[Audyssey] descend into madness

2006-10-10 Thread Nicol
Hi all
I think descend into maddness is a cool game.  I think you can classify it as a 
menu driven text adventure.  Is it  almost like chillingham? My problem that 
I'm having: I can't find a way to quit the game.  The only way out  I  found  
to quit is to use the task manager and click the end task button. Is there 
another way to quit the game than to use task manager?
thanks
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[Audyssey] pipe2 registration

2006-10-12 Thread Nicol
This message is for thom randle of BSC games. Sorry for posting it here.
HI thom
today 12  october, I sent you the money for  pipe2 blast chamber.  I sent it to 
the postal address I copied from  your website.  I'm  experiencing difficulty 
with the [EMAIL PROTECTED] address.  My mail firewall returns the mail saying 
it stays too long in the cue; there is a delay delivering the message  so the 
postmaster don't want the message to stay for so long in the cue. I sent you 
alsoa notice to  the bsc   games mailing list.  I sent 35 US dollars.  Below is 
the product ID as copied by  the  registration program and also the reference 
number that was given to me by my  travel agency. You must give this reference 
number to your postal office to claim the money.
product ID
7BC3BB5980419043
reference number to  claim money at postal office
888710394
Is it possible to send me the unlock code tomorrow already? I'm really anxious 
playing the full version.
You can send  the unlock code to my home address at [EMAIL PROTECTED] 
Thanks
Once again my appology to list members for this post, but I'm overexcited and I 
would like  to unlock the game as soon as possible.
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[Audyssey] pipe2

2006-10-12 Thread Nicol
HI all
I sent thom randle a mail   at [EMAIL PROTECTED]  I'm really excited to play 
the game.   I hope my money order went through correctly. I placed the order 
via the shopping card system. I indicated the radio button that says: cheque or 
international money order.
I'm  just sending this notice to thom to as many places as possible. Thanks for 
baring with me, guys.  I would really like him to process my order during  the 
course of tomorrow so that I can start off this weekend fitting pipes,  lol!
Keep up the marvelous work thom.
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[Audyssey] problem with jim kitchen's website

2006-10-14 Thread Nicol
I tried going into jim kitchen's website: www.kitchensinc.net but then an 
msn page comes up informing me that the page  can't be found.  Jim, has your 
website changed?
Thanks 


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[Audyssey] need help with the list archives

2006-10-14 Thread Nicol
HI all
On the list archives page I noticed that there is an edit box to find 
something but  there's  no find button.  How does this work?  Can you find 
threads with   SPECIFIED TEXT?   I noticed that the list archives can only 
go up to july.  Because there is a link for  earlier messages and later 
messages but when it landed on july 7 there  was no link for earlier 
messages only for later messages.  I wanted to read the long thread  about 
monkey business which was discussed on the listlong ago.   How can I get to 
that thread? thanks 


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[Audyssey] kitchensinc

2006-10-14 Thread Nicol
Hi all
Now I'm on the kitchensinc page. I typed in the same address as this 
morning  and now I'm  on the website.   I wondered what was wrong that it 
couldn't find the page earlier on?  maybe jim's server was still off. 


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Re: [Audyssey] boggle

2006-10-15 Thread Nicol
Yes I'm also waiting for a week for my games. I've asked  ian for sudoko and 
boggle a week ago and I haven't received any games.  He responded each time 
to my messages saying that he's sending it but I haven't received them yet, 
so you're not the only one.
- Original Message - 
From: Allan Thompson [EMAIL PROTECTED]
To: gamers discussion list Gamers@audyssey.org
Sent: Sunday, October 15, 2006 7:23 PM
Subject: [Audyssey] boggle


 Hi,
 Did everyone else recieve that boggle game being released by spoonbill 
 software? It usually doesn't take this long and I am wondering  if 
 something happened? Or am I just being impatient? Thanks for any input.
 al
 Father, forgive them, For they know not what they do
 Jesus of Nazareth  33 AD
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[Audyssey] the urchin lord battle in self destruct

2006-10-17 Thread Nicol
HI all
I know self destruct is not a well known game on this list, but if anyone can 
help me work out a strategy how to fight the urchin lord it will help a lot.  I 
think its not necesary to  know the game in order to help me work out a 
strategy. The  principle is very simple, I just can't seem to beat him. I  beat 
him on easy difficulty, but I'm having a problem beating him on normal. Its a 
20 by 20 battle field.  Spacebar tells me my health and the urchin lord's 
health. R tells me which room I'm in; actually its not a room; its just 
referring to the space where  I am on THE battle field as  a room.20 BY 20 
MEANS THERE IS A TOTAL OF   400 SPACES ON THE BATTLE FIELD  SO R WILL TEL ME 
FOR EXAMPLE 300.  There seems to be no way to kill the urchin lord by hitting 
the control key which fires my gun, separately.  IN other words, if I hold down 
the control key i have  a better chance killing the urchin lord; that's how I 
beat him on easy.   It sometimes happens that I hit the urchin lord without he 
hitting me but that happens very seldom.  Sometimes when I  fire at him I hear 
him howl but then at the same time he hit me.Most of the times the moment I 
fire at him, he will at the same time fire at me.   Each time he fires  his gun 
he gets me; the urchin lord never misses.  What I do at the start of the game: 
I first gather all the health packs on the battle field before fighting the 
urchin lord.   when I'm at the top left edge of the battle field I hold down my 
right arrow key and my character moves with one enormous speed till it reaches 
the  right edge and while moving picking up the health packs. so I'm moving in 
this way through the whole battle field picking  up all the health packs by  
holding down each arrow key.   The urchin lord cannot hit me if I move so 
quickly to pick up all the health packs.  Does anyone agree so far with my way 
of game play? Because there are health packs scattered on the battle field. 
When I'm   teleported to the battle field I start with 500 hp. I first tried 
fighting the urchin lord while picking up health packs,but that didn't work at 
all. when I first pick up all the health packs and then fight him, he also  
kills me each time on normal difficulty but the battle continues for a bit 
longer than if I try fighting him before picking up all the health packs.   
When I try fighting him before picking up all the health packs, its about 5 
shots and I'm dead.   After picking up all health packs I have about 12000  hp. 
Each time the urchin lord hits me he drains me of 90 hp and he starts with  800 
hp. Each time I fire at himI drain him of only 25 hp.  How can I accurately 
track the urchin lord and get a good amount of hits on him without him firing 
me too much?  ON easy when I beated him I  had 700  hp left.  Will anyone be 
able to give me any pointers based on the info I gave here?  When I hold down 
the control key my gun fires; it seems as if I have unlimited ammo in the 
urchinlord battle. But the moment I press an arrow key my gun stops firing.  It 
only  helps holding down the control key as long as I'm not moving with the 
arrow keys.   
Since this game is working with sappi, I go to the control pannel prior 
starting the game and I change the speed of  sappi there  Because if I don't 
set sappi to speak very fast, I cannot hear my health and the urchin  lord's 
health in time before it hits me. When sapi is set to very fast, I can 
sometimes hear my health and the urchin lord's health before it gets me.  
Btw why they call him a lord is beyond me.  Urchin is a pesky character taken 
from a main  stream game but why calling the boss a lord is really beyond me.
The word lord in daily english can either refer to a land lord, the owner of 
property, or the word lord can also be another word forGod. Why they call the 
bossin this game a lord is beyond me.
Give it a try if anyone can work out a strategy for me 
thanks
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[Audyssey] self destruct for steven

2006-10-18 Thread Nicol
HI steven
I was trying to contact you on  your private e-mail address, 
[EMAIL PROTECTED]
but the mail came back undelivered. My post master didn't accept your address. 
Sorry.
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Re: [Audyssey] Self Destruct

2006-10-18 Thread Nicol
I  think ask richard from audio games if I can send it to him and then he 
can upload it on his site.
Or he should give me  a place where I can  upload it, because my e-mail 
program takes extremely long to send large a ttachments. so ask richard for 
a place where I can upload it to, then you can downloadit on his site.

- Original Message - 
From: [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, October 18, 2006 8:58 PM
Subject: Re: [Audyssey] Self Destruct


 Hi Nicol,
 I'm still waiting for the game, too... Could you please send it to 
 [EMAIL PROTECTED] Thanks!
 Robin.


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[Audyssey] self destruct

2006-10-22 Thread Nicol
Hi all
The file was successfully sent to robin kip. I'm very excited to hear what you 
all think about the game. I'm looking forward to those tips on how to beat the 
urchin lord!
If anyone comes across the latest version of self destruct which is version 
1.2, please send it to me! this version I sent was 1.1.6.  ON the 
audiogames.net website I read about version 1.2 where there is murchin robots 
from  whom you can buy items.  and the urchins can sometimes destroy the 
murchin  robots.  this feature is not in 1.1.6.  Here you buy items from a 
store.  You press the letter d and then you can choose to buy items or track an 
urchin.
If a copy of version 1.2 can still be found somewhere
 maybe the bug where the game's sounds gets mixed up after you died in the 
urchinlord battle, is fixed in 1.2.  Please feel free to ask me  should anyone 
need some tips on the game.  I have beaten the urchin lord on easy difficulty 
level and I've beaten all 10 levels on normal difficulty level, I'm now busy 
with the urchinlord fight on normal difficulty level.
The urchin lord battle on normal difficulty is a bit harder than on easy and 
that's where I need tips,  but furthermore the game is exactly the same on 
normal as on easy.  ON easy the urchins entering room 91 gets a fatal shock, 
but not on normal. ON hard the urchins will chase you and on insane the alpha 
urchin will also  set mines that you need to avoid and the medic urchin will 
try to kill you.
thomas and raul,please don't consider this as a cracking discussion. since the 
game is no longer supported by the developer,I can surely explain to the guys 
how to register the full version.  You will find  a file named keygen.exe in 
your program files  folder after installation. run this file and paste the key 
into the box when you start the game. First you need  to copy your product ID. 
So you first have to go into the game, wait for the voice that say: please 
select a difficulty level and then ensure  that your screen reader is on and go 
into the registration menu with alt+r and select   create  product ID. Then 
type in your name and press the copy product ID button.  Then close that 
dialogue and exit the game with shift+del.  Now go into the game again and make 
sure the key has been copied and paste it and you will have a registered copy 
of the game.If you don't create the product ID, the game will not work; you 
will only have the demo.   The best is to  use sappi5.   the game supports jaws 
and  window eyes, but I have found with jaws that  the speech doesn't 
syncronize  with game play.  IN other words, when you press spacebar on the 
pass processor if you have the chip, if you use jaws with the game jaws will 
speak while the pass processor is destroying itself. With sapi,  sapi will 
first give the information whether to use the bom or to find the teleporter,and 
after sapi finished speaking the  pass processor will destroy itself.The 
same   with the road runner urchin.  If you are using jaws the moment you are 
teleported  into the bonus level,  the road  runner  urchin will start moving 
while jaws is speaking, but with sapi it will speak and then the road runner 
urchin will move once sapi finished speaking.  And I can't find window eyes to 
work.  When I have window eyes active and  I press its key in the game to use 
it as active voice, I get an error that window eyes is not installed. 
Happy self destroying, lol
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Re: [Audyssey] self destruct

2006-10-22 Thread Nicol
I sent this game to robin kip. Ask him for it.  The keygen.exe file will be 
in your program files folder after installation.s
- Original Message - 
From: Brandon armstrong [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 22, 2006 3:36 PM
Subject: Re: [Audyssey] self destruct


 hi where can i get this game with the keygen?
 Brandon
 - Original Message - 
 From: Nicol [EMAIL PROTECTED]
 To: blind gaming gamers@audyssey.org
 Sent: Sunday, October 22, 2006 7:33 AM
 Subject: [Audyssey] self destruct


 Hi all
 The file was successfully sent to robin kip. I'm very excited to hear 
 what
 you all think about the game. I'm looking forward to those tips on how to
 beat the urchin lord!
 If anyone comes across the latest version of self destruct which is
 version 1.2, please send it to me! this version I sent was 1.1.6.  ON the
 audiogames.net website I read about version 1.2 where there is murchin
 robots from  whom you can buy items.  and the urchins can sometimes
 destroy the murchin  robots.  this feature is not in 1.1.6.  Here you buy
 items from a store.  You press the letter d and then you can choose to 
 buy
 items or track an urchin.
 If a copy of version 1.2 can still be found somewhere
 maybe the bug where the game's sounds gets mixed up after you died in the
 urchinlord battle, is fixed in 1.2.  Please feel free to ask me  should
 anyone need some tips on the game.  I have beaten the urchin lord on easy
 difficulty level and I've beaten all 10 levels on normal difficulty 
 level,
 I'm now busy with the urchinlord fight on normal difficulty level.
 The urchin lord battle on normal difficulty is a bit harder than on easy
 and that's where I need tips,  but furthermore the game is exactly the
 same on normal as on easy.  ON easy the urchins entering room 91 gets a
 fatal shock, but not on normal. ON hard the urchins will chase you and on
 insane the alpha urchin will also  set mines that you need to avoid and
 the medic urchin will try to kill you.
 thomas and raul,please don't consider this as a cracking discussion. 
 since
 the game is no longer supported by the developer,I can surely explain to
 the guys how to register the full version.  You will find  a file named
 keygen.exe in your program files  folder after installation. run this 
 file
 and paste the key into the box when you start the game. First you need 
 to
 copy your product ID. So you first have to go into the game, wait for the
 voice that say: please select a difficulty level and then ensure  that
 your screen reader is on and go into the registration menu with alt+r and
 select   create  product ID. Then type in your name and press the copy
 product ID button.  Then close that dialogue and exit the game with
 shift+del.  Now go into the game again and make sure the key has been
 copied and paste it and you will have a registered copy of the game. 
 If
 you don't create the product ID, the game will not work; you will only
 have the demo.   The best is to  use sappi5.   the game supports jaws and
 window eyes, but I have found with jaws that  the speech doesn't
 syncronize  with game play.  IN other words, when you press spacebar on
 the pass processor if you have the chip, if you use jaws with the game
 jaws will speak while the pass processor is destroying itself. With sapi,
 sapi will first give the information whether to use the bom or to find 
 the
 teleporter,and after sapi finished speaking the  pass processor will
 destroy itself.The same   with the road runner urchin.  If you are
 using jaws the moment you are teleported  into the bonus level,  the road
 runner  urchin will start moving while jaws is speaking, but with sapi it
 will speak and then the road runner urchin will move once sapi finished
 speaking.  And I can't find window eyes to work.  When I have window eyes
 active and  I press its key in the game to use it as active voice, I get
 an error that window eyes is not installed.
 Happy self destroying, lol
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[Audyssey] scary sound in monopoly

2006-10-22 Thread Nicol
Hi all
When I was playing jim's monopoly I was  playing  for a  while  with the 
background music on when the tokens move. That sound really sounds spooky to 
me.  phil, are you going to use a similar sound in sarah ?That sound scared me 
so, I turned it off.  Shortly after I heard that sound, when somebody in the 
house was passing my room I got a fright as if a ghost was near me. That sound 
is really scary.  
Jim please don't feel I'm criticizing you.  Monopoly is  a great game.   I just 
intend to ask  phil please not to  add  a  similar sound in sarah. That would 
really cause  me to be scared the whole night as I lie in bed. That sound  is 
still all right in the  monopoly game, but if you  use that sound in sarah, its 
really scary.  
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[Audyssey] test

