Re: [Audyssey] How to talk to librarian
Hello. Please excuse me if I'm interupting a private discussion (I'm not yet certain how this hole mailing list business works), but I guess your refferring to the puzle in Chillingham? If i remember rightly, You need to give the librarian the book on hermiting in exchange for the organ repare manual. To get the book: 1: fill the bottle from Lilly's house with water from the swamp to get the item Bottle of water 2: Use the flower from beside the stone marker at the fork in the road with the bottle to get the item bottle of perfume 3: use the perfume on Bill the Hermit, then prove to him you understand his problem by completing the sneezing simon minigame, and he'll give you the book on hermiting. I'm sorry if I'm interupting a discussion here, but i hope this helps. All the best, dark empathy. - Original Message - From: Chris Reagan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 09, 2006 6:10 PM Subject: [Audyssey] How to talk to librarian Hi there Okay I've got the key for the organ, but when I go to the library to talk to the librarian and turn in the rain dancing book in exchange for the manual. But when I do so, the librarian shushes me. what do I do? thanks Chris ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] How to talk to librarian
Hi, and thanks. I actually found and subscribed to the audeasy list fromAsmodean.net, where i was listening to several of your gameplay recordings (congrats on the Pipe2 games, some of those scores are really! impressive). This is really the first mailing list I've subscribed to that actually involved discussion rather than just passing around announcements, so i'm not yet certain of the Etiquette, but hopefully I should pick things up soon. Thanks for letting me know about the archive, I'll go and have a look. All the best, dark empathy aka Luke Hewitt. Ps: As other people seem to be using real names rather than web handles, it only seems fair I use mine. - Original Message - From: Raul A. Gallegos [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, November 09, 2006 8:35 PM Subject: Re: [Audyssey] How to talk to librarian You are not interupting any private conversations. Being a part of a discussion list is all about public contributions like this. If you see any messages which you feel you can contribute to. By all means, jump in. If the participants wanted the conversation to remain private they would have written privately to each other. I wanted to welcome you to the list on behalf of myself and Tom Ward, the other co-moderator of this list. Also, please feel free to visit www.audyssey.org which is the audyssey home page. There you can find the link which takes you to archived messages. Using the archives you can search for a topic. This way you can see what all we've been talking about. All the best. * Dark [EMAIL PROTECTED] [2006-11-09 13:07]: Please excuse me if I'm interupting a private discussion (I'm not yet certain how this hole mailing list business works), but I guess your refferring to the puzle in Chillingham? -- Whose harvest the hungry eateth up, and taketh it even out of the thorns, and the robber swalloweth up their substance. -- Job 5:5 Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] For Luke regarding the list
Thanks again, i'll certainly look forward to more recordings. In a few days I should be getting a digital recorder with both line in and mike, so I might even be able to do some game recordings of my own (I would like to do a few game reviews), particularly now before the workload for my Phd becomes overwhelming. I do have a couple of game related questions, but I'll put them in another, more general mail. all the best, dark Empathy aka Luke. - Original Message - From: Raul A. Gallegos [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Friday, November 10, 2006 3:50 AM Subject: [Audyssey] For Luke regarding the list Hi. I've changed the subject so that the message better reflects this particular topic. Remember that many people are subscribed to many lists and may get hundreds of messages per day. So, keeping a good and descriptive subject line in discussion lists is important. I wanted to thank you for the kind words regarding my site asmodean.net. I'm glad you have enjoyed the game recordings. Right now due to other things on my plate, additional recordings are on the back burner. But more will be coming out in early 2007 I'm sure. As for using your name, it's not a requirement that you give out your real name, but it is nice to meet you Luke. Don't worry about getting the right etiquette from the get go. We all start off somewhere. When you subscribed to the list you were given a set of list rules. Although those rules are specific to this list only, most of them are a good set of guidelines when participating on almost any discussion mailing list. One of the most important ones is the subject line matching the message content. Remember, if you have any game related questions, comments, or chitchat, send it along here. If you have any list questions though, send those messages to me or Tom by using the [EMAIL PROTECTED] email address. Sending it there will insure we both get the message and that way one can respond in case the other is busy with RL. All the best. * Dark [EMAIL PROTECTED] [2006-11-09 20:26]: Hi, and thanks. I actually found and subscribed to the audeasy list fromAsmodean.net, where i was listening to several of your gameplay recordings (congrats on the Pipe2 games, some of those scores are really! impressive). This is really the first mailing list I've subscribed to that actually involved discussion rather than just passing around announcements, so i'm not yet certain of the Etiquette, but hopefully I should pick things up soon. Thanks for letting me know about the archive, I'll go and have a look. All the best, dark empathy aka Luke Hewitt. -- My heart is toward the governors of Israel, that offered themselves willingly among the people. Bless ye the LORD. -- Judges 5:9 Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] trouble running USa games.
Hi. thanks for letting me know, I'll look forward to trying out both games at the next release. Dark. - Original Message - From: Neo [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 12, 2006 1:27 PM Subject: Re: [Audyssey] trouble running USa games. Hi Dark, the builds of Tom's games he currently offers for download on his site are designated to run with .Net Framework 1.1, and the installer looks for this version and no other. HOwever, he is already working on new releases that will support the 2.0 branch of the framework. Hope this helps. Take care, Lukas - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Sunday, November 12, 2006 2:20 PM Subject: [Audyssey] trouble running USa games. Hello. the discussion of Rale racer yesterday prompted me to go and have another look at Net Framework. Everytime I'd tried to install it in the past, it not only refused to work, but also caused huge problems at start up, which i could only fix with a system restore. I've now downloaded NEt Framework 2.0 redistributable package from: http://www.microsoft.com/downloads/details.aspx?FamilyID=0856eacb-4362-4b0d-8edd-aab15c5e04f5displaylang=en and I'm very pleased to say it appears to work fine, and I've been able to run a non-audio game related application that I've been wanting to run for quite a long while now. the two games from Usa games, Monti and Startrek Final conflict however, stil tell me to go and install net framework, which I obviously have already done. Will games made to run with Net Framework v1 not run with v2? Is there another component I need to install? Any help or advice would be much appreciated, sinse both games sound very much like my sort of thing. thanks in advance, dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ Informace od NOD32 1.1454 (20060321) __ Tato zprava byla proverena antivirovym systemem NOD32. http://www.nod32.cz ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Sryth The Age of Igtheon
Hello. the only way to raise your staminer in Sryth is buy equipping and wearing armour, but luckily in Sryth you can equip and wear lots of armour. A full compliment means four rings, and one piece of armour of each other type, head, torso, arms, hands, waste, legs, feet, back and tabard. there is also currently one item in the game described as Armour, wrist as well. As to the old cathedral, you need to find and defeat all four guardians to open the exit to the lower level. Just in case you need them, I'll give the directions to the guardians, but if you'd rather find them on your own you'd better stop reading now: guardian 1: from the entrance, head north until you come to an East/west jungction where you should go west, then south, then east, south, and west again. guardian 2: At the previously mentioned east/west junction, head east, then quite a long way south, then east, and finally north. Guardian 3: from the entrance head south, then at the east/west junction go west. Take the first north, then west and south. guardian 4: This time, head east from the previously mentioned junction, then go north until you reach a passage to the west, follow that round to the south and east. to find the entrance to the lower level, just go east from the junction mentioned above (the one south of the entrance. I hope all that was of some help. all the best, Dark. - Original Message - From: Steve Cullen [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Monday, November 13, 2006 9:10 PM Subject: [Audyssey] Sryth The Age of Igtheon Hi Everyone, I have a couple of questions about Sryth. when you go to mirksville and go to the old cathedral How do you get to the second level of the cathedral? My next question is how do I get my stamina points to go up? Thank you all for any help. Please feel free to email me at [EMAIL PROTECTED] Sincerely, Steve Cullen ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Sryth The Age of Igtheon
Really? are there bracelets in the items you can get from random encounters? Unfortunately, my charactor has managed to find a grand total of 0 rare items, which is weerd sinse she did manage to successfully track down the phantom assassin and crew. Beware, spoilers ahoy! the only bracelet I remember getting from an adventure is the Emerald bracelet you get for defeating Galgarak, get for defeating Galgarak, but it's entirely possibble that I am mistaken about this. ATb, dark. - Original Message - From: Brandon Cole [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 13, 2006 10:55 PM Subject: Re: [Audyssey] Sryth The Age of Igtheon Actually, there is more than one bracelet. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 13, 2006 5:45 PM Subject: Re: [Audyssey] Sryth The Age of Igtheon Hello. the only way to raise your staminer in Sryth is buy equipping and wearing armour, but luckily in Sryth you can equip and wear lots of armour. A full compliment means four rings, and one piece of armour of each other type, head, torso, arms, hands, waste, legs, feet, back and tabard. there is also currently one item in the game described as Armour, wrist as well. As to the old cathedral, you need to find and defeat all four guardians to open the exit to the lower level. Just in case you need them, I'll give the directions to the guardians, but if you'd rather find them on your own you'd better stop reading now: guardian 1: from the entrance, head north until you come to an East/west jungction where you should go west, then south, then east, south, and west again. guardian 2: At the previously mentioned east/west junction, head east, then quite a long way south, then east, and finally north. Guardian 3: from the entrance head south, then at the east/west junction go west. Take the first north, then west and south. guardian 4: This time, head east from the previously mentioned junction, then go north until you reach a passage to the west, follow that round to the south and east. to find the entrance to the lower level, just go east from the junction mentioned above (the one south of the entrance. I hope all that was of some help. all the best, Dark. - Original Message - From: Steve Cullen [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Monday, November 13, 2006 9:10 PM Subject: [Audyssey] Sryth The Age of Igtheon Hi Everyone, I have a couple of questions about Sryth. when you go to mirksville and go to the old cathedral How do you get to the second level of the cathedral? My next question is how do I get my stamina points to go up? Thank you all for any help. Please feel free to email me at [EMAIL PROTECTED] Sincerely, Steve Cullen ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Baseball game
Hello. jim kitchen has produced an accessible baseball game using Sapi and sound effects, you can get it at: http://kitchensinc.blindprodigy.net/ As to how good it is, I'm probably not the best person to ask. Being both English and not really into sports, I found the game slightly incomprehensible, though hitting the balls was fun. Hope this helps, Dark. - Original Message - From: Stancil Tootle [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Friday, November 17, 2006 1:44 AM Subject: [Audyssey] Baseball game Hello List: Where can I find a good baseball game? Thanks Peace Stancil Tootle ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] LWorks Updates
This is great! It sounds like we're getting something fairly wonderful here, even though it's another space invaders audio game, the unlockables, different weaponry etc sound great! I particularly look forward to unlocking the different cut scenes. I might well pre-order the game myself, not just for the three quid discount, but also so that I can get to play it streight away. - grin. Pluss, after Judgement day isdone Liam, you can finish the developement of superliam 2, Grin. Seriously, congrats on getting the game finished, and I look forward to trying it out. Dark. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org; talk about anything [EMAIL PROTECTED] Sent: Friday, November 17, 2006 4:03 PM Subject: [Audyssey] LWorks Updates Here is the latest news from Lworks. Judgment Day release date announced: Our latest game Judgment day now has a definite release date. The game will be released December 8th. The game retails for $25 and more info as well as an audio demonstration can be found on the Judgment Day Page at www.l-works.net/judgmentday.php it is the year 2015, and the world is at war. This war has been the most catastrophic to humanity. Two powers are fighting for control. The allies and a group of nations calling themselves The Supreme Evil. Little is known about this group and it's motives, but one thing is clear. This group has advanced weaponry. Over several months, the Allies have been slowly destroyed by strange and lethal weaponry. The commander of the Supreme Evil known as Supreme Commander Ather has quickly dispatched several countrys in the span of a few months. In one last effort to retain any hope, the allies have gathered all their forces in one area. A defensive station was built, and plans were made to finally lay the Supreme evil to rest. However, this task may prove to be harder than one thinks. and this is where you come in. Your job is to fend off the group of The Supreme Evil's forces, as well as deal With supreme Commander Ather. You command the only allied defensive post left. Your job is to fend off the enemies. Compared to the Supreme evil, your weapons are primative. However, they can be effective. You are given a machine gun with unlimitted shells, a supply of rockets, and a small supply of sky clearing nukes. Your crew will do there best to keep the base undamaged. If there's no damage, they may even find time to replentish your nukes and rockets if you're running low. the game will include. . 10 levels of play plus a boss level where you get to take on Supreme commander Ather himself . 3 levels of difficulty . a trophy system allowing you to earn awards for performing certain tasks in the game . 4 unlockable bonus levels . an unlockable ending for collecting enough trophys . an unlockable ultra difficulty setting . online score support to post your scores to all bonus games and difficulty levels . and more! Preordering for Judgment Day: If for what ever reason you want to purchase the game earlier at reduced price, this is totally possible. LWorks will start offering the ability to purchase a preordered version of Judgment Day from the store at some point this weekend. The benefit to buying earlier is that you will be the very first to receive a download of the game as soon as it is released. Beat the rush when it comes to downloading. Also, the game retails for $25, but if you buy early, we'll knock 20 percent off the normal purchase price. I understand there are some misgivings when it comes to preordering. Lworks will insure that on December 8, there is a completed and bug free copy of Judgment day for you to play. If you have any questions, do not hesitate to write to [EMAIL PROTECTED] Liam Erven KC9KHY msn and Email: [EMAIL PROTECTED] homepage: http://www.liamerven.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] LWorks Updates
Well, obviously when I said Streight away I meant Streight away on december eighth not this instant! Stil, I'll be looking forward to it, sort of an early christmas present from myself. Dark. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, November 17, 2006 8:01 PM Subject: Re: [Audyssey] LWorks Updates Well. Straight away doesn't mean gettign to play it tomorrow, bu tmy plan is is to have it done and give it to people who preorder a day in advance so they can get decent speeds off the server before everyone else bombards it. I'm true to my word when it comes to stuff like this though. Liam Erven KC9KHY msn and Email: [EMAIL PROTECTED] homepage: http://www.liamerven.com -Original Message- From: Dark [mailto:[EMAIL PROTECTED] Sent: Friday, November 17, 2006 1:54 PM To: Gamers Discussion list Subject: Re: [Audyssey] LWorks Updates This is great! It sounds like we're getting something fairly wonderful here, even though it's another space invaders audio game, the unlockables, different weaponry etc sound great! I particularly look forward to unlocking the different cut scenes. I might well pre-order the game myself, not just for the three quid discount, but also so that I can get to play it streight away. - grin. Pluss, after Judgement day isdone Liam, you can finish the developement of superliam 2, Grin. Seriously, congrats on getting the game finished, and I look forward to trying it out. Dark. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org; talk about anything [EMAIL PROTECTED] Sent: Friday, November 17, 2006 4:03 PM Subject: [Audyssey] LWorks Updates Here is the latest news from Lworks. Judgment Day release date announced: Our latest game Judgment day now has a definite release date. The game will be released December 8th. The game retails for $25 and more info as well as an audio demonstration can be found on the Judgment Day Page at www.l-works.net/judgmentday.php it is the year 2015, and the world is at war. This war has been the most catastrophic to humanity. Two powers are fighting for control. The allies and a group of nations calling themselves The Supreme Evil. Little is known about this group and it's motives, but one thing is clear. This group has advanced weaponry. Over several months, the Allies have been slowly destroyed by strange and lethal weaponry. The commander of the Supreme Evil known as Supreme Commander Ather has quickly dispatched several countrys in the span of a few months. In one last effort to retain any hope, the allies have gathered all their forces in one area. A defensive station was built, and plans were made to finally lay the Supreme evil to rest. However, this task may prove to be harder than one thinks. and this is where you come in. Your job is to fend off the group of The Supreme Evil's forces, as well as deal With supreme Commander Ather. You command the only allied defensive post left. Your job is to fend off the enemies. Compared to the Supreme evil, your weapons are primative. However, they can be effective. You are given a machine gun with unlimitted shells, a supply of rockets, and a small supply of sky clearing nukes. Your crew will do there best to keep the base undamaged. If there's no damage, they may even find time to replentish your nukes and rockets if you're running low. the game will include. . 10 levels of play plus a boss level where you get to take on Supreme commander Ather himself . 3 levels of difficulty . a trophy system allowing you to earn awards for performing certain tasks in the game . 4 unlockable bonus levels . an unlockable ending for collecting enough trophys . an unlockable ultra difficulty setting . online score support to post your scores to all bonus games and difficulty levels . and more! Preordering for Judgment Day: If for what ever reason you want to purchase the game earlier at reduced price, this is totally possible. LWorks will start offering the ability to purchase a preordered version of Judgment Day from the store at some point this weekend. The benefit to buying earlier is that you will be the very first to receive a download of the game as soon as it is released. Beat the rush when it comes to downloading. Also, the game retails for $25, but if you buy early, we'll knock 20 percent off the normal purchase price. I understand there are some misgivings when it comes to preordering. Lworks will insure that on December 8, there is a completed and bug free copy of Judgment day for you to play. If you have any questions, do not hesitate to write to [EMAIL PROTECTED] Liam Erven KC9KHY msn and Email: [EMAIL PROTECTED] homepage: http://www.liamerven.com ___ Gamers
