[Audyssey] Entombed monk job questions

2012-05-20 Thread Keith Stormcloud Steinbach
Hey everyone,

In entombed, the monk basically can start a battle with the focus skill  When 
you use that talent in combat, other skills are opened up for that battle.  My 
question is when I am allotting skill points, does the iron skin skilll 
automatically start in a battle, or is it something I am missing?  Basically, I 
am asking if the iron skill is always on so to speak.  

Thanks

Keith
Proud user of Window Eyes 7.5.4.1
Reach me at:
   hea...@mchsi.com  and on skype at:
keith.steinbach1
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Re: [Audyssey] Entombed monk job questions

2012-05-20 Thread Paul Lemm
I'm pretty sure its an always on thing and not something you have to select.

paul

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Keith Stormcloud Steinbach
Sent: 20 May 2012 09:27
To: Gamers Discussion list
Subject: [Audyssey] Entombed monk job questions

Hey everyone,

In entombed, the monk basically can start a battle with the focus skill
When you use that talent in combat, other skills are opened up for that
battle.  My question is when I am allotting skill points, does the iron skin
skilll automatically start in a battle, or is it something I am missing?
Basically, I am asking if the iron skill is always on so to speak.  

Thanks

Keith
Proud user of Window Eyes 7.5.4.1
Reach me at:
   hea...@mchsi.com  and on skype at:
keith.steinbach1
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Re: [Audyssey] 2 question about entombed...

2012-05-20 Thread dark
One of the intrinsic imbalances in entombed is the fact that magic never 
misses. At most, you'll hit a body part that you weren't intending to. With 
fighters, barbarians etc, while they can do great damage, the damage is 
always contingent on them actually hitting the targit which they don't 
always do.


Add to this the fact that the further down the dungeon you go, the more well 
armoured creatures' are and the less damage physical attacks do, 
(especially ranged weapons, most of which are made of very soft wood or 
pretty feeble stone), and the magic jobs really have a distinct advantage. 
again, this is something that's been discussed on list.


Beware the grue!

DArk.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 20, 2012 12:07 AM
Subject: Re: [Audyssey] 2 question about entombed...



Hi Dark,

Yeah, I know. It seems to me your better off picking a race and job
with a lot of magic potential because you can do far mor damage with
an iceblast, firebolt, etc than a fully trained fighter. The only time
fighters are really good is if they are paired with a thief or
assassin job so they can perform sneek attacks. Otherwise a necro can
usually kill goblins and other creatures with a well directed iceblast
to the head. Plus can do heavy damage to undead creatures if their
skills are high enough. Then, add to that their ability to raise
goblins, ogres, and other undead enemies I just find necros to be one
of the best jobs to have.

On 5/19/12, dark d...@xgam.org wrote:
rep tom, right now the best skills in entombed are things like sleep, 
curse,


and chalm that have a good chance of stopping the enemy's attacking you
while you finish them off, which is quite a shame for a game with such a
very detailed combat system.

Beware the grue!

Dark.


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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread dark
Hmmm, as I said on audiogames.net, methinks apple need to considder the 
meaning of audio game a bit more carefully. I'm not sure if this is 
malicious disregard or just shear stupidity.


After all, I'd bet they ever reject photo management or picture tweaking 
programs for not having sound? :D.


A very silly atitude for a company who include accessibility into their os 
by default.


Beware the grue!

Dark.
- O 



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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread william lomas
i guess they wanted sighted people to have some graphics, remember how will 
sighted people be able to use just their ears? perish the thought

On 20 May 2012, at 10:29, dark wrote:

 Hmmm, as I said on audiogames.net, methinks apple need to considder the 
 meaning of audio game a bit more carefully. I'm not sure if this is 
 malicious disregard or just shear stupidity.
 
 After all, I'd bet they ever reject photo management or picture tweaking 
 programs for not having sound? :D.
 
 A very silly atitude for a company who include accessibility into their os by 
 default.
 
 Beware the grue!
 
 Dark.
 - O 
 
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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread michael barnes
Well, what I can't understand is there are other games that don't have 
any graphic.
Games like Aurifi and Papasangre and Blindmaze and other games don't 
have graphics but apple has allow them to get in the app store.
Something else that I wonder is how did De Steno Games get accepted but 
Audio Archery is getting decline?
I think that after Steve Jobs had died the company has started to go 
back to the way it was when he had left apple in the past.



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Re: [Audyssey] 2 question about entombed...

2012-05-20 Thread bpeterson2000
That's what I chose for my most recent game. She's an Elven 
Necromancer/healer.




Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Thomas Ward

Sent: Saturday, May 19, 2012 8:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] 2 question about entombed...

Hi Bryan,

Ah.No. I definitely wouldn't pick a Fairy for my primary
character. I usually go for something like an Elf which isn't as
strong s a human, but is adept at magical jobs.

On 5/19/12, bpeterson2...@cableone.net bpeterson2...@cableone.net wrote:
I just wouldn't pick a Fairy as your primary character's race since it's 
so


easy for them to die. Besides, Fairies don't have Necro as an option. 
Guess


it's too grizzly for their liking.



Are you threatening me? I am the great Cornholio! I come from Lake
Titicaca!


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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread william lomas
papa sangre does

On 20 May 2012, at 11:25, michael barnes wrote:

 Well, what I can't understand is there are other games that don't have any 
 graphic.
 Games like Aurifi and Papasangre and Blindmaze and other games don't have 
 graphics but apple has allow them to get in the app store.
 Something else that I wonder is how did De Steno Games get accepted but Audio 
 Archery is getting decline?
 I think that after Steve Jobs had died the company has started to go back to 
 the way it was when he had left apple in the past.
 
 
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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Ben
Fraid you're rong there michael.  P s has graphics - a left foot and a firhg
foot, and a wheel.  Not sure about aurifi but I can ask.  If destino games
did get excepted and a a didn't its probably because the destino games have
text and sound in them as well.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: 20 May 2012 11:26
To: gamers@audyssey.org
Subject: Re: [Audyssey] Audio Archery news.

Well, what I can't understand is there are other games that don't have 
any graphic.
Games like Aurifi and Papasangre and Blindmaze and other games don't 
have graphics but apple has allow them to get in the app store.
Something else that I wonder is how did De Steno Games get accepted but 
Audio Archery is getting decline?
I think that after Steve Jobs had died the company has started to go 
back to the way it was when he had left apple in the past.


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No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2176 / Virus Database: 2425/5010 - Release Date: 05/19/12


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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Phil Vlasak

Hi Michael,
According to L-works, Audio Archery has nothing on the screen.
I suspect those other games have labeled buttons and a title in text on the 
screen.

I don't think Apple is asking L-works to fully animate the game.
Phil

- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Sunday, May 20, 2012 6:25 AM
Subject: Re: [Audyssey] Audio Archery news.


