[Audyssey] A new commic gamebook being written

2014-06-30 Thread dark
Back in 2011 I wrote a commic gamebook called the Horrible dungeons of dreadful 
doom. I did it mostly to test the Darkgrue gamebook creation program, and thus 
it was rather rushed, but I actually got a lot of fun out of writing it. When i 
sit down to considder writing another gamebook, i always find the plots going 
dark and find myself less motivated with anything serious. Then I remember how 
much fun I had writing dungeons and so decided it needs a sequel. This I'm 
calling the Horrible Forest of Frightful fear. It's intended to be a little 
better presented than dungeons, sinse I'm taking more time over the writing and 
actually having a propper stats system. I also have had some interesting ideas 
for the actual plot and elements of the story. 

I'm currently writing the introduction and rules section, but have already 
written the story not so far a retelling of the salient points of The 
Horrible dungeons of dreadful doom for people who aven't read it, I'll post 
that below sinse I find myself quite pleased with the humour. 

If however you'd prefer to play the original gamebook rather than read the 
commical synopses, you can download it on https://www.sendspace.com/pro/8vq939

Oh, and if anyone wants to try out Darkgrue, you can find it on 
http://www.kaldobsky.com/audiogames/




The story not so far. 

Your name is Jo Mcavaerage and for the majority of your life nothing all that 
interesting happened. Well of course there was the usual everyday drama of 
living, relationships, a career, the need to desperately seek harmony among 
your fellow humans in an enormous and perplexing cosmos and struggle for an 
individual and authentic expression of your own unique self actualization,  
but for all practical purposes nothing all that significant, or at least 
nothing anyone would bother writing a gamebook about anyway. 

 

Even whether Jo actually was short for Joseph, Josephine, John or Joanne wasn't 
really something of any particularly major significance IN YOUR LIFE.

 

One day however while spending a summer holiday with your parents (Stan and 
Norma), at the rain drenched seaside resort Dullnesse on sea, you were accosted 
by a witchy old lady in a red van offering completely none magical and 
perfectly safe doughnuts. As it turned out the old lady wasn't just witchy, but 
was a real witch named Sugarina, and what's more was a witch of the child mouse 
making, involuntary sculpturizing, mermaid voice stealing kind. 

 

She was also lying on almost all counts, since the doughnuts were definitely 
magical and  far from safe since  one bight transported you to an ironic, 
perplexing and definitely unsafe dungeon. In fact one could almost call it the 
horrible dungeons of dreadful doom accept that that would be a stupid and 
entirely ridiculous name for such a place and only occur to a really bad writer 
of ammeter gamebooks.

 

Anyway, despite being confronted by trolls, 7 headed horrors, aggressive 
ninjas, and more puns than a life time of punishment you actually didn't do too 
badly in the dungeon. 

 

You ran into the jaws of a mysteriously helpful grue who told you that you 
would need two mystical objects to complete the dungeon, the adjective of noun 
and the prawn of destiny, yes prawn! The prawn you were able to get from the 
frighteningly loud and distinctly terrifying pirate Davy Jones after looting 
his locker, while the adjective (actually a small plastic card), was in the 
possession of Gougehook Throatmangler and his gang of goblin miners. 

 

These goblins you found quite different to how you expected, since though they 
did give vent to goblin folk songs about slaughter and pillage THAT WAS ONLY TO 
RESPECT   TRADITION. In reality they were actually rather kindly in a fluttery, 
over enthusiastic way.  They gave the Adjective of noun to you in thanks for 
your help breaking the spell on a magic door that was in their way. They also 
had a goblin centric retelling of the Lord of the rings which gave you a 
valuable code that you used to retrieve the 2 ring from a strange mechanism. 
This turned out to be a small, cheep looking, silver and definitely not very 
precious ring with the power to make it's wearer invisible. 

 

With the help of this ring and a surprisingly useful item which you believed at 
first was just a red herring (actually because it was a red herring), you 
confronted the highly nasty witch Sugarina in her foul lair, a disconcerting 
mixture of torture chamber, dark enchantress's laboratory and flouncy old 
lady's room. A smack with your trusty weapon (or at least your trusty fish), 
forced Sugarina to take a doughnut transmogrification spell to the kisser and 
leave nothing but a nasty sugary stain on her abominably pink carpet.