2006-10-26 Thread Nicol
Hi all
Sorry for this test.Luckily my problem is not as big as I suspected!  I 
still  receive mail from  this list to my home address, but posts I send to 
the list from my home address doesn't go through.
NO need for everyone to reply. If thomas or raul or any other one person can 
reply that I just can find out where the  problem lies.
thanks 


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[Audyssey] pipe2 debate

2006-10-27 Thread Nicol
HI all
 I'm  overexcited!  I posted my money for  pipe2 today. From south africa
 It will take  approximately 2 weeks for the money order to reach  the USA
 and from there it takes 8 days for WSREG to process the order. It feels
 like another eternity before I can have my unlock code!
 Please!please! don't view this in a bad light.  I don't want to criticize
 any game developer  at all.
 I just want to see if I am able to  start a healthy, harmless debate
 successfully. There's nothing wrong with some healthy debate, is there?
 I mean, we are all grown ups, we can engage in debate sometimes  as long
 as its not   flaming.
 I'm making the following statement:
 Pipe2 is the game with the biggest replay value.
 There isn't a game with a greater replay value than pipe2!
 Well, I'm new to the accesible gaming industry. Pipe2 is my first game I'm
 purchasing. I have only played demos of the other retail games and I have
 played a  lot of freebees. But what I have experienced in the demos of
 games and what I heard from other list members' experience, I can
 certainly forman opinion and make my statement.
 My reason behind my statement: pipe2 is the only game which offers random
 items. If  you beat pipe and you play it again you might find other items
 in the trash cans, which might give you bigger bonus  points or tools to
 aid you better. It might also contain items which is not so many or big
 than before, making the game more challenging. So you play pipe2, you win
 because you got a lot of welding kids  and you got a lot of bug sprays and
 wriches, but this time you are only getting bonus points or time bonuses
 so this time it  is more challenging to play the game  because you have to
 crunch more spiders with your foot.  You manage to win the game a second
 time.  You play for a third time and yet you get more timebonuses, chips,
 cooldrink and less aid items so  its more challenging.  Now you manage to
 win the game a third time. The fourth time you play it you again get lots
 of aid items and so its nice for a change to get a lot of help after 2
 challenging games. The same with all the bonus   points like chips and
 cooldrink you pick up.  the more bonus points you pick up, the more
 bragging rights you have and the easier you can reach the scoreboards. The
 less bonus points you pick up, the challenging the game also is because
 you have to play with more skill to gain bragging rights and reach the
 score boards.   so there's no way you can get the same replay value from
 other games. I'm not saying other accessible games have no replay   value.
 Me personally if I buy sod I will certainly after a few games get tired of
 fighting monsters.
 All  right, aliens in the outback also have random items but these
 vaporise if you don't pick  them up.so you have to be skilled enough to
 pick up a random itemin  outback, but the trash cans in pipe2 make pipe2
 the game with the biggest replay value  because the items in the trash
 cans will not disappear.


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Re: [Audyssey] test

2006-10-27 Thread Nicol
Ok all! no need for any reply.  I received this message on both my mailboxes 
at work and at home. so it means there was something else wrong with that 2 
messages I sent to the list. Hopefully it went  through now.
Sorry again for this  test.
- Original Message - 
From: Nicol [EMAIL PROTECTED]
To: blind gaming gamers@audyssey.org
Sent: Friday, October 27, 2006 6:13 AM
Subject: [Audyssey] test


 Hi all
 Sorry for this test.Luckily my problem is not as big as I suspected! 
 I
 still  receive mail from  this list to my home address, but posts I send 
 to
 the list from my home address doesn't go through.
 NO need for everyone to reply. If thomas or raul or any other one person 
 can
 reply that I just can find out where the  problem lies.
 thanks


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[Audyssey] bringing back the good old memories of tv games

2006-11-07 Thread Nicol
for  those of you who played TV games   I want to share with you my 
memories. There was a   little game calledmilk  and nuts. But none of my 
sighted friends seem to figure it out. Its very tricky. Balloon fight is 
such a nice game I really hope to see in the future  of the accessible 
gaming industry. I seem to get the hang of it although I didn't had a 
clue what's going on  because I heard  some sounds in the game where I went 
over to the next level but I don't really know how the game works.   I can 
remember 2 karate  games.  And, who, of, you, can, remember, bomber, man!!! 
wow! That was a cool game. you walk up and down and also sideways and 
activate bombs to   kill your  enemies but if you plant a  bomb and you 
don't move away from it in another direction you got killed by it. Who 
can remember circus Charlie?  Its my favorite game.  I already  explained to 
lighttechinteractive  how the game work. They said they will  have a  look 
at my idea in the near future. What is that game called   with 
the clouds and the snails?  Who can  remember popai? road fighter was 
such a nice car game.  It wasn't actually a racing game.  You traveled with 
your car on the road.  you have to get  to the petrol pumps  in time, they 
are planted alongside the road and you have to turn off to get to them,  you 
have to drive past huge trucks, other cars and also super man flying by.
I have so many memories of the tv games I played with my sighted friends. 
There's so many of them.I really  hope we would be able toplay some 
of them in the future of the accessible gaming industry.
There's a few others I would like to share with you but I remember them very 
vaguely.  I can only   remember their music.  I would be able to play the 
tune on my organ but otherwise I can't tell you how the games works.  I can 
always  get technical and give you the beginning notes of the tunes but 
that's beyond the scope of this list. 


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[Audyssey] randomising

2006-11-11 Thread Nicol
HI all
I would  very much like to know how its possible for the computer to 
randomise. Take a game like pipe2.  How did they program the game so that 
the computer randomly choose an item. Randomising sounds to me like a 
supernatural thing.  I know that programmers puts  if statements  into their 
code:if this happens do this.  but how do they write a program to 
randomise; to randomly pick an item from others?  I think this is how dice 
games such as jims' games and GMA dice works. The moment you press a  key to 
throw the dice the computer first plays a sound of a   dice thrown and then 
it randomly  decides on a number within a range depending on the dice you 
are using, because there could impossibly not be a physical dice in the cpu.
How do a programmer tell  the computer to randomise? Is it only one 
statement in his code? Does the programmer   for instance put a line in his 
code that tells the computer: randomise?
Is randomising a function built into the computer or do the programmer have 
to instruct the computer on how to randomise? because as far as I know, a 
program is a set of instructions which tasks the computer should perform. I 
can't play pipe2 on my computer if I don't have the program because the 
computer doesn't know  how to present pipes to fit and side scrollers 
without instructions.   Because randomising is, as far as i know, mostly 
used in games, I  thought it would  be appropriate to ask it here.
I'm just curious how it happens that the computer gets its ability to 
randomise within a game. 


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[Audyssey] self destruct

2006-11-12 Thread Nicol
I can't believe it! I beat self destruct on hard  difficulty.  It seems as 
if the urchin lord battle is the easiest part of the whole game so far.  My 
spoiler  will work exactly the same way  on hard. Now its only insane that's 
there to beat. There i have to  watch out for mines in the  grid.
After all self destruct isn't that bad.  there's only one bug in the game 
and that's when the sounds  get mixed up if you die in the  urchin lord 
battle. then you hear the  urchin lord battle music while you are back in 
the grid and you hear the step sound as you walk on the battle field while 
you are actually  back in the grid after losing a  life  and if you then 
pause  the game it terminates after displaying a message.  But otherwise I 
think its a cool game. 


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Re: [Audyssey] BSC website downtime

2006-11-26 Thread Nicol
Does this mean that I will get an error ifI try to post a pipe2 score?
- Original Message - 
From: Richard Sherman [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 26, 2006 6:28 AM
Subject: [Audyssey] BSC website downtime



 - Original Message - 
 From: bsc games news
 To: [EMAIL PROTECTED]
 Sent: Saturday, November 25, 2006 8:14 PM
 Subject: website downtime


 Hello,

 Please forward this email to any person or mailing list that you feel 
 needs
 to read this information.

 This email is to inform you that our hosting company has had major outage
 and downtime on Saturday, November 25, 2006. The BscGames.com website, and
 our scoreboards,  are completely offline due to the hosting companies
 outage.

 We have not been given an estimated date/time by our hosting company as to
 when this issue will be resolved but we have been in constant contact with
 them over their outage issue. However, they are aware of the issue and are
 working on it. We are hoping by Sunday or Monday that BSCGames.com will be
 back online for business for the holiday savings we have ready to share 
 with
 you of which we will release once our site is back online!

 Our support and sales email accounts are working though so feel free to
 contact us at [EMAIL PROTECTED] or [EMAIL PROTECTED] with any 
 technical
 support or sales related questions.

 We have holiday savings coming just as soon as the bscGames.com site is 
 back
 online so stay tuned!

 Regards,
 bsc games

 To Unsubscribe, please click here :
 http://list.cboss.com/box.php?funcml=unsub2nl=5mi=4065[EMAIL PROTECTED]
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Re: [Audyssey] BSC website downtime

2006-11-26 Thread Nicol
Well I tried posting a score and I didn't get an error.  I was informed that 
my score is too low for the top 10 but there was no error that  the score 
could not be posted.
- Original Message - 
From: Raul A. Gallegos [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 26, 2006 7:03 PM
Subject: Re: [Audyssey] BSC website downtime


 Yes.

 * Nicol [EMAIL PROTECTED] [2006-11-26 01:11]:
 Does this mean that I will get an error ifI try to post a pipe2 score?


 -- 
 By so much was Jesus made a surety of a better testament.
 -- Hebrews 7:22
 Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] mutant humans

2006-12-01 Thread nicol
Raul, could you please explain this to me in further details? I know this
list is to discuss tricks to beat a game but I would like to know: if the
story line says the experiment went wrong, what exactly is meant by this.
Here is a complex full of people in it. They are  performing normal office
duties.  Now in the first place where does dogs and rats and blobs and turid
guns  and  tds comes from? The cyburgs is half human, half robot. But where
does these other creatures comes from if the   experiment went wrong in a
normal office complex?
Which experiment was it. Was it a scientific/chemical  experiment where they
experimented with gassess and scientific tools such as proof tubes and
cyhlinders?
Hay guys, if you would tell someone who nevewr playhed sod, how the mutant
human sounds like: can you write characters in a  post?
Would it be something like
Heeeuh
Huuhh
Ihh
Aaaah
Uh
I would like an explanation of which experiment went wrong.
Charles rivard wanted to add another monster: mutant charlie.
|Just imagine the humiliation king nebukadnezar must have went through: here
he is this powerfull Babylonian king, who created the hanging gardens, and
now he descends to become like a wild beast.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Raul A. Gallegos
Sent: Wednesday, November 29, 2006 9:57 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] mutant humans

Hello Nicol. Good message. I do not know where David got the sound for
the mutant human. However, remember the reason for the mutants in SOD
was because of the experiment going wrong.

I don't know if you know this, but I made an audio walkthrough for SOD
when version 1.2 came out. Feel free to grab it if you like from
http://games.asmodean.net.

Take care.



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Re: [Audyssey] two Asteroids style games

2006-12-02 Thread nicol
Does this asteroid style of game also contain the random concept where you
have to pick up a random item to aid you in your adventure before the item
vaporizes?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Dark
Sent: Saturday, December 02, 2006 4:54 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] two Asteroids style games

The description of Torrent actually reminded me quite a lot of Galaxians,
perhaps even more than asteroids, sinse it seemed to feature dodging of
enemies rather than just shooting them down, a rap around scrolling effect,
and accelleration and deceleration.

the right upp on surrealist horizons also appeared to hint that alien ships
firing at you would be more common than in the original asteroids game as
well.

I don't know if thom's specific asteroids remake will be closer to the
original, with the player in the exact center of the playing field, having
to protect him/herself in 360 degrees, and the strange teleporting movement
system that always seems to get me killed when I try a varient of the
Original Asteroids.

Even though the audio remakes of classic atari 80's space shooters there
have been seem to all be remakes of space invaders, there do seem to have
been many more games of a similar style produced back then all with
different features. for example there was rescuing hostages and left/right
scrolling in defender, bouncing bullits back in deflecter, and having to
jump pits in Moon patrol.

Imho seeing audio remakes move away from standard space invaders and explore
some of these similar in style, yet different in execution games is a
welcome change, and Imho multiple game developers' approaches to this style
would be a good thing.

Beware the grue!

Dark.




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[Audyssey] the bio grenades in sod

2006-12-02 Thread nicol
HI friends
I'm still waiting for my dad to return to me with the correct credit card
number because the game is asking for a 16-digit number and the one he gave
me is 17 digits.
Anyway I'm so long practicing throwing a grenade in the demo version.  Here
is something which is totally unclear to me. Please! I don't want any
spoilers! If someone can just explain this to me a bit clearer.
The manual says if you wait 1 second before pressing space the second time
you throw the grenade it will travel 45 feet before landing. When the game
started I decided to practice throwing a grenade without  waiting for  a
monster to be present. So I was standing at the start of the maze. My back
was facing the wall.  A long passage stretched before me, definitely longer
than 45 feet.  I pressed, g, I pressed space, I waited one second and I
pressed space again and I was killed.
How is this possible? I wasn't 45 feet away from a wall. Is it possible that
if a grenade hits a door I will also be killed?
Because its possible that the first door in the maze  is 45 feet  away from
the starting point. I tried again, this time also standing with my back
against THE WALL AT THE STARTING POSITION OF THE MAZE, I waited 2 seconds
before I pressed spacebar a second time and this time the grenade didn't
kill me.
I noticed that, whether the grenade kills me or not, it makes a clicking
sound. If I press spaced a second time it will make the sound of a blast
mine but then it makes a clicking sound. Does this clicking sound mean the
grenade is landing on the floor, on a monster or against a wall?
The manual didn't said that if the grenade hits a door it will kill me. It
only said if it hits a wall it kill me  so that's why I can't understand if
I'm at the starting position of the maze and I press space again after 1
second the grenade kills me.
I managed to kill a scientist though.
Do you think its possible to throw a grenade at a monster within a room? The
most rooms are about 30 by 40 feet. There is some rooms which are 50 by 30
feet or 50 by 70 feet.
Thanks


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Re: [Audyssey] Unlocking self-destruct

2006-12-04 Thread nicol
The  part walking through a door where a wall once was isn't a bug. It's a
feature in the game. In level 10 whether you manage to complete the upper
floor with the holes in it or you try to  teleport you have to find room 70
and then walk to your right. I find holding down the right arrow while you
are in room  70 will move your  character quickly. Because you have a minute
to find the door but if you hold down your right arrow key you will manage
to walk to the door in a  few seconds. If you get to room 100  on the upper
floor in level 10 you have to press a button in room1 before finding room70.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of x-sight interactive
Sent: Monday, December 04, 2006 9:30 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Unlocking self-destruct

basically, something to do with the lord urchin battle, something about the
coordination, couldn't get rid of the other room to make the battlefield or
somethin' similar. something about you could just walk through back to the
room of level 10, through what's meant to be a wall.





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[Audyssey] christmass woop ass

2006-12-04 Thread nicol
Hi All
I enjoy christmass woop  ass. This is something I have noticed which is not
written in the manual. If you press your left right or up arrow you will hit
old man Stanley either, left right or middle. The manual doesn't sayh this,
the manual only sayh that you hit old man stanly with either left or right
shift or space.
The arrows work better for me.
The down arrow does nothing.


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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-06 Thread nicol
The developers of the audio game maker, are they going to charge us any
money to use the audio game maker?
Sorry guys, just a quick question. I haven't yet looked at the manual, but
just a quick question. Does the audio game maker have its own built in
programming language or do you need external resources such as basic or c+?
thanks

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of david
Sent: Wednesday, December 06, 2006 12:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek

I'm asking this because I'm not sure of the copyright issues. Are we allowed
to sell the games we create, or do they have to be free?



