Look in the Megaracer installation directory. The file comes with
Megaracer by default. I imagine you can grab it from there and use it
in your Autoit program.
On 4/11/10, Muhammed Deniz muhamme...@googlemail.com wrote:
do to my battary problems on my laptop,
Megaracer requires the Comaudio SDK. If you install it the game will
run ok without that error.
On 4/11/10, Mich m...@ntl.sympatico.ca wrote:
Hi. when I tryed to install megga racer I installdit and then when I ran it
i got the following. ---
Yes, but there is a patch for that. If you look on my free games page
you'll find the full download of Tarzan Junior as well as a small
patch. The patch is one written by Philip to remove the demo
restrictions from the game.
President of USA Games Interactive
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Behalf Of Thomas Ward
Sent: 12 April 2010 22:21
To: Gamers Discussion list
Subject: [Audyssey] MOTA Beta 11 released!
At long last USA Games Interactive would like to announce the availability
of Tomb Hunter Mysteries of the Ancients beta 11
The reason there is a delay between up/down arrows in the menus is so
it gives you enough time to release the keys. If I didn't do it that
way it would move so fast through the menus you would constantly be
skipping menu items, and couldn't find anything. So that isn't abug
but the way
As for your keyboard problem that is a result of DirectInput having
full control of the keyboard. You really aren't suppose to alt+tab
away from the game as I really hadn't planned on someone multitasking
with the game running. In any case I'll see about trying to correct
Ok? That is weird. Not getting that hear on either of my computers.
Frickin' weird. DirectInput seams to be running smoothly and fine, and
none of my testers gave me anybug reports of that kind either.
However, up until now it hasn't been officially tested on Win 64 byt
versions so that
Ok, that is strange. I have a Windows XP machine right here I've been
using to test the game while my laptop is in for repairs and it runs
fairly well. I'm totally at a loss as to your particular problem.
Anyone else seeing Hayri's problem?
On 4/12/10, Hayri Tulumcu ha...@ka-net.dk
As for panning it actually isn't using a pan control but FMOD'S 3d
audio processing which is why it sounds a little strange right now.
This is an issue I plan to be working on in beta 12 when i rewrite the
sound core using XAudio2. FMOD happens to be something I introduced
That is exactly what it does. It selects a new menu item when you
release the up/down arrow key rather than on a key press. However,
everyone is telling me that way is too slow. I can't win.
On 4/12/10, Willem dwill...@gmail.com wrote:
Couldn't you make the game go to the
The PB Games web site and games are no longer in existance. The
version on my web site is the latest version of that game before
Philip released it as abandonware. And before you ask every game on my
web site is the latest and greatest versions of those games.
HI Bryan and all,
That's something I'm still working on. When I tried putting speech on
its own thread it kept crashing the game all the time so I had to
remove the multithreaded support for speech for the time being.
Keep in mind since this is a totally new engine while the official
I don't know. I've looked in the Inno Setupdocumentation, but haven't
found anything like that. As it is I'm strongly thinking about
switching over to Microsoft's Advanced Setup Installer as I'm getting
tired of putting up with these kinds of problems.
On 4/14/10, Willem Venter
Yeah, it is called Entombed and it costs $40 USD as I recall.
On 4/14/10, Steve Britt swimmer...@comcast.net wrote:
Does anyone know if there's an accessible version of Dungeons and Dragons?
If so, what does it cost?
Gamers mailing list __ Gamers@audyssey.org
Actually, i sincerely doubt anyone would go to prison for copyright
infringement. It is not that serious a crime. However, the court can
order the person to destroy all copies of the software, stop
distribution of the copyrighted materials, and optionally the
copyright holder can sue
That depends on if you use any copyrighted elements or not. As has
been stated before general ideas or concepts are not copyrighted. It
is specific names, people, places, and things that are typically
copyrighted by a game manufacturer. In order to qualify for a
copyright a story,
Sigh...All I'm saying to you and others is this. If you do it it is
illegal and you could face some problems. Some have done it, and
haven't been caught nor bothered by the copyright holders. That
doesn't mean that what you are doing is strictly legal, nor does it
mean that nothing can
That's correct. A special magic sword with a specific name would have
to be given a new name in your own game as it would be under copyright
protection. It would be a specific thing, and as I mentioned before
specific people, places, and things can be copyrighted.
