Re: [Audyssey] legac help

2010-09-06 Thread Phil Vlasak
http://www.bbc.co.uk/radioscotland/legacy/ - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, September 06, 2010 10:06 PM Subject: Re: [Audyssey] legac help what is the link to this phill? I am kind of bord so I

Re: [Audyssey] legac help

2010-09-07 Thread Phil Vlasak
. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, September 07, 2010 4:30 AM Subject: Re: [Audyssey] legac help http://www.bbc.co.uk/radioscotland/legacy/ - Original Message - From: shaun everiss sm.ever

Re: [Audyssey] legac help

2010-09-07 Thread Phil Vlasak
Hi Folks, The Legacy game radio dramas: Both episodes will be available on the iPlayer (bbc.co.uk/iplayer) and will be broadcast again on BBC Radio Scotland on Friday 17th September and Friday 24th September at 11.30am. You can listen online and the episodes will then be on the iPlayer for a

[Audyssey] Legacy game radio drama

2010-09-21 Thread Phil Vlasak
Hi Folks, There are two days left on the Legacy radio drama part 1. This half hour radio drama is in partnership with the Legacy audio adventure game. Part 2 will be broadcast on Friday September 24, and can be listen to on the player for a week. Hitting enter on the listen link started the

Re: [Audyssey] Legacy game radio drama

2010-09-24 Thread Phil Vlasak
Hi Folks, The Legacy radio drama part 2, in conjunction with the legacy audio game is now available to listen to at the same link as below. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, September 21, 2010 11:27

Re: [Audyssey] Sarah game

2010-09-26 Thread Phil Vlasak
Hi Shaun, Yes the new GMA engine now does pan sounds correctly for those with Vista and Windows 7. Once David releases it I think it will work on all of the GMA games that use the engine. The new engine also gives you support for moving with the mouse, but that requires a data file for each

Re: [Audyssey] Sarah game

2010-09-27 Thread Phil Vlasak
Hi Hayden, The description of the chamber of secrets tunnel was never described so I designed it as a spiral labyrinth. I could add a few short cuts but that might make the finding of the snake door more challenging. In the update that I am still working on, I allow you to apparate past the

Re: [Audyssey] Sarah game

2010-09-28 Thread Phil Vlasak
Hi Hayden, I numbered the levels in the Sarah game as chapters as you do go down and up from the first level. The game engine forces me to use positive numbers for each level so I can't marked the basement as sub 1 and the dungeon as sub 2 and the chamber of secrets as sub 3. In the original

Re: [Audyssey] accessible checkers

2010-10-02 Thread Phil Vlasak
Hi Michael, There is one scrabble game from, Steve Crawford's Azabat Software. http://www.azabat.co.uk/ strategy games: Backgammon, Dominoes, Draughts (Checkers) and Scrazabat, an accessible clone of Scrabble. I think Checkers is named Draughts in great Brittan. I don't list all of the

Re: [Audyssey] mota 14

2010-10-03 Thread Phil Vlasak
Hi Thomas, To distinguish the previous downloads of MOTA version 14 from the official one I suggest calling the new one 14.1 or even version 15. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make

[Audyssey] mota download size

2010-10-04 Thread Phil Vlasak
Hi Thomas, I don't think you should compromise making the MOTA smaller. In today's world, if a person doesn't have a high speed internet connection then they will be missing out on plenty of things more than just large games, such as digital books on the BARD site and podcasts. You could

Re: [Audyssey] mota download size

2010-10-04 Thread Phil Vlasak
and it is accessible with JAWS. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 04, 2010 4:18 PM Subject: [Audyssey] mota download size Hi Thomas, I don't think you should compromise making the MOTA smaller. In today's

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Phil Vlasak
Hi Thomas, I will describe MOTA 14 panning on my vista system. You enter the room and the rope sound is at 90 percent right. You take a few steps and it hasn't move, you take a few more than it moves to about 75 percent right, you take a few more steps and it is still at 75 percent right, once

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Phil Vlasak
Hi Bryan, I think all Thomas needs to do is to fiddle with the panning function. It sounds like the game is calculating that 1 step away is 100 feet and 2 steps away is 200 feet and so on. So instead of 1, 2, 3 in the function he may have to switch to 0.1, 0.2 and 0.3 Phil - Original

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-06 Thread Phil Vlasak
Hi Thomas, In searching for panning sound with sfml-audio I found this comment, The default values suck anyway... except if you're using 1 audio-unit per 30 real life meters. So it would make sense in panning that plus 1 is 30 meters to the right and - 1 is 30 meters to the left. Can you use a

[Audyssey] San Jose miner Hunter: Mysteries of the Chile Gold Mine.

