Well if you need a tester let me know timezone wise I may not always be
round but if it can have a soundpack with the mush z engine then I am
all for it.
One of the reasons I eventually quit alter ian was that I eventually ran
out of things to do or some of the things were quite hard to beat,
e
Well to be honest xp is unsupported, it may be good for olderoffline use
and some older programs.
But xp will continue until it is not viable for others to use or develop it.
Its not safe really to run xp on the net or any network anymore anyway.
So even if you are a heavy xp user you will need a
ers
The only reason it isn't supported is because Microsoft quit supporting it.
Otherwise, it would still be a stable and reliable platform for those who
must rely on screen readers.
If you think you're finished, you! really! are! finished!!
-Original Message-
From: Shaun Ev
No one thing I did do was go to www.gammon.com.au/files/mushclient and
download the latest executable which is the highest numbered file
mushclient xxx where x is a number from 0 to I think it was 500 but I am
not sure of that now.
anyway with something like 7zip, extract the file.
you will hav
Well registration is disabled for new acounts not sure if its changed or
what.
On 8/05/2016 7:33 a.m., brennenki...@gmail.com wrote:
Hi I want to play the Prometheus internal wargame but I'm new to muds and don't
know how to get it on my iPhone someone suggested using the mud connector but I
Hi all
I never asked on here exactly because I was not sure if it would take
off especially since the audiogames forum seems to have got up to 25
posts on the subject but then it never went any further.
Applevis has several comments.
However its on here so fine.
As of this time I am the officia
Jakob, have you found any issues on android.
Is there a forum or store link that the games have been discussed on
with other users.
Have you noticed any issues on android.
I have managed from a tech blog to get something on ios but am clueless
on android.
This game is for 3 platforms so ok.
If
You said seemed so is there something you are having issue with.
Bugs features or some quibble.
We don't have the funds to do anything huge right about now but anything
that can't be handled can be added to the list of things.
If its small enough we can probably fix it now.
If its just working o
e.
PS. Found your name in the credits...
Sent from my iPhone 5S
On 21 May 2016, at 8:52 am, Shaun Everiss wrote:
Hi all
I never asked on here exactly because I was not sure if it would take off
especially since the audiogames forum seems to have got up to 25 posts on the
subject but then it
utile, acceptance is versatile"
- Original Message - From: "Shaun Everiss"
To: "Gamers Discussion list"
Sent: 21 May, 2016 9:52 AM
Subject: Re: [Audyssey] audioGames hub
Hi all
I never asked on here exactly because I was not sure if it would take
off especially si
usiveandroid.com/term/16/lists
Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, acceptance is versatile"
----- Original Message - From: "Shaun Everiss"
To: "Gamers Discussion list"
Sent: 21 May, 2016 10:05 AM
Subject: Re: [Audyssey] audioGames hub
J
y out most of the games a couple of times - so, was saying that
while have not had any issues, have not spent hours at a time playing
any of the games...
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, acceptance is versatile"
- Original Message ----- From:
Kruger wrote:
Shaun, I'll try to let you know if anyone on eyes-free does run into
issues.
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, acceptance is versatile"
- Original Message ----- From: "Shaun Everiss"
To: "Gamers Discussion l
the game the time, in which it is, but the menu, I wish that could
be faster.
Sent from my iPhone 5S
On 21 May 2016, at 11:28 pm, Shaun Everiss wrote:
Well just for interest I did send a message to see if voice could be put up,
but you do realise if its to fast or to slow its going to suffer
from my iPhone 5S
On 21 May 2016, at 11:54 pm, Shaun Everiss wrote:
Thats what it seems that most are saying to.
The same goes with the tutorial, point is we can't just move something because
one person thinks its total crap!
Now if like 5-10 people think the entire thing has some shitty cr
Good luck mate.
I myself will be round here till friday then I am off to bali and
singapoor and I am not bringing my laptop and I am not going online in
fact bar my field recorder I won't have any technology with me, I will
be enjoying the real world, so real world things will have to wait.
Bet
ssage - From: "Shaun Everiss"
To: "Gamers Discussion list"
Sent: Saturday, June 04, 2016 1:52 AM
Subject: Re: [Audyssey] Away and weddings
Good luck mate.
I myself will be round here till friday then I am off to bali and
singapoor and I am not bringing my laptop and I am
Well maybe you are playing an alpha version with lots of bugs.
or something.