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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-06 Thread nicol
Sorry all my caps lock was  accidentally on in part of the message. Its not
my intention to scream at all!
Guys, I really really hope the audio game  maker is going to be the start of
a huge gaming community.
You know what? Sighted  people, especially sighted children daily exchange
CARTRIDGES OF GAMES AMONGST EACH OTHERS.   And on each cartridge there is
about 60 games, ranging from side scrollers, to racing games, to shooter
games. I
want to tell you the account of a little honest boy. He was   always very
honest.
This boy fared badly in school, so his mom forbids him to play tv games
during the week. He's only allowed tv games during weekends.
This is to help him spend more time on home work. This one afternoon his mom
was at work and his friend brought him another cartridge full of games to
try out.   He  phoned his mom and asked if he can please   try out this new
games.
He said: mom I know you don't want me to  play games during the week but I'm
very curious, so his mom allowed him  an hour justs because he is so honest.
An hour went by and  he phoned his mom again and said:  mom an hour has
passed, can I please have some  more time to try out these games?
He  could just as well played games. My mom is at work, how will she know
that I play games.
But he was honest, he phoned his  mom and asked permission.

I don't intend to go off topic.
That's just something kids can learn from.
But really guys! It would be  great if the  blind gaming community can grow
as large as the sighted gaming community.
|Just imagine if we can have more side scrollers.
I wish someone could make an accessible version of balloon fight.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Dark
Sent: Wednesday, December 06, 2006 5:23 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek

Hmmm, I see.

I had been thinking of the building blocks like world and item and
Player to refer to basically the same thing they would mean in a game,
hence my questions, but I see clearly their meaning is a lot more flexable,
and i'm already having thoughts as to how to create specific game events.

I do have several more questions, but Perhaps to cut down the number of
irritating people like me with long lists of questions, it might help if
there was a tutorial or written examples of how to create various game
effects?

the user's manual is a great reference but while I can very much see how
various objects sgo together, others are less clear to me.

I know there will be the example games, but it would very much help if there
was also a brief description of how each example game was created.

sorry for the insistance and the long and annoying posts of questions.

Beware the Grue!

Dark.




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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-06 Thread nicol
hi
You get a wide variety of games. Each game needs its own sounds. And this is
where the problem lies: if audio game maker is for free, you need to spend a
lot of money because you need sounds for the games you create so you need to
buy sound libraries.
Sound libraries do cost money!
Or does the developers of audio game maker supply people with sound
libraries   included in the package?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of AudioGames.net
Sent: Wednesday, December 06, 2006 2:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek

Hi David,

I'll try to answer that question the best I can:

Every game that is created with Audio Game Maker consists of multiple files:
a standard Audio Game Player.exe, some standard library files, an XML file
that contains all the data of the game, and four folders that contain all
the sound files that are used in the game. To distribute a game, you simply
share these files with someone else (simply .zip them up and send 'm). That
person does not need to have Audio Game Maker, as all games are stand-alone.
However, when someone receives a game from somebody else and puts the files
in the Audio Game Maker folder, that person is able to open the .XML game
file using Audio Game Maker. This means that when you create a game with
Audio Game Maker and distribute it (either for free, money, goats, Linden
dollars or MySpace kudos) others can access your game file later on, edit
it, change the soundfiles, and distribute it themselves for even more goats
or red paperclips.

Therefore I hope you see that once you sell one game and it's out on the
Net, others can easily modify it. I personally don't have anything against
you selling a game you made with Audio Game Maker (you have every right to
ask for compensation for your hard work), but with how Audio Game Maker
works, you probably won't make that much money. Although, I might add, I
hereby dare the community to come up with your own economic system if you
want ;) Like a donation system, or a ransom marketing system (you create a
game but not yet release it, advertise it, and when you receives enough
money in donations, you release the game for free), etc. etc.. I dare you
all, folks ... (smile) ...

The goals of the Audio Game Maker project are:

1) to increase the amount of audio games
2) give visually impaired wanna-be game designers a chance to develop their
own audio games with a (simple) what you hear is what you get- kind of
tool (at least something simpler than C++)

I am personally very interested in point 1, since more games means more
examples added to the discourse means more knowledge on audio game design
and more examples of accessible game design for the general game industry.

For us there is no financial gain in this whole project. We decided for a
non-protected format for the games for several reasons. One was that it is
quite hard (given the short amount of time in which Audio Game Maker is
conceived) to create a tool with which one can create games that are
copy-protected/piracy safe. The other was that we would like to create a
community of people all developing audio games, sharing their ideas and
games with each other, teaming up to build larger games together. We were
thinking along the lines of this: let's say that there are a few people out
there who want to build a Pong-type of game. With Audio Game Maker, once
someone has finished a Pong game, others can use that game to create their
own version, convert it into an Arkenoid type of game, etc.

Many of you are currently into modding existing audio games. Think of this
as not only being able to change each others sound files, but also take a
game and make it your own. This is something that has been going on with
Flash/Shockwave game development for many years already.

Is this enough of an answer?

Greets and thanks for your interest!



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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-08 Thread nicol
The other aspect of creating games of course is doing voice overs.
To create voice overs you need voice recording software!
Sayh for instance you need a voice that speaks the contents of a menu?
Does the audio game maker allow you to make a game where the player choose
options from a  menu?
does the audio game maker allow you to have a speaker test function which
the player can use to ensure his speakers are correct?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of david
Sent: Thursday, December 07, 2006 12:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
I have loads of sounds if anyone needs anything in particular.




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[Audyssey] problem resolved

2007-01-10 Thread nicol
Hi all
Just letting you all know that my   problem with my one address has been
resolved. I subscribed from scratch to the list. As I'm not really a new
member, but only subscribed again due to my  subscription been suspended
because the messages bounced because I had to  little mailbox, it would  be
appreciated if I, unlike other new subscribers, not be put on moderated
status, because I'm in fact a settled list member.
thanks


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[Audyssey] self destruct

2007-01-10 Thread nicol
Hi all
I want to give you some hints about self-destruct and some problems I came
aCROSS.
Self-destruct, on all 4 difficulties: easy, normal, hard and insane is all
right from levels 1 to 9. Level 10 is a real pain on all 4 levels especially
on insane. On insane you begin each level with 50 health points so the
moment you kill the first urchin immediately buy some health as well as some
bullets. Don't try moving to rooms trying to find stuff such as the key to
room0, your moves is only 40. Rather stay in that room where you were
teleported to when you entered level10 and fight the urchins from there. I
find that the urchins firing make it impossible for me to hear my gold,
health and bullets remaining.  They fire to quickly so by the time I want to
hear my health by pressing h and trying to listen to sappi I'm already
killed. So I find it better to kill only a few urchins with my gun and buy
mines to kill the rest of them. I find it better to buy a few mines than to
go to the bottom of the grid to get the bag of mines, because the urchins
moves to fast, I can't move around in the grid and fire at the same time. So
by setting mines I managed to kill the urchins coming at me. My only hope
then is to either kill the alpha urchin or try to fire at the type of shy
urchin, which makes a short squeak and then teleport if he sees me. But if
you manage to fire At him before he can teleport he changes to the type of
urchin that laughs and then you can kill him and get more gold. Or if you
are lucky you can find the pass chip And Processor but that happens very
seldom.
The urchins  on level 10 also makes it impossible sometimes to go into the
store. Because while I'm fighting an urchin  my energy gets depleted before
he is dead,  then I have to quickly buy some more health and energy. By the
time I pressed d to go into the mini computer |I'm already killed before I
can go into the store.
So on the battle field I managed to kill the urchin lord by standing in the
middle of the battle field and then holding down my control key because it
seems as if I have unlimited ammo in the urchin lord battle. On easy, normal
and hard it works to stand at the top left corner and holding down control
but when you try that on insane the urchin lord will dodge your attacks, you
will only manage to drain him half of his health and he will kill you but if
you stand in the middle of the battle field you will successfully kill him
i.e you must stand on space  10 10 because the battle field is 20 by 20
large. Press r to hear where on the battle field you are.
The manual says that in insane the alpha urchin will set mines that will
kill me but I never stepped into any mines because when the alpha urchin
laughs at me and I don't have enough bullets to fire at him I move 2 rooms
away in another direction. If it is true what the manual says that he sets
mines in insane, I would have stepped into a mine.
On the upper floor where you must avoid holes in the floor I find that sappi
doesn't always warn me of a hole. Especially in room1 on the upper floor. It
happens many times to me that I go right and fall down a hole, but I heard
no warning that there is a hole in that direction so I'm confused which is
the safest way to navigate from room1 because sometimes if I press down
arrow while on top of room1 I also fall down a hole without any warning.





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[Audyssey] sod

2007-01-10 Thread nicol
guys, first of all, I enjoy sod a lot. My dad bought it for my birthday. I'm
now busy figuring out level9.  To tell you the truth I have to start the
game all over again from area1 because I have made a mistake at the coffee
machine. I tried Raul's strategy by filling my body with coffee and then
taking all my med kids but I ended up with 37 percent health which dropped
to 12 percent when I started level9 and so I can't last long in the battle
so I have to play the game all over again so that I can fill myself with not
too much coffee and so that my health is 100 percent after taking med kids.
I made a silly mistake in area2. I wasn't standing in front of the locked
door so I thought I didn't had the right security chip because when I wanted
to insert the chip , it didn't unlock the door at first.  so I walked
through that whole area twice to find the security chip after which  I found
out that I wasn't standing  right in front of the door; when I positioned
myself right in front of the door, the security chip worked.
I'm just very unhappy about my mom's standpoint about sod. I visit her once
a month and sometimes I have to keep myself busy, so she allows me to play
games on her computer. So I was very excited and I requested a second key
from  david. I was on my way to visit my dad and brother  and sister. My mom
took me  to the airport. So I visited her for a while before getting on the
plane to visit my family. So by the time I visited her I received my unlock
code for this computer, so I requested a second key from  david to play on
my mom's computer, because  I was already on my way to my mom so there
wasn't time to play it on my computer, so I  was burning of curiosity. So
you can imagine how excited I was about  sod. she saw that I was playing sod
just by reading the title bar so she forced me to tell the truth about the
game.
I could have lied to her but its possible that she would ask me to have a
listen how the game sounds like.
So when she heard that I kill creatures, she forbid me to play it on her
computer and she tried a lot to discourage me to play it on my  computer as
well, but luckily she can't decide for me as I'm a grown up man. My mom
reasons that sod teaches me violence in real life  and  it softens me
gradually  for violence; that its ok to kill people in real life.and that
violence is a medium for demons and that I will bring demons into her house
if I play sod on her computer.
I was quite upset about that. I would just like to know if you guys agree if
sod is a violent game. I don't think so, I tried to explain to my mom that
I'm killing creatures caused by an ill faded experiment, I'm not killing
people but she just forbids me and if she catches me playing sod on her
computer again, she will forbid me to use her computer at all.
She was also shocked when she heard that I'm killing creatures with mines.
Shockingly she said:| my child  you don't know what mines really do to
people, I watch tv and I can see how mines destroy people into pieces and
here you Are playhing a game  killing creatures with mines.
She forced me to totally remove the game from her computer.
She belongs to the Jehovah witnesses religion that's why she feel so strong
about it.
So when she goes to her bible study, which lasts at least for an hour, I
take a chance and play it on her computer. I noticed that my product key
still remains on her computer although | I uninstall the game and install it
again because I have requested 2 keys from david greenwood  so after an hour
I uninstall it so she never knew I was playing sod.
She really upset me with her standpoint. Luckily I still have self-destruct,
which I can play. Luckily she will never know that self-destruct is a firing
game because I'm playing with headphones. With sod with my headphones on she
might hear far off I'm firing but not with self-destruct except if I fire
with a cannon and I don't use the cannon really because with the cannon in
self destruct you can't get any gold as with your gun.



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[Audyssey] sarah

2007-01-10 Thread nicol
Hi folks
I'm confused; really confused. I want to  try out Sarah; it sounds as if
it's a nice game but I want to make certain of a few things. My
sister-in-law told me that a friend of her had a traumatic case with her
little girl watching Harry potter movies. She watched them over and over
again. My sister-in-law told me that the names of Harry's friends are really
the names of demons. This girl was terrorized by demons when she watched the
movies. She couldn't sleep at night. When psychologists tried to find out
what was keeping her awake they discovered that it's the movies. Now I want
to know: how serious does Sarah go into the Harry potter story? Did Phil put
the real sounds of demons into his game? I'm very afraid of demons; I heard
many people say that the sounds of demons are very very scary.
I would just like to know if the game contains any real demon sounds;
specifically demon sounds. What I mean with this is: did phil made contact
with demons and then they made sounds over his microphone and then he
recorded it? In other words, did phil get in contact with demons so that the
demons themselves do the  sound effects for sarah? Because my sister-in-law
explicitly warned me against any Harry potter, she said I would get in touch
with demons if I play or listen to  any Harry potter.
But I need to make the decision myself. She says that the movies by which
the child was terrorized at night was more specifically harry2. The second
part of Harry's story but she warned me against all harry potter.




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Re: [Audyssey] sod

2007-01-10 Thread nicol
Press f8.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Josh
Sent: Wednesday, January 10, 2007 9:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] sod

Hi,

Also in SOD, how do you hear the messages?

Josh

- Original Message -
From: nicol [EMAIL PROTECTED]
To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org
Sent: Wednesday, January 10, 2007 2:00 PM
Subject: [Audyssey] sod


 guys, first of all, I enjoy sod a lot. My dad bought it for my birthday.
 I'm
 now busy figuring out level9.  To tell you the truth I have to start the
 game all over again from area1 because I have made a mistake at the coffee
 machine. I tried Raul's strategy by filling my body with coffee and then
 taking all my med kids but I ended up with 37 percent health which dropped
 to 12 percent when I started level9 and so I can't last long in the battle
 so I have to play the game all over again so that I can fill myself with
 not
 too much coffee and so that my health is 100 percent after taking med
 kids.
 I made a silly mistake in area2. I wasn't standing in front of the locked
 door so I thought I didn't had the right security chip because when I
 wanted
 to insert the chip , it didn't unlock the door at first.  so I walked
 through that whole area twice to find the security chip after which  I
 found
 out that I wasn't standing  right in front of the door; when I positioned
 myself right in front of the door, the security chip worked.
 I'm just very unhappy about my mom's standpoint about sod. I visit her
 once
 a month and sometimes I have to keep myself busy, so she allows me to play
 games on her computer. So I was very excited and I requested a second key
 from  david. I was on my way to visit my dad and brother  and sister. My
 mom
 took me  to the airport. So I visited her for a while before getting on
 the
 plane to visit my family. So by the time I visited her I received my
 unlock
 code for this computer, so I requested a second key from  david to play on
 my mom's computer, because  I was already on my way to my mom so there
 wasn't time to play it on my computer, so I  was burning of curiosity. So
 you can imagine how excited I was about  sod. she saw that I was playing
 sod
 just by reading the title bar so she forced me to tell the truth about the
 game.
 I could have lied to her but its possible that she would ask me to have a
 listen how the game sounds like.
 So when she heard that I kill creatures, she forbid me to play it on her
 computer and she tried a lot to discourage me to play it on my  computer
 as
 well, but luckily she can't decide for me as I'm a grown up man. My mom
 reasons that sod teaches me violence in real life  and  it softens me
 gradually  for violence; that its ok to kill people in real life.and that
 violence is a medium for demons and that I will bring demons into her
 house
 if I play sod on her computer.
 I was quite upset about that. I would just like to know if you guys agree
 if
 sod is a violent game. I don't think so, I tried to explain to my mom that
 I'm killing creatures caused by an ill faded experiment, I'm not killing
 people but she just forbids me and if she catches me playing sod on her
 computer again, she will forbid me to use her computer at all.
 She was also shocked when she heard that I'm killing creatures with mines.
 Shockingly she said:| my child  you don't know what mines really do to
 people, I watch tv and I can see how mines destroy people into pieces and
 here you Are playhing a game  killing creatures with mines.
 She forced me to totally remove the game from her computer.
 She belongs to the Jehovah witnesses religion that's why she feel so
 strong
 about it.
 So when she goes to her bible study, which lasts at least for an hour, I
 take a chance and play it on her computer. I noticed that my product key
 still remains on her computer although | I uninstall the game and install
 it
 again because I have requested 2 keys from david greenwood  so after an
 hour
 I uninstall it so she never knew I was playing sod.
 She really upset me with her standpoint. Luckily I still have
 self-destruct,
 which I can play. Luckily she will never know that self-destruct is a
 firing
 game because I'm playing with headphones. With sod with my headphones on
 she
 might hear far off I'm firing but not with self-destruct except if I fire
 with a cannon and I don't use the cannon really because with the cannon in
 self destruct you can't get any gold as with your gun.



