Hi Decota.
I think part of the reason is that most modern games either have characters
who are hugely different in every way to the point where playing the game
becomes an utterly different experience, as in fact is the case with a
lot of modern beat em ups where everyone has their own
Hi Tom.
That's good to know, sinse I rather assumed the lack of it in audio games
thus far, even in the more simple games that might stil bennifit from
such a feature was primarily due to coding trouble.
Beware the gRue!
dark.
- Original Message -
From: Thomas Ward
Hi Decota.
As I said, I personally don't really play If anymore sinse I just got rather
sick of getting stuck with exactly those sorts of issues. Even when there is
a commands command, it's not always clear, and in fact use/put is one of the
worst problems.
The Eamon games though have a
Hi Decota.
The current downloadable is the old one. The new version (with vi
compatibility mode), is in beta testing and will hopefully be out
soon, - obviously muggins is one of the testers.
The version on audiogames.net requires quite a lot of shenanigans to get to
run correctly, (see
Unfortunately Michael sinse the games are stil on sale, posting them for
download would be rather illegal.
Beware the grue!
Dark.
- Original Message -
From: Nicole Valicia Thompson-Andrews goldyemo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 16,
Hi Dark,
Yeah, its not a coding issue. As long as you plan to have multiple
playable characters you can easily create some generic stat variables
that are set depending on which character you are playing.
For example, I do this very thing in my WWE wrestling game. I've
currently about 40 super
Hi Jeremy, the update is good. I especially like being able to hear other
players shooting and footsteps better. This gives the feeling of multi
player and not feeling like i am alone. But at times i wish to silent
players footsteps especially when many players and zombies are around the
same
Hi Tom.
That is perfectly true and in fact the way you've built the wrestling game
sounds extremely logical, however this wasn't exactly what I was thinking of
when I raised the topic of multiple characters, sinse your wrestling
game, even though it is obviously themed around wrestling,
is this weekly mutant game online?
If so, is there some way to join? Sounds like something like X-men or
Teenage mutant ninja turtles (both of which I love, roleplaying games (pen
and paper), and old video games when I could see)
Keith
- Original Message -
From: dark
No Kieth, I'm afraid the mutants game I play is deffinately offline. It's
what I believe in your post you refer to as a pen and paper game, though
more properly is usually called a tabletop game (both myself and the gm use
laptops and I use the gma dice program).
We use the Mutants and
No bugs so far. I love the player ping feature and can't wait to try out
the player customization. I think the fly sound may be a bit softer and
harder to localize sometimes, though in a swarm, the individual bodies do
seem a bit easier to pick out.
More as I test further.
Chris
---
the one thing i noticed, was although i have leveled, and gotten my
points, and spent them, ... after quitting the game and logging back in,
no points are on the things i spent them on.
also, the amount of reputation i have didn't seem to hold. logged out
with over 700, came back in to find i
Good ideas Steady. I'll look in to the points problem.
--- On Mon, 1/16/12, Steady Goh stea...@gmail.com wrote:
From: Steady Goh stea...@gmail.com
Subject: Re: [Audyssey] Swamp needs some volunteer testers
To: Gamers Discussion list gamers@audyssey.org
Date: Monday, January 16, 2012, 5:58
I'm looking in to the problem with the points and rep. I think they are
actually there but just not showing up. I hope to have it fixed soon.
the one thing i noticed, was although
i have leveled, and gotten my points, and spent them, ...
after quitting the game and logging back in, no
The problem I'm having at the moment is staying alive long enough to level,
but sinse I've not played the game too much I imagine that's practice. The
zombies do however seem a lot quieter now than when I last played it, and
often I don't seem to find any until I run into a hole bunch of them
Hi list. Does anyone have any hints on the mars game? Like how to repeat the
last prompt and how to get more oxygen when you're out of your ship on the
astroyds? Thanks much.
Jess
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
Hey, Jess.
No there is no way of doing that. However here is the path that I
always take each time I land starting from within the ship.
West two times, north one time, east three times, south three times,
west one time, north one time, west one time, south one time, west two
times, north one
A predefined path don't always work on all asteroids.
Sometimes you have barriers, and I have the impression that sometimes
you can't go back to your ship...
To get new oxygen, you just have to go back to your ship.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list,
Hi,
I tried that already, it doesn't work either. No idea what the problem
is here.