Exactly what I was thinking of mentioning here. I myself enjoy reading
fan fiction web sites, full of third-party free stories, but let's not
forget they run a large risk by getting out there and releasing this
stuff. Legally I've heard of cases where it has gone both ways. Free
Try Ten Pin Allie by Draconis Entertainment. That would be your best
bet for a bowling game.
On 4/19/10, michael barnes c...@samobile.net wrote:
what would be the most current bowling game? the kind i'm looking for
is one that is realistic. could someone tell me which one that
Yeah, you aren't suppose to hit enter on it to open it. You have to go
to the file menu select open with and then select an editor like
Notepad to open the file for editing. Otherwise pressing enter on it
runs the script in the Windows Scripting Host.
On 4/19/10, Castanedagarcia_Alfredo
Two questions. Have you installed the Visual Basic 6 runtime libraries
and disabled Vista's user account control?
Usually failing to do either one of those things causes problems with
most accessible games on Windows Vista and Windows 7. However, both
are easy problems to correct.
Probably never. Lighttech Interactive is out of business, and they
stopped development of new games some time back. the jedi Quest
notification is some very old news. It has been on the site for the
past four years or so without any more updates or indication they plan
to complete it.
That's strange. It should work fine on XP since that is what it was
designed for. Any error messages etc?
On 4/20/10, michael barnes c...@samobile.net wrote:
hey thomas i have xp. and the game all it does is open up a window.
so how can i get the horse racing to run?
Oh, don't get me started on Freedom Scientific tech support. Those
guys are idiots. They have an extremely narrow view of the world
that's for sure.
I remember calling them about wanting to support the Dectalk 5
Software produced by Phonix. They are like, Why do you want to do
As Bryan said earlier with Window-Eyes most of the time you don't even
have to put the screen reader to sleep with most games. In fact, when
I'm doing all of my testing I have Window-Eyes running in the
background to catch any popup error messages etc while I'm playing.
With Jaws 11
No, it is just simply the fact ever since shipping Eloquence with Jaws
they automatically assume that is what all of their customers will use
or want to use. Plus for them to purchase the Phonix Dectalk 5 SDK
and then write a Jaws driver for it would cost them money, and they
don't want to do
Based on my personal experience here Jaws is definitely the exception
not the rule. Right now I have Window-Eyes 7.11 and the latest
version of NVDA on my system and neither one has a problem being run
in the background with a game. I've used both of them with MOTA beta
12 with no
I guess it would largely depend on what you started with, and learned
to like first. I myself began using Dos screen readers in the early
90's and at the time the Dectalk PC and Dectalk Express hardware
synths were the best around. They were the most human sounding you
could get on the
I think we've had enough of the screen reader chat. As this is a list
for games let's try and get things back on topic.
Gamers mailing list __ Gamers@audyssey.org
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You can make changes or update your
As a long time Windows 7 user I can safely say most of the accessible
games out there will run with only miner to no problems on Windows 7.
The one thing to keep in mind here is to deactivate user account
control for some older games like the Kitchens Inc games that try to
That Is possible I suppose. I know VB 6 isn't a core component of
Windows 7 by default as I have the official Microsoft full install cd
here and VB 6 didn't ship with it. However, some manufacturers may add
VB support to their OEM versions to help maintain some backwards
Keepin mind not all of the game developers on this list are equal.
