Re: [Audyssey] Multiple playable characters

2012-01-16 Thread dark
Hi Decota. I think part of the reason is that most modern games either have characters who are hugely different in every way to the point where playing the game becomes an utterly different experience, as in fact is the case with a lot of modern beat em ups where everyone has their own

Re: [Audyssey] Multiple playable characters

2012-01-16 Thread dark
Hi Tom. That's good to know, sinse I rather assumed the lack of it in audio games thus far, even in the more simple games that might stil bennifit from such a feature was primarily due to coding trouble. Beware the gRue! dark. - Original Message - From: Thomas Ward

Re: [Audyssey] Eamon delux news and thoughts

2012-01-16 Thread dark
Hi Decota. As I said, I personally don't really play If anymore sinse I just got rather sick of getting stuck with exactly those sorts of issues. Even when there is a commands command, it's not always clear, and in fact use/put is one of the worst problems. The Eamon games though have a

Re: [Audyssey] Eamon delux news and thoughts

2012-01-16 Thread dark
Hi Decota. The current downloadable is the old one. The new version (with vi compatibility mode), is in beta testing and will hopefully be out soon, - obviously muggins is one of the testers. The version on audiogames.net requires quite a lot of shenanigans to get to run correctly, (see

Re: [Audyssey] Looking for games.

2012-01-16 Thread dark
Unfortunately Michael sinse the games are stil on sale, posting them for download would be rather illegal. Beware the grue! Dark. - Original Message - From: Nicole Valicia Thompson-Andrews goldyemo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 16,

Re: [Audyssey] Multiple playable characters

2012-01-16 Thread Thomas Ward
Hi Dark, Yeah, its not a coding issue. As long as you plan to have multiple playable characters you can easily create some generic stat variables that are set depending on which character you are playing. For example, I do this very thing in my WWE wrestling game. I've currently about 40 super

Re: [Audyssey] Swamp needs some volunteer testers

2012-01-16 Thread Steady Goh
Hi Jeremy, the update is good. I especially like being able to hear other players shooting and footsteps better. This gives the feeling of multi player and not feeling like i am alone. But at times i wish to silent players footsteps especially when many players and zombies are around the same

Re: [Audyssey] Multiple playable characters

2012-01-16 Thread dark
Hi Tom. That is perfectly true and in fact the way you've built the wrestling game sounds extremely logical, however this wasn't exactly what I was thinking of when I raised the topic of multiple characters, sinse your wrestling game, even though it is obviously themed around wrestling,

Re: [Audyssey] Multiple playable characters

2012-01-16 Thread Keith S
is this weekly mutant game online? If so, is there some way to join? Sounds like something like X-men or Teenage mutant ninja turtles (both of which I love, roleplaying games (pen and paper), and old video games when I could see) Keith - Original Message - From: dark

Re: [Audyssey] Multiple playable characters

2012-01-16 Thread dark
No Kieth, I'm afraid the mutants game I play is deffinately offline. It's what I believe in your post you refer to as a pen and paper game, though more properly is usually called a tabletop game (both myself and the gm use laptops and I use the gma dice program). We use the Mutants and

[Audyssey] Swamp 1.9 test first impressions.

2012-01-16 Thread Christopher Bartlett
No bugs so far. I love the player ping feature and can't wait to try out the player customization. I think the fly sound may be a bit softer and harder to localize sometimes, though in a swarm, the individual bodies do seem a bit easier to pick out. More as I test further. Chris ---

Re: [Audyssey] Swamp needs some volunteer testers

2012-01-16 Thread Dallas O'Brien
the one thing i noticed, was although i have leveled, and gotten my points, and spent them, ... after quitting the game and logging back in, no points are on the things i spent them on. also, the amount of reputation i have didn't seem to hold. logged out with over 700, came back in to find i

Re: [Audyssey] Swamp needs some volunteer testers

2012-01-16 Thread Jeremy Kaldobsky
Good ideas Steady. I'll look in to the points problem. --- On Mon, 1/16/12, Steady Goh stea...@gmail.com wrote: From: Steady Goh stea...@gmail.com Subject: Re: [Audyssey] Swamp needs some volunteer testers To: Gamers Discussion list gamers@audyssey.org Date: Monday, January 16, 2012, 5:58

