Re: [Audyssey] Sarah page revised

2007-01-21 Thread Thomas Ward
Hi Phil, I like the revised page. It is much shorter and to the point than the previous page. Cain't wait to see the new demo. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

Re: [Audyssey] elite force1

2007-01-22 Thread Thomas Ward
Hi Shaun, I play using sighted help. The menus are easy to remember and they are listed in the manual in order so if you can commit them to memory you are in business. Although, it is somewhat tricky tabbing on to the accept button in the character and difficulty selection screen Again one of

Re: [Audyssey] star trek final conflict install note

2007-01-23 Thread Thomas Ward
Hi Raul, As a matter of fact I completely forgot about that installation order. Yes, the .NET Framework must be installed prier to installing the managed version of DirectX. Without the .NET Framework only the regular libraries are installed. With the framework the managed DirectX dll files

[Audyssey] Montezuma's Revenge Beta Testing Request Form

2007-01-23 Thread Thomas Ward
Montezuma's Revenge Beta Test Request Form Please, answer all questions, and place your answers after the sections marked answer. All submissions should be sent by email to [EMAIL PROTECTED] 1. What is your name? Answer: 2. How would you classify your computer skills? Beginner Intermediate

Re: [Audyssey] Montezuma's Revenge Beta Testing Request Form

2007-01-23 Thread Thomas Ward
Hi Josh, The private beta team will have access to all levels as they are created to be tested. The first version only has 1 level, but as I add levels and features to the game the private testers will get them right away. As for the applicants who do not make it on to the private team they

Re: [Audyssey] Montezuma's Revenge Beta Testing Request Form

2007-01-23 Thread Thomas Ward
Hi Dark, I won't be able to garentee an opening in a week. I have around about 40 applications for Monty already and I plan to launch the private beta cycle very soon. That means I will probably have a final list of testers by Friday. Cheers. ___

Re: [Audyssey] monti suggestion

2007-01-23 Thread Thomas Ward
Hi Nicol, Quote I have a suggestion for monti just by listening to the trailer of alpha2. I prefer the music you used with alpha1 which were available for download. End quote As a matter of fact that music is still in the game. As it happens I liked the original music as well. The jungle

Re: [Audyssey] Montezuma's Revenge Beta Testing Request Form

2007-01-25 Thread Thomas Ward
Hi Aaron, The applicants that are accepted will recieve an acceptence letter from our sales department announcing that they have been accepted and other directions will be given at that time. I will also send out an email to the Audyssey and USA Games mailing list announcing that the

Re: [Audyssey] star trek final conflict install note

2007-01-25 Thread Thomas Ward
Hello kerry, The reason STFC is reporting that error is that one of the managed libraries ti depends on is missing. The correct installation order for STFC shoud be as follows. Note, the apps must be installed in this order or the application will fail. 1. The .NET Framework 2.0 must be

Re: [Audyssey] Montezuma's Revenge Beta Testing Request Form

2007-01-25 Thread Thomas Ward
Hi Michael, I'll send you a copy off list. Cheers. Michael Maslo wrote: Thomas: How can I sign up or fil out the application? I am sorry if I missed it already -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Tuesday, January 23

Re: [Audyssey] Montezuma's Revenge Beta Testing Request Form

2007-01-26 Thread Thomas Ward
Hi Ken and all, The beta request form is in the list archives. This isn't personal, but I really don't have the time to begin resending out personal copies to everyone who missed it the first time. By the way the do date on these request forms is 9:00 PM Friday Jan. 26, Eastern Standard Time in

Re: [Audyssey] Montezuma's Revenge Beta Testing Request Form

2007-01-26 Thread Thomas Ward
Hey Raul, Thanks allot for that. By the way, I am still accepting requests, but I will cut it off tonight at 9:00 PM Eastern time. I'm already snowballed with forms to approve and I plan to have a final list of 10 team members. Seven have been approved already so that is three more needed out of

Re: [Audyssey] Audio Game Maker Important News!!!

