Re: [Audyssey] Towers Game
I haven't tried it myself, but one person told me they use virtual machine and the game ran fine. --- On Fri, 11/12/10, Hayden Presley hdpres...@hotmail.com wrote: From: Hayden Presley hdpres...@hotmail.com Subject: Re: [Audyssey] Towers Game To: 'Gamers Discussion list' gamers@audyssey.org Date: Friday, November 12, 2010, 8:17 PM Hi, I highly, highly doubt it. It's written in VB6, which as far as I know is not cross-platform compatible. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ian McNamara Sent: Friday, November 12, 2010 6:12 PM To: Gamers Discussion list Subject: Re: [Audyssey] Towers Game hello is this game accessable for the mac. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] General purpose timer
I was making a new computer timer for my wife, and I took an extra few minutes to make it Vi/blind accessible. I haven't found any of the existing accessible timers so I can't really say whether mine is good or bad by comparison. Here it is in case anyone wants to give it a try. www.kaldobsky.com/audiogames/TimeReminder2.zip (1.11 MB) When you run it, as long as the window has focus you can just type to set it. Typing Help lists the commands. Not like you'd ever need it, but you can have up to 50 timers set at once (within the same program). You can set alarms for a relative amount of time, for a specific time of the day, or set it to chime periodically. It is as easy as typing in 2h40m to set an alarm that will go off in 2 hours and 40 minutes. If you don't want to forget about some place you need to be, you can type at 8:45 pm for an alarm that will sound at 8:45 this evening. You can also say, for example, remember to check on something every 10 minutes by typing every 10m. I didn't design it to support months, but you can set an alarm that won't sound for weeks and weeks rofl! You can swap out the wav files for other alarm sounds too if you like. I recommend typing Help for a complete list of commands though, since I'm sure I'm not thinking of them all right now. Enjoy. big_smile --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Color idenfitying program
My wife and I were talking and we came up with a fun little idea. For all of you severely Vi/blind guys who have a webcam, or a laptop with a webcam mounted on it, this is a small program for identifying colors. Lets say you are picking out clothes to wear. You hold the shirt in front of the laptop (or camera), press the Space bar, and a voice tells you what color it is as well as the next 2 most likely colors. I say most likely because webcam settings, room lighting, and even the types of light bulbs in the room can tint objects and offset the color a little. From my testing at home, it is pretty accurate. I was just wondering if something like this would be useful. www.kaldobsky.com/audiogames/ColorWatcher.zip If anyone wants to give it a try, here it is. Press Space bar to check a color and press Escape to end the program. As a tip, hold the item close to the camera lens before you press the Space bar, and keep it there until the color is spoken. It works best this way. The original thread can be found here: http://forum.audiogames.net/viewtopic.php?pid=42977#p42977 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Color idenfitying program
The bill is automatically mailed to your house. Nah, I'm just kidding, it is free. :D --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Off-list -was- Re: Color idenfitying program
Cara, I wrote the code in Visual basic 6.0 so porting it won't be as simple as you'd probably like. The logic in the code is pretty straight forward though, so if you'd still like the source I'll gladly send it your way. The goal here is to help as many people as possible, and your idea to port seems like a great way to reach more people. - Jeremy (Aprone) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Flag this message Re: Color idenfitying program
A money identifier is a great idea! :D It would be difficult but I'm already brainstorming and I'll gladly make it if I can. I'm assuming you mean paper money since coins are usually uniquely sized and ridged to help in identification. Well... some coins originally had ridges to prevent people from scraping precious metals from them. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Color idenfitying program
I've been brainstorming and I wanted to know if identifying food was a joke or if that really would be helpful. Someone else asked about a money identifier and I'm thinking I might have a way to accomplish that plus have it identify cans and boxes of food. I can't guarantee I'll be able to make it work, but if this would be something people would use I'll give it a try. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Color idenfitying program
I wouldn't be able to make it a bar code reader for exactly that reason. In different places they would all mean different things. The program I have in mind would require you to first hold a known box/can/money in front of the camera to teach the program what it is. You'd type, for example, corn while holding up a can of corn. Later on you could hold up a can of corn and it would speak corn to let you know what it was. If it works it could be used for a whole assortment of different items... books, cd cases, credit cards, money, boxes of food, cans of food, pop bottles and cans. Basically anything you could hold up close to the camera lens. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Color identifying program
Mike, it should work with the built in camera automatically. It might have incorrectly called your camera a USB camera, but in all likelihood it was referring to the built in cam. When you say everything was white, do you mean it was identifying everything as white? If you have some sight, keep in mind that the laptop screen will turn all white and will NOT show the image being seen by the camera. The reason I turn the screen all white is because it is then serving as an additional light source to help the camera see the object. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Color identifying program
Mike, there are a few things this could be. If the program isn't properly detecting the camera usually it will call everything red, so that probably isn't whats happening. Depending on your cameras settings, it could be out of focus. It is also possible that you are sitting in front of a super bright light lol. I doubt that though. Has anything been identified as a color other than white? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Color idenfitying program
I think this is the first time I've ever been upset after being told I was holding a box of brownies! :P That's because it wasn't a box of brownies and the program isn't working how I want it to yet. lol! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Color identifying program
Mike, I'm thinking now that it just doesn't detect your webcam. I've been doing some tests and on some systems it will only see red if it can't detect the camera, but one one of my machines it will identify everything as white, pink or silver when I don't have a camera hooked up. If I had thought about it when making the program, I should have put in some more code so it would actually Tell you if it couldn't detect the camera lol. Sloppy programming on my part, sorry about that. :P --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] problems running towers of war strategy game.
Are you sure it isn't running but being pushed to the background for some reason? Also, if your computer lags when starting up the game you might not hear the initial welcome message so try pressing Tab since that will begin cycling through menus if the game actually is running. I'm on a 64 bit Windows 7 machine at the moment and it started up fine for me after I told it to run as admin (didn't even need jim kitchen's files, nice). --- On Sun, 12/12/10, alex wallis alexwallis...@googlemail.com wrote: From: alex wallis alexwallis...@googlemail.com Subject: [Audyssey] problems running towers of war strategy game. To: gamers@audyssey.org Date: Sunday, December 12, 2010, 8:23 AM Hi list. I am wondering if I could please get some help running the towers of war strategy game? I am running windows 7 64 bit, and basically can't get it to run. When I press enter on the executable, or right click and select run as administrator, nothing at all happens, I don't get any gui, or even any error messages. I tried installing jim kitchens winkit as the author says that will install the required vb 6 runtime libraries, but it still won't run. Any help would be very much appreciated. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Is Bavisoft Still Around?
Dark, I messaged you his phone number on the audiogames board. lol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Limiting physical mouse movement to only horizontal or vertical axes
If no such utilities exist, and others think this would be useful, I wouldn't have any trouble making a program to do this. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Daytona and the Book of Gold
I bring greetings from sandy Daytona beach in Florida! As some of you know, my holiday work schedule just about killed me so my wife and I are enjoying a vacation to get away from things for a while. During this time away I don't have access to the files for my combat game but I did decide to work on some stuff since I enjoy programming and I am on vacation after all! lol big_smile Over the past few days I have been piecing together a little game that I hope you will all enjoy. I named the game after the beach since it is probably one of the only accessible games partially programmed while sitting on the sand a stones throw away from the ocean. The game is centered around quick action, memorization, and hand coordination skills... yes you heard that right, a mouse or track pad will be required to play this game. If you don't have a mouse or track pad you can enjoy scrolling through the game's main menu I suppose, but that seems a little boring to me. hehe. The story of the game is that you are an impoverished wizard who has come across a spell capable of conjuring magical [gold] coins out of thin air! Obviously such a spell would solve all of your troubles but the spell is quite difficult. Coins are easily created but they will simply turn in to smoke and vanish unless the mystical gateway can be made stable with the spell. Speed and accuracy is the only way to stabilize the magic gateway through its different stages (levels). If you cast your spell too slowly it will never become more stable than it currently is. I am still working on the part of the game that teaches you how to draw the various shapes. Because that is a rather important part to the game, I can't release it yet for you guys to try. I managed to beat the game earlier so I'm still excited! After beating the game I felt confident enough to record a demo of me playing through the first 4 levels. All of the voices you hear in the demo are from the game itself and not me talking using the microphone. The metallic sounds are made as I move the mouse into different shapes. What is cool is that each direction you move makes a different noise so someone sitting beside you can actually tell which shape you drew once they've been exposed to the game for a bit! The voice on the right is my character reading up to 3 shapes from the spell book that I must draw next. The voice to the left is just encouragement or warning depending on how fast and accurate I currently am. Each successful shape, in the right order, conjures more [gold] coins that can be heard falling to the table. Each successful shape makes its own sound as it casts and a central voice announces its name. Lastly, the music begins calm and becomes increasingly dramatic as I get closer to reaching the next level of stability for the gateway. If I, for example, were at 90% and simply stopped casting spells, my progress would slowly drain until I was back at 0%. I won't drop below the last level I reached, but it means I am farther away from unlocking the next level. Hopefully that makes sense and shows that speed is what is important in this game. Oh I almost forgot, you'll also hear the occasional buzz sound that indicates I failed to draw any shape properly. If I wasn't accurate enough with my shape it won't count. I am not penalized by drawing a wrong shape, but obviously I wasted valuable time and more of my coins drained away. www.kaldobsky.com/audiogames/daytona.wma (I hope you can all open this recording format, it is the default windows 7 recorder saves as) You can follow along with the development of the game on the Audiogames.net forum. I hope to have a working beta version posted soon. Here is the official thread http://forum.audiogames.net/viewtopic.php?id=4595 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Limiting physical mouse movement to only horizontal or vertical axes
I don't think there would be any problems. I've made similar applications that alter the mouse's behavior in windows. The only difficult issue would be telling the application that you wanted to switch to a different direction. Intercepting the general key presses in windows would be tricky if you needed it to be done by pressing or holding certain keys. One method I've done is to have the program automatically determine what you're trying to do. If your first moments of mouse movement were moving vertically it would instantly lock you into vertical movement only. Then once you stopped it would free you again just in case you wanted to pick a new direction next time. I could also add audio cues to the movement in case you wanted to know if you're currently in the top 10% of the screen or something else like that. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Limiting physical mouse movement to only horizontal or vertical axes
Phil is exactly right. Of course the same idea could also allow the mouse to automatically lock into the diagonal directions also. Up+left, Down+left, Up+right, and Down+right. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Daytona and the Book of Gold
I wanted to let everyone know that the beta has just been released. Head on over to audiogames.net, download the game, and let me know what you think! :D http://forum.audiogames.net/viewtopic.php?id=4595 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Problem with Daytona
Sarah I believe I can help. Use Tab to scroll through the menus, not the arrow keys. I suppose I should add in the arrows as acceptable alternatives to using Tab, I'll do that in a little while so it will be in the next release. The reason the mouse seems to be backwards is because the sound you're hearing isn't moving. It represents a beacon. As you're moving the mouse to the right you are hearing it getting farther away on your left. Imagine the beacon as being a small spot on your mouse pad and it will make more sense with how the sound changes. I hope this has helped. :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Problem with Daytona
I'm just glad I could help. I've also updated the main zip so that any new people downloading the game will be able to use the arrow keys in addition to using Tab. For anyone who prefers the arrows, thank Sarah for the idea. :D --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Problem with Daytona
I might do an auto updater for Daytona too, but many people had problems using the one from Towers of War. I never did figure out what the trouble was with that one so I'll wait until I do before I make one for this game. I don't want to repeat the same mistake on a second updater program. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Problem with Daytona
A lot of people were having trouble with the shapes in the game. For anyone who got discouraged I want to let you know the last 2 updates have improved how the game recognizes shapes and a very useful new training tool has been added that seems to be making a big difference to people. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Problem with Daytona
Yes Nicol, a lap top track pad will work fine. It is a little easier to use a mouse in my opinion, but I have played it with the mouse track pad and it worked. --- On Sat, 1/8/11, NIcol nicoljaco...@telkomsa.net wrote: From: NIcol nicoljaco...@telkomsa.net Subject: Re: [Audyssey] Problem with Daytona To: 'Gamers Discussion list' gamers@audyssey.org Date: Saturday, January 8, 2011, 12:49 PM HI Jeremy Is it possible to use my laptop's built-in mouse pad to play this game? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: 08 January 2011 05:39 PM To: audyssey Subject: Re: [Audyssey] Problem with Daytona A lot of people were having trouble with the shapes in the game. For anyone who got discouraged I want to let you know the last 2 updates have improved how the game recognizes shapes and a very useful new training tool has been added that seems to be making a big difference to people. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Daytona and the Book of Gold
Jess, it is a game where you race to draw specific shapes using a mouse or trackpad. Here is the official thread on audiogames http://forum.audiogames.net/viewtopic.php?id=4595 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Topspeed3 input method
First off, I want to say the developers have done a fine job on the game. I've been playing it with the keyboard and I wanted to know how many people are using an actual steering wheel. I would imagine it makes driving a lot easier and probably makes the game feel more real. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Ideas for a game
