus far, and am looking forward to seeing what comes next. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3799 - Release Date: 07/30/11 18:34:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] About the mag
on that note not that I want to detract from the mag or anything but we really need to branch into other formats like audio. Ofcause people could record things etc and I could probably put those together. I have time I'd need the place to put it up but i probably at least for the moment could put up stuff on a small schedual, at least semi reggularly. Ofcause this stuff if it got serious would either have to be donationware or subscription based or something as I would eventually have to buy a web site and domain which could be quite expensive. I know where I can get a good deal but at 160-200 a year to double that for a site and domain it does not come cheap. I experemented last month with a free site which didn't work well at all but I am confordent I could have a small wordpress site, and a downloads folder with no restrictions where people could grab things, Ofcause I have dropbox to. Still would have to think on what I would have to do about that. It may for example be cheaper to get a free webhost like 000webhost and upgrade my dropbox, but then use some external drives to host the files rather than the main drive or something. maybe get a sepperate system to handle things with a seperate dropbox if I could do that. At 07:53 a.m. 31/07/2011, you wrote: Hi Ron, That sounds fair in terms of catching the community up on past news for the magazine, but I do have some concerns. For instance, I am pretty sure I sent you some kind of press releases for MOTA. I would hate to see you send out an announcement for say beta 17 when I'm about to release beta 21 on Monday. I'm away from home today, but I have plans to finish work on beta 21 this weekend so if there are any past announcements for MOTA I'd prefer to pull them from the mag. HTH On 7/30/11, Ron Schamerhorn blindwon...@cogeco.ca wrote: Hi everyone I thought I would send this here to get feedback from this section of the list. This will also go out to the mag only group as well. Granted I know it has been quite some time without an issue. In order to catch up my thoughts were as follows. Send out issue #55 as it stands, then after sifting through the recovered emails send a supplement covering the released games since #54. The potential articles I'll keep until the next issue. I am curious about how often you folks are interested in the mag, true alot of the material shows up here to my chagrin. So how often would be good to wrap it up as an email newsletter? The folks on the mag only naturally haven't seen any of this conversation but I will send this to them as well. Yes I did drop the ball. For many reasons which I may or may not explain but I do sincerely want to keep Audyssey going. My inbox is open for any thoughts you may have. Comments and such are always welcome, #55 will be out tomorrow at the latest, and a further announcement of games once I go through all the recovered emails. Thanks to Damian for the program to do that. Looking forward to some input from folks. Take care Ron Schamerhorn blindwon...@cogeco.ca Audyssey Editor --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] About the mag
well if you need any extra assistance I'll always be avalible to assist the community even if I get a job. THe net is where I wind down and spend most of my life. At 09:14 a.m. 31/07/2011, you wrote: Hi Dark I encourage everyone to write about some aspect of gaming. Maybe a review of their favourite game, the best gamepad, what they like in ambiance or whatever. I don't think I've ever missed publishing something that has been sent to me. I'm now of renewed spirit, ready to get it done, and keep it going for along time. Thanks for the vote Ron - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 30, 2011 2:14 PM Subject: Re: [Audyssey] About the mag Hi Ron. i'm pleased the mag is back. while it's true the announcements in the mag really are duplicated on list or on audiogames.net (though obviously there ar people who do not check those places), for me it's the articals, reviews and editorials that are the interesting point. Having a more formal setting and distribution means that people are more inclined to write seriously and considder what they are writing than just dashing off a quick response. for this reason i'm very happy that the mag is back, and would certainly like it to continue coming out once every few months, though i might suggest that perhaps submissions be a litle more formal and you give us reminders when your looking for stuff, sinse obviously publishing in the mag is something which should be considdered. this is what spag and other web zeense have done, concentrated on more formal submission of materials, and become more like a professional printed magazine. Btw, formal does not equal boring, comedy stuff and funny materials are deffinately good too, I just mean encouraging people to take the time to write and think carefully, including better jokes. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] About the mag
This is really cool news. However my issue is I never know when its going to come out or what is up. There used to be a schedual and everyone knew when it was going to come out. We never missed a release date and where we were going to we were always notified. At 09:38 a.m. 31/07/2011, you wrote: This is fantastic news! I've really missed the magazine. I'll be writing for it again I used to enjoy the stuff I would produce a few years ago. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 30 July 2011 22:26 To: Gamers Discussion list Subject: Re: [Audyssey] About the mag Hi Ron. well if that is the case, please let me know if your looking for articals, as obviously i would be interested in trying another myself, but also I can stick something on the audiogames.net site to the affect that anyone wanting to write a review or artical can send it to you for publication. there has been some discussion about a review section for the site and some people wanting to write reviews, so if your publishing the mag again and including reviews there may well be some other people who'd like to contribute. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon Thief class update
Yo, Dallas. Who are you on Alter Aeon now? Let's catch up on old times. Sent with Thunderbird 3.1.10 portable. On 7/26/2011 6:55 PM, Dallas O'Brien wrote: hi dentin, looks good, will have to rework one of my chars and make a thief! just so i can give it all a good going over. talk soon dallas On 27/07/2011, darkd...@xgam.org wrote: Hay Oriol, i've been meaning to ask. now we've got sapi working, i'm hoping to do the same for my laptop as I'll be using it over summer. i see the patch on the site and am downloading it now (I presume it'll fix the update problem in current distribution of the mush soundpack), but what exactly is the mush light installer? I'm afraid I wasn't clear from the page what exactly it did and how it may differe from the standard pack. Beware the grue! Dark. - Original Message - From: Oriol Gómezogomez@gmail.com To: Gamers Discussion listgamers@audyssey.org Sent: Tuesday, July 26, 2011 7:49 PM Subject: Re: [Audyssey] Alter Aeon Thief class update Been playing that mud for years, I am the maker of the mush-z distribution for alter aeon. You can check it out at http://oriolg.es/mush.php On 7/26/11, Dennis Townes...@xirr.com wrote: Alter Aeon is at it again with a new set of expansions! We've done a pretty thorough rework and update of the thief class, with two entirely new groups of skills and a number of updates to older ones. Major additions include: - Updates to the poison brewing and handling skill tree, with the new abilities to poison food and corpses, reduce antidotes, and brew advanced poisons with special effects - A complete new skill tree has been added for shadow skills, with new skills to aid in stealth, combat, and transport - A brand new set of skills for creating and throwing grenades, with several recipes including firebombs, flash bombs, smoke bombs, and stink bombs - New low level skills added to aid in finding safe areas and help escape bad situations when grouping with others - A major update to the lock picking skills, turning it into a more progressive and potentially faster process - Minor updates for other classes, including automatically reviving vampires and a new low level skill for warriors Everyone is welcome to play, so if you're new to the game feel free to stop by and check us out. For more information and soundpack downloads, see our web site at: http://www.alteraeon.com For those of you who don't know anything about us, Alter Aeon is a multiplayer text-based game with a lot of features and settings to help make it blind-friendly. Over half our playerbase is blind or visually impaired, and we have blind builders and staff helping to expand and improve the game. Thanks! Dennis Towne Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched
Re: [Audyssey] General Gaming Info
Hi. It is very late, and I bet you already mentioned this in your message and I just missed it even though I tried to read it twice, but sound RTS is open source, isn't it? Or is it. Lol. Sent with Thunderbird 3.1.10 portable. On 7/29/2011 1:22 PM, brian glass wrote: Hi HTH, Thanks for your detailed response. I apologize for being naive of the terminology, as I am unfamiliar with this gaming world, hence my desire to reach out and learn. I guess I considered video games to be synonymous with electronic games in general, and until yesterday didn't even make the connection between video and visual-- I just took that for granted, so I think the phrase audio games is a great and useful phrase for this purpose. I am encouraged that I keep hearing the same responses about Shades of Doom, Castaways, and Sound RTS. This tells me that there are in fact gold standard games in this industry, which is a good thing. I have tried Audio Quake, although I couldn't get it to run. In fact, a lot of audio games I've tried simply crash right away and don't run. I wonder if that is a common problem, and something needs to be tweaked with my audio card settings? Thanks again for your help, the feedback has been great! Brian On Fri, Jul 29, 2011 at 2:55 AM, Thomas Wardthomasward1...@gmail.comwrote: Hi Brian, Welcome to the list. Before I start I'll answer your question about terminology. As for what most developers and a fair number of users call our games we simply call them audio games. That's because they usually tend to have little to no graphics and animation, and the game worlds are largely made up of 2d and 3d audio effects. Thus the term audio game to separate them from video games that have a decidedly visual aspect to them. Now, as far as a first-person shooter goes I'd highly recommend a game called Shades of Doom produced by http://www.gmagames.com for two very important reasons. One, it is loosely based on Doom, and its a game most sighted people are fairly familiar with so its a good comparison for any kind of scientific or medical study. Second, the developer David Greenwood has added a number of revolutionary ways to make FPS style games fully accessible to a large number of blind gamers. In fact, my own game engine I've been developing for quite some time borrows a number of accessibility features introduced by David Greenwood in his products. So I feel that is where you should start when it comes to any kind of FPS games. As far as real time strategy goes there are a number of games you might use here. First, There is a game called SoundRTS that is something like Warcraft. Another game you might look at is called Castaways written by Jeremy Kaldobsky. Finally, GMA has created a commercial real time strategy game, Time of Conflict, that is based on a more modern theme building jets, tanks, ships, etc. As far as open source goes there is really only one game I can think of that might help you. There is a game called Audio Quake, a clone of Quake, that has had a number of accessibility improvements which makes it more or less accessible for a blind player. Personally, I think GMA has much better accessibility in Shades of Doom, but Audio Quake is fairly playable with a bit of practice and training. However, there really aren't that many options or choices in terms of open source audio games at this time. HTH On 7/28/11, brian glassbrigl...@gmail.com wrote: Hello, I am a graduate student in psychology, and I am interested in using video games for the visually impaired to study cognition. I was hoping to get some feedback. Does anyone know of the most popular or best audio-only video games (is that an oxymoron?) in the categories of action game (such as a first person shooter) or real-time strategy game (such as StarCraft)? Also, are there any good open source audio-only games out there? Thank you! Brian --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can
Re: [Audyssey] General Gaming Info
Hi. There is also that incredibly difficult technoshock game that is similar to Shades of Doom. Sent with Thunderbird 3.1.10 portable. On 7/29/2011 11:26 AM, Ben wrote: Hello Brian, First off, I must introduce myself. I am Ben, a member of this community (the blind gaming community) from the UK. I've been playing audio games for many years. Now. If you want me to give you a list and other information concerning audio games, then contact me via this email offlist and I can help. But I must say, that the greatest source is audiogames.net - www.audiogames.net is a database of practically every audio game ever. Well, as dark about this he is chief moderater. But hope this email is of help. Actually. as I've been writing this, I have just thought. If you want to look into a good FPS game, look in to shades of doom by www.gmagames.com This is, in my opinion and to my knowledge the first and only true first person shooter on the market (its not free, but the demo lets you play level 1). I don't know about other games like Starcraft. Hope my info is useful, Ben. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of brian glass Sent: 28 July 2011 20:23 To: gamers@audyssey.org Subject: [Audyssey] General Gaming Info Hello, I am a graduate student in psychology, and I am interested in using video games for the visually impaired to study cognition. I was hoping to get some feedback. Does anyone know of the most popular or best audio-only video games (is that an oxymoron?) in the categories of action game (such as a first person shooter) or real-time strategy game (such as StarCraft)? Also, are there any good open source audio-only games out there? Thank you! Brian --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1390 / Virus Database: 1518/3795 - Release Date: 07/28/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] completing mission 2?
Hi Kelvin. spoilage ahoy! to complete mission two you need to build a war tent. From there (by pressing backspace), you can send your troops off to the yeti city to kill the yeti. max of five of each can go on a raide, eg, five knights, five sowldiers and five rangers, (any more than five will stay at home). Rangers I believe stop knights from being killed. If you kill all the yeti, the mission is over. Hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] completing mission 2?
