[Audyssey] Walkthrough of the Youmart game?

2015-09-25 Thread Leo Cantos
Hello,

 

I wanted to ask if  someone could make a playthrough of the new Youmart game
that Aprone has made?

 

It doesn't have to be a full on podcast,  just a recording.

 

Thanks,

 

Leo

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Re: [Audyssey] Save files and different regions

2015-09-25 Thread jeremy
I'm going to take a guess and answer this question in a way that might not be 
what you meant at all.
Save files for a game might work fine for some people, but be considered 
corrupted by the game when being opened by other people.  Regional settings 
tend to separate the people who will have no trouble, and the people who can't 
open their saved game files.  The reason is that different parts of the world 
store numbers differently.  If a game designer forgets to account for those 
changes, in each and every part of their game, they'll cause errors.
As an example, lets say you are playing a game and you tell it to save.  In 
this game the file will record how many mice your warrior has heroically killed 
in battle, and also how much health he has left.  The first number is an 
integer, since you can't normally kill 2.25 mice.  That first number will work 
for anyone, no matter where in the world they live.  The second number is your 
health, and lets assume your warrior has 95.4 health points.  That decimal is 
where things will go wrong.  In some parts of the world a comma is used instead 
of that decimal point, so the file will store that value as 95,4.  When the 
game goes to load your save file, it encounters 95,4 when it is expecting a 
number.  Well in that part of the world 95,4 is a perfectly valid number, but 
the game was built in a place where a comma doesn't mean the same thing as a 
decimal point.  So the game has a little melt down because computers don't like 
surprises.
Once again, this might not have been what you meant when you asked this 
question, so sorry in advance if I guessed wrong.  :)
- Aprone
  From: Leo Cantos 
 To: gamers@audyssey.org 
 Sent: Friday, September 25, 2015 11:49 AM
 Subject: [Audyssey] Save files and different regions
   
I would like to ask a question:  how do save files  have to do with
regional settings?

 

I could see how they would work  with time and all however it seems that it
would only occur if the computer was turned off unexpectedly,  then the save
file would not save, but I don't know.

 

I figured  I would ask as I am interested.

 

Leo

  
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[Audyssey] Save files and different regions

2015-09-25 Thread Leo Cantos
I would like to ask a question:  how do save files  have to do with
regional settings?

 

I could see how they would work  with time and all however it seems that it
would only occur if the computer was turned off unexpectedly,  then the save
file would not save, but I don't know.

 

I figured  I would ask as I am interested.

 

Leo

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Re: [Audyssey] sound packs

2015-09-25 Thread john
That's the screen reader vs self-voicing debate.
Based on a recent audiogames.net poll by Oriol Gomez, the community tends to 
prefer screen readers for in-game messages and voice acting for characters.

--
From: "Marvin Hunkin" 
Sent: Friday, September 25, 2015 6:35
To: 
Subject: [Audyssey] sound packs

hi. looking to start my space invaders game, well, looking to go with s tart
up message, then a menu. so, was wondering which is better, using a built in
text to speech engine or recorded audio by humans. a friend helped me out
with the music and the images, now just looking for feedback. have done a
text based hangman game done in visual basic 2010, and now, this will be a
game for the blind and sighted, using javascript, in visual studio 2015. so
got a space invaders engine to reference as a guide, got the howler.js audio
codex, now, was wondering, unless i have to worry about cross api for all
different text to speech engines and then different os, windows, mac, linux,
ios, android, blackberry,e tc. so some experts done this beofre, any ideas,
or any universal engine that will do that, that has a nice voice. i speak
english. will be a multi player game and also able to play over the
internet. any ideas, need advice, a newbie. thanks.

Ps: now got a folder called Audio.

Marvin.

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Re: [Audyssey] sound packs

2015-09-25 Thread Shaun Everiss

Hmmm well audio will increase your game size and take a lot of time to do.
On the other hand you can put all effects into it, and have everything 
sound awesome previde your players have the power.

Or you can use whatever speech platform you want.
For windows there are universal access speech apis.
tolque is used for realitysoftware's games I used to work for them so 
yeah thats what it was used for.

Something like free sl or whatever effects engine may work to.
tolque is on teamtalk and that is linux and mac compatible so you may 
get the speech sorted out sapi nvda and whatever else I guess other 
windows readers at least.