2010-10-13 Thread Phil Vlasak
Games We'd like to play. by Phil Vlasak San Jose miner Hunter: Mysteries of the Chile Gold Mine. In this fast action, classic side-scroller, you Are Angela Carter, a daring lost Miner hunter, willing to risk everything to find and recover the long lost San Jose miners. Her mission

Re: [Audyssey] super dog bone hunt.

2010-10-16 Thread Phil Vlasak
Hi Michael, The game Super Dog's bone hunt is only produced as a demo. The game engine does not allow free games to be more than one level. The word demo is built into the GMA game engine and can not be removed. In order to remove it would require you to get a registration key for a free game.

Re: [Audyssey] MOTA Good News/Bad News

2010-10-16 Thread Phil Vlasak
Hi Thomas, Wouldn't be funny if the missing memory was for loading and playing files that you removed such as the title file and the cut scene? smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can

[Audyssey] Happy 25th Birthday, Nintendo NES

2010-10-19 Thread Phil Vlasak
Happy 25th Birthday, Nintendo NES 7:00 AM - October 19, 2010 - By Marcus Yam - Source : Tom's Guide US My childhood in a box. Earlier this week we ran the story about the first release of Windows 1.0 in 1985, when some of you, who are reading this now from a Windows 7 machine, weren't even

Re: [Audyssey] A letter for both Tom and Jim kitchen.

2010-10-19 Thread Phil Vlasak
Hi Folks, I googled Microsoft Anna volume and found that people say the version of Anna that comes with the streets and trips software is louder than the one from vista or windows 7. One person suggested downloading the free demo of streets and trips and then removing it leaving the louder

[Audyssey] singing synthesizers

2010-10-22 Thread Phil Vlasak
Hi Folks, Here are three singing synthesizers! LOLA, LEON, and MIRIAM. VOCALOID is an entirely NEW kind of instrument, that uses the natural tone and articulation of a real human voice as its source - allowing the user to synthesize incredible vocals, the like of which have never been

Re: [Audyssey] singing synthesizers

2010-10-22 Thread Phil Vlasak
- Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Date: Fri, 22 Oct 2010 11:50:35 -0400 Subject: [Audyssey] singing synthesizers Hi Folks, Here are three singing synthesizers! LOLA, LEON, and MIRIAM. VOCALOID is an entirely NEW kind

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Phil Vlasak
Hi Charles, The creatures can't follow you to another room, probably due to a magic spell placed on them to defend their territory. Which is good because swinging the sword tires you out and backing to the previous room allows you to regain your strength. - Original Message - From:

Re: [Audyssey] MOTA suggestion

2010-10-23 Thread Phil Vlasak
Hi Charles, It could be that Angela Carter, is smart enough to step over the door sill when walking. The door sills are probably guarded with protective magic. The tomb builders might have sprinkled a few grains of salt along each door sill to keep the creatures from crossing over. -

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Phil Vlasak
Hi Charles, I tried MOTA beta version 15 and don't hear a gap in the step sound when going between rooms. I did in earlier versions. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Phil Vlasak
Hi Hayden, When you enter a room the creature in it can attack you, but if you step back one step out of the room they can't. I constantly attack and then flee back to the previous room to take a potion or regain strength after swinging a dagger, sword or just fists. Since it now takes a while

Re: [Audyssey] MOTA suggestion

2010-10-24 Thread Phil Vlasak
Hi Lori, That is not what I meant. When you are one step in the room you can check the distance to the creature. Say it is 10 feet. When you step out of the room you can't check its distance. But when you step one step back is the creature still 10 feet away, or is it closer? --- Gamers

