Re: [Audyssey] auto it sapi.au3

2010-04-11 Thread Thomas Ward
Hi Muhammed, Look in the Megaracer installation directory. The file comes with Megaracer by default. I imagine you can grab it from there and use it in your Autoit program. HTH On 4/11/10, Muhammed Deniz muhamme...@googlemail.com wrote: Hello everyone, do to my battary problems on my laptop,

Re: [Audyssey] problum with megga racer.

2010-04-11 Thread Thomas Ward
Hi, Megaracer requires the Comaudio SDK. If you install it the game will run ok without that error. HTH On 4/11/10, Mich m...@ntl.sympatico.ca wrote: Hi. when I tryed to install megga racer I installdit and then when I ran it i got the following. --- Error

Re: [Audyssey] tarzan junior

2010-04-12 Thread Thomas Ward
Hi, Yes, but there is a patch for that. If you look on my free games page http://www.usagamesinteractive.com/games.php you'll find the full download of Tarzan Junior as well as a small patch. The patch is one written by Philip to remove the demo restrictions from the game. Cheers! On 4/12/10,

[Audyssey] MOTA Beta 11 released!

2010-04-12 Thread Thomas Ward
. Sincerely, Thomas Ward President of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org

Re: [Audyssey] MOTA Beta 11 released!

2010-04-12 Thread Thomas Ward
[mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 12 April 2010 22:21 To: Gamers Discussion list Subject: [Audyssey] MOTA Beta 11 released! Hello gamers, At long last USA Games Interactive would like to announce the availability of Tomb Hunter Mysteries of the Ancients beta 11

Re: [Audyssey] Mysteries of the Ancients

2010-04-12 Thread Thomas Ward
Hi Hayri, The reason there is a delay between up/down arrows in the menus is so it gives you enough time to release the keys. If I didn't do it that way it would move so fast through the menus you would constantly be skipping menu items, and couldn't find anything. So that isn't abug but the way

Re: [Audyssey] Mysteries of the Ancients

2010-04-12 Thread Thomas Ward
Hi Raul, As for your keyboard problem that is a result of DirectInput having full control of the keyboard. You really aren't suppose to alt+tab away from the game as I really hadn't planned on someone multitasking with the game running. In any case I'll see about trying to correct that. I'll

Re: [Audyssey] Mysteries of the Ancients

2010-04-12 Thread Thomas Ward
Hi Hayri, Ok? That is weird. Not getting that hear on either of my computers. Frickin' weird. DirectInput seams to be running smoothly and fine, and none of my testers gave me anybug reports of that kind either. However, up until now it hasn't been officially tested on Win 64 byt versions so that

Re: [Audyssey] Mysteries of the Ancients

2010-04-12 Thread Thomas Ward
Hi Hayri, Ok, that is strange. I have a Windows XP machine right here I've been using to test the game while my laptop is in for repairs and it runs fairly well. I'm totally at a loss as to your particular problem. Anyone else seeing Hayri's problem? On 4/12/10, Hayri Tulumcu ha...@ka-net.dk

Re: [Audyssey] Mota Beta 11 impressions

2010-04-12 Thread Thomas Ward
Hi Damien, As for panning it actually isn't using a pan control but FMOD'S 3d audio processing which is why it sounds a little strange right now. This is an issue I plan to be working on in beta 12 when i rewrite the sound core using XAudio2. FMOD happens to be something I introduced into the

Re: [Audyssey] Mota Beta 11 impressions

2010-04-12 Thread Thomas Ward
Hi Willem, That is exactly what it does. It selects a new menu item when you release the up/down arrow key rather than on a key press. However, everyone is telling me that way is too slow. I can't win. On 4/12/10, Willem dwill...@gmail.com wrote: Hi Thomas. Couldn't you make the game go to the

Re: [Audyssey] to thomas

2010-04-12 Thread Thomas Ward
Hi Michael, The PB Games web site and games are no longer in existance. The version on my web site is the latest version of that game before Philip released it as abandonware. And before you ask every game on my web site is the latest and greatest versions of those games. HTH On 4/12/10,

