Re: [Audyssey] Audio Archery news.

2012-05-24 Thread Shiny protector
I agree with you, Desiree. Your replybefore and after Trouble told you 
to get a life was perfectly reasonable.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Thursday, May 24, 2012 12:41 AM
Subject: Re: [Audyssey] Audio Archery news.



Hey, Desiree.
I have to agree with Charles and yourself, you was not flaming anyone on 
here.


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Re: [Audyssey] Game Help, Please

2012-04-02 Thread Shiny protector

Hello,

This may sound stupid, but does this fellow person you are talking about 
have something in his system which can block any attempts to access the 
games? It is the only thing I could think of right now, because I have not 
got any issues on running games in windows seven.

Best,
Muhammed.
- Original Message - 
From: MamaPeach mamape...@charter.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 02, 2012 12:00 PM
Subject: Re: [Audyssey] Game Help, Please


Yep, that is where I had him install them to. Here is what happened when 
he tries to play.
He clicks on Kitchens Inc on his desktop. The game loads just fine. He is 
able to arrow through the different games. He lands on say Spanker. He is 
able to click on that. Now when he arrows through these options, start 
game, change voice, change volume, etc., he can't click on anything, not 
even exit. So he tries to get out of this, but with no luck. He can't hit 
escape or alt f4, it just seems to have locked up his machine. He has to 
reboot his machine in order to make it go away. On River Raiders, he can 
load the game, arrow through the menu options but he cannot click on 
anything. He can hit the escape key and the game shuts down just fine. 
Same thing on Top Speed 3.


-Original Message- 
From: Jacob Kruger

Sent: Monday, April 02, 2012 1:33 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Game Help, Please

The kitchenSink games need to be installed under program files (x86) since
that's the sort of backward compatibility installation path for windows7
etc.

HTH

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: MamaPeach mamape...@charter.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 02, 2012 5:24 AM
Subject: Re: [Audyssey] Game Help, Please


Me either. It makes no sense. I noticed something when we were looking 
around on his machine which is weird to me because my machine doesn't 
show this. When I had him go into the C drive to find program files, he 
has three program files folders, one is just program files, one is 
program files 86 and the other is program files X86. I only have program 
files and program files X86. Why would his have three and would this 
matter in any way?


-Original Message- 
From: Thomas Ward

Sent: Sunday, April 01, 2012 11:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Game Help, Please


Hi,

Ouch! That blows my theory out of the water.
Apparently Michael had the same thought. I haven't a clue what to try 
next.

On 4/1/2012 11:17 PM, MamaPeach wrote:
He actually unloads Jaws all together so it isn't even running when he 
tries to play these games.



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Re: [Audyssey] Game Help, Please

2012-04-02 Thread Shiny protector

Maybe that might be the problem.
- Original Message - 
From: MamaPeach mamape...@charter.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 02, 2012 3:36 PM
Subject: Re: [Audyssey] Game Help, Please


Okay, he check to see what was in the Program Files 86 folder and it ended 
up being empty so he just deleted it.


-Original Message- 
From: Thomas Ward

Sent: Sunday, April 01, 2012 11:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Game Help, Please


Hi,

It might be a problem. By default Windows 7 comes with Program files,
where 64-bit apps goes, and Program Files (x86), where 32-bit apps goes,
and the other directory shouldn't exist. I recommend he check what was
installed to Program Files (86), and then try and install them to the
proper location. In 90% of the cases most apps should go in c:\Program
Files (x86).


On 4/1/2012 11:24 PM, MamaPeach wrote:
Me either. It makes no sense. I noticed something when we were looking 
around on his machine which is weird to me because my machine doesn't 
show this. When I had him go into the C drive to find program files, he 
has three program files folders, one is just program files, one is 
program files 86 and the other is program files X86. I only have program 
files and program files X86. Why would his have three and would this 
matter in any way?



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[Audyssey] any online ches games?

2012-02-11 Thread Shiny protector
Hello List,

I was wondering if there are any online chess games for the blind to play?I 
want a game where you could login to some chess website then play against the 
computer after you register your account. But something like going onto a chess 
website and playing the game without logging in is fine for a person like me.

So, any suggestions onto how I could find something like this?
 Best regards,
Muhammed
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Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Shiny protector

Hello Thomas,

Will the bosses be possessing any powers when your dueling them? For 
instance, maybe one of the bosses could be 7 foot high, with 3 gigantic 
clawed arms and a spiked head which is resistent to bows, arrows, or any 
type of gun. The only weapon that has a high likelyhood of defeating the 
boss can be a sword which grants you extra strength and speed during battle. 
The boss can have powers like levetating objects in front of him, serving as 
a type of sheeld against your offensive strike, the ability to make spikes 
shoot up from the ground, and the ability to shoot a huge wave of fire at 
you which is strong enough to shake the walls around your position.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 08, 2012 5:18 PM
Subject: Re: [Audyssey] The Future of MOTA



Hi Michael,

I really can't say at this point. I'm still developing the idea. What
I gave you was an outline rather than a full blown story. All I can
say for sure is conceptually it will borrow ideas from Montezuma's
Revenge, Pitfall, Prince of Persia and other side-scrollers from that
era to give game players the classic retro feel.

If there are going to be any bosses I'd imagine they would be some
kind of Aztec god or goddess which would be found in the temples. I'll
be developing those ideas as I write the storyline and do background
research for the game.

Cheers!


On 2/8/12, michael barnes c...@samobile.net wrote:

I hope this time that the game will be completely finish.
I would love to see this game get made into a full version game and not
a beta.  I have one question about MOTA is there going to be any kind
of end level bosses?

--
Email services provided by the System Access Mobile Network.  Visit
www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] game ideas, anyone like it?

2012-02-07 Thread Shiny protector
A broomstick wouldn't be beneficial during the duel because your opponent 
will have an illustrious opportunity to shoot you down through the air just 
as you are attempting to shoot him where he or she's standing. For one, a 
broomstick is long, so your opponent could fire any offensive spell at the 
tail of the broom, resulting in the decimation of it. The only way it will 
be useful to you is if you were dueling in a mountain and if you were 
required to hover above a glacier or a very large bolder. But you'd have to 
be incredibly quick to pull off such a tactic.
- Original Message - 
From: chandu S S chanduss...@gmail.com

To: gamers@audyssey.org
Sent: Monday, February 06, 2012 4:09 PM
Subject: Re: [Audyssey] game ideas, anyone like it?



thank you guys, for your feadback.

Thomas,
as I come to think of it, It'd be prittey interesting if the game
could have such features.
also, the ability to aperate around would be nice.
and, who doesn't like having a broomstick!

but, as I said, I'd expand the idea if somebody's ready to work with
me and make it a reality.

On 2/6/12, gamers-requ...@audyssey.org gamers-requ...@audyssey.org 
wrote:

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Today's Topics:

   1. Re:  game ideas, anyone like it? (Shiny protector)
   2. Re:  FINALLY! There is a Wii game for the blind! (BRYAN PETERSON)


--

Message: 1
Date: Sun, 5 Feb 2012 18:44:44 -
From: Shiny protector muhamme...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] game ideas, anyone like it?
Message-ID: B4FE18DC52B44915899B80937E2A695F@Vista621
Content-Type: text/plain; format=flowed; charset=Windows-1252;
reply-type=original

How about transfiguration and creating elusions to distract your opponent 
in

battle?
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 05, 2012 5:19 PM
Subject: Re: [Audyssey] game ideas, anyone like it?


Hi Chandu,

Well, I've honestly got some mixed feelings about this one. The idea
of a wizard duel sounds ok in of itself, but I can't help but feel as
though the game is too simplistic in design. it lacks any kind of
complexity or depth I'd expect from a good audio game.

What I mean by that is you talk about walking left or right, pressing
a key to jump or duck, etc. Sadly like so many audio games you are
thinking about a one dimensional game where most if not all the action
is along the x axis. In its own way it is basically Troopenum or Dark
Destroyer except instead of moving left/right and shooting down space
ships you are casting spells at another wizard. As we have far too
many of these simplistic games already I'd personally like to see
something with a little more complexity or depth then move left and
right shooting at something or someone. Make sense?

One way to make this more interesting is maybe to create some court
yard or arena where you can move around in 2d or 3d, duck behind
statues, or cast a hovering charm so you can perform some kind of
aerial attack from the sky, etc. expand the idea so you are not
trapped into a single axis of movement.Even a 2d game would be more
complex than your initial game idea.

Cheers!



On 2/5/12, chandu S S chanduss...@gmail.com wrote:

Hae all!

here's one of my game ideas.
It's not very well refined or anything, but, if somebody's ready to
work with me, I'll do all such works as defining the game, writing the
helpfile etc.

this is just one ideas, there're quite some of them.
I've read quite a bit, and have got ideas from such fantacy novels
like Harry potter, and from different miths like the Norse.

anyway, let's try this one first.

here's the discription of the game.

You are a wizard.
A dueling competition is going on.
You also enter.

Main menu probably has 4 options.

1, start dual!
2, continue dual.
3, test the grounds!
That?s for testing speakers.
4, exit.

To dual, first you need to create a character.
You specify your name, gender, and press ok.

Once you do this, you are taken to the first round.
Each round consists of a specific time, Say, 15 minutes.
You start with a few offensive and defensive spells, and a potions
belt which consists of some healing potions.

as you progress to each new round, new spells'll be added.

You use your left and right ctrl keys to dodge left and right, alt to
jump, down arrow to duck, and left and right shift to role left and
right.

so, what do you guys say?

--
to be the silver lining

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread Shiny protector
Another suggestion  came into my head as I was reading your email. How about 
the ability to create a group of powerful  shields in a dome like structure 
and hide in it? This can be overwhelmingly useful for you because you can 
prepare to cast a  spell while your opponent is attempting to incapacitate 
you. Maybe your opponent should have the same ability to so it levels the 
playing field.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 12:03 PM
Subject: Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii 
game for the blind!




Hi Dark,

Yes, exactly. that's a point I've been trying to make for quite a
while now. I want some of the mainstrfeam game players to use the term
playable rather than accessible when talking about mainstream games
like Mortal Kombat or Street Fighter etc because technically we can
play them with practice and experience, but in no way is the game 100%
accessible to us. I can't pick up Street Fighter IV and access the
menus without my wife's help or at least writing it down in braille so
I can remember what option is which. That's clearly not accessible in
the strictest sense, but is functional if I choose to put extra effort
and work into making it so. Calling something usable or playable by no
means says fully accessible as most people understand it.

Cheers!


On 2/6/12, dark d...@xgam.org wrote:

Hi Dan.

While that's absolutely fine and a great creddit to your skills of
persistance and memorization, I'm afraid that as far as myself and
audiogames.net are officially concerned, games which require memorization 
of
a menue or unusual learning of in game sounds, beatemups included, are 
not
considdered accessible games. This isn't to say they aren't playable or 
that
people shouldn't try to play them, or that they can't be extremely good 
fun,
only that as per the guidelines of the site, a game is only accessible 
and
will only be included in the db or news when a totally blind person can 
play
it with approximately the same amount of effort as a sighted person, 
screen

readers or turning on of a compatibility mode not withstanding (provided
such a mode can be turned on without sighted assistance).

Afterall, theoretically a totally blind person could play absolutely any
game if they spent enough time memorizing every single in game object, 
how
long to hold the control in required directions etc, thus every single 
game

ever produced is playable it's just that to play them would require
ridiculous and unreasonable amounts of effort on the part of blind or vi
gamers, though obviously some games, because of their sounds or gameplay
structure are more playable than others.

However, when we say to mainstream companies we want more accessible 
games
on consoles, we mean fully accessible, no need for heavy reading of 
Faqs
to learn in game text, memorization of menue options or memorization of 
game

sounds beyond what  a normally sighted gamer would do, and all in game
information just as available to a blind player as to a sighted one.

As I said, this certainly isn't to say that people shouldn't try to play
soul calibur, mk, streetfighter, blazblu or whatever, only that the games
can't really be considdered in the strictest sense accessible

Apart from obviously logical desire for true accessibility in games, the
other reason is that if the accessible gaming community starts promoting
games that require memorization and a lot of shenanigans to play, 
mainstream
companies will turn around and say accessible games?  we already 
make

them, so bog off, no speaking menues for you!

Something like this actually happened when I addressed Capcom Uk over low
vision access in platform games, their response was well if you can play 
2D

platformers, half of the levels of Mega man x 7 and 8 are accessible, so
we've already done what you want

Of course, a game where I could play half of the levels is a pretty 
feeble

access solution really,  when I asked them what I did for the rest of
the game that I couldn't play their response was get someone else to 
play

those bits which was down right offensive!

So in short, I'm quite happy with people discussing how to play 
mainstream

games, posting recordings or whatever, but as far as officially promoting
the games as accessible is concerned, it's a no no, unless, like 
something
like sound voyager a totally blind gamer could play them absolutely from 
the

start as easily as a sighted gamer.

Hope this makes sense.

All the best,

Dark.


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Re: [Audyssey] game ideas, anyone like it?

2012-02-06 Thread Shiny protector

Another suggestion  came into my head as I was reading your email. How about
the ability to create a group of powerful  shields in a dome like structure
and hide in it? This can be overwhelmingly useful for you because you can 
prepare to cast a  spell while your opponent is attempting to incapacitate 
you. Maybe your opponent should have the same ability to so it levels the 
playing field.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 12:26 PM
Subject: Re: [Audyssey] game ideas, anyone like it?



Hi Muhammed,

Sure. Illusion is definitely a good way to confuse and distract an
enemy opponent. Plus in some games the illusion itself might be able
to cast spells etc doing some extra damage at the same time as you.

Transfiguration could be effective if, and I do mean if, you have the
ability to change into a more powerful creature. If you can turn into
a dragon, for example, then the dragons armor and fire would make an
incredible weapon against an opponent. Turning into an owl might be a
great disguise but not necessarily an effective weapon in a combat
situation like a dragon would be.

On 2/5/12, Shiny protector muhamme...@googlemail.com wrote:
How about transfiguration and creating elusions to distract your opponent 
in

battle?


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Re: [Audyssey] game ideas, anyone like it?

2012-02-05 Thread Shiny protector
How about transfiguration and creating elusions to distract your opponent in 
battle?
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 05, 2012 5:19 PM
Subject: Re: [Audyssey] game ideas, anyone like it?


Hi Chandu,

Well, I've honestly got some mixed feelings about this one. The idea
of a wizard duel sounds ok in of itself, but I can't help but feel as
though the game is too simplistic in design. it lacks any kind of
complexity or depth I'd expect from a good audio game.

What I mean by that is you talk about walking left or right, pressing
a key to jump or duck, etc. Sadly like so many audio games you are
thinking about a one dimensional game where most if not all the action
is along the x axis. In its own way it is basically Troopenum or Dark
Destroyer except instead of moving left/right and shooting down space
ships you are casting spells at another wizard. As we have far too
many of these simplistic games already I'd personally like to see
something with a little more complexity or depth then move left and
right shooting at something or someone. Make sense?

One way to make this more interesting is maybe to create some court
yard or arena where you can move around in 2d or 3d, duck behind
statues, or cast a hovering charm so you can perform some kind of
aerial attack from the sky, etc. expand the idea so you are not
trapped into a single axis of movement.Even a 2d game would be more
complex than your initial game idea.

Cheers!



On 2/5/12, chandu S S chanduss...@gmail.com wrote:

Hae all!

here's one of my game ideas.
It's not very well refined or anything, but, if somebody's ready to
work with me, I'll do all such works as defining the game, writing the
helpfile etc.

this is just one ideas, there're quite some of them.
I've read quite a bit, and have got ideas from such fantacy novels
like Harry potter, and from different miths like the Norse.

anyway, let's try this one first.

here's the discription of the game.

You are a wizard.
A dueling competition is going on.
You also enter.

Main menu probably has 4 options.

1, start dual!
2, continue dual.
3, test the grounds!
That’s for testing speakers.
4, exit.

To dual, first you need to create a character.
You specify your name, gender, and press ok.

Once you do this, you are taken to the first round.
Each round consists of a specific time, Say, 15 minutes.
You start with a few offensive and defensive spells, and a potions
belt which consists of some healing potions.

as you progress to each new round, new spells'll be added.

You use your left and right ctrl keys to dodge left and right, alt to
jump, down arrow to duck, and left and right shift to role left and
right.

so, what do you guys say?

--
to be the silver lining of hope,
 even in the crack of doom!
 Chandu

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Re: [Audyssey] Mysteries of the Ancients News

2012-01-01 Thread Shiny protector

Hi Thomas,

Personally, in my opinion, do what your heart tells you to do for  this 
game. I do not care whether Mysteries Of  The  ancients is a side scroler or 
not, I only care about the replay value in the next release of Mota that you 
will be giving to us. So if you want to do an FPS version of the game, do 
so, and if you want to do a side scroller of the game, do so. One way or 
another, I do not  care whether it is a side scroller or an fps version. I 
will be  supporting you in which ever decision you have chosen for the game 
in the future.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 01, 2012 12:45 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News



Hi Bryan,

Yeah, I know what you mean. As for myself I think I've pretty much
decided to just go ahead and write MOTA the way I want to and suffer
the consiquenses later, because no matter what I do or not do I can't
please everyone. As a result I suddenly feel much better, more relaxed
about this project, and am once again looking forward to working on
it.

Just last night while drinking beer and watching the New Years
specials I put together a simple 3d level and began moving around
testing out the G3D engine in full 3d mode. There were a few bugs, of
course, but they are nothing major.  The point is though I noticed I
had so much personal fun jumping up onto ledges, leaping over fire
pits to grab a ledge on the other side and pulling myself up to the
golden statue that I thought I was playing Tomb Raider and not one of
my own creations. It was great. It has litterally breathed new life
into the game.

As for the side-scroller issue I'll probably write some side-scrollers
in the future. I know that the community is pretty split on this issue
and it just makes sense from a business point of view to offer some
games of  of each type. Although, I think Perilous hearts will
definitely give people some idea of what many mainstream
side-scrollers are like as its got good acting, sounds, and I can tell
from the demo there is some use of the 2d environment over and above
games like Q9.

Cheers!


On 1/1/12, Bryan Peterson bpeterson2...@cableone.net wrote:

The sad part is that they're never going to learn the real truth if they
keep on every developer to focus on 3-D FPS or other genres. I'd much 
rather
you finish MOTA however you want and then develop a side scroller later 
if
that's what you decided to do. After all, we've got Perilous Hearts to 
look
forward to, which is probably closer to what a tre side scroller would 
be.

They're coming to take me away, ha-haaa!


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Re: [Audyssey] HAPPY NEW YEAR!

2012-01-01 Thread Shiny protector

Hello Michael and everyone on this list,

Happy new year as well. I also hope that 2012 is a better year for all.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Sunday, January 01, 2012 5:10 AM
Subject: [Audyssey] HAPPY NEW YEAR!



Hello, All gamers.
I would like to wish everyone out there a Happy New Year!
I hope that 2012 will be a better year for all of us blind gamers.
I hope that we get to see alot of great things from the different 
developers of accessible games!

So I hope you all have a wonderful New Year holiday!

--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.



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Re: [Audyssey] Merry Christmas

2011-12-26 Thread Shiny protector

Hi,

I agree. There is nothing wrong by saying Marry Christmas.

Furthermore, you are not required to celebrate Christmas, that is entirely 
your own decision, but saying Mary Christmas is a sign of respect in my 
opinion.
- Original Message - 
From: Ian McNamara ianandri...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 26, 2011 12:26 AM
Subject: Re: [Audyssey] Merry Christmas


for god sake i use merry christmas and always will. some schools are 
stupid there's nothing wrong with merry christmas.


Ian McNamara
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Re: [Audyssey] Merry Christmas

2011-12-26 Thread Shiny protector

Hi Bryan,

I agree with you on this point. The thing is, Bryan, when they say christmas 
events, they do not mean Lets go to the church and prey to Jesus! All they 
want is a bit of fun time.


I, myself, being a muslem, have know problem with this. So I do not  really 
see why the parents should simply complain about it.


And one more thing. Like you said, if there is one kid which is a muslem, 
the whole event should not be canseled. If the child could not attend, why 
should the event be canseled?
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 26, 2011 12:29 AM
Subject: Re: [Audyssey] Merry Christmas


Like I said I think it's because of the religion angle. The really sad 
part is that if there's one Muslim kid in the school and said school plans 
a Christmas event, that Muslim kid's parents can complain and get the 
event cancelled rather than just not having their child attend the event. 
I've heard a disturbing number of stories about things like that, 
particularly in the last few years.

They're coming to take me away, ha-haaa!
- Original Message - 
From: Ian McNamara ianandri...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 25, 2011 5:26 PM
Subject: Re: [Audyssey] Merry Christmas


for god sake i use merry christmas and always will. some schools are 
stupid there's nothing wrong with merry christmas.


Ian McNamara
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Re: [Audyssey] Merry Christmas

2011-12-26 Thread Shiny protector

Hello Steady,

I suggest that you look at the subject line. Marry Christmas is not a game. 
Lol!


Marry Christmas to you anyway.
- Original Message - 
From: Steady Goh stea...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 26, 2011 6:24 PM
Subject: Re: [Audyssey] Merry Christmas


Hi gamers list moderator, what game are you talking about? Since you allow 
this to go on, it must be game related and on topic and I must be missing 
something? What is the website to download this game?

锦发/Steady Goh
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 27, 2011 1:32 AM
Subject: Re: [Audyssey] Merry Christmas



HI Dark,

Yeah, that's my feeling as well over the debate of merry Christmas
verses happy holidays. It is not just that it infringes upon a
person's first amendment rights, but it also strips them of their
individuality. One of the things we should be learning is tolerance
towards others and how to respect other peoples religious views etc as
they are instead of molding them into identical robots. The
politically correct crowd expect everyone to adopt a universal secular
view of the holidays and any sign of individuality is unacceptable.
That to me is more offensive because it doesn't allow people to share
their thoughts, views, and holidays with others regardless of if it is
Christianity, Islam, Judaism,or Wicca. It is as you say as though
none of them are important enough to mention by name.

What really gets me is having studied various religions myself I've
come to see certain themes or beliefs that appear to be universal
among the major religions of the world. While they might not be exact
its the kind of friendly debate that should happen among people to see
where they agree and where they don't.

For example, Something like the Five Pillars of Islam is actually
something that people of all religions embrace in one form or another.
Love God with all your heart, love your neighbor and do unto him/her
as you'd have them do unto you,  pray without sea sing, etc. Its the
foundational teachings of Islam and both Christians and Jews would
agree with those principles. While Islam does not accept Jesus Christ
as the son of God they do consider him a prophet and many of the
fundamental teachings from the new testament appear in the  Koran too.
So why are political extremists so eager to wipe out peoples
individual views instead of discussing them openly?

Cheers!


