Re: [Audyssey] Towers Game

2010-11-16 Thread Jeremy Kaldobsky
I haven't tried it myself, but one person told me they use virtual machine and 
the game ran fine.

--- On Fri, 11/12/10, Hayden Presley hdpres...@hotmail.com wrote:

 From: Hayden Presley hdpres...@hotmail.com
 Subject: Re: [Audyssey] Towers Game
 To: 'Gamers Discussion list' gamers@audyssey.org
 Date: Friday, November 12, 2010, 8:17 PM
 Hi,
 I highly, highly doubt it. It's written in VB6, which as
 far as I know is
 not cross-platform compatible.
 
 Best Regards,
 Hayden
 
 
 -Original Message-
 From: gamers-boun...@audyssey.org
 [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of Ian McNamara
 Sent: Friday, November 12, 2010 6:12 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Towers Game
 
 hello is this game accessable for the mac.
 
 Ian McNamara 
 
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[Audyssey] General purpose timer

2010-12-03 Thread Jeremy Kaldobsky
I was making a new computer timer for my wife, and I took an extra few minutes 
to make it Vi/blind accessible.  I haven't found any of the existing accessible 
timers so I can't really say whether mine is good or bad by comparison.  Here 
it is in case anyone wants to give it a try.

www.kaldobsky.com/audiogames/TimeReminder2.zip  (1.11 MB)

When you run it, as long as the window has focus you can just type to set it.  
Typing Help lists the commands.  Not like you'd ever need it, but you can have 
up to 50 timers set at once (within the same program).  You can set alarms for 
a relative amount of time, for a specific time of the day, or set it to chime 
periodically. 

It is as easy as typing in 2h40m to set an alarm that will go off in 2 hours 
and 40 minutes.  If you don't want to forget about some place you need to be, 
you can type at 8:45 pm for an alarm that will sound at 8:45 this evening.  
You can also say, for example, remember to check on something every 10 minutes 
by typing every 10m.

I didn't design it to support months, but you can set an alarm that won't sound 
for weeks and weeks rofl!  You can swap out the wav files for other alarm 
sounds too if you like.  I recommend typing Help for a complete list of 
commands though, since I'm sure I'm not thinking of them all right now.  Enjoy. 
 big_smile

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[Audyssey] Color idenfitying program

2010-12-04 Thread Jeremy Kaldobsky
My wife and I were talking and we came up with a fun little idea. For all of 
you severely Vi/blind guys who have a webcam, or a laptop with a webcam mounted 
on it, this is a small program for identifying colors. Lets say you are picking 
out clothes to wear. You hold the shirt in front of the laptop (or camera), 
press the Space bar, and a voice tells you what color it is as well as the next 
2 most likely colors. I say most likely because webcam settings, room 
lighting, and even the types of light bulbs in the room can tint objects and 
offset the color a little. From my testing at home, it is pretty accurate. I 
was just wondering if something like this would be useful.

www.kaldobsky.com/audiogames/ColorWatcher.zip

If anyone wants to give it a try, here it is. Press Space bar to check a color 
and press Escape to end the program. As a tip, hold the item close to the 
camera lens before you press the Space bar, and keep it there until the color 
is spoken. It works best this way.

The original thread can be found here:
http://forum.audiogames.net/viewtopic.php?pid=42977#p42977

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Re: [Audyssey] Color idenfitying program

2010-12-04 Thread Jeremy Kaldobsky
The bill is automatically mailed to your house.

Nah, I'm just kidding, it is free.  :D

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[Audyssey] Off-list -was- Re: Color idenfitying program

2010-12-04 Thread Jeremy Kaldobsky
Cara,

I wrote the code in Visual basic 6.0 so porting it won't be as simple as 
you'd probably like.  The logic in the code is pretty straight forward though, 
so if you'd still like the source I'll gladly send it your way.  The goal here 
is to help as many people as possible, and your idea to port seems like a great 
way to reach more people.

- Jeremy (Aprone)

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[Audyssey] Flag this message Re: Color idenfitying program

2010-12-04 Thread Jeremy Kaldobsky
A money identifier is a great idea!  :D  It would be difficult but I'm already 
brainstorming and I'll gladly make it if I can.  I'm assuming you mean paper 
money since coins are usually uniquely sized and ridged to help in 
identification.  Well... some coins originally had ridges to prevent people 
from scraping precious metals from them.

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Re: [Audyssey] Color idenfitying program

2010-12-04 Thread Jeremy Kaldobsky
I've been brainstorming and I wanted to know if identifying food was a joke 
or if that really would be helpful.  Someone else asked about a money 
identifier and I'm thinking I might have a way to accomplish that plus have it 
identify cans and boxes of food.

I can't guarantee I'll be able to make it work, but if this would be something 
people would use I'll give it a try.

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Re: [Audyssey] Color idenfitying program

2010-12-04 Thread Jeremy Kaldobsky
I wouldn't be able to make it a bar code reader for exactly that reason.  In 
different places they would all mean different things.  The program I have in 
mind would require you to first hold a known box/can/money in front of the 
camera to teach the program what it is.  You'd type, for example, corn while 
holding up a can of corn.  Later on you could hold up a can of corn and it 
would speak corn to let you know what it was.  If it works it could be used 
for a whole assortment of different items... books, cd cases, credit cards, 
money, boxes of food, cans of food, pop bottles and cans.  Basically anything 
you could hold up close to the camera lens.

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Re: [Audyssey] Color identifying program

2010-12-04 Thread Jeremy Kaldobsky
Mike, it should work with the built in camera automatically.  It might have 
incorrectly called your camera a USB camera, but in all likelihood it was 
referring to the built in cam.

When you say everything was white, do you mean it was identifying everything as 
white?  If you have some sight, keep in mind that the laptop screen will turn 
all white and will NOT show the image being seen by the camera.  The reason I 
turn the screen all white is because it is then serving as an additional light 
source to help the camera see the object.

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Re: [Audyssey] Color identifying program

2010-12-04 Thread Jeremy Kaldobsky
Mike, there are a few things this could be.  If the program isn't properly 
detecting the camera usually it will call everything red, so that probably 
isn't whats happening.  Depending on your cameras settings, it could be out of 
focus.  It is also possible that you are sitting in front of a super bright 
light lol.  I doubt that though.

Has anything been identified as a color other than white?

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Re: [Audyssey] Color idenfitying program

2010-12-04 Thread Jeremy Kaldobsky
I think this is the first time I've ever been upset after being told I was 
holding a box of brownies!  :P  That's because it wasn't a box of brownies and 
the program isn't working how I want it to yet.  lol!

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Re: [Audyssey] Color identifying program

2010-12-05 Thread Jeremy Kaldobsky
Mike, I'm thinking now that it just doesn't detect your webcam.  I've been 
doing some tests and on some systems it will only see red if it can't detect 
the camera, but one one of my machines it will identify everything as white, 
pink or silver when I don't have a camera hooked up.  If I had thought about it 
when making the program, I should have put in some more code so it would 
actually Tell you if it couldn't detect the camera lol.  Sloppy programming on 
my part, sorry about that.  :P

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Re: [Audyssey] problems running towers of war strategy game.

2010-12-12 Thread Jeremy Kaldobsky
Are you sure it isn't running but being pushed to the background for some 
reason?  Also, if your computer lags when starting up the game you might not 
hear the initial welcome message so try pressing Tab since that will begin 
cycling through menus if the game actually is running.

I'm on a 64 bit Windows 7 machine at the moment and it started up fine for me 
after I told it to run as admin (didn't even need jim kitchen's files, nice).

--- On Sun, 12/12/10, alex wallis alexwallis...@googlemail.com wrote:

 From: alex wallis alexwallis...@googlemail.com
 Subject: [Audyssey] problems running towers of war strategy game.
 To: gamers@audyssey.org
 Date: Sunday, December 12, 2010, 8:23 AM
 Hi list.
 I am wondering if I could please get some help running the
 towers of war strategy game?
 I am running windows 7 64 bit, and basically can't get it
 to run.
 When I press enter on the executable, or right click and
 select run as administrator, nothing at all happens, I don't
 get any gui, or even any error messages.
 
 I tried installing jim kitchens winkit as the author says
 that will install the required vb 6 runtime libraries, but
 it still won't run.
 Any help would be very much appreciated.
 
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Re: [Audyssey] Is Bavisoft Still Around?

2010-12-16 Thread Jeremy Kaldobsky
Dark, I messaged you his phone number on the audiogames board.  lol

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Re: [Audyssey] Limiting physical mouse movement to only horizontal or vertical axes

2011-01-04 Thread Jeremy Kaldobsky
If no such utilities exist, and others think this would be useful, I wouldn't 
have any trouble making a program to do this.

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[Audyssey] Daytona and the Book of Gold

2011-01-04 Thread Jeremy Kaldobsky
I bring greetings from sandy Daytona beach in Florida!  As some of you know, my 
holiday work schedule just about killed me so my wife and I are enjoying a 
vacation to get away from things for a while.  During this time away I don't 
have access to the files for my combat game but I did decide to work on some 
stuff since I enjoy programming and I am on vacation after all!  lol big_smile  
Over the past few days I have been piecing together a little game that I hope 
you will all enjoy.

I named the game after the beach since it is probably one of the only 
accessible games partially programmed while sitting on the sand a stones throw 
away from the ocean.  The game is centered around quick action, memorization, 
and hand coordination skills... yes you heard that right, a mouse or track pad 
will be required to play this game.  If you don't have a mouse or track pad you 
can enjoy scrolling through the game's main menu I suppose, but that seems a 
little boring to me.  hehe.

The story of the game is that you are an impoverished wizard who has come 
across a spell capable of conjuring magical [gold] coins out of thin air!  
Obviously such a spell would solve all of your troubles but the spell is quite 
difficult.  Coins are easily created but they will simply turn in to smoke and 
vanish unless the mystical gateway can be made stable with the spell.  Speed 
and accuracy is the only way to stabilize the magic gateway through its 
different stages (levels).  If you cast your spell too slowly it will never 
become more stable than it currently is.

I am still working on the part of the game that teaches you how to draw the 
various shapes.  Because that is a rather important part to the game, I can't 
release it yet for you guys to try.  I managed to beat the game earlier so I'm 
still excited!  After beating the game I felt confident enough to record a demo 
of me playing through the first 4 levels.  All of the voices you hear in the 
demo are from the game itself and not me talking using the microphone.  The 
metallic sounds are made as I move the mouse into different shapes.  What is 
cool is that each direction you move makes a different noise so someone sitting 
beside you can actually tell which shape you drew once they've been exposed to 
the game for a bit!  The voice on the right is my character reading up to 3 
shapes from the spell book that I must draw next.  The voice to the left is 
just encouragement or warning depending on how fast and accurate I currently 
am.  Each successful shape, in the
 right order, conjures more [gold] coins that can be heard falling to the 
table.  Each successful shape makes its own sound as it casts and a central 
voice announces its name.  Lastly, the music begins calm and becomes 
increasingly dramatic as I get closer to reaching the next level of stability 
for the gateway.  If I, for example, were at 90% and simply stopped casting 
spells, my progress would slowly drain until I was back at 0%.  I won't drop 
below the last level I reached, but it means I am farther away from unlocking 
the next level.  Hopefully that makes sense and shows that speed is what is 
important in this game.  Oh I almost forgot, you'll also hear the occasional 
buzz sound that indicates I failed to draw any shape properly.  If I wasn't 
accurate enough with my shape it won't count.  I am not penalized by drawing a 
wrong shape, but obviously I wasted valuable time and more of my coins drained 
away.

www.kaldobsky.com/audiogames/daytona.wma
(I hope you can all open this recording format, it is the default windows 7 
recorder saves as)

You can follow along with the development of the game on the Audiogames.net 
forum.  I hope to have a working beta version posted soon.  Here is the 
official thread
http://forum.audiogames.net/viewtopic.php?id=4595

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Re: [Audyssey] Limiting physical mouse movement to only horizontal or vertical axes

2011-01-04 Thread Jeremy Kaldobsky
I don't think there would be any problems.  I've made similar applications that 
alter the mouse's behavior in windows.  The only difficult issue would be 
telling the application that you wanted to switch to a different direction.  
Intercepting the general key presses in windows would be tricky if you needed 
it to be done by pressing or holding certain keys.

One method I've done is to have the program automatically determine what you're 
trying to do.  If your first moments of mouse movement were moving vertically 
it would instantly lock you into vertical movement only.  Then once you stopped 
it would free you again just in case you wanted to pick a new direction next 
time.  I could also add audio cues to the movement in case you wanted to know 
if you're currently in the top 10% of the screen or something else like that.

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Re: [Audyssey] Limiting physical mouse movement to only horizontal or vertical axes

2011-01-04 Thread Jeremy Kaldobsky
Phil is exactly right.  Of course the same idea could also allow the mouse to 
automatically lock into the diagonal directions also.  Up+left, Down+left, 
Up+right, and Down+right.

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Re: [Audyssey] Daytona and the Book of Gold

2011-01-05 Thread Jeremy Kaldobsky
I wanted to let everyone know that the beta has just been released.  Head on 
over to audiogames.net, download the game, and let me know what you think!  :D
http://forum.audiogames.net/viewtopic.php?id=4595


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Re: [Audyssey] Problem with Daytona

2011-01-05 Thread Jeremy Kaldobsky
Sarah I believe I can help.  Use Tab to scroll through the menus, not the arrow 
keys.  I suppose I should add in the arrows as acceptable alternatives to using 
Tab, I'll do that in a little while so it will be in the next release.

The reason the mouse seems to be backwards is because the sound you're hearing 
isn't moving.  It represents a beacon.  As you're moving the mouse to the right 
you are hearing it getting farther away on your left.  Imagine the beacon as 
being a small spot on your mouse pad and it will make more sense with how the 
sound changes.  I hope this has helped.  :)

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Re: [Audyssey] Problem with Daytona

2011-01-06 Thread Jeremy Kaldobsky
I'm just glad I could help.  I've also updated the main zip so that any new 
people downloading the game will be able to use the arrow keys in addition to 
using Tab.  

For anyone who prefers the arrows, thank Sarah for the idea.  :D

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Re: [Audyssey] Problem with Daytona

2011-01-07 Thread Jeremy Kaldobsky
I might do an auto updater for Daytona too, but many people had problems using 
the one from Towers of War.  I never did figure out what the trouble was with 
that one so I'll wait until I do before I make one for this game.  I don't want 
to repeat the same mistake on a second updater program.

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Re: [Audyssey] Problem with Daytona

2011-01-08 Thread Jeremy Kaldobsky
A lot of people were having trouble with the shapes in the game. For anyone who 
got discouraged I want to let you know the last 2 updates have improved how the 
game recognizes shapes and a very useful new training tool has been added that 
seems to be making a big difference to people.

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Re: [Audyssey] Problem with Daytona

2011-01-08 Thread Jeremy Kaldobsky
Yes Nicol, a lap top track pad will work fine.  It is a little easier to use a 
mouse in my opinion, but I have played it with the mouse track pad and it 
worked.

--- On Sat, 1/8/11, NIcol nicoljaco...@telkomsa.net wrote:

 From: NIcol nicoljaco...@telkomsa.net
 Subject: Re: [Audyssey] Problem with Daytona
 To: 'Gamers Discussion list' gamers@audyssey.org
 Date: Saturday, January 8, 2011, 12:49 PM
 HI Jeremy
 Is it possible to use my laptop's built-in mouse pad to
 play this game?
 
 -Original Message-
 From: gamers-boun...@audyssey.org
 [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of Jeremy Kaldobsky
 Sent: 08 January 2011 05:39 PM
 To: audyssey
 Subject: Re: [Audyssey] Problem with Daytona
 
 A lot of people were having trouble with the shapes in the
 game. For anyone
 who got discouraged I want to let you know the last 2
 updates have improved
 how the game recognizes shapes and a very useful new
 training tool has been
 added that seems to be making a big difference to people.
 
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[Audyssey] Daytona and the Book of Gold

2011-01-10 Thread Jeremy Kaldobsky
Jess, it is a game where you race to draw specific shapes using a mouse or 
trackpad.  Here is the official thread on audiogames
http://forum.audiogames.net/viewtopic.php?id=4595


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[Audyssey] Topspeed3 input method

2011-01-14 Thread Jeremy Kaldobsky
First off, I want to say the developers have done a fine job on the game.  I've 
been playing it with the keyboard and I wanted to know how many people are 
using an actual steering wheel.  I would imagine it makes driving a lot easier 
and probably makes the game feel more real.

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Re: [Audyssey] Ideas for a game

2011-01-16 Thread Jeremy Kaldobsky
Maybe to shake things up you could switch around the plot a little.  It would 
make it a more unique storyline.  Something like this perhaps.

Through some cruel twist of fate you are a mansion.  Your mother was a human 
and your father was a house.  You are being haunted by the spirit of your evil 
dead sister who had kidnapped a wizard.  A hunter decides to become a ghost 
buster so he breaks in and begins breaking things in an effort to find the 
ghost of April to catch it.

Ok, maybe not that.  :D  lol


--- On Sun, 1/16/11, dark d...@xgam.org wrote:

 From: dark d...@xgam.org
 Subject: Re: [Audyssey] Ideas for a game
 To: Gamers Discussion list gamers@audyssey.org
 Date: Sunday, January 16, 2011, 6:32 AM
 Hi.
 
 Interesting to here your working on a game. The problem is
 while you have given us an idea of the plot and setting
 here, you've not given us any idea of what sort of gameplay
 your thinking of.
 
 The plot and description, kidnapped girl, rescue mission,
 evil wizard, haunted mantion could apply equally to a side
 scroller like Q9, a first person action game, a puzle game
 like chillingham or even an interactive fiction text
 adventure (many of the old infocom games had similar plots),
 a set of arcade games where you progress through different
 games in different environments, space in vaders bat
 shooting in the forest, ghost busting in a cave with bopit
 commands, timed run past bursts of lava etc, this is
 afterall how Hunter works.
 
 I'm afraid unless you give us an idea of what type! of game
 your planning on creating, not merely it's story line, it's
 a litle hard to give suggestions.
 
