Re: [Audyssey] Raceway, news, plans, and updates.

2006-10-08 Thread Thomas Ward
Hi Brandon,
Well, I am hoping to make USA Raceway match up with the current rules 
and regs for the Nascar Nextel Cup Series.
One of the new 2004 rules I am definately adding is the leading racer 
gets 180 points rather than the 175 as are the current scoring for 
Nascar. That will prevent a tie between the leader and runner up.
Also like in Nascar scoring is by the book. You get 5 bonus points for 
leading at least one lap, and 5 bonus for the most leads in the entire race.
One thing I definately want to add is the AI drivers can screw up, 
crash, etc somewhat. I always hated in games like Pole Position and Pole 
Position 2 you ddrove off the track in to the grass or hit the wall, and 
here the AI drivers are flying by like noone ever makes mistakes. I 
always thought if I could screw up once and a while they should to. Grin.

Brandon armstrong wrote:
 hi thomas I can't wait for this game to come out, I'm a huge nascar fan and 
 I've been looking for a racing game for years that plays like nascar.
 Brandon
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] New Raceway Trailor Released.

2006-10-08 Thread Thomas Ward
Hi,
Yep. That is raul doing the announcing job. Sounds pretty good didn't 
he. Grin.
Still looking for pit crew though.


Bryan Peterson wrote:
 If it's Gentlemen start your motors then there shouldn't be a problem. 
 As I recall the demo said Ladies and Gentlemen, start your engines! 
 Wsn't that Raul?


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Raceway wish list item

2006-10-08 Thread Thomas Ward
Hi Christifer,
Can you explain your ideas a little more at length. I'm not completely 
following you. Are you talking about a continussound of other cars on 
the track, the sound of cars passing by, or etc...


Christopher Bartlett wrote:
 One of the sole quibbles I have with Playing the Dark's formula 1 
 game is the lack of effects of lapped traffic.  Time and time again 
 in races I've listened to, lapped traffic plays a role as competing 
 drivers have to thread their way through it, or use it to draft or 
 whatever.  I hope that Raceway will include this feature.

   Christopher Bartlett



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] New Raceway Trailor Released.

2006-10-09 Thread Thomas Ward
Hi,
The flapping flag sound I can do. I have one around somewhere in my huge 
collection of wav effects.
As for the lights I did not know that, but I was simply planning on 
adding a feature that announces the color of the flag, and announces 
when the flag changes color.
As for Jim's sound effects what are you talking about? I got a big zero 
from James North on that score. He never gave me the esp file containing 
all the effects which pretty has me screwed. I am still trying to get my 
hands on the esp file that shipped with the beta that the beta testers had.


Gary Whittington wrote:
 No, but thinking what may sound like it and it may be found.

 A flag in a breeze.  I know someone could even create that.

 Then have several flags sounds you could use a flag sound being wiped 
 around.  That would not be during the race but made a special effect in 
 menus or buttons.

 Just brain storming more here.  As you know that lights are also used to 
 indicate the color of the flag.  These light post are put around the track 
 for drivers can see if the flag turns yellow or red and wehn racing resumes 
 green.  I think a good idea would have certain sounds for the different 
 colors.  Now where the post are set at on the track can help also driving. 
 The gamer could hear a sound from the post say a certain beeping, besides 
 telling the driver the flag is still green, but turn 3 is coming up.  and 
 the driver should make its move down to the inside, gear down, or break hard 
 to the left depending on the track of course.  IN fact if the driver is in 
 the track groove they should be hear all the sound post.

 So, in effect using those other RaceWay sounds for turning can still be used 
 when that driver is not in the groove, but it wold be nice to know that I am 
 in the correct path to get around the track the fastest.

 Lastly, you had not mention if there was a included sound effect from that 
 Jim's group of sounds for the yellow line.  It would be nice to have a 
 Yellow line warning as well.

 Crash
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] ESP Raceway beta testers.

2006-10-09 Thread Thomas Ward
Hi all,
This message is primarily intended for those who helped James North with 
beta testing ESP Raceway, and or developing it.
As most of you know in March 2006 I took over the Raceway project, but 
for whatever reason I got the source code for ESP Raceway, but he left 
out the *.esp file that came packaged with the beta. This file contains 
all the sound effects for Raceway, and for those who tested for James 
North, and still may have this file, can you please email me off list at
[EMAIL PROTECTED]
and let me know if you still have a copy of the latest beta he produced?
I have one person checking now, but I'd like to see if there are others 
that may have a copy.
Thanks.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] bscgames

2006-10-09 Thread Thomas Ward
Hi,
No, but if you send us the error you are getting perhaps someone here 
can figure it out. It is working fine for me.


mark bishop wrote:
 Does anyone know why some people are having problems accessing bscgames 
 website?  I have not been able to go there for some time now.  This also 
 means I cannot post scores.  Any information will be welcome.  
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] Mach1 problems and bugs.

2006-10-09 Thread Thomas Ward
Hi all and Jim,
This week I thought I would make up a new sound theme for Mach1 racing 
when I discovered an Oh so lovely bug in the game. It appears for some 
reason the game only likes the wav files supplied with the game and 
absolutely nothing else. Most of the effects are 11000 KHZ 8 byt mono 
which I would hope to have something of a bit higher quality.
Anyway, I started by remaking the voice files by using Neospeech Paul 
for the game voice, and the game blew up. I then took the approach Jim 
has the wav format set to look for only 1000 KHZ 8 byt files so I 
changed my voice files over to that format, dropped them in, and same 
problem. Big big crash.
I can theorise why this is happening, but I am confused as to why Jim 
would do such a thing. I am guessing the game is specifically checking 
for size or byt rates, etc and if that is the case there is no reason to 
do so. DirectX 8 and 9 can automaticly detect that info and adjust 
accordingly.
Jim can you tell me why my files are being rejected, and what I have to 
do to make mach1 except my files? If I can even do it without your source?


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Field Size for USA Raceway

2006-10-09 Thread Thomas Ward
Hi Gary,
Thanks. I do find your suggestions helpful.
I do agree that raceway should be made somewhat flexable. After all 
Nascar is not just about car racing. They have the Craftsman Truck 
Series which would be a radical add on some day. We definately don't 
have any thing on that league.
Actually, another area that no one has even touched is Monstor Truck 
racing. Sure we all remember Big Foot smashing cars, etc, but most of it 
is racing against each other. I love SST racing, and had a large set of 
Monstor trucks, sleds, etc when I was a kid and there is something fun 
about boys, big trucks, and lots of mud. Grin.



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] New Raceway Trailor Released.

2006-10-09 Thread Thomas Ward
Hi,
True. However, the body designs on most of the Nascar racers these days 
are designed so they won't typically flip even at high speed colisions. 
Not impossible, but I have read some of the specs on the Nascar racers, 
and they are pretty high tech.
The engines in those babies are awesome. They have big 350's capable of 
750 horsepower.



Gary Whittington wrote:
 It helps during crashes.  It keeps the drivers head or arms being exposed 
 through the window if the cars flips.
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Mach1 problems and bugs.

2006-10-09 Thread Thomas Ward
Hi Jim,
Oh, I see what you mean. However, it has been my experience most gamers 
enjoy the ability to modify there games to personal preference.
I forgot about you use to use

TegoSoft. It's been along time since I played with it, and I understand why 
Mach1 was being so picky about the files. I had thought all of your games had 
been updated to DirectX 8.
 


Jim Kitchen wrote:
 Hi Thomas,

 It was way back on like version 1 of Mach 1, A gentleman changed all of my 
 sound files in Mach 1 using his voice for the game and distributed them via 
 the gamers list etc.  I did not like the fact that the game was no longer the 
 way that I designed and produced it.  Mach 1 uses TegoSoft rather than 
 DirectX to play the sounds.  With TegoSoft I can check several of the aspects 
 of the sound files.  Which I do and the game will not run if they do not 
 match.

 Some of my games allow one to change the sound files and others especially 
 the ones that are solely sound file based like Mach 1 do not let you change 
 them.

 BFN
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Mach1 problems and bugs.

2006-10-09 Thread Thomas Ward
Hi Shaun,
Yeah, I was going to try and put some Raceway effects in Mach1 to 
improve the sound quality, but preserve the game play as the game itself 
is quite  fun. It's just I'd like some other sounds and a better tts 
voice better.
Perhaps Jim will rewrite the game someday using DirectX 8 and his Sapi 
support. That would be nice.


shaun everiss wrote:
 I think jim did this to stop people hacking the game.
 However after playing other games, eg railracer and topspeed those 
 files really are crappy in comparison.
 It would be good if we could modify those.
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] bscgames

2006-10-09 Thread Thomas Ward
Hi Mark,
Hmmm... strange. Ok, a few questions perhaps to try and answer.

1. Have you tried using an alternative web browser such as Firefox to 
see if it will connect with the site? I tested Firefox 1.5.6 and 
Internet Explorer 6, and they both are working fine here.
 2. Are you behind any special firewalls, proxy servers, routers, etc?
3. Have you tried to use the ping tool in XP to ping the BSC server to 
see if you have a good packet connection?

I guess that is a start for now.

mark bishop wrote:
 Hi I am getting a message that says 'internet explorer cannot connect to 
 this website'  .  My brother is getting the same message and I also know 
 some in australia that are also having problems.
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Raceway wish list item

2006-10-09 Thread Thomas Ward
Hi,
Oh, I understand what you mean now. In Raceway you won't be able to pass 
through a car. If you get near it you will likely hit it.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] New Raceway Trailer Released.

2006-10-09 Thread Thomas Ward
Hi,
http://www.usagames.us/downloads/trailors


Michael Maslo wrote:
 Please can someone send me the url to listen to the file to listen to the
 demo?

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Thomas Ward
 Sent: Monday, October 09, 2006 4:29 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] New Raceway Trailor Released.

 Hi,
 The flapping flag sound I can do. I have one around somewhere in my huge 
 collection of wav effects.
 As for the lights I did not know that, but I was simply planning on 
 adding a feature that announces the color of the flag, and announces 
 when the flag changes color.
 As for Jim's sound effects what are you talking about? I got a big zero 
 from James North on that score. He never gave me the esp file containing 
 all the effects which pretty has me screwed. I am still trying to get my 
 hands on the esp file that shipped with the beta that the beta testers had.


 Gary Whittington wrote:
   
 No, but thinking what may sound like it and it may be found.

 A flag in a breeze.  I know someone could even create that.

 Then have several flags sounds you could use a flag sound being wiped 
 around.  That would not be during the race but made a special effect in 
 menus or buttons.

 Just brain storming more here.  As you know that lights are also used to 
 indicate the color of the flag.  These light post are put around the track
 

   
 for drivers can see if the flag turns yellow or red and wehn racing
 
 resumes 
   
 green.  I think a good idea would have certain sounds for the different 
 colors.  Now where the post are set at on the track can help also driving.
 

   
 The gamer could hear a sound from the post say a certain beeping, besides 
 telling the driver the flag is still green, but turn 3 is coming up.  and 
 the driver should make its move down to the inside, gear down, or break
 
 hard 
   
 to the left depending on the track of course.  IN fact if the driver is in
 

   
 the track groove they should be hear all the sound post.

 So, in effect using those other RaceWay sounds for turning can still be
 
 used 
   
 when that driver is not in the groove, but it wold be nice to know that I
 
 am 
   
 in the correct path to get around the track the fastest.

 Lastly, you had not mention if there was a included sound effect from that
 

   
 Jim's group of sounds for the yellow line.  It would be nice to have a 
 Yellow line warning as well.

 Crash
   
 


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] bscgames

2006-10-09 Thread Thomas Ward
PS

Scratch the ping. The server where BSC Games is at blocks pings.


Thomas Ward wrote:
 Hi Mark,
 Hmmm... strange. Ok, a few questions perhaps to try and answer.

 1. Have you tried using an alternative web browser such as Firefox to 
 see if it will connect with the site? I tested Firefox 1.5.6 and 
 Internet Explorer 6, and they both are working fine here.
  2. Are you behind any special firewalls, proxy servers, routers, etc?
 3. Have you tried to use the ping tool in XP to ping the BSC server to 
 see if you have a good packet connection?

 I guess that is a start for now.

 mark bishop wrote:
   
 Hi I am getting a message that says 'internet explorer cannot connect to 
 this website'  .  My brother is getting the same message and I also know 
 some in australia that are also having problems.
   
 


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Field Size for USA Raceway

2006-10-09 Thread Thomas Ward
Hi,
No I can tell you custom user car packs is not on the design plans. 
Please, remember I am not trying to create another Topspeed. If you want 
Topspeed play it. Raceway plans to be something completely different.


Ken the Crazy wrote:
 Hopefully, the user can make car packs like in Need for speed or whatever 
 that game is--oh yea, top speed 2.
 Ken Downey
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] Taking Time Off.

2006-10-13 Thread Thomas Ward
Hi Everyone,
I am just writing everyone a quick note to let all of you know what is 
happening with me personally. My  wife and I are planning to move soon 
so we are actively searching for a new apartment, expecting to move, and 
thus my roll on the Audyssey list, work on USA Games projects, and other 
free time duties I take part in will be limitted in the upcoming weeks. 
What time I will be spending on list, working on USA Games projects, and 
so on will be strictly free time not spent with family or searching for 
a new place to settle down roots.
I won't be totally gone, and I expect there will be days where I am more 
active than others. However, during this time my free time is going to 
be rather speratic at best, and my schedule is likely to be listed under 
the insanity catagory.
Take care, and hope to chat with you all soon.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] need help with the list archives

2006-10-14 Thread Thomas Ward
Hi Nicol,

Nicol wrote:
 when it landed on july 7 there  was no link for earlier
messages only for later messages.  I wanted to read the long thread  about
monkey business which was discussed on the listlong ago.   How can I get to
that thread?

As you know Audessy moved from Yahoogroups.com to it's own server and 
domain. If you want to read any archives going back prier to the move 
you will need to go to
http://www.yahoogroups.com
go to the audyssey list page, and view the archives from there.