I have had similar issue this week.
We are now on vdsl and this required a new data connection and a new isp
programmed router.
All worked as expected but we had a busted datacable so nothing worked.
Next the wireless e
Cool, something to play when not packing.
Now if only this was on my ipad I could play this on the plane.
On 6/06/2016 5:45 a.m., dark wrote:
Hi.
Before my ability to send mail drops off the map, I thought I'd let everyone
know, there is a new version of crazy party:
http://pragmapragma.free
Hi.
How is the new game are you planning to release it on helloween or
just whenever.
Just wandered if this would be a traditional realeased game on the day or not.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You
well aprone I tried with the mouse but ended up after trying to turn
to smash into walls all the time.
or the borders.
I managed somehow to centre one zombie but then I prity much die
quickly and I can't even hear the impact.
At 08:37 a.m. 28/10/2011 -0700, you wrote:
Chris, you're right about
ten passed
the idea phase. Sorry, but I'll have to release the game some other
time. So at this point the game is pretty much canceled in terms of a
Halloween release.
Cheers!
On 10/28/11, shaun everiss wrote:
> Hi.
> How is the new game are you planning to release it on helloween or
&g
hmmm
is this xbox or pc.
where do you get it.
At 06:43 p.m. 29/10/2011 +0100, you wrote:
Hello i have this game it's pritty good.a
Ian McNamar
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or upd
well tom, I am not sure who is with me on this but if you can put out
this side project at some point this year, christmas or something
that would rock.
If you can't, then you can always leave it for next helloween its
just a sidy in any case.
You have been working hard on the big projects I mea
not really just because I could.
I downloaded and installed it.
the music came up in something called mplayer.
However nothing did anything.
I uninstalled and deleted all coppies.
Thank goodness I had backups of the registry.
Though as it is not free the pc version at least is not really usefull.
well since I am a heavy user of nvda on the espeak synth i am quite
happy with that.
At 05:40 p.m. 31/10/2011 +0100, you wrote:
This news article made me curious about something.
Have you been able to work around the jaws keyboard trap issue? I
guess you understand what I mean. Even then I'm no
well supernova 12 has been using vocaliser automitive 5.52 for a while.
The quality is good but there are things like stutters and in some
places american charicters and such are announced.
will pass this on.
At 02:14 p.m. 1/11/2011 +0100, you wrote:
Hi Thomas,
I don't know if you are aware of
the game really rocks.
I find I am better with the axe especially with a group of zombies on my tail.
I come in swinging.
its really satisfying to go down fighting and taking 3 or so with me.
At 09:37 a.m. 1/11/2011 -0400, you wrote:
Hi.
Ok. Here are my thoughts on the game after playing it for
well I have plans when I upgrade to buy the us and uk versions as one
200 buck package.
Eventually.
At 03:10 p.m. 1/11/2011 +, you wrote:
Hi Michael.
Vocalizer has been an inbuilt option in Supernova (Hal), sinse
version 12, and I can't say i've noticed any appreciable difference
betwene
hmmm all the older companies are more warried about their backsides
than actually moving foreward.
nvda is a opensource modern script based system.
It is not owned as such in fact its prity open what you can do, I
think its gpl based, so you can hack and slash at it all you want
with in reason.
the problem tom is that organisations still think jaws or win eyes or
whatever is what people should use.
What are a few million users when mostly its pushed at us through a straw.
I had no choice what I got, I still use sn 12, but yeah as long as
blind organisations fund them users don't matter
Well though the game looks good, I have really no idea what to do,
making a 3 note combo or so, it seems no matter where I go I always
get something.
if I hit something to many times I lose but its a bit well would help
if there was an objective.
At 04:27 p.m. 1/11/2011 +0100, you wrote:
Wow!
Hi aprone.
Got the version 0.9b
The patch loaded just fine.
I got one small bug but was not able to reproduce it.
Somehow the walking action kept executing.
I was using the keyboard to alter my position instead of the mouse.
And I just kept walking round, loads of zombies came after me.
I had to e
hmmm ivona is quite good.
I plan to buy the uk and us packages at some point which cost 99 bucks each.
They however donate to nvda at the same time, and this can be only good.
There is a promo code on nvda site, also those with klango can get a
code, so if you know where to go, you can actually g
I was able to play the game even on my old 2.1 sub speakers which was
unusual I got a few kills.
my most was 4.