 In fact the only suggestion i might make is that kidnapped
 girl plots are a litle sterriotypical. This is afterall the
 age of Princess Laya, LAra croft, Zena warrior princess,
 Samas from the Metroid series and probably a good few more
 examples that I could think of if I had more time.
 
 Beware the Grue!
 
 Dark.
 - Original Message - From: Hunter Parker hdpga...@gmail.com
 To: gamers@audyssey.org
 Sent: Sunday, January 16, 2011 3:36 AM
 Subject: [Audyssey] Ideas for a game
 
 
  Hello,
  
  My name is Hunter, and I run a website called hdp
 games.
  
  I am currently working on a game called the haunghted
 adventure, and I
  was trying to get some ideas from the list.
  
  Heres the storyline in brief detail:
  
  You are assuming the role of the main caricter, which
 is me, Hunter,
  and your sister, April, was kidnapped by an evil
 wizard, and taken to
  this haunghted mansion.
  
  The object of the game, is for you to go through
 different levels,
  which in all takes you to different places, before you
 finally get to
  the mansion, and at the end, fight the wizard, and
 save April.
  
  Obviously, you will come across different ennimies
 along the way, and
  of course, you will have to try not to get killed, and
 fight your way
  to the end.
  
  I hope to have the game released by May 13, 2011.
  
  If anyone would like to share some ideas for the game,
 or would like
  to help with some coding, voiceover work, or anything
 that has to do
  with development of the game, please let me know on
 the list.
  
  I hope to hear from anyone who has great ideas, and I
 can't wait to
  release my first game ever!
  
  At the age of 17, I never thought I would be making a
 game for the blind.
  
  Just so you know, this game will be free, so you won't
 have to worry
  about paying anything.
  
  Hope to hear from you soon, and I look forward to
 hearing from you.
  
  Thanks again, and have a great night.
  
  Regards,
  Hunter
  
  -- Hdp games, the place to be for free accessible
 computer games for the blind
  and visually impaired.
  
  hdpga...@gmail.com
  
  http://hdpgames.110mb.com
  
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Re: [Audyssey] Heli

2011-01-29 Thread Jeremy Kaldobsky
Just jumping here to say that the compatibility with newer windows versions is 
pretty much the only good point from that list.  As long as the game includes 
the legacy DirectX libs, there really isn't a problem though.

The c-style syntax argument is only valid if the person doesn't already know 
other languages and is looking to learn them down the road.  I would imagine 
most, if not all, of the game developers here who aren't using BGT have 
experience using a few languages.

If a developer is using Visual basic 6.0 then why would they care about its 
availability for purchase?  Clearly they already have it if they are using it.

When it comes to writing wrappers for SAPI, direct sound, direct input, 
networking, and such, there isn't an issue either.  If a developer is 
comfortable writing that code themselves, then more power to them I say.  Not 
everyone likes having things done for them, and a person who has opted to code 
in a straight language has probably done so because they want to be more 
independent.

I'm not looking to jump into a flame war, but I personally hate when people try 
to push programming languages onto other developers.  Over the years every time 
I used a different language I ran into someone who seemed personally offended 
that I wasn't using some Other language.  When using VB I had people upset that 
I wasn't using C++, when I did projects in C++ someone would argue I was stupid 
for not using C-sharp.  The Java nuts didn't want me using C-sharp and the 
Objective-C mac followers didn't want me using Java!  It never frikin ends and 
no one seems to understand that the languages have survived because they all 
have their own advantages and disadvantages.  In the end it all gets converted 
into machine code anyways, so spend more time focusing on the end product 
rather than the language the guy used to make it please.


--- On Sat, 1/29/11, Thomas Ward thomasward1...@gmail.com wrote:

 From: Thomas Ward thomasward1...@gmail.com
 Subject: Re: [Audyssey] Heli
 To: Gamers Discussion list gamers@audyssey.org
 Date: Saturday, January 29, 2011, 2:34 AM
 Hi Jim,
 
 Well, there are plenty of good and viable reasons to use
 BGT rather
 than Visual Basic.
 
 First of all, is compatibility with newer Windows operating
 systems.
 Unlike XP none of the Visual Basic 6 runtimes ship with
 Windows 7
 requiring various legacy files to be installed. Even then
 Visual Basic
 doesn't use newer APIs like XAudio2, which is the new audio
 API for
 Windows 7, and I have it on good authority that BGT will
 support
 XAudio2 in a newer release.  You can't necessarily say
 the same for
 Visual Basic 6 based games using legacy DirectX libs like
 dxvb8.dll.
 
 Second of all, there is the advantage of a c-style syntax.
 As I have
 often said most programming languages out there use a
 c-style syntax
 and standard. The advantage of using BGT over Visual Basic
 as it is an
 easy way to get familiar with c-style languages like C++,
 Java, C#,
 Perl, etc. What you learn in BGT will cary over if you want
 to do
 programming in another programming language. Visual Basic
 quite
 litterally is a road to nowhere.
 
 Third of all, there is availability of the software. Visual
 Basic 6
 was released in 1998, and hasn't officially been sold in
 stores since
 around 2002 when Visual Basic 7 was released. That means in
 order to
 buy it one would have to go to Ebay or somewhere and
 purchase a copy
 which isn't worth the price you'll end up paying for it. On
 the other
 hand BGT is brand new software, is up to date, and costs as
 little as
 $29.00 for a basic version. That's a pretty good deal.
 
 
 Finally, there is development itself. BGT wraps things like
 Sapi,
 DirectSound, DirectInput, networking, etc and offers it in
 one single
 easy to use package. With Visual Basic you litterally have
 to write
 your own wrappers or code it directly into your project to
 get the
 same support. For example, to get DirectSound going you
 have to
 initialize it in Visual Basic, but  BGT automatically
 handles
 initialization for you. This makes programming games much
 simpler in
 the long run.
 
 HTH
 
 
 
 
 On 1/28/11, Jim Kitchen j...@kitchensinc.net
 wrote:
  Hi Damien,
 
  May I ask, why do you want to port Heli over to BGT
 when it is a perfectly
  good game in the language that the creator wrote it
 in?
 
  TGIF and BFN
 
       Jim
 
  Program in hieroglyphics, the original GUI.
 
  j...@kitchensinc.net
  http://www.kitchensinc.net
  (440) 286-6920
  Chardon Ohio USA
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 management of the list,
  

[Audyssey] my ramblings about programming: why I use vb

2011-01-31 Thread Jeremy Kaldobsky
The entire issue of which language to use comes down to a single question, is 
this work or art?  If a developer works for you then have every right to 
dictate how the project will go, and that would include how it was 
accomplished.  In the end, the developer's goal is to meet your needs and 
satisfy you.

If, however, the project is a personal endeavor then it is categorized as an 
art.  When an artist is creating he, or she, is doing so to meet their own 
needs and no one else should ever expect to be satisfied also.  If others enjoy 
the end result that is an excellent bonus, but it should never be expected to 
the point that the observers treat it like anything less than an artist at work.

To a programmer, the language they choose is their instrument.  I doubt any of 
us would have the gall to tell a musician they should switch to piano if they 
are composing a song with a harp.  Every person probably has a favorite 
instrument but clearly it isn't any of our business which instrument someone 
uses.  Someone could make the claim that a pianist should abandon his clunky 
real piano in favor of synth software.  When it comes to art, convenience isn't 
important.

Just because game engines or tools exist to speed up game development, there is 
still no justification to pressure an artist into using them.  In my opinion, 
it is disrespectful to treat their art as work expected to make others happy.  
If it brings a programmer personal satisfaction to write code from scratch then 
that is just fine.

If there are any programmers floating around who use languages so absolutely 
outdated that no one on the planet can even run their games, I tip my hat to 
you as artists just as I would to the developers of the most popular game 
titles today.  I believe art should be respected as art.

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Re: [Audyssey] my ramblings about programming: why I use vb

2011-02-01 Thread Jeremy Kaldobsky
Thomas, I think you look at this situation differently because you start your 
projects with a different goal than some of the rest of us.  I doubt you will 
ever view this particular aspect the same as me, but maybe I can give an 
example so you can better understand where I'm coming from.

If I get up one morning and decide, hey, I want to put together a little tune 
with a banjo.  If that is what I happen to feel like doing, the thought would 
never cross my mind to change it even though the banjo is a relatively 
unpopular instrument.  If I continue as planned many people won't like my music 
as much as if I'd changed it to a guitar or something.

If I get up one morning and I decide to make a racing game, I would never 
abandon it to make a strategy game even if the community clearly wanted to see 
a strategy game more than a racing game.  This is just an example of course, I 
have no idea how the community feels about these game types.  The point is that 
I feel like making a certain type of game so I am not all that interested in 
what other people will think.

Of course I will be happy if other people enjoy my banjo music and my racing 
game, but that wasn't my primary reason for doing the projects.  True, 
sometimes I will have a few things I would like to work on and I will use the 
community's opinion to help me decide, but I am not getting paid to do these 
things so my own personal satisfaction is my payment while I work.

I completely see where you are coming from though, in your mind it makes total 
sense to just change a language so that more people can play the game.  While 
you don't see it the same way, to some of us that is the same as suggesting to 
switch to guitar from banjo or go with a strategy game rather than a racing one 
so that more people will enjoy it.

I am not suggesting that you change over and work on projects the way I do, but 
I also don't think anyone should suggest I change to work on projects the way 
you do.  Both are valid approaches to personal projects.  I don't know if you 
are sighted or not, but the exact same division exists in the visual art world. 
 On one hand you have people who view abstract art as something their kid 
could have done with crayons and on the other you have people saying that 
isn't the point.  I think it is completely natural that the 2 different styles 
of thinking would also apply here in the programming world.






--- On Tue, 2/1/11, Thomas Ward thomasward1...@gmail.com wrote:

 From: Thomas Ward thomasward1...@gmail.com
 Subject: Re: [Audyssey] my ramblings about programming: why I use vb
 To: Ken the Crazy kenwdow...@neo.rr.com, Gamers Discussion list 
 gamers@audyssey.org
 Date: Tuesday, February 1, 2011, 12:36 PM
 Hi Ken and all,
 
 I guess my question is why? What exactly is the point of
 writing a
 game for a Comidor 64 knowing that the hardware and
 software is
 completely out of date?
 
 From my personal perspective I update my system roughly two
 to three
 years. When Windows XP came out I was one of the first to
 switch from
 Windows ME to XP. When Vista came out I had the operating
 system up
 and running about two weeks after Vista came out. When
 Windows 7 came
 out I purchased an upgrade about two months later. So from
 that
 perspective writing games that are known to not be fairly
 compatible
 with the next gen operating system is a bad design in my
 opinion. If
 you don't think about or plan ahead for these changes
 developers with
 the if it ain't broke don't fix it opinion are going to
 be sorely
 upset when their software no longer correctly runs. Which
 is exactly
 the problem we are facing now.
 
 For example, beginning with Windows Vista Microsoft added a
 new
 security feature, User Account Control, that is suppose to
 help
 protect you, the end user from viruses and other malware.
 Unfortunately, since most of the VI accessible games out
 there aren't
 UAC compatible I have to disable the operating system's
 security
 features in order to play legacy applications written in VB
 6. Why
 should I have to put up with using incompatible software
 just because
 someone is unwilling to change his/her ways?
 
 All I'm saying is it is fine to have these little
 discussions of art
 verses work etc, but the fact still remains if you choose a
 poor
 design it is a poor design regardless of how much you love
 the
 language, technology, or type of hardware you create it
 for. If you
 write it for a Comidor 64 go ahead but don't expect anyone
 else to
 play it as it won't run on anything modern. That sounds
 like a whole
 lot of work for nothing in my opinion. I don't really
 understand this
 I don't care if it is old opinion.
 
 Cheers!
 
 
 
 On 2/1/11, Ken the Crazy kenwdow...@neo.rr.com
 wrote:
  You know Jim, I'm half tempted to make a game for the
 Commodore 64 just to
  prove your point, for it is a good one.  The sad
 thing is that people who
  can't run visual basic could download VICE and run
 that game.  Of 

Re: [Audyssey] Daytona

2011-02-10 Thread Jeremy Kaldobsky
Actually Ken, that's right along the lines with future Daytona games.  I've 
been tied up with a whole lot of stuff so I haven't had much time to work on 
programming, but there is a large multiplayer Daytona expansion in the works as 
well as a whole second game.  Obviously it isn't released yet but in the alpha 
version I'm working on I can already battle a computer controlled wizard using 
shapes to cast spells and shields.  This sounds a lot like your thoughts on 
special moves.

--- On Thu, 2/10/11, Ken the Crazy kenwdow...@neo.rr.com wrote:

 From: Ken the Crazy kenwdow...@neo.rr.com
 Subject: [Audyssey] Daytona
 To: Gamers Discussion list Gamers@audyssey.org
 Date: Thursday, February 10, 2011, 10:38 AM
 Hey guys, I'm really digging
 Daytona.  I'm just starting level 3 and I can tell ya
 that this opens up a lot of possibilities--combos in
 fighting games and so on.  Pushing a bunch of arrow
 keys to do a move is boring, but drawing the move--now that
 would be something!
 
 Ken Downey
 President
 DreamTechInteractive!
 And,
 Blind Comfort!
 The pleasant way to experience massage!
 It's the Caring
 without the Staring!
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Re: [Audyssey] Daytona

2011-02-10 Thread Jeremy Kaldobsky
Shaun, I'm not sure what forums you're talking about lol.

--- On Thu, 2/10/11, shaun everiss sm.ever...@gmail.com wrote:

 From: shaun everiss sm.ever...@gmail.com
 Subject: Re: [Audyssey] Daytona
 To: Ken the Crazy kenwdow...@neo.rr.com, Gamers Discussion list 
 gamers@audyssey.org
 Date: Thursday, February 10, 2011, 2:15 PM
 hmmm
 well aprone is either dead of offline perminantly.
 the forums have not been updated in months and if this
 continues I 
 may just make the links I have go away.
 At 04:38 a.m. 11/02/2011, you wrote:
 Hey guys, I'm really digging Daytona.  I'm just
 starting level 3 and 
 I can tell ya that this opens up a lot of
 possibilities--combos in 
 fighting games and so on.  Pushing a bunch of
 arrow keys to do a 
 move is boring, but drawing the move--now that would be
 something!
 
 Ken Downey
 President
 DreamTechInteractive!
 And,
 Blind Comfort!
 The pleasant way to experience massage!
 It's the Caring
 without the Staring!
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Re: [Audyssey] Daytona

2011-02-11 Thread Jeremy Kaldobsky
The multiplayer version isn't released yet, but I will continue to work on it 
as I find time.  Thanks for the offer to help with sounds and stuff, I'll keep 
you in mind if I end up needing anything.  I'll be releasing the Daytona 
expansion and Daytona 2 as free games so I'd gladly give you a free copy haha!  
:D

--- On Fri, 2/11/11, Ken the Crazy kenwdow...@neo.rr.com wrote:

 From: Ken the Crazy kenwdow...@neo.rr.com
 Subject: Re: [Audyssey] Daytona
 To: Gamers Discussion list gamers@audyssey.org
 Date: Friday, February 11, 2011, 2:55 AM
 NICE!
 Ken Downey
 President
 DreamTechInteractive!
 And,
 Blind Comfort!
 The pleasant way to experience massage!
 It's the Caring
 without the Staring!
 
 - Original Message - From: Pitermach piterm...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, February 10, 2011 3:56 PM
 Subject: Re: [Audyssey] Daytona
 
 
  Oh, I bet the shaun desk forums. He's going to remove
 the links so he can gain more space on the desk. If he has
 bairly enough space for a mouse... so more things that need
 a mouse are just going to make things worse! smile
  lol couldn't resist.
  - Original Message - From: Jeremy Kaldobsky
 jer...@kaldobsky.com
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Thursday, February 10, 2011 8:39 PM
  Subject: Re: [Audyssey] Daytona
  
  
  Shaun, I'm not sure what forums you're talking about
 lol.
  
  --- On Th
  
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  http://www.eset.com
  
  
  
  
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Re: [Audyssey] Daytona

2011-02-12 Thread Jeremy Kaldobsky
Sorry it took me so long to respond Ken, I didn't notice your post.  I am using 
VB6 to write the Daytona games, yes.  The first step is to store the mouse 
coordinates yourself rather than just letting the mouse move freely, otherwise 
you will get undesirable results as the cursor hits the edges of the screen and 
stops.

There are a few ways, of course, but for me I use 3 variables to store 
directions.  As the mouse moves, calculate the angle and categorize it as being 
one of 8 possible directions, North, South, East, West, and the 4 diagonals.  
As the direction changes, one of the variables strings together every N,S,E,W 
direction.  One variable strings together each diagonal direction, and finally 
the third variable holds them all.  I personally found it easier to figure out 
the shapes when I split up the changes in this way.

Now, based on direction changes you can know what shape they drew.  As you 
might already see, this method allows you to scale the shapes but it also isn't 
specific enough to handle true letters.  For true letter shapes that have very 
specific relative shapes to them, I am using a different method for Daytona 2.  
It would take longer to explain but I had to take relative position and 
distances into account for Daytona 2 since that game will use the alphabet and 
should double as an educational tool in addition to being a fun game.

--- On Fri, 2/11/11, Ken the Crazy kenwdow...@neo.rr.com wrote:

 From: Ken the Crazy kenwdow...@neo.rr.com
 Subject: Re: [Audyssey] Daytona
 To: Gamers Discussion list gamers@audyssey.org
 Date: Friday, February 11, 2011, 8:20 AM
 Hey,
 are you writing these programs in vb6?  If so, would
 you mind giving me a taste of how the gestures work? 
 I'm seriously thinking of switching to vb.net, but the
 process has been so daunting I've done nothing but dread
 it.
 Ken Downey
 President
 DreamTechInteractive!
 And,
 Blind Comfort!
 The pleasant way to experience massage!
 It's the Caring
 without the Staring!
 
