[Audyssey] Uncharted Peak, New Story-Driven RPG

2012-07-25 Thread Shadow Dragon
I actually happened across this on mudconnector, which is a bit surprising since it's not what I would consider a mud. But it is pretty cool for a browser-based game. It's sort of like a mix between Diablo and a tactical RPG. It's got diablo's randomly generated equipment system and quest path,

Re: [Audyssey] Moderator reminder: Trimming messages

2012-07-25 Thread Damien C. Pendleton
Hi Dakotah, Like I said, under special circumstances the moderators will review your message, and if it is appropriate to be the size it is we will approve it. Philip's BGT announcement is an example of such a message. Cheers. Regards, Damien. -Original Message- From: Dakotah

[Audyssey] Meet my monster!

2012-07-25 Thread dark
Caronite, or High Servant This creature is small (roughly the size of a child). They live in swamps and marshes. A typical group, or mob, consists of 2-12 creatures. The Caronite looks like the offspring of a frog, a bird of paradise and a rhinoceros. They're a type of Spirit (see below). They

Re: [Audyssey] Uncharted Peak, New Story-Driven RPG

2012-07-25 Thread dark
Thanks for this, I'll gladly give this one a go. Diablo is indeed one of those games I've always wanted to play, me being an exploration nut, and it's good to here the developer has access in mind. Beware the grue! Dark. - Original Message - From: Shadow Dragon

Re: [Audyssey] working Holodeck game

2012-07-25 Thread Ben
But why is it that we, in the u.k, don't get anything like this? Its not fair! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Allan Thompson Sent: 25 July 2012 01:01 To: Gamers Discussion list Subject: Re: [Audyssey] working Holodeck

Re: [Audyssey] Uncharted Peak, New Story-Driven RPG

2012-07-25 Thread Keith S
I loved plyaing Diablo, both as a computer game and as a paper and pencil RPG when I could see. This should be pretty good. Keith - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 25, 2012 3:02 AM Subject: Re:

Re: [Audyssey] Uncharted Peak, New Story-Driven RPG

2012-07-25 Thread dark
Well, very annoying that there is a bloody capture yet again! yee gods i get sick of these things. I have however as the form stated mailed the administrator, so hopefully they can create me a game account, though I really wish there was another way around or a better security measure, sinse

Re: [Audyssey] To Dark regarding godville

2012-07-25 Thread Darren Harris
What about having the text as buttons? I haven't played the game but my thinking here is that if it's just clickable text which jaws/wineyes doesn't always handle well, what about having the text there still but as a button? At least then the screen reader will be able to access it. -Original

Re: [Audyssey] godville game

2012-07-25 Thread Darren Harris
Hi dark, Have you tried to use c cleaner to kill the dud registry entries? I don't have a problem with firefox myself but if there's dud entries in the registry then that can cause issues for sure. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]

Re: [Audyssey] Meet my monster!

2012-07-25 Thread Ian McNamara
Hi dark, that's really cool. A very good creature. I might try that and do it with some of my stuff. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the

Re: [Audyssey] To Dark regarding godville

2012-07-25 Thread dark
Yep, that would work, and also be quicker with Hal sinse I'd not need to find the text directly and click on it but could use tab or b to go to next button, but again you'd have to ask the developers of the game. Beware the grue! Dark. - Original Message - From: Darren Harris

Re: [Audyssey] godville game

2012-07-25 Thread dark
Hi Darren. Thanks for the suggestion, but I run pc tuneup to clean the registry regularly once a week, so I doubt that is the problem. All the best, Dark. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent:

[Audyssey] OT: My joke take on captcha

2012-07-25 Thread Jacob Kruger
Something some of you can test/try out for me if you like is a webpage where I'm using a PHP class/module to dynamically generate output sound clips, that should then be rendered in background - sort of - and part of the joke side of it, is I was thinking that something like this could be used

Re: [Audyssey] working Holodeck game

2012-07-25 Thread shaun everiss
Also on that point tom holodecks just came into being, how do we know they didn't start like this. At 08:33 p.m. 24/07/2012 -0400, you wrote: Hi Phil, This sounds awesome! However, it still comes as a bit of a disappointment, because it requires a lot of balky equipment. What I'd really love

Re: [Audyssey] working Holodeck game

2012-07-25 Thread simon dowling
i remember back in the 90s there were a few vertual world games, indeed patrick walker used to host a program think it was game master or something, but vr has been around for a while in the uk. On 25/07/2012, shaun everiss sm.ever...@gmail.com wrote: Also on that point tom holodecks just came

Re: [Audyssey] working Holodeck game

2012-07-25 Thread dark
Hmmm Simon. Do you mean games master? that was awesome, and involved Patric more the physicist along with Dominick diamond. Though Patric as the games master himself was presented virtually, or at least on a big screen rather than being physically present, it wasn't actually a program about