Most have had no formal training in programming and therefore are
doing the best they can in producing games for us. I can't help but
feel a tad bit offended myself in being compared to Entombed as though
Hi Josh and all,
The list's server went down over the weekend. At this time we are
doing all we can to get the web site and mailing list back up and
On 4/27/10, Josh jkenn...@gmail.com wrote:
am I still on the list? Is it still up and running?
Thanks for the update. I was wondering if the queue was majorly backed
up from all that down time. The message I got from gmail last time I
tried to send something seamed to indicate that the message queue was
full of undelivered messages.
On 4/30/10, Raul A. Gallegos
It seams to me that such a list would be unnecessary. After all what
your suggesting is already one of the primary reasons the Audyssey
list exists. It is not just an announcement list, a place to get the
magazines, but one designed specifically for help and solutions to
I also have listened to your review and to be honest I think you
should have had everything ready to go before recording. It was not
especially entertaining listening to you looking for your headphones,
installing the games, etdc before getting started with the review. I
It is possible to do editing with Audacity, but it isn't as easy as
with Goldwave or Soundforge using a screen reader. As I own both
Goldwave 5 and Soundforge 10 I don't really have any need to use
Audacity so can't be much help beyond I have done it a time or two way
H...that seams to be the million dollar question at the moment.
I'm not seeing it in the Windows 7 volume control, but I do know it
still exists. I think it might be dependant on your sound card driver
as sometimes I can find it and some times I can't depending on the
computer I'm on.
Grin. If you make this thing any cooler I am afraid I'm going to have
to break down and buy it. I can't believe how many cool features you
are consistantly adding to this toolkit. Great job!
On 4/30/10, Philip Bennefall phi...@blastbay.com wrote:
I am happy to say that
You can get Last Week Before the Wedding on the adult interactive
fiction community web site. Specifically here is the directory where
you can grab the zip file. You'll need Adrift 4.0 or higher to play
On 5/3/10, Lisa Hayes
I'm sure that will help some, but in my opinion Netbooks aren't
exactly a good option for games of any kind. Keep in mind they are
only designed to be notetakers with wireless web access so can't
handle a lot of applications that require heavy system resources. Some
of our games run
Exactly my point. I think far too often people mistake Netbooks for a
type of inexpensive and slim line type of laptop which they are not.
Oh, they are nice and handy if you are someone who needs to run
standard day to day apps like Word, Excel, Quicken, Firefox, etc but
beyond that you
Yeah, I've found laptops to be pretty rugged in design. My first
laptop I purchased in 1998 and I used it clear up until 2004 or so
when it was just too out of date to be practical any more. My next
laptop was an Averitech 6200 which I recently sold to my dad, and it
Sheesh, man! You are pretty rough on your laptops. Lol!
I've never had that much problem with any computer laptop or desktop
that I can recall. If it is a desktop that has a hardware failior I
tend to replace the parts manually if it is something I can fix.
Laptops I just tend to take
Yeah, I'm a fan of Toshiba myself. Although, I haven't actually owned
one I know plenty of people who do, have worked on them in the field,
and they are ranked amung my favorite laptops. I think whenever my
Compaq goes my next will likely be a Toshiba.
On 5/4/10, dark d...@xgam.org wrote:
Lol! That's for sure. I have never known anyone who likes to format as
much as Shaun does. It is his personal obsession I think. Sometimes
I'll do one once a year or so to make sure everything is in maximum
working condition but that is backing up from images so generally that
is a quick and
Is it a notebook or a netbook computer. There is a big difference
between the two here.
On 5/4/10, michael barnes c...@samobile.net wrote:
man i love having a notebook or laptop what ever people call it. i
have been using one for over a year and i like that i can take my
Uh, think about that a moment. Generally games like this are web
based gamebook style adventures. In other words text only. Browser
based games generally don't have sound, music, etc unless they are
written in something like flash which is not only expensive, but
requires a load of
As many of you might remember several months ago I began designing a
gamebook style roll playing game called Legends of Etherea. When I
originally drafted the plans for the game it was to be a text based
gamebook adventure system very much in the spirit of Dungeons and
Oh, no big loss. I've been tempted to drop my Compaq on concrete just
to smash it on purpose. Lol!