At 10:19 a.m. 2/11/2011 -0400, you wrote:
Just wear headphones and shoot toward the footsteps. You may waste a
couple of shots, but you'll eventually hit something, and you'll know
it.
it sounds quite good.
Especially when the team stuff is in and I sertainly could do a few
of the male roles.
However unless several people worked on this at once, then it would
be a fricking hellish job to complete for just one person.
At 07:08 p.m. 2/11/2011 -0400, you wrote:
This is somethin
I would be happy to record a set of stuffwell generic maybe us I
could do but really one set or 2 maybe.
All I'd need is a list.
Though with enough speech synths you could do it, it all depends on
what exactly needs doing.
At 04:21 p.m. 2/11/2011 -0700, you wrote:
I'll wait to see what others
Hi aprone
We may have a problem
While the game works as it should in multi player mode the game is
seriously broke in single mode.
Steps don't work, if you start in single mode then switch to multi,
most items don't seem to appear or anything the game thinks you are
still in multi or sp mode de
Hi.
After starting the game when hitting tab to switch to readers must be
win eyes, there is a problem.
ofcause I don't have wineyes, but the system then says runtime error
28, stack overflow, after which the game is completely hosed and I
have to end the task or reboot depending if windows wa
that would rock jim.
there is a thread on the audiogames forum which has one guy
finnishing the other 6 levels.
At 05:36 a.m. 7/11/2011 -0500, you wrote:
Hi Christian,
If you run into cars too many times, or do not keep on the gas
peddle, you will run out of fuel.
The first two cars just ra
hmmm I am not sure if this works or not but any vip game made with
python will probably work.
Mota has a mac file I think.
You probably will need a vm to run windows though.
Its a pitty you can't play iphone apps on the mac.
At 10:35 a.m. 7/11/2011 -0500, you wrote:
Hi all,
I have recently gotte
Hi.
I have been thinking on this for a week or so.
I have been thinking on a something between issues of the mag, some
sort of podcasts which has game playthroughs, reviews, etc.
Mainly to run through the majority of audiogames on the forums and
other places.
The magazine is hardly regular and w
well this demo was really cool.
When is the game due to come out, I am itching to get it maybe for
christmas though it sounds like its a big project.
At 12:37 p.m. 8/11/2011 +0100, you wrote:
Hi folks!
After some requests, I have decided to release a much longer audio
demo of my upcoming gam
hmmm that would be something I'd be interested in when ips or
something like that changes I smell another public free utility somewhere.
On that note have you thought about having wireless on the server
though it may not work so well depending where things exist.
At 01:37 p.m. 8/11/2011 -0800, y
on producing the mag but life has
given me alot to deal with the last while and I'm hoping now the worse is
over and plan to keep it to the previous schedule of issuing.
I have a few thoughts as for content and also a thought on the name of the
pod.
This will suffice for now.
Ron
Aud
pped the ball on producing the mag but life has
> given me alot to deal with the last while and I'm hoping now the worse is
> over and plan to keep it to the previous schedule of issuing.
> I have a few thoughts as for content and also a thought on the
name of the
> pod.
&g
hmmm fred thanks for this.
it all looks web based and I am so going to play this stuff.
At 09:02 p.m. 8/11/2011 -0600, you wrote:
If you are interested in the game listed below this message, you may also
want to go to
http://eblong.com/zarf/if.html
and see many other games by Andrew Plotkin
F
once again clement
a couple really cool recordings.
thanks for those.
At 09:12 p.m. 8/11/2011 -0800, you wrote:
So... here are two more recordings done by me. The first one is of a
game called Arcana heart 3. It's a very typical Japanese game, that
is to say it's a fighter with a bunch of squeal
clearly. Sometimes my words are slurred or come out sounding mumbled
because its hard to get my mouth to speak words clearly. As a result I
don't think I would make a very good commentator.
In short, knowing what we each can bring to this project and what
areas we aren't very good at will i
hmmm I like the name.
On the ag forum you will see I have broadened the scope a little,
obviously we would have to watch it going to far, but I aim to not
have a situation where content just isn't there.
One thing I did not mention anywahere is that if we get a good cast
going,We should be ab
I aggree on that.
At 07:04 a.m. 9/11/2011 -0800, you wrote:
Although I can get tips on how to get through games by listening to
them, I listen to walk throughs just to see how other people play
the games, and I think they are just fun to listen to.