[Audyssey] Kinect controls games by voice and jesture

2010-10-26 Thread Phil Vlasak
Hi Folks, I found this article about a new way to interact with games interesting but don't know if it is blind accessible. With Kinect, Microsoft Aims for a Game Changer Alex Kipman of Microsoft tries out Kinect, an Xbox 360 add-on that follows players' movements. By ASHLEE VANCE

Re: [Audyssey] Kinect controls games by voice and jesture

2010-10-27 Thread Phil Vlasak
Hi, here is the link With Kinect, Microsoft Aims for a Game Changer Alex Kipman of Microsoft tries out Kinect, an Xbox 360 add-on that follows players' movements. By ASHLEE VANCE http://www.nytimes.com/2010/10/24/business/24kinect.html?src=busln --- Gamers mailing list __

[Audyssey] Surround Sound Gaming Headset with adjustable volume controls

2010-10-29 Thread Phil Vlasak
Hi Folks, A while ago someone wanted to know if there was a headset with adjustable volume controls for each ear. I found one on Amazon, though it is a little expensive, but it also includes surround sound in the headset that would make surround sound games such as SOD and Sarah sound much

Re: [Audyssey] MOTA Beta 16 Changes

2010-10-29 Thread Phil Vlasak
Hi Thomas, Is there a way to contact those working on the SFML libraries about the bug? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

[Audyssey] Happy Halloween from PCS Games

2010-10-30 Thread Phil Vlasak
Happy Halloween! Here is the Headless Hunt, from the Sarah game's upcoming version 1.2. http://www.pcsgames.net/HeadlessHunt.mp3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] Bgt.

2010-10-31 Thread Phil Vlasak
Hi Muhammed, What you need to do is start small and simple. Have one punch only, or one gun only for example. The more realistic you have them work the more difficult the programming. Some games such as Dungeons and Dragons don't require you to aim your gun. It does a dice roll and based on your

[Audyssey] Lazertag System

2010-11-02 Thread Phil Vlasak
Hi Folks, Shawn last night described the accessible Nerf's 2PK Lazertag System, at the Teck Talk room. it uses two laser guns in the system and would allow both blind and sighted people to play laser tag. At Amazon two guns costs $55 but is on sale for about $40 right now. I searched google

[Audyssey] Xbox's Kinect first reviews

2010-11-04 Thread Phil Vlasak
Hi Folks, Still no reports if this new device is accessible. But then it just came out today. Faster Forward Xbox's Kinect, hands-free gaming in large living rooms. By Rob Pegoraro November 4, 2010; 6:10 AM ET Categories: Gadgets, Games Microsoft's Xbox 360 video-game console got a little

Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9 version 1.2.

2010-11-04 Thread Phil Vlasak
Hi Thomas, I do like the warning at the edge of traps for several reasons. In a sighted game or in reality, you would know exactly how far you were away from a trap just by seeing it. Before the edge warning, I had to go into view, fine the specific trap and hit enter. The distance is in meters

Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9 version 1.2.

2010-11-04 Thread Phil Vlasak
Hi Thomas, I don't mind the distance in meters. I have a problem when the game rounds off the distance to the nearest meter. If I knew that the trap was .3 away then I would be sure that one step would bring me to 0. But the game says 1 meter if you are .3 or .6 away from the trap. I think the

Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2.

2010-11-04 Thread Phil Vlasak
Hi Thomas, Since you can only move a step at a time the most logical thing to do is to measure everything by how many steps away it is. So if it says you are 3 steps away from a pit then you only need to do is hit the right arrow 3 times to get to 0. Phil - Original Message - From:

Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9 version 1.2.