Hth.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] Moderator reminder was Question

2006-10-17 Thread Thomas Ward

Hi all,
Just a friendly reminder to give your posts a better subject line. A 
very generic subject such as question, hello, etc is likely to be 
ignored by most listers that are looking for something specific.
For example, let's say you are asking a question about Shades of Doom 
and give a subject called question. Most listers will most often pass up 
and delete the message because they don't have a good idea of what the 
post contains, and if they are like me with lots of email never even 
read it. However, if you say Shades of Doom Question then I am likely to 
stop and read it as I am a fan of that game, and know it quite well.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] Moderator reminder was Question

2006-10-18 Thread Thomas Ward

Hi all,
Just a friendly reminder to give your posts a better subject line. A 
very generic subject such as question, hello, etc is likely to be 
ignored by most listers that are looking for something specific.
For example, let's say you are asking a question about Shades of Doom 
and give a subject called question. Most listers will most often pass up 
and delete the message because they don't have a good idea of what the 
post contains, and if they are like me with lots of email never even 
read it. However, if you say Shades of Doom Question then I am likely to 
stop and read it, send a reply,  as I am a fan of that game, and know it 
quite well.



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] playability of Playstation 2 games?

2006-10-18 Thread Thomas Ward
Hello Brandon,
Technically, there is a difference between playable and accessible. Yes, 
I am not disagreeing a few PS2 games are playable, but most are 
inaccessible and have serious accessibility issues. For example, the 
menus are not accessible, and only are if you have them memorised. It's 
not like our accessible games where the menu item or prompt is spoken.
Most PS2 games have several different sound effects which give us vital 
hints and clues as to what has happened or is going on, but that is only 
good if you are aware of what that sound means in the scheme of things.
Just some thoughts.


Brandon armstrong wrote:
 hi tom, yes ps 2 games are acessible, i have a machine and play them all 
 the time.
 Brandon
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] playability of Playstation 2 games?

2006-10-19 Thread Thomas Ward
Hi Brandon,
I think to constructively discuss this matter we need to come up with a 
common definition for accessible and playable. One does not necessarily 
mean the other is true.
To me personally accessible means that I can grab that PS2 game pop it 
in the machine, I can play it without having someone tell me what sound 
x means, use the menus without having to memorise them, or have to have 
someone teach me the menus. In other words the day I buy the game I can 
blay it without 0 sighted help.
To me playable means it might be accessible but even if it is not 100% 
accessible I can memorise the menus, sounds, and so forth and one day be 
able to play it on my own after I memorise the game.
Let's play the game of assume for a second. Let's assume we whiped out 
your memory of how the menus are laid out and what all the sounds mean 
for a given game. Ok, how are you going to access those menus. Will you 
fumble around relearning those menus on your own, ask a sighted person 
to tell you the layout, because at that very second they are usable, but 
not accessible since you don't have those menus memorised.
In fact, one wonders how you learned them in the first place. You can't 
tell me you baught your PS2 and the first day automaticly without 
training knew every single menu by memory. You had to have some trial 
and error, and perhaps some outside help to learn them.

Brandon Cole wrote:
 I don't mean this as an argument, but I consider the games in which the 
 menus can be memorized to be just as accessible as the ones with spoken 
 menus. Sure it takes a bit longer for that accessibility to happen, but that 
 doesn't change the fact that we can pretty much play these games completely. 
 Just my thoughts.
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Net FrameWork 2.0 download needed!

2006-10-22 Thread Thomas Ward
Hi,
Yes, I am moving and it is taking up allot of my time. However, I do 
from time to time drop in on the list to reply to the important posts, 
and offer what I can when I can.
As for Monty it is still under development all be it on a very limited 
schedule right now.
 

Richard Sherman wrote:
 Hi Brandon,
 I think there has been some confusion. I don't program games. I think that 
 you are thinking of Thomas Ward, owner/creator of USA games. Last I heard he 
 is currently moving and that is why he probably didn't reply to your 
 message. Also as far as I know he is redoing Monty and it will be out in the 
 future. Just keep listening here for updates.

 Rich
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Net FrameWork 2.0 download needed!

2006-10-22 Thread Thomas Ward
Hi,
I always grab my framework runtimes and development kits from
http://msdn2.microsoft.com/en-us/netframework/default.aspx
I am also redoing my site so the newist framework should be appearing on 
my sight sooner than later.

Gary Whittington wrote:
 Hi listers and Tom Ward.

 I need to know where I can get a download of .net FrameWork v2.0.

 I niw Tom your work with this with the new games and if you know of a good 
 place to locate a download of it please, let me know or if you have a zip 
 file please send me a copy.  I don't know if this costs anything or not, but 
 I need it in my development of creating databases.

 Any replys can be off list.

 Thanks
 Gary aka Crash 


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] self distruct

2006-10-24 Thread Thomas Ward
Hi,

Chris wrote:
 Did anyone send a link out to the list with self-distruct?  It sounds 
 awesome.

Yes, you can find a copy of it at
http://robin24-server.dyndns.org/selfdest116abw_setup.exe
but my personal opinion is that the game isn't all that much to write 
home about. However, go ahead and download it, and form your own 
opinion. Smile.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] self distruct

2006-10-24 Thread Thomas Ward
Hi,

Chris wrote:

What changes have been made to Montezuma's Revenge?



Well, most of the changes being worked on at this moment are technical 
changes within the game core itself. I am rewriting the object collision 
detection which was seriously flawed in the previous release, resizing 
the temples to a 50 by 50 grid as was the original Alchemy game, taking 
Angela out and adding in the original character as was popular request, 
updating it to .NET Framework 2, and the latest DirectX.
In addition to all of that, I am trying to track down the strange 
scoring bug which loses track of scores above 10 points.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Net FrameWork 2.0 download needed!

2006-10-24 Thread Thomas Ward
Gary, I don't think anyone is going to be able to email you the .NET 
Framework for two important reasons. One it is a self-extracting file 
which means it has a *.exe extention which will likely be blocked by 
some server or PC software along the way. Second, and most importantly, 
the runtime is about 40 MB.
If you are not in a huge hurry I can post it on my sight in the next 
month or so.



Gary Whittington wrote:
 Thanks Rich

 MicroSoft was my last resort.  Trying to get around there site is like 
 Amazon  if you know what I mean.

 Still if any one has a zip file of the .net framework 2.0 please email me 
 with the attachment.

 Gary
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] STFC was self distruct

2006-10-24 Thread Thomas Ward
Hi,

Chris wrote:

Secondly, is that Star Trek game now totally different than the original 
STFC? 


Well, there are actually two different Star Trek projects under way, but 
STFC is still technically active. I am or was doing some testing to try 
and find the latest and most stable copy of STFC, and will be releasing 
it as freeware when I find the time to do so. Not only that I will have 
to rewrite my installer for .NET 2.0 which the later builds of STFC now use.
As for the other Trek project it is completely different from STFC as 
can be. However, very little work has been done it. Obviously, the new 
Trek project is a very low priority on the list.
Cheers.



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Learning VisualBasic

2006-10-25 Thread Thomas Ward
Hi Robin,
In the future posts like this should probably go over to the 
agdev-newbies list where we discuss such issues like this more in depth.
However, since I am writing this email anyway. I will answer as many 
questions as I can, and I have a few questions of my own.

/Snip
 I'd like to learn how to write programs and games in VB.
End Snip

Is there any special reason you decided to go for Visual Basic rather 
than say C#, called  C-Sharp.
I highly recommend going with C-Sharp over VB for the primary reason 
many things are better documented and supported. One of these important 
areas in particular to you will  be DirectX. While you can use MS 
DirectX in VB games Microsoft does not officially support it, and do not 
provide code samples, instructions, etc on writing games in VB .NET 2005.

Snip
  1. Is it possible to write good games in VB?
End Snip

Yes, but you will find that good and reliable documentation for newbies 
is extremely lacking. Visual Basic became famous among amature and rapid 
application developers during the 90's but it's popularity is on the 
decline. Most of the VB croud have switched to C-Sharp.
Just some historical background when DirectX 7 and 8 came out Microsoft 
unvailed it with VB 6.0 examples etc and offered newbies a simple basic 
language with a good set of multimedia libraries for developing games 
and other amature home wrote applications.
In 2001 Microsoft converted all there Visual Studio languages to the 
.NET Framework furthering increasing the power of the languages as well 
as a universal development platform, and unvailed a new rapid 
development language C#, called C-Sharp, which had many improvements 
over VB, used C++ style coding conventions, reused allot of concepts 
from Java, and became a very new and innovative language. Now, it is 
rising in popularity, and in some areas has passed up VB in popularity 
among amature programmers.
In 2003 when Microsoft DirectX 9.0 was unvailed to the world the 
documentation was for C++ and C-Sharp users, and VB devs were left in 
the cold documentation and support wise.
Since I know both C-Sharp and VB as well as DirectX I know I could get 
DirectX up and running in no time in VB, but for a newby I don't see 
that happening without good samples and training.

Snip
  2. Where can I find the toolbox?
End Snip

Press control+w then press the letter x. Your screen reader should land 
you on the toolbox area of the screen. Keep in mind there is two columns 
in the toolbox window. There is one side which sets the type of tools 
you wish to view, and the other side is the actual tools themselves. For 
your first experience with this I would say arrow up to have it show all 
tools, and then you can tab in to the tools and view the entire list.
Obviously, later on you may want to customise your view as there are 
only certain types of tools you need for certain projects.

Snip
  3. Is it a good idea to create a webbrowser at first?
End Snip

No. Any seasoned developer will tell you that you need to start out 
extremely basic. For example my very very first program I wrote as a 
student was a text program which did nothing more than display my name 
on the screen. Some use hello world, your name, or whatever but the idea 
is to get you use to structures of programming, understanding functions, 
variables, data types, etc. Unless you know the basic termonology and 
use for things in a program you can not begin to write one.
So first advice keep it simple stupid. Your first batch of programs are 
going to be lame, boring, throw away, projects, but worth the practice.

Snip
  3. Where can I find a good VB tutorial that explains all or at least most of 
 all the features and how to use them?
End Snip

Well, I am very fond of recommending
http://safari.oreilly.com
which has books on just about any programming topic you can research for 
$20.00 US monthly.
 if you are going to do VB I suggest reading something like VB .NET In a 
Nutshell by O'reilly and Associates.

Snip
  4. Is there someone here who can program in VB and who could give me some 
 lessons? Thanks for 
End Snip

I know enough of VB .NET to get you started in designing games, but 
unfortunately I have a rather tight schedule aready and can't take on a 
student at this point in my life other than ocational pointers such as 
this email from time to time.
Smile.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Learning VisualBasic

2006-10-25 Thread Thomas Ward
Hi,
You can find the agdev-newbies list home page at
http://lists.agdev.org/cgi-bin/mailman/listinfo/agdev-newbies
where you can setup your account info for the list, view archives, and 
so on.
As for AutoIt it's not technically a programming language but a tool 
kit. Personally, I am not very fond of it. If you are serious about real 
programming high-quality games you need a fully qualified
programming language like C++, C-Sharp, or even VB with Microsoft 
DirectX used for your music, sounds, input, and optionally graphics.
I don't know how far you wish to go with this, but if you want to write 
games of the quality of Tank Commander, Shades of Doom, or any other 
games like it or better than go with a real programming language.

Quinten Pendle wrote:
 Hi Thomas
 Where can one find the agdev-newbies list to subscribe to it?
 Also, what do you think of AutoIT as a programming language?
 The little that I saw of it, looked quite good.
 Best regards
 Quinten Pendle
 PENDLE PRO
 Klerksdorp, South Africa
  
 Tel:  +27 (0) 83 395 4593
 Email:
 [EMAIL PROTECTED]
 MSN:
 [EMAIL PROTECTED]
 Skype:
 ahakimbo
 Website:
 www.pendlepro.com
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Learning VisualBasic

2006-10-25 Thread Thomas Ward
Hi Liam,
I am figuring your decision to use VB is because you began with VB 6 
which makes perfect sense to update your skills to VB.NET since some of 
the newby stuff was already learned, and you can focus on more 
technical topics that relate specificly to VB.NET.
In theory if you used VB 6 and DirectX 8 you can convert that to VB.NET 
and DirectX 9 provided you figure out the changes and pitfalls along the 
way.
Problem is when talking about newbies and VB.NET and directX 9 Microsoft 
has aabandoned VB users in promoting C-Sharp. That's my main reason for 
not promoting VB.NET. I have nothing personal against the language, but 
unless you have prier experience with VB languages and DirectX learning 
and picking up is the hard way of going.
Although, I know Che Martain did it with VB.NET 2003 with allot of help 
from Justin, and he at one time confessed to me that he would have 
rather gone with C-Sharp if he had it all to do again.
An important point i'd like to flush out is once you learn one of the 
.NET supported languages the real key is understanding the framework. 
Once you are familiar with the framework learning in working in the 
other languages is much easier.
There is a very good book on Safari that teaches you everything you want 
to know about .NET forms and the Framework, but guess what? It is 
written for C-Sharp users. Grin.


Liam wrote:
 Quintin:

 Autoit  is an excelent language to get your feet web.  However, if you are
 serious about doing anything serious, your best bet is to learn a language
 like c sharp or vb.  I'm a very big vb fan, and I know me and Tom will
 disagree.  But, it's what works for me, and it's what I can teach people on
 the best.  Grnated, my dot net stuff is rusty, but I'm still learning, and
 I've found all I need to know to get dx to work fairly well.  However, Tom
 is right in that there is not a lot out there for beginner programmers.  I
 really really do not like autoit though.  There is much better out there.  I
 won't write a whole list of the things I don't like, just know that I
 dislike it greatly.  Hahaha.