Re: [Audyssey] hearts
Hi. If you absolutely can't get hold of Ian Humphries, your welcome to send me a mail on [EMAIL PROTECTED] and I'll send you the Bg Hearts set up file. Ian does say on his site that it's fine to pass coppies around (though I gather that he'd rather you mail him if possible). I'm afraid i haven't got Bg 15 puzle, so you'll have to get somebody else to send you that. Bye for now. Dark. - Original Message - From: Jen Karns [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Friday, November 17, 2006 9:49 PM Subject: [Audyssey] hearts Hi, I tried again to e-mail Ian for a copy of BG hearts and BG 15 puzzle. But again, I get a failure notice. Is there another way to contact him to get a copy of these two games? Thanks Jen Sponsored Link Mortgage rates near 39yr lows. $510k for $1,698/mo. Calculate new payment! www.LowerMyBills.com/lre ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Treasure hunt and code factory
Hello. Looking over Phil's list, I notice there are several games that i haven't tried. the first of these is treasurehunt from BPC programs. I do remember going onto the BPC programs site last year, but sinse I didn't have a working version of Net framework then I couldn't try Treasurehunt out. the descriptions on Audiogames.net and Pcs deffinately make it sound like my sort of game, however, now every link to BPC programs I try leads to a page not found message. Have they moved? If the game is on Phil's list, I guess that it is stil available? Next up in the line up of lost games, are the games produced by Code Factory, Private detective School, Time adventures, alien invasion and (probably least interesting to me but stil something worth trying), Km 200. The Code factory site has demos of some of the games, which I've played, but there seems to be absolutely no information on the site about how to order the full game, or how much they cost. Obviously this info must be somewhere for it to appear on Phil's list. I'm sorry if i'm being incredibly obtuse here. If anyone can help me with either of these problems, I'd be much obliged. All the best, Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Sryth
Well, trosques are large, green scaly serpents of doom lirking around in the Mirk. If your lucky (or unlucky if your Mr is low), you'll meet one. If you can manage to bring it down and have the skill of hunting, you can cut off it's horns and sell them, but to say they are supposed to be ultra rare items of doom, they only gave about 200 gold per horn. They don't turn up that often though, and you might need a high Mr or good magic in order to successfully fight them off. Beware the grue! Dark. - Original Message - From: MissWings [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 22, 2006 10:36 PM Subject: Re: [Audyssey] Sryth Okay this may be a dumb question, especially since I've already gotten past this quest, but what are Trosks? I have an idea, but I won't say what it is in case I'm off track. MissWings At 12:21 PM 11/22/2006, Bryan Peterson wrote: You need to head as though you were going to the old woman's house or the clearing where you got the staff. From the clearing, go two west and then head north. It's a bit of a long route but it's still fairly simple. There are several spots after you head north where you have more than two choices of where to go. I believe they are, in this order, North, West, South, West and South, but don't hold me to it. Just watch out for Trosks, as at your current Melee Rating they'll be quite beyond your strength unless you're either extremely lucky or skilled enough in magic to make it worthwhile. Fortunately the area where the bridge is is a Safe location so you can rest and save. As for the boss, do not use your weapon. It's inneffective. Also, do not equip the staff. Simply Use it as an item when you enter the battle. The fight will practically win itself. After that the quest is fairly straightforward, though I'll say nothing beyond this It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Steve Cullen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 22, 2006 10:29 AM Subject: [Audyssey] Sryth Hi Everyone, I am currently trying to finish the Mirk. I've gotten the staff from the trees.I tried showing my staff to the old woman but every time I go to her hut she's not there. My question for the group is to get to the bridge do I enter to the north or the south when first entering the swamp? If I enter to the south I usually get lost. any kind of directions would be helpful. thank you all so much for any help. Please feel free to email me at [EMAIL PROTECTED] Sincerely, Steve Cullen ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.14.12/544 - Release Date: 11/21/2006 -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.14.12/544 - Release Date: 11/21/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Sryth
Try these. these were given to me by somebody from the Sryth forum a loong time ago,, and following them certainly got me to the temple. Directions to Tepthog's temple. Thanks to odinlowejr88 of the Sryth.com forum for providing these directions. After you go into the murk follow these directions: 1.south 2.south 3.south 4.east 5.south 6.east 7.east 8.north 9.go east 14 times 10.go north 5 times 11.east 12.north 13.west 14.west 15.south 16.south 17.west 18.north 19.north 20.west 21.west 22.south 23.west 24.south 25.west 26.west 27.west 28.north 29.east 30.north 31.east 32.south and then you should be at the bridge that leads to the temple it is also a safe spot so you can rest and save here. Hth, Beware the Greu! dark. - Original Message - From: Steve Cullen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 23, 2006 12:16 AM Subject: Re: [Audyssey] Sryth Hi Brian and list, Those directions you gave me brian were not the right ones I found the area with the trees. I proceeded west and couldn't go south or what ever direction you gave me. right now I am lost in the mirk and hoping someone knows how to find this bridge any help would be appreciated. Thank you all for any suggestions. Please feel free to email me at [EMAIL PROTECTED] Sincerely, Steve Cullen Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 22, 2006 1:21 PM Subject: Re: [Audyssey] Sryth You need to head as though you were going to the old woman's house or the clearing where you got the staff. From the clearing, go two west and then head north. It's a bit of a long route but it's still fairly simple. There are several spots after you head north where you have more than two choices of where to go. I believe they are, in this order, North, West, South, West and South, but don't hold me to it. Just watch out for Trosks, as at your current Melee Rating they'll be quite beyond your strength unless you're either extremely lucky or skilled enough in magic to make it worthwhile. Fortunately the area where the bridge is is a Safe location so you can rest and save. As for the boss, do not use your weapon. It's inneffective. Also, do not equip the staff. Simply Use it as an item when you enter the battle. The fight will practically win itself. After that the quest is fairly straightforward, though I'll say nothing beyond this It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Steve Cullen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 22, 2006 10:29 AM Subject: [Audyssey] Sryth Hi Everyone, I am currently trying to finish the Mirk. I've gotten the staff from the trees.I tried showing my staff to the old woman but every time I go to her hut she's not there. My question for the group is to get to the bridge do I enter to the north or the south when first entering the swamp? If I enter to the south I usually get lost. any kind of directions would be helpful. thank you all so much for any help. Please feel free to email me at [EMAIL PROTECTED] Sincerely, Steve Cullen ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL
Re: [Audyssey] Sryth
There is a creature with lots of tenticles if I remember rightly (I think it's just called tenticled horror or something simmilar), but this is deffinately not a Trosque, just a hard monster. you don't get anything special for killing it besides Xp. Beware the Grue! Dark. - Original Message - From: MissWings [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org; Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 23, 2006 12:11 AM Subject: Re: [Audyssey] Sryth I don't think it was what I was thinking of then. When I went through it I ended up getting killed by something that had tentacles on it, but I never managed to kill it so I never found out what it was. MissWings At 05:35 PM 11/22/2006, Dark wrote: Well, trosques are large, green scaly serpents of doom lirking around in the Mirk. If your lucky (or unlucky if your Mr is low), you'll meet one. If you can manage to bring it down and have the skill of hunting, you can cut off it's horns and sell them, but to say they are supposed to be ultra rare items of doom, they only gave about 200 gold per horn. They don't turn up that often though, and you might need a high Mr or good magic in order to successfully fight them off. Beware the grue! Dark. - Original Message - From: MissWings [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 22, 2006 10:36 PM Subject: Re: [Audyssey] Sryth Okay this may be a dumb question, especially since I've already gotten past this quest, but what are Trosks? I have an idea, but I won't say what it is in case I'm off track. MissWings At 12:21 PM 11/22/2006, Bryan Peterson wrote: You need to head as though you were going to the old woman's house or the clearing where you got the staff. From the clearing, go two west and then head north. It's a bit of a long route but it's still fairly simple. There are several spots after you head north where you have more than two choices of where to go. I believe they are, in this order, North, West, South, West and South, but don't hold me to it. Just watch out for Trosks, as at your current Melee Rating they'll be quite beyond your strength unless you're either extremely lucky or skilled enough in magic to make it worthwhile. Fortunately the area where the bridge is is a Safe location so you can rest and save. As for the boss, do not use your weapon. It's inneffective. Also, do not equip the staff. Simply Use it as an item when you enter the battle. The fight will practically win itself. After that the quest is fairly straightforward, though I'll say nothing beyond this It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Steve Cullen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 22, 2006 10:29 AM Subject: [Audyssey] Sryth Hi Everyone, I am currently trying to finish the Mirk. I've gotten the staff from the trees.I tried showing my staff to the old woman but every time I go to her hut she's not there. My question for the group is to get to the bridge do I enter to the north or the south when first entering the swamp? If I enter to the south I usually get lost. any kind of directions would be helpful. thank you all so much for any help. Please feel free to email me at [EMAIL PROTECTED] Sincerely, Steve Cullen ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.14.12/544 - Release Date: 11/21/2006 -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.14.12/544 - Release Date: 11/21/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found
Re: [Audyssey] BSC website downtime
I've been having this ever sinse Bsc changed their web address, Your score is too low, please try again This is a litle weerd though, sinse when I've been onto Bsc and checked the top ten, the scores I've been attempting to post weren't too low at all - 42 thousand in Hunter for instance (not my best, but not badd all the same). Hopefully things should get fixed soon though. Beware the Grue! Dark. - Original Message - From: Nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 26, 2006 7:19 PM Subject: Re: [Audyssey] BSC website downtime Well I tried posting a score and I didn't get an error. I was informed that my score is too low for the top 10 but there was no error that the score could not be posted. - Original Message - From: Raul A. Gallegos [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 26, 2006 7:03 PM Subject: Re: [Audyssey] BSC website downtime Yes. * Nicol [EMAIL PROTECTED] [2006-11-26 01:11]: Does this mean that I will get an error ifI try to post a pipe2 score? -- By so much was Jesus made a surety of a better testament. -- Hebrews 7:22 Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Beach volleyball anyone?
Hi. I've just downloaded the game and wouldn't mind a game with someone (i'll probably lose abyssmally, but well hay!). anyway, I'm sitting on the server right this second, my logue in is 666. I'd also like to see if it's possible to connect through the evil university security system of doom! So if someone wants a game, we'll have to see which works better, you connecting to me or visa versa. Hope to have a game soon. I decided against buying the other Vip sports titles, because I didn't find playing against the computer too interesting(after three days, I could successfully wipe the floor with the comp on Super football at super difficulty), but from what people have said, I imagine playing across the net is a more interesting experience. thanks. Beware the Grue! dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Beach volleyball anyone?
I'm not on dile up, but the Durham university network port my Pc is plugged into has been known to block some strange things from happening. i'd assumed connections to the Vip gameszone server were okay, sinse I've played in a couple of online Lords of the Galaxy games. Unfortunately though, I just tried to connect to somebody and recieved a Server error message. Assuming the game will play okay with dile up connections, try connecting to me, my Logue in is 666, and I have the beach volleyball window open as I write this. Hopefully this will work. Beware the grue! dark. - Original Message - From: will [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 26, 2006 8:38 PM Subject: Re: [Audyssey] Beach volleyball anyone? hi dark i cant connect to you i'm will as my log in i on dial up though maybe taht the problem? will - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Sunday, November 26, 2006 9:32 PM Subject: [Audyssey] Beach volleyball anyone? Hi. I've just downloaded the game and wouldn't mind a game with someone (i'll probably lose abyssmally, but well hay!). anyway, I'm sitting on the server right this second, my logue in is 666. I'd also like to see if it's possible to connect through the evil university security system of doom! So if someone wants a game, we'll have to see which works better, you connecting to me or visa versa. Hope to have a game soon. I decided against buying the other Vip sports titles, because I didn't find playing against the computer too interesting(after three days, I could successfully wipe the floor with the comp on Super football at super difficulty), but from what people have said, I imagine playing across the net is a more interesting experience. thanks. Beware the Grue! dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Beach volleyball anyone?
Well, I've just tried to connect to three different people and it's obviously not happening, if anyone wants to try connecting to me I'll keep 666 on the server for a while, but I'm not certain if this will work either, I'm slightly disappointed because I was very much hoping to get a game of Galaxy ranger with somebody at some point, again, I can generally do in the computer upto about Super difficulty, mostly because however fast it works, it's strategy is rather stupid (I just put a space tank in whatever direction it's base is and pick off it's soldiers at my leasure), and I was hoping for a more interesting game with another actual human. As you say, beach volleyball is a lot like super tenis, and I'm afraid I didn't find playing against the computer here anymore interesting than in super tenis, though I'm not certain if a human opponent would rovide a more interesting match. As to funny bowling, I agree it's rather like concentration or battleships, butt due to the various bluffing stratogies available with the anti-ball and pin tricks, I suspect more fun when playing against a human. Oh well, maybe when I eventually move out of colidge and get myself a propper broard band connection I'll ask Vip gameszone nicely if they'll let me have another game demo to try out internet games. Beware the Grue! Dark. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 26, 2006 8:39 PM Subject: Re: [Audyssey] Beach volleyball anyone? I like the games, but I won't be buying them. I feel the net play is very shaky. It uses peer to peer which just won't work. There are two many times when someone may be at a school or somewhere where the required ports aren't opened. Three days is simply not enough time. Finally, neither beach ball or bowling are really replayable. Bowling is concentration with out the prizes, and beach ball is just a hyped of version of super tennis or super football with out all the crazy rules. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Sunday, November 26, 2006 2:32 PM Subject: [Audyssey] Beach volleyball anyone? Hi. I've just downloaded the game and wouldn't mind a game with someone (i'll probably lose abyssmally, but well hay!). anyway, I'm sitting on the server right this second, my logue in is 666. I'd also like to see if it's possible to connect through the evil university security system of doom! So if someone wants a game, we'll have to see which works better, you connecting to me or visa versa. Hope to have a game soon. I decided against buying the other Vip sports titles, because I didn't find playing against the computer too interesting(after three days, I could successfully wipe the floor with the comp on Super football at super difficulty), but from what people have said, I imagine playing across the net is a more interesting experience. thanks. Beware the Grue! dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Beach volleyball anyone?
