Re: [Audyssey] audio games popularity

2014-12-19 Thread Scott Chesworth
Hi Jason, good to see you're still around in some form. Quick question... the mobile games you mentioned... are any of those accessible? If so, I'd be interested in checking them out. Scott On 12/19/14, Jason Allen evildi...@gmail.com wrote: Hello, In regards to Entombed - I always wanted

Re: [Audyssey] audio games popularity

2014-12-19 Thread Austin Pinto
i just want some 1 to make a accessable train simulater or any accessable train game it will be fun to drive a train On 12/19/14, Scott Chesworth scottcheswo...@gmail.com wrote: Hi Jason, good to see you're still around in some form. Quick question... the mobile games you mentioned... are any

Re: [Audyssey] audio games popularity

2014-12-19 Thread Josh k
too bad Carl didn't work on games on the side as a hobby. maybe an hour or two a night, skip a night or two when you feel like it that sort of thing. On 12/18/2014 11:26 PM, Thomas Ward wrote: Hi Phil, Thanks for the background history. I knew about Carl Mickla but not the specifics. Your

Re: [Audyssey] audio games popularity

2014-12-19 Thread Josh k
the only one you could do that with is provox, because provox is open source. On 12/18/2014 11:33 PM, Thomas Ward wrote: Hi Josh, Simple answer is no. Dos screen readers and other 16-bit applications will not run on modern Windows platforms. I've tried running them in Dosbox with a Dectalk

Re: [Audyssey] About pc games

2014-12-19 Thread Jacob Kruger
Shaun, will do - you can still check out old, original one off my /work page if you want to get an idea of how I originally tried to work with it, and give me suggestions: http://www.blindza.co.za/work/index.php Look for heading relating to python, and mapData is listed under that, with download

Re: [Audyssey] tiny talk in dos

2014-12-19 Thread Jacob Kruger
Josh, one of my VMWare images have here is some version of dos, with windows 3.1, but, have never been able to do much with it, since couldn't manage to get the apparent installation of window eyes to run inside windows 3.1 myself, and have never bothered to get sighted help to handle that,

Re: [Audyssey] tiny talk in dos

2014-12-19 Thread Josh k
try putting the files you want into an iso then telling the vm to boot that iso as a disk drive during startup then copy them off when booted. On 12/19/2014 10:45 AM, Jacob Kruger wrote: Josh, one of my VMWare images have here is some version of dos, with windows 3.1, but, have never been able

Re: [Audyssey] tiny talk in dos

2014-12-19 Thread Jacob Kruger
Problem is it needs to boot into it's current file system, to in fact run dos, but, could add an iso to it as an additional drive, and then try launch it, type in something like d: when think it's in command line, and go from there..? Might try just that bit later. Stay well Jacob Kruger

Re: [Audyssey] tiny talk in dos

2014-12-19 Thread tim
The only version of windoweyes that will work with win3.1 is version 1. I beta tested it for a year on that op. At 10:45 AM 12/19/2014, you wrote: Josh, one of my VMWare images have here is some version of dos, with windows 3.1, but, have never been able to do much with it, since couldn't

Re: [Audyssey] tiny talk in dos

2014-12-19 Thread Zachary Kline
Hi, As a matter of interest, I managed to have some success with a DecTalk USB connected to a USB-to-serial adaptor in DosBox. It was clunky, though, so I really would suggest Dosemu in Linux as a better solution at this point. If something more useable is found, I’m all ears, though. There

Re: [Audyssey] tiny talk in dos

2014-12-19 Thread Jacob Kruger
Well, it's installed - managed to get a sighted person to have a look at a screen snapshot at some stage, and it's icon was showing up somewhere, but, really not sure how to launch it, configure it, etc. etc. myself, since even performing jaws on-screen OCR on VMWare player window hasn't let me

Re: [Audyssey] tiny talk in dos

2014-12-19 Thread Josh k
but how do you get sound from games in dosemu and pc speaker beeps? haven't figured that out yet. On 12/19/2014 12:53 PM, Zachary Kline wrote: Hi, As a matter of interest, I managed to have some success with a DecTalk USB connected to a USB-to-serial adaptor in DosBox. It was clunky, though,

Re: [Audyssey] tiny talk in dos

2014-12-19 Thread Thomas Ward
Hi Josh, Yes, I have Speakup installed on my Ubuntu installs. It comes pre-compiled with Ubuntu. The only thing you need to do in order to use it is to install and configure Espeakup so you can use it with Espeak. Oh, and don't log into the GUI or pulse will screw up your sound drivers so Speakup

Re: [Audyssey] tiny talk in dos

2014-12-19 Thread Thomas Ward
Hi Josh, You can't. In order to make Dosemu accessible you have to put it in terminal/text mode which disables audio. Which means if you are playing games in order to make Dosemu accessible you won't be able to hear the sounds. I don't know what the answer here is, but playing Dos games isn't