 Liam
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Learning VisualBasic

2006-10-25 Thread Thomas Ward
Hi Christian,
Like I was saying in the last post VB.NET seams to be less documented in 
some areas than C-Sharp. Fortunately, the .NET languages are so similar 
that what you learn in C-Sharp will apply to VB.NET and VB.NET concepts 
will apply to C-Sharp.
The difference is of course the structure of the programs, sintacs, etc...
The key reason to the .NET frameworks success is that all of the .NET 
supported languages use the same set of libraries, namespaces, classes, 
etc for performing programming tasks.
For example, in C style languages like C-Sharp they use allot of 
punctuation symbols like braces, brackets, and so on. Where in VB style 
languages they use less punctuation say it out right like End If, End 
Sub, End Function, End While, and so on where a brace would end that 
same block of code in C-Sharp.
I'm not certain as to why this is, but I know many in the agdev comunity 
seam to feel comfortable with VB for the simple reason everything is 
more-or-less plane english like End If to end an If statement, End 
Function to mark the end of a Function block, and so on. However, I have 
been programming for about 10years, and most programming languages such 
as Java, Perl, C-Sharp, C, C++, etc are unlike VB and use braces, 
brackets, and so on to mark the start and end of a block, and I have 
never had a problem in figuring out where a block of code start and stops.


Christian wrote:
 Hi Thomas and all,
 I would also be very interested in this since I am currently learning Visual 
 Basic 2005 just for accessible games. If i don't find much of that 
 documentaiton i might switch language before i have completed this one.
 Many thanks,
 Christian
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Learning VisualBasic

2006-10-25 Thread Thomas Ward
Hi Jim and all,
For purposes of this discussion for the newbies I think we should make a 
destinction between VB, meaning VB 6 and before, and VB.NET meaning 
2002, 2003, and 2005.
The primary reason  for this destinction is that VB 6 and earlier were 
not primarily concerned with object oriented design concepts although it 
did have some. In VB.NET 2002 and later Microsoft adopted a Java-style 
object oriented design for VB.NET, C-Sharp, C++.NET, and that through 
old VB programmers for a loop. Suddenly, they had to relearn how to 
program using an Java-style object oriented design rather than the way 
they had been doing things.
For those of us who had worked with Java the idea everything was based 
on an oop design was no big deal. The concepts were simple, and got on 
with learning on how it was to be written.
Another point to make a destinction is in VB 6 we often imported Win32 
dll files in our projects, and in VB.NET we depend heavily on the .NET 
Framework and not the Win32 API directly.
In short Microsoft made several drastic changes between VB 6 and VB.NET 
2002 and later which in many ways almost made VB.NET a completely 
different language except for the common language coding conventions, etc.

Jim Kitchen wrote:
 Hi Liam,

 I'm with you.  Visual Basic, DirectX and the sapi5 TTS is what works for me 
 as well.

 BFN
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Learning VisualBasic

2006-10-25 Thread Thomas Ward
Ken,
There are allot of technical reasons why VB.NET  2005 could not upgrade 
the Wrecking Ball from VB 6 to VB.NET 2005. Most of them is the 
languages are as completely different as daylight and dark. VB 6 wasn't 
very oop design oriented VB..NET 2005 is totally oop design oriented. VB 
6 depended on it's own runtime libraries and the Win32 API, and VB.NET 
relies upon the .NET Framework. This is a massive incompatibility 
between the two languages.
As for VB 2005 Express it is a good IDE. It is very similar to the Pro 
and Enterprise versions of Visual Studio 2005 except some features were 
wripped out. However, VB 2005 is a totally new IDE from VB 6. You'll 
have to learn the layout and hot keys for the new IDE to use it effectively.
For example, to get to the VB toolbox once you are on your form do a 
control+w then the letter x to bring up the toolbox. As I mentioned 
earlier today in a prier post the toolbox itself has majorly changed and 
you will have to take some time familiarising yourself with the 
multicolumned toolbox.
Another important hot key is use control+w followed by s to bring up the 
solution explorer. This will put you in a tree view where you can browse 
the files, resources, forms, etc in your project.
To read the out put of your previous build or a list of errors do 
control+w followed by e and it will take you to the error output Window 
where you can use the up and down arrow keys to review it.
I think a large part of your issues with VB 2005 Express is not knowing 
the hot keys to jump around the various child Windows to get where you 
need to go. Also I know that Window Eyes seams to do a better job of 
keeping track of these Windows than the shark, AKA Jaws.
However, you are absolutely correct VB.NET 2005 does have an extremely 
large amount of info on the screen at once, and for someone sighted it 
is not a problem as they can just look at the area they are interested 
in. For us screen reader users it is a matter of knowing how to get the 
screen reader to jump to that child Window and stay there without 
wandering off in to another area we are not interested in.
Fortunately, most screen readers like Window Eyes can shrink the mouse 
view down the the focused area rather than viewing the entire screen.

Ken the Crazy wrote:
 me too--but I can't even begin to understand vb2005--maybe it's just that I 
 am using express?  All I know is there are too many things on screen at 
 once, and it couldn't upgrade the wrecking ball from vb6 for me--so unless I 
 can learn vb.net I'm sticking with vb6.
 Ken Downey
 President
 DreamTechInteractive!

 And,
 Coming soon,
 Blind Comfort!
 The pleasant way to get a massage--no staring, just caring.
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Learning VisualBasic

2006-10-26 Thread Thomas Ward
Hi Liam,
I hear you there. I also have the problem with the error Window as well. 
It is not just related to VB.NET but all the IDEs have that particular 
problem with screen readers.I find it down right frustrating to say the 
least!
The visual IDES have always done error checking, but in 2005 the 
debugger seams to be fanatical about its error checking. It pops a 
Window up for just about any miner infraction or miner mistake. If the 
screen reader could scream it would be screaming at me.
The best solution I have found is to write my code out side of the 
VB.NET CS.NET IDE in a text editor of my choice, debug, and compile, in 
the IDE.

Liam Erven wrote:
 The issue I have is the error windows that pop up and get in the way.  I
 can't make them stop, but I end up working around them.
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Learning VisualBasic

2006-10-27 Thread Thomas Ward
Hi,
Yeah, Jaws 4 definately won't cut it. You should at least have Jaws 6 or 
7 for Visual Studio 2005 or Window Eyes  5.0 or better. I hear Window 
Eyes 6 beta 1 has some improvements with 2005 so it is possible Jaws 8 
beta does as well.

Jim Kitchen wrote:
 Hi Thomas,

 Yeah, not only don't I have the system requirements, but after I said that 
 maybe I should check out VB 2005 I remembered that I bet that the version of 
 JFW that I am running 4.02 probably will not work with anything newer than 
 VB6.
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Learning VisualBasic

2006-10-27 Thread Thomas Ward
Hi Ron,
Assuming you have the proper training materials you should be able to 
pick up either C#, (C-Sharp,) or VB.NET rather quickly using the Express 
compilers from Microsoft.
I highly recommend the beginner books like Learning VB.NET, Learning 
C#.NET, and the In a Nutshell series from O'reilly because they start 
you out from a absolutely newby and talk you through very simple basic 
programs, explaining everything, and work your way up to more complex 
things.
Your first program might be a simple text program that displays Hello 
World or your name, and by chapter 13 or so you will be designing 
Windows forms and Windows based applications. In the chapters from 1 to 
13 they don't consentrate on complex things but discuss each concept 
such what is a variable, what is a class, what is an object, how to use  
loops, if statements, perform math operations, and so on.
The time it takes depends on how fast you grasp each chapter and 
concept, and how fast you go through the training materials. I'd say on 
average 6 months to a year before you can really right your first game 
like a space invaders shoot-m-up or so.
For this effort I really should write a free, open source, shoot-m-up 
game in C#.NET or VB.NET and post it on USA Games where people could 
have something to look at.

Ron Schamerhorn wrote:
 Greetings

   I was just wondering if either express editions of C# or VB# would be okay 
 for a non-programmer such as myself.  For playing around with and what sort 
 of learning curve, in time and such would I be looking at?
   I'm actually quite interested in learning how to program.

 Ron 


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Learning VisualBasic

2006-10-29 Thread Thomas Ward
Hi,
I can say from previous experience paperback programming books do not 
scan well, and do not make it in any sense through the scanning process. 
It is better to buy the programming books through a online vender like 
Safari rather than scan them.

Jude DaShiell wrote:
 If you can get a scanner and bought beginning programming language books 
 that aren't available, why not check for them on bookshare.org?  If you 
 don't find them why not consider becoming a bookshare.org volunteer and 
 uploading those scanned books.  They'll go through a proofreading process 
 and be made available eventually to the whole bookshare.org membership. 
 It's $50.00 for the first year's membership but if you scan books or do 
 other volunteer work, your next year's membership will be cut in cost by 
 the credits you've earned.
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Game programming education project.

2006-10-29 Thread Thomas Ward
Hi Richard,
Those are some good questions, and here are my answers.
First, off all of the Asteroids will have flyby sounds associated to 
them so as you approach one you should hear it in front of you, off to 
the left, off to the right. I am probably going to go with the 
DirectSound pan control for this project panning the sounds in relation 
to your ship rather than delve in to working with 3D listeners, and 
other more dvanced topics like that.
Second, the DirectSound volume control can adjust the volume of the 
asteroid in real time to sound as if you are getting closer or further 
away from the asteroid or UFO you are attempting to shoot.
Third, I am going to use a targeting beep which will increase in pitch 
as you get to the correct firing solution for the enemy target you want 
to shoot at. Once it is at the highest pitch shoot and your laser shot 
should hit dead center on the target.
Fourth, I am going to be adding an n hot key which will cycle through 
the available targets like in Tank Commander and select the number of 
the Asteroid or color of the UFO you want to shoot at, and then of 
course line it up for a shot.
Fifth, I am using prerecorded wav files to speak the fuel, shields, 
location, and other critical information.
As to why I picked an Asteroids style clone it was always one of my 
favorite games on the Atari. It also happens to be a game lacking in the 
accessible games comunity. I thought it would be a great classic not 
only to bring back for others to play, but use it as a teaching tool.
At some point as I build on the project I might just upgrade it to a 
fully qualified 3D version which would be even better yet. Although, I 
could go 3D now, but that might confuse newbies, but then again all the 
math would be in the code so perhaps 3D would be better than 2D. Some 
things to think about.
As I mentioned above I am adding flying saucers to the game. It makes 
the game more interesting if you have say a blue, green, red, and yellow 
saucers hanging around, attacking you, and you have to fend them off at 
the same time as you clear the Asteroid field.
Also I plan to ad suns, blackholes, and wormholes to the game.
If you get to near the sun it will shoot off solar flares as well as the 
gravity will damage your ship. Blackholes will shoot off energy shots as 
well as attempt to crush you. Wormholes will be used to jump to the next 
level.
This is basicly Asteroids with some new life, and more excitement in the 
bundle.




___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Learning VisualBasic

2006-10-29 Thread Thomas Ward
Hi Damion,
Actually, a Hello World type program can be written in C++ in 6 lines as 
long as you are writing a text program without all the Windows Win32 
junk with it. It would look like this.

#include iostream
int main()
{
std::cout  Hello world!  endl;
return 0;
}

So saying you have to have 85 lines to write a Hello World program in 
C++ simply isn't true. However, what you seam to be getting confused 
about is the Microsoft Win32 API. That is responcible for handling 
Windows, buttons, listboxes, and other Windows controls. If you count 
the Win32 API and want Hello World to appear in it's  own window rather 
than in a text window than 85 is probably about right.
To understand the stuff you are talking about such as HINSTANCE you need 
to understand the Win32 API. For example, HINSTANCE hInstance is an 
object that is often used to control the current handle of the active 
window. The HINSTANCE hPrevInstance is the previous instance, of the 
window handle and so on. The

  LPSTR lpCmdLine is a string used to process commandline parameters that might 
be externally passed to the application.


\
x-sight interactive wrote:
 ya know? i really, really, really admire them people that can understand
 languages like c. visual basic and autoit are, what, 3 lines, if that, to
 write a simple hello world program. in c it's 85 lines, half of which i
 don't have a clue what they all mean, such as:

 HINSTANCE hInstance,
   HINSTANCE hPrevInstance,
   LPSTR lpCmdLine,
 int nShowCmd

 that hardly makes sense at all to me. those aren't even the start headers. i
 can make out little bits, like CMDLine is for command line parameters, etc,
 but most of it is half another language altogether, whereas
 #include GUIConstants.au3
 GUICreate(Hello World!)
 GUISetState()
 is a lot easier to understand. that's why i started with autoit. maybe i'm
 just far too impatient *grin*

 regards,

 damien





 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, October 26, 2006 3:04 PM
 Subject: Re: [Audyssey] Learning VisualBasic


   
 Hi Liam,
 No change isn't always bad, and in this case I feel it was about to
 happen sooner or later. As I understand it from what I have heard from
 Microsoft on the subject was that many VB programmers in the field
 bombarded MS with requests to update the language and include more
 features present in more powerful languages such as C++ and Java. These
 days it is unreasonable to not have a good oop design present in a
 programming language. Especially, seeing as all the really popular
 languages like C++, Java, Python, etc have a good oop design and are
 more popular than non-oop languages.
 Strictly speaking from my personal opinion and experiences when I was a
 student in college they started us out on VB 5. Oh, I was happy as a
 clam to be able to write something constructive, Mr. Programmer, and
 all. However, as time went on I got in to more complex languages like
 C++ and Java, and with them came more complex advanced concepts, new
 design conventions, and so on. Once I learned, grasped, and understood
 the advantages of what C++ and Java had to offer VB 5 seamed like a
 joke, or a toy language for kids.
 I mean I was really impressed with a simple subject like class
 inheritence. How you could start out with a master class let's say
 starship, put all your major variables and functions in there, and then
 begin branching out, and create more and more specialised classes which
 inherit the more generalised classes.  With the creation of one instance
 of an object you have access to not only the specialised class you have
 access to variables and functions to everything that specialised class
 was derived from. Even cooler you wrote the variables and functions
 once, but everytime you create an instance of an object which points to
 that class those variables are duplicated in memory for the specific use
 of that object without having to write them over again for that item,
 object, character, you are storing data for.
 I guess to sum it up I learned oop design, and I couldn't live without
 it. I found languages without oop design to be backward, outdated, and
 really the hard way of doing things.
 Liam Erven wrote:
 
 Jim.  It's much much different.  There's many major differences than in
   
 vb6.
   