Well, the durham University network of doom strikes again! this is also what stops me from playing muds, though not posting scores in mowst games or playing Lords of the Galaxy for some weerd reason. Oh well, i'll wait until I move out of colidge and see if igor and co will be kind enough to give me another demo so that I can try the internet games. thanks for trying. Beware the Grue! Dark. - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 26, 2006 9:21 PM Subject: Re: [Audyssey] Beach volleyball anyone? I tried connecting to you, and it failed spectacularly. lol For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 26, 2006 3:49 PM Subject: Re: [Audyssey] Beach volleyball anyone? I'm not on dile up, but the Durham university network port my Pc is plugged into has been known to block some strange things from happening. i'd assumed connections to the Vip gameszone server were okay, sinse I've played in a couple of online Lords of the Galaxy games. Unfortunately though, I just tried to connect to somebody and recieved a Server error message. Assuming the game will play okay with dile up connections, try connecting to me, my Logue in is 666, and I have the beach volleyball window open as I write this. Hopefully this will work. Beware the grue! dark. - Original Message - From: will [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 26, 2006 8:38 PM Subject: Re: [Audyssey] Beach volleyball anyone? hi dark i cant connect to you i'm will as my log in i on dial up though maybe taht the problem? will - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Sunday, November 26, 2006 9:32 PM Subject: [Audyssey] Beach volleyball anyone? Hi. I've just downloaded the game and wouldn't mind a game with someone (i'll probably lose abyssmally, but well hay!). anyway, I'm sitting on the server right this second, my logue in is 666. I'd also like to see if it's possible to connect through the evil university security system of doom! So if someone wants a game, we'll have to see which works better, you connecting to me or visa versa. Hope to have a game soon. I decided against buying the other Vip sports titles, because I didn't find playing against the computer too interesting(after three days, I could successfully wipe the floor with the comp on Super football at super difficulty), but from what people have said, I imagine playing across the net is a more interesting experience. thanks. Beware the Grue! dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Beach volleyball anyone?
I like Lords just for the sound effects and monster shooting, and have occasionally pulled it out for another blast, as I've done with galaxy ranger. My only problem in both games, (and more so in ranger), is that the computer isn't exactly the most intelligent of opponents. In ranger it always attacks along the same line, so all I do is stick a tank on that line to pick off the soldiers, and let my guns and rockits do for any tanks and crusers it might send (though generally I don't find the computer is too good at attacking in force anyway). this is why I would so much like to play a ranger game against a human, - but sadly it appears even when I find someone on the server, Durham university network puts pay to any chance I have of connecting with them (or them with me). funny bowling is an interesting battleships varient, but again, I'm not convinced how much fun it is playing against the comp as compared to an actual person whome you can double bluff etc. As I said, I didn't particularly find any of the other sports games too interesting to play (well, against the computer at any rate). but sport isn't particularly my thing anyway, so factors like atmosphere that have interested me in other games (pirate memory game for example), don't really apply here, or at least not for me. Beware the Grue! Dark. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Cc: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 27, 2006 9:16 AM Subject: Re: [Audyssey] Beach volleyball anyone? sadly your probably right liam. I have played lords saldom after testing. I always go for future tests though. I never completed the supersport game due to computer problems. Beech vollyball was ok. At 09:39 AM 11/27/2006, Liam Erven wrote: I like the games, but I won't be buying them. I feel the net play is very shaky. It uses peer to peer which just won't work. There are two many times when someone may be at a school or somewhere where the required ports aren't opened. Three days is simply not enough time. Finally, neither beach ball or bowling are really replayable. Bowling is concentration with out the prizes, and beach ball is just a hyped of version of super tennis or super football with out all the crazy rules. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Sunday, November 26, 2006 2:32 PM Subject: [Audyssey] Beach volleyball anyone? Hi. I've just downloaded the game and wouldn't mind a game with someone (i'll probably lose abyssmally, but well hay!). anyway, I'm sitting on the server right this second, my logue in is 666. I'd also like to see if it's possible to connect through the evil university security system of doom! So if someone wants a game, we'll have to see which works better, you connecting to me or visa versa. Hope to have a game soon. I decided against buying the other Vip sports titles, because I didn't find playing against the computer too interesting(after three days, I could successfully wipe the floor with the comp on Super football at super difficulty), but from what people have said, I imagine playing across the net is a more interesting experience. thanks. Beware the Grue! dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Vip registration problem
H, well, perhaps it's something going wrong in the program configuration where you fill in your name and logue in etc? I have heard that can cause trouble with vip gameszone games registration. beware the Grue! dark. - Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 28, 2006 8:42 PM Subject: Re: [Audyssey] Vip registration problem That's exactly what I did. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Monday, November 27, 2006 2:33 AM Subject: [Audyssey] Vip registration problem Hello Ken. You say it says the registration code is too long? i've not heard of that one. I didn't think with Vip gameszone games there was an actual box to type the registration code in, you need the code on the windows clipboard before you click the Register button, as well as needing to be connected to the e net so the Vip gameszone server can do it's thing. Just find the Temporary product Id in the documentation, select all of that line with shift up or down arrow, copy or cut the text, (ctrl c or X), then open the registration program and click register. If your online at this moment this should register the game successfully in Demo mode. Obviously, if you decide to buy the game you'll need to repeat the process with the registration code Vip gamezone send you. Hth, enjoy Lords of the Galaxy etc. beware the grue! Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.14.19/555 - Release Date: 11/27/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] USA Games Holiday News.
Great news! I'm certainly looking forward to trying both games out, and I'm very glad that problems in final Conflict developement have been gotten around. sinse NExt Gen is by far my favourite Trek series, a stratogy game based on it, fighting enemies like The Borg and the cardassians as well as the traditional Trek enemies would deffinately be a good thing. Does the game stil use the next gen sounds? I do remember reading somewhere that it did, but I could well be wrong, or things might have been changed around sinse then. Beware the grue! Dark. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Wednesday, November 29, 2006 8:47 PM Subject: [Audyssey] USA Games Holiday News. USA Games Entertainment Holiday News Nov. 9, 2006 Introduction Greetings gamers, There is allot happening for USA Games customers and supporters this holiday season. We have a couple of releases coming up as well as a completely new and improved web site going up. So read on to get the scoop. Star Trek Final Conflict At last after two years of development, testing, and many setbacks we are happy to announce STFC 1.0 is nearly complete and is ready for final release. As most of you know the code was lost for this title, but I managed to sort through my betas and found one stable enough to release to the general public. There will be a few miner bugs and snags in 1.0, but for the most part it is stable and ready to ship. All that really needs doing is finishing the users guide, rebuild the installer, and post it on the web site for download. As many of you may have heard this 1.0 final release will be released as free ware. There will be no charge for the full release, and among the changes is the full version of the game, support for DirectX 9.0C 2006, Microsoft .NET 2.0, and uses Innosetup for installation. Although, we know the release will between now and Christmas we aren't prepared to set a specific day and time. More information will be announced on the Audyssey mailing list, the USA Games mailing list, or our web site http://www.usagames.us when the announcement is ready to be given. Montezuma's Revenge I'm aware many of you will be interested in venturing in to temple 2. However, I've not been able to complete that level do to time. However, I do have plans to update Montezuma's Revenge with support for .NET Framework 2, a new manual, and other miner bug fixes, changes, and updates. More information will be announced as the release is nearer to completion of the next update. USA Games Web Site As mentioned before the USA Games web site http://www.usagames.us is undergoing a major upgrade. It is not certain when the new site is going to be launched, but we do intend to upgrade this month. Many of the new changes will include a slightly new look and feel to the web site. For those interested we have dropped the split frame view and have decided to switch to a more traditional table layout for our site navigation section. We feel not only is this a bit more accessible I am told the appearance of the site looks better by having two rows of organized links along the top and bottom of each page. In addition we will be adding more to our download center besides our own games. We will have links to download the latest Ubuntu Linux installation disks, links for other third party software, and we will eventually be putting up links to other places as well. This is likely to be an ongoing project through December, and probably on in 2007. However, when done USA Games will have more content, and be more than just a place holder for our games and projects. At this point we do not plan to discuss all the changes we will be doing to the site, but when it is launched we will certainly let you know. Thomas Ward President of USA Games Entertainment http://www.usagames.us ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Hello. Just wondering is there a hot key to downloaddragonslayer games, when I try and download it, it won't do anything. I need help with that.
Hello. Once your on the page for the respective game, (dragon warrior for example), there should be several Download links at the Bottom. Pressing enter or double clicking on these should start the files downloading, assuming you haven't done anything like disallowing files to download in internet explorer.. If pressing enter doesn't work, you could always try pressing the properties key (bottom right of the keyboard next to right control), the right mouse button or iquivolent then selecting save targit from the list. Btw, I'm afraid I found your question extremely difficult to read sinse it was written entirely in the subject field of the E-mail, and only part of that field is readable at a time. writing your questions here, in the message field of the e-mail makes them a good deal easier to read and, so easier to reply to. Also, yo0u would get as much space as you like to write your question, so you wouldn't need to resort to space compression measures. Hth. Beware the Grue! Dark. - Original Message - From: Ronald Hopkins II [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 01, 2006 3:42 AM Subject: [Audyssey] Hello. Just wondering is there a hot key to downloaddragonslayer games, when I try and download it,it won't do anything. I need help with that. [EMAIL PROTECTED] EarthLink Revolves Around You. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] USA Games Holiday News.
exellant, I'll look forward to showing the Borg some non-futile resistance! Please excuse my ignorance, but what's Stdw? another star trek game in developement? a title change to Starwars Jedi Strike? (I hope that one is stil in developement). I'm sorry if this is a stupid question, but I do like to keep up with audio games in developement, even at risk of appearing a bit dim. Beware the grue! Dark. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Cc: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 01, 2006 8:12 AM Subject: Re: [Audyssey] USA Games Holiday News. not really, stfc will be free. Stdw will start, whenever it starts. At 04:07 AM 12/1/2006, Thomas Ward wrote: Hi, Yes, the TNG/DS9 sounds are still apart of STFC 1.0. Dark wrote: Great news! I'm certainly looking forward to trying both games out, and I'm very glad that problems in final Conflict developement have been gotten around. sinse NExt Gen is by far my favourite Trek series, a stratogy game based on it, fighting enemies like The Borg and the cardassians as well as the traditional Trek enemies would deffinately be a good thing. Does the game stil use the next gen sounds? I do remember reading somewhere that it did, but I could well be wrong, or things might have been changed around sinse then. Beware the grue! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Announce: Surreal HorizonsReleasesInitialTorrentSoundbite
Hi. the web page for surreal horizons can be found at: http://surrealhorizons.com/ Beware the Grue! Dark. - Original Message - From: Mich Verrier [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 01, 2006 9:29 PM Subject: Re: [Audyssey] Announce: Surreal HorizonsReleasesInitialTorrentSoundbite hi all could some one please re post where you could get mor info about this game? like a audio demmo etc? many thanks. from Mich Verrier from New Liskeard Ontario Canada. - Original Message - From: Nolan Darilek [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 01, 2006 3:01 PM Subject: Re: [Audyssey] Announce: Surreal Horizons ReleasesInitialTorrentSoundbite On Dec 1, 2006, at 1:27 PM, Yohandy wrote: Absolutely awesome. I loved it. Is there a price set for this game? Thanks. :) At the moment I'm debating between $20/$25. Still investigating various e-commerce options and their costs. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] two Asteroids style games
The description of Torrent actually reminded me quite a lot of Galaxians, perhaps even more than asteroids, sinse it seemed to feature dodging of enemies rather than just shooting them down, a rap around scrolling effect, and accelleration and deceleration. the right upp on surrealist horizons also appeared to hint that alien ships firing at you would be more common than in the original asteroids game as well. I don't know if thom's specific asteroids remake will be closer to the original, with the player in the exact center of the playing field, having to protect him/herself in 360 degrees, and the strange teleporting movement system that always seems to get me killed when I try a varient of the original Asteroids. Even though the audio remakes of classic atari 80's space shooters there have been seem to all be remakes of space invaders, there do seem to have been many more games of a similar style produced back then all with different features. for example there was rescuing hostages and left/right scrolling in defender, bouncing bullits back in deflecter, and having to jump pits in Moon patrol. Imho seeing audio remakes move away from standard space invaders and explore some of these similar in style, yet different in execution games is a welcome change, and Imho multiple game developers' approaches to this style would be a good thing. Beware the grue! Dark. - Original Message - From: michael feir [EMAIL PROTECTED] To: Discussion list for blind gamers Gamers@audyssey.org Sent: Saturday, December 02, 2006 2:17 AM Subject: [Audyssey] two Asteroids style games This is a most interesting development. I was quite impressed with the sound demonstration of Torent. I'm also interested in Tom's reaction to the demo. He also is working on an Asteroids game as a tutorial and free game for people. I very much hope both of these games galvanises the gaming community and developers within it. The announcement from Surreal Horrizons gave some idea of what we're in for from that quarter. Tom has hinted that he's planning to add some twists to his Asteroids game as well. My question therefore is for Tom. Do you use a different approach in terms of basic navigation and aiming? Also, what kind of additions are you planning for your free Asteroids? Alien Outback and Troopanum shows clearly that there is more than one way to approach a basic classic arcade game. I assume both games are going to take a while to complete. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] erm, audiogames.net?