Seriously though, I had the thing for only six months wen the dvd
drive bit the dust. Then I started having weird problems with the
right shift key not working. So lets say Compaq got an ear
Ah, that's my entire point of my original message though. If I
understand you correctly making the roll playing game in real time
instead of turn based makes it more complex to create and is far more
time consuming. Besides that it really goes against what gamebook
style roll playing
As for your first point that is sadly all too true. Far too many of
the web based gamebook style rpg adventures are nothing more than pvp
stat grinders with little to kno story at all. I can't get interested
in them any more than I do roguelikes that are basically walking
Pricing is always going to be a sticky issue for any game and game
developer. For one thing if it takes me three to five years to
complete a game like that I need to be financially supported for
creating that game. If I license music it is up to the customers to
pay the money it takes to
That's exactly what i don't want. I really honestly hate the modern
console rpg games, with a passion because after you get passed all the
cool sounds and graphics all you are doing is walking around picking
up items, talking to npc characters, and a few battles here and there.
Oh, yeah. The combat system is definitely something I've been thinking
about as well. As you pointed out in table top rpg you often get a lot
more freedom in attacking an enemy such as hacking off an arm, leg,
head, or running it through the chest with your mighty sword, or you
Well, I did read one of the Xenogears books, plus some of the fan
fiction, and you are right about the story. The back story for
Xenogears is pretty good. However, I've never been able to play the
game as it was too focused on graphics etc and I could never do
anything constructive with it. I
Thanks. Yes, that's how I see things as well. I generally have the
most fun when the game is challenging, has some puzzle or strategy
element to it, and a good story line. Sound effects, music, etc is all
secondary to me. Sure I love having a great audio environment to
Mysteries of the
Oh, that could be. As I said my experience with Final Fantasy was
early on in the game's history, and by the time it got better I
couldn't play it so could never get into it like everyone else could.
By the time Final Fantasy 7 came along I was already getting into text
adventures etc and
Oh, I see. That was basically my intention anyway. The closest thing
i can compare my game idea to, but isn't exactly it, is Sryth. If you
know anything about that game that is the basic idea. However, my rpg
will have more character races, different adventures of course, and
As I said clear back in my original message my rpg game has an entire
world to explore complete with forests, swamps, towns, dungeons,
tombs, etc. It isn't limited to one specific geographic area like a
single dungeon. You can freely travel Etherea looking for adventures
and in some
Yeah, that's what I'm talking about man. That sounds like one heck of
a battle. I love text exactly for that kind of detail and description.
Woo, that sounded cool!
On 5/5/10, dark d...@xgam.org wrote:
With all the talk of rpgs and text games, I just came upon an absolutely
At this point I don't know. I don't think anyone truly appreciates how
much money would be involved in creating a game like this in a fully
audio environment complete with sounds, music, and professional voice
acting. We are talking somewhere between $1,000 to $2,000 to be
Oh, I second that. House of the Midnight Sun is an awesome interactive
fiction game. Definitely right up my alley when it is Halloween time.
Certainly on the gory side for those who likes lots of blood and guts.
On 5/5/10, Hayden Presley hdpres...@hotmail.com wrote:
I will add my
Do you mean ZCode games like House of the Midnight Sun? No, those are
strictly text adventures. Honestly text adventures is still our
largest source of fantasy and horror type games. If text adventures
are not your thing than we reallly can't help you. You pretty much
listed all the
Actually, that is the Iliad if you want to know. As for Homer being
blind there is a lot of historical debates on who Homer was and
weather he was really blind or not etc. Some Historians even have
suggested Homer wasn't a real person, per say, but a pseudoname which
authors used to
H...I'm not sure. It has been quite a spell since I've played
that particular game. I'll have to relocate the game, and give it a
good run through.