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[Audyssey] sod

2007-01-10 Thread nicol
Ok all, now on a lighter note.
I tried throwing a grenade at a boss but it seems as if they can't be killed
by a grenade. I also tried killing them with a bio disrupter  mine but the
boss walked through the mine without being injured at all.
Can you kill a boss with a granade or a mine?
I know for sure that you can't kill a td with a mine, that has been proved
by many gamers.
But I'm enjoying level9. I think it's the best level of the game because it
contains the  most monsters.
I find that  a  grenade works the best in area2. I flush the toilet, then
run out of the room, then close the door,  then press g for grenade, open
the door, press space, wait 2 seconds, press space,  and slam the door. The
grenade will bounce against the wall and will then obviously kill the blob
and so it did.
Its much effective. That is the only place so far where I managed to use a
grenade with  success.
The td on the boss level is not a problem. Because if a td teleports me
outside the boss room, I can just use my transport pad to teleport me back
into the boss room.
I have noticed that  all 3 numbers on the transport pad will teleport me
inside the boss room.
Can anyone tell me how the transport pad teleports me?
I mean does it randomly pick 3 locations in the maze and then teleport  me
to it?
I thought of an idea david might consider for a  future release.
What if you rather have the opportunity to put in the x and  y  coordinates
of where you want to be transported to.
Say for instance I meet a td and I want to teleport myself to a big room and
I know the coordinates of that room because I visited there before.
Now it would be nice if I can pick my transport pad and then type in the x
and y  coordinates.



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Re: [Audyssey] sod

2007-01-10 Thread nicol
Yes.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Josh
Sent: Wednesday, January 10, 2007 9:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] sod

is that in the manual?

Josh

- Original Message -
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 10, 2007 2:18 PM
Subject: Re: [Audyssey] sod


 Press f8.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Josh
 Sent: Wednesday, January 10, 2007 9:10 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] sod

 Hi,

 Also in SOD, how do you hear the messages?

 Josh

 - Original Message -
 From: nicol [EMAIL PROTECTED]
 To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org
 Sent: Wednesday, January 10, 2007 2:00 PM
 Subject: [Audyssey] sod


 guys, first of all, I enjoy sod a lot. My dad bought it for my birthday.
 I'm
 now busy figuring out level9.  To tell you the truth I have to start the
 game all over again from area1 because I have made a mistake at the
 coffee
 machine. I tried Raul's strategy by filling my body with coffee and then
 taking all my med kids but I ended up with 37 percent health which
 dropped
 to 12 percent when I started level9 and so I can't last long in the
 battle
 so I have to play the game all over again so that I can fill myself with
 not
 too much coffee and so that my health is 100 percent after taking med
 kids.
 I made a silly mistake in area2. I wasn't standing in front of the locked
 door so I thought I didn't had the right security chip because when I
 wanted
 to insert the chip , it didn't unlock the door at first.  so I walked
 through that whole area twice to find the security chip after which  I
 found
 out that I wasn't standing  right in front of the door; when I positioned
 myself right in front of the door, the security chip worked.
 I'm just very unhappy about my mom's standpoint about sod. I visit her
 once
 a month and sometimes I have to keep myself busy, so she allows me to
 play
 games on her computer. So I was very excited and I requested a second key
 from  david. I was on my way to visit my dad and brother  and sister. My
 mom
 took me  to the airport. So I visited her for a while before getting on
 the
 plane to visit my family. So by the time I visited her I received my
 unlock
 code for this computer, so I requested a second key from  david to play
 on
 my mom's computer, because  I was already on my way to my mom so there
 wasn't time to play it on my computer, so I  was burning of curiosity. So
 you can imagine how excited I was about  sod. she saw that I was playing
 sod
 just by reading the title bar so she forced me to tell the truth about
 the
 game.
 I could have lied to her but its possible that she would ask me to have a
 listen how the game sounds like.
 So when she heard that I kill creatures, she forbid me to play it on her
 computer and she tried a lot to discourage me to play it on my  computer
 as
 well, but luckily she can't decide for me as I'm a grown up man. My mom
 reasons that sod teaches me violence in real life  and  it softens me
 gradually  for violence; that its ok to kill people in real life.and that
 violence is a medium for demons and that I will bring demons into her
 house
 if I play sod on her computer.
 I was quite upset about that. I would just like to know if you guys agree
 if
 sod is a violent game. I don't think so, I tried to explain to my mom
 that
 I'm killing creatures caused by an ill faded experiment, I'm not killing
 people but she just forbids me and if she catches me playing sod on her
 computer again, she will forbid me to use her computer at all.
 She was also shocked when she heard that I'm killing creatures with
 mines.
 Shockingly she said:| my child  you don't know what mines really do to
 people, I watch tv and I can see how mines destroy people into pieces and
 here you Are playhing a game  killing creatures with mines.
 She forced me to totally remove the game from her computer.
 She belongs to the Jehovah witnesses religion that's why she feel so
 strong
 about it.
 So when she goes to her bible study, which lasts at least for an hour, I
 take a chance and play it on her computer. I noticed that my product key
 still remains on her computer although | I uninstall the game and install
 it
 again because I have requested 2 keys from david greenwood  so after an
 hour
 I uninstall it so she never knew I was playing sod.
 She really upset me with her standpoint. Luckily I still have
 self-destruct,
 which I can play. Luckily she will never know that self-destruct is a
 firing
 game because I'm playing with headphones. With sod with my headphones on
 she
 might hear far off I'm firing but not with self-destruct except if I fire
 with a cannon and I don't use the cannon really because with the cannon
 in
 self destruct you can't get any gold as with your gun

Re: [Audyssey] sod

2007-01-10 Thread nicol
No

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Ron Schamerhorn
Sent: Wednesday, January 10, 2007 9:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] sod

Just wondering about the grenade and blob in area 2.  Does it also destroy
the extra ammo you can pick up?

Ron


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Re: [Audyssey] sarah

2007-01-11 Thread nicol
guys I just would like to make sure of something.
Josh sent me a private e-mail yesterday that no one should take the movies
to heart. Its fake and if anyone wants to be a wizard or a witch its bad.
He said that when your child is about 12 years you should sit with him while
watching the movies and explain to him that its all fake and that he  should
not try to practice wizardry. Don't get me wrong guys , I'm a humerous
person who can take a joke. But I want to make sure: did phil made a joke
when he said the crystal ball tells him when the bug will be fixed? I know
nothing about programming but logic tells me a bug is a mistake you as the
programmer makes. Gigo,  garbage in garbage out.
When I was at college  many students were always inclined to give the
computer the fault  if something  is wrong, but then the teacher repeatedly
corrected him that the computer will only output a mistake if you input a
mistake.
So I don't think you can foretell when a bug will be fixed by looking  at a
crystal ball. You can only fix a bug by correcting the mistake you made; by
debugging, lol.
That's just my 2 sense but if phil made a joke I'll take it as one.
But just in case someone took phil to heart, I just want to say that bugs
can only be fixed by correcting the mistakes the programmer made.
- Original Message -
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 10, 2007 5:47 PM
Subject: Re: [Audyssey] sarah


 Hi Sky,
 In my crystal ball, it says the bug will be fixed in 20 hours 16 minutes
 and
 35 seconds.
 Good, now I can use it to predict what the stock market will do tomorrow!
 Bugs really get fixed between ten seconds and ten years.
 OK, maybe between 1 minute and 1 year but not always.
 And if a giant meteorite lands on David Greenwoods house maybe never.
 Hope not!
 smiles,
 Phil



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Re: [Audyssey] sarah

2007-01-11 Thread nicol
Thanks, thom, that was a clear explanation.
Its  ridiculous that I was  told by my family who are also deep Christians,
that harry's friends have the names of demons.
But like josh says their names isn't demon; its real people. Only some of
the creatures they face is demonlike.
That's true; it remains fiction and it can't change my believe as Christian.
So phil, what sound did you use for the dementors?   I'm not asking to give
the whole game away. I just would like to make double sure that
absolutely no sound in the game is made by a real demon.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Thomas Ward
Sent: Thursday, January 11, 2007 8:11 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] sarah

Hi Nicol,
I think before we discuss a subject like say Harry Potter you always
need to consider the source of the info. For example I know of people
who are of the Christian far right who would demonise anything dealing
with magic, or special powers, etc as they have a real objection to that
sort of thing. I know of such folks who call things like Star Wars
demonic, and say people who watch it are demon worshipers. I watch it,
but am I a demon worshiper? I don't believe I am just because I am
interrested in the films and movies. Same kind of folks demonise Harry
Potter, and say it is demonic, and if you watch it you will be a demon
worshiper, etc... So consider who you are talking to.
Now, in the Harry Potter relm there are all kinds of evil creatures whom
Harry Potter and his friends have to face. They have demonlike creatures
called the Dementors who are probably the closest to demons you get.
There was a professor named Loopin who turned out to be a warewolf.
Normally, warewolfs are evil, but Loopin wasn't evil. You find things
like that all over the Harry Potter books. I do not however find it
interfears with my own Christian beliefs as I don't worship demons,
believe there are dementors, warewolfs, goblins, etc and I don't even
believe in magic. I recognise the movies and books as a work of fiction
and that is where it remains in my mind.
 From the demo I played of Sarah way back when many of the creatures in
Harry Potter show up such as ghosts, basilisks, dementors, were in the
game. Did they bother me? They did not bother me.  However, it might
frighten you. I am not you, and I can't judge that. Only you can judge that.


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[Audyssey] sod

2007-01-11 Thread nicol
Hi all
I'm enjoying the boss level.  IN fact I managed to kill all the bosses. I'm
playing on its my  turn  daddy.I noticed when I wanted to insert  wafers
that I only have messages from levels 1 to 7. does level 8 have a message?
I'll give it some figuring out where level 8's message is located if it has
a message. But I don't  want to look for a message in level 8 if there is
none.   So you guyhs don't need to give me a spoiler where  level 8's
message is. I like to explore things, but just tell me is there a message in
level 8? I tried throwing several  grenades at the td in the boss room but
it seems as if it doesn't do them any harm. I wish I could kill the td. Can
you kill the td  with a grenade? I know that the grenades and mines  doesn't
kill the bosses, it only hurts them.
While I'm busy fighting a boss the td  sometimes teleports me far away from
the bosses and  then I have  to look for them again.


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Re: [Audyssey] Danger City

2007-01-11 Thread nicol
This time it works.
When I pasted it into the address bar it popped up the file download
dialogue right away.
Maybe there was something wrong with the  path in the previous message.
thanks

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of simon.dowling
Sent: Thursday, January 11, 2007 8:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Danger City

http://robin24-server.dyndns.org/dangercity.zip
- Original Message -
From: ShadowDragon [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 11, 2007 6:26 PM
Subject: [Audyssey] Danger City


 Hello,
 Would anyone mind posting the link to download this game? For some reason
 it appears I only get messages from certain people, and apparently Damien
 isn't one of them. And noone left the link in their reply messages. So
 shrug, if you wouldn't mind, resend it please.
 Thanks.
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Re: [Audyssey] sod

2007-01-11 Thread nicol
No, The grenade works perfectly. Rather save your timed mine for level5 when
you are teleported into that room where you have to fight the cyborg. That
room  with no exit. Then you have to blast your way through it.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Bryan Peterson
Sent: Wednesday, January 10, 2007 10:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] sod

A timed mine would do that, but a bio grnade only destroys living things or
things with organic parts ALA Turret Guns, so you can use them even on
monsters carrying items. The powerups won't be affected.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas




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Re: [Audyssey] sod

2007-01-11 Thread nicol
HI sorren
Let me explain this a bit.  Apologies to thom and raul but this topic
fascinates the members a lot.  The Jehovah witnesses believe that you can
bring demons into your house by a medium. when I was  still living in my
mom's home and I was busy breaking with the Jehovah witnesses, before I
moved to my dad, they tried every thing to stop me.
They even confiscated all music on my  computer.
I downloaded midi files from the web of ACDC music and I play these midi
files on my yamaha keyboard which have a stiffy drive. For  those who don't
know midi files, its a format of music which is only  instrumental, no
vocals. They believe that even Elton john's music is demonic.   So  they
reasoned that it's a medium for demons.  They don't believe that  the demons
crawls out of that cd or computer etc. they believe that the demons can
sense when there is something which will  attract them.
The Jehovah  witnesses sees demons as flies. When you have food a flie is
attracted by it.
The same with those music or sod. My mom believes as I'm playing sod  the
demons is attracted like flies are attracted  by food. She believes the
'demons is flying around in the air, invisible so that no one can see them.
and the moment I play sod or listen to Elton john or ACDC MUSIC  according
to her  they will come closer to ME; they will  smell sod or the music  and
they will  invade MY HOME AND START doing supernatural things like  moving
furniture .
That's how they believe in demons.
And my mom believes that the more I play sod the more I will be softened and
learned its ok to kill someone if  I don't like him, or  I don't like
working  or staying  together with him, etc.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Søren Jensen
Sent: Wednesday, January 10, 2007 11:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] sod

Hi Nicol.

It doesn't makes sence to me. Shades of Doom is just a game. How can a game
bring deamons to your mothers house? If there really was deamons in this
world, these can't come out from a computer. Graphics and sounds can't bring
evil things to a house. It's just a computer.

I wouldn't say Shades of Doom is a violent game. You are not killing people
in this game. It's monsters. It's not realistic because one boddy normaly
will be killed by 2 or 3 shots. Not 8 or 10.

I don't understand how people can be scared by Harry Potter moovies. If you
want to see a scary moovie, I recommend you Silent Hill. Well, I don't think
your mother think that's okay!

People is different and I respect that! But some people, I don't understand.