Oooopse! Sorry brian. The word colidge seems to be one of the differences in American and Uk english that always causes me confusion. Sinse I've been at uni for such a long while, I always tend to assume colidge in the Us sense refers to university, when obviously it doesn't always. Beware the Grue! dark. - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 02, 2006 9:29 AM Subject: Re: [Audyssey] erm, audiogames.net? Except that I'm not actually at a university. I'm at a community college. Oh well, I'll see if it works. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 02, 2006 2:15 AM Subject: Re: [Audyssey] erm, audiogames.net? Brian, even the durham university security filters of doom don't block Audio games.net, so I'd be surprised if another university's net connections did. there are worse filters out there it is true, the filters at the tech support station where a friend of mine works stop him from going on any website which google would search as containing the word Game which is pretty bad, sinse when nobody's ringing the tech support service he's not got loads to do. Luckily, I can send him a steady stream of game books Interactive fiction and other fun things attached to E-mails! Audiogames.net seems to be up and working fine now. Beware the Grue! Dark. - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 02, 2006 8:14 AM Subject: Re: [Audyssey] erm, audiogames.net? Glad to knowI'm not the only one. I'd halfmade up my mind that the college blocked it since the last time I'd been there, which was yesterday morning. I can't even access it here in the dorms. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 02, 2006 12:06 AM Subject: [Audyssey] erm, audiogames.net? hey. anyone out there having troubles with the audiogames website? i keep getting cannot find server ... regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] blank block from lite tech interactive
It's interesting that we've seen so many solitare card games, and only now has somebody adapted the board game. I'd certainly love to see more strategical games like this developed in the future. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 03, 2006 12:11 AM Subject: Re: [Audyssey] blank block from lite tech interactive I've only had that on easy. You should be able to start with like 20 points. I mean. It is easy to get trapped on easy. The game is fun though. Liam Erven KC9KHY msn and Email: [EMAIL PROTECTED] homepage: http://www.liamerven.com -Original Message- From: michael feir [mailto:[EMAIL PROTECTED] Sent: Saturday, December 02, 2006 4:22 PM To: Discussion list for blind gamers Subject: [Audyssey] blank block from lite tech interactive Hello, everyone. I'be been messing around with Blank Blocks which I just discovered from the Audiogames.net forum earlier this afternoon. Overall, I'm actually quite impressed with this puzzle game. The sounds are good and the mechanics are certainly easy to grasp. However, I get into situations where it's simply impossible to make any further moves. At this point, there really should be a system which realises that you simply can't solve the puzzle and end the game giving you a final score or just telling you that it's impossible to complete. Currently, you have to manually quit the game yourself when in this circumstance. It's a fairly small gripe overall. The presentation was very good for a free puzzle game. It's the best I've seen from Litetech Interactive so far. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1659 (20060713) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] blank block from lite tech interactive
From Light tech interactive, along with several other extremely good free audio games. Their address is: http://www.lighttechinteractive.com/webpage/index.php Beware the Grue! Dark. - Original Message - From: jamie coady [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 03, 2006 12:30 AM Subject: Re: [Audyssey] blank block from lite tech interactive where can i get this game from please - Original Message - From: Liam Erven [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 03, 2006 12:11 AM Subject: Re: [Audyssey] blank block from lite tech interactive I've only had that on easy. You should be able to start with like 20 points. I mean. It is easy to get trapped on easy. The game is fun though. Liam Erven KC9KHY msn and Email: [EMAIL PROTECTED] homepage: http://www.liamerven.com -Original Message- From: michael feir [mailto:[EMAIL PROTECTED] Sent: Saturday, December 02, 2006 4:22 PM To: Discussion list for blind gamers Subject: [Audyssey] blank block from lite tech interactive Hello, everyone. I'be been messing around with Blank Blocks which I just discovered from the Audiogames.net forum earlier this afternoon. Overall, I'm actually quite impressed with this puzzle game. The sounds are good and the mechanics are certainly easy to grasp. However, I get into situations where it's simply impossible to make any further moves. At this point, there really should be a system which realises that you simply can't solve the puzzle and end the game giving you a final score or just telling you that it's impossible to complete. Currently, you have to manually quit the game yourself when in this circumstance. It's a fairly small gripe overall. The presentation was very good for a free puzzle game. It's the best I've seen from Litetech Interactive so far. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1659 (20060713) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Unlocking self-destruct
Hi tom. Unfortunately I can't find the Keygen Exe file anywhere -- hmmm, maybe you could copy it and send it to me? the uninstall doesn't work either, and unfortunately if I can't get the rest of the game working, I'll probably be resorting to that manual deleting process, even though it'll leve a wrong registry in my programs list (I'll try any game, but what I keep is another matter). Beware the Grue! Dark. - Original Message - From: Tom Randall [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 03, 2006 2:15 AM Subject: Re: [Audyssey] Unlocking self-destruct Hi Dark. That is strange, I was able to hit enter on the keygen link and it worked fine, so you definitely have a problem there. The only problem I have encountered is trying to uninstall the game, apparently the uninstall part of the program is jacked up and does not work. Oh well I can probably rip it out by the roots by hand if I need to. Wish I had a suggestion for you on the key generator, the full path to mine is C:\Program Files\XLStudios, SI\Self Destruct\keygen.exe. Good luck. Tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dark Sent: Saturday, December 02, 2006 1:37 PM To: Gamers@audyssey.org Subject: [Audyssey] Unlocking self-destruct Hello. thanks to Robin's kindness in the last issue of audeasy, I've now got a copy of Self-destruct, and I do rather like the game. the only minor problem I'm having is how to unlock it? sinse it's abandonware, I'm guessing it's not available to buy a key anymore (something I'd considder given the fact that I like the game). I should guess, that the Key generator in it's program group is supposed to generate a registration key, but unfortunately when i press enter on that, I end up with a message from windows telling me Keygen exe couldn't be found. I've looked in the Self-destruct folder, and there's no sign of that file. As people have obviously fought the urchin lord (which I don't think you can do in the demo), I'm guessing that there is a way to unlock the game, even though it's not for sale anymore. any help would be much appreciated. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Unlocking self-destruct
Well, going into program files and deleting the Xlstudio folder with Self-destruct in it, then, deleting the start menue folder. then, I'll delete the entry from the add/remove programs list with the C-cleaner program (I forgot I had this program, hence my earlier remarks about leaving wrong registry entries). I'd much rather play the rest of the game though, so if anyone could send me a copy keygen exe to try, that'd help. Btw, you can get the C-cleaner program here: http://www.ccleaner.com/ Beware the Grue! dark. - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 03, 2006 4:19 AM Subject: Re: [Audyssey] Unlocking self-destruct How exactly are you planning on deleting the game? I can't use the uninstaller. - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 02, 2006 11:04 PM Subject: Re: [Audyssey] Unlocking self-destruct Hi tom. Unfortunately I can't find the Keygen Exe file anywhere -- hmmm, maybe you could copy it and send it to me? the uninstall doesn't work either, and unfortunately if I can't get the rest of the game working, I'll probably be resorting to that manual deleting process, even though it'll leve a wrong registry in my programs list (I'll try any game, but what I keep is another matter). Beware the Grue! Dark. - Original Message - From: Tom Randall [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 03, 2006 2:15 AM Subject: Re: [Audyssey] Unlocking self-destruct Hi Dark. That is strange, I was able to hit enter on the keygen link and it worked fine, so you definitely have a problem there. The only problem I have encountered is trying to uninstall the game, apparently the uninstall part of the program is jacked up and does not work. Oh well I can probably rip it out by the roots by hand if I need to. Wish I had a suggestion for you on the key generator, the full path to mine is C:\Program Files\XLStudios, SI\Self Destruct\keygen.exe. Good luck. Tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dark Sent: Saturday, December 02, 2006 1:37 PM To: Gamers@audyssey.org Subject: [Audyssey] Unlocking self-destruct Hello. thanks to Robin's kindness in the last issue of audeasy, I've now got a copy of Self-destruct, and I do rather like the game. the only minor problem I'm having is how to unlock it? sinse it's abandonware, I'm guessing it's not available to buy a key anymore (something I'd considder given the fact that I like the game). I should guess, that the Key generator in it's program group is supposed to generate a registration key, but unfortunately when i press enter on that, I end up with a message from windows telling me Keygen exe couldn't be found. I've looked in the Self-destruct folder, and there's no sign of that file. As people have obviously fought the urchin lord (which I don't think you can do in the demo), I'm guessing that there is a way to unlock the game, even though it's not for sale anymore. any help would be much appreciated. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] New Monty trailer is available.
Hi, sounds good! there seemed to be a wide variety of sounds in the game, which is certainly a good thing. In fact, I think the game will probably have better atmosphere and more detailed gameplay than the original non-accessible monti. i wasn't exactly certain from the demo how you know where the ladders and the walls are, but I'll certainly find out when that netframework 2 compatible version is ready. Beware the Grue! Dark. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, December 03, 2006 2:14 AM Subject: [Audyssey] New Monty trailer is available. Hello all, As of this afternoon the new Montezuma's Revenge trailer is available. This is a shortened cut of Montezuma's Revenge Alpha 2. I am not sure when the full demo will hit the net, but listen in to the new trailer for a sneek preview of what is in store. You can download the trailer here at: http://www.usagames.us/trailers.html Sincerely, Thomas Ward ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Unlocking self-destruct
In the latest Issue of Audeasy, Robin 20 was kind enough to post a link to his server where he's uploaded the set up file for self destruct. I'm afraid I don't have the link to hand to paste here, but if you go and check in Audeasy issue 49 you should find it. Beware the Grue! Dark. - Original Message - From: will [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 03, 2006 8:39 AM Subject: Re: [Audyssey] Unlocking self-destruct hi where can we downlaod self destruct anyway regards, will - Original Message - From: djc [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, December 03, 2006 9:21 AM Subject: Re: [Audyssey] Unlocking self-destruct Well I also don't have a keygen for this game and I'd also like to unlock it. *** REPLY SEPARATOR *** On 12/2/2006 at 8:10 PM Sarah wrote: Maybe it's in the program files at the bottom of the filder? that's whare mine was. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 02, 2006 8:04 PM Subject: Re: [Audyssey] Unlocking self-destruct Hi tom. Unfortunately I can't find the Keygen Exe file anywhere -- hmmm, maybe you could copy it and send it to me? the uninstall doesn't work either, and unfortunately if I can't get the rest of the game working, I'll probably be resorting to that manual deleting process, even though it'll leve a wrong registry in my programs list (I'll try any game, but what I keep is another matter). Beware the Grue! Dark. - Original Message - From: Tom Randall [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 03, 2006 2:15 AM Subject: Re: [Audyssey] Unlocking self-destruct Hi Dark. That is strange, I was able to hit enter on the keygen link and it worked fine, so you definitely have a problem there. The only problem I have encountered is trying to uninstall the game, apparently the uninstall part of the program is jacked up and does not work. Oh well I can probably rip it out by the roots by hand if I need to. Wish I had a suggestion for you on the key generator, the full path to mine is C:\Program Files\XLStudios, SI\Self Destruct\keygen.exe. Good luck. Tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dark Sent: Saturday, December 02, 2006 1:37 PM To: Gamers@audyssey.org Subject: [Audyssey] Unlocking self-destruct Hello. thanks to Robin's kindness in the last issue of audeasy, I've now got a copy of Self-destruct, and I do rather like the game. the only minor problem I'm having is how to unlock it? sinse it's abandonware, I'm guessing it's not available to buy a key anymore (something I'd considder given the fact that I like the game). I should guess, that the Key generator in it's program group is supposed to generate a registration key, but unfortunately when i press enter on that, I end up with a message from windows telling me Keygen exe couldn't be found. I've looked in the Self-destruct folder, and there's no sign of that file. As people have obviously fought the urchin lord (which I don't think you can do in the demo), I'm guessing that there is a way to unlock the game, even though it's not for sale anymore. any help would be much appreciated. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to midnight Eastern. My Journal http://livejournal.com/users/djc1 email Or Msn: [EMAIL PROTECTED] I C Q Number Is: 4781694 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing
Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms
that is an extremely sad story, especially the business with the charges filed, the hole suing culture has gone quite out of hand in many respects, and it's sad that this has had such an effect on the audio game's markit, I do agree that the audio gamers community needs to support our developers, not sue them or pirate their games. One thing does occur to me though. After I first discovered audio games last year, I investigated quite a few audio games, including treasurehunt. Unfortunately, the game required net Framework v1, which I couldn't get working at all, I know now this was due to it's habbit of creating extra user accounts, but at the time I just thought something was going completely wrong with my computer. As thomas ward said though, Net framework v2 doesn't have any of those problems, and I now have a completely working version, and if treasurehunt was stil available, I would certainly have downloaded the game and quite possibly bought it, I'm sure this probably goes for others as well. I hope at some point Munawar will return to accessible games developement, sinse it is games with a complex story line that (imho), we most need. the official rating of a game (E or whatever), Imho doesn't matter so much as it's complexity, and it sounds like treasurehunt had plenty of that. Beware the Greu! Dark. - Original Message - From: Ari [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 04, 2006 7:53 AM Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms This is where we as a community should put our foot down against such things as charge backs, pirates, etc. We are really a small market that noone will program if their stuff is being pirated. The person can be happy the programmer isn't naming him as I'm sure we as the community wouldn't have let this go. Ari - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org; gamers@audyssey.org Sent: Monday, December 04, 2006 9:44 AM Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms its a pitty this has to happen. I just hope the site does not die with the company so those that wish to can download the games. Still I am not complaining, I have all the games,both free and registered, and I was never able to beat treasure hunt even on easy even with the modified sound packs. Oh well, this is a test for all and there are still a few around. Its a pitty bpc died though, they did play a major part in things, I was hoping to buy th1 and 2, Hmm wander if th2 will be released in whatever uncompleted state it is in. At 04:29 PM 12/4/2006, Stephen wrote: I am writing on behalf of Munawar, the brains behind bpc programs. Some of you have been asking why he is no longer in the business, Here's the full story in his words. Make sure to read the message thoroughly as we can all learn a thing or too from it. -- I started out around 2001 I think. my goal was to create games for blind people. at first they were free, and then suddenly I started charging, because Treasure Hunt had become a real first person shooter complete with an overall objective. That was when I had lots of time, and, most importantly, motivation. I wanted to leave a mark in the so-called blind gaming community, because I realized something quite quickly. We had too many rated E games, games for kids rather than adults. So began my major upgrade to Treasure Hunt. There's a common misconception that I just wanted to expand the game and put more features in it, bringing it up from version three to four. The real reason was that we needed more serious action games; games which run around a storyline. So now we were in the four year round about of BPC's life. Treasure Hunt was released six months later, I believe February of 2005. Now, everyone who followed the evolution of Treasure Hunt remembers the major patch upgrades. The game was quite bug-filled, which showed me that my skills in programming actually weren't as well-planted as I had thought they were. And, of course, my beta testers were jokes, save a select few (you know who you are) So from Feburary 2005 to early 2006, I was releasing patch after patch. That was my job; it wasn't a good experience for me at all, and I quickly realized Treasure Hunt was, in itself, a failure. The game turned out to be rated E although I had hoped it wouldn't be, and some things did not work for no apparent reason. After this period of patch releasing, I arived at the first really stable version of Treasure Hunt, 4.25, and that's when I was able to turn my attention to the finances of the organization. Payments were coming in nicely the first couple months, then declined. They went back up in December of 2005, thanks to Christmas shoppers. Developers love Christmas. Finally, I saw a steady drop of purchases, In March, I made one sale, April
Re: [Audyssey] blank block from lite tech interactive
I've also played the board game before under the name of solitare. According to this Wikipedia entry on the subject, (http://en.wikipedia.org/wiki/Peg_solitaire) the board game is known as solitare mainly here in England, and the solitare card games were traditionally called patience. my grandmar always referred to seven card stack patience meaning the standard solitare game. I'm glad that Light tech have made the Blank block game easier than the peg Solitare game I knew, because as has already been said, that game is murderously hard (hence my looking it up on Wikipedia). Beware the Grue! Dark. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 04, 2006 1:39 PM Subject: Re: [Audyssey] blank block from lite tech interactive Strange, because Solitaire is a one-person card game. - Original Message - From: mark bishop [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 04, 2006 4:17 AM Subject: Re: [Audyssey] blank block from lite tech interactive I have played a version of this but it is called 'solitaire' - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 03, 2006 8:07 PM Subject: Re: [Audyssey] blank block from lite tech interactive Sounds exactly like Hi Q, in which you start with the center hole blank, jumping into an empty space as in checkers, removing the jumped piece, and trying to end up with only one piece left on the board, that piece being in the center space. Not all that easy. To make Hi Q even harder, you had one odd colored piece. Place it in the correct place at the beginning, then play until only the odd colored piece remains on the board, in the center space. - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 03, 2006 9:19 PM Subject: Re: [Audyssey] blank block from lite tech interactive I've actually played a game pretty much like this one. It was a plastic square board with tiny round chips. no matter which way you turned it, you had rows of 3, 3, 7, 7, 7, 3, 3. was quite interesting. - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 03, 2006 7:07 PM Subject: Re: [Audyssey] blank block from lite tech interactive Hello all Let me apoloogize for somehow missing any sort of announcement about the release of this game from Lite tech Interactive in the last issue of Audyssey. In fact for some reason I seem to have missed what I think should have been a couple additions in the Dev section I'm rather puzzled as to how. Anyway this game puts me in mind of one that used to be around Hi-Q I think it was called. I haven't yet played around alot but it seems to be equally as tough and enjoyable as the other mentiond was. Be great to have a review of this one or any others found. Ron Audyssey Editor ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC 1.0 released.
