[Audyssey] whare does top speed 3 store brake sounds?

2016-04-19 Thread Austin Pinto
hi all. can i use my own brake sound for a car that i made in top speed 3? if yes whare should i put it and in what format --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription

[Audyssey] Need help finding a game please

2016-04-19 Thread brennenkinch
Hi need help finding a game the name of the game is statue.Z8 it's a text adventure game I've tried searching on Google and on http://ifdb.tads.org It might be on IFarkive but I don't know how to search the entire directory for the game that I want I had it on my Braille note and then I acciden

Re: [Audyssey] role playing games, ios development, card mechanics, etc

2016-04-19 Thread Paul Lemm
Hi Jeremy, Ahh, hero quest, now that's a game I haven't heard of for ages, that and space crusaders used to be one of my favourite board games years ago. It was simple but really good fun. Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Je

Re: [Audyssey] role playing games, ios development, card mechanics, etc

2016-04-19 Thread dark
Hi jeremy. That is actually something of the kind I was thinking, when i suggested Talisman, sinse talisman works very much in that way using cards and board configurations to make the dungeon differently each time. I've actually wanted an accessible version of a board game like that for years

Re: [Audyssey] role playing games, ios development, card mechanics, etc

2016-04-19 Thread Jeremy Brown
Marty, You might have a look at how the old HeroQuest board games worked. That might be a model for a roleplaying game that might be a happy medium between your dice/card/board game model of building and the more in depth RPG that people would like. The brief description is this: in the old HeroQ

Re: [Audyssey] Blindfold Barnyard, some thoughts

2016-04-19 Thread goshawk on horseback
can't seem to find that app in the store. Simon - Original Message - From: "rajmund" To: "goshawk on horseback" ; "Gamers Discussion list" Sent: Tuesday, April 19, 2016 5:38 AM Subject: Re: [Audyssey] Blindfold Barnyard, some thoughts Hi, Register at qcsalon.net , there's one right

Re: [Audyssey] why i build the games the way I do

2016-04-19 Thread dark
The problem with most card games is that they're intrinsically multiplayer affairs, so games like heroes of the multiverse as far as I know work very much by having multiple players. I don't know if there is anything single player on Ios which works by card game mechanics for generation, thoug

Re: [Audyssey] why i build the games the way I do

2016-04-19 Thread dark
Hi Jeremy. I agree the wastes took randomness a bit far, and some sort of scaled approach might work, but there are examples of games that got it right, Angband, despite being a roguelike is one of them. I do think Fallthru was a good example, because while the challenges were the same the w