Is the map different to that of mission 1? Is it the same size? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 31 July 2011 10:31 To: Gamers Discussion list Subject: Re: [Audyssey] completing mission 2? Hi Kelvin. spoilage ahoy! to complete mission two you need to build a war tent. From there (by pressing backspace), you can send your troops off to the yeti city to kill the yeti. max of five of each can go on a raide, eg, five knights, five sowldiers and five rangers, (any more than five will stay at home). Rangers I believe stop knights from being killed. If you kill all the yeti, the mission is over. Hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways and serfs
Hi. Cloth is indeed very slow to produce, i've found at the start you need two weavers to one butcher and a good few dedicated peasants (five or six). I'd also recommend holding off on wine making so as to free up the peasants from hawling barrels around. if you build a monastery, the monk will write tomes that you can use to upgrade people and make them work faster. the down side is currently writing tomes takes cloth, so getting the first one takes some time, however A couple of peasants upgraded into serfs and the speed increase will massively tell on the work you do. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] treasure hunt tutorial
Hi. Well the only thing I can say about this is wow. That was really cool, with the game and all the descussion. I know it was not intended but the gang style fight in the middle of it was cool. However if you could have changed the hangup sound to a shotgun that would rock. at least for that part. Hmmm tresure hunt tutorial by a gangster or so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] treasure hunt tutorial
Hi. I forgot to add to the message but what is the site with the podcast refured to on the show, I may want to listen to other shows as I really liked that one. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] General Gaming Info
Hi Valiant, No, SoundRTS is not open source. Although, it is currently freeware the source code for the game has never been available to the general public, and therefore noone such as myself can modify it. I really wish SoundRTS was open source though as I'd like to update the game, and build it using newer versions of the Python libraries. Cheers! On 7/31/11, Valiant8086 valiant8...@lavabit.com wrote: Hi. It is very late, and I bet you already mentioned this in your message and I just missed it even though I tried to read it twice, but sound RTS is open source, isn't it? Or is it. Lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] question about the 7 128 game book and jaws
Hi list, I am just wondering, does anyone know if there are compatibility issues between the 7 128 game book and jaws, or between it and windows 7 64 bit? as I start the game up, and I find that I can't get jaws to read me any of the menus when it is loaded, and when I switch to sapi, its very sluggish and unresponsive. It worked fine under xp, leading me to think there must be an issue somewhere with windows 7 or something. any help with the above issues would be really appreciated, thanks, Alex. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] General Gaming Info
This might have already been mentioned but Night Of Parasite would also be a first person. - Original Message - From: Valiant8086 valiant8...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 31, 2011 4:06 AM Subject: Re: [Audyssey] General Gaming Info Hi. There is also that incredibly difficult technoshock game that is similar to Shades of Doom. Sent with Thunderbird 3.1.10 portable. On 7/29/2011 11:26 AM, Ben wrote: Hello Brian, First off, I must introduce myself. I am Ben, a member of this community (the blind gaming community) from the UK. I've been playing audio games for many years. Now. If you want me to give you a list and other information concerning audio games, then contact me via this email offlist and I can help. But I must say, that the greatest source is audiogames.net - www.audiogames.net is a database of practically every audio game ever. Well, as dark about this he is chief moderater. But hope this email is of help. Actually. as I've been writing this, I have just thought. If you want to look into a good FPS game, look in to shades of doom by www.gmagames.com This is, in my opinion and to my knowledge the first and only true first person shooter on the market (its not free, but the demo lets you play level 1). I don't know about other games like Starcraft. Hope my info is useful, Ben. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of brian glass Sent: 28 July 2011 20:23 To: gamers@audyssey.org Subject: [Audyssey] General Gaming Info Hello, I am a graduate student in psychology, and I am interested in using video games for the visually impaired to study cognition. I was hoping to get some feedback. Does anyone know of the most popular or best audio-only video games (is that an oxymoron?) in the categories of action game (such as a first person shooter) or real-time strategy game (such as StarCraft)? Also, are there any good open source audio-only games out there? Thank you! Brian --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1390 / Virus Database: 1518/3795 - Release Date: 07/28/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about the 7 128 game book and jaws
Hi, If I remember correctly, there were some issues with it on 64 bit systems. I'm running windows 7 32 bit, and also another computer with XP, and the games work fine. -- Original Message -- From: alex wallis alexwallis...@googlemail.com To: gamers@audyssey.org Subject: [Audyssey] question about the 7 128 game book and jaws Date: Sun, 31 Jul 2011 12:21:07 +0100 Hi list, I am just wondering, does anyone know if there are compatibility issues between the 7 128 game book and jaws, or between it and windows 7 64 bit? as I start the game up, and I find that I can't get jaws to read me any of the menus when it is loaded, and when I switch to sapi, its very sluggish and unresponsive. It worked fine under xp, leading me to think there must be an issue somewhere with windows 7 or something. any help with the above issues would be really appreciated, thanks, Alex. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. 57 Year Old Mom Looks 27! Mom Reveals $5 Wrinkle Trick That Has Angered Doctors! http://thirdpartyoffers.juno.com/TGL3131/4e35417b86d1e2eec29st04vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] About the mag
Hi Shaun, I think you are being overly pessimisticwhen it comes to your personal views of the audio games community. Weather you realize it or not there is quite a lot more going on than you have given credit for, and I'd like to take this time to give some credit where credit is do and perhaps give you a more positive outlook on the community in general. Shaun wrote: However since the issue release seems to only be one every time you remember, or something, hmmm I don't know. My reply: I think that's a little unfair. Ron has had a number of personal issues to deal with, some he is willing to discuss and some he is not, but as with game development its all pretty much done on a voluntary basis, and I think you can give the guy a break for putting the magazine off until he was mentally, emotionally, and physically up to taking on the magazine again. If he can now dedicate himself to a quarterly release schedule that's great. If not we should be understanding enough to see that he is only one person and is doing this voluntarily on his own time and energy. Shaun wrote: There is almost no need for the letters section or the emails sections as these are shoved on the list. My reply: Not everyone is on the Audyssey list. Many are over on the audiogames.net forum, not on this list, and there are likely some people who aren't on either the forum or list who receive the magazine. The letters/e-mails section is a great way for them to keep up to speed with events without having to sub to the list or forum. Shaun wrote: There are so many opensource and freeware companies now that there are to many to count. My reply: You make that sound like a bad thing, and it certainly is not. From my perspective this makes the magazine all the more worth while as it gives new freeware and open source developers another outlet to talk about their games, announce their existence, and something we all can read regardless of what list or forums we may be on. While I might agree that someone's new Guess the Number game might not be particularly news or magazine worthy there have been a number of free games that should be mentioned in the magazine. Jeremy has released a surprising number of decent freeware games like Castaways that certainly deserves mention in the magazine, and its possible there are plenty of VI gamers who haven't tried Jeremy's games simply because they are so new and perhaps just haven't heard the news. Shaun wrote: Development has slowed to barely a crawl. With most of the devs either out of business, sitting on their buts as far as the rest probably cares or working on their projects without putting out any news, and a few other things the major community as it stands comercially is quite dead and bare. My reply: I really think that is pretty unfair. Blind Adrenaline is continuing to add games to the card room, and Che has become a leading commercial developer because of it. Blastbay Studios, AKA Philip Bennefall, has released a number of commercial and freeware products in a row including BGT, Q9, Kryngle Crash, Palace Punch-Up, and is working on a new commercial game as we speak. GMA released Time of Conflict last year. BPC Programs released 3D Velocity in this past year as well. Mysteries of the Ancients, my current commercial project, is scheduled for release this fall. My point being that far from dead commercial audio game developers have picked up production rather than slowed down as you seem to suggest above. Shaun wrote: Jim kitchen is the only person doing any real stuff and that has slowed its mostly been data updates. My reply: Even if that were true there is nothing wrong with updates and upgrades. However, Jim Kitchen has released Awesome Homer as well as TJS in the past year in addition to those data updates you mentioned. That's not bad for a single developer. However, Jim isn't the only one doing stuff. Good grief, man, Jeremy has released several games in the last year, and it would make sense to give the guy a little bit of credit where credit is do. He has actually been giving the audio games community more games to play around with in the last few months than we have seen in years. So saying boo who the audio games community is dead is far from the truth. Shaun wrote: Both draconis, pcs and gma are aparently still in development but no real news as of yet. My reply: Just because you don't get a news letter mailed to your inbox each month doesn't mean they aren't doing anything. GMA consistantly releases a new game on a 24 month schedule, and months usually do go by before we hear about the latest and greatest products from GMA. Draconis is being pretty tight mouthed about what they are doing, but its understandable. If they say they are working on game x the next thing the community will do is ask, and ask, and ask over and over again when will game x be released. Developers simply do not want that kind of pressure. As for PCS no we haven't seen the new update
Re: [Audyssey] About the mag
Hi Shaun, Well, with all do respect if we went to audio instead of a webzine then in effect what we would have is a podcast. While I agree an Audyssey podcast would be cool their are already technology podcasts like this available such as those on Blind Cool tech. I don't think we should confuse the magazine with a different format like a podcast as we could certainly have both if that were something the community would be interested in. cheers! On 7/31/11, shaun everiss sm.ever...@gmail.com wrote: on that note not that I want to detract from the mag or anything but we really need to branch into other formats like audio. Ofcause people could record things etc and I could probably put those together. I have time I'd need the place to put it up but i probably at least for the moment could put up stuff on a small schedual, at least semi reggularly. Ofcause this stuff if it got serious would either have to be donationware or subscription based or something as I would eventually have to buy a web site and domain which could be quite expensive. I know where I can get a good deal but at 160-200 a year to double that for a site and domain it does not come cheap. I experemented last month with a free site which didn't work well at all but I am confordent I could have a small wordpress site, and a downloads folder with no restrictions where people could grab things, Ofcause I have dropbox to. Still would have to think on what I would have to do about that. It may for example be cheaper to get a free webhost like 000webhost and upgrade my dropbox, but then use some external drives to host the files rather than the main drive or something. maybe get a sepperate system to handle things with a seperate dropbox if I could do that. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about the 7 128 game book and jaws
Hi Alex, There is a bug or problem with the 64bit version of Jaws and the Java Access bridge. So its not necessarily Windows 7 64bit or the 7-128 gamebook, itself. The problem seems to be Jaws specific. You might want to try NVDA 2011 instead as it seems to work ok with Windows 7 64bit and Java apps. HTH On 7/31/11, alex wallis alexwallis...@googlemail.com wrote: Hi list, I am just wondering, does anyone know if there are compatibility issues between the 7 128 game book and jaws, or between it and windows 7 64 bit? as I start the game up, and I find that I can't get jaws to read me any of the menus when it is loaded, and when I switch to sapi, its very sluggish and unresponsive. It worked fine under xp, leading me to think there must be an issue somewhere with windows 7 or something. any help with the above issues would be really appreciated, thanks, Alex. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] About the mag
hi tom and all, the Audyssey Magazine does do a great deal I think to show just how effective this community can be. Ok I do think that some of the game releases are a joke, like the numbers games there are out there, hangman and the like, but also there have been some fantastic games out there as well. Castaways among the best of them, along with time of conflict, tank commander, yeah the story goes on. Also another point to note as well is that the Magazine also allows for people to share their experiences of games that weren't specifically designed with blind people and accessibility in mind, but are otherwise accessible. Core exiles for one, ashes of angels, unification wars and many other titles. Also another point to consider as well is that the Magazine does have the ability to present a formal case for the inclusion of accessibility in other game titles. There are probably a lot more people subscribed to audiogames.net than there are on this list. I mean let's face it if we had a list with thousands of people on it and active, because it's emails you would be swamped so for practical reasons it's best to assume that there are far more members on audiogames.net. so having the Magazine and various ways of distribution is and can only be a good thing. I would say though however that the content does need to be more streamlined. With the recent discussions on getting this community viewed more favourably by a mainstream community, we aren't going to do it with numbers games and Simon says type games. We have so many of those that quite honestly we don't need any more and to be blunt the Magazine doesn't need it either. It's poor representation. Am not trying to offend anybody, far from it but equally it has to be said that things do need to change with regards to what is brought out by some. Having said that I think the Magazine does offer much more positive things than negative on the whole. It just depends on what content is included. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] About the mag
Hi Indeed doing a mag and a podcast would be an option. As for the format I'd have to give that some thought about articles, announcements and reviews. Though It would offer an opportunity to demo as well as announce new games. It's worth considering if there is enough interest. Ron - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 31, 2011 8:11 AM Subject: Re: [Audyssey] About the mag Hi Shaun, Well, with all do respect if we went to audio instead of a webzine then in effect what we would have is a podcast. While I agree an Audyssey podcast would be cool their are already technology podcasts like this available such as those on Blind Cool tech. I don't think we should confuse the magazine with a different format like a podcast as we could certainly have both if that were something the community would be interested in. cheers! On 7/31/11, shaun everiss sm.ever...@gmail.com wrote: on that note not that I want to detract from the mag or anything but we really need to branch into other formats like audio. Ofcause people could record things etc and I could probably put those together. I have time I'd need the place to put it up but i probably at least for the moment could put up stuff on a small schedual, at least semi reggularly. Ofcause this stuff if it got serious would either have to be donationware or subscription based or something as I would eventually have to buy a web site and domain which could be quite expensive. I know where I can get a good deal but at 160-200 a year to double that for a site and domain it does not come cheap. I experemented last month with a free site which didn't work well at all but I am confordent I could have a small wordpress site, and a downloads folder with no restrictions where people could grab things, Ofcause I have dropbox to. Still would have to think on what I would have to do about that. It may for example be cheaper to get a free webhost like 000webhost and upgrade my dropbox, but then use some external drives to host the files rather than the main drive or something. maybe get a sepperate system to handle things with a seperate dropbox if I could do that. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] tarzan jr. 7.0?
Hi Shane, Like I said the files for Tarzan Junior 7.0 are on the USA Games server in the downloads directory. The direct links for the setup and patch are below. Tarzan Junior Setup http://www.usagamesinteractive.com/downloads/pb-games/Tarzan-Junior-Setup.exe Tarzan Junior Patch http://www.usagamesinteractive.com/downloads/pb-games/Tarzan-Junior-Patch.exe HTH On 7/30/11, Shane Lowe shanel...@insightbb.com wrote: can anyone upload and post a link to get tarzan jr. 7.0? thanks, Shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] tarzan jr. 7.0?
Hi Hayden, The last version of Tarzan PB Games released was 7.0 I believe. Anyway, you are right. The Tarzan Junior setup files have been on my server for a long time now although do to rebuilding and upgrading the website I apparently forgot to create a download page for said game. I just sent the list direct links for the setup and patch so all is cool now. Cheers! On 7/31/11, Hayden Presley hdpres...@hotmail.com wrote: Hi, What in the world is that/ The latest version is on USA Games...there willbe no more updates, and if that is later, I don't know. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] About the mag
Hi Tom Thanks for understanding about how one's life can interupt the best of intentions. It has most likely happened to everyone at some time or other. There indeed were and in some respects still are alot going on in life outside of the gaming community. I'm not offering this as an excuse but to explain. My parents now live across the hall from me in my apartment building, I'm not kidding I'm 303 they are at 304. Between my mother and nephew in the last year they've been hospitalized about 10 times in the last year for various reasons. My divorce and the way it went down didn't help in me feeling good about life at all. I could go on but want to reply to other comments. Indeed there's the magazine only list [I hope Raul soon responds] which only get the issues. These folks may or may not be at audiogames. So this could be the only method of them keeping up with what's going on. I'll put any developers in an issue. Any game they've put out is worthy of mention. Granted it might be hangman but for dev x it's their first release. I'd hope to encourage the effort rather then ignore it thinking oh crap it's been done already. The number of releases has indeed kept up. Besides those you mention there's 15 or so freeware games that Spoonbill has released, Kitchens Inc, and probably others that aren't coming to mind. True big products like Entombed, MOTA, and such the community almost expects something big, but let's not forget those devs who consistently bring us a game in the wait time. Agreed on the point of Castaways. I mean no offense to Jeremy with the following. It's spouted loads of conversation on this list, and I'd imagine the audiogames forum. While I'm not a typical forum reader [truth be told it confuses me] he's done many games with inovative concepts and the games are free how cool is that! Not meaning to repeat myself hear but quite right. Audyssey when it started PCS and Kitchen's Inc were the main players with alot of IF thrown in as that was all there was for the blind/vi community. I feel we've covered more ground in those years then the 'normal' community. Think about it, console/pc gaming has been out for 30 or so years. Audio gaming has had aproximatley half of that lifespan. But look where we were and where we are now. It's loads of progress in a much shorter time. Personally I am thrilled to be part of this rapidly expanding group. We've really heard *coughs* what can be done with sound in games. So here's to the future! Ron - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 31, 2011 8:02 AM Subject: Re: [Audyssey] About the mag Hi Shaun, I think you are being overly pessimisticwhen it comes to your personal views of the audio games community. Weather you realize it or not there is quite a lot more going on than you have given credit for, and I'd like to take this time to give some credit where credit is do and perhaps give you a more positive outlook on the community in general. Shaun wrote: However since the issue release seems to only be one every time you remember, or something, hmmm I don't know. My reply: I think that's a little unfair. Ron has had a number of personal issues to deal with, some he is willing to discuss and some he is not, but as with game development its all pretty much done on a voluntary basis, and I think you can give the guy a break for putting the magazine off until he was mentally, emotionally, and physically up to taking on the magazine again. If he can now dedicate himself to a quarterly release schedule that's great. If not we should be understanding enough to see that he is only one person and is doing this voluntarily on his own time and energy. Shaun wrote: There is almost no need for the letters section or the emails sections as these are shoved on the list. My reply: Not everyone is on the Audyssey list. Many are over on the audiogames.net forum, not on this list, and there are likely some people who aren't on either the forum or list who receive the magazine. The letters/e-mails section is a great way for them to keep up to speed with events without having to sub to the list or forum. Shaun wrote: There are so many opensource and freeware companies now that there are to many to count. My reply: You make that sound like a bad thing, and it certainly is not. From my perspective this makes the magazine all the more worth while as it gives new freeware and open source developers another outlet to talk about their games, announce their existence, and something we all can read regardless of what list or forums we may be on. While I might agree that someone's new Guess the Number game might not be particularly news or magazine worthy there have been a number of free games that should be mentioned in the magazine. Jeremy has released a surprising number of decent freeware games
[Audyssey] building things in castaway
how to do? i can select e.g house but after i select it nothing happen --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] About the mag
Hi Darren, I do agree that the magazine could be streamlined by cutting out and removing certain content that isn't up to par so to speak. Announcing every simple freeware or amateur game might not be in our best interests if we are hoping mainstream developers and gamers into our ranks. Games like Guess the Numberor BopIt arent' that news worthy, and I frankly feel that they probably shouldn't get much public attention from the magazine. I do think that we should be more professional about how we handle the magazine and take our queue from professional gaming magazines. This isn't being intended to be a put down, but mainstream magazines generally don't publish news and articles on every single practice or ametur game like Fred's Guess the Number out there. They tend to publish articles and news based on established developers who have reached a certain degree of quality and would be of interest to their readers. If that sounds elitest so be it, but it doesn't hurt to think about if the game being discussed would be of any real value to the community at large rather than just filling space. Let's be fair here. I know exactly how difficult it is to learn to program, how much time, skill, and energy goes into programming games. Every single developer starts with something extremely simple like Blackjack, Guess the Number, or Paper Scissors Rock because they require very little programming skill and experience to create. Every developer starts with such simple games and slowly but surely create more and more complex practice games until they are able to create the next Shades of Doom or tank Commander. While there is nothing wrong with helping a amateur developer with improving his/her Guess the Number or Paper Scissors Rock game they are still only practice amateur games. Such amateur developers should probably hold off releasing anything official until they have released a product that meets a reasonable standard of quality. Of course, what I would consider a reasonable standard and what someone might consider a reasonable standard could be quite different. Cheers! On 7/31/11, darren harris darren_g_har...@btinternet.com wrote: hi tom and all, the Audyssey Magazine does do a great deal I think to show just how effective this community can be. Ok I do think that some of the game releases are a joke, like the numbers games there are out there, hangman and the like, but also there have been some fantastic games out there as well. Castaways among the best of them, along with time of conflict, tank commander, yeah the story goes on. Also another point to note as well is that the Magazine also allows for people to share their experiences of games that weren't specifically designed with blind people and accessibility in mind, but are otherwise accessible. Core exiles for one, ashes of angels, unification wars and many other titles. Also another point to consider as well is that the Magazine does have the ability to present a formal case for the inclusion of accessibility in other game titles. There are probably a lot more people subscribed to audiogames.net than there are on this list. I mean let's face it if we had a list with thousands of people on it and active, because it's emails you would be swamped so for practical reasons it's best to assume that there are far more members on audiogames.net. so having the Magazine and various ways of distribution is and can only be a good thing. I would say though however that the content does need to be more streamlined. With the recent discussions on getting this community viewed more favourably by a mainstream community, we aren't going to do it with numbers games and Simon says type games. We have so many of those that quite honestly we don't need any more and to be blunt the Magazine doesn't need it either. It's poor representation. Am not trying to offend anybody, far from it but equally it has to be said that things do need to change with regards to what is brought out by some. Having said that I think the Magazine does offer much more positive things than negative on the whole. It just depends on what content is included. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] completing mission 2?