 

Taking a large bight out of one of the doughnuts Sugarina created during her 
erratic spell hurling, you find yourself standing back on the road by the beach 
beneath the drizzling rain with nothing to show for your 

[Audyssey] Announcing release of Traders of Known Space

2014-06-30 Thread Valiant Galaxy Associates
Valiant Galaxy Associates is proud to announce the release of our first 
free game.While we were waiting to get all the bugs worked out of our 
first commercial game, Interceptor (coming soon), we decided to devise a 
simple trading game.That game is here and called Traders of Known 
Space.The year is 3051 and the human federations of planets are at war 
with aliens known as the grays, but even during a war, commerce 
continues.You are commander of an independent merchant ship that must 
make your way in these uncertain times.Buy goods cheap, sell goods at a 
premium, upgrade your ship, gather information, fight space battles, and 
avoid hazards.The game uses a map mode for navigating between planets, 
and a menu mode for performing actions in the game.It can be played with 
relatively few keyboarding skills.The game is completely self-voicing 
and requires no special equipment or software to play.You can find 
Traders of Known Space at http://www.valiantGalaxy.com under 
downloads.Documentation is available from inside the game as well as on 
the web site under games, then Traders of Known Space, then click here 
for documentation.Good luck, and we hope you enjoy the game.For 
questions, complaints, hate mail, bug reports, personal invitations, 
etc, send email to v...@valiantgalaxy.com mailto:v...@valiantgalaxy.com.


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[Audyssey] chess

2014-06-30 Thread Shaun Everiss

Hi.
this appeared in tidbits tonight
http://r20.rs6.net/tn.jsp?f=001T6KHyQJ3MPqfNdyzPplmTgOOPfsmO2wCdB0CbB4zkqZ6jCAUuDHq-skQMbcJ_j8ZMT81gtpb5BYrQDGVlq70Dlcekfl5ABZy3cjebjPP2_XHvjRrD-qe6-mc-NrrJbu8Q6DS6qczC396-Xp9YLCA7K2UK74XgCgjYVyoQ4oUxdQE1rmymxClGpy8MHZT3VOn4g_oTVbzsPVhwL7cY8Elc0M8C4zq2Sud1FNdxKkr--Bsr8KylsNC3w==c=zQNTuL1z2kr8tmjfdw5VrBBDSSRU8CeB_rMgFyOHdJyL7vTxQrN8Lg==ch=yvhTibDCuDpCmZvour0KNrbJzqokx3NtMLlhU6KuwA3r46YNwz10aQ==http://en.lichess.org/blog/U5AX_DcAADkAz-L5/accessibility-for-blind-players
Its supposed to be accessable but I rarely touch the board these days.



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Re: [Audyssey] rpg quest game for ios

2014-06-30 Thread dark
Unlikely, most of the ones I know about were extremely graphical. Even if 
the text was readable with vo the basic stuff like wandering around, finding 
items, using menus etc would nott be, and certainly other games I've seen of 
that type like the Ios version of Secret . of Mana haven't had vo accessible 
text.


Beware the grue!
Dark.
- Original Message - 
From: Devin Prater r.d.t.pra...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 25, 2014 9:10 PM
Subject: Re: [Audyssey] rpg quest game for ios



I wonder if any of the final fantasy games on iOS are accessible?
Devin Prater
r.d.t.pra...@gmail.com



On Jun 17, 2014, at 3:03 PM, dark d...@xgam.org wrote:

Do either of the ones you mention have any text descriptions or any sort 
of real combat? all this you encounter a goblin hit attack games are no 
less dull on the  Iphone than they are on the pc.


Beware the grue!

dark.
- Original Message - From: goshawk on horseback 
goshawk_on_horseb...@fastmail.co.uk

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 17, 2014 11:26 AM
Subject: Re: [Audyssey] rpg quest game for ios



would you happen to know the developer of the levelup one please?
I ask, as several possibilities came up, so I need to know which is the
right one, thanks.

Simon


- Original Message - From: Devin Prater 
r.d.t.pra...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 17, 2014 10:26 AM
Subject: Re: [Audyssey] rpg quest game for ios


There's always frotz

Sent from my iPod 5

keychat/google talk:
r.d.t.pra...@gmail.com
primary email:
d.pra...@me.com
facebook/iMessage:
devinpra...@live.com



On Jun 16, 2014, at 20:47, Dakotah Rickard dakotah.rick...@gmail.com
wrote:

If you guys can't find those, let me know.