 I was surprised to find out you could program in vb6 like you would in
   
 an
   
 older form of basic, but the whole system is much much different now.
 Change isn't always bad.  I'm really enjoying this new version quite a
   
 lot.
   
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 
 visit
   
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



 



 ___
 Gamers mailing list

Re: [Audyssey] Learning VisualBasic

2006-10-29 Thread Thomas Ward
Hi Damion,

Snip
There are still basic concepts i don't know how to code in vb, like how 
to make it
wait, how to create arrays, how to use timers, position forms...
End Snip

When you mean make it wait are you waiting on a certain sound to finish, 
wait for a Windows message cue, or what exactly do you need to know 
about waiting.
As far as arrays goes any VB book has good documentation on how to 
create an array. They are actually quite easy to work with.
As far as timers goes those are easy as well. Select one from the 
toolbox, place it on your form, and go in to it's properties. Name it, 
set it for how many cycles per second you want it to update, and press 
enter on the timer control and VB will nicely create the function for 
you. From that point just put code in it like any other function that 
needs to be updated every so many times per second. All you need to do 
from that point is enable or disable the timer in another function like 
GameTimer.Enabled = True.
As far as potioning forms I don't see you needing to fool with Forms 
much. The only major form you will have to deal with is the main form 
where your game code will go.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Learning VisualBasic

2006-10-29 Thread Thomas Ward
Hi Damion,

Snip
i did actually try at one point with msvs.net and the ide was terrible -
kept hanging on my system.
End Snip

Hmmm... Which version of the IDE did you have? Also what versions of 
Windows are you running, screen reader, and when was the last time your 
computer has had a good reformat and reinstall of Windows. Visual Studio 
2005 Express shouldn't be locking up unless your Windows is messed up or 
there is something incompatible on your machine.
Smile.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Learning VisualBasic

2006-10-30 Thread Thomas Ward
Hi Damien,
Well, in my experience learning from a person doesn't work as well as 
reading programming books and working through them on a purely beginner 
to advance level of learning. Books can fill in so much more than any 
one person. That includes college profs which only have an hour or so 
each day to cover the high-points. It is the books themselves that hold 
the goodies.


x-sight interactive wrote:
 wow, sounds cool.
 just godda understand it all now. i have this guy trying very hard to teach
 me c but i just don't get it. i'm not giving up this time ...

 regards,

 damien
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Learning VisualBasic

2006-10-30 Thread Thomas Ward
Oh, I see. Well, I recommend putting on VS.NET Express 2005.  VS.NET 
2003 was known for huge crashes and VS.NET 2002 was worse.
If they are using Super Nova it was no wonder the IDE sucked. Super Nova 
isn't known for supporting Visual Studio anything very well. For that 
you need Jaws 7 or Window Eyes 5.5 or later to be effective.


x-sight interactive wrote:
 it wasn't actually my computer i tried it on it was one of the college's
 that i go to.

 they run windows xp service pack 2 and supernova (what??? yuck!!! lol) as
 their screenreader. i don't know what the versions are for the ide and the
 net stuff, it wasn't 2005 express though they bought a proper license for
 it. could've been 2003.

 regards,

 damien
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Game programming education project.

2006-10-30 Thread Thomas Ward
Hi,
Yeah, I am hoping a fully qualified program source will help people 
learn and give them useful examples. Games like Chopper Patrol were good 
for a start, but it really was incomplete in many areas. It also covered 
an outdated version of VB which isn't widely being supported by 
programmers any more.
We need something new, more complete, and up--to-date.


Don Voyles wrote:
 Hi Tom!

 Thanks, that is a great idea and I am sure  a help too many.  I am
 wanting to put in time to learn how to program.  I have more time now, so I
 really appreciate what you are willing to do.

 Blessings!

   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Learning VisualBasic

2006-10-30 Thread Thomas Ward
Hi Damien,
Unload Me is used to unload the active form. If the form happens to be 
the main form the game will close.


x-sight interactive wrote:
 unload me? that's strange lol, so what's the difference between end and
 unload me then?

 regards,

 damien
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Accessible Asteroids (was Game programming educationproject.)

2006-10-30 Thread Thomas Ward
Hi,
Agreed. I also start the ones nearest the player first, and turn off the 
sounds that are suppose to be out of earshot per say.
A simple timer feature or UpdateSound() function can check all the 
sounds if it is in range and if it is out of range. The ones in range 
can be started while the ones out of range are stopped until needed. 
This might also save in CPU time processing and looping unnecessary effects.


Phil Vlasak wrote:
 Hi Nolan,
 I found that my Super Dogs Bone Hunt had a similar  problem when all the 
 bones made the same sound
 as your Asteroids do.
 I came up with ten variations on the bell sound at different pitches and 
 rates and saved each as a sound file then had the game pick one at random 
 for each bone.
 Then I determined the distance to each from you and turned off the sound of 
 those beyond a certain distance.
  Hope this helps,
 Phil
 [EMAIL PROTECTED]
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Accessible Asteroids (was Game programming education project.)

2006-10-30 Thread Thomas Ward
Hi Nolan,
Snip
 First, as all targets are visible on-
screen, they're also all audible, although targets at extreme range
are more difficult to hear.
End Snip

While I see where you are coming from with this what I am doing in my 
asteroids clone is making a large 1000 by1000 grid area of the entire 
asteroid field. Only the sounds for the asteroids with in 100 units of 
the spaceship are autable. The others are stopped until they come in to 
range. This not only cuts down on CPU needed to process the effects it 
also cuts down on the sounds needed to be heard at any given time.
Hth.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Learning VisualBasic

2006-10-31 Thread Thomas Ward
Hi Damien,
If it is VS.NET 2002 don't even bother installing it. It is 
unaccessible, the IDE totally sucks, and it uses a very very old .NET 
framework that isn't supported any longer.
VS.NET 2003 is ok, it works well enough with Jaws 7 and Window Eyes 5, 
but the only reason I can think of against it is that it still uses .NET 
Framework 1.1. Now, days developers are in the process of migrating from 
1.0/1.1 to 2.0 which is supported in VS.NET 2005.
One thing I can say in favor of 2003 was that the debugger wasn't so 
chatty and didn't interrupt Jaws and Window Eyes with constant error 
windows if you typed in a wrong function, misspelled a variable, or 
similar offence.




x-sight interactive wrote:
 well, i know that, tried to tell the school, they wouldn't listen, they keep
 using supernova because they have people working for dolphin computer access
 who used to go to the college and it was just down the road, blah blah blah,
 freedom scientific are in the usa so it'd be harder to get support, blah
 blah blah, we don't have enough money, blah blah blah, so i can't really
 control what the school does, i can only control my computer. the school
 have given me access to their vs.net discs, with it being a network license,
 but i don't know whether they've updated it from that end, but i have jfw
 7.0 on my system, so would 2003 or 2002 work with that or is it still not
 worth installing that version?
 and how can i check which version i have before installing it?

 thanks.
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] BSC was bavisoft's lack of customer service

2006-11-03 Thread Thomas Ward
Hi,

Snip
speaking of BSC any games off them for xmas i wonder?
End Snip


Not that I am aware of. Last time I talked to Justin, which was a while 
ago, he was heavily involved with his day job catching up with some 
pressing projects. Not sure what else, but I do know he has been 
extremely busy this last few months.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] Castle Quest was bavisoft's lack of customer service

2006-11-03 Thread Thomas Ward
Hi,

Snip
 What I don't understan is why BSC couldn't siply have ditched the
3rd party people they were working with and continued on with the project
End Snip

I've talked to Justin at length about this and the bottom line is the 
3rd party were pro game developers writing the engine for CQ for BSC 
Games. When the 3rd party developer ended up stopping work on CQ for BSC 
Games do to licensing the developer was able to keep the source code for 
the CQ project. That left BSC without a project, source code, and they 
basicly had nothing. To make CQ they would have to start from scratch.
As a developer myself were I in Justin's position I wouldn't start over 
either. It was easier to scrap the project and start fresh with a new 
one rather than continue on from ground zero and start CQ over again 
from the drawing board.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] USA Games News

2006-11-09 Thread Thomas Ward



USA Games

News

11/9/2006

Introduction


Hello gamers,
I know many of you are no doubt wondering what is happening with USA 
Games, how progress is going both in my personal and professional life. 
I intend to give a full progress report here on our projects, plans, and 
updates.
As many of you know allot is going on in my personal life. For example, 
my wife and I are attempting to relocate, but haven't yet found anything 
that looks promising as far as our future housing. In addition, my wife 
has taken on some day classes to improve her education, and that has 
left me in charge of watching my two year old son for a larger amount of 
the day. The end result both activities has reduced my time to join in 
list discussions, and even less time to spend on USA Games ongoing 
development projects. Never-the-less work is still going forward, but at 
a much slower and reduced rate.

General News

Before I get into the news about our titles I would like to share some 
general news of what we at USA Games are doing to help speed up 
development time. In fact, we feel this will probably become our primary 
method or mode of development in the future.
A couple of months back a woman brought in a laptop for my dad to 
repair. It was an Averatec 6200 notebook computer which was a 2004/2005 
mottle. Pretty current all things considered. Apparently the woman's son 
had dropped the laptop breaking the 15 inch wide-screen display, and not 
to mention her family had totally trashed the Windows XP install. Well, 
after finding out how much it would cost to fully repair the laptop she 
decided to sell it to me for a fraction of what it was worth in working 
order, and went out and purchased a new system. Fine by me since I am 
able to repair the notebook myself saving myself huge savings in the 
process.
Over this past week I have reformated the notebooks drive, installed 
Windows XP Pro, acquired the official drivers cd from Averatec for this 
laptop, and purchased some used parts off of Ebay to repair the laptop 
with. When done this laptop will become my portible development station 
for working on USA Games projects. Not to mention all the extras this 
system has. Here is a look at the laptop when it is fully restored to 
working order.
My new laptop is an Averatec 6200 series notebook. It has a 2.4 Athelon 
XP processor, 512 MB ram, 60 GB hard drive, four USB 2.0 ports, 56K 
modem, both a wireless and standard network card, a dvd/cd burner,  a 
firewire port, a touchpad, AC97 audio, and of course a 15 inch 
wide-screen display. One of the really cool things about this laptop is 
that there are buttons on the front of the unit which allows you to play 
dvd movies directly in the computer as a portable dvd movie player 
without having to boot in to Windows XP. Simply press eject on the 
drive, insert dvd, put it in, push play on the front of the unit and you 
have a 15 inch wide-screen portible dvd player. Pretty slick.
In addition, to the hardware I am upgrading the software on the system 
mainly to my own personal taistes. The unit came with Windows XP Home, 
but I am putting on Windows XP Pro instead with service pack 2. I Am 
also placing on there Visual Studeo .NET 2005, Window Eyes 5.5, 
Microsoft Office, Goldwave 5, Quicken 2006, Nero 6, and will be 
multibooting the system with Ubuntu Linux 6.10. All and all once I am 
done reparing and restoring the system back in to working order this 
laptop is going to be my primary development computer.
I have two other computers besides this new laptop, but my old laptop is 
starting to show it's age. I have given that one to my wife to use for 
her photos, games, and whatever and will use my new laptop for work and 
play. My desktop system is pretty close to the specs of the new laptop, 
but unfortunately it isn't very portible. I often used my desktop, since 
it was the better computer, for working on USA Games stuff, but I am 
away from home so much I never had the stuff with me when I was away. 
Now, with a laptop equal, and actually better than my desktop PC I can 
take all the USA Games projects, real work, games, and anything else 
along wherever I go.


Asteroids News

As most of you know a couple of weeks ago I mentioned beginning an open 
source Asteroids project written in C#.NET to teach gamers the art of 
game programming using a classic Atari game as an example. This project 
is doing quite well. I have been working on a sample engine framework 
for the game in which all of you can use in your future game titles. In 
fact, I may use the new framework myself as I made sure to do strict 
error checking, and I am taking pains to be careful and debug the 
framework so that those of you newbies won't make to many mistakes based 
on my own blunders and or errors. As result the new classes I wrote for 
the Asteroids game are better than my own framework files which I wrote 
a long long time ago without going back and making the changes I am 
doing now for 

Re: [Audyssey] gma tank commander

2006-11-10 Thread Thomas Ward
Hi Chris,
Email GMA Games and ask for a product key replacement. You contact David at
[EMAIL PROTECTED]


moonsinger wrote:
 Hi.  I reformatted my computer and lost the keycode.  How do I retrieve it? 
 I already purchased it.
 Thanks a ton.
 Chrissie (Chris) 


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Tom's laptop

2006-11-10 Thread Thomas Ward
Hi Raul,
Yeah, the laptop is a really nice one. I wouldn't have had to replace 
anything on this if the previous owners hadn't been so abusive to it, 
but I guess their abuse was what made it possible for me to offer them 
some cash for it used, and repair it myself for a fraction of it's 
actual value. Fortunately, buying from places like Ebay rather than 
Averatec direct saves me loads of cash there.
Anyway, I have a USB numpad I use on it for using the W.E. mouse, and it 
works great except you can't see the display until my replacement one 
comes and gets installed.
I would have installed the original Windows XP Home disk on it, but for 
the fact they didn't keep care of the disk and the install always locked up.

Raul A. Gallegos wrote:
 Hello Tom. Thanks for the updates. May I say that laptop is a great 
 investment. I have the 6240 model and still run Windows XP-home on it. I 
 really love the ability to watch dvds without having to boot the thing. 
 It uses up less juice that way. The only repair I've had to do on mine 
 is to replace the AC charger. My dog chewed it up earlier this year. 
 Needless to say, the dog has no teeth any more. I'm just kidding of 
 course. Aside from joking though, the new charger was the only addition 
 I've had to replace. I use a ten-key pad with it for screen reader 
 navigation and it works. The fact it's a 64-bit AMD processor was a big 
 reason I purchased it. I think I got mine in January of 2004 and it's 
 still kicking.