The map in mission 2 is considerably larger. Mission 1 was a 16 by 16 map, where mission 2 is a 26 by 26 map. Dark is correct, in mission 2, the objective is to run raids against the Yetti settlement until they have been completely killed off. You use the war tent to launch your attacks. Is the map different to that of mission 1? Is it the same size? Hi Kelvin. spoilage ahoy! to complete mission two you need to build a war tent. From there (by pressing backspace), you can send your troops off to the yeti city to kill the yeti. max of five of each can go on a raide, eg, five knights, five sowldiers and five rangers, (any more than five will stay at home). Rangers I believe stop knights from being killed. If you kill all the yeti, the mission is over. Hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] About the mag
Hi Ron, Definitely. While I have my doubts about including every Hangman game that comes along that's just my personal opinion. Over all, though, I am pretty sure the audio games community at large is growing, improving, and things are only getting better. Sooner or later those people who purchased and are learning BGT will stop developing what I would call amateur practice games and be able to produce something of a higher quality. Its just a matter of giving them enough time to learn and grow is all. So in that sense encurraging them to continue is a very good idea. The idea that the audio games community is dead or is dying is pretty rediculous in light of where we have been and where we are going. Yeah, Code Factory has come and gone, Bavisoft up and left the community, ESP was sold to Draconis, XL Studeos closed, etc but those are only inconveniences. In the time since all those things happened I have started USA Games, Che has started Blind Adrenaline, Jeremy has started producing games, and we have a fairly active community of amateur open source developers trying out BGT, Python, VB, etc. In short, what we have gained is far greater than what we have lost. Cheers! On 7/31/11, Ron Schamerhorn blindwon...@cogeco.ca wrote: Hi Tom Thanks for understanding about how one's life can interupt the best of intentions. It has most likely happened to everyone at some time or other. There indeed were and in some respects still are alot going on in life outside of the gaming community. I'm not offering this as an excuse but to explain. My parents now live across the hall from me in my apartment building, I'm not kidding I'm 303 they are at 304. Between my mother and nephew in the last year they've been hospitalized about 10 times in the last year for various reasons. My divorce and the way it went down didn't help in me feeling good about life at all. I could go on but want to reply to other comments. Indeed there's the magazine only list [I hope Raul soon responds] which only get the issues. These folks may or may not be at audiogames. So this could be the only method of them keeping up with what's going on. I'll put any developers in an issue. Any game they've put out is worthy of mention. Granted it might be hangman but for dev x it's their first release. I'd hope to encourage the effort rather then ignore it thinking oh crap it's been done already. The number of releases has indeed kept up. Besides those you mention there's 15 or so freeware games that Spoonbill has released, Kitchens Inc, and probably others that aren't coming to mind. True big products like Entombed, MOTA, and such the community almost expects something big, but let's not forget those devs who consistently bring us a game in the wait time. Agreed on the point of Castaways. I mean no offense to Jeremy with the following. It's spouted loads of conversation on this list, and I'd imagine the audiogames forum. While I'm not a typical forum reader [truth be told it confuses me] he's done many games with inovative concepts and the games are free how cool is that! Not meaning to repeat myself hear but quite right. Audyssey when it started PCS and Kitchen's Inc were the main players with alot of IF thrown in as that was all there was for the blind/vi community. I feel we've covered more ground in those years then the 'normal' community. Think about it, console/pc gaming has been out for 30 or so years. Audio gaming has had aproximatley half of that lifespan. But look where we were and where we are now. It's loads of progress in a much shorter time. Personally I am thrilled to be part of this rapidly expanding group. We've really heard *coughs* what can be done with sound in games. So here's to the future! Ron --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] 7-128 gamebook and jaws
Alex asked: I am just wondering, does anyone know if there are compatibility issues between the 7 128 game book and jaws, or between it and windows 7 64 bit? as I start the game up, and I find that I can't get jaws to read me any of the menus when it is loaded, and when I switch to sapi, its very sluggish and unresponsive. It worked fine under xp, leading me to think there must be an issue somewhere with windows 7 or something. any help with the above issues would be really appreciated, thanks, Alex The answer is that Freedom Scientific has NOT upgraded JAWS so that JAVA programs on 64 bit operating systems like WIN 7 will function correctly. We contacted them, and at the time we did so, there was no date by which they said they would fix the problem. You can use the game voice which works fine on WIN 7. Whatever SAPI voice you have will be the default. If nothing else, it will default to Kevin - (a voice akin to Robbie the robot on acid) but having the benefit of being free! I'm sorry they have not seen fit to make this change. There are a number of programs besides ours that are written in JAVA and are affected by this. If anyone hears that they have made the fix, please let us know so we can make sure that our games work with jaws. Eleanor Robinson 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] About the mag
Hi tom, I agree actually. I think part of the problem here is that when everybody comes across a new game release, whatever it is, everybody swoops on it. that's not really the right way to be to be honest with you. Boppit whilst it can be fun to an extent really it's a kids game and to be honest I would shudder to put that out in the Magazine. it has to be said, I look at some of the writing on this list and other places with regards to games, I see topics such as this and I cringe thinking good god what if mainstream people see this? Don't get me wrong, we all have the right to enjoy what we wish and to talk about it but there is and can be a very obvious trade-off as a result. I think serious consideration needs to be given as to what is and what isn't deemed appropriate material for wide distribution of the Magazine. that's not to say we need to say no x rated games can be mentioned or games containing violence or such things, it's more about quality control. There's nothing wrong for example in mentioning there's a new developer coming in and learning what to do and all that. equally there's nothing wrong with a question and answer section to the Magazine for example, when said developers can indeed get the opportunity to ask various questions and answers can be sent to them personally or sent to the Magazine for inclusion in future issues. Indeed it would be nice to see answers to questions and people who aren't interested in that section can pass up on it and move on to something else that takes their interest. But yes, I do think some quality control is necessary. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 31 July 2011 14:23 To: Gamers Discussion list Subject: Re: [Audyssey] About the mag Hi Darren, I do agree that the magazine could be streamlined by cutting out and removing certain content that isn't up to par so to speak. Announcing every simple freeware or amateur game might not be in our best interests if we are hoping mainstream developers and gamers into our ranks. Games like Guess the Number or BopIt aren't' that news worthy, and I frankly feel that they probably shouldn't get much public attention from the magazine. I do think that we should be more professional about how we handle the magazine and take our queue from professional gaming magazines. This isn't being intended to be a put down, but mainstream magazines generally don't publish news and articles on every single practice or amateur game like Fred's Guess the Number out there. They tend to publish articles and news based on established developers who have reached a certain degree of quality and would be of interest to their readers. If that sounds elitest so be it, but it doesn't hurt to think about if the game being discussed would be of any real value to the community at large rather than just filling space. Let's be fair here. I know exactly how difficult it is to learn to program, how much time, skill, and energy goes into programming games. Every single developer starts with something extremely simple like Blackjack, Guess the Number, or Paper Scissors Rock because they require very little programming skill and experience to create. Every developer starts with such simple games and slowly but surely create more and more complex practice games until they are able to create the next Shades of Doom or tank Commander. While there is nothing wrong with helping a amateur developer with improving his/her Guess the Number or Paper Scissors Rock game they are still only practice amateur games. Such amateur developers should probably hold off releasing anything official until they have released a product that meets a reasonable standard of quality. Of course, what I would consider a reasonable standard and what someone might consider a reasonable standard could be quite different. Cheers! On 7/31/11, darren harris darren_g_har...@btinternet.com wrote: hi tom and all, the Audyssey Magazine does do a great deal I think to show just how effective this community can be. Ok I do think that some of the game releases are a joke, like the numbers games there are out there, hangman and the like, but also there have been some fantastic games out there as well. Castaways among the best of them, along with time of conflict, tank commander, yeah the story goes on. Also another point to note as well is that the Magazine also allows for people to share their experiences of games that weren't specifically designed with blind people and accessibility in mind, but are otherwise accessible. Core exiles for one, ashes of angels, unification wars and many other titles. Also another point to consider as well is that the Magazine does have the ability to present a formal case for the inclusion of accessibility in other game titles. There are probably a lot more people subscribed to audiogames.net than there are on this list. I mean let's
Re: [Audyssey] building things in castaway
Mattias, hover over a square on the map using the arrow keys. Press enter and you will be given the list of buildings you can make. Arrow to the one you want, hold shift, and press enter. There will now be a construction site on the map in this location. As long as you have peasants or builders, they will begin carrying supplies to the construction site, and finally they will complete the building for you. Hopefully this helps get you past where you're stuck. how to do? i can select e.g house but after i select it nothing happen --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] building things in castaway
when i press d and i think f i can see a list of peoples but how to use them? Jeremy Kaldobsky skrev 7/31/2011 3:52 PM: Mattias, hover over a square on the map using the arrow keys. Press enter and you will be given the list of buildings you can make. Arrow to the one you want, hold shift, and press enter. There will now be a construction site on the map in this location. As long as you have peasants or builders, they will begin carrying supplies to the construction site, and finally they will complete the building for you. Hopefully this helps get you past where you're stuck. how to do? i can select e.g house but after i select it nothing happen --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] tarzan jr. 7.0?
I don't know. someone told me that was the latest version. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, July 31, 2011 12:19 AM Subject: Re: [Audyssey] tarzan jr. 7.0? Hi, What in the world is that/ The latest version is on USA Games...there willbe no more updates, and if that is later, I don't know. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Saturday, July 30, 2011 9:22 PM To: Gamers Discussion list Subject: [Audyssey] tarzan jr. 7.0? can anyone upload and post a link to get tarzan jr. 7.0? thanks, Shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1390 / Virus Database: 1518/3799 - Release Date: 07/30/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Easter Quest version 1.0.1 released
Michael, Thanks for this new version. I really enjoy this little game. I don't know if any of these have been implemented, haven't checked out newest version yet, but here are some suggestions for future versions: first, it'll be real useful if we had a key we could press to check how much time's left on the clock. T would be a good one. also, I'd suggest that the players and the dog's eggs status's are separate. it takes a while for the person to say you've earned x points and y eggs, etc. if we had 2 separate status keys we could check ours or the dog's eggs independently. if this can't be done, then a way to interrupt speech would be useful. also, I like playing the game with no music. if we could turn off the music completely, or if music settings were saved that'll be awesome. also it'll be great to turn off background sounds. I find them distracting. All I want to hear when I play are the eggs, and the dog. That's all I can think of right now. Keep up the great work, and I'm hoping to see some new games from you guys in the future! - Original Message - From: Michael Taboada (AI5HF) ai...@hotmail.com To: gamers@audyssey.org Sent: Sunday, July 31, 2011 1:12 AM Subject: [Audyssey] Easter Quest version 1.0.1 released Hi all, Just wanted to let everyone know that Easter Quest version 1.0.1 was released just now. I noticed that someone on our scoreboard was able to get nearly 1000 points, which made me think about the fact that we had no sound for 1000 points or higher. You can download it at the same link, http://mtgames.org/games or http://mtgames.org/games/easter_setup.exe. Enjoy! -Michael, MTGames and Kevin, Kevin A Games. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] treasure hunt tutorial
lol. ha ha ha! smiles! thanks. that http://mtgames.org/games or ould have been pretty great actually. glad you liked it. - Original Message - From: shaun everiss sm.ever...@gmail.com To: gamers@audyssey.org Sent: Sunday, July 31, 2011 6:14 AM Subject: [Audyssey] treasure hunt tutorial Hi. Well the only thing I can say about this is wow. That was really cool, with the game and all the descussion. I know it was not intended but the gang style fight in the middle of it was cool. However if you could have changed the hangup sound to a shotgun that would rock. at least for that part. Hmmm tresure hunt tutorial by a gangster or so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] treasure hunt tutorial
currently, I don't have a host. I'm more than likely going to upload on blind cool tech for nohttp://mtgames.org/games or . if anyone has any good podcasting sites, please email me off list at shanelohttp://mtgames.org/games or e...@insightbb.com and, the blind cool tech site is, http://http://mtgames.org/games or http://mtgames.org/games or http://mtgames.org/games or .blindcooltech.com hth, Shane - Original Message - From: shaun everiss sm.ever...@gmail.com To: gamers@audyssey.org Sent: Sunday, July 31, 2011 6:19 AM Subject: [Audyssey] treasure hunt tutorial Hi. I forgot to add to the message but what is the site with the podcast refured to on the show, I may want to listen to other shows as I really liked that one. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] tarzan jr. 7.0?