I'm afraid I'm also having difficulty getting tthe game working, but in my case windows just says Stfc.exe has encountered a problem and needs to close, we are sorry for the inconvenience. If you were in the middle of something, the information you were working on may be lost And then giving me a Close button I would guess this is the same trouble that Robin and Brian mention, accept in my case for some weerd reason windows isn't giving me information about the problem, merely telling me there is one. I hope the problem can be fixed, sinse I deffinately want to play this game. Sorry about the complaint. Beware the Grue! Dark. - Original Message - From: Robin Kipp [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, December 04, 2006 5:51 PM Subject: Re: [Audyssey] STFC 1.0 released. Hi Tom, Unfortunately, the game doesn't run on my computer. Here's the error I get when launching the game: --- stfc.exe - Common Language Runtime Debugging Services --- Application has generated an exception that could not be handled. Process id=0x12b8 (4792), Thread id=0x16a0 (5792). Click OK to terminate the application. Click CANCEL to debug the application. --- OK Cancel --- I uninstalled the other STFC version before installing this version and also tried reinstalling this version of the game. I hope you can help me with this problem! Robin. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC 1.0 released.
Hi. I know I have the latest version of net framework because I downloaded it very recently. Just in case it was Direct X (I have no idea what version of Direct X I have on here), I downloaded the Direct X 9 files from Usa games, the minor problem was that direct X didn't check for my previous install, so I just told it to create a folder in C:\program files\direct X and extract the direct X files there. I'm not sure if this has updated or not, or what to do with tese files to make the update happen, or to check what version of direct x I'm running. any help with any or all of these would be much appreciated, sinse I'm really looking forward to playing Thanks in advance, Beware the Grue! dark. Stfc. - Original Message - From: djc [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Tuesday, December 05, 2006 1:13 AM Subject: Re: [Audyssey] STFC 1.0 released. The game runs fine here so I suggest that people make sure they have the latest direcx and also I'd make sure you have the latest net2.0 *** REPLY SEPARATOR *** On 12/5/2006 at 11:54 AM shaun everiss wrote: weird, stfc1.0 ran fine on my system At 06:17 AM 12/5/2006, Bryan Peterson wrote: Hi Thomas, I just downloaded FC1.0. I have boh .net framework 2.0 and DirectX 9.0C o n my machine. However after I installed the game I found it wouldn't run. It's bizarre, since the test version ran just fine on my LPTO I got the following error message. STFC.EXE-Common language Runtime Debugging Services Dialogue Application has generated an exception that could not be handled. Then it listed a Process ID and a thread ID, both of which seem to be random each time the error occurs. It then said Click OK to terminate. Click Cancel to debug the application. I clicked cancel only to receive the following error. STFC.EXE - No Debugger Found Registered JIT debugger is not available. Is there something else I need on my machine before I can run this version? It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Monday, December 04, 2006 9:12 AM Subject: [Audyssey] STFC 1.0 released. USA Games News Dec. 4, 2006 Hello gamers, After two years of development, many unfortunate setbacks, and several hours of testing Star Trek Final Conflict version 1.0 is now ready for immediate download. Join in the action as you lead the Federation's most powerful fleet of starships and starbases against the forces of the Romulans, Klingons, Cardassians, and Borg. Completely self-voicing, uses Microsoft DirectX 9 and the Microsoft Dotnet Framework 2.0, and 5 action packed levels of gaming experience. As of December 4, 2006 Star Trek Final Conflict is a totally free game. Do to unforeseen circumstances in losing the games source code we at USA Games had no alternative but to release the final stable test release as version 1.0. However, this does not spell the end of Final Conflict. We do plan at some future date to rewrite and update the Final Conflict release. You may download your copy of Final Conflict today at the STFC home page http://www.usagames.us/stfc.html or simply visit our main home page http://www.usagames.us and follow the links to the STFC 1.0 download. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to midnight Eastern. My Journal http://livejournal.com/users/djc1 email Or Msn: [EMAIL PROTECTED] I C Q Number Is: 4781694 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC 1.0 released.
Memo to self, use noggin! I noticed that the folder where i extracted all the direct x files had vanished, so I did a search. I found a very handy file (in windowszdirect X), called direct X set up. I! am! A fool! Well, at least for a bonus the game is now working. I'm extremely sorry to bother everyone! to everyone else who got the Stfc has encountered a problem message, try doing what I did, download direct X, extract the files somewhere, then go into windows\direct X and run the set up exe. Now if people will excuse me, I need to boldly go you know where! Beware the Grue! (though if I continue making bodges like that, i deserve to be it's lunch!). Dark. - Original Message - From: djc [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Tuesday, December 05, 2006 1:13 AM Subject: Re: [Audyssey] STFC 1.0 released. The game runs fine here so I suggest that people make sure they have the latest direcx and also I'd make sure you have the latest net2.0 *** REPLY SEPARATOR *** On 12/5/2006 at 11:54 AM shaun everiss wrote: weird, stfc1.0 ran fine on my system At 06:17 AM 12/5/2006, Bryan Peterson wrote: Hi Thomas, I just downloaded FC1.0. I have boh .net framework 2.0 and DirectX 9.0C o n my machine. However after I installed the game I found it wouldn't run. It's bizarre, since the test version ran just fine on my LPTO I got the following error message. STFC.EXE-Common language Runtime Debugging Services Dialogue Application has generated an exception that could not be handled. Then it listed a Process ID and a thread ID, both of which seem to be random each time the error occurs. It then said Click OK to terminate. Click Cancel to debug the application. I clicked cancel only to receive the following error. STFC.EXE - No Debugger Found Registered JIT debugger is not available. Is there something else I need on my machine before I can run this version? It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Monday, December 04, 2006 9:12 AM Subject: [Audyssey] STFC 1.0 released. USA Games News Dec. 4, 2006 Hello gamers, After two years of development, many unfortunate setbacks, and several hours of testing Star Trek Final Conflict version 1.0 is now ready for immediate download. Join in the action as you lead the Federation's most powerful fleet of starships and starbases against the forces of the Romulans, Klingons, Cardassians, and Borg. Completely self-voicing, uses Microsoft DirectX 9 and the Microsoft Dotnet Framework 2.0, and 5 action packed levels of gaming experience. As of December 4, 2006 Star Trek Final Conflict is a totally free game. Do to unforeseen circumstances in losing the games source code we at USA Games had no alternative but to release the final stable test release as version 1.0. However, this does not spell the end of Final Conflict. We do plan at some future date to rewrite and update the Final Conflict release. You may download your copy of Final Conflict today at the STFC home page http://www.usagames.us/stfc.html or simply visit our main home page http://www.usagames.us and follow the links to the STFC 1.0 download. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to midnight Eastern. My Journal http://livejournal.com/users/djc1 email Or Msn: [EMAIL PROTECTED] I C Q Number Is: 4781694 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC error
Well brian, methinks a chip debugger sounds like what you would get if you removed the chip and the de smile! seriously, sinse you had a different error message inflicted upon you, I suspect it is a different problem, and I hope you can get it fixed. Reguarding computer's personalities once my laptop decided to completely crash and shut down on me in a lexture of philosophy of mind where we were discussing the limits of artifical inteligence, and what the differences betwene computer and human inteligence were, the lecturer (who is a bit like a computer himself), had just propounded the theory that just as we don't find it particularly astounding that a mechanical digger can do a job that would take lots of people many hours of boring and back breaking labour, we shouldn't be impressed or surprised by computers and calculators that do a similar job with very repetitive and dull mental exercises like number crunching! At that point my laptop decided to throw a wobler. Makes you think doesn't it. , (kew twilight zone music). beware the Grue! Dark. - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 05, 2006 2:15 AM Subject: Re: [Audyssey] STFC error My experience has usually been quite the opposite. It seems the happier i am with my computer, the higher the likelyhood of it copping out. I mean think about it. I was so excited to play the full version of STFC and guess what? It doesn't work? I tried installing DirectX in both a folder in Program Files and also in the Windows folder and got the same message. And what theh eck is a JIT Debugger anyway? Whatever it is it seems to be beyond y area of expertise. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Here's our sign...
Like the helpful chap he is, thom Ward has the direct X 9.0C for you to download on Usa games. i'm not sure if this is the latest version or not, but this is certainly the version that got Stfc running for me. Beware the greu! Dark. - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 05, 2006 3:06 AM Subject: Re: [Audyssey] Here's our sign... Oh great. wonder if this is why I've been having problems with some other games? Ok. does anyone know where I can obtain the latest version of direct X? Also what happens if I have already installed direct X, and try installing over it? I'm not even sure if I have it installed correctly. - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 04, 2006 9:23 PM Subject: [Audyssey] Here's our sign... Thanks to dark, the STFC error problem now has a solution, and what a simple one it is. If Thomas or anyone had any of Bill Engvall's famous signs to hand out, I'm sure a lot of us would be wearing them. It seems that when you download the DirectX file and run it, you aren't exactly installing the program. You must then go to wherever you extracted the files to and run the Dxsetup executable. Then, and only then, will the program be installed. Out of desperation I tried this and, needless to say, it worked. So I'm off to boldly go where no man has gone...well you know. The point is Dark was right, so he should be the one to hand out those signs I mentioned... It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC Podcast
Aaaah Brian, you've pre-empted me on this on (and I was looking forward to doing my next gen impressions ;D). Seriously, I'm looking forward to the pod cast, particularly because I probably need some stratogy tips, sinse I'm rather bad (and this goes for Trek 2000 as well), at attacking the enemy ships before they attack one of mine first, the only way I've ever won with trek 2000 is by grouping all my ships in a big clump, and hoping to wether what the badguys throw at me and use the multiple ships to dish out lots of damage, but obviously, there are situations where this doesn't work. Beware the Grue! Dark. Beware the greu! Dark. - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 05, 2006 5:33 AM Subject: [Audyssey] STFC Podcast Hi all, After finally getting STFC to work on my machine thanks to Dark's suggestion, I decided to celebrate by doing a podcast on it. I'd say look for it on Blind Cool Tech sometime over the next few days. I just sent it off to them tonight so it'll be at least two days I would think. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker - Sneak Peek
Hi. I've been reading the audio game maker documentation and am extremely impressed, sinse even though i don't know a lot about programming, I'm fairly certain with an example or two I could deffinately get my head around what building blocks do what here. I do however have a couple of questions: First, is there a way to create a useable inventory of items which a player could switch betwene? these could be different weapons and armour to equip, different spells with different hit radius and amo requirements aka magic points, keys, or healing potions or other replenishment items. If I haven't miss understood some of the item properties, it also appears you could use an inventory function in a vehicle based game to equip different parts to your vehicle to increase it's speed handling or offencive capabilities. also, is it possible to set enemy resistance to particular items? such as certain creatures needing to be attacked by a specific item in order to be defeated? second, is there a way of creating player items that would allow attacks at a specific rate, ega chargeable sword swing which would do more damage? I think these are the only two things i can see that would be needed to create an action/rpg game akin to Zelda or secret of Mana, (I'm truly impressed by the ally status option), sinse everything else that I can think of is most deffinately there! i was also wondering if there was any function in the game to create menues at specifictimes and locations. These could be used for all sorts of things, from choosing the world (useful in a vehicle based game for selecting paths or race courses), to choosing what you say to another charactor in an action or rpg game, with associated sound files (and maybe recieving different items as well), attached to each choice, it might also be possible to use a menue system to create turn based combat, by having menue choices attached to reduction in various charactors or opponent's stats, use of items etc (though obviously this would be more complicated to impliment. Well, i can't wait to see what happens when the audio game maker is released, and what extra modules you've got in developement in the future to make the system even more diverse and let people create even more types of games (such as 2d side scrollers). All the best with this project. Beware the Grue! Dark. - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Discussion list for blind gamers Gamers@audyssey.org Sent: Tuesday, December 05, 2006 12:05 PM Subject: [Audyssey] Audio Game Maker - Sneak Peek Hello! For those interested, we're secretly adding stuff to http://www.audiogamemaker.com/ . One draft of the manual is already online (please be aware that this is not yet a finalised version - the contents is still likely to change and there are quite a few typo's in there as well). But this may give you some insights in what Audio Game Maker will be. We also fixed the registration at the Game Accessibility forum (http://www.game-accessibility.com/forum/index.php). Not that this forum is also the home of the Audio Game Maker Forum, where you can share the audio games you developed yourselves, ask for advice and meet others. There were some issues with bad referrals during the old registration but we fixed them now. We welcome all to come have a look. Greets, Richard http://www.audiogames.net http://www.game-accessibility.com http://www.audiogamemaker.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC tactics was STFC Podcast
Hmmm, obviously i need to change my thinking here, particularly to use the defiant most effectively Go, to, ramming speed! ;D. Seriously, I was wondering (both in trek 2000 and now in Stfc), if there is a way of attacking something before it attacks you, even if the enimy isn't cloaked and you spot them first, moving towards them just results in getting your ship damaged, hence the need for lots of back-up (especially when multiple enemy ships are involved). Please excuse me if this is a stupid question, but it's been the one fact about Trek 2000 and Stfc that has slightly marred my otherwise great enjoyment of the game, so any advise on this point would be good. Beware the grue! Dark. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 05, 2006 4:22 PM Subject: [Audyssey] STFC tactics was STFC Podcast Hi Dark, Quote the only way I've ever won with trek 2000 is by grouping all my ships in a big clump, and hoping to wether what the badguys throw at me and use the multiple ships to dish out lots of damage, but obviously, there are situations where this doesn't work. End quote In Trek 2000 that was a possible tactic, but actually not the most effective in STFC. In STFC the enemies are in two forces. Those which remain in there own space and those that openly attack Federation space. Clustering your forces together simpely won't work in STFC. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker - Sneak Peek
Personally, if I ever make a game (and hopefully this will let me do just that), I do it for the pleasure of creating the thing, and so that other people can enjoy it, not to get money. If hosting the game somewhere requires money, then I might conceivably accept donations from people who liked the game and might want others to use it, but these would be donations, not mandatory. Please don't think I'm bashing the audio game developing bunch here, if your actually making a living by creating accessible games, you obviously need the money to continue buying food and such. Also, i imagine the people at Draconis, Bsc etc probably put lots more ful time and effort into their game creations than I possibly ever could -- for one thing, they took the time to learn to program in the first place, which certainly gets my respect. Beware the Grue! Dark. - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 05, 2006 11:43 PM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek I could care less. Heck, I wouldn't know what to charge even if we could. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: david [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 05, 2006 3:07 PM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek I'm asking this because I'm not sure of the copyright issues. Are we allowed to sell the games we create, or do they have to be free? - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org; Discussion list for blind gamers Gamers@audyssey.org Sent: Tuesday, December 05, 2006 11:12 AM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek I neverrealised you were making an audio game maker. At 01:05 AM 12/6/2006, AudioGames.net wrote: Hello! For those interested, we're secretly adding stuff to http://www.audiogamemaker.com/ . One draft of the manual is already online (please be aware that this is not yet a finalised version - the contents is still likely to change and there are quite a few typo's in there as well). But this may give you some insights in what Audio Game Maker will be. We also fixed the registration at the Game Accessibility forum (http://www.game-accessibility.com/forum/index.php). Not that this forum is also the home of the Audio Game Maker Forum, where you can share the audio games you developed yourselves, ask for advice and meet others. There were some issues with bad referrals during the old registration but we fixed them now. We welcome all to come have a look. Greets, Richard http://www.audiogames.net http://www.game-accessibility.com http://www.audiogamemaker.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC tactics was STFC Podcast
Memo to self, this is the 24th century, not the 23rd, romulans are clever, clever people! (bangs head on tactical station and accidently fires anti-matter spread at planet earth, obliterating the entirety of north England). Seriously thanks thom, I really should've thought of that. beware the Grue! Dark. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 06, 2006 12:32 AM Subject: Re: [Audyssey] STFC tactics was STFC Podcast Hi Dark, In some cases it is possible to approach an enemy starship and get the first shot in. There is a trick to it, and I will leave you with this hint. Enemies fire before moving. The trick is to time your move in such a way that they will warp into your weapons range, but won't be able to fire. There is only one way to do this. Hint number 2, remember Defiant can cloak and can approach enemy ships and stations with impunity, and never be fired upon first while cloaked. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker - Sneak Peek
