[Audyssey] alteraeon training suggestion

2017-01-25 Thread Jude DaShiell
It shouldn't be possible for players to use practices for spells and skills for which the stats they have won't support. If intelligence or wisdom is too low to use a skill or spell or any other stat the trainer could tell the player what stat or stats need to increase before they can learn

[Audyssey] Thoughts about astaways 2

2017-01-25 Thread lori duncan
Hi everyone, since audiogames.net seems to be down at the moment, I thought I'd start a topic here about the game Castaways 2 by Aprone. I recently got back into playing it again, and am liking how workers move faster now on my first plot of land. There are however a few things I'd like to

Re: [Audyssey] preludeamals (way too much fun)

2017-01-25 Thread Damien Sykes-Lindley
Hi there, Castaways 2? Didn't know you were working on a new Castaways. Can't seem to find it on your site - still under development? Cheers. Damien. -Original Message- From: jer...@kaldobsky.com Sent: Wednesday, January 25, 2017 5:17 PM To: Gamers Discussion list Subject: Re:

Re: [Audyssey] preludeamals (way too much fun)

2017-01-25 Thread jeremy
Thanks John.  Yeah I didn't really push Preludamals very much, because as a puzzle game I knew it would have a smaller audience than say, something where you run around and shoot stuff.  For me though, this type of game is tons of fun, and I enjoy working my way through the puzzles.  I'm

Re: [Audyssey] preludeamals (way too much fun)

2017-01-25 Thread john
Hi Lori, This is definitely more of an engineer's game - if you don't think in that mindset, its probably going to be tough. I was able to get about a third of the way through by just tracing exactly what happens when the arm moves (essentially the thought process used when programming). Pay

Re: [Audyssey] preludeamals (way too much fun)

2017-01-25 Thread john
Hi Phil, That's probably because its not a terribly publicized game. Its more of a diversion than a popular title (compare revelation to castaways, for example). -- From: "Phil Vlasak" Sent: Tuesday, January 24, 2017 22:12 To:

Re: [Audyssey] preludeamals (way too much fun)

2017-01-25 Thread lori duncan
Well I've tried this game and it's totally confused me. I'm not sure what to place where, and when I hit space to move the arm it said energy failer. Not sure how to make it make sense to me. :) From Lori. On 25/01/2017 09:15, dark wrote: Hi Phil. Actually, preludimals was a game Aprone

Re: [Audyssey] preludeamals (way too much fun)

2017-01-25 Thread dark
I will say when the audiogames.net site is back up and running, preludimals does have an entry and people can read about the game there. All the best, Dark. Due to Btinternet being inconvenient, this email address will not be in use for very long. Please contact me on my other public address,

Re: [Audyssey] preludeamals (way too much fun)

2017-01-25 Thread dark
Hi Phil. Actually, preludimals was a game Aprone released last summer. It does have a db page but the site is currently offline, however if you go to Aprone's site at: https://p9.secure.hostingprod.com/@www.kaldobsky.com/ssl/audiogames.php You will find it. it's very different from lunimals,