thanks much. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 31, 2011 8:32 AM Subject: Re: [Audyssey] tarzan jr. 7.0? Hi Shane, Like I said the files for Tarzan Junior 7.0 are on the USA Games server in the downloads directory. The direct links for the setup and patch are below. Tarzan Junior Setup http://www.usagamesinteractive.com/downloads/pb-games/Tarzan-Junior-Setup.exe Tarzan Junior Patch http://www.usagamesinteractive.com/downloads/pb-games/Tarzan-Junior-Patch.exe HTH On 7/30/11, Shane Lowe shanel...@insightbb.com wrote: can anyone upload and post a link to get tarzan jr. 7.0? thanks, Shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] About the mag
Clearly I'm the new guy around here, so I frequently ask dumb questions, surprise everyone by not knowing common things, and fail miserably while playing most audio games, Hahaha. In one way, this is a good thing since I am still able to see things in this community from the perspective of an outsider. As a new guy coming in, I was very excited to go and read the back issues of the magazine when I first heard about them. I wasn't actually all that long ago either. The old magazines were quite old, but I still enjoyed the articles. Game reviews were interesting, but by far, the most interesting things were the articles that gave insight to the community, what it had been doing, and where it was planning to go. Perhaps this was only so interesting because I was viewing past issues, and I could compare those goals with how things really turned out, but I still believe I would be just as interested in those types of articles today. Some have suggested that the magazine should keep in mind, the possibility that mainstream gamers will read it, and so it should paint the community in the best possible light. I agree, that is something we should consider, but I have to ask the question, what is do we hope to gain by mainstream readers that we impress with the magazine? If our concern is audiogames being taken seriously, then we could accomplish that by including only the more unique games, as has been suggested. I have a feeling that we need to broaden that goal. I would suggest that a secondary goal is to attract people TO! the community, that would be able to help it continue to push forward. The articles are the best way to do that. By getting insight into the community, where it was, how it has changed, what it hopes to accomplish, and what efforts are currently trying to move us forward, it encourages people to theorize their own solutions. As an example, my buddy Hatred recently joined up with the community. Through conversations, he gradually learned the current state of the community, and where it wanted to go, and eventually he started sharing ideas with me for helping it get there. Stuff that would pop into his mind simply because there was a problem to solve, and he is the type of person who enjoys looking for solutions. Like myself, he became excited by the challenge of moving the community's games in some new directions, and now he is actively developing his first audio game. Lol, Hatred is going to kill me for pulling him into this post. :) Anyway, the point I was aiming to make is that openly discussing where we want to go, and how we are trying to get there, is a great way to attract new problem solvers. If the magazine reaches the right kind of people, who get excited about what is going on here in this community, it could lead to more good things. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] building things in castaway
The people will automatically perform their jobs, you don't need to specifically control them. When you use D and F it will select a person, then use A and S to assign them a job. To begin with, it is good to have plenty of builders and peasants so that you can get your first buildings completed. when i press d and i think f i can see a list of peoples but how to use them? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] building things in castaway
but must i first pickup matreal for a house? from the storehouse? i can't find the storehouse Kaldobsky skrev 7/31/2011 4:22 PM: The people will automatically perform their jobs, you don't need to specifically control them. When you use D and F it will select a person, then use A and S to assign them a job. To begin with, it is good to have plenty of builders and peasants so that you can get your first buildings completed. when i press d and i think f i can see a list of peoples but how to use them? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible Bug in Castaways
Hi. Thanks for adding in the deleting buildings feature. Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org; Bill and Kristi Freeman bkshfree...@gmail.com Sent: Saturday, July 30, 2011 4:10 AM Subject: Re: [Audyssey] Possible Bug in Castaways Until I saw your saved game Bill, I hadn't even thought about someone stripping every last resource from the map! Hahaha, clearly your game had been going for a long time and you had a lot of stone masons and miners. When the next version releases, you won't be able to actually run completely out of resources. If you use up everything on the map, your people will Very! slowly still gather resources, but they will have to wander off of the map to do it. It will serve as a punishment, because it will be so much slower, but it will at least keep people from being essentially defeated when they can never gain more lumber, bricks, or metal, that they may need to finish the mission. I'll give some thought to your ideas for grouping the buildings. I'm actually in the process of coding hotkeys for assigning jobs. Enough people have brought that up lately, that it has moved to the top of my to-do list, lol. You can destroy buildings by selecting them and pressing Delete. This will also work to cancel a new construction that you realize is not what you wanted to build. I think having people drop their current task immediately could have negative effects on how the game is played, but I'll keep it in mind. The Sapi messages were originally set up to not interrupt each other, and it was a nightmare haha, believe me. Smarter messages is pretty high up on my to-do list, but I just haven't had time yet, and it is a rather time consuming task to do. When it comes to online play, I am still working on a competitive mode. It will allow players to support their chosen kingdom, working to build it up toward victory, while attacking other to beat down the competition. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways, frustrated with the ship
Hi. My veggies are usually pretty low so I usually end up building two veggie farms and then assign an extra farmer. So, I have four farmers, one vineyard, one wheat farm, and two veggie farms. This gets the vegetable number up pretty quickly. You just need to make sure you have enough peasants to do everything, as was said by others before. HTH, Christina - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Milos Przic milos.pr...@gmail.com; Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 30, 2011 8:05 AM Subject: Re: [Audyssey] Castaways, frustrated with the ship Hi, That is a good question. For one thing it looks like your vegetable production is low so you might want to assign a couple of extra farmers and then start changing everyone else non-essential over to peasants. Thing here is you need enough food to stock the ship, keep the tavern running, and enough peasants to stock the ship and the tavern at the same time. Otherwise your people will starve or the ship won't get stocked. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways, frustrated with the ship
Did your vineyard have empty barrels? When my farmers are being lazy, it's usually because there aren't any barrels waiting at the vineyard. Christina - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 30, 2011 9:26 AM Subject: Re: [Audyssey] Castaways, frustrated with the ship Well I had two farmers and anytime one was doing anything the other was always just standing around unless I had another farm. And sometimes even that didn't take care of the proglem. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways, frustrated with the ship
Hi. Does green thumb effect wine production as well? I also love union smashers and strong swimmers. Christina - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 30, 2011 9:57 AM Subject: Re: [Audyssey] Castaways, frustrated with the ship Green thumb is a favourite perk of mine, but I've found extra farmers handy even when playing without it. I think I've tried all the perks and faults out now, and my personal favourite are union smasher and green thumb, sinse it just is helpful with many areas of production, and my favourite fault is light lunch, sinse it's easily overcome if you build farms first and assign a hunter, and then can play virtually fault free. Dogfood also doesn't seem to have a massive affect on the game, but then again i don't tend to use hunters until I start needing firs, sinse fishermen are better as far as meat goes, thus injuries for hunters aren't too noticeable at that point in the game. The other faults are pretty major each in their own way, all thumbs and trojan man make life much more difficult, while cosy and vedgitarian can completely change the overall mechanics of the game. beware the GRue! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways tome bug
I got the same bug with Stone Masons. Christina - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Saturday, July 30, 2011 10:10 AM Subject: [Audyssey] Castaways tome bug Hi. I don't have a save file sinse unfortunately it is done, but i found the problem when trying to upgrade people with tomes. When trying to upgrade the stone mason I was told that person couldn't be upgraded, however when i was trying to upgrade the carpenter who was lumberjacking at the time I was told the lumberjack had been turned from a stone mason to a stone carver, yet they are now a perminant lumberjack. So, there apparently is the bug. upgrading hunters seemed okay though. Btw, might i suggest upgrade tomes be given on the basis of what job someone has assigned, not the job they are doing currently, sinse oterwise you'll need to wait until a builder is actually building to upgrade them, or they'll just become another serf. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaways version 1.4b, with Jaws support!
Awesome! Thanks, Jeremy. Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Saturday, July 30, 2011 11:07 AM Subject: [Audyssey] castaways version 1.4b, with Jaws support! Version 1.4b has been posted. This one has Jaws support, an ability for people to test out the French and Russian translations while I continue to work with those, and finally a new way to select jobs for your people that is Much! faster! If you are a Jaws user, press Tab to finally get rid of the Sapi voice you hate so much! haha. While a person is selected, hold control, and press the letter your desired job begins with. For example, pressing B will assign this person to be a builder, pressing B again will choose baker, and it will continue cycling through jobs that begin with B. I'm still working on getting the game truly ready for translations, but in the mean time everyone can check out the French and Russian translations provided by Florie Bert, and Stacy from klango. Here is how you can use them. In your castaways directory, you will see French.txt and Russian.txt. Pick the one you want to try, and rename it language.txt. That's all! Just start up the game and it should be presented to you in that language. Keep in mind that the mission 2 stuff was added after the translators began working, so you will encounter a few messages that will remain English for now. When you want to go back to using English in the game, just rename the language.txt file back to whatever it was originally. The readme.txt file, Buildingguide.txt, and jobs guide.rtf files have also all been updated. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] About the mag
Hi Darren, Yeah, I know. Unfortunately, even discussing this I'm afraid could kick off another flame war since people are likely to be sensative when it comes to discussing what is or isn't reasonable quality control. It is true anyone has the right to create and play anything they want, but, in my personal opinion, not every game meets a certain mainstream standard of quality and development. This is somewhat of a catch 22 situation since 99% of the developers here are self-taught, figuring things out as they go, and many don't have a real extensive knowledge of mainstream games to begin with. In short, they lack knowledge and experience that someone exposed to normal mainstream standards would expect of them. So if we hold up something like Shades of Doom as a type of goal or standard we should aim for then a lot of developers are going to come back with that's too hard orthat's unrealistically high even though that's exactly the kind of standard for mainstreamgames and gamers that we haven't reached yet. We are in some respects still trying to get there, and some developers are far too quick to publish something simple like BopIt instead of waiting to officially release something like Q9, Tank Commander, or Shades of Doom. If we wait for those developers to walk before they can run then of course we would have a lot of waiting to do. So its a catch 22 situation to either accept x number of simple games until they can produce something better, or not hear from them at all until they produce something better. I'm afraid I don't have an answer or solution for that issue myself. Cheers! On 7/31/11, darren harris darren_g_har...@btinternet.com wrote: Hi tom, I agree actually. I think part of the problem here is that when everybody comes across a new game release, whatever it is, everybody swoops on it. that's not really the right way to be to be honest with you. Boppit whilst it can be fun to an extent really it's a kids game and to be honest I would shudder to put that out in the Magazine. it has to be said, I look at some of the writing on this list and other places with regards to games, I see topics such as this and I cringe thinking good god what if mainstream people see this? Don't get me wrong, we all have the right to enjoy what we wish and to talk about it but there is and can be a very obvious trade-off as a result. I think serious consideration needs to be given as to what is and what isn't deemed appropriate material for wide distribution of the Magazine. that's not to say we need to say no x rated games can be mentioned or games containing violence or such things, it's more about quality control. There's nothing wrong for example in mentioning there's a new developer coming in and learning what to do and all that. equally there's nothing wrong with a question and answer section to the Magazine for example, when said developers can indeed get the opportunity to ask various questions and answers can be sent to them personally or sent to the Magazine for inclusion in future issues. Indeed it would be nice to see answers to questions and people who aren't interested in that section can pass up on it and move on to something else that takes their interest. But yes, I do think some quality control is necessary. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] About the mag
Hi Jeremy, Those are some very good points. In many ways when I joined the audio games community I had similar observations and I guess ideas where the community could go. That was about 10 or 11 years ago. I was sighted for the majority of my early life, lost my sight officially in the 90's, so I had a pretty good idea of what had been available for the sighted mainstream market at the time. When i started reading the mag so I could find out what games I could play or expect to create I saw that most people were playing text adventures or simple Dos games like Monopoly, Hangman, and things of that nature. The only developer who captured my immediate attention was GMA because they had a real time submarine simulation, Lone Wolf, and they were creating the world's first audio based first person shooter, Shades of Doom. Coming from a mainstream background as I had those were the games I naturally were most interested in because it wasn't so different from games I already knew and enjoyed before I lost my sight. In other words if we want to communicate and open dialog with other mainstream gamers its something like Shades of Doom or Tank Commander they will be interested in discussing. Anything less will seem to them as not very advanced or worth while. At least that's how I see it coming from that background myself. It is because of that background I have the opinions and attitudes I do have towards audio gaming. There is a reason I spent two years developing a 3d game engine I call Genesis 3D, and there is a reason I've adopted a number of features seen in the GMA Game engine. That reason being over the next five years or so I plan to create games on par with Halo, Tomb Raider, Jedi Knight, and any other game that has had some commercial success in the mainstream market. Not necessarily because it will make a lot of money but because it is a style and standard of gaming that is rarely achieved by audio game developers accept for a handful like GMA who are trying to reach the same goal as I am. What you are doing for this community is no less valuable. Castaways is the best game I've seen since I don't know when. True it needs some better sound effects and things like that, but as Dark said it is the closest thing to Dwarf Fortress and games like that we have at the time being. It is getting us headed in the right direction as far as I am concerned and I'm all forward to bigger and more complex games of this nature. Cheers! On 7/31/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Clearly I'm the new guy around here, so I frequently ask dumb questions, surprise everyone by not knowing common things, and fail miserably while playing most audio games, Hahaha. In one way, this is a good thing since I am still able to see things in this community from the perspective of an outsider. As a new guy coming in, I was very excited to go and read the back issues of the magazine when I first heard about them. I wasn't actually all that long ago either. The old magazines were quite old, but I still enjoyed the articles. Game reviews were interesting, but by far, the most interesting things were the articles that gave insight to the community, what it had been doing, and where it was planning to go. Perhaps this was only so interesting because I was viewing past issues, and I could compare those goals with how things really turned out, but I still believe I would be just as interested in those types of articles today. Some have suggested that the magazine should keep in mind, the possibility that mainstream gamers will read it, and so it should paint the community in the best possible light. I agree, that is something we should consider, but I have to ask the question, what is do we hope to gain by mainstream readers that we impress with the magazine? If our concern is audiogames being taken seriously, then we could accomplish that by including only the more unique games, as has been suggested. I have a feeling that we need to broaden that goal. I would suggest that a secondary goal is to attract people TO! the community, that would be able to help it continue to push forward. The articles are the best way to do that. By getting insight into the community, where it was, how it has changed, what it hopes to accomplish, and what efforts are currently trying to move us forward, it encourages people to theorize their own solutions. As an example, my buddy Hatred recently joined up with the community. Through conversations, he gradually learned the current state of the community, and where it wanted to go, and eventually he started sharing ideas with me for helping it get there. Stuff that would pop into his mind simply because there was a problem to solve, and he is the type of person who enjoys looking for solutions. Like myself, he became excited by the challenge of moving the community's games in some new directions, and now he is actively developing his first
Re: [Audyssey] Castaways, frustrated with the ship
Hi, Personally, I like all thumbs and smuggled goods. Having the extra resource here and there is more than handy, and I find that I don't have to build a tavern right away if I want to get the brick and lumber productions going. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Christina Sent: Sunday, July 31, 2011 9:37 AM To: Gamers Discussion list Subject: Re: [Audyssey] Castaways, frustrated with the ship Hi. Does green thumb effect wine production as well? I also love union smashers and strong swimmers. Christina - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 30, 2011 9:57 AM Subject: Re: [Audyssey] Castaways, frustrated with the ship Green thumb is a favourite perk of mine, but I've found extra farmers handy even when playing without it. I think I've tried all the perks and faults out now, and my personal favourite are union smasher and green thumb, sinse it just is helpful with many areas of production, and my favourite fault is light lunch, sinse it's easily overcome if you build farms first and assign a hunter, and then can play virtually fault free. Dogfood also doesn't seem to have a massive affect on the game, but then again i don't tend to use hunters until I start needing firs, sinse fishermen are better as far as meat goes, thus injuries for hunters aren't too noticeable at that point in the game. The other faults are pretty major each in their own way, all thumbs and trojan man make life much more difficult, while cosy and vedgitarian can completely change the overall mechanics of the game. beware the GRue! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] building things in castaway
Hi, Your peasants will gather the needed suplies for you. There is no finding them yourself. The map is really only to set buildings. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of mattias Sent: Sunday, July 31, 2011 9:26 AM To: gamers@audyssey.org Subject: Re: [Audyssey] building things in castaway but must i first pickup matreal for a house? from the storehouse? i can't find the storehouse Kaldobsky skrev 7/31/2011 4:22 PM: The people will automatically perform their jobs, you don't need to specifically control them. When you use D and F it will select a person, then use A and S to assign them a job. To begin with, it is good to have plenty of builders and peasants so that you can get your first buildings completed. when i press d and i think f i can see a list of peoples but how to use them? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Castaways version 1.5b Random maps, muting, and leatherworkers
Version 1.5b has just been posted. I am still working on the multi language feature, the multiplayer features, and the ability to change the priorities of your workers, but I did get enough stuff done that I felt a new update was in order. When you go to play a mission, you will notice a new field in the menu list. Default map means that you will play the mission using the map designed to go along with this mission. Pressing enter on this selection will change it to Random map. Random maps will provide an extra challenge, because they were not specifically designed to control how quickly things happened. For example, if there is randomly more open space leading off of the map, then Goblins will have more places to invade in from. To keep things as stable as possible, picking the random map option actually randomizes in a somewhat unusual way. The size of the map will remain the same, and water landmarks will not be changed. All of the trees and rocks are randomly moved around but you still end up with the same number of each. Also, the number of trees and rocks that normally fell along the outer edges of the map will still be the same, as an effort to give the Goblins approximately the same number of ways into your land. When you use delete to destroy a building you have already built, you will receive half of the construction materials back as salvaged supplies. If the number of supplies can't be evenly divided in half, it is rounded up to the next whole number. So destroying a house, which originally cost you 3 lumber and 3 bricks, would give you 2 lumber and 2 bricks back. To balance things differently, Butchers are only able to create a fur 33 percent of the time they work on an animal carcass. Many users reported a huge stockpile of furs building up as they played, and I felt the need to change things around a little. Upgraded butchers are 66 percent successful at salvaging furs. Monks no longer use cloth to create tomes! Peasants will carry furs to your new Tannery, where a leatherworker will transform 1 fur into 1 piece of leather. 3 pieces of leather are now required to create a tome. The leather working chain will be expanded upon in mission 3, when that is eventually added. Monks now take 25 percent less time to create a tome, and unlike any other job, they will tell you how close they are to competition when you check on their progress. Monks now double as leatherworkers. Leatherworkers will double as butchers, when they have free time. Hopefully combining the suggestions of so many people, the message mute list has finally been finished. Press shift and ` (grauve key) to bring it up, arrow through it, and press enter to toggle the settings. These settings are remembered from game to game, so don't forget that you've muted something. Rather than being job specific, many of the messages are now more generalized ideas such as the delivery of raw materials. As always, I'm open to suggestions for adjusting this system, so please give it a try and see if you like it. The Readme.txt, Buildingguide.txt, and jobs guide.rft files have all been updated. the Jobs guide now includes information about how upgrading different jobs changes them. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] tarzan jr. 7.0?