On 6/16/14, Dakotah Rickard dakotah.rick...@gmail.com wrote:
Try maxcraft, I think it's called, and levelup or level up. Those are
both free monster bashers. Text only, but hey.


On 3/11/14, Paul Lemm paul.l...@sky.com wrote:
Thanks Dark, found it now.  Even though it's just constant monster
bashing,
since its free that's my favourite kind of monster bashing so I'll 
give

it
ago.

Thanks for letting us know about the game.

Paul


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 11 March 2014 13:34
To: Gamers Discussion list
Subject: Re: [Audyssey] rpg quest game for ios

Hi Paul.

Nope, it seemed a pretty continous monster slay grinder I'm afraid.

The  title is a little weerd, sinse when I looked on the ap store it 
ws
called rpg quest, but when I looked on my perchiced menue it was 
called

rpg
text adventure.

Either way the developer is frocco  inc and the game is free.

Hth.

All the best,

Dark.
- Original Message -
From: Paul Lemm paul.l...@sky.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 10, 2014 6:26 PM
Subject: Re: [Audyssey] rpg quest game for ios



Hi Dark,

Did this game  end up getting any more in depth than just killing
monster
after monster?  I looked for it on the app store but couldn't find 
it.

Did
you say it was just called RPG quest?

Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 09 March 2014 02:57
To: Gamers Discussion list
Subject: Re: [Audyssey] rpg quest game for ios

Rpg quest is the name, it was free and by someone called frocko
software
or
something along those lines.

All the best,

Dark.
- Original Message -
From: Ian McNamara ianmcnamar...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 08, 2014 11:10 PM
Subject: Re: [Audyssey] rpg quest game for ios



So is the game just called quest RPG?

Ian McNamara

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Re: [Audyssey] downloading and installing the looktel voice overtutorial

2014-06-30 Thread Shaun Everiss
Well dark and all when possible I try to download apps music, etc 
when I can on my pc when I can its a bit fiddly but its probably a 
bit better you just t have to sync it though once its in the cloud 
then it should be done.


At 01:21 a.m. 26/06/2014, you wrote:

Hi Nicol.

I have my Iphone here so I will give you a step by step guide on 
getting the tutorial. First, if you've not done this already go to 
settings and under the Itunes and Ap store section you can  make an 
Apple id. This requires filling in the fields on the form and is a 
little involved but you only need to do it the once. If you have a 
credit card I'd recommend putting your information into that form so 
you can buy paid aps, though it's not needed for the looktell 
tutorial sinse that is free.


Once you've got your apple id do the following.

1: flick through the home screen until you come to ap store and 
double tap to open it.


2: go to the bottom right of the screen. On the very bottom right is 
an item called updates, just in from that is the Search item, that 
is what you want.


3: Double tap the top left part of the screen where you here vo say 
search, search field duble tap to edit


4: Now on the on screen keyboard that pops up start typing in 
lookttell The search is dynamic and will change and display more 
results at the top of the screen as you input more letters. I only 
had to type in l o o k t to have enough for the search to work.


5: now, flick through until you find the looktell voice over 
tutorial. I typed in l o o k t and it was third on the list behind 
things like the looktel money reader and double tap it.


6: You will now be on a page with various information about the ap 
(every ap has a page like this). at the top are several bits of 
information you can show, details, reviews, and related (that one is 
important sinse it's how you see all the aps made by a specific 
company). Have a look at the info and get familiar with how these 
pages work, but to download just click on the button that says 
free if this was a paid ap you'd see the required price there instead.


7: Now you will be asked to enter your apple id password (this is 
why I suggested creating an Id first, sinse going through id 
creation at this point is a bit of a pest). Once that is done and 
you've clicked okay, that free button will turn into an install 
button. double click to start install and the label will instead say 
something like Cancel download ten percent when the download is 
finished that will change to an open button. It's also worth 
noting that if you bought an ap on another system, or if you 
downloaded an ap and then deleted it, you will also see an install 
button in the ap store instead of either the paid or free button 
and you won't need to add your apple id again.


