Re: [Audyssey] Recent Alter Aeon Updates

2016-04-24 Thread Shaun Everiss
Well if you need a tester let me know timezone wise I may not always be round but if it can have a soundpack with the mush z engine then I am all for it. One of the reasons I eventually quit alter ian was that I eventually ran out of things to do or some of the things were quite hard to beat, e

Re: [Audyssey] For those using Dropbox on older computers

2016-04-26 Thread Shaun Everiss
Well to be honest xp is unsupported, it may be good for olderoffline use and some older programs. But xp will continue until it is not viable for others to use or develop it. Its not safe really to run xp on the net or any network anymore anyway. So even if you are a heavy xp user you will need a

Re: [Audyssey] For those using Dropbox on older computers

2016-04-27 Thread Shaun Everiss
ers The only reason it isn't supported is because Microsoft quit supporting it. Otherwise, it would still be a stable and reliable platform for those who must rely on screen readers. If you think you're finished, you! really! are! finished!! -Original Message- From: Shaun Ev

Re: [Audyssey] Mush-Z output issue

2016-04-29 Thread Shaun Everiss
No one thing I did do was go to www.gammon.com.au/files/mushclient and download the latest executable which is the highest numbered file mushclient xxx where x is a number from 0 to I think it was 500 but I am not sure of that now. anyway with something like 7zip, extract the file. you will hav

Re: [Audyssey] Prometheus

2016-05-09 Thread Shaun Everiss
Well registration is disabled for new acounts not sure if its changed or what. On 8/05/2016 7:33 a.m., brennenki...@gmail.com wrote: Hi I want to play the Prometheus internal wargame but I'm new to muds and don't know how to get it on my iPhone someone suggested using the mud connector but I

Re: [Audyssey] audioGames hub

2016-05-21 Thread Shaun Everiss
Hi all I never asked on here exactly because I was not sure if it would take off especially since the audiogames forum seems to have got up to 25 posts on the subject but then it never went any further. Applevis has several comments. However its on here so fine. As of this time I am the officia

Re: [Audyssey] audioGames hub

2016-05-21 Thread Shaun Everiss
Jakob, have you found any issues on android. Is there a forum or store link that the games have been discussed on with other users. Have you noticed any issues on android. I have managed from a tech blog to get something on ios but am clueless on android. This game is for 3 platforms so ok. If

Re: [Audyssey] audioGames hub

2016-05-21 Thread Shaun Everiss
You said seemed so is there something you are having issue with. Bugs features or some quibble. We don't have the funds to do anything huge right about now but anything that can't be handled can be added to the list of things. If its small enough we can probably fix it now. If its just working o

Re: [Audyssey] audioGames hub

2016-05-21 Thread Shaun Everiss
e. PS. Found your name in the credits... Sent from my iPhone 5S On 21 May 2016, at 8:52 am, Shaun Everiss wrote: Hi all I never asked on here exactly because I was not sure if it would take off especially since the audiogames forum seems to have got up to 25 posts on the subject but then it

Re: [Audyssey] audioGames hub

2016-05-21 Thread Shaun Everiss
utile, acceptance is versatile" - Original Message - From: "Shaun Everiss" To: "Gamers Discussion list" Sent: 21 May, 2016 9:52 AM Subject: Re: [Audyssey] audioGames hub Hi all I never asked on here exactly because I was not sure if it would take off especially si

Re: [Audyssey] audioGames hub

2016-05-21 Thread Shaun Everiss
usiveandroid.com/term/16/lists Jacob Kruger Blind Biker Skype: BlindZA "Resistance is futile, acceptance is versatile" ----- Original Message - From: "Shaun Everiss" To: "Gamers Discussion list" Sent: 21 May, 2016 10:05 AM Subject: Re: [Audyssey] audioGames hub J

Re: [Audyssey] audioGames hub

2016-05-21 Thread Shaun Everiss
y out most of the games a couple of times - so, was saying that while have not had any issues, have not spent hours at a time playing any of the games... Stay well Jacob Kruger Blind Biker Skype: BlindZA "Resistance is futile, acceptance is versatile" - Original Message ----- From:

Re: [Audyssey] audioGames hub

2016-05-22 Thread Shaun Everiss
Kruger wrote: Shaun, I'll try to let you know if anyone on eyes-free does run into issues. Stay well Jacob Kruger Blind Biker Skype: BlindZA "Resistance is futile, acceptance is versatile" - Original Message ----- From: "Shaun Everiss" To: "Gamers Discussion l

Re: [Audyssey] audioGames hub

2016-06-02 Thread Shaun Everiss
the game the time, in which it is, but the menu, I wish that could be faster. Sent from my iPhone 5S On 21 May 2016, at 11:28 pm, Shaun Everiss wrote: Well just for interest I did send a message to see if voice could be put up, but you do realise if its to fast or to slow its going to suffer

Re: [Audyssey] audioGames hub

2016-06-02 Thread Shaun Everiss
from my iPhone 5S On 21 May 2016, at 11:54 pm, Shaun Everiss wrote: Thats what it seems that most are saying to. The same goes with the tutorial, point is we can't just move something because one person thinks its total crap! Now if like 5-10 people think the entire thing has some shitty cr

Re: [Audyssey] Away and weddings

2016-06-03 Thread Shaun Everiss
Good luck mate. I myself will be round here till friday then I am off to bali and singapoor and I am not bringing my laptop and I am not going online in fact bar my field recorder I won't have any technology with me, I will be enjoying the real world, so real world things will have to wait. Bet

Re: [Audyssey] Away and weddings

2016-06-03 Thread Shaun Everiss
ssage - From: "Shaun Everiss" To: "Gamers Discussion list" Sent: Saturday, June 04, 2016 1:52 AM Subject: Re: [Audyssey] Away and weddings Good luck mate. I myself will be round here till friday then I am off to bali and singapoor and I am not bringing my laptop and I am

Re: [Audyssey] Away and weddings

2016-06-05 Thread Shaun Everiss
Well maybe you are playing an alpha version with lots of bugs. or something. I have had similar issue this week. We are now on vdsl and this required a new data connection and a new isp programmed router. All worked as expected but we had a busted datacable so nothing worked. Next the wireless e

Re: [Audyssey] new version of crazy party

2016-06-05 Thread Shaun Everiss
Cool, something to play when not packing. Now if only this was on my ipad I could play this on the plane. On 6/06/2016 5:45 a.m., dark wrote: Hi. Before my ability to send mail drops off the map, I thought I'd let everyone know, there is a new version of crazy party: http://pragmapragma.free

[Audyssey] heloween game

2011-10-27 Thread shaun everiss
Hi. How is the new game are you planning to release it on helloween or just whenever. Just wandered if this would be a traditional realeased game on the day or not. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You

Re: [Audyssey] Swamp: navigation issue.

2011-10-28 Thread shaun everiss
well aprone I tried with the mouse but ended up after trying to turn to smash into walls all the time. or the borders. I managed somehow to centre one zombie but then I prity much die quickly and I can't even hear the impact. At 08:37 a.m. 28/10/2011 -0700, you wrote: Chris, you're right about

Re: [Audyssey] heloween game

2011-10-28 Thread shaun everiss
ten passed the idea phase. Sorry, but I'll have to release the game some other time. So at this point the game is pretty much canceled in terms of a Halloween release. Cheers! On 10/28/11, shaun everiss wrote: > Hi. > How is the new game are you planning to release it on helloween or &g

Re: [Audyssey] King of Dragon Pass

2011-10-29 Thread shaun everiss
hmmm is this xbox or pc. where do you get it. At 06:43 p.m. 29/10/2011 +0100, you wrote: Hello i have this game it's pritty good.a Ian McNamar --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or upd

Re: [Audyssey] heloween game

2011-10-30 Thread shaun everiss
well tom, I am not sure who is with me on this but if you can put out this side project at some point this year, christmas or something that would rock. If you can't, then you can always leave it for next helloween its just a sidy in any case. You have been working hard on the big projects I mea

Re: [Audyssey] A gift for all

2011-10-30 Thread shaun everiss
not really just because I could. I downloaded and installed it. the music came up in something called mplayer. However nothing did anything. I uninstalled and deleted all coppies. Thank goodness I had backups of the registry. Though as it is not free the pc version at least is not really usefull.