Best regards
Sarah
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the
Hi Clement,
the game is still in japanese. The third option in the main menue is the
update thing, not the settings. And when I select sapi just nothing
happens, which I guess is because my Windows version can't properly
display the japanese characters.
Best regards
Sarah
---
Gamers
Hi Ben,
thanks, I'll try that and report back. Maybe this shouldn't happen when
using the english patch. Is this only the first time when starting the
game or do I have to do this every time?
Best regards
Sarah
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list,
Hi Yohandi
ok, I'll try and turn of the updates also. Hopefully it will work then
without constantly updating itself and going back to japanese. *grins*
Best regards
Sarah
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
I've just tried the mars game. Nice, and rather fun, but that's actually not
why I'm writing this message.
one problem the developer of Eamon deluxe is having is that sinse Eamon deluxe
needs to use a doss like interface to run the eamon games, the only option for
running it in windows 7 is
Hey, Dark.
I'm not sure. You would need to email Richard and ask him.
--
Email services provided by the System Access Mobile Network. Visit
www.serotek.com to learn more about accessibility anywhere.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail
I may well do that, I just wondered if perhaps Phil, Tom or one of the more
technical people here could let me know before I go asking Richard.
Beware the grue!
Dark.
- Original Message -
From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Monday, January 16, 2012
Hi Dark,
Rich de steno wrote his DOS games in Borland Turbo C in the 1990's
He has re-written the two games in C Plus Plus for Windows.
Phil
- Original Message -
From: dark d...@xgam.org
To: Gamers@audyssey.org
Sent: Monday, January 16, 2012 11:58 AM
Subject: [Audyssey] Technical
Ah Phil, in that case probably not much help to the Eamon deluxe situation,
even though the windows port does look uncommonly like the dos one just with
sfx and better gameplay, but this is obviously not because of any reused
code or some magic way of producing a dos style console window in
Hi Dark,
There was a converter program that turned a DOS turbo C program into a
Window c plus plus for windows program.
It takes a little adjusting but it is easier than writing the game from
scratch.
Carl tried using it for all our DOS games and said there was too much he
would have to change
Hi all!
Based on all the positive feedback I received, I've decided to go ahead with
the BGT game creation contest! I have really done my best to incorporate all of
your suggestions in the final terms and conditions, which you may read by
visiting blastbay.com and navigating to the BGT page
Hello,
I think he has completly rewritten the program, or at least recompiled
it under a modern compiler.
An element in favor of my claim: there are 2 version of the game
available for download: one for windows and one for DOS.
A positive note though: if the game was written in standard C90,
We got the Go ahead, so here's the news:
Chess Chat
Hosted by Charles Rivard, and Alan Dicey
Yes, Blind and Visually Impaired People, Can, and Do, Play Chess!
We will tell you How You Can Learn to Play Chess Absolutely free of cost,
including receiving a free full size highest quality Adaptive
Here are the events scheduled for Monday, January 16th:
Zilch
8:00 PM eastern
Hosted by Patti W.
Location: Game Zone
Roll the dice and take your chances! Try to snag as many points as
possible but you better know when to quit otherwise, you'll lose it all
and Zilch out! Drop by for some fun and
Thanks for letting me know Phil.
While I'm glad destination mars is now playable in windows, I'm slightly
sorry the process can't work for other dos titles too sinse there are some
good games around.
Beware the Grue!
dark.
- Original Message -
From: Phil Vlasak p...@pcsgames.net
hello I played the windows attack game and I love it. When new updates become
availlable please email me thanks.
email:
josephweakl...@att.net
skype:
joeweakland1027
msn:
josephweakl...@gmail.com
yahoo messenger:
joseph_weakl...@yahoo.com
google phone number:
6304470709
aim:
joeweakland1027
---
Hmm. Well, that is strange... it's possibly because the link to the file is
the same but is a different file associated with that dropbox link. However,
if you can at least find a Japanese tts, I've made a walkthrough translating
most of the things in the game... and you could refer to that.
Hi.
I'm playing swamp again. Bare in mind I've not tried too many previous
versions, so am probably stil relatively new at the game. I do however have
some questions which may or may not count as bug reports.
Firstly, I'm having trouble hereing the zombies footsteps over other players,
I am way behind on my messages here so I am just now seeing this.
Thanks for the year-long report.