Maybe to shake things up you could switch around the plot a little. It would make it a more unique storyline. Something like this perhaps. Through some cruel twist of fate you are a mansion. Your mother was a human and your father was a house. You are being haunted by the spirit of your evil dead sister who had kidnapped a wizard. A hunter decides to become a ghost buster so he breaks in and begins breaking things in an effort to find the ghost of April to catch it. Ok, maybe not that. :D lol --- On Sun, 1/16/11, dark d...@xgam.org wrote: From: dark d...@xgam.org Subject: Re: [Audyssey] Ideas for a game To: Gamers Discussion list gamers@audyssey.org Date: Sunday, January 16, 2011, 6:32 AM Hi. Interesting to here your working on a game. The problem is while you have given us an idea of the plot and setting here, you've not given us any idea of what sort of gameplay your thinking of. The plot and description, kidnapped girl, rescue mission, evil wizard, haunted mantion could apply equally to a side scroller like Q9, a first person action game, a puzle game like chillingham or even an interactive fiction text adventure (many of the old infocom games had similar plots), a set of arcade games where you progress through different games in different environments, space in vaders bat shooting in the forest, ghost busting in a cave with bopit commands, timed run past bursts of lava etc, this is afterall how Hunter works. I'm afraid unless you give us an idea of what type! of game your planning on creating, not merely it's story line, it's a litle hard to give suggestions. In fact the only suggestion i might make is that kidnapped girl plots are a litle sterriotypical. This is afterall the age of Princess Laya, LAra croft, Zena warrior princess, Samas from the Metroid series and probably a good few more examples that I could think of if I had more time. Beware the Grue! Dark. - Original Message - From: Hunter Parker hdpga...@gmail.com To: gamers@audyssey.org Sent: Sunday, January 16, 2011 3:36 AM Subject: [Audyssey] Ideas for a game Hello, My name is Hunter, and I run a website called hdp games. I am currently working on a game called the haunghted adventure, and I was trying to get some ideas from the list. Heres the storyline in brief detail: You are assuming the role of the main caricter, which is me, Hunter, and your sister, April, was kidnapped by an evil wizard, and taken to this haunghted mansion. The object of the game, is for you to go through different levels, which in all takes you to different places, before you finally get to the mansion, and at the end, fight the wizard, and save April. Obviously, you will come across different ennimies along the way, and of course, you will have to try not to get killed, and fight your way to the end. I hope to have the game released by May 13, 2011. If anyone would like to share some ideas for the game, or would like to help with some coding, voiceover work, or anything that has to do with development of the game, please let me know on the list. I hope to hear from anyone who has great ideas, and I can't wait to release my first game ever! At the age of 17, I never thought I would be making a game for the blind. Just so you know, this game will be free, so you won't have to worry about paying anything. Hope to hear from you soon, and I look forward to hearing from you. Thanks again, and have a great night. Regards, Hunter -- Hdp games, the place to be for free accessible computer games for the blind and visually impaired. hdpga...@gmail.com http://hdpgames.110mb.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] Heli
Just jumping here to say that the compatibility with newer windows versions is pretty much the only good point from that list. As long as the game includes the legacy DirectX libs, there really isn't a problem though. The c-style syntax argument is only valid if the person doesn't already know other languages and is looking to learn them down the road. I would imagine most, if not all, of the game developers here who aren't using BGT have experience using a few languages. If a developer is using Visual basic 6.0 then why would they care about its availability for purchase? Clearly they already have it if they are using it. When it comes to writing wrappers for SAPI, direct sound, direct input, networking, and such, there isn't an issue either. If a developer is comfortable writing that code themselves, then more power to them I say. Not everyone likes having things done for them, and a person who has opted to code in a straight language has probably done so because they want to be more independent. I'm not looking to jump into a flame war, but I personally hate when people try to push programming languages onto other developers. Over the years every time I used a different language I ran into someone who seemed personally offended that I wasn't using some Other language. When using VB I had people upset that I wasn't using C++, when I did projects in C++ someone would argue I was stupid for not using C-sharp. The Java nuts didn't want me using C-sharp and the Objective-C mac followers didn't want me using Java! It never frikin ends and no one seems to understand that the languages have survived because they all have their own advantages and disadvantages. In the end it all gets converted into machine code anyways, so spend more time focusing on the end product rather than the language the guy used to make it please. --- On Sat, 1/29/11, Thomas Ward thomasward1...@gmail.com wrote: From: Thomas Ward thomasward1...@gmail.com Subject: Re: [Audyssey] Heli To: Gamers Discussion list gamers@audyssey.org Date: Saturday, January 29, 2011, 2:34 AM Hi Jim, Well, there are plenty of good and viable reasons to use BGT rather than Visual Basic. First of all, is compatibility with newer Windows operating systems. Unlike XP none of the Visual Basic 6 runtimes ship with Windows 7 requiring various legacy files to be installed. Even then Visual Basic doesn't use newer APIs like XAudio2, which is the new audio API for Windows 7, and I have it on good authority that BGT will support XAudio2 in a newer release. You can't necessarily say the same for Visual Basic 6 based games using legacy DirectX libs like dxvb8.dll. Second of all, there is the advantage of a c-style syntax. As I have often said most programming languages out there use a c-style syntax and standard. The advantage of using BGT over Visual Basic as it is an easy way to get familiar with c-style languages like C++, Java, C#, Perl, etc. What you learn in BGT will cary over if you want to do programming in another programming language. Visual Basic quite litterally is a road to nowhere. Third of all, there is availability of the software. Visual Basic 6 was released in 1998, and hasn't officially been sold in stores since around 2002 when Visual Basic 7 was released. That means in order to buy it one would have to go to Ebay or somewhere and purchase a copy which isn't worth the price you'll end up paying for it. On the other hand BGT is brand new software, is up to date, and costs as little as $29.00 for a basic version. That's a pretty good deal. Finally, there is development itself. BGT wraps things like Sapi, DirectSound, DirectInput, networking, etc and offers it in one single easy to use package. With Visual Basic you litterally have to write your own wrappers or code it directly into your project to get the same support. For example, to get DirectSound going you have to initialize it in Visual Basic, but BGT automatically handles initialization for you. This makes programming games much simpler in the long run. HTH On 1/28/11, Jim Kitchen j...@kitchensinc.net wrote: Hi Damien, May I ask, why do you want to port Heli over to BGT when it is a perfectly good game in the language that the creator wrote it in? TGIF and BFN Jim Program in hieroglyphics, the original GUI. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list,
[Audyssey] my ramblings about programming: why I use vb
The entire issue of which language to use comes down to a single question, is this work or art? If a developer works for you then have every right to dictate how the project will go, and that would include how it was accomplished. In the end, the developer's goal is to meet your needs and satisfy you. If, however, the project is a personal endeavor then it is categorized as an art. When an artist is creating he, or she, is doing so to meet their own needs and no one else should ever expect to be satisfied also. If others enjoy the end result that is an excellent bonus, but it should never be expected to the point that the observers treat it like anything less than an artist at work. To a programmer, the language they choose is their instrument. I doubt any of us would have the gall to tell a musician they should switch to piano if they are composing a song with a harp. Every person probably has a favorite instrument but clearly it isn't any of our business which instrument someone uses. Someone could make the claim that a pianist should abandon his clunky real piano in favor of synth software. When it comes to art, convenience isn't important. Just because game engines or tools exist to speed up game development, there is still no justification to pressure an artist into using them. In my opinion, it is disrespectful to treat their art as work expected to make others happy. If it brings a programmer personal satisfaction to write code from scratch then that is just fine. If there are any programmers floating around who use languages so absolutely outdated that no one on the planet can even run their games, I tip my hat to you as artists just as I would to the developers of the most popular game titles today. I believe art should be respected as art. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my ramblings about programming: why I use vb
Thomas, I think you look at this situation differently because you start your projects with a different goal than some of the rest of us. I doubt you will ever view this particular aspect the same as me, but maybe I can give an example so you can better understand where I'm coming from. If I get up one morning and decide, hey, I want to put together a little tune with a banjo. If that is what I happen to feel like doing, the thought would never cross my mind to change it even though the banjo is a relatively unpopular instrument. If I continue as planned many people won't like my music as much as if I'd changed it to a guitar or something. If I get up one morning and I decide to make a racing game, I would never abandon it to make a strategy game even if the community clearly wanted to see a strategy game more than a racing game. This is just an example of course, I have no idea how the community feels about these game types. The point is that I feel like making a certain type of game so I am not all that interested in what other people will think. Of course I will be happy if other people enjoy my banjo music and my racing game, but that wasn't my primary reason for doing the projects. True, sometimes I will have a few things I would like to work on and I will use the community's opinion to help me decide, but I am not getting paid to do these things so my own personal satisfaction is my payment while I work. I completely see where you are coming from though, in your mind it makes total sense to just change a language so that more people can play the game. While you don't see it the same way, to some of us that is the same as suggesting to switch to guitar from banjo or go with a strategy game rather than a racing one so that more people will enjoy it. I am not suggesting that you change over and work on projects the way I do, but I also don't think anyone should suggest I change to work on projects the way you do. Both are valid approaches to personal projects. I don't know if you are sighted or not, but the exact same division exists in the visual art world. On one hand you have people who view abstract art as something their kid could have done with crayons and on the other you have people saying that isn't the point. I think it is completely natural that the 2 different styles of thinking would also apply here in the programming world. --- On Tue, 2/1/11, Thomas Ward thomasward1...@gmail.com wrote: From: Thomas Ward thomasward1...@gmail.com Subject: Re: [Audyssey] my ramblings about programming: why I use vb To: Ken the Crazy kenwdow...@neo.rr.com, Gamers Discussion list gamers@audyssey.org Date: Tuesday, February 1, 2011, 12:36 PM Hi Ken and all, I guess my question is why? What exactly is the point of writing a game for a Comidor 64 knowing that the hardware and software is completely out of date? From my personal perspective I update my system roughly two to three years. When Windows XP came out I was one of the first to switch from Windows ME to XP. When Vista came out I had the operating system up and running about two weeks after Vista came out. When Windows 7 came out I purchased an upgrade about two months later. So from that perspective writing games that are known to not be fairly compatible with the next gen operating system is a bad design in my opinion. If you don't think about or plan ahead for these changes developers with the if it ain't broke don't fix it opinion are going to be sorely upset when their software no longer correctly runs. Which is exactly the problem we are facing now. For example, beginning with Windows Vista Microsoft added a new security feature, User Account Control, that is suppose to help protect you, the end user from viruses and other malware. Unfortunately, since most of the VI accessible games out there aren't UAC compatible I have to disable the operating system's security features in order to play legacy applications written in VB 6. Why should I have to put up with using incompatible software just because someone is unwilling to change his/her ways? All I'm saying is it is fine to have these little discussions of art verses work etc, but the fact still remains if you choose a poor design it is a poor design regardless of how much you love the language, technology, or type of hardware you create it for. If you write it for a Comidor 64 go ahead but don't expect anyone else to play it as it won't run on anything modern. That sounds like a whole lot of work for nothing in my opinion. I don't really understand this I don't care if it is old opinion. Cheers! On 2/1/11, Ken the Crazy kenwdow...@neo.rr.com wrote: You know Jim, I'm half tempted to make a game for the Commodore 64 just to prove your point, for it is a good one. The sad thing is that people who can't run visual basic could download VICE and run that game. Of
Re: [Audyssey] Daytona
Actually Ken, that's right along the lines with future Daytona games. I've been tied up with a whole lot of stuff so I haven't had much time to work on programming, but there is a large multiplayer Daytona expansion in the works as well as a whole second game. Obviously it isn't released yet but in the alpha version I'm working on I can already battle a computer controlled wizard using shapes to cast spells and shields. This sounds a lot like your thoughts on special moves. --- On Thu, 2/10/11, Ken the Crazy kenwdow...@neo.rr.com wrote: From: Ken the Crazy kenwdow...@neo.rr.com Subject: [Audyssey] Daytona To: Gamers Discussion list Gamers@audyssey.org Date: Thursday, February 10, 2011, 10:38 AM Hey guys, I'm really digging Daytona. I'm just starting level 3 and I can tell ya that this opens up a lot of possibilities--combos in fighting games and so on. Pushing a bunch of arrow keys to do a move is boring, but drawing the move--now that would be something! Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Daytona
Shaun, I'm not sure what forums you're talking about lol. --- On Thu, 2/10/11, shaun everiss sm.ever...@gmail.com wrote: From: shaun everiss sm.ever...@gmail.com Subject: Re: [Audyssey] Daytona To: Ken the Crazy kenwdow...@neo.rr.com, Gamers Discussion list gamers@audyssey.org Date: Thursday, February 10, 2011, 2:15 PM hmmm well aprone is either dead of offline perminantly. the forums have not been updated in months and if this continues I may just make the links I have go away. At 04:38 a.m. 11/02/2011, you wrote: Hey guys, I'm really digging Daytona. I'm just starting level 3 and I can tell ya that this opens up a lot of possibilities--combos in fighting games and so on. Pushing a bunch of arrow keys to do a move is boring, but drawing the move--now that would be something! Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Daytona
The multiplayer version isn't released yet, but I will continue to work on it as I find time. Thanks for the offer to help with sounds and stuff, I'll keep you in mind if I end up needing anything. I'll be releasing the Daytona expansion and Daytona 2 as free games so I'd gladly give you a free copy haha! :D --- On Fri, 2/11/11, Ken the Crazy kenwdow...@neo.rr.com wrote: From: Ken the Crazy kenwdow...@neo.rr.com Subject: Re: [Audyssey] Daytona To: Gamers Discussion list gamers@audyssey.org Date: Friday, February 11, 2011, 2:55 AM NICE! Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: Pitermach piterm...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 10, 2011 3:56 PM Subject: Re: [Audyssey] Daytona Oh, I bet the shaun desk forums. He's going to remove the links so he can gain more space on the desk. If he has bairly enough space for a mouse... so more things that need a mouse are just going to make things worse! smile lol couldn't resist. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 10, 2011 8:39 PM Subject: Re: [Audyssey] Daytona Shaun, I'm not sure what forums you're talking about lol. --- On Th __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Daytona
Sorry it took me so long to respond Ken, I didn't notice your post. I am using VB6 to write the Daytona games, yes. The first step is to store the mouse coordinates yourself rather than just letting the mouse move freely, otherwise you will get undesirable results as the cursor hits the edges of the screen and stops. There are a few ways, of course, but for me I use 3 variables to store directions. As the mouse moves, calculate the angle and categorize it as being one of 8 possible directions, North, South, East, West, and the 4 diagonals. As the direction changes, one of the variables strings together every N,S,E,W direction. One variable strings together each diagonal direction, and finally the third variable holds them all. I personally found it easier to figure out the shapes when I split up the changes in this way. Now, based on direction changes you can know what shape they drew. As you might already see, this method allows you to scale the shapes but it also isn't specific enough to handle true letters. For true letter shapes that have very specific relative shapes to them, I am using a different method for Daytona 2. It would take longer to explain but I had to take relative position and distances into account for Daytona 2 since that game will use the alphabet and should double as an educational tool in addition to being a fun game. --- On Fri, 2/11/11, Ken the Crazy kenwdow...@neo.rr.com wrote: From: Ken the Crazy kenwdow...@neo.rr.com Subject: Re: [Audyssey] Daytona To: Gamers Discussion list gamers@audyssey.org Date: Friday, February 11, 2011, 8:20 AM Hey, are you writing these programs in vb6? If so, would you mind giving me a taste of how the gestures work? I'm seriously thinking of switching to vb.net, but the process has been so daunting I've done nothing but dread it. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 11, 2011 3:35 AM Subject: Re: [Audyssey] Daytona The multiplayer version isn't released yet, but I will continue to work on it as I find time. Thanks for the offer to help with sounds and stuff, I'll keep you in mind if I end up needing anything. I'll be releasing the Daytona expansion and Daytona 2 as free games so I'd gladly give you a free copy haha! :D --- On Fri, 2/11/11, Ken the Crazy kenwdow...@neo.rr.com wrote: From: Ken the Crazy kenwdow...@neo.rr.com Subject: Re: [Audyssey] Daytona To: Gamers Discussion list gamers@audyssey.org Date: Friday, February 11, 2011, 2:55 AM NICE! Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: Pitermach piterm...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 10, 2011 3:56 PM Subject: Re: [Audyssey] Daytona Oh, I bet the shaun desk forums. He's going to remove the links so he can gain more space on the desk. If he has bairly enough space for a mouse... so more things that need a mouse are just going to make things worse! smile lol couldn't resist. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 10, 2011 8:39 PM Subject: Re: [Audyssey] Daytona Shaun, I'm not sure what forums you're talking about lol. --- On Th __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers
Re: [Audyssey] How many game developers are there?