Re: [Audyssey] Swamp needs some volunteer testers

2012-01-16 Thread Jeremy Kaldobsky
I'm looking in to the problem with the points and rep. I think they are actually there but just not showing up. I hope to have it fixed soon. the one thing i noticed, was although i have leveled, and gotten my points, and spent them, ... after quitting the game and logging back in, no

Re: [Audyssey] Swamp needs some volunteer testers

2012-01-16 Thread dark
The problem I'm having at the moment is staying alive long enough to level, but sinse I've not played the game too much I imagine that's practice. The zombies do however seem a lot quieter now than when I last played it, and often I don't seem to find any until I run into a hole bunch of them

[Audyssey] mars game

2012-01-16 Thread Jess Varnell
Hi list. Does anyone have any hints on the mars game? Like how to repeat the last prompt and how to get more oxygen when you're out of your ship on the astroyds? Thanks much. Jess --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] mars game

2012-01-16 Thread michael barnes
Hey, Jess. No there is no way of doing that. However here is the path that I always take each time I land starting from within the ship. West two times, north one time, east three times, south three times, west one time, north one time, west one time, south one time, west two times, north one

Re: [Audyssey] mars game

2012-01-16 Thread QuentinC
A predefined path don't always work on all asteroids. Sometimes you have barriers, and I have the impression that sometimes you can't go back to your ship... To get new oxygen, you just have to go back to your ship. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,

Re: [Audyssey] Bakura language problem

2012-01-16 Thread Sarah Haake
Hi, I tried that already, it doesn't work either. No idea what the problem is here. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the

Re: [Audyssey] Bakura language problem

2012-01-16 Thread Sarah Haake
Hi Clement, the game is still in japanese. The third option in the main menue is the update thing, not the settings. And when I select sapi just nothing happens, which I guess is because my Windows version can't properly display the japanese characters. Best regards Sarah --- Gamers

Re: [Audyssey] Bakura language problem

2012-01-16 Thread Sarah Haake
Hi Ben, thanks, I'll try that and report back. Maybe this shouldn't happen when using the english patch. Is this only the first time when starting the game or do I have to do this every time? Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,

Re: [Audyssey] Bakura language problem

2012-01-16 Thread Sarah Haake
Hi Yohandi ok, I'll try and turn of the updates also. Hopefully it will work then without constantly updating itself and going back to japanese. *grins* Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

[Audyssey] Technical questions about the Mars game

2012-01-16 Thread dark
I've just tried the mars game. Nice, and rather fun, but that's actually not why I'm writing this message. one problem the developer of Eamon deluxe is having is that sinse Eamon deluxe needs to use a doss like interface to run the eamon games, the only option for running it in windows 7 is

Re: [Audyssey] Technical questions about the Mars game

2012-01-16 Thread michael barnes
Hey, Dark. I'm not sure. You would need to email Richard and ask him. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail

Re: [Audyssey] Technical questions about the Mars game

2012-01-16 Thread dark
I may well do that, I just wondered if perhaps Phil, Tom or one of the more technical people here could let me know before I go asking Richard. Beware the grue! Dark. - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Monday, January 16, 2012

Re: [Audyssey] Technical questions about the Mars game

2012-01-16 Thread Phil Vlasak
Hi Dark, Rich de steno wrote his DOS games in Borland Turbo C in the 1990's He has re-written the two games in C Plus Plus for Windows. Phil - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Monday, January 16, 2012 11:58 AM Subject: [Audyssey] Technical

Re: [Audyssey] Technical questions about the Mars game

2012-01-16 Thread dark
Ah Phil, in that case probably not much help to the Eamon deluxe situation, even though the windows port does look uncommonly like the dos one just with sfx and better gameplay, but this is obviously not because of any reused code or some magic way of producing a dos style console window in

Re: [Audyssey] Technical questions about the Mars game

2012-01-16 Thread Phil Vlasak
Hi Dark, There was a converter program that turned a DOS turbo C program into a Window c plus plus for windows program. It takes a little adjusting but it is easier than writing the game from scratch. Carl tried using it for all our DOS games and said there was too much he would have to change

[Audyssey] Time to submit applications to join the BGT competition!

