http://www.bbc.co.uk/radioscotland/legacy/
- Original Message -
From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 06, 2010 10:06 PM
Subject: Re: [Audyssey] legac help
what is the link to this phill?
I am kind of bord so I
.
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 07, 2010 4:30 AM
Subject: Re: [Audyssey] legac help
http://www.bbc.co.uk/radioscotland/legacy/
- Original Message -
From: shaun everiss sm.ever
Hi Folks,
The Legacy game radio dramas:
Both episodes will be available on the iPlayer (bbc.co.uk/iplayer) and will
be broadcast again on BBC Radio Scotland on Friday 17th September and Friday
24th September at 11.30am.
You can listen online and the episodes will then be on the iPlayer for a
Hi Folks,
There are two days left on the Legacy radio drama part 1.
This half hour radio drama is in partnership with the Legacy audio adventure
game.
Part 2 will be broadcast on Friday September 24, and can be listen to on the
player for a week.
Hitting enter on the listen link started the
Hi Folks,
The Legacy radio drama part 2, in conjunction with the legacy audio game is
now available to listen to at the same link as below.
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 21, 2010 11:27
Hi Shaun,
Yes the new GMA engine now does pan sounds correctly for those with Vista
and Windows 7.
Once David releases it I think it will work on all of the GMA games that use
the engine.
The new engine also gives you support for moving with the mouse, but that
requires a data file for each
Hi Hayden,
The description of the chamber of secrets tunnel was never described so I
designed it as a spiral labyrinth.
I could add a few short cuts but that might make the finding of the snake
door more challenging.
In the update that I am still working on, I allow you to apparate past the
Hi Hayden,
I numbered the levels in the Sarah game as chapters as you do go down and up
from the first level.
The game engine forces me to use positive numbers for each level so I can't
marked the basement as sub 1 and the dungeon as sub 2 and the chamber of
secrets as sub 3.
In the original
Hi Michael,
There is one scrabble game from,
Steve Crawford's Azabat Software.
http://www.azabat.co.uk/
strategy games:
Backgammon, Dominoes, Draughts (Checkers) and Scrazabat, an accessible clone
of Scrabble.
I think Checkers is named Draughts in great Brittan.
I don't list all of the
Hi Thomas,
To distinguish the previous downloads of MOTA version 14 from the official
one I suggest calling the new one 14.1 or even version 15.
Phil
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Hi Thomas,
I don't think you should compromise making the MOTA smaller.
In today's world, if a person doesn't have a high speed internet connection
then they will be missing out on plenty of things more than just large
games, such as digital books on the BARD site and podcasts.
You could
and it is accessible with JAWS.
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 04, 2010 4:18 PM
Subject: [Audyssey] mota download size
Hi Thomas,
I don't think you should compromise making the MOTA smaller.
In today's
Hi Thomas,
I will describe MOTA 14 panning on my vista system.
You enter the room and the rope sound is at 90 percent right.
You take a few steps and it hasn't move, you take a few more than it moves
to about 75 percent right, you take a few more steps and it is still at 75
percent right, once
Hi Bryan,
I think all Thomas needs to do is to fiddle with the panning function.
It sounds like the game is calculating that 1 step away is 100 feet and 2
steps away is 200 feet and so on.
So instead of 1, 2, 3 in the function he may have to switch to 0.1, 0.2 and
0.3
Phil
- Original
Hi Thomas,
In searching for panning sound with sfml-audio
I found this comment,
The default values suck anyway... except if you're using 1 audio-unit per 30
real life meters.
So it would make sense in panning that plus 1 is 30 meters to the right
and - 1 is 30 meters to the left.
Can you use a
Games We'd like to play.
by Phil Vlasak
San Jose miner Hunter: Mysteries of the Chile Gold Mine.
In this fast action, classic side-scroller, you Are Angela Carter, a daring
lost Miner hunter,
willing to risk everything to find and recover the long lost
San Jose miners.
Her mission
Hi Michael,
The game Super Dog's bone hunt is only produced as a demo.
The game engine does not allow free games to be more than one level.
The word demo is built into the GMA game engine and can not be removed.
In order to remove it would require you to get a registration key for a free
game.