On 12/26/11, dark d...@xgam.org wrote:

Agreed Bryan.

To me reducing everything to happy holidays is actually offensive to 
every

religion, rather than inoffensive to all, it's as if none! are worth
acknolidgement.

It reminds me of that quote from the gondoliers, when everybody's 
somebody,

then no one's anybody!

beware the grue!

Dark.


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Re: [Audyssey] Merry Christmas

2011-12-26 Thread Shiny protector

Thank you Bryan.

And I have no desire to get married, encase you are wondering. Grins.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 26, 2011 6:58 PM
Subject: Re: [Audyssey] Merry Christmas


Just a slight correction though. It's M E R R Y, not M A R R Y, unless of 
course you were planning to get married to or on Christmas. LOL.

They're coming to take me away, ha-haaa!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 26, 2011 11:32 AM
Subject: Re: [Audyssey] Merry Christmas



Hello Steady,

I suggest that you look at the subject line. Marry Christmas is not a 
game. Lol!


Marry Christmas to you anyway.
- Original Message - 
From: Steady Goh stea...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 26, 2011 6:24 PM
Subject: Re: [Audyssey] Merry Christmas


Hi gamers list moderator, what game are you talking about? Since you 
allow this to go on, it must be game related and on topic and I must be 
missing something? What is the website to download this game?

锦发/Steady Goh
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 27, 2011 1:32 AM
Subject: Re: [Audyssey] Merry Christmas



HI Dark,

Yeah, that's my feeling as well over the debate of merry Christmas
verses happy holidays. It is not just that it infringes upon a
person's first amendment rights, but it also strips them of their
individuality. One of the things we should be learning is tolerance
towards others and how to respect other peoples religious views etc as
they are instead of molding them into identical robots. The
politically correct crowd expect everyone to adopt a universal secular
view of the holidays and any sign of individuality is unacceptable.
That to me is more offensive because it doesn't allow people to share
their thoughts, views, and holidays with others regardless of if it is
Christianity, Islam, Judaism,or Wicca. It is as you say as though
none of them are important enough to mention by name.

What really gets me is having studied various religions myself I've
come to see certain themes or beliefs that appear to be universal
among the major religions of the world. While they might not be exact
its the kind of friendly debate that should happen among people to see
where they agree and where they don't.

For example, Something like the Five Pillars of Islam is actually
something that people of all religions embrace in one form or another.
Love God with all your heart, love your neighbor and do unto him/her
as you'd have them do unto you,  pray without sea sing, etc. Its the
foundational teachings of Islam and both Christians and Jews would
agree with those principles. While Islam does not accept Jesus Christ
as the son of God they do consider him a prophet and many of the
fundamental teachings from the new testament appear in the  Koran too.
So why are political extremists so eager to wipe out peoples
individual views instead of discussing them openly?

Cheers!


On 12/26/11, dark d...@xgam.org wrote:

Agreed Bryan.

To me reducing everything to happy holidays is actually offensive to 
every

religion, rather than inoffensive to all, it's as if none! are worth
acknolidgement.

It reminds me of that quote from the gondoliers, when everybody's 
somebody,

then no one's anybody!

beware the grue!

Dark.


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[Audyssey] Marry christmas!

2011-12-25 Thread Shiny protector
Marry christmas to you all!
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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-18 Thread Shiny protector

Hello,

In my opinion, it depends on the magnitude of the mistake. If it is 1 
misspelled word, then it will not be a problem for the list.  However, if it 
is 3, 4, 5, misspelled words, then the line should be drawn their. Also, in 
my opinion, one or two punctuation mistakes are fine by me.


Please tell me if I am not clear enough, I will try to be more clear next 
time.
- Original Message - 
From: Meka White, LMP m...@melodicmassage.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 17, 2011 6:31 PM
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?



I would hope that this would be more of a guideline encouraging people to
proofread their emails rather than a hard and fast rule, because where do
you draw the line on coming down on someone?  One mispelled word? Two?  A
misused comma?

Don't get me wrong, I am a huge proponent of proofing what you write. 
it's

a good, courteous habit to start laying down, but do you really want to
create that much more work for yourselves?

Warmly,
Meka


- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 17, 2011 9:58 AM
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?


Hello Mr. Ward,

I absolutely disagree with   the idea that you have told us about the
proofreading guideline. We should implement the idea, because if we do not
implement the said idea you are talking about, more messages with poor
grammar, punctuation and spelling may be sent fourth to people and this
mailing list. I, myself, may not be perfect in my writing, but my writing 
is

extremely satisfactory these days. My point is, even if people find the
guideline highly insulting or  highly agitating, the guideline should 
still

be implemented into the guidelines for the audyssey list.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 17, 2011 2:49 PM
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?



Hi Jeremy,

Yes, you definitely raise some very good points in your message. As
you pointed out the biggest problem in communicating with sighted
developers and the public at large is ignorance on their part. Most
sighted people have never met a blind person before, and even if they
have there is no way of knowing what their experience was if any. Its
our job to correct their impressions through by educating them a step
at a time, and to do it in a way that makes us look like intelligent,
competent, and mature individuals who have something worthwhile to say
about their products and services.

Its for that reason every time I see a poorly written message on
Audyssey or some other access list I inwardly cringe. I can't tell you
how many blind individuals just shoot off a message filled with poor
grammar, lack of proper punctuation, and spelling errors. Like it or
not if a sighted person reads those messages we will be judged one and
all as not very intelligent, as lacking communication skills, etc.
Bottom line, if we want the mainstream public's respect we have to
work for it, and not forgo proper language and writing skills for
convenience sake.

Here at Audyssey we considered adding proofreading to the list
guidelines to improve the quality and clarity of the posts.
Unfortunately, there were some individuals that took serious offense
to that, and felt that the moderators were going too far. All I can
draw from their reaction is they don't care about being taken
seriously and want the rest of the sighted world to view us
negatively, because that's exactly what will happen if they send a
poorly written message to a person or company who has no experience
with the blind. In short, good communication skills will go a long
ways to bridging the gap between the blind and sighted communities.

Cheers!

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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-18 Thread Shiny protector

Hi Alfredo,

They can use a grammar checking software if they want to.
- Original Message - 
From: Alfredo_The_Music_maker birdlover2...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 18, 2011 11:47 AM
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?



Hello,
I would like to add my perspective on this topic about proofreading.
I have noticed, throughout my stay on the list, that we have people who 
are known to be foreigners. They have little knowledge of our English 
language. If we implement this guideline, does that not make it hard on 
those people? Imagine them having to be made to write using grammatically 
to make themselves clear in what it is they are requesting.

So, I just wanted to point this out and give this some thought.
Thanks, and I wish everyone a merry Christmas and a happy new year!
Alfredo

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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-18 Thread Shiny protector

Hello,

I quite agree with Charles on his point. When you use a screen reader,  when 
you are spelling out a word,   and when you press the space bar key, when 
you are writing, the word may sound as though it is correct, but really, 
truly in reality, the word is misspelled, and the word should be corrected 
when you see the mistake that you have found in you're writing.
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 18, 2011 3:57 PM
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?


Actually, he was right, or at least in part.  Stop to consider this:  You 
can sometimes get a screen reader to give a correct pronunciation of a 
word by purposely misspelling it.  Since this list is primarily for blind 
people who, for the most part, use a screen reader, this would probably be 
OK to do.  Have you noticed the way your screen reader pronounces that 
word you used instead of you alls?  Be creative if you must to get the 
meaning across.  I give this as an example:  You were trying to say 
Yall's.


And your flaming is not necessary, nor is it appreciated.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Joseph Weaver jweaver1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 17, 2011 10:47 PM
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?


You failed my test and did exactly what I thought you would.  I am a 
southerner so that word is pretty common.
Now that your done judging me and my friend michael who he and I live in 
the same town since we were kids.  I am going to use my freedom is speech 
to tell you, your correction to my message and possibly this one, that 
you are a pompous Jackass that needs to quit judging and stacking your 
own people.





Your words don't hurt me, but if you try mine may hurt you.

Sent from my iPhone

On Dec 17, 2011, at 11:22 PM, Christopher Bartlett 
themusicalbre...@gmail.com wrote:


Joseph, this thread emerged from Michael's post concerning his 
interaction
with a developer, from which many folk have drawn the idea that his 
careless
construction of messages possibly contributed to the negative aspect of 
that

interaction.  It is entirely appropriate to comment specifically on that
aspect of his post, since we all have an interest in having developers 
not
already in the know about our community take us seriously.  You have 
seen
the comments of more than one sighted developer about how discouraging 
such

things are initially.  To their credit and our gain, they overcame that
discouragement and have gone on to provide us with some games.

By the way, for clarity, that should have read y'all's, the possessive,
rather than a bastardized, non-standard plural that happens also to 
screw up

screen readers.  And your deliberate error is amusing, and telling.

Don't like my commentary, then go elsewhere.

   Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Joseph Weaver
Sent: Saturday, December 17, 2011 10:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?

You guys need to quit targeting michael and get off your high horses, it
seems like you only discuss this issue after his posts,  I don't have 
any
trouble understanding them.  Y'alls problem is that you love to complain 
to
much, now of you don't understand maybe next time he should speak in 
first

grade terms an really slow for you.

(NWA) no winning aloud, if you don't like the grammar get over it.

Ps. That word is misspelled.

Sent from my iPhone

On Dec 17, 2011, at 6:34 PM, MissWings misswi...@lorettotel.net wrote:


Hi Thomas,

I for one agree with adding the guideline about proofreading posts 
before
sending them to the list, because good communication skills are 
important,

especially for us when we're dealing with sighted people.  I'll admit I
never actually read a post of mine, but I'm also a very good speller and
know how to punctuate things well, so grammar and spelling aren't as 
much of
an issue for me.  I say include the guideline though, and if someone 
doesn't
like it, it's their loss.  The guideline would only be used to help 
people,

not as a criticism, in my opinion.


Jessica

At 08:49 AM 12/17/2011, you wrote:

Hi Jeremy,

Yes, you definitely raise some very good points in your message. As
you pointed out the biggest problem in communicating with sighted
developers and the public at large is ignorance on their part. Most
sighted people have never met a blind person before, and even if they
have there is no way of knowing what their experience was if any. Its
our job to correct their impressions through by educating them a step
at a time, and to do it in a way that makes us look like intelligent,
competent, and mature individuals who have something worthwhile to say

Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-18 Thread Shiny protector

Hello all,

I may not be the moderator for this mailing list, but this has to stop right 
now. People are accusing each other or flaming each other on this mailing 
list,  you name it. Also, rude insults are being traded around, like the 
foul word that one of the list members has used on the audyssey list today 
to a member on this mailing list.  Clearly, insulting people is a sign of 
immaturity to one another, and it will not get anyone anywhere in life.


Charles, Bryan, Thomas and various other list members are not attempting to 
bash Michael, Joseph, they are only trying to help him communicate in a much 
more clearer manner so he would not get into a situation like this ever 
again.If I am not mistaken, and if my knowledge is correct, Thomas Ward, a 
moderator for this list, has clearly stated that constructive criticism and 
rude criticism are two different things.


We all learn from our mistakes, and we are only trying to help Michael with 
his own  communications skills. I suggest that you, Joseph, do refrain from 
insulting other people and using foul language on this mailing list.


In fact, writing like this will not get you anywhere in life, you need to be 
more civil when you write to other people, it does not matter weather they 
are  on a mailing list or not.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 18, 2011 5:08 PM
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?


While I appreciate the fact that you are trying to defend your friend... 
we have not flamed him, merely given him suggestions. I suggest we all 
just let this thread drop... the discussion is over... and as shown by the 
post below now it's gone to rude comments and insults flying around.
- Original Message - 
From: Joseph Weaver jweaver1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 18, 2011 9:03 AM
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?


Don't flame michael and I will not flame you.  My screen reader read the 
post fine so you need to stop letting the shark bite you in the butt.


Sent from my iPhone




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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-18 Thread Shiny protector

Hello Charles,

I agree with what you have said as well.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 18, 2011 5:38 PM
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?


If that was stated then I appologize. I may have missed it... but I do 
agree with that statement.
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 18, 2011 9:38 AM
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?


Hasn't it already been stated that perfection is not expected and that a 
few mistakes are OK?  It's the blatancy that should be curtailed.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 18, 2011 11:18 AM
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?


Charles, while checking for understandability is all well and good... 
there's a fine line between lack of that and simple spelling errors. 
Unless it is a major one, you can still understand the post. Punctuation 
is the same thing... a couple of missing punctuation points aren't the 
problem. And we originally started this thread as blind people not 
having the best communication skills to them... and while I think we 
should enforce that, turning this into a list of messages with perfect 
spelling and punctuation sounds too much like a police state. I'm all 
for good spelling and punctuation and grammar, but... there's a limit to 
how much that should be enforced. See what I there in the last sentence? 
Should that one sentence mean my entire message is banned, or that I 
have to resend the whole thing again simply because of that one error?
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 18, 2011 9:09 AM
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?


If you have been reading messages that I have posted, you would have 
seen that on at least 2 occasions, I have very clearly stated that 
there are people who do not use English as their first language, and I 
have no problem with that reason.  If you have been following this 
thread, you also have noticed that I am not the only one on the list 
who is of the same opinion I have.


And, as for starting my own list?, I do co-own a list of general chat, 
assistance with blind related issues, kidding around, and what ever 
else as long as it is family oriented.  One of the guidelines is that 
you check your messages for understandability before sending them, and 
we do not have any of the problems discussed in this thread, and the 
guideline does not offend one! single! member! that we are aware of.


The main reason, though, that I am responding to your message is that I 
figure that, seeing as you blast me unnecessarily for all the list to 
see, I think that they should all see my response.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Trouble troub...@columbus.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 18, 2011 6:32 AM
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?



One question, is this a gaming list or English list.
Just because Charles gets his nose bent on reading email by people in 
other countries. Don't mean we put this crap in the guidelines.
If you want that rule Charles. Then start your own list and you will 
be happy to know. Your the only member!

Back to games if this still is a gaming list.

At 05:09 AM 12/18/2011, you wrote:
I completely concure on the points suggested, such as putting 
proofreading
elements in the guidelines.  However, I think we are all probably 
taking
this a little too far, although I could be wrong.  I just don't want 
people
posting to the list and having to check several things, and thus 
getting

borred of doing this every time they have to send a message.


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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Shiny protector

Here is an example about on how to use paragraphs.

My name is Mister King.

I threw a ball at a big, bad robot.

As you can see  from the above text, the name and the robot thing are two 
different subjects.
- Original Message - 
From: Dennis Towne s...@xirr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 17, 2011 3:24 PM
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?



Everyone,

Thomas is totally correct below; as a sighted person, my first
impression several years ago of this list was not good, and it was
directly related to grammar, punctuation, and spelling problems in
postings.  I understand that readers don't always read out certain
types of mistakes and that there's going to be different strengths and
weaknesses in the writing styles of the blind, but I'm still sometimes
shocked by the lack of proofreading.

The fact of the matter is that how you write matters almost as much as
what you write, and that sighted people judge messages based on the
overall 'look' of a message in addition to the content.  Correct
grammar, spelling, capitalization, and punctuation are a critical part
of that look, and can make or break your message.  It may take all of
two seconds for a sighted person to scan your message, decide there
are too many problems, and delete it - without ever even realizing
that you're blind or intelligent.  Never forget that.

Another polite thing to do for the sighted is breaks between
paragraphs as Thomas has done below.  This is pretty easy - just start
a new paragraph after two to four sentences.  It's important for
sighted people because we have to manually scan the text with our eyes
to read it; there's no reader to keep track of where we're at in the
message.  If a block is too big without breaks, it becomes easy to
lose your place, and most of the time I'll just skip the rest of the
block and go on to the next one rather than try to figure out where I
got confused.

Just FYI, from a sighted developer.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Sat, Dec 17, 2011 at 9:49 AM, Thomas Ward thomasward1...@gmail.com 
wrote:

Hi Jeremy,

Yes, you definitely raise some very good points in your message. As
you pointed out the biggest problem in communicating with sighted
developers and the public at large is ignorance on their part. Most
sighted people have never met a blind person before, and even if they
have there is no way of knowing what their experience was if any. Its
our job to correct their impressions through by educating them a step
at a time, and to do it in a way that makes us look like intelligent,
competent, and mature individuals who have something worthwhile to say
about their products and services.

Its for that reason every time I see a poorly written message on
Audyssey or some other access list I inwardly cringe. I can't tell you
how many blind individuals just shoot off a message filled with poor
grammar, lack of proper punctuation, and spelling errors. Like it or
not if a sighted person reads those messages we will be judged one and
all as not very intelligent, as lacking communication skills, etc.
Bottom line, if we want the mainstream public's respect we have to
work for it, and not forgo proper language and writing skills for
convenience sake.

Here at Audyssey we considered adding proofreading to the list
guidelines to improve the quality and clarity of the posts.
Unfortunately, there were some individuals that took serious offense
to that, and felt that the moderators were going too far. All I can
draw from their reaction is they don't care about being taken
seriously and want the rest of the sighted world to view us
negatively, because that's exactly what will happen if they send a
poorly written message to a person or company who has no experience
with the blind. In short, good communication skills will go a long
ways to bridging the gap between the blind and sighted communities.

Cheers!

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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Shiny protector

Hello Mr. Ward,

I absolutely disagree with   the idea that you have told us about the 
proofreading guideline. We should implement the idea, because if we do not 
implement the said idea you are talking about, more messages with poor 
grammar, punctuation and spelling may be sent fourth to people and this 
mailing list. I, myself, may not be perfect in my writing, but my writing is 
extremely satisfactory these days. My point is, even if people find the 
guideline highly insulting or  highly agitating, the guideline should still 
be implemented into the guidelines for the audyssey list.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 17, 2011 2:49 PM
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?



Hi Jeremy,

Yes, you definitely raise some very good points in your message. As
you pointed out the biggest problem in communicating with sighted
developers and the public at large is ignorance on their part. Most
sighted people have never met a blind person before, and even if they
have there is no way of knowing what their experience was if any. Its
our job to correct their impressions through by educating them a step
at a time, and to do it in a way that makes us look like intelligent,
competent, and mature individuals who have something worthwhile to say
about their products and services.

Its for that reason every time I see a poorly written message on
Audyssey or some other access list I inwardly cringe. I can't tell you
how many blind individuals just shoot off a message filled with poor
grammar, lack of proper punctuation, and spelling errors. Like it or
not if a sighted person reads those messages we will be judged one and
all as not very intelligent, as lacking communication skills, etc.
Bottom line, if we want the mainstream public's respect we have to
work for it, and not forgo proper language and writing skills for
convenience sake.

Here at Audyssey we considered adding proofreading to the list
guidelines to improve the quality and clarity of the posts.
Unfortunately, there were some individuals that took serious offense
to that, and felt that the moderators were going too far. All I can
draw from their reaction is they don't care about being taken
seriously and want the rest of the sighted world to view us
negatively, because that's exactly what will happen if they send a
poorly written message to a person or company who has no experience
with the blind. In short, good communication skills will go a long
ways to bridging the gap between the blind and sighted communities.

Cheers!

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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Shiny protector
What I am trying to prove here is that the proofreading guideline should be 
included in the audyssey list guidelines.


Sorry if my last message was not clear as I had hoped,  I will try to be 
more clear nexttime I write a message like this.
- Original Message - 
From: Willem Venter dwill...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 17, 2011 6:18 PM
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?


Sorry, my reply was to the last message from shiny protector


Hello Mr. Ward,

I absolutely disagree with the idea that you have told us about the
proofreading guideline. We should implement the idea, because if we do
not implement the said idea you are talking about, more messages with
poor grammar, punctuation and spelling may be sent fourth to people
and this mailing list. I, myself, may not be perfect in my writing,
but my writing is extremely satisfactory these days. My point is, even
if people find the guideline highly insulting or highly agitating,
the guideline should still be implemented into the guidelines for the
audyssey list.

On 12/17/11, Willem Venter dwill...@gmail.com wrote:

hmm. Well... Um.
What are you trying to prove here?

On 12/17/11, Willem Venter dwill...@gmail.com wrote:

Hi Ian.
Punctuation is as important as good grammar and spelling. I found your
message  hard to follow.

As a rule of thumb I skip messages if someone did not bother with at
least getting most of the punctuation and spelling right. My reasoning
which is wrong in many cases I'm sure, follows that if you did not
bother to use good language, chances are you did not think through
what you are writing about. It is different for those who use English
as a second or third language, but it is also easy to differentiate
between sloppy writers and non English writers.

I should also probably add that English is my second language and this
is why I take extra care when composing a message.


On 12/17/11, Ian McNamara ianandri...@googlemail.com wrote:

Hi well if that had been added to the guide lines i would not have been
angry there is an email simming group i use to be on and i was kicked
off
for my in proper grammer i was younger then so did not care now i do. a
lot
of the time my bad righting is because i don't know how to spell a word
and
i've ither spellt it so close to the word the spell check does not pick
it
up or way out so the spell check can't understand what i mean. if i
don't
know how to spell a word and the spell check does not pick up on it i
now
keep righting the word out untill i get a word that sounds like it or if
some one is around i ask them for the spelling.

Ian McNamara
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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Shiny protector

Hello Joseph,

People here are only trying to help Michael and give him better advice here 
on this mailing list. I see know harsh comments directed at Michael here, 
and I think you should take the js comment back and apologise to the mailing 
list.


I may not be a moderator of this list, but I know the js word is a foul 
word, so please refrain from using language like that on this mailing list. 
I am only trying to help you here.
- Original Message - 
From: Joseph Weaver jweaver1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 18, 2011 4:47 AM
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?


You failed my test and did exactly what I thought you would.  I am a 
southerner so that word is pretty common.
Now that your done judging me and my friend michael who he and I live in 
the same town since we were kids.  I am going to use my freedom is speech 
to tell you, your correction to my message and possibly this one, that you 
are a pompous Jackass that needs to quit judging and stacking your own 
people.





Your words don't hurt me, but if you try mine may hurt you.

Sent from my iPhone

On Dec 17, 2011, at 11:22 PM, Christopher Bartlett 
themusicalbre...@gmail.com wrote:


Joseph, this thread emerged from Michael's post concerning his 
interaction
with a developer, from which many folk have drawn the idea that his 
careless
construction of messages possibly contributed to the negative aspect of 
that

interaction.  It is entirely appropriate to comment specifically on that
aspect of his post, since we all have an interest in having developers 
not

already in the know about our community take us seriously.  You have seen
the comments of more than one sighted developer about how discouraging 
such

things are initially.  To their credit and our gain, they overcame that
discouragement and have gone on to provide us with some games.

By the way, for clarity, that should have read y'all's, the possessive,
rather than a bastardized, non-standard plural that happens also to screw 
up

screen readers.  And your deliberate error is amusing, and telling.

Don't like my commentary, then go elsewhere.

   Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Joseph Weaver
Sent: Saturday, December 17, 2011 10:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?

You guys need to quit targeting michael and get off your high horses, it
seems like you only discuss this issue after his posts,  I don't have any
trouble understanding them.  Y'alls problem is that you love to complain 
to
much, now of you don't understand maybe next time he should speak in 
first

grade terms an really slow for you.

(NWA) no winning aloud, if you don't like the grammar get over it.

Ps. That word is misspelled.

Sent from my iPhone

On Dec 17, 2011, at 6:34 PM, MissWings misswi...@lorettotel.net wrote:


Hi Thomas,

I for one agree with adding the guideline about proofreading posts 
before
sending them to the list, because good communication skills are 
important,

especially for us when we're dealing with sighted people.  I'll admit I
never actually read a post of mine, but I'm also a very good speller and
know how to punctuate things well, so grammar and spelling aren't as much 
of
an issue for me.  I say include the guideline though, and if someone 
doesn't
like it, it's their loss.  The guideline would only be used to help 
people,

not as a criticism, in my opinion.


Jessica

At 08:49 AM 12/17/2011, you wrote:

Hi Jeremy,

Yes, you definitely raise some very good points in your message. As
you pointed out the biggest problem in communicating with sighted
developers and the public at large is ignorance on their part. Most
sighted people have never met a blind person before, and even if they
have there is no way of knowing what their experience was if any. Its
our job to correct their impressions through by educating them a step
at a time, and to do it in a way that makes us look like intelligent,
competent, and mature individuals who have something worthwhile to say
about their products and services.

Its for that reason every time I see a poorly written message on
Audyssey or some other access list I inwardly cringe. I can't tell you
how many blind individuals just shoot off a message filled with poor
grammar, lack of proper punctuation, and spelling errors. Like it or
not if a sighted person reads those messages we will be judged one and
all as not very intelligent, as lacking communication skills, etc.
Bottom line, if we want the mainstream public's respect we have to
work for it, and not forgo proper language and writing skills for
convenience sake.

Here at Audyssey we considered adding proofreading to the list
guidelines to improve the quality and clarity of the posts.
Unfortunately, there were some individuals that took serious offense
to that, and felt 

Re: [Audyssey] ammo in swamp

2011-12-04 Thread Shiny protector

Hello gamers,

Where can I download swamp from?
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list 
gamers@audyssey.org

Sent: Sunday, December 04, 2011 7:46 PM
Subject: Re: [Audyssey] ammo in swamp


Good idea, I'll add that.


Is it possible to have
a feature that allow us to unload a gun? lol with so many
guns sharing ammo types, I loaded my remaining ammo into the
m60 instead of the sniper rifle by accident and now I can't
get them out! rofl



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Re: [Audyssey] aprone's games

2011-08-28 Thread Shiny protector

Hello,

I'm just quite curious seeing as I haven't been keeping track of my emails. 
What is fs, and where could I download this game?
- Original Message - 
From: Ron Kolesar kolesar16...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 28, 2011 6:12 PM
Subject: Re: [Audyssey] aprone's games



Hi Olivier, from Ron Kolesar.
The only advice I can give is this.
Take a look aat the you tube videos.
Or go to the you bube site which is
www.youtube.com
Then do a search for its your plane videos.
Once you're in the air and you want to go to a different airport.
You simply give the following command
Make the destination airport and give the four letter i.d. code for that 
airport.
There's going to ba a up grade for fs in 2012 but I don't know what is 
going to be in the up grade.

If I can help?
Please let me know.
HTH

-Original Message- 
From: Jeremy Kaldobsky

Sent: Sunday, August 28, 2011 9:50 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] aprone's games

yes.  Other than the changing the file names, the instructions should work 
exactly as they did with the direct X7 registration.



ok am i suposed to put them  in
the syswow64 folder as well



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Ron and current Leader Dog boz who states that a service dog beats a cane 
hands down any day of the week.


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[Audyssey] to grey matter info.

2011-08-09 Thread Shiny protector
Hi,

Just a  quick question. For your boxing game, will you consider adding Sapi or 
human recorded speech? Its not really an issue for me, but I thought you might 
want to ponder this idea.
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Re: [Audyssey] BG ches challenge help

2011-06-06 Thread Shiny protector

Hi,

I don't have any information on the pawns.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 05, 2011 9:30 PM
Subject: Re: [Audyssey] BG ches challenge help



It might seem confusing, but I'll take a stab at it.

Setting up the board:  The board is positioned with a white square in the 
bottom right corner.  If you're using a board and men made for the blind, 
the lowered squares are white, as are the unmarked pieces.  Set the rooks 
on either corner.  Set the knights next to them, the bishops next to the 
knights, your queen on the same color as your queen, and the king next to 
her.  The 8 pawns occupy the second row from you.  Your opponent's army is 
set identically.  Notice that the queens, when set correctly, face each 
other, the white queen on a white square and the black queen on a black 
square.


Movement of the pieces:

Rooks can move straight forward, backward, or to either side.  They can 
not jump other pieces, and capture by taking over the square now occupied 
by an opponent's piece.  This is where they would stop.


The bishops can move only along the 4 diagonals, having the same range as 
the rooks, and capturing in the same manner.  Note that at the start of 
the game, you have a bishop on a white square and one on a black square. 
They will always stay on the same colored square.


The queen moves and captures as either a rook or a bishop.  In other 
words, diagonally, vertically, or horizontally,  in all directions as far 
as they can go.  The queen is the most powerful piece on the board.


The King moves one square in any direction and captures in the same 
manner. The only special move it can make is called castling.  In this 
move, it moves to the next square of the same color along the original row 
it occupies at the start of the game.  In other words, it moves two 
squares to your left or right.  As part of the same move, the rook toward 
which it moves is also moved, into the square jumped by the king.  This 
move can only be made if there is no piece between the king and the rook 
toward which it is moving, neither your king or rook has been moved, and 
neither square crossed by the king is being attacked, and the king is not 
being attacked before or after it has been moved.


The knight is the only piece on the board that can jump over other pieces. 
It moves rather oddly.  It moves one square vertically or horizontally, as 
well as one square diagonally in relation to the direction of the first 
part of the move.  For example, one square north and one square northeast 
or northwest.  One square south and one southeast or southwest.  One 
square west and one northwest or southwest.  Or one square east and one 
northeast or southeast.


Check:  When your king is being attacked, you must immediately remedy the 
situation by either moving your king out of danger, moving a piece between 
your king and the attacking piece, or capturing the attacker.  Note that 
because a knight can jump over friendly or enemy pieces, a piece cannot be 
moved between an attacking knight and your king.  It is illegal for you to 
move into a check situation.


Checkmate is when you are in check and there is nothing you can do to 
prevent your king from being captured on the next move.  At this stage, 
the game ends.


Square identification is simple.  From the side of the board played by 
white, squares are counted from left to right along a row as A through H. 
From White's side of the board toward Black's are numbered 1 through 8. 
Each square has a letter and a number.  White's queen, at the beginning of 
the game, is on square d1.  Black's is on D8.  The white pawns occupy 
squares A2 through H2, the black pawns occupy squares A7 through H7.


I hope this brief overview helps.
---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 05, 2011 2:24 PM
Subject: [Audyssey] BG ches challenge help



Hi Guys,

I'm seeming to have a problem with BG ches challenge. My issue is this. I 
am a new player and I don't know any rules. I looked on wikepedia, but 
couldn't find all of the rules for the pieces. Could someone please help?

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[Audyssey] BG ches challenge help

2011-06-05 Thread Shiny protector
Hi Guys,

I'm seeming to have a problem with BG ches challenge. My issue is this. I am a 
new player and I don't know any rules. I looked on wikepedia, but couldn't find 
all of the rules for the pieces. Could someone please help?
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Re: [Audyssey] Hey Gamers

2011-05-29 Thread Shiny protector

No, all I meant was that he'd probably tell us before he left.
- Original Message - 
From: Darren Duff duff...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, May 23, 2011 8:04 PM
Subject: Re: [Audyssey] Hey Gamers



Who said anything about him leaving? Lol! It was just a spam message...

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Monday, May 23, 2011 12:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Hey Gamers

He might, he might leave, but we have two factors two factors consider.
First, the website is highly irrelevent. Second, if he were to leave, he'd
probably write like this. Sorry, Michael, if I get your example wrong, but
here is the example.
Hi Gamers,

I am leaving the audyssey list. I am leaving because of so and so.
That's just an example, but you get my point. Also, one that I've thought 
of
now is that he'd probably tell the audyssey list that he was leaving 
before

he left.
- Original Message -
From: darren harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, May 23, 2011 10:16 AM
Subject: Re: [Audyssey] Hey Gamers



Yes it is without a doubt. Michael wouldn't send stuff like that let
alone even write like that.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Pitermach
Sent: 23 May 2011 09:02
To: Gamers Discussion list
Subject: Re: [Audyssey] Hey Gamers


Anyone else think this is spam?
- Original Message -
From: michael.f...@gmail.com
To: gamers@audyssey.org
Sent: Monday, May 23, 2011 6:13 AM
Subject: [Audyssey] Hey Gamers



hi Gamers i quit my job two weeks ago


http://accountbook.com/redirect.php?to=aHR0cDovL3d3dy5jbmJjNy5jb20vP3B
pZD02O
Dg0NjA=


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Re: [Audyssey] MOTA beta 19 released!

2011-05-28 Thread Shiny protector

Hi Tom,

What exactly do you mean by updating the attack function? I do not 
understand.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 25, 2011 12:16 PM
Subject: Re: [Audyssey] MOTA beta 19 released!



Hi Thomas,
I suggest with FMOD Ex panning sounds from -1.0 to 1.0,
Then far right would be 1.0, and one step closer would be 0.5
then, each step closer would be half, 0.25, 0.125, 0.0625, 0.03125, etc.

Is this what you tried to do?
Phil

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 24, 2011 11:43 PM
Subject: Re: [Audyssey] MOTA beta 19 released!



Hi Phil,

Yeah, the laser scope makes things easier. The panning issue really
isn't a big issue with that. That's what I meant by its ok with me
because if I'm not sure I can enable/disable a targeting beep.

Anyway, with DirectSound sounds are panned from a range of -1 to
1000 and in FMOD Ex sounds are from -1.0 to 1.0. I thought if I
created a formula to convert DirectSound pan settings to FMOD Ex pan
settings it would work. Nothing doing. While FMOD Ex can and does pan
sounds its not nearly as smooth or realistic as DirectSound. However,
I'm personally willing to forgo DirectSound's panning just for the
ability to write games on Windows and Linux giving me the option to
use either one. However, I'm far from finished looking at how to
improve the panning here.

Cheers!


On 5/24/11, Phil Vlasak p...@pcsgames.net wrote:

Hi Thomas,
I forgot you put the targeting scope on s to help you when the monsters 
got

in range.
So that makes the panning glitch not as critical as I thought.
I had a similar problem panning sounds with the GMA engine for Vista and
windows 7.
I solved it by panning sounds in doubling steps.
instead of panning volume 100, 200, 300, 400, etc.
I used 10, 20, 40, 80, 160, 320, etc.

Phil


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Re: [Audyssey] Hey Gamers

2011-05-23 Thread Shiny protector
Why have I not thought of it? If Michael Fare  were to quit, he'd probably 
explain, not go to a link. Or he wouldn't have posted a link.
- Original Message - 
From: Pitermach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 23, 2011 9:01 AM
Subject: Re: [Audyssey] Hey Gamers



Anyone else think this is spam?
- Original Message - 
From: michael.f...@gmail.com

To: gamers@audyssey.org
Sent: Monday, May 23, 2011 6:13 AM
Subject: [Audyssey] Hey Gamers


hi Gamers i quit my job two weeks ago 
http://accountbook.com/redirect.php?to=aHR0cDovL3d3dy5jbmJjNy5jb20vP3BpZD02ODg0NjA=


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Re: [Audyssey] Hey Gamers

2011-05-23 Thread Shiny protector
He might, he might leave, but we have two factors two factors consider. 
First, the website is highly irrelevent. Second, if he were to leave, he'd 
probably write like this. Sorry, Michael, if I get your example wrong, but 
here is the example.

Hi Gamers,

I am leaving the audyssey list. I am leaving because of so and so.
That's just an example, but you get my point. Also, one that I've thought of 
now is that he'd probably tell the audyssey list that he was leaving before 
he left.
- Original Message - 
From: darren harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, May 23, 2011 10:16 AM
Subject: Re: [Audyssey] Hey Gamers



Yes it is without a doubt. Michael wouldn't send stuff like that let alone
even write like that.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Pitermach
Sent: 23 May 2011 09:02
To: Gamers Discussion list
Subject: Re: [Audyssey] Hey Gamers


Anyone else think this is spam?
- Original Message - 
From: michael.f...@gmail.com

To: gamers@audyssey.org
Sent: Monday, May 23, 2011 6:13 AM
Subject: [Audyssey] Hey Gamers



hi Gamers i quit my job two weeks ago


http://accountbook.com/redirect.php?to=aHR0cDovL3d3dy5jbmJjNy5jb20vP3BpZD02O
Dg0NjA=


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Re: [Audyssey] Harry Potter Trivia 2

2011-05-22 Thread Shiny protector
I know what happens, but all I'm saying is know one shoots a disarming charm 
when they're shot by a killing curse. I know harry wouldn't be killed, since 
the elder wand could not harm its master, but just shooting a disarming 
charm is a bit weird.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, May 20, 2011 10:31 PM
Subject: Re: [Audyssey] Harry Potter Trivia 2



Hi Muhammed,
Ok...I'd prefer taking this off list, so message me so I can explain why
that wasn't actually what happened.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Thursday, May 19, 2011 12:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Harry Potter Trivia 2

I never liked the end of the seventh book. I reckon Harry should have 
taken

that wand before and when he killed Voldemort, bury it. I wouldn't want a
weapon like that for the rest of my life, but Harry and Voldemort should
have had a real battle. I mean, who defeats a dark wizard with an
expelliarmus charm? Kind of childish in my opinion.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 18, 2011 3:35 PM
Subject: Re: [Audyssey] Harry Potter Trivia 2



Hi Jim.

I always got the idea that it would be rather like having any custom item
made for you, whether it's a sword, a baseball bat, a coat or whatever.

Others can use it relatively well, but because it is individually 
taylored


with your own personal weight, balance or build in mind, it is unlikely 
to



sute others as well as it sutes you.

indeed, at the end of the 7th book, when voldemort has the unbeatable
wand, it is not the case that it doesn't work at all, sinse we see him
doing lots of magic with it (including killing snape and setting Nevil on
fire), rather it is that the wand doesn't seem to be anything special.

voldemort can use it, but only in the hands of it's true owner, would it
actually be the legendary wand it appears.

As to the killing curse, well in the harry potter universe, it seems that
the more powerful spells such as the patronus chalm require not just
correct words and gestures, but the will and intention of the user.

When Harry attempts the cruciatus curse on belatrix lestrange after she
kills sirius black in Order of the Phenix, it fails to actually cause her
any serious pain sinse as she says, the wielder has to have a real desire
to hurt another person and something of an enjoyment.

harry's rage at his Godfathers' death, while justified, wouldn't actually
be enough for him to perform the curse, sinse he did not have the 
sadistic



streak necessary.

thus, I imagine the killing curse works in a very similar way, that the
person performing it has to have a real desire to end the life of 
another.


on this basis, it wouldn't be the wand, but the intention of the wizard
using it,  rather the way that to kill someone with a sword you
wouldn't need a specifically made sword that was right for you, but you
would need the intention to actually perform the killing thrust with it.

This is I presume why the unforgivable curses are deemed as so bad, not
just because they are dangerous weapons, but because of the kind of mind
that needs to be behind them.

equally this says how serious it is when the ministry authorize auras to
use the curses on suspected criminals.

Of course, all this is very much going off into the misty marshes of
speculation, though hopefully with at least some basis from the books.


Beware the grue!

Dark.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: dark Gamers@audyssey.org
Sent: Wednesday, May 18, 2011 1:10 PM
Subject: Re: [Audyssey] Harry Potter Trivia 2



Hi Dark,

Oh yeah, thanks.  But strange that a wand picks the person, but others
can use it even for such serious spells as the avada kedavra spell.

BFN

Jim

Do witches run spell checkers?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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If you have

Re: [Audyssey] Harry Potter Trivia 2

2011-05-20 Thread Shiny protector
I don't know, maybe Dumbledore beat Voldemort because he understood love, 
and Voldemort did not. I don't think Voldemort would have had trouble that 
much, because he could have casted a really powerful dark arts spell at the 
order members. Voldemort is much more powerful than them.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, May 20, 2011 12:12 AM
Subject: Re: [Audyssey] Harry Potter Trivia 2



Hi,
That's a tricky one, actually; Voldemort would've had quite some trouble
with the complete order plus the aurors. One could say, however, that his
failed attempt to possess Harry distracted him long enough for Dumbledore 
to

beat him.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Thursday, May 19, 2011 3:49 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Harry Potter Trivia 2

I was rather counting that one as a stale mate, sinse it was voldemort's
failed attempt to possess harry that ended the duel, not dumbledor, and 
the
ministery were kicking down the door at the time hence why voldemort had 
to

leg itt sinse even he would have trouble with about a hundred auras and
order of the phenix members at once.

Beware the grue!

Dark.
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 19, 2011 7:43 PM
Subject: Re: [Audyssey] Harry Potter Trivia 2



Dumbledore did beat Voldemort in the fifth book.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 19, 2011 7:11 PM
Subject: Re: [Audyssey] Harry Potter Trivia 2



for me Actually Muhammed, i thought the ending was correct.

skilled though harry was, him defeating voldemort in a magic duel just
wouldn't have been believeable, not when even a wizard as skilled as
dumbledor couldn't.

Voldemort actually defeated himself by attacking harry without realizing
the truth about the elda wand, which seems very appropriate really.

Beware the grue!

Dark.

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[Audyssey] An idea for q9

2011-05-20 Thread Shiny protector
Hi,

I thought of an idea for Q9. How about if he has aleon magic like ET has? That 
would be quite cool. 
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Re: [Audyssey] Harry Potter Trivia 2

2011-05-19 Thread Shiny protector
I never liked the end of the seventh book. I reckon Harry should have taken 
that wand before and when he killed Voldemort, bury it. I wouldn't want a 
weapon like that for the rest of my life, but Harry and Voldemort should 
have had a real battle. I mean, who defeats a dark wizard with an 
expelliarmus charm? Kind of childish in my opinion.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 18, 2011 3:35 PM
Subject: Re: [Audyssey] Harry Potter Trivia 2



Hi Jim.

I always got the idea that it would be rather like having any custom item 
made for you, whether it's a sword, a baseball bat, a coat or whatever.


Others can use it relatively well, but because it is individually taylored 
with your own personal weight, balance or build in mind, it is unlikely to 
sute others as well as it sutes you.


indeed, at the end of the 7th book, when voldemort has the unbeatable 
wand, it is not the case that it doesn't work at all, sinse we see him 
doing lots of magic with it (including killing snape and setting Nevil on 
fire), rather it is that the wand doesn't seem to be anything special.


voldemort can use it, but only in the hands of it's true owner, would it 
actually be the legendary wand it appears.


As to the killing curse, well in the harry potter universe, it seems that 
the more powerful spells such as the patronus chalm require not just 
correct words and gestures, but the will and intention of the user.


When Harry attempts the cruciatus curse on belatrix lestrange after she 
kills sirius black in Order of the Phenix, it fails to actually cause her 
any serious pain sinse as she says, the wielder has to have a real desire 
to hurt another person and something of an enjoyment.


harry's rage at his Godfathers' death, while justified, wouldn't actually 
be enough for him to perform the curse, sinse he did not have the sadistic 
streak necessary.


thus, I imagine the killing curse works in a very similar way, that the 
person performing it has to have a real desire to end the life of another.


on this basis, it wouldn't be the wand, but the intention of the wizard 
using it,  rather the way that to kill someone with a sword you 
wouldn't need a specifically made sword that was right for you, but you 
would need the intention to actually perform the killing thrust with it.


This is I presume why the unforgivable curses are deemed as so bad, not 
just because they are dangerous weapons, but because of the kind of mind 
that needs to be behind them.


equally this says how serious it is when the ministry authorize auras to 
use the curses on suspected criminals.


Of course, all this is very much going off into the misty marshes of 
speculation, though hopefully with at least some basis from the books.



Beware the grue!

Dark.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: dark Gamers@audyssey.org
Sent: Wednesday, May 18, 2011 1:10 PM
Subject: Re: [Audyssey] Harry Potter Trivia 2



Hi Dark,

Oh yeah, thanks.  But strange that a wand picks the person, but others 
can use it even for such serious spells as the avada kedavra spell.


BFN

Jim

Do witches run spell checkers?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] One liners was: Re: Would anyone know what this errormessage istellingmeand how to fix it?

2011-05-19 Thread Shiny protector
But here is the issue as well. You just feel like saying yeah, good or what 
ever. But you don't want to write anything else. I am not defending anyone, 
but I am making a point here as well.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 18, 2011 1:19 AM
Subject: [Audyssey] One liners was: Re: Would anyone know what this 
errormessage istellingmeand how to fix it?




shane,

I'm not trying to be a pest, but one liner messages are really irritating, 
sinse they rather fill up the inbox, take no time to read, and don't 
usually contribute to the discussion.


A message like yes same here just doesn't say much and isn't really 
worth the time it takes others to read it (it may irritate some people).


if you agree with someone, say why you agree, express an opinion, have 
some thought.


However it's very bad netiquette just to post something like yes or I 
agree


Sinse that's not really worth people's time in opening and reading and 
doesn't overly further the conversation.


I'm not trying to be unpleasant, or to steal Damiens' job, just trying to 
suggest something you might think about in future posting messages to the 
list, sinse constant one liners can be quite an irritation to other 
members, and also make it appear that you yourself are an uninteligent 
person who has litle or nothing to say and no opinions of their own,   
which is not the case.


All the best,

Dark.
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 18, 2011 1:11 AM
Subject: Re: [Audyssey] Would anyone know what this error message 
istellingmeand how to fix it?




yes. Same here

- Original Message - 
From: Darren Duff duff...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, May 17, 2011 7:37 PM
Subject: Re: [Audyssey] Would anyone know what this error message is 
tellingmeand how to fix it?




Not sure but I have always had success when googleing an error. Just a
thought.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Ron Kolesar
Sent: Tuesday, May 17, 2011 6:10 PM
To: Audyssey
Subject: [Audyssey] Would anyone know what this error message is telling
meand how to fix it?