Re: [Audyssey] USA Games News

2011-11-01 Thread shaun everiss
well since I am a heavy user of nvda on the espeak synth i am quite happy with that. At 05:40 p.m. 31/10/2011 +0100, you wrote: This news article made me curious about something. Have you been able to work around the jaws keyboard trap issue? I guess you understand what I mean. Even then I'm no

Re: [Audyssey] USA Games News

2011-11-01 Thread shaun everiss
well supernova 12 has been using vocaliser automitive 5.52 for a while. The quality is good but there are things like stutters and in some places american charicters and such are announced. will pass this on. At 02:14 p.m. 1/11/2011 +0100, you wrote: Hi Thomas, I don't know if you are aware of

Re: [Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread shaun everiss
the game really rocks. I find I am better with the axe especially with a group of zombies on my tail. I come in swinging. its really satisfying to go down fighting and taking 3 or so with me. At 09:37 a.m. 1/11/2011 -0400, you wrote: Hi. Ok. Here are my thoughts on the game after playing it for

Re: [Audyssey] USA Games News

2011-11-01 Thread shaun everiss
well I have plans when I upgrade to buy the us and uk versions as one 200 buck package. Eventually. At 03:10 p.m. 1/11/2011 +, you wrote: Hi Michael. Vocalizer has been an inbuilt option in Supernova (Hal), sinse version 12, and I can't say i've noticed any appreciable difference betwene

Re: [Audyssey] USA Games News

2011-11-01 Thread shaun everiss
hmmm all the older companies are more warried about their backsides than actually moving foreward. nvda is a opensource modern script based system. It is not owned as such in fact its prity open what you can do, I think its gpl based, so you can hack and slash at it all you want with in reason.

Re: [Audyssey] USA Games News

2011-11-01 Thread shaun everiss
the problem tom is that organisations still think jaws or win eyes or whatever is what people should use. What are a few million users when mostly its pushed at us through a straw. I had no choice what I got, I still use sn 12, but yeah as long as blind organisations fund them users don't matter

Re: [Audyssey] Score, the new musical game, by QuentinC/Aminiel

2011-11-01 Thread shaun everiss
Well though the game looks good, I have really no idea what to do, making a 3 note combo or so, it seems no matter where I go I always get something. if I hit something to many times I lose but its a bit well would help if there was an objective. At 04:27 p.m. 1/11/2011 +0100, you wrote: Wow!

[Audyssey] swamp 0.9b

2011-11-03 Thread shaun everiss
Hi aprone. Got the version 0.9b The patch loaded just fine. I got one small bug but was not able to reproduce it. Somehow the walking action kept executing. I was using the keyboard to alter my position instead of the mouse. And I just kept walking round, loads of zombies came after me. I had to e

Re: [Audyssey] USA Games News

2011-11-03 Thread shaun everiss
hmmm ivona is quite good. I plan to buy the uk and us packages at some point which cost 99 bucks each. They however donate to nvda at the same time, and this can be only good. There is a promo code on nvda site, also those with klango can get a code, so if you know where to go, you can actually g

Re: [Audyssey] Swamp, version 0.8b update

2011-11-03 Thread shaun everiss
I was able to play the game even on my old 2.1 sub speakers which was unusual I got a few kills. my most was 4. At 10:19 a.m. 2/11/2011 -0400, you wrote: Just wear headphones and shoot toward the footsteps. You may waste a couple of shots, but you'll eventually hit something, and you'll know it.

Re: [Audyssey] Swamp Characters/character profiles.

2011-11-03 Thread shaun everiss
it sounds quite good. Especially when the team stuff is in and I sertainly could do a few of the male roles. However unless several people worked on this at once, then it would be a fricking hellish job to complete for just one person. At 07:08 p.m. 2/11/2011 -0400, you wrote: This is somethin

Re: [Audyssey] Swamp Characters/character profiles.