Hi Thomas,
Wouldn't be funny if the missing memory was for loading and playing files
that you removed such as the title file and the cut scene?
smiles,
Phil
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You can
Happy 25th Birthday, Nintendo NES
7:00 AM - October 19, 2010 -
By Marcus Yam - Source : Tom's Guide US
My childhood in a box.
Earlier this week we ran the story about the first release of Windows 1.0 in
1985, when some of you, who are reading this now from a Windows 7 machine,
weren't even
Hi Folks,
I googled Microsoft Anna volume and found that people say the version of
Anna that comes with the streets and trips software is louder than the one
from vista or windows 7.
One person suggested downloading the free demo of streets and trips and then
removing it leaving the louder
Hi Folks,
Here are three singing synthesizers!
LOLA, LEON, and MIRIAM.
VOCALOID is an entirely NEW kind of instrument, that uses the natural tone
and articulation of a real human voice as its source - allowing the user to
synthesize incredible vocals, the like of which have never been
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Date: Fri, 22 Oct 2010 11:50:35 -0400
Subject: [Audyssey] singing synthesizers
Hi Folks,
Here are three singing synthesizers!
LOLA, LEON, and MIRIAM.
VOCALOID is an entirely NEW kind
Hi Charles,
The creatures can't follow you to another room, probably due to a magic
spell placed on them to defend their territory.
Which is good because swinging the sword tires you out and backing to the
previous room allows you to regain your strength.
- Original Message -
From:
Hi Charles,
It could be that Angela Carter, is smart enough to step over the door sill
when walking.
The door sills are probably guarded with protective magic. The tomb builders
might have sprinkled a few grains of salt along each door sill to keep the
creatures from crossing over.
-
Hi Charles,
I tried MOTA beta version 15 and don't hear a gap in the step sound when
going between rooms.
I did in earlier versions.
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Hi Hayden,
When you enter a room the creature in it can attack you, but if you step
back one step out of the room they can't.
I constantly attack and then flee back to the previous room to take a potion
or regain strength after swinging a dagger, sword or just fists.
Since it now takes a while
Hi Lori,
That is not what I meant.
When you are one step in the room you can check the distance to the
creature.
Say it is 10 feet.
When you step out of the room you can't check its distance.
But when you step one step back is the creature still 10 feet away, or is it
closer?
---
Gamers
Hi Folks,
I found this article about a new way to interact with games interesting but
don't know if it is blind accessible.
With Kinect, Microsoft Aims for a Game Changer
Alex Kipman of Microsoft tries out Kinect, an Xbox 360 add-on that follows
players' movements.
By ASHLEE VANCE
Hi,
here is the link
With Kinect, Microsoft Aims for a Game Changer
Alex Kipman of Microsoft tries out Kinect, an Xbox 360 add-on that follows
players' movements.
By ASHLEE VANCE
http://www.nytimes.com/2010/10/24/business/24kinect.html?src=busln
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Hi Folks,
A while ago someone wanted to know if there was a headset with adjustable
volume controls for each ear.
I found one on Amazon, though it is a little expensive, but it also includes
surround sound in the headset that would make surround sound games such as
SOD and Sarah sound much
Hi Thomas,
Is there a way to contact those working on the SFML libraries
about the bug?
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Happy Halloween!
Here is the Headless Hunt, from the Sarah game's upcoming version 1.2.
http://www.pcsgames.net/HeadlessHunt.mp3
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Hi Muhammed,
What you need to do is start small and simple.
Have one punch only, or one gun only for example.
The more realistic you have them work the more difficult the programming.
Some games such as Dungeons and Dragons don't require you to aim your gun.
It does a dice roll and based on your
Hi Folks,
Shawn last night described the accessible Nerf's 2PK Lazertag System,
at the Teck Talk room.
it uses two laser guns in the system and would allow both blind and sighted
people to play laser tag.
At Amazon two guns costs $55 but is on sale for about $40 right now.
I searched google
Hi Folks,
Still no reports if this new device is accessible.
But then it just came out today.
Faster Forward Xbox's Kinect, hands-free gaming in large living rooms.