Well, what I can't understand is there are other games that don't have any 
graphic.
Games like Aurifi and Papasangre and Blindmaze and other games don't have 
graphics but apple has allow them to get in the app store.
Something else that I wonder is how did De Steno Games get accepted but 
Audio Archery is getting decline?
I think that after Steve Jobs had died the company has started to go back 
to the way it was when he had left apple in the past.



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No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1424 / Virus Database: 2425/5009 - Release Date: 05/19/12




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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Ryan Strunk
There's nothing stupid about it. When you play a game with 0 graphics, 0
background, 0 anything, it looks like your phone is turned off. So some
sighted person will tap the archery icon, get this black background, and
immediately freak out, sending numerous emails and complaints to Apple in
the process. They're not asking Liam to animate the game. They just want
some kind of picture in the background so people know the app is working
properly. As someone already pointed out, even Papa Sangre has icons.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, May 20, 2012 4:30 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audio Archery news.

Hmmm, as I said on audiogames.net, methinks apple need to considder the
meaning of audio game a bit more carefully. I'm not sure if this is
malicious disregard or just shear stupidity.

After all, I'd bet they ever reject photo management or picture tweaking
programs for not having sound? :D.

A very silly atitude for a company who include accessibility into their os
by default.

Beware the grue!

Dark.
- O 


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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread michael barnes
Well since that is the case, why don't he just put the name of the game 
on the screen?



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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Charles Rivard
As for upgrading your OS, I have never had to pay for any upgrades of Apple 
iTunes, which is how I transfer info from my Windows PC to my iPhone, and it 
was free to begin with.


As for the games for the blind, you are way off base.  What Apple wants is 
some kind of background, icons, or both, so that people with eyesight know 
that the app is working.  A totally blank screen would possibly indicate 
that either the app or the phone is not working.


As for how much control Apple has, I think it is good that they do have this 
control, because it makes things secure and, hopefully, virus free, just to 
name one thing among several.


Think before you wine.
---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Willem Venter dwill...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 21, 2012 12:12 AM
Subject: Re: [Audyssey] Audio Archery news.


This is why I stear clear of apple products. Even though they make a nice 
phone and operating system, it's not worth it. They have too much control 
over things that a normal user should be allowed to choose about. What do 
they know about accessible games anyway?


You can't even change the battery of your phone or upgrade your computer's 
hardware without violating their lisence agreement. You can't program for 
IOS without using their propriotary tools that cost a lot of money and 
then some know it all tech at the app store decides that an audio game 
needs graphics.


On 2012/05/20 02:31 AM, Phil Vlasak wrote:

Recent Tweets from L-Works.

Audio Archery got rejected. Apple did not like the empty screen. also 
need icons.
I gave the artist a couple ideas. he's gonna send me some drags in a 
couple days
waiting on Icons still. as soon as one gets created I will resubmit app. 
So never fear.

http://twitter.com/#!/lworksgames


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Re: [Audyssey] python help

2012-05-20 Thread Allen

Hello, Thomas,

Thanks for the info.  I had chosen 3.2 only because I thought that it was 
always a good idea to get the latest version.  Apparently, I was mistaken 
here.


Maybe a dumb question, but what is the difference between Python 2.7.3 and 
Pygame 1.9?  Why do I need both?


Thanks

Allen
allen.j...@foxvalley.net


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 19, 2012 9:05 PM
Subject: Re: [Audyssey] python help




Hi Allen,

First, if you want to learn Python I don't recommend using Idle or any 
other Python IDE as they generally aren't accessible. All you really need 
is a standard ascii text editor like Windows Notepad. For instance, if you 
wanted to write a simple hello world program in Python copy the following 
code into Notepad and save it as hello.py.


#Hello World
#Version 1.0
#Written by Thomas Ward
print Hello world!
raw_input(Press enter to continue:)

When you click on hello.py it will display a simple text message, hello 
world, and prompt you to press enter to exit the program. That's all you 
have to do to begin using Python.


Second, is there a specific reason why you picked 3.2? The reason I'm 
asking is if you want to do serious Python development the majority of 
packages such as Pygame are for Python 2.7. So if you wanted to write 
games I'd recommend Python 2.7.3 and Pygame 1.9. Most Python developers 
have not moved to Python 3 yet so you could run into problems developing 
certain applications as a number of packages and modules have not been 
upgraded to support Python 3.x yet.


Cheers!

On 5/19/2012 11:12 PM, Allen wrote:

Hello listers,

I'm using a Jaws 11 demo and I've installed Python version 3.2 on a 
Windows XP laptop.  I press control+n to start a new session.  I can type 
but neither do I hear anything as I am typing, nor can I hear anything 
when I press any of my arrow keys.  I am hearing absolutely nothing when 
I press any of the arrow keys, not even blank.


Is there a Jaws setting I need to change or a Python setting I need to 
turn on or off?

I'd like to begin learning the Python programming language.

Thanks

Allen
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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Ryan Strunk
I'm not certain. You'd have to ask Liam that question.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Sunday, May 20, 2012 8:45 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Audio Archery news.

Well since that is the case, why don't he just put the name of the game 
on the screen?


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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Ryan Strunk
Hi Charles,
Two points here.
First, one reason the community at large would like other app store options
is because of some of the random things Apple refuses in the apps it allows
to be posted. For example, someone made an app that allowed you to put an
icon on your home screen to toggle Bluetooth on and off. Apple later decided
it didn't want consumers to be able to do that anymore, perhaps because
they'll be adding that functionality in a later version, so the app was
pulled from the store. Now people can't toggle Bluetooth from the home
screen anymore. It's why so many people choose to jailbreak their iPhones.
They want the ability to install apps that are outside of Apple's rather
stringent guidelines. It's the same reason people want smaller government.
They want the freedom to do what they will with the device they paid for.
Second, as to the post below yours, I see some mistaken assumptions about
Apple, and I see some definite opinions expressed by someone who isn't as
into Apple products as you or I, but I'm having trouble finding the whining
you accuse him of. Can you please help me find said whining so I can also
indignantly tell him to stop doing it?
Thanks,
Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Sunday, May 20, 2012 9:55 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audio Archery news.

As for upgrading your OS, I have never had to pay for any upgrades of Apple 
iTunes, which is how I transfer info from my Windows PC to my iPhone, and it

was free to begin with.

As for the games for the blind, you are way off base.  What Apple wants is 
some kind of background, icons, or both, so that people with eyesight know 
that the app is working.  A totally blank screen would possibly indicate 
that either the app or the phone is not working.

As for how much control Apple has, I think it is good that they do have this

control, because it makes things secure and, hopefully, virus free, just to 
name one thing among several.

Think before you wine.
---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Willem Venter dwill...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 21, 2012 12:12 AM
Subject: Re: [Audyssey] Audio Archery news.