Hmmm, I see. I had been thinking of the building blocks like world and item and Player to refer to basically the same thing they would mean in a game, hence my questions, but I see clearly their meaning is a lot more flexable, and i'm already having thoughts as to how to create specific game events. I do have several more questions, but Perhaps to cut down the number of irritating people like me with long lists of questions, it might help if there was a tutorial or written examples of how to create various game effects? the user's manual is a great reference but while I can very much see how various objects sgo together, others are less clear to me. I know there will be the example games, but it would very much help if there was also a brief description of how each example game was created. sorry for the insistance and the long and annoying posts of questions. Beware the Grue! Dark. - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 06, 2006 1:39 AM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek Hi, *quote* I've been reading the audio game maker documentation and am extremely impressed *quote end* Thanks ;) *quote* First, is there a way to create a useable inventory of items which a player could switch betwene? these could be different weapons and armour to equip, different spells with different hit radius and amo requirements aka magic points, keys, or healing potions or other replenishment items. If I haven't miss understood some of the item properties, it also appears you could use an inventory function in a vehicle based game to equip different parts to your vehicle to increase it's speed handling or offencive capabilities. *quote end* Yes, items mostly contain properties related to weaponry/healing. So you can use it to create a magic sword, healing potions, key to open a certain door. But, items can also change certain properties of the avatar (whether this is the speed of a walking character or a massive tank). Please see: http://www.audiogamemaker.com/manual/item/item_properties.html (item properties) http://www.audiogamemaker.com/manual/item/item_reactions.html (item reactions) *quote* also, is it possible to set enemy resistance to particular items? such as certain creatures needing to be attacked by a specific item in order to be defeated? second, is there a way of creating player items that would allow attacks at a specific rate, ega chargeable sword swing which would do more damage? *quote end* Mmm let me think about that. I guess that this functionality (resistance against some but not all items) is not in Audio Game Maker. But I guess that with a work around, you might be able to create more or less the same functionality. An option is to maybe use a timer to always gradually increases the opponents health to a certain maximum. Then give the player several weapons that do little damage, and give him one weapon that does do a lot of damage, meaning that this weapon must be used for this particular monster. And after the player succeeds, remove the weapon to avoid that the player uses this against other enemies. Another option might be, that when a player makes an attack with a certain weapon, you might be able to connect it to a trigger, which in turn adds more damage to the opponent. This just from the top of my head... I'm not saying it is possible, I'm saying it might be possible with a work around. Many things will be possible with Audio Game Maker, but you need to be able to think of creative solutions ;) *quote* I think these are the only two things i can see that would be needed to create an action/rpg game akin to Zelda or secret of Mana, (I'm truly impressed by the ally status option), sinse everything else that I can think of is most deffinately there! *quote end* I can see where this particular functionality might be important. I'll discuss it with the programmer and maybe there's a way we can still implement this directly. Otherwise we'll put it on the wish list. Thanks for the suggestion... *quote* i was also wondering if there was any function in the game to create menues at specifictimes and locations. These could be used for all sorts of things, from choosing the world (useful in a vehicle based game for selecting paths or race courses), to choosing what you say to another charactor in an action or rpg game, with associated sound files (and maybe recieving different items as well), attached to each choice, it might also be possible to use a menue system to create turn based combat, by having menue choices attached to reduction in various charactors or opponent's stats, use of items etc (though obviously this would be more complicated to impliment. *quote end* Yes, you can (but again, this is simply just one way). There is not a Menu Building
Re: [Audyssey] Audio Game Maker - Sneak Peek
well, when the question of payment has come up on the audio games.net forum, Richard and co have stated the audio game maker will be free, and certainly nothing on the website indicates that things have changed in any way. After reading the manual, it does appear to me that you can use the audio game maker on it's own to create audio games, no programming language knolidge required, which is very good for people like myself. beware the Grue! dark. - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 06, 2006 5:19 PM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek The developers of the audio game maker, are they going to charge us any money to use the audio game maker? Sorry guys, just a quick question. I haven't yet looked at the manual, but just a quick question. Does the audio game maker have its own built in programming language or do you need external resources such as basic or c+? thanks -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of david Sent: Wednesday, December 06, 2006 12:08 AM To: Gamers Discussion list Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek I'm asking this because I'm not sure of the copyright issues. Are we allowed to sell the games we create, or do they have to be free? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker - Sneak Peek
Good site, and highly useful methinks when the audio gamemaker comes out. Some of their selections were a bit odd though. thinking rpg environments, i was looking for some wind sound effects. Searching under wind brought me lots of smashing window sounds, whilst searching under weather got some wonderful rain and thunder effects, but no wind. Also, when trying to find ambience for dungeon environments, the only entry it got me (when I searched under Tunnels was an underground train ;D. Though I would guess that a dungeon environment would be fairly easy to recreate using the audio game maker's own acoustics, and maybe some dripping water or burning torche effects for a bit of atmosphere. Hopefully though, once a community of audio game producers has built up, there will be a fair library of generic object sounds available to use. though I don't think it would be right to copy the sounds people create themselves, specifically for charactors or situations in their own games. so, taking sod as an example, sounds like the wind, step, and weapon firing sounds would probably be okay to copy, sinse they're fairly generic objects, but the monster sounds are unique to sod. If you coppied the mutant human sound into your own game, for all intents and purposes, your monsters are then Sod mutant humans, whatever you intend them to be. so if you used the mutant human sound for an ogre in a fantasy game, it wouldn't actually be an ogre, imho it'd be more like a sod mutant human pretending to be an ogre. it would be like cutting the sprites (graffic representations of charactors), out of one main stream game and coppying them into another, and in most cases this isn't exactly legal. Of course, if you were making a sod 2 or something like, you'd need the mutant human sound to represent mutant humans. but other than that, i really! don't think coppying the charactor sounds from other games is a good idea, even if it were legal. Beware the Grue! Dark. charactors), - Original Message - From: Sarah [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 07, 2006 10:27 PM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek Thanks I got it the site sounds pretty good. I hear some ambeient sounds along with the main sound effect tha tis suposed to be playing. should I just deal with it? ah well no worries. SAg ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker - Sneak Peek
Hi thom. As I said, I was thinking mostly in terms of ambient environmental effects here, sinse i do very much understand the danger of all games sounding the same. One problem though, is while ameter main stream game developers are quite free to draw their own graffics, ameter audio game developers can't be quite as free when it comes to recording or creating sounds. If I was the BBc radio workshop, and I wanted a fire effect in my game, I'd be quite free to build a fire of the appropriate size and stick a sensative mike near it. However, though I do have a very good mike, If I tried to build a fire I'd get chucked out of my colidge, and probably even taken to court as well. Obviously, for sounds it is possible to reccord, it'd be far better if people made their own sounds, but this can't go for everything. The only way i can see around this problem is to have as wide a variety of generic sounds available as possible, to give people the maximum amount of choice about what gets put into their games. for example, if there were 10 or 20 different wind effects on offer as opposed to just a couple, you could have ten games all with different wind sound effects, even if they each used a combination of three or four of them at a time (I know myself I'd want several effects for different environments). Imho the more choice in this matter, the better, though obviously my opinions as far as charactor sounds go are rather different. Beware the Grue! Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker - Sneak Peek
No trouble, here it is: http://www.audiogamemaker.com/ Hth. Beware the Grue! Dark. - Original Message - From: Don Voyles [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 08, 2006 4:40 AM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek I lost the web site for audio game maker. Can some one give me the address. I wanted to get their manual to study. Thanks! - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 05, 2006 5:39 PM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek Hi, *quote* I've been reading the audio game maker documentation and am extremely impressed *quote end* Thanks ;) *quote* First, is there a way to create a useable inventory of items which a player could switch betwene? these could be different weapons and armour to equip, different spells with different hit radius and amo requirements aka magic points, keys, or healing potions or other replenishment items. If I haven't miss understood some of the item properties, it also appears you could use an inventory function in a vehicle based game to equip different parts to your vehicle to increase it's speed handling or offencive capabilities. *quote end* Yes, items mostly contain properties related to weaponry/healing. So you can use it to create a magic sword, healing potions, key to open a certain door. But, items can also change certain properties of the avatar (whether this is the speed of a walking character or a massive tank). Please see: http://www.audiogamemaker.com/manual/item/item_properties.html (item properties) http://www.audiogamemaker.com/manual/item/item_reactions.html (item reactions) *quote* also, is it possible to set enemy resistance to particular items? such as certain creatures needing to be attacked by a specific item in order to be defeated? second, is there a way of creating player items that would allow attacks at a specific rate, ega chargeable sword swing which would do more damage? *quote end* Mmm let me think about that. I guess that this functionality (resistance against some but not all items) is not in Audio Game Maker. But I guess that with a work around, you might be able to create more or less the same functionality. An option is to maybe use a timer to always gradually increases the opponents health to a certain maximum. Then give the player several weapons that do little damage, and give him one weapon that does do a lot of damage, meaning that this weapon must be used for this particular monster. And after the player succeeds, remove the weapon to avoid that the player uses this against other enemies. Another option might be, that when a player makes an attack with a certain weapon, you might be able to connect it to a trigger, which in turn adds more damage to the opponent. This just from the top of my head... I'm not saying it is possible, I'm saying it might be possible with a work around. Many things will be possible with Audio Game Maker, but you need to be able to think of creative solutions ;) *quote* I think these are the only two things i can see that would be needed to create an action/rpg game akin to Zelda or secret of Mana, (I'm truly impressed by the ally status option), sinse everything else that I can think of is most deffinately there! *quote end* I can see where this particular functionality might be important. I'll discuss it with the programmer and maybe there's a way we can still implement this directly. Otherwise we'll put it on the wish list. Thanks for the suggestion... *quote* i was also wondering if there was any function in the game to create menues at specifictimes and locations. These could be used for all sorts of things, from choosing the world (useful in a vehicle based game for selecting paths or race courses), to choosing what you say to another charactor in an action or rpg game, with associated sound files (and maybe recieving different items as well), attached to each choice, it might also be possible to use a menue system to create turn based combat, by having menue choices attached to reduction in various charactors or opponent's stats, use of items etc (though obviously this would be more complicated to impliment. *quote end* Yes, you can (but again, this is simply just one way). There is not a Menu Building Block so you need to build something yourself. Each menu could perhaps be a world consisting of a ?x1 grid. Each cell would contain a sound source that can only be heard when the avatar collides with the sound source by moving from cell to cell. Then you can attach a portal to it to create some sort of interaction, so that when the player hits a button on a certain cell, he/she is transported to another world using the portal
Re: [Audyssey] Audio Game Maker - Sneak Peek
Hi. Creating sound effects actually sounds like good fun, especially the voice acting part (I look forward to playing monsters in any games I make). But for the sounds that I can't create, I'd like as wide a choice as possible, so that any game I do sources of sound effects are helpful create is unique sounding as well as (hopefully), interesting to play. So it's great to know about these various sources for sound effects , and I hope that people won't mind making them (or at least some of them), available to potential game authors. Of course buying a library is an option, and I well might do that myself if I really get into the games making business, but certainly it'd help people who either can't afford a library or are just starting out in game making (like I will be when the Audio game maker comes out), to have a good selection of sounds on offer. Hmmm, maybe the Audio Game maker site could have a page of links to various sources for sounds? Btw, thom, I'll be interested to try out audio asteroids anyway, even without the special effects Lib (Spaceworms sound entertaining). Jim, I love the Simpson's samples in your games, having Doe! when I select the wrong golf club or get sent to jail in monopoly is always fun. I have a few rather crazy ideas about sound creation myself, hopefully I'll be able to share them with people soon. Beware the Grue! Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker - Sneak Peek
Hi Brian. Looking at the properties and reactions for player and opponent building blocks, I believe multiple charactors is a possibility. I think creating a party of one player and several automatic allies that move and attack things on their own wouldn't be too hard to do. You could then have a menue world with various things in it that would effect the stats of the ally building blocks as well as the player. for example, putting in a message building block that would say Equip armour to charactor A, would increase the defence of one of the ally blocks, or use spell would decrease one of their stats and damage all enemies in the current world (though unless it were possible to give blocks 2 sets of amo stats and attacks, I'm not sure how you'd stop the computer from waisting all of your charactors spells, unless maybe you could create an inactive opponent block which would have no effect in the current world other than holding an amo stat for the use of magic, which would decrease when you activated a spell. I suspect if you used inactivatable player blocks that would carry the stats of the opponent blocks and trade places with them when activated, you might even be able to have switching betwene fully controlable charactors as in Secret of Manner, but I'm not certain on this. Of course, I could be talking a lot of complete and utter Grue poo here, having never seen the game maker in action. I do however have one moderately serieous question about it. Can you copy elements directly from one world to another? or store settings for particular worlds and building blocks that you can re use in other worlds? it would strike me that if you were going to have repeated game elements appearing in a large number of game worlds, to have to constantly recreate them might be an extremely lengthy process. say (to take a simple example), your writing and Rpg and create a Goblin, which you want for a generic enemy in just about all game locations. It'd be a lot easier to have some way of coppying the goblins, links to sound files and all, than of having to constantly recreate them. Likewise, if you've got to do something mega complicated with players and items to get certain effects working, it'd be an absolute nightmare to have to do this in every game world, especially if you had a very large game with lots of different environments like an Rpg. Sorry for yet another extended stream of longwinded wordiness from me reguarding the audio game maker, just put it down to my profession as a philosopher, my excitement about the A.g.m, or both. Btw, making people excited about an A.g.M. is a pretty huge achievement in itself, sinse the acronym usually stands for anual general meeting. Beware the Grue! Dark. I believe the Active - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 09, 2006 2:20 AM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek It still sounds confusing to me, but I imagine that once I can actually sitdown and play with Audio Game Maker a bit I might get the hang of it. The only thing I don't like about it so far, and I acknowledge that I could be wrong about it, is that it doesn't look as though you can create a true RPG. That is, where you have a party of several controlable characters. A very simple RPG like Dragon Warrior I might be possible, but since you're apparently only allowed to have one player it doesn't look as though we'll be creating any Final Fantasy type games, unless future updates of the program allow the creation f multiple controllable characters. As for my current idea, it's a Metroid style audio game, although how doable that will be with this program is still in question. I'm just working on a makeshift manual right at the moment. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 08, 2006 6:24 PM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek Hi Dark, Sure there are obviously circumstances as you gave where someone can't make his or own effects such as fire, or even using explosives to make explosions. That is understandable. Once I release my Asteroids open source clone I will likely make an effects lib for people to use for future open source titles, or at least in this case for Audio Game Maker. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http
Re: [Audyssey] [vipgameszonetalk] new service on vipgameszone.com
Well, I know from discussion of the audio game maker on the Audiogames.net forum various people are thinking in the direction of audio Rpg's, sinse there's deffinately an Rpg shaped hole in the Audio game's selections currently available. I won't deny I'm having such thoughts myself, but I'll want to learn a bit about how the Audio game maker works, test out a few ideas, maybe even produce a complete test game or two before I try doing something really major. but if things work out the way I'm thinking, hopefully audio rpgs from various people (possibly including myself, will be forthcoming. Beware the Grue! Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC 2.0 questionnaire.