By Rob Pegoraro
November 4, 2010; 6:10 AM ET
Categories: Gadgets, Games
Microsoft's Xbox 360 video-game console got a little
Hi Thomas,
I do like the warning at the edge of traps for several reasons.
In a sighted game or in reality, you would know exactly how far you were
away from a trap just by seeing it.
Before the edge warning, I had to go into view, fine the specific trap and
hit enter.
The distance is in meters
Hi Thomas,
I don't mind the distance in meters. I have a problem when the game rounds
off the distance to the nearest meter.
If I knew that the trap was .3 away then I would be sure that one step would
bring me to 0.
But the game says 1 meter if you are .3 or .6 away from the trap.
I think the
Hi Thomas,
Since you can only move a step at a time the most logical thing to do is to
measure everything by how many steps away it is.
So if it says you are 3 steps away from a pit then you only need to do is
hit the right arrow 3 times to get to 0.
Phil
- Original Message -
From:
Hi Thomas,
If you rounded off the floating point value to a tenth of a meter you would
only need to record 9 new sound files.
The distance and how accurate the measure is, doesn't matter since you can
not vary your step.
How about a tip toe hot key that would move you by .1 of a meter and also
Hi Neophyte,
If you are trying to play I F games using SAPI, you should try to get a
decent sounding voice.
The better ones need to be purchased and cost from $35 to $45 US per voice.
You can check out the demos at,
http://www.nextup.com
They carry the A T and T voices. I prefer the Crystal
Hi Folks,
Today only the Amazon Mp3 site has game music on sale for
$3.99 US.
Scott Pilgrim Vs. The World: The Game.
Original Video game Soundtrack by Anamanaguchi.
It mixes 8-bit sound and live guitars.
If interested go to the link below and look for MP3 Daily Deal
http://www.amazonmp3.com
Hi Liam,
I listened to your setting up and calibrating the Kinect.
It does sound like it needs sighted assistance at least until you memorize
the voice commands.
It's a shame they don't include voice feedback when moving around the
screen.
When you were stopping the leaks I heard your feet walk
Hi Lee,
I try to post any GMA updates to the Audyssey list.
Why? Because I am on the GMA list and also use the GMA engine for my current
games.
Phil
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Hi Thomas,
Was there ever a sound when jumping from 11 to 1?
I know you had a splash sound when the water was there so could you use the
same function to play an Ooff sound when hitting the ground?
I find this technique useful in level2 where there is a rope and a creature
below you. Instead of
Hi Thomas,
I understand, it would be nice to have a jumping down to the room below
sound but not that important.
It does bring up another way of attack, but would require you to hear sounds
in another room before entering it.
That is the only thing that I would wish if possible, as you open a
Hi Thomas,
One suggestion for a future change in MOTA.
Have a view direction hot key maybe control + v and would ask,
what direction?
your response could be up, down, left, or right, and the game would describe
in a list similar to the v command what is only in that direction in the
room you
Hi Thomas,
It would be good to hear Angela grown every minute or two when poisoned or
when her health is being gradually adjusted down.
Right now the only way to tell is when the heartbeat sound kicks in.
Phil
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be, relatively speaking,
pretty easy to do.
On 11/8/10, Phil Vlasak p...@pcsgames.net wrote:
Hi Thomas,
It would be good to hear Angela grown every minute or two when poisoned
or
when her health is being gradually adjusted down.
Right now the only way to tell is when the heartbeat sound kicks in.
Phil
already been
spent. All the money I was paid for preordering is long gone, and the
game isn't near done. I need some more capital to really do this up
right.
On 11/8/10, Phil Vlasak p...@pcsgames.net wrote:
Hi Thomas,
Sorry I meant the heavy breathing sound.
Of course if you add the poisoning grown
Hi Folks,
I haven't gotten any orders for games from Draconis in a few weeks, so I
went to,
http://www.draconisentertainment.com
and found the web site down.
I checked Josh's other web sites and they are also down.
The last message he sent me was that he was sick.
Does anyone know if he is
Hi Folks,
Here's news of another major advancement in video games that we will not be
able to play, 3d games.