8: As regards icons, once you start the ap downloading an item will 
appear on your first page labeled looktell tutorial but until it 
is downloaded it will say downloading x percent (so once you've 
started the download you don't need to keep the ap store open). You 
can also move the icon around just like the icons for settings, ap 
store, mail or whatever if you want to organize things differently.


that's pretty much it. It's a slightly different process to 
installing on windows but it's fairly streight forward once you get 
the idea, indeed the hardest part is probably just understanding the 
pages and what needs doing sinse there isn't really much in the way 
of explanation, so hopefully this helps.


All the best,

Dark.

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[Audyssey] Cash of dragon pass?

2014-06-30 Thread dark
Well I did it! The dark tower clan became rulers of their tribe, and in 2365 
won the ten year ring after completing three heroquests. 

I'm actually a little sorry my Iphone doesn't like my mail server sinse it'd be 
nice to post my trib'es saga as some quite interesting things happened. The 
tribe got formed in 2341, however at that poin I didn't have a trickster at all 
(actually there were none in my clan), so I didn't want to try for the ring 
sinse I didn't fancy trying heroquests without preparation. Then however after 
the first king died, my chief failed to live through the king rights, so once 
again I ended up waiting. Still I'm happy with the fact my rather awsome almal 
worshipping chief, who was also great at combat became king. 

The hard part was actually the heroquests and even though I had all the 
possible advantages, a trickster, the scarf of 7 runes (which helps success in 
quests), I confess I did cheat on the Orlanth and Daga one and restored games 
twice.

One major factor in finishing heroquests seems to be how much magic you have, 
also i believe the destiny and heroism magic rituals in sacred time help. 

Interestingly enough, though your told to wait a year between heroquests, I was 
able to perform one on each of the next three years, though those were the two 
easiest, the storm tribe quest and the urnalda feeds the tribe quest. I also 
performed Chalana arroy heals the scars earlier on, though when I was trying 
for three specific heroquests to complete the ring I decided to go for the 
easier ones.

I also do admit to cheating once when i managed to get my entire clan 
slaughtered by dragonewts :D. 

Still I'm pleased I managed to actually finish this for once, and what's more 
with no fudes, alliances with 8 other clans, about 20 or so treasures, and a 
very stable herd and economy. I'm tempted to try again streight off, but given 
that so called short game took me a good two days (I believe around 18 hours of 
play), goodness knows how long the long game is:D. 

One amusing fact is that basically throughout the last 5 or 6 years, between a 
great temple to isseries and an isseries ring member and several handy 
treasures I had so much money it was ridiculous, indeed that's how I 
accumulated treasures. at one point I had over 400 goods. This meant that I 
usually solved problems by throwing money at them until they went away which 
was quite funny. oh mighty chief, the bluee sproos have just cursed us! oh 
never mind, I'll hyer some priests,  and then go and chuck money at the 
blue sproos until they like us enough not to curse us :D 

Indeed, I had so much by way of cattle and money I was only going on cattle 
raids to stop my weaponthanes winjing at me, and even then I had to be careful 
given that I didn't have any feuding clans to go and harrass and so had to 
intersperse cattle raids with my allies.

The really hilarious thing is clearly the gods had it in mind for me to have a 
feud! clans of the tribe I was supposed to be allied to kept coming and raiding 
me,  where upon I'd beat the hell out of them, frequently taking horses, 
and then, when I was asked if I wanted to break the alliance I'd just ask them 
for fare compensation,  where upon they'd send me more cattle! It almost 
felt creul! How dare you attack me and get totally slaughtered! I demand that 
you pay me now! :d. 

I do think though the war situation had potential to get worse, given that none 
human races seem to be cropping up more seriously, as were bad encounters with 
chaos creatures, (I had a temple to   urex for this). My worst defeat was when 
over 60 of my population got munched by a big bad chaos beast I tried to 
attack,  that was bad! 

Though the horse spawn continued to be really feeble! 

I also had a ridiculously huge pof ool magic from those heroquests and from 
being lucky, on one occasion i had 46 points. Indeed though the manual says you 
should heroquest every two years it seems almost better to heroquest 
successively when your required to do them, because then you've got a big heap 
of magic in reserve. 

So yes! I can say the dark tower clan was successful at the ring, and I'm quite 
pleased to have done it. 



Beware the grue! 