Do you mean game developers for a particular game or just for accessible games in general? I'd say there are quite a few accessible game developers around here (I'm one). --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] How many game developers are there?
Yep, I wouldn't consider the color scanner, accessible timer, or sfx thumbnail tool games, but I'm glad someone associated me with one of them lol. As far as games go I made Towers of War and the Daytona game. I have a few in the works but a close friend of mine started up a business and I've been helping him with it. It is using up all of my free time, but sooner or later he'll replace my contributions with paid employees and I'll be back to finish up my games. --- On Mon, 3/7/11, Hayden Presley hdpres...@hotmail.com wrote: From: Hayden Presley hdpres...@hotmail.com Subject: Re: [Audyssey] How many game developers are there? To: 'Gamers Discussion list' gamers@audyssey.org Date: Monday, March 7, 2011, 9:42 PM Hi, Towers of War and Daytona? Plus thatcolor scanner. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Monday, March 07, 2011 8:34 PM To: Gamers Discussion list Subject: Re: [Audyssey] How many game developers are there? I know this is going to sound dumb, but which games have you created? I don't connect your name with any that I have. I'm quite a bit behind in Emails, so if this has already been answered, no need to repeat, unless you want to give yourself another plug. (grin) Thanks. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 06, 2011 9:54 AM Subject: Re: [Audyssey] How many game developers are there? Do you mean game developers for a particular game or just for accessible games in general? I'd say there are quite a few accessible game developers around here (I'm one). --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shooting Range 1.0
Nice work Casey, I like the sounds you used! :D --- On Tue, 3/22/11, Casey Mathews csm...@cfl.rr.com wrote: From: Casey Mathews csm...@cfl.rr.com Subject: [Audyssey] Shooting Range 1.0 To: Charles Rivard woofer...@sbcglobal.net, Gamers Discussion list gamers@audyssey.org Date: Tuesday, March 22, 2011, 2:23 PM Hello folks. I've just released my first audio game via the BGT toolkit. If you remember that shooting range from Grizzly gulch, that is what this is. this has a few differences, but it's basically the same. No install needed, just download, unzip, and run the shootingRange.exe file. I hope you like it. Check out the read Me within the zip file. www.webfriendlyhelp.com/games --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] For my fellow gamers.
Ah yes, I read about this a few weeks ago. It seems like a neat idea but I personally think it has a ways to go before it would be practical. It is terribly inefficient at the moment since it takes an enormous amount of 3d data from the kinect but only translates that into 5 feedback points. It is on the right track though. --- On Wed, 3/23/11, Ron Kolesar kolesar16...@roadrunner.com wrote: From: Ron Kolesar kolesar16...@roadrunner.com Subject: [Audyssey] For my fellow gamers. To: Audyssey gamers@audyssey.org Date: Wednesday, March 23, 2011, 6:28 PM For my fellow blind gamers and flight simulator friends. Please read the info that is down below. I would like to know if we might be able to use this new technology with our hand to ear games and or to the flight simulators to bring thim to life. We also probably could use it with the wii interface to make it more blind friendly. Here's to maybe to bring the virtual reality games into the world of blind friendly. Will deeply appreciate any feedback on this since I need to find a new USB controller that will work with the H to E games and TDV but also work in the world of windows seven and the world of the 64 bit processor world. Now the info is down below. You all now know as much as I do on the unit. Just thought I'd share. Ron Kinect Video game controller acts as sensor in mobility system for blind The Microsoft Kinect (TM) video game controller is everywhere. I saw a kid playing a video game with one at Sam's club yesterday, and was impressed at how the avatar on the screen followed the kid's movements as he stood in front of the Kinect console. Obviously this nifty device is inspiring some new ideas, because a grad student project at Universität Konstanz in Germany has turned out a really cool wearable navigation system for the blind. The Kinect sits atop a hard-hat (extra dorky looking, but it's good because it gets the sensor up high and out of the way.) It is connected to a fabric belt with several vibrators that are probably used to indicate proximity to a wall or solid object, and there is an audible voice indicating navigational moves. It's sort of complicated to explain but the YouTube video shows it pretty well and the Slashgear article link I'm including does an even better job. Kinect is a trademark of Microsoft. mailto: wa0...@arrl.net Link to Slash gear article: http://www.slashgear.com/kinect-bringing-sight-to-the-blind-sorta-16140417/ Ron Kolesar -Inline Attachment Follows- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] collection of accessible emulators for the blind
I don't personally feel strongly enough to voice an opinion either way when it comes to the ethics of rom downloading. I did, however, want to just jump in to post a quote released by Nintendo regarding Rom downloading if you already own the game in question. Copied from Nintendo's corporate legal site: Can I Download a Nintendo ROM from the Internet if I Already Own the Authentic Game? There is a good deal of misinformation on the Internet regarding the backup/archival copy exception. It is not a second copy rule and is often mistakenly cited for the proposition that if you have one lawful copy of a copyrighted work, you are entitled to have a second copy of the copyrighted work even if that second copy is an infringing copy. The backup/archival copy exception is a very narrow limitation relating to a copy being made by the rightful owner of an authentic game to ensure he or she has one in the event of damage or destruction of the authentic. Therefore, whether you have an authentic game or not, or whether you have possession of a Nintendo ROM for a limited amount of time, i.e. 24 hours, it is illegal to download and play a Nintendo ROM from the Internet. --- On Sat, 3/26/11, Thomas Ward thomasward1...@gmail.com wrote: From: Thomas Ward thomasward1...@gmail.com Subject: Re: [Audyssey] collection of accessible emulators for the blind To: Gamers Discussion list gamers@audyssey.org Date: Saturday, March 26, 2011, 2:11 PM Hi Milos, Right. this download is only for the more or less accessible rom emulators themselves. If you want the roms you will have to go to a dedicated rom sharing site like .doperoms.com to actually download and install the roms for each emulator. As for the issue of sharing the roms on list that's sort of problematic as far as copyright issues goes. Most companies such as Nintendo don't have a problem with someone sharing their roms provided they A, own the original game console, and B, the actual physical cartrage the game came on. Since I still own my original NES with several games like TMNT, Double Dragon, Castlevania, Megaman, etc I can legally download those roms and play them on a NES emulator for Windows or Linux with no problem. However, since I didn't own a Nintendo 64 I could get into hot water downloading and sharing N64 roms since I never owned the original media. In some cases it is questionable when we are talking about multiplatform games. For instance, I own the original Tomb Raider game released for Windows 95. Unfortunately, it will not work on Windows 7. So what I did is grabbed the Tomb Raider version for the PSX and now play it under Linux via a PSX emulator. That is sort of questionable legally since it is the same game I own, but for a different platform. Not sure how Edos would respond to me playing the game for a different platform than the version I purchased back in 1996. However, I technically do own the original game/media so its not like I am outright wripping the company off since I paid for the game. That said, here is my opinion how to handle this as a moderator. Since it is probably not a good idea legally to simply zip up an archive of roms for various platforms I think the best thing to do is to suggest sights where to download the game roms and you download and install them at your own legal risk. Since I don't know if you legally own the game or console in question I can't forbid you not to download rom x, but as a list moderator I can't let people just post these things freely on list not knowing who has and does not have the original game and platform. Since I suspect many of you don't actually own a Gameboy, N64, Super Nintendo, etc as well as the games sharing them in that case would be software piracy and goes against our list rules. So just share trusted rom sharing sites and leave it at that. Ok? Cheers! On 3/26/11, Milos Przic milos.pr...@gmail.com wrote: Hi all, But where to find some roms to play? I think that there are no roms in the colection. Or is it not for this list because of the copyrights? Best regards! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 26, 2011 1:01 PM Subject: Re: [Audyssey] collection of accessible emulators for the blind Hi, The link was fine when I downloaded the emulators collection. If people are having troubles downloading it now I would imagine Flopbox as reached its maximum download limit and is refusing downloads. That's what happens if you have a free Flopbox account. It only allows you a limited number of downloads and then Flopbox stops working. In my opinion Flopbox is a worthless pile of junk for sharing files on a mass skale. Cheers! On 3/25/11, Shane Lowe
Re: [Audyssey] aprones games
I would actually recommend asking friends if anyone has an extra mouse. A lot of people upgrade their equipment or buy another computer and end up with 1, or more, extra mice and keyboards. This can be a free way to pick up a mouse to use. With a mouse, the game will play just as well for you as it does for anyone else using a mouse. The size and quality of your netbook, laptop, or desktop won't matter much anymore since the quality of track pads varies widely but all mice are pretty much the same. --- On Wed, 3/30/11, william lomas will.d.lo...@gmail.com wrote: From: william lomas will.d.lo...@gmail.com Subject: [Audyssey] aprones games To: Gamers Discussion list gamers@audyssey.org Date: Wednesday, March 30, 2011, 10:51 AM hi aprone, It is ashame you can't get your games in the future to work on mac since on my netbook datona is not that good as I have a small trackpad --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] aprones games
Daytona and the book of Gold is at version 0.9 beta. The Daytona multiplayer expansion hasn't been released yet. Are you referring to an actual mouse when you said netbook mouse or are you referring to the trackpad? If you have any form of netbook mouse it will work just fine with the game. I haven't tested it thoroughly but the game should work with all models of mouse, all PC track pads, most Mac track pads (for people emulating windows or using boot camp), all trackballs (you don't see many of those these days), and even touch screen computers. --- On Wed, 3/30/11, william lomas will.d.lo...@gmail.com wrote: From: william lomas will.d.lo...@gmail.com Subject: Re: [Audyssey] aprones games To: Gamers Discussion list gamers@audyssey.org Date: Wednesday, March 30, 2011, 12:00 PM mac be better though wink. what is the latest version of daytona? wish my netbook mouse was acceptalbe as i don't want to carry around an extra mouse just to play the games lol On 30 Mar 2011, at 16:42, Jeremy Kaldobsky wrote: I would actually recommend asking friends if anyone has an extra mouse. A lot of people upgrade their equipment or buy another computer and end up with 1, or more, extra mice and keyboards. This can be a free way to pick up a mouse to use. With a mouse, the game will play just as well for you as it does for anyone else using a mouse. The size and quality of your netbook, laptop, or desktop won't matter much anymore since the quality of track pads varies widely but all mice are pretty much the same. --- On Wed, 3/30/11, william lomas will.d.lo...@gmail.com wrote: From: william lomas will.d.lo...@gmail.com Subject: [Audyssey] aprones games To: Gamers Discussion list gamers@audyssey.org Date: Wednesday, March 30, 2011, 10:51 AM hi aprone, It is ashame you can't get your games in the future to work on mac since on my netbook datona is not that good as I have a small trackpad --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Python resources, possibly somewhat o/t
AMEN Che! I agree 100% --- On Sat, 4/23/11, Che blindadrenal...@gmail.com wrote: From: Che blindadrenal...@gmail.com Subject: Re: [Audyssey] Python resources, possibly somewhat o/t To: The Addictor kenwdow...@neo.rr.com, Gamers Discussion list gamers@audyssey.org Date: Saturday, April 23, 2011, 9:17 PM As a developer that looked into many programming options before making my choice, I feel the need to respond to this thread in order to possibly prevent other potential programmers from being angled away from python based on thomases post. I rarely post to list here, but I do check in from time to time, so please don't take my lack of posts as any indication that I don't stay in tune with the community I partially serve. I realize thomas is seen as a voice of authority here on list, but I think on this subject, he is very very wrong. Thomas has put down other programming languages before as well, such as VB 6 for being outdated, etc. but I say let the work stand for itself. look at what jim kitchen and David Greenwood have done with vb 6, regarding python, look at sound RTS, or qwittter, on and on. To say python is only for amateur programmers is ridiculous to be sure. Also, I have to question thomases authority on this subject, as he has yet to release a game for profit, so up to this point, he is by definition an amateur programmer himself. I realize MOTA will be sold for a profit, and Thomas has collected money for pre sales, but to this point, no final product has ben released for commercial sale, thus seriously diluting his point about professional development with python in my opinion, especially considering the vast number of projects out there that have been released for a profit using python. This post isn't to flame on Thomas, he has worked hard on his games, most very especially MOTA, but for him to crap on python on this list given the attention his posts receive is irresponsible and not well thought out in my opinion. From what I've seen and tested, I don't think python would have any trouble running MOTA, or most any other audio game out there, given current system specs. And I am not talking out of my rear end here either. I've done one of the most complex audio games out there with Rail Racer, I know what I speak of. But to me, the most important things involved in creating a good audio game, or any other program for that matter is being an inventive, efficient and dedicated developer. No matter what language you use, if your idea sucks, it won't matter. If your skills suck, it won't matter. If your dedication sucks, it won't matter. The skills learned by teaching yourself a language such as python will carry over to any other language, picking up the syntax is the easy part, learning how to efficiently make code do what you want, that’s the magic, and learning to think that way will be greatly advanced by using python or any other language for that matter. I want to reiterate, this post isn't here to flame anyone else, but I know a lot of you guys on list here follow thomas' posts closely, and as a fellow quote unquote professional developer, I just think he is dead wrong about the downside of python, and I would hate to see someone not use python because they have heard it can't do what they want. check the programming options out yourself, and make a balanced opinion for what works for you, your idea and implementation will be the reason your game succeeds or fails, not the language you choose. Lord knows, we need as many creative game developers out there as we can get for the audio game community, and no matter what you use to create it, if its fun and engaging, I for one will buy it, I don't care if you program it with punch cards, grin. Thanks for listening, Che Developer,- Blind Adrenaline Simulations --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] daytona