 All the best.

   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] trouble running USa games.

2006-11-12 Thread Thomas Ward
Hi,
End user problems with the .NET Framework 1.1 is the major reason all 
future releases of STFC, Monty, and all other games will be using 
framework 2.0.
Just for reference with .NET Framework 1.0 and 1.1 it use to create a 
special account on your computer. In order to restore your functunality 
and disable the login issue you speak of you needed to go in to control 
panel, go to users, and remove the extra unneded framework account 
before restarting. I can say a system restore was unnecessary. All you 
needed to do was remove the account.
Now, as for STFC and Montezuma's Revenge the binaries themselves will 
run with Framework 2.0, but the installer was setup to only check for 
1.1.43.22. I'm rewriting the installer and recompiling them to work with 
Framework 2.0 so in the next month or so look for updates that resolves 
your issues.


Dark wrote:
 Hello. 

 the discussion of Rale racer yesterday prompted me to go and have another 
 look at Net Framework. Everytime I'd tried to install it in the past, it not 
 only refused to work, but also caused huge problems at start up, which i 
 could only fix with a system restore. 

 I've now downloaded NEt Framework 2.0 redistributable package from: 

 http://www.microsoft.com/downloads/details.aspx?FamilyID=0856eacb-4362-4b0d-8edd-aab15c5e04f5displaylang=en
  

 and I'm very pleased to say it appears to work fine, and I've been able to 
 run a non-audio game related application that I've been wanting to run for 
 quite a long while now.

 the two games from Usa games, Monti and Startrek Final conflict however, stil 
 tell me to go and install net framework, which I obviously have already done.

 Will games made to run with Net Framework v1 not run with v2? Is there 
 another component I need to install?

 Any help or advice would be much appreciated, sinse both games sound very 
 much like my sort of thing. 

 thanks in advance, 

 dark.
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] ESP Pinball Extreme Files

2006-11-12 Thread Thomas Ward
Hi,
Ahemm... Yeah, it is possible, and there are tools that could do it, but 
I would be compromising ESPs security by  allowing you to know the 
secrets of how they pack and unpack the *.esp files.
It's a technology USA Games may or may not use in our comercial games so 
I would be shooting myself in the foot if I gave the secret away as 
well. Grin.


Sky Taylor wrote:
 I don't know if you can put the voices into wave files.
 - Original Message - 
 From: Samuel Wilkins [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, November 12, 2006 7:33 AM
 Subject: [Audyssey] ESP Pinball Extreme Files


   
 Hello, Does anyone know of a way of unpacking the ESP Pinball Extreme 
 files into wave files? The reason is because I would like to make old man 
 Stanley sound like old dalek Stanley.

 Samuel Wilkins
 Email [EMAIL PROTECTED]
 Skype Cleverclogs6953
 MSN Instant Messenger [EMAIL PROTECTED]
 A O L Instant Messenger Samuel4851
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.

 


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] ESP Pinball Extreme Files

2006-11-12 Thread Thomas Ward

Hi,
Also there is another way to secure sound effects and it is about as 
full proof as it gets. In Visual C++ you can clude your effects as a 
resource, and compile it directly in to the *.exe file. It pretty much 
insures no one will get at them. You can also build them in to a *.dll 
and access them remotely.
I recommend the *.dll as it makes them extremely secure, and it doesn't 
make your *.exe file the size of Texas.



 it is an interesting topic though. if people do want to encrypt their sounds
 they all do it in different ways. some people use comaudio to do all the
 dirty work, some people use other external software, and then there are
 those that try and disguise them by changing a .zip filename to .dat or
 something similar, then there are those experts that write out their own
 encryption/decryption routines. i wouldn't encrypt many of my game sounds,
 as it can be fun to change the sounds and hear what it sounds like with
 different effects, but as i learned quite a while back by thomas here, and
 other devs on this list, some companies think differently, so we all have to
 respect their policies, which i can fully understand.

 regards,

 damien
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] ESP Pinball Extreme Files

2006-11-12 Thread Thomas Ward
Lol! /good one Charles. Welcome back to the list. Grin.


Charles Rivard wrote:
 Tom:  Don't shoot your feet off.  If you did, you would never be able to be 
 out standing in your field.
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] trouble running USa games.

2006-11-13 Thread Thomas Ward
Hi Shaun,
I have no immediate plans to support .NET Framework 3 directly. However, 
since I am building against .NET Framework 2 3 is backward compatible 
with 2.0. So no problems I know of if you want to go ahead and upgrade 
to 3.0. Perhaps you can serve as a tester.
STFC 1.0 is do to come out as soon as I can get Inno to do a couple of 
things I am having troubles with, and rewrite the STFC User's guide.

shaun everiss wrote:
 what about dotnet 3, its just come out.
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] ESP Pinball Extreme Files

2006-11-13 Thread Thomas Ward
Hi Josh,
Glad to here that.  I was dismayed to see that ESP Raceway was using 
such a well known packing format, and that there are plenty of crackers 
out there that could pick it up in 10 seconds or less.

Draconis Entertainment wrote:
 Hello,


 The method of sound packing that Tom's aware of was employed in some of 
 our titles, but we have long since abandoned it.  The pinball table 
 sounds themselves are packed in a way to discourage hacking.

 A dedicated hacker could doubtless extract the sound data, but would be 
 hard pressed to recompile the pinball tables, and we would not be 
 pleased with such activity in any case.
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Sryth The Age of Igtheon

2006-11-14 Thread Thomas Ward
Hello Niall,
The skill of gating is not required to complete the Shadow Gate 
adventure. Gating will help you complete it easier, but is not necessary 
to complete it if you don't have it.
You will be given a stone by the munks to close the gate, and basicly if 
you figure out how it works you can close and seal the gate.
The hardest part about that adventure is the swarms of monsters that 
come out of the gate before you can close it. I'd take a good sword in 
there with some good mr as well as stamina points and you can complete 
the mission with no problem.

Niall wrote:
 I think the ruby bracelet is in the quest for the monks in trithic. The one 
 where you have to close some kind of gate allowing evil demons and creatures 
 into the world. I could never complete that quest since I've never really 
 had any skills in gating and my character is pretty bad since I don't have 
 the adventurers guild membership.
 - Original Message - 
 From: Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, November 13, 2006 6:21 PM
 Subject: Re: [Audyssey] Sryth The Age of Igtheon


   
 There is also a ruby bracelet, but I can't remember off hand where I got 
 it.
 Heheheh. Oh, and if you want a rare item...
 S
 P
 O
 I
 L
 E
 R

 There's a new adventure in Durnsig that'll give you one of those items
 randomly at the end. I got Tsal Kagoth, the evil blade that adds plus 18
 melee and has a special attack called Hand of Destruction. Pretty good
 stuff.
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, November 13, 2006 6:11 PM
 Subject: Re: [Audyssey] Sryth The Age of Igtheon


 
 Really? are there bracelets in the items you can get from random
 encounters?

 Unfortunately, my charactor has managed to find a grand total of 0 rare
 items, which is weerd sinse she did manage to successfully track down the
 phantom assassin and crew.

 Beware, spoilers ahoy!

 the only bracelet I remember getting from an adventure is the Emerald
 bracelet you get for defeating Galgarak, get for defeating Galgarak, but
 it's entirely possibble that I am mistaken about this.

 ATb,

 dark.
 - Original Message - 
 From: Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, November 13, 2006 10:55 PM
 Subject: Re: [Audyssey] Sryth The Age of Igtheon


   
 Actually, there is more than one bracelet.
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, November 13, 2006 5:45 PM
 Subject: Re: [Audyssey] Sryth The Age of Igtheon


 
 Hello.

 the only way to raise your staminer in Sryth is buy equipping and
 wearing
 armour, but luckily in Sryth you can equip and wear lots of armour. A
 full
 compliment means four rings, and one piece of armour of each other 
 type,
 head, torso, arms, hands, waste, legs, feet, back and tabard. there is
 also
 currently one item in the game described as Armour, wrist as well.

 As to the old cathedral, you need to find and defeat all four guardians
 to
 open the exit to the lower level.

 Just in case you need them, I'll give the directions to the guardians,
 but
 if you'd rather find them on your own you'd better stop reading now:

 guardian 1: from the entrance, head north until you come to an 
 East/west
 jungction where you should go west, then south, then east, south, and
 west
 again.

 guardian 2: At the previously mentioned east/west junction, head east,
 then
 quite a long way south, then east, and finally north.

 Guardian 3: from the entrance head south, then at the east/west 
 junction
 go
 west. Take the first north, then west and south.

 guardian 4: This time, head east from the previously mentioned 
 junction,
 then go north until you reach a passage to the west, follow that round
 to
 the south and east.

 to find the entrance to the lower level, just go east from the junction
 mentioned above (the one south of the entrance.

 I hope all that was of some help.

 all the best,

 Dark.
 - Original Message - 
 From: Steve Cullen [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Monday, November 13, 2006 9:10 PM
 Subject: [Audyssey] Sryth The Age of Igtheon


   
 Hi Everyone,
 I have a couple of questions about Sryth. when you go to mirksville 
 and
 go
 to the old cathedral How do you get to the second level of the
 cathedral?
 My next question is how do I get my stamina points to go up? Thank
 you
 all for any help. Please feel free to email me at
 [EMAIL PROTECTED]
 Sincerely,
 Steve Cullen
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 
 ___
 Gamers 

Re: [Audyssey] sryth

2006-11-16 Thread Thomas Ward
Hi Steve,
Before using any armour and weapons you should always check it's mr and 
stamina points.  For example a well crafted armour would be more 
desirable than a poor, common, or sterty set.
Even if an armour is magical as in the case of the seven knights quest 
those aren't the best armour around. Good for a quick boost if you are 
starting out, but I have certainly had better armour found in Sryth.


Steve Cullen wrote:
 Hi Everyone,
 I need some advice sorry to keep bothering everyone about this game. I just 
 defeated the seven knights. I took off my existing armor to put on the armor 
 and weapon the seven knights gave me but when I put it on my stamina went 
 down. does this mean I should sell the armor and weapon the seven knights 
 gave me? I am really short on gold right now and could use more. Thank you 
 Everyone for any help. Please feel free to email me at
 [EMAIL PROTECTED]
 Sincerely,
 Steve Cullen 
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] a question about shades of doom and turret guns

2006-11-21 Thread Thomas Ward
Hi,
Yeah, something like that is off list conversation. Smile.
If you like you can write me off list at
[EMAIL PROTECTED]


Kim Etheridge wrote:
 Yeah, I can see your point, although I've been blind since I was four months 
 old. I'd tell you how it happened, but this is a games discussion list, not 
 an autobiography list. I could tell you off-list and not risk getting off 
 topic.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, November 20, 2006 10:26 PM
 Subject: Re: [Audyssey] a question about shades of doom and turret guns


   
 Hi Kim,
 Yeah, sometimes being blind is an advantage in games, and for that fact
 movies as well. During Halloween I can sit through a gory horror movie
 and not be effected when the rest of the family is going grose, that
 looks sick, that is spooky, whatever.
 However, on the other hand I did enjoy being able to see the games, and
 sometimes the enemies were really cool looking. For me it was easier to
 get in to the game seeing say an enemy jet fighter heading strait for
 you, you line him up and blow him away.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 
 


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


   



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] a question about shades of doom and turret guns

2006-11-21 Thread Thomas Ward
Hi Sean,
Yeah, there are several kinds of cyborgs. There are those like in the 
movies Cyborg 1 and 2 that are very human looking with organic skin, but 
mechanical in nature. There is the type of cyborg where the human brain 
is placed in to a robotic body. There is the Star Trek type Borg white 
skinned, half organic half machine, with  obsessive assimilation 
compulsion. Well, even Darth Vader was a cyborg. Especially, after the 
butt kicking he took in Revenge of the Sith, legs wacked off at the 
knees one arm wacked off at the elbo thanks to Count Dooku in Attack of 
the Clones, he has a computer in his chest, breathing regulator  to 
breath with. so as Obi-Wan commented in Return of the Jedi he is more 
machine now than man. Grin.


Sean Mealin wrote:
 When I think of the cyborgs, I think of cibermen from Doctor Who.
 Or, maybe Borg from Star Trek, but with out the O-C-A syndrome. 
 (Obsessive, Compulsive Assimilation syndrome.)
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Sryth

2006-11-22 Thread Thomas Ward
Hi Ron,
If memory serves me you head south out of hawklor to dernsig. You head 
in to the in and eat a meal. After the meal you will be hired on to 
clear out the barn of tarnratts.


Ron Schamerhorn wrote:
 Hey all

   Just wondering if someone can tell me where it was to clear the gents barn 
 of the Tarnrats?  I've started a second character and seem to be doing well 
 for only completing the goblins of westwood adventure.   I'm 31 MR and 41SP 
 which I would think respectable.  Any other hints are welcome as well.

   Also my first char is attempting the pumpkin patch outside dernsig.  and I 
 seem to be at a point where I can't exactly find an easy adventure or 
 encounter  that is semi winnable.  I can either win easily or easily get my 
 posterior kicked.  Again any help is quite welcome here.

 Thanks
 Ron
 Audyssey Editor

 PS
 The mag will be out this week for the 10th Anniversary and holiday issue!  I 
 hope all enjoy it! 


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


   



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] a question about shades of doom and turret guns

2006-11-24 Thread Thomas Ward
Answer is none that I can remember, but Dr. Who hasn't been on TV here 
in the U.S.A. for years.  Although, you can buy many newer and older 
shows on dvd.
You must be exterminated! You must be exterminated. You must be 
exterminated!


Sean Mealin wrote:
 I don't think daleks; when was the last time you did not hear a dalek
 chantexter-minate?