2010-11-04 Thread Phil Vlasak
Hi Thomas, If you rounded off the floating point value to a tenth of a meter you would only need to record 9 new sound files. The distance and how accurate the measure is, doesn't matter since you can not vary your step. How about a tip toe hot key that would move you by .1 of a meter and also

Re: [Audyssey] Winfrotz TTS

2010-11-04 Thread Phil Vlasak
Hi Neophyte, If you are trying to play I F games using SAPI, you should try to get a decent sounding voice. The better ones need to be purchased and cost from $35 to $45 US per voice. You can check out the demos at, http://www.nextup.com They carry the A T and T voices. I prefer the Crystal

[Audyssey] Scott Pilgrim Vs. The World: The Game music

2010-11-05 Thread Phil Vlasak
Hi Folks, Today only the Amazon Mp3 site has game music on sale for $3.99 US. Scott Pilgrim Vs. The World: The Game. Original Video game Soundtrack by Anamanaguchi. It mixes 8-bit sound and live guitars. If interested go to the link below and look for MP3 Daily Deal http://www.amazonmp3.com

Re: [Audyssey] Xbox and Kinect

2010-11-05 Thread Phil Vlasak
Hi Liam, I listened to your setting up and calibrating the Kinect. It does sound like it needs sighted assistance at least until you memorize the voice commands. It's a shame they don't include voice feedback when moving around the screen. When you were stopping the leaks I heard your feet walk

Re: [Audyssey] updates?

2010-11-07 Thread Phil Vlasak
Hi Lee, I try to post any GMA updates to the Audyssey list. Why? Because I am on the GMA list and also use the GMA engine for my current games. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make

[Audyssey] jumping form 11 to 1 in MOTA

2010-11-07 Thread Phil Vlasak
Hi Thomas, Was there ever a sound when jumping from 11 to 1? I know you had a splash sound when the water was there so could you use the same function to play an Ooff sound when hitting the ground? I find this technique useful in level2 where there is a rope and a creature below you. Instead of

Re: [Audyssey] jumping from 11 to 1 in MOTA

2010-11-07 Thread Phil Vlasak
Hi Thomas, I understand, it would be nice to have a jumping down to the room below sound but not that important. It does bring up another way of attack, but would require you to hear sounds in another room before entering it. That is the only thing that I would wish if possible, as you open a

[Audyssey] view direction in MOTA

2010-11-07 Thread Phil Vlasak
Hi Thomas, One suggestion for a future change in MOTA. Have a view direction hot key maybe control + v and would ask, what direction? your response could be up, down, left, or right, and the game would describe in a list similar to the v command what is only in that direction in the room you

[Audyssey] Angela poisoned in MOTA

2010-11-08 Thread Phil Vlasak
Hi Thomas, It would be good to hear Angela grown every minute or two when poisoned or when her health is being gradually adjusted down. Right now the only way to tell is when the heartbeat sound kicks in. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] Angela poisoned in MOTA

2010-11-08 Thread Phil Vlasak
be, relatively speaking, pretty easy to do. On 11/8/10, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, It would be good to hear Angela grown every minute or two when poisoned or when her health is being gradually adjusted down. Right now the only way to tell is when the heartbeat sound kicks in. Phil

Re: [Audyssey] Angela poisoned in MOTA

2010-11-08 Thread Phil Vlasak
already been spent. All the money I was paid for preordering is long gone, and the game isn't near done. I need some more capital to really do this up right. On 11/8/10, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, Sorry I meant the heavy breathing sound. Of course if you add the poisoning grown

[Audyssey] Where is Josh of Draconis?

2010-11-08 Thread Phil Vlasak
Hi Folks, I haven't gotten any orders for games from Draconis in a few weeks, so I went to, http://www.draconisentertainment.com and found the web site down. I checked Josh's other web sites and they are also down. The last message he sent me was that he was sick. Does anyone know if he is

[Audyssey] 3d games on the horizon

2010-11-08 Thread Phil Vlasak
Hi Folks, Here's news of another major advancement in video games that we will not be able to play, 3d games. Miyamoto: 3DS Mario's Game play To Benefit From Visual Depth Gamasutra - News by Staff November 8, 2010 Nintendo's Shigeru Miyamoto says a recently confirmed Mario game in

Re: [Audyssey] Where is Josh of Draconis?

2010-11-09 Thread Phil Vlasak
down if someone is sick? i thought the game ordering was all automatic? Maybe a new title will be released lol On Nov 9, 2010, at 6:49 AM, dark wrote: Rather worrying, sinse the site is stil down. I hope Josh gets better soon. Beware the Grue! Dark. - Original Message - From: Phil

Re: [Audyssey] Where is Josh of Draconis?