However over that I don't know.
Speech engines do cut down on things but they can break or crash vary 
unlikely and rarely and you have to do each one.
I know when I did work for realitysoftware we used a mixture, audio for 
sfx, and a good sfx engine for 3d fx.

Then tolque for the rest of the speech content.
But  the game is an endless universe builder with loads of elements and 
made to be forever expandable.
If your game is a fixed thing, and has a lot of stuff that repeats and 
doesn't need to much then maybe thats ok.
The issue is if you start expanding expecially with custom stuff then it 
begins to become a chore for audio filles fully for voices.
Ofcause you would increase your audio fx for different ambiences where 
needed as needed.




On 25/09/2015 10:35 p.m., Marvin Hunkin wrote:

hi. looking to start my space invaders game, well, looking to go with s tart
up message, then a menu. so, was wondering which is better, using a built in
text to speech engine or recorded audio by humans. a friend helped me out
with the music and the images, now just looking for feedback. have done a
text based hangman game done in visual basic 2010, and now, this will be a
game for the blind and sighted, using javascript, in visual studio 2015. so
got a space invaders engine to reference as a guide, got the howler.js audio
codex, now, was wondering, unless i have to worry about cross api for all
different text to speech engines and then different os, windows, mac, linux,
ios, android, blackberry,e tc. so some experts done this beofre, any ideas,
or any universal engine that will do that, that has a nice voice. i speak
english. will be a multi player game and also able to play over the
internet. any ideas, need advice, a newbie. thanks.

Ps: now got a folder called Audio.

Marvin.

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Re: [Audyssey] sound packs

2015-09-25 Thread Shaun Everiss

John I agree.
for a continously expanding game I'd go for screenreaders but a fixed 
game with a fixed number of actions I'd go for audio.
Hell I'd go for audio all the way though if you have an ever expanding 
online space audio mud/rpg its a bit unrealistic.
Something like shades of doom or gtc or lonewolf could in theory have 
fixed audio because they are fixed lonewolf has missions but technically 
no more exist so whatever.
The audio issue comes into play when you have to deal with the need to 
make continous audio with extra actions and an expanding game universe 
and story.

If your game has fixed function audio is a lot better.
If your space invadors is just space invadors then maybe making it fixed 
would be good but if you wanted to continuously develop it maybe not 
having it would be fine.
I guess you could do both audio and non audio depending on what people 
want but its extra work.

ANother thing to concidder, audio puts more drag on cpu and ram.
Speech doesn't but if the people have bad voices then its a disadvantage.
With most windows users now though you should have a good voice out the 
box 8 and up anyway.

7 not so much.



On 25/09/2015 11:05 p.m., john wrote:

That's the screen reader vs self-voicing debate.
Based on a recent audiogames.net poll by Oriol Gomez, the community tends to
prefer screen readers for in-game messages and voice acting for characters.

--
From: "Marvin Hunkin" 
Sent: Friday, September 25, 2015 6:35
To: 
Subject: [Audyssey] sound packs

hi. looking to start my space invaders game, well, looking to go with s tart
up message, then a menu. so, was wondering which is better, using a built in
text to speech engine or recorded audio by humans. a friend helped me out
with the music and the images, now just looking for feedback. have done a
text based hangman game done in visual basic 2010, and now, this will be a
game for the blind and sighted, using javascript, in visual studio 2015. so
got a space invaders engine to reference as a guide, got the howler.js audio
codex, now, was wondering, unless i have to worry about cross api for all
different text to speech engines and then different os, windows, mac, linux,
ios, android, blackberry,e tc. so some experts done this beofre, any ideas,
or any universal engine that will do that, that has a nice voice. i speak
english. will be a multi player game and also able to play over the
internet. any ideas, need advice, a newbie. thanks.

Ps: now got a folder called Audio.

Marvin.

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Re: [Audyssey] Save files and different regions

2015-09-25 Thread Dennis Towne
If you're saving and loading files in a format that works or fails
based on the regional settings of the computer you're on, you're doing
it wrong.  We call load/save routines which do this 'broken' or
'buggy'.