Dark.
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[Audyssey] Airik the cleric

2014-06-30 Thread Paul Lemm
Hi Everyone,

 

Really wanted to try the Airik the cleric game. I've gone to the games web
page but the download link for the demo  doesn't  work. Does anyone else
know where I might be able to get a copy of the game?

 

Paul Lemm

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Re: [Audyssey] chess and the blind

2014-06-30 Thread Bryan Peterson
Yup. And you can keep it if you complete the entire course. I still have 
mine.




Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: Thomas Ward

Sent: Sunday, June 29, 2014 11:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] chess and the blind

Hello Keith,

The best way to learn Chess as a blind gamer is to sign up for the
Chess course from Hadley School for the Blind. The course is fully
accessible and you even get an accessible Chess set as a student.

Cheers!


On 6/27/14, Keith S ks.steinbac...@gmail.com wrote:
can anyone suggest the best way for me to learn how to play chess as a 
blind
person?  I played when I had sight, but the notation method is confusing 
the

crap out of me.

Thanks

Keith
Blind but not Useless
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Re: [Audyssey] Airik the cleric

2014-06-30 Thread Bryan Peterson
I don't think there's been a demo available for a long time. But while I 
have no doubt that ake will deliver at some point I suspect he goes by a 
different time table than the rest of us and that his idea of soon is 
wildly different from the rest of ours. Smile.




Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: Paul Lemm

Sent: Saturday, June 28, 2014 11:50 AM
To: 'Gamers Discussion list'
Subject: [Audyssey] Airik the cleric

Hi Everyone,



Really wanted to try the Airik the cleric game. I've gone to the games web
page but the download link for the demo  doesn't  work. Does anyone else
know where I might be able to get a copy of the game?



Paul Lemm

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Re: [Audyssey] Announcing release of Traders of Known Space

2014-06-30 Thread Milos Przic

Hello,
Excuse my impatience, but can I ask what the new game called interceptor 
will be about?

Thanks in advance and best regards!
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: Valiant Galaxy Associates v...@valiantgalaxy.com

To: gamers@audyssey.org
Sent: Saturday, June 21, 2014 2:56 AM
Subject: [Audyssey] Announcing release of Traders of Known Space


Valiant Galaxy Associates is proud to announce the release of our first 
free game.While we were waiting to get all the bugs worked out of our 
first commercial game, Interceptor (coming soon), we decided to devise a 
simple trading game.That game is here and called Traders of Known 
Space.The year is 3051 and the human federations of planets are at war 
with aliens known as the grays, but even during a war, commerce 
continues.You are commander of an independent merchant ship that must make 
your way in these uncertain times.Buy goods cheap, sell goods at a 
premium, upgrade your ship, gather information, fight space battles, and 
avoid hazards.The game uses a map mode for navigating between planets, and 
a menu mode for performing actions in the game.It can be played with 
relatively few keyboarding skills.The game is completely self-voicing and 
requires no special equipment or software to play.You can find Traders of 
Known Space at http://www.valiantGalaxy.com under downloads.Documentation 
is available from inside the game as well as on the web site under games, 
then Traders of Known Space, then click here for documentation.Good luck, 
and we hope you enjoy the game.For questions, complaints, hate mail, bug 
reports, personal invitations, etc, send email to v...@valiantgalaxy.com 
mailto:v...@valiantgalaxy.com.


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Re: [Audyssey] Announcing release of Traders of Known Space

2014-06-30 Thread dark

hi.

is this a new release? I thought the game was already released to the 
general public and am waiting either updates or the release of interceptor. 
Or is this just that the message has finally escaped the marshes of list 
moderationdom (sinse I remember it got stuck when the game was originally 
released as I posted a message to the list about the game myself).


beware the grue!