 - Original Message - From: Jeremy Kaldobsky
 jer...@kaldobsky.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, February 11, 2011 3:35 AM
 Subject: Re: [Audyssey] Daytona
 
 
  The multiplayer version isn't released yet, but I will
 continue to work on it as I find time.  Thanks for the
 offer to help with sounds and stuff, I'll keep you in mind
 if I end up needing anything.  I'll be releasing the
 Daytona expansion and Daytona 2 as free games so I'd gladly
 give you a free copy haha!  :D
  
  --- On Fri, 2/11/11, Ken the Crazy kenwdow...@neo.rr.com
 wrote:
  
  From: Ken the Crazy kenwdow...@neo.rr.com
  Subject: Re: [Audyssey] Daytona
  To: Gamers Discussion list gamers@audyssey.org
  Date: Friday, February 11, 2011, 2:55 AM
  NICE!
  Ken Downey
  President
  DreamTechInteractive!
  And,
  Blind Comfort!
  The pleasant way to experience massage!
  It's the Caring
  without the Staring!
  
  - Original Message - From: Pitermach
 piterm...@gmail.com
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Thursday, February 10, 2011 3:56 PM
  Subject: Re: [Audyssey] Daytona
  
  
   Oh, I bet the shaun desk forums. He's going
 to remove
  the links so he can gain more space on the desk.
 If he has
  bairly enough space for a mouse... so more things
 that need
  a mouse are just going to make things worse!
 smile
   lol couldn't resist.
   - Original Message - From: Jeremy
 Kaldobsky
  jer...@kaldobsky.com
   To: Gamers Discussion list gamers@audyssey.org
   Sent: Thursday, February 10, 2011 8:39 PM
   Subject: Re: [Audyssey] Daytona
  
  
   Shaun, I'm not sure what forums you're
 talking about
  lol.
  
   --- On Th
  
   __ Information from ESET Smart
 Security,
  version of virus signature database 5266
 (20100709)
  __
  
   The message was checked by ESET Smart
 Security.
  
   http://www.eset.com
  
  
  
  
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Re: [Audyssey] How many game developers are there?

2011-03-06 Thread Jeremy Kaldobsky
Do you mean game developers for a particular game or just for accessible games 
in general?  I'd say there are quite a few accessible game developers around 
here (I'm one).

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Re: [Audyssey] How many game developers are there?

2011-03-07 Thread Jeremy Kaldobsky
Yep, I wouldn't consider the color scanner, accessible timer, or sfx thumbnail 
tool games, but I'm glad someone associated me with one of them lol.  As far as 
games go I made Towers of War and the Daytona game.  I have a few in the works 
but a close friend of mine started up a business and I've been helping him with 
it.  It is using up all of my free time, but sooner or later he'll replace my 
contributions with paid employees and I'll be back to finish up my games.

--- On Mon, 3/7/11, Hayden Presley hdpres...@hotmail.com wrote:

 From: Hayden Presley hdpres...@hotmail.com
 Subject: Re: [Audyssey] How many game developers are there?
 To: 'Gamers Discussion list' gamers@audyssey.org
 Date: Monday, March 7, 2011, 9:42 PM
 Hi,
 Towers of War and Daytona? Plus thatcolor scanner.
 
 Best Regards,
 Hayden
 
 -Original Message-
 From: gamers-boun...@audyssey.org
 [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of Charles Rivard
 Sent: Monday, March 07, 2011 8:34 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] How many game developers are
 there?
 
 I know this is going to sound dumb, but which games have
 you created?  I 
 don't connect your name with any that I have.  I'm
 quite a bit behind in 
 Emails, so if this has already been answered, no need to
 repeat, unless you 
 want to give yourself another plug.  (grin) 
 Thanks.
 
 ---
 Laughter is the best medicine, so look around, find a dose
 and take it to 
 heart.
 - Original Message - 
 From: Jeremy Kaldobsky jer...@kaldobsky.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 06, 2011 9:54 AM
 Subject: Re: [Audyssey] How many game developers are
 there?
 
 
  Do you mean game developers for a particular game or
 just for accessible 
  games in general?  I'd say there are quite a few
 accessible game 
  developers around here (I'm one).
 
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Re: [Audyssey] Shooting Range 1.0

2011-03-22 Thread Jeremy Kaldobsky
Nice work Casey, I like the sounds you used!  :D

--- On Tue, 3/22/11, Casey Mathews csm...@cfl.rr.com wrote:

 From: Casey Mathews csm...@cfl.rr.com
 Subject: [Audyssey] Shooting Range 1.0
 To: Charles Rivard woofer...@sbcglobal.net, Gamers Discussion list 
 gamers@audyssey.org
 Date: Tuesday, March 22, 2011, 2:23 PM
 Hello folks. I've just released my
 first audio game via the BGT toolkit. If you remember that
 shooting range from Grizzly gulch, that is what this is.
 this has a few differences, but it's basically the same. No
 install needed, just download, unzip, and run the
 shootingRange.exe file. I hope you like it. Check out the
 read Me within the zip file.
 www.webfriendlyhelp.com/games
 
 
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Re: [Audyssey] For my fellow gamers.

2011-03-23 Thread Jeremy Kaldobsky
Ah yes, I read about this a few weeks ago.  It seems like a neat idea but I 
personally think it has a ways to go before it would be practical.  It is 
terribly inefficient at the moment since it takes an enormous amount of 3d data 
from the kinect but only translates that into 5 feedback points.  It is on the 
right track though.

--- On Wed, 3/23/11, Ron Kolesar kolesar16...@roadrunner.com wrote:

 From: Ron Kolesar kolesar16...@roadrunner.com
 Subject: [Audyssey] For my fellow gamers.
 To: Audyssey gamers@audyssey.org
 Date: Wednesday, March 23, 2011, 6:28 PM
 For my fellow blind gamers and flight
 simulator friends.
 Please read the info that is down below.
 I would like to know if we might be able to use this new
 technology with our 
 hand to ear games and or to the flight simulators to bring
 thim to life.
 We also probably could use it with the wii interface to
 make it more blind 
 friendly.
 Here's to maybe to bring the virtual reality games into the
 world of blind 
 friendly.
 Will deeply appreciate any feedback on this since I need to
 find a new USB 
 controller that will work with the H to E games and TDV but
 also work in the 
 world of windows seven and the world of the 64 bit
 processor world.
 Now the info is down below.
 You all now know as much as I do on the unit.
 Just thought I'd share.
 Ron
 Kinect Video game controller acts as sensor in mobility
 system for
  blind
 
  The Microsoft Kinect (TM) video game controller is
 everywhere. I saw a kid
  playing a video game with one at Sam's club yesterday,
 and was impressed 
  at
  how the avatar on the screen followed the kid's
 movements as he stood in
  front of the Kinect console. Obviously this nifty
 device is inspiring some
  new ideas, because a grad student project at
 Universität Konstanz in 
  Germany
  has turned out a really cool wearable navigation
 system for the blind. The
  Kinect sits atop a hard-hat (extra dorky looking, but
 it's good because it
  gets the sensor up high and out of the way.) It is
 connected to a fabric
  belt with several vibrators that are probably used to
 indicate proximity 
  to
  a wall or solid object, and there is an audible voice
 indicating
  navigational moves. It's sort of complicated to
 explain but the YouTube
  video shows it pretty well and the Slashgear article
 link I'm including 
  does
  an even better job.
 
  Kinect is a trademark of Microsoft.
  mailto:
  wa0...@arrl.net
  Link to Slash gear article:
  http://www.slashgear.com/kinect-bringing-sight-to-the-blind-sorta-16140417/
 
 
  Ron Kolesar
  
 
 
 
 -Inline Attachment Follows-
 
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Re: [Audyssey] collection of accessible emulators for the blind

2011-03-26 Thread Jeremy Kaldobsky
I don't personally feel strongly enough to voice an opinion either way when it 
comes to the ethics of rom downloading.  I did, however, want to just jump in 
to post a quote released by Nintendo regarding Rom downloading if you already 
own the game in question.

Copied from Nintendo's corporate legal site:
Can I Download a Nintendo ROM from the Internet if I Already Own the Authentic 
Game?

There is a good deal of misinformation on the Internet regarding the 
backup/archival copy exception. It is not a second copy rule and is often 
mistakenly cited for the proposition that if you have one lawful copy of a 
copyrighted work, you are entitled to have a second copy of the copyrighted 
work even if that second copy is an infringing copy. The backup/archival copy 
exception is a very narrow limitation relating to a copy being made by the 
rightful owner of an authentic game to ensure he or she has one in the event of 
damage or destruction of the authentic. Therefore, whether you have an 
authentic game or not, or whether you have possession of a Nintendo ROM for a 
limited amount of time, i.e. 24 hours, it is illegal to download and play a 
Nintendo ROM from the Internet. 

--- On Sat, 3/26/11, Thomas Ward thomasward1...@gmail.com wrote:

 From: Thomas Ward thomasward1...@gmail.com
 Subject: Re: [Audyssey] collection of accessible emulators for the blind
 To: Gamers Discussion list gamers@audyssey.org
 Date: Saturday, March 26, 2011, 2:11 PM
 Hi Milos,
 
 Right. this download is only for the more or less
 accessible rom
 emulators themselves. If you want the roms you will have to
 go to a
 dedicated rom sharing site like
 .doperoms.com
 to actually download and install the roms for each
 emulator.
 
 As for the issue of sharing the roms on list that's sort
 of
 problematic as far as copyright issues goes. Most companies
 such as
 Nintendo don't have a problem with someone sharing their
 roms provided
 they A, own the original game console, and B, the actual
 physical
 cartrage the game came on. Since I still own my original
 NES with
 several games like TMNT, Double Dragon, Castlevania,
 Megaman, etc I
 can legally download those roms and play them on a NES
 emulator for
 Windows or Linux with no problem. However, since I didn't
 own a
 Nintendo 64 I could get into hot water downloading and
 sharing N64
 roms since I never owned the original media. In some cases
 it is
 questionable when we are talking about multiplatform
 games.
 
 For instance, I own the original Tomb Raider game released
 for Windows
 95. Unfortunately, it will not work on Windows 7. So what I
 did is
 grabbed the Tomb Raider version for the PSX and now play it
 under
 Linux via a PSX emulator. That is sort of questionable
 legally since
 it is the same game I own, but for a different platform.
 Not sure how
 Edos would respond to me playing the game for a different
 platform
 than the version I purchased back in 1996. However, I
 technically do
 own the original game/media so its not like I am outright
 wripping the
 company off since I paid for the game.
 
 That said, here is my opinion how to handle this as a
 moderator. Since
 it is probably not a good idea legally to simply zip up an
 archive of
 roms for various platforms I think the best thing to do is
 to suggest
 sights where to download the game roms and you download and
 install
 them at your own legal risk. Since I don't know if you
 legally own the
 game or console in question I can't forbid you not to
 download rom x,
 but as a list moderator I can't let people just post these
 things
 freely on list not knowing who has and does not have the
 original game
 and platform. Since I suspect many of you don't actually
 own a
 Gameboy, N64, Super Nintendo, etc as well as the games
 sharing them in
 that case would be software piracy and goes against our
 list rules. So
 just share trusted rom sharing sites and leave it at that.
 Ok?
 
 Cheers!
 
 
 On 3/26/11, Milos Przic milos.pr...@gmail.com
 wrote:
     Hi all,
     But where to find some roms to play? I
 think that there are no roms in
  the colection. Or is it not for this list because of
 the copyrights?
     Best regards!
            Milos
 Przic
  msn: milos.pr...@gmail.com
  skype: Milosh-hs
  - Original Message -
  From: Thomas Ward thomasward1...@gmail.com
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Saturday, March 26, 2011 1:01 PM
  Subject: Re: [Audyssey] collection of accessible
 emulators for the blind
 
 
  Hi,
 
  The link was fine when I downloaded the emulators
 collection. If
  people are having troubles downloading it now I
 would imagine Flopbox
  as reached its maximum download limit and is
 refusing downloads.
  That's what happens if you have a free Flopbox
 account. It only allows
  you a limited number of downloads and then Flopbox
 stops working. In
  my opinion Flopbox is a worthless pile of junk for
 sharing files on a
  mass skale.
 
  Cheers!
 
 
  On 3/25/11, Shane Lowe 

Re: [Audyssey] aprones games

2011-03-30 Thread Jeremy Kaldobsky
I would actually recommend asking friends if anyone has an extra mouse.  A lot 
of people upgrade their equipment or buy another computer and end up with 1, or 
more, extra mice and keyboards.  This can be a free way to pick up a mouse to 
use.  With a mouse, the game will play just as well for you as it does for 
anyone else using a mouse.  The size and quality of your netbook, laptop, or 
desktop won't matter much anymore since the quality of track pads varies widely 
but all mice are pretty much the same.

--- On Wed, 3/30/11, william lomas will.d.lo...@gmail.com wrote:

 From: william lomas will.d.lo...@gmail.com
 Subject: [Audyssey] aprones games
 To: Gamers Discussion list gamers@audyssey.org
 Date: Wednesday, March 30, 2011, 10:51 AM
 hi aprone,
 
 
 It is ashame you can't get your games in the future to work
 on mac since on my netbook datona is not that good as I have
 a small trackpad
 
 
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Re: [Audyssey] aprones games

2011-03-30 Thread Jeremy Kaldobsky
Daytona and the book of Gold is at version 0.9 beta.  The Daytona multiplayer 
expansion hasn't been released yet.  Are you referring to an actual mouse when 
you said netbook mouse or are you referring to the trackpad?  If you have any 
form of netbook mouse it will work just fine with the game.  I haven't tested 
it thoroughly but the game should work with all models of mouse, all PC track 
pads, most Mac track pads (for people emulating windows or using boot camp), 
all trackballs (you don't see many of those these days), and even touch screen 
computers. 

--- On Wed, 3/30/11, william lomas will.d.lo...@gmail.com wrote:

 From: william lomas will.d.lo...@gmail.com
 Subject: Re: [Audyssey] aprones games
 To: Gamers Discussion list gamers@audyssey.org
 Date: Wednesday, March 30, 2011, 12:00 PM
 mac be better though wink. what is
 the latest version of daytona?
 wish my netbook mouse was acceptalbe as i don't want to
 carry around an extra mouse just to play the games lol 
 
 On 30 Mar 2011, at 16:42, Jeremy Kaldobsky wrote:
 
  I would actually recommend asking friends if anyone
 has an extra mouse.  A lot of people upgrade their
 equipment or buy another computer and end up with 1, or
 more, extra mice and keyboards.  This can be a free way
 to pick up a mouse to use.  With a mouse, the game will
 play just as well for you as it does for anyone else using a
 mouse.  The size and quality of your netbook, laptop,
 or desktop won't matter much anymore since the quality of
 track pads varies widely but all mice are pretty much the
 same.
  
  --- On Wed, 3/30/11, william lomas will.d.lo...@gmail.com
 wrote:
  
  From: william lomas will.d.lo...@gmail.com
  Subject: [Audyssey] aprones games
  To: Gamers Discussion list gamers@audyssey.org
  Date: Wednesday, March 30, 2011, 10:51 AM
  hi aprone,
  
  
  It is ashame you can't get your games in the
 future to work
  on mac since on my netbook datona is not that good
 as I have
  a small trackpad
  
  
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Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-23 Thread Jeremy Kaldobsky
AMEN Che!  I agree 100%

--- On Sat, 4/23/11, Che blindadrenal...@gmail.com wrote:

 From: Che blindadrenal...@gmail.com
 Subject: Re: [Audyssey] Python resources, possibly somewhat o/t
 To: The Addictor kenwdow...@neo.rr.com, Gamers Discussion list 
 gamers@audyssey.org
 Date: Saturday, April 23, 2011, 9:17 PM
  As a developer that looked into many
 programming options before making my choice, I feel the need
 to respond to this thread in order to possibly prevent other
 potential programmers from being angled away from python
 based on thomases post.
  I rarely post to list here, but I do check in from time to
 time, so please don't take my lack of posts as any
 indication that I don't stay in tune with the community I
 partially serve.
  I realize thomas is seen as a voice of authority here on
 list, but I think on this subject, he is very very wrong.
  Thomas has put down other programming languages before as
 well, such as VB 6 for being outdated, etc.
  but I say let the work stand for itself. look at what jim
 kitchen  and David Greenwood have done with vb 6,
 regarding python, look at sound RTS, or qwittter,  on
 and on.
  To say python is only for amateur programmers is
 ridiculous to be sure. Also, I have to question thomases
 authority on this subject, as he has yet to release a game
 for profit, so up to this point, he is by definition an
 amateur programmer himself.
  I realize MOTA will be sold for a profit, and Thomas has
 collected money for pre sales, but to this point, no final
 product has ben released for commercial sale, thus seriously
 diluting his point  about professional development with
 python in my opinion, especially considering the vast number
 of projects out there that have been released for a profit
 using python.
  This post isn't to flame on Thomas, he has worked hard on
 his games, most very especially MOTA, but for him to crap on
 python on this list given the attention his posts receive is
 irresponsible  and not well thought out in my opinion.
  From what I've seen and tested, I don't think python would
 have any trouble running MOTA, or most any other audio game
 out there, given current system specs.
  And I am not talking out of my rear end here either. I've
 done one of the most complex audio games out there with Rail
 Racer, I know what I speak of.
  But to me, the most important things involved in creating
 a good audio game, or any other program for that matter is
 being an inventive, efficient and dedicated developer.
  No matter what language you use, if your idea sucks, it
 won't matter.
  If your skills suck, it won't matter.
  If your dedication sucks, it won't matter.
  The skills learned by teaching yourself a language such as
 python will carry over to any other language, picking up the
 syntax is the easy part, learning how to efficiently make
 code do what you want, that’s the magic, and learning to
 think that way will be greatly advanced by using python or
 any other language for that matter.
  I want to reiterate, this post isn't here to flame anyone
 else, but I know a lot of you guys on list here follow
 thomas' posts closely, and as a fellow quote unquote
 professional developer, I just think he is dead wrong about
 the downside of python, and I would hate to see someone not
 use python because they have heard it can't do what they
 want.
  check the programming options out yourself, and make a
 balanced opinion for what works for you, your idea and
 implementation will be the reason your game succeeds or
 fails, not the language you choose.
 Lord knows, we need as many creative game developers out
 there as we can get for the audio game community, and no
 matter what you use to create it, if its fun and engaging, I
 for one will buy it, I don't care if you program it with
 punch cards, grin.
  Thanks for listening,
  Che
 Developer,-  Blind Adrenaline Simulations
 
 
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Re: [Audyssey] daytona

2011-04-30 Thread Jeremy Kaldobsky
Have you tried following this set of instructions for registering the driver?  
The read me file for the game has instructions for 64 bit windows, but these 
instructions should work for the 32 bit version.
Put dx7vb.dll into the c:\windows\system32 folder. The file to copy can be 
found within the game's folder. After copying, open command prompt as an 
administrator. Go to c:\windows\system32 and type regsvr32 dx7vb.dll
I hope this helps.