To my fellow gamers.
I am receiving a execution error 1035.
I think it has something to do with my Microsoft voice input programs 
that

comes with windows but I'm not one hundred percent sure on that fact.
I just would like to know what this error is trying to tell me and how I
might go about fixing it so  that I can fly with FSX and the IYP voice 
input

program once again.
If anyone knows what this error is and how I can fix it?
Please ship me the answer.
I deeply appreciate the help.
Ron and Leader Dog Boz.
kolesar16...@roadrunner.com



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_ NOD32 EMON 6130 (20110517) information _

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Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Shiny protector
Broomsticks are not from the harry potter books. Guy said that he enchanted 
a broom to fly? Come on, that's very stupid.
- Original Message - 
From: Willem Venter dwill...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 19, 2011 5:48 PM
Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products



I agree. There is a big difference between games and real life. It
reminds me of the guy who thought he managed to enchant a broomstick
like in Harry Potter and jumped off a roof. While you can easily do
this in Sarah and the castle of witchcraft and wizardy, this would be
a bad idea in real life.


You should always know where the game stops and life begins, else life
could very quickly become interesting.

Right, I'm off to try and break into a bank...

On 5/19/11, Matheus Rheine an...@bol.com.br wrote:

i wonder why sighted games can contain brutal violence, not only against
human, but animals and everything, just as an example check out one of
the call of duty games, i think it was modern warfare 2, it had a scene
that you had to kill innocent peoples that were in the streets, there
was no way of avoiding it, and it was shocking.
now why blind games can't have that kind of stuff? we are special and
different peoples in a perfect world were violence is nonexistent? we 
can't

have adult
games? only games with adult words like hangman, concentration, etc?
i'm glad that you can choose to kill these monkeys and i really hope
that you add even human vs human combat in the game.
this email is not to offend you phil, but just to comment on what you
said, if these peoples don't like what they see in the game, it's easy,
philip is not forcing anyone to play it.
-Mensagem original-
De: Phil Vlasak p...@pcsgames.net
Para: Philip Bennefall phi...@blastbay.com,Gamers Discussion list
gamers@audyssey.org
Data: Quinta, 19 de Maio de 2011 12:02
Assunto: Re: [Audyssey] periless hearts, was Speech on Blastbay products

Hi Philip,
I see a distinction between killing adult humans and monkeys.
Killing monkeys is like killing human children and babies.
Most of them are considered not aggressive and not as smart as adult 
humans.

It is good that you don't have to kill them to win the game.
Phil

- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 19, 2011 11:49 AM
Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products



Hi Phil,

Personally I don't see this as a problem. You kill humans in games all 
the
time, and that's just as harmless as killing monkeys since in both 
cases,
it's obviously not real. You do not need to kill the monkeys in this 
game,
but you can. So if people don't want to, they don't have to. I think 
this

very much falls in the category of having to tell the difference between
real life and games, whether it be when killing humans or monkeys or
wolves etc.

Kind regards,

Philip Bennefall
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Thursday, May 19, 2011 4:45 PM
Subject: periless hearts, was Speech on Blastbay products


Hi Philip,
Many people would object to the killing of monkeys in a game.
That is unless they could attack and harm you.
The same would apply to dogs and cats.
That is why in Monkey business, you can only net them and in Shades of
doom
the dogs are mutant and will attack you.
If you want monkeys in the game you could say they were carrying a 
disease

like rabies.Phil


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No virus found in this message.
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Re: [Audyssey] Speech on Blastbay products

2011-05-19 Thread Shiny protector
Frequency filters. Basically, with a frequency filter, he made it sound like 
a radio, when the other dude was speaking.
- Original Message - 
From: Alfredo_The_Music_maker birdlover2...@hotmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Thursday, May 19, 2011 2:14 PM
Subject: Re: [Audyssey] Speech on Blastbay products


And when you mention filter, what exactly do you mean, if this is 
concerning audio, it will have to be somewhere else.


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Re: [Audyssey] Harry Potter Trivia 2

2011-05-19 Thread Shiny protector

Dumbledore did beat Voldemort in the fifth book.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 19, 2011 7:11 PM
Subject: Re: [Audyssey] Harry Potter Trivia 2



for me Actually Muhammed, i thought the ending was correct.

skilled though harry was, him defeating voldemort in a magic duel just 
wouldn't have been believeable, not when even a wizard as skilled as 
dumbledor couldn't.


Voldemort actually defeated himself by attacking harry without realizing 
the truth about the elda wand, which seems very appropriate really.


Beware the grue!

Dark.

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Re: [Audyssey] Harry Potter Trivia 2

2011-05-17 Thread Shiny protector

No,
It was because of the fact that Harry's and Voldemorts wands shared twin 
cors.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, May 17, 2011 11:48 AM
Subject: Re: [Audyssey] Harry Potter Trivia 2



Hi,
Specifcly victums of the wand. If Voldmort had been using another wand, 
then

he would not have seen ssuch figures asHarry's parents.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: Tuesday, May 17, 2011 4:55 AM
To: Hayden Presley
Subject: Re: [Audyssey] Harry Potter Trivia 2

Hi Hayden,

I'm sorry, I should have indicated that that message was a forward from
Alan.

It has been years since I read any Harry Potter.

Just out of curiosity, when the victims came out of Voldimort's wand, 
would

those have been victims of the wand or the person wielding the wand?

BFN

Jim

Living: The best demonstration of victory over mortality.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] analog Weapons system

2011-05-03 Thread Shiny protector

I have to agree with Ken. This would be cool.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: The Addictor kenwdow...@neo.rr.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, May 03, 2011 6:53 PM
Subject: Re: [Audyssey] analog Weapons system



Hi Ken,

I don't really know. I'm not really sure how something like that could
be implented into the game. The combat system is rather generic in
that you simply name the type of weapon, give it a hit point value,
mmin and max range, and let it go in the engine. It was never designed
with the concept of light vs heavy attacks etc in mind. I'm not sure
how I would go about changing this behavior even if I wanted to.

Cheers!


On 5/2/11, The Addictor kenwdow...@neo.rr.com wrote:

Hey Tom,
any chance you'll consider adding an analog weapons system to the game? 
I

had several ideas on this.
First, I personally tend to use my fists more than any other weapon--they
get the job done just as well for me.  I was thinking that you could add 
a

stamina counter that goes down the harder you fight, the longer you run,
etc.  So to deliver a light punch, you would hold space down for a 
fraction
of a second, and to give a heavy punch hold it down longer.  The heavier 
the

punch, the bigger the drain on the stamina, but one heavy punch would be
more effective than five light ones.  If you include dexterity later on, 
it
could take out dex points if Angela's not wearing gauntlets or gloves. 
This

would require judgment again, as a skeleton might only need two light
punches, where it might take a heavy punch to knock out a minotaur.
the same could be true if she swings a sword.  Also, if she has any type 
of

powered weapon, the longer the button is held down the bigger the charge.
What are your thoughts on this?
Ken Downey
The Addictor
www.TheAddictor.com
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Re: [Audyssey] A invite question

2011-05-02 Thread Shiny protector

I want to be invited as well. My email address is.
muhamme...@googlemail.com
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 02, 2011 4:04 AM
Subject: Re: [Audyssey] A invite question


is your dropbox address the same as the mail address you are sending to 
the list with?

if so then I'll handle this in a minute.
At 11:58 a.m. 2/05/2011, you wrote:

Could someone invight me to the BGT folder on dropbox?

Thanks much,
Shane Lowe
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Re: [Audyssey] Audyssey babble report for April 2011

2011-05-02 Thread Shiny protector

Stop that! Thomas said that the topic should be closed.
- Original Message - 
From: burakyuksek burakyuksek...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 02, 2011 9:31 AM
Subject: Re: [Audyssey] Audyssey babble report for April 2011


I have higher than Muhammed! Woohoo! :) :) :) :)!
saygilar sevgiler.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 01, 2011 9:55 PM
Subject: Re: [Audyssey] Audyssey babble report for April 2011


Hi,
50? Come on Muhammed...you can do better than that!

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Sunday, May 01, 2011 5:22 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey babble report for April 2011

Wow, 50... Didn't imagine I'd get that much...
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Audyssey Gamers@audyssey.org
Sent: Sunday, May 01, 2011 8:15 AM
Subject: [Audyssey] Audyssey babble report for April 2011



120 people posted 2265 messages.

371 From, Thomas Ward.
186 From, Shane Lowe.
160 From, dark.
122 From, Hayden Presley.
118 From, shaun everiss.
89 From, Jim Kitchen.
75 From, The Addictor.
73 From, Charles Rivard.
72 From, Bryan Peterson.
69 From, Clement Chou.
58 From, burakyuksek.
58 From, michael barnes.
50 From, Shiny protector.
44 From, Imbar Golt.
41 From, Phil Vlasak.
30 From, Yohandy.
25 From, Lori Duncan.
23 From, Trouble.
22 From, Alfredo_The_Music_maker.
22 From, Ron Kolesar.
21 From, Damien Pendleton.
21 From, Tom Randall.
20 From, Harmony Neil.
18 From, Mich.
18 From, william lomas.
16 From, jason.
16 From, Pitermach.
16 From, Richard Sherman.
15 From, Karl Belanger.
14 From, Dakotah Rickard.
14 From, Darren Duff.
14 From, Jacob Kruger.
14 From, Tommy.
13 From, Matheus r.c. souza.
12 From, Curt Taubert.
12 From, Jack F.
12 From, Ryan Strunk.
10 From, Christopher Bartlett.
10 From, Dennis Towne.
9 From, Mich.
9 From, Philip Bennefall.
8 From, Bogdan Muresan.
8 From, Mike Maslo.
7 From, Angela Lerma.
7 From, Brandon Misch.
7 From, djc.
7 From, Greg Wocher.
7 From, GreyMatter Info.
7 From, Jorge Gonçalves.
7 From, Kai.
7 From, Mauricio Almeida.
6 From, Che.
6 From, fred olver.
6 From, Ian McNamara.
6 From, Jess Varnell.
6 From, Oriol Gómez.
6 From, Ryan Conroy.
6 From, Sky Mundell.
5 From, Ben.
5 From, bryant walker.
5 From, Hayri Tulumcu.
5 From, kevin lyon.
5 From, Orin.
5 From, Tim Kilgore.
4 From, Angellko21.
4 From, Gmail.
4 From, Jeremy Kaldobsky.
4 From, Johnny Tai.
4 From, Kelly Sapergia.
4 From, Stephen.
3 From, enes.
3 From, Greg Steel.
3 From, lindsay.
3 From, Louis Bryant.
3 From, Michael Feir.
3 From, Milos Przic.
3 From, Tj Squires.
3 From, Valiant8086.
2 From, Alex Kenny.
2 From, Bryan Mckinnish.
2 From, Dark Lord.
2 From, David Chung.
2 From, Desiree Oudinot.
2 From, Eleanor Robinson.
2 From, Florian-achtige.
2 From, Kim Friedman.
2 From, Kwasi Mensah.
2 From, Matthew Shifrin.
2 From, Nick Helms.
2 From, NIcol.
2 From, Raul A. Gallegos.
2 From, reinhard stebner.
2 From, René Linke.
2 From, Ryan Smith.
2 From, Sarah Haake.
2 From, Sylvester Thomas.
2 From, Willem Venter.
1 From, alex wallis.
1 From, Ann.
1 From, Anouk Radix.
1 From, Bob Montowski.
1 From, Cary.
1 From, Casey Mathews.
1 From, Dean Masters.
1 From, Frost.
1 From, Gamers List Guidelines Robot.
1 From, Jason Boston.
1 From, joe quinn.
1 From, John Snowling.
1 From, kev lyon.
1 From, Matteo Hapta.
1 From, Munawar Bijani.
1 From, Richard @ AudioGames.
1 From, Richard Claridge.
1 From, ryan chou.
1 From, Scott Chesworth.
1 From, Shane Lowe.
1 From, simon dowling.
1 From, Thomas Ward.
1 From, Willem.

Archive file size 7001911 bytes

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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If you want

Re: [Audyssey] Audyssey babble report for April 2011

2011-05-01 Thread Shiny protector

Wow, 50... Didn't imagine I'd get that much...
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Audyssey Gamers@audyssey.org
Sent: Sunday, May 01, 2011 8:15 AM
Subject: [Audyssey] Audyssey babble report for April 2011



120 people posted 2265 messages.

371 From, Thomas Ward.
186 From, Shane Lowe.
160 From, dark.
122 From, Hayden Presley.
118 From, shaun everiss.
89 From, Jim Kitchen.
75 From, The Addictor.
73 From, Charles Rivard.
72 From, Bryan Peterson.
69 From, Clement Chou.
58 From, burakyuksek.
58 From, michael barnes.
50 From, Shiny protector.
44 From, Imbar Golt.
41 From, Phil Vlasak.
30 From, Yohandy.
25 From, Lori Duncan.
23 From, Trouble.
22 From, Alfredo_The_Music_maker.
22 From, Ron Kolesar.
21 From, Damien Pendleton.
21 From, Tom Randall.
20 From, Harmony Neil.
18 From, Mich.
18 From, william lomas.
16 From, jason.
16 From, Pitermach.
16 From, Richard Sherman.
15 From, Karl Belanger.
14 From, Dakotah Rickard.
14 From, Darren Duff.
14 From, Jacob Kruger.
14 From, Tommy.
13 From, Matheus r.c. souza.
12 From, Curt Taubert.
12 From, Jack F.
12 From, Ryan Strunk.
10 From, Christopher Bartlett.
10 From, Dennis Towne.
9 From, Mich.
9 From, Philip Bennefall.
8 From, Bogdan Muresan.
8 From, Mike Maslo.
7 From, Angela Lerma.
7 From, Brandon Misch.
7 From, djc.
7 From, Greg Wocher.
7 From, GreyMatter Info.
7 From, Jorge Gonçalves.
7 From, Kai.
7 From, Mauricio Almeida.
6 From, Che.
6 From, fred olver.
6 From, Ian McNamara.
6 From, Jess Varnell.
6 From, Oriol Gómez.
6 From, Ryan Conroy.
6 From, Sky Mundell.
5 From, Ben.
5 From, bryant walker.
5 From, Hayri Tulumcu.
5 From, kevin lyon.
5 From, Orin.
5 From, Tim Kilgore.
4 From, Angellko21.
4 From, Gmail.
4 From, Jeremy Kaldobsky.
4 From, Johnny Tai.
4 From, Kelly Sapergia.
4 From, Stephen.
3 From, enes.
3 From, Greg Steel.
3 From, lindsay.
3 From, Louis Bryant.
3 From, Michael Feir.
3 From, Milos Przic.
3 From, Tj Squires.
3 From, Valiant8086.
2 From, Alex Kenny.
2 From, Bryan Mckinnish.
2 From, Dark Lord.
2 From, David Chung.
2 From, Desiree Oudinot.
2 From, Eleanor Robinson.
2 From, Florian-achtige.
2 From, Kim Friedman.
2 From, Kwasi Mensah.
2 From, Matthew Shifrin.
2 From, Nick Helms.
2 From, NIcol.
2 From, Raul A. Gallegos.
2 From, reinhard stebner.
2 From, René Linke.
2 From, Ryan Smith.
2 From, Sarah Haake.
2 From, Sylvester Thomas.
2 From, Willem Venter.
1 From, alex wallis.
1 From, Ann.
1 From, Anouk Radix.
1 From, Bob Montowski.
1 From, Cary.
1 From, Casey Mathews.
1 From, Dean Masters.
1 From, Frost.
1 From, Gamers List Guidelines Robot.
1 From, Jason Boston.
1 From, joe quinn.
1 From, John Snowling.
1 From, kev lyon.
1 From, Matteo Hapta.
1 From, Munawar Bijani.
1 From, Richard @ AudioGames.
1 From, Richard Claridge.
1 From, ryan chou.
1 From, Scott Chesworth.
1 From, Shane Lowe.
1 From, simon dowling.
1 From, Thomas Ward.
1 From, Willem.

Archive file size 7001911 bytes

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Audyssey babble report for April 2011

2011-05-01 Thread Shiny protector
Ah I am the superior one! You would not be able to beat me next time! And 
even if you do, I have a powerful energy field which will lock you in a dark 
cupboard. No whireless! Nothing! And even though if you brake out, You fall 
into the world of babble reports and have to read babble reports for the 
rest of your life. Nothing else. Just babble reports.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 01, 2011 7:55 PM
Subject: Re: [Audyssey] Audyssey babble report for April 2011


Hi,
50? Come on Muhammed...you can do better than that!

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Sunday, May 01, 2011 5:22 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey babble report for April 2011

Wow, 50... Didn't imagine I'd get that much...
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Audyssey Gamers@audyssey.org
Sent: Sunday, May 01, 2011 8:15 AM
Subject: [Audyssey] Audyssey babble report for April 2011



120 people posted 2265 messages.

371 From, Thomas Ward.
186 From, Shane Lowe.
160 From, dark.
122 From, Hayden Presley.
118 From, shaun everiss.
89 From, Jim Kitchen.
75 From, The Addictor.
73 From, Charles Rivard.
72 From, Bryan Peterson.
69 From, Clement Chou.
58 From, burakyuksek.
58 From, michael barnes.
50 From, Shiny protector.
44 From, Imbar Golt.
41 From, Phil Vlasak.
30 From, Yohandy.
25 From, Lori Duncan.
23 From, Trouble.
22 From, Alfredo_The_Music_maker.
22 From, Ron Kolesar.
21 From, Damien Pendleton.
21 From, Tom Randall.
20 From, Harmony Neil.
18 From, Mich.
18 From, william lomas.
16 From, jason.
16 From, Pitermach.
16 From, Richard Sherman.
15 From, Karl Belanger.
14 From, Dakotah Rickard.
14 From, Darren Duff.
14 From, Jacob Kruger.
14 From, Tommy.
13 From, Matheus r.c. souza.
12 From, Curt Taubert.
12 From, Jack F.
12 From, Ryan Strunk.
10 From, Christopher Bartlett.
10 From, Dennis Towne.
9 From, Mich.
9 From, Philip Bennefall.
8 From, Bogdan Muresan.
8 From, Mike Maslo.
7 From, Angela Lerma.
7 From, Brandon Misch.
7 From, djc.
7 From, Greg Wocher.
7 From, GreyMatter Info.
7 From, Jorge Gonçalves.
7 From, Kai.
7 From, Mauricio Almeida.
6 From, Che.
6 From, fred olver.
6 From, Ian McNamara.
6 From, Jess Varnell.
6 From, Oriol Gómez.
6 From, Ryan Conroy.
6 From, Sky Mundell.
5 From, Ben.
5 From, bryant walker.
5 From, Hayri Tulumcu.
5 From, kevin lyon.
5 From, Orin.
5 From, Tim Kilgore.
4 From, Angellko21.
4 From, Gmail.
4 From, Jeremy Kaldobsky.
4 From, Johnny Tai.
4 From, Kelly Sapergia.
4 From, Stephen.
3 From, enes.
3 From, Greg Steel.
3 From, lindsay.
3 From, Louis Bryant.
3 From, Michael Feir.
3 From, Milos Przic.
3 From, Tj Squires.
3 From, Valiant8086.
2 From, Alex Kenny.
2 From, Bryan Mckinnish.
2 From, Dark Lord.
2 From, David Chung.
2 From, Desiree Oudinot.
2 From, Eleanor Robinson.
2 From, Florian-achtige.
2 From, Kim Friedman.
2 From, Kwasi Mensah.
2 From, Matthew Shifrin.
2 From, Nick Helms.
2 From, NIcol.
2 From, Raul A. Gallegos.
2 From, reinhard stebner.
2 From, René Linke.
2 From, Ryan Smith.
2 From, Sarah Haake.
2 From, Sylvester Thomas.
2 From, Willem Venter.
1 From, alex wallis.
1 From, Ann.
1 From, Anouk Radix.
1 From, Bob Montowski.
1 From, Cary.
1 From, Casey Mathews.
1 From, Dean Masters.
1 From, Frost.
1 From, Gamers List Guidelines Robot.
1 From, Jason Boston.
1 From, joe quinn.
1 From, John Snowling.
1 From, kev lyon.
1 From, Matteo Hapta.
1 From, Munawar Bijani.
1 From, Richard @ AudioGames.
1 From, Richard Claridge.
1 From, ryan chou.
1 From, Scott Chesworth.
1 From, Shane Lowe.
1 From, simon dowling.
1 From, Thomas Ward.
1 From, Willem.

Archive file size 7001911 bytes

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Audyssey babble report for April 2011

2011-05-01 Thread Shiny protector

No way! You will not be able to beat me!
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 01, 2011 8:04 PM
Subject: Re: [Audyssey] Audyssey babble report for April 2011



Yeah first next time!

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 01, 2011 2:47 PM
Subject: Re: [Audyssey] Audyssey babble report for April 2011



Hi,
Wait till next month, eh? We'll just see about that, won't we...

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Sunday, May 01, 2011 8:49 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey babble report for April 2011

yeah it does

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 01, 2011 8:20 AM
Subject: Re: [Audyssey] Audyssey babble report for April 2011



Hi,

Well, if its scoring you want I whipped all your butts with a score of
371. That is like a new list record or something. Does that make me
the heavy wait champion of e-mail?

Cheers!

On 5/1/11, Clement Chou chou.clem...@gmail.com wrote:

Dang Hayden... you doubled my message score. Next month. Just wait...


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Re: [Audyssey] Audyssey babble report for April 2011

2011-05-01 Thread Shiny protector

That is not enough! I will not let you defeat  me!
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 01, 2011 8:06 PM
Subject: Re: [Audyssey] Audyssey babble report for April 2011


really!

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 01, 2011 2:55 PM
Subject: Re: [Audyssey] Audyssey babble report for April 2011


Hi,
50? Come on Muhammed...you can do better than that!

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Sunday, May 01, 2011 5:22 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey babble report for April 2011

Wow, 50... Didn't imagine I'd get that much...
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Audyssey Gamers@audyssey.org
Sent: Sunday, May 01, 2011 8:15 AM
Subject: [Audyssey] Audyssey babble report for April 2011



120 people posted 2265 messages.