Re: [Audyssey] Mota Beta 11 impressions

2010-04-12 Thread Thomas Ward
HI Bryan and all, That's something I'm still working on. When I tried putting speech on its own thread it kept crashing the game all the time so I had to remove the multithreaded support for speech for the time being. Keep in mind since this is a totally new engine while the official version

Re: [Audyssey] Crashing when exiting

2010-04-14 Thread Thomas Ward
Hi, I don't know. I've looked in the Inno Setupdocumentation, but haven't found anything like that. As it is I'm strongly thinking about switching over to Microsoft's Advanced Setup Installer as I'm getting tired of putting up with these kinds of problems. On 4/14/10, Willem Venter

Re: [Audyssey] D D Question

2010-04-14 Thread Thomas Ward
Hi, Yeah, it is called Entombed and it costs $40 USD as I recall. HTH On 4/14/10, Steve Britt swimmer...@comcast.net wrote: Hi, folks. Does anyone know if there's an accessible version of Dungeons and Dragons? If so, what does it cost? --- Gamers mailing list __ Gamers@audyssey.org If

Re: [Audyssey] someone answer

2010-04-19 Thread Thomas Ward
Hi Muhammed, Actually, i sincerely doubt anyone would go to prison for copyright infringement. It is not that serious a crime. However, the court can order the person to destroy all copies of the software, stop distribution of the copyrighted materials, and optionally the copyright holder can sue

Re: [Audyssey] someone answer

2010-04-19 Thread Thomas Ward
Hi Muhammed, That depends on if you use any copyrighted elements or not. As has been stated before general ideas or concepts are not copyrighted. It is specific names, people, places, and things that are typically copyrighted by a game manufacturer. In order to qualify for a copyright a story,

Re: [Audyssey] someone answer

2010-04-19 Thread Thomas Ward
Hi Michael, Sigh...All I'm saying to you and others is this. If you do it it is illegal and you could face some problems. Some have done it, and haven't been caught nor bothered by the copyright holders. That doesn't mean that what you are doing is strictly legal, nor does it mean that nothing can

Re: [Audyssey] someone answer

2010-04-19 Thread Thomas Ward
Hi Muhammed, That's correct. A special magic sword with a specific name would have to be given a new name in your own game as it would be under copyright protection. It would be a specific thing, and as I mentioned before specific people, places, and things can be copyrighted. On 4/19/10,

Re: [Audyssey] someone answer

2010-04-19 Thread Thomas Ward
Hi Bryan, Exactly what I was thinking of mentioning here. I myself enjoy reading fan fiction web sites, full of third-party free stories, but let's not forget they run a large risk by getting out there and releasing this stuff. Legally I've heard of cases where it has gone both ways. Free fan

Re: [Audyssey] bowling game

2010-04-19 Thread Thomas Ward
Hi Michael, Try Ten Pin Allie by Draconis Entertainment. That would be your best bet for a bowling game. On 4/19/10, michael barnes c...@samobile.net wrote: what would be the most current bowling game? the kind i'm looking for is one that is realistic. could someone tell me which one that

Re: [Audyssey] trying to open tj.js

2010-04-19 Thread Thomas Ward
Hi, Yeah, you aren't suppose to hit enter on it to open it. You have to go to the file menu select open with and then select an editor like Notepad to open the file for editing. Otherwise pressing enter on it runs the script in the Windows Scripting Host. HTH On 4/19/10, Castanedagarcia_Alfredo

Re: [Audyssey] horse racing

2010-04-19 Thread Thomas Ward
Hi, Two questions. Have you installed the Visual Basic 6 runtime libraries and disabled Vista's user account control? Usually failing to do either one of those things causes problems with most accessible games on Windows Vista and Windows 7. However, both are easy problems to correct. HTH On

Re: [Audyssey] jedi quest

2010-04-19 Thread Thomas Ward
Hi Michael, Probably never. Lighttech Interactive is out of business, and they stopped development of new games some time back. the jedi Quest notification is some very old news. It has been on the site for the past four years or so without any more updates or indication they plan to complete it.