2007-01-26 Thread Thomas Ward
Hi Richard and all, My serious condolences. That really bites being so close to a release date, and to loose the licenses and everything you need to put the release out. At least you have the backups. ___ Gamers mailing list .. Gamers@audyssey.org

Re: [Audyssey] Montezuma's Revenge Beta Testing Request Form

2007-01-26 Thread Thomas Ward
Hi Shaun and all, I should have announced the end date on the form, but it is Friday Jan. 26. Today. I plan to go over the applications fully this weekend and pick out the final testers, and release the test release to the private testers monday.

Re: [Audyssey] Montezuma's Revenge Beta Testing Request Form

2007-01-26 Thread Thomas Ward
Hi Shaun, At the moment there isn't much for a non test team gamer to do. Although, as I stated many times I do plan to make a public demo available around march or so with the first two levels for gamers to play, and see if they like the game. The month of February is going to be a private

Re: [Audyssey] Montezuma's Revenge Beta Testing Request Form

2007-01-26 Thread Thomas Ward
Hi Aaron, At the moment you have not been approved. Approved applicants will recieve an approved email from me or from the USA Games sales department. Someone from USA Games will send out the notice to the approved applicants. ___ Gamers mailing list

Re: [Audyssey] Montezuma's Revenge Beta Testing Request Form

2007-01-26 Thread Thomas Ward
Hi Shaun, Well, it is les than three now. I have approved member 8 this morning, and am debating with myself over 9 and 10. There is a very large list and only two slots to fill so it is going pretty fast. shaun everiss wrote: Who knows. There is only 3 places left. I do hope I get in,

Re: [Audyssey] Moaning Myrtle's lavatory

2007-01-27 Thread Thomas Ward
Hi Dark, I am not sure when or where it got started, but the modern American bath room, lavatory, etc contains a bath and a toilet in the same room. More upper class homes have divisions in the rooms, but the average American apartment, trailer home, or house has them together in the same room.

Re: [Audyssey] Moaning Myrtle's lavatory

2007-01-27 Thread Thomas Ward
Hi Phil, Well, I for one know what a lavatory is. It is a bit hard to know some people wouldn't, but I guess there will be some people who wouldn't. Smile. Phil Vlasak wrote: Hi Folks, In researching what to call what in the Sarah game I was using the US editions of the books. But I noticed

Re: [Audyssey] Sarah game delayed by winter vacations

2007-01-28 Thread Thomas Ward
Hi, yeah, the Scansoft voices that ship with JFW 8, and can be purchased as a stand alone product for Window Eyes is very good. I recently obtained them myself. Anna is an improvement, but nothing compared to Scansoft or Neospeech. Phil Vlasak wrote: Hi Damien, Well, Windows Vista comes with

Re: [Audyssey] need help in deciding if sarah is the game for me

2007-02-01 Thread Thomas Ward
Hi Nicol, Well, the 2005 public beta was probably your best indicator of what the full version will be like, and I know from having played that beta Sarah and SOD are two completely different games. Both fundementally and in game play. If you want to really know what Sarah is like wait for the

Re: [Audyssey] need help in deciding if sarah is the game for me

2007-02-01 Thread Thomas Ward
Hi Nicol, Before I continue I'd like to clarify something for you. The term first person shooter, (fps,) is a type of game style. Monty is a side-scroller and SOD, Sarah, and Monkey Business are first person shooter games. Many FPS games have shooting in them, but that is not a requirement for

Re: [Audyssey] Deathly Hallows and Sarah

2007-02-01 Thread Thomas Ward
Hi Phil, I would certainly enjoy any of the changes from Deathly Hallows in Sarah. As for the extra bath room break I think that would be interesting. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You

Re: [Audyssey] problem with Final Conflict:

2007-02-02 Thread Thomas Ward
Hi Gandalf, Please, read the USA Games FAQ at http://www.usagames.us/faq.html This bug has been well documented and all known reasons and solutions for it is discussed at length. Thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe

Re: [Audyssey] Sarah

2007-02-07 Thread Thomas Ward
Phil my man, you are making your customers very very ichy to get their hands on this game. Phil Vlasak wrote: Hi Sky, Yes, David fixed the bug in the Sarah game late last night, Monday and I tried the revised game out this morning with success. I am making some final changes and will be

Re: [Audyssey] Audio Adventure Creator (AAC) from Gamehawk

2007-02-08 Thread Thomas Ward
Hi, While I recognise a need for simplicity with your project I wonder if it would be possible to put in a few conditional operators such as if, then, else. I've often noticed many game scripts for scripting missions or game expantions don't allow for enough flexability when conditions are

Re: [Audyssey] sryth help

2007-02-10 Thread Thomas Ward
Hi, Agreed. The Blade of the Fox would really kick the tarn ratts in to next week. I don't remember what exactly I was carrying the last time I took them on in my last adventure, but I had no trouble clearing the barn of tarn ratts. I cleaned their clock and then some. It would be really funny

Re: [Audyssey] tarn rats in sryth

2007-02-10 Thread Thomas Ward
Hi Josh, From your email it sounds like your weapon skills and melee rating may be to low. The best way to complete that mission is to go back and recreate your character with a higher melee and weapons skills, and build your character up a bit for taking on that quest. With my Sryth

Re: [Audyssey] sryth help

2007-02-10 Thread Thomas Ward
Hi Josh, Seriously, there are much better weapons in Sryth than the dagger. It is basically a pretty crappy weapon at best. However, if your mr is too low you may not be able to obtain say the Blade of the Fox or other cooler weapons. Although, if you have enough gold I know of some markets in

Re: [Audyssey] sryth help

2007-02-10 Thread Thomas Ward
Hi, Grin. Yeah, that is 49 rounds of combat. However, that adventure is really worth it when trying to get points and better gear. After that adventure Goblins and Tarn ratss be ware. Mongwen wrote: Have you been to Durnsig yet? Explore the woodlands west of the village and there you will

Re: [Audyssey] any suggestions?

2007-02-17 Thread Thomas Ward
Hi Damien, Keep in mind as you play some of those games learning the layout of the game level is all part of the fun and challenge of the game. It is not possible to learn the entire layout in a day, but over time it will come. What seams daunting now will become a distant memory in a couple

Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Thomas Ward
Hi all, Sorry, I am very late to this party, but you really must understand there is no way we can force developers much less game companies like activision, Nintendo, Sega, Microsoft Game Studios, to do anything. Especially, since we are a minority group with very little cash potential. In

Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Thomas Ward
Hi Che, Exactly, my point as well. Not only do we not have the numbers to force the issue we are also sometimes asking the impossible from a programming standpoint. Sometimes these games are 3D not just in graphics and sound, but in fact the entire levels are 3D. I'd like to hold up the AQ,

Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Thomas Ward
Hi Bryan, Right. Not only that games aren't as easy to adapt as other forms of media such as telivision and books. Books is an easy thing to adapt as all you need is a reader to read it, record it, and put it on tape, cd, or other audio medium. TV shows is the same. The technology is there for

Re: [Audyssey] Screen reader

2007-02-17 Thread Thomas Ward
Hi guys, Give me a bit of a break. I've been busy seven days a week with Monty and Raceway on top of it, and very little time to do tutorials screen readers, and any other project. As for Thunder I don't think it was very good, but then again I have more professional needs than just email and

Re: [Audyssey] any suggestions?

2007-02-17 Thread Thomas Ward
Hi Damien, For the past six months or so I have been practically working around the clock non-stop on something so haven't had much time to play new games such as TS. All I can say is the GMA games or games built with the GMA engine like Packman, Sarah, and SOD are complex at first, but the

Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Thomas Ward
Hi Josh, Sigh It is simply because the companies have legal copyrights over the media, (graphics story and sounds,) of the games they create. Using that media content could, (I repete could,) land a accessible game developer in hot water because steeling or using copyrighted game content

Re: [Audyssey] any suggestions?