 This is why I stear clear of apple products. Even though they make a nice 
 phone and operating system, it's not worth it. They have too much control 
 over things that a normal user should be allowed to choose about. What do 
 they know about accessible games anyway?

 You can't even change the battery of your phone or upgrade your computer's

 hardware without violating their lisence agreement. You can't program for 
 IOS without using their propriotary tools that cost a lot of money and 
 then some know it all tech at the app store decides that an audio game 
 needs graphics.


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[Audyssey] Some Jam Live Music Arcade Jams.

2012-05-20 Thread Yohandy
I just got this game yesterday, and I'm totally enjoying the heck out of it. 
here are 2 jams that'll hopefully showcase what this game's all about. let 
me know what you think! I can upload more if people like it.

jam 1:
http://db.tt/vOR5yuoz
jam 2:
http://db.tt/44uwlP4u



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Re: [Audyssey] new and wanting game suggestions, please!

2012-05-20 Thread Cait and Nickels
Well, I like rpg  type games, I already own emtombe
On 2012-05-14, at 12:00 AM, Thomas Ward wrote:

 
 Hi Caitlyn,
 
 Well, in terms of recommending games what exactly are you interested in. 
 These days there are several kinds of accessible games from your Space 
 Invader style arcade games like Aliens in the Outback, Troopenum, and 
 Judgment Day to highly complex first-person games like Shades of Doom and 
 Sarah and the Castle of Witchcraft and Wizardry. There are hundreds of 
 accessible text adventures, several online muds, and even browser based games 
 like Sryth. The best thing I can suggest is that you swing by
 http://www.audiogames.net
 and look at the database of accessible games known to exist for blind and low 
 vision gamers.
 
 As for the games you are asking about they are Monkey Business and Shades of 
 Doom. Monkey Business is about a number of laboratory monkey's that escape 
 taking various parts of a teleporter with them, and you have to recover them 
 and defeat the evil doctor behind the plot. The other game is called Shades 
 of Doom and more or less follows a storyline similar to Doom where you go 
 through a laboratory slaying monsters.
 
 Cheers!
 
 On 5/11/2012 1:47 PM, Cait and Nickels wrote:
 Hi,
 For me and any other newbies to this list, what are some good games to get 
 started with?  I have a mac primarily, but I do run a virtual machine with 
 xp and win eyes on it.  I also do the i phone and i pad thing.
 
 Oh, and I seem to remember a game from a long time ago called something like 
 escaped monkeys or something like that, is that still available and 
 playable?  I also remember the doom like one..
 
 Thanks again,
 Caitlyn
 
 
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Re: [Audyssey] Entombed update

2012-05-20 Thread Richard Sherman
Hi Keith,

Sorry I don't know what might be  causing this problem.

No, you don't have to pay again. Try registering again. If it still fails, 
contact Jason directly to help with it.

Good luck.

Shermanator
- Original Message - 
From: Keith Stormcloud Steinbach hea...@mchsi.com
Sent: Saturday, May 19, 2012 6:12 AM


I downloaded the full installation update and ran it, and now I have to get 
full game from the main menu.  I had set up an account when i first started 
playing the free version, but it can't find my user ID and password on the 
server...it tells me that I can use the paypal receipt number and I put that 
in the edit box, but  it still tells me that my account cannot be found.

Anyone have a clue as to what is wrong?  Do I have to pay the $40.00 again 
to get another full version?

Keith


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Re: [Audyssey] Where to get the update for Entomb?

2012-05-20 Thread Richard Sherman
HI,

the most current version is 1.05b. It can be found at

http://www.blind-games.com/newentombed/EntombedSetup.exe

If you are running window 7, it might not install correctly If so, write 
back and get instructions on how to install it.

On the webssite you will also find version 1.02K. This is a stable release 
with a few bugs still. But does install properly with no problems.

My suggestion would be to install the 1.05b.

Good luck.

Shermanator
- Original Message - 
From: michael barnes c...@samobile.net
Sent: Saturday, May 19, 2012 12:20 PM


Hey, When I go to the Entomb homepage I don't see the new update.
Can someone please give me the current update for the game?
Thanks!


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Re: [Audyssey] 2 question about entombed...

2012-05-20 Thread Richard Sherman
HI,

Fairies are not as bad as they seem. I have played many games with one as my 
primary character. Many fairies are also in the top 50.

And a good fairy with mage maxed out can do a whole lot of hurt. In fact 
more damage than a necros ice blast.

One trick is to choose trickster. This way they can hide if necessary and 
let their pet do all the damage in the early floors. Also helps if there is 
a good magical cloth tunic or leggings and a magical dagger to boost their 
intelligence, creativity, and hp.

Good luck.

shermanator
- Original Message - 
From: bpeterson2...@cableone.net
Sent: Saturday, May 19, 2012 5:14 PM


I just wouldn't pick a Fairy as your primary character's race since it's so
easy for them to die. Besides, Fairies don't have Necro as an option. Guess
it's too grizzly for their liking.


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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread dark
I'm afraid I disagree Ryan, sinse the entire point of an audio game is that 
the audio is still laying, so no reason for sighted people to freak.


By the same logic, shouldn't all those soundless aps have sound just in case 
someone freaked out because they thought their speakers were bust?


And anyway, don't Iphones have a way to alt tab to the desktop or nearest 
equivolent? while I freely confess I know little about the interface, I'd be 
very shocked if once something was running you couldn't go back to your 
basic phone setup or pull up a taskbar, just in case it crashed, in which 
case, no freakout.


As I said, unless Apple are requiring the same requirements from visual only 
programs that have no sound, which planely they are not doing, this strikes 
me simply as unrealistic standard applied to a medium they weren't meant to 
be applied to.


Beware the Grue!

dark.
-  



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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Charles Rivard
They have to meet certain requirements for the majority of users.  Some 
visual indicator, regardless of what it is, is required.  To me, this makes 
sense.  If someone who is sighted uses my iPhone, they will know that the 
phone is working during the running of the app.  And if it does not 
interfere with my using of the app or it's performance, I have no problem 
with it.


You can get back to a home screen to see if the phone is working, but should 
you have to?


And to require sound for an app that doesn't need sound doesn't make sense 
to me, because of the same reason given above.


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- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 20, 2012 3:07 PM
Subject: Re: [Audyssey] Audio Archery news.


I'm afraid I disagree Ryan, sinse the entire point of an audio game is 
that the audio is still laying, so no reason for sighted people to freak.


By the same logic, shouldn't all those soundless aps have sound just in 
case someone freaked out because they thought their speakers were bust?


And anyway, don't Iphones have a way to alt tab to the desktop or nearest 
equivolent? while I freely confess I know little about the interface, I'd 
be very shocked if once something was running you couldn't go back to your 
basic phone setup or pull up a taskbar, just in case it crashed, in which 
case, no freakout.