Re: [Audyssey] horse racing

2010-04-20 Thread Thomas Ward
Hi, That's strange. It should work fine on XP since that is what it was designed for. Any error messages etc? On 4/20/10, michael barnes c...@samobile.net wrote: hey thomas i have xp. and the game all it does is open up a window. so how can i get the horse racing to run? -- Email services

Re: [Audyssey] problem with horse racing

2010-04-21 Thread Thomas Ward
Hi Bryan, Oh, don't get me started on Freedom Scientific tech support. Those guys are idiots. They have an extremely narrow view of the world that's for sure. I remember calling them about wanting to support the Dectalk 5 Software produced by Phonix. They are like, Why do you want to do that?

Re: [Audyssey] problem with horse racing

2010-04-21 Thread Thomas Ward
Hi Muhammed, As Bryan said earlier with Window-Eyes most of the time you don't even have to put the screen reader to sleep with most games. In fact, when I'm doing all of my testing I have Window-Eyes running in the background to catch any popup error messages etc while I'm playing. With Jaws 11

Re: [Audyssey] problem with horse racing

2010-04-21 Thread Thomas Ward
Hi, No, it is just simply the fact ever since shipping Eloquence with Jaws they automatically assume that is what all of their customers will use or want to use. Plus for them to purchase the Phonix Dectalk 5 SDK and then write a Jaws driver for it would cost them money, and they don't want to do

Re: [Audyssey] problem with horse racing

2010-04-21 Thread Thomas Ward
Hi Dark, Based on my personal experience here Jaws is definitely the exception not the rule. Right now I have Window-Eyes 7.11 and the latest version of NVDA on my system and neither one has a problem being run in the background with a game. I've used both of them with MOTA beta 12 with no

Re: [Audyssey] problem with horse racing

2010-04-21 Thread Thomas Ward
Hi Hayden, I guess it would largely depend on what you started with, and learned to like first. I myself began using Dos screen readers in the early 90's and at the time the Dectalk PC and Dectalk Express hardware synths were the best around. They were the most human sounding you could get on the

[Audyssey] Moderator Request was problem with horse racing

2010-04-22 Thread Thomas Ward
Hi all, I think we've had enough of the screen reader chat. As this is a list for games let's try and get things back on topic. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] Games and windows 7?

2010-04-23 Thread Thomas Ward
Hi Ryan, As a long time Windows 7 user I can safely say most of the accessible games out there will run with only miner to no problems on Windows 7. The one thing to keep in mind here is to deactivate user account control for some older games like the Kitchens Inc games that try to access secured

Re: [Audyssey] Games and windows 7?

2010-04-24 Thread Thomas Ward
Hi, That Is possible I suppose. I know VB 6 isn't a core component of Windows 7 by default as I have the official Microsoft full install cd here and VB 6 didn't ship with it. However, some manufacturers may add VB support to their OEM versions to help maintain some backwards compatibility with

Re: [Audyssey] suggestion for the people who makes games.

2010-04-27 Thread Thomas Ward
Hello Michael, Keepin mind not all of the game developers on this list are equal. Most have had no formal training in programming and therefore are doing the best they can in producing games for us. I can't help but feel a tad bit offended myself in being compared to Entombed as though my games

Re: [Audyssey] TESTING

2010-04-27 Thread Thomas Ward
Hi Josh and all, The list's server went down over the weekend. At this time we are doing all we can to get the web site and mailing list back up and running. Cheers! On 4/27/10, Josh jkenn...@gmail.com wrote: Hi am I still on the list? Is it still up and running? Josh --- Gamers

Re: [Audyssey] list should be normal again

2010-04-30 Thread Thomas Ward
Hi raul, Thanks for the update. I was wondering if the queue was majorly backed up from all that down time. The message I got from gmail last time I tried to send something seamed to indicate that the message queue was full of undelivered messages. Cheers! On 4/30/10, Raul A. Gallegos