2007-02-17 Thread Thomas Ward
Hi, Well, then you will probably really love Monty. As I mentioned in another post today for accessible reasons I had to change sometimes in the game for accessibility sake. However, as a side result some things have become trickier like some gems to get. If you are not exactly at the right

Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Thomas Ward
Hi Josh, Honestly allot of it comes down to how the end user license agreement, (ula,) is written. I've seen some on one extreme that states clearly go ahead and do what you want to the other extreme which says any use of characters, sounds, graphics, for free or commercial use is absolutely

Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Thomas Ward
Hi Josh, Quote how could it still be copyright infringement? End quote Short answer anytime you do anything that is outside of the end user license agreement that the company has not signed off on or agreed to is copyright infringement. It doesn't matter if you gave it away for free or not to

Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Thomas Ward
Hi Josh, Yes, I did, and we ended up not talking about accessible games but market potential and money. Which was all they cared about. The Lucas Licenseing department isn't there to discuss weather all their products should be accessible, but just a bunch of lawyers trying to get the best

Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Thomas Ward
Hi Bryan, Right. I am sure any accessible dev could bring such a case to USA Today, New York Times, or any other major publication in hopes of getting comunity support. It could create a fire storm, a mud slinging contest, but in the end bottom line there could be a number that will say, sorry

Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Thomas Ward
Hi Shaun, The problem is the accessibility has to come from the game's core commonly called the engine. If a game engine supports only stereo than there is absolutely no way to add something like 3D audio without having the original source code for the game. If an engine does not have SAPI

Re: [Audyssey] Forcing accessibility

2007-02-18 Thread Thomas Ward
Hi Shaun, I can see many problems with what you suggest. First, a Pro Game company is highly unlikely to turn over pieces of their game source code to an amature blind developer. There are licensing and security issues involved. Second, most if not all of the blind devs are hardly up to the

Re: [Audyssey] Forcing accessibility

2007-02-18 Thread Thomas Ward
Hi Dark, Well, obviously some games are going to be harder to translate in to audio than others. I think bomberman would be possible, and you could be over complicating it some. I haven't thought it totally through as well as you have, but having played the original eons ago I think an audio

Re: [Audyssey] Forcing accessibility

2007-02-18 Thread Thomas Ward
Hi Josh, Quote And if we couldn't pay the fine? then what? End quote Well, based on my own knolege of the U.S. court system if you are unable to pay a fine you would likely be ordered to do some kind of comunity service job until the fine was paid off. If you refused to do the comunity

Re: [Audyssey] Forcing accessibility

2007-02-18 Thread Thomas Ward
Hi Josh, We could get in to the entire theory why a government must exist, it's purpose, and so on but I won't. I will simply say without government, rules, and a court to enforce them what you end up with is total anarchy and no one to protect the rights of anyone. Besides as far as copyrights

Re: [Audyssey] Forcing accessibility

2007-02-18 Thread Thomas Ward
Hi Bryan, Copyright infringement isn't a major crime. So no worries about prison. However, it could result in paying of fines, comunity service, or payment of damages. Most cases of that sourt would likely wind up in civil cort rather than criminal court. Bryan Peterson wrote: Then we'd

Re: [Audyssey] Forcing accessibility

2007-02-18 Thread Thomas Ward
Hi Bryan, As we recently discussed on the private USA Games testing list making games configurable is good, but sometimes too much configuration is too much for a developer or company. For example, it would be wonderful if accessibility could be switched on or off, but everytime a company

Re: [Audyssey] Forcing accessibility

2007-02-18 Thread Thomas Ward
Hi Josh, Well, if we would want to do that the blind would have to organize some kind of nationally recognized advocate group, contact the U.S. Congress, and contact many professional game companies, etc... Not only that the group would have to raise money, higher lawyers, and generally get the

Re: [Audyssey] Forcing accessibility

2007-02-18 Thread Thomas Ward
Hi Josh, I figure in 99 out of 100 cases the blind dev wouldn't do any jail time. The most that would ever happen is he or she would be fined, and given a court order to sease and desist. Assuming the blind dev did go to jail, and assuming the general public ever found out about it, it could

Re: [Audyssey] Screen reader

2007-02-18 Thread Thomas Ward
Hi, Yes, sadly the free alternatives NVDA and Thunder are hardly more than advanced versions of Windows narrater. It is also true that making a commercial grade screen reader is a really really tough thing to do. At the moment my unstable thing I call a screen reader isn't much to speak of yet.