DArk.
- Original Message - 
From: Valiant Galaxy Associates v...@valiantgalaxy.com

To: gamers@audyssey.org
Sent: Saturday, June 21, 2014 1:56 AM
Subject: [Audyssey] Announcing release of Traders of Known Space


Valiant Galaxy Associates is proud to announce the release of our first 
free game.While we were waiting to get all the bugs worked out of our 
first commercial game, Interceptor (coming soon), we decided to devise a 
simple trading game.That game is here and called Traders of Known 
Space.The year is 3051 and the human federations of planets are at war 
with aliens known as the grays, but even during a war, commerce 
continues.You are commander of an independent merchant ship that must make 
your way in these uncertain times.Buy goods cheap, sell goods at a 
premium, upgrade your ship, gather information, fight space battles, and 
avoid hazards.The game uses a map mode for navigating between planets, and 
a menu mode for performing actions in the game.It can be played with 
relatively few keyboarding skills.The game is completely self-voicing and 
requires no special equipment or software to play.You can find Traders of 
Known Space at http://www.valiantGalaxy.com under downloads.Documentation 
is available from inside the game as well as on the web site under games, 
then Traders of Known Space, then click here for documentation.Good luck, 
and we hope you enjoy the game.For questions, complaints, hate mail, bug 
reports, personal invitations, etc, send email to v...@valiantgalaxy.com 
mailto:v...@valiantgalaxy.com.


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Re: [Audyssey] Announcing release of Traders of Known Space

2014-06-30 Thread dark

Hi Milo.

Interceptor is a turn bbased strategical space combat game where you control 
a single spaceship and must decide on your moves in battle as you fight 
various alien ships.


it's not really like anything we've seen thus far, your ship for example has 
various systems which can be damaged that affect various other things, and 
you can similarly decide to target your enemy's weapons, or life support or 
shields.


However if you want to know fully about the game go to 
http://www.valiantgalaxy.com/interceptor/documentation.html  where you can 
read the documentation (how I know myself).


I'm quite looking forward to it, as it sounds both unique and interesting in 
it's tactics, though I am a trifle concerned as to whether there will be 
enough variety in your opponents,  still we'll see.


Beware the grue!

Dark.
- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 30, 2014 3:11 PM
Subject: Re: [Audyssey] Announcing release of Traders of Known Space



Hello,
Excuse my impatience, but can I ask what the new game called interceptor 
will be about?

Thanks in advance and best regards!
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: Valiant Galaxy Associates v...@valiantgalaxy.com

To: gamers@audyssey.org
Sent: Saturday, June 21, 2014 2:56 AM
Subject: [Audyssey] Announcing release of Traders of Known Space


Valiant Galaxy Associates is proud to announce the release of our first 
free game.While we were waiting to get all the bugs worked out of our 
first commercial game, Interceptor (coming soon), we decided to devise a 
simple trading game.That game is here and called Traders of Known 
Space.The year is 3051 and the human federations of planets are at war 
with aliens known as the grays, but even during a war, commerce 
continues.You are commander of an independent merchant ship that must 
make your way in these uncertain times.Buy goods cheap, sell goods at a 
premium, upgrade your ship, gather information, fight space battles, and 
avoid hazards.The game uses a map mode for navigating between planets, 
and a menu mode for performing actions in the game.It can be played with 
relatively few keyboarding skills.The game is completely self-voicing and 
requires no special equipment or software to play.You can find Traders of 
Known Space at http://www.valiantGalaxy.com under downloads.Documentation 
is available from inside the game as well as on the web site under games, 
then Traders of Known Space, then click here for documentation.Good luck, 
and we hope you enjoy the game.For questions, complaints, hate mail, bug 
reports, personal invitations, etc, send email to v...@valiantgalaxy.com 
mailto:v...@valiantgalaxy.com.


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Re: [Audyssey] chess

2014-06-30 Thread Charles Rivard
In general, I don't visit a URL unless I have information on it.  If someone 
suggests that I click here, I want to know why I should do so.  What is 
there that may be of interest?  With that in mind, can you give more 
details?  Thanks.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Shaun Everiss sm.ever...@gmail.com

To: gamers@audyssey.org
Sent: Thursday, June 26, 2014 4:01 AM
Subject: [Audyssey] chess



Hi.
this appeared in tidbits tonight
http://r20.rs6.net/tn.jsp?f=001T6KHyQJ3MPqfNdyzPplmTgOOPfsmO2wCdB0CbB4zkqZ6jCAUuDHq-skQMbcJ_j8ZMT81gtpb5BYrQDGVlq70Dlcekfl5ABZy3cjebjPP2_XHvjRrD-qe6-mc-NrrJbu8Q6DS6qczC396-Xp9YLCA7K2UK74XgCgjYVyoQ4oUxdQE1rmymxClGpy8MHZT3VOn4g_oTVbzsPVhwL7cY8Elc0M8C4zq2Sud1FNdxKkr--Bsr8KylsNC3w==c=zQNTuL1z2kr8tmjfdw5VrBBDSSRU8CeB_rMgFyOHdJyL7vTxQrN8Lg==ch=yvhTibDCuDpCmZvour0KNrbJzqokx3NtMLlhU6KuwA3r46YNwz10aQ==http://en.lichess.org/blog/U5AX_DcAADkAz-L5/accessibility-for-blind-players
Its supposed to be accessable but I rarely touch the board these days.