As I said, unless Apple are requiring the same requirements from visual 
only programs that have no sound, which planely they are not doing, this 
strikes me simply as unrealistic standard applied to a medium they weren't 
meant to be applied to.


Beware the Grue!

dark.
- 


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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Ryan Strunk
Just as most things today exist for a world that takes in 90% of its
environment through sight, the iPhone is no different. That's why you don't
need audio feedback for visual apps. You can tell just by looking at the
screen that things are working. In fact, many apps lose their sound when the
iPhone's mute switch has been flipped, whereas at no time is the screen
blank unless the phone is off or a blind user turns on the screen curtain.
I see where you're coming from, and to you and I it makes sense, but Apple
is catering to a pretty low denominator--the same type of people who can't
find the button to make the cup holder pop out the front of their computer
again.
Like it or not, it's just a picture, and that won't be hard to implement. At
least they're not making Liam put moving graphics into the game.
Ryan


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, May 20, 2012 3:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audio Archery news.

I'm afraid I disagree Ryan, sinse the entire point of an audio game is that
the audio is still laying, so no reason for sighted people to freak.

By the same logic, shouldn't all those soundless aps have sound just in case
someone freaked out because they thought their speakers were bust?

And anyway, don't Iphones have a way to alt tab to the desktop or nearest
equivolent? while I freely confess I know little about the interface, I'd be
very shocked if once something was running you couldn't go back to your
basic phone setup or pull up a taskbar, just in case it crashed, in which
case, no freakout.

As I said, unless Apple are requiring the same requirements from visual only
programs that have no sound, which planely they are not doing, this strikes
me simply as unrealistic standard applied to a medium they weren't meant to
be applied to.

Beware the Grue!

dark.
-  


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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Jorge Gonçalves

Good time to move to Android. I am a blind Android user and i love it.
Being a growing platform, we android users also would like to have some 
audiogames.

Cheers


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 5/21/2012 6:12 AM, Willem Venter wrote:

This is why I stear clear of apple products. Even though they make a
nice phone and operating system, it's not worth it. They have too much
control over things that a normal user should be allowed to choose
about. What do they know about accessible games anyway?

You can't even change the battery of your phone or upgrade your
computer's hardware without violating their lisence agreement. You can't
program for IOS without using their propriotary tools that cost a lot of
money and then some know it all tech at the app store decides that an
audio game needs graphics.

On 2012/05/20 02:31 AM, Phil Vlasak wrote:

Recent Tweets from L-Works.

Audio Archery got rejected. Apple did not like the empty screen. also
need icons.
I gave the artist a couple ideas. he's gonna send me some drags in a
couple days
waiting on Icons still. as soon as one gets created I will resubmit
app. So never fear.
http://twitter.com/#!/lworksgames


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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread dark

Hi Charlese.

I'm afraid I just do not agree on the basis that an audio game does not 
output graphically. It is not a question of who uses the ap, so much as the 
medium in which it outputs.


If a photo editing program outputs images, no sound is needed for the 
control or correct running of such a program. Most audio software does have 
visual controls, but this is a matter of the interfaced use used to control 
such a program, not the ouput, if it were, apple would reffuse any audio 
playing program that did not have something like the video show in winamp to 
output visual effects during playback of the music.


An audio game however is! controled, and output entirely in audio, just as a 
photo editing program is output and controled entirely in images. If you are 
not going to demand extra output for the one, why for the other?


i do not doubt that your reason, that the software must! appeal to a sighted 
user and Apple considders only visual presentation is correct, but to my 
mind this is eronius thinking when it comes to audio games.


As someone with a small degree of vision who plays both audio, and graphical 
games (albeit most are old, or at least in retro style), I do believe that 
just as purely text based games still have a place and a unique style of 
their own, so do audio games.


To take an example, in swamp, the fact that it's the surface you walk on and 
the loudness of your movements which attracts the zombies, but by the same 
tocan that you yourself must avoid zombies by ear gives a very unique twist 
to the game, sinse you really need to watch where you walk, and what weapons 
you use.


These are not features used in a graphical game, sinse obviously even if 
some game or other did feature blind zombies that navigated by sound (though 
I haven't heard of any that has), your character would still! by virtue of 
the graphics have an advantage, being able to for instance see your way to 
walk around patches of noisey gravel. In swamp however, the fact that you 
and the zombies are on a more equal footing, neither having the advantage of 
full overview gives a really unique feeling to the game that you wouldn't 
get in something fully graphical.


So, swamp is unique because! it is an audio game, and as I believe has been 
said previously, deserves recognition not merely in it's status of being 
accessible, but in it's status of being audio, just as a fine radio drama 
deserves recognition for being a radio drama, and neither a book nor a film.


it is however this I think apple are missing by their insistance on flashy 
graphics, sinse they are considdering not what an audio game is! but only 
how it will appeal to their customers and sell more phones. Rather than 
saying we are a company who support all! forms of art they are saying we 
are a company who insist! things look and feel a certain way, even when this 
is of no relevance to the things themselves


it'd be like insisting that every radio drama comes with pictures of all the 
characters, or that every novel be written as a comic with the story told in 
pictures as well as words.


Of course, apple being the huge, multinational corporation that just wants 
more ticks on it's prophit sheet, none of this makes a difference even if we 
told it to them, sinse a corporation that cares is something of a 
contradiction in terms.


Just because we are forced to accept something however by virtue of Apples 
control on things doesn't make it right, which is really my point.


yes, Liam and other audio game devs will! have to have graphics for their 
games in order that they have the correct, flashy look apple wants, this 
however doesn't mean they should! just as even though capcom, nintendo etc 
don't give a flying monkey's rear for game access doesn't mean that game 
access is unimportant.


Beware the grue!

Dark. 



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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread dark
As I said on audiogames.net, I think Liam should put in a picture with a 
message that says this is an audio game, meaning it has no graphics and 
sound, and this picture serves no purpose at all and is a waste of space


We'd see how they like them! apples! :d.

of course, apple would doubltess reject this, but it's an amusing thought 
none the less.


Beware the grue!

Dark. 



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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Charles Rivard
On the whining, it might have sounded that way by the way it was punctuated, 
and my screen reader didn't interpret it correctly.  If this was the case, I 
was wrong based on the info to my ears.  (grin)  Your other point was good. 
Thanks.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! are! finished!
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 20, 2012 11:09 AM
Subject: Re: [Audyssey] Audio Archery news.