Hi. I very much like this idea, sinse it's the exploration angle of Star trek that has always been most intreaguing to me, and having this in a game, exploring teretory and doing missions would be great. Tng is my personal favourite Trek series, but what you say about voyager is quite intreaguing, especially from an exploration angle. Another alternative might be, rather than using an established story Arc, to create a story for the game set in the St universe, possibly involving another ship (though obviously staying as close to the plausable cannon as possible). that way you could include different plot elements and races. Beware the Grue. Dark. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 16, 2006 8:06 AM Subject: Re: [Audyssey] STFC 2.0 questionnaire. Hi, Quote I think that you should make a real-time, one-ship game first since we already have a turn-based one. End quote it needs improving and all, but That seams to be the most practical solution I have heard yet. Then again it won't be STFC, but another ST game. Now, if we go with the realtime one ship game we have 5 ST series to think about we have the TOS series, Voyager, Enterprise, TNG, and DS9. All of them have different abilities, and in some cases different enemies. Voyager would be very interesting as there are all kinds of different races to fight Kazon, Borg, Swarm, Species 8742, and anything else from the delta quadrant. Only problem is I don't have any of the effects for the delta quadrant races. In fact, I'd have to watch some shows to here some of the races effects to try and recreate them. With DS9 yeah we would obviously have the Defiant, and then we could do the Klingon war or the Dominion War, or fight various enemies through out the galaxy. With TNG they were never at war at that time, but there are conflicts with the Borg, Romulans, House of Duras, etc which we could play upon and make missions centered around those conflicts. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Nemesis Factor?
Hmmm, I'm now interested in this game, especially as it sounds more challenging than boppit. Is the game completely accessible as far as in game instructions for each puzle and menues (if any), go? Also, is it only available in the Us or would I be likely to get hold of it here in England. thanks in advance. Beware the Grue! Dark. - Original Message - From: Karl [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Tuesday, December 19, 2006 12:05 AM Subject: Re: [Audyssey] Nemesis Factor? Hi, Nemesis Factor is a puzzle game. It is a hand-held game, where you must complete up to 100 puzzles to complete it. Puzzles can involve pressing the five colored buttons in a certain order, combinations, covering or uncovering a light sensor, twisting and turning the device, etc. Every puzzle is accessible, and it is a lot of fun. Karl Original message: Hey all, I saw this game mentioned on another post and I was wondering what exactly it is? Thanks in advance, Jen K __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- Email services by FreedomBox. Surf the Net at the sound of your voice. www.freedombox.info ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Nemesis Factor?
Well, a quick google appears to show that places like toys are us and Woolworths don't appear to have the thing, so I'm probably going to have trouble getting hold of one here in the Uk, unless I use amazon or other onliney type shopping methods. Strangely enough, not even Hasbro's own website seem to have an entry for the thing, which is odd. Beware the Grue! Dark. - Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 19, 2006 9:10 AM Subject: Re: [Audyssey] Nemesis Factor? It's the first talking puzzle game, complete with 100 different puzzles. There are five buttons and each puzzle requires a different sequence--but it also has motion detectors so you have to move it sequences too. It's great the first time, but doesn't have much replayability. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Jen Karns [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Monday, December 18, 2006 6:16 PM Subject: [Audyssey] Nemesis Factor? Hey all, I saw this game mentioned on another post and I was wondering what exactly it is? Thanks in advance, Jen K __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.22/590 - Release Date: 12/16/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Leaving for Christmas
Thanks thom, especially for catering to my intensive seasonal laziness and telling me things I probably could have found out myself ;D. May all the usual festive cliches come true for you. Beware the Grue! Dark. Ps: if anyone's wondering why I'm stil here, I'll now be leaving tomorrow due to a minor change of plan. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 19, 2006 10:31 AM Subject: Re: [Audyssey] Leaving for Christmas Hi Dark, First, go to http://audyssey.org/mailman/listinfo/gamers_audyssey.org and log in to the button that says unsubscribe or edit options. Once you login with your email address and list password you can put yourself on no mail or digest mode. Smile. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] right windows key, application key, or what?
Just for shear confusion, I've always called that the properties key, sinse the person who told me about it used that name, - and anyway, bringing up properties is often what it does! Beware the Grue! Dark. - Original Message - From: Raul A. Gallegos [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Tuesday, December 19, 2006 2:18 PM Subject: [Audyssey] right windows key, application key, or what? Hello Cara. That is interesting. I have never heard the context menu key be called the right windows-key. Although it would make sense in the case of it not being usually on the right, but also because it simulates the right-mouse-click. How about you and I start a new campaign. We call the left windows the start button key since that is essencially what it does, and the right windows key the context-menu key since that is what it brings up? What do you say? Nah, you are a busy person, LOL. Thanks in any case. * Cara Quinn [EMAIL PROTECTED] [2006-12-19 06:11]: I believe that method should work regardless of whether extensions are showing, but thanks for the note. smile As far as the right windows key, I certainly don't want to cause any confusion, but most people I know, call that key the right windows key, rather than the applications key, and the other, the left windows key, so effectively, some keyboards would have two left windows keys on them. smile Am certainly not saying that you're wrong, and it may be a matter of people simply using an incorrect name for a key, no biggie. The only place I've ever heard that key called an applications key is in context of a screen reader, so perhaps that's correct. Anyway, thanks for the note and have an awesome day!... Smiles, -- And now, behold, I loose thee this day from the chains which were upon thine hand. If it seem good unto thee to come with me into Babylon, come; and I will look well unto thee: but if it seem ill unto thee to come with me into Babylon, forbear: behold, all the land is before thee: whither it seemeth good and convenient for thee to go, thither go. -- Jeremiah 40:4 Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Nemesis Factor?
Hmmm, I'm probably getting my boppit versions mixed up. As well as the standard boppit, last christmas my mum bought me a Boppit version that goes over 250. That version only has Boppit, twist it and pull it, but can have different voices and go over 250 - up to 800 as I said. Maybe that's the boppit 2, or the boppit 2000 or something, I'm afraid I'm terrible at remembering version numbers. Sorry about the confusion. Beware the grue! Dark. - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 19, 2006 1:50 PM Subject: Re: [Audyssey] Nemesis Factor? 800 on extreme? Once I get to 250, the game stop for me. It's impossible to get 800 since game's over at 250. - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: Dark [EMAIL PROTECTED] To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 19, 2006 4:54 AM Subject: Re: [Audyssey] Nemesis Factor? sounds cool! methinks i'll have to check that out. My mum was royally annoyed after she gleefully presented me with a boppit, for me to take to get the max 250 score on it within a half hour train journey. Last Christmas she attempted to (in her words), Occupy my mind with a boppit extreme, only to have me gain a score of over 800 on beat botp and over 600 on vox bop in the first day, (after that point I got slightly board, but I probably ought to find out at some point if the thing conks out when you get to a thousand). anyway the upshot of all this is that I'd love an actually challenging puzle game for those long train journeys (presumably it takes headphones), when I don't have my computer handy. Beware the Grue! Dark. - Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 19, 2006 9:18 AM Subject: Re: [Audyssey] Nemesis Factor? More challenging than Bop it? Oh, you just made me bust a gut--since when was Bop it challenging rofl! O yes, it's about a thousand times more challenging than Bop it. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 19, 2006 12:56 AM Subject: Re: [Audyssey] Nemesis Factor? Hmmm, I'm now interested in this game, especially as it sounds more challenging than boppit. Is the game completely accessible as far as in game instructions for each puzle and menues (if any), go? Also, is it only available in the Us or would I be likely to get hold of it here in England. thanks in advance. Beware the Grue! Dark. - Original Message - From: Karl [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Tuesday, December 19, 2006 12:05 AM Subject: Re: [Audyssey] Nemesis Factor? Hi, Nemesis Factor is a puzzle game. It is a hand-held game, where you must complete up to 100 puzzles to complete it. Puzzles can involve pressing the five colored buttons in a certain order, combinations, covering or uncovering a light sensor, twisting and turning the device, etc. Every puzzle is accessible, and it is a lot of fun. Karl Original message: Hey all, I saw this game mentioned on another post and I was wondering what exactly it is? Thanks in advance, Jen K __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- Email services by FreedomBox. Surf the Net at the sound of your voice. www.freedombox.info ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.22/590 - Release Date: 12/16/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http
Re: [Audyssey] right windows key, application key, or what?
Wow thom! I didn't know about those, and there's me creating desk top short cuts for things like Windows explorer. is there a list of these anywhere? they sound handy. Beware the Grue! Dark. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 20, 2006 5:39 AM Subject: Re: [Audyssey] right windows key, application key, or what? Hi Raul and all, The key in question is most often called the context key and often is the application key. By no means is it a right windows key as my keyboard has two Window keys a left one and a right one. As for calling the Windows key a start menu key that again wouldn't be practical as the key has many more functions than just the start menu. Some examples is Windows-d to go to the desktop, Windows-r for the run dialog, Windows-m to minimize all Windows, Windows-Tab for the taskbar, Windows-E for Windows Explorer, and many more I can't even begin to list. Bottomline the context key or application key if you want to call it that is not a Windows key. Smile. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] right windows key, application key, or what?
Oh yeah, I use that key so litle I'd forgotten it was there and got it confused with the properties/aplication key which I use all the time. My brain obviously just isn't working this morning. Much appologies. Beware the Grue! Dark - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 20, 2006 4:33 AM Subject: Re: [Audyssey] right windows key, application key, or what? On my keyboard, there is a Windows key to the left of the left alt key, and a Windows key to the right of the right alt key. There is an application menu key to the right of the right Windows key. The key that is the farthest to the left of the main keyboard and farthest to the right of the main keyboard are the control keys. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 19, 2006 8:51 AM Subject: Re: [Audyssey] right windows key, application key, or what? Just for shear confusion, I've always called that the properties key, sinse the person who told me about it used that name, - and anyway, bringing up properties is often what it does! Beware the Grue! Dark. - Original Message - From: Raul A. Gallegos [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Tuesday, December 19, 2006 2:18 PM Subject: [Audyssey] right windows key, application key, or what? Hello Cara. That is interesting. I have never heard the context menu key be called the right windows-key. Although it would make sense in the case of it not being usually on the right, but also because it simulates the right-mouse-click. How about you and I start a new campaign. We call the left windows the start button key since that is essencially what it does, and the right windows key the context-menu key since that is what it brings up? What do you say? Nah, you are a busy person, LOL. Thanks in any case. * Cara Quinn [EMAIL PROTECTED] [2006-12-19 06:11]: I believe that method should work regardless of whether extensions are showing, but thanks for the note. smile As far as the right windows key, I certainly don't want to cause any confusion, but most people I know, call that key the right windows key, rather than the applications key, and the other, the left windows key, so effectively, some keyboards would have two left windows keys on them. smile Am certainly not saying that you're wrong, and it may be a matter of people simply using an incorrect name for a key, no biggie. The only place I've ever heard that key called an applications key is in context of a screen reader, so perhaps that's correct. Anyway, thanks for the note and have an awesome day!... Smiles, -- And now, behold, I loose thee this day from the chains which were upon thine hand. If it seem good unto thee to come with me into Babylon, come; and I will look well unto thee: but if it seem ill unto thee to come with me into Babylon, forbear: behold, all the land is before thee: whither it seemeth good and convenient for thee to go, thither go. -- Jeremiah 40:4 Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Dark is Baaaack!
Hello people. it's been slightly longer than the two weeks I originally said I'd spend at home, but never mind, I had a very scary crushedness, and I hope everyone else did as well. So what has occurred in the world of Audio games whilst I was off covering the house with wrapping paper? I'm a litle sorry that Sarah hasn't been released yet, but sinse it should be released any day now, at least I'll have the chance to pick up on all the hipe, and in the mean time, I've got treasure hunt to try out. Beware the grue! Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Dark is Baaaack!