Have you tried following this set of instructions for registering the driver? The read me file for the game has instructions for 64 bit windows, but these instructions should work for the 32 bit version. Put dx7vb.dll into the c:\windows\system32 folder. The file to copy can be found within the game's folder. After copying, open command prompt as an administrator. Go to c:\windows\system32 and type regsvr32 dx7vb.dll I hope this helps. --- On Sat, 4/30/11, william lomas will.d.lo...@gmail.com wrote: From: william lomas will.d.lo...@gmail.com Subject: [Audyssey] daytona To: Gamers Discussion list gamers@audyssey.org Date: Saturday, April 30, 2011, 9:23 AM hi all has anyone else on windows seven 32 bit gotten daytona and the book of gold to work? When i register the mentioned dll it is failing --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] daytona
Shane, I think I had misunderstood you earlier. Are you talking about Daytona and the book of Gold, or the newer Daytona: Wizards of the world game I'm still developing? I had assumed you meant the original, but if you're trying to run the Wizards of the world test file then this explains a lot! I had posted that file for people to test while I was developing some portions of the game, but after the testing part was finished I shut down that game's temporary server. When I finally release the next game in the Daytona series, I'll be sure to let everyone know. --- On Sat, 4/30/11, william lomas will.d.lo...@gmail.com wrote: From: william lomas will.d.lo...@gmail.com Subject: Re: [Audyssey] daytona To: Gamers Discussion list gamers@audyssey.org Date: Saturday, April 30, 2011, 12:36 PM i did all that but it still says it can't register with a server or some rubbish lol On 30 Apr 2011, at 17:15, Shane Lowe wrote: does this game have keyboard support? - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 30, 2011 12:12 PM Subject: Re: [Audyssey] daytona Have you tried following this set of instructions for registering the driver? The read me file for the game has instructions for 64 bit windows, but these instructions should work for the 32 bit version. Put dx7vb.dll into the c:\windows\system32 folder. The file to copy can be found within the game's folder. After copying, open command prompt as an administrator. Go to c:\windows\system32 and type regsvr32 dx7vb.dll I hope this helps. --- On Sat, 4/30/11, william lomas will.d.lo...@gmail.com wrote: From: william lomas will.d.lo...@gmail.com Subject: [Audyssey] daytona To: Gamers Discussion list gamers@audyssey.org Date: Saturday, April 30, 2011, 9:23 AM hi all has anyone else on windows seven 32 bit gotten daytona and the book of gold to work? When i register the mentioned dll it is failing --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] daytona
Daytona and the book of gold can only be played if you have some form of mouse, trackball, touch screen, or track pad. The new Daytona game I'm working on will have the same hardware requirement so, unfortunately, if someone isn't able to play the original Daytona game they won't be able to play this next one either. --- On Sat, 4/30/11, Shane Lowe shanel...@insightbb.com wrote: From: Shane Lowe shanel...@insightbb.com Subject: Re: [Audyssey] daytona To: Gamers Discussion list gamers@audyssey.org Date: Saturday, April 30, 2011, 12:15 PM does this game have keyboard support? - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 30, 2011 12:12 PM Subject: Re: [Audyssey] daytona Have you tried following this set of instructions for registering the driver? The read me file for the game has instructions for 64 bit windows, but these instructions should work for the 32 bit version. Put dx7vb.dll into the c:\windows\system32 folder. The file to copy can be found within the game's folder. After copying, open command prompt as an administrator. Go to c:\windows\system32 and type regsvr32 dx7vb.dll I hope this helps. --- On Sat, 4/30/11, william lomas will.d.lo...@gmail.com wrote: From: william lomas will.d.lo...@gmail.com Subject: [Audyssey] daytona To: Gamers Discussion list gamers@audyssey.org Date: Saturday, April 30, 2011, 9:23 AM hi all has anyone else on windows seven 32 bit gotten daytona and the book of gold to work? When i register the mentioned dll it is failing --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] daytona
The whole point of the game is learning to use the mouse to form the various shapes. You don't need to be able to see to use a mouse, in fact, the game is an audio-only game so no one can see what they are doing with the mouse. --- On Sat, 4/30/11, Shane Lowe shanel...@insightbb.com wrote: From: Shane Lowe shanel...@insightbb.com Subject: Re: [Audyssey] daytona To: Gamers Discussion list gamers@audyssey.org Date: Saturday, April 30, 2011, 8:43 PM that sucks! Could you add keyboard support? I can't see to use the mouse. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 30, 2011 12:49 PM Subject: Re: [Audyssey] daytona Daytona and the book of gold can only be played if you have some form of mouse, trackball, touch screen, or track pad. The new Daytona game I'm working on will have the same hardware requirement so, unfortunately, if someone isn't able to play the original Daytona game they won't be able to play this next one either. --- On Sat, 4/30/11, Shane Lowe shanel...@insightbb.com wrote: From: Shane Lowe shanel...@insightbb.com Subject: Re: [Audyssey] daytona To: Gamers Discussion list gamers@audyssey.org Date: Saturday, April 30, 2011, 12:15 PM does this game have keyboard support? - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 30, 2011 12:12 PM Subject: Re: [Audyssey] daytona Have you tried following this set of instructions for registering the driver? The read me file for the game has instructions for 64 bit windows, but these instructions should work for the 32 bit version. Put dx7vb.dll into the c:\windows\system32 folder. The file to copy can be found within the game's folder. After copying, open command prompt as an administrator. Go to c:\windows\system32 and type regsvr32 dx7vb.dll I hope this helps. --- On Sat, 4/30/11, william lomas will.d.lo...@gmail.com wrote: From: william lomas will.d.lo...@gmail.com Subject: [Audyssey] daytona To: Gamers Discussion list gamers@audyssey.org Date: Saturday, April 30, 2011, 9:23 AM hi all has anyone else on windows seven 32 bit gotten daytona and the book of gold to work? When i register the mentioned dll it is failing --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org
Re: [Audyssey] daytona
The latest download link is here: www.kaldobsky.com/audiogames/Daytona.zip The main thread can be found here: http://forum.audiogames.net/viewtopic.php?id=4595 --- On Sun, 5/1/11, djc dcoc...@comcast.net wrote: From: djc dcoc...@comcast.net Subject: Re: [Audyssey] daytona To: gamers@audyssey.org Date: Sunday, May 1, 2011, 4:00 PM Where can I get the latest version of this game please? For The Best In music Please Listen to the Legend. http://legend-oldies.com Please feel free to follow me on Twitter http://twitter.com/djc500 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Space sims?
The old 80's Asteroids game doesn't involve shooting aliens. You shoot asteroids lol. It sounds like you're looking for more of a space themed flight simulator. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Lunimals. New audio game for everyone to try.
Greetings everyone. I'm still sad that Audiogames.net is offline, but in the mean time I have a new game for everyone. A few days ago, Keyisfull announced he was developing a new game and included a really detailed back story for it. Well reading his story got me thinking of one of my own, and I got side tracked into making a new game. I'm still working on Daytona 2, so don't kill me, but this one came together really quick so I didn't really waste much time. Here is the story: In the not so distant future, a new symbol of social status has emerged among the upper class. Fancy sport cars, sparkling jewelry, and huge mansions are no longer the preferred way to show off one's wealth. An innovative company, called Lunar-tech, launched hundreds of machines in to space and landed them safely on the moon. These remote controlled machines linked together to form massive stereo lithography machines. In everyday language, these were giant 3D printers capable of building things a layer at a time from the ground up. Huge containers of chemical resin, sent along with the machines, could be mixed with moon dust to form a concrete-like substance that was both strong and air tight. After robots dug out a foundation, the huge 3D printing machines would center themselves over the pit and begin working. These machines were genius in the simplicity of their design. Scaffolding formed a huge open square which allowed an arm to slide anywhere inside it. A series of hoses on the arm would drop the correct type of material as it formed each layer. Once dry, the arm would raise up slightly and begin again on the next layer until eventually a huge dome was created. During construction the machine would switch between concrete, moon sand to take up space, clear molten plastic, and dirt from earth. The 3D printer unfolds itself and moves slowly off to the next construction site while other robots move in to outfit the dome with accessories. Machines install tracks along the ceiling inside the dome, and on those tracks are fitted an assortment of robotic arms and cameras. On the outside, battery banks and solar panels are put in place. In the end, the dome is a huge airtight structure filled with dirt and dotted with thousands of plastic windows to let light in. These bio domes on the moon, or lunar domes as they are most commonly called, are the ultimate toy for the super rich. Constant video feed lets the world watch as life exists, against all odds, in a place as harsh as the moon. At first, billionaires would buy these and use them only as gardens. When Lunar-tech sells a dome, they pump water, oxygen, and seeds inside before sealing it up with a special kind of door. The dome's owner was left to actually tend his lunar garden by remotely issuing commands to the robot arms within it. As you might expect, quite a few people never got the hang of it and their plants would die off. Years passed and Lunar-tech kept everyone on their toes. More rockets to the moon included specially bred insects along with the usual supplies. The rich might have their lunar gardens, but the richer got to show off by having living colonies of bugs on the moon! Since that day, Lunar-tech has expanded to the use of small animals selectively bred to be smaller than normal. Due to the difficult nature of maintaining these complex eco systems, many dome owners hire big companies to handle the normal day-to-day operations. Wealthy corporations have even jumped in to the dome craze in an effort to turn a profit. Because shipping animals from earth is astronomically expensive, most people buy ones that have been bred right there on the moon. Lunar-tech shipped up a huge fleet of transporting robots that will quickly move animals from one dome to another, for a substantial fee, of course. No where else, will a person pay 2 thousand dollars for a mouse, and pay 20 thousand dollars for shipping! This is a life simulation game, where you attempt to create, and maintain, a complex eco-system on the moon. This rough beta has 5 missions, each with their own set of quests. Unlike my previous games, this one is not self voiced with me speaking. The game should work with your preferred screen reading software, and I have personally tested it with NVDA. Please give it a try and let me know what you think. Once the suggestions start pouring in, I plan to add in more missions and a sandbox mode that will let you play without any quest restrictions. Download link: www.kaldobsky.com/audiogames/lunimals.zip (v1.0b, 2.02MB) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns
Re: [Audyssey] Luminals bug reports.
Thanks for the bug report, I have added it to my list of things to fix. The game's built-in sapi is having some issues, so if you happen to have NVDA I've been recommending people use that. NVDA is the only screen reader I have so I'm honestly not too surprised some different people are having issues with it using their screen readers. With a little time I hope to iron out these issues. --- On Mon, 5/9/11, Christopher Bartlett themusicalbre...@gmail.com wrote: From: Christopher Bartlett themusicalbre...@gmail.com Subject: [Audyssey] Luminals bug reports. To: 'Gamers Discussion list' gamers@audyssey.org Date: Monday, May 9, 2011, 8:16 PM While using SAPI mode, I was listening to a quest, and I hit the m for mouse key in the midst. I received the following run-time dialogue: Project1 Run-time error '-2147201018 (80045006)': Method '~' of object '~' failed OK Sorry, this doesn't look all that illuminating. I was in the SAPI mode, because Jaws Support mode doesn't appear to be working correctly on my machine. Menu items don't speak as I arrow to them, and information boxes, such as the life in the dome items only read their first lines. I was trying SAPI to get around this. Also, the SAPI doesn't interrupt speech with a key press, which would be ideal. Fascinating game concept and something we haven't seen yet, I'm really looking forward to refinements and large-scale play. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] lUMINALS, 0 DIRT BUG.
Actually, if there isn't enough dirt, moss will be replaced to make room for the grass you buy. Just in case there is some sort of update problem, I will be sure to check it out. --- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote: From: Christopher Bartlett themusicalbre...@gmail.com Subject: [Audyssey] lUMINALS, 0 DIRT BUG. To: 'Gamers Discussion list' gamers@audyssey.org Date: Tuesday, May 10, 2011, 1:05 AM oK, JUST COMPLETED MISSION 1 AND WENT ON TO MISSION 2. tHERE WAS 0 DIRT LISTED IN THE TERRAIN OVERVIEW, BUT i WAS ABLE TO PLANT GRASS. i NOTICE THAT THE TILE DIRT TOTAL UPDATES CORRECTLY AS i PLANT GRASS, BUT i'M NOT SURE THE OVER-ALL TERRAIN OVERVIEW FIGURE UPDATES CORRECTLY, AND i SHOULD CERTAINLY NOT BE ABLE TO PLANT GRASS OR TREES IF THERE ISN'T ANY AVAILABLE DIRT. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More Luminal thoughts.
Chris, thanks for the feedback. I've read through your observations and added a few new things to my to-do list. I will put this information into the game, but I should take this opportunity to explain how the tiles work. The interactions of grass, moss, and mushrooms work on a tile by tile basis. The numbers are not averaged between tiles, so you could end up with a situation like no bugs or grass on half of your dome. Animals are not linked to a specific tile because they actually travel from tile to tile in search of food. If you did happen to have half of your dome void of any bugs, you would know your birds are likely to spend most of their time on the side with bugs. --- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote: From: Christopher Bartlett themusicalbre...@gmail.com Subject: [Audyssey] More Luminal thoughts. To: 'Gamers Discussion list' gamers@audyssey.org Date: Tuesday, May 10, 2011, 3:21 AM Ok, I've played through the first four missions. This is a fascinating game, and I'm very much looking forward to elaborations, more species and a free play mode. I do have some thoughts and observations that should in no way be taken as anything but constructive from someone who really likes this concept. Interface: you have inconsistent behavior for the space bar and esc keys that doesn't match the docs, or at least as I understand what is supposed to happen. There appear to be two different levels of interaction from the pause mode: one before you select a tile to interact with and one after. This is fine, and the before selection appears to operate as advertised, but once you've selected a tile, there appears to be no graceful way to back out of a menu selection to the pre-tile-selection mode. Hitting escape, which according to the docs is supposed to get you out of the menu actually unpauses the game. In order to scan multiple tiles, one has to hit esc, then quickly hit spacebar to pause, or the game advances a tick, which could be important in complex dome scenarios, and is not expected behavior. Effects that span tiles? Are there any? I'm not clear which effects span multiple tiles and which are restricted to a particular tile. If for instance, I have many rocks but no grass in one tile, but I have a lot of grass but few rocks in an adjacent tile, does this affect bug production as if both tiles were balanced, or is it calculated on a per-tile basis? What about the grass/moss/mushroom balance, is that calculated over the whole dome, or within each tile? And the animals that feed on these things, I note they aren't assigned a tile, so I suppose the food supply is gotten from the terrain overview? I haven't finished mission 5 yet, is there more to do after that? Do I get to play with all the species at once in the current version? Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] lUMINALS, 0 DIRT BUG.