371 From, Thomas Ward.
186 From, Shane Lowe.
160 From, dark.
122 From, Hayden Presley.
118 From, shaun everiss.
89 From, Jim Kitchen.
75 From, The Addictor.
73 From, Charles Rivard.
72 From, Bryan Peterson.
69 From, Clement Chou.
58 From, burakyuksek.
58 From, michael barnes.
50 From, Shiny protector.
44 From, Imbar Golt.
41 From, Phil Vlasak.
30 From, Yohandy.
25 From, Lori Duncan.
23 From, Trouble.
22 From, Alfredo_The_Music_maker.
22 From, Ron Kolesar.
21 From, Damien Pendleton.
21 From, Tom Randall.
20 From, Harmony Neil.
18 From, Mich.
18 From, william lomas.
16 From, jason.
16 From, Pitermach.
16 From, Richard Sherman.
15 From, Karl Belanger.
14 From, Dakotah Rickard.
14 From, Darren Duff.
14 From, Jacob Kruger.
14 From, Tommy.
13 From, Matheus r.c. souza.
12 From, Curt Taubert.
12 From, Jack F.
12 From, Ryan Strunk.
10 From, Christopher Bartlett.
10 From, Dennis Towne.
9 From, Mich.
9 From, Philip Bennefall.
8 From, Bogdan Muresan.
8 From, Mike Maslo.
7 From, Angela Lerma.
7 From, Brandon Misch.
7 From, djc.
7 From, Greg Wocher.
7 From, GreyMatter Info.
7 From, Jorge Gonçalves.
7 From, Kai.
7 From, Mauricio Almeida.
6 From, Che.
6 From, fred olver.
6 From, Ian McNamara.
6 From, Jess Varnell.
6 From, Oriol Gómez.
6 From, Ryan Conroy.
6 From, Sky Mundell.
5 From, Ben.
5 From, bryant walker.
5 From, Hayri Tulumcu.
5 From, kevin lyon.
5 From, Orin.
5 From, Tim Kilgore.
4 From, Angellko21.
4 From, Gmail.
4 From, Jeremy Kaldobsky.
4 From, Johnny Tai.
4 From, Kelly Sapergia.
4 From, Stephen.
3 From, enes.
3 From, Greg Steel.
3 From, lindsay.
3 From, Louis Bryant.
3 From, Michael Feir.
3 From, Milos Przic.
3 From, Tj Squires.
3 From, Valiant8086.
2 From, Alex Kenny.
2 From, Bryan Mckinnish.
2 From, Dark Lord.
2 From, David Chung.
2 From, Desiree Oudinot.
2 From, Eleanor Robinson.
2 From, Florian-achtige.
2 From, Kim Friedman.
2 From, Kwasi Mensah.
2 From, Matthew Shifrin.
2 From, Nick Helms.
2 From, NIcol.
2 From, Raul A. Gallegos.
2 From, reinhard stebner.
2 From, René Linke.
2 From, Ryan Smith.
2 From, Sarah Haake.
2 From, Sylvester Thomas.
2 From, Willem Venter.
1 From, alex wallis.
1 From, Ann.
1 From, Anouk Radix.
1 From, Bob Montowski.
1 From, Cary.
1 From, Casey Mathews.
1 From, Dean Masters.
1 From, Frost.
1 From, Gamers List Guidelines Robot.
1 From, Jason Boston.
1 From, joe quinn.
1 From, John Snowling.
1 From, kev lyon.
1 From, Matteo Hapta.
1 From, Munawar Bijani.
1 From, Richard @ AudioGames.
1 From, Richard Claridge.
1 From, ryan chou.
1 From, Scott Chesworth.
1 From, Shane Lowe.
1 From, simon dowling.
1 From, Thomas Ward.
1 From, Willem.

Archive file size 7001911 bytes

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Audyssey babble report for April 2011

2011-05-01 Thread Shiny protector

No you shall not!
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 01, 2011 8:45 PM
Subject: Re: [Audyssey] Audyssey babble report for April 2011



yeah I can!

- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 01, 2011 3:32 PM
Subject: Re: [Audyssey] Audyssey babble report for April 2011



No way! You will not be able to beat me!
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 01, 2011 8:04 PM
Subject: Re: [Audyssey] Audyssey babble report for April 2011



Yeah first next time!

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 01, 2011 2:47 PM
Subject: Re: [Audyssey] Audyssey babble report for April 2011



Hi,
Wait till next month, eh? We'll just see about that, won't we...

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Shane Lowe
Sent: Sunday, May 01, 2011 8:49 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey babble report for April 2011

yeah it does

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 01, 2011 8:20 AM
Subject: Re: [Audyssey] Audyssey babble report for April 2011



Hi,

Well, if its scoring you want I whipped all your butts with a score of
371. That is like a new list record or something. Does that make me
the heavy wait champion of e-mail?

Cheers!

On 5/1/11, Clement Chou chou.clem...@gmail.com wrote:

Dang Hayden... you doubled my message score. Next month. Just wait...


---
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Re: [Audyssey] Audyssey babble report for April 2011

2011-05-01 Thread Shiny protector

No! I will post more!
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 01, 2011 8:48 PM
Subject: Re: [Audyssey] Audyssey babble report for April 2011


I don't care!
I will anyway.
No mater what yuuou say!

- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 01, 2011 3:36 PM
Subject: Re: [Audyssey] Audyssey babble report for April 2011


That is not enough! I will not let you defeat  me!
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 01, 2011 8:06 PM
Subject: Re: [Audyssey] Audyssey babble report for April 2011


really!

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 01, 2011 2:55 PM
Subject: Re: [Audyssey] Audyssey babble report for April 2011


Hi,
50? Come on Muhammed...you can do better than that!

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Sunday, May 01, 2011 5:22 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey babble report for April 2011

Wow, 50... Didn't imagine I'd get that much...
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Audyssey Gamers@audyssey.org
Sent: Sunday, May 01, 2011 8:15 AM
Subject: [Audyssey] Audyssey babble report for April 2011



120 people posted 2265 messages.

371 From, Thomas Ward.
186 From, Shane Lowe.
160 From, dark.
122 From, Hayden Presley.
118 From, shaun everiss.
89 From, Jim Kitchen.
75 From, The Addictor.
73 From, Charles Rivard.
72 From, Bryan Peterson.
69 From, Clement Chou.
58 From, burakyuksek.
58 From, michael barnes.
50 From, Shiny protector.
44 From, Imbar Golt.
41 From, Phil Vlasak.
30 From, Yohandy.
25 From, Lori Duncan.
23 From, Trouble.
22 From, Alfredo_The_Music_maker.
22 From, Ron Kolesar.
21 From, Damien Pendleton.
21 From, Tom Randall.
20 From, Harmony Neil.
18 From, Mich.
18 From, william lomas.
16 From, jason.
16 From, Pitermach.
16 From, Richard Sherman.
15 From, Karl Belanger.
14 From, Dakotah Rickard.
14 From, Darren Duff.
14 From, Jacob Kruger.
14 From, Tommy.
13 From, Matheus r.c. souza.
12 From, Curt Taubert.
12 From, Jack F.
12 From, Ryan Strunk.
10 From, Christopher Bartlett.
10 From, Dennis Towne.
9 From, Mich.
9 From, Philip Bennefall.
8 From, Bogdan Muresan.
8 From, Mike Maslo.
7 From, Angela Lerma.
7 From, Brandon Misch.
7 From, djc.
7 From, Greg Wocher.
7 From, GreyMatter Info.
7 From, Jorge Gonçalves.
7 From, Kai.
7 From, Mauricio Almeida.
6 From, Che.
6 From, fred olver.
6 From, Ian McNamara.
6 From, Jess Varnell.
6 From, Oriol Gómez.
6 From, Ryan Conroy.
6 From, Sky Mundell.
5 From, Ben.
5 From, bryant walker.
5 From, Hayri Tulumcu.
5 From, kevin lyon.
5 From, Orin.
5 From, Tim Kilgore.
4 From, Angellko21.
4 From, Gmail.
4 From, Jeremy Kaldobsky.
4 From, Johnny Tai.
4 From, Kelly Sapergia.
4 From, Stephen.
3 From, enes.
3 From, Greg Steel.
3 From, lindsay.
3 From, Louis Bryant.
3 From, Michael Feir.
3 From, Milos Przic.
3 From, Tj Squires.
3 From, Valiant8086.
2 From, Alex Kenny.
2 From, Bryan Mckinnish.
2 From, Dark Lord.
2 From, David Chung.
2 From, Desiree Oudinot.
2 From, Eleanor Robinson.
2 From, Florian-achtige.
2 From, Kim Friedman.
2 From, Kwasi Mensah.
2 From, Matthew Shifrin.
2 From, Nick Helms.
2 From, NIcol.
2 From, Raul A. Gallegos.
2 From, reinhard stebner.
2 From, René Linke.
2 From, Ryan Smith.
2 From, Sarah Haake.
2 From, Sylvester Thomas.
2 From, Willem Venter.
1 From, alex wallis.
1 From, Ann.
1 From, Anouk Radix.
1 From, Bob Montowski.
1 From, Cary.
1 From, Casey Mathews.
1 From, Dean Masters.
1 From, Frost.
1 From, Gamers List Guidelines Robot.
1 From, Jason Boston.
1 From, joe quinn.
1 From, John Snowling.
1 From, kev lyon.
1 From, Matteo Hapta.
1 From, Munawar Bijani.
1 From, Richard @ AudioGames.
1 From, Richard Claridge.
1 From, ryan chou.
1 From, Scott Chesworth.
1 From, Shane Lowe.
1 From, simon dowling.
1 From, Thomas Ward.
1 From, Willem.

Archive file size 7001911 bytes

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Audyssey babble report for April 2011

2011-05-01 Thread Shiny protector

Exactly! Like me!
- Original Message - 
From: Clement Chou chou.clem...@gmail.com
To: birdlover2...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Sunday, May 01, 2011 8:54 PM
Subject: Re: [Audyssey] Audyssey babble report for April 2011


Some people just like to compete in terms of who posted more... I usually 
don't, but I figure it's fun once in a while. lol.


At 12:47 PM 01/05/2011, you wrote:
What is so interesting about the babble report that is posted monthly? I 
just supposed it just goes out there and we are supposed to ignore it just 
to tell us how much we post does not mean we have to talk about it, oh 
sure, some of you may think that you wanted to post more but you could 
not.


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Re: [Audyssey] iPhone app and Audyssey babble report for April 2011

2011-05-01 Thread Shiny protector

I will outdo all of my foes! None of them will be able to beat me!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 01, 2011 9:11 PM
Subject: [Audyssey] iPhone app and Audyssey babble report for April 2011


No you can't.  Darn you guys!  You keep sending messages, trying to outDo 
each other, and I'm about to listen to a baseball game on my iPhone! 
Interruptions, interruptions, interruptions!  If you think I'm griping, 
I'm not.  I gotta send messages to at least make an effort to appear on 
the babble report respectably, don't I?  And, to keep it on topic, you can 
listen to all the games of your favorite major league team, all season, 
including the play-off and World Series, for a total one-time cost of 
about $15 if you have an iPhone.  The app, from iTunes, is called At Bat 
11.  It's well worth the money for any baseball fan.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 01, 2011 2:45 PM
Subject: Re: [Audyssey] Audyssey babble report for April 2011



yeah I can!

- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 01, 2011 3:32 PM
Subject: Re: [Audyssey] Audyssey babble report for April 2011



No way! You will not be able to beat me!
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 01, 2011 8:04 PM
Subject: Re: [Audyssey] Audyssey babble report for April 2011



Yeah first next time!

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 01, 2011 2:47 PM
Subject: Re: [Audyssey] Audyssey babble report for April 2011



Hi,
Wait till next month, eh? We'll just see about that, won't we...

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Shane Lowe
Sent: Sunday, May 01, 2011 8:49 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey babble report for April 2011

yeah it does

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 01, 2011 8:20 AM
Subject: Re: [Audyssey] Audyssey babble report for April 2011



Hi,

Well, if its scoring you want I whipped all your butts with a score 
of

371. That is like a new list record or something. Does that make me
the heavy wait champion of e-mail?

Cheers!

On 5/1/11, Clement Chou chou.clem...@gmail.com wrote:
Dang Hayden... you doubled my message score. Next month. Just 
wait...


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You can make changes or update

Re: [Audyssey] iPhone app and Audyssey babble report for April 2011

2011-05-01 Thread Shiny protector

Fun one! Lets see if Charls could face the full might of Muhammed Deniz!
- Original Message - 
From: Alfredo_The_Music_maker birdlover2...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 01, 2011 9:54 PM
Subject: Re: [Audyssey] iPhone app and Audyssey babble report for April 2011


Hey Charles, are you a babble report competitor? Let us get back on topic 
in gaming, and at the same time compete by seeing how many topics you can 
reply to and answer questions.


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Re: [Audyssey] game creation environment changes - Re:Audysseybabble report for April 2011

2011-05-01 Thread Shiny protector
No. A really big storm of molten rock. When ever Thomas tries to check 
males, he will be hit by a big storm of molten rock. It is enchanted, so he 
won't die. Though he will scream like a donky on every hit. Though, he would 
feel as though his body is burnt into pieces, I mean a part of his flesh 
until he continues to develop. And if he tries to sleep, a stick will whack 
him hard on the head until he continues working on the game. If he tries to 
leave the cupboard he would be turned into a small frog for 2 minutes.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 01, 2011 8:32 PM
Subject: Re: [Audyssey] game creation environment changes - 
Re:Audysseybabble report for April 2011



A portable welder would work better than a blow torch.  A sign should be 
erected in front of the welded cage:


GAME CREATION IN PROGRESS!
THIS IS THE Thomas Ward.
NO ENTRANCE OR EXIT ALLOWED UNTIL PROJECTS ARE FINISHED!

(evil grin)

---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 01, 2011 1:49 PM
Subject: Re: [Audyssey] game creation environment changes - Re: 
Audysseybabble report for April 2011




Hi Charles,
I am liking this plan...who'll donate a blowtorch?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Sunday, May 01, 2011 11:00 AM
To: Gamers Discussion list
Subject: [Audyssey] game creation environment changes - Re: Audyssey 
babble

report for April 2011

A cage instead.  And heck with a key.  Use a welder!  He he he.

---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 01, 2011 7:26 AM
Subject: Re: [Audyssey] Audyssey babble report for April 2011



Hi,

Na, just lock me in a closet and throw away the key until I finish the
games right?

On 5/1/11, dark d...@xgam.org wrote:

Yep tom that's about 12 messages a day!

Obviously if we want to see Mota any time soon we'll have to superglue
your
E-mailing fingers together ;D.

Beware the Grue!




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Re: [Audyssey] A NOte on the Bavisoft is Still Alive Topic

2011-04-30 Thread Shiny protector
Oh seriously? I thought he might have been saying that bavisoft was writing 
the message.
- Original Message - 
From: Alfredo_The_Music_maker birdlover2...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 30, 2011 3:35 PM
Subject: Re: [Audyssey] A NOte on the Bavisoft is Still Alive Topic



Did anyone know that Cid admitted to writing the message himself?

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Re: [Audyssey] Question about version 1.5 of tdv.

2011-04-30 Thread Shiny protector

Hello,

I hope this works, but if it doesn't, please let me know. If you have 
afterburners on, lower your spead. When its at 500 or 600, increase your 
spead until you hear the afterburners kicking in. As soon as that happens, 
decrease your spead immediately. Just slightly decrease your spead until it 
reaches 670 or 680. If it says 687.5 knots, your still fine. Make sure the 
beacon is in site. If it is more than five miles away, go towards the beacon 
immediately. When your at the four miles range, slowly descend. Keep your 
nose angle at 153 or 155 degrese. Lower your spead now. This is very 
important, since if you fly too fast, you will impact the ground before you 
would have a chanse of landing. Decrease it at the 340 mark. Btw, always 
check where the beacon is situated. Once you reach the Ten thousand feet 
marc, you have to be careful. The alarm sound will be activated. Don't 
panik. Once you hear the spead too low sound, increase your spead 
immediately. Make sure it doesn't go above 340 knots! If it does, decrease 
your spead immediately. Always, even when your decreasing and increasing 
your spead, check your altitude. If you hear the spead decreasing and press 
the tab and the s key to make sure that the spead is decreasing, you could 
stop decreasing. I do not mean stop decreasing, but I mean just let go of 
the down arrow. The plain should decrease by itself. You know what to do if 
you hear the spead too low sound. Once your at 1000 feet, press g. One thing 
I forgot. If you want to, you could keep on pressing the g key. If your 
plain is at something like 900 feet or 800 feet, press the g key 
immediately. If you hear the spead two low sound after you retracted the 
landing gear, don't worry about it.


Tip. The beacon could be anyware, as long as its less than five miles.

If this tip doesn't work, you could go to.
www.bpcprograms.com
Click downloads, find the landing tutorial for Three D velocity, made by 
Munawar, and that should help.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 30, 2011 5:36 PM
Subject: Re: [Audyssey] Question about version 1.5 of tdv.


Hi what do you do to land.  When chase tells me to land I first of all 
bring my spead down a tiny bit to avoid using up all my fuel, then I press 
page up to decend.  It all goes great until I reach about 5000 feet then 
before I can take out my gear I crash land or run out of fuel.  I don't 
understand why this is.
- Original Message - 
From: Karl Belanger karl.belan...@comcast.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 30, 2011 5:20 PM
Subject: Re: [Audyssey] Question about version 1.5 of tdv.



What problems have you had with landing in TDV with v1.5? I just tried
landing using a keyboard and had no problems.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Imbar Golt
Sent: Saturday, April 30, 2011 11:28 AM
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] Question about version 1.5 of tdv.

Think we have to get game controllers.
Ms Imbar Golt
im...@netvision.net.il
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 30, 2011 6:24 PM
Subject: Re: [Audyssey] Question about version 1.5 of tdv.



No it's really frustrating.
- Original Message - 
From: Imbar Golt im...@netvision.net.il

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 30, 2011 4:12 PM
Subject: [Audyssey] Question about version 1.5 of tdv.



Hi,

Has anyone managed to land the plane using a keyboard in this version?

Cheers,

Imbar
Ms Imbar Golt
im...@netvision.net.il
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Re: [Audyssey] For Lori and Imbar

2011-04-30 Thread Shiny protector

I don't own a gamepad, but I could say this.
You can play on a keyboard in mission mode. The game will be a bit more 
difficult, but you could still beat the game if your skilled enough. I don't 
really have any problems with the keyboard, but with a flyte stick, you'll 
have more free rain.
- Original Message - 
From: Ron Kolesar kolesar16...@roadrunner.com
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, April 30, 2011 6:11 PM
Subject: [Audyssey] For Lori and Imbar




TDV is best flown via a USB gamepad and or USB flight yoke.
In this user's opinion, the only good place for the keyboard is only in 
the racing mode.
For landing, the death match mode and the story mode. AKA  the mission 
mode, please find a gamepad or flight yoke.

I think you'll enjoy it much much better.
Hope this helps.
Ron who once was in your shoes with a keyboard with the order beta copies 
of TDV.

So I know of your frustration.
STay in there, practice does make perfect and down load and listen to the 
tutoiral files that Munawar up loaded.

Ron
Ron Kolesar
kolesar16...@roadrunner.com

--
From: Lori Duncan lori_dunca...@hotmail.com
Sent: Saturday, April 30, 2011 11:24 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Question about version 1.5 of tdv.


No it's really frustrating.
- Original Message - 
From: Imbar Golt im...@netvision.net.il

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 30, 2011 4:12 PM
Subject: [Audyssey] Question about version 1.5 of tdv.



Hi,

Has anyone managed to land the plane using a keyboard in this version?

Cheers,

Imbar
Ms Imbar Golt
im...@netvision.net.il
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Re: [Audyssey] Question about version 1.5 of tdv.

2011-04-30 Thread Shiny protector

Subscribe to the bpc discussion forum.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 30, 2011 7:03 PM
Subject: Re: [Audyssey] Question about version 1.5 of tdv.


I did the same Imbar, I had the solid locking tone all the way down until I 
crashed.
- Original Message - 
From: Imbar Golt im...@netvision.net.il

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 30, 2011 6:29 PM
Subject: Re: [Audyssey] Question about version 1.5 of tdv.


Sure I took the landing gear out and stayed on the locking tone of the 
beacon.  Sorry for going back and forth like this but I really enjoyed 
the game in the previous version. If I want to buy it I would like to 
enjoy it, smile.



Imbar
Ms Imbar Golt
im...@netvision.net.il
- Original Message - 
From: Karl Belanger karl.belan...@comcast.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 30, 2011 8:15 PM
Subject: Re: [Audyssey] Question about version 1.5 of tdv.



Did you take your landing gear out with g when you went below 1000 feet?
Also, if you overshot the beacon, it's possible that you went to far 
past

it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Imbar Golt
Sent: Saturday, April 30, 2011 1:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Question about version 1.5 of tdv.

I did all that and still crashed, any other suggestions?
Thanks much.

Imbar


Ms Imbar Golt
im...@netvision.net.il
- Original Message - 
From: Karl Belanger karl.belan...@comcast.net
To: 'Lori Duncan' lori_dunca...@hotmail.com; 'Gamers Discussion 
list'

gamers@audyssey.org
Sent: Saturday, April 30, 2011 8:06 PM
Subject: Re: [Audyssey] Question about version 1.5 of tdv.


Your speed when flying level must be at or bbelow 350, and your nose 
angle

must be at 150 or greater. Use tab, s to check your speed and tab, n to
check your nose angle. Also, you must be within five miles of the 
beacon.

Use tab, t to check this.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Lori Duncan
Sent: Saturday, April 30, 2011 12:37 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Question about version 1.5 of tdv.

Hi what do you do to land.  When chase tells me to land I first of all
bring
my spead down a tiny bit to avoid using up all my fuel, then I press 
page

up
to decend.  It all goes great until I reach about 5000 feet then before 
I
can take out my gear I crash land or run out of fuel.  I don't 
understand

why this is.
- Original Message -
From: Karl Belanger karl.belan...@comcast.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 30, 2011 5:20 PM
Subject: Re: [Audyssey] Question about version 1.5 of tdv.



What problems have you had with landing in TDV with v1.5? I just tried
landing using a keyboard and had no problems.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Imbar Golt
Sent: Saturday, April 30, 2011 11:28 AM
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] Question about version 1.5 of tdv.

Think we have to get game controllers.
Ms Imbar Golt
im...@netvision.net.il
- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 30, 2011 6:24 PM
Subject: Re: [Audyssey] Question about version 1.5 of tdv.



No it's really frustrating.
- Original Message -
From: Imbar Golt im...@netvision.net.il
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 30, 2011 4:12 PM
Subject: [Audyssey] Question about version 1.5 of tdv.



Hi,

Has anyone managed to land the plane using a keyboard in this 
version?


Cheers,

Imbar
Ms Imbar Golt
im...@netvision.net.il
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Re: [Audyssey] bavisoft is alive (i think but am not sure)!

2011-04-29 Thread Shiny protector
This looks fake. We received a fabulous feedbacks. Instead of that, they 
could have written. We received great feedback on our games. This doesn't 
look real, and I don't know how the person did this. I saw this on the audio 
games.net forum.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 29, 2011 4:17 AM
Subject: Re: [Audyssey] bavisoft is alive (i think but am not sure)!


Notice how the author of this Email switched from the past to the present 
or future?  Even at the very beginning, questions arise:



bavisoft was a fair enterprise, committed towards the development of high
quality computer games for the blind.


Question:  Was??  You mean that they no longer are??



we received a rather fabulous feedbacks regarding the both games we have
created
certainly, we had plans for the future.