Re: [Audyssey] working Holodeck game

2012-07-25 Thread simon dowling
thats the one, i remember me and my misses at the time we had just gotten a sega mega drive and of course we were hooked on that show, i meant patrick moore lol. happy days they were. On 25/07/2012, dark d...@xgam.org wrote: Hmmm Simon. Do you mean games master? that was awesome, and involved

Re: [Audyssey] working Holodeck game

2012-07-25 Thread Thomas Ward
Hi Dark, I suppose, but from my point of view everything in life happens to be that way. No matter weather I'm listening to television, playing baseball with my son, reading from a menu in a diner, it requires more effort on my part because I'm blind and everyone else isn't. Its a clear case

Re: [Audyssey] working Holodeck game

2012-07-25 Thread Thomas Ward
Hi Ben, Simple answer. Your universities aren't into that kind of research. There are universities that focus on medical research, others do technical research, others that are into advanced physics, etc. It is rather obvious that the leaders in those specific fields would invent or discover

Re: [Audyssey] working Holodeck game

2012-07-25 Thread Dennis Towne
Ben, We here in the U.S. don't get anything like this either. This is a research project, which means some college students and a professor or two built it in a laboratory on campus. Nobody can buy one, but you could hire people to build a custom one for you if you wanted. It would just cost

Re: [Audyssey] working Holodeck game

2012-07-25 Thread dark
Hi Tom. I'm afraid I utterly disagree that everything! takes more effort for a visually impared person. Even if we restrict ourselves to just games, something like boppit, a mainstream audio game, or indeed any audio game is by it's very nature equal. Also, though some brouser games and games

Re: [Audyssey] godville game

2012-07-25 Thread Thomas Ward
Hi Dark, How about Firefox 13? Firefox 10 is rather old and perhaps trying a newer version will work better. I understand your experience was a bad one, but it certainly isn't useless as I'm using it on two different operating systems without experiencing those issues. So it sounds to me to be a

Re: [Audyssey] working Holodeck game

2012-07-25 Thread Thomas Ward
Hi Dark, Sure. However, my basic point is that you have some vision therefore simple 2d graphics vs 3d graphics makes a huge difference in how you play said games. I have absolutely no site so the graphical representation on the screen makes absolutely no difference to me. I have to put the same

Re: [Audyssey] Moderator reminder: Trimming messages

2012-07-25 Thread Nicol
I'd like to give some advice for those who use MSOffice outlook and jaws. Messages sent in plain text format is much smaller than messages sent in html format. What I usually do if I write a message that's quite long. Step1: I save the message in my drafts folder. I hit control plus s and then

Re: [Audyssey] godville game

2012-07-25 Thread dark
Hi tom. That is an idea. In fairness I only believe it was firefox 10 because that's what the link on the sendspace page said, but equally it said internet explorer 9 when obviously 10 is the ltest version, so whether it pointed me to 10 or to the latest verson I don't know, though also

Re: [Audyssey] working Holodeck game

2012-07-25 Thread dark
Hi Tom. both true, however one thing I want to avoid n any discussion with disability and effort is the idea of privelidged experience, that there is a blind experience of the world whicch nobody else can understand or participate in, even when that experience has nothing to do with

Re: [Audyssey] Moderator reminder: Trimming messages

2012-07-25 Thread Dakotah Rickard
It's also pretty easy to eliminate auto-sending of replies, so long as you take the time... I'm not trying to accuse anyone by the way, I just didn't know you guys even looked at messages that large or if they got moved into a, go ahead and delete, folder or something. I write most of my messages

Re: [Audyssey] working Holodeck game

2012-07-25 Thread Thomas Ward
Hi Dark, Oh, don't get me started. I hate the so called blind privileged experience argument. That's a load of crap circulated by people who have never been sighted, who think their experience is superior to everyone else, and argue essentially from ignorance. Especially, when the subject at hand

Re: [Audyssey] Moderator reminder: Trimming messages

2012-07-25 Thread Thomas Ward
Hi Dakotah, No problem. No offense taken. I'm just glad we are able to clarify things for you. :D As it happens I often use the Google web-mail interface myself 90% of the time and don't bother with separate e-mail clients. Since I have several different computers running various operating

Re: [Audyssey] working Holodeck game

2012-07-25 Thread Yohandy
There are some true inexplicable mysteries out there though. This is a bit off topic, but since music came up I'd like to mention Derek Paravicini, the blind and severely autistic pianist. It would take a while to explain why this guy is so amazing, so I'll link you guys to a few videos. it'll

Re: [Audyssey] working Holodeck game

2012-07-25 Thread Cara Quinn
Actually fencing is very doable for a VI person. I know because I do it. :) Not only have I fenced other VI people but sighted fencers as well, and I mean this in a competitive sense. Once you get acquainted with the common moves and combinations you can quite easily tell what's happening and

Re: [Audyssey] working Holodeck game

2012-07-25 Thread Cara Quinn
Hi Dark, Respectfully, the idea that the effort of a visually impaired person will *always* be more to achieve the same level of expertise in a situation isn't necessarily true in all cases. While I agree with you for the most part, in the case of fencing, as you become more fluent in the