Miyamoto: 3DS Mario's Game play To Benefit From Visual Depth
Gamasutra - News
by Staff
November 8, 2010
Nintendo's Shigeru Miyamoto says a recently confirmed Mario game in
down if someone is sick?
i thought the game ordering was all automatic?
Maybe a new title will be released
lol
On Nov 9, 2010, at 6:49 AM, dark wrote:
Rather worrying, sinse the site is stil down.
I hope Josh gets better soon.
Beware the Grue!
Dark.
- Original Message - From: Phil
Hi Folks,
I checked Josh form Draconis tweets and got the following 20 hours ago:
our sites on your Xerxes server which had the melt down this weekend are
still MIA.
So his server did crash.
Phil
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Hi Folks,
At least I can follow Josh's tweets, about the Draconis site
FWIW, very displeased that our sites are still down from the Xerxes
meltdown, going into a third day. Hope you can resolve soon.
posted about 1 hour ago
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Hi Folks,
Someone must have kissed his dragon lips because Draconis is
back up, and so are their Mac sites.
Once they came back I got the message:
We're aware the site is down. our web host has had a major melt down. They
are restoring sites as fast as possible. Sorry for the outage. 2010/11/08
My vote is for,
Greek Fire
the secret weapon of the Eastern Roman Emperors. It is said to have been
invented by a Syrian Engineer, one Callinicus, a refugee from Maalbek, in
the seventh century (673 AD). The liquid fire was hurled on to the ships
of their enemies from siphons and burst into
Hi Gary,
I think Ten Pin Alley 1.2 is designed to work with Vista and Windows 7. But
if you lost your registration key, you are now required to pay full price.
That is the Draconis policy as of last year.
I do not have the old registration keys, except for the Sarah game.
That's the only game
Hi folks,
Old basic for dos started with gwBasic.exe
You had to type in on the command line,
c:\gwbasic.exe game.bas
to get the game.bas to run.
A newer version was named basica.exe
and then
qbasic.exe which was what Jim's DOS games used.
All the basic programs could produce a executable if
Hi Neophyte,
There is a problem with the link to Test.z5,
the T in test should be capitalized which makes a difference in download
links.
Try this one,
http://www.inthecompanyofgrues.com/interactivefiction/Test.z5
- Original Message -
From: neoph...@inthecompanyofgrues.com
To:
Hi Thomas,
I do have one objection to your disliking the description
that the room was 7 feet away.
This is a valid description in many games.
Sighted games do not need to describe the distance to things as you can see
them and as you get closer you can then judge when you will reach them by
Hi Folks,
I downloaded the TDV game and also wanted to hear the tdv_trailer.ogg
It's link is not working.
Smiles,
Phil
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Hi Jim,
I just tried coupling and it's great.
One little suggestion.
It gives the time in decimals,such as .12 minutes.
I think it would be better in seconds.
thanks,
Phil
- Original Message -
From: Jim Kitchen j...@kitchensinc.net
To: Gamers@audyssey.org
Sent: Wednesday, November 17,
Hi Thomas,
Not to mention playing Sarah and the Castle of Witchcraft and Wizardry with
the looping music turndd down and guess what playing in the background?
Harry Potter and the Deathly Hallows, Part 1 soundtrack.
Hi Folks,
With the Harry Potter finale opening tonight, here's something to get you
there!
The Knight bus, from the soon to be released update to the
Sarah And The Castle Of Witchcraft And Wizardry game.
http://www.pcsgames.net/bus.mp3
---
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[mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: 19 November 2010 03:38
To: Gamers Discussion list
Subject: [Audyssey] The Sarah game celebrates the Harry Potter finale
Hi Folks,
With the Harry Potter finale opening tonight, here's something to get you
there!
The Knight bus, from
the Grue!
Dark.
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 19, 2010 3:37 AM
Subject: [Audyssey] The Sarah game celebrates the Harry Potter finale
Hi Folks,
With the Harry Potter finale opening tonight
.
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 19, 2010 12:07 PM
Subject: Re: [Audyssey] The Sarah game celebrates the Harry Potter finale
Hi Dark,
Well in my game, Stan took a vacation to Australia and the local accent
Hi Dark,
As I added the Hogwarts grounds and the school gate I felt that would be a
good place to have the Knight bus arrive.
spoiler
space
It shows up and sits there for you to enter.