Re: [Audyssey] thoughts on a new list

2010-04-30 Thread Thomas Ward
Hello Charles, It seams to me that such a list would be unnecessary. After all what your suggesting is already one of the primary reasons the Audyssey list exists. It is not just an announcement list, a place to get the magazines, but one designed specifically for help and solutions to games. If

Re: [Audyssey] Comments on your Recording Muhammed

2010-04-30 Thread Thomas Ward
Hi Muhammed, I also have listened to your review and to be honest I think you should have had everything ready to go before recording. It was not especially entertaining listening to you looking for your headphones, installing the games, etdc before getting started with the review. I personally

Re: [Audyssey] Comments on your Recording Muhammed

2010-04-30 Thread Thomas Ward
Hi Hayden, It is possible to do editing with Audacity, but it isn't as easy as with Goldwave or Soundforge using a screen reader. As I own both Goldwave 5 and Soundforge 10 I don't really have any need to use Audacity so can't be much help beyond I have done it a time or two way back when.

Re: [Audyssey] Comments on your Recording Muhammed

2010-05-01 Thread Thomas Ward
Hi, H...that seams to be the million dollar question at the moment. I'm not seeing it in the Windows 7 volume control, but I do know it still exists. I think it might be dependant on your sound card driver as sometimes I can find it and some times I can't depending on the computer I'm on.

Re: [Audyssey] BGT Beta Version 0.3 Released!

2010-05-02 Thread Thomas Ward
Hi Philip, Grin. If you make this thing any cooler I am afraid I'm going to have to break down and buy it. I can't believe how many cool features you are consistantly adding to this toolkit. Great job! On 4/30/10, Philip Bennefall phi...@blastbay.com wrote: Hi all, I am happy to say that

Re: [Audyssey] Last Week

2010-05-03 Thread Thomas Ward
Hi Lisa,' You can get Last Week Before the Wedding on the adult interactive fiction community web site. Specifically here is the directory where you can grab the zip file. You'll need Adrift 4.0 or higher to play it. http://aifcommunity.org/games/adrift/Version_4.0/ Cheers! On 5/3/10, Lisa Hayes

Re: [Audyssey] games on netbook

2010-05-03 Thread Thomas Ward
Hi Will, I'm sure that will help some, but in my opinion Netbooks aren't exactly a good option for games of any kind. Keep in mind they are only designed to be notetakers with wireless web access so can't handle a lot of applications that require heavy system resources. Some of our games run

Re: [Audyssey] games on netbook

2010-05-03 Thread Thomas Ward
Hi Dark, Exactly my point. I think far too often people mistake Netbooks for a type of inexpensive and slim line type of laptop which they are not. Oh, they are nice and handy if you are someone who needs to run standard day to day apps like Word, Excel, Quicken, Firefox, etc but beyond that you

Re: [Audyssey] games on netbook

2010-05-04 Thread Thomas Ward
Hi dark, Yeah, I've found laptops to be pretty rugged in design. My first laptop I purchased in 1998 and I used it clear up until 2004 or so when it was just too out of date to be practical any more. My next laptop was an Averitech 6200 which I recently sold to my dad, and it still works

Re: [Audyssey] games on netbook

2010-05-04 Thread Thomas Ward
Hi Shaun, Sheesh, man! You are pretty rough on your laptops. Lol! I've never had that much problem with any computer laptop or desktop that I can recall. If it is a desktop that has a hardware failior I tend to replace the parts manually if it is something I can fix. Laptops I just tend to take

Re: [Audyssey] games on netbook

2010-05-04 Thread Thomas Ward
Hi, Yeah, I'm a fan of Toshiba myself. Although, I haven't actually owned one I know plenty of people who do, have worked on them in the field, and they are ranked amung my favorite laptops. I think whenever my Compaq goes my next will likely be a Toshiba. On 5/4/10, dark d...@xgam.org wrote:

Re: [Audyssey] games on netbook

2010-05-04 Thread Thomas Ward
Hi, Lol! That's for sure. I have never known anyone who likes to format as much as Shaun does. It is his personal obsession I think. Sometimes I'll do one once a year or so to make sure everything is in maximum working condition but that is backing up from images so generally that is a quick and

Re: [Audyssey] games on netbook

2010-05-04 Thread Thomas Ward
Hi Michael, Is it a notebook or a netbook computer. There is a big difference between the two here. Smile. On 5/4/10, michael barnes c...@samobile.net wrote: man i love having a notebook or laptop what ever people call it. i have been using one for over a year and i like that i can take my

Re: [Audyssey] Majesty: Heroes of Ardania

2010-05-04 Thread Thomas Ward
Hi Michael, Uh, think about that a moment. Generally games like this are web based gamebook style adventures. In other words text only. Browser based games generally don't have sound, music, etc unless they are written in something like flash which is not only expensive, but requires a load of

[Audyssey] Types of RPG Games

2010-05-04 Thread Thomas Ward
Hello gamers, As many of you might remember several months ago I began designing a gamebook style roll playing game called Legends of Etherea. When I originally drafted the plans for the game it was to be a text based gamebook adventure system very much in the spirit of Dungeons and Dragons using

Re: [Audyssey] games on netbook

2010-05-04 Thread Thomas Ward
Hi, Oh, no big loss. I've been tempted to drop my Compaq on concrete just to smash it on purpose. Lol! Seriously though, I had the thing for only six months wen the dvd drive bit the dust. Then I started having weird problems with the right shift key not working. So lets say Compaq got an ear

Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Thomas Ward
Hi Michael, Ah, that's my entire point of my original message though. If I understand you correctly making the roll playing game in real time instead of turn based makes it more complex to create and is far more time consuming. Besides that it really goes against what gamebook style roll playing

Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Thomas Ward
Hi Dark, As for your first point that is sadly all too true. Far too many of the web based gamebook style rpg adventures are nothing more than pvp stat grinders with little to kno story at all. I can't get interested in them any more than I do roguelikes that are basically walking around killing

Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Thomas Ward
Hi Jacob, Pricing is always going to be a sticky issue for any game and game developer. For one thing if it takes me three to five years to complete a game like that I need to be financially supported for creating that game. If I license music it is up to the customers to pay the money it takes to

Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Thomas Ward
Hi Dark, That's exactly what i don't want. I really honestly hate the modern console rpg games, with a passion because after you get passed all the cool sounds and graphics all you are doing is walking around picking up items, talking to npc characters, and a few battles here and there. I can't

Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Thomas Ward
Hi Dark, Oh, yeah. The combat system is definitely something I've been thinking about as well. As you pointed out in table top rpg you often get a lot more freedom in attacking an enemy such as hacking off an arm, leg, head, or running it through the chest with your mighty sword, or you can try

Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Thomas Ward
Hi, Well, I did read one of the Xenogears books, plus some of the fan fiction, and you are right about the story. The back story for Xenogears is pretty good. However, I've never been able to play the game as it was too focused on graphics etc and I could never do anything constructive with it. I

Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Thomas Ward
Hi Willem, Thanks. Yes, that's how I see things as well. I generally have the most fun when the game is challenging, has some puzzle or strategy element to it, and a good story line. Sound effects, music, etc is all secondary to me. Sure I love having a great audio environment to Mysteries of the

Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Thomas Ward
Hi Dark, Oh, that could be. As I said my experience with Final Fantasy was early on in the game's history, and by the time it got better I couldn't play it so could never get into it like everyone else could. By the time Final Fantasy 7 came along I was already getting into text adventures etc and

Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Thomas Ward
Hi Michael, Oh, I see. That was basically my intention anyway. The closest thing i can compare my game idea to, but isn't exactly it, is Sryth. If you know anything about that game that is the basic idea. However, my rpg will have more character races, different adventures of course, and its

Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Thomas Ward
Hi Michael, As I said clear back in my original message my rpg game has an entire world to explore complete with forests, swamps, towns, dungeons, tombs, etc. It isn't limited to one specific geographic area like a single dungeon. You can freely travel Etherea looking for adventures and in some

Re: [Audyssey] Combat descriptions

2010-05-05 Thread Thomas Ward
Hi Dark, Yeah, that's what I'm talking about man. That sounds like one heck of a battle. I love text exactly for that kind of detail and description. Woo, that sounded cool! On 5/5/10, dark d...@xgam.org wrote: With all the talk of rpgs and text games, I just came upon an absolutely fantastic

Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Thomas Ward
Hi Michael, At this point I don't know. I don't think anyone truly appreciates how much money would be involved in creating a game like this in a fully audio environment complete with sounds, music, and professional voice acting. We are talking somewhere between $1,000 to $2,000 to be

Re: [Audyssey] question on horror games.

2010-05-05 Thread Thomas Ward
Hi, Oh, I second that. House of the Midnight Sun is an awesome interactive fiction game. Definitely right up my alley when it is Halloween time. Certainly on the gory side for those who likes lots of blood and guts. On 5/5/10, Hayden Presley hdpres...@hotmail.com wrote: Hi, I will add my

Re: [Audyssey] question on horror games.

2010-05-05 Thread Thomas Ward
Hi Michael, Do you mean ZCode games like House of the Midnight Sun? No, those are strictly text adventures. Honestly text adventures is still our largest source of fantasy and horror type games. If text adventures are not your thing than we reallly can't help you. You pretty much listed all the

Re: [Audyssey] Combat descriptions

2010-05-05 Thread Thomas Ward
Hi Dark, Actually, that is the Iliad if you want to know. As for Homer being blind there is a lot of historical debates on who Homer was and weather he was really blind or not etc. Some Historians even have suggested Homer wasn't a real person, per say, but a pseudoname which authors used to

Re: [Audyssey] question on horror games.

2010-05-06 Thread Thomas Ward
Hi, H...I'm not sure. It has been quite a spell since I've played that particular game. I'll have to relocate the game, and give it a good run through. Smile. On 5/6/10, Hayden Presley hdpres...@hotmail.com wrote: Hi, I was actually embarrassed the first time I played it. It was obvioius

Re: [Audyssey] question on horror games.

2010-05-07 Thread Thomas Ward
Hi Muhammed, Ummm...Nobody said anything about Sarah and the Castle of Witchcraft and Wizardry here. Maybe you should go back to the beginning of the thread and start over again. Hayden and I were talking about an interactive fiction game named House of the Midnight Sun, and not Sarah. It is

Re: [Audyssey] question on horror games.

2010-05-07 Thread Thomas Ward
Hi William, We are talking about a vampire hunting game named House of the Midnight Sun. It is by far one of the best games of the horro genre if you are into text based adventures. Cheers! On 5/6/10, william lomas lomaswill...@googlemail.com wrote: what game is this --- Gamers mailing list __

Re: [Audyssey] Packman Talks

2010-05-07 Thread Thomas Ward
Hi Lori, No, the power pills are not random. Like the classic Packman the power pills are always located in the four corners of the outer ring. If you are being chased by a ghost and a power pill isn't near by then run like the blue blazes. If you are familiar enough with the maze you can usually

Re: [Audyssey] question on horror games.