Christina
- Original Message -
From: Jim Kitchen j...@kitchensinc.net
To: Audyssey Gamers@audyssey.org
Sent: Sunday, January 01, 2012 8:48 AM
Subject: [Audyssey] Audyssey babble report for
Every time, I'm afraid. Besides, who listens to the intros ... lol.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Sarah Haake
Sent: 16 January 2012 16:51
To: Gamers Discussion list
Subject: Re: [Audyssey] Bakura language problem
Hi
The player footsteps are a new thing, but the volume and range v. volume for
zombies seems to be the same from version to version. I don't think this is
a bug from the new version.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org
hi dark, it simply takes a bit of practive. i found it hard at first to,
but you just need to get used to it. once you do, you will start
noticing the different volumes more readily.
dallas
On 1/17/2012 6:13, dark wrote:
Hi.
I'm playing swamp again. Bare in mind I've not tried too many
The dev just created a new English version, since the old one was having
issues. check out the last page of the thread for the link. let us know if
that one works for you. that's such a strange problem though.
--
Sign up to bing, and earn rewards simply by browsing the web. Easiest
Is there another link to the setup file? Dropbox has temporarily blocked
downloads.
Thanks,
Ryan
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Monday, January 16, 2012 8:25 AM
To: Gamers Discussion list
Yeah I'm facing the same problem
Sent from my iPhone
On Jan 16, 2012, at 5:45 PM, Ryan Strunk ryan.str...@gmail.com wrote:
Is there another link to the setup file? Dropbox has temporarily blocked
downloads.
Thanks,
Ryan
-Original Message-
From: gamers-boun...@audyssey.org
Hi Dark,
Yeah, I understood what you were getting at. My basic point of using
my wrestling game as an example is that the programming techniques are
identical to those I'd use for Megaman, Golden Ax, Ninja Turtles,
Mario, or any other game where there are multiple playable
characters.
You start
where can I find out more about BGT?
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 16, 2012 9:00 PM
Subject: Re: [Audyssey] Multiple playable characters
Hi Dark,
Yeah, I understood what you were
Hi Keith,
The BGT toolkit and related documentation and forums can all be found on
http://www.blastbay.com
Cheers!
On 1/16/12, Keith S hea...@mchsi.com wrote:
where can I find out more about BGT?
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
Hi all,
Tonight while chatting on the Audiogames.net forum a guy passed on a
link to a free open source Java speech API for VI Java developers.
This is definitely something we could use. Here is the information.
= Phonemic version 1.0, June 1, 2011 =
== Introduction ==
This is the first
Hi Jeremy, When i start the game with no field kit and med kit, and collect
a field kit outside, it will have a med kit in it. but when i unload, my med
kit count becomes 0. but if i already have med kits at the start, the count
is correct. Not sure but i think this also happened to the 2 short
Hello,
Thank you, I will have a look at that.
I could look at that to see how they do with VoiceOver.
And they could look at ScreenReaderAPI.dll to see how they could add
support for window eyes, supernova and system access.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave
Hi Quentin,
Yes, in deed. I had pretty much the same thought. I was looking at
seeing how they wrote their interface to Carbon and Speech-Dispatcher
and was going to see if I could include support for those speech APIs
in my engine.
As far as Window-Eyes goes though the way you are doing it
Hi dallas.
That is probably true as well. As I said I'm not sure how much is my
inexperience and how much is identifyable problems with the game.
beware the gRue!
Dark.
- Original Message -
From: Dallas O'Brien dallas-obr...@bigpond.com
To: Gamers Discussion list
Hi ryan.
Because of the dropbox trouble, and because it seemed a shame if people
couldn't download the game, I stuck it on sendspace at
http://www.sendspace.com/file/epqhoz
Hth.
Beware the grue!
dark.
- Original Message -
From: Ryan Strunk ryan.str...@gmail.com
To: 'Gamers
Ah fair enough Tom, and that does indeed make sense and work as I expected.
I'm actually rather surprised as I said that we haven't in fact sene more
games with multiple characters for this exact reason.
Beware the Grue!
Dark
- Original Message -
From: Thomas Ward
nice tom.
There are several applicatinos I've seen with java, especially the gamebook
related ones that really should! interact with screen reeaders but work very
badly.
I doubt this api could be included in them, but if anyone is making
something similar in future it might be a good thing.
54 matches
Mail list logo