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of shaun everiss
 Sent: Tuesday, November 21, 2006 11:11 PM
 To: Gamers Discussion list
 Cc: 'Gamers Discussion list'
 Subject: Re: [Audyssey] a question about shades of doom and turret guns

 I'd associate those bots with cybermen as they sound sort of like that.
 Or dalecs, all they wanted to do was destroy, these things just want to
 exterminate so whats the difference.
 At 11:55 AM 11/22/2006, Sean Mealin wrote:
   
 When I think of the cyborgs, I think of cibermen from Doctor Who.
 Or, maybe Borg from Star Trek, but with out the O-C-A syndrome. 
 (Obsessive, Compulsive Assimilation syndrome.)

 Sean
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Thomas Ward
 Sent: Monday, November 20, 2006 10:33 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] a question about shades of doom and turret guns

 Hi Kim,
 Well as for the turret guns it was a military research base so naturally 
 it is apped to be well defended. I imagine them as some sort of defence 
 system that like everything else went out of control when the base 
 experiment failed.
 As for the temperal disturbance it doesn't have to be all that large. 
 They are rifts in space time. Imagine it sort of as a pitch black  sworl 
 that vaperises you when you come in contact with it.
 The insane scientists are likely human size since they were lab 
 specialists before they were mentally effected and driven insane.
 The boss is interesting. I kind of give him a demonic kind of 
 appearence. Kind of tall, strongly built, zombie-like looking, bright 
 glowing eyes, and able to vanish like a ghost.
 The blob is probably based on the m blob movies. Typically, it is an 
 alien organic ooz with inteligence that writhes and bubbles. In the 
 movies I have seen they are able to shrink up to very small balls, and 
 expand to fill entire rooms.
 The cyborgs are half human so they likely have the basic human size and 
 shape, but with allot of crome appendages, laser cannons, wires, and 
 hozes hooked to them.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 
 visit
   
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 
 visit
   
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] a question about shades of doom and turret guns

2006-11-25 Thread Thomas Ward
Hi,
Hmmm... I'll have to check the 'Sci-Fi channel listings. There schedule 
for programming is, er, wacked.


Trouble wrote:
 Not sure if you can still catch Dr. Who on PBS, would have to check 
 local guide for info, but it does come on the cifi channel ON 
 Friday's here in the USA.

 At 11:04 PM 11/24/2006, you wrote:
   
 Answer is none that I can remember, but Dr. Who hasn't been on TV here
 in the U.S.A. for years.  Although, you can buy many newer and older
 shows on dvd.
 You must be exterminated! You must be exterminated. You must be
 exterminated!


 Sean Mealin wrote:
 
 I don't think daleks; when was the last time you did not hear a dalek
 chantexter-minate?

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of shaun everiss
 Sent: Tuesday, November 21, 2006 11:11 PM
 To: Gamers Discussion list
 Cc: 'Gamers Discussion list'
 Subject: Re: [Audyssey] a question about shades of doom and turret guns

 I'd associate those bots with cybermen as they sound sort of like that.
 Or dalecs, all they wanted to do was destroy, these things just want to
 exterminate so whats the difference.
 At 11:55 AM 11/22/2006, Sean Mealin wrote:

   
 When I think of the cyborgs, I think of cibermen from Doctor Who.
 Or, maybe Borg from Star Trek, but with out the O-C-A syndrome.
 (Obsessive, Compulsive Assimilation syndrome.)

 Sean
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Thomas Ward
 Sent: Monday, November 20, 2006 10:33 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] a question about shades of doom and turret guns

 Hi Kim,
 Well as for the turret guns it was a military research base so naturally
 it is apped to be well defended. I imagine them as some sort of defence
 system that like everything else went out of control when the base
 experiment failed.
 As for the temperal disturbance it doesn't have to be all that large.
 They are rifts in space time. Imagine it sort of as a pitch black  sworl
 that vaperises you when you come in contact with it.
 The insane scientists are likely human size since they were lab
 specialists before they were mentally effected and driven insane.
 The boss is interesting. I kind of give him a demonic kind of
 appearence. Kind of tall, strongly built, zombie-like looking, bright
 glowing eyes, and able to vanish like a ghost.
 The blob is probably based on the m blob movies. Typically, it is an
 alien organic ooz with inteligence that writhes and bubbles. In the
 movies I have seen they are able to shrink up to very small balls, and
 expand to fill entire rooms.
 The cyborgs are half human so they likely have the basic human size and
 shape, but with allot of crome appendages, laser cannons, wires, and
 hozes hooked to them.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can

 
 visit

   
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can

 
 visit

   
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.

 

 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] 
   
 You can visit
 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] 
   
 You can visit
 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



   
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 

 Tim
 trouble
 Blindeudora list owner.
 To subscribe or info: http://www.freelists.org/webpage/blindeudora   



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] a question about shades of doom and turret guns

2006-11-25 Thread Thomas Ward
Hi,
Interesting. I will scope it out. Anyone know where I can find the old 
series with Tom
Baker playing Dr. Who? I wouldn't mind seen reruns of that one again, 
but I will certainly checkout the new series.


Sean Mealin wrote:
 Hi Tom;
 Sorry, but your mistaken.  Doctor Who is in season 2 (of the new series) on
 the sci-fi channel. It is really good; but I don't know if it has DVS in the
 USA; it has DVS in the UK.

 In the words of the cybermen, delete, delete, delete!
 You will be upgraded!
 Sean
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] Moderator note was a question about shades of doom and turret guns

2006-11-26 Thread Thomas Ward
Hi all,
My apologies for not specifying answers to my question about Dr. Who 
should have been sent to me personally. However, since this is getting 
off topic let's shut this Dr. Who discussion down here on list. Smile.


shaun everiss wrote:
 Not if this stuff is in the us or not but we just finnished series2 of dr 
 who, although I saw other series and there are series on dved 5 volumes being 
 advertised.
   
At 02:17 PM 11/26/2006, Thomas Ward wrote:
 Hi,
 Interesting. I will scope it out. Anyone know where I can find the old 
 series with Tom
 Baker playing Dr. Who? I wouldn't mind seen reruns of that one again, 
 but I will certainly checkout the new series.


 Sean Mealin wrote:
 
 Hi Tom;
 Sorry, but your mistaken.  Doctor Who is in season 2 (of the new series) on
 the sci-fi channel. It is really good; but I don't know if it has DVS in the
 USA; it has DVS in the UK.

 In the words of the cybermen, delete, delete, delete!
 You will be upgraded!
 Sean
   
   
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] randomising

2006-11-26 Thread Thomas Ward
Hi Nicol,

Nicol wrote:
 I would  very much like to know how its possible for the computer to 
 randomise.
End Quote

Well, actually it isn't very complex, but you will have rto write a 
function which does a few things such as seed the randomize function you 
are making with the computers time, select a number, and then return it 
to the variable calling it. In C#.NET a function to randomly select a 
random number would look like this. Make sure say all punctuation is on 
and your message window is maximized.

public int RandomNumber(int low, int high)
{

// First we need a temperary random seed object
// to seed our generator.
Random seed = new Random();

// Now, we will advance the seed with the system time
// and store it in the time variable.
int time = seed.Next();

// At this point we will create a random object for
// randomly generating numbers,
// and seed it with the time.
Random select = new Random(time);

// Now, we will select a number from the low and high numbers,
// and then add 1.
int number = select.Next(low, high) + 1;

// Return our random number.
return number;
}

A couple of notes is in .net apps you can also make an call to the 
active thread to sleep or wait for so many milliseconds so as to allow 
the time on the clock to change. Without changing the time you will 
return the same number over and over again. To pause the thread in C# 
.net you would use
Thread.Sleep(10;
which would grab the active thread and pause it for 10 ms.
So to use this function it would look like

Thread.Sleep(10);
dice1 = RandomNumber(1, 6);
Thread.Sleep(10);
dice2 = RandomNumber(1, 6);


Which would roll to dice for you and all you need from there is display 
or do something based on the dice roll.




___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] text games under Linux

2006-11-27 Thread Thomas Ward
Hi,
Also there is the bsd games which you can get the source for which you 
can compile which will give you hangman and a couple of other text based 
games. I have a few games I wrote for Linux ages ago if I can dig up the 
source code somewhere I'll compile them, write an install script, and 
drop them on the USA Games site somewhere.



Raul A. Gallegos wrote:
 I use frotz for inform and z-code games. I use frob for tads games, and 
 I use scare for Adrift games. All of these are run under Linux. 
 Unfortunately there are no rpm packages I found for these so I had to 
 compile by hand and install which is no biggy. There is also one called 
 agil which is to play agt games but I have not played agt games in a 
 long while.

 Hope this helps.

   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Gaming on Windows Vista?

2006-11-27 Thread Thomas Ward
Hi Ari,
Mind you not all of what I am about to say here I am totally sure
 about, but I've been looking over the beta sdks for Vista and it is 
going to prove to be quite a bit different from the 98/2000/XP era of 
Windows. First major change, from a programming standpoint, is that most 
of the sdks and apps will be gueard for Visual Studio .NET 2005 and 
later versions. Vista's Platform SDK  will be shipping with .NET 
Framework 3 which has some drastic upgrades including a new version of 
MS SAPI which is fully managed. Meaning, that Sapi will be compatible 
with .NET Framework applications. Also the Vista Platform SDK contains a 
new approach to accessibility which is going to replace MSAA in the 
future, or probably will at any rate. The DirectX 10 SDK appears to be 
geared totally for the managed .NET Framework coder, and not giving much 
backward compatibility to older games using DirectX 7 and 8. The point 
here Microsoft is making a clear drive to get developers to comply with 
Visual Studio 2005, use one of the .NET languages, and stop monkeying 
around with VB 6 and other older languages, and get with the program. Grin.
Of course, the core of Vista isn't the only consideration. The entire 
look and feel of Vista is, well, weird. I will say it is more designed 
around a web-centric roll with Internet Exploder 7 practically running 
the background, in your face, and waiting for you to jump on the web. 
For example XP has had this feature, but Vista has magnified it you can 
clear away all your icons on your desktop and make it one massive web 
page. In short if you are on cable your home page, www.someplace.com, 
can be your desktop, and the web is no further than your desktop. Of 
course, your desktop has the usual task bars etc but now you have this 
ugly media bar with stock tickers, weather reports, etc running in the 
background happily updating away. As I said Vista is very web-centric, 
and if you are not web connected Vista might break down, cry, and then 
crash. Ha, ha, just joking.
Vista also has a more 3D look and feel than any other os to date. 
Probably, one of the major reasons it needs a very modern processor and 
lots of ram to run smoothly.
I have heard that visually many apps such as office 2007 are suppose to 
look quite different. The menu bars are going to be replaced by a menu 
strip, some tool bars added, and I am sure that little twerp, my arch 
enemy, the enemy of my computer, the dread of dreads,, Mr. Office 
Assistant will have some new and stupid looking looks and animation. Lol!
By the way, does anyone else hate that little goof ball? I mean ever 
since his intro in Office 97 I never got use to him. He pops up so much 
and is so annoying I named him Q after the Star Trek character. Instead 
of Captain Picard saying, Q, get off my bridge, my version kind of 
goes like, Q, get off my screen. Ah, but I digress.
Anyway, I have heard there are visual differences in the ways apps look, 
buttons look, icons, etc, and most of that is of the real question about 
games. So I will summarize quickly what I think is going to be the case. 
However, this is a guess only not fact.
Games written with .NET in mind STFC, Rail racer, Monty will certainly 
work well as they are employing early versions of the technologies that 
are a core of Vista. If problems are encountered they can be easily 
updated to meet the challenge.
Games designed on an unmanaged version of DirectX such 7 and 8 may have 
a tougher time as I have heard, not prove, that Vista might be dropping 
8 support. If true any games, engines, based in  languages like VB 6 
would be stuck where they are, and  remain there until updated to VB.NET 
2005 and DirectX 9/10. Point here is that Microsoft is moving on even if 
the agdev community is not and it is one reason I urge new developers 
not to try VB 6, and start out in the dark ages of programming, and 
start out fresh with what is current, cutting edge, because by the time 
tomorrow comes what you know will be the standard. I will leave it to 
others to prove or disprove weather or not DirectX 8 support is being 
dropped, but I have heard it from a somewhat reliable source. Bottom 
line, developers may need to update to support Vista.