Re: [Audyssey] Sarah game delayed due to construction

2007-02-20 Thread Thomas Ward
Hi Phil, Oh, I see the accessible developer curse has now found you. grin First, I lost the STFC source screwing me out of a really cool game. Second, Liam's basement floods holding up Judgement Day. Third, a fire breaks out seriusly slowing down Audio Game Makers release. Fourth, your joists give

[Audyssey] Important notice.

2007-02-21 Thread Thomas Ward
Hello everyone, This is an important notice that this coming Friday through Sunday evening my computer system will be down do to major system wide upgrades. I will likely be not very active on lists or emailing friends and family much this week as I will spend most of the time before Friday

Re: [Audyssey] Sarah game delayed due to construction

2007-02-22 Thread Thomas Ward
Hi, No, CQ was abandoned because Justin was having a professional game developer writing the game. When the pro game dev decided to quit he took the source and everything with him leaving BSC with nothing to show for it. damien c. sadler - head of x-sight interactive wrote: you made me think

Re: [Audyssey] Important notice.

2007-02-22 Thread Thomas Ward
Well, eventually I suspect you will need to do so at some point in time as Microsoft is introducing allot of new technologies in Vista like the managed SAPI support, built in speech recognition, .NET Framework 3, DirectX 10.0, and a bunch of new stuff that is not available on earlier versions

Re: [Audyssey] Important notice.

2007-02-22 Thread Thomas Ward
Hi Shaun, Light scribe is a feature of very recent dvd and cd burner designs which allows you to flip the disk over and directly burn an image on to the disks surface using your burners laser rather than using the more traditional paper and ink labels. As a result the disks will have a more

[Audyssey] Windows Vista

2007-02-22 Thread Thomas Ward
Hi Kim and all, I am approving this topic as I am certain many gamers are going to be asking the same kinds of questions. Overview Windows Vista is a totally new operating system, and is the first operating system to offer a fully 3D graphical operating environment Microsoft has named Windows

Re: [Audyssey] Important notice.

2007-02-22 Thread Thomas Ward
Hi Jim, Yes, anyone seaking to update to Vista needs a fairly modern PC to even run it. Especially, with the new 3D desktop Windows arrow. If you run Vista with the classic XP desktop you can ssqueeze with 800 MHZ and 512 MB of ram. If you run it using the 3D desktop you will need to basically

Re: [Audyssey] Sarah game delayed due to construction

2007-02-22 Thread Thomas Ward
Hi, Um... Not likely. Audio Game Maker has no online networking support so a multiplayer environment isn't really possible using that tool yet. Josh wrote: maybe when audio game maker comes out someone can make castle quest again. ___ Gamers

Re: [Audyssey] Important notice.

2007-02-22 Thread Thomas Ward
Hi Josh, Well, I don't think most users will want to upgrade right away anyway. The accessibility for Vista just isn't really out there yet. There is WE 6.1 beta, and Windows marrater, but Jaws users will have to wait for Jaws next major release to have Vista support, and even then if it is

Re: [Audyssey] Important notice.

2007-02-22 Thread Thomas Ward
Hi Damien, Well, the .NET Framework and .NET applications is something everyone is going to have to get use to sooner or later seeing as Microsoft has been promoting it since 2002, and has made it manditory for Vista, and beyond. Honestly, I don't see any systems using 98 and above having much

Re: [Audyssey] Important notice.

2007-02-22 Thread Thomas Ward
Hi, I am pretty sure MS will be releasing a DirectX 10 and .NET Framework 3 for Windows 2000 and above, but Windows 9x is basically scrapped as far as MS is concerned. There is already a developers only release of .NET 3 for XP, and I don't see devs jumping on 3.0 so soon after 2.0 was released

Re: [Audyssey] Important notice.