Best regards Søren.
Mail  MSN:
[EMAIL PROTECTED]
Webside:
http://www.coolfortheblind.dk



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Re: [Audyssey] sod

2007-01-11 Thread nicol
Thanks, phil. It makes sense.
I wish there was a key in the game where you could hear your health and your
hit points.
I also wish that you could get information about the monster's hit points
you are fighting. When you are fighting the urchin lord in self destruct,
you can check your health and the urchin lord's health.
I wish the same could happen with sod.
Something else I don't understand about the manual. It says that  a med kit
will always  increase my health with 50 percent. This is not only when using
coffee, it applies to med kids from the start of the game.
But I  noticed that my health is 39 and  when I use a med kit my health only
goes to 42.
Why?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Phil Vlasak
Sent: Wednesday, January 10, 2007 11:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] sod

Hi nicol,
The coffee machine strategy is correct.
But coffee will not make you invulnerable to damage.
Here is the example of how coffee works:
Your percentage health is 75 percent but what you do not know is that your
maximum hit points is 100
So you have 75 hit points.
You drink a coffee and your maximum hit points go up to 150.
But your hit points are still 75 so when you check your health it looks like
it is reduced to 50 percent.
Now if you take a med kit and it increases your health by 100 points.
But the med kit will only increase your health to your maximum hit points.
So before you drank the coffee you would go from 75 to 100, but after the
coffee you would go from 75 to 150.
Which means the coffee med kit strategy would give you an extra 50 points.
I wish David allowed you to know how many actual hit points you had to end
the confusion of your hit point percentage going down even though you have
the chance to get more hit points with the med kit.
Of course all my numbers are not the actual ones you would get, your health
may vary when taking a med kit and when drinking coffee.
Phil




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Re: [Audyssey] danger city

2007-01-11 Thread nicol
I can't. when I press enter on it, I just hear a ping sound and nothing
happens. Jaws  announces when its  a link. Only when jaws announces link
before  reading the path, its something that can be clicked on.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of simon.dowling
Sent: Thursday, January 11, 2007 8:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] danger city

try clicking on it and not pasting it.
http://robin24-server.dyndns.org/dangercity.zip
hth



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[Audyssey] phil's voice and the dogs and cyburgs in sod

2007-01-11 Thread nicol
HI phil
I have a nickname for you, santa claus,  heh heh heh.. When I was listening
to your sneak preview of sarah  your voice sounds so sweet, it sounds like
the father Christmas I was hugging when I was  a kid. Well in south Africa
we call santa claus father Christmas.
You've got  a lovely sweet voice phil.
How  about dropping a copy of sarah down our chimneys? heh heh heh! Just
kidding!
But honestly your voice sounds as sweet as the santa claus I knew when I was
a kid.
Guys, I noticed that the sound of the mutant dogs sounds very much like the
sound of the wolf in last crusade.
The  cyburg sounds to me like a  camera taking pictures.


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Re: [Audyssey] Second Life

2007-01-11 Thread nicol
I read on another list that second life is not  a game, it's a 3d community.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of AudioGames.net
Sent: Thursday, January 11, 2007 8:22 AM
To: Discussion list for blind gamers
Subject: [Audyssey] Second Life

Hi Folks,

There's an interesting discussion going on concerning making Second Life
accessible for the blind here:

http://www.it-analysis.com/blogs/Abrahams_Accessibility/2006/11/second_life_
class_action.html?mode=fullhilite=13287#CM13287

Eelke (who's also with us at http://www.game-accessibility.com and
www.igda.org/accessibility) is already present in the discussion but I think
he could use the backup of this community. So head over there and tell
Linden Labs representatives and the rest of the world your thoughts and
opinions about (accessible) gaming.

Greets,

Richard

http://www.audiogamemaker.com
http://www.audiogames.net


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[Audyssey] sarah

2007-01-12 Thread nicol
HI all
I  respect thomas' wish that you would like the topic of sarah to be steered
back to game play. I'm feeling calm now, I trust what phil says, that there
is no demon sounds.
I don't feel upset anymore about what my mom and sister-in-law said, you
guys gave me some good advice and I can make an informed decision.
Let me please just tell you one thing about harry potter  which I heard from
a colleague of mine. He is also against harry potter.
He says in one of the movies harry wandered through a rose garden and
ruined the roses with his sword, the rose symbolize all good and he sees
harry as the evil one, the one who want to wipe out all good. I would just
like to know if it is really so. Why did harry ruin the roses? Was it really
to replace all good with evil?  But asyou guys say, from the harry
potter movies it learns you morals such as the difference   between good
and evil. But my colleague also feels that  it depends on each person; if
you as person don't see anything wrong with it and it doesn't worry your
conscience or your status as Christian then for you there is nothing wrong
with it.
But this is his personal opinion, he wasn't intimidating me, it  is just how
he feels about it.
That harry is the evil one, wiping out every good thing by ruining the rose
garden.
But to respect thomas' wish I will conclude this post with a sarah gaming
question just to show you how I respect people's wishes.
Why is the main character in the game sarah and not harry potter? I would
just like to know where does harry come into the game. Does sarah wander
through the castle and meet harry on her journey?  Is sarah a character in
the harry books?
Is there also an ill faded experiment you have to shut down to win the
sarah game?
What is the overall objective of sarah. Is it just a matter of killing all
creatures with spells and then the game is won?
The chocolates you buy at the store, does it mean anything for your
character to aid him?
Like in sod, do your  character also  decrease in health if she is  attacked
by creatures?
I have read fairy tales of witches who throw a wond on somebody and in that
way  cast a spell on him.
Do you kill creatures insarah by throwing  a wond on them?
I know by playhing the freedom millionaire  quiz about the wizard of ozz
that  one of  the witches, I can't remember if its glinda the good witch or
the bad witch, but one of them carried a wond in the shape of a  star.
Then you also get the cowardly lion, the tin man, the scarecrow  who's
afraid of a burning match and the munchkins.


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Re: [Audyssey] sarah

2007-01-12 Thread nicol
Yes thanks.
And   the chocolates?
 Does it help your character?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Phil Vlasak
Sent: Friday, January 12, 2007 11:29 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] sarah

Hi Nicol
I picked Sarah as the main character in my game first because I have not
purchased the rights to use the Harry Potter name in my game, and second
because there are few female main characters in accessible games today.
 Plus if I wanted Harry to be in the game I would need to include all his
hundreds of friends which would be a task beyond one person to program.
So I set the story of the game during the Summer Holidays when there would
be no students in the school.
If you have read the books then you would know that there are a few people
that do live in the castle all year around.
One of them is the caretaker who takes care of the castle.
Of course the castle is the building for the school so they are both the
same thing.
In the castle are also the caretaker's pet cat, a mate to the snake that
Harry killed years ago and ghosts of former students.
Plus there are a few other creatures that you will come into contact with
like a Goblin that will only take your money.
Although there are spells that do kill in the Harry potter books I chose not
to put them in the Sarah game to make it less violent and suitable for
younger people to play.
You can stun the creatures and ghosts but that just puts them to sleep for a
short time.
Or you can try to scare them away which chases them away but they soon come
back to trouble you.
When you encounter a creature and touch it you do loose some magical energy
and if you lose all your energy your father will show up to take you back
home.
But you will not die, just be kicked out of the castle.
The objective is to explore the floors of the castle finding magical objects
that do things like the broom allows you to fly and solve puzzles and
ultimately to figure a way out of the castle with your objects.
There is a final challenge in the game that concerns Quidditch, which is a
sport that the magical people play.

Hope this helps to understand the game.
Phil



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Re: [Audyssey] sod

2007-01-12 Thread nicol
Thanks brian.
I know this. The ending sequence have to be a surprise. Let me tell you why
I asked about the ending sequence. I  read a post a while ago where someone
asked what the guy said. Something about hop in. they couldn't quite figure
out what he was saying, so because it was asked a while ago on the list I
thought also of asking a question about the ending sequence.
Also, when I  couldn't understand the boss level of pipe2 blast chamber
which was meant to be a  surprise because it wasn't covered in the
documentation, the guyhs gave me a hint on the list.   If they didn't want
to spoil the boss level they would have e-mailed me privately.
I thought carefully  about this before asking about the ending sequence.
I'm the last one that wants to spoil a surprise for everybody.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Bryan Peterson
Sent: Friday, January 12, 2007 11:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] sod

For future reference, you might not want to spoil the ending sequence when
you beat other games. But in answer to your question, every now and then you
do find Bio Grenades in those side passages, but it's extremely rare. Since
none of those passages lead anywhere it's advisable just to ignore them
unless your object locator tells you something's in one of them.



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Re: [Audyssey] sarah

2007-01-12 Thread nicol
Phil said you can buyh chocolates from a store in the castle?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Charles Rivard
Sent: Friday, January 12, 2007 11:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] sarah

What chocolates/
- Original Message -
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 12, 2007 3:46 PM
Subject: Re: [Audyssey] sarah


 Yes thanks.
 And   the chocolates?
 Does it help your character?

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Phil Vlasak
 Sent: Friday, January 12, 2007 11:29 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] sarah

 Hi Nicol
 I picked Sarah as the main character in my game first because I have not
 purchased the rights to use the Harry Potter name in my game, and second
 because there are few female main characters in accessible games today.
 Plus if I wanted Harry to be in the game I would need to include all his
 hundreds of friends which would be a task beyond one person to program.
 So I set the story of the game during the Summer Holidays when there would
 be no students in the school.
 If you have read the books then you would know that there are a few people
 that do live in the castle all year around.
 One of them is the caretaker who takes care of the castle.
 Of course the castle is the building for the school so they are both the
 same thing.
 In the castle are also the caretaker's pet cat, a mate to the snake that
 Harry killed years ago and ghosts of former students.
 Plus there are a few other creatures that you will come into contact with
 like a Goblin that will only take your money.
 Although there are spells that do kill in the Harry potter books I chose
 not
 to put them in the Sarah game to make it less violent and suitable for
 younger people to play.
 You can stun the creatures and ghosts but that just puts them to sleep for
 a
 short time.
 Or you can try to scare them away which chases them away but they soon
 come
 back to trouble you.
 When you encounter a creature and touch it you do loose some magical
 energy
 and if you lose all your energy your father will show up to take you back
 home.
 But you will not die, just be kicked out of the castle.
 The objective is to explore the floors of the castle finding magical
 objects
 that do things like the broom allows you to fly and solve puzzles and
 ultimately to figure a way out of the castle with your objects.
 There is a final challenge in the game that concerns Quidditch, which is a
 sport that the magical people play.

 Hope this helps to understand the game.
 Phil



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Re: [Audyssey] ENEMY ATTACK

2007-01-12 Thread nicol
I feel the same about light cars. I think light cars should also be
beatable.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of joseli Walter
Sent: Friday, January 12, 2007 4:33 PM
To: Ken the Crazy; Gamers Discussion list
Subject: Re: [Audyssey] ENEMY ATTACK

I think it should be beatable, or people will start giving up.



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[Audyssey] ps2 games

2007-01-13 Thread nicol
HI all
When I was on holiday I spent time with my brother and his children have a
ps2 play station. I played a bit on the play station with the help of my
brother's child. He told me which buttons on the joystick to press and it
was cool feeling how the joystick vibrates when I  kill an enemy.
We played a game called ragid and plank. Well that is how you pronounce it.
Its really a cool game. I think its almost like treasure hunt. In the game
you also shoot a lot of enemies and you have to jump onto leafs and over
acid pits. That's really a game I would like to see become accessible.
My brother's daughter and me played finding Nemo. It's a game they based on
a movie. That would also be nice to see become accessible.
And then we played a game called sing star where you have to sing and earn
points. The lyrics shows on the screen. Its almost like carioki, the only
difference is: the full band sings as usual. You can't take away the
artist's voice while singing. For example if we sing up town girl of Billy
Joel the original Billy Joel track plays as usual, but then you sing with
it.
The game is very lenient for it doesn't judge you on how well you know the
words but how well you know the tune.
My sister's children also had such a sing star game but with tracks on it
which is not so popular and easy to sing than the 80s tracks.  There was
only one song on that cd which I knew and that's a song of the rolling
stones from a movie.
I new none of the words and my sister's children couldn't read the words to
me because it was too quickly changing on the screen but I got the highest
points just because I knew the tune; I lha lha lha the whole time on the
tune and I was getting the highest score.
I earned a medal on that song. You can earn different trophies if I may call
them like that. I think the smallest one is a face, then you get a duck, and
then a medal. I can't remember the others.
A song my sister's youngest girl loved to sing was tick tock. The song
begins where the woman is sitting in front of the piano and tries to
practice singing a song while accompanying herself, she only sang and played
a few notes, then she slammed the piano and stood up and then you hear a
clock ticking for a while and then you hear a sound like a car starting up
and then the song begins and in the song they sing:
What you waiting what you waiting what you waiting for?
Can you remember that song?
Anyway do you think an accessible sing star is possible? Then one could
script jaws to read the words as they come up and in this way you would then
listen to the words a few times and then know it by heart later on.
Is it possible for a blind person to play games on the ps2 without any
sighted assistance?


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[Audyssey] tecnoshock

2007-01-13 Thread nicol
HI all
I just downloaded  tecno shock and I'm also very excited to try out this
game. I read something in the manual which I don't understand which I  need
clarity on.
Begin quote
Use the Control + down arrow to drop a curtsey.
End quote
Please could you explain  what this word curtsey mean? I tried looking up
the word in the thesaurus of Microsoft word but it doesn't recognize the
word.
thanks


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[Audyssey] i got it!

2007-01-13 Thread nicol
I got it guys. When I read the keystrokes section it explained it.
Make curtsey(This feature is useful to avoid impacts of the fire-balls.) -
Control + Down arrow.


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[Audyssey] danger city and self destruct

2007-01-13 Thread nicol
HI all
I managed to download and  extract danger city but me too couldn't find any
read me file. I also came as far as act 3. those mines are tricky!  What do
you guys think about the intro. You know when act 3 starts there's an intro
of somebody walking and then he types something for a  while and then a
cyron goes off and he was laughing and running? What would you say could
that be?
If you  press r a message box comes up just sayhing dcit true. I pressed r
and nothing happened so I  loaded jaws and it just says: dcid true. That's
all.
I will try to beat this game.
You guys should really try to beat self destruct, even if you beat it on
easy. There's  a cool song when you beat the game which I'm sure you will
love.
Please guys give it   a try. You will not be disappointed.  And if you
really struggle I will really help you guys through each level.  Ask me if
you need  help.
I've done it.



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Re: [Audyssey] danger city and self destruct

2007-01-13 Thread nicol
And I think you can classify danger city as a side scroller.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of nicol
Sent: Saturday, January 13, 2007 3:28 PM
To: Audyssey Blind gaming Gamers discussion list
Subject: [Audyssey] danger city and self destruct

HI all
I managed to download and  extract danger city but me too couldn't find any
read me file. I also came as far as act 3. those mines are tricky!  What do
you guys think about the intro. You know when act 3 starts there's an intro
of somebody walking and then he types something for a  while and then a
cyron goes off and he was laughing and running? What would you say could
that be?
If you  press r a message box comes up just sayhing dcit true. I pressed r
and nothing happened so I  loaded jaws and it just says: dcid true. That's
all.
I will try to beat this game.
You guys should really try to beat self destruct, even if you beat it on
easy. There's  a cool song when you beat the game which I'm sure you will
love.
Please guys give it   a try. You will not be disappointed.  And if you
really struggle I will really help you guys through each level.  Ask me if
you need  help.
I've done it.



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[Audyssey] tecno shock

2007-01-13 Thread nicol
It's a pitty that the s key doesn't work to switch on the acoustic site.
Have you guyhs tried e-mailing the developer? In the  readme file an  e-mail
address is given.
As this is a  beta  version, they  won't know that the acoustic site is not
working if nobody brings it under their attention.
Isn't the acoustic site lying perhaps in a room to pick up?