2010-11-09 Thread Phil Vlasak
Hi Folks, I checked Josh form Draconis tweets and got the following 20 hours ago: our sites on your Xerxes server which had the melt down this weekend are still MIA. So his server did crash. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Where is Josh of Draconis?

2010-11-09 Thread Phil Vlasak
Hi Folks, At least I can follow Josh's tweets, about the Draconis site FWIW, very displeased that our sites are still down from the Xerxes meltdown, going into a third day. Hope you can resolve soon. posted about 1 hour ago --- Gamers mailing list __ Gamers@audyssey.org If you want to leave

[Audyssey] draconis entertainment returns from the dead.

2010-11-09 Thread Phil Vlasak
Hi Folks, Someone must have kissed his dragon lips because Draconis is back up, and so are their Mac sites. Once they came back I got the message: We're aware the site is down. our web host has had a major melt down. They are restoring sites as fast as possible. Sorry for the outage. 2010/11/08

Re: [Audyssey] down the wrong track? - Re: MOTA Beta 16 Released!

2010-11-11 Thread Phil Vlasak
My vote is for, Greek Fire the secret weapon of the Eastern Roman Emperors. It is said to have been invented by a Syrian Engineer, one Callinicus, a refugee from Maalbek, in the seventh century (673 AD). The liquid fire was hurled on to the ships of their enemies from siphons and burst into

Re: [Audyssey] Ten Pin Alley help

2010-11-13 Thread Phil Vlasak
Hi Gary, I think Ten Pin Alley 1.2 is designed to work with Vista and Windows 7. But if you lost your registration key, you are now required to pay full price. That is the Draconis policy as of last year. I do not have the old registration keys, except for the Sarah game. That's the only game

Re: [Audyssey] bpc text adventures

2010-11-13 Thread Phil Vlasak
Hi folks, Old basic for dos started with gwBasic.exe You had to type in on the command line, c:\gwbasic.exe game.bas to get the game.bas to run. A newer version was named basica.exe and then qbasic.exe which was what Jim's DOS games used. All the basic programs could produce a executable if

[Audyssey] interactive fiction test game

2010-11-14 Thread Phil Vlasak
Hi Neophyte, There is a problem with the link to Test.z5, the T in test should be capitalized which makes a difference in download links. Try this one, http://www.inthecompanyofgrues.com/interactivefiction/Test.z5 - Original Message - From: neoph...@inthecompanyofgrues.com To:

Re: [Audyssey] interactive fiction test game

2010-11-14 Thread Phil Vlasak
Hi Thomas, I do have one objection to your disliking the description that the room was 7 feet away. This is a valid description in many games. Sighted games do not need to describe the distance to things as you can see them and as you get closer you can then judge when you will reach them by

Re: [Audyssey] tdv question

2010-11-15 Thread Phil Vlasak
Hi Folks, I downloaded the TDV game and also wanted to hear the tdv_trailer.ogg It's link is not working. Smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription

Re: [Audyssey] A new file

2010-11-18 Thread Phil Vlasak
Hi Jim, I just tried coupling and it's great. One little suggestion. It gives the time in decimals,such as .12 minutes. I think it would be better in seconds. thanks, Phil - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Gamers@audyssey.org Sent: Wednesday, November 17,

Re: [Audyssey] A New Way to Play Games

2010-11-18 Thread Phil Vlasak
Hi Thomas, Not to mention playing Sarah and the Castle of Witchcraft and Wizardry with the looping music turndd down and guess what playing in the background? Harry Potter and the Deathly Hallows, Part 1 soundtrack.