There are well established methods of handling file save and load
which don't have any portability or regional concerns; printing to
ascii-7 using standard printf in POSIX mode is one possible way,
printing to ascii-7 for tags and numerical data and utf-8 for unicode
strings is another.  Binary formats can even be used, so long as
you're strict about byte order specification, but I would recommend
against it given the expected usage case.

Dennis Towne

On Fri, Sep 25, 2015 at 9:00 AM,   wrote:
> I'm going to take a guess and answer this question in a way that might not be 
> what you meant at all.
> Save files for a game might work fine for some people, but be considered 
> corrupted by the game when being opened by other people.  Regional settings 
> tend to separate the people who will have no trouble, and the people who 
> can't open their saved game files.  The reason is that different parts of the 
> world store numbers differently.  If a game designer forgets to account for 
> those changes, in each and every part of their game, they'll cause errors.
> As an example, lets say you are playing a game and you tell it to save.  In 
> this game the file will record how many mice your warrior has heroically 
> killed in battle, and also how much health he has left.  The first number is 
> an integer, since you can't normally kill 2.25 mice.  That first number will 
> work for anyone, no matter where in the world they live.  The second number 
> is your health, and lets assume your warrior has 95.4 health points.  That 
> decimal is where things will go wrong.  In some parts of the world a comma is 
> used instead of that decimal point, so the file will store that value as 
> 95,4.  When the game goes to load your save file, it encounters 95,4 when it 
> is expecting a number.  Well in that part of the world 95,4 is a perfectly 
> valid number, but the game was built in a place where a comma doesn't mean 
> the same thing as a decimal point.  So the game has a little melt down 
> because computers don't like surprises.
> Once again, this might not have been what you meant when you asked this 
> question, so sorry in advance if I guessed wrong.  :)
> - Aprone
>   From: Leo Cantos 
>  To: gamers@audyssey.org
>  Sent: Friday, September 25, 2015 11:49 AM
>  Subject: [Audyssey] Save files and different regions
>
> I would like to ask a question:  how do save files  have to do with
> regional settings?
>
>
>
> I could see how they would work  with time and all however it seems that it
> would only occur if the computer was turned off unexpectedly,  then the save
> file would not save, but I don't know.
>
>
>
> I figured  I would ask as I am interested.
>
>
>
> Leo
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.

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Re: [Audyssey] Happy Eid

2015-09-25 Thread Thomas Ward
Hi Shaun and all,

Putting on my moderator hat for a moment. As far as the list rules are
concerned we have never had any prohibitions against holiday well
wishes, but however do discourage religious proselytizing. To clarify
it is okay to wish someone a happy holiday, insert holiday name here,
but it is not okay to preach sermons or share religious material with
the list as we feel there are better places for that sort of thing.
Hope that makes our stance on the subject clear.

As far as talking about holiday events and cut-off periods I think
that all depends on the topic at hand. If it is gaming related, has
some aspect of gaming involved, of course I think it should last as
long as necessary. However, if it is holiday well wishes etc those
should be on or as near to the day in question and not begin too far
or last too long after the holiday. We have better things to do than
send and receive lots of happy holiday messages.

Cheers!