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Re: [Audyssey] tecno shock

2007-01-13 Thread nicol
So you can only fight robots using the acoustic site from storey2 onwards?
so you pick up the acoustic site at  end of storey1. so it means you have to
fight storey1's enemies without an acoustic site informing you when your gun
is ready to fire.
That's strange!

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Karl
Sent: Saturday, January 13, 2007 4:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] tecno shock

Hi,
You pick it up near the end of the first level.
Karl
- Original Message -
From: nicol [EMAIL PROTECTED]
To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org
Sent: Saturday, January 13, 2007 9:29 AM
Subject: [Audyssey] tecno shock


 It's a pitty that the s key doesn't work to switch on the acoustic site.
 Have you guyhs tried e-mailing the developer? In the  readme file an
 e-mail
 address is given.
 As this is a  beta  version, they  won't know that the acoustic site is
 not
 working if nobody brings it under their attention.
 Isn't the acoustic site lying perhaps in a room to pick up?


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[Audyssey] MONTY TRAILER

2007-01-13 Thread nicol
Hay thom
I listened to your monty trailer. Its sounds awesome. Sounds like a game I
would enjoy. If you die in the new monty when it is released, does aerazona
smith also screams like angela?
Great work, keep it up!


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[Audyssey] problem accessing blindcooltech website

2007-01-13 Thread nicol
Hay all
I want to go into the pot cast website www.blindcooltech.com but I get an
msn page telling me they can't find www.blindcooltech.com.
Have their address changed?
thanks


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Re: [Audyssey] tecnoshock

2007-01-13 Thread nicol
http://www.tiflocomp.ru/games/ts/index.php?lang=en
I really love the acid you have to avoid in techno shock. I haven't got to
pits yet. But that's really adding a different element to the game. It would
be cool if david could also add acid to sod.
It's the first time a 6 level 3d shooter game is available for free! Its
amazing!
Have you guys e-mailed the developers at the  address given in the read me
file to ask them if they are using  the GMA engine?
Does it bother you that they might use the GMA engine illegally  or were
you just wondering?
Do you think its necessary to inform david of this game? Do you think he
needs to investigate if his engine was used?
Do you  think people can anyway get hold of  the GMA engine without his
involvement? If people wants to use the GMA engine, they have to negotiate
with him. They can't just hack in and use his engine without him knowing
about it.
Guys I hope I'm expressing myself in the right way. My intention is not to
cause friction.   I'm not aware of any people that wants to steal others'
ideas, except for ivan but he rectified his mistake.
Oh btw I downloaded an  alpha release of dragon warriors but it didn't work.
It gave some sort of error when I pressed enter on the file.
Where did you guyhs heard the first time of tekno shock?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of shaun everiss
Sent: Saturday, January 13, 2007 5:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] tecnoshock

where do you get techno shock from?



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[Audyssey] welcome on list josh

2007-01-13 Thread nicol
HI josh
I noticed that you are the same josh subscribed to the blindtech list.
Have you told jene asner about this list? How well do you know jene
personally?
Do you think jene would be interested in accessible games?
Remember? I sent you a private e-mail  a  while ago asking if you are
working for draconis entertainment then you said you're not the same josh.
I  compared your address from a post you sent to the blindtech list to your
address in a post you sent to this list and I was amazed that its the same
josh.
Welcome on list; I hope you'll enjoy it here.
I always enjoy to read your 2 sense on the blind tech list; you are always
so informative, so I'm sure you will also make an informative contribution
to this list.
Happy gaming


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Re: [Audyssey] welcome on list josh

2007-01-13 Thread nicol
I have been reading a lot of jene's posts and he always offers upbuilding
critisism, I just thought his input on the list would be valuable if he is
interested in accessible games, but  If accessible games is not his cup of
tea, this list won't interest him.
But jene have the talent to offer upbuilding critisism without hurting
anyone.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Josh
Sent: Saturday, January 13, 2007 6:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] welcome on list josh

but I'm not in any way aphiliated with Draconus Entertainment. No I haven't
told Jean Azner about this list. Should I tell him about it?

Josh



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Re: [Audyssey] MONTY TRAILER

2007-01-13 Thread nicol
Oh I thought aerazona is a woman,  lol.
Anyway will his scream be as when you are kille din sod?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Thomas Ward
Sent: Saturday, January 13, 2007 11:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MONTY TRAILER

Hi Nicol,
Yes, in some cases Arazona Smith will scream when dying. He will scream
when falling off a ledge or landing in a fire pit. Others like
quicksand, lava pits, drounding in water, being crushed by a boulder,
will be different.
As it happens I am waiting to debug the level and for my voice narater
to finish with the files, and I will be putting out a more up to date
trailor.



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Re: [Audyssey] Dragon Warrior

2007-01-14 Thread nicol
Hay guys please understand ivan's situation. The boy lost his dad and his
brother. He is  really a trauma case. He's not himself. John, his mentor
assured me that ivan isn't using liam's sounds anymore. Ivan begged so many
times to  get back onto  this list.
It happened all like this: one day I received out of the blue a message from
ivan threatening me that he will ban me from  his list. He accused me of
jumping down him. So I wrote him a straight forward message back telling him
that he is  the guilty one, he stole another dev's ideas AND NOW HE WANTS TO
BAN ME FROM his list while  I'm innoscent. I told him that in  south Africa
kids who did something like that were either prisoned or  spanked. john and
ivan begged me to please understand that he is going through a lot of
trauma.
Ivan has begged me so many times to ask Thomas to put him back on list. If
one goes through trauma you are not yourself and you do things that you
won't do if you were not in trauma. Ivan noticed his mistake and once again
john assured me he left liam's sounds.
So this is the contact I had with ivan and what I can tell you guys .
Please give him another chance. Although it might sound like liams's sounds,
john  assured me it isn't.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Thomas Ward
Sent: Sunday, January 14, 2007 9:19 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Dragon Warrior

Hi Josh and all,
I am not certain that Dragon Warrior is an actual game. Previously, on
this list Ivan, the aledged developer of Dragon Warrior, took Liam's
game Super Liam, modified the sounds, and attempted to pass it off as
Dragon Warrior. It was one of the factors that wound up getting him
banned from this forem.
According to the recent podcast it still seams like Super Liam with a
bunch of new sounds added, and a few other nifty tricks to throw you
off. So bottom line I really don't trust Ivan or his word very much.
One other thing is in the last Audyssey magazine I remember someone else
was supposed to be designing Dragon Warrior, and that person and company
was not Ivan. My guess is Ivan took the name of an unfinished game and
slapped it on his aledged creation.
Sorry folks to be so negative about this, but I just can't trust him
much after his last endever on this forem.
Smile.


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Re: [Audyssey] Dragon Warriors

2007-01-14 Thread nicol
I get: cannot find server.
When I paste www.blindcooltech.com
Into my browser.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Liam Erven
Sent: Sunday, January 14, 2007 2:30 AM
To: gamers discussion list
Subject: [Audyssey] Dragon Warriors

www.blindcooltech.com has a demo of this game.  I suggest everyone listens
to it.  Then please download the demo of Super Liam located at
www.l-works.net .  I am not pleading for more downloads of my game, I just
want to have a lively discussion on the obvious similaritys you see.  I
don't want this topic to turn in to a huge blown up thing on list, but I
feel this is very important and I suggest you take the time to do this.
Comments are welcome.


thanks in advance:
Liam

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Re: [Audyssey] problem accessing blindcooltech website

2007-01-14 Thread nicol
Sorry, I pasted the path into my browser  exactly as you gave it  and  I
still get: cannot find server.
I tried clicking  or pressing enter  on it but nothing happens.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Sylvester Thomas
Sent: Sunday, January 14, 2007 2:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] problem accessing blindcooltech website

Hi Nicol!
 here is the earl you use to go to blind cool tech.  HTH!  Sly!
http://www.blindcooltech.com/



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[Audyssey] dragon worriors

2007-01-14 Thread nicol
HI all
The blindcooltech  website address is correct. I managed to get on now. But
when I wanted to download that demo of ivan I got an error when I right
click on the file and choose save target as. I get an error that the
connection could not be established with the server.


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Re: [Audyssey] dragon worriors

2007-01-14 Thread nicol
It seems as if no potcast can be downloaded  from blindcooltech. I tried to
download totally another pot cast, the one about the doughnut shop and I get
the same error:
A connectionw with the server could not be established.
Is there probably something wrong with my dialup?
Only yesterday I managed to download danger city which was about 27 mb.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of nicol
Sent: Sunday, January 14, 2007 11:46 AM
To: Audyssey Blind gaming Gamers discussion list
Subject: [Audyssey] dragon worriors

HI all
The blindcooltech  website address is correct. I managed to get on now. But
when I wanted to download that demo of ivan I got an error when I right
click on the file and choose save target as. I get an error that the
connection could not be established with the server.


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[Audyssey] dragon worriors

2007-01-14 Thread nicol
Sheesh,  I feele hurt now. Its not me who must grow up. I was just feeling
sorry for ivan, but now I understand what you guys are sayhing. Its no
excuse.
I want to tell you something I have picked up which might also identify ivan
as lier. I was,  and am still  subscribed to the e-ray games list. Ok now I
know john and ivan is the same person. But the  moderators of this e-ray
game list is a guy by the name of john, that's ivan ok, and a guy by the
name of shaun everst.
Do  you think ivan pretends himself to be shaun everst? The  shaun on this
list? the shaun everst on the e-ray games list also feels sorry for ivan and
stands up for him. He also feels that ivan isn't doing wrong anymore.
Now I doubt strongly that it would be this shaun as shaun won't take 2
different standpoints, shaun  I know you won't defend liam on this list and
defend ivan on his own list, so yes now I see what you guys mean.
Ivan is a low life lier.
He is 3 persons in 1. he also calls himself shaun  everst.
I hope I shed some more light.


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Re: [Audyssey] dragon worriors

2007-01-14 Thread nicol
NO, but the message I'm getting is not only a cannot find server sometimes.
I right click on the name of the pot cast and then in the drop  down menu I
select save target as. Then after a while a message box, a standard windows
message box would pop up and say: so and so file couldn't be downloaded
from blindcooltech; a connection with the server couldn't be established.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of rob
Sent: Sunday, January 14, 2007 12:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] dragon worriors


Hello Nicol,
I guess everything is ok, just blindCoolTech sometimes displays a cannot
find
server thing, because too many people downloading the podcasts. If you go
down a bit further you'll see it displays something like bandwidth exceeded
or something like that.
Rob



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[Audyssey] tecno shock

2007-01-14 Thread nicol
Hay all
I also got as far as the room with the mosquito robot. I can hear an object
beeping meaning there is something to pick up, perhaps the mosquito spray ,
but I just can't find my way to pick  it up. Everywhere I bump into walls
and  step into acid, I just can't follow that beep to pick up the item.  The
robot fires at me and he drains my health quickly. I wonder if the mosquito
spray isn't perhaps in prior rooms but I couldn't find any.
I tried firing at the mosquito robot with my ax and  rifal  and my acoustic
site do make a sound to indicate where the robot is but I just can't seem to
fire at him successfully. I picked up the acoustic site and with the prison
guard robot  it made a loud  and clear beeping sound and I fired
successfully, but with the mosquito robot I just can't   get it right.
Has anyone came further than I did?


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Re: [Audyssey] star wars sounds

2007-01-14 Thread nicol
Are you going  to sell the game?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of rob
Sent: Sunday, January 14, 2007 5:17 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] star wars sounds


Well, since enemy attack and jedi quest will have two different consepts i
don't think so we'll have two same (or slightly different) sw games.
Basically in jedi quest you'll be able to move in a 3d environment (just
like
in shades of doom) with a lightsaber in hand, and if you pick up a blaster
or thermal detonator you'll be able to use it as well.
It'll contain lots of puzzle-like elements, you have to figure out a secret
code to be able to enter to different areas, push buttons with the force to
lower bridges to be able to walk through pits, or just use your force jump
to jump through.
As we're planning to do it as much realistic as we can, probably you will
have lots of things to do, in the pit's case you can jump through or push
the button and you can walk on a bridge across it.
Also enemies willhave weaknesses like in the original movies, destroyer
droids will have a shield, and other things like that.
Currently we're designing the whole environment, objects, traps, etc.
Rob




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[Audyssey] tecno shock

2007-01-14 Thread nicol
HI all
The manual says you can only shoot the mosquito robot with insect spray.
But I can't find the insect spray anywhere.
Has anyone find it?
It seems like no other weapon works on the mosquito robot.


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Re: [Audyssey] dragon worriors

2007-01-14 Thread nicol
true

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of david
Sent: Sunday, January 14, 2007 8:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] dragon worriors

And how can we be absolutely sure that he has lost family members? For all
we know, he could be saying that so people would feel sorry for him.



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[Audyssey] tecno shock

2007-01-14 Thread nicol
Hi all
I sent the developer of tecno shock a mail to the address I found in the
documentation. I asked him if he used the GMA ENGINE, AND HE said NO not at
all. Its his own development. So to put you at rest: this game is produced
legally.
He also says that I can just dodge the mosquito robot and take the elevator.


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[Audyssey] danger city

2007-01-15 Thread nicol
HI all
I think danger city should rather be called self destruct because of those
mines in act3. it's a pitty that there isn't a look feature telling you how
many feet you are from a mine like in treasure hunt you can see how many
feet you are from a mine.  and don't you agree that those mines makes such a
humming sound that its impossible to distinguish a mine to the right of you
from a mine to the left of you?
I tell you guys, that intro to act3 was really horrifying. I wondered what
the guy was typing. He was certainly  entering something into a computer
which caused the whole place to be filled with mines.
It's a pitty that xl  studios has  closed down. I  agree also that danger
city is unfinished; it needs a lot of improvement.


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Re: [Audyssey] Technoshock Finally Complete!

2007-01-17 Thread nicol
Try pressing control+down arrow. This key is used to dodge fireballs. Its
called drop a curtzey.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of shaun everiss
Sent: Wednesday, January 17, 2007 6:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Technoshock Finally Complete!

I was once able to find a key but can't remember where.
Then there are the fireballs, I would call them more likely turrets that
fire rockets.
I can't get passed these.
Oh if only I had cheats.



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Re: [Audyssey] Technoshock Finally Complete!

2007-01-17 Thread nicol
After you pressed enter on the switch You must just walk in the room until
you hear a low beeping sound. Once you are close to it, you will hear a
sound indicating that there is a door.  You  cannot kill the mosquito robot,
dodge it and find the elevator. hth

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of will
Sent: Thursday, January 18, 2007 2:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Technoshock Finally Complete!

hi all

how do i get passed level one on this game
i find the axe kill the robot find a switch, then what?
regards, will



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[Audyssey] quake

2007-01-17 Thread nicol
Hi all
I read so many posts about the quake games, but somewhere I have lost the
thread. You know? In our country there is a sayhing: I heard the  bell but I
don't know where the gong is hanging. Just a humerous expression to denote:
I don't know exactly what's going on.
Anywayh, first of all, do I need to purchase a program in order to play
these quake games like all these different mods?
Is all the quake mods like sod? The  star  wars mod of quake: is it also a
3d   navigation?
I can remember reading something about  playing the mods on a shareware
version. Does that mean that I have to purchase quake to fully playh these
mods?
At first my impression was that all starwar games works like trek2000, but
if I understand you correctly cara: the star wars mod of quake is also 3d?
so if I'm correct: you walk in a 3d environment and you fight star wars
characters like you would fight monsters in sod?
thanks


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Re: [Audyssey] i'm slightly progressing in danger city

2007-01-18 Thread nicol
So is it the only version currently   available?
I managed to complete act3. I think that  bomb thing is not a time bomb. Its
something you step into.  Because I was standing still and just fighting a
lot and then I moved ahead and I got to the thing you press to  complete the
act.  First of all I couldn't get past those mines. When I finally managed
to get passed them this bom thing killed me because I was just walking. Now
the last time I was just standing still and punching and then walked ahead
and then it didn't killed me. The reason why I'm sure its not a time bomb,
because in act1 I heard when the time was running out. The game  played a
single note, and it went faster and faster and its pitch increased.
When I completed act3,  I heard water and I heard a guy speaking and a car
passing by and then I heard: intro level 2 and the program terminated.
Please  could you guys get the code from Jason and  finish the game or find
out where I can get a more updated version?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of aaron danvers-jukes
Sent: Thursday, January 18, 2007 5:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] i'm slightly progressing in danger city

about intro levels:
in the readme (yes, i had the pleasure of getting the beta from jason
himself and with it the readme) it says there are a few intro levels to get
you used to the different parts of the game. (there are non side scrolling
levels, but not in this version. act 3 is the last act in this version.)