Question:  A rather fabulous feedbacks??  Would that be singular?, or 
plural.  And that's just for starters.  The very first thought I had was 
that I am reading something on a hijacked site, done by someone in a 
foreign country who isn't taking care to hide the fact that this is a 
phony.  JMO, though.

---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: bryant walker bryantwalk...@hotmail.com

To: gamers@audyssey.org
Sent: Thursday, April 28, 2011 11:07 AM
Subject: [Audyssey] bavisoft is alive (i think but am not sure)!




Hello everyone
Recently on the audiogames forum there was a message from an audiogamer 
who recently sent a message to bavisoft and he actually got a reply. But 
judging from the many gramatical errors in the email message, i'm 
begining to think this may not be bavisoft that actually replyed. I'm 
begining to also wonder if someone has taken over there company.
ANyway, the email is below for those of you who want to read it. Feel 
free to leave your thoughts in this topic. But if this is indeed 
bavisoft, well, we at least know they are alive. Note again, this email 
was not directed to me, but to someone else.


hi sid.
we have read your email and would not like to say anything much.
bavisoft was a fair enterprise, commited towards the development of high 
quality computer games for the blind.
we received a rather favulous feedbacks regarding the both games we have 
created

certainly, we had plans for the future.

so initially, we started as a rather fine business, managing to get 
enough proffits to meet the costs involved in the process of development.


in addition, we had also drawn certain plans for the future about 
development of new games and continution of old or existing games .


with the progressing years, our potential kept falling down, plus we had 
to face a lot of extreme financial,  residential, and social crisis.


for sure, that was a period of uncertainty, for all of us in fact, but we 
couldn't do anything when we find ourselves burried in a really 
outragious heap

of troubles, through wich, it was almost impossible to get out of it.

as the time advanced, our managing system kept falling like a soap from 
wett hands.


around the time in mid-2010, the things had totally gone out of hands.

so finally, we had to give up, i hope that we will soon get rid of all 
the crisis that we have to face around.


as for the concern, bavisoft may seem to be currently absorved below in 
the heaps of marshes, but one day, it will surely be on the top audio 
games development.


we know that what exactly a newer audiogamer feels when they are 
discouraged from trying our games,

but in that case, nothing much could be done right at this moment.

we are still recovering from all these crisis, but we promise to release 
chillingham2, and a few more titles in the audiogaming industry, in the 
later coming

years.

acknowledgements,
the bavisoft team

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Re: [Audyssey] The importance of patronage

2011-04-27 Thread Shiny protector

Wow! You've got to be kidding me! That's bad.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 27, 2011 4:57 AM
Subject: Re: [Audyssey] The importance of patronage


The specific reason I mentioned blind adrenaline Che, is that one of the 
games on the azabat vol 1 cd is blackjack.


it seems amazingly unreasonable to me that people who may be interested in 
playing card games are being palmed off with a version of blackjack which 
can only be played offline, which has minimal sound effects, no saved chip 
limit and altogether virtually no features,  but are expected to pay 
13.5 dollars to do so (54 dollars for the four game volume one game being 
blackjack).


Unreasonable I think.

Getting the rnib on board is a dead loss, but I will see about talking to 
other organizations such as action for blind people and guide dogs.


Also, I'm quite willing to act as part time demonstrator to any given 
organization or person, so if you arranged for instance a demo to a 
redistributer or advertizer in the Uk I'd be prepared to head down there 
with my laptop and show stuff off personally,  provided I had 
something towards travel costs and accommodation.


this offer goes pretty much for any dev in fact.

I'll phone guide dogs and see what I can find out, sinse if Azabat is 
thought of as the be all and end all in audio games,  even just as far 
as computer versions of card games etc go, something really needs to be 
done.


Beware the Grue!

Dark.

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Re: [Audyssey] The importance of patronage

2011-04-27 Thread Shiny protector

Blackjack should be clasified as free games in my opinion.
- Original Message - 
From: Harmony Neil harmon...@googlemail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, April 27, 2011 6:46 AM
Subject: Re: [Audyssey] The importance of patronage



Know what you mean. They are literally the only games that I've found that
are sold here in the UK. To be honest, RNIB call themselves, a charity
Helping people with sight loss, but the only thing they do is go on 
about

how much people have donated or left in a will or something.
I met the person who used to be chairman of RNIB back in 2007 and to be
honest, he is a complete, posh, (insert language here), and I was more
interested in eating food at the time. But Mooving on,
We could always try Sight and Sound, who are the UK sellers of screen
readers and and magnification software for computers, or else Force Ten, 
who

do a similar thing, but they sell hardware as well.
Just my thoughts, which probably don't count for much, but oh well.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 27 April 2011 04:09
To: Gamers@audyssey.org
Subject: [Audyssey] The importance of patronage

Hi.
As people might know, I've been doing a lot of work on the
audiogames.net database and something rather odd struck me.
I'm finally adding in descriptions for the azabat games (not the least
because the developer did send me the demo cd about a year ago and I
stil haven't updated them).
Azabat is the only developer of audiogames sold through the rnib.
This is of course because the Azabat's aim, of providing nice old blind
people with easy games to play at exaubitant prices (can you tell I'm not
impressed!), goes along very much with the rnib, an organization who
quite literally don't notice visually impared people under the age of 60 
or

so exist, mostly because younger people are less likely to give them
donations in their will,  I'm serious! at a so called information 
day

the
rnib spent about two hours just talking about will donations to them, ---
and most of the rest of the time saying how great they were providing
dayly living skills services
the amount of times myself, or another member of my family (most
recently my dad in a survay), has given them what for over this,
whether it's about what books they record (sinse their main producer of
accessible books in this country given that the government does bugger
all), or about what services they provide, they really! don't like the 
idea

that people younger than about 60, or who have interest outside knitting
and braille crosswords exist (I'm serious, there are several amagazines
devoted to knitting patterns alone, but nothing whatsoever on roleplay).
And if you tell them this they ignore you (the survey lady slammed the
phone down on my dad after he'd said this).
Anyway, getting the wranting train under control,my point is azabat,
dispite producing games which are no better (and in many case not as
good), as others around even in the same catagory like the recently
released pontes backgammon (lacking graphics but having online play),
and all of the spoonbill and blind adrenaline type stuff, yet have a huge
record in this country simply! because they have had publicity through
the Royally nasty inhibition of the blind, aka the rnib (oooh, I made a
funny!).
This doesn't seem correct, but I am now wondering what can be done
about it.
The business of sending myself to site village, the uk tech show didn't
really advance much unfortunately mostly due to booking costs and
such, but possibly a more reasonable organization such as Guide dogs
(who do a lot more than train dogs,  I've been skeeing, touring egypt,
cycling and goodness knows what with their holiday crew in the past)
would be open to discussion, especially sinse they do deal with blind
people who aren't the sterriotypical poor old useless individuals the rnib
think they are.
I've already introduced a friend of mine who does voluntry tech support
at a charity for helping disabled computer users in her local area to
audiogames.net and pcs games so she can show people some of the
fun things their computers will do.
When i red The only computer games sold by the rnib It made me
actually pretty mad, so it's time to do something about it.
Any suggestions for people to contact?  I'm not familiar with us or
european organizations, but is there a stink we can kick up?
Action for blind people here (another of the smaller but nicer groups),
did a pole a while ago, maybe it'd be worth seeing if they will do
something else?
Imho this situation needs rectifying, and people need to know there are
more and better developers out there than just Azabat, and games to
appeal to all sorts of tastes.
Beware the grue!
Dark.
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Re: [Audyssey] The importance of patronage

2011-04-27 Thread Shiny protector
We can't even prove that there are other better audio games out there. If I 
were to make a review of an audio game, as well as others, they'd say, you 
probably learnt the game from a sited person, mixed some sounds and created 
your own speech, or some other excuse I imagine
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 27, 2011 7:03 AM
Subject: Re: [Audyssey] The importance of patronage



Hi Tom.

Similar arguements in the case of blackjack can be made about several of 
their other games, solitare, scrabble, concentration, mine sweeper, 
connect four, battleships, basic sudoku (though they do sell several other 
varients), their 54 dollar crossword cds, hangman, and several other of 
their word games.


Even where the games are! original, it is also often the case that the 
price required is far more than the game is seemingly worth.


for instance, I'd imagine yourself, Jim, or just about any experienced 
programmer could quite easily create a game of dominoes with not too much 
effort (the rules are afterall not so different from uno which there is 
even an online playable version of).


yet, Azabat are selling dominoes for the same price as blackjack.

However sinse they have the backing from rnib and similar, they are able 
to sell these things at the price they do without hindrance.


It is not that I tthink all their games are dire, or there modus operandi 
of markiting to computer novices is entirely without merrit,  though 
imho it's just as easy to run say one of the spoonbill games as it is one 
of theirs, but it just seems a shame when azabat is the only choice 
offered and effectively all that people will think of when introduced to 
audiogames.


This is typical of the rnib of course, when i phoned them for advice about 
accessible mobile phones, ie, phones with voice over and other screen 
readers, they didn't know a thing and the only thing they could offer were 
phones with big buttons so tied up in a view of blind people as 
incompitant that they only stock, promote or advertize products that go 
along with that view and why I'd so like to see about getting some more 
promotion of other stuff out there.


Heck, if I'd been looking for accessible games myself and all i'd heard 
about was azabat, I'd be entirely put off the idea.


Btw, despite my opinions, I am however for the sake of audiogames.net and 
fairness to write descriptions of Azabat's games as honestly as I can as I 
have for others.


This is one reason I started with their fourth volume, which contains some 
of their imho better titles like backgammon and draughts.


Beware the grue!

dark.

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Re: [Audyssey] The importance of patronage

2011-04-27 Thread Shiny protector

Hope the idea works. I support you though.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 27, 2011 10:24 AM
Subject: Re: [Audyssey] The importance of patronage


Lol Jacob, the rnib like people giving them money,  maybe they're 
hoping you'll die and leave cash to them in your will ;D.


Actually, I've just phoned guide dogs. The lady there is going to put 
their head office in touch with me to discuss things with their tech 
department, though sinse their rather on holiday at the moment it'll be 
next week.


Action for blind people were a litle less helpful (though mostly because 
the chap I spoke to had only been there a month), and were obsessed with 
me writing them an informational E-mail about audiogames (despite me 
telling them on the phone).


I've however done that, so we'll see what happens.

Beware the grue!

Dark.

beware the Grue!

Dark.
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 27, 2011 6:52 AM
Subject: Re: [Audyssey] The importance of patronage



LOL!

FWIW, while I live here in South Africa, I have actually been quite 
impressed dealing with the export department of the RNIB shop - but, 
OTOH, I suppose it also happens only when I have already decided what I 
want them to send me as such, so maybe they think I am a past 60-year old 
useless person who just wants to give them money, or something, so they 
don't really care about anything except maybe trying to make me come back 
and pay them again later on...smile


FWIW as well, pretty sure our local council for the blind shop only sells 
board games, and playing cards as such, let alone actual audio books 
being offered for sale - but good luck, and hope you can get something to 
happen/change that side.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Wednesday, April 27, 2011 5:09 AM
Subject: [Audyssey] The importance of patronage



Hi.
As people might know, I've been doing a lot of work on the
audiogames.net database and something rather odd struck me.
I'm finally adding in descriptions for the azabat games (not the least
because the developer did send me the demo cd about a year ago and I
stil haven't updated them).
Azabat is the only developer of audiogames sold through the rnib.
This is of course because the Azabat's aim, of providing nice old blind
people with easy games to play at exaubitant prices (can you tell I'm 
not

impressed!), goes along very much with the rnib, an organization who
quite literally don't notice visually impared people under the age of 60 
or

so exist, mostly because younger people are less likely to give them
donations in their will,  I'm serious! at a so called information 
day the
rnib spent about two hours just talking about will donations to 
them, ---

and most of the rest of the time saying how great they were providing
dayly living skills services
the amount of times myself, or another member of my family (most
recently my dad in a survay), has given them what for over this,
whether it's about what books they record (sinse their main producer of
accessible books in this country given that the government does bugger
all), or about what services they provide, they really! don't like the 
idea

that people younger than about 60, or who have interest outside knitting
and braille crosswords exist (I'm serious, there are several amagazines
devoted to knitting patterns alone, but nothing whatsoever on roleplay).
And if you tell them this they ignore you (the survey lady slammed the
phone down on my dad after he'd said this).
Anyway, getting the wranting train under control,my point is azabat,
dispite producing games which are no better (and in many case not as
good), as others around even in the same catagory like the recently
released pontes backgammon (lacking graphics but having online play),
and all of the spoonbill and blind adrenaline type stuff, yet have a 
huge

record in this country simply! because they have had publicity through
the Royally nasty inhibition of the blind, aka the rnib (oooh, I made a
funny!).
This doesn't seem correct, but I am now wondering what can be done
about it.
The business of sending myself to site village, the uk tech show didn't
really advance much unfortunately mostly due to booking costs and
such, but possibly a more reasonable organization such as Guide dogs
(who do a lot more than train dogs,  I've been skeeing, touring 
egypt,

cycling and goodness knows what with their holiday crew in the past)
would be open to discussion, especially sinse they do deal with blind
people who aren't the sterriotypical poor old useless individuals the 
rnib

think they are.
I've already introduced a friend of mine who does voluntry tech support
at a 

Re: [Audyssey] Moderator Inquiry was Code Factory

2011-04-27 Thread Shiny protector
I have to agree with Hayden. Spoon feeding? Wining? Lazyness? That's kind of 
rude. Not the mod, but you could have  written something like this.

If you haven't seen the link, here it is.
That's even better. Not wishing to start a flame war, but that was rude.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, April 26, 2011 9:03 PM
Subject: Re: [Audyssey] Moderator Inquiry was Code Factory



Hi,
What you just said to me is beyond insulting. In the first place, I had 
not

yet seen the message that said they are doing screenreaders for phones. In
the second place, I most obviously looked at the link since I was able to
tell yo the page said android for the blind. So do not tell me I was 
lazy,
and do not get started with spoonfeeding. I am not trying to start a 
flame
war here, but do me a favor and read the whole message before you attack 
me.


Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Trouble
Sent: Tuesday, April 26, 2011 10:55 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Moderator Inquiry was Code Factory

God, you that lazy not to look at the link? well if you would then
you would have seen this,
http://www.codefactory.es
There I spoon fed you the link!
No wonder why there is so much wining on here.
At 11:26 PM 4/25/2011, you wrote:

Hi,
No, it must be you who is out of the loop. I click on that link, and get
taken to android for the blind

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Trouble
Sent: Thursday, April 21, 2011 9:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Moderator Inquiry was Code Factory

They do have a site and always have.
http://www.codefactory.es/en/products.asp?id=415#getithttp://www.codefact

o

ry.es/
Seems that some of you are way out of the loop!
At 11:23 PM 4/20/2011, you wrote:
Hi,
There is absolutely nothing to suggest tis. Not only do they have no 
site

of
which to speak but there is no way of purchasing Code Factory games. So:

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Alfredo_The_Music_maker
Sent: Wednesday, April 20, 2011 8:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Moderator Inquiry was Code Factory

Hello all,
Let me say this. If people are distributing software from Bancroft, hay
do they not do anything about it? Because we have not heard from them in
6 years. With Code Factory it is a lot less amount of time, maybe a year
or 2, so this means that their company is still up and may be running,
thus having control of their copyright status.

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Tim
trouble

Never offend people with style when you can offend them with substance.
--Sam Brown

Blindeudora list owner.
To subscribe or info: http://www.freelists.org/webpage/blindeudora


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Tim
trouble

Never offend people with style 

Re: [Audyssey] Moderator Inquiry was Code Factory

2011-04-27 Thread Shiny protector
And your denying that? Well that's weird. I did deny a few things before, 
but nothing like this. If it were me, I'd rather apologize.
- Original Message - 
From: Trouble troub...@columbus.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 26, 2011 9:42 PM
Subject: Re: [Audyssey] Moderator Inquiry was Code Factory


I didn't insult you, but I did pull the link apart witch stated in both 
links codefactory.es

So wine some more! Done with this!
At 04:03 PM 4/26/2011, you wrote:

Hi,
What you just said to me is beyond insulting. In the first place, I had 
not

yet seen the message that said they are doing screenreaders for phones. In
the second place, I most obviously looked at the link since I was able to
tell yo the page said android for the blind. So do not tell me I was 
lazy,
and do not get started with spoonfeeding. I am not trying to start a 
flame
war here, but do me a favor and read the whole message before you attack 
me.


Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Trouble
Sent: Tuesday, April 26, 2011 10:55 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Moderator Inquiry was Code Factory

God, you that lazy not to look at the link? well if you would then
you would have seen this,
http://www.codefactory.es
There I spoon fed you the link!
No wonder why there is so much wining on here.
At 11:26 PM 4/25/2011, you wrote:
Hi,
No, it must be you who is out of the loop. I click on that link, and get
taken to android for the blind

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Trouble
Sent: Thursday, April 21, 2011 9:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Moderator Inquiry was Code Factory

They do have a site and always have.
http://www.codefactory.es/en/products.asp?id=415#getithttp://www.codefact
o
ry.es/
Seems that some of you are way out of the loop!
At 11:23 PM 4/20/2011, you wrote:
 Hi,
 There is absolutely nothing to suggest tis. Not only do they have no 
 site

of
 which to speak but there is no way of purchasing Code Factory games. 
 So:

 
 Best Regards,
 Hayden
 
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On

 Behalf Of Alfredo_The_Music_maker
 Sent: Wednesday, April 20, 2011 8:58 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Moderator Inquiry was Code Factory
 
 Hello all,
 Let me say this. If people are distributing software from Bancroft, 
 hay
 do they not do anything about it? Because we have not heard from them 
 in
 6 years. With Code Factory it is a lot less amount of time, maybe a 
 year

 or 2, so this means that their company is still up and may be running,
 thus having control of their copyright status.
 
 ---
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Tim
trouble

Never offend people with style when you can offend them with 
substance.

--Sam Brown

Blindeudora list owner.
To subscribe or info: http://www.freelists.org/webpage/blindeudora


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Re: [Audyssey] MOTA Problem

2011-04-27 Thread Shiny protector
I disagree with that idea. I disagree because that would make some things 
obvious in the game.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, April 26, 2011 11:00 PM
Subject: Re: [Audyssey] MOTA Problem



Hi Thomas,
One little suggestion for MOTA.
If Angela  tries to jump with her weapon in her hand, Shouldn't she say 
something like,

Oops.
or
Oh! gotta put that away to jump.
or
Hmm, I can't jump very far holding a weapon .
This would cut down the messages about not being able to jump 
considerably.

Phil


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Re: [Audyssey] MOTA Problem

2011-04-27 Thread Shiny protector
Lol! Good one! I could imagine her flesh being burnt away. Or maybe even 
better. While she holds the torch with the rope, make her look at the torch 
and bring the torch to her eyes. Then she'd scream and fall off. Ha!
- Original Message - 
From: Darren Duff duff...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, April 27, 2011 1:57 PM
Subject: Re: [Audyssey] MOTA Problem



Now there's a nasty thought have her grab the rope in the same hand as the
torch, and then she has to climb it before the rope burns through!
Mohahahahahahahaha!

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, April 27, 2011 4:59 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Problem

Hi Hayden,

Yeah, that would make a big difference.  Angela can't exactly grab a rope
with a torch in one hand and a weapon in the other. Grin.

On 4/26/11, Hayden Presley hdpres...@hotmail.com wrote:

Hi,
Hmmm...part of it might've been I didn't have my weapon holstered.
Lol...I'm going to have to try it again.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Thomas Ward
Sent: Tuesday, April 26, 2011 10:31 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Problem

Hi Hayden,

That's odd. I don'thave a problem with catching the rope or climing it
with my joystick/gamepad. I'll give it a look though. I've got a
similar issue I just fixed for the keyboard where some users were not
able to catch the rope, or if they did Angela immediately let go. It
is my guess the problem is related to the keyboard jumping/climbing
bug of beta 18.


On 4/26/11, Hayden Presley hdpres...@hotmail.com wrote:

Hi Thomas,

I seem to be running into a problem with MOTA. I just acquired a
gamepad

and

tried it out with MOTA. It seems that the analog jumping is not
working correctly; I could not get back up the rope, no matter what I

did.




Best Regards,

Hayden



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Re: [Audyssey] Unleash Your Potential!

2011-04-26 Thread Shiny protector
Ah yeah right. The last thing you'll here is a loud crunch and you'll be 
knocked down!
- Original Message - 
From: The Addictor kenwdow...@neo.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 26, 2011 12:23 AM
Subject: Re: [Audyssey] Unleash Your Potential!



Hey now,
punching your computer just before you are knocked out does not count as 
victory.  If there is an online mode, I'll se you in the ring lol

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 24, 2011 5:28 AM
Subject: Re: [Audyssey] Unleash Your Potential!


Ah, I shall not lose! I am sorry to say that I will not be defeated in 
combat! I am itching to get in a fight, once you get the game up and 
running. But no this. I will be the most skilled, skilled above others.


Ryan, will you add online mode? That would be cool, as we could compete 
against other members.
- Original Message - 
From: GreyMatter Info i...@greymatterproductions.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 24, 2011 12:30 AM
Subject: [Audyssey] Unleash Your Potential!



Inside every one of us is a warrior just itching for a fight.
It is powerful.
It is swift.
It is eager for battle.
I will set your warrior free ...

My name is Ryan Strunk, and I am the lead designer for Grey Matter
Productions, a new company dedicated to producing high-quality audio 
games.
In the near future, we will be releasing our first offering: a game 
which
will allow you to step into the ring against some of the meanest, 
toughest,
and craziest boxers this side of your cerebral cortex. For details on 
the

game as they become available, check out our official blog at
www.greymatterproductions.com/blog or follow us on twitter at 
gmpupdates.

Otherwise, you'll hear from us when it's time to strap on your gloves.

Until then ...
Ryan


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Re: [Audyssey] Unleash Your Potential!

2011-04-26 Thread Shiny protector

I  thought that there  wasn't an online mode?
- Original --- 
From: The Addictor kenwdow...@neo.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 26, 2011 12:23 AM
Subject: Re: [Audyssey] Unleash Your Potential!



Hey now,
punching your computer just before you are knocked out does not count as 
victory.  If there is an online mode, I'll se you in the ring lol

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 24, 2011 5:28 AM
Subject: Re: [Audyssey] Unleash Your Potential!


Ah, I shall not lose! I am sorry to say that I will not be defeated in 
combat! I am itching to get in a fight, once you get the game up and 
running. But no this. I will be the most skilled, skilled above others.


Ryan, will you add online mode? That would be cool, as we could compete 
against other members.
- Original Message - 
From: GreyMatter Info i...@greymatterproductions.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 24, 2011 12:30 AM
Subject: [Audyssey] Unleash Your Potential!