2007-02-22 Thread Thomas Ward
Hi Damien, I have no idea where you have gathered your information about the .NET Framework, but it is very much incorrect. The .NET Framework itself is completely accessible. As for the development ides VS 2003 and VS 2005 are also accessible provided you are using a fairly modern version of

Re: [Audyssey] Windows Vista

2007-02-22 Thread Thomas Ward
Hi Damien, First, the answer is no. You don't have to run Vista from the dvd drive. It can be installed or extracted on to your hard drive and run just like any prier version of Windows. In fact Vista Home Basic and Premier are setup to do this by default. Second, keep in mind Microsoft has

Re: [Audyssey] Windows Vista

2007-02-22 Thread Thomas Ward
Hi Dark, I'm honestly not surprised. Dolphin's Hal screen reader is usually behind Jaws and Window eyes when it comes to supporting new operating systems and upgrades in general. Although it's access is pretty fair when it finally comes. Once Monty and Raceway are well out of the way I fully

Re: [Audyssey] Important notice.

2007-02-22 Thread Thomas Ward
for WinXP too. And the same goes for DirectX 10, however not all hardware support it correctly so there's no reason to upgrade. Most Vista-standards will come out for XP either. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent

Re: [Audyssey] Windows Vista

2007-02-22 Thread Thomas Ward
Hi Damien, Well, if all else fails there is always Narrator. that thing sucks compared to Jaws or Window Eyes but it is garenteed to provide some basic access to Outlook Express, I.E., and other Microsoft products. So we aren't talking a total lack of access just not the quality of access we

Re: [Audyssey] Fw: Trivia time #32

2007-02-22 Thread Thomas Ward
Hi Damien, Actually, taking a photo with a camera makes the most logical sense. Think about it. First, when someone takes a picture it is commonly called taking a shot or shooting his or her picture. Second, the film must be developed in a dark room using chemicals which takes around5 minutes

[Audyssey] .NET Framework was Important notice.

2007-02-22 Thread Thomas Ward
Hi Damien, I'm very interested in your experience with .NET as I am not only a end user but a developer using the technology in many of my projects. I haven't experienced those specific issues you were talking about here, but it sounds to me as if you were running a mismatched version of app

Re: [Audyssey] Windows Vista

2007-02-22 Thread Thomas Ward
Hi Dark, A while back I began working on a Windows based screen reader core mainly for myself. I am tired of paying the big bucks for Jaws or Window eyes, Hal, etc when I could probably make something myself that would be both functional, low cost, and have the features I want. I honestly

Re: [Audyssey] Important notice.

2007-02-23 Thread Thomas Ward
Hi Davy, No, Windows Vista developers still use Visual Studio 2005. The only diference is they will likely install the new platform SDK which includes the new managed SAPI, .NET Framework, and a bunch of other cool stuf. Davy Kager wrote: As far as I know the beta has already been released.

Re: [Audyssey] Windows Vista

2007-02-23 Thread Thomas Ward
Hi Dark, Monty and Raceway certainly won't be the last projects you will see from me. I'll still be working on games, but perhaps not as rapidly as I normally would put them out. However, I do think low cost access solutions for 2000, XP, and Vista is something that is needed in our comunity.

Re: [Audyssey] .NET Framework was Important notice.

2007-02-23 Thread Thomas Ward
Hi Damien, I know RR worked quite well with .NET 1.1 which was what Che is using to write it with. It is possible I suppose that he may have some miner incompatibility issues between 1.1 and 2.0, but I'm wondering if your DirectX install is not the case with RR and Treasure Hunt. To have a

Re: [Audyssey] Important notice.

2007-02-23 Thread Thomas Ward
Hi Jim, I am not a fan of Del computers, prefering home built machines to factory built ones, but the system specs of your computers are still pretty good. I'm certain your systems fall in the minimum specs for Vista, and are pretty equal to what I have on my desktop. The Vista machines I have

Re: [Audyssey] Important notice.