2011-11-03 Thread shaun everiss
I would be happy to record a set of stuffwell generic maybe us I could do but really one set or 2 maybe. All I'd need is a list. Though with enough speech synths you could do it, it all depends on what exactly needs doing. At 04:21 p.m. 2/11/2011 -0700, you wrote: I'll wait to see what others

[Audyssey] swamp 10b bugs

2011-11-04 Thread shaun everiss
Hi aprone We may have a problem While the game works as it should in multi player mode the game is seriously broke in single mode. Steps don't work, if you start in single mode then switch to multi, most items don't seem to appear or anything the game thinks you are still in multi or sp mode de

[Audyssey] major issue found with swamp 1.1

2011-11-04 Thread shaun everiss
Hi. After starting the game when hitting tab to switch to readers must be win eyes, there is a problem. ofcause I don't have wineyes, but the system then says runtime error 28, stack overflow, after which the game is completely hosed and I have to end the task or reboot depending if windows wa

Re: [Audyssey] Awsome homer level 7

2011-11-07 Thread shaun everiss
that would rock jim. there is a thread on the audiogames forum which has one guy finnishing the other 6 levels. At 05:36 a.m. 7/11/2011 -0500, you wrote: Hi Christian, If you run into cars too many times, or do not keep on the gas peddle, you will run out of fuel. The first two cars just ra

Re: [Audyssey] Games for Mac

2011-11-08 Thread shaun everiss
hmmm I am not sure if this works or not but any vip game made with python will probably work. Mota has a mac file I think. You probably will need a vm to run windows though. Its a pitty you can't play iphone apps on the mac. At 10:35 a.m. 7/11/2011 -0500, you wrote: Hi all, I have recently gotte

[Audyssey] audyssey plus or extra

2011-11-08 Thread shaun everiss
Hi. I have been thinking on this for a week or so. I have been thinking on a something between issues of the mag, some sort of podcasts which has game playthroughs, reviews, etc. Mainly to run through the majority of audiogames on the forums and other places. The magazine is hardly regular and w

Re: [Audyssey] Perilous hearts audio demo!

2011-11-08 Thread shaun everiss
well this demo was really cool. When is the game due to come out, I am itching to get it maybe for christmas though it sounds like its a big project. At 12:37 p.m. 8/11/2011 +0100, you wrote: Hi folks! After some requests, I have decided to release a much longer audio demo of my upcoming gam

Re: [Audyssey] Swamp reflections.

2011-11-08 Thread shaun everiss
hmmm that would be something I'd be interested in when ips or something like that changes I smell another public free utility somewhere. On that note have you thought about having wireless on the server though it may not work so well depending where things exist. At 01:37 p.m. 8/11/2011 -0800, y

Re: [Audyssey] audyssey plus or extra

2011-11-08 Thread shaun everiss
on producing the mag but life has given me alot to deal with the last while and I'm hoping now the worse is over and plan to keep it to the previous schedule of issuing. I have a few thoughts as for content and also a thought on the name of the pod. This will suffice for now. Ron Aud

Re: [Audyssey] audyssey plus or extra

2011-11-08 Thread shaun everiss
pped the ball on producing the mag but life has > given me alot to deal with the last while and I'm hoping now the worse is > over and plan to keep it to the previous schedule of issuing. > I have a few thoughts as for content and also a thought on the name of the > pod. &g

Re: [Audyssey] New Interactive accessible comic

2011-11-08 Thread shaun everiss
hmmm fred thanks for this. it all looks web based and I am so going to play this stuff. At 09:02 p.m. 8/11/2011 -0600, you wrote: If you are interested in the game listed below this message, you may also want to go to http://eblong.com/zarf/if.html and see many other games by Andrew Plotkin F

Re: [Audyssey] more recordings to enjoy

2011-11-08 Thread shaun everiss
once again clement a couple really cool recordings. thanks for those. At 09:12 p.m. 8/11/2011 -0800, you wrote: So... here are two more recordings done by me. The first one is of a game called Arcana heart 3. It's a very typical Japanese game, that is to say it's a fighter with a bunch of squeal

Re: [Audyssey] audyssey plus or extra

2011-11-10 Thread shaun everiss
clearly. Sometimes my words are slurred or come out sounding mumbled because its hard to get my mouth to speak words clearly. As a result I don't think I would make a very good commentator. In short, knowing what we each can bring to this project and what areas we aren't very good at will i