---
Be positive! When it comes to being def
If this is the hidden fire in sod getting it right in front of you,
and shooting or walking into wit with your fist swinging will destroy it.
You can also move to the left some and go round it.
At 01:00 p.m. 10/11/2011 +0530, you wrote:
hi all i managed level 2 and 3 but face problem in level4
Hi all.
Ok as prommised here are samples of my work.
Take in mind that at the time I did most of this I did not have all
the equipment I had now.
Some of this is from a project unreleased.
I made a couple files, a game sample and a voice only which should
have been a game but for some reason th
that sounds fair to fill.
At 09:54 a.m. 10/11/2011 -0500, you wrote:
Hi Philip,
Yes, that sounds fair. Just a little extra content for preordering
while not giving the entire game away.
Anyway, I did get your code snip for installing the keyboard hooks.
Thanks, that will be a big help. I also s
re to a game than replay value. Some games
I've looked at the quality of sound effects or voice overs has been a
turn off, and listening to the walkthroughs gives me that information,
telling me if the game is a purchase or not.
Dave.
On 11/10/11, shaun everiss wrote:
> I aggree on tha
hi kelly.
Well aparently you can get it for free if you have a podcast and send
it to them for review I run another tech cast that has this I think,
you get a special code when buying.
But thats only 1 option there is enough music round I could sertainly
freely use.
sites like iimusic, ptesqua
I like that idea.
Its the way I structured my digital talking book project I did for
archives just to see if I could do it.
Unfortunately with only 1 voice contributer and 1 actual semi boring
tour, a few things read by sapi, and little reviews at all even
though I had 8 people interested only
My plan is to have an intro, a contents meaning I'd have to know what
was going in the current file, then
I'd run each file.
Maybe have intros to each and comments, who rote it and opinions to
all that, credits, and end.
Music and such.
One of the things we probably would need is an actual them
wow dave this is good.
I think that clears one thing off my list, we have enough for editers here.
It would help me a great deal though if people started By making
their stuff as good as they can at the start.
That is if they can do it.
Ie their stuff didn't need that much work to produce.
I
hmmm that sounds like a plan, splitting the pages etc would be a good
idea but I really have issue with sendspace.
That is splitting the pages from the file storage.
I guess it doesn't matter to much what we use as long as its usable.
I have had sites use open cms and although I have not had any
I was not sugesting we use my resources for the archival.
that would in fact be quite a bad idea.
It being a home connection and all.
Dropbox would only be for the work, any completed stuff would have to
go to the places or place where it should go when finally up.
I am sorry if I was unclear on
Jeremy what about put it so if the connection drops o for a while the
system says that you timed out and return you to the main menu maybe
have an error sound.
Same if you try to connect but are not online the system should wait
for say 20 seconds and then say something to the effect that you a
Hi all.
Ok just did some rresearch for the cast and indeed we can use
corralcdn for free.
putting .nyud.net onto any url will have the mirror network fetch
the right thing from any site then mirror it.
This aparently if used with a site should lower bandwidth usage quite a lot.
My next researc
Hi.
here is the link for the creative comans licences.
http://www.creativecommons.org.nz/licences_explained__1
The first one sounds good but most of these will probably work.
the gpl is for software but its equally as good.
That should give us enough to discuss today.
---
Gamers mailing list __
so far you are not
the person who should be in charge of the planning. I've read several
of your mis informed post, and I've finally had enough of this
misinformed info you are spreading around. Either get your crap
together or let someone else more competent take over.
Cheers!
On
well direct reader support would reduce the size so I am all for it.
I use nvda on a regular basis.
At 01:52 p.m. 10/11/2011 -0500, you wrote:
Hi everyone,
As I mentioned a few days back in the USA Games general news letter
the Genesis 3D Engine is getting a major work over in v1.2, and I now
ha
Well it depends what your cpu and memmory requirements are.
i have high quality voices now, with my core2 and 2gb ram on xp it
works but yeah things are a bit slower.
On the newer systems the i series i3 and up there shouldn't be any problem.
Not sure how 64 bit oses would effect as I have only
dea of
what I think would sound good. I can't help but think you are not cut
out for this. Take a listen to Kelly's work and you'll see what I
mean. Someone like Kelly Serpergia is a great example of what we need
in terms of a host for the show.