On 9/24/15, Shaun Everiss  wrote:
> To be honest I don't mind if for whatever religious etc holiday islamic
> christian holiday etc if the list or lists are flooded with traffic a
> week before and maybe a week after for timezones and the like.
> Only so many well wishes can ever bee sent  at one time anyway and when
> busy I often forget a major holiday with the acception of christmas
> especially if I am busy or tired.
> And in the case of the us zone, boxing day may as well be another
> christmas for me as it can vary from parties to nothing doing so I can
> listen to more christmas later so I don't care.
> As long as the messages are generic that is.
> What I can't stand is people imposing their beliefs etc on list in
> general, I have family that are like this and while I respect them there
> is a limit on how many times I will be able to hear sertain words and
> accept them with the grace they deserve, ie the words are constantly in
> every sentence.
> I will leave it at that.
> My point is, if someone wants to start chatting about events 3 or so
> days before and 3 or so days after thats fine and in the case of
> christmas I am already listening to adds on radio for it.
> Heloeen is up soon.
> Heck with all the game sales going round all the events like thanks
> giving etc and stores its not out of place to start.
> I do recieve about 200 or so messages a day, I only ask that if there
> will be traffic on list for said events especially since they are
> celebrated for a major part off the world that while I accept a cut off
> for new threads will have to come in at some point shortly afterr the
> event end, I do think people will need time based on timezone to respond
> as long as they change subject after that and don't go on.
> The only other thing I can fairly say is if a message about something
> comes out of place when there is not an event or its like a few months
> away from it or whatever well.
> Its coming up to the end of the month of september now, so I guess mid
> october or for the month its heloeen bits and bobs after that I guess we
> can start talking about christmas eventts and ofcause on december well
> its all on.
> The only acceptions to all this should be if you have a set of events
> that are happening online you may want to announce them before the event
> so people can put it in their diaries if they want to attend.
> I do try to put the entire christmas eve/ day period off from training
> though to be honest I do try hard to be out by the pool or not online.
> This is mainly why I am really evaluating my online activities including
> testing online games during weekends though I will try to if I am not
> doing anything go online.
> There is a lot of family preasure to gget me out of the net collective
> though.
>
>
>
>
> On 25/09/2015 8:55 a.m., Thomas Ward wrote:
>> Hi Dark,
>>
>> Good point. While I'd prefer the list not get cluttered with holiday
>> well wishes for every holiday of the year I do agree that since we
>> often observe Christian holidays like Christmas and Easter it is only
>> fair to include other holidays in turn.
>>
>>
>>
>> On 9/24/15, dark  wrote:
>>> Happy Eid and God's blessings to any muslims on list celibrating today.
>>>
>>> Well why should we only ever remember Christian holidays? :D.
>>>
>>> All the best,
>>>
>>> Dark.
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>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>>
>>
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Re: [Audyssey] Happy Eid

2015-09-25 Thread dark

Hi.

I'm afraid I can't claim credit entirely for this sinse while I knew Eid was 
around this time of year, I couldn't have told you the exact date (in 
fairness I probably couldn't have told you the date of Easter this year 
either). However, one of our Islamic members posted a topic on the 
audiogames.net forum, and so it seemed only right to offer my respects.


all the best,

Dark.
- Original Message - 
From: "lcivic" 

To: "Gamers Discussion list" 
Sent: Thursday, September 24, 2015 9:37 PM
Subject: Re: [Audyssey] Happy Eid



Hi Dark

It's really nice of you that you're aware of such thing. Thanks for that 
and of course thanks for your kind greetings.


Best regards



- Original Message - 
From: "dark" 

To: 
Sent: Thursday, September 24, 2015 10:01 PM
Subject: [Audyssey] Happy Eid



Happy Eid and God's blessings to any muslims on list celibrating today.

Well why should we only ever remember Christian holidays? :D.

All the best,

Dark.
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Re: [Audyssey] Happy Eid

2015-09-25 Thread dark

Hi Tom.

That was the reason I did this, though in fairness remember that sinse 
Hanuca, Christmas, and the Winter solstice all happen at the end of 
december, you can use quite a bit of short hand :D.


All the best,

Dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, September 24, 2015 9:55 PM
Subject: Re: [Audyssey] Happy Eid



Hi Dark,

Good point. While I'd prefer the list not get cluttered with holiday
well wishes for every holiday of the year I do agree that since we
often observe Christian holidays like Christmas and Easter it is only
fair to include other holidays in turn.



On 9/24/15, dark  wrote:

Happy Eid and God's blessings to any muslims on list celibrating today.

Well why should we only ever remember Christian holidays? :D.

All the best,

Dark.
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[Audyssey] sound packs

2015-09-25 Thread Marvin Hunkin
hi. looking to start my space invaders game, well, looking to go with s tart
up message, then a menu. so, was wondering which is better, using a built in
text to speech engine or recorded audio by humans. a friend helped me out
with the music and the images, now just looking for feedback. have done a
text based hangman game done in visual basic 2010, and now, this will be a
game for the blind and sighted, using javascript, in visual studio 2015. so
got a space invaders engine to reference as a guide, got the howler.js audio
codex, now, was wondering, unless i have to worry about cross api for all
different text to speech engines and then different os, windows, mac, linux,
ios, android, blackberry,e tc. so some experts done this beofre, any ideas,
or any universal engine that will do that, that has a nice voice. i speak
english. will be a multi player game and also able to play over the
internet. any ideas, need advice, a newbie. thanks.

Ps: now got a folder called Audio.

Marvin.

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