Re: [Audyssey] audyssey plus or extra

2011-11-10 Thread shaun everiss
hmmm I like the name. On the ag forum you will see I have broadened the scope a little, obviously we would have to watch it going to far, but I aim to not have a situation where content just isn't there. One thing I did not mention anywahere is that if we get a good cast going,We should be ab

Re: [Audyssey] walk throughs

2011-11-10 Thread shaun everiss
I aggree on that. At 07:04 a.m. 9/11/2011 -0800, you wrote: Although I can get tips on how to get through games by listening to them, I listen to walk throughs just to see how other people play the games, and I think they are just fun to listen to. --- Be positive! When it comes to being def

Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander

2011-11-10 Thread shaun everiss
If this is the hidden fire in sod getting it right in front of you, and shooting or walking into wit with your fist swinging will destroy it. You can also move to the left some and go round it. At 01:00 p.m. 10/11/2011 +0530, you wrote: hi all i managed level 2 and 3 but face problem in level4

[Audyssey] sample recordings

2011-11-10 Thread shaun everiss
Hi all. Ok as prommised here are samples of my work. Take in mind that at the time I did most of this I did not have all the equipment I had now. Some of this is from a project unreleased. I made a couple files, a game sample and a voice only which should have been a game but for some reason th

Re: [Audyssey] Perilous Hearts preorders?

2011-11-10 Thread shaun everiss
that sounds fair to fill. At 09:54 a.m. 10/11/2011 -0500, you wrote: Hi Philip, Yes, that sounds fair. Just a little extra content for preordering while not giving the entire game away. Anyway, I did get your code snip for installing the keyboard hooks. Thanks, that will be a big help. I also s

Re: [Audyssey] walk throughs

2011-11-10 Thread shaun everiss
re to a game than replay value. Some games I've looked at the quality of sound effects or voice overs has been a turn off, and listening to the walkthroughs gives me that information, telling me if the game is a purchase or not. Dave. On 11/10/11, shaun everiss wrote: > I aggree on tha

Re: [Audyssey] audyssey plus or extra

2011-11-10 Thread shaun everiss
hi kelly. Well aparently you can get it for free if you have a podcast and send it to them for review I run another tech cast that has this I think, you get a special code when buying. But thats only 1 option there is enough music round I could sertainly freely use. sites like iimusic, ptesqua

Re: [Audyssey] audyssey plus or extra

2011-11-10 Thread shaun everiss
I like that idea. Its the way I structured my digital talking book project I did for archives just to see if I could do it. Unfortunately with only 1 voice contributer and 1 actual semi boring tour, a few things read by sapi, and little reviews at all even though I had 8 people interested only

Re: [Audyssey] audyssey plus or extra

2011-11-10 Thread shaun everiss
My plan is to have an intro, a contents meaning I'd have to know what was going in the current file, then I'd run each file. Maybe have intros to each and comments, who rote it and opinions to all that, credits, and end. Music and such. One of the things we probably would need is an actual them

Re: [Audyssey] audyssey plus or extra

2011-11-10 Thread shaun everiss
wow dave this is good. I think that clears one thing off my list, we have enough for editers here. It would help me a great deal though if people started By making their stuff as good as they can at the start. That is if they can do it. Ie their stuff didn't need that much work to produce. I

Re: [Audyssey] audyssey plus or extra

2011-11-10 Thread shaun everiss
hmmm that sounds like a plan, splitting the pages etc would be a good idea but I really have issue with sendspace. That is splitting the pages from the file storage. I guess it doesn't matter to much what we use as long as its usable. I have had sites use open cms and although I have not had any

Re: [Audyssey] audyssey plus or extra

2011-11-10 Thread shaun everiss
I was not sugesting we use my resources for the archival. that would in fact be quite a bad idea. It being a home connection and all. Dropbox would only be for the work, any completed stuff would have to go to the places or place where it should go when finally up. I am sorry if I was unclear on

Re: [Audyssey] Swamp reflections.