Now I'm curious, how did you beat it? --- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote: From: Christopher Bartlett themusicalbre...@gmail.com Subject: Re: [Audyssey] lUMINALS, 0 DIRT BUG. To: 'Gamers Discussion list' gamers@audyssey.org Date: Tuesday, May 10, 2011, 3:32 AM Do you want to know how I beat it? The solution is kind of subtle and points to some nice complexity in the game. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Tuesday, May 10, 2011 12:09 AM To: Gamers Discussion list Subject: Re: [Audyssey] lUMINALS, 0 DIRT BUG. I have got to the third mission where I put rabbits on the squares. I can't seem to get the number, I may buy grass or whatever for where its not needed or needed but it never seems enough and I have never managed fore than 6 rabits at once. At 05:05 p.m. 10/05/2011, you wrote: oK, JUST COMPLETED MISSION 1 AND WENT ON TO MISSION 2. tHERE WAS 0 DIRT LISTED IN THE TERRAIN OVERVIEW, BUT i WAS ABLE TO PLANT GRASS. i NOTICE THAT THE TILE DIRT TOTAL UPDATES CORRECTLY AS i PLANT GRASS, BUT i'M NOT SURE THE OVER-ALL TERRAIN OVERVIEW FIGURE UPDATES CORRECTLY, AND i SHOULD CERTAINLY NOT BE ABLE TO PLANT GRASS OR TREES IF THERE ISN'T ANY AVAILABLE DIRT. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals feedback
Zach, thanks for the support and I'm glad you are liking the game so far. It is neat that you compared lunimals to the software toys released by Maxis. I was actually aiming for a sim city type feel to this game as I was designing it. I guess I've accomplished that. --- On Tue, 5/10/11, Zachary Kline zkl...@speedpost.net wrote: From: Zachary Kline zkl...@speedpost.net Subject: [Audyssey] Lunimals feedback To: Gamers Discussion list gamers@audyssey.org Date: Tuesday, May 10, 2011, 8:51 AM Hi Aprone and All, I've been unable to get back to sleep for the past while, so decided to give your Lunimals game a try. It's a remarkable bit of programming. I've only completed the first two missions, and am looking forward to the next. This game reminds me most of the old software toys released by Maxis. SimLife and SimEarth come to mind, or at least what I've heard of them. Kudos to Aprone for producing something nobody else in this community has tried before. I eagerly await farhther developments. Best, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More Luminal thoughts.
Chris, no, you aren't missing anything. I completely agree with you that there needs to be an easier way to switch between tiles while still in the build menu. I, too, have been frustrated by having to unpause the game just to move myself over to another tile. Anybody have any suggestions for how that should be done? --- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote: From: Christopher Bartlett themusicalbre...@gmail.com Subject: Re: [Audyssey] More Luminal thoughts. To: 'Gamers Discussion list' gamers@audyssey.org Date: Tuesday, May 10, 2011, 10:44 AM Thanks for the explanation. This makes it more necessary to have an easier way to move from tile to tile. Perhaps add a go to tile command after this tile in the menu. As it is, navigation from tile to tile requires unpausing the game, unless I'm missing something. Off to finish mission 5. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Tuesday, May 10, 2011 12:51 AM To: Gamers Discussion list Subject: Re: [Audyssey] More Luminal thoughts. Chris, thanks for the feedback. I've read through your observations and added a few new things to my to-do list. I will put this information into the game, but I should take this opportunity to explain how the tiles work. The interactions of grass, moss, and mushrooms work on a tile by tile basis. The numbers are not averaged between tiles, so you could end up with a situation like no bugs or grass on half of your dome. Animals are not linked to a specific tile because they actually travel from tile to tile in search of food. If you did happen to have half of your dome void of any bugs, you would know your birds are likely to spend most of their time on the side with bugs. --- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote: From: Christopher Bartlett themusicalbre...@gmail.com Subject: [Audyssey] More Luminal thoughts. To: 'Gamers Discussion list' gamers@audyssey.org Date: Tuesday, May 10, 2011, 3:21 AM Ok, I've played through the first four missions. This is a fascinating game, and I'm very much looking forward to elaborations, more species and a free play mode. I do have some thoughts and observations that should in no way be taken as anything but constructive from someone who really likes this concept. Interface: you have inconsistent behavior for the space bar and esc keys that doesn't match the docs, or at least as I understand what is supposed to happen. There appear to be two different levels of interaction from the pause mode: one before you select a tile to interact with and one after. This is fine, and the before selection appears to operate as advertised, but once you've selected a tile, there appears to be no graceful way to back out of a menu selection to the pre-tile-selection mode. Hitting escape, which according to the docs is supposed to get you out of the menu actually unpauses the game. In order to scan multiple tiles, one has to hit esc, then quickly hit spacebar to pause, or the game advances a tick, which could be important in complex dome scenarios, and is not expected behavior. Effects that span tiles? Are there any? I'm not clear which effects span multiple tiles and which are restricted to a particular tile. If for instance, I have many rocks but no grass in one tile, but I have a lot of grass but few rocks in an adjacent tile, does this affect bug production as if both tiles were balanced, or is it calculated on a per-tile basis? What about the grass/moss/mushroom balance, is that calculated over the whole dome, or within each tile? And the animals that feed on these things, I note they aren't assigned a tile, so I suppose the food supply is gotten from the terrain overview? I haven't finished mission 5 yet, is there more to do after that? Do I get to play with all the species at once in the current version? Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman
Re: [Audyssey] lUMINALS, 0 DIRT BUG.
Originally there was a way to buy more battery power, basically you paid passing transport robots to plug in and charge you up. I had to remove the feature when I found ways to cheat with it. Once you start breeding more expensive animals, I had found you could use 20 power to sell one, and the profits were more than enough to buy 20 more power. Assuming the population kept going up, I'm sure you can see how your money would skyrocket through the roof. If I come up with a cheat proof method I may add this back in. Your other idea, building more solar panels, is actually already in the game but just not in the first 5 missions of the beta. --- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote: From: Christopher Bartlett themusicalbre...@gmail.com Subject: Re: [Audyssey] lUMINALS, 0 DIRT BUG. To: 'Gamers Discussion list' gamers@audyssey.org Date: Tuesday, May 10, 2011, 10:48 AM I changed the grass/moss balance by planting a lot of trees, and exercised judicious mouse population control. I noted that rabbits prefer moss to grass, so I made their supply of moss bigger. Of course this increased the acorn supply, but that replenishes slower, at least by my observations. I suspect I was supposed to kill off the mice entirely, but I wanted to see if I could do it without, and I was low on battery power. Which reminds me, another addition would be the ability to purchase battery power with money. This should be expensive, on the order of $10,000 per unit. Alternatively, it would be nice to be able to purchase more solar cells for a dome to increase the maximum capacity. I'm not sure how expensive that should be. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Tuesday, May 10, 2011 12:52 AM To: Gamers Discussion list Subject: Re: [Audyssey] lUMINALS, 0 DIRT BUG. Now I'm curious, how did you beat it? --- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote: From: Christopher Bartlett themusicalbre...@gmail.com Subject: Re: [Audyssey] lUMINALS, 0 DIRT BUG. To: 'Gamers Discussion list' gamers@audyssey.org Date: Tuesday, May 10, 2011, 3:32 AM Do you want to know how I beat it? The solution is kind of subtle and points to some nice complexity in the game. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Tuesday, May 10, 2011 12:09 AM To: Gamers Discussion list Subject: Re: [Audyssey] lUMINALS, 0 DIRT BUG. I have got to the third mission where I put rabbits on the squares. I can't seem to get the number, I may buy grass or whatever for where its not needed or needed but it never seems enough and I have never managed fore than 6 rabits at once. At 05:05 p.m. 10/05/2011, you wrote: oK, JUST COMPLETED MISSION 1 AND WENT ON TO MISSION 2. tHERE WAS 0 DIRT LISTED IN THE TERRAIN OVERVIEW, BUT i WAS ABLE TO PLANT GRASS. i NOTICE THAT THE TILE DIRT TOTAL UPDATES CORRECTLY AS i PLANT GRASS, BUT i'M NOT SURE THE OVER-ALL TERRAIN OVERVIEW FIGURE UPDATES CORRECTLY, AND i SHOULD CERTAINLY NOT BE ABLE TO PLANT GRASS OR TREES IF THERE ISN'T ANY AVAILABLE DIRT. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org
Re: [Audyssey] anyone else get direct x seven registered?
His question is about registering it, he isn't looking for suggestions about which one to use lol. --- On Tue, 5/10/11, Thomas Ward thomasward1...@gmail.com wrote: From: Thomas Ward thomasward1...@gmail.com Subject: Re: [Audyssey] anyone else get direct x seven registered? To: Gamers Discussion list gamers@audyssey.org Date: Tuesday, May 10, 2011, 12:04 PM Hi William, Why are you using DirectX 7? Why not DirectX 8? Cheers! On 5/10/11, william lomas will.d.lo...@gmail.com wrote: HI all, has anyone else had success with windows sseven 32 bit and direct x seven registering to play daytona? driving me up the wall all other games play fine --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More Luminal thoughts.
Chris, that is a very strange problem indeed. I don't have the slightest idea why the stereo wouldn't work on your game. Has anyone else had that issue? --- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote: From: Christopher Bartlett themusicalbre...@gmail.com Subject: Re: [Audyssey] More Luminal thoughts. To: 'Gamers Discussion list' gamers@audyssey.org Date: Tuesday, May 10, 2011, 12:04 PM Oh, and on an unrelated note, I'm not getting stereo sound. I'm getting the animal population sounds, but they appear to be mono. I'm using stereo-capable headphones and I get stereo playback from music applications, but not from Luminal. Chris -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Tuesday, May 10, 2011 8:50 AM To: Gamers Discussion list Subject: Re: [Audyssey] More Luminal thoughts. Chris, no, you aren't missing anything. I completely agree with you that there needs to be an easier way to switch between tiles while still in the build menu. I, too, have been frustrated by having to unpause the game just to move myself over to another tile. Anybody have any suggestions for how that should be done? --- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote: From: Christopher Bartlett themusicalbre...@gmail.com Subject: Re: [Audyssey] More Luminal thoughts. To: 'Gamers Discussion list' gamers@audyssey.org Date: Tuesday, May 10, 2011, 10:44 AM Thanks for the explanation. This makes it more necessary to have an easier way to move from tile to tile. Perhaps add a go to tile command after this tile in the menu. As it is, navigation from tile to tile requires unpausing the game, unless I'm missing something. Off to finish mission 5. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Tuesday, May 10, 2011 12:51 AM To: Gamers Discussion list Subject: Re: [Audyssey] More Luminal thoughts. Chris, thanks for the feedback. I've read through your observations and added a few new things to my to-do list. I will put this information into the game, but I should take this opportunity to explain how the tiles work. The interactions of grass, moss, and mushrooms work on a tile by tile basis. The numbers are not averaged between tiles, so you could end up with a situation like no bugs or grass on half of your dome. Animals are not linked to a specific tile because they actually travel from tile to tile in search of food. If you did happen to have half of your dome void of any bugs, you would know your birds are likely to spend most of their time on the side with bugs. --- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote: From: Christopher Bartlett themusicalbre...@gmail.com Subject: [Audyssey] More Luminal thoughts. To: 'Gamers Discussion list' gamers@audyssey.org Date: Tuesday, May 10, 2011, 3:21 AM Ok, I've played through the first four missions. This is a fascinating game, and I'm very much looking forward to elaborations, more species and a free play mode. I do have some thoughts and observations that should in no way be taken as anything but constructive from someone who really likes this concept. Interface: you have inconsistent behavior for the space bar and esc keys that doesn't match the docs, or at least as I understand what is supposed to happen. There appear to be two different levels of interaction from the pause mode: one before you select a tile to interact with and one after. This is fine, and the before selection appears to operate as advertised, but once you've selected a tile, there appears to be no graceful way to back out of a menu selection to the pre-tile-selection mode. Hitting escape, which according to the docs is supposed to get you out of the menu actually unpauses the game. In order to scan multiple tiles, one has to hit esc, then quickly hit spacebar to pause, or the game advances a tick, which could be important in complex dome scenarios, and is not expected behavior. Effects that span tiles? Are there any? I'm not clear which effects span multiple tiles and which are restricted to a particular tile. If for instance, I have many rocks but no grass in one tile, but I have a lot of grass but few rocks in an adjacent tile, does this affect bug production as if both tiles were balanced, or is it calculated on a per-tile basis? What about the grass/moss/mushroom balance, is that calculated over the whole dome, or within each tile? And the animals
Re: [Audyssey] anyone else get direct x seven registered?