2010-05-08 Thread Thomas Ward
Hi, Oh, yeah. That doesn't make any sense to me either. You can definitely complete the game in a lot less moves than 1,060. On 5/7/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, One thing I was really confused is where he said that even if you knew how to complete the game (Paul,

[Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-08 Thread Thomas Ward
Hello Gamers, After a solid month of testing and development Tomb Hunter Mysteries of the Ancients beta 12 is now ready for public testing. Below is a number of changes and updates available in the new beta. Please, remember to uninstall any older releases before installing beta 12. What's New

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-08 Thread Thomas Ward
Hi Bryan, That would be Tammy Berlay. Not sure of the spelling of her last name off hand, but she is doing all of the cutscenes, voice acting, and eventually will be doing the menus etc. HTH On 5/8/10, Bryan Peterson bpeterson2...@cableone.net wrote: Very cool. Just curious though, who's the

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-08 Thread Thomas Ward
Hi, Not only ducking but you can also jump over fireballs, arrows, and lightning bolts as well if you are quick about it. Remember also if you duck eventually the enemy will correct his/her aim and shoot you so it isn't a full proof solution. Smile. On 5/8/10, dark d...@xgam.org wrote: Try

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-08 Thread Thomas Ward
Hi Muhammed, First, it might help to know what difficulty level you are playing on. Most people find beginner easy, which generally is fairly easy after you play the game a while, and expert can be extremely difficult. So it would help to know the difficulty level you selected. Second, beta 12

Re: [Audyssey] MOTA Inquiries

2010-05-09 Thread Thomas Ward
Hello Hayden, As for your first question the f2 key should pause the game. If that isn't working let me know so I can fix the bug. As for your second question the wolves got replaced in beta 11 with zombies. I figured since it is an ancient tomb zombies made more sense than wolves did. HTH On

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-09 Thread Thomas Ward
Hi Muhammed, No, I haven't. In my opinion we are not yet ready for the game to begin taking orders. I couldn't anyway since I'd have to upgrade the shopping cart as well as get the registration system working first. On 5/8/10, Muhammed Deniz muhamme...@googlemail.com wrote: Actually, I beat the

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-09 Thread Thomas Ward
Hi, Exactly. Centaur's are definitely one of the smarter enemies in the game, are suppose to be highly inteligent fighters, but as you say also have a fondness for wine. That image of the centaur is pretty much universal through mithology as well as fantasy books. On 5/8/10, Bryan Peterson

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-09 Thread Thomas Ward
Hi Lori, Well, two reasons. First, the game was only designed for one enemy per room. I could add two enemies to each room, but that would greatly increase the difficulty of the game. There are some who say the game is too hard already. Second, for an enemy to attack another accidently or

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-09 Thread Thomas Ward
Hi, Ahem...Nothing quite so laim. Basically, just comments like the door is locked, statue is locked, warnings, etc. Smile. On 5/8/10, Lori Duncan lori_dunca...@hotmail.com wrote: Umm Tom, are they nice comments? Or ones like Oh you silly player, that's a spike I'm stuck on!! Not just any

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-09 Thread Thomas Ward
Hi Phil, Yes, I've been thinking of adding some reverb/echo to the player comments as well. In fact, i did do it for a test release, but then decided against it and put the regular files back in. However, if this is something you really want I can certainly add the ones with echo next time since

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Thomas Ward
Hi Phil, Actually, sometime between now and final release I will be encrypting the sounds so mod packs won't be too useful once I eventually encrypt the sounds. However, I understand where you are coming from here. How about if you adjust the centaur sounds to your liking and send them to me for

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Thomas Ward
Hi Bryan, Yes, exactly my point. It isn't that I want to turn end user suggestions away. I definitely won't, but a lot of things are going to go into a todo list for whenever I can get to it. At this point I believe the important thing is actually finishing the game levels, make sure the engine

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Thomas Ward
Hi Phil, By the way, before you do change the centaur sounds you might want to take acount of an idea I just had for beta 13. When you mentioned that you wondered why the centaur's sounded like they are at a full run when in actuality they are only walking. That got me thinking about the relative

Re: [Audyssey] MOTA Inquiries

2010-05-10 Thread Thomas Ward
Hi Lori, Thanks. I'll take care of it. I'm not sure how on earth that got broken but shouldn't be too hard to fix. HTH On 5/9/10, Lori Duncan lori_dunca...@hotmail.com wrote: Hi Tom I tried f2 last night but nothing happened. Great game though, as always. --- Gamers mailing list __

Re: [Audyssey] MOTA Inquiries

2010-05-10 Thread Thomas Ward
Hi Hayden, Sorry, about that. Speak strength is no longer on g. Use the s key for speak strength. I think I documented it in the manual, but if not I'll correct it asap. HTH On 5/9/10, Hayden Presley hdpres...@hotmail.com wrote: Hi, Also, as I believe I mentioned, the g key does not work.