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[Audyssey] monty trailer

2007-01-20 Thread nicol
HI thom
I went into  your website to download the monty trailer.
I went to www.usagames.us
I clicked on downloads.
I clicked on trailers.
The only trailer on the website is a visited link.  Jaws says visited link
montizuma's revenge meaning I have clicked on the link  before because I
downloaded the previous trailer. Am I clicking on the right place?


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[Audyssey] monty trailer

2007-01-20 Thread nicol
Hi Thomas
I managed to download the newest trailer. Sounds great.  What is the
function of the torch? Is it to provide more navigational information?
I noticed that when smith grabs the torch it  is only active for a little
while after which it turns off again?


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Re: [Audyssey] tecno shock problem

2007-01-28 Thread nicol
It doesn't work, sorry.
If I understand you correctly, you said:
Close all applications.
Unload jaws.
Launch tecno shock.
Start a new game from the main menu.
Once you are in the game environment and you want your character to sleep
press alt+tab.
Now load jaws and an application such as internet explorer.
Alt+tab doesn't work.
Regardless of pressing tab or alt+tab, I just hear a beeping sound  and I
still hear the game's sounds.
In other words whether I  press tab or alt+tab, I hear the same beeping
sound.
Then I loaded jaws and  internet explorer, but the same thing  happens.
My computer  freezed.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of simon.dowling
Sent: Saturday, January 27, 2007 12:50 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] tecno shock problem

you don't have to unload jaws or launch another application.
just alt tab out the game and after 5 minutes your character will fall
asleep.



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Re: [Audyssey] Sarah game delayed by winter vacations

2007-01-28 Thread nicol
Hay phil
I remember when you posted that mp3 file,the sneek preview that there
was a deck of cards that sarah picked up.
And that when you press x kate reads each card's description. But the new
game will have sarah's voice  instead of the synthesized voice. Have you
included  the deck of cards in the new version? But does the deck of cards
aid you in your quest?
I'm just very puzzled how the library books are going to work. In the manual
you said that there's some spells you have to find its meaning in the
library.
I would just like you to explain something to me. If this is going to be a
spoiler when you explain this, then I'll rather wait to try out the demo,
but if this will not result in a spoiler, please satisfy my  curiosity?
You said that when sarah reads some of the books in the library, she will
scream out of horror. Now this is what's puzzling me.
Say for instance the book that's causing her to scream  is very interesting.
Ok, I'm walking into the library, I find this book.
Now the moment I press x for examine sarah  reads the book and starts
screaming.
How is this going to work?   If sarah is the main   narrating voice  how
would it be possible for her to read a book and scream  at the same time?
Will it  be 2 sarah voices one  reading and once screaming|? Sayh for
instance she starts reading this book and it sounds  interesting to me. But
now she is screaming at the same time. Will it be possible to still clearly
hear each word as she is reading from the book while she is screaming?
Won't her screaming overwhelm the voice reading the book? Won't the
screaming all the time make it impossible for me to hear the book's reading?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Phil Vlasak
Sent: Saturday, January 27, 2007 6:48 PM
To: Gamers Discussion list
Subject: [Audyssey] Sarah game delayed by winter vacations

Latest PCS Games News,

Both GMA and Draconis Entertainment are on vacation until February.
David Greenwood and myself have managed to remove three major bugs in the
Sarah game but there is still one more to remove before I will be selling
the
game.
In the meantime, I will work on getting the bugs out and adding additional
features.
I do not want to post the game before those major people at the two
companies get back during the first week in February.

Yesterday I put three cups and three shield awards in the trophy room.
No, you can not take them with you, but I think they add a little more
detail to the otherwise bare room.
I also added someone who likes to bounce around in the trophy room.
I am sorry for the Sarah game release delay, and my contest for a free magic
wand will be extended until the end of March.
You can still send me kitten sounds to add to the game, I already got one.
Phil
[EMAIL PROTECTED]


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[Audyssey] sarah at the opera house!

2007-01-30 Thread nicol
Sheesh! This is not my lucky day, today! says Sarah as she walk by her
dad's hand out of the castle.
Yes, we agree, my daughter her mom says when she gets into the car.
Shame you tried your best. Those beasties just wasn't fare. They took your
magic energy with such a hit! Shame was that dementor cruel?
We're proud of you our daughter. It's not your fault that the caretaker
abandoned you. You have your aparating license and you really studied well
in magic arts. This just wasn't your lucky day!
To make up for that my child we're taking you to covent gardens.
Covent gardens? Sarah exclaimed.
I've never been there. I wanted to see what opera is like.
Opera is much the same as ballad, my child. Instead of ballad it  is
couples of people on the stage doing romantic movements while they are
singing.
Yes, mom I have listened to opera on the radio. It's those men and woman
roaring. It sounds as if their toes are pinched in a door.
Sarah's parents laughed.
Yes it might sound like that but it's actually very romantic.
We will go tonight.
So Sarah and her parents got home and got dressed for the opera night
Hay mom, can I put on my headless hat?
Sarah's mom laughed.
: Oh no my child then your head will disappear. The whole audience will get
a fright.
So they went and they watched an opera called
  A  la Greta boheme stupefy wizardry.
Sarah was most enlightened. It's a man and a woman doing an opera show where
they walk through the same  castle she visited.
One piece of the opera was where the woman was singing a part out of one of
the screaming books.
When Sarah recognized it, she whispered to her mom while they were sitting
in their seats.
Oh mom I recognize this. Today when I was in the castle when I was about to
open one of the books it was screaming at me. Now this couple has changed
this book into opera. This woman with her sweet voice   imitates the
screaming book so good. I will   rather listen to her than hearing the
screaming book again
Lol lol lol.
Guys, this is just a short story I've quickly made up to show you my kind of
humor.
Something fascinates me about the game, Phil.
The title is: Sarah and the castle of witchcraft and wizardry.
Here in South Africa there are also many stories told about witches. Hear in
south Africa witch craft is known as old women with only one tooth in their
mouth and they also have a few hairs of beard on their faces and then each
witch lives in a house with their cat.
The cat in south African witch stories is always known for doing the dirty
work, cleaning the house, making tea for  the witch from those prickling
plants; lighting the fire.
But the  witches doesn't abuse their cats. They are allowed to sleep by the
fire once their work is done and they also  travel with the witch on the
broom.
The witch always makes herself a magical brew. It's a big pot on the stove
with a lot of magical ingredients, which she boils and then eats.
These witches also have hats with a sharp point.
These hats doesn't perform any magic, its just a hat which witches in south
African witch  stories commonly ware.
Witches in south African witch stories flies on their brooms.  Each witch
takes her cat with her, and goes flying a bit.
The most witches in south African witch stories is wicked witches;  casting
spells on children  trying to bank school. So far I have only heard 2 witch
stories of good witches. The one, its actually a whole series of stories, is
of this kind witch who always forgots the spells her grandma taught her. The
only thing she can bring about with magic  is a horse but the horse
always helped her out of trouble. Here in south africa, in our language
Afrikaans we have an expression if something frightfully happened: oh griet!
So this horse is named griet. In English you would sayh: oh gosh. Something
like that. So when this witch gets frightened  she also use this expression:
oh griet  but each time she uses it she cast a spell which causes the horse
to come   to her. But then the difficult part IS TO CAST THE HORSE TO
DISAPPEAR AGAIN. ALL SHE HAVE TO   say to let him disappear is: good bye
griet. But she forgets it each time.  Its actually a dwarth story.  Its  a
lot of dwarths.  They have a  dwarth king. This dear witch, in Afrikaans she
was known as  little dear witch, she had a friend called karel cat. Karel
also being an Afrikaans name.  He always helped her out of misery when the
king was angry with her because she was so forgetful. So one day the king
found out that  dear little witch didn't even have a cat, so he wanted to
through  her out of his kingdom, because she can't help him get rid of all
the mice but her friend carel cat gave her his nephew, little Mathew,
actually in afrikaans called matewis cat. He is not a magical cat, but at
least dear little witch have a cat. And dear little witch was also fond of
singing. She tried to make up her own songs, but she sings on one note.
Dear little witch also had a broom.
So this is just to give you An idea about south 

[Audyssey] silly game idea

2007-01-30 Thread nicol
HI all
since the audio game maker project is going to kick in soon after the
bartimious project have settled in after the fire, I thought of dropping a
silly game idea which came in my mind.
It happened all like this.
One day at work my computer stressed me out completely because it was
hanging  up constantly.
So I got totally beyond myself and I start banging my feet on the  floor,
something I won't normally do.
One of my colleagues, normally when  he wants to make me attentive to
something,  he would walk up to me, tap me on my shoulder and talk to me, he
doesn't send me e-mails that often.
So I got this formal e-mail message:
Will you please stop banging your feet?
I laughed at the formality of asking me.
So I thought of a game idea.
Your task is to kill enemies hiding under the wooden floor of your office.
You kill them by banging your feet.
Its robbers that hides under the floor.
You get the following  e-mail from your colleague unaware that you are
killing enemies.
Hi
Will you please stop banging your feet? You are disturbing everyone that
wants to work.
At that moment you realize that  you have to kill the last robbers before
havoc breaks loose and that there isn't time to reply to your colleague.
So you give your feet another few good bangs and before your colleague can
drop another serious message he hears the death cries of the robbers.
This game called foot bang is a nice point racker.  Once you manage to kill
50 robbers you win the game.  You have to bang your feet several times to
kill each robber and if you are not quick enough, the robber comes out from
underneath the floor and  kills you.
The game is self voicing and so no screen reader is required.
If you are interested in making such a game  it will be good to define the
keystrokes so that control will bang your feet, and shift will speak your
points.
You will hear each robber's death cry .
You will hear constant  e-mail messages from your colleague asking you to
stop banging your feet.
Also if you don't kill all 50 robbers in time, your colleague will report
you to your boss which will  come into your office and dismiss you for
causing havoc while you are suppose to work. Once that happens the game is
also over.
The  voice speaking   your score as you press shift and the voice reading
your colleague's e-mail messages is 2 different voices.
It would be nice if the voice speaking the e-mail messages can be an
eloquence voice.
Each e-mail message will  become a more urgent request.
But if you guyhs are going to try out creating such a game, you must really
find or record a good foot banging sound.
Give it a  try once audio game maker is available.
Audio game maker is not for me, I'm just not the type of person who have
cold hard logic.
But I'm leaving it for you guys.
This is just a silly idea that came up in my mind when I received my
colleague's formal polite e-mail request.


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[Audyssey] jim's golf game

2007-01-31 Thread nicol
Hi all
I'm now really starting to enjoy Jim's golf game.
A couple of tips I need from you please.
How can I avoid the ball falling into a pond?
Say for instance I'm 18 feet away from the pin and I hit space too soon my
ball goes into a trap.
I don't understand the part where sappi says: for instance 10 yards off in a
fareway. Its not possible to hit  THE BALL 10 YARDS. THE LEAST AMOUNT OF
YARDS YOU CAN HIT THE BALL WITH USING PITCH AND WEDGE IS 16 YARDS, THEN YOU
HAVE TO HIT SPACE IMMEDIATELY WHEN YOU HEAR THE TONE.
What does that mean, ITS 10 YARDS OFF IN A  FAREWAY?
So how can I avoid the ball falling into a pond?
You would all agree with me to enjoy the game the most you have to know what
each bit of scenery is.
There's a couple of descriptions I don't know the meaning of.
I went into the function to create your own golf course and I wrote each
description down as sapi read it  to me. I loaded jaws and notepad and each
description I would like the meaning of, I wrote it in notepad the way I
think its  pronounced.  hay guys if a part of the message is in full caps,
its not my intention to shout. I have a problem with this caps lock key and
I'm now too lazy to convert everything to lower case again. Just so you
know. .
Would you be so kind to tell me what each one means please?
Its  words I have never heard before.
Is deep ruff a kind of rock?
Is outer bounds a type of drop off?
What is a creek?
Is  a firehouse the place where fire  brigades works?
Is  a greenhouse simply a house who's color is green?
Is  a haunted house  a broken house?
Is a horse corel the same as a horse stable?
Is a barn also  like a stable?
Is a  mantion a kind of house?
I think motel is like an inn, because I have read of a motel in Afrikaans
stories, how people stay over as guests in a motel.
What do you buy at a pro shop?
What is a swamp?
Is a tavern like a chapel?
Is a battling spring like a waterfall? Why is it called battling spring? Is
it the way the water runs  on the pebbles?
What is a bunker?
The rest of the scenery descriptions  I have heard before. Its just  these I
mentioned which I never heard before.
thanks


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[Audyssey] need help in deciding if sarah is the game for me

2007-01-31 Thread nicol
HI all
First of all I want to place a topic for discussion on the table.
What are the similarities between Sarah and sod?
I would say the similarity is: the layout of the castle is more or less the
layout of the maze in sod.
But other than that I would say Sarah and sod differs completely.
While in sod you kill creatures, in Sarah you only stun them.
Phil was planning in the beginning to make Sarah also a first shooter game.
Phil correct me if I understood you incorrectly.
Phil, I can remember right in the beginning, shortly before you posted the
2005 beta on your website that you said more   or less the following:
Sarah is also a 3d first person shooter like sod but instead of shooting
with weapons you shoot with spells.
If I understood the statement, Phil was trying to say that you would press
the number1 for example on your number row.
But instead of selecting a weapon you select a spell.
Then you go into a room. You encounter creatures.
You switch on your radar and you start shooting at them as you would shoot
in sod.
But instead of a gun's sound you would hear the sound of a casting spell and
each time you shoot a creature with a spell, you would hear the moaning
sounds of the creature and eventually his deaf cry.
So it would go like this:
Press number 1, stupefy.
Walk in maze.
Open door.
Press s to switch on radar.
Hit space.
When you press space you would hear:
Stupefy
Creature moaning
Stupefy!
Creature moaning
Stupefy.
Creature's death cry.
Instead of
Bang
Creature moaning.
Bang
Creature moaning.
Bang
Death cry.
That was how I understood Phil's post when he introduced Sarah in November
2005.
But when I read the manual I got totally another picture.
That Sarah is completely another style of game than sod.
In Sarah you don't shoot using spells.
You can't shoot using spells.
Spell casting is something on its own.
So now I'm coming at the point I need help with.
I got used to the sound in monopoly, the music as my token is moving.
It doesn't frighten  me anymore.
But I am not sure if I should buy Sarah.
I read the manual twice already.
It would be nice picking up magical items and coins and running from
creatures and stun them with different spells and objects.
But I've got this thing about screaming.
My mom used to scream at me a lot when I was a child.
So as the screaming books are not in the demo, how can I make sure that the
screaming won't upset me?
I sent Phil 2 .wav sound files of a woman screaming.
He says that the screaming books are like one of those files.
I don't think   the sound of the creatures   will frighten me.
Phil isn't it possible to make a little trailer of the screaming books?
That's actually the only thing that bothers me.
Are the screaming books like Angela screaming in the first alpha of Monte?
Well Angela's screaming I can definitely handle,.
But how is this screaming books going to work?
Suppose I buy the game and the screaming upsets me a lot?
Is it like a woman screaming the words of the book?
Is it the same type of screaming   as when a mom scream at her child.
DON'T, DO, THAT!
Phil, if you could just give us a trailer of the screaming book, just a
little sample.
So that I could just get an idea of how the screaming books is going to
sound like?
But further than that I don't think the creatures will frighten me.
That flying motorcycle! I suppose Phil wants to keep that for a surprise.
Guys, I'm totally all right with the thing about the Harry potter movies.
You guys have helped me to realize that I shouldn't go on hear say about
Harry potter and supernatural games.
At this stage the only thing that bothers me about Sarah is the screaming
books.
How can I   rephrase myself better?
Is it like a woman saying words at the top of her voice? Screaming?
Or is the screaming books a woman that screams a bit without saying any real
words, and then speaks, then screams?
I think Sarah is an excellent game but I should make double sure before I
buy it, so that I won't buy something that will frighten me.
Something else: this question came in my mind when I listened to the deck of
cards.
Is Sarah a game where you have to listen to a lot of narration?
By reading the manual I know that Sarah is also a game where you walk in a
maze.
I'm not intending to ask spoilers before I even bought the game.
What I just need to know: is it a game where long pieces are narrated before
I can take action?
For example in the library.
Do I have to listen for an hour to a book narrating before I can do
something based on that book?
Or is it a game where the books are just bits of information, which will aid
me.
I enjoy reading stories.
I enjoy reading e-books with jaws.
But reading stories and playing games is 2 different things to me.
I don't want to play a game where I have to listen to a long piece of
narrative before I can continue in the game.