Hi Charles,
Two points here.
First, one reason the community at large would like other app store 
options
is because of some of the random things Apple refuses in the apps it 
allows

to be posted. For example, someone made an app that allowed you to put an
icon on your home screen to toggle Bluetooth on and off. Apple later 
decided

it didn't want consumers to be able to do that anymore, perhaps because
they'll be adding that functionality in a later version, so the app was
pulled from the store. Now people can't toggle Bluetooth from the home
screen anymore. It's why so many people choose to jailbreak their iPhones.
They want the ability to install apps that are outside of Apple's rather
stringent guidelines. It's the same reason people want smaller government.
They want the freedom to do what they will with the device they paid for.
Second, as to the post below yours, I see some mistaken assumptions about
Apple, and I see some definite opinions expressed by someone who isn't as
into Apple products as you or I, but I'm having trouble finding the 
whining

you accuse him of. Can you please help me find said whining so I can also
indignantly tell him to stop doing it?
Thanks,
Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Sunday, May 20, 2012 9:55 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audio Archery news.

As for upgrading your OS, I have never had to pay for any upgrades of 
Apple
iTunes, which is how I transfer info from my Windows PC to my iPhone, and 
it


was free to begin with.

As for the games for the blind, you are way off base.  What Apple wants is
some kind of background, icons, or both, so that people with eyesight know
that the app is working.  A totally blank screen would possibly indicate
that either the app or the phone is not working.

As for how much control Apple has, I think it is good that they do have 
this


control, because it makes things secure and, hopefully, virus free, just 
to

name one thing among several.

Think before you wine.
---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Willem Venter dwill...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 21, 2012 12:12 AM
Subject: Re: [Audyssey] Audio Archery news.



This is why I stear clear of apple products. Even though they make a nice
phone and operating system, it's not worth it. They have too much control
over things that a normal user should be allowed to choose about. What do
they know about accessible games anyway?

You can't even change the battery of your phone or upgrade your 
computer's



hardware without violating their lisence agreement. You can't program for
IOS without using their propriotary tools that cost a lot of money and
then some know it all tech at the app store decides that an audio game
needs graphics.



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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Ryan Strunk
I think the overarching point here is not Apple and its stance on graphics,
but rather the novelty of audio games. Think how much hubbub arises when
some mainstream developer decides to create an audio adventure--Papa Sangre,
Zombies! Run!, Aurify, etc. The reason audio-only  programs aren't seen as
just another form of program is because of their rarity. There are half a
million apps in the app store, and I would guess than less than 100 are
audio only programs. If we say there are exactly 500,000 apps, and 100 are
audio only, we're looking at 0.02% of all apps. Apple isn't looking at
profit, but rather wants to avoid the loss it would accrue from spending
customer service time telling people No. Your phone isn't broken. It's an
audio-only program.
I think your idea of a picture that says audio only program is a good one,
and it would probably work. It's not a matter of flashiness, but rather
understandability for the sighted user who hasn't bought the 0.02% of
audio-only apps.
Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, May 20, 2012 4:53 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audio Archery news.

Hi Charlese.

I'm afraid I just do not agree on the basis that an audio game does not
output graphically. It is not a question of who uses the ap, so much as the
medium in which it outputs.

If a photo editing program outputs images, no sound is needed for the
control or correct running of such a program. Most audio software does have
visual controls, but this is a matter of the interfaced use used to control
such a program, not the ouput, if it were, apple would reffuse any audio
playing program that did not have something like the video show in winamp to
output visual effects during playback of the music.

An audio game however is! controled, and output entirely in audio, just as a
photo editing program is output and controled entirely in images. If you are
not going to demand extra output for the one, why for the other?

i do not doubt that your reason, that the software must! appeal to a sighted
user and Apple considders only visual presentation is correct, but to my
mind this is eronius thinking when it comes to audio games.

As someone with a small degree of vision who plays both audio, and graphical
games (albeit most are old, or at least in retro style), I do believe that
just as purely text based games still have a place and a unique style of
their own, so do audio games.

To take an example, in swamp, the fact that it's the surface you walk on and
the loudness of your movements which attracts the zombies, but by the same
tocan that you yourself must avoid zombies by ear gives a very unique twist
to the game, sinse you really need to watch where you walk, and what weapons
you use.

These are not features used in a graphical game, sinse obviously even if
some game or other did feature blind zombies that navigated by sound (though
I haven't heard of any that has), your character would still! by virtue of
the graphics have an advantage, being able to for instance see your way to
walk around patches of noisey gravel. In swamp however, the fact that you
and the zombies are on a more equal footing, neither having the advantage of
full overview gives a really unique feeling to the game that you wouldn't
get in something fully graphical.

So, swamp is unique because! it is an audio game, and as I believe has been
said previously, deserves recognition not merely in it's status of being
accessible, but in it's status of being audio, just as a fine radio drama
deserves recognition for being a radio drama, and neither a book nor a film.

it is however this I think apple are missing by their insistance on flashy
graphics, sinse they are considdering not what an audio game is! but only
how it will appeal to their customers and sell more phones. Rather than
saying we are a company who support all! forms of art they are saying we
are a company who insist! things look and feel a certain way, even when this
is of no relevance to the things themselves

it'd be like insisting that every radio drama comes with pictures of all the
characters, or that every novel be written as a comic with the story told in
pictures as well as words.

Of course, apple being the huge, multinational corporation that just wants
more ticks on it's prophit sheet, none of this makes a difference even if we
told it to them, sinse a corporation that cares is something of a
contradiction in terms.

Just because we are forced to accept something however by virtue of Apples
control on things doesn't make it right, which is really my point.

yes, Liam and other audio game devs will! have to have graphics for their
games in order that they have the correct, flashy look apple wants, this
however doesn't mean they should! just as even though capcom, nintendo etc
don't give a flying monkey's rear for game access doesn't mean that game
access is 

Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Phil Vlasak

Hi Folks,
I can imagine the perfect graphic for Audio Archery.
The side view of Robin Hood pulling back the string of his bow while wearing 
dark glasses and headphones. 



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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Nicole Valicia Thompson-Andrews

Hi, what's Audio Archery?
Nicole Thompson-Andrews

Pen name Mellissa Green
Budding novelist
Emerging poet





Tweet me



@greenNovelist
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 20, 2012 7:58 PM
Subject: Re: [Audyssey] Audio Archery news.



Hi Folks,
I can imagine the perfect graphic for Audio Archery.
The side view of Robin Hood pulling back the string of his bow while 
wearing dark glasses and headphones.


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Re: [Audyssey] Some Jam Live Music Arcade Jams.

2012-05-20 Thread michael barnes

Hey, Yohandy.
What kind of game is this?
Where can I go to download the game?
Thanks!


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[Audyssey] New member requests tips for Dodge City Desperatos game

2012-05-20 Thread Arctic Wolf
Hello.  I am a new member to this list and am joining primarily to solicit a 
few tips to help me with the Dodge City Desperados text game.  I have figured 
out some things, but am uncertain about a few others.  For example, is there a 
purpose to the jail cell, or is it just there?  I have not yet found a purpose 
for the hunting knife found in the hotel.  I've managed to figure out how to 
follow the secret passage way up to the other side of the steel door in the 
general store, but am not sure what to do next.  I'm not looking for direct 
answers or spoilers, just hints or clues if any are willing to provide them.  
I'm also not sure what the deal is with the horses in the stable, or if there's 
any purpose to the telegraph office other than feeding me useless clues to the 
game.  Again, any help is appreciated.