2007-02-23 Thread Thomas Ward
Hi Brandon, Interesting. I figure to get JFW 8 working the person you know of ran Vista under a more triditional desktop setting. I'll be more than happy to try Jaws 8 under Vista and see how it works. Cheers. Brandon Hicks wrote: Hi, I beg to differ on the point of running JFW on Vista. I

Re: [Audyssey] .NET Framework was Important notice.

2007-02-23 Thread Thomas Ward
Hi Jacob, From what I have read about DirectX 10 the majority of DirectX 10 is almost completely all managed code for .NET developers. It is suppose to have some backward compatible libs for older apps that use DirectX, but I am not as yet certain as to how far back DirectX supports. I know

Re: [Audyssey] Important notice.

2007-02-24 Thread Thomas Ward
Hi Aaron, Absolutely... I'm still going to be using .NET Framework 2.0 and DirectX 9 for backwards compatibility to Win 2000, XP, 2003, but have forward compatibility with Windows Vista. Eventually, though since Microsoft has announced it's lack of desire to support Windows 9x with DirectX and

Re: [Audyssey] New programming language. sounds promising.

2007-02-25 Thread Thomas Ward
Hi Josh, According to what I have read on the language the author stated some ability to write games, but I have no idea if that extends to accessible games, or to how high quality you can make them. In all seriousness I think a blind computer user interested in languages is better served by

Re: [Audyssey] New programming language. sounds promising.

2007-02-25 Thread Thomas Ward
Hi Yohandy, The new simple language looks cool as gfar as the advertisements about it goes, but being a developer I am a bit sceptical as to it's true strength and ability to design a wide range of powerful applications and games. Although, it does contain a stripped down C++ compiler which

Re: [Audyssey] New programming language. sounds promising.

2007-02-25 Thread Thomas Ward
Hi Damien, I was thinking something along the same lines. Everything thinks the simple language is the most awesome, but if they were exposed to a true qualified language they would realise very shortly how much was taken out of the simple languages to make it simple. damien c. sadler - head

Re: [Audyssey] Windows Vista

2007-02-25 Thread Thomas Ward
Hi, Actually, the drm is supposed to restrict premium content files. A huge mistake for Microsoft I think as anything Vista thinks is premium it either refuses to play or restricts the quality. Why? I have no idea, but MS has become copyright paranoid in their old age. This is compounded that

Re: [Audyssey] Windows Vista

2007-02-25 Thread Thomas Ward
- Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 22, 2007 4:39 PM Subject: [Audyssey] Windows Vista Hi Kim and all, I am approving this topic as I am certain many gamers are going to be asking the same

Re: [Audyssey] New programming language. sounds promising.

2007-02-25 Thread Thomas Ward
Hi Josh, It can compile exe files from what I have read on the FAQ, and the author mentioned writing games, but I don't honestly see really complex games being designed. Especially, games where there are several game characters, weapons, etc involved like an rpg. One of the things I did not

Re: [Audyssey] Windows Vista

2007-02-25 Thread Thomas Ward
Hi Damien, It is Microsoft's name for there knew ultra paranoid digital copy protection software in Win Vista. It is suppose to protect the illegal use of dvds hd dvds, and copying of them, but people have already broken it of course. As usual a pointless piece of software put there to stop

Re: [Audyssey] Windows Vista

2007-02-25 Thread Thomas Ward
Hi Yohandy, Think again. smile Someone already cracked drm a week after Vista came out, and it was highly publicised. No doubt MS is turning green, and moaning about all the work that was just flushed down the toilet by a cracker who decided drm sucked and found a way to get around it.

[Audyssey] Building gaming pcs was Important notice.

2007-02-25 Thread Thomas Ward
Hi Jim, I've generally found custom building your own pc, especially a gaming pc, is much more reliable, and is more advanced than any store baught solution manufactured off an assembly line from Del, Compaq, HP, etc... You litterally get to choose every item that goes in to the computer

[Audyssey] Windows Vista In Review

2007-02-27 Thread Thomas Ward
Windows Vista In Review by Thomas Ward Hello gamers, friends, and fellow developers, As many of you are no doubt aware over the weekend I took my desktop PC apart, did some hardware upgrades, and ended the weekend with a from scratch install of Windows Vista Home Premium. In this email article

Re: [Audyssey] New programming language. sounds promising.