Inside every one of us is a warrior just itching for a fight.
It is powerful.
It is swift.
It is eager for battle.
I will set your warrior free ...

My name is Ryan Strunk, and I am the lead designer for Grey Matter
Productions, a new company dedicated to producing high-quality audio 
games.
In the near future, we will be releasing our first offering: a game 
which
will allow you to step into the ring against some of the meanest, 
toughest,
and craziest boxers this side of your cerebral cortex. For details on 
the

game as they become available, check out our official blog at
www.greymatterproductions.com/blog or follow us on twitter at 
gmpupdates.

Otherwise, you'll hear from us when it's time to strap on your gloves.

Until then ...
Ryan


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Re: [Audyssey] Happy Easter, from PCS games.

2011-04-24 Thread Shiny protector

Hi,

Good one. Was the song from the harry potter film? I recall hearing 
something like that on the gobblit of fire movy.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 24, 2011 3:03 AM
Subject: [Audyssey] Happy Easter, from PCS games.



Hi Folks,
Happy Easter!
Here is the sound of The Golden Egg, from the update to the Sarah game, 
first above water, then underwater.

http://www.pcsgames.net/egg2.mp3
And I'm still working on the update.
smiles,
Phil


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Re: [Audyssey] Unleash Your Potential!

2011-04-24 Thread Shiny protector
Ah, I shall not lose! I am sorry to say that I will not be defeated in 
combat! I am itching to get in a fight, once you get the game up and 
running. But no this. I will be the most skilled, skilled above others.


Ryan, will you add online mode? That would be cool, as we could compete 
against other members.
- Original Message - 
From: GreyMatter Info i...@greymatterproductions.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 24, 2011 12:30 AM
Subject: [Audyssey] Unleash Your Potential!



Inside every one of us is a warrior just itching for a fight.
It is powerful.
It is swift.
It is eager for battle.
I will set your warrior free ...

My name is Ryan Strunk, and I am the lead designer for Grey Matter
Productions, a new company dedicated to producing high-quality audio 
games.

In the near future, we will be releasing our first offering: a game which
will allow you to step into the ring against some of the meanest, 
toughest,

and craziest boxers this side of your cerebral cortex. For details on the
game as they become available, check out our official blog at
www.greymatterproductions.com/blog or follow us on twitter at gmpupdates.
Otherwise, you'll hear from us when it's time to strap on your gloves.

Until then ...
Ryan


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Re: [Audyssey] Unleash Your Potential!

2011-04-24 Thread Shiny protector

Hi,

Will there be any jabs, crosses, hooks and uppercuts, roles, blocks and 
slipps?
- Original Message - 
From: GreyMatter Info i...@greymatterproductions.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 24, 2011 12:30 AM
Subject: [Audyssey] Unleash Your Potential!



Inside every one of us is a warrior just itching for a fight.
It is powerful.
It is swift.
It is eager for battle.
I will set your warrior free ...

My name is Ryan Strunk, and I am the lead designer for Grey Matter
Productions, a new company dedicated to producing high-quality audio 
games.

In the near future, we will be releasing our first offering: a game which
will allow you to step into the ring against some of the meanest, 
toughest,

and craziest boxers this side of your cerebral cortex. For details on the
game as they become available, check out our official blog at
www.greymatterproductions.com/blog or follow us on twitter at gmpupdates.
Otherwise, you'll hear from us when it's time to strap on your gloves.

Until then ...
Ryan


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Re: [Audyssey] where is lworks?

2011-04-23 Thread Shiny protector

Hi Dark,

www.l-works.net
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Friday, April 22, 2011 9:01 PM
Subject: [Audyssey] where is lworks?



Hi.

I've been trying to fix some of the broken links on the audiogames.net 
database today. I've done all of the bsc ones, and was going to do the 
lworks ones sinse Liam has changed site, however I cannot find where 
lworks has gone.


I tried www.lworks.net and got an error message (which seemed to be in 
german).


Is Liam having some issues with his site at the moment? or did I just use 
the wrong address.


Beware the grue!

Dark.
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[Audyssey] Bargames?

2011-04-22 Thread Shiny protector
Hi Liam,

I listened to the podcast about bargames. What happened to that game?
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Re: [Audyssey] Derek the Claric

2011-04-21 Thread Shiny protector

Wow, Derik the Clerik... I'm going to check on the audio games.net forum...
- Original Message - 
From: Mich mi...@eastlink.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 21, 2011 9:27 AM
Subject: Re: [Audyssey] Derek the Claric


I wonder where  to just get the game lol never mind the documentation lol. 
from Mich.
- Original Message - 
From: Angela Lerma amle...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 21, 2011 3:41 AM
Subject: Re: [Audyssey] Derek the Claric



I wonder where to get documentation on this game?


- Original Message - 
From: william lomas will.d.lo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 21, 2011 2:19 AM
Subject: Re: [Audyssey] Derek the Claric



wonder how long the full version will be

On 21 Apr 2011, at 04:39, Mich wrote:


Hi where do you download this game from? many thanks. from Mich.
- Original Message - From: The Addictor 
kenwdow...@neo.rr.com

To: Gamers Discussion list Gamers@audyssey.org
Sent: Wednesday, April 20, 2011 11:36 PM
Subject: [Audyssey] Derek the Claric


Well, I just got done beating this new platform game, and I have some 
comments.
First, a keystroke to turn off certain descriptions like jump gap 
would be helpful.Second, does this come from the same guy that made 
Battle Zone? If you need voice acting for the game, there are tons of 
us on list who would do it.  Since there aren't that many voices, in 
the demo at least, I could provide enough characterization for it, 
though I'd leave the sphere's voice just the way it is.
Third--well, other than a bit too much verbosity and hard to 
understand synthesized voices I liked the game.


Ken Downey
The Addictor
www.TheAddictor.com
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Re: [Audyssey] Derek the Claric

2011-04-21 Thread Shiny protector

Go to general discussion and search there. It is called Erik the Cleric.
- Original Message - 
From: Mich mi...@eastlink.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 21, 2011 1:20 PM
Subject: Re: [Audyssey] Derek the Claric


I checked on there and didn't see it listid. at least not under there find 
a game combobox. from Mich.
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 21, 2011 7:33 AM
Subject: Re: [Audyssey] Derek the Claric


Wow, Derik the Clerik... I'm going to check on the audio games.net 
forum...
- Original Message - 
From: Mich mi...@eastlink.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 21, 2011 9:27 AM
Subject: Re: [Audyssey] Derek the Claric


I wonder where  to just get the game lol never mind the documentation 
lol. from Mich.
- Original Message - 
From: Angela Lerma amle...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 21, 2011 3:41 AM
Subject: Re: [Audyssey] Derek the Claric



I wonder where to get documentation on this game?


- Original Message - 
From: william lomas will.d.lo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 21, 2011 2:19 AM
Subject: Re: [Audyssey] Derek the Claric



wonder how long the full version will be

On 21 Apr 2011, at 04:39, Mich wrote:


Hi where do you download this game from? many thanks. from Mich.
- Original Message - From: The Addictor 
kenwdow...@neo.rr.com

To: Gamers Discussion list Gamers@audyssey.org
Sent: Wednesday, April 20, 2011 11:36 PM
Subject: [Audyssey] Derek the Claric


Well, I just got done beating this new platform game, and I have 
some comments.
First, a keystroke to turn off certain descriptions like jump gap 
would be helpful.Second, does this come from the same guy that made 
Battle Zone? If you need voice acting for the game, there are tons 
of us on list who would do it.  Since there aren't that many voices, 
in the demo at least, I could provide enough characterization for 
it, though I'd leave the sphere's voice just the way it is.
Third--well, other than a bit too much verbosity and hard to 
understand synthesized voices I liked the game.


Ken Downey
The Addictor
www.TheAddictor.com
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Re: [Audyssey] Wrestling Game Updates/Decisions

2011-04-20 Thread Shiny protector

Hi Thomas,

Will there  be any defence techniques in the game?
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 20, 2011 4:40 AM
Subject: Re: [Audyssey] Wrestling Game Updates/Decisions



Hi Dark,

I was pretty much thinking of determining that based on number of wins
and losses. If you are wrestling for the raw brand and want a title
shot at the WWE championship you are going to have to wrestle
everybody else on Raw until you are the top contender for the Miz's
title. Same goes for Smackdown. If wrestling for Smackdown you'll have
to wrestle everyone else on Smackdown so that you can be the top
contender for the world championship. Diva's of course work a bit
different since the title holder can either be from the Raw or
Smackdown brand. So it doesn't really matter which brand you wrestle
for in that case because the Diva's championship passes to and from
Raw and Smackdown all the time. Legends like diva's aren't asigned to
any brand or promotion and choose any title shot they want. Does that
make sense?

Of course, there is a problem with this. If you want to play the Miz,
and he is the default WWE champion, then your position would be as
defender of the title rather than someone trying to wrestle for a
title shot. So that would offset the wins/losses rules somewhat. I'm
not sure how to handle that issue. Perhaps vacate all titles and
wrestle for them via tournaments?

I guess I'll find out soon as last week on Smackdown Edge announced he
had to retire do to medical reasons. Since he was the current world
heavy-weight champion that title is now open and vacated for anyone to
take. I imagine they'll have some sort of tournament match in the next
ppv for the top contenders to battle it out for that title.

Cheers!

On 4/19/11, dark d...@xgam.org wrote:

Fair enough Tom.

I was just wondering how your going to distinguish a bottom level 
wrestler

from a more advanced one other than by some sort of training or level
system, and also how you'll insure that your wrestler can't just go 
streight

to the top of the wrankings in the first fight.

Beware the grue!

Dark.



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Re: [Audyssey] Wrestling Game Updates/Decisions

2011-04-20 Thread Shiny protector

I didn't mean in a menu. I just meant did you have to press a certain key?
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 20, 2011 4:36 PM
Subject: Re: [Audyssey] Wrestling Game Updates/Decisions



Hi Muhammed,

Well, yes and no. If you mean can you select it from a menu/list no.
However, there will be times were the oponent will try a move and your
wrestler will automatically attempt a defensive move. The higher value
will be the one that wins out. If the oponents roll is higher than
your defensive roll he or she will pull off the slam, suplex, atomic
drop, whatever.

HTH


On 4/20/11, Shiny protector muhamme...@googlemail.com wrote:

Hi Thomas,

Will there  be any defence techniques in the game?


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Re: [Audyssey] who has the time? - Re: Pipe 3

2011-04-13 Thread Shiny protector

Hi,

Well, I can as well, but you have to be a bit careful. I've had occasions 
that I spilt water on the floor.  I use a liquid indicater
- Original Message - 
From: Raul A. Gallegos r...@asmodean.net

To: gamers@audyssey.org
Sent: Wednesday, April 13, 2011 3:39 PM
Subject: Re: [Audyssey] who has the time? - Re: Pipe 3


hi, actually i can pour water without the use of my finger and I never 
spill. I have zero sight. All that aside though, I agree with most of your 
points.


On 4/12/2011 7:09 PM, dark wrote:

Actually tom, while travel and access issues are certainly a
considderation, that wasn't precisely my point.

One easy example of what I mean (and one I use in the introduction to my
thesis), is pouring a glass of water.

Betwene desire for a drink and that desire's satisfaction the sighted
person has very few steps.

1, locate a glass which can be done instantaniously no matter where it
is so long as it is in plane view.

2, turn on the tap.

3, pour in water to the level required, a thing a sighted person can
judge without even paying attention sinse the connection betwene their
visual cortex and spacial awareness is perfectly able to judge this with
no conscious thought or need for concentration at all, indeed they may
use the time to think about other matters.
For a blind person, locating the glass will be a conscious exercise of
spacial mapping or memory, remembering and placing themselves in
relation to it, and pouring the water will require a continuous
concentration of the relation of their finger to the flow into the
glass,  and even when they get it, they have to be careful where
they put it and retain it's position in mind, or simply continue to hold
it.

These are all fairly trivial things and things which I imagine everyone
on this list does every day.

My point however, is that the amount of concentration and mental effort
required is simply in and of itself greater when a person is visually
impared, this is simply a biological limitation beyond what is normal,
(I do have a deffinition of normal but that would take some time to
explain), and what society considders normal, and is ultimately a
contributing factor in why someone like oddbob of retroremakes can have
a job, a wife and children and! produce games and a website blog, while
a visually impared person can't.

this isn't to say a disabled person can't do things, only that those
things take considderably more time and effort because of their
disability and in any calculation of what is possible in life, or what
sort of responsability a government has to it's citizens, these factors
must be taken into account,  which they currently aren't!

Btw, I agree on public transport in continental europe, but in the uk
it's pretty dire, especially the train system, mostly due to some
tortuous privatization rules and ridiculous over pricing.



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Re: [Audyssey] broken boobytraps in Battlezone

2011-04-09 Thread Shiny protector
That isn't true. You can't use multiple traps, but if you select a trap, set 
it, jump over it, then press space again, with the traps selected, the trap 
will move close to you.
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 09, 2011 3:22 AM
Subject: Re: [Audyssey] broken boobytraps in Battlezone



You can't use another bobby trap until you are on the next level.

- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 08, 2011 3:09 PM
Subject: [Audyssey] broken boobytraps in Battlezone


  I've noticed that seemingly at random, booby traps stop working. I 
hit space to activate one and nothing happens. I think this has something 
to do with traps not exploding because you can only have 1 trap active at 
a time. has anyone experienced this problem and have you found a way to 
fix it? thanks




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Re: [Audyssey] science invaision

2011-04-09 Thread Shiny protector

Hi,

s
p
o
i
l
e
r
s
p
a
c
e
The password is
superdoggy
- Original Message - 
From: Jack F mymonkeyboy2...@gmail.com

To: gamers gamers@audyssey.org
Sent: Saturday, April 09, 2011 6:05 PM
Subject: [Audyssey] science invaision



Hi Burac,
When I launch science invaision, nothing happens. But when I hit enter
or press escape, it says thank you for trying the demo of science
invaision. If I need to enter the beta password, do you know what it
is?
best regards,
Jack

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Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?

2011-04-08 Thread Shiny protector

Hi Scot,

There is no point of being angry. I mean, on the field of battle, you can't 
think that your angry. You might only have a fraction of a second to work 
out your move out next.
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 07, 2011 5:25 PM
Subject: Re: [Audyssey] anyone got anny suggestions for the next 
versionofbattlezone?




Hi Clement,

I'll fess up now and say that I totally intend to get you started on
x-ray moves. I'm wondering whether we think the same thing.

I actually pulled off my first ever X-ray move by accident. Oh the
joys of button mashing!

Having learned how to execute them intentionally now, they've started
to really irritate me. Essentially I think the problem is, while they
sound and by all accounts look great, they totally break the constant
pressure of the fight. Things like mega long combos or chains of
attacks make me panic when I'm on the receiving end or exhilerated
when I'm the one dealing them out, but X-ray doesn't manage to do
that. I think the problem is that once the sequence has started, so
far as I can tell there's no way to break it, so the person on the
receiving end just sits there hopelessly. The sequences take so long
that I have time to be angry that someone's x-rayed me, sad that my
character is having a bad day internally all of a sudden, but then
there's also time to consider what to do next. On the other end of the
equation, they're not satisfying to be the person who's dishing them
out either. I think that's because they aren't hard enough to execute,
so there's no big sense of achievement, just the break in the rhythm
of the fight. That disruption has put me off my stride enough that
I've almost lost matches I was comfortably winning before throwing an
X-ray into the mix.

Is that what you meant by broken? To me, they just seem like a gimick.
Sad part is that they didn't need to be there. It's hard to tell how
deep this new engine is just from the characters in the demo, but to
me, it definitely feels like an improvement from MK VS DC. It's all
subjective of course, but that would've been enough for me I think
without the new gimick.

Scott

On 4/7/11, Clement Chou chou.clem...@gmail.com wrote:

Simple mode lets you chain three hit combos... but nothing more than
that. Personally, I don't see what the problem with six buttons is.
It's simply three punches and three kicks.. at different strengths.
Is it that hard to get that? Again I don't want to sound
antagonizing, but it doesn't take a genius to figure that out... I
happen to agree with the upper-level fighting game community, that
while four buttons in this game is okay, you're taking out so much of
the learning curve that it almost seems like there's nothing to
learn. Supers I don't mind since that's the way they've always been
done in the vs. series... since those and Street Fighter games are
completely different entities. MK's definition of accessibility is
having almost the same startup chain of attacks to cancel into other
moves. Unlike SF and tekken that require a lot of timing, MK, at
least from the demo seems like you'll be able tochain attacks
together without too much effort. And x-ray moves... don't even get
me started on those. Gory and cool, yes... but a bit broken as a lot
of people will point out to you. But I won't get into that now... I'm
excited for the game, and want to save any griping for if and when I
find things to gripe about. lol.

At 04:03 AM 07/04/2011, you wrote:

I wonder what MK is doing so to speak to  make it more
accessible.  Simple mode in my honest opinion in MVC3 is... good
although it'll only get you to Galactus. It only let's you do two
specials, which is stupid.  I like the less buttons approach to
things, a four button layout rather than six. It makes normal mode
in MVC3 easy to grasp than, say, SF, and I was able to remember the
control skeme as to what attack was what and could focus on
moves.  Also, people may have problems with this but I personally
like the way supers are performed in this game. A motion followed by
two attack buttons, doesn't matter what they are it would
appear.  That also applies to moves, all you really have to know is
the motion and you can use any attack depending on how damaging you
want the combo to be.  Allowing simple mode online sure causes
cheating though.  I dunno if you can even chain combos with simple
mode, because once I was playing online with this dude and he
pointed out that I really sucked at chaining combos; I wanted to
test out Simple Mode and see if it was what the devs say it is, that
you need skill and whatnot, but you also need the wrest of the
characters moves...
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112




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Re: [Audyssey] landing

2011-04-08 Thread Shiny protector

Hi Lori,

There is know landing beacon sound. Its the solid locking tone you have to 
aline with. Read the documentation, that should help. Also, you could 
subscribe to the bpc forum if you want any help.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 07, 2011 9:17 PM
Subject: Re: [Audyssey] landing


Hi I'm not getting a landing beakon sound at all, only Chase telling me I 
came in first and to land, then my altitude starts dropping.  I'm not 
hearing any confirmation of a bekon, but I do seem to keep traveling right 
a head, in other words the secters still change, I just don't know how to 
decend but stop myself from travekubg to another secter.
- Original Message - 
From: Imbar Golt im...@netvision.net.il

To: Gamers@audyssey.org
Sent: Thursday, April 07, 2011 8:12 PM
Subject: [Audyssey] landing



Hi,

You have to align yourself with the landing beacon by listening to its 
beeps and getting as close to a locking tone as you can.  keep speed high 
i you make turns and only then lower it.


Imbar
Ms Imbar Golt
im...@netvision.net.il
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Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?

2011-04-08 Thread Shiny protector

Does the game have any jujitsu moves?
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 08, 2011 7:10 AM
Subject: Re: [Audyssey] anyone got anny suggestions for the next 
versionofbattlezone?



The point wasn't to talk about him being angry. lol. It was just to 
express his feelings about what, to him, is pretty much a useless feature 
in a game that has recently become known for those things.


Scott, while we're at it... let me mention close combat and freefall from 
MK Vs. DC. Though freefall was kinda cool... klose kombat just should not 
have been in there. lol.


At 11:06 PM 07/04/2011, you wrote:

Hi Scot,

There is no point of being angry. I mean, on the field of battle, you 
can't think that your angry. You might only have a fraction of a second to 
work out your move out next.
- Original Message - From: Scott Chesworth 
scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 07, 2011 5:25 PM
Subject: Re: [Audyssey] anyone got anny suggestions for the next 
versionofbattlezone?




Hi Clement,

I'll fess up now and say that I totally intend to get you started on
x-ray moves. I'm wondering whether we think the same thing.

I actually pulled off my first ever X-ray move by accident. Oh the
joys of button mashing!

Having learned how to execute them intentionally now, they've started
to really irritate me. Essentially I think the problem is, while they
sound and by all accounts look great, they totally break the constant
pressure of the fight. Things like mega long combos or chains of
attacks make me panic when I'm on the receiving end or exhilerated
when I'm the one dealing them out, but X-ray doesn't manage to do
that. I think the problem is that once the sequence has started, so
far as I can tell there's no way to break it, so the person on the
receiving end just sits there hopelessly. The sequences take so long
that I have time to be angry that someone's x-rayed me, sad that my
character is having a bad day internally all of a sudden, but then
there's also time to consider what to do next. On the other end of the
equation, they're not satisfying to be the person who's dishing them
out either. I think that's because they aren't hard enough to execute,
so there's no big sense of achievement, just the break in the rhythm
of the fight. That disruption has put me off my stride enough that
I've almost lost matches I was comfortably winning before throwing an
X-ray into the mix.

Is that what you meant by broken? To me, they just seem like a gimick.
Sad part is that they didn't need to be there. It's hard to tell how
deep this new engine is just from the characters in the demo, but to
me, it definitely feels like an improvement from MK VS DC. It's all
subjective of course, but that would've been enough for me I think
without the new gimick.

Scott

On 4/7/11, Clement Chou chou.clem...@gmail.com wrote:

Simple mode lets you chain three hit combos... but nothing more than
that. Personally, I don't see what the problem with six buttons is.
It's simply three punches and three kicks.. at different strengths.
Is it that hard to get that? Again I don't want to sound
antagonizing, but it doesn't take a genius to figure that out... I
happen to agree with the upper-level fighting game community, that
while four buttons in this game is okay, you're taking out so much of
the learning curve that it almost seems like there's nothing to
learn. Supers I don't mind since that's the way they've always been
done in the vs. series... since those and Street Fighter games are
completely different entities. MK's definition of accessibility is
having almost the same startup chain of attacks to cancel into other
moves. Unlike SF and tekken that require a lot of timing, MK, at
least from the demo seems like you'll be able tochain attacks
together without too much effort. And x-ray moves... don't even get
me started on those. Gory and cool, yes... but a bit broken as a lot
of people will point out to you. But I won't get into that now... I'm
excited for the game, and want to save any griping for if and when I
find things to gripe about. lol.

At 04:03 AM 07/04/2011, you wrote:

I wonder what MK is doing so to speak to  make it more
accessible.  Simple mode in my honest opinion in MVC3 is... good
although it'll only get you to Galactus. It only let's you do two
specials, which is stupid.  I like the less buttons approach to
things, a four button layout rather than six. It makes normal mode
in MVC3 easy to grasp than, say, SF, and I was able to remember the
control skeme as to what attack was what and could focus on
moves.  Also, people may have problems with this but I personally
like the way supers are performed in this game. A motion followed by
two attack buttons, doesn't matter what they are it would
appear.  That also applies to moves, all you really have to know is
the motion and you can 

Re: [Audyssey] Youth Hunter: Mysteries of the Aging.