DirectX 7 will work on windows 7 as long as you register it. I'm running 64-bit windows 7 myself without any DX7 problems. I'll look into using directx8 instead. I wasn't aware that simply jumping up to DX8 would eliminate people's need to register the driver on windows 7. A while back someone had told me anything under DX9 still required the registering step so I didn't bother moving away from 7. --- On Tue, 5/10/11, Thomas Ward thomasward1...@gmail.com wrote: From: Thomas Ward thomasward1...@gmail.com Subject: Re: [Audyssey] anyone else get direct x seven registered? To: Gamers Discussion list gamers@audyssey.org Date: Tuesday, May 10, 2011, 12:45 PM Hi Geremy, Yes, I realize that. However, as far as I am aware Windows 7 rrequires DirectX 8 or higher. I don't believe DirectX 7 and earlier are supported by Windows 7. That was why I questioned putting DirectX 7 on Windows 7 as DirectX 8 already comes with Windows 7 and most DX 7 stuff will work with DX 8 anyway. No need to put DirectX 7 on in that case. Cheers! On 5/10/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: His question is about registering it, he isn't looking for suggestions about which one to use lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] anyone else get direct x seven registered?
If you install Jim Kitchens Winkit, the games should work just as they are. You won't even have to wait for them to be updated to DX8. --- On Tue, 5/10/11, william lomas will.d.lo...@gmail.com wrote: From: william lomas will.d.lo...@gmail.com Subject: Re: [Audyssey] anyone else get direct x seven registered? To: Gamers Discussion list gamers@audyssey.org Date: Tuesday, May 10, 2011, 3:35 PM if i install jim kitchens things thomas, will i then be able to run the games then if he upgrades them? On 10 May 2011, at 18:46, Thomas Ward wrote: Hi, If you are talking about registering DX7VB.dll or DX8VB.dll those libraries still have to be registered simpkly because they were removed from Windows Vista/Windows 7. That said, there is a simple fix for this and it is to install Jim Kitchens Winkit installer which adds a number of VB dependencies, including those for DirectX 8, so I'd definitely say go ahead and upgrade to DirectX 8. To be honest one reason I never installed any of your games is I saw no need or desire to put DirectX 7 on my computer when I have DirectX 8 already installed with the OS. On 5/10/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: DirectX 7 will work on windows 7 as long as you register it. I'm running 64-bit windows 7 myself without any DX7 problems. I'll look into using directx8 instead. I wasn't aware that simply jumping up to DX8 would eliminate people's need to register the driver on windows 7. A while back someone had told me anything under DX9 still required the registering step so I didn't bother moving away from 7. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More Luminal thoughts.
They are on the audiogames.net website, but here are the links. www.kaldobsky.com/audiogames/Daytona.zip www.kaldobsky.com/audiogames/lunimals.zip --- On Tue, 5/10/11, ian mcnamara ianandri...@googlemail.com wrote: From: ian mcnamara ianandri...@googlemail.com Subject: Re: [Audyssey] More Luminal thoughts. To: Gamers Discussion list gamers@audyssey.org Date: Tuesday, May 10, 2011, 6:43 PM Hello where can i get these games from the datona and the bok of ggold and the game caled luminalls. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] anyone else get direct x seven registered?
Actually I don't believe this problem has anything to do with it being DX7 rather than DX8. Even though your account is an administrator, you have to specifically open the command prompt using the feature Run as Administrator for the registration to work. Many people make that mistake because they assume just using an administrator user account is the same thing. Make sure, when you ran the command prompt to register, that you told it to run as administrator. --- On Tue, 5/10/11, Thomas Ward thomasward1...@gmail.com wrote: From: Thomas Ward thomasward1...@gmail.com Subject: Re: [Audyssey] anyone else get direct x seven registered? To: Gamers Discussion list gamers@audyssey.org Date: Tuesday, May 10, 2011, 6:57 PM Hi Will, Can you post a complete stack trace/error message for us to see. It is probably do to the fact he is using DX 7 rather than DX 8, but I need the complete error message to help. Cheers! On 5/10/11, william lomas will.d.lo...@gmail.com wrote: ok tom I just installed winkit from 2003 or is a newer version out? and still the same error --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] anyone else get direct x seven registered?
I've just uploaded a new version of Daytona: and the book of gold. The only change is that now you can use the Z and X keys as alternatives to pressing the mouse buttons. I wish I'd added this feature earlier, but I forgot that some types of mac track pads don't let you easily hold down the key while moving. Please let me know if this works for you. www.kaldobsky.com/audiogames/Daytona.zip --- On Tue, 5/10/11, william lomas will.d.lo...@gmail.com wrote: From: william lomas will.d.lo...@gmail.com Subject: Re: [Audyssey] anyone else get direct x seven registered? To: Gamers Discussion list gamers@audyssey.org Date: Tuesday, May 10, 2011, 6:40 PM ah smile if so all i will need now is to have a key held down as drawer shapes as i use fusion on mac with magic trackpad On 10 May 2011, at 21:36, Jeremy Kaldobsky wrote: If you install Jim Kitchens Winkit, the games should work just as they are. You won't even have to wait for them to be updated to DX8. --- On Tue, 5/10/11, william lomas will.d.lo...@gmail.com wrote: From: william lomas will.d.lo...@gmail.com Subject: Re: [Audyssey] anyone else get direct x seven registered? To: Gamers Discussion list gamers@audyssey.org Date: Tuesday, May 10, 2011, 3:35 PM if i install jim kitchens things thomas, will i then be able to run the games then if he upgrades them? On 10 May 2011, at 18:46, Thomas Ward wrote: Hi, If you are talking about registering DX7VB.dll or DX8VB.dll those libraries still have to be registered simpkly because they were removed from Windows Vista/Windows 7. That said, there is a simple fix for this and it is to install Jim Kitchens Winkit installer which adds a number of VB dependencies, including those for DirectX 8, so I'd definitely say go ahead and upgrade to DirectX 8. To be honest one reason I never installed any of your games is I saw no need or desire to put DirectX 7 on my computer when I have DirectX 8 already installed with the OS. On 5/10/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: DirectX 7 will work on windows 7 as long as you register it. I'm running 64-bit windows 7 myself without any DX7 problems. I'll look into using directx8 instead. I wasn't aware that simply jumping up to DX8 would eliminate people's need to register the driver on windows 7. A while back someone had told me anything under DX9 still required the registering step so I didn't bother moving away from 7. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management
Re: [Audyssey] More Luminal thoughts.
Lol, well I couldn't make the game too easy for you guys. I had some trouble beating mission 5 too, but I did manage to eventually beat it twice. --- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote: From: Christopher Bartlett themusicalbre...@gmail.com Subject: Re: [Audyssey] More Luminal thoughts. To: 'Gamers Discussion list' gamers@audyssey.org Date: Tuesday, May 10, 2011, 8:17 PM I think there's a sweet spot there, but I've completely failed to find it so far. (prepares to save up money to restock an empty dome for the fifth time.) Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Willem Sent: Tuesday, May 10, 2011 4:02 PM To: Gamers Discussion list Subject: Re: [Audyssey] More Luminal thoughts. Speaking of which, I think fish either die too quickly or turtles eat them too quickly. They also spawn like crazy, which seems funny. I think that system needs balansing. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, May 10, 2011 10:45 PM Subject: Re: [Audyssey] More Luminal thoughts. Yep, this solved the problem. Now my fishies are dying properly in my left ear. *grumble* Chris -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Pitermach Sent: Tuesday, May 10, 2011 9:37 AM To: Gamers Discussion list Subject: Re: [Audyssey] More Luminal thoughts. Well... I did have a similar problem with all directx games, and what I did was fire up dxdiag and set the hardware acceleration on the audio tab to 33%. The problem is for what ever reason I do not believe this still exists on vista and seven, then again hardware acceleration support was removed entirely from what I can gather... hence no virtual 3d in older games. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 10, 2011 6:30 PM Subject: Re: [Audyssey] More Luminal thoughts. Chris, that is a very strange problem indeed. I don't have the slightest idea why the stereo wouldn't work on your game. Has anyone else had that issue? __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns
Re: [Audyssey] anyone else get direct x seven registered?
Navigate to the command prompt using the start menu. It is located in Start, Program files, Accessories. I don't know the keyboard shortcut for it, but you must right-click on the program and you'll be given options. The 2nd or 3rd option down is the Run as Administrator option. There is probably an easier way to get this mode to run, but this is the only way I know. --- On Wed, 5/11/11, william lomas will.d.lo...@gmail.com wrote: From: william lomas will.d.lo...@gmail.com Subject: Re: [Audyssey] anyone else get direct x seven registered? To: Gamers Discussion list gamers@audyssey.org Date: Wednesday, May 11, 2011, 2:54 AM lol how do i do that? On 11 May 2011, at 01:28, Jeremy Kaldobsky wrote: Actually I don't believe this problem has anything to do with it being DX7 rather than DX8. Even though your account is an administrator, you have to specifically open the command prompt using the feature Run as Administrator for the registration to work. Many people make that mistake because they assume just using an administrator user account is the same thing. Make sure, when you ran the command prompt to register, that you told it to run as administrator. --- On Tue, 5/10/11, Thomas Ward thomasward1...@gmail.com wrote: From: Thomas Ward thomasward1...@gmail.com Subject: Re: [Audyssey] anyone else get direct x seven registered? To: Gamers Discussion list gamers@audyssey.org Date: Tuesday, May 10, 2011, 6:57 PM Hi Will, Can you post a complete stack trace/error message for us to see. It is probably do to the fact he is using DX 7 rather than DX 8, but I need the complete error message to help. Cheers! On 5/10/11, william lomas will.d.lo...@gmail.com wrote: ok tom I just installed winkit from 2003 or is a newer version out? and still the same error --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] anyone else get direct x seven registered?
Excellent news! Did it end up being the Run as administrator thing? --- On Wed, 5/11/11, william lomas will.d.lo...@gmail.com wrote: From: william lomas will.d.lo...@gmail.com Subject: Re: [Audyssey] anyone else get direct x seven registered? To: Gamers Discussion list gamers@audyssey.org Date: Wednesday, May 11, 2011, 3:03 AM it has worked you a star!!! On 11 May 2011, at 01:28, Jeremy Kaldobsky wrote: Actually I don't believe this problem has anything to do with it being DX7 rather than DX8. Even though your account is an administrator, you have to specifically open the command prompt using the feature Run as Administrator for the registration to work. Many people make that mistake because they assume just using an administrator user account is the same thing. Make sure, when you ran the command prompt to register, that you told it to run as administrator. --- On Tue, 5/10/11, Thomas Ward thomasward1...@gmail.com wrote: From: Thomas Ward thomasward1...@gmail.com Subject: Re: [Audyssey] anyone else get direct x seven registered? To: Gamers Discussion list gamers@audyssey.org Date: Tuesday, May 10, 2011, 6:57 PM Hi Will, Can you post a complete stack trace/error message for us to see. It is probably do to the fact he is using DX 7 rather than DX 8, but I need the complete error message to help. Cheers! On 5/10/11, william lomas will.d.lo...@gmail.com wrote: ok tom I just installed winkit from 2003 or is a newer version out? and still the same error --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals feedback
Here is the game's download link darren. www.kaldobsky.com/audiogames/lunimals.zip --- On Wed, 5/11/11, darren harris darren_g_har...@btinternet.com wrote: From: darren harris darren_g_har...@btinternet.com Subject: Re: [Audyssey] Lunimals feedback To: 'Gamers Discussion list' gamers@audyssey.org Date: Wednesday, May 11, 2011, 3:22 AM Hi I'm catching up a bit where do I get this game from? Thanks -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 11 May 2011 08:20 To: Gamers Discussion list Subject: Re: [Audyssey] Lunimals feedback your game is adicting. I am up to mission 5 which is a bit of a challenge. but its good. At 12:51 a.m. 11/05/2011, you wrote: Hi Aprone and All, I've been unable to get back to sleep for the past while, so decided to give your Lunimals game a try. It's a remarkable bit of programming. I've only completed the first two missions, and am looking forward to the next. This game reminds me most of the old software toys released by Maxis. SimLife and SimEarth come to mind, or at least what I've heard of them. Kudos to Aprone for producing something nobody else in this community has tried before. I eagerly await farhther developments. Best, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals feedback
Here is the game's thread on audiogames.net http://forum.audiogames.net/viewtopic.php?id=5254 and here is the game's thread on Klango. This way you can choose the place you prefer. http://klango.net/en/forum/thread/tid/464667/page/1 --- On Wed, 5/11/11, darren harris darren_g_har...@btinternet.com wrote: From: darren harris darren_g_har...@btinternet.com Subject: Re: [Audyssey] Lunimals feedback To: 'Gamers Discussion list' gamers@audyssey.org Date: Wednesday, May 11, 2011, 9:53 AM Is there anywhere I can read about the game first? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: 11 May 2011 13:33 To: Gamers Discussion list Subject: Re: [Audyssey] Lunimals feedback Here is the game's download link darren. www.kaldobsky.com/audiogames/lunimals.zip --- On Wed, 5/11/11, darren harris darren_g_har...@btinternet.com wrote: From: darren harris darren_g_har...@btinternet.com Subject: Re: [Audyssey] Lunimals feedback To: 'Gamers Discussion list' gamers@audyssey.org Date: Wednesday, May 11, 2011, 3:22 AM Hi I'm catching up a bit where do I get this game from? Thanks -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 11 May 2011 08:20 To: Gamers Discussion list Subject: Re: [Audyssey] Lunimals feedback your game is adicting. I am up to mission 5 which is a bit of a challenge. but its good. At 12:51 a.m. 11/05/2011, you wrote: Hi Aprone and All, I've been unable to get back to sleep for the past while, so decided to give your Lunimals game a try. It's a remarkable bit of programming. I've only completed the first two missions, and am looking forward to the next. This game reminds me most of the old software toys released by Maxis. SimLife and SimEarth come to mind, or at least what I've heard of them. Kudos to Aprone for producing something nobody else in this community has tried before. I eagerly await farhther developments. Best, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read
Re: [Audyssey] Lunimals feedback