2012-01-16 Thread Philip Bennefall
Hi all! Based on all the positive feedback I received, I've decided to go ahead with the BGT game creation contest! I have really done my best to incorporate all of your suggestions in the final terms and conditions, which you may read by visiting blastbay.com and navigating to the BGT page

Re: [Audyssey] Technical questions about the Mars game

2012-01-16 Thread QuentinC
Hello, I think he has completly rewritten the program, or at least recompiled it under a modern compiler. An element in favor of my claim: there are 2 version of the game available for download: one for windows and one for DOS. A positive note though: if the game was written in standard C90,

[Audyssey] chess chat gets the OK!

2012-01-16 Thread Charles Rivard
We got the Go ahead, so here's the news: Chess Chat Hosted by Charles Rivard, and Alan Dicey Yes, Blind and Visually Impaired People, Can, and Do, Play Chess! We will tell you How You Can Learn to Play Chess Absolutely free of cost, including receiving a free full size highest quality Adaptive

[Audyssey] Monday's Out of Sight events

2012-01-16 Thread Charles Rivard
Here are the events scheduled for Monday, January 16th: Zilch 8:00 PM eastern Hosted by Patti W. Location: Game Zone Roll the dice and take your chances! Try to snag as many points as possible but you better know when to quit otherwise, you'll lose it all and Zilch out! Drop by for some fun and

Re: [Audyssey] Technical questions about the Mars game

2012-01-16 Thread dark
Thanks for letting me know Phil. While I'm glad destination mars is now playable in windows, I'm slightly sorry the process can't work for other dos titles too sinse there are some good games around. Beware the Grue! dark. - Original Message - From: Phil Vlasak p...@pcsgames.net

[Audyssey] a message for the developer of windows attack wrote with BGT

2012-01-16 Thread joseph weakland
hello I played the windows attack game and I love it. When new updates become availlable please email me thanks. email: josephweakl...@att.net skype: joeweakland1027 msn: josephweakl...@gmail.com yahoo messenger: joseph_weakl...@yahoo.com google phone number: 6304470709 aim: joeweakland1027 ---

Re: [Audyssey] Bakura language problem

2012-01-16 Thread Clement Chou
Hmm. Well, that is strange... it's possibly because the link to the file is the same but is a different file associated with that dropbox link. However, if you can at least find a Japanese tts, I've made a walkthrough translating most of the things in the game... and you could refer to that.

[Audyssey] Swamp questions

2012-01-16 Thread dark
Hi. I'm playing swamp again. Bare in mind I've not tried too many previous versions, so am probably stil relatively new at the game. I do however have some questions which may or may not count as bug reports. Firstly, I'm having trouble hereing the zombies footsteps over other players,

Re: [Audyssey] Audyssey babble report for all of 2011 part 1

2012-01-16 Thread Christina
I am way behind on my messages here so I am just now seeing this. Thanks for the year-long report. Christina - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Audyssey Gamers@audyssey.org Sent: Sunday, January 01, 2012 8:48 AM Subject: [Audyssey] Audyssey babble report for

Re: [Audyssey] Bakura language problem

2012-01-16 Thread Ben
Every time, I'm afraid. Besides, who listens to the intros ... lol. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Sarah Haake Sent: 16 January 2012 16:51 To: Gamers Discussion list Subject: Re: [Audyssey] Bakura language problem Hi

Re: [Audyssey] Swamp questions

2012-01-16 Thread Christopher Bartlett
The player footsteps are a new thing, but the volume and range v. volume for zombies seems to be the same from version to version. I don't think this is a bug from the new version. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] Swamp questions

2012-01-16 Thread Dallas O'Brien
hi dark, it simply takes a bit of practive. i found it hard at first to, but you just need to get used to it. once you do, you will start noticing the different volumes more readily. dallas On 1/17/2012 6:13, dark wrote: Hi. I'm playing swamp again. Bare in mind I've not tried too many

Re: [Audyssey] Bakura language problem

2012-01-16 Thread Yohandy
The dev just created a new English version, since the old one was having issues. check out the last page of the thread for the link. let us know if that one works for you. that's such a strange problem though. -- Sign up to bing, and earn rewards simply by browsing the web. Easiest