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[Audyssey] Anyone ever heard of a game called CastleQuest?

2012-05-20 Thread Arctic Wolf
Many years ago, I once played a game on my old IBM 286 computer in DOS called 
CastleQuest.  I was wondering if anyone might happen to have it and would be 
willing to share it with me if they do.  I really enjoyed the game and would 
love to play it again.  Thanks.


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[Audyssey] Introduction

2012-05-20 Thread Jordan Gallacher
Hello All,

I am really into simulation and tycoon games.  Microsoft Flight Simulator is
the most used program I have since it can be made accessible.  I use IYP,
and I am also a beta tester for a program called Multi Crew Experience,
which has some work to be done.  Even more than flying, I love trains and
love train simulators and railroad tycoon.  Of course none of these are
accessible.  I wish they were, and I rarely use them at this point.

Jordan

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[Audyssey] Ten Pin Alley question

2012-05-20 Thread Jordan Gallacher
I am running Windows 7 64 bit after my Windows 7 32 bit computer had some
problems and I replaced it.  I now get Runtime Error 76 everytime I try to
launch Ten Pin Alley.  I would like to know if there is a work around for
this, and if not, is there another bowling game out there that I could look
into.  I miss that program and would like to either get it working again or
find a different program.

Thanks,

Jordan

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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Michael Taboada

Hi,
Actually papasangre has a wheel at the top that you can use to turn with 
which is visible, and if memory serves a logo. aurifi also has something on 
the screen that I would guess is a logo.

Cheers,
-Michael.


-Original Message- 
From: michael barnes

Sent: Sunday, May 20, 2012 5:25 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Audio Archery news.

Well, what I can't understand is there are other games that don't have
any graphic.
Games like Aurifi and Papasangre and Blindmaze and other games don't
have graphics but apple has allow them to get in the app store.
Something else that I wonder is how did De Steno Games get accepted but
Audio Archery is getting decline?
I think that after Steve Jobs had died the company has started to go
back to the way it was when he had left apple in the past.


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[Audyssey] Dodge City Desperados question

2012-05-20 Thread Allen
Hi gamers,

My apologies if this question has been asked and answered earlier, but in the 
game Dodge City Desperados by Richard de Steno, is there a way to save your 
game?

Thanks
Allen
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Re: [Audyssey] 2 question about entombed...

2012-05-20 Thread Thomas Ward


Hi Dark,

Right. I've noticed that. Entombed simply doesn't give the magician, 
necro, etc much chance to miss or fizzle where in Sryth your success is 
really a roll of the dice. You either hit the target and do no damage, 
your magic fails causing you to lose a turn, or it hits the target 
delivering a lot of damage. In that way Sryth's magical combat tends to 
be more balanced.


When I get around to developing my own RPG adventure I'm strongly 
planning on using proven d20 rules in order to balance combat. Having a 
magical talent will be no insurence that you will freeze, shrink, grow, 
or do anything else to the intended target every single time. There will 
be times when the spell will fail or miss. Ditto for standard combat 
using swords, knives, daggers, spears, etc.



On 5/20/2012 5:26 AM, dark wrote:
One of the intrinsic imbalances in entombed is the fact that magic 
never misses. At most, you'll hit a body part that you weren't 
intending to. With fighters, barbarians etc, while they can do great 
damage, the damage is always contingent on them actually hitting the 
targit which they don't always do.


Add to this the fact that the further down the dungeon you go, the 
more well armoured creatures' are and the less damage physical attacks 
do, (especially ranged weapons, most of which are made of very soft 
wood or pretty feeble stone), and the magic jobs really have a 
distinct advantage. again, this is something that's been discussed on 
list.


Beware the grue!

Dark.



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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Thomas Ward


Hi Dark,

Well, I think there is more to it than that. Companies have set 
standards for applications and often times companies like Apple really 
want prospective developers to meet a specific look and feel. Since iOS 
is a graphical operating system they expect program launchers to have 
graphical icons that visually remind their users of what application 
they are launching. Many sighted developers would regard the lack of 
graphical icons etc very unprofessional. I've been told this from 
friends etc as well.


For example, I remember showing a friend Mysteries of the Ancients when 
it was in the early stages. Of course, this person understood I was 
developing an audio game. However, he told me rather than just drawing a 
black screen it would look better if I added a splash screen of some 
kind with an image of a Greek temple with the logo Mysteries of the 
Ancients in the center. He also mentioned rather than just having icons 
with text labels like Read Manual, License Agreement, Play Game, 
whatever I should purchase some graphical icons of of a little scroll 
for the manual, perhaps a stone tablet for a license agreement, a temple 
for the main program launcher, etc. He said it would look more 
professional that way. So I took his advice and implemented most of his 
suggestions.


I think what Apple is doing is they are attempting to filter out 
anything and everything that appears to be created by an amateur 
developer the same way Microsoft approves games for the XBox or Sony 
approves games for the Playstation III. Its a way to insure every game 
and application meets their stipulations and design requirements. 
Therefore if Liam doesn't have graphical looking icons etc its going to 
look cheaply made to a sighted developer, and we can't blame them for 
disqualifying a game on that basis. After all, every other developer has 
to meet the same requirements too.


On 5/20/2012 5:29 AM, dark wrote:
Hmmm, as I said on audiogames.net, methinks apple need to considder 
the meaning of audio game a bit more carefully. I'm not sure if this 
is malicious disregard or just shear stupidity.


After all, I'd bet they ever reject photo management or picture 
tweaking programs for not having sound? :D.


A very silly atitude for a company who include accessibility into 
their os by default.


Beware the grue!

Dark.



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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Thomas Ward


Hi Will,

Yes, but its not just that. Large companies like smart phone developers 
as well as developers of game consoles have a strict set of standards 
each and every developer must meet to qualify.  Its not so much that 
Liam is developing an audio game its the fact he seems to have ignored 
some very basic visual eye candy such as graphical icons for the program 
launchers which is a universal standard no matter what OS you are running.


Audio game developers, for whatever reason, seem to regard purchasing a 
library of icons etc as superfluous. Even though the lack of said 
graphical icons make their application look cheap and amateurish to a 
sighted user. Like it or not, but we live in a sighted world and if we 
want to target devices like the iPhone we will have to get use to the 
fact some limited graphics maybe required.