2011-11-10 Thread shaun everiss
Jeremy what about put it so if the connection drops o for a while the system says that you timed out and return you to the main menu maybe have an error sound. Same if you try to connect but are not online the system should wait for say 20 seconds and then say something to the effect that you a

[Audyssey] coralcdn

2011-11-10 Thread shaun everiss
Hi all. Ok just did some rresearch for the cast and indeed we can use corralcdn for free. putting .nyud.net onto any url will have the mirror network fetch the right thing from any site then mirror it. This aparently if used with a site should lower bandwidth usage quite a lot. My next researc

[Audyssey] licences and such

2011-11-10 Thread shaun everiss
Hi. here is the link for the creative comans licences. http://www.creativecommons.org.nz/licences_explained__1 The first one sounds good but most of these will probably work. the gpl is for software but its equally as good. That should give us enough to discuss today. --- Gamers mailing list __

Re: [Audyssey] audyssey plus or extra

2011-11-10 Thread shaun everiss
so far you are not the person who should be in charge of the planning. I've read several of your mis informed post, and I've finally had enough of this misinformed info you are spreading around. Either get your crap together or let someone else more competent take over. Cheers! On

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread shaun everiss
well direct reader support would reduce the size so I am all for it. I use nvda on a regular basis. At 01:52 p.m. 10/11/2011 -0500, you wrote: Hi everyone, As I mentioned a few days back in the USA Games general news letter the Genesis 3D Engine is getting a major work over in v1.2, and I now ha

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread shaun everiss
Well it depends what your cpu and memmory requirements are. i have high quality voices now, with my core2 and 2gb ram on xp it works but yeah things are a bit slower. On the newer systems the i series i3 and up there shouldn't be any problem. Not sure how 64 bit oses would effect as I have only

Re: [Audyssey] sample recordings

2011-11-10 Thread shaun everiss
dea of what I think would sound good. I can't help but think you are not cut out for this. Take a listen to Kelly's work and you'll see what I mean. Someone like Kelly Serpergia is a great example of what we need in terms of a host for the show. Cheers! On 11/10/11, shaun everiss wr

Re: [Audyssey] sample recordings

2011-11-10 Thread shaun everiss
kind of podcast or radio show who sounds professional. Maybe that's not possible--I don't know--but we should try to do this podcast the best we can. Cheers! On 11/10/11, shaun everiss wrote: > as I said I really don't have any current samples. > Yes maybe with all his resou

Re: [Audyssey] sample recordings

2011-11-10 Thread shaun everiss
Its fine tom, I can't say I have been that pro to be brutally honest. And its probably a good time before the stuff starts that the flames burn bright before we actually have got things worked out. With time I probably could do some of the cast. We need some sort of managed host structure, where

Re: [Audyssey] sample recordings

2011-11-10 Thread shaun everiss
on that note I would appreciate that people post this idea everywhere and see what a general responce would be if something were to go ahead. Obviously judging from what has happened in the last little while I will need more assistance then generally planned but thats ok. Nothing is in beta yet,

Re: [Audyssey] sample recordings

2011-11-10 Thread shaun everiss
7;t feel that way. I think it is in the casts best interest if we find someone who has experience doing some kind of podcast or radio show who sounds professional. Maybe that's not possible--I don't know--but we should try to do this podcast the best we can. Cheers! On 11/10/11, shaun everis

Re: [Audyssey] sample recordings

2011-11-10 Thread shaun everiss
perience doing some kind of podcast or radio show who sounds professional. Maybe that's not possible--I don't know--but we should try to do this podcast the best we can. Cheers! On 11/10/11, shaun everiss wrote: as I said I really don't have any current samples. Yes maybe with all his resou

Re: [Audyssey] Recording PC sound output for thingslikepodcasts/demo's etc. on windows7

2011-11-10 Thread shaun everiss
hmmm that resource would help a good deal. I have 10 people interested which means once again we may have enough to start something. It sounds like the sound issue will only get worse though. At 02:26 a.m. 11/11/2011 +0200, you wrote: Would still like to be able to do it using only this PC itsel

Re: [Audyssey] audyssey plus or extra

2011-11-10 Thread shaun everiss
well I sertainly wouldn't want to run over 128kb mp3. What I plan to do well should I say I think should be done as have all files in wav that way we can edit them as we see fit. And as long as you put something on them when uploading even if its for editing you can probably encode in a crappy f