On 5/6/10, Hayden Presley hdpres...@hotmail.com wrote:
I was actually embarrassed the first time I played it. It was obvioius
Ummm...Nobody said anything about Sarah and the Castle of Witchcraft
and Wizardry here. Maybe you should go back to the beginning of the
thread and start over again. Hayden and I were talking about an
interactive fiction game named House of the Midnight Sun, and not
Sarah. It is
We are talking about a vampire hunting game named House of the
Midnight Sun. It is by far one of the best games of the horro genre
if you are into text based adventures.
On 5/6/10, william lomas lomaswill...@googlemail.com wrote:
what game is this
Gamers mailing list __
No, the power pills are not random. Like the classic Packman the power
pills are always located in the four corners of the outer ring. If
you are being chased by a ghost and a power pill isn't near by then
run like the blue blazes. If you are familiar enough with the maze you
Oh, yeah. That doesn't make any sense to me either. You can
definitely complete the game in a lot less moves than 1,060.
On 5/7/10, Hayden Presley hdpres...@hotmail.com wrote:
One thing I was really confused is where he said that even if you knew how
to complete the game (Paul,
After a solid month of testing and development Tomb Hunter Mysteries
of the Ancients beta 12 is now ready for public testing. Below is a
number of changes and updates available in the new beta. Please,
remember to uninstall any older releases before installing beta 12.
That would be Tammy Berlay. Not sure of the spelling of her last name
off hand, but she is doing all of the cutscenes, voice acting, and
eventually will be doing the menus etc.
On 5/8/10, Bryan Peterson bpeterson2...@cableone.net wrote:
Very cool. Just curious though, who's the
Not only ducking but you can also jump over fireballs, arrows, and
lightning bolts as well if you are quick about it. Remember also if
you duck eventually the enemy will correct his/her aim and shoot you
so it isn't a full proof solution.
On 5/8/10, dark d...@xgam.org wrote:
First, it might help to know what difficulty level you are playing on.
Most people find beginner easy, which generally is fairly easy after
you play the game a while, and expert can be extremely difficult. So
it would help to know the difficulty level you selected.
Second, beta 12
As for your first question the f2 key should pause the game. If that
isn't working let me know so I can fix the bug.
As for your second question the wolves got replaced in beta 11 with
zombies. I figured since it is an ancient tomb zombies made more sense
than wolves did.
No, I haven't. In my opinion we are not yet ready for the game to
begin taking orders. I couldn't anyway since I'd have to upgrade the
shopping cart as well as get the registration system working first.
On 5/8/10, Muhammed Deniz muhamme...@googlemail.com wrote:
Actually, I beat the
Exactly. Centaur's are definitely one of the smarter enemies in the
game, are suppose to be highly inteligent fighters, but as you say
also have a fondness for wine. That image of the centaur is pretty
much universal through mithology as well as fantasy books.
On 5/8/10, Bryan Peterson
Well, two reasons.
First, the game was only designed for one enemy per room. I could add
two enemies to each room, but that would greatly increase the
difficulty of the game. There are some who say the game is too hard
Second, for an enemy to attack another accidently or
Ahem...Nothing quite so laim. Basically, just comments like the door
is locked, statue is locked, warnings, etc.
On 5/8/10, Lori Duncan lori_dunca...@hotmail.com wrote:
Umm Tom, are they nice comments? Or ones like Oh you silly player, that's
a spike I'm stuck on!! Not just any
Yes, I've been thinking of adding some reverb/echo to the player
comments as well. In fact, i did do it for a test release, but then
decided against it and put the regular files back in. However, if this
is something you really want I can certainly add the ones with echo
next time since
Actually, sometime between now and final release I will be encrypting
the sounds so mod packs won't be too useful once I eventually encrypt
the sounds. However, I understand where you are coming from here. How
about if you adjust the centaur sounds to your liking and send them to
Yes, exactly my point. It isn't that I want to turn end user
suggestions away. I definitely won't, but a lot of things are going to
go into a todo list for whenever I can get to it. At this point I
believe the important thing is actually finishing the game levels,
make sure the engine
By the way, before you do change the centaur sounds you might want to
take acount of an idea I just had for beta 13. When you mentioned
that you wondered why the centaur's sounded like they are at a full
run when in actuality they are only walking. That got me thinking
about the relative
Thanks. I'll take care of it. I'm not sure how on earth that got
broken but shouldn't be too hard to fix.