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[Audyssey] cyberassault alien war event starting today!

2014-06-30 Thread Johnny Tai
The Independence Day alien war starts today on Cyberassault!
Come help defend Earth from hordes of alien invaders!
Unique equipments and tons of event special quests available!
A massive multi-staged quest has been added this year for high level
players!
cyberassault.org
1
see you...there!
P.S:
Event will last all week, but with the amount of quests to do, it's best to
come on early!
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Re: [Audyssey] cyberassault alien war event starting today!

2014-06-30 Thread Orin
Are there quests for low levels too, ones that’s not just about kill this npc 
in this location?
Also, where can I get the Soundpack for this game? Which clients is it for, 
either VIpMud or Mushclient will do.

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Jun 30, 2014, at 1:11 PM, Johnny Tai johnnyti...@shaw.ca wrote:

 The Independence Day alien war starts today on Cyberassault!
 Come help defend Earth from hordes of alien invaders!
 Unique equipments and tons of event special quests available!
 A massive multi-staged quest has been added this year for high level
 players!
 cyberassault.org
 1
 see you...there!
 P.S:
 Event will last all week, but with the amount of quests to do, it's best to
 come on early!
 ---
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Re: [Audyssey] info about Interceptor from Valiant Galaxy Associates

2014-06-30 Thread Jeremy Brown
Interceptor is a menu-driven space fighter simulator.  It consists of
ten levels, and you must deal with various types of ships.  There's
two versions, a quick mode in which damage to your fighter does not
have any additional effect in most cases.  In normal mode, if systems
are damaged they impair the ship in several ways.  A good example of
this is the navigational computer; if damaged, it puts you closer to
death (nav comp is one of the critical systems) and it makes accuracy
in distance traveled dicey.  There is a small variability built into
the distance traveled which damage to the nav computer increases.
Currently, we are waiting on distribution architecture to be ready
before we release Interceptor.  There are also a few legal and
business issues to work out before we release the game commercially.
If you have more questions, I'll be happy to give you more details
within reason.  Take care,

Jeremy

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Re: [Audyssey] TKS release and Interceptor

2014-06-30 Thread Jeremy Brown
Dark,

As to TKS this is the original post that I sent to the list the same
night I posted on Audiogames.net.  It's finally escaped durance vile
(Thanks Thomas).

As to Interceptor, there are currently two types of drone ships, 3
types of manned fighters, a tanker ship, a command and control ship,
and a mother ship in the game.  They are not all as unique as purists
might like.  This was our first game, and is more generic than TKS is.
While the documentation makes references to the game universe, the
actual game does not have as much of that built in.  The game universe
concept came along late in the development of Interceptor.  If there
is a favorable reception to Interceptor, however, I have a number of
ideas proposed by the beta test team, Aaron, myself, and from you and
the Audiogames.net forum that commented on the original announcement.
If we did get enough interest, these changes, and other ideas we've
had would lead to a more interesting game.  Already, with the work we
did on TKS, I could see a possible use of tactical map mode with an
Interceptor Redux.  I'm excited about it.  I replayed the game for the
first time in a month or so (most of my attention has been focused on
getting TKS bugs worked out) and failed to get past level 7:(  So it
is a challenge even for someone who has a good idea of the mechanics
of the game.

If there is more curiosity, I can lecture at even greater length at a
future time:)

Take care,

Jeremy

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Re: [Audyssey] TKS release and Interceptor

2014-06-30 Thread dark

Hi Jeremy.

I can't really make a complete judgement about the game without having 
played it, so I'll wait and see, lack of variety in enemies is slightly my 
concern, but again whether all the other factors you need to judge make this 
less of a problem I don't know and I won't know until I've bought the game.


Beware the grue!