Re: [Audyssey] tiny talk in dos

2014-12-19 Thread tim
Jaws don't work on win3.1 it only goes down to win95 and that is only with versions below 6 and those use floppy authorization. Higher versions are for xp and up. At 01:36 PM 12/19/2014, you wrote: Well, it's installed - managed to get a sighted person to have a look at a screen snapshot at

Re: [Audyssey] tiny talk in dos

2014-12-19 Thread Josh k
ok so can you please tell me how to configure it? commands, and what .conf files need modified? thanks josh On 12/19/2014 4:27 PM, Thomas Ward wrote: Hi Josh, Yes, I have Speakup installed on my Ubuntu installs. It comes pre-compiled with Ubuntu. The only thing you need to do in order to

Re: [Audyssey] tiny talk in dos

2014-12-19 Thread Josh k
i'm familiar with linux, so some commands, .conf files, or a website with directions is all i need. thanks. On 12/19/2014 4:27 PM, Thomas Ward wrote: Hi Josh, Yes, I have Speakup installed on my Ubuntu installs. It comes pre-compiled with Ubuntu. The only thing you need to do in order to use

Re: [Audyssey] tiny talk in dos

2014-12-19 Thread Josh k
it was practicle in the 90s. On 12/19/2014 4:31 PM, Thomas Ward wrote: Hi Josh, You can't. In order to make Dosemu accessible you have to put it in terminal/text mode which disables audio. Which means if you are playing games in order to make Dosemu accessible you won't be able to hear the

Re: [Audyssey] tiny talk in dos

2014-12-19 Thread Thomas Ward
Hi, I believe the last version of Jaws to officially support Win 3.1 was version 2.0. Possibly 3.0 if you push it. After that I am certain version 3.2 and later versions were all Windows 95 and later. Cheers! On 12/19/14, tim z200...@gmail.com wrote: Jaws don't work on win3.1 it only goes

Re: [Audyssey] tiny talk in dos

2014-12-19 Thread Thomas Ward
Hi Josh, That may be, but you are missing the point. It was practical in the 90's because everyone had the proper hardware and software to run Dos and Dos games. Today is a different story. Dosbox, Dosemu, etc are all workarounds for sighted people who want MS Dos emulation, but it isn't totally

Re: [Audyssey] audio games popularity

2014-12-19 Thread Jason Allen
To joseph, I wrote Entombed. A rogue-like RPG game. It was a lot of fun to make and remains one of my favorite projects. To Scott, My mobile games aren't accessible, but I'm curious if I could make them that way. The only one I think might be doable is Galaxy Bowling. It's a bowling game with

Re: [Audyssey] tiny talk in dos

2014-12-19 Thread Thomas Ward
Hi Josh, Basically, you don't have to change any conf files. Just write a startup script to probe the Speakup kernel module, load Espeakup, and start speakup. I'm not in Linux at the moment so can't copy and send a copy of the script, but I'll do so next time I'm in Linux if I remember. Cheers!

Re: [Audyssey] audio games popularity

2014-12-19 Thread Thomas Ward
Hi Jason, Yes, there is 10 Pin Alley by Draconis Entertainment. Its the only accessible bowling game that I know of, but you might be able to get some ideas from it to improve access in your own bowling game. Cheers! On 12/19/14, Jason Allen evildi...@gmail.com wrote: To joseph, I wrote

Re: [Audyssey] audio games popularity

2014-12-19 Thread Thomas Ward
Hi Josh, No, I think you misunderstood me. I am not talking about using an existing screen reader like Provox and adding it to Dosbox I am talking about taking Dosbox itself, and adding speech and screen reading technology into the emulator itself. In other words Dosbox will both be an emulator

Re: [Audyssey] Game Development, Accessibility, and a Future worth Fighting For

2014-12-19 Thread Paul Lemm
Hi Dakotah,, Agree with you totally on this, although I have no idea what Indy developers earn, I'm pretty sure it's not enough to live off and definitely nowhere near as much as a programmer working full time for a corporate company I know a sighted friend who developed a sighted

Re: [Audyssey] tiny talk in dos

2014-12-19 Thread Josh k
ok thanks. take your time with that. when you get it let me know then. On 12/19/2014 4:56 PM, Thomas Ward wrote: Hi Josh, Basically, you don't have to change any conf files. Just write a startup script to probe the Speakup kernel module, load Espeakup, and start speakup. I'm not in Linux at

Re: [Audyssey] Game Development, Accessibility, and a Future worth Fighting For

2014-12-19 Thread Cara Quinn
Hi Dakotah, You know I was literally just about to write a message very similar to yours, but in response to Valiant. While his note almost exactly reflects my story of late, I agree with your sentiments here one hundred percent! Not sure if everyone knows here, but after my work with Audio

[Audyssey] does any 1 have any vehicals and tracks for toop speed2 and 3 mainly train

2014-12-19 Thread Austin Pinto
hi all. i require vehicals for ts2 or ts3 mainly i require train so if any1 has please upload also some tracks will be good but train is more importent -- search for me on facebook, google+, orkut.. austinpinto.xavi...@gmail.com follow me on twitter. austinmpinto contact me on skype.