Re: [Audyssey] Swamp needs some volunteer testers

2012-01-16 Thread Ryan Strunk
Is there another link to the setup file? Dropbox has temporarily blocked downloads. Thanks, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Monday, January 16, 2012 8:25 AM To: Gamers Discussion list

Re: [Audyssey] Swamp needs some volunteer testers

2012-01-16 Thread Mike Maslo
Yeah I'm facing the same problem Sent from my iPhone On Jan 16, 2012, at 5:45 PM, Ryan Strunk ryan.str...@gmail.com wrote: Is there another link to the setup file? Dropbox has temporarily blocked downloads. Thanks, Ryan -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] Multiple playable characters

2012-01-16 Thread Thomas Ward
Hi Dark, Yeah, I understood what you were getting at. My basic point of using my wrestling game as an example is that the programming techniques are identical to those I'd use for Megaman, Golden Ax, Ninja Turtles, Mario, or any other game where there are multiple playable characters. You start

Re: [Audyssey] Multiple playable characters

2012-01-16 Thread Keith S
where can I find out more about BGT? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 16, 2012 9:00 PM Subject: Re: [Audyssey] Multiple playable characters Hi Dark, Yeah, I understood what you were

[Audyssey] BGT was Multiple playable characters

2012-01-16 Thread Thomas Ward
Hi Keith, The BGT toolkit and related documentation and forums can all be found on http://www.blastbay.com Cheers! On 1/16/12, Keith S hea...@mchsi.com wrote: where can I find out more about BGT? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

[Audyssey] New Java Speech API

2012-01-16 Thread Thomas Ward
Hi all, Tonight while chatting on the Audiogames.net forum a guy passed on a link to a free open source Java speech API for VI Java developers. This is definitely something we could use. Here is the information. = Phonemic version 1.0, June 1, 2011 = == Introduction == This is the first

[Audyssey] swamp problem with ammo count when unloading

2012-01-16 Thread Steady Goh
Hi Jeremy, When i start the game with no field kit and med kit, and collect a field kit outside, it will have a med kit in it. but when i unload, my med kit count becomes 0. but if i already have med kits at the start, the count is correct. Not sure but i think this also happened to the 2 short

Re: [Audyssey] New Java Speech API

2012-01-16 Thread QuentinC
Hello, Thank you, I will have a look at that. I could look at that to see how they do with VoiceOver. And they could look at ScreenReaderAPI.dll to see how they could add support for window eyes, supernova and system access. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave

Re: [Audyssey] New Java Speech API

2012-01-16 Thread Thomas Ward
Hi Quentin, Yes, in deed. I had pretty much the same thought. I was looking at seeing how they wrote their interface to Carbon and Speech-Dispatcher and was going to see if I could include support for those speech APIs in my engine. As far as Window-Eyes goes though the way you are doing it

Re: [Audyssey] Swamp questions

2012-01-16 Thread dark
Hi dallas. That is probably true as well. As I said I'm not sure how much is my inexperience and how much is identifyable problems with the game. beware the gRue! Dark. - Original Message - From: Dallas O'Brien dallas-obr...@bigpond.com To: Gamers Discussion list

Re: [Audyssey] Swamp needs some volunteer testers

2012-01-16 Thread dark
Hi ryan. Because of the dropbox trouble, and because it seemed a shame if people couldn't download the game, I stuck it on sendspace at http://www.sendspace.com/file/epqhoz Hth. Beware the grue! dark. - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers

Re: [Audyssey] Multiple playable characters

2012-01-16 Thread dark
Ah fair enough Tom, and that does indeed make sense and work as I expected. I'm actually rather surprised as I said that we haven't in fact sene more games with multiple characters for this exact reason. Beware the Grue! Dark - Original Message - From: Thomas Ward

Re: [Audyssey] New Java Speech API

2012-01-16 Thread dark
nice tom. There are several applicatinos I've seen with java, especially the gamebook related ones that really should! interact with screen reeaders but work very badly. I doubt this api could be included in them, but if anyone is making something similar in future it might be a good thing.