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Re: [Audyssey] need help in deciding if sarah is the game for me

2007-01-31 Thread nicol
Raul
I didn't said it is definitely the same. I said I think it's the same.
Nobody told me it's the same. Its just a topic I raised.  I formed a picture
in my head when I was reading the manual. The maze of the castle sounded to
me like  the maze in sod.
I only know from what I have read in the manual.
Phil released the manual on the website.
I'm legally playing sod because my dad  bought it for my birthday.
Phil said on this list that the library  books and the deck of cards is only
for  registered users.
I don't know a single bit more of sarah than what the rest of you know.
I only know about sarah from what I read on this list and what I read in the
manual.
Phil  definitely won't give me information or game levels  the rest of you
don't have.
Phil doesn't know me at all. We are in 2 different countries.
How can he favor me above the other gamers?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Raul A. Gallegos
Sent: Wednesday, January 31, 2007 8:39 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] need help in deciding if sarah is the game for me

How do you figure the maze of Sara is the as Shades of Doom? From
playing the demo, I did not see a similarity. also, how can you know
what the other levels are like when they have not been released to us
yet?



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[Audyssey] jim's concentration game

2007-02-05 Thread nicol
HI jim
I have noticed something.
One of the prizes in the  grid seems to be 75 dollars In hard cash.
Sappi will sayh for example
Worth 75 dollars.
While with all the other prizes it will first  say the prize and then the
amount such as:
Can of cream corn  worth 1 dollar.
I looked in the concentration.dat file, I haven't added 75 without a prize.
Have you included this 75 dollars as a cash prize or is the  concentration
file corrupt?
Nothing major, I enjoy the game a lot.
I was just wondering where this 75 dollars without a prize name  came from.
thanks


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[Audyssey] jim's baseball game

2007-02-06 Thread nicol
Hi  all
I enjoy the baseball game a lot. The sounds makes it feel like a real
contest.
There's just a couple of things I noticed.
First, I would  like to make a suggestion, jim.
When  I'm  having a practice round, don't you think it will help if the type
of pitch throw is announced?
If I know that a fast ball is going to be pitched, then I am just a little
bit more prepared. Because currently I'm not aware at all which ball  is
going to be pitched, and then I am too slow if it's a fast ball, but if I'm
warned beforehand then I will be prepared.
Its just so that I can  practice the different pitch throws better. During
the real game its not necessary for the pitcher to announce which ball is
going to be pitched, but in the practice round it would help if the game can
say for instance the moment I press space to bat:
A fast ball coming up, or a curve coming up.
Because as far as I know, each of the 7 types of pitching makes a different
tone so if I'm warned which  type of pitching is coming up, I can better
associate the tone.
Let me rephrase this:
The game asks me would you like  to get some batting practice? press y or n.
I press y. then the game say: press any key to swing if the bat is 85
percent from left  to right, press space to step onto the batterbox.
Then the moment I press space I would like the game for instance to say:
fast ball coming up and then the sound of the fast ball.
Then I noticed something very interesting. Well, first of all could you
guyhs please explain to me how baseball actually works?
Well I managed to win a game, rhinos 7 boles 2. but what is actually
happening on the baseball field. What does batting mean?
Is baseball like cricket?
How does a baseball ball and a  baseball bat look like? How does it feel
like?
Those  pitching tones is really a funny sound, in real baseball are  these
sounds also used?
What does it mean if the game says: there's 3 outs.
Does it mean that 3 people get a chance to bat?
In other words for each inning does the  baseball team consist of 3 batters
and 1 pitcher?
And what  does it mean if the game says: there's 2 basemen standing,  1
basemen standing, etc.
After the game says: there's 3 outs.
It sometimes say for example: 1 baseman left, what does that mean.
What does it mean if the game says : the bases are empty? What does a base
look like?
Something very interesting which I have noticed:
I can actually easily cause my opponent team to get 3 outs easily. I just
pitch fast balls all the time.
Isn't the manager suppose to judge the game? Isn't it cheeting if I only
pitch fast balls, number 1?
I have NOTICED THAT WHEN  I pitch fast balls, most of the times the batter
gets a swing and a miss and in this way 3 outs is easily reached.
In  south African rugby for example, rugby is almost like American football,
there is a ref and he judges the game to check that no cheeting exists.
How does baseball works? Is there also managers or refs that prevent
cheeting?
I'm just very amazed that I manage so easily to cause my opponent to have 3
outs.
And I also like the commercial music in the game a lot.
This is just my observations, but the game is  rocking jim.
I  think ian humphries  can learn something from you lol!
Concerning your concentration game, I  added a line to the .dat file:
Braille monopoly game
75.
do you think this will prevent the game from only sayhing: worth 75 dollars.
Without saying the prize?


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[Audyssey] suggestion for super egg hunt

2007-02-13 Thread nicol
HI all
Super egg hunt is really one of those free games which is highly addictive .
Liam, I just have one little suggestion to make wich will even make the game
more addictive.
Isn't it possible for  you or whoever does the voice over to announce each
egg picked up? Say for instance   I pick up an  egg, and I hear the egg's
ping sound and then at the same TIME THE  VOICE SAYING ONE, two, ETC.
IT WILL JUST HELP IF  I want to improve on a score. If I know that I have
picked up 40 eggs so far then I know how many I have to pick up to beat the
score before the time runs out. Say for instance my score is 50 on a
previous game and I want to beat it. It would just be more exciting if the
voice can announce the number of each egg picked up.
But the game rocks, its wonderfull that not only purchasable games is
addictive, but also free games.
Keep it up


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[Audyssey] TECNO SHOCK

2007-02-20 Thread nicol
Hi all
I  think tecno  shock should  have a training mode like sod where  you can
practice targeting robotswithout them moving. I also find the speech way
to slow. There should be an option to increase the speed of the voice.


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[Audyssey] goblin versus insain scientist

2007-02-22 Thread nicol
HI all
If I'm correct the goblin in sarah will be  much trickier than the insain
scientist in sod. You can easily kill the insain scientist And in this way
avoid him taking your items. The similarity between the goblin and the
insane scientist: its both  creatures that will rob you. The goblin robs you
of your money and the insain scientist robs you of your items such as med
kits, mines etc.
If I understand the manual correctly, the goblin will aparate after stealing
your money so you won't be able to trace him once he have  disappeared.
The insane scientist in sod will never teleport. Once it took some of your
items it will try to  run away but its still possible to follow it and kill
it to get your items back but once the goblin in sarah vanished after
stealing your money, its not possible to trace him.


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[Audyssey] super liam versus danger city

2007-02-22 Thread nicol
I got the super liam manual  from  someone. Just by reading the manual I get
the feeling that super liam works the same as danger city.
So for those of you who  would like a  manual of danger city, just read
super liam's manual and you will also get an idea what danger city is like.
Like in super liam, each level in danger city also comprises of acts. This
demo I downloaded from  damion's server is only the first level, but when
reading super liam's manual I noticed the similarity between danger city And
super liam.
another similarity is that you jump across mines in danger city like you
would jump across obstacles in super liam.   I don't know if there is a  dug
feature in danger city with down arrow, but in this demo version there's
nothing  to dug. There's only people shooting at you and mines to jump over.


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[Audyssey] pipe stats

2007-02-25 Thread nicol
HI all
This stats is not really something to brag about. I'm  just excited that I
managed to shoot 13 thugs on the first bonus level.  Has anyone been able to
do this?
***Statistics for Game Started on 2/25/2007 8:00:09 PM

Final Score: 1978441; not high enough to reach your local top ten
You beat the game! Congratulations!
Difficulty: Easy
Game Duration: 18 minutes 38 seconds
Minutes remaining on game clock: 34
Total hammer swings: 637
Hammer hitting accuracy: 98.4%
You killed 13 thugs on the first bonus level, received 158500 points, and
ten extra minutes
You killed 10 thugs on the second bonus level, received 119500 points, and
ten extra minutes
Number of lives lost: 4
You lost your first life on level 4, which was a sidescrolling steam
level.(Killed by electricity)
You lost your second life on level 5, which was an electricity pipe
level.(Killed by electricity)
You lost your third life on level 5, which was an electricity pipe
level.(Killed by electricity)
You lost your fourth life on level 5, which was an electricity pipe
level.(Killed by a spider)
You killed 6 Spiders
You killed 14 Thugs
You avoided 8 steams on sidescroller levels
You avoided 8 electricities on sidescroller levels
You avoided 9 sewer lids on sidescroller levels
You avoided 7 barrels on sidescroller levels
You unlocked a toolbox and received a flashlight on level 2
You encountered stairs on level 3 but they dropped you down to level 2
You searched a trashcan and found a welding kit on level 4
You searched a trashcan and found a can of soda pop on level 4
You unlocked a toolbox and received a bug spray on level 5
You searched a trashcan and found a welding kit on level 6
You searched a trashcan and found a construction hat on level 6
You unlocked a toolbox and received a 4 point bonus on level 7
You encountered stairs on level 8 and they brought you up to level 9
You searched a trashcan and found a construction hat on level 9
You searched a trashcan and found a time bonus on level 9
You unlocked a toolbox and received a flashlight on level 10
You searched a trashcan and found a time bonus on level 12
You searched a trashcan and found a 6 point bonus on level 12
You encountered stairs on level 14 but you did not use them


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[Audyssey] pack man versus sarah, a lot of questions from an itching curious gamer

2007-03-03 Thread nicol
HI phil and all
I'm patiently waiting for the game to be released. I just have a couple of
questions.
I came across many similarities between pack man and sarah. According to my
understanding, by reading both games'  manuals, pack  man and  sarah works
on the same principle.Where you are  eating dots and the bonus object in
pack man you pick up coins, magical items and sweets insarah.
Is the ghost orchestra something similar to the poltergeists in the ghost
home in pack man?
Will the sarah  manual that is included with the game once it is  released
differ from the manual you  put up on your website which we can read at this
stage?
Long ago you said that one will not get stuck in the game completely if one
doesn't have an understanding of harry potter books, but reading  harry
potter books do benefit you in playing the game.
Phil you said  that for those who haven't read the harry potter books, you
will include a harry potter excerpt in the manual.
Am I correct that sarah and pack man works on the same principle?
I would like to know if the passages in sarah is like those in pack man.
In pack man you will never get a passage where pack man will say|: the
passage  terminates abruptly, except if you enter a power pill alcove which
is  empty, in other words if you ate the power pill and you pass by that
same  alcove later on and you enter that same  alcove again, pack man will
say: the   passage terminates abruptly.
But other than that no passage in pack man  terminates abruptly. It's a
round passage just turning left  or right all the time. Well the passages
terminates but not  abruptly,  the passage either terminates in a left or
right turn.
Is the passages insarah going to work on the same principle or  will there
be passages insarah that ends abruptly like in sod?
In sod, a passage terminates abruptly meaning you have to turn 180 degrees
to go the other way, you cannot turn left or right.   At most levels in sod,
at the end of the level, you will get a door and then the eva will say: the
passage terminates abruptly. In pack man you never have to turn 180- degrees
if a passage terminates, its either a left or a right turn.The manual said
that the dungin level is level 11 and the ground floor and basement is level
1. but suppose I buy the full game and I'm playing in chapter1 which is the
ground floor and basement, is it possible to go directly from chapter 1  to
chapter 11 or do I first have to play chapters 2 through 10?.
Once I'm in the dungin is It possible to go back to chapter1 which is the
ground floor and basement?
And  chapter 12 is the kwiditch pitch and chapter 13 is something else. I
thought the kwiditch pitch is the final challenge in the game, why  is
kwiditch pitch then chapter 12 with chapter 13 being  something else?
My intentions is pure. Phil is a great developer, I will patiently wait for
him to release the game.
Phil is really an awesome developer. My intention with All These  questions
is not to ask for spoilers,  in other words, if phil or anyone can answer
these questions, it will not spoil the game before I even bought it.
The thing is guys : I don't want to buy a game  which is very complex. I
know the manual clearly said:  game play is simple.
It sounds to me from reading the manual that sarah works the same as pack
man. Sarah is in a certain sense a bit more extensive. In pack man you only
eat  dots and the bonus object and scare and avoid 4 ghosts.
In sarah you pick up numerous kinds of objects and eat stuff and you scare
not only ghosts but creatures by casting spells instead of eating a power
pill and you also unlock doors in magical ways.
Something else which puzzles me: I noticed that the divination classroom is
a chapter on its own.  Is one classroom a large playing area where I can
also pick up objects and scare creatures?
Does every single chapter in the game entails picking up objects or running
from ghosts.
Can I get by in the game with only the manual's instructions without having
to read and memorize  harry potter books?
I suppose so. like the sweets, like you told me earlier. The harry potter
reader will know from reading the books that cockroach clusters decreases
the character's magical energy, but for those of us who didn't read harry
potter books  we have to  taste the sweets and from that distinguish which
ones is good for sarah.
The following  statement  is found in both the pack man and sod manuals:|
Shades of doom immerses the gamer in a world of action and suspense.
Pack man talks immerses the gamer in a   world of fast movement and
suspense.
I noticed that this statement is not in the sarah manual. What would you
call it in the sarah manual, also action and  suspense?
Guys let me Tell you something. This post is mainly to make sure that I will
be a happy customer.
Let me  quickly relate something. Here in south  Africa if you visit  a
music store you are allowed to listen to a cd before buyhing it.
If I found a cd which I like then I can have a listen to 

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