Dark.
- Original Message - 
From: Jeremy Brown tyr...@gmail.com

To: gamers@audyssey.org
Sent: Tuesday, July 01, 2014 1:07 AM
Subject: Re: [Audyssey] TKS release and Interceptor



Dark,

As to TKS this is the original post that I sent to the list the same
night I posted on Audiogames.net.  It's finally escaped durance vile
(Thanks Thomas).

As to Interceptor, there are currently two types of drone ships, 3
types of manned fighters, a tanker ship, a command and control ship,
and a mother ship in the game.  They are not all as unique as purists
might like.  This was our first game, and is more generic than TKS is.
While the documentation makes references to the game universe, the
actual game does not have as much of that built in.  The game universe
concept came along late in the development of Interceptor.  If there
is a favorable reception to Interceptor, however, I have a number of
ideas proposed by the beta test team, Aaron, myself, and from you and
the Audiogames.net forum that commented on the original announcement.
If we did get enough interest, these changes, and other ideas we've
had would lead to a more interesting game.  Already, with the work we
did on TKS, I could see a possible use of tactical map mode with an
Interceptor Redux.  I'm excited about it.  I replayed the game for the
first time in a month or so (most of my attention has been focused on
getting TKS bugs worked out) and failed to get past level 7:(  So it
is a challenge even for someone who has a good idea of the mechanics
of the game.

If there is more curiosity, I can lecture at even greater length at a
future time:)

Take care,

Jeremy

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Re: [Audyssey] chess and the blind

2014-06-30 Thread hayden presley
Hi,
I believe this may have gotten lost in the ether, as I myself did not get
the eMail I sent, but I recall Charles mentioning that Shredder for the PC
is accessible. TO what extent is this true? So far, I've gotten it to read
its moves back to me, but not to see any representation o fthe chess board
from withn shredder itself.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
Peterson
Sent: Monday, June 30, 2014 7:32 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] chess and the blind

Yup. And you can keep it if you complete the entire course. I still have
mine.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: Thomas Ward
Sent: Sunday, June 29, 2014 11:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] chess and the blind

Hello Keith,

The best way to learn Chess as a blind gamer is to sign up for the
Chess course from Hadley School for the Blind. The course is fully
accessible and you even get an accessible Chess set as a student.

Cheers!


On 6/27/14, Keith S ks.steinbac...@gmail.com wrote:
 can anyone suggest the best way for me to learn how to play chess as a 
 blind
 person?  I played when I had sight, but the notation method is confusing 
 the
 crap out of me.

 Thanks

 Keith
 Blind but not Useless
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Re: [Audyssey] TKS release and Interceptor

2014-06-30 Thread Thomas Ward
Hi Jeremy,

No problem. Actually, its my fault it took so long for said message to
get through. It got caught in the message filters because it was too
big, got forwarded to the moderator inbox, and I've been so busy in my
personal life it wasn't until yesterday that I could attend to the
moderator inbox which was full of messages to approve.

Cheers!


On 6/30/14, Jeremy Brown tyr...@gmail.com wrote:
 Dark,

 As to TKS this is the original post that I sent to the list the same
 night I posted on Audiogames.net.  It's finally escaped durance vile
 (Thanks Thomas).

 As to Interceptor, there are currently two types of drone ships, 3
 types of manned fighters, a tanker ship, a command and control ship,
 and a mother ship in the game.  They are not all as unique as purists
 might like.  This was our first game, and is more generic than TKS is.
 While the documentation makes references to the game universe, the
 actual game does not have as much of that built in.  The game universe
 concept came along late in the development of Interceptor.  If there
 is a favorable reception to Interceptor, however, I have a number of
 ideas proposed by the beta test team, Aaron, myself, and from you and
 the Audiogames.net forum that commented on the original announcement.
 If we did get enough interest, these changes, and other ideas we've
 had would lead to a more interesting game.  Already, with the work we
 did on TKS, I could see a possible use of tactical map mode with an
 Interceptor Redux.  I'm excited about it.  I replayed the game for the
 first time in a month or so (most of my attention has been focused on
 getting TKS bugs worked out) and failed to get past level 7:(  So it
 is a challenge even for someone who has a good idea of the mechanics
 of the game.

 If there is more curiosity, I can lecture at even greater length at a
 future time:)

 Take care,

 Jeremy

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