Hi Shane, Ah, cool. I haven't exactly been keeping track of version numbers so I wouldn't know. :) Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Sunday, July 31, 2011 9:09 AM To: Gamers Discussion list Subject: Re: [Audyssey] tarzan jr. 7.0? I don't know. someone told me that was the latest version. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, July 31, 2011 12:19 AM Subject: Re: [Audyssey] tarzan jr. 7.0? Hi, What in the world is that/ The latest version is on USA Games...there willbe no more updates, and if that is later, I don't know. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Saturday, July 30, 2011 9:22 PM To: Gamers Discussion list Subject: [Audyssey] tarzan jr. 7.0? can anyone upload and post a link to get tarzan jr. 7.0? thanks, Shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1390 / Virus Database: 1518/3799 - Release Date: 07/30/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways, frustrated with the ship
yes, green thumb increases your vineyard growth as well. Hi. Does green thumb effect wine production as well? I also love union smashers and strong swimmers. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] completing mission 2?
Hi, SO we are not trying to make a ship in mission 2? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, July 31, 2011 8:25 AM To: Gamers Discussion list Subject: Re: [Audyssey] completing mission 2? The map in mission 2 is considerably larger. Mission 1 was a 16 by 16 map, where mission 2 is a 26 by 26 map. Dark is correct, in mission 2, the objective is to run raids against the Yetti settlement until they have been completely killed off. You use the war tent to launch your attacks. Is the map different to that of mission 1? Is it the same size? Hi Kelvin. spoilage ahoy! to complete mission two you need to build a war tent. From there (by pressing backspace), you can send your troops off to the yeti city to kill the yeti. max of five of each can go on a raide, eg, five knights, five sowldiers and five rangers, (any more than five will stay at home). Rangers I believe stop knights from being killed. If you kill all the yeti, the mission is over. Hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways tome bug
I've been looking, but I still haven't been able to experience this bug myself. I'm sure there is a typo somewhere that I just haven't spotted yet. I got the same bug with Stone Masons. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] completing mission 2?
No sir, no ship in mission 2. The winds aren't strong enough to pull the ship up the mountain. :( Although if they were, it would sure freak those Yetti out of their minds haha! Hi, SO we are not trying to make a ship in mission 2? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways, frustrated with the ship
Hi. Don't you need the tavern to feed your people though? Or do the people start out with more energy if you pick these perks? Christina - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, July 31, 2011 11:29 AM Subject: Re: [Audyssey] Castaways, frustrated with the ship Hi, Personally, I like all thumbs and smuggled goods. Having the extra resource here and there is more than handy, and I find that I don't have to build a tavern right away if I want to get the brick and lumber productions going. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways, frustrated with the ship
Cool. Thanks. Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 31, 2011 11:36 AM Subject: Re: [Audyssey] Castaways, frustrated with the ship yes, green thumb increases your vineyard growth as well. Hi. Does green thumb effect wine production as well? I also love union smashers and strong swimmers. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways version 1.5b Random maps, muting, and leatherworkers
Thanks, Jeremy. Can't wait to try the leather workers! Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Sunday, July 31, 2011 11:34 AM Subject: [Audyssey] Castaways version 1.5b Random maps, muting,and leatherworkers Version 1.5b has just been posted. I am still working on the multi language feature, the multiplayer features, and the ability to change the priorities of your workers, but I did get enough stuff done that I felt a new update was in order. When you go to play a mission, you will notice a new field in the menu list. Default map means that you will play the mission using the map designed to go along with this mission. Pressing enter on this selection will change it to Random map. Random maps will provide an extra challenge, because they were not specifically designed to control how quickly things happened. For example, if there is randomly more open space leading off of the map, then Goblins will have more places to invade in from. To keep things as stable as possible, picking the random map option actually randomizes in a somewhat unusual way. The size of the map will remain the same, and water landmarks will not be changed. All of the trees and rocks are randomly moved around but you still end up with the same number of each. Also, the number of trees and rocks that normally fell along the outer edges of the map will still be the same, as an effort to give the Goblins approximately the same number of ways into your land. When you use delete to destroy a building you have already built, you will receive half of the construction materials back as salvaged supplies. If the number of supplies can't be evenly divided in half, it is rounded up to the next whole number. So destroying a house, which originally cost you 3 lumber and 3 bricks, would give you 2 lumber and 2 bricks back. To balance things differently, Butchers are only able to create a fur 33 percent of the time they work on an animal carcass. Many users reported a huge stockpile of furs building up as they played, and I felt the need to change things around a little. Upgraded butchers are 66 percent successful at salvaging furs. Monks no longer use cloth to create tomes! Peasants will carry furs to your new Tannery, where a leatherworker will transform 1 fur into 1 piece of leather. 3 pieces of leather are now required to create a tome. The leather working chain will be expanded upon in mission 3, when that is eventually added. Monks now take 25 percent less time to create a tome, and unlike any other job, they will tell you how close they are to competition when you check on their progress. Monks now double as leatherworkers. Leatherworkers will double as butchers, when they have free time. Hopefully combining the suggestions of so many people, the message mute list has finally been finished. Press shift and ` (grauve key) to bring it up, arrow through it, and press enter to toggle the settings. These settings are remembered from game to game, so don't forget that you've muted something. Rather than being job specific, many of the messages are now more generalized ideas such as the delivery of raw materials. As always, I'm open to suggestions for adjusting this system, so please give it a try and see if you like it. The Readme.txt, Buildingguide.txt, and jobs guide.rft files have all been updated. the Jobs guide now includes information about how upgrading different jobs changes them. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Castaways: Map Suggestion
Hi. Would it be possible, Jeremy, or helpful to you, the other players, to put in a feature that will toggle you through different types of terrain? For example, when I first start a game, I look for dense forests and stony fields. It would be very convenient if I found a stony field and then could hit a key that would take me to or tell me where the other stony fields are located. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] About the mag
Thank you Thomas. It seems like we are on the same page here. Of course we are concentrating on different things, the common thread is that we are seeing the importance of pushing forward. You are hoping to push higher standards of development, I am trying to push for some different ideas that I haven't seen here, while I'm sure others are pushing for new interface ideas for existing game types. In the future we need all of these things, and more! We can't expect anyone to work on everything, but as long as we can get people pushing forward in their own unique way, it opens the door for the advancements to be combined. It is inevitable that future developers will use game ideas someone had to pioneer, develop them to a quality standard someone had to push to happen, and use far greater controls which someone took the time to envision. A person pushing advancements down any path, will eventually work its way into everything else. I wouldn't be qualified to handle this, but if anyone else feels up to it, I know what kind of articles I would be very interested in reading. Pick some style of game that is popular now, I'll use side scroller as an example. Write about the earlier games that used the style, pointing out how each improved the style and raised the bar for the next game. I would love to read about game ideas, control features, level layouts, and so forth that clearly worked well and then showed up in later games. Detailing how changes solved past problems, and bringing attention to what problems still seem to exist today, will help encourage people to theorize their own solutions to the problems. Just off of the top of my head, how pits or raised platforms are handled seems to be something of a current issue. People have tried different approaches in games, and I'm sure there Has! to have been a steady stream of advancement in this area. I'm sure the sidescroller developers have ideas for how to further improve them down the road also. This kind of stuff is very interesting to me, because it would shed light on a puzzle which has been passed from developer to developer. I might learn that my idea has been tried by someone, and I could read about how well or poorly it was received by the players. Hopefully it would breed discussion, and speed up the rate of new advancements. I'm just tossing ideas out there. It is always annoying when someone suggests that a job be done, but doesn't volunteer to do it himself, lol! For that, I apologize everyone! :) Hi Jeremy, Those are some very good points. In many ways when I joined the audio games community I had similar observations and I guess ideas where the community could go. That was about 10 or 11 years ago. I was sighted for the majority of my early life, lost my sight officially in the 90's, so I had a pretty good idea of what had been available for the sighted mainstream market at the time. When i started reading the mag so I could find out what games I could play or expect to create I saw that most people were playing text adventures or simple Dos games like Monopoly, Hangman, and things of that nature. The only developer who captured my immediate attention was GMA because they had a real time submarine simulation, Lone Wolf, and they were creating the world's first audio based first person shooter, Shades of Doom. Coming from a mainstream background as I had those were the games I naturally were most interested in because it wasn't so different from games I already knew and enjoyed before I lost my sight. In other words if we want to communicate and open dialog with other mainstream gamers its something like Shades of Doom or Tank Commander they will be interested in discussing. Anything less will seem to them as not very advanced or worth while. At least that's how I see it coming from that background myself. It is because of that background I have the opinions and attitudes I do have towards audio gaming. There is a reason I spent two years developing a 3d game engine I call Genesis 3D, and there is a reason I've adopted a number of features seen in the GMA Game engine. That reason being over the next five years or so I plan to create games on par with Halo, Tomb Raider, Jedi Knight, and any other game that has had some commercial success in the mainstream market. Not necessarily because it will make a lot of money but because it is a style and standard of gaming that is rarely achieved by audio game developers accept for a handful like GMA who are trying to reach the same goal as I am. What you are doing for this community is no less valuable. Castaways is the best game I've seen since I don't know when. True it needs some better sound effects and things like that, but as Dark said it is the closest thing to Dwarf Fortress and games like that we have at the time being. It is getting us headed in the right direction
Re: [Audyssey] Castaways: Map Suggestion
Hmm, interesting idea. Do you have any ideas for which keys should be used? lol, I always have the hardest time deciding which keys to use for stuff. Hi. Would it be possible, Jeremy, or helpful to you, the other players, to put in a feature that will toggle you through different types of terrain? For example, when I first start a game, I look for dense forests and stony fields. It would be very convenient if I found a stony field and then could hit a key that would take me to or tell me where the other stony fields are located. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] building things in castaway
i tryed now again 0 of 4 of a house Hayden Presley skrev 7/31/2011 5:31 PM: Hi, Your peasants will gather the needed suplies for you. There is no finding them yourself. The map is really only to set buildings. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of mattias Sent: Sunday, July 31, 2011 9:26 AM To: gamers@audyssey.org Subject: Re: [Audyssey] building things in castaway but must i first pickup matreal for a house? from the storehouse? i can't find the storehouse Kaldobsky skrev 7/31/2011 4:22 PM: The people will automatically perform their jobs, you don't need to specifically control them. When you use D and F it will select a person, then use A and S to assign them a job. To begin with, it is good to have plenty of builders and peasants so that you can get your first buildings completed. when i press d and i think f i can see a list of peoples but how to use them? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Easter Quest version 1.0.1 released
Thanks for the feedback, I'll definitely consider it. -Michael. -- From: Yohandy yohand...@gmail.com Sent: Sunday, July 31, 2011 9:10 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Easter Quest version 1.0.1 released Michael, Thanks for this new version. I really enjoy this little game. I don't know if any of these have been implemented, haven't checked out newest version yet, but here are some suggestions for future versions: first, it'll be real useful if we had a key we could press to check how much time's left on the clock. T would be a good one. also, I'd suggest that the players and the dog's eggs status's are separate. it takes a while for the person to say you've earned x points and y eggs, etc. if we had 2 separate status keys we could check ours or the dog's eggs independently. if this can't be done, then a way to interrupt speech would be useful. also, I like playing the game with no music. if we could turn off the music completely, or if music settings were saved that'll be awesome. also it'll be great to turn off background sounds. I find them distracting. All I want to hear when I play are the eggs, and the dog. That's all I can think of right now. Keep up the great work, and I'm hoping to see some new games from you guys in the future! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] building things in castaway
It can take a while sometimes. We are the Knights who say...Ni! - Original Message - From: mattias m...@mjw.se To: gamers@audyssey.org Sent: Sunday, July 31, 2011 10:27 AM Subject: Re: [Audyssey] building things in castaway i tryed now again 0 of 4 of a house Hayden Presley skrev 7/31/2011 5:31 PM: Hi, Your peasants will gather the needed suplies for you. There is no finding them yourself. The map is really only to set buildings. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of mattias Sent: Sunday, July 31, 2011 9:26 AM To: gamers@audyssey.org Subject: Re: [Audyssey] building things in castaway but must i first pickup matreal for a house? from the storehouse? i can't find the storehouse Kaldobsky skrev 7/31/2011 4:22 PM: The people will automatically perform their jobs, you don't need to specifically control them. When you use D and F it will select a person, then use A and S to assign them a job. To begin with, it is good to have plenty of builders and peasants so that you can get your first buildings completed. when i press d and i think f i can see a list of peoples but how to use them? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways: Map Suggestion
Hmm. j and k maybe? Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 31, 2011 12:06 PM Subject: Re: [Audyssey] Castaways: Map Suggestion Hmm, interesting idea. Do you have any ideas for which keys should be used? lol, I always have the hardest time deciding which keys to use for stuff. Hi. Would it be possible, Jeremy, or helpful to you, the other players, to put in a feature that will toggle you through different types of terrain? For example, when I first start a game, I look for dense forests and stony fields. It would be very convenient if I found a stony field and then could hit a key that would take me to or tell me where the other stony fields are located. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Castaways: Storehouse Question
Hi. I just want to be sure I understand this. Everything that is produced goes through the storehouse first, right? So, if I harvest vegetables, they go to the storehouse first and then the tavern? If I make barrels, they go to the storehouse before getting transported to the vineyard? Same for everything else? Cloth and so on? Thanks. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways: Storehouse Question
Yep, that is exactly right. This is why it is essential to put buildings near a storehouse. Hi. I just want to be sure I understand this. Everything that is produced goes through the storehouse first, right? So, if I harvest vegetables, they go to the storehouse first and then the tavern? If I make barrels, they go to the storehouse before getting transported to the vineyard? Same for everything else? Cloth and so on? Thanks. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways: Storehouse Question
Ok. I thought so. Just wanted to be sure. Thanks. Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 31, 2011 2:05 PM Subject: Re: [Audyssey] Castaways: Storehouse Question Yep, that is exactly right. This is why it is essential to put buildings near a storehouse. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] About the mag
Hi tom. I aggree with you on all accounts. Ok so I am a bit unfair. Ok yeah when I wrote that post I realise I may have left some out. Ok so maybe I am not as clued up as most. Opensource is not a bad thing, but there are so many companies on the forum that who to list is a thing. I guess my view has been from someone who is essentually on the outside looking in. Yes its true I own a few comercial games. I also have a lot of free games and I haveaccess to other misc games. Its safe to say though that my view is from the soude though. Although I do play games its not a major part of my life anymore. It used to be but now I struggle to find time to even play stuff anymore though I do keep up to date. Its true that I don't read every forum thread though. At 12:02 a.m. 1/08/2011, you wrote: Hi Shaun, I think you are being overly pessimisticwhen it comes to your personal views of the audio games community. Weather you realize it or not there is quite a lot more going on than you have given credit for, and I'd like to take this time to give some credit where credit is do and perhaps give you a more positive outlook on the community in general. Shaun wrote: However since the issue release seems to only be one every time you remember, or something, hmmm I don't know. My reply: I think that's a little unfair. Ron has had a number of personal issues to deal with, some he is willing to discuss and some he is not, but as with game development its all pretty much done on a voluntary basis, and I think you can give the guy a break for putting the magazine off until he was mentally, emotionally, and physically up to taking on the magazine again. If he can now dedicate himself to a quarterly release schedule that's great. If not we should be understanding enough to see that he is only one person and is doing this voluntarily on his own time and energy. Shaun wrote: There is almost no need for the letters section or the emails sections as these are shoved on the list. My reply: Not everyone is on the Audyssey list. Many are over on the audiogames.net forum, not on this list, and there are likely some people who aren't on either the forum or list who receive the magazine. The letters/e-mails section is a great way for them to keep up to speed with events without having to sub to the list or forum. Shaun wrote: There are so many opensource and freeware companies now that there are to many to count. My reply: You make that sound like a bad thing, and it certainly is not. From my perspective this makes the magazine all the more worth while as it gives new freeware and open source developers another outlet to talk about their games, announce their existence, and something we all can read regardless of what list or forums we may be on. While I might agree that someone's new Guess the Number game might not be particularly news or magazine worthy there have been a number of free games that should be mentioned in the magazine. Jeremy has released a surprising number of decent freeware games like Castaways that certainly deserves mention in the magazine, and its possible there are plenty of VI gamers who haven't tried Jeremy's games simply because they are so new and perhaps just haven't heard the news. Shaun wrote: Development has slowed to barely a crawl. With most of the devs either out of business, sitting on their buts as far as the rest probably cares or working on their projects without putting out any news, and a few other things the major community as it stands comercially is quite dead and bare. My reply: I really think that is pretty unfair. Blind Adrenaline is continuing to add games to the card room, and Che has become a leading commercial developer because of it. Blastbay Studios, AKA Philip Bennefall, has released a number of commercial and freeware products in a row including BGT, Q9, Kryngle Crash, Palace Punch-Up, and is working on a new commercial game as we speak. GMA released Time of Conflict last year. BPC Programs released 3D Velocity in this past year as well. Mysteries of the Ancients, my current commercial project, is scheduled for release this fall. My point being that far from dead commercial audio game developers have picked up production rather than slowed down as you seem to suggest above. Shaun wrote: Jim kitchen is the only person doing any real stuff and that has slowed its mostly been data updates. My reply: Even if that were true there is nothing wrong with updates and upgrades. However, Jim Kitchen has released Awesome Homer as well as TJS in the past year in addition to those data updates you mentioned. That's not bad for a single developer. However, Jim isn't the only one doing stuff. Good grief, man, Jeremy has released several games in the last year, and it would make sense to give the guy a little bit of credit where credit is do. He has actually been giving the audio games community more games to play around with in the last few months than we have seen in