Re: [Audyssey] Mota interuptions

2010-05-10 Thread Thomas Ward
Hi Dark, I know. Beleive me I've heard this before way too many times to count from multiple sources. However, the problems you speak of are not easy problems to fix. I can not just snap my fingers and they are fixed. They will take time and research to fix. As those were not critical bugs I

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Thomas Ward
Hi Phil, Yeah, the Genesis engine also has a speed setting for players and enemies but for some reason it never ocurred to me to give each enemy a unique speed setting. I just set them to the default speed, and didn't think about it after that. At any rate the figures you gave me squares with

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Thomas Ward
Hi Bryan, Well, excluding third-party headers, libraries, and such Visual C++ says the main source files is 39,268 lines of code. That's roughly 654 pages of single spaced tightly typed text. Oh, and it isn't done yet. Answer your question for yeah? Smile. On 5/10/10, Bryan Peterson

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Thomas Ward
Hi Bryan, Actually, that is something I was meaning to ask the list about. The feature to warn the player a trap is near is still in the game engine, but temperarily disabled. I've even got most of the warnings ready to go, but was wondering how you, the game player's would like me to add this

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Thomas Ward
Hi, H...That could be done easily enough, but I've got a warning system in the engine that will let you know when a trap is close by. The only thing is I haven't quite figured out what is the best way to finish adding it to the engine. I'm thinking an option in the settings menu to turn it

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Thomas Ward
Hi, Now, that would be scary. How many braille volumes do you want. Grin. If I am not mistaken usually a standard print page equals about three braille pages. That's usually with contractions though. Since my code couldn't use contractions, and would have to be done in grade 1 braille you are

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Thomas Ward
Hi, Well, I think the on/off setting in the program settings menu is probably the easiest, and the most practical solution as well. On 5/10/10, Bryan Peterson bpeterson2...@cableone.net wrote: I would say have it only on easy and/or medium but not on the higher settings. Either that or make it

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Thomas Ward
Hi Michael, Yes. As I said to Dark earlier I certainly hope so. However, the problem is that the game is failing to accept keyboard input when that particular cutscene is playing. Sometime between and final release I'd like to be able to fix that so you can skip it if you wish. It is just one of

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Thomas Ward
Hi Muhammed, Well,obviously I'm not about to share my source code, but I can tell you how many lines are in the game at present. As I told Bryan a little while ago Visual C++ reports 39,286 lines of code total. Quite a lot eh? On 5/10/10, Muhammed Deniz muhamme...@googlemail.com wrote: A

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-10 Thread Thomas Ward
Hi Bryan, I think it is more a matter of semantics than anything else. Technically speaking, undead can refer to any type of living dead creature be it a vampire, zombie, skeleton, or ghost. Some authors, particularly those in the RPG genre, tend to make some sort of distinction between undead

Re: [Audyssey] Mota interuptions

2010-05-11 Thread Thomas Ward
Hi Dark, Oh, that's okay. I do understand where you are coming from. I didn't mean to sound quite so irritable yesterday, but sometimes it does get to be slightly frustrating to recieve several messages in a row on a particular bug or problem with the game or a product. Especially, when the

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-11 Thread Thomas Ward
- From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 10, 2010 3:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released Hi Bryan, Actually, that is something I was meaning to ask the list about. The feature to warn

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-11 Thread Thomas Ward
Hi Yohandy, Ahem...The feature already exists. It is just turned off in beta 12. All I was asking is how people wish to enable/disable it. For those who want the game to be more challenging they can turn it off. So this isn't really pandering to some people's desire to have an easier game. HTH

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