--- On Sat, 4/30/11, william lomas will.d.lo...@gmail.com wrote:

 From: william lomas will.d.lo...@gmail.com
 Subject: [Audyssey] daytona
 To: Gamers Discussion list gamers@audyssey.org
 Date: Saturday, April 30, 2011, 9:23 AM
 hi all has anyone else on windows
 seven 32 bit gotten daytona and the book of gold to work?
 When i register the mentioned dll it is failing
 
 
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Re: [Audyssey] daytona

2011-04-30 Thread Jeremy Kaldobsky
Shane, I think I had misunderstood you earlier.  Are you talking about Daytona 
and the book of Gold, or the newer Daytona: Wizards of the world game I'm still 
developing?  I had assumed you meant the original, but if you're trying to run 
the Wizards of the world test file then this explains a lot!  I had posted that 
file for people to test while I was developing some portions of the game, but 
after the testing part was finished I shut down that game's temporary server.  
When I finally release the next game in the Daytona series, I'll be sure to let 
everyone know.

--- On Sat, 4/30/11, william lomas will.d.lo...@gmail.com wrote:

 From: william lomas will.d.lo...@gmail.com
 Subject: Re: [Audyssey] daytona
 To: Gamers Discussion list gamers@audyssey.org
 Date: Saturday, April 30, 2011, 12:36 PM
 i did all that but it still says it
 can't register with a server or some rubbish lol
 
 On 30 Apr 2011, at 17:15, Shane Lowe wrote:
 
  does this game have keyboard support?
  
  - Original Message - From: Jeremy Kaldobsky
 jer...@kaldobsky.com
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Saturday, April 30, 2011 12:12 PM
  Subject: Re: [Audyssey] daytona
  
  
  Have you tried following this set of instructions
 for registering the driver?  The read me file for the
 game has instructions for 64 bit windows, but these
 instructions should work for the 32 bit version.
  Put dx7vb.dll into the c:\windows\system32 folder.
 The file to copy can be found within the game's folder.
 After copying, open command prompt as an administrator. Go
 to c:\windows\system32 and type regsvr32 dx7vb.dll
  I hope this helps.
  
  --- On Sat, 4/30/11, william lomas will.d.lo...@gmail.com
 wrote:
  
  From: william lomas will.d.lo...@gmail.com
  Subject: [Audyssey] daytona
  To: Gamers Discussion list gamers@audyssey.org
  Date: Saturday, April 30, 2011, 9:23 AM
  hi all has anyone else on windows
  seven 32 bit gotten daytona and the book of
 gold to work?
  When i register the mentioned dll it is
 failing
  
  
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Re: [Audyssey] daytona

2011-04-30 Thread Jeremy Kaldobsky
Daytona and the book of gold can only be played if you have some form of mouse, 
trackball, touch screen, or track pad.  The new Daytona game I'm working on 
will have the same hardware requirement so, unfortunately, if someone isn't 
able to play the original Daytona game they won't be able to play this next one 
either.

--- On Sat, 4/30/11, Shane Lowe shanel...@insightbb.com wrote:

 From: Shane Lowe shanel...@insightbb.com
 Subject: Re: [Audyssey] daytona
 To: Gamers Discussion list gamers@audyssey.org
 Date: Saturday, April 30, 2011, 12:15 PM
 does this game have keyboard
 support?
 
 - Original Message - From: Jeremy Kaldobsky
 jer...@kaldobsky.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, April 30, 2011 12:12 PM
 Subject: Re: [Audyssey] daytona
 
 
  Have you tried following this set of instructions for
 registering the driver?  The read me file for the game
 has instructions for 64 bit windows, but these instructions
 should work for the 32 bit version.
  Put dx7vb.dll into the c:\windows\system32 folder. The
 file to copy can be found within the game's folder. After
 copying, open command prompt as an administrator. Go to
 c:\windows\system32 and type regsvr32 dx7vb.dll
  I hope this helps.
  
  --- On Sat, 4/30/11, william lomas will.d.lo...@gmail.com
 wrote:
  
  From: william lomas will.d.lo...@gmail.com
  Subject: [Audyssey] daytona
  To: Gamers Discussion list gamers@audyssey.org
  Date: Saturday, April 30, 2011, 9:23 AM
  hi all has anyone else on windows
  seven 32 bit gotten daytona and the book of gold
 to work?
  When i register the mentioned dll it is failing
  
  
  ---
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Re: [Audyssey] daytona

2011-05-01 Thread Jeremy Kaldobsky
The whole point of the game is learning to use the mouse to form the various 
shapes.  You don't need to be able to see to use a mouse, in fact, the game is 
an audio-only game so no one can see what they are doing with the mouse.

--- On Sat, 4/30/11, Shane Lowe shanel...@insightbb.com wrote:

 From: Shane Lowe shanel...@insightbb.com
 Subject: Re: [Audyssey] daytona
 To: Gamers Discussion list gamers@audyssey.org
 Date: Saturday, April 30, 2011, 8:43 PM
 that sucks! Could you add keyboard
 support?
 I can't see to use the mouse.
 
 - Original Message - From: Jeremy Kaldobsky
 jer...@kaldobsky.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, April 30, 2011 12:49 PM
 Subject: Re: [Audyssey] daytona
 
 
 Daytona and the book of gold can only be played if you have
 some form of mouse, trackball, touch screen, or track
 pad.  The new Daytona game I'm working on will have the
 same hardware requirement so, unfortunately, if someone
 isn't able to play the original Daytona game they won't be
 able to play this next one either.
 
 --- On Sat, 4/30/11, Shane Lowe shanel...@insightbb.com
 wrote:
 
  From: Shane Lowe shanel...@insightbb.com
  Subject: Re: [Audyssey] daytona
  To: Gamers Discussion list gamers@audyssey.org
  Date: Saturday, April 30, 2011, 12:15 PM
  does this game have keyboard
  support?
  
  - Original Message - From: Jeremy Kaldobsky
  jer...@kaldobsky.com
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Saturday, April 30, 2011 12:12 PM
  Subject: Re: [Audyssey] daytona
  
  
   Have you tried following this set of instructions
 for
  registering the driver? The read me file for the game
  has instructions for 64 bit windows, but these
 instructions
  should work for the 32 bit version.
   Put dx7vb.dll into the c:\windows\system32
 folder. The
  file to copy can be found within the game's folder.
 After
  copying, open command prompt as an administrator. Go
 to
  c:\windows\system32 and type regsvr32 dx7vb.dll
   I hope this helps.
  
   --- On Sat, 4/30/11, william lomas will.d.lo...@gmail.com
  wrote:
  
   From: william lomas will.d.lo...@gmail.com
   Subject: [Audyssey] daytona
   To: Gamers Discussion list gamers@audyssey.org
   Date: Saturday, April 30, 2011, 9:23 AM
   hi all has anyone else on windows
   seven 32 bit gotten daytona and the book of
 gold
  to work?
   When i register the mentioned dll it is
 failing
  
  
   ---
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Re: [Audyssey] daytona

2011-05-01 Thread Jeremy Kaldobsky
The latest download link is here:
www.kaldobsky.com/audiogames/Daytona.zip

The main thread can be found here:
http://forum.audiogames.net/viewtopic.php?id=4595

--- On Sun, 5/1/11, djc dcoc...@comcast.net wrote:

 From: djc dcoc...@comcast.net
 Subject: Re: [Audyssey] daytona
 To: gamers@audyssey.org
 Date: Sunday, May 1, 2011, 4:00 PM
 Where can I get the latest version of
 this game please?
 
 For The Best In music Please Listen to the Legend.
 http://legend-oldies.com
 Please feel free to follow me on Twitter
 http://twitter.com/djc500
 
 
 
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Re: [Audyssey] Space sims?

2011-05-07 Thread Jeremy Kaldobsky
The old 80's Asteroids game doesn't involve shooting aliens.  You shoot 
asteroids lol.  It sounds like you're looking for more of a space themed flight 
simulator.

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[Audyssey] Lunimals. New audio game for everyone to try.

2011-05-09 Thread Jeremy Kaldobsky
Greetings everyone. I'm still sad that Audiogames.net is offline, but in the 
mean time I have a new game for everyone. A few days ago, Keyisfull announced 
he was developing a new game and included a really detailed back story for it. 
Well reading his story got me thinking of one of my own, and I got side tracked 
into making a new game. I'm still working on Daytona 2, so don't kill me, but 
this one came together really quick so I didn't really waste much time.

Here is the story:

In the not so distant future, a new symbol of social status has emerged among 
the upper class. Fancy sport cars, sparkling jewelry, and huge mansions are no 
longer the preferred way to show off one's wealth. An innovative company, 
called Lunar-tech, launched hundreds of machines in to space and landed them 
safely on the moon. These remote controlled machines linked together to form 
massive stereo lithography machines. In everyday language, these were giant 3D 
printers capable of building things a layer at a time from the ground up. Huge 
containers of chemical resin, sent along with the machines, could be mixed with 
moon dust to form a concrete-like substance that was both strong and air tight. 
After robots dug out a foundation, the huge 3D printing machines would center 
themselves over the pit and begin working. These machines were genius in the 
simplicity of their design. Scaffolding formed a huge open square which allowed 
an arm to slide anywhere
 inside it. A series of hoses on the arm would drop the correct type of 
material as it formed each layer. Once dry, the arm would raise up slightly and 
begin again on the next layer until eventually a huge dome was created. During 
construction the machine would switch between concrete, moon sand to take up 
space, clear molten plastic, and dirt from earth. The 3D printer unfolds itself 
and moves slowly off to the next construction site while other robots move in 
to outfit the dome with accessories. Machines install tracks along the ceiling 
inside the dome, and on those tracks are fitted an assortment of robotic arms 
and cameras. On the outside, battery banks and solar panels are put in place. 
In the end, the dome is a huge airtight structure filled with dirt and dotted 
with thousands of plastic windows to let light in. These bio domes on the moon, 
or lunar domes as they are most commonly called, are the ultimate toy for the 
super rich. Constant video feed
 lets the world watch as life exists, against all odds, in a place as harsh as 
the moon. At first, billionaires would buy these and use them only as gardens. 
When Lunar-tech sells a dome, they pump water, oxygen, and seeds inside before 
sealing it up with a special kind of door. The dome's owner was left to 
actually tend his lunar garden by remotely issuing commands to the robot arms 
within it. As you might expect, quite a few people never got the hang of it and 
their plants would die off. Years passed and Lunar-tech kept everyone on their 
toes. More rockets to the moon included specially bred insects along with the 
usual supplies. The rich might have their lunar gardens, but the richer got to 
show off by having living colonies of bugs on the moon! Since that day, 
Lunar-tech has expanded to the use of small animals selectively bred to be 
smaller than normal. Due to the difficult nature of maintaining these complex 
eco systems, many dome owners hire big
 companies to handle the normal day-to-day operations. Wealthy corporations 
have even jumped in to the dome craze in an effort to turn a profit. Because 
shipping animals from earth is astronomically expensive, most people buy ones 
that have been bred right there on the moon. Lunar-tech shipped up a huge fleet 
of transporting robots that will quickly move animals from one dome to another, 
for a substantial fee, of course. No where else, will a person pay 2 thousand 
dollars for a mouse, and pay 20 thousand dollars for shipping!

This is a life simulation game, where you attempt to create, and maintain, a 
complex eco-system on the moon. This rough beta has 5 missions, each with their 
own set of quests. Unlike my previous games, this one is not self voiced with 
me speaking. The game should work with your preferred screen reading software, 
and I have personally tested it with NVDA. Please give it a try and let me know 
what you think. Once the suggestions start pouring in, I plan to add in more 
missions and a sandbox mode that will let you play without any quest 
restrictions.

Download link:
www.kaldobsky.com/audiogames/lunimals.zip (v1.0b, 2.02MB)

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Re: [Audyssey] Luminals bug reports.

2011-05-09 Thread Jeremy Kaldobsky
Thanks for the bug report, I have added it to my list of things to fix.  The 
game's built-in sapi is having some issues, so if you happen to have NVDA I've 
been recommending people use that.  NVDA is the only screen reader I have so 
I'm honestly not too surprised some different people are having issues with it 
using their screen readers.  With a little time I hope to iron out these issues.

--- On Mon, 5/9/11, Christopher Bartlett themusicalbre...@gmail.com wrote:

 From: Christopher Bartlett themusicalbre...@gmail.com
 Subject: [Audyssey] Luminals bug reports.
 To: 'Gamers Discussion list' gamers@audyssey.org
 Date: Monday, May 9, 2011, 8:16 PM
 While using SAPI mode, I was
 listening to a quest, and I hit the m for mouse
 key in the midst.  I received the following run-time
 dialogue:
 
 Project1
 
 Run-time error '-2147201018 (80045006)':
 
 Method '~' of object '~' failed
 
 OK
 
  
 
 Sorry, this doesn't look all that illuminating.  I was
 in the SAPI mode,
 because Jaws Support mode doesn't appear to be working
 correctly on my
 machine.  Menu items don't speak as I arrow to them,
 and information boxes,
 such as the life in the dome items only read their first
 lines.  I was
 trying SAPI to get around this.  Also, the SAPI
 doesn't interrupt speech
 with a key press, which would be ideal.
 
  
 
 Fascinating game concept and something we haven't seen yet,
 I'm really
 looking forward to refinements and large-scale play.
 
  
 
                
 Chris Bartlett
 
  
 
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Re: [Audyssey] lUMINALS, 0 DIRT BUG.

2011-05-10 Thread Jeremy Kaldobsky
Actually, if there isn't enough dirt, moss will be replaced to make room for 
the grass you buy.  Just in case there is some sort of update problem, I will 
be sure to check it out.

--- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote:

 From: Christopher Bartlett themusicalbre...@gmail.com
 Subject: [Audyssey] lUMINALS, 0 DIRT BUG.
 To: 'Gamers Discussion list' gamers@audyssey.org
 Date: Tuesday, May 10, 2011, 1:05 AM
 oK, JUST COMPLETED MISSION 1 AND WENT
 ON TO MISSION 2.  tHERE WAS 0 DIRT
 LISTED IN THE TERRAIN OVERVIEW, BUT i WAS ABLE TO PLANT
 GRASS.  i NOTICE
 THAT THE TILE DIRT TOTAL UPDATES CORRECTLY AS i PLANT
 GRASS, BUT i'M NOT
 SURE THE OVER-ALL TERRAIN OVERVIEW FIGURE UPDATES
 CORRECTLY, AND i SHOULD
 CERTAINLY NOT BE ABLE TO PLANT GRASS OR TREES IF THERE
 ISN'T ANY AVAILABLE
 DIRT.
 
  
 
                
 Chris Bartlett
 
  
 
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Re: [Audyssey] More Luminal thoughts.

2011-05-10 Thread Jeremy Kaldobsky
Chris, thanks for the feedback.  I've read through your observations and added 
a few new things to my to-do list.

I will put this information into the game, but I should take this opportunity 
to explain how the tiles work.  The interactions of grass, moss, and mushrooms 
work on a tile by tile basis.  The numbers are not averaged between tiles, so 
you could end up with a situation like no bugs or grass on half of your dome.  
Animals are not linked to a specific tile because they actually travel from 
tile to tile in search of food.  If you did happen to have half of your dome 
void of any bugs, you would know your birds are likely to spend most of their 
time on the side with bugs.

--- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote:

 From: Christopher Bartlett themusicalbre...@gmail.com
 Subject: [Audyssey] More Luminal thoughts.
 To: 'Gamers Discussion list' gamers@audyssey.org
 Date: Tuesday, May 10, 2011, 3:21 AM
          
       Ok, I've played through the first four
 missions.  This is a
 fascinating game, and I'm very much looking forward to
 elaborations, more
 species and a free play mode.  I do have some thoughts
 and observations that
 should in no way be taken as anything but constructive from
 someone who
 really likes this concept.
 
  
 
 Interface: you have inconsistent behavior for the space bar
 and esc keys
 that doesn't match the docs, or at least as I understand
 what is supposed to
 happen.  There appear to be two different levels of
 interaction from the
 pause mode: one before you select a tile to interact with
 and one after.
 This is fine, and the before selection appears to operate
 as advertised, but
 once you've selected a tile, there appears to be no
 graceful way to back out
 of a menu selection to the pre-tile-selection mode. 
 Hitting escape, which
 according to the docs is supposed to get you out of the
 menu actually
 unpauses the game.  In order to scan multiple tiles,
 one has to hit esc,
 then quickly hit spacebar to pause, or the game advances a
 tick, which could
 be important in complex dome scenarios, and is not expected
 behavior.
 
  
 
 Effects that span tiles?  Are there any?  I'm not
 clear which effects span
 multiple tiles and which are restricted to a particular
 tile.  If for
 instance, I have many rocks but no grass in one tile, but I
 have a lot of
 grass but few rocks in an adjacent tile, does this affect
 bug production as
 if both tiles were balanced, or is it calculated on a
 per-tile basis?  What
 about the grass/moss/mushroom balance, is that calculated
 over the whole
 dome, or within each tile?  And the animals that feed
 on these things, I
 note they aren't assigned a tile, so I suppose the food
 supply is gotten
 from the terrain overview?
 
  
 
 I haven't finished mission 5 yet, is there more to do after
 that?  Do I get
 to play with all the species at once in the current
 version?
 
  
 
                
 Chris Bartlett
 
  
 
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Re: [Audyssey] lUMINALS, 0 DIRT BUG.

2011-05-10 Thread Jeremy Kaldobsky
Now I'm curious, how did you beat it?

--- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote:

 From: Christopher Bartlett themusicalbre...@gmail.com
 Subject: Re: [Audyssey] lUMINALS, 0 DIRT BUG.
 To: 'Gamers Discussion list' gamers@audyssey.org
 Date: Tuesday, May 10, 2011, 3:32 AM
 Do you want to know how I beat
 it?  The solution is kind of subtle and
 points to some nice complexity in the game.
 
     Chris Bartlett
 
 
 -Original Message-
 From: gamers-boun...@audyssey.org
 [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of shaun everiss
 Sent: Tuesday, May 10, 2011 12:09 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] lUMINALS, 0 DIRT BUG.
 
 I have got to the third mission where I put rabbits on the
 squares.
 I can't seem to get the number, I may buy grass or whatever
 for where 
 its not needed or needed but it never seems enough and I
 have never 
 managed fore than 6 rabits at once.
 At 05:05 p.m. 10/05/2011, you wrote:
 oK, JUST COMPLETED MISSION 1 AND WENT ON TO MISSION
 2.  tHERE WAS 0 DIRT
 LISTED IN THE TERRAIN OVERVIEW, BUT i WAS ABLE TO PLANT
 GRASS.  i NOTICE
 THAT THE TILE DIRT TOTAL UPDATES CORRECTLY AS i PLANT
 GRASS, BUT i'M NOT
 SURE THE OVER-ALL TERRAIN OVERVIEW FIGURE UPDATES
 CORRECTLY, AND i SHOULD
 CERTAINLY NOT BE ABLE TO PLANT GRASS OR TREES IF THERE
 ISN'T ANY AVAILABLE
 DIRT.
 
 
 
              
    Chris Bartlett
 
 
 
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Re: [Audyssey] Lunimals feedback

2011-05-10 Thread Jeremy Kaldobsky
Zach, thanks for the support and I'm glad you are liking the game so far.  It 
is neat that you compared lunimals to the software toys released by Maxis.  I 
was actually aiming for a sim city type feel to this game as I was designing 
it.  I guess I've accomplished that.

--- On Tue, 5/10/11, Zachary Kline zkl...@speedpost.net wrote:

 From: Zachary Kline zkl...@speedpost.net
 Subject: [Audyssey] Lunimals feedback
 To: Gamers Discussion list gamers@audyssey.org
 Date: Tuesday, May 10, 2011, 8:51 AM
 Hi Aprone and All,
 I've been unable to get back to sleep for the past while,
 so decided to give your Lunimals game a try.  It's a
 remarkable bit of programming.  I've only completed the
 first two missions, and am looking forward to the
 next.  
 This game reminds me most of the old software toys
 released by Maxis.  SimLife and SimEarth come to mind,
 or at least what I've heard of them.  Kudos to Aprone
 for producing something nobody else in this community has
 tried before.  I eagerly await farhther developments.
 Best,
 Zack.
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Re: [Audyssey] More Luminal thoughts.

2011-05-10 Thread Jeremy Kaldobsky
Chris, no, you aren't missing anything.  I completely agree with you that there 
needs to be an easier way to switch between tiles while still in the build 
menu.  I, too, have been frustrated by having to unpause the game just to move 
myself over to another tile.  Anybody have any suggestions for how that should 
be done?

--- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote:

 From: Christopher Bartlett themusicalbre...@gmail.com
 Subject: Re: [Audyssey] More Luminal thoughts.
 To: 'Gamers Discussion list' gamers@audyssey.org
 Date: Tuesday, May 10, 2011, 10:44 AM
 Thanks for the explanation. 
 This makes it more necessary to have an easier
 way to move from tile to tile.  Perhaps add a go to
 tile command after this
 tile in the menu.  As it is, navigation from tile to
 tile requires
 unpausing the game, unless I'm missing something.  Off
 to finish mission 5.
 
     Chris Bartlett
 
 
 -Original Message-
 From: gamers-boun...@audyssey.org
 [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of Jeremy Kaldobsky
 Sent: Tuesday, May 10, 2011 12:51 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] More Luminal thoughts.
 
 Chris, thanks for the feedback.  I've read through
 your observations and
 added a few new things to my to-do list.
 
 I will put this information into the game, but I should
 take this
 opportunity to explain how the tiles work.  The
 interactions of grass, moss,
 and mushrooms work on a tile by tile basis.  The
 numbers are not averaged
 between tiles, so you could end up with a situation like no
 bugs or grass on
 half of your dome.  Animals are not linked to a
 specific tile because they
 actually travel from tile to tile in search of food. 
 If you did happen to
 have half of your dome void of any bugs, you would know
 your birds are
 likely to spend most of their time on the side with bugs.
 
 --- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com
 wrote:
 
  From: Christopher Bartlett themusicalbre...@gmail.com
  Subject: [Audyssey] More Luminal thoughts.
  To: 'Gamers Discussion list' gamers@audyssey.org
  Date: Tuesday, May 10, 2011, 3:21 AM
           
        Ok, I've played through the first four
  missions.  This is a
  fascinating game, and I'm very much looking forward
 to
  elaborations, more
  species and a free play mode.  I do have some
 thoughts
  and observations that
  should in no way be taken as anything but constructive
 from
  someone who
  really likes this concept.
  
   
  
  Interface: you have inconsistent behavior for the
 space bar
  and esc keys
  that doesn't match the docs, or at least as I
 understand
  what is supposed to
  happen.  There appear to be two different levels of
  interaction from the
  pause mode: one before you select a tile to interact
 with
  and one after.
  This is fine, and the before selection appears to
 operate
  as advertised, but
  once you've selected a tile, there appears to be no
  graceful way to back out
  of a menu selection to the pre-tile-selection mode. 
  Hitting escape, which
  according to the docs is supposed to get you out of
 the
  menu actually
  unpauses the game.  In order to scan multiple tiles,
  one has to hit esc,
  then quickly hit spacebar to pause, or the game
 advances a
  tick, which could
  be important in complex dome scenarios, and is not
 expected
  behavior.
  
   
  
  Effects that span tiles?  Are there any?  I'm not
  clear which effects span
  multiple tiles and which are restricted to a
 particular
  tile.  If for
  instance, I have many rocks but no grass in one tile,
 but I
  have a lot of
  grass but few rocks in an adjacent tile, does this
 affect
  bug production as
  if both tiles were balanced, or is it calculated on a
  per-tile basis?  What
  about the grass/moss/mushroom balance, is that
 calculated
  over the whole
  dome, or within each tile?  And the animals that
 feed
  on these things, I
  note they aren't assigned a tile, so I suppose the
 food
  supply is gotten
  from the terrain overview?
  
   
  
  I haven't finished mission 5 yet, is there more to do
 after
  that?  Do I get
  to play with all the species at once in the current
  version?
  
   
  
                 
  Chris Bartlett
  
   
  
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Re: [Audyssey] lUMINALS, 0 DIRT BUG.

2011-05-10 Thread Jeremy Kaldobsky
Originally there was a way to buy more battery power, basically you paid 
passing transport robots to plug in and charge you up.  I had to remove the 
feature when I found ways to cheat with it.  Once you start breeding more 
expensive animals, I had found you could use 20 power to sell one, and the 
profits were more than enough to buy 20 more power.  Assuming the population 
kept going up, I'm sure you can see how your money would skyrocket through the 
roof.  If I come up with a cheat proof method I may add this back in.

Your other idea, building more solar panels, is actually already in the game 
but just not in the first 5 missions of the beta.


--- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote:

 From: Christopher Bartlett themusicalbre...@gmail.com
 Subject: Re: [Audyssey] lUMINALS, 0 DIRT BUG.
 To: 'Gamers Discussion list' gamers@audyssey.org
 Date: Tuesday, May 10, 2011, 10:48 AM
 I changed the grass/moss balance by
 planting a lot of trees, and exercised
 judicious mouse population control.  I noted that
 rabbits prefer moss to
 grass, so I made their supply of moss bigger.  Of
 course this increased the
 acorn supply, but that replenishes slower, at least by my
 observations.  I
 suspect I was supposed to kill off the mice entirely, but I
 wanted to see if
 I could do it without, and I was low on battery power.
 
 Which reminds me, another addition would be the ability to
 purchase battery
 power with money.  This should be expensive, on the
 order of $10,000 per
 unit.  Alternatively, it would be nice to be able to
 purchase more solar
 cells for a dome to increase the maximum capacity. 
 I'm not sure how
 expensive that should be.
 
     Chris Bartlett
 
 
 -Original Message-
 From: gamers-boun...@audyssey.org
 [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of Jeremy Kaldobsky
 Sent: Tuesday, May 10, 2011 12:52 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] lUMINALS, 0 DIRT BUG.
 
 Now I'm curious, how did you beat it?
 
 --- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com
 wrote:
 
  From: Christopher Bartlett themusicalbre...@gmail.com
  Subject: Re: [Audyssey] lUMINALS, 0 DIRT BUG.
  To: 'Gamers Discussion list' gamers@audyssey.org
  Date: Tuesday, May 10, 2011, 3:32 AM
  Do you want to know how I beat
  it?  The solution is kind of subtle and
  points to some nice complexity in the game.
  
      Chris Bartlett
  
  
  -Original Message-
  From: gamers-boun...@audyssey.org
  [mailto:gamers-boun...@audyssey.org]
  On
  Behalf Of shaun everiss
  Sent: Tuesday, May 10, 2011 12:09 AM
  To: Gamers Discussion list
  Subject: Re: [Audyssey] lUMINALS, 0 DIRT BUG.
  
  I have got to the third mission where I put rabbits on
 the
  squares.
  I can't seem to get the number, I may buy grass or
 whatever
  for where 
  its not needed or needed but it never seems enough and
 I
  have never 
  managed fore than 6 rabits at once.
  At 05:05 p.m. 10/05/2011, you wrote:
  oK, JUST COMPLETED MISSION 1 AND WENT ON TO
 MISSION
  2.  tHERE WAS 0 DIRT
  LISTED IN THE TERRAIN OVERVIEW, BUT i WAS ABLE TO
 PLANT
  GRASS.  i NOTICE
  THAT THE TILE DIRT TOTAL UPDATES CORRECTLY AS i
 PLANT
  GRASS, BUT i'M NOT
  SURE THE OVER-ALL TERRAIN OVERVIEW FIGURE UPDATES
  CORRECTLY, AND i SHOULD
  CERTAINLY NOT BE ABLE TO PLANT GRASS OR TREES IF
 THERE
  ISN'T ANY AVAILABLE
  DIRT.
  
  
  
               
     Chris Bartlett
  
  
  
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Re: [Audyssey] anyone else get direct x seven registered?

2011-05-10 Thread Jeremy Kaldobsky
His question is about registering it, he isn't looking for suggestions about 
which one to use lol.

--- On Tue, 5/10/11, Thomas Ward thomasward1...@gmail.com wrote:

 From: Thomas Ward thomasward1...@gmail.com
 Subject: Re: [Audyssey] anyone else get direct x seven registered?
 To: Gamers Discussion list gamers@audyssey.org
 Date: Tuesday, May 10, 2011, 12:04 PM
 Hi William,
 
 Why are you using DirectX 7? Why not DirectX 8?
 
 Cheers!
 
 On 5/10/11, william lomas will.d.lo...@gmail.com
 wrote:
      HI all, has anyone else had success
 with windows sseven 32 bit and direct x
  seven registering to play daytona?
  driving me up the wall all other games play fine
 
 
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Re: [Audyssey] More Luminal thoughts.

2011-05-10 Thread Jeremy Kaldobsky
Chris, that is a very strange problem indeed.  I don't have the slightest idea 
why the stereo wouldn't work on your game.  Has anyone else had that issue?

--- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote:

 From: Christopher Bartlett themusicalbre...@gmail.com
 Subject: Re: [Audyssey] More Luminal thoughts.
 To: 'Gamers Discussion list' gamers@audyssey.org
 Date: Tuesday, May 10, 2011, 12:04 PM
 Oh, and on an unrelated note, I'm not
 getting stereo sound.  I'm getting the
 animal population sounds, but they appear to be mono. 
 I'm using
 stereo-capable headphones and I get stereo playback from
 music applications,
 but not from Luminal.
 
     Chris
 
 
 -Original Message-
 From: gamers-boun...@audyssey.org
 [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of Jeremy Kaldobsky
 Sent: Tuesday, May 10, 2011 8:50 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] More Luminal thoughts.
 
 Chris, no, you aren't missing anything.  I completely
 agree with you that
 there needs to be an easier way to switch between tiles
 while still in the
 build menu.  I, too, have been frustrated by having to
 unpause the game just
 to move myself over to another tile.  Anybody have any
 suggestions for how
 that should be done?
 
 --- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com
 wrote:
 
  From: Christopher Bartlett themusicalbre...@gmail.com
  Subject: Re: [Audyssey] More Luminal thoughts.
  To: 'Gamers Discussion list' gamers@audyssey.org
  Date: Tuesday, May 10, 2011, 10:44 AM
  Thanks for the explanation. 
  This makes it more necessary to have an easier
  way to move from tile to tile.  Perhaps add a go to
  tile command after this
  tile in the menu.  As it is, navigation from tile
 to
  tile requires
  unpausing the game, unless I'm missing something. 
 Off
  to finish mission 5.
  
      Chris Bartlett
  
  
  -Original Message-
  From: gamers-boun...@audyssey.org
  [mailto:gamers-boun...@audyssey.org]
  On
  Behalf Of Jeremy Kaldobsky
  Sent: Tuesday, May 10, 2011 12:51 AM
  To: Gamers Discussion list
  Subject: Re: [Audyssey] More Luminal thoughts.
  
  Chris, thanks for the feedback.  I've read through
  your observations and
  added a few new things to my to-do list.
  
  I will put this information into the game, but I
 should
  take this
  opportunity to explain how the tiles work.  The
  interactions of grass, moss,
  and mushrooms work on a tile by tile basis.  The
  numbers are not averaged
  between tiles, so you could end up with a situation
 like no
  bugs or grass on
  half of your dome.  Animals are not linked to a
  specific tile because they
  actually travel from tile to tile in search of
 food. 
  If you did happen to
  have half of your dome void of any bugs, you would
 know
  your birds are
  likely to spend most of their time on the side with
 bugs.
  
  --- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com
  wrote:
  
   From: Christopher Bartlett themusicalbre...@gmail.com
   Subject: [Audyssey] More Luminal thoughts.
   To: 'Gamers Discussion list' gamers@audyssey.org
   Date: Tuesday, May 10, 2011, 3:21 AM
            
         Ok, I've played through the first four
   missions.  This is a
   fascinating game, and I'm very much looking
 forward
  to
   elaborations, more
   species and a free play mode.  I do have some
  thoughts
   and observations that
   should in no way be taken as anything but
 constructive
  from
   someone who
   really likes this concept.
   
    
   
   Interface: you have inconsistent behavior for
 the
  space bar
   and esc keys
   that doesn't match the docs, or at least as I
  understand
   what is supposed to
   happen.  There appear to be two different levels
 of
   interaction from the
   pause mode: one before you select a tile to
 interact
  with
   and one after.
   This is fine, and the before selection appears
 to
  operate
   as advertised, but
   once you've selected a tile, there appears to be
 no
   graceful way to back out
   of a menu selection to the pre-tile-selection
 mode. 
   Hitting escape, which
   according to the docs is supposed to get you out
 of
  the
   menu actually
   unpauses the game.  In order to scan multiple
 tiles,
   one has to hit esc,
   then quickly hit spacebar to pause, or the game
  advances a
   tick, which could
   be important in complex dome scenarios, and is
 not
  expected
   behavior.
   
    
   
   Effects that span tiles?  Are there any?  I'm
 not
   clear which effects span
   multiple tiles and which are restricted to a
  particular
   tile.  If for
   instance, I have many rocks but no grass in one
 tile,
  but I
   have a lot of
   grass but few rocks in an adjacent tile, does
 this
  affect
   bug production as
   if both tiles were balanced, or is it calculated
 on a
   per-tile basis?  What
   about the grass/moss/mushroom balance, is that
  calculated
   over the whole
   dome, or within each tile?  And the animals

Re: [Audyssey] anyone else get direct x seven registered?

2011-05-10 Thread Jeremy Kaldobsky
DirectX 7 will work on windows 7 as long as you register it.  I'm running 
64-bit windows 7 myself without any DX7 problems.  I'll look into using 
directx8 instead.  I wasn't aware that simply jumping up to DX8 would eliminate 
people's need to register the driver on windows 7.  A while back someone had 
told me anything under DX9 still required the registering step so I didn't 
bother moving away from 7.

--- On Tue, 5/10/11, Thomas Ward thomasward1...@gmail.com wrote:

 From: Thomas Ward thomasward1...@gmail.com
 Subject: Re: [Audyssey] anyone else get direct x seven registered?
 To: Gamers Discussion list gamers@audyssey.org
 Date: Tuesday, May 10, 2011, 12:45 PM
 Hi Geremy,
 
 Yes, I realize that. However, as far as I am aware Windows
 7 rrequires
 DirectX 8 or higher. I don't believe DirectX 7 and earlier
 are
 supported by Windows 7. That was why I questioned putting
 DirectX 7 on
 Windows 7 as DirectX 8 already comes with Windows 7 and
 most DX 7
 stuff will work with DX 8 anyway. No need to put DirectX 7
 on in that
 case.
 
 Cheers!
 
 
 On 5/10/11, Jeremy Kaldobsky jer...@kaldobsky.com
 wrote:
  His question is about registering it, he isn't looking
 for suggestions about
  which one to use lol.
 
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Re: [Audyssey] anyone else get direct x seven registered?

2011-05-10 Thread Jeremy Kaldobsky
If you install Jim Kitchens Winkit, the games should work just as they are.  
You won't even have to wait for them to be updated to DX8.

--- On Tue, 5/10/11, william lomas will.d.lo...@gmail.com wrote:

 From: william lomas will.d.lo...@gmail.com
 Subject: Re: [Audyssey] anyone else get direct x seven registered?
 To: Gamers Discussion list gamers@audyssey.org
 Date: Tuesday, May 10, 2011, 3:35 PM
 if i install jim kitchens things
 thomas, will i then be able to run the games then if he
 upgrades them?
 