Re: [Audyssey] About the mag
I was not thinking of a full switchover to audio. The text is still a good idea. There are loads with dialup that I Know still and text is still good for some stuff. I just thought it would make the mag more interactive if bits were audio. Ie we could hear voices of devs and contributers a like. At 12:11 a.m. 1/08/2011, you wrote: Hi Shaun, Well, with all do respect if we went to audio instead of a webzine then in effect what we would have is a podcast. While I agree an Audyssey podcast would be cool their are already technology podcasts like this available such as those on Blind Cool tech. I don't think we should confuse the magazine with a different format like a podcast as we could certainly have both if that were something the community would be interested in. cheers! On 7/31/11, shaun everiss sm.ever...@gmail.com wrote: on that note not that I want to detract from the mag or anything but we really need to branch into other formats like audio. Ofcause people could record things etc and I could probably put those together. I have time I'd need the place to put it up but i probably at least for the moment could put up stuff on a small schedual, at least semi reggularly. Ofcause this stuff if it got serious would either have to be donationware or subscription based or something as I would eventually have to buy a web site and domain which could be quite expensive. I know where I can get a good deal but at 160-200 a year to double that for a site and domain it does not come cheap. I experemented last month with a free site which didn't work well at all but I am confordent I could have a small wordpress site, and a downloads folder with no restrictions where people could grab things, Ofcause I have dropbox to. Still would have to think on what I would have to do about that. It may for example be cheaper to get a free webhost like 000webhost and upgrade my dropbox, but then use some external drives to host the files rather than the main drive or something. maybe get a sepperate system to handle things with a seperate dropbox if I could do that. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] About the mag
well ron I could always help with the podcast I have a field recorder and a mic. Due to internal bad soundcards I can't record input and output at once not without vertual audio cable which ofcause is not free and is not worth buying. UNless there is an opensource or free thing that will do the same thing that would rock. a.m. 1/08/2011, you wrote: Hi Indeed doing a mag and a podcast would be an option. As for the format I'd have to give that some thought about articles, announcements and reviews. Though It would offer an opportunity to demo as well as announce new games. It's worth considering if there is enough interest. Ron - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 31, 2011 8:11 AM Subject: Re: [Audyssey] About the mag Hi Shaun, Well, with all do respect if we went to audio instead of a webzine then in effect what we would have is a podcast. While I agree an Audyssey podcast would be cool their are already technology podcasts like this available such as those on Blind Cool tech. I don't think we should confuse the magazine with a different format like a podcast as we could certainly have both if that were something the community would be interested in. cheers! On 7/31/11, shaun everiss sm.ever...@gmail.com wrote: on that note not that I want to detract from the mag or anything but we really need to branch into other formats like audio. Ofcause people could record things etc and I could probably put those together. I have time I'd need the place to put it up but i probably at least for the moment could put up stuff on a small schedual, at least semi reggularly. Ofcause this stuff if it got serious would either have to be donationware or subscription based or something as I would eventually have to buy a web site and domain which could be quite expensive. I know where I can get a good deal but at 160-200 a year to double that for a site and domain it does not come cheap. I experemented last month with a free site which didn't work well at all but I am confordent I could have a small wordpress site, and a downloads folder with no restrictions where people could grab things, Ofcause I have dropbox to. Still would have to think on what I would have to do about that. It may for example be cheaper to get a free webhost like 000webhost and upgrade my dropbox, but then use some external drives to host the files rather than the main drive or something. maybe get a sepperate system to handle things with a seperate dropbox if I could do that. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] About the mag
The problem with the gaming releases, and such is even though every dev may be developing, it looks like that releases come out randomly even if they don't actually do it. So we tend to swoop on a game firstly because something has actually happened, and then if its real good we will go at urnist. I mean with a few acceptions can anyone remember when the last free game was released. With the acception of all the ones that have been done this year that is. THough maybe it should be when was the last comercial game released. Well maybe thats easy, point is that anything and everything we swoop on because its new and we want to play it. The major issue is that guess the number, arcade, racing and in fact a lot of bord and other emulated games are the most easy to write so thats what we push out. With the acception of aprone who's games remind me of an rpg with interactive fiction and stratogy elements can we honestly say apart from mota and a few others that any really new games have conercially come out that have not emulated anything. I have no idea but it doesn't look like it, though maybe I have forgot something important. At 02:48 a.m. 1/08/2011, you wrote: Hi Darren, Yeah, I know. Unfortunately, even discussing this I'm afraid could kick off another flame war since people are likely to be sensative when it comes to discussing what is or isn't reasonable quality control. It is true anyone has the right to create and play anything they want, but, in my personal opinion, not every game meets a certain mainstream standard of quality and development. This is somewhat of a catch 22 situation since 99% of the developers here are self-taught, figuring things out as they go, and many don't have a real extensive knowledge of mainstream games to begin with. In short, they lack knowledge and experience that someone exposed to normal mainstream standards would expect of them. So if we hold up something like Shades of Doom as a type of goal or standard we should aim for then a lot of developers are going to come back with that's too hard orthat's unrealistically high even though that's exactly the kind of standard for mainstreamgames and gamers that we haven't reached yet. We are in some respects still trying to get there, and some developers are far too quick to publish something simple like BopIt instead of waiting to officially release something like Q9, Tank Commander, or Shades of Doom. If we wait for those developers to walk before they can run then of course we would have a lot of waiting to do. So its a catch 22 situation to either accept x number of simple games until they can produce something better, or not hear from them at all until they produce something better. I'm afraid I don't have an answer or solution for that issue myself. Cheers! On 7/31/11, darren harris darren_g_har...@btinternet.com wrote: Hi tom, I agree actually. I think part of the problem here is that when everybody comes across a new game release, whatever it is, everybody swoops on it. that's not really the right way to be to be honest with you. Boppit whilst it can be fun to an extent really it's a kids game and to be honest I would shudder to put that out in the Magazine. it has to be said, I look at some of the writing on this list and other places with regards to games, I see topics such as this and I cringe thinking good god what if mainstream people see this? Don't get me wrong, we all have the right to enjoy what we wish and to talk about it but there is and can be a very obvious trade-off as a result. I think serious consideration needs to be given as to what is and what isn't deemed appropriate material for wide distribution of the Magazine. that's not to say we need to say no x rated games can be mentioned or games containing violence or such things, it's more about quality control. There's nothing wrong for example in mentioning there's a new developer coming in and learning what to do and all that. equally there's nothing wrong with a question and answer section to the Magazine for example, when said developers can indeed get the opportunity to ask various questions and answers can be sent to them personally or sent to the Magazine for inclusion in future issues. Indeed it would be nice to see answers to questions and people who aren't interested in that section can pass up on it and move on to something else that takes their interest. But yes, I do think some quality control is necessary. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. ---
Re: [Audyssey] About the mag
well tom its safe to say that most of us here are just starting. Most don't have your background. I sertainly don't. When I started the most complex game I knew was intergalactic battle a graphics/menu game. Yes compaired to mainstream we are probably not that attractive. The point is that we have been stagnating in emulated arcade. Its not a bad thing but if we need to move foreward we will have to bite the bullet and try to go mainstream etc. Which brings up an interesting thing. Unless you are sighted and know what stuff was then you won't know what to really do. I have never been sighted in my life. You can go left right up down run left and right and jump. I know that mainstream stuff goes so much more than that. But there are limits in sounds, the number of sounds, etc. Then there is the fact most of us don't have updated equipment. And even if we have its not the most up to date. Ie I have what would be quite an ancient second generation dulecore with no real hard drive or memmory requirements running on an extremely insecure os, and old ish hardware that won't go anywhere and being unable to run major things. We are limited at least for a while to the fact most people will still have 32 bit systems. I know for a fact a few still have single core systems. Some may still use dos 6 and win98 still. With acceptions with those with linux or apple mac systems Hmmm not sure. Basically we are stuck with simple for a while I think until we get 64 bit fully then we will be behind again. So before we move foreward we need some online servey For our systems and what features etc we could have in a game or just the system specs. We need to know how many have medium spec systems like mine, to really old, to new to whatever, what os and what stuff we will want. I am thinking of making a test servey on surveymonkey or something just to see what things are like. At 03:16 a.m. 1/08/2011, you wrote: Hi Jeremy, Those are some very good points. In many ways when I joined the audio games community I had similar observations and I guess ideas where the community could go. That was about 10 or 11 years ago. I was sighted for the majority of my early life, lost my sight officially in the 90's, so I had a pretty good idea of what had been available for the sighted mainstream market at the time. When i started reading the mag so I could find out what games I could play or expect to create I saw that most people were playing text adventures or simple Dos games like Monopoly, Hangman, and things of that nature. The only developer who captured my immediate attention was GMA because they had a real time submarine simulation, Lone Wolf, and they were creating the world's first audio based first person shooter, Shades of Doom. Coming from a mainstream background as I had those were the games I naturally were most interested in because it wasn't so different from games I already knew and enjoyed before I lost my sight. In other words if we want to communicate and open dialog with other mainstream gamers its something like Shades of Doom or Tank Commander they will be interested in discussing. Anything less will seem to them as not very advanced or worth while. At least that's how I see it coming from that background myself. It is because of that background I have the opinions and attitudes I do have towards audio gaming. There is a reason I spent two years developing a 3d game engine I call Genesis 3D, and there is a reason I've adopted a number of features seen in the GMA Game engine. That reason being over the next five years or so I plan to create games on par with Halo, Tomb Raider, Jedi Knight, and any other game that has had some commercial success in the mainstream market. Not necessarily because it will make a lot of money but because it is a style and standard of gaming that is rarely achieved by audio game developers accept for a handful like GMA who are trying to reach the same goal as I am. What you are doing for this community is no less valuable. Castaways is the best game I've seen since I don't know when. True it needs some better sound effects and things like that, but as Dark said it is the closest thing to Dwarf Fortress and games like that we have at the time being. It is getting us headed in the right direction as far as I am concerned and I'm all forward to bigger and more complex games of this nature. Cheers! On 7/31/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Clearly I'm the new guy around here, so I frequently ask dumb questions, surprise everyone by not knowing common things, and fail miserably while playing most audio games, Hahaha. In one way, this is a good thing since I am still able to see things in this community from the perspective of an outsider. As a new guy coming in, I was very excited to go and read the back issues of the magazine when I first heard about them. I wasn't actually all that long ago either. The old magazines were quite old, but I
Re: [Audyssey] treasure hunt tutorial
Hi, How can we upload a potcast to blind cool teck? Thank you. saygilar sevgiler. - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 31, 2011 5:17 PM Subject: Re: [Audyssey] treasure hunt tutorial currently, I don't have a host. I'm more than likely going to upload on blind cool tech for nohttp://mtgames.org/games or . if anyone has any good podcasting sites, please email me off list at shanelohttp://mtgames.org/games or e...@insightbb.com and, the blind cool tech site is, http://http://mtgames.org/games or http://mtgames.org/games or http://mtgames.org/games or .blindcooltech.com hth, Shane - Original Message - From: shaun everiss sm.ever...@gmail.com To: gamers@audyssey.org Sent: Sunday, July 31, 2011 6:19 AM Subject: [Audyssey] treasure hunt tutorial Hi. I forgot to add to the message but what is the site with the podcast refured to on the show, I may want to listen to other shows as I really liked that one. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Simple servey
Hi. This is with the free version of servey monkey. Yeah I know its a bit vague but at least we should get some system specs. I plan to send this at the audyssey forum. This is only really a test servey though I really wish I could have a description of this thing. Basically check everything that applies to you. Through this I hope to achieve the round about position on what is the comman os for now, cpu and memmory and find a medium ground. You will notice I don't include graphic cards. or screenreaders. Or any software. As it is I have already shoved a lot in there. Neither have I bothered with putting any demigraphics in here. Right now I don't care really where people come from, I am not even releasing the servey publically. My target is this list and the audiogames forum. What others do with this link after that does not concern me. Neither does it really concern me if this is even done or not. It would be good so I get a general idea but really is not needed. I guess I will have to put it on my wordpress to sigh later --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] where is the link
Hi. oops here it is http://www.surveymonkey.com/s/H5ZYGVD --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] completing mission 2?
Hi darren. Nope. The map for mission 2 is 26 x 26 and is completely different from mission one, to accomodate the different jobs. Beware the grue! Dark. - Original Message - From: darren harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, July 31, 2011 10:33 AM Subject: Re: [Audyssey] completing mission 2? Is the map different to that of mission 1? Is it the same size? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 31 July 2011 10:31 To: Gamers Discussion list Subject: Re: [Audyssey] completing mission 2? Hi Kelvin. spoilage ahoy! to complete mission two you need to build a war tent. From there (by pressing backspace), you can send your troops off to the yeti city to kill the yeti. max of five of each can go on a raide, eg, five knights, five sowldiers and five rangers, (any more than five will stay at home). Rangers I believe stop knights from being killed. If you kill all the yeti, the mission is over. Hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] General Gaming Info
Hi ron. This is something of an ongoing debate, but I personally wouldn't count games like night of parasite, treasure hunt or entombed as first person sinse you don't actualy turn around in the game, you just hit up arrow for north, down for south etc. this also means monster movement and your ability to track it is quite limited. I'd class such things as third person top down views myself. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Troopanum to the insane power^^!
s! p! o! i! l! e! r! for level 15: Stay in the middle and just blow those blasted ships away when they're in range. The only time you should move away from the center is to pick up special objects, them move right back to the center and wait for more ships to blast. --- Security is not the absence of danger. It is the presence of the Lord. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 24, 2011 9:13 PM Subject: Re: [Audyssey] Troopanum to the insane power^^! Hi, Wow! I'm impressed. I have never had five lives at the end on easy let alone normal. Here is to admitting I'm not a very good troopenum player. By the time Lord Vector comes I'm down to my last two lives, last super laser, last portal, whatever. Everyone says hold onto your special items until Vector comes, but I find if I don't use them I'll never get through levels 13 through 15 alive. They are just to hard to get through using the standard laser. At least for me. On 7/24/11, Hayden Presley hdpres...@hotmail.com wrote: Hi, I know David managed to get Vector the other night on normal, but only because he had about five lives to juggle. I have never done that on normal, though I've done it quite a few times on easy. The thing is that a lot of the time you just have to follow Vector's ship...the bombs are way too hard to actively try to avoid. I'd also recommend just plugging away...at that point laser accuracy won't do ya much good. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] About the mag
I agree with Tom on this. Also, i might point out that there are things which are stil easier to write in an artical form than a podcast, and people who would find the one easier to produce than the other, pluss as I said before, the more formal setting of the magazine encourages people to take time over what they're doing. Thus while a podcast might be nice to have too, i don't think it would be a viable replacement for the mag. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Troopanum to the insane power^^!