If you don't, the bus will leave without you. If you do enter the bus, you
will go back to the Leaky
Hi Dark,
Actually it could be
you know who voiced by He that shall not be named.
- Original Message -
From: dark d...@xgam.org
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list
gamers@audyssey.org
Sent: Friday, November 19, 2010 9:15 AM
Subject: Re: [Audyssey] The
about it and I have a question. When you have
the bus show up and wait for Sarah, does that mean there won't be a
dementer
at the gates? I mean does Sarah have to approach the gates and get past
one
to reach the bus, or arn't you telling? Smile
- Original Message -
From: Phil Vlasak p
does it cost to register
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: 19 November 2010 12:00
To: Gamers Discussion list
Subject: Re: [Audyssey] The Sarah game celebrates the Harry Potter finale
Hi William,
Yes I am
Happy Thanksgiving day!
With people going to visit their families,
here's something to get you there!
The Hogwarts Express, from the update to the Sarah game.
http://www.pcsgames.net/train.mp3
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Hi Thomas,
I do hope you add PySonic to the Blackjack game.
You could add jus one example then we could add such things as a sound
effect when dealing a card, and voices when you hit or stand.
Plus some congratulations sound and maybe a crowd cheering when you win.
I've downloaded the game
Hi Jim,
Thanks for the changed to seconds.
I noticed that the time gets longer the longer you play the game.
For music for the game I suggest,
Sex Music (Music from Adult Films)
R. Rated | Format: MP3 Download
from
www.AmazonMp3.com
- Original Message -
From: Jim Kitchen
Hi Thomas,
My list of game companies drops them lower and lower towards the bottom as
they don't release games regularly which would bring them back to the top of
the list.
I could add a note that their games do not work well with Windows 7 and do
not have download demos which would surly
Now you did it, Dark.
I broke my finger hitting the delete key on your message so my lawyers will
be in touch with you to negotiate a settlement.
Too bad I didn't take out finger insurance from Lloyds of London!
smiles,
Phil
- Original Message -
From: dark d...@xgam.org
To:
Games we'd heard about and imagine what they could be.
papa sangre.
Old papa sangre is sitting in his rocking chair on the front porch telling
stories of the good old days.
He falls asleep and horse flies start buzzing around his head.
Your job as his younger relative is to whack those flies
Hi Folks,
Want to put a audio computer on your Christmas list?
Probably would bmake a great audio gaming machine.
HP Envy 14-1160se Beats Edition 14.5-Inch Black Laptop PC -
$1,159.98
HP ENVY 14 Beats Edition
HP ENVY 14 Beats Edition is designed and engineered to offer power and
performance
Hi Hayden,
That's why I put a link at the bottom of the message and only listed
elements relating to the audio playing features.
If you don't want to clikc on it, here are the technical details:
Intel Core i5-460M Processor N950 (2.53GHz);
4GB DDR3 SDRAM memory (2 x 2GB) (expandable to 8GB);
Hi Folks,
Google Acquires Phonetic Arts for Speech Synthesis
http://phonetic-arts.comphonetic arts Preview
Recorded dialogue is often only added late in a game's development and this
can make it difficult to design, pace and test scenes in the earlier stages
of production
PA Preview addresses
I tried that link and it didn't work.
Here's another:
http://phonetic-arts.com/
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 05, 2010 5:45 PM
Subject: [Audyssey] Google Acquires Phonetic Arts for Speech
Hi Thomas,
The one thing I feel lacking in MOTA is how you limit the sounds to just the
room you are in.
In reality once you open a door to the next room you should hear the sounds
in that room even though you are in the previous room.
And once the door is open and you go through, the sounds
Hi Thomas,
It is definitely too late to do this for MOTA, but I would have the door
designated as a sound region itself.
It could be about 4 foot thick, and the door between room 1 and 2 would play
the sounds of both room 1 and 2 but at 40 percent volume.
Phil
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Hi Thomas,
I think the GMA engine keeps sounds inside a room quiet until you open a
door between the two regions.