Cheers!
On 11/10/11, shaun everiss wr
kind of podcast or radio show
who sounds professional. Maybe that's not possible--I don't know--but
we should try to do this podcast the best we can.
Cheers!
On 11/10/11, shaun everiss wrote:
> as I said I really don't have any current samples.
> Yes maybe with all his resou
Its fine tom, I can't say I have been that pro to be brutally honest.
And its probably a good time before the stuff starts that the flames
burn bright before we actually have got things worked out.
With time I probably could do some of the cast.
We need some sort of managed host structure, where
on that note I would appreciate that people post this idea everywhere
and see what a general responce would be if something were to go ahead.
Obviously judging from what has happened in the last little while I
will need more assistance then generally planned but thats ok.
Nothing is in beta yet,
7;t feel that way. I think it is in the
casts best interest if we find someone who has experience doing some kind of
podcast or radio show who sounds professional. Maybe that's not possible--I
don't know--but we should try to do this podcast the best we can.
Cheers!
On 11/10/11, shaun everis
perience doing some kind of
podcast or radio show who sounds professional. Maybe that's not possible--I
don't know--but we should try to do this podcast the best we can.
Cheers!
On 11/10/11, shaun everiss wrote:
as I said I really don't have any current samples.
Yes maybe with all his resou
hmmm that resource would help a good deal.
I have 10 people interested which means once again we may have enough
to start something.
It sounds like the sound issue will only get worse though.
At 02:26 a.m. 11/11/2011 +0200, you wrote:
Would still like to be able to do it using only this PC itsel
well I sertainly wouldn't want to run over 128kb mp3.
What I plan to do well should I say I think should be done as have
all files in wav that way we can edit them as we see fit.
And as long as you put something on them when uploading even if its
for editing you can probably encode in a crappy f
Thanks john.
I have had some experience with casting but not to much, I hardly
cast, and I don't have all the pro equipment.
My aim was to find a middle ground between pro and amatur.
And although I can see both sides if the majority want to go all pro
then I need to evaluate where I stand wit
you need to gun it down with machine gun.
Then run into it at quarter speed, turn your smoke on when you get
close and watch for tanks.
Read your objectives its to get the amo from those trucks.
At 10:48 a.m. 11/11/2011 +0530, you wrote:
i am just at the biggnning of the stage 4 and 1 more thin
WELL ITS ALL ABOUT GAMES REALLY.
bASICALLY ALL THE EXTRA STUFF ROUND AUDIOGAMES.NET AND THE FORUM.
ESPECIALLY AFTER BGT, AND THE CHANCE TO HAVE DEVELOPERS AND OTHERS A
LIKE HAVE A VOICE.
iTS MAIN GOAL IS TO BRIDGE THE RATHER LARGE GAPS BETWEEN ISSUES OF
THE PRINTED MAG.
At 11:07 a.m. 11/11/201
I'd be interested to heard the demo darin.
At 09:36 p.m. 11/11/2011 -0500, you wrote:
I have a game demo that I recorded for twitter. IF people would like to hear
it I can post it here.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of
in the next update I'd like the ability to add more voices in the game.
Like have users be able to add more voices maybe sounds.
I have some really cool idea for mods ofcause it won't be zombie
related, but it will still use the same engine just the sounds will
be different.
At 02:21 p.m. 12/11
needs be more.
Kai
- Original Message - From: "shaun everiss"
To: "Gamers Discussion list"
Sent: Saturday, November 12, 2011 2:27 PM
Subject: Re: [Audyssey] more about swamp
in the next update I'd like the ability to add more voices in the game.
Like have us
aah ok.
At 06:52 p.m. 12/11/2011 -0800, you wrote:
The reason the game won't detect new voice sub folders is because
the other players in multiplayer need to be able to play the
matching file whenever you are speaking within ear shot of them.
> true, but could the player have the
> ability to
you could try recelibrating the stick maybe you have a corrupt
profile or something.
Not sure if this still applies but my friend that I often play with
recons that the forcefeadback sticks in general have centering issues
and recomended a ms prosision stick not sure if ffb sticks are like
that
no not unless you get the first version wich is keyboard driven.
At 06:14 p.m. 14/11/2011 +, you wrote:
Hi list.
I guess this question has been asked before,
but is there a way I can play swamp without the mouse?