Ok guys, Lunimals version 1.2 beta is now posted. I have fixed a few things, but most importantly, when you press escape it won't automatically unpause the game. Mission 6 is now available, which lets you experience a few interesting changes to managing your dome. I'm planning to add mission 7, and custom games, to the next update. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in latest Lunimals
This is, quite possibly, due to the update not meshing properly with the old save file. Actually, I might be able to fix that with a little info. Can you email me your save file? I'd love to fix this so no one loses their old saves. --- On Wed, 5/11/11, Zachary Kline zkl...@speedpost.net wrote: From: Zachary Kline zkl...@speedpost.net Subject: [Audyssey] Bug in latest Lunimals To: Gamers Discussion list gamers@audyssey.org Date: Wednesday, May 11, 2011, 3:59 PM Hi Aprone, Perhaps this is me being overoptomistic, but I tried to restore my saved game from Mission 3 of the earlier beta of Lunimals with the latest one. I had gotten to the point where I should be breeding birds and rabbits, but somehow managed to lose all my power. The solar panels didn't seem to be charging properly, and so I was in a catch 22 situation. Is this an artifact of the old save? Best, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in latest Lunimals
I've uploaded a new version that fixes the save game bug. Let me know if that works. Oh, and thanks a million for that file! It helped a ton --- On Wed, 5/11/11, Zachary Kline zkl...@speedpost.net wrote: From: Zachary Kline zkl...@speedpost.net Subject: [Audyssey] Bug in latest Lunimals To: Gamers Discussion list gamers@audyssey.org Date: Wednesday, May 11, 2011, 3:59 PM Hi Aprone, Perhaps this is me being overoptomistic, but I tried to restore my saved game from Mission 3 of the earlier beta of Lunimals with the latest one. I had gotten to the point where I should be breeding birds and rabbits, but somehow managed to lose all my power. The solar panels didn't seem to be charging properly, and so I was in a catch 22 situation. Is this an artifact of the old save? Best, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in latest Lunimals
Hmm, interesting idea. I'll give it some thought and see how the idea would fit with other parts of the game. --- On Wed, 5/11/11, Willem dwill...@gmail.com wrote: From: Willem dwill...@gmail.com Subject: Re: [Audyssey] Bug in latest Lunimals To: Gamers Discussion list gamers@audyssey.org Date: Wednesday, May 11, 2011, 6:38 PM Speaking of solar panels. I have an idea. What about breeding pens. You can only have one. It costs 50 to buy, and can be used to produce a species at 1.5 the normal rate, but it uses 5 power per turn. If it is switched off or a new species is introduced there should be a price for getting it back up and running. What do you think? - Original Message - From: Zachary Kline zkl...@speedpost.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 11, 2011 10:47 PM Subject: Re: [Audyssey] Bug in latest Lunimals Sent off-list. Thanks for taking a look at this. On May 11, 2011, at 1:41 PM, Jeremy Kaldobsky wrote: This is, quite possibly, due to the update not meshing properly with the old save file. Actually, I might be able to fix that with a little info. Can you email me your save file? I'd love to fix this so no one loses their old saves. --- On Wed, 5/11/11, Zachary Kline zkl...@speedpost.net wrote: From: Zachary Kline zkl...@speedpost.net Subject: [Audyssey] Bug in latest Lunimals To: Gamers Discussion list gamers@audyssey.org Date: Wednesday, May 11, 2011, 3:59 PM Hi Aprone, Perhaps this is me being overoptomistic, but I tried to restore my saved game from Mission 3 of the earlier beta of Lunimals with the latest one. I had gotten to the point where I should be breeding birds and rabbits, but somehow managed to lose all my power. The solar panels didn't seem to be charging properly, and so I was in a catch 22 situation. Is this an artifact of the old save? Best, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in latest Lunimals
Ah crap. I forgot to include some of the new sound files! I hate when I do stuff like that. Thanks for letting me know, I've just uploaded a new zip which has all the files. Sorry to make everyone download again, but I guess you'll have to. --- On Wed, 5/11/11, Willem dwill...@gmail.com wrote: From: Willem dwill...@gmail.com Subject: Re: [Audyssey] Bug in latest Lunimals To: Gamers Discussion list gamers@audyssey.org Date: Wednesday, May 11, 2011, 7:19 PM Hi Jeremy. If you miss a payment, the game gives a runtime error. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 12, 2011 12:40 AM Subject: Re: [Audyssey] Bug in latest Lunimals Hmm, interesting idea. I'll give it some thought and see how the idea would fit with other parts of the game. --- On Wed, 5/11/11, Willem dwill...@gmail.com wrote: From: Willem dwill...@gmail.com Subject: Re: [Audyssey] Bug in latest Lunimals To: Gamers Discussion list gamers@audyssey.org Date: Wednesday, May 11, 2011, 6:38 PM Speaking of solar panels. I have an idea. What about breeding pens. You can only have one. It costs 50 to buy, and can be used to produce a species at 1.5 the normal rate, but it uses 5 power per turn. If it is switched off or a new species is introduced there should be a price for getting it back up and running. What do you think? - Original Message - From: Zachary Kline zkl...@speedpost.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 11, 2011 10:47 PM Subject: Re: [Audyssey] Bug in latest Lunimals Sent off-list. Thanks for taking a look at this. On May 11, 2011, at 1:41 PM, Jeremy Kaldobsky wrote: This is, quite possibly, due to the update not meshing properly with the old save file. Actually, I might be able to fix that with a little info. Can you email me your save file? I'd love to fix this so no one loses their old saves. --- On Wed, 5/11/11, Zachary Kline zkl...@speedpost.net wrote: From: Zachary Kline zkl...@speedpost.net Subject: [Audyssey] Bug in latest Lunimals To: Gamers Discussion list gamers@audyssey.org Date: Wednesday, May 11, 2011, 3:59 PM Hi Aprone, Perhaps this is me being overoptomistic, but I tried to restore my saved game from Mission 3 of the earlier beta of Lunimals with the latest one. I had gotten to the point where I should be breeding birds and rabbits, but somehow managed to lose all my power. The solar panels didn't seem to be charging properly, and so I was in a catch 22 situation. Is this an artifact of the old save? Best, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can
Re: [Audyssey] Bug in latest Lunimals
I've just uploaded a new version. yeah, I know, every 10 minutes it seems like I upload a new version hahaha. This update should add better support for screen readers, including window eyes. I'm still not 100% sure if it will work on JAWS so someone will have to let me know who uses it. --- On Wed, 5/11/11, Willem dwill...@gmail.com wrote: From: Willem dwill...@gmail.com Subject: Re: [Audyssey] Bug in latest Lunimals To: Gamers Discussion list gamers@audyssey.org Date: Wednesday, May 11, 2011, 7:19 PM Hi Jeremy. If you miss a payment, the game gives a runtime error. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 12, 2011 12:40 AM Subject: Re: [Audyssey] Bug in latest Lunimals Hmm, interesting idea. I'll give it some thought and see how the idea would fit with other parts of the game. --- On Wed, 5/11/11, Willem dwill...@gmail.com wrote: From: Willem dwill...@gmail.com Subject: Re: [Audyssey] Bug in latest Lunimals To: Gamers Discussion list gamers@audyssey.org Date: Wednesday, May 11, 2011, 6:38 PM Speaking of solar panels. I have an idea. What about breeding pens. You can only have one. It costs 50 to buy, and can be used to produce a species at 1.5 the normal rate, but it uses 5 power per turn. If it is switched off or a new species is introduced there should be a price for getting it back up and running. What do you think? - Original Message - From: Zachary Kline zkl...@speedpost.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 11, 2011 10:47 PM Subject: Re: [Audyssey] Bug in latest Lunimals Sent off-list. Thanks for taking a look at this. On May 11, 2011, at 1:41 PM, Jeremy Kaldobsky wrote: This is, quite possibly, due to the update not meshing properly with the old save file. Actually, I might be able to fix that with a little info. Can you email me your save file? I'd love to fix this so no one loses their old saves. --- On Wed, 5/11/11, Zachary Kline zkl...@speedpost.net wrote: From: Zachary Kline zkl...@speedpost.net Subject: [Audyssey] Bug in latest Lunimals To: Gamers Discussion list gamers@audyssey.org Date: Wednesday, May 11, 2011, 3:59 PM Hi Aprone, Perhaps this is me being overoptomistic, but I tried to restore my saved game from Mission 3 of the earlier beta of Lunimals with the latest one. I had gotten to the point where I should be breeding birds and rabbits, but somehow managed to lose all my power. The solar panels didn't seem to be charging properly, and so I was in a catch 22 situation. Is this an artifact of the old save? Best, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail
Re: [Audyssey] Bug in latest Lunimals
Arg that stinks. Can you check Jaws hotkeys and let me know what keys it says for reading the active window? Apparently I guessed wrong but I don't have JAWS myself to check. --- On Thu, 5/12/11, Zachary Kline zkl...@speedpost.net wrote: From: Zachary Kline zkl...@speedpost.net Subject: Re: [Audyssey] Bug in latest Lunimals To: Gamers Discussion list gamers@audyssey.org Date: Thursday, May 12, 2011, 12:47 AM Hi Aprone, Jaws doesn't seem to be working on this end of things. Sorry to disappoint. Best, Zack. On May 11, 2011, at 5:54 PM, Jeremy Kaldobsky wrote: I've just uploaded a new version. yeah, I know, every 10 minutes it seems like I upload a new version hahaha. This update should add better support for screen readers, including window eyes. I'm still not 100% sure if it will work on JAWS so someone will have to let me know who uses it. --- On Wed, 5/11/11, Willem dwill...@gmail.com wrote: From: Willem dwill...@gmail.com Subject: Re: [Audyssey] Bug in latest Lunimals To: Gamers Discussion list gamers@audyssey.org Date: Wednesday, May 11, 2011, 7:19 PM Hi Jeremy. If you miss a payment, the game gives a runtime error. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 12, 2011 12:40 AM Subject: Re: [Audyssey] Bug in latest Lunimals Hmm, interesting idea. I'll give it some thought and see how the idea would fit with other parts of the game. --- On Wed, 5/11/11, Willem dwill...@gmail.com wrote: From: Willem dwill...@gmail.com Subject: Re: [Audyssey] Bug in latest Lunimals To: Gamers Discussion list gamers@audyssey.org Date: Wednesday, May 11, 2011, 6:38 PM Speaking of solar panels. I have an idea. What about breeding pens. You can only have one. It costs 50 to buy, and can be used to produce a species at 1.5 the normal rate, but it uses 5 power per turn. If it is switched off or a new species is introduced there should be a price for getting it back up and running. What do you think? - Original Message - From: Zachary Kline zkl...@speedpost.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 11, 2011 10:47 PM Subject: Re: [Audyssey] Bug in latest Lunimals Sent off-list. Thanks for taking a look at this. On May 11, 2011, at 1:41 PM, Jeremy Kaldobsky wrote: This is, quite possibly, due to the update not meshing properly with the old save file. Actually, I might be able to fix that with a little info. Can you email me your save file? I'd love to fix this so no one loses their old saves. --- On Wed, 5/11/11, Zachary Kline zkl...@speedpost.net wrote: From: Zachary Kline zkl...@speedpost.net Subject: [Audyssey] Bug in latest Lunimals To: Gamers Discussion list gamers@audyssey.org Date: Wednesday, May 11, 2011, 3:59 PM Hi Aprone, Perhaps this is me being overoptomistic, but I tried to restore my saved game from Mission 3 of the earlier beta of Lunimals with the latest one. I had gotten to the point where I should be breeding birds and rabbits, but somehow managed to lose all my power. The solar panels didn't seem to be charging properly, and so I was in a catch 22 situation. Is this an artifact of the old save? Best, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow
Re: [Audyssey] Bug in latest Lunimals
I've just uploaded another version. I've already confirmed that this finally fixes the window eyes support, though I'm sure, somehow, it won't work for everyone using window eyes. I'm just being pessimistic, hopefully it'll all work now. I've also taken another shot at getting JAWS to work. I think I was looking at old documentation because when I started over, I'm absolutely certain the stuff I found last time said something different. Hopefully this will work for JAWS now too, so please let me know if you use Jaws and it works! The update is the same link as always. --- On Thu, 5/12/11, Zachary Kline zkl...@speedpost.net wrote: From: Zachary Kline zkl...@speedpost.net Subject: Re: [Audyssey] Bug in latest Lunimals To: Gamers Discussion list gamers@audyssey.org Date: Thursday, May 12, 2011, 12:47 AM Hi Aprone, Jaws doesn't seem to be working on this end of things. Sorry to disappoint. Best, Zack. On May 11, 2011, at 5:54 PM, Jeremy Kaldobsky wrote: I've just uploaded a new version. yeah, I know, every 10 minutes it seems like I upload a new version hahaha. This update should add better support for screen readers, including window eyes. I'm still not 100% sure if it will work on JAWS so someone will have to let me know who uses it. --- On Wed, 5/11/11, Willem dwill...@gmail.com wrote: From: Willem dwill...@gmail.com Subject: Re: [Audyssey] Bug in latest Lunimals To: Gamers Discussion list gamers@audyssey.org Date: Wednesday, May 11, 2011, 7:19 PM Hi Jeremy. If you miss a payment, the game gives a runtime error. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 12, 2011 12:40 AM Subject: Re: [Audyssey] Bug in latest Lunimals Hmm, interesting idea. I'll give it some thought and see how the idea would fit with other parts of the game. --- On Wed, 5/11/11, Willem dwill...@gmail.com wrote: From: Willem dwill...@gmail.com Subject: Re: [Audyssey] Bug in latest Lunimals To: Gamers Discussion list gamers@audyssey.org Date: Wednesday, May 11, 2011, 6:38 PM Speaking of solar panels. I have an idea. What about breeding pens. You can only have one. It costs 50 to buy, and can be used to produce a species at 1.5 the normal rate, but it uses 5 power per turn. If it is switched off or a new species is introduced there should be a price for getting it back up and running. What do you think? - Original Message - From: Zachary Kline zkl...@speedpost.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 11, 2011 10:47 PM Subject: Re: [Audyssey] Bug in latest Lunimals Sent off-list. Thanks for taking a look at this. On May 11, 2011, at 1:41 PM, Jeremy Kaldobsky wrote: This is, quite possibly, due to the update not meshing properly with the old save file. Actually, I might be able to fix that with a little info. Can you email me your save file? I'd love to fix this so no one loses their old saves. --- On Wed, 5/11/11, Zachary Kline zkl...@speedpost.net wrote: From: Zachary Kline zkl...@speedpost.net Subject: [Audyssey] Bug in latest Lunimals To: Gamers Discussion list gamers@audyssey.org Date: Wednesday, May 11, 2011, 3:59 PM Hi Aprone, Perhaps this is me being overoptomistic, but I tried to restore my saved game from Mission 3 of the earlier beta of Lunimals with the latest one. I had gotten to the point where I should be breeding birds and rabbits, but somehow managed to lose all my power. The solar panels didn't seem to be charging properly, and so I was in a catch 22 situation. Is this an artifact of the old save? Best, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers
Re: [Audyssey] Luminals download link.