___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Gaming on Windows Vista?

2006-11-27 Thread Thomas Ward
Hi Ari,
The entire problem with Vista for us is that Microsoft is being very 
silent and tight jawed about Vista except what they want you to know. 
I've only managed to find out tidbits through talking to other devs who 
have tested it, and stuff I read between the lines on the Vista Platform 
SDK.
However The message I have recieved through the info I have heard 
and read so far is the message they have quietly implied to us is the 
adapt or die attitude.  In some ways I can't blame them as they have 
been running the same old libraries for ages, and now the new platform 
SDK is completely new and different. That is why many programs and even 
games or going to die when Vista comes out. Naturally, Vista games will 
not be backward compatible unless the company is using the .NET 
Framework which is backward compatible to any operating system that uses 
the same framework, and in the case of games DirectX as well.
I do know they will be releasing .NET Framework 3.0 for Win 2000, XP, 
and Windows Server 2003, sometime next year so those operating systems 
will have some compatibility with Vista for sure. 95, 98, ME apps will 
be dead.
As for DirectX 10 I believe it will bre backward compatible with DirectX 
9.0 managed. I specified managed which is he .NET version of the DirectX 
libraries. 9.0 had 8.0 compatibility libs for say VB 6, Visual C++ 6, 
etc, but Microsoft has discontinued support for Visual Studio 98, which 
is 6.0, and you can expect anything written in that era of languages are 
going to die a quick death if they don't adapt soon. I saw this coming 
in 20904 and started off with .NET to get ahead of the screaming that 
will accompany the old line VB 6 devs if Vista doesn't support those apps.
The good news our accessible game developers are slowly but surely 
moving to C#.NET or VB.NET. I know Justin knows VB.NET, Che knows 
VB.NET, Josh I think went to C#.NET,  I believe it was Liam playing with 
VB.NET a little bit, I am using C#.NET for all my titles, and that is a 
good sign that developers are in the process of making the switch. 
However, the status of our older titles will have to wait for Vista to 
come out. Perhaps it is not as bad as we think it will be, and it could 
be worse than we think. I know most of the games for accessible games 
are VB 6 like the Kitchens Inc games, the GMA Game Engine, Lone Wolf, 
Trek 2000, Liam's Games, and plenty of others, and if Vista doesn't have 
proper support for those older apps those games are going to crash, and 
the accessible gaming market will come to a screaming hault in that event.
Either way, Vista is probably going to be a highly expensive upgrade for 
the accessibility community. We will have to upgrade to the latest 
screen readers as I have been told for a fact that anything, I do mean 
anything older, than the latest Jaws or Window eyes will not run on 
Vista and work properly. That is tough as I know people still running 
Jaws 4.5 and 5.0 on XP, Window Eyes 4.2, and so on and they will be 
paying through the nose to fully upgrade screen readers to run with the 
thing.
If, I mean if, many accessible games don't work, need to be rewitten, I 
can imagine upgrade or repurchase prices would be in order for the work 
involved in porting them to the new operating system which would have to 
be done sooner or later to maintain some kind of value. Else will end up 
like the old dos games fforgotten and unplayed.
I can see several other programs requiring updates, and the entire 
upgrade becoming an investment.
However, XP still has allot of life in it and even though Vista will hit 
the seen next year there is nothing wrong in holding to XP for a couple 
of more years buying the necessary upgrades one at a time, and of course 
wait for the accessible games to test and figure out if the products 
will work on Vista or not. All of this is pretty much the hypathetical 
long view on my part.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Gaming on Windows Vista?

2006-11-27 Thread Thomas Ward
Hi Liam,
Yeah, I usually wait as well. I wait for the  dust to settle and for the 
issues to be discovered to upgrade.
As I recall I used Windows 2000 up until late 2003 or early 2004 before 
I went XP, and it had already been out a while so I usually don't rush 
in to upgrades.  Especially what happened to me in mid 90's taught me 
the lesson. I was going back to college and I had to have the latest 
computers with Win 95 on them. Oh yes, had to have it. Well got it for 
school only to find Jaws, and everything else worked badly, and the os 
sucked, sucked sucked. It was only to the second release of 95 did it 
become stable. The original original release which was only shipped on 
computers for a few months was crash happy.
Can you imagine trying to explain to your parents why you need a Win 95 
upgrade when you have 95 that the version that shipped with the computer 
was riddled with bugs, was the first eddition, and the second eddition 
had like loads of patches to fix that.
Well, I eventually got it, but I have found first edditions and releases 
usually aren't cracked up to much. XP SP2 is much more rock solid than 
the 2001 eddition although many probably have forgotten the monsterous 
security holes and bugs in XP's initial release.
As for VS6 it has been dead a long while. In 2003 they were urging 
people to move away from it, and in 2005 they dropped support completely.

Liam Erven wrote:
 usually with an operating system, I wait a year and a half to upgrade. 
 Knowing with the way a lot of people work, they'll do the same thing.
 vs 6 is ancient technology.  I don't blame microsoft for not supporting it 
 in Vista.
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Gaming on Windows Vista?

2006-11-28 Thread Thomas Ward
Hi Shaun,

Snip
  the vista interface if thats like ie7 with toolbars that can't turn 
off and search
boxes that are core components, I wouldn't upgrade, I'd rather get xp...
End Snip

You are getting the point. The Vista interface is basically a fully 
integrated Internet Exploder 7 which is which is a fully integrated core 
part of the operating system. Somehow that seams like a violation of the 
Netscape case, but we are talking Microsoft.

Snip
I also can't afford the large memmory and other things I'd need for 
systems to run
vista, the 512mb ram system will not cut it and the 1gb minimum is 
reported as just
cutting it.
End Snip

That is also true. I generally follow the rule of double what ever 
Microsoft says the requirement is. If they say 512 MB. give it 1024 
which is a GB. of ram. If they say 1 GHZ processor give it 2 to b safe. 
The main reason is that those requirements Microsoft gives are 
technically true, it will run, but it will not run well or be practical.




___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] sod

2006-11-28 Thread Thomas Ward
Hi Nicol,
That is great news. Happy dooming, and happy birthday.

Nicol Oosthuizen wrote:
 NB: This email and its contents are subject to our email legal notice
 which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf

 
 Hay all

 Just letting you know that my dad  is buying me  sod for my birthday!

 I'm 29.

 Happy dooming!

 Lol!

 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


   



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Gaming on Windows Vista?

2006-11-28 Thread Thomas Ward
Hi,
Yeah, that was funny. I was in college then and I remember when that 
happened. I also remember evaluating 98 1st eddition at campass to see 
how it worked with access. Answer was noth very much, and it crashed on 
the test machine constantly.

Bryan Peterson wrote:
 I just thought it was funny that when Bill Gates decided to unveil Win98, he 
 did so with a demonstration on public television and the system crashed 
 right on the air. I don't remember what show it was but I remember my mom 
 saying something about it. It was pretty funny.
   



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Gaming on Windows Vista?

2006-11-28 Thread Thomas Ward
Hi,
A caution. Much of what has been said is informed speculation.  Meaning 
speculation compiled based on information those known or asumed to be 
true. We won't know the status until someone gets Vista and starts 
putting the games to the test. Although, I will scope out the DirectX 10 
sdk prerelease if I can find it and test it with gtc etc.


shaun everiss wrote:
 Well I don't know how much I spent on games, I have most of liam's games, all 
 of jims,and gma games games.
 I spent loads of cash on all these, I also have all the bsc arcade packs.
 I don't really want to spend heaps to upgrade everything unless I have to.
   



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Gaming on Windows Vista?

2006-11-28 Thread Thomas Ward
Hi Shaun,
Yeah, with sp3 for XP on the way and someday perhaps a sp4 XP should 
still have quite a bit of life in it.



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] USA Games Holiday News.

2006-11-29 Thread Thomas Ward


USA Games Entertainment

Holiday News

Nov. 9, 2006

Introduction

Greetings gamers,
There is allot happening for USA Games customers and supporters this 
holiday season. We have a couple of releases coming up as well as a 
completely new and improved web site going up. So read on to get the scoop.

Star Trek Final Conflict

 
At last after two years of development, testing, and many setbacks we 
are happy to announce STFC 1.0 is nearly complete and is ready for final 
release. As most of you know the code was lost for this title, but I 
managed to sort through my betas and found one stable enough to release 
to the general public. There will be a few miner bugs and snags in 1.0, 
but for the most part it is stable and ready to ship. All that really 
needs doing is finishing the users guide, rebuild the installer, and 
post it on the web site for download.
As many of you may have heard this 1.0 final release will be released as 
free ware. There will be no charge for the full release, and among the 
changes is the full version of the game, support for DirectX 9.0C 2006, 
Microsoft .NET 2.0, and uses Innosetup for installation.
Although, we know the release will between now and Christmas we aren't 
prepared to set a specific day and time. More information will be 
announced on the Audyssey mailing list, the USA Games mailing list, or 
our web site
http://www.usagames.us
when the announcement is ready to be given.


Montezuma's Revenge


I'm aware many of you will be interested in venturing in to temple 2. 
However, I've not been able to complete that level do to time. However, 
I do have plans to update Montezuma's Revenge with support for .NET 
Framework 2, a new manual, and other miner bug fixes, changes, and updates.
More information  will be announced as the release is nearer to 
completion of the next update.

USA Games Web Site

As mentioned before the USA Games web site
http://www.usagames.us
is undergoing a major upgrade. It is not certain when the new site is 
going to be launched, but we do intend to upgrade this month.
Many of the new changes will include a slightly new look and feel to the 
web site. For those interested we have dropped the split frame view and 
have decided to switch to a more traditional table layout for our site 
navigation section. We feel not only is this a bit more accessible I am 
told the appearance of the site looks better by having two rows of 
organized links  along the top and bottom of each page.
In addition we will be adding more to our download center besides our 
own games. We will have links to download the latest Ubuntu Linux 
installation disks, links for other third party software, and we will 
eventually be putting up links to other places as well.
This is likely to be an ongoing project through December, and probably 
on in 2007. However, when done USA Games will have more content, and be 
more than just a place holder for our games and projects.
At this point we do not plan to discuss all the changes we will be doing 
to the site, but when it is launched we will certainly let you know.

Thomas Ward
President of USA Games Entertainment
http://www.usagames.us

___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Gaming on Windows Vista?

2006-11-29 Thread Thomas Ward
Hi Ari,
Thanks for the post. This was a very good one, and I am glad to here the 
news. It is something posative in favor of vista.

Ari wrote:
 I've eventually found some articles. Have selected some interesting parts
 below.
 However, one feature that hasn't racked up many column inches is the new
 version
 of Microsoft's graphics API (application program Interface), DirectX 10.
 All
 current games and hardware use DirectX 9c, but with Vista comes a whole new
 API.
 Unlike previous versions, DirectX 10 (or Windows Graphic Foundation as it
 was
 known at one point) will be totally new and therefore have limited - if
 any -
 backwards compatibility with the current crop of DirectX 9 cards.
  Microsoft has
 stated that DirectX 9 will be supported side-by-side to an extent with a new
 version 9L, but it won't have the same power as cards operating fully with
 DirectX 10.
  still look good, PC gaming can only
 compete if it has an overhaul, which DirectX 10 should provide.  One of the
 biggest criticisms of PC gaming is that games can look so different
 depending on
 the hardware you have installed.  By unifying some of the underlying
 technologies in the hardware and the software that the games are written on,
 this should change for the better.

 The audio stack in Vista is completely new.  Microsoft moved sound card
 drivers
 out of the kernel, which means they can't crash the whole PC.  This choice
 has
 improved performance enough that rewriting the stack - in 32-bit floating
 point
 operations rather than 16-bit integers - didn't slow it down.  Gone are the
 incomprehensible sliders of the XP sound controls; these are replaced by
 volume
 controls for your speakers, phone line, microphone, line in and CD audio.
 And
 there's a huge improvement if you ever use headphones with your PC; the new
 OS
 lets you choose the volume level for each application separately, which
 means
 that you can turn your music up without being deafened by system sounds.
 Better for gaming?

 Windows XP is the gamer's OS.  Forget consoles, forget pocket gaming
 systems: XP
 is where it's at.  With XP's dominant position in the gaming world, Vista's
 going to have to go a long way to improve on XP.  However, with the release
 of
 RC1 the signs are good.

 Starting with the basics, Vista comes with an expanded suite of built-in
 games.
 The familiar faces are all there, but they've been given a makeover and now
 use
 Vista's new graphics tools.  New games include smoothly animated Mah Jong
 tiles
 and an educational game for children.  There's nothing revolutionary, but
 the
 new look and feel and additional titles make Vista's out-of-the-box gaming
 experience more than equal to XP's.  The new Games Explorer should show the
 majority of games you've installed, making them easier to find and launch.
  Ari
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Gaming on Windows Vista?

2006-11-29 Thread Thomas Ward
Hi,
Yeah, and given a choice I would probably still pick 2K over XP except 
most of the development stuff for .NET is geared for XP and Vista.

Raul A. Gallegos wrote:
 The answer is simple. MS is doing what it always has. Look at the 
 current Windows. XP has been out for some time now, yet there were still 
 service packs for Windows 2k which in many ways was even more stable 
 than XP itself.
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] USA Games Holiday News.

2006-11-30 Thread Thomas Ward
Hi,
Yes, the TNG/DS9 sounds are still apart of STFC 1.0.

Dark wrote:
 Great news!

 I'm certainly looking forward to trying both games out, and I'm very glad 
 that problems in final Conflict developement have been gotten around. sinse 
 NExt Gen is by far my favourite Trek series, a stratogy game based on it, 
 fighting enemies like The Borg and the cardassians as well as the 
 traditional Trek enemies would deffinately be a good thing. Does the game 
 stil use the next gen sounds? I do remember reading somewhere that it did, 
 but I could well be wrong, or things might have been changed around sinse 
 then.

 Beware the grue!
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] USA Games Holiday News.

2006-11-30 Thread Thomas Ward
Hi Steve,
Montezuma's Revenge is indeed a accessible remake of the old Atari 
classic side-scroller. I'm not exactly sure where I stand legally as for 
as copyrights go, but Alchemy was in development of the game before I 
acquired it and took over development. When I said I had acquired the 
rights that meant that Alchemy Games would revoke any future sales of 
the product, turn over all source and sound effects, and of course the 
customers.
As far as being worried of copyrights I put that down to a personal 
decision as to how closely you wish to follow the copyright laws to the 
letter.
PCS Games for example has successfully written and marketed Packman 
Talks without any word from the copyright holders of the game. GMA Games 
has produced Trek 2000 and Trek 99 without a word from Paramount. PCS 
Games is in development of Sarah which is a Harry Potter spin off, and 
so far no word from the copyright holder's legal staff. I myself have 
been in production of Final conflict for two years, and a demo has been 
on site for equally that long and no word from Paramount.
I don't think it is that the companies do not care, but they don't wish 
to go after small fries like you and me. Paramount would gladly go after 
Fox, Lucasfilm, or someone like that for using Star Trek, but for some 
blind dev writing a game and giving it away or scraping up a few peanuts 
for it it's in the long term not worth their time to worry about it.
Another textbook example of what I mean is take the game Asteroids. The 
game came out in 1979, and eventually Activision got the rights to the 
game, and have released Asteroids games for PC, consoles, etc. Yet, you 
can look just about anywhere and find free Asteroids games which are 
direct copies of the Asteroid games which are rewrites with this or that 
added. I can think of three or four for Linux such as: SDL Roids, 
Vectoroids, Asteroids 3D,, Mailstrem, and so on.
The Linux KDE desktop ships with a sweet of games, and one of those is 
KPackman. As it happens the game is open source, but is also sold as a 
part of many Linux operating systems. No one has taken them to task for 
adding Asteroids 3D or KPackman to their list of games, and Linux 
KPackman and Asteroids have allot more users than the entire known blind 
gaming comunity.