2007-02-27 Thread Thomas Ward
Hi Jim, Yeah, VB 6 has some object oriented design. It had some ability for building classes and modules which was good, but it hadn't gone full blown oop until VB.NET. My initial post was concerning none oop languages such as the classic C language which was not as safe as C++ and other spin

Re: [Audyssey] Building gaming pcs

2007-02-27 Thread Thomas Ward
Hi Jim and Che, I know that Del offers a build or pick your own PC option, but when you get a really good look under the hood you still find areas that Del will go really cheap on even though you are picking out your own system specs. just the nature of a major manufacturer doing it rather

Re: [Audyssey] Windows Vista In Review

2007-02-27 Thread Thomas Ward
Hi Che, Yeah, the VIP Conduit and other blind programs would be nice. I think Vista has changed allot and blind users should get a look at it before deciding to upgrade. This isn't something you just jump on without knowing a little about it. I mean just getting around the new default

[Audyssey] Topic closed was Building gaming pcs

2007-02-27 Thread Thomas Ward
Hi all, A member of our list has asked that I close this topic. Since he was right and the topic has little to specifically do with gaming I ask that we close down this topic, and relegate it to some other tech forum. Cheers. ___ Gamers mailing list

[Audyssey] Message size!

2007-02-27 Thread Thomas Ward
Hi all, Ok, this is a reminder from your friendly neighborhood moderator to please trim your messages. I've seen at least four messages today that were over the limit. A couple were just over the limit, and a couple were way over the limit. If any of you recieve a post rejected by moderator

Re: [Audyssey] Windows Vista In Review

2007-02-27 Thread Thomas Ward
Hi Matthew, Yes, the What You Hear option is gone. apparently, Microsoft felt that the feature was being used or abused to illegally copy sound content when it was played over a sound card and recorded. As a result a feature I liked was taken out. The new mixer I have only offers line in and

Re: [Audyssey] Windows Vista In Review

2007-02-27 Thread Thomas Ward
Hi Josh, As I have never tried Total Recorder I can't say weather or not it works. I'd say based on what I have seen you are limited to the microphone and line in jacks at this point for recording. Josh wrote: Hi, Since the what you hear option is gone, does that mean total recorder will

Re: [Audyssey] Windows Vista In Review

2007-02-27 Thread Thomas Ward
Hi Damien, On the system I installed Vista to there is no way to record from the wave out mix as before. The only way I can see that one could record game reviews or other content like that is via a microphone, or use XP on a separate computer to do it. Now, I am not sure weather this is do the

Re: [Audyssey] Windows Vista In Review

2007-02-27 Thread Thomas Ward
Hi Yohandy, It would appear to be so. I have checked my Vista mixer settings twice and the only recording devices supported and or available is the line in jack and the microphone. No others midi, wave out mix, etc is even listed. That is going to hurt game reviews and podcasts I think. As for

Re: [Audyssey] Windows Vista In Review

2007-02-27 Thread Thomas Ward
Hi, No, they aren't likely to. My guess it will return if enough normal, (sighted users,) complain about it, and want it back. damien c. sadler - head of x-sight interactive wrote: i don't think microsoft will listen to 200 of 200 people that may use it. regards, damien

Re: [Audyssey] Windows Vista In Review

2007-02-27 Thread Thomas Ward
Hi Josh, Perhaps, but with Vista's DRM, (digital rights management,) and strict control over the hardware it is probably less likely to do that. Vista is a control freque when it comes to managing it's hardware and sharing access with any unknown outside party. I use to think 2000 and XP were

[Audyssey] Vista Game Compatibility Chart

2007-02-27 Thread Thomas Ward
Hello gamers and fellow developers, Earlier today I spent a large part of this morning and afternoon testing and trouble shooting applications and games as I port everything from Windows XP to Windows Vista. Many of these applications were accessible games. Many passed with no issues, some

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