How to get a high score from the first bonus level? Here comes a s p o i l e r! Start tapping the up arrow key like crazy during the introduction of the bonus level to rack up a bank of taps, so to speak. Continue tapping it throughout the level. I use a finger from each hand and hammer away at it as fast as I can all the time. If you drift off course, only tap the appropriate right or left arrow key twice to get your ship back over the landing pad in the center. The faster you hit that up arrow key, the longer you stay airborne, which is what racks up the points. --- Security is not the absence of danger. It is the presence of the Lord. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, July 24, 2011 11:28 PM Subject: Re: [Audyssey] Troopanum to the insane power^^! Hi, As for the first level, I take it you are continuously tapping the up arrow? That was my original problem. I'd just love to know how in the world some players get a hundred and eighty thousand or more? The most I've ever gotten aws 132000 on the first level. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, July 24, 2011 11:17 PM To: Gamers Discussion list Subject: Re: [Audyssey] Troopanum to the insane power^^! Hi Hayden, Thanks. That answers my question. I've never beaten the second bonus level on normal or higher so that's why I never have that many lives going into a battle with Lord Vector. I don't do that well with the bonus levels. The landing level is impossible for me as I always crash, and the second bonus level overwelms me with supreme firepower. On 7/24/11, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, Well, it's impossible to get five lives on easy. On normal you get a fifth life from the second bonus level, and on insane you can even get a sixth if you're good enough. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1390 / Virus Database: 1518/3786 - Release Date: 07/24/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Block Party Released!
very nice job man. when you guys play this, make sure you are planning ahead to maximize points, don't just blast the first blocks that connect. i found it takes more strategy than is at first apparent. and as always, read the read me, its short and will get you going quickly. congrats to Ryan for a very solid and well produced first title. Che On 7/31/2011 2:33 PM, GreyMatter Info wrote: Hello everyone, Block Party is here! It's been four weeks, and there have been a few setbacks, but the game is finally released. Block Party is a strategic puzzle game which will challenge your mind to develop complex strategies. Create chains of blocks, plot your moves, and rack up points as you exercise your grey matter. The game is absolutely free, and it can be found at http://is.gd/Vwzkh8. I hope you enjoy it, and I welcome all feedback. Good luck! Sincerely, Ryan Strunk, Grey Matter Productions Unleash Your Potential! P.S. For the full story on why I'm using dropbox instead of the Grey Matter Productions website, stay tuned to the blog at http://greymatterproductions.com/blog. To get the fastest-possible responses for your questions and the latest updates, join us on twitter at http://twitter.com/gmpupdates. You could have been playing this game 41 minutes ago! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Troopanum to the insane power^^!
Hi Charles, Unfortunately, that advice really does not hold. On easy, sure. But not on the higher difficulties. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Sunday, July 31, 2011 2:53 PM To: Gamers Discussion list Subject: Re: [Audyssey] Troopanum to the insane power^^! s! p! o! i! l! e! r! for level 15: Stay in the middle and just blow those blasted ships away when they're in range. The only time you should move away from the center is to pick up special objects, them move right back to the center and wait for more ships to blast. --- Security is not the absence of danger. It is the presence of the Lord. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 24, 2011 9:13 PM Subject: Re: [Audyssey] Troopanum to the insane power^^! Hi, Wow! I'm impressed. I have never had five lives at the end on easy let alone normal. Here is to admitting I'm not a very good troopenum player. By the time Lord Vector comes I'm down to my last two lives, last super laser, last portal, whatever. Everyone says hold onto your special items until Vector comes, but I find if I don't use them I'll never get through levels 13 through 15 alive. They are just to hard to get through using the standard laser. At least for me. On 7/24/11, Hayden Presley hdpres...@hotmail.com wrote: Hi, I know David managed to get Vector the other night on normal, but only because he had about five lives to juggle. I have never done that on normal, though I've done it quite a few times on easy. The thing is that a lot of the time you just have to follow Vector's ship...the bombs are way too hard to actively try to avoid. I'd also recommend just plugging away...at that point laser accuracy won't do ya much good. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1390 / Virus Database: 1518/3800 - Release Date: 07/31/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Block Party Released!
I agree! I am having a lot of fun playing this game, and I only took a break so that I could come here to say so. A high score list would be a really neat addition, so that we could compete with each other lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Daigo exposed Evo 2011: awesome Street fighter geekiness.
Whenever I watch Evo, or any gaming tournament for that matter, the recordings are usually very bad, and done with cameras operated by amateurs. so you can never fully appreciate what goes on in these matches. well blind people can't, because the audio sounds like garbage and there's lots of screaming and reactions from the crowd. This video isn't much different, however this time, we actually have Seth Killian from Capcom, and Daigo himself going into detail about a particular SF match held for Evo 2010, in which Daigo fought lamerboy. they go into awesome and totally geeky and technical explanations about the fight. after watching this I don't even know what to think. One thing's for certain though: I'll never win against these beasts lol. they eat and breath Street Fighter, and it is clear that none of us on this lists stands a chance. In fact I read an article somewhere in which Daigo claimed that street fighter was his full time job. They take gaming to a whole new level. it's hard to link the videos, so just google the phrase Daigo exposed. once results come up, click on each individual part on gamespot. don't be lazy now guys, this is some good stuff right here. part 4's unfortunately messed up and you'll only get to listen to about a minute or so for that section of the fight, but parts 1 2 3 and 5 work perfectly. let me know what you guys think of this fight! which probably will only be Clement, as usual, but whatever. I'm starting to think we're the only 2 people here interested in video games, even though people on list would deny it. lol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] About the mag
His complaints are why I don't read his messages. Your responses to them, which are right on the button, are why I do read yours. Speaking of the mag, as the subject line indicates, I'm sure glad to hear that an issue will be out soon, with another to follow. It is a one-stop place that gamers can obtain a comprehensive indication on what's going on in the VI gaming community, what to try or not to try based on firsthand experiences, and reports, by other VI gamers, and what may be in store for the future. And speaking of articles for the mag, it's been a long time ago, so I don't remember if the two articles I wrote dealing with Hi Q were published. One told how to inexpensively make your own version of the game and what the object of the puzzle game is, the other gave the solution So, Ron, if you have those articles, feel free to publish. If you don't, I'll send them if I still have them. One more thing, and I do apologize for this lengthy post: Where can I download copies of all prior issues? The folder that I had, containing all of the prior issues, has somehow gotten deleted. They make such good reference material, I do want to get them all back. Thanks much.. --- Security is not the absence of danger. It is the presence of the Lord. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 31, 2011 7:02 AM Subject: Re: [Audyssey] About the mag Hi Shaun, I think you are being overly pessimisticwhen it comes to your personal views of the audio games community. Weather you realize it or not there is quite a lot more going on than you have given credit for, and I'd like to take this time to give some credit where credit is do and perhaps give you a more positive outlook on the community in general. Shaun wrote: However since the issue release seems to only be one every time you remember, or something, hmmm I don't know. My reply: I think that's a little unfair. Ron has had a number of personal issues to deal with, some he is willing to discuss and some he is not, but as with game development its all pretty much done on a voluntary basis, and I think you can give the guy a break for putting the magazine off until he was mentally, emotionally, and physically up to taking on the magazine again. If he can now dedicate himself to a quarterly release schedule that's great. If not we should be understanding enough to see that he is only one person and is doing this voluntarily on his own time and energy. Shaun wrote: There is almost no need for the letters section or the emails sections as these are shoved on the list. My reply: Not everyone is on the Audyssey list. Many are over on the audiogames.net forum, not on this list, and there are likely some people who aren't on either the forum or list who receive the magazine. The letters/e-mails section is a great way for them to keep up to speed with events without having to sub to the list or forum. Shaun wrote: There are so many opensource and freeware companies now that there are to many to count. My reply: You make that sound like a bad thing, and it certainly is not. From my perspective this makes the magazine all the more worth while as it gives new freeware and open source developers another outlet to talk about their games, announce their existence, and something we all can read regardless of what list or forums we may be on. While I might agree that someone's new Guess the Number game might not be particularly news or magazine worthy there have been a number of free games that should be mentioned in the magazine. Jeremy has released a surprising number of decent freeware games like Castaways that certainly deserves mention in the magazine, and its possible there are plenty of VI gamers who haven't tried Jeremy's games simply because they are so new and perhaps just haven't heard the news. Shaun wrote: Development has slowed to barely a crawl. With most of the devs either out of business, sitting on their buts as far as the rest probably cares or working on their projects without putting out any news, and a few other things the major community as it stands comercially is quite dead and bare. My reply: I really think that is pretty unfair. Blind Adrenaline is continuing to add games to the card room, and Che has become a leading commercial developer because of it. Blastbay Studios, AKA Philip Bennefall, has released a number of commercial and freeware products in a row including BGT, Q9, Kryngle Crash, Palace Punch-Up, and is working on a new commercial game as we speak. GMA released Time of Conflict last year. BPC Programs released 3D Velocity in this past year as well. Mysteries of the Ancients, my current commercial project, is scheduled for release this fall. My point being that far from dead commercial audio game developers have picked up production rather than slowed down as you seem to suggest above. Shaun wrote:
Re: [Audyssey] About the mag
I feel that what should be covered in the magazine are games that blind people can play, and it is up to the reader as to whether they are good or not. Some people enjoy simple games that aren't complicated, others enjoy just the opposite. All should be covered. And, as Ron has pointed out many times in the magazine, if you want to write on a game, it doesn't matter whether someone else has already done so. The number and variants of articles on any given game will show it's popularity. We should not focus on the most advanced games in order to show how advanced the visually impaired games and gamers have become, or to impress the gaming community as a whole. We should focus on what interests visually impaired gamers. --- Security is not the absence of danger. It is the presence of the Lord. - Original Message - From: darren harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, July 31, 2011 7:20 AM Subject: Re: [Audyssey] About the mag hi tom and all, the Audyssey Magazine does do a great deal I think to show just how effective this community can be. Ok I do think that some of the game releases are a joke, like the numbers games there are out there, hangman and the like, but also there have been some fantastic games out there as well. Castaways among the best of them, along with time of conflict, tank commander, yeah the story goes on. Also another point to note as well is that the Magazine also allows for people to share their experiences of games that weren't specifically designed with blind people and accessibility in mind, but are otherwise accessible. Core exiles for one, ashes of angels, unification wars and many other titles. Also another point to consider as well is that the Magazine does have the ability to present a formal case for the inclusion of accessibility in other game titles. There are probably a lot more people subscribed to audiogames.net than there are on this list. I mean let's face it if we had a list with thousands of people on it and active, because it's emails you would be swamped so for practical reasons it's best to assume that there are far more members on audiogames.net. so having the Magazine and various ways of distribution is and can only be a good thing. I would say though however that the content does need to be more streamlined. With the recent discussions on getting this community viewed more favourably by a mainstream community, we aren't going to do it with numbers games and Simon says type games. We have so many of those that quite honestly we don't need any more and to be blunt the Magazine doesn't need it either. It's poor representation. Am not trying to offend anybody, far from it but equally it has to be said that things do need to change with regards to what is brought out by some. Having said that I think the Magazine does offer much more positive things than negative on the whole. It just depends on what content is included. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] About the mag
Good points that I hadn't considered. One thought, though, is that it sure boosts a programmer's morale when they see their name up in lights, so to speak, for the first time. Maybe there should be a section entitled from new developers or something to that effect? Not in every issue, but once in a while, there could be mention of what they've done in, say, the last year, maybe in the issue near Christmas? --- Security is not the absence of danger. It is the presence of the Lord. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 31, 2011 8:22 AM Subject: Re: [Audyssey] About the mag Hi Darren, I do agree that the magazine could be streamlined by cutting out and removing certain content that isn't up to par so to speak. Announcing every simple freeware or amateur game might not be in our best interests if we are hoping mainstream developers and gamers into our ranks. Games like Guess the Numberor BopIt arent' that news worthy, and I frankly feel that they probably shouldn't get much public attention from the magazine. I do think that we should be more professional about how we handle the magazine and take our queue from professional gaming magazines. This isn't being intended to be a put down, but mainstream magazines generally don't publish news and articles on every single practice or ametur game like Fred's Guess the Number out there. They tend to publish articles and news based on established developers who have reached a certain degree of quality and would be of interest to their readers. If that sounds elitest so be it, but it doesn't hurt to think about if the game being discussed would be of any real value to the community at large rather than just filling space. Let's be fair here. I know exactly how difficult it is to learn to program, how much time, skill, and energy goes into programming games. Every single developer starts with something extremely simple like Blackjack, Guess the Number, or Paper Scissors Rock because they require very little programming skill and experience to create. Every developer starts with such simple games and slowly but surely create more and more complex practice games until they are able to create the next Shades of Doom or tank Commander. While there is nothing wrong with helping a amateur developer with improving his/her Guess the Number or Paper Scissors Rock game they are still only practice amateur games. Such amateur developers should probably hold off releasing anything official until they have released a product that meets a reasonable standard of quality. Of course, what I would consider a reasonable standard and what someone might consider a reasonable standard could be quite different. Cheers! On 7/31/11, darren harris darren_g_har...@btinternet.com wrote: hi tom and all, the Audyssey Magazine does do a great deal I think to show just how effective this community can be. Ok I do think that some of the game releases are a joke, like the numbers games there are out there, hangman and the like, but also there have been some fantastic games out there as well. Castaways among the best of them, along with time of conflict, tank commander, yeah the story goes on. Also another point to note as well is that the Magazine also allows for people to share their experiences of games that weren't specifically designed with blind people and accessibility in mind, but are otherwise accessible. Core exiles for one, ashes of angels, unification wars and many other titles. Also another point to consider as well is that the Magazine does have the ability to present a formal case for the inclusion of accessibility in other game titles. There are probably a lot more people subscribed to audiogames.net than there are on this list. I mean let's face it if we had a list with thousands of people on it and active, because it's emails you would be swamped so for practical reasons it's best to assume that there are far more members on audiogames.net. so having the Magazine and various ways of distribution is and can only be a good thing. I would say though however that the content does need to be more streamlined. With the recent discussions on getting this community viewed more favourably by a mainstream community, we aren't going to do it with numbers games and Simon says type games. We have so many of those that quite honestly we don't need any more and to be blunt the Magazine doesn't need it either. It's poor representation. Am not trying to offend anybody, far from it but equally it has to be said that things do need to change with regards to what is brought out by some. Having said that I think the Magazine does offer much more positive things than negative on the whole. It just depends on what content is included. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can
Re: [Audyssey] About the mag
Hi tom, Well in the end, fact always wins over fiction. So really to be blunt again, people need to stop burying their heads in the sand and face the music. These simple games aren't going to cut it in the real world. They're good to practice on I can see the logic in that in terms of how to get code working, but equally that doesn't to my mind justify a release each time. how many space invader clones do we have now? the only thing that hasn't really been cloned to death is packman which is good because the job that Phil did with packman talks is a masterpiece in it's own right. The facts are these: 1. Developers are indeed starting from scratch and learning as they go. This I accept and openly acknowledge. I can't programme for the life of me so I'm not going to sit here and debate how easy or difficult x game is to create. 2. whether a person is self-taught or whether you go to school and learn, we all have to start somewhere. Again I totally accept this. But with experience comes improved quality of product. It's just the same as with any business venture. The longer you are in a given business providing you survive, the more you can refine and train yourself to do better, produce a better product or service. So to put this into the gaming context, the more you progress the better games you can produce and also there's plenty of knowledge and resources here to draw upon. In the mainstream gaming community, too much cloning will simply bore people and you won't have the attention you once had. Which in the long run can and will only serve to damage you. If the Audyssey Magazine is constantly full of these clones and there isn't an effective streamlining process, then it will kill the Magazine. pure and simple. Thus why gaming Magazines have a rating system for games and not everything gets in. At the end of the day, it's the people that drive the types of games that are produced and it's the Magazines that effectively report back to the people. So my question is, in order to support the masses, are we going to just accept that there can be a ton of low budget games out there to play that aren't too different from each other? or is a little time and patients worth the increase in the quality of game? That is the trade-off isn't it. personally I'm content to sit back and see what happens. In other words, let the developers do what they're best at. Let the newbies learn how to develop to a set standard thus over time the wait will be less because the more progressing developers there are out there, the increase in titles we'll see over time. If you yourself were working in the mainstream community and it was taking as long as it's taking you now to develop your game, the simple fact is that until your game is released, people will go and play other titles because they are available and there. by adhering and accepting the lower quality games we're doing ourselves much more harm than good in the long run in my opinion. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] About the mag