[Audyssey] The Sarah game celebrates the Harry Potter finale

2010-11-18 Thread Phil Vlasak
Hi Folks, With the Harry Potter finale opening tonight, here's something to get you there! The Knight bus, from the soon to be released update to the Sarah And The Castle Of Witchcraft And Wizardry game. http://www.pcsgames.net/bus.mp3 --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] The Sarah game celebrates the Harry Potter finale

2010-11-19 Thread Phil Vlasak
[mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: 19 November 2010 03:38 To: Gamers Discussion list Subject: [Audyssey] The Sarah game celebrates the Harry Potter finale Hi Folks, With the Harry Potter finale opening tonight, here's something to get you there! The Knight bus, from

Re: [Audyssey] The Sarah game celebrates the Harry Potter finale

2010-11-19 Thread Phil Vlasak
the Grue! Dark. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 19, 2010 3:37 AM Subject: [Audyssey] The Sarah game celebrates the Harry Potter finale Hi Folks, With the Harry Potter finale opening tonight

Re: [Audyssey] The Sarah game celebrates the Harry Potter finale

2010-11-19 Thread Phil Vlasak
. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 19, 2010 12:07 PM Subject: Re: [Audyssey] The Sarah game celebrates the Harry Potter finale Hi Dark, Well in my game, Stan took a vacation to Australia and the local accent

[Audyssey] The Sarah game Knight bus

2010-11-19 Thread Phil Vlasak
Hi Dark, As I added the Hogwarts grounds and the school gate I felt that would be a good place to have the Knight bus arrive. spoiler space It shows up and sits there for you to enter. If you don't, the bus will leave without you. If you do enter the bus, you will go back to the Leaky

Re: [Audyssey] The Sarah game celebrates the Harry Potter finale

2010-11-19 Thread Phil Vlasak
Hi Dark, Actually it could be you know who voiced by He that shall not be named. - Original Message - From: dark d...@xgam.org To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list gamers@audyssey.org Sent: Friday, November 19, 2010 9:15 AM Subject: Re: [Audyssey] The

Re: [Audyssey] The Sarah game Knight bus

2010-11-19 Thread Phil Vlasak
about it and I have a question. When you have the bus show up and wait for Sarah, does that mean there won't be a dementer at the gates? I mean does Sarah have to approach the gates and get past one to reach the bus, or arn't you telling? Smile - Original Message - From: Phil Vlasak p

Re: [Audyssey] The Sarah game celebrates the Harry Potter finale

2010-11-20 Thread Phil Vlasak
does it cost to register -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: 19 November 2010 12:00 To: Gamers Discussion list Subject: Re: [Audyssey] The Sarah game celebrates the Harry Potter finale Hi William, Yes I am

[Audyssey] Happy Thanksgiving

2010-11-25 Thread Phil Vlasak
Happy Thanksgiving day! With people going to visit their families, here's something to get you there! The Hogwarts Express, from the update to the Sarah game. http://www.pcsgames.net/train.mp3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Free Python Sample Games

2010-11-25 Thread Phil Vlasak
Hi Thomas, I do hope you add PySonic to the Blackjack game. You could add jus one example then we could add such things as a sound effect when dealing a card, and voices when you hit or stand. Plus some congratulations sound and maybe a crowd cheering when you win. I've downloaded the game

Re: [Audyssey] Coupling 2

2010-11-28 Thread Phil Vlasak
Hi Jim, Thanks for the changed to seconds. I noticed that the time gets longer the longer you play the game. For music for the game I suggest, Sex Music (Music from Adult Films) R. Rated | Format: MP3 Download from www.AmazonMp3.com - Original Message - From: Jim Kitchen

Re: [Audyssey] bavisoft

2010-11-29 Thread Phil Vlasak
Hi Thomas, My list of game companies drops them lower and lower towards the bottom as they don't release games regularly which would bring them back to the top of the list. I could add a note that their games do not work well with Windows 7 and do not have download demos which would surly

Re: [Audyssey] NEw game, lawyer battle!