 On 10 May 2011, at 18:46, Thomas Ward wrote:
 
  Hi,
  
  If you are talking about registering DX7VB.dll or
 DX8VB.dll those
  libraries still have to be registered simpkly because
 they were
  removed from Windows Vista/Windows 7. That said, there
 is a simple fix
  for this and it is to install Jim Kitchens Winkit
 installer which adds
  a number of VB dependencies, including those for
 DirectX 8, so I'd
  definitely say go ahead and upgrade to DirectX 8. To
 be honest one
  reason I never installed any of your games is I saw no
 need or desire
  to put DirectX 7 on my computer when I have DirectX 8
 already
  installed with the OS.
  
  On 5/10/11, Jeremy Kaldobsky jer...@kaldobsky.com
 wrote:
  DirectX 7 will work on windows 7 as long as you
 register it.  I'm running
  64-bit windows 7 myself without any DX7
 problems.  I'll look into using
  directx8 instead.  I wasn't aware that simply
 jumping up to DX8 would
  eliminate people's need to register the driver on
 windows 7.  A while back
  someone had told me anything under DX9 still
 required the registering step
  so I didn't bother moving away from 7.
  
  ---
  Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] More Luminal thoughts.

2011-05-10 Thread Jeremy Kaldobsky
They are on the audiogames.net website, but here are the links.
www.kaldobsky.com/audiogames/Daytona.zip
www.kaldobsky.com/audiogames/lunimals.zip


--- On Tue, 5/10/11, ian mcnamara ianandri...@googlemail.com wrote:

 From: ian mcnamara ianandri...@googlemail.com
 Subject: Re: [Audyssey] More Luminal thoughts.
 To: Gamers Discussion list gamers@audyssey.org
 Date: Tuesday, May 10, 2011, 6:43 PM
 Hello where can i get these games
 from the datona and the bok of ggold and the game caled
 luminalls.
 
 Ian McNamara
 
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Re: [Audyssey] anyone else get direct x seven registered?

2011-05-10 Thread Jeremy Kaldobsky
Actually I don't believe this problem has anything to do with it being DX7 
rather than DX8.  Even though your account is an administrator, you have to 
specifically open the command prompt using the feature Run as Administrator 
for the registration to work.  Many people make that mistake because they 
assume just using an administrator user account is the same thing.

Make sure, when you ran the command prompt to register, that you told it to run 
as administrator.

--- On Tue, 5/10/11, Thomas Ward thomasward1...@gmail.com wrote:

 From: Thomas Ward thomasward1...@gmail.com
 Subject: Re: [Audyssey] anyone else get direct x seven registered?
 To: Gamers Discussion list gamers@audyssey.org
 Date: Tuesday, May 10, 2011, 6:57 PM
 Hi Will,
 
 Can you post a complete stack trace/error message for us to
 see. It is
 probably do to the fact he is using DX 7 rather than DX 8,
 but I need
 the complete error message to help.
 
 Cheers!
 
 
 On 5/10/11, william lomas will.d.lo...@gmail.com
 wrote:
  ok tom I just installed winkit from 2003 or is a newer
 version out?
  and still the same error
 
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Re: [Audyssey] anyone else get direct x seven registered?

2011-05-10 Thread Jeremy Kaldobsky
I've just uploaded a new version of Daytona: and the book of gold.  The only 
change is that now you can use the Z and X keys as alternatives to pressing the 
mouse buttons.  I wish I'd added this feature earlier, but I forgot that some 
types of mac track pads don't let you easily hold down the key while moving.  
Please let me know if this works for you.

www.kaldobsky.com/audiogames/Daytona.zip

--- On Tue, 5/10/11, william lomas will.d.lo...@gmail.com wrote:

 From: william lomas will.d.lo...@gmail.com
 Subject: Re: [Audyssey] anyone else get direct x seven registered?
 To: Gamers Discussion list gamers@audyssey.org
 Date: Tuesday, May 10, 2011, 6:40 PM
 ah smile if so all i will need now is
 to have a key held down as drawer shapes as i use fusion on
 mac with magic trackpad
 
 On 10 May 2011, at 21:36, Jeremy Kaldobsky wrote:
 
  If you install Jim Kitchens Winkit, the games should
 work just as they are.  You won't even have to wait for
 them to be updated to DX8.
  
  --- On Tue, 5/10/11, william lomas will.d.lo...@gmail.com
 wrote:
  
  From: william lomas will.d.lo...@gmail.com
  Subject: Re: [Audyssey] anyone else get direct x
 seven registered?
  To: Gamers Discussion list gamers@audyssey.org
  Date: Tuesday, May 10, 2011, 3:35 PM
  if i install jim kitchens things
  thomas, will i then be able to run the games then
 if he
  upgrades them?
  
  On 10 May 2011, at 18:46, Thomas Ward wrote:
  
  Hi,
  
  If you are talking about registering DX7VB.dll
 or
  DX8VB.dll those
  libraries still have to be registered simpkly
 because
  they were
  removed from Windows Vista/Windows 7. That
 said, there
  is a simple fix
  for this and it is to install Jim Kitchens
 Winkit
  installer which adds
  a number of VB dependencies, including those
 for
  DirectX 8, so I'd
  definitely say go ahead and upgrade to DirectX
 8. To
  be honest one
  reason I never installed any of your games is
 I saw no
  need or desire
  to put DirectX 7 on my computer when I have
 DirectX 8
  already
  installed with the OS.
  
  On 5/10/11, Jeremy Kaldobsky jer...@kaldobsky.com
  wrote:
  DirectX 7 will work on windows 7 as long
 as you
  register it.  I'm running
  64-bit windows 7 myself without any DX7
  problems.  I'll look into using
  directx8 instead.  I wasn't aware
 that simply
  jumping up to DX8 would
  eliminate people's need to register the
 driver on
  windows 7.  A while back
  someone had told me anything under DX9
 still
  required the registering step
  so I didn't bother moving away from 7.
  
  ---
  Gamers mailing list __ Gamers@audyssey.org
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 gamers-unsubscr...@audyssey.org.
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 subscription via
  the web, at
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Re: [Audyssey] More Luminal thoughts.

2011-05-10 Thread Jeremy Kaldobsky
Lol, well I couldn't make the game too easy for you guys.  I had some trouble 
beating mission 5 too, but I did manage to eventually beat it twice.

--- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote:

 From: Christopher Bartlett themusicalbre...@gmail.com
 Subject: Re: [Audyssey] More Luminal thoughts.
 To: 'Gamers Discussion list' gamers@audyssey.org
 Date: Tuesday, May 10, 2011, 8:17 PM
 I think there's a sweet spot there,
 but I've completely failed to find it so
 far.  (prepares to save up money to restock an empty
 dome for the fifth
 time.)
 
     Chris Bartlett
 
 
 -Original Message-
 From: gamers-boun...@audyssey.org
 [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of Willem
 Sent: Tuesday, May 10, 2011 4:02 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] More Luminal thoughts.
 
 Speaking of which, I think fish either die too quickly or
 turtles eat them 
 too quickly. They also spawn like crazy, which seems
 funny.
 
 I think that system needs balansing.
 - Original Message - 
 From: Christopher Bartlett themusicalbre...@gmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Tuesday, May 10, 2011 10:45 PM
 Subject: Re: [Audyssey] More Luminal thoughts.
 
 
  Yep, this solved the problem.  Now my fishies are
 dying properly in my 
  left
  ear.  *grumble*
 
  Chris
 
 
  -Original Message-
  From: gamers-boun...@audyssey.org
 [mailto:gamers-boun...@audyssey.org]
 On
  Behalf Of Pitermach
  Sent: Tuesday, May 10, 2011 9:37 AM
  To: Gamers Discussion list
  Subject: Re: [Audyssey] More Luminal thoughts.
 
  Well... I did have a similar problem with all directx
 games, and what I 
  did
  was fire up dxdiag and set the hardware acceleration
 on the audio tab to
  33%. The problem is for what ever reason I do not
 believe this still 
  exists
  on vista and seven, then again hardware acceleration
 support was removed
  entirely from what I can gather... hence no virtual 3d
 in older games.
  - Original Message - 
  From: Jeremy Kaldobsky jer...@kaldobsky.com
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Tuesday, May 10, 2011 6:30 PM
  Subject: Re: [Audyssey] More Luminal thoughts.
 
 
  Chris, that is a very strange problem indeed.  I
 don't have the slightest
  idea why the stereo wouldn't work on your game. 
 Has anyone else had that
  issue?
 
 
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Re: [Audyssey] anyone else get direct x seven registered?

2011-05-11 Thread Jeremy Kaldobsky
Navigate to the command prompt using the start menu.  It is located in Start, 
Program files, Accessories.  I don't know the keyboard shortcut for it, but you 
must right-click on the program and you'll be given options.  The 2nd or 3rd 
option down is the Run as Administrator option.  There is probably an easier 
way to get this mode to run, but this is the only way I know.

--- On Wed, 5/11/11, william lomas will.d.lo...@gmail.com wrote:

 From: william lomas will.d.lo...@gmail.com
 Subject: Re: [Audyssey] anyone else get direct x seven registered?
 To: Gamers Discussion list gamers@audyssey.org
 Date: Wednesday, May 11, 2011, 2:54 AM
 lol how do i do that?
 
 On 11 May 2011, at 01:28, Jeremy Kaldobsky wrote:
 
  Actually I don't believe this problem has anything to
 do with it being DX7 rather than DX8.  Even though your
 account is an administrator, you have to specifically open
 the command prompt using the feature Run as Administrator
 for the registration to work.  Many people make that
 mistake because they assume just using an administrator user
 account is the same thing.
  
  Make sure, when you ran the command prompt to
 register, that you told it to run as administrator.
  
  --- On Tue, 5/10/11, Thomas Ward thomasward1...@gmail.com
 wrote:
  
  From: Thomas Ward thomasward1...@gmail.com
  Subject: Re: [Audyssey] anyone else get direct x
 seven registered?
  To: Gamers Discussion list gamers@audyssey.org
  Date: Tuesday, May 10, 2011, 6:57 PM
  Hi Will,
  
  Can you post a complete stack trace/error message
 for us to
  see. It is
  probably do to the fact he is using DX 7 rather
 than DX 8,
  but I need
  the complete error message to help.
  
  Cheers!
  
  
  On 5/10/11, william lomas will.d.lo...@gmail.com
  wrote:
  ok tom I just installed winkit from 2003 or is
 a newer
  version out?
  and still the same error
  
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Re: [Audyssey] anyone else get direct x seven registered?

2011-05-11 Thread Jeremy Kaldobsky
Excellent news!  Did it end up being the Run as administrator thing?

--- On Wed, 5/11/11, william lomas will.d.lo...@gmail.com wrote:

 From: william lomas will.d.lo...@gmail.com
 Subject: Re: [Audyssey] anyone else get direct x seven registered?
 To: Gamers Discussion list gamers@audyssey.org
 Date: Wednesday, May 11, 2011, 3:03 AM
  it has worked you a star!!!
 
 On 11 May 2011, at 01:28, Jeremy Kaldobsky wrote:
 
  Actually I don't believe this problem has anything to
 do with it being DX7 rather than DX8.  Even though your
 account is an administrator, you have to specifically open
 the command prompt using the feature Run as Administrator
 for the registration to work.  Many people make that
 mistake because they assume just using an administrator user
 account is the same thing.
  
  Make sure, when you ran the command prompt to
 register, that you told it to run as administrator.
  
  --- On Tue, 5/10/11, Thomas Ward thomasward1...@gmail.com
 wrote:
  
  From: Thomas Ward thomasward1...@gmail.com
  Subject: Re: [Audyssey] anyone else get direct x
 seven registered?
  To: Gamers Discussion list gamers@audyssey.org
  Date: Tuesday, May 10, 2011, 6:57 PM
  Hi Will,
  
  Can you post a complete stack trace/error message
 for us to
  see. It is
  probably do to the fact he is using DX 7 rather
 than DX 8,
  but I need
  the complete error message to help.
  
  Cheers!
  
  
  On 5/10/11, william lomas will.d.lo...@gmail.com
  wrote:
  ok tom I just installed winkit from 2003 or is
 a newer
  version out?
  and still the same error
  
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Re: [Audyssey] Lunimals feedback

2011-05-11 Thread Jeremy Kaldobsky
Here is the game's download link darren.
www.kaldobsky.com/audiogames/lunimals.zip

--- On Wed, 5/11/11, darren harris darren_g_har...@btinternet.com wrote:

 From: darren harris darren_g_har...@btinternet.com
 Subject: Re: [Audyssey] Lunimals feedback
 To: 'Gamers Discussion list' gamers@audyssey.org
 Date: Wednesday, May 11, 2011, 3:22 AM
 Hi I'm catching up a bit where do I
 get this game from?
 
 Thanks 
 
 -Original Message-
 From: gamers-boun...@audyssey.org
 [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of shaun everiss
 Sent: 11 May 2011 08:20
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Lunimals feedback
 
 your game is adicting. I am up to mission 5 which is a bit
 of a challenge.
 but its good.
 
   At 12:51 a.m. 11/05/2011, you wrote:
 Hi Aprone and All,
 I've been unable to get back to sleep for the past
 while, so decided 
 to give your Lunimals game a try.  It's a
 remarkable bit of 
 programming.  I've only completed the first two
 missions, and am 
 looking forward to the next.
 This game reminds me most of the old software toys
 released by 
 Maxis.  SimLife and SimEarth come to mind, or at
 least what I've 
 heard of them.  Kudos to Aprone for producing
 something nobody else 
 in this community has tried before.  I eagerly
 await farhther developments.
 Best,
 Zack.
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Re: [Audyssey] Lunimals feedback

2011-05-11 Thread Jeremy Kaldobsky
Here is the game's thread on audiogames.net
http://forum.audiogames.net/viewtopic.php?id=5254

and here is the game's thread on Klango.  This way you can choose the place you 
prefer.
http://klango.net/en/forum/thread/tid/464667/page/1

--- On Wed, 5/11/11, darren harris darren_g_har...@btinternet.com wrote:

 From: darren harris darren_g_har...@btinternet.com
 Subject: Re: [Audyssey] Lunimals feedback
 To: 'Gamers Discussion list' gamers@audyssey.org
 Date: Wednesday, May 11, 2011, 9:53 AM
 Is there anywhere I can read about
 the game first?
 
 -Original Message-
 From: gamers-boun...@audyssey.org
 [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of Jeremy Kaldobsky
 Sent: 11 May 2011 13:33
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Lunimals feedback
 
 
 Here is the game's download link darren.
 www.kaldobsky.com/audiogames/lunimals.zip
 
 --- On Wed, 5/11/11, darren harris darren_g_har...@btinternet.com
 wrote:
 
  From: darren harris darren_g_har...@btinternet.com
  Subject: Re: [Audyssey] Lunimals feedback
  To: 'Gamers Discussion list' gamers@audyssey.org
  Date: Wednesday, May 11, 2011, 3:22 AM
  Hi I'm catching up a bit where do I
  get this game from?
  
  Thanks
  
  -Original Message-
  From: gamers-boun...@audyssey.org
 [mailto:gamers-boun...@audyssey.org]
  On
  Behalf Of shaun everiss
  Sent: 11 May 2011 08:20
  To: Gamers Discussion list
  Subject: Re: [Audyssey] Lunimals feedback
  
  your game is adicting. I am up to mission 5 which is a
 bit
  of a challenge.
  but its good.
  
    At 12:51 a.m. 11/05/2011, you wrote:
  Hi Aprone and All,
  I've been unable to get back to sleep for the
 past
  while, so decided
  to give your Lunimals game a try.  It's a
  remarkable bit of
  programming.  I've only completed the first two
  missions, and am
  looking forward to the next.
  This game reminds me most of the old software
 toys
  released by
  Maxis.  SimLife and SimEarth come to mind, or at
  least what I've
  heard of them.  Kudos to Aprone for producing
  something nobody else
  in this community has tried before.  I eagerly
  await farhther developments.
  Best,
  Zack.
  ---
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Re: [Audyssey] Lunimals feedback

2011-05-11 Thread Jeremy Kaldobsky
Ok guys, Lunimals version 1.2 beta is now posted.  I have fixed a few things, 
but most importantly, when you press escape it won't automatically unpause the 
game.  Mission 6 is now available, which lets you experience a few interesting 
changes to managing your dome.  I'm planning to add mission 7, and custom 
games, to the next update.

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Re: [Audyssey] Bug in latest Lunimals

2011-05-11 Thread Jeremy Kaldobsky
This is, quite possibly, due to the update not meshing properly with the old 
save file.  Actually, I might be able to fix that with a little info.  Can you 
email me your save file?  I'd love to fix this so no one loses their old saves.

--- On Wed, 5/11/11, Zachary Kline zkl...@speedpost.net wrote:

 From: Zachary Kline zkl...@speedpost.net
 Subject: [Audyssey] Bug in latest Lunimals
 To: Gamers Discussion list gamers@audyssey.org
 Date: Wednesday, May 11, 2011, 3:59 PM
 Hi Aprone,
 Perhaps this is me being overoptomistic, but I tried to
 restore my saved game from Mission 3 of the earlier beta of
 Lunimals with the latest one.  I had gotten to the
 point where I should be breeding birds and rabbits, but
 somehow managed to lose all my power.  The solar panels
 didn't seem to be charging properly, and so I was in a catch
 22 situation.  
 Is this an artifact of the old save?  
 Best,
 Zack.
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Re: [Audyssey] Bug in latest Lunimals

2011-05-11 Thread Jeremy Kaldobsky
I've uploaded a new version that fixes the save game bug.  Let me know if that 
works.  Oh, and thanks a million for that file!  It helped a ton

--- On Wed, 5/11/11, Zachary Kline zkl...@speedpost.net wrote:

 From: Zachary Kline zkl...@speedpost.net
 Subject: [Audyssey] Bug in latest Lunimals
 To: Gamers Discussion list gamers@audyssey.org
 Date: Wednesday, May 11, 2011, 3:59 PM
 Hi Aprone,
 Perhaps this is me being overoptomistic, but I tried to
 restore my saved game from Mission 3 of the earlier beta of
 Lunimals with the latest one.  I had gotten to the
 point where I should be breeding birds and rabbits, but
 somehow managed to lose all my power.  The solar panels
 didn't seem to be charging properly, and so I was in a catch
 22 situation.  
 Is this an artifact of the old save?  
 Best,
 Zack.
 ---
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Re: [Audyssey] Bug in latest Lunimals

2011-05-11 Thread Jeremy Kaldobsky
Hmm, interesting idea.  I'll give it some thought and see how the idea would 
fit with other parts of the game.