Re: [Audyssey] sample recordings

2011-11-10 Thread shaun everiss
Thanks john. I have had some experience with casting but not to much, I hardly cast, and I don't have all the pro equipment. My aim was to find a middle ground between pro and amatur. And although I can see both sides if the majority want to go all pro then I need to evaluate where I stand wit

Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander

2011-11-10 Thread shaun everiss
you need to gun it down with machine gun. Then run into it at quarter speed, turn your smoke on when you get close and watch for tanks. Read your objectives its to get the amo from those trucks. At 10:48 a.m. 11/11/2011 +0530, you wrote: i am just at the biggnning of the stage 4 and 1 more thin

Re: [Audyssey] sample recordings

2011-11-11 Thread shaun everiss
WELL ITS ALL ABOUT GAMES REALLY. bASICALLY ALL THE EXTRA STUFF ROUND AUDIOGAMES.NET AND THE FORUM. ESPECIALLY AFTER BGT, AND THE CHANCE TO HAVE DEVELOPERS AND OTHERS A LIKE HAVE A VOICE. iTS MAIN GOAL IS TO BRIDGE THE RATHER LARGE GAPS BETWEEN ISSUES OF THE PRINTED MAG. At 11:07 a.m. 11/11/201

Re: [Audyssey] swamp playthrough

2011-11-11 Thread shaun everiss
I'd be interested to heard the demo darin. At 09:36 p.m. 11/11/2011 -0500, you wrote: I have a game demo that I recorded for twitter. IF people would like to hear it I can post it here. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of

Re: [Audyssey] more about swamp

2011-11-12 Thread shaun everiss
in the next update I'd like the ability to add more voices in the game. Like have users be able to add more voices maybe sounds. I have some really cool idea for mods ofcause it won't be zombie related, but it will still use the same engine just the sounds will be different. At 02:21 p.m. 12/11

Re: [Audyssey] more about swamp

2011-11-12 Thread shaun everiss
needs be more. Kai - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Saturday, November 12, 2011 2:27 PM Subject: Re: [Audyssey] more about swamp in the next update I'd like the ability to add more voices in the game. Like have us

Re: [Audyssey] more about swamp

2011-11-13 Thread shaun everiss
aah ok. At 06:52 p.m. 12/11/2011 -0800, you wrote: The reason the game won't detect new voice sub folders is because the other players in multiplayer need to be able to play the matching file whenever you are speaking within ear shot of them. > true, but could the player have the > ability to

Re: [Audyssey] Need a little help from my friends.

2011-11-13 Thread shaun everiss
you could try recelibrating the stick maybe you have a corrupt profile or something. Not sure if this still applies but my friend that I often play with recons that the forcefeadback sticks in general have centering issues and recomended a ms prosision stick not sure if ffb sticks are like that

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread shaun everiss
no not unless you get the first version wich is keyboard driven. At 06:14 p.m. 14/11/2011 +, you wrote: Hi list. I guess this question has been asked before, but is there a way I can play swamp without the mouse? I realise that the mouse is more accurate than keyboard navigation, however I am

Re: [Audyssey] swamp suggestions and questions

2011-11-14 Thread shaun everiss
what about the ability to clear your char, right now we start our name, and it makes a new char. The issue is we can't clear out the character and start on the same name again. Not to mention that there is no real security. I could log in with someone elses name if I wanted to and get all their s

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread shaun everiss
I didn't aggree at first but I have since started to enjoy using my mouse. At 11:20 a.m. 14/11/2011 -0800, you wrote: Yes this is definitely a question that has been asked a lot, lol. I have the game coded so that you can't accidentally move the mouse outside of the game's window, in fact, the

Re: [Audyssey] legalized speech - Re: Possible MOTA Features

2011-11-14 Thread shaun everiss
that is the reason I started with dolphin products. They don't push you to upgrade unless you need it. Upgrades have cost a lot but you get what you pay for. I got 2.0 first then 4.5 because of the new voice synth then 5.0 because of windows support. then 5.2 because of dcm. I stayed there for lik