Then even if you close the door, the sounds in the room are audible.
So the sounds are triggered by opening doors if there is one instead of
walking into a region.
If no door, then
Hi,
The hearing of sounds after closing a door worked in Windows XP but may not
work for everyone that has Vista and Windows 7.
David has a new version of the engine that fixes some of the sound problems
with Vista and Windows 7 but he has not released it to the public yet.
I think he is working
...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Tuesday, December 07, 2010 7:44 AM
To: Gamers Discussion list
Subject: [Audyssey] GMA sound function was Creating game levels to scale?
Hi,
The hearing of sounds after closing a door worked in Windows XP but may
not
work for everyone that has Vista and Windows 7
is to how long we will have to wait for this tresure?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Tuesday, December 07, 2010 9:16 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] GMA sound function was Creating
] GMA sound function was Creating game levels to
scale?
Spoilers.
Their is a wand that is most powerful, even more powerful than the
founders
wands. Its called the elder wand. Even more powerful than Merlin.
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers
Hi Thomas,
I should make a fix the furnace game.
Part one, the furnace sounds like it's haunted, stopping and starting ten
times a minute.
Part two, It dies and there is no heat.
Step three, We run out to Target to buy electric heaters.
Step four, We blow the circuit breakers running the
Speaking of Star Wars,
Enlist in the Empire With Star Wars: Imperial Academy
By Dan Moren, Macworld
Once again, we return to a galaxy far, far away for the latest in Star Wars
gaming. This week's entrant? The ngmoco and THQ Wireless joint venture, Star
Wars: Imperial Academy, a title that puts
Hi Thomas,
One thing to consider, the GMA engine does collision detection one step
before hitting a wall. It then plays the near wall sound if available.
That is why you get a boarder sound in SOD and the different footstep sound
in Sarah before hitting a wall.
In the automatic walking feature,
Hi Folks,
Rairly has a book about video games been available.
Here is one that just showed up on BookShare.
Masters of Doom
How Two Guys Created an Empire and Transformed Pop Culture
by David Kushner
To my taste, the greatest American myth of cosmogenesis features the
maladjusted,
Hi Thomas,
I think the quality of the light saber is good but it sounds like it is in
mono and uses the same file for each attack.
I think a stereo sound that sweeps across from side to side as you swing the
weapon is what people are expecting.
If several different light saber sounds are
only. Any thoughts?
On 12/10/10, Phil Vlasak p...@pcsgames.net wrote:
Hi Thomas,
I think the quality of the light saber is good but it sounds like it is
in
mono and uses the same file for each attack.
I think a stereo sound that sweeps across from side to side as you swing
the
weapon is what
/right to
swing left/right, push it forward to stab, and pull back to block,
etc. The original Lucas Arts games used similar functionality with the
mouse which is something I'd like to emulate if I can.
Cheers!
On 12/10/10, Phil Vlasak p...@pcsgames.net wrote:
Hi Thomas,
I was thinking you would
Mysteries of the Sith Preview
Hi Phil,
Ah yes, but what about those of us who use laptops?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Friday, December 10, 2010 4:50 PM
To: Gamers Discussion
Hi Eric,
The GMA game engine doesn't have the ability to increase the echo and pitch
as you suggested. The one step from a wall feature was designed to play a
different floor material such as a metal boarder in a room or corridor as in
Shades of Doom, or to play a collision warning sound such
Hi Thomas,
Didn't Yoda have a force bubble?
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 12, 2010 9:08 PM
Subject: Re: [Audyssey] mysteries of the syth
Hi,
Well, not necessarily. I think this
Hi Folks,
I just ordered a physical game from ILA,Bananagrams
Bananagrams is the anagram game that will drive everyone from 7 to 97, well,
bananas! Fast and fun, this scrabble-like game requires no pencils, paper,
or boards. Educational and great family fun for 2 to 8 players. Includes 144
Hi Folks,
I found these instructions on-line, so they may be the ones to the game.
Rules for Bananagrams
1 Place all 144 tiles face down on center of table. These tiles are referred
to as the BUNCH.
For games of 2-4 people, each player takes 21 letters from the bunch,
keeping them face down.
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