2010-11-30 Thread Phil Vlasak
Now you did it, Dark. I broke my finger hitting the delete key on your message so my lawyers will be in touch with you to negotiate a settlement. Too bad I didn't take out finger insurance from Lloyds of London! smiles, Phil - Original Message - From: dark d...@xgam.org To:

Re: [Audyssey] News from papa sangre

2010-12-01 Thread Phil Vlasak
Games we'd heard about and imagine what they could be. papa sangre. Old papa sangre is sitting in his rocking chair on the front porch telling stories of the good old days. He falls asleep and horse flies start buzzing around his head. Your job as his younger relative is to whack those flies

[Audyssey] gaming computer with state-of-the-art audio technology

2010-12-04 Thread Phil Vlasak
Hi Folks, Want to put a audio computer on your Christmas list? Probably would bmake a great audio gaming machine. HP Envy 14-1160se Beats Edition 14.5-Inch Black Laptop PC - $1,159.98 HP ENVY 14 Beats Edition HP ENVY 14 Beats Edition is designed and engineered to offer power and performance

Re: [Audyssey] gaming computer with state-of-the-art audiotechnology

2010-12-04 Thread Phil Vlasak
Hi Hayden, That's why I put a link at the bottom of the message and only listed elements relating to the audio playing features. If you don't want to clikc on it, here are the technical details: Intel Core i5-460M Processor N950 (2.53GHz); 4GB DDR3 SDRAM memory (2 x 2GB) (expandable to 8GB);

[Audyssey] Google Acquires Phonetic Arts for Speech Synthesis

2010-12-05 Thread Phil Vlasak
Hi Folks, Google Acquires Phonetic Arts for Speech Synthesis http://phonetic-arts.comphonetic arts Preview Recorded dialogue is often only added late in a game's development and this can make it difficult to design, pace and test scenes in the earlier stages of production PA Preview addresses

Re: [Audyssey] Google Acquires Phonetic Arts for Speech Synthesis

2010-12-05 Thread Phil Vlasak
I tried that link and it didn't work. Here's another: http://phonetic-arts.com/ - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 05, 2010 5:45 PM Subject: [Audyssey] Google Acquires Phonetic Arts for Speech

Re: [Audyssey] Creating game levels to scale?

2010-12-05 Thread Phil Vlasak
Hi Thomas, The one thing I feel lacking in MOTA is how you limit the sounds to just the room you are in. In reality once you open a door to the next room you should hear the sounds in that room even though you are in the previous room. And once the door is open and you go through, the sounds

Re: [Audyssey] Creating game levels to scale?

2010-12-05 Thread Phil Vlasak
Hi Thomas, It is definitely too late to do this for MOTA, but I would have the door designated as a sound region itself. It could be about 4 foot thick, and the door between room 1 and 2 would play the sounds of both room 1 and 2 but at 40 percent volume. Phil --- Gamers mailing list __

Re: [Audyssey] Creating game levels to scale?

2010-12-06 Thread Phil Vlasak
Hi Thomas, I think the GMA engine keeps sounds inside a room quiet until you open a door between the two regions. Then even if you close the door, the sounds in the room are audible. So the sounds are triggered by opening doors if there is one instead of walking into a region. If no door, then

[Audyssey] GMA sound function was Creating game levels to scale?

2010-12-07 Thread Phil Vlasak
Hi, The hearing of sounds after closing a door worked in Windows XP but may not work for everyone that has Vista and Windows 7. David has a new version of the engine that fixes some of the sound problems with Vista and Windows 7 but he has not released it to the public yet. I think he is working

Re: [Audyssey] GMA sound function was Creating game levels to scale?

2010-12-07 Thread Phil Vlasak
...@audyssey.org] On Behalf Of Phil Vlasak Sent: Tuesday, December 07, 2010 7:44 AM To: Gamers Discussion list Subject: [Audyssey] GMA sound function was Creating game levels to scale? Hi, The hearing of sounds after closing a door worked in Windows XP but may not work for everyone that has Vista and Windows 7

Re: [Audyssey] GMA sound function was Creating game levels to scale?

2010-12-07 Thread Phil Vlasak
is to how long we will have to wait for this tresure? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Tuesday, December 07, 2010 9:16 AM To: Gamers Discussion list Subject: Re: [Audyssey] GMA sound function was Creating

Re: [Audyssey] GMA sound function was Creating game levels to scale?

2010-12-07 Thread Phil Vlasak
] GMA sound function was Creating game levels to scale? Spoilers. Their is a wand that is most powerful, even more powerful than the founders wands. Its called the elder wand. Even more powerful than Merlin. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers

Re: [Audyssey] GMA sound function was Creating game levels to scale?