Re: [Audyssey] legalized speech - Re: Possible MOTA Features

2011-11-14 Thread shaun everiss
what supprises me is that there are more voices for sapi4 which sound quite good, some with effects. the ms sapi4 engines for example sound better than the sapi5 ones. And the ms ones have effects like hall, space, etc. There are also robot voices which sound rather cool. THere is good quality lh

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread shaun everiss
well there are gaming mice which have the resolution and programmable buttons. And when my mouse fails I may even get one of those. At 01:59 p.m. 14/11/2011 -0600, you wrote: hey jeremy, good for you man. i sent the idea up the flagpole of forcing users to use only a mouse with rail racer, a

Re: [Audyssey] rail racer, was: Re: question about input methods for swamp

2011-11-14 Thread shaun everiss
That sounds rather cool che If there is anything I can do if you need something tested I can do that. On that note, I don't mean to complain but due to crashes etc, over the last few months, resulting in os reinstalls, my product id has changed. I am not sure how many people are effected but the

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread shaun everiss
, and seems to take quite a beating. I'd highly recommend getting a gaming mouse for serious game play. Especially, if the game supports a gaming mouse and all the buttons. It really frees your hands up to play smoother and more accurate than a keyboard. On 11/14/11, shaun everiss wrote: &g

[Audyssey] podyssey

2011-11-14 Thread shaun everiss
Hi all. After waiting for a little bit, checking forums, etc. Taking into concideration the comments on my voice, where to put things as far as files go and other things on here. I have decided to shelve the podyssey cast at least with me doing it. Last night I checked the forums where I was sur

Re: [Audyssey] rail racer, was: Re: question about input methods for swamp

2011-11-14 Thread shaun everiss
e the game but need a new id. Tim - Original Message - From: "shaun everiss" To: ; "Gamers Discussion list" Sent: Monday, November 14, 2011 5:54 PM Subject: Re: [Audyssey] rail racer, was: Re: question about input methods for swamp That sounds rather cool che I

Re: [Audyssey] legalized speech - Re: Possible MOTA Features

2011-11-14 Thread shaun everiss
wow interactive books and other things. really rocks that. At 07:27 p.m. 14/11/2011 -0500, you wrote: Hi, Yeah. Well, like I said, I think the ssml and xml tagging to force SAPI 5.4 compatible voices to make proper real time changes on the fly in documents very cool. You can even have it switch

Re: [Audyssey] swamp suggestions and questions

2011-11-14 Thread shaun everiss
well its a 1 shot kill all the time. However I only use that if I run out of amo. At 11:12 a.m. 15/11/2011 +0800, you wrote: Is there any advantage of using the axe besides hearing the cool slashing sound? I find it hard not to be attacked by zombies when using it. To make it worst, miss swings

Re: [Audyssey] A sound tap test of sorts: SSF4AE as Ryu

2011-11-16 Thread shaun everiss
hmmm ie8 on xp does not work with this either piter. If you go to pjmsworld.tdrealms.com you will find the link to download the fie. This will fail happily because tdrealms is speld dtrealms. At 09:42 p.m. 16/11/2011 +0100, you wrote: So, this is what morning does to you. You wake up with no schoo

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread shaun everiss
you do need to do something extra to use their stuff but its not that much aparently. At 09:44 p.m. 16/11/2011 +0100, you wrote: Hi Shane, Thanks for the offer! Though doesn't Dolphin want you to sign a non-disclosure agreement to use the dll? Or am I getting mixed up with some other screen r

Re: [Audyssey] swamp saving game question

2011-11-16 Thread shaun everiss
I like the mp5 for that reason. It runs just like it and I can just burst fire like you would with the actual weapon. I stand there waiting to get a few zombies very close but not that close or sometimes a bit almost to close to striking distance then I moe them down. really satisfying. At 11:

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-17 Thread shaun everiss
well tom, if you can or someone can make a map/script for the apps in question for dolphin then you can put those out with the game. It will mean you will need dolphin software or someone would have to make it for you but maybe thats the way. Hi Philip, That was my impression when I spoke to

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-18 Thread shaun everiss
I don't mind your little game ideas its better than those that are so scared over preorders and release dates that we get nothing for ages. If you want to release your crappy code to the community and slowly build things up all over the place thats fine anyway. At 12:51 a.m. 18/11/2011 -0800, yo

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