--- On Wed, 5/11/11, Willem dwill...@gmail.com wrote:

 From: Willem dwill...@gmail.com
 Subject: Re: [Audyssey] Bug in latest Lunimals
 To: Gamers Discussion list gamers@audyssey.org
 Date: Wednesday, May 11, 2011, 6:38 PM
 Speaking of solar panels. I have an
 idea.
 
 What about breeding pens. You can only have one. It costs
 50 to buy, and can be used to produce a species at 1.5
 the normal rate, but it uses 5 power per turn. If it is
 switched off or a new species is introduced there should be
 a price for getting it back up and running.
 What do you think?
 
 - Original Message - From: Zachary Kline zkl...@speedpost.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, May 11, 2011 10:47 PM
 Subject: Re: [Audyssey] Bug in latest Lunimals
 
 
  Sent off-list.  Thanks for taking a look at
 this.
  On May 11, 2011, at 1:41 PM, Jeremy Kaldobsky wrote:
  
  This is, quite possibly, due to the update not
 meshing properly with the old save file.  Actually, I
 might be able to fix that with a little info. Can you email
 me your save file?  I'd love to fix this so no one
 loses their old saves.
  
  --- On Wed, 5/11/11, Zachary Kline zkl...@speedpost.net
 wrote:
  
  From: Zachary Kline zkl...@speedpost.net
  Subject: [Audyssey] Bug in latest Lunimals
  To: Gamers Discussion list gamers@audyssey.org
  Date: Wednesday, May 11, 2011, 3:59 PM
  Hi Aprone,
  Perhaps this is me being overoptomistic, but I
 tried to
  restore my saved game from Mission 3 of the
 earlier beta of
  Lunimals with the latest one.  I had
 gotten to the
  point where I should be breeding birds and
 rabbits, but
  somehow managed to lose all my power. 
 The solar panels
  didn't seem to be charging properly, and so I
 was in a catch
  22 situation.
  Is this an artifact of the old save?
  Best,
  Zack.
  ---
  Gamers mailing list __ Gamers@audyssey.org
  If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
  You can make changes or update your
 subscription via the
  web, at
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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 and read at
  http://www.mail-archive.com/gamers@audyssey.org.
  If you have any questions or concerns
 regarding the
  management of the list,
  please send E-mail to gamers-ow...@audyssey.org.
  
  
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Re: [Audyssey] Bug in latest Lunimals

2011-05-11 Thread Jeremy Kaldobsky
Ah crap.  I forgot to include some of the new sound files!  I hate when I do 
stuff like that.  Thanks for letting me know, I've just uploaded a new zip 
which has all the files.  Sorry to make everyone download again, but I guess 
you'll have to.

--- On Wed, 5/11/11, Willem dwill...@gmail.com wrote:

 From: Willem dwill...@gmail.com
 Subject: Re: [Audyssey] Bug in latest Lunimals
 To: Gamers Discussion list gamers@audyssey.org
 Date: Wednesday, May 11, 2011, 7:19 PM
 Hi Jeremy.
 If you miss a payment, the game gives a runtime error.
 - Original Message - From: Jeremy Kaldobsky
 jer...@kaldobsky.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, May 12, 2011 12:40 AM
 Subject: Re: [Audyssey] Bug in latest Lunimals
 
 
 Hmm, interesting idea.  I'll give it some thought and
 see how the idea would fit with other parts of the game.
 
 --- On Wed, 5/11/11, Willem dwill...@gmail.com
 wrote:
 
  From: Willem dwill...@gmail.com
  Subject: Re: [Audyssey] Bug in latest Lunimals
  To: Gamers Discussion list gamers@audyssey.org
  Date: Wednesday, May 11, 2011, 6:38 PM
  Speaking of solar panels. I have an
  idea.
  
  What about breeding pens. You can only have one. It
 costs
  50 to buy, and can be used to produce a species at
 1.5
  the normal rate, but it uses 5 power per turn. If it
 is
  switched off or a new species is introduced there
 should be
  a price for getting it back up and running.
  What do you think?
  
  - Original Message - From: Zachary Kline
 zkl...@speedpost.net
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Wednesday, May 11, 2011 10:47 PM
  Subject: Re: [Audyssey] Bug in latest Lunimals
  
  
   Sent off-list. Thanks for taking a look at
  this.
   On May 11, 2011, at 1:41 PM, Jeremy Kaldobsky
 wrote:
  
   This is, quite possibly, due to the update
 not
  meshing properly with the old save file. Actually, I
  might be able to fix that with a little info. Can you
 email
  me your save file? I'd love to fix this so no one
  loses their old saves.
  
   --- On Wed, 5/11/11, Zachary Kline zkl...@speedpost.net
  wrote:
  
   From: Zachary Kline zkl...@speedpost.net
   Subject: [Audyssey] Bug in latest
 Lunimals
   To: Gamers Discussion list gamers@audyssey.org
   Date: Wednesday, May 11, 2011, 3:59 PM
   Hi Aprone,
   Perhaps this is me being overoptomistic,
 but I
  tried to
   restore my saved game from Mission 3 of
 the
  earlier beta of
   Lunimals with the latest one. I had
  gotten to the
   point where I should be breeding birds
 and
  rabbits, but
   somehow managed to lose all my power.
  The solar panels
   didn't seem to be charging properly, and
 so I
  was in a catch
   22 situation.
   Is this an artifact of the old save?
   Best,
   Zack.
   ---
   Gamers mailing list __ Gamers@audyssey.org
   If you want to leave the list, send
 E-mail to
  gamers-unsubscr...@audyssey.org.
   You can make changes or update your
  subscription via the
   web, at
   http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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 searched
  and read at
   http://www.mail-archive.com/gamers@audyssey.org.
   If you have any questions or concerns
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   management of the list,
   please send E-mail to gamers-ow...@audyssey.org.
  
  
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 You can

Re: [Audyssey] Bug in latest Lunimals

2011-05-11 Thread Jeremy Kaldobsky
I've just uploaded a new version.  yeah, I know, every 10 minutes it seems like 
I upload a new version hahaha.  This update should add better support for 
screen readers, including window eyes.  I'm still not 100% sure if it will work 
on JAWS so someone will have to let me know who uses it.

--- On Wed, 5/11/11, Willem dwill...@gmail.com wrote:

 From: Willem dwill...@gmail.com
 Subject: Re: [Audyssey] Bug in latest Lunimals
 To: Gamers Discussion list gamers@audyssey.org
 Date: Wednesday, May 11, 2011, 7:19 PM
 Hi Jeremy.
 If you miss a payment, the game gives a runtime error.
 - Original Message - From: Jeremy Kaldobsky
 jer...@kaldobsky.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, May 12, 2011 12:40 AM
 Subject: Re: [Audyssey] Bug in latest Lunimals
 
 
 Hmm, interesting idea.  I'll give it some thought and
 see how the idea would fit with other parts of the game.
 
 --- On Wed, 5/11/11, Willem dwill...@gmail.com
 wrote:
 
  From: Willem dwill...@gmail.com
  Subject: Re: [Audyssey] Bug in latest Lunimals
  To: Gamers Discussion list gamers@audyssey.org
  Date: Wednesday, May 11, 2011, 6:38 PM
  Speaking of solar panels. I have an
  idea.
  
  What about breeding pens. You can only have one. It
 costs
  50 to buy, and can be used to produce a species at
 1.5
  the normal rate, but it uses 5 power per turn. If it
 is
  switched off or a new species is introduced there
 should be
  a price for getting it back up and running.
  What do you think?
  
  - Original Message - From: Zachary Kline
 zkl...@speedpost.net
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Wednesday, May 11, 2011 10:47 PM
  Subject: Re: [Audyssey] Bug in latest Lunimals
  
  
   Sent off-list. Thanks for taking a look at
  this.
   On May 11, 2011, at 1:41 PM, Jeremy Kaldobsky
 wrote:
  
   This is, quite possibly, due to the update
 not
  meshing properly with the old save file. Actually, I
  might be able to fix that with a little info. Can you
 email
  me your save file? I'd love to fix this so no one
  loses their old saves.
  
   --- On Wed, 5/11/11, Zachary Kline zkl...@speedpost.net
  wrote:
  
   From: Zachary Kline zkl...@speedpost.net
   Subject: [Audyssey] Bug in latest
 Lunimals
   To: Gamers Discussion list gamers@audyssey.org
   Date: Wednesday, May 11, 2011, 3:59 PM
   Hi Aprone,
   Perhaps this is me being overoptomistic,
 but I
  tried to
   restore my saved game from Mission 3 of
 the
  earlier beta of
   Lunimals with the latest one. I had
  gotten to the
   point where I should be breeding birds
 and
  rabbits, but
   somehow managed to lose all my power.
  The solar panels
   didn't seem to be charging properly, and
 so I
  was in a catch
   22 situation.
   Is this an artifact of the old save?
   Best,
   Zack.
   ---
   Gamers mailing list __ Gamers@audyssey.org
   If you want to leave the list, send
 E-mail to
  gamers-unsubscr...@audyssey.org.
   You can make changes or update your
  subscription via the
   web, at
   http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
   All messages are archived and can be
 searched
  and read at
   http://www.mail-archive.com/gamers@audyssey.org.
   If you have any questions or concerns
  regarding the
   management of the list,
   please send E-mail to gamers-ow...@audyssey.org.
  
  
   ---
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  read at
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   If you have any questions or concerns
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   ---
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   You can make changes or update your subscription
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Re: [Audyssey] Bug in latest Lunimals

2011-05-12 Thread Jeremy Kaldobsky
Arg that stinks.  Can you check Jaws hotkeys and let me know what keys it says 
for reading the active window?  Apparently I guessed wrong but I don't have 
JAWS myself to check.

--- On Thu, 5/12/11, Zachary Kline zkl...@speedpost.net wrote:

 From: Zachary Kline zkl...@speedpost.net
 Subject: Re: [Audyssey] Bug in latest Lunimals
 To: Gamers Discussion list gamers@audyssey.org
 Date: Thursday, May 12, 2011, 12:47 AM
 Hi Aprone,
 Jaws doesn't seem to be working on this end of
 things.  Sorry to disappoint.
 Best,
 Zack.
 On May 11, 2011, at 5:54 PM, Jeremy Kaldobsky wrote:
 
  I've just uploaded a new version.  yeah, I know,
 every 10 minutes it seems like I upload a new version
 hahaha.  This update should add better support for
 screen readers, including window eyes.  I'm still not
 100% sure if it will work on JAWS so someone will have to
 let me know who uses it.
  
  --- On Wed, 5/11/11, Willem dwill...@gmail.com
 wrote:
  
  From: Willem dwill...@gmail.com
  Subject: Re: [Audyssey] Bug in latest Lunimals
  To: Gamers Discussion list gamers@audyssey.org
  Date: Wednesday, May 11, 2011, 7:19 PM
  Hi Jeremy.
  If you miss a payment, the game gives a runtime
 error.
  - Original Message - From: Jeremy
 Kaldobsky
  jer...@kaldobsky.com
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Thursday, May 12, 2011 12:40 AM
  Subject: Re: [Audyssey] Bug in latest Lunimals
  
  
  Hmm, interesting idea.  I'll give it some
 thought and
  see how the idea would fit with other parts of the
 game.
  
  --- On Wed, 5/11/11, Willem dwill...@gmail.com
  wrote:
  
  From: Willem dwill...@gmail.com
  Subject: Re: [Audyssey] Bug in latest
 Lunimals
  To: Gamers Discussion list gamers@audyssey.org
  Date: Wednesday, May 11, 2011, 6:38 PM
  Speaking of solar panels. I have an
  idea.
  
  What about breeding pens. You can only have
 one. It
  costs
  50 to buy, and can be used to produce a
 species at
  1.5
  the normal rate, but it uses 5 power per turn.
 If it
  is
  switched off or a new species is introduced
 there
  should be
  a price for getting it back up and running.
  What do you think?
  
  - Original Message - From: Zachary
 Kline
  zkl...@speedpost.net
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Wednesday, May 11, 2011 10:47 PM
  Subject: Re: [Audyssey] Bug in latest
 Lunimals
  
  
  Sent off-list. Thanks for taking a look
 at
  this.
  On May 11, 2011, at 1:41 PM, Jeremy
 Kaldobsky
  wrote:
  
  This is, quite possibly, due to the
 update
  not
  meshing properly with the old save file.
 Actually, I
  might be able to fix that with a little info.
 Can you
  email
  me your save file? I'd love to fix this so no
 one
  loses their old saves.
  
  --- On Wed, 5/11/11, Zachary Kline
 zkl...@speedpost.net
  wrote:
  
  From: Zachary Kline zkl...@speedpost.net
  Subject: [Audyssey] Bug in latest
  Lunimals
  To: Gamers Discussion list
 gamers@audyssey.org
  Date: Wednesday, May 11, 2011,
 3:59 PM
  Hi Aprone,
  Perhaps this is me being
 overoptomistic,
  but I
  tried to
  restore my saved game from Mission
 3 of
  the
  earlier beta of
  Lunimals with the latest one. I
 had
  gotten to the
  point where I should be breeding
 birds
  and
  rabbits, but
  somehow managed to lose all my
 power.
  The solar panels
  didn't seem to be charging
 properly, and
  so I
  was in a catch
  22 situation.
  Is this an artifact of the old
 save?
  Best,
  Zack.
  ---
  Gamers mailing list __ Gamers@audyssey.org
  If you want to leave the list,
 send
  E-mail to
  gamers-unsubscr...@audyssey.org.
  You can make changes or update
 your
  subscription via the
  web, at
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
  All messages are archived and can
 be
  searched
  and read at
  http://www.mail-archive.com/gamers@audyssey.org.
  If you have any questions or
 concerns
  regarding the
  management of the list,
  please send E-mail to gamers-ow...@audyssey.org.
  
  
  ---
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  If you want to leave the list, send
 E-mail to
  gamers-unsubscr...@audyssey.org.
  You can make changes or update your
  subscription
  via the web, at
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  All messages are archived and can be
 searched
  and
  read at
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  the management of the list,
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  ---
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Re: [Audyssey] Bug in latest Lunimals

2011-05-12 Thread Jeremy Kaldobsky
I've just uploaded another version. I've already confirmed that this finally 
fixes the window eyes support, though I'm sure, somehow, it won't work for 
everyone using window eyes. I'm just being pessimistic, hopefully it'll all 
work now. I've also taken another shot at getting JAWS to work. I think I was 
looking at old documentation because when I started over, I'm absolutely 
certain the stuff I found last time said something different. Hopefully this 
will work for JAWS now too, so please let me know if you use Jaws and it works!

The update is the same link as always.

--- On Thu, 5/12/11, Zachary Kline zkl...@speedpost.net wrote:

 From: Zachary Kline zkl...@speedpost.net
 Subject: Re: [Audyssey] Bug in latest Lunimals
 To: Gamers Discussion list gamers@audyssey.org
 Date: Thursday, May 12, 2011, 12:47 AM
 Hi Aprone,
 Jaws doesn't seem to be working on this end of
 things.  Sorry to disappoint.
 Best,
 Zack.
 On May 11, 2011, at 5:54 PM, Jeremy Kaldobsky wrote:
 
  I've just uploaded a new version.  yeah, I know,
 every 10 minutes it seems like I upload a new version
 hahaha.  This update should add better support for
 screen readers, including window eyes.  I'm still not
 100% sure if it will work on JAWS so someone will have to
 let me know who uses it.
  
  --- On Wed, 5/11/11, Willem dwill...@gmail.com
 wrote:
  
  From: Willem dwill...@gmail.com
  Subject: Re: [Audyssey] Bug in latest Lunimals
  To: Gamers Discussion list gamers@audyssey.org
  Date: Wednesday, May 11, 2011, 7:19 PM
  Hi Jeremy.
  If you miss a payment, the game gives a runtime
 error.
  - Original Message - From: Jeremy
 Kaldobsky
  jer...@kaldobsky.com
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Thursday, May 12, 2011 12:40 AM
  Subject: Re: [Audyssey] Bug in latest Lunimals
  
  
  Hmm, interesting idea.  I'll give it some
 thought and
  see how the idea would fit with other parts of the
 game.
  
  --- On Wed, 5/11/11, Willem dwill...@gmail.com
  wrote:
  
  From: Willem dwill...@gmail.com
  Subject: Re: [Audyssey] Bug in latest
 Lunimals
  To: Gamers Discussion list gamers@audyssey.org
  Date: Wednesday, May 11, 2011, 6:38 PM
  Speaking of solar panels. I have an
  idea.
  
  What about breeding pens. You can only have
 one. It
  costs
  50 to buy, and can be used to produce a
 species at
  1.5
  the normal rate, but it uses 5 power per turn.
 If it
  is
  switched off or a new species is introduced
 there
  should be
  a price for getting it back up and running.
  What do you think?
  
  - Original Message - From: Zachary
 Kline
  zkl...@speedpost.net
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Wednesday, May 11, 2011 10:47 PM
  Subject: Re: [Audyssey] Bug in latest
 Lunimals
  
  
  Sent off-list. Thanks for taking a look
 at
  this.
  On May 11, 2011, at 1:41 PM, Jeremy
 Kaldobsky
  wrote:
  
  This is, quite possibly, due to the
 update
  not
  meshing properly with the old save file.
 Actually, I
  might be able to fix that with a little info.
 Can you
  email
  me your save file? I'd love to fix this so no
 one
  loses their old saves.
  