The link is www.kaldobsky.com/audiogames/lunimals.zip --- On Thu, 5/12/11, Christopher Bartlett themusicalbre...@gmail.com wrote: From: Christopher Bartlett themusicalbre...@gmail.com Subject: [Audyssey] Luminals download link. To: 'Gamers Discussion list' gamers@audyssey.org Date: Thursday, May 12, 2011, 11:14 PM Ok, what is the darned download link. I thought I had it saved, but apparently not. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Luminal, the latest version impressions.
Chris, I was quite suprised when you started talking about the piranha! Apparently you found a bug, because piranha aren't supposed to be available for purchase until the next update that I haven't released yet. They are supposed to first show up in mission 7. I've checked the code and I believe I've fixed the bug, but there really isn't much of a reason for me to post the patch yet, because I'm close to releasing mission 7 anyways. The reason you're having all of those problems with the piranha, is because they weren't done being coded yet, in the version you're using. Since I believed they couldn't be purchased, that wouldn't normally have been a problem. On the next update, the code for them is finished, and they behave as I intend for them to. So I guess that explains why it slowed down, and even froze your machine. For everyone else, if you're using version 1.5b, and you experience this same bug which allows you to buy piranha, I'd recommend that you don't simply because you aren't supposed to be able to buy them until mission 7. I'm still working on JAWS 12 support. JAWS has proved to be especially tricky compared to NVDA and Window eyes. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I killed luminals
For anyone who missed the other post about piranha, I'll mention it here also. The reason Chris ran into such crazy results with the piranha is that they aren't supposed to be unlocked in version 1.5b. A glitch allows them to be purchased, but in that version I hadn't finished programming them. Piranha aren't supposed to be buyable until the next update I release, which has mission 7. --- On Fri, 5/13/11, Christopher Bartlett themusicalbre...@gmail.com wrote: From: Christopher Bartlett themusicalbre...@gmail.com Subject: [Audyssey] I killed luminals To: 'Gamers Discussion list' gamers@audyssey.org Date: Friday, May 13, 2011, 5:19 AM Ok, by playing one tick at a time, I was able to play until I blew up the game. At that point, I had amassed 8,932 piranha. I attempted to purchase a kayman with my ill-gotten advertising loot and the game crashed. I have sent the game save file to Jeremy directly (let me know if you don't get it, I was going by memory for your email address). At that point, each tick was taking upwards of 30 seconds to process, and movement from tile to tile was similarly choked. I think I can fairly say that piranha are broken. Actually, I wonder if it's an artifact of the fact that animals don't appear to have a life span? That is, they only appear to die when eaten or when they starve. In an earlier mission, I had one turtle for multiple thousands of ticks while I raised money to buy another one and messed with controlling the fish population. There probably ought to be a chance of the creature dying of natural causes that varies with the creature. The small ones should have shorter life spans. I know this forces you to deal with absolute time, but it's the only way I can see around the population bottle-neck, unless there's just something you didn't do with piranhas that you did with other creatures. Maybe have a percent chance of death that is influenced by available food supply. As the supply vs. the demand goes down, increase the chance of a given individual dying. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Luminal, the latest version impressions.
No, don't worry about that, your saved games will work just fine. --- On Fri, 5/13/11, Christopher Bartlett themusicalbre...@gmail.com wrote: From: Christopher Bartlett themusicalbre...@gmail.com Subject: Re: [Audyssey] Luminal, the latest version impressions. To: 'Gamers Discussion list' gamers@audyssey.org Date: Friday, May 13, 2011, 5:21 AM Aha! I thought they must not be finished. Well, then I'll wait until the next version comes out. Is the fact that I have piranha and am not supposed to going to blow up my saved game? Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Friday, May 13, 2011 1:43 AM To: Gamers Discussion list Subject: Re: [Audyssey] Luminal, the latest version impressions. Chris, I was quite suprised when you started talking about the piranha! Apparently you found a bug, because piranha aren't supposed to be available for purchase until the next update that I haven't released yet. They are supposed to first show up in mission 7. I've checked the code and I believe I've fixed the bug, but there really isn't much of a reason for me to post the patch yet, because I'm close to releasing mission 7 anyways. The reason you're having all of those problems with the piranha, is because they weren't done being coded yet, in the version you're using. Since I believed they couldn't be purchased, that wouldn't normally have been a problem. On the next update, the code for them is finished, and they behave as I intend for them to. So I guess that explains why it slowed down, and even froze your machine. For everyone else, if you're using version 1.5b, and you experience this same bug which allows you to buy piranha, I'd recommend that you don't simply because you aren't supposed to be able to buy them until mission 7. I'm still working on JAWS 12 support. JAWS has proved to be especially tricky compared to NVDA and Window eyes. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Luminals, version 1.6b
I've just uploaded version 1.6b which has mission 7, the piranha species, and limited JAWS 12 support. I downloaded their 40 minute trial but the darn thing expired before I could finish. As long as people are willing to hear Title is in front of each spoken sentence, it does work. If I'd had only a little more time I would have finished it, so I'm wondering if I can just uninstall it and get another 40 minutes. Has anyone tried that before? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Luminals, version 1.6b
Thanks a million guys! I had no idea that the demo was on a, per boot, basis. I agree that it would be easy for people to just, Not, use JAWS, but if I can, I'm trying to accommodate everyone. In the long run it is good for me to figure this out, because all my future games will support everything, and I can go back and add the support to past projects, like DarkGrue. I didn't get the custom game feature ready for this release, so I apologize to anyone who was specifically waiting for it. I had it pretty close, but I've decided to wait on including it because I have a handful of other things I'd like to add to it. I'm guessing the 7 existing missions are enough to keep people busy for a little while at least. As always, please share any suggestions with me. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals feedback
Thanks for catching that. I found the typo that was causing the piranha not to be locked from purchasing. I've also fixed the rot in the plants. I'll upload the fix in a little while. --- On Fri, 5/13/11, Willem dwill...@gmail.com wrote: From: Willem dwill...@gmail.com Subject: Re: [Audyssey] Lunimals feedback To: Gamers Discussion list gamers@audyssey.org Date: Friday, May 13, 2011, 6:07 PM Hi Jeremy. I've noticed a couple of things in the newest beta: Piranas are not locked from the start of mission 7. Also restarting a mission doesn't reset the wrot in the plants. Keep up the great work! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals feedback
I understand your frustration. While making the game, I have to play each level over and over. I have to make sure the level is beatable, but also I have to make sure it isn't too easy, or too hard. I can't even remember how many times I've played through the levels! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals feedback
That sounds a little like a bug to me. I'll look in to it. Would you mind mailing me your saved game? It might help me spot the problem. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Luminals, version 1.6b
When I learned that I could just reboot to get more time with the JAWS demo, it helped me a ton. After messing around with it for a while, I threw up my hands and decided I'm tired of looking at it today. Haha! For some reason, it will work for me, then suddenly stop, then start again. Until I sort it out, I'll just leave the game running with NVDA and Window eyes. If you're stuck on a mission and really want some help, you could post your save game file for others to look at. Being able to actually load up your save game would give us the freedom to look around at your dome, looking for reasons that you're stuck. It's just an idea, but I'm willing to help, if I can. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals feedback
Well said. Lol, this is pretty much the perfect statement for this game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals feedback
Squirrels only eat acorns, and mushrooms. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals feedback
Chris, I absolutely Loved this explanation! Very well thought out, and very well written. I'm especially happy that you took the time to explain, why, the populations should be kept at your suggested levels during the process. I am so incredibly happy to know someone is seeing, and appreciating, the complexity I tried to code into this little sim. You rock! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Luminal, the latest version impressions.
Yes, this is a free game. It should work just fine, on your windows XP machine. The object of the game is to build, and maintain an eco system. Each mission gives you a series of quests, or goals, that could be anything from accumulating a certain amount of money, to breeding a certain number of some particular animal species. You could think of it as a puzzle game, a strategy game, and a simulation game. --- On Fri, 5/13/11, Jane juanitatig...@gmail.com wrote: From: Jane juanitatig...@gmail.com Subject: Re: [Audyssey] Luminal, the latest version impressions. To: Gamers Discussion list gamers@audyssey.org Date: Friday, May 13, 2011, 2:08 PM I have missed most of the backstory on this; the game alone sounds like fun. Is it a free game? Can I play it with Windows XP? What's the object? :) Jane On May 13, 2011, at 4:19 AM, Christopher Bartlett wrote: Ok, I beat the second quest. (Hint, there is a nicety of timing when to introduce your turtles) Now I'm on to the third, which is proving equally provoking and addictive, but there are still some niggles. Why can't I destroy rocks? Rocks do not have a destroy option. Why can't I destroy piranha? Yes, I tried out the piranha and at one point was low on power but wanted to rid myself of a few of the pesky things, but, while destroy is presented as an option for the p command, hitting shift-delete doesn't destroy one. On the subject of piranha, I think these boys may be a little unbalanced. In my current game, I have 1,295 of the bloody things. Their die-off rate seems a bit low and they're not reacting to available food supply (or lack thereof) as expected. I have no fish and no aquatic bugs left, only a couple of turtles and some assorted land critters. They aren't killing off the land critters, so I don't know how they're surviving the sterilized waters they currently inhabit. Neat idea, but you may want to rebalance them. With both kaymans and turtles in the water, I'd have expected the population to stay a bit more in control. And sadly, Jaws 12 doesn't work with the game, or at least it doesn't on my machine. By the way, when you have 1300 piranha, the game slows down to a crawl, then freezes completely. I had to exit via the task manager. As I've saved along the way, I may now be screwed. I don't know if this is a speech delay thing, or I've just managed to choke my machine. If it's the latter, then about three more ticks would have killed anybody, as I'd have 3,000 or more piranha. Ok, the amount of feedback I'm giving you now rivals David Greenwood. Be honored sir. Chris --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Jane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Luminals, version 1.6b
I've just uploaded version 1.8b. I'm still having trouble with JAWS, so I put something temporary into this version, for JAWS users. It seems to work, but isn't what I want it to be yet. I haven't found a lot of helpful documentation for JAWS scripts. This version also fixes a bug, which made piranha populations sometimes go unstable. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Luminals, version 1.6b
I didn't think getting JAWS to work, would take me this long. If I had known, I would have just fixed SAPI sooner. I went ahead and fixed the game's SAPI output, so JAWS users can just use the built in SAPI. I didn't change the game's version number, but if you download again, the link leads to a copy where the SAPI is working. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Luminals, version 1.6b
www.kaldobsky.com/audiogames/lunimals.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fish/algae issue in Luminals
Your fish situation is very strange indeed. The algae maxing out around 50 is actually correct, since it will never go beyond 50, or sometimes 51, depending on how it rounds the number. While adjusting the piranha, to fix that population bug, I never touched anything about algae growth or fish behavior. I know many of the game's equations are intertwined, but from what I can tell, my changes can't have had any affect on it. I'll keep my eyes open for anything that might be causing the algae or fish to be different. As always, thanks for letting me know! Good call on the water / dirt suggestion. I've written that down, and I'll make that change when I'm programming next. The custom games are coming along nicely, so, unless something goes wrong, I'll be including those in the next update. I know I've made this exact promise like 2 times already, so feel free to ignore me haha. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fish/algae issue in Luminals
Actually Chris, algae is tracked on a tile, by tile basis. So the 50 algae can be achieved on each water tile individually. Rocks don't improve algae growth, (unless I'm forgetting something), but rocks in water are meant to increase bug production. The fish eat bugs as well as algae, so having more rocks does help in that regard. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Luminals, version 1.6b
Ken, I would be happy to add some graphics. Can you tell me their ages so I can choose and appropriate art style? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Luminals, version 1.6b
Good idea. Sadly I don't even think I understand JAWS scripts well enough to ask specific questions to help me. I would end up asking something that didn't even make sense, and I'd look like an idiot haha. If anyone is good with JAWS scripts, please let me know if you're willing to help me out. Thanks in advance! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals feedback
Ken, would an accessible Chuzzles game be interesting to you? I have a huge, (and I do mean huge), list of games I want to make, but time constraints limits how fast I can produce them. On that list, I was going to make accessible versions of Chuzzles and Bejeweled since they are so popular among mainstream casual gamers. I don't want to make it sound like I'll be producing those next or anything, I am just interested to know if someone actually would like to have those made. When I know there would be people interested, I tend to move those games higher up on my list of what to work on next. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Darkgrue questions
Thanks for the support Ken. I was actually planning to work on the Darkgrue code today, in order to add window eyes support, and to fix the built-in sapi. I don't understand your question about the 6 sections, but I'll look in to adding the ability to simply type the section number you wish to link to. I don't know if this has anything to do with your actual question, but when new sections are added they are given random section numbers. They don't increment sequentially. Perhaps this is making you think that the add section command isn't working properly. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals
Mike, in the Luminals folder, open up the readme.txt file. This is the section you need: If you are running Windows Vista or Windows 7 you may encounter an error if you don't have direct X7 registered. Follow these steps to register the file and the error should be corrected. Put dx7vb.dll into the c:\windows\syswow64 folder. The file to copy can be found within the game's folder. After copying, open command prompt as an administrator. Go to c:\windows\syswow64 and type regsvr32 dx7vb.dll If you attempted to register direct X, but had difficulties, here are step by step instructions: (If you are running a 32 bit version of windows, replace syswow64 with system32 in these instructions.) Copy dx7vb.dll into the c:\windows\syswow64 folder. Open up the command prompt as an administrator (being on an admin account does not mean the same thing). There are 2 ways to achieve this. If you're able, right click on the command prompt icon and select Run as Administrator. If you must use the keyboard, use the Windows context key after you have highlighted the command prompt icon. This will bring up the menu allowing you to select Run as administrator. Once command prompt opens, type the following 5 commands, and press enter after each one: cd.. cd.. cd\windows cd\windows\syswow64 regsvr32 dx7vb.dll I'm actually adding that second half to the game's read me file that will ship with the next update. I think it is a good idea to give people the step by step instructions. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.