2010-12-07 Thread Phil Vlasak
Hi Thomas, I should make a fix the furnace game. Part one, the furnace sounds like it's haunted, stopping and starting ten times a minute. Part two, It dies and there is no heat. Step three, We run out to Target to buy electric heaters. Step four, We blow the circuit breakers running the

[Audyssey] Star Wars: Imperial Academy

2010-12-07 Thread Phil Vlasak
Speaking of Star Wars, Enlist in the Empire With Star Wars: Imperial Academy By Dan Moren, Macworld Once again, we return to a galaxy far, far away for the latest in Star Wars gaming. This week's entrant? The ngmoco and THQ Wireless joint venture, Star Wars: Imperial Academy, a title that puts

[Audyssey] nearing a wall in fps games

2010-12-09 Thread Phil Vlasak
Hi Thomas, One thing to consider, the GMA engine does collision detection one step before hitting a wall. It then plays the near wall sound if available. That is why you get a boarder sound in SOD and the different footstep sound in Sarah before hitting a wall. In the automatic walking feature,

[Audyssey] Masters of Doom

2010-12-09 Thread Phil Vlasak
Hi Folks, Rairly has a book about video games been available. Here is one that just showed up on BookShare. Masters of Doom How Two Guys Created an Empire and Transformed Pop Culture by David Kushner To my taste, the greatest American myth of cosmogenesis features the maladjusted,

Re: [Audyssey] Short Mysteries of the Sith Preview

2010-12-10 Thread Phil Vlasak
Hi Thomas, I think the quality of the light saber is good but it sounds like it is in mono and uses the same file for each attack. I think a stereo sound that sweeps across from side to side as you swing the weapon is what people are expecting. If several different light saber sounds are

Re: [Audyssey] Short Mysteries of the Sith Preview

2010-12-10 Thread Phil Vlasak
only. Any thoughts? On 12/10/10, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I think the quality of the light saber is good but it sounds like it is in mono and uses the same file for each attack. I think a stereo sound that sweeps across from side to side as you swing the weapon is what

Re: [Audyssey] Short Mysteries of the Sith Preview

2010-12-10 Thread Phil Vlasak
/right to swing left/right, push it forward to stab, and pull back to block, etc. The original Lucas Arts games used similar functionality with the mouse which is something I'd like to emulate if I can. Cheers! On 12/10/10, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I was thinking you would

Re: [Audyssey] Short Mysteries of the Sith Preview

2010-12-11 Thread Phil Vlasak
Mysteries of the Sith Preview Hi Phil, Ah yes, but what about those of us who use laptops? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Friday, December 10, 2010 4:50 PM To: Gamers Discussion

Re: [Audyssey] nearing a wall in fps games

2010-12-11 Thread Phil Vlasak
Hi Eric, The GMA game engine doesn't have the ability to increase the echo and pitch as you suggested. The one step from a wall feature was designed to play a different floor material such as a metal boarder in a room or corridor as in Shades of Doom, or to play a collision warning sound such

Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Phil Vlasak
Hi Thomas, Didn't Yoda have a force bubble? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 12, 2010 9:08 PM Subject: Re: [Audyssey] mysteries of the syth Hi, Well, not necessarily. I think this

[Audyssey] Bananagrams anagram tile game

2010-12-17 Thread Phil Vlasak
Hi Folks, I just ordered a physical game from ILA,Bananagrams Bananagrams is the anagram game that will drive everyone from 7 to 97, well, bananas! Fast and fun, this scrabble-like game requires no pencils, paper, or boards. Educational and great family fun for 2 to 8 players. Includes 144

Re: [Audyssey] Bananagrams anagram tile game

2010-12-17 Thread Phil Vlasak
Hi Folks, I found these instructions on-line, so they may be the ones to the game. Rules for Bananagrams 1 Place all 144 tiles face down on center of table. These tiles are referred to as the BUNCH. For games of 2-4 people, each player takes 21 letters from the bunch, keeping them face down.

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