  --- On Wed, 5/11/11, Zachary Kline
 zkl...@speedpost.net
  wrote:
  
  From: Zachary Kline zkl...@speedpost.net
  Subject: [Audyssey] Bug in latest
  Lunimals
  To: Gamers Discussion list
 gamers@audyssey.org
  Date: Wednesday, May 11, 2011,
 3:59 PM
  Hi Aprone,
  Perhaps this is me being
 overoptomistic,
  but I
  tried to
  restore my saved game from Mission
 3 of
  the
  earlier beta of
  Lunimals with the latest one. I
 had
  gotten to the
  point where I should be breeding
 birds
  and
  rabbits, but
  somehow managed to lose all my
 power.
  The solar panels
  didn't seem to be charging
 properly, and
  so I
  was in a catch
  22 situation.
  Is this an artifact of the old
 save?
  Best,
  Zack.
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Re: [Audyssey] Luminals download link.

2011-05-13 Thread Jeremy Kaldobsky
The link is
www.kaldobsky.com/audiogames/lunimals.zip

--- On Thu, 5/12/11, Christopher Bartlett themusicalbre...@gmail.com wrote:

 From: Christopher Bartlett themusicalbre...@gmail.com
 Subject: [Audyssey] Luminals download link.
 To: 'Gamers Discussion list' gamers@audyssey.org
 Date: Thursday, May 12, 2011, 11:14 PM
 Ok, what is the darned download
 link.  I thought I had it saved, but
 apparently not.
 
  
 
                
 Chris Bartlett
 
  
 
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Re: [Audyssey] Luminal, the latest version impressions.

2011-05-13 Thread Jeremy Kaldobsky
Chris, I was quite suprised when you started talking about the piranha!  
Apparently you found a bug, because piranha aren't supposed to be available for 
purchase until the next update that I haven't released yet.  They are supposed 
to first show up in mission 7.  I've checked the code and I believe I've fixed 
the bug, but there really isn't much of a reason for me to post the patch yet, 
because I'm close to releasing mission 7 anyways.

The reason you're having all of those problems with the piranha, is because 
they weren't done being coded yet, in the version you're using.  Since I 
believed they couldn't be purchased, that wouldn't normally have been a 
problem.  On the next update, the code for them is finished, and they behave as 
I intend for them to.  So I guess that explains why it slowed down, and even 
froze your machine.

For everyone else, if you're using version 1.5b, and you experience this same 
bug which allows you to buy piranha, I'd recommend that you don't simply 
because you aren't supposed to be able to buy them until mission 7.

I'm still working on JAWS 12 support.  JAWS has proved to be especially tricky 
compared to NVDA and Window eyes.

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Re: [Audyssey] I killed luminals

2011-05-13 Thread Jeremy Kaldobsky
For anyone who missed the other post about piranha, I'll mention it here also.  
The reason Chris ran into such crazy results with the piranha is that they 
aren't supposed to be unlocked in version 1.5b.  A glitch allows them to be 
purchased, but in that version I hadn't finished programming them.  Piranha 
aren't supposed to be buyable until the next update I release, which has 
mission 7.

--- On Fri, 5/13/11, Christopher Bartlett themusicalbre...@gmail.com wrote:

 From: Christopher Bartlett themusicalbre...@gmail.com
 Subject: [Audyssey] I killed luminals
 To: 'Gamers Discussion list' gamers@audyssey.org
 Date: Friday, May 13, 2011, 5:19 AM
 Ok, by playing one tick at a time, I
 was able to play until I blew up the
 game.  At that point, I had amassed 8,932
 piranha.  I attempted to purchase
 a kayman with my ill-gotten advertising loot and the game
 crashed.  I have
 sent the game save file to Jeremy directly (let me know if
 you don't get it,
 I was going by memory for your email address).  At
 that point, each tick was
 taking upwards of 30 seconds to process, and movement from
 tile to tile was
 similarly choked.
 
  
 
 I think I can fairly say that piranha are broken.
 
  
 
 Actually, I wonder if it's an artifact of the fact that
 animals don't appear
 to have a life span?  That is, they only appear to die
 when eaten or when
 they starve.  In an earlier mission, I had one turtle
 for multiple thousands
 of ticks while I raised money to buy another one and messed
 with controlling
 the fish population.  There probably ought to be a
 chance of the creature
 dying of natural causes that varies with the
 creature.  The small ones
 should have shorter life spans.  I know this forces
 you to deal with
 absolute time, but it's the only way I can see around the
 population
 bottle-neck, unless there's just something you didn't do
 with piranhas that
 you did with other creatures.  Maybe have a percent
 chance of death that is
 influenced by available food supply.  As the supply
 vs. the demand goes
 down, increase the chance of a given individual dying.
 
  
 
                
                
 Chris Bartlett
 
  
 
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Re: [Audyssey] Luminal, the latest version impressions.

2011-05-13 Thread Jeremy Kaldobsky
No, don't worry about that, your saved games will work just fine.

--- On Fri, 5/13/11, Christopher Bartlett themusicalbre...@gmail.com wrote:

 From: Christopher Bartlett themusicalbre...@gmail.com
 Subject: Re: [Audyssey] Luminal, the latest version impressions.
 To: 'Gamers Discussion list' gamers@audyssey.org
 Date: Friday, May 13, 2011, 5:21 AM
 Aha!  I thought they must not be
 finished.  Well, then I'll wait until the
 next version comes out.  Is the fact that I have
 piranha and am not supposed
 to going to blow up my saved game?
 
     Chris Bartlett
 
 
 -Original Message-
 From: gamers-boun...@audyssey.org
 [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of Jeremy Kaldobsky
 Sent: Friday, May 13, 2011 1:43 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Luminal, the latest version
 impressions.
 
 Chris, I was quite suprised when you started talking about
 the piranha!
 Apparently you found a bug, because piranha aren't supposed
 to be available
 for purchase until the next update that I haven't released
 yet.  They are
 supposed to first show up in mission 7.  I've checked
 the code and I believe
 I've fixed the bug, but there really isn't much of a reason
 for me to post
 the patch yet, because I'm close to releasing mission 7
 anyways.
 
 The reason you're having all of those problems with the
 piranha, is because
 they weren't done being coded yet, in the version you're
 using.  Since I
 believed they couldn't be purchased, that wouldn't normally
 have been a
 problem.  On the next update, the code for them is
 finished, and they behave
 as I intend for them to.  So I guess that explains why
 it slowed down, and
 even froze your machine.
 
 For everyone else, if you're using version 1.5b, and you
 experience this
 same bug which allows you to buy piranha, I'd recommend
 that you don't
 simply because you aren't supposed to be able to buy them
 until mission 7.
 
 I'm still working on JAWS 12 support.  JAWS has proved
 to be especially
 tricky compared to NVDA and Window eyes.
 
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[Audyssey] Luminals, version 1.6b

2011-05-13 Thread Jeremy Kaldobsky
I've just uploaded version 1.6b which has mission 7, the piranha species, and 
limited JAWS 12 support.  I downloaded their 40 minute trial but the darn thing 
expired before I could finish.  As long as people are willing to hear Title 
is in front of each spoken sentence, it does work.  If I'd had only a little 
more time I would have finished it, so I'm wondering if I can just uninstall it 
and get another 40 minutes.  Has anyone tried that before?

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Re: [Audyssey] Luminals, version 1.6b

2011-05-13 Thread Jeremy Kaldobsky
Thanks a million guys!  I had no idea that the demo was on a, per boot, basis.  
I agree that it would be easy for people to just, Not, use JAWS, but if I can, 
I'm trying to accommodate everyone.  In the long run it is good for me to 
figure this out, because all my future games will support everything, and I can 
go back and add the support to past projects, like DarkGrue.

I didn't get the custom game feature ready for this release, so I apologize to 
anyone who was specifically waiting for it.  I had it pretty close, but I've 
decided to wait on including it because I have a handful of other things I'd 
like to add to it.  I'm guessing the 7 existing missions are enough to keep 
people busy for a little while at least.  As always, please share any 
suggestions with me.

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Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Jeremy Kaldobsky
Thanks for catching that.  I found the typo that was causing the piranha not to 
be locked from purchasing.  I've also fixed the rot in the plants.  I'll upload 
the fix in a little while.

--- On Fri, 5/13/11, Willem dwill...@gmail.com wrote:

 From: Willem dwill...@gmail.com
 Subject: Re: [Audyssey] Lunimals feedback
 To: Gamers Discussion list gamers@audyssey.org
 Date: Friday, May 13, 2011, 6:07 PM
 Hi Jeremy.
 I've noticed a couple of things in the newest beta:
 Piranas are not locked from the start of mission 7. Also
 restarting a mission doesn't reset the wrot in the plants.
 
 Keep up the great work!
 
 
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Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Jeremy Kaldobsky
I understand your frustration.  While making the game, I have to play each 
level over and over.  I have to make sure the level is beatable, but also I 
have to make sure it isn't too easy, or too hard.  I can't even remember how 
many times I've played through the levels!

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Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Jeremy Kaldobsky
That sounds a little like a bug to me.  I'll look in to it.  Would you mind 
mailing me your saved game?  It might help me spot the problem.

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Re: [Audyssey] Luminals, version 1.6b

2011-05-13 Thread Jeremy Kaldobsky
When I learned that I could just reboot to get more time with the JAWS demo, it 
helped me a ton.  After messing around with it for a while, I threw up my hands 
and decided I'm tired of looking at it today.  Haha!  For some reason, it will 
work for me, then suddenly stop, then start again.  Until I sort it out, I'll 
just leave the game running with NVDA and Window eyes.

If you're stuck on a mission and really want some help, you could post your 
save game file for others to look at.  Being able to actually load up your save 
game would give us the freedom to look around at your dome, looking for reasons 
that you're stuck.  It's just an idea, but I'm willing to help, if I can.

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Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Jeremy Kaldobsky
Well said.  Lol, this is pretty much the perfect statement for this game.

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Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Jeremy Kaldobsky
Squirrels only eat acorns, and mushrooms.

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Re: [Audyssey] Lunimals feedback

2011-05-14 Thread Jeremy Kaldobsky
Chris, I absolutely Loved this explanation!  Very well thought out, and very 
well written.  I'm especially happy that you took the time to explain, why, the 
populations should be kept at your suggested levels during the process.

I am so incredibly happy to know someone is seeing, and appreciating, the 
complexity I tried to code into this little sim.  You rock!

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Re: [Audyssey] Luminal, the latest version impressions.

2011-05-14 Thread Jeremy Kaldobsky
Yes, this is a free game.  It should work just fine, on your windows XP 
machine.  The object of the game is to build, and maintain an eco system.  Each 
mission gives you a series of quests, or goals, that could be anything from 
accumulating a certain amount of money, to breeding a certain number of some 
particular animal species.  You could think of it as a puzzle game, a strategy 
game, and a simulation game.

--- On Fri, 5/13/11, Jane juanitatig...@gmail.com wrote:

 From: Jane juanitatig...@gmail.com
 Subject: Re: [Audyssey] Luminal, the latest version impressions.
 To: Gamers Discussion list gamers@audyssey.org
 Date: Friday, May 13, 2011, 2:08 PM
  I have missed most of the backstory
 on this; the game alone sounds like fun.  Is it a free
 game? Can I play it with Windows XP? What's the object? :)
 
 Jane
 
 
 On May 13, 2011, at 4:19 AM, Christopher Bartlett wrote:
 
  Ok, I beat the second quest.  (Hint, there is a
 nicety of timing when to
  introduce your turtles)  Now I'm on to the third,
 which is proving equally
  provoking and addictive, but there are still some
 niggles.
  
  
  
  Why can't I destroy rocks?  Rocks do not have a
 destroy option.
  
  
  
  Why can't I destroy piranha?  Yes, I tried out
 the piranha and at one point
  was low on power but wanted to rid myself of a few of
 the pesky things, but,
  while destroy is presented as an option for the p
 command, hitting
  shift-delete doesn't destroy one.
  
  
  
  On the subject of piranha, I think these boys may be a
 little unbalanced.
  In my current game, I have 1,295 of  the bloody
 things.  Their die-off rate
  seems a bit low and they're not reacting to available
 food supply (or lack
  thereof) as expected.  I have no fish and no
 aquatic bugs left, only a
  couple of turtles and some assorted land
 critters.  They aren't killing off
  the land critters, so I don't know how they're
 surviving the sterilized
  waters they currently inhabit.  Neat idea, but
 you may want to rebalance
  them.  With both kaymans and turtles in the
 water, I'd have expected the
  population to stay a bit more in control.
  
  
  
  And sadly, Jaws 12 doesn't work with the game, or at
 least it doesn't on my
  machine.
  
  
  
  By the way, when you have 1300 piranha, the game slows
 down to a crawl, then
  freezes completely.  I had to exit via the task
 manager.  As I've saved
  along the way, I may now be screwed.  I don't
 know if this is a speech delay
  thing, or I've just managed to choke my machine. 
 If it's the latter, then
  about three more ticks would have killed anybody, as
 I'd have 3,000 or more
  piranha.
  
  
  
  Ok, the amount of feedback I'm giving you now rivals
 David Greenwood.  Be
  honored sir.
  
  
  
                
 Chris
  
  
  
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Re: [Audyssey] Luminals, version 1.6b

2011-05-14 Thread Jeremy Kaldobsky
I've just uploaded version 1.8b.  I'm still having trouble with JAWS, so I put 
something temporary into this version, for JAWS users.  It seems to work, but 
isn't what I want it to be yet.  I haven't found a lot of helpful documentation 
for JAWS scripts.  This version also fixes a bug, which made piranha 
populations sometimes go unstable.

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Re: [Audyssey] Luminals, version 1.6b

2011-05-14 Thread Jeremy Kaldobsky
I didn't think getting JAWS to work, would take me this long.  If I had known, 
I would have just fixed SAPI sooner.  I went ahead and fixed the game's SAPI 
output, so JAWS users can just use the built in SAPI.  I didn't change the 
game's version number, but if you download again, the link leads to a copy 
where the SAPI is working.

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Re: [Audyssey] Luminals, version 1.6b

2011-05-14 Thread Jeremy Kaldobsky
www.kaldobsky.com/audiogames/lunimals.zip


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Re: [Audyssey] Fish/algae issue in Luminals

2011-05-15 Thread Jeremy Kaldobsky
Your fish situation is very strange indeed.  The algae maxing out around 50 is 
actually correct, since it will never go beyond 50, or sometimes 51, depending 
on how it rounds the number.  While adjusting the piranha, to fix that 
population bug, I never touched anything about algae growth or fish behavior.  
I know many of the game's equations are intertwined, but from what I can tell, 
my changes can't have had any affect on it.  I'll keep my eyes open for 
anything that might be causing the algae or fish to be different.  As always, 
thanks for letting me know!

Good call on the water / dirt suggestion.  I've written that down, and I'll 
make that change when I'm programming next.

The custom games are coming along nicely, so, unless something goes wrong, I'll 
be including those in the next update.  I know I've made this exact promise 
like 2 times already, so feel free to ignore me haha.

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Re: [Audyssey] Fish/algae issue in Luminals

2011-05-15 Thread Jeremy Kaldobsky
Actually Chris, algae is tracked on a tile, by tile basis.  So the 50 algae can 
be achieved on each water tile individually.  Rocks don't improve algae growth, 
(unless I'm forgetting something), but rocks in water are meant to increase bug 
production.  The fish eat bugs as well as algae, so having more rocks does help 
in that regard.

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Re: [Audyssey] Luminals, version 1.6b

2011-05-16 Thread Jeremy Kaldobsky
Ken, I would be happy to add some graphics.  Can you tell me their ages so I 
can choose and appropriate art style?

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Re: [Audyssey] Luminals, version 1.6b

2011-05-16 Thread Jeremy Kaldobsky
Good idea.  Sadly I don't even think I understand JAWS scripts well enough to 
ask specific questions to help me.  I would end up asking something that didn't 
even make sense, and I'd look like an idiot haha.  If anyone is good with JAWS 
scripts, please let me know if you're willing to help me out.  Thanks in 
advance!

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Re: [Audyssey] Lunimals feedback

2011-05-16 Thread Jeremy Kaldobsky
Ken, would an accessible Chuzzles game be interesting to you?  I have a huge, 
(and I do mean huge), list of games I want to make, but time constraints limits 
how fast I can produce them.  On that list, I was going to make accessible 
versions of Chuzzles and Bejeweled since they are so popular among mainstream 
casual gamers.  I don't want to make it sound like I'll be producing those next 
or anything, I am just interested to know if someone actually would like to 
have those made.  When I know there would be people interested, I tend to move 
those games higher up on my list of what to work on next.

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Re: [Audyssey] Darkgrue questions

2011-05-16 Thread Jeremy Kaldobsky
Thanks for the support Ken.  I was actually planning to work on the Darkgrue 
code today, in order to add window eyes support, and to fix the built-in sapi.  
I don't understand your question about the 6 sections, but I'll look in to 
adding the ability to simply type the section number you wish to link to.  I 
don't know if this has anything to do with your actual question, but when new 
sections are added they are given random section numbers.  They don't increment 
sequentially.  Perhaps this is making you think that the add section command 
isn't working properly.

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Re: [Audyssey] Lunimals

2011-05-16 Thread Jeremy Kaldobsky
Mike, in the Luminals folder, open up the readme.txt file.  This is the section 
you need:

If you are running Windows Vista or Windows 7 you may encounter an error if you 
don't have direct X7 registered. Follow these steps to register the file and 
the error should be corrected.
Put dx7vb.dll into the c:\windows\syswow64 folder. The file to copy can be 
found within the game's folder. After copying, open command prompt as an 
administrator. Go to c:\windows\syswow64 and type regsvr32 dx7vb.dll

If you attempted to register direct X, but had difficulties, here are step by 
step instructions:
(If you are running a 32 bit version of windows, replace syswow64 with 
system32 in these instructions.)

Copy dx7vb.dll into the c:\windows\syswow64 folder.
Open up the command prompt as an administrator (being on an admin account does 
not mean the same thing).
There are 2 ways to achieve this.  If you're able, right click on the command 
prompt icon and select Run as Administrator.
If you must use the keyboard, use the Windows context key after you have 
highlighted the command prompt icon.  This will bring up the menu allowing you 
to select Run as administrator.
Once command prompt opens, type the following 5 commands, and press enter after 
each one:
cd..
cd..
cd\windows
cd\windows\syswow64
regsvr32 dx7vb.dll


I'm actually adding that second half to the game's read me file that will ship 
with the next update.  I think it is a good idea to give people the step by 
step instructions.

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