Hi Charles in #54 the first part of Hi-q was published and the second part or solution file is upcoming. I appreciaite the contributions. In fact that was never a game I ever solved without a few pegs left. While talking about this do you have a solution for the single row version? I think it's about 15 holes or 14 pegs. It usually was included with the plus sign styled bored. Thanks for the positive thoughts on the mag. Talk soon Ron - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 31, 2011 5:40 PM Subject: Re: [Audyssey] About the mag His complaints are why I don't read his messages. Your responses to them, which are right on the button, are why I do read yours. Speaking of the mag, as the subject line indicates, I'm sure glad to hear that an issue will be out soon, with another to follow. It is a one-stop place that gamers can obtain a comprehensive indication on what's going on in the VI gaming community, what to try or not to try based on firsthand experiences, and reports, by other VI gamers, and what may be in store for the future. And speaking of articles for the mag, it's been a long time ago, so I don't remember if the two articles I wrote dealing with Hi Q were published. One told how to inexpensively make your own version of the game and what the object of the puzzle game is, the other gave the solution So, Ron, if you have those articles, feel free to publish. If you don't, I'll send them if I still have them. One more thing, and I do apologize for this lengthy post: Where can I download copies of all prior issues? The folder that I had, containing all of the prior issues, has somehow gotten deleted. They make such good reference material, I do want to get them all back. Thanks much.. --- Security is not the absence of danger. It is the presence of the Lord. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 31, 2011 7:02 AM Subject: Re: [Audyssey] About the mag Hi Shaun, I think you are being overly pessimisticwhen it comes to your personal views of the audio games community. Weather you realize it or not there is quite a lot more going on than you have given credit for, and I'd like to take this time to give some credit where credit is do and perhaps give you a more positive outlook on the community in general. Shaun wrote: However since the issue release seems to only be one every time you remember, or something, hmmm I don't know. My reply: I think that's a little unfair. Ron has had a number of personal issues to deal with, some he is willing to discuss and some he is not, but as with game development its all pretty much done on a voluntary basis, and I think you can give the guy a break for putting the magazine off until he was mentally, emotionally, and physically up to taking on the magazine again. If he can now dedicate himself to a quarterly release schedule that's great. If not we should be understanding enough to see that he is only one person and is doing this voluntarily on his own time and energy. Shaun wrote: There is almost no need for the letters section or the emails sections as these are shoved on the list. My reply: Not everyone is on the Audyssey list. Many are over on the audiogames.net forum, not on this list, and there are likely some people who aren't on either the forum or list who receive the magazine. The letters/e-mails section is a great way for them to keep up to speed with events without having to sub to the list or forum. Shaun wrote: There are so many opensource and freeware companies now that there are to many to count. My reply: You make that sound like a bad thing, and it certainly is not. From my perspective this makes the magazine all the more worth while as it gives new freeware and open source developers another outlet to talk about their games, announce their existence, and something we all can read regardless of what list or forums we may be on. While I might agree that someone's new Guess the Number game might not be particularly news or magazine worthy there have been a number of free games that should be mentioned in the magazine. Jeremy has released a surprising number of decent freeware games like Castaways that certainly deserves mention in the magazine, and its possible there are plenty of VI gamers who haven't tried Jeremy's games simply because they are so new and perhaps just haven't heard the news. Shaun wrote: Development has slowed to barely a crawl. With most of the devs either out of business, sitting on their buts as far as the rest probably cares or working on their projects without putting out any news, and a few other things the major community as it stands comercially is quite dead and bare. My reply: I really think that is pretty unfair. Blind Adrenaline is continuing to add games to the card room,
Re: [Audyssey] About the mag
Hi Charles I like the idea of new devs. As you mention it wouldn't be always in the mag as a new dev only happens every so often. Mind having said that we've had two pop up in the last day or so. But that seems more of an exception instead of the rule. What I like about it is that it would act as somewhat of a filter. It would allow folks to look at the new devs or not. That might be to some folks taste. Great idea and I think I'll steal it. *l* Ron - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 31, 2011 5:53 PM Subject: Re: [Audyssey] About the mag Good points that I hadn't considered. One thought, though, is that it sure boosts a programmer's morale when they see their name up in lights, so to speak, for the first time. Maybe there should be a section entitled from new developers or something to that effect? Not in every issue, but once in a while, there could be mention of what they've done in, say, the last year, maybe in the issue near Christmas? --- Security is not the absence of danger. It is the presence of the Lord. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 31, 2011 8:22 AM Subject: Re: [Audyssey] About the mag Hi Darren, I do agree that the magazine could be streamlined by cutting out and removing certain content that isn't up to par so to speak. Announcing every simple freeware or amateur game might not be in our best interests if we are hoping mainstream developers and gamers into our ranks. Games like Guess the Numberor BopIt arent' that news worthy, and I frankly feel that they probably shouldn't get much public attention from the magazine. I do think that we should be more professional about how we handle the magazine and take our queue from professional gaming magazines. This isn't being intended to be a put down, but mainstream magazines generally don't publish news and articles on every single practice or ametur game like Fred's Guess the Number out there. They tend to publish articles and news based on established developers who have reached a certain degree of quality and would be of interest to their readers. If that sounds elitest so be it, but it doesn't hurt to think about if the game being discussed would be of any real value to the community at large rather than just filling space. Let's be fair here. I know exactly how difficult it is to learn to program, how much time, skill, and energy goes into programming games. Every single developer starts with something extremely simple like Blackjack, Guess the Number, or Paper Scissors Rock because they require very little programming skill and experience to create. Every developer starts with such simple games and slowly but surely create more and more complex practice games until they are able to create the next Shades of Doom or tank Commander. While there is nothing wrong with helping a amateur developer with improving his/her Guess the Number or Paper Scissors Rock game they are still only practice amateur games. Such amateur developers should probably hold off releasing anything official until they have released a product that meets a reasonable standard of quality. Of course, what I would consider a reasonable standard and what someone might consider a reasonable standard could be quite different. Cheers! On 7/31/11, darren harris darren_g_har...@btinternet.com wrote: hi tom and all, the Audyssey Magazine does do a great deal I think to show just how effective this community can be. Ok I do think that some of the game releases are a joke, like the numbers games there are out there, hangman and the like, but also there have been some fantastic games out there as well. Castaways among the best of them, along with time of conflict, tank commander, yeah the story goes on. Also another point to note as well is that the Magazine also allows for people to share their experiences of games that weren't specifically designed with blind people and accessibility in mind, but are otherwise accessible. Core exiles for one, ashes of angels, unification wars and many other titles. Also another point to consider as well is that the Magazine does have the ability to present a formal case for the inclusion of accessibility in other game titles. There are probably a lot more people subscribed to audiogames.net than there are on this list. I mean let's face it if we had a list with thousands of people on it and active, because it's emails you would be swamped so for practical reasons it's best to assume that there are far more members on audiogames.net. so having the Magazine and various ways of distribution is and can only be a good thing. I would say though however that the content does need to be more streamlined. With the recent discussions on getting this
Re: [Audyssey] Block Party Released!
same here. Start with the small grid and the smallest number of blocks. I recomend you do it like that first. After that see how far you can role with it. At 08:19 a.m. 1/08/2011, you wrote: very nice job man. when you guys play this, make sure you are planning ahead to maximize points, don't just blast the first blocks that connect. i found it takes more strategy than is at first apparent. and as always, read the read me, its short and will get you going quickly. congrats to Ryan for a very solid and well produced first title. Che On 7/31/2011 2:33 PM, GreyMatter Info wrote: Hello everyone, Block Party is here! It's been four weeks, and there have been a few setbacks, but the game is finally released. Block Party is a strategic puzzle game which will challenge your mind to develop complex strategies. Create chains of blocks, plot your moves, and rack up points as you exercise your grey matter. The game is absolutely free, and it can be found at http://is.gd/Vwzkh8. I hope you enjoy it, and I welcome all feedback. Good luck! Sincerely, Ryan Strunk, Grey Matter Productions Unleash Your Potential! P.S. For the full story on why I'm using dropbox instead of the Grey Matter Productions website, stay tuned to the blog at http://greymatterproductions.com/blog. To get the fastest-possible responses for your questions and the latest updates, join us on twitter at http://twitter.com/gmpupdates. You could have been playing this game 41 minutes ago! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] About the mag
I aggree. We should focus on all games. There is hardly an issue these days and hasn't for a bit, so at least for now we shouldn't be picky about goes in there. At 09:47 a.m. 1/08/2011, you wrote: I feel that what should be covered in the magazine are games that blind people can play, and it is up to the reader as to whether they are good or not. Some people enjoy simple games that aren't complicated, others enjoy just the opposite. All should be covered. And, as Ron has pointed out many times in the magazine, if you want to write on a game, it doesn't matter whether someone else has already done so. The number and variants of articles on any given game will show it's popularity. We should not focus on the most advanced games in order to show how advanced the visually impaired games and gamers have become, or to impress the gaming community as a whole. We should focus on what interests visually impaired gamers. --- Security is not the absence of danger. It is the presence of the Lord. - Original Message - From: darren harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, July 31, 2011 7:20 AM Subject: Re: [Audyssey] About the mag hi tom and all, the Audyssey Magazine does do a great deal I think to show just how effective this community can be. Ok I do think that some of the game releases are a joke, like the numbers games there are out there, hangman and the like, but also there have been some fantastic games out there as well. Castaways among the best of them, along with time of conflict, tank commander, yeah the story goes on. Also another point to note as well is that the Magazine also allows for people to share their experiences of games that weren't specifically designed with blind people and accessibility in mind, but are otherwise accessible. Core exiles for one, ashes of angels, unification wars and many other titles. Also another point to consider as well is that the Magazine does have the ability to present a formal case for the inclusion of accessibility in other game titles. There are probably a lot more people subscribed to audiogames.net than there are on this list. I mean let's face it if we had a list with thousands of people on it and active, because it's emails you would be swamped so for practical reasons it's best to assume that there are far more members on audiogames.net. so having the Magazine and various ways of distribution is and can only be a good thing. I would say though however that the content does need to be more streamlined. With the recent discussions on getting this community viewed more favourably by a mainstream community, we aren't going to do it with numbers games and Simon says type games. We have so many of those that quite honestly we don't need any more and to be blunt the Magazine doesn't need it either. It's poor representation. Am not trying to offend anybody, far from it but equally it has to be said that things do need to change with regards to what is brought out by some. Having said that I think the Magazine does offer much more positive things than negative on the whole. It just depends on what content is included. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] About the mag
While we are talking about the mag and its formats. I think the mag should be put up in plain marked html as well as the other text formats. This is after all how a lot of us navigate things and I have often found it easier to navigate mags and news letters that traditionally ran in text only using html. At 10:10 a.m. 1/08/2011, you wrote: Hi Charles I like the idea of new devs. As you mention it wouldn't be always in the mag as a new dev only happens every so often. Mind having said that we've had two pop up in the last day or so. But that seems more of an exception instead of the rule. What I like about it is that it would act as somewhat of a filter. It would allow folks to look at the new devs or not. That might be to some folks taste. Great idea and I think I'll steal it. *l* Ron - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 31, 2011 5:53 PM Subject: Re: [Audyssey] About the mag Good points that I hadn't considered. One thought, though, is that it sure boosts a programmer's morale when they see their name up in lights, so to speak, for the first time. Maybe there should be a section entitled from new developers or something to that effect? Not in every issue, but once in a while, there could be mention of what they've done in, say, the last year, maybe in the issue near Christmas? --- Security is not the absence of danger. It is the presence of the Lord. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 31, 2011 8:22 AM Subject: Re: [Audyssey] About the mag Hi Darren, I do agree that the magazine could be streamlined by cutting out and removing certain content that isn't up to par so to speak. Announcing every simple freeware or amateur game might not be in our best interests if we are hoping mainstream developers and gamers into our ranks. Games like Guess the Numberor BopIt arent' that news worthy, and I frankly feel that they probably shouldn't get much public attention from the magazine. I do think that we should be more professional about how we handle the magazine and take our queue from professional gaming magazines. This isn't being intended to be a put down, but mainstream magazines generally don't publish news and articles on every single practice or ametur game like Fred's Guess the Number out there. They tend to publish articles and news based on established developers who have reached a certain degree of quality and would be of interest to their readers. If that sounds elitest so be it, but it doesn't hurt to think about if the game being discussed would be of any real value to the community at large rather than just filling space. Let's be fair here. I know exactly how difficult it is to learn to program, how much time, skill, and energy goes into programming games. Every single developer starts with something extremely simple like Blackjack, Guess the Number, or Paper Scissors Rock because they require very little programming skill and experience to create. Every developer starts with such simple games and slowly but surely create more and more complex practice games until they are able to create the next Shades of Doom or tank Commander. While there is nothing wrong with helping a amateur developer with improving his/her Guess the Number or Paper Scissors Rock game they are still only practice amateur games. Such amateur developers should probably hold off releasing anything official until they have released a product that meets a reasonable standard of quality. Of course, what I would consider a reasonable standard and what someone might consider a reasonable standard could be quite different. Cheers! On 7/31/11, darren harris darren_g_har...@btinternet.com wrote: hi tom and all, the Audyssey Magazine does do a great deal I think to show just how effective this community can be. Ok I do think that some of the game releases are a joke, like the numbers games there are out there, hangman and the like, but also there have been some fantastic games out there as well. Castaways among the best of them, along with time of conflict, tank commander, yeah the story goes on. Also another point to note as well is that the Magazine also allows for people to share their experiences of games that weren't specifically designed with blind people and accessibility in mind, but are otherwise accessible. Core exiles for one, ashes of angels, unification wars and many other titles. Also another point to consider as well is that the Magazine does have the ability to present a formal case for the inclusion of accessibility in other game titles. There are probably a lot more people subscribed to audiogames.net than there are on this list. I mean let's face it if we had a list with thousands of people on it and active, because it's emails
Re: [Audyssey] problem with homer level 7
Hi Tim, There are five cars that you need to pass before you get to the car with Gonk and Marge in it. Running into those cars slow you down, damage your car and make it more likely that you will run out of fuel. I can send you an mp3 of me finishing level 7. BFN Jim The only time you have too much fuel is when you're on fire. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] General Gaming Info
Hi Brian, Not strategy games but my Puppy 1 is an aerial dog fight game where you shoot down wave after wave of enemy planes. And my new Awesome Homer game takes quick reflexes. And yeah, I have been learning and programming games in Basic for 31 years, games for the blind in Basic for 21 years and games for the blind in Visual Basic for 11 years. BFN Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] treasure hunt tutorial
smiles. that is what I need to know. I'll ask the list, and give my resalts here. - Original Message - From: burakyuksek burakyuksek...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 31, 2011 3:22 PM Subject: Re: [Audyssey] treasure hunt tutorial Hi, How can we upload a potcast to blind cool teck? Thank you. saygilar sevgiler. - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 31, 2011 5:17 PM Subject: Re: [Audyssey] treasure hunt tutorial currently, I don't have a host. I'm more than likely going to upload on blind cool tech for nohttp://mtgames.org/games or . if anyone has any good podcasting sites, please email me off list at shanelohttp://mtgames.org/games or e...@insightbb.com and, the blind cool tech site is, http://http://mtgames.org/games or http://mtgames.org/games or http://mtgames.org/games or .blindcooltech.com hth, Shane - Original Message - From: shaun everiss sm.ever...@gmail.com To: gamers@audyssey.org Sent: Sunday, July 31, 2011 6:19 AM Subject: [Audyssey] treasure hunt tutorial Hi. I forgot to add to the message but what is the site with the podcast refured to on the show, I may want to listen to other shows as I really liked that one. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.