2011-04-07 Thread Shiny protector
No, if you beat Athina, you will be more stronger, more powerful. The energy 
of the orb will travel through your vains, making them stronger. You'll be 
scary, stronger and powerful. Hell, you'll even have the power to crush 
earth into a twisted blob.
- Original Message - 
From: The Addictor kenwdow...@neo.rr.com
To: The Addictor kenwdow...@neo.rr.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Wednesday, April 06, 2011 9:21 PM
Subject: Re: [Audyssey] Youth Hunter: Mysteries of the Aging.


Oh, and if you beat Athena in the duel, you get to drink from the fountain 
of youth, which will give you the stamina to finally tackle that other 
project--um, something about wisdom--oh darn, the fountain of youth 
doesn't cause you to regain old lost memories.  Shucks!

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: The Addictor kenwdow...@neo.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 06, 2011 4:06 PM
Subject: Re: [Audyssey] Youth Hunter: Mysteries of the Aging.


Hey, Phil, you forgot the dreaded colonoscopy, which takes down her 
health by half and makes her limp for a few days.  Also, what about that 
walker battle with Athena?  Also, jumping pits and fighting monsters has 
gotten a lot harder now that she has that colostomy bag.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 06, 2011 12:55 PM
Subject: [Audyssey] Youth Hunter: Mysteries of the Aging.



Games we'd Like to play.
by Phil Vlasak

Youth Hunter: Mysteries of the Aging.

You Are Angela Carter, an elderly treasure hunter,
willing to risk everything to recover her long lost youth.
Her mission will not be an easy one, for she has waited so long for her 
game to be finished. Now she must face many cosmetic procedures,  such 
as Botox treatments from high charging surgeons, Microdermabrasion, and 
pills from Anti-Aging experts to re-gain her youthful appearance.
She must avoid such deadly traps as snake oil salesman , Magic Foot 
Drafts, 3 Dimensional Age Defiance
cellular power infusions, Skin Laser Treatments, deep mud pack facial 
cleansers,  and poison Galvanic potions.
Along the way she can start working out on Elliptical Exercise 
Equipment, Bowflex TreadClimbers, ancient Nordic Tracks, and the Stamina 
Bio Flex 2200 to loose those added pounds she gained while eating pizza 
and drinking beer waiting for her game to begin.
If Thomas finishes Angela's game, and she finally makes it to the Hall 
of youth she must face her greatest challenge, suffering the effects of 
aging for  the rest of her natural life.
Which won't be very long due to all those nasty creatures who are trying 
to kill her.





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Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread Shiny protector

Hi,

How do you do prerecorded speach?
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 9:25 PM
Subject: Re: [Audyssey] MOTA 18 - levers?



Hi Phil.

Sometimes things are colour coded or demarkated in similar ways, sometimes 
otherwise, it all depends upon situation and general overall difficulty of 
the game.


I personally think until Tom's switch puzles get far more complex and 
there are many more statues in range of one lever, or a number of 
different levers and statues which need activating scimultaniously to get 
through, things are better with the current more general setup.


Just personal thoughts there.

Beware the grue!

Dark.

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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-06 Thread Shiny protector
Yeah probably. Mind you, the lions tail would be stuck between the cage. 
Maybe a good sound of the lion eating flesh.
- Original Message - 
From: The Addictor kenwdow...@neo.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 10:32 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!



Hey,
then we could get some very good screams of pain eh?
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 1:07 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!


Ah. The lion would probably knock out Thomas with a swipe of a tail and 
maybe bight his fingers off.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 3:04 AM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!


Go to a circus, reach into a lion's cage, and pull the tail while 
recording. No pain, no gain!  (orneriness abounds)


---
Laughter is the best medicine, so look around, find a dose and take it 
to heart.
- Original Message - 
From: Stephen whocr...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 6:14 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!


What if you were to visit the zoo with a tape recorder or digital sound 
recorder and ask the zookeeper to try and get the lion to growl? lol.

At 08:54 AM 4/5/2011, you wrote:

HI Bryan,

You would be right. The Nemean Lion's trot is simply a centaur trot
sped up for the moment. However, at the moment this is hopefully only
a temperary place holder until I can find something different. That's
what we developers do when we don't have a specific sound on hand. We
improvize with a temperary sound or sounds until better ones come
along.

What I'm looking for, probably will buy as soon as I have the cash, is
a nice growl I can loop for the lion. I think I have some lion growls
etc around here somewhere, but exactly where I'm not sure. I have like
10 to 15 cds of royalty free wav files to go through.


On 4/4/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 My only complaint so far is that the lion and centaur sound
exactly the same
 at least to my ears.
 We are the Knights who say...Ni!

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Re: [Audyssey] battle zone

2011-04-05 Thread Shiny protector

Hi,

Here is the solution.
Major
s
p
o
i
l
e
r
s
p
a
c
e
If you don't want to cheat, close skip the message

Press alt back slash, then you could avoid blades for ever.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 12:06 AM
Subject: Re: [Audyssey] battle zone


In that case, you're screwed... but if they do update it to hagve blades 
not be able to harm you if you're jumping while they're retracted, then... 
no biggie.


At 04:02 PM 04/04/2011, you wrote:

Hi,
The way I understood the scenario was that there was a blade just left of
the pit and one just across it.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, April 04, 2011 6:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

All depends... if you use a blade protector before going over the
pit, you should be fine. Unless it's a situation where the blade is
right next to another blade... then you're in trouble. But a blade
next to a pit is beatable... just use the blade protector before jumping
over.


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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-05 Thread Shiny protector
Ah. The lion would probably knock out Thomas with a swipe of a tail and 
maybe bight his fingers off.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 3:04 AM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!


Go to a circus, reach into a lion's cage, and pull the tail while 
recording. No pain, no gain!  (orneriness abounds)


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Stephen whocr...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 6:14 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!


What if you were to visit the zoo with a tape recorder or digital sound 
recorder and ask the zookeeper to try and get the lion to growl? lol.

At 08:54 AM 4/5/2011, you wrote:

HI Bryan,

You would be right. The Nemean Lion's trot is simply a centaur trot
sped up for the moment. However, at the moment this is hopefully only
a temperary place holder until I can find something different. That's
what we developers do when we don't have a specific sound on hand. We
improvize with a temperary sound or sounds until better ones come
along.

What I'm looking for, probably will buy as soon as I have the cash, is
a nice growl I can loop for the lion. I think I have some lion growls
etc around here somewhere, but exactly where I'm not sure. I have like
10 to 15 cds of royalty free wav files to go through.


On 4/4/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 My only complaint so far is that the lion and centaur sound
exactly the same
 at least to my ears.
 We are the Knights who say...Ni!

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Re: [Audyssey] Congratulations! you have won a free game

2011-04-04 Thread Shiny protector
I did one as well. I said to one of my friends on msn that I sent a house 
telephone to his university, as well as a bill. He wondered what the bill 
was for, when I said, April fools! He laughed.
- Original Message - 
From: Matthew Shifrin matshif...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 10:57 PM
Subject: Re: [Audyssey] Congratulations! you have won a free game



That would be amazing, an Audio SplinterCell, Wow. To bad it was just
a joke. I wish vidio game developers could make auiogame versions of
their games.

On 4/2/11, dark d...@xgam.org wrote:

Ken, you are a very mean fellow indeed!

Actually that's one custome we also have over here.

I almost planned a fake news announcement for audiogames.net, to announce
that the developers of the splintercell series were commissioning testers
and looking in to creating an audio version of their game called
splintercell silent darkness, but I thought that might be a litle too 
mean

and I'd have half of the community coming around to try and linch me! ;D.

Beware the grue!

Dark.


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Re: [Audyssey] Sapi5 repair file

2011-04-04 Thread Shiny protector
Mmmm Burak, you press enter on the file, and your done. Nothing else. If you 
want any help, send an email too.

muhamme...@googlemail.com
- Original Message - 
From: burakyuksek burakyuksek...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 12:14 PM
Subject: [Audyssey] Sapi5 repair file


Hi,
Can you send a repair program for sapi5 please? I was tried the 
deluserlex.exe from jim kitchens site, It doesn't doing anything. ıt was 
only a virus. Can you send an other one?

saygılar sevgiler.
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Re: [Audyssey] Sapi5 repair file

2011-04-04 Thread Shiny protector
Oh sorry, reading troubles message, I got it wrong. But as for a virus, just 
turn off your firewall or what ever program you use, then just repair Sapi 
and your done.
- Original Message - 
From: burakyuksek burakyuksek...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 12:14 PM
Subject: [Audyssey] Sapi5 repair file


Hi,
Can you send a repair program for sapi5 please? I was tried the 
deluserlex.exe from jim kitchens site, It doesn't doing anything. ıt was 
only a virus. Can you send an other one?

saygılar sevgiler.
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Re: [Audyssey] Sapi5 repair file

2011-04-04 Thread Shiny protector

Then uninstall avira. Hey wait, if you want the file, send an email too.
muhamme...@googlemail.com
- Original Message - 
From: burakyuksek burakyuksek...@gmail.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Monday, April 04, 2011 6:01 PM
Subject: Re: [Audyssey] Sapi5 repair file


But I clickt on it, It was never does anything. Avira saying virus. I was
deleted this nasty file.
sevgiler saygilar
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 5:39 PM
Subject: Re: [Audyssey] Sapi5 repair file


As far as I know, deluserlex.exe is not a virus.

---
Shepherds are the best beasts!
- Original Message - 
From: Trouble troub...@columbus.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 9:05 AM
Subject: Re: [Audyssey] Sapi5 repair file


That is the repair file and if showed as virus.
Then you better get a better or real virus checker, because you have one!

At 07:14 AM 4/4/2011, you wrote:

Hi,
Can you send a repair program for sapi5 please? I was tried the 
deluserlex.exe from jim kitchens site, It doesn't doing anything. ýt was 
only a virus. Can you send an other one?

saygýlar sevgiler.
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Tim
trouble

Never offend people with style when you can offend them with substance.
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Re: [Audyssey] battle zone

2011-04-03 Thread Shiny protector
No, my idea is better. You should jump and hold onto the blade like a rope. 
Then swing over and your done, but we cant do this.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 6:54 AM
Subject: Re: [Audyssey] battle zone


That one does make sense. If blades shot out from a wall and you ran right 
into them one blade could basically impale you through the chest. And 
jumping over them... well, that depends on how high the blades were placed 
in the area. Supposing they're placed about neck-height, either way you 
get scured. Run into it and your head gets lopped off. Try and jump and 
assuming you don't have some inhuman ability to leap up six feet in the 
air, you'll probably get impaled through the chest or stomach.. or heaven 
forbid around the waistline along an area that knives and blades should 
never come close to touching.


At 07:42 PM 02/04/2011, you wrote:

Hi,
I still think the game is unbalanced...the fact that the blades kill you
outright is just absurd. And the fact you can't jump without hitting 
them...


Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Saturday, April 02, 2011 9:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

thankyou!

- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 10:31 PM
Subject: Re: [Audyssey] battle zone


I really don't understand why you guys have so many problems. I've 
gotten
pretty far in the game, although I haven't beaten it. This is because 
the

second boss is giving me some problems. he throws fireballs extremely
quickly and it's real hard to destroy him when things speed up. however 
the


enemies themselves aren't all that hard if you have patience and don't 
rush


things. you also need to apply some strategy to things as well. for
instance the teleporting enemies. you'd think this is a random thing, 
but

you'd be wrong. they only teleport on specific coordinates. which means
that if you stand at a teleport point, an unlimited amount of enemies 
can
potentially spawn. you'll kill them, then by simply jumping straight up 
and


landing, or just taking a step back then forward, you'll get a bunch 
more
to appear. to be honest I find this logic rather flawed and broken since 
if


you know there are a bunch of enemy spawn points somewhere, you can 
simply
use the jump command to cover some distance and prevent the spawning 
from
triggering. . also remember if enemies teleport all around you and you 
have


enough bullets, use your machine gun to destroy them in no time. there's
also the shop, don't forget that. so buy some bullets for the machinegun
there. don't bother buying any of the other items since you'll get them 
in
large quantities. in every other case just use the sword. you can swing 
it

as fast as you want with no penalties so break the space bar to kill
enemies faster lol



 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, April 02, 2011 9:32 PM
 Subject: Re: [Audyssey] battle zone


 Hi Clement,

 Well, I'm not sure how to apply it to Battlezone, but I can think of
 many mainstream games were if you get hit once you are dead, but it
 might take 25 to 50 hits to kill the enemy. Usually, this works by
 jumping bullets, ducking attacks, and other evasive maneuvers until
 you kill the enemy. Of course, all of this is based on you being able
 to see the attack coming in enough time to effectively move out of the
 way fast enough. With Battlezone the problem is there is no warning
 the attack is coming so you get killed before you can even begin
 thinking about moving out of the way.

 Cheers!


 On 4/2/11, Clement Chou chou.clem...@gmail.com wrote:
 Not possible, if your opponent only takes one hit to kill you and you
 take 10 or 20 to kill them. I challenge you to give me a scenario
 that could work around that. And this is assuming your opponent is at
 close range.. which means you can't stand far away and riddle him 
 with

 bullets.

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Re: [Audyssey] battle zone

2011-04-03 Thread Shiny protector
Or, even better, jump when an enemy is in close range, jump about 1 50 in 
the air, do a forwards flip, spin through midair and crash to the ground 
when the enemy is behind you in quartor of a second.
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 2:00 PM
Subject: Re: [Audyssey] battle zone



hello! Thats an idea!!

- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 3:44 AM
Subject: Re: [Audyssey] battle zone


No, my idea is better. You should jump and hold onto the blade like a 
rope. Then swing over and your done, but we cant do this.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 6:54 AM
Subject: Re: [Audyssey] battle zone


That one does make sense. If blades shot out from a wall and you ran 
right into them one blade could basically impale you through the chest. 
And jumping over them... well, that depends on how high the blades were 
placed in the area. Supposing they're placed about neck-height, either 
way you get scured. Run into it and your head gets lopped off. Try and 
jump and assuming you don't have some inhuman ability to leap up six 
feet in the air, you'll probably get impaled through the chest or 
stomach.. or heaven forbid around the waistline along an area that 
knives and blades should never come close to touching.


At 07:42 PM 02/04/2011, you wrote:

Hi,
I still think the game is unbalanced...the fact that the blades kill you
outright is just absurd. And the fact you can't jump without hitting 
them...


Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Shane Lowe
Sent: Saturday, April 02, 2011 9:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

thankyou!

- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 10:31 PM
Subject: Re: [Audyssey] battle zone


I really don't understand why you guys have so many problems. I've 
gotten
pretty far in the game, although I haven't beaten it. This is because 
the

second boss is giving me some problems. he throws fireballs extremely
quickly and it's real hard to destroy him when things speed up. 
however the


enemies themselves aren't all that hard if you have patience and don't 
rush


things. you also need to apply some strategy to things as well. for
instance the teleporting enemies. you'd think this is a random thing, 
but
you'd be wrong. they only teleport on specific coordinates. which 
means
that if you stand at a teleport point, an unlimited amount of enemies 
can
potentially spawn. you'll kill them, then by simply jumping straight 
up and


landing, or just taking a step back then forward, you'll get a bunch 
more
to appear. to be honest I find this logic rather flawed and broken 
since if


you know there are a bunch of enemy spawn points somewhere, you can 
simply
use the jump command to cover some distance and prevent the spawning 
from
triggering. . also remember if enemies teleport all around you and you 
have


enough bullets, use your machine gun to destroy them in no time. 
there's
also the shop, don't forget that. so buy some bullets for the 
machinegun
there. don't bother buying any of the other items since you'll get 
them in
large quantities. in every other case just use the sword. you can 
swing it

as fast as you want with no penalties so break the space bar to kill
enemies faster lol



 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, April 02, 2011 9:32 PM
 Subject: Re: [Audyssey] battle zone


 Hi Clement,

 Well, I'm not sure how to apply it to Battlezone, but I can think of
 many mainstream games were if you get hit once you are dead, but it
 might take 25 to 50 hits to kill the enemy. Usually, this works by
 jumping bullets, ducking attacks, and other evasive maneuvers until
 you kill the enemy. Of course, all of this is based on you being 
 able
 to see the attack coming in enough time to effectively move out of 
 the

 way fast enough. With Battlezone the problem is there is no warning
 the attack is coming so you get killed before you can even begin
 thinking about moving out of the way.

 Cheers!


 On 4/2/11, Clement Chou chou.clem...@gmail.com wrote:
 Not possible, if your opponent only takes one hit to kill you and 
 you

 take 10 or 20 to kill them. I challenge you to give me a scenario
 that could work around that. And this is assuming your opponent is 
 at
 close range.. which means you can't stand far away and riddle him 
 with

 bullets.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list

Re: [Audyssey] battle zone

2011-04-03 Thread Shiny protector
I'm talking about the bit which is not sharp. Like a knife, the blade is 
long. But the first part isn't sharp, but towards the end, it is. I mean 
holding on the blade on the part where isn't sharp.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 4:01 PM
Subject: Re: [Audyssey] battle zone


Muhamed, I think you need to realize what the implications of holding into 
a sharp blade are.


At 11:44 PM 02/04/2011, you wrote:
No, my idea is better. You should jump and hold onto the blade like a 
rope. Then swing over and your done, but we cant do this.

- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 6:54 AM
Subject: Re: [Audyssey] battle zone


That one does make sense. If blades shot out from a wall and you ran 
right into them one blade could basically impale you through the chest. 
And jumping over them... well, that depends on how high the blades were 
placed in the area. Supposing they're placed about neck-height, either 
way you get scured. Run into it and your head gets lopped off. Try and 
jump and assuming you don't have some inhuman ability to leap up six feet 
in the air, you'll probably get impaled through the chest or stomach.. or 
heaven forbid around the waistline along an area that knives and blades 
should never come close to touching.


At 07:42 PM 02/04/2011, you wrote:

Hi,
I still think the game is unbalanced...the fact that the blades kill you
outright is just absurd. And the fact you can't jump without hitting 
them...


Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Shane Lowe
Sent: Saturday, April 02, 2011 9:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

thankyou!

- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 10:31 PM
Subject: Re: [Audyssey] battle zone


I really don't understand why you guys have so many problems. I've 
 gotten
pretty far in the game, although I haven't beaten it. This is because 
 the

second boss is giving me some problems. he throws fireballs extremely
quickly and it's real hard to destroy him when things speed up.
however the

enemies themselves aren't all that hard if you have patience and
don't rush

things. you also need to apply some strategy to things as well. for
instance the teleporting enemies. you'd think this is a random thing, 
 but
you'd be wrong. they only teleport on specific coordinates. which 
means
that if you stand at a teleport point, an unlimited amount of enemies 
 can

potentially spawn. you'll kill them, then by simply jumping
straight up and

landing, or just taking a step back then forward, you'll get a bunch 
 more

to appear. to be honest I find this logic rather flawed and
broken since if

you know there are a bunch of enemy spawn points somewhere, you
can simply
use the jump command to cover some distance and prevent the spawning 
 from

triggering. . also remember if enemies teleport all around you
and you have

enough bullets, use your machine gun to destroy them in no time. 
there's
also the shop, don't forget that. so buy some bullets for the 
machinegun

there. don't bother buying any of the other items since you'll
get them in
large quantities. in every other case just use the sword. you
can swing it
as fast as you want with no penalties so break the space bar to kill
enemies faster lol



 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, April 02, 2011 9:32 PM
 Subject: Re: [Audyssey] battle zone


 Hi Clement,

 Well, I'm not sure how to apply it to Battlezone, but I can think of
 many mainstream games were if you get hit once you are dead, but it
 might take 25 to 50 hits to kill the enemy. Usually, this works by
 jumping bullets, ducking attacks, and other evasive maneuvers until
 you kill the enemy. Of course, all of this is based on you being 
 able
 to see the attack coming in enough time to effectively move out of 
 the

 way fast enough. With Battlezone the problem is there is no warning
 the attack is coming so you get killed before you can even begin
 thinking about moving out of the way.

 Cheers!


 On 4/2/11, Clement Chou chou.clem...@gmail.com wrote:
 Not possible, if your opponent only takes one hit to kill you and 
 you

 take 10 or 20 to kill them. I challenge you to give me a scenario
 that could work around that. And this is assuming your opponent is 
 at

 close range.. which means you can't stand far away and riddle
him  with
 bullets.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via 

Re: [Audyssey] Audyssey thread report for March 2011

2011-04-03 Thread Shiny protector

I want it as well, send it too.
muhamme...@googlemail.com
- Original Message - 
From: burakyuksek burakyuksek...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 5:00 PM
Subject: Re: [Audyssey] Audyssey thread report for March 2011



Hi,
Where can you find this program? Can you send it to me?
burakyuksek...@gmail.com
Thanks.
sevgiler saygilar
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Hayden Presley Gamers@audyssey.org
Sent: Sunday, April 03, 2011 2:32 PM
Subject: Re: [Audyssey] Audyssey thread report for March 2011



Hi Hayden,

If you don't believe that there were 40 messages about compiling help 
files, I can send you the archive file and you can look for yourself.  I 
do not write the babble and thread reports, a program goes through the 
archive file and does the counting and creates the reports.


BFN

Jim

The Bureau of Incomplete Statistics reports that one out of three

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Synth saying zed and not Zee.

2011-04-02 Thread Shiny protector
It's another way of saying z. We actually say it Zed, but I just spelt it 
how they said it. Usually, if you write z in this country, it will come out 
as Zed.

Hth.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 7:37 PM
Subject: Re: [Audyssey] Synth saying zed and not Zee.


Why do you say zed instead of z?  If it is to eliminate confusion 
between letters that should almost the same, how about b, c, d, e, g, p, t 
and v? How about m and n?  To me zed would be more like a word than a 
letter.  (grin)


---
Shepherds are the best beasts!
- Original Message - 
From: Mich m...@ntl.sympatico.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 1:30 PM
Subject: [Audyssey] Synth saying zed and not Zee.


hey tom not only that but it also makes the alphobet song rime smile but 
I know what you meen about the synth saying zed in sted of ze. in Canada 
we say Zed.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 1:33 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi,

Yeah, maybe. I just know with the Scansoft voices Emily, Daniel,
Karen, and Sorina they use the sh sound for schedule. That drives me a
little nuts hearing that because to my ears that sounds wrong.

Not only that take the letter z. Here in the U.S. we say zee like that
but in most foreign countries they say zed. When typing, writing a
letter or something, and when the synth says zed it about drives me up
the wall. I have had to go into the Window-Eyes character dictionary
to enforce it to say zee no matter what synth because zed just sounds
too frickin' weird for me.

Smile.


On 4/1/11, Damien Pendleton dam...@x-sight-interactive.net wrote:

Hi Thomas,
In actual fact I do say schedule with a k sound. I suppose it all 
depends on

area and accent.
Regards,
Damien.


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