On 5/20/2012 5:45 AM, william lomas wrote:

i guess they wanted sighted people to have some graphics, remember how will 
sighted people be able to use just their ears? perish the thought



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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Thomas Ward


Hi Michael,

Well, the Desteno games is a different situation. All of Richard's games 
have text on the screen making them text games. So no graphics are 
required. At most the games needed a simple icon for the program 
launcher, but they passed because they were text games.


Audio Archery is a different case because it creates a blank screen, and 
requires a person to play audio only. Not sure about the other games, 
but Apple seems to be looking for some minimum graphics now for audio 
games of that sort.


On 5/20/2012 6:25 AM, michael barnes wrote:
Well, what I can't understand is there are other games that don't have 
any graphic.
Games like Aurifi and Papasangre and Blindmaze and other games don't 
have graphics but apple has allow them to get in the app store.
Something else that I wonder is how did De Steno Games get accepted 
but Audio Archery is getting decline?
I think that after Steve Jobs had died the company has started to go 
back to the way it was when he had left apple in the past.



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Re: [Audyssey] New member requests tips for Dodge City Desperatos game

2012-05-20 Thread michael barnes

Hello, and welcom to the list!
Here is a couple of hints look in all the buildings and the the first 
part of the graveyard and road and patch of land on both sides of the town.
You can only use one item more then once and one item is not a item you 
need to use or you will die.

There are some decoy to throw the player off.
I can't really give any other clues, but if you get stuck email me off 
list and I will help.



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Re: [Audyssey] Ten Pin Alley question

2012-05-20 Thread michael barnes

Well, yes on your questions about the bowling games.
First to fix the issue with Ten Pin Bowling you will need to go to 
www.kitchensinc.net and download the winkit file and that should fix the issue.
Second here are two bowling games that I know of one is by vipgameszone 
it is call Funny Bowling and the second one is by vifit it is call vibowling.

Hope that help you out.


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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Thomas Ward


Hi Phil,

Correct. Basically, it doesn't sound like Apple is asking Liam to fully 
animate the game, but they do require some graphical icons, and are 
requesting that he add some sort of graphical splashscreen with a 
picture and some text rather than a blank screen. That's a perfectly 
reasonable request given that a totally blank screen with no graphics or 
text is pretty ugly visually speaking, and I guess from their point of 
view is very unprofessional looking. They are just asking that Liam add 
some minimum graphics when the window is displayed rather than a totally 
blank screen which many sighted users could mistake as something wrong 
with the program and/or their phone. Most sighted people expect to see 
something  other than a black screen. :D


On 5/20/2012 7:44 AM, Phil Vlasak wrote:

Hi Michael,
According to L-works, Audio Archery has nothing on the screen.
I suspect those other games have labeled buttons and a title in text 
on the screen.

I don't think Apple is asking L-works to fully animate the game.
Phil



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Re: [Audyssey] Dodge City Desperados question

2012-05-20 Thread michael barnes

No there is no save feature in the game.
Richard wanted the game to be challenging for the players just like 
Destination Mars.
If you ever ask him to give you a clue on what to do he will say that 
you will have to figure it out, because he wants the players to be able 
to solve the puzzles because the puzzles are not that hard to learn.

However I am willing to help out a little bit.


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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Thomas Ward


Hi Ryan,

Exactly. I think some blind game developers often forget that if they 
display a totally blank window a sighted user will assume their is 
something wrong with their phone, the software, etc and freque out 
immediately assuming there is something wrong because they are not use 
to seeing this behavior. Something simple like a splash screen with the 
words Audio Archery in large print would at least indicate to them that 
the app is working correctly and their phone isn't powered off or 
something. :D


On 5/20/2012 9:30 AM, Ryan Strunk wrote:

There's nothing stupid about it. When you play a game with 0 graphics, 0
background, 0 anything, it looks like your phone is turned off. So some
sighted person will tap the archery icon, get this black background, and
immediately freak out, sending numerous emails and complaints to Apple in
the process. They're not asking Liam to animate the game. They just want
some kind of picture in the background so people know the app is working
properly. As someone already pointed out, even Papa Sangre has icons.




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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread michael barnes

Hey, Thomas.
The De Steno Games app yes it does have some text but sighted people 
can't see it.
All they see is white dots, which in the update of the app we are 
hoping to fix this and to improve the app for all players blind and sighted.
I have alot of people that are sighted that would love to play with the 
app but they would like to be able to play without the screen reader.



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[Audyssey] swamp server offline?

2012-05-20 Thread Stephen

Hi is it just me or is the swamp server currently offline?
Thanks.


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Re: [Audyssey] New member requests tips for Dodge City Desperatos game

2012-05-20 Thread lenron brown
where do i go after i find the gun i could use some help with this
game not sure what to do

On 5/20/12, michael barnes c...@samobile.net wrote:
 Hello, and welcom to the list!
 Here is a couple of hints look in all the buildings and the the first
 part of the graveyard and road and patch of land on both sides of the town.
 You can only use one item more then once and one item is not a item you
 need to use or you will die.
 There are some decoy to throw the player off.
 I can't really give any other clues, but if you get stuck email me off
 list and I will help.


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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Charles Rivard
They should have to play it just as we do; by sound only.  There should be 
no target to aim at, no moving arrow, or any visual indication as to when to 
shoot or where to aim.  If any visuals should be added, at most, it should 
be a target with the arrows popping into the ring you hit.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! are! finished!
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Sunday, May 20, 2012 9:37 PM
Subject: Re: [Audyssey] Audio Archery news.



Hey, Thomas.
The De Steno Games app yes it does have some text but sighted people can't 
see it.
All they see is white dots, which in the update of the app we are hoping 
to fix this and to improve the app for all players blind and sighted.
I have alot of people that are sighted that would love to play with the 
app but they would like to be able to play without the screen reader.



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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Charles Rivard
How about instructions on how to play the game after the game name and 
creator?  That would be OK.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 20, 2012 9:35 PM
Subject: Re: [Audyssey] Audio Archery news.




Hi Ryan,

Exactly. I think some blind game developers often forget that if they 
display a totally blank window a sighted user will assume their is 
something wrong with their phone, the software, etc and freque out 
immediately assuming there is something wrong because they are not use to 
seeing this behavior. Something simple like a splash screen with the words 
Audio Archery in large print would at least indicate to them that the app 
is working correctly and their phone isn't powered off or something. :D


On 5/20/2012 9:30 AM, Ryan Strunk wrote:

There's nothing stupid about it. When you play a game with 0 graphics, 0
background, 0 anything, it looks like your phone is turned off. So some
sighted person will tap the archery icon, get this black background, and
immediately freak out, sending numerous emails and complaints to Apple in
the process. They're not asking Liam to animate the game. They just want
some kind of picture in the background so people know the app is working
properly. As someone already pointed out, even Papa Sangre has icons.