On 5/9/10, Lori Duncan lori_dunca...@hotmail.com wrote:
Hi Tom I tried f2 last night but nothing happened. Great game though, as
Gamers mailing list __
Sorry, about that. Speak strength is no longer on g. Use the s key for
speak strength. I think I documented it in the manual, but if not I'll
correct it asap.
On 5/9/10, Hayden Presley hdpres...@hotmail.com wrote:
Also, as I believe I mentioned, the g key does not work.
I know. Beleive me I've heard this before way too many times to count
from multiple sources. However, the problems you speak of are not easy
problems to fix. I can not just snap my fingers and they are fixed.
They will take time and research to fix. As those were not critical
Yeah, the Genesis engine also has a speed setting for players and
enemies but for some reason it never ocurred to me to give each enemy
a unique speed setting. I just set them to the default speed, and
didn't think about it after that.
At any rate the figures you gave me squares with
Well, excluding third-party headers, libraries, and such Visual C++
says the main source files is 39,268 lines of code. That's roughly
654 pages of single spaced tightly typed text. Oh, and it isn't done
yet. Answer your question for yeah?
On 5/10/10, Bryan Peterson
Actually, that is something I was meaning to ask the list about. The
feature to warn the player a trap is near is still in the game engine,
but temperarily disabled. I've even got most of the warnings ready to
go, but was wondering how you, the game player's would like me to add
H...That could be done easily enough, but I've got a warning
system in the engine that will let you know when a trap is close by.
The only thing is I haven't quite figured out what is the best way to
finish adding it to the engine. I'm thinking an option in the
settings menu to turn it
Now, that would be scary. How many braille volumes do you want. Grin.
If I am not mistaken usually a standard print page equals about three
braille pages. That's usually with contractions though. Since my code
couldn't use contractions, and would have to be done in grade 1
braille you are
Well, I think the on/off setting in the program settings menu is
probably the easiest, and the most practical solution as well.
On 5/10/10, Bryan Peterson bpeterson2...@cableone.net wrote:
I would say have it only on easy and/or medium but not on the higher
settings. Either that or make it
Yes. As I said to Dark earlier I certainly hope so. However, the
problem is that the game is failing to accept keyboard input when that
particular cutscene is playing. Sometime between and final release I'd
like to be able to fix that so you can skip it if you wish. It is just
Well,obviously I'm not about to share my source code, but I can tell
you how many lines are in the game at present. As I told Bryan a
little while ago Visual C++ reports 39,286 lines of code total. Quite
a lot eh?
On 5/10/10, Muhammed Deniz muhamme...@googlemail.com wrote:
I think it is more a matter of semantics than anything else.
Technically speaking, undead can refer to any type of living dead
creature be it a vampire, zombie, skeleton, or ghost. Some authors,
particularly those in the RPG genre, tend to make some sort of
distinction between undead
Oh, that's okay. I do understand where you are coming from. I didn't
mean to sound quite so irritable yesterday, but sometimes it does get
to be slightly frustrating to recieve several messages in a row on a
particular bug or problem with the game or a product. Especially, when
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list firstname.lastname@example.org
Sent: Monday, May 10, 2010 3:22 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Actually, that is something I was meaning to ask the list about. The
feature to warn
Ahem...The feature already exists. It is just turned off in beta 12.
All I was asking is how people wish to enable/disable it. For those
who want the game to be more challenging they can turn it off. So this
isn't really pandering to some people's desire to have an easier game.
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