I realise that the mouse is more accurate than keyboard navigation,
however I am
what about the ability to clear your char, right now we start our
name, and it makes a new char.
The issue is we can't clear out the character and start on the same name again.
Not to mention that there is no real security.
I could log in with someone elses name if I wanted to and get all their s
I didn't aggree at first but I have since started to enjoy using my mouse.
At 11:20 a.m. 14/11/2011 -0800, you wrote:
Yes this is definitely a question that has been asked a lot, lol. I
have the game coded so that you can't accidentally move the mouse
outside of the game's window, in fact, the
that is the reason I started with dolphin products.
They don't push you to upgrade unless you need it.
Upgrades have cost a lot but you get what you pay for.
I got 2.0 first
then 4.5 because of the new voice synth
then 5.0 because of windows support.
then 5.2 because of dcm.
I stayed there for lik
what supprises me is that there are more voices for sapi4 which sound
quite good, some with effects.
the ms sapi4 engines for example sound better than the sapi5 ones.
And the ms ones have effects like hall, space, etc.
There are also robot voices which sound rather cool.
THere is good quality lh
well there are gaming mice which have the resolution and programmable buttons.
And when my mouse fails I may even get one of those.
At 01:59 p.m. 14/11/2011 -0600, you wrote:
hey jeremy, good for you man.
i sent the idea up the flagpole of forcing users to use only a
mouse with rail racer, a
That sounds rather cool che
If there is anything I can do if you need something tested I can do that.
On that note, I don't mean to complain but due to crashes etc, over
the last few months, resulting in os reinstalls, my product id has changed.
I am not sure how many people are effected but the
, and seems to take quite a
beating. I'd highly recommend getting a gaming mouse for serious game
play. Especially, if the game supports a gaming mouse and all the
buttons. It really frees your hands up to play smoother and more
accurate than a keyboard.
On 11/14/11, shaun everiss wrote:
&g
Hi all.
After waiting for a little bit, checking forums, etc.
Taking into concideration the comments on my voice, where to put
things as far as files go and other things on here.
I have decided to shelve the podyssey cast at least with me doing it.
Last night I checked the forums where I was sur
e the game but need a new id.
Tim
- Original Message - From: "shaun everiss"
To: ; "Gamers Discussion list"
Sent: Monday, November 14, 2011 5:54 PM
Subject: Re: [Audyssey] rail racer, was: Re: question about input
methods for swamp
That sounds rather cool che
I
wow interactive books and other things.
really rocks that.
At 07:27 p.m. 14/11/2011 -0500, you wrote:
Hi,
Yeah. Well, like I said, I think the ssml and xml tagging to force
SAPI 5.4 compatible voices to make proper real time changes on the fly
in documents very cool. You can even have it switch
well its a 1 shot kill all the time.
However I only use that if I run out of amo.
At 11:12 a.m. 15/11/2011 +0800, you wrote:
Is there any advantage of using the axe besides hearing the cool
slashing sound? I find it hard not to be attacked by zombies when
using it. To make it worst, miss swings
hmmm ie8 on xp does not work with this either piter.
If you go to pjmsworld.tdrealms.com you will find the link to download the fie.
This will fail happily because tdrealms is speld dtrealms.
At 09:42 p.m. 16/11/2011 +0100, you wrote:
So, this is what morning does to you. You wake up with no schoo
you do need to do something extra to use their stuff but its not that
much aparently.
At 09:44 p.m. 16/11/2011 +0100, you wrote:
Hi Shane,
Thanks for the offer! Though doesn't Dolphin want you to sign a
non-disclosure agreement to use the dll? Or am I getting mixed up
with some other screen r
I like the mp5 for that reason.
It runs just like it and I can just burst fire like you would with
the actual weapon.
I stand there waiting to get a few zombies very close but not that
close or sometimes a bit almost to close to striking distance then I
moe them down.
really satisfying.
At 11:
well tom, if you can or someone can make a map/script for the apps in
question for dolphin then you can put those out with the game.
It will mean you will need dolphin software or someone would have to
make it for you but maybe thats the way.
Hi Philip,
That was my impression when I spoke to
I don't mind your little game ideas its better than those that are so
scared over preorders and release dates that we get nothing for ages.
If you want to release your crappy code to the community and slowly
build things up all over the place thats fine anyway.
At 12:51 a.m. 18/11/2011 -0800, yo
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