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Re: [Audyssey] Ten Pin Alley question

2012-05-20 Thread Charles Rivard
I haven't heard of vibowling.  I've been looking for bowling games for the 
blind that are serious challenges, and might check this one out.  A good one 
for I devices would be cool as well.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! are! finished!
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Sunday, May 20, 2012 9:29 PM
Subject: Re: [Audyssey] Ten Pin Alley question



Well, yes on your questions about the bowling games.
First to fix the issue with Ten Pin Bowling you will need to go to 
www.kitchensinc.net and download the winkit file and that should fix the 
issue.
Second here are two bowling games that I know of one is by vipgameszone it 
is call Funny Bowling and the second one is by vifit it is call vibowling.

Hope that help you out.


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Re: [Audyssey] swamp server offline?

2012-05-20 Thread shaun everiss

Hmmm wasn't going to mention it, I thought it was  full.
would be good to get messages when connecting, ie full, offline, etc 
and when you connect you should be able to view status of server, ie 
when you go on you should get a message stating if the server is 
close to full or not.


At 12:48 p.m. 21/05/2012 +1000, you wrote:

Hi is it just me or is the swamp server currently offline?
Thanks.


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Re: [Audyssey] swamp server offline?

2012-05-20 Thread Richard Sherman
Hi,

It sure seems that way. There is currently talk about it on audiogames.net. 
You can follow the talk about this, and other things related to swamp at

http://forum.audiogames.net/viewtopic.php?id=6341p=152

This will take you to the currentl last page of the talk, page 152.

Also, aprone wrote the following today on the fourm:

Yesterday was my wife's birthday so I was pretty much gone all day but I 
plan to get a bit of work done tonight.  I have a huge list of reported bugs 
to fix and I'd really like to get the next map ready.  It will have a few 
new guns as well as a new zombie type.  Hopefully more of course, but that 
is the minimum before I put the map into the next release.

So it is possible there could be a new version coming out.

Shermanator
- Original Message - 
To: gamers@audyssey.org
Subject: [Audyssey] swamp server offline?


Hi is it just me or is the swamp server currently offline?
Thanks.


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Re: [Audyssey] Some Jam Live Music Arcade Jams.

2012-05-20 Thread Yohandy
This game is for the PS3 and Xbox 360. if you don't have those consoles 
you're unfortunately out of luck.


- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Sunday, May 20, 2012 8:28 PM
Subject: Re: [Audyssey] Some Jam Live Music Arcade Jams.



Hey, Yohandy.
What kind of game is this?
Where can I go to download the game?
Thanks!


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Re: [Audyssey] Anyone ever heard of a game called CastleQuest?

2012-05-20 Thread Jacob Kruger

Not kings quest?:

http://en.wikipedia.org/wiki/Kings_Quest

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Arctic Wolf arcticw...@embarqmail.com

To: gamers@audyssey.org
Sent: Saturday, May 19, 2012 10:18 PM
Subject: [Audyssey] Anyone ever heard of a game called CastleQuest?


Many years ago, I once played a game on my old IBM 286 computer in DOS 
called CastleQuest.  I was wondering if anyone might happen to have it and 
would be willing to share it with me if they do.  I really enjoyed the 
game and would love to play it again.  Thanks.



__ Information from ESET NOD32 Antivirus, version of virus 
signature database 7151 (20120519) __


The message was checked by ESET NOD32 Antivirus.

http://www.eset.com

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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Thomas Ward


Hi Dark,

I understand where you are coming from as a fellow blind user, but as a 
developer I also can see Apple's point as well. Yes, its possible for a 
user to easily go back to the Home screen to see if the device is 
working, but that is beside the point. Audio games are extremely rare 
and I bet 99% of the iPhone users out there will expect a splash screen, 
some text, maybe a few buttons, etc rather than a blank screen. They 
aren't likely to realize the program is designed that way, because 
nobody besides blind developers write programs with a totally black 
screen. Its highly unusual and they will probably assume there is 
something wrong with the program and/or their device and will freak 
audio or no audio. Therefore Apple feels the best way to resolve that 
problem is by having audio games like Audio Archery have some sort of 
image, text, whatever to indicate that the device and game are working 
correctly.


The problem with your argument about application x not having sound is 
that other applications don't need sound. In fact someone sighted can 
mute their phone and play games, send and receive text messages, browse 
the web, etc all without audio. I don't know of any sighted iPhone users 
who would think their speaker was busted if an app didn't have any 
sounds, but I'm pretty sure if an app came up with a black screen they'd 
assume there is something wrong with the phone or the program.  
Therefore Apple is fully in its rights to request that there is some 
visual interface to even audio games. Even if it is nothing more than a 
splash screen with a Robin Hood looking guy pointing a bow and arrow and 
the words Audio Archery in large print across the top of the window. 
Perhaps a few buttons like new game, start game, quit, etc below the 
image. I don't think this is too much to ask, and is very simple to do. 
At least if a sighted person buys the game they'll be able to see its 
working even if the graphics are primitive.


Cheers!


On 5/20/2012 4:07 PM, dark wrote:
I'm afraid I disagree Ryan, sinse the entire point of an audio game is 
that the audio is still laying, so no reason for sighted people to freak.


By the same logic, shouldn't all those soundless aps have sound just 
in case someone freaked out because they thought their speakers were 
bust?


And anyway, don't Iphones have a way to alt tab to the desktop or 
nearest equivolent? while I freely confess I know little about the 
interface, I'd be very shocked if once something was running you 
couldn't go back to your basic phone setup or pull up a taskbar, just 
in case it crashed, in which case, no freakout.


As I said, unless Apple are requiring the same requirements from 
visual only programs that have no sound, which planely they are not 
doing, this strikes me simply as unrealistic standard applied to a 
medium they weren't meant to be applied to.


Beware the Grue!

dark.
-

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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Thomas Ward


Hi Dark,

Sigh.This is the problem inherent with blind people. Instead of just 
trying to meet sighted people like Apple half way and add a few graphics 
to make the main game window more visually appealing you are willing to 
dig your heals in and debate the point when nothing you say or do will 
change their minds on that score. If you don't like Apple's terms then 
don't buy their phone and don't develop games for their device. Its 
really that simple.


Cheers!


On 5/20/2012 5:56 PM, dark wrote:
As I said on audiogames.net, I think Liam should put in a picture with 
a message that says this is an audio game, meaning it has no graphics 
and sound, and this picture serves no purpose at all and is a waste of 
space


We'd see how they like them! apples! :d.

of course, apple would doubltess reject this, but it's an amusing 
thought none the less.


Beware the grue!

Dark.

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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Thomas Ward


Hi Phil,

Lol! I was thinking something similar. Its a good idea.

Cheers!


On 5/20/2012 7:58 PM, Phil Vlasak wrote:

Hi Folks,
I can imagine the perfect graphic for Audio Archery.
The side view of Robin Hood pulling back the string of his bow while 
wearing dark glasses and headphones.


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