Steve  Crawford wrote:

 Hi Thomas,

 I haven't been on this list for long, nor developing accessible games all
 that long either, so I'm probably going to ask a really dumb question but
 here goes. Your Montezuma's Revenge sounds like a clone of the famous Parker
 Brother's game of the 80s. Did you have to get permission from Parker
 Brothers or did they put it in the public domain or what? Reading on your
 site, you acquired the rights to the game from Alchemy Game Works so did
 they have the rights.

 As a developer of commercial software I'm scared stiff that someone will
 come along and threaten me with legal action for copyright infringement. I
 think, under the ammendments to the copyright act here (UK) you can produce
 accessible versions without seeking permission of the copyright holder but
 this, of course, applies only for personal use and not for commercial
 products.

 Thanks,
 Steve

 Azabat Software: accessible games for visually impaired beginners
 Web: www.azabat.co.uk
 Email: [EMAIL PROTECTED]
 Tel: 07740 777 364

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Thomas Ward
 Sent: 29 November 2006 20:47
 To: gamers@audyssey.org
 Subject: [Audyssey] USA Games Holiday News.




 USA Games Entertainment

 Holiday News

 Nov. 9, 2006

 Introduction

 Greetings gamers,
 There is allot happening for USA Games customers and supporters this
 holiday season. We have a couple of releases coming up as well as a
 completely new and improved web site going up. So read on to get the scoop.

 Star Trek Final Conflict


 At last after two years of development, testing, and many setbacks we
 are happy to announce STFC 1.0 is nearly complete and is ready for final
 release. As most of you know the code was lost for this title, but I
 managed to sort through my betas and found one stable enough to release
 to the general public. There will be a few miner bugs and snags in 1.0,
 but for the most part it is stable and ready to ship. All that really
 needs doing is finishing the users guide, rebuild the installer, and
 post it on the web site for download.
 As many of you may have heard this 1.0 final release will be released as
 free ware. There will be no charge for the full release, and among the
 changes is the full version of the game, support for DirectX 9.0C 2006,
 Microsoft .NET 2.0, and uses Innosetup for installation.
 Although, we know the release will between now and Christmas we aren't
 prepared to set a specific day and time. More information will be
 announced on the Audyssey mailing list, the USA Games mailing list, or
 our web site
 http://www.usagames.us
 when the announcement is ready

Re: [Audyssey] USA Games Holiday News.

2006-11-30 Thread Thomas Ward
Hi Richard,
That is just the beginning. I am working on a totally unrelated area for 
USA Games that will begin marketing to other technologies, and I am 
venturing in to other types of media to give the site some life.

Richard Sherman wrote:
 Hi thom,
 Rock on! Keep up the great work and thanks for the update.

 Rich
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Gaming on Windows Vista?

2006-11-30 Thread Thomas Ward
Hi,
short answer is because it is Microsoft. They need a good reason to have 
everyone pay for an upgrade and get features they probably don't need or 
want.
If you stick with XP and get SP3 which is f ree Microsoft isn't getting 
any money out of that. Therefore Vista is what you will end up buying 
and paying through the nose for.

shaun everiss wrote:
 This ofcause puts the question why ms is releasing vista at all when there 
 are 2 more or at least 1 definate service pack of xp coming.
 This should give everyone time to adapt to vista, who knows maybe we will be 
 passed vista by then.
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Gaming on Windows Vista?

2006-11-30 Thread Thomas Ward
Hi Shaun,
Fortunately, for me I am working on a screen reader which I will replace 
the expensive screen readers with, and once I am able to actually get my 
hands on vista I can test how much of the access API MS broke and I need 
to fix.
However, my screen reader project here isn't stable all because the sdk 
I need to bridge the accessibility I can't find.
Although, nice thing is once the sr speech engine is written the rest 
will be handled through application specific scripts.

shaun everiss wrote:
 well its disgusting.
 Since xp will stay around for an age yet I'm not to worried.
 However For now I hate the ie7 interface, I really do.
 We will see in the next little while when I spend the dough on screenreaders.
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] mutant humans

2006-12-01 Thread Thomas Ward
Hi Nicol,
As the manual clearly states John Britain and his staff were conducting 
genetic experimentation when the experiment went wrong somehow. From the 
story the complex is not in an office building, but in a mountain base 
hidden inside the mountain.
Now, since we know the experiment was genetics clearly there first tests 
would be done on rats, dogs, and other animals before moving on to human 
subjects. That explains how we got mutant dogs and giant rats, andthe 
blobs have been created through experimentation.  The cyborgs must have 
been an experiment of joining machine and man, and well the resulting 
creatures were deadly creatures.
The story doesn't say what went wrong and how, but I have my own theory 
about that. Simply, during the experimentation they used the lower staff 
which mutated and killed most of those who had control of the expriment 
or they were accedently caught up in it. John Britain who caried the 
experiment control box was definately converted in to something, the 
boss, and he was no longer human after his transformation.
For what ever reason all the creatures being experimentated upon escaped 
there labs and killed those who were not effected or the entire complex 
was effected, and either way all of them were running loose like insane 
and deadly creatures feeding upon each other, and on someone who enters 
the base.



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Gaming on Windows Vista?

2006-12-01 Thread Thomas Ward
Hi Sky,
If you mean my screen reader project I am developing it for Windows 
2000, XP, and Vista.
Right now it isn't much better than Windows narater , but it is coming 
along slowly.
Btw. when it is ready for 1.0 release I plan to  offer it as a free 
download, and unlike Thunder I plan to script the applications and 
support apps like Soundforge, Internet Explorer, Outlook, Office, etc 
out of the box.
So stay tuned for updates and news. I don't look for any real news to 
spring or so when it reaches perhaps Alpha testing.
 
Sky Taylor wrote:
 Will it work on XP?
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Gaming on Windows Vista?

2006-12-01 Thread Thomas Ward
Hi Shaun,
How about we move the screen reader discussion over to the USA Games 
discussion list since it is or will be one of my products. However, 
since I have this email open here is a little blurb about it.
The screen reader right now isn't to the point I would replace Jaws or 
Window Eyes with it, but it will have some great potential down the road 
especially by the time it hits full release status. Esentually, at this 
point it supports all SAPI compliant synths such as Neospeech, MS SAPI, 
and Cepstral voices. I am hoping to support Eloquence and Dectalk, but 
that will come in it's own time. Hardware sinths and braille support 
isn't on the 1.0 roadmap.
However, unlike allot of screen readers including Window Eyes, Narrator, 
and Thunder my screen reader has the power of a scripting language. I 
have chosen a common script language for the application so to learn how 
to script the screen reader and submit custom scripts all one needs to 
do is pick up a book from a computer store learn the script language, 
and begin scripting your favorite apps.
The downsides is I don't yet have the now-how to make it do all the 
things Jaws and Window Eyes can do. For example, a talking install. I 
can not do that, and will likely ship 1.0 with InnoSetup which is simple 
for installation, but leaves a bit to be desired. Then, again my sr is 
going to be free and it is more of a hobby project rather than something 
I plan to market and sell.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] USA Games Holiday News.

2006-12-01 Thread Thomas Ward
Hi,
STDW stands for Star Trek Dominion War. It is another title on the 
future projects list. It will be based on the Dominion War, will be in 
real time, and will be an interesting title when it gets off the drawing 
bord.
As for SWJS the game is still in the works, but very slowly. I have to 
get Monty and Raceway completed before tackling the Star Wars and new 
Star Trek games.
Dark wrote:
 exellant, I'll look forward to showing the Borg some non-futile resistance!

 Please excuse my ignorance, but what's Stdw? another star trek game in 
 developement? a title change to Starwars Jedi Strike? (I hope that one is 
 stil in developement).

 I'm sorry if this is a stupid question, but I do like to keep up with audio 
 games in developement, even at risk of appearing a bit dim.
   



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] Heart Of Christmas.

2006-12-01 Thread Thomas Ward
Holiday News

Dec. 1, 2006

 Greetings USA Gamers, We at USA Games have came up with something 
special to give
to our customers and friends during this special holiday season. Check 
out our first
original music production
Heart Of Christmas
 which contains 14 instrumental classic Christmas songs composed and 
performed by
our own Thomas ward, (Presidant and C.E.O. of USA Games Entertainment.) 
If you want
some holiday cheer, Christmas music to pack away on your mp3 player for 
the road,
download and burn a free Christmas mix, here is where to do it. Download 
and try
Heart Of Christmas
 and enjoy the season. Happy holidays to all of you from USA Games 
Entertainment.
You can download Heart Of Christmas by visiting our new web site
http://www.usagames.us
or directly by visiting
http://www.usagames.us/music.html


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] the bio grenades in sod

2006-12-02 Thread Thomas Ward
Hi Nicol,
biogrenades are a bit tricky to handle. They take allot of practice to 
use. Generally, the longer you hold down the space bar while throwing 
the further it will go. The best way to dispatch enemies quickly 
especially in rooms where there several monsters open the door, lob it 
in, and shut the door. Many of the enemies will die in the blast and 
you, he he he,  are outside.
 

___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Heart Of Christmas.

2006-12-02 Thread Thomas Ward
Hi,
Thanks I'll check out the link, and fix it.

K4NKZ SICK and derange Jim wrote:
 hi tom, they all downloaded but 1!
 9. Rudolph The Red Nosed Raindeer
 that page could not be found!
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Friday, December 01, 2006 11:58 PM
 Subject: [Audyssey] Heart Of Christmas.


 Holiday News

 Dec. 1, 2006

  Greetings USA Gamers, We at USA Games have came up with something
 special to give
 to our customers and friends during this special holiday season. Check
 out our first
 original music production
 Heart Of Christmas
  which contains 14 instrumental classic Christmas songs composed and
 performed by
 our own Thomas ward, (Presidant and C.E.O. of USA Games Entertainment.)
 If you want
 some holiday cheer, Christmas music to pack away on your mp3 player for
 the road,
 download and burn a free Christmas mix, here is where to do it. Download
 and try
 Heart Of Christmas
  and enjoy the season. Happy holidays to all of you from USA Games
 Entertainment.
 You can download Heart Of Christmas by visiting our new web site
 http://www.usagames.us
 or directly by visiting
 http://www.usagames.us/music.html


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Heart Of Christmas.

2006-12-02 Thread Thomas Ward
Hi,
Thanks I am on it.


Phil Vlasak wrote:
 Hi Tom,
 Thanks for the Christmas music!
 All the songs downloaded but one.
 I figured you messsed up the link and I corrected it below:
 http://www.usagames.us/downloads/hoc/Rudolph.mp3
 Your url had it as:
 downloads/hoc/Rudoph.mp3

 Thanks,
 Phil

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Friday, December 01, 2006 11:58 PM
 Subject: [Audyssey] Heart Of Christmas.


   
 Holiday News

 Dec. 1, 2006

 Greetings USA Gamers, We at USA Games have came up with something
 special to give
 to our customers and friends during this special holiday season. Check
 out our first
 original music production
 Heart Of Christmas
 which contains 14 instrumental classic Christmas songs composed and
 performed by
 our own Thomas ward, (Presidant and C.E.O. of USA Games Entertainment.)
 If you want
 some holiday cheer, Christmas music to pack away on your mp3 player for
 the road,
 download and burn a free Christmas mix, here is where to do it. Download
 and try
 Heart Of Christmas
 and enjoy the season. Happy holidays to all of you from USA Games
 Entertainment.
 You can download Heart Of Christmas by visiting our new web site
 http://www.usagames.us
 or directly by visiting
 http://www.usagames.us/music.html


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 
 


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] Rudolph broken link fixed.

2006-12-02 Thread Thomas Ward
Hi all,
The link to Rudolph The Red Nosed Raindeer is now fixed. You can 
download the file now
http://www.usagames.us/music.html
Cheers.



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] New Monty trailer is available.

2006-12-02 Thread Thomas Ward
Hello all,
As of this afternoon the new Montezuma's Revenge trailer is available. 
This is a shortened cut of Montezuma's Revenge Alpha 2. I am not sure 
when the full demo will hit the net, but listen in to the new trailer 
for a sneek preview of what is in store.
You can download the trailer here at:
http://www.usagames.us/trailers.html

Sincerely,
Thomas Ward



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] New Monty trailer is available.

2006-12-03 Thread Thomas Ward
Hi Niall,
The feature is still there. However, in this version it can be turned 
on/off. As was someones request who got tired of hearing every item grabbed.

Niall wrote:
 Hey Tom
 Looks awesome! JUst one thing, I think you should still have the voice 
 announce the colour of the keys you are getting and the colours of the doors 
 so we can find the corresponding keys easier like in the origional demo that 
 james north did. Other then that it sounds like a great game!
 Good luck.
 Niall
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] New Monty trailer is available.

2006-12-03 Thread Thomas Ward
Hi Dark,
Actually, version 2 aims to have a more realistic environment than even 
Alchemy's first attempt. I have been really planning an entire feel to 
the audio environment, and greater detail to the sound of the temples.
As for finding ladders you can easily find them by the sharp 
metallicsound you hear under your feet. If you are on dirt and suddenly 
hear metal then you are at the top or bottom of a ladder. Note, the tops 
and bottoms sound slightly different.
As for finding walls and so on the game has a review mode. You can turn 
it one and scan the temple for ladders, doors, monsters, walls, and so on.
Dark wrote:The o key operats as an object scan which will help you as well.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] STFC Countdown.

2006-12-03 Thread Thomas Ward
Hi all,
Just a quick note to say that we are in the final ours of the launch of 
STFC version 1.0. The setup file is tested and built and I expect the 
files to hit the web sometime tomorrow Dec. 4. I'll make a full 
announcement when it is all up and ready.
Cheers and happy gaming.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


  1   2   3   4   5   6   7   8   9   10   >