Hello brian. I did notice the manual doesn't include anything about save options, but I was under the impression that this would come in a later release. I'm rather bothered about what you say reguarding a second release of the game maker not being so certain, sinse I was under the impression that it would be an ongoing project with more modules and features added over time. If the developement of the Game maker is going to stop with the feb 1 release, I'm not sure how useful it will be for developing the more complex games like rpg's. but what ever happpens, resorting to flames is not a good thing - particularly when the thing hasn't even been released yet! Beware the Grue! Dark. I'm - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 06, 2007 7:16 PM Subject: Re: [Audyssey] Dark is Bck! Well, on February 1 we've got Audio Game Maker, but the dev's already getting flames from a guy who's annoyed that the first release won't include the ability for players to save their progress in the games we make. The fact that a followup release isn't definitely in the cards was also a sore topic with him, since it means we might not get a save feature at all. I personally agree that a save feature should be optional in our games, particularly RPG style games, but I'm not gonna flame the dev for not making it part of the first release. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Saturday, January 06, 2007 12:04 PM Subject: [Audyssey] Dark is Bck! Hello people. it's been slightly longer than the two weeks I originally said I'd spend at home, but never mind, I had a very scary crushedness, and I hope everyone else did as well. So what has occurred in the world of Audio games whilst I was off covering the house with wrapping paper? I'm a litle sorry that Sarah hasn't been released yet, but sinse it should be released any day now, at least I'll have the chance to pick up on all the hipe, and in the mean time, I've got treasure hunt to try out. Beware the grue! Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Dark is Baaaack!
Dark days indeed, ha ha ha. As to why we should beware the Grue, ask any adventurer in the Interactive fiction world of Zork (play it online here): http://www.ifiction.org/games/index.php?cat=2 I am also writing a song on the subject, here's a sneak preview of some of the words: Beware the Grue, whatever yee may do, he'll bite your thighs, suck out your eyes and on your bone's he'll chue. He'll use your skin to keep things in and use your blood as glue, he'll eat you most completely, so look out for the Grue! - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 06, 2007 7:17 PM Subject: Re: [Audyssey] Dark is Bck! Looks like Dark?? days ahead of us, doesn't it? And why should we beware the Gru? - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Saturday, January 06, 2007 1:04 PM Subject: [Audyssey] Dark is Bck! Hello people. it's been slightly longer than the two weeks I originally said I'd spend at home, but never mind, I had a very scary crushedness, and I hope everyone else did as well. So what has occurred in the world of Audio games whilst I was off covering the house with wrapping paper? I'm a litle sorry that Sarah hasn't been released yet, but sinse it should be released any day now, at least I'll have the chance to pick up on all the hipe, and in the mean time, I've got treasure hunt to try out. Beware the grue! Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Dark is Baaaack!
Hi Phil. The list on Pcs games is always my first port of call when it comes to audio game related news, I believe I've tried just about every game (certainly every link), there is on the list. When doing work I actually have to keep myself off the Pcs games list. Hmmm, I think just as there's anti-virus software, someone oiught to write an anti-destraction program, which shuts down access to anything interesting on your computer or on the net for several hour a day. As to Sarah, If an Army of Goblins, the Bog of Iternal Stench, and David Bowy standing on the cieling and singing can't keep her out of places, you might have a problem -- or is that a different Sarah? Seriously, goodluck with the debuggeration, it's almost a year sinse I played the beta, and that was pretty good on it's own, but if the recent clips are anything to go bye, I think the full game will be fairly fantastic. Btw, Have you considdered releasing the documentation ahead of time? That way, not only will everyone be able to download and start playing streight away, but also it'll defffinately contribute to the anticipation factor. I personally love reading game documentation before I play the game just to considder what the game is like if nothing else. Beware the grue! (and david bowey). Dark. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 06, 2007 7:38 PM Subject: Re: [Audyssey] Dark is Bck! Hi Dark, I was hoping that Sarah would be out the door before Christmas, but it seems shewill you wants to stay at my house until I get bugs out of her. First I tried a quick bug spray, then I dumped her in a bath tub of rade. I kicked her out the door and locked the door behind her but then she climbs through the window. Then I take away her key to the door and she goes out and makes another key. So now its up to David to put a barrier up so she can't come back in. These are clues to the game bug that has me pulling my hair out and losing a lot of sleep the past two weeks. I did take time yesterday to update my web site with the new games released after New years day. http://www.pcsgames.net I note at the top of my home page the date a new game goes up on my fantastic games list to make it easier to search for them. Because sometimes I'm too busy to move the new games to the top of the list. Phil [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Dark is Baaaack!
Indeed, For the Atari style games I certainly think it's a good thing (I already have thoughts reguarding bringing Smash Tv into the realm of Audio). However, for some of the more complex things I wanted to try, audio Prince of Persia, Audio mega man, audio Zelda style etc, I think I'll have to hope work will continue and a save feature will be added. Beware the Grue! dark. - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 06, 2007 8:07 PM Subject: Re: [Audyssey] Dark is Bck! Actually it's already looking like a success in my book, since it might already be equipedenough for me to bring some of my old Atari favorites to the AG market. It'll just take a little tinkering to get it the way I want it. Note to self. First AGM project: Audio Frogs and Flies. Must find SFX... It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 06, 2007 12:33 PM Subject: Re: [Audyssey] Dark is Bck! Hahaha, This isn't the two week update but more like the last hour update ;) Check it out here: http://www.game-accessibility.com/forum/viewtopic.php?id=217 And it is not yet flaming by the way... Greets, Richard http://www.audiogamemaker.com http://www.audiogames.net - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 06, 2007 8:16 PM Subject: Re: [Audyssey] Dark is Bck! Well, on February 1 we've got Audio Game Maker, but the dev's already getting flames from a guy who's annoyed that the first release won't include the ability for players to save their progress in the games we make. The fact that a followup release isn't definitely in the cards was also a sore topic with him, since it means we might not get a save feature at all. I personally agree that a save feature should be optional in our games, particularly RPG style games, but I'm not gonna flame the dev for not making it part of the first release. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Saturday, January 06, 2007 12:04 PM Subject: [Audyssey] Dark is Bck! Hello people. it's been slightly longer than the two weeks I originally said I'd spend at home, but never mind, I had a very scary crushedness, and I hope everyone else did as well. So what has occurred in the world of Audio games whilst I was off covering the house with wrapping paper? I'm a litle sorry that Sarah hasn't been released yet, but sinse it should be released any day now, at least I'll have the chance to pick up on all the hipe, and in the mean time, I've got treasure hunt to try out. Beware the grue! Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] How To Help With Making Audio Game Maker II Project AReality(was: Dark is Baaaack!)
Well that's certainly no problem on my part. I have several game ideas already looking at what's there. Perhaps larger games could even be split into several password protected game files, with you getting the password to the next part of the game at the end of each file (this was done in some old If games before saving was invented). I'm stil having minor trouble sinse the game accessibility forum won't send me any E-mail at all (including passwords), but for the feedback and such as well as game creation I'd certainly be glad to help. Beware the Grue! Dark. - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 06, 2007 7:51 PM Subject: [Audyssey] How To Help With Making Audio Game Maker II Project AReality(was: Dark is Bck!) Well... Here's how to enlarge the chance of Audio Game Maker receiving a follow up project with more features, etc.: 1) We - the developers of Audio Game Maker - release Audio Game Maker on the 1st of Februari... 2) You - millions of users - immediately download it... 3) You - millions of users - start developing and sharing audio games... 4) You - millions of users - cheer and say how good it is on our forum (http://www.game-accessibility.com/forum/viewforum.php?id=15) 5) You - millions of users - say how Audio Game Maker is still too limited for the games you (millions of users) would really like to make/play on our forum (see link above) 6) You - millions of users - write a list of requested features/enhancements on our forum (see link above) 7) We - the developers of Audio Game Maker - write a report stating how big of a success Audio Game Maker is while also stating that millions of users (you) want to have more features and enhancements so that they (which is you, the millions of users) can make better and more games 8) We - the developers of Audio Game Maker - publish the report and present it at this year's Game Developers Conference - see https://www.cmpevents.com/GD07/a.asp?option=GV=3id=438531 for the four (!) sessions where I will be speaking about audio games) 9) We - the developers of Audio Game Maker - will then use the report (quoting millions of users, you) for a funding proposal for a new project in which Audio Game Maker is further developed. 10) We - the developers of Audio Game Maker - will get funding, make an improved version of Audio Game Maker and release it 11) [Go To Step 1 and AGM = AGM + 1.0] Greets, Richard http://www.audiogamemaker.com http://www.audiogames.net http://www.game-accessibility.com - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 06, 2007 8:36 PM Subject: Re: [Audyssey] Dark is Bck! Hello brian. I did notice the manual doesn't include anything about save options, but I was under the impression that this would come in a later release. I'm rather bothered about what you say reguarding a second release of the game maker not being so certain, sinse I was under the impression that it would be an ongoing project with more modules and features added over time. If the developement of the Game maker is going to stop with the feb 1 release, I'm not sure how useful it will be for developing the more complex games like rpg's. but what ever happpens, resorting to flames is not a good thing - particularly when the thing hasn't even been released yet! Beware the Grue! Dark. I'm - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 06, 2007 7:16 PM Subject: Re: [Audyssey] Dark is Bck! Well, on February 1 we've got Audio Game Maker, but the dev's already getting flames from a guy who's annoyed that the first release won't include the ability for players to save their progress in the games we make. The fact that a followup release isn't definitely in the cards was also a sore topic with him, since it means we might not get a save feature at all. I personally agree that a save feature should be optional in our games, particularly RPG style games, but I'm not gonna flame the dev for not making it part of the first release. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Saturday, January 06, 2007 12:04 PM Subject: [Audyssey] Dark is Bck! Hello people. it's been slightly longer than the two weeks I originally said I'd spend at home, but never mind, I had a very scary crushedness, and I hope everyone else did as well. So what has occurred in the world of Audio games whilst I was off covering the house with wrapping paper? I'm a litle sorry that Sarah hasn't been released yet, but sinse it should be released any day now
Re: [Audyssey] Dark is Baaaack!
Hi Phil. I appologise if my random labyrinth references got slightly weerd. I'm a huge Harry Potter fan, in fact slightly too much so. On the day Half blood prince came out I got to gether with several of my friends for a streight 18 hour read through, with muggins providing propper coffee. It took us from ten in the morning until five the next morning, but it was deffinately worth it - particularly sinse Steven Fry's audio version didn't appear for a further six weeks. Needless to say, that's one of the things i'm most looking forward to about the game. Sorry for the minor confusion. Beware the Grue! Dark. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 06, 2007 9:20 PM Subject: Re: [Audyssey] Dark is Bck! Hi Dark, I was inspired originally by the movie Labyrinth and I used the Sarah name and like the music so I put that into my Sarah game. But I mainly based the game on the Hogwarts castle of Harry Potter. So if you have read those books you will get lots of clues as to what to do, like in Moaning Myrtle's bathroom. Phil - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 06, 2007 3:14 PM Subject: Re: [Audyssey] Dark is Bck! Hi Phil. The list on Pcs games is always my first port of call when it comes to audio game related news, I believe I've tried just about every game (certainly every link), there is on the list. When doing work I actually have to keep myself off the Pcs games list. Hmmm, I think just as there's anti-virus software, someone oiught to write an anti-destraction program, which shuts down access to anything interesting on your computer or on the net for several hour a day. As to Sarah, If an Army of Goblins, the Bog of Iternal Stench, and David Bowy standing on the cieling and singing can't keep her out of places, you might have a problem -- or is that a different Sarah? Seriously, goodluck with the debuggeration, it's almost a year sinse I played the beta, and that was pretty good on it's own, but if the recent clips are anything to go bye, I think the full game will be fairly fantastic. Btw, Have you considdered releasing the documentation ahead of time? That way, not only will everyone be able to download and start playing streight away, but also it'll defffinately contribute to the anticipation factor. I personally love reading game documentation before I play the game just to considder what the game is like if nothing else. Beware the grue! (and david bowey). Dark. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 06, 2007 7:38 PM Subject: Re: [Audyssey] Dark is Bck! Hi Dark, I was hoping that Sarah would be out the door before Christmas, but it seems shewill you wants to stay at my house until I get bugs out of her. First I tried a quick bug spray, then I dumped her in a bath tub of rade. I kicked her out the door and locked the door behind her but then she climbs through the window. Then I take away her key to the door and she goes out and makes another key. So now its up to David to put a barrier up so she can't come back in. These are clues to the game bug that has me pulling my hair out and losing a lot of sleep the past two weeks. I did take time yesterday to update my web site with the new games released after New years day. http://www.pcsgames.net I note at the top of my home page the date a new game goes up on my fantastic games list to make it easier to search for them. Because sometimes I'm too busy to move the new games to the top of the list. Phil [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Dark is Baaaack!
Hi Thom. I very much hope audio game maker continues for that reason. I would love to personally learn a programming language myself, however from what I've picked up about programming I'm fairly certain that it would take me quite a lot of time and energy to learn, especially sinse I'd be interested in developing the more complex exploration type of games. Unfortunately at the moment my life is stretched out betwene writing a Phd thesis, and some fairly major singing and stage commitments, and that's not to mention all the game playing, Dvd watching, reading and other random fun stuff I do as well. That's why I'm so interested in Audio game maker. Looking at the world of Ameter main stream game developement, there are various tools available from basic levels editers that can muck about with in game elements (ala the dyna man grid Creator), level editers which can create custome elements graffics and sound, and what also appear to be fully blown game creators. Lots of games are written fairly quickly with these sorts of things, (literally thousands), and I'm very much hoping that something similar in audio games will be able to do similar sorts of things for ameter developers. Wrant over! Beware the Grue! Dark. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 07, 2007 1:02 AM Subject: Re: [Audyssey] Dark is Bck! Hi Dark, I imagine depending on how successful Audio Game Maker is will determine if there will be future releases, and upgrades. The pro devs like myself won't likely have much of a use for it, but you never know. However, I am suspecting that several here on this list will give it a try. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Sarah was Dark is Baaaack!
To prove I'm a complete Harry Potter saddo, If I remember correctly the tap wouldn't turn (moaning murtle says so to Harry), and you need to speak Parcel tung to get it open. though as a guess Sarah probably doesn't speak it -- h, I better stop here before I give away the solution or Phil might be coming after me with a big stick. Of course I could be completely wrong, but sticks are scary so I'd better stop just on the offchance. Beware the Grue! Dark. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 07, 2007 1:10 AM Subject: [Audyssey] Sarah was Dark is Bck! Hi Phil, Let me guess. You turn the knob on the sink, and a door opens up letting you enter the Chamber of Secrets. Phil Vlasak wrote: Hi Dark, I was inspired originally by the movie Labyrinth and I used the Sarah name and like the music so I put that into my Sarah game. But I mainly based the game on the Hogwarts castle of Harry Potter. So if you have read those books you will get lots of clues as to what to do, like in Moaning Myrtle's bathroom. Phil ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Sarah was Dark is Baaaack!
I knew that Horcrux was a good investment, Gahahahahaha! Well, I'm half way to being the Dark lord after all. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 07, 2007 2:22 AM Subject: Re: [Audyssey] Sarah was Dark is Bck! Avada Kedavra! - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 06, 2007 7:59 PM Subject: Re: [Audyssey] Sarah was Dark is Bck! To prove I'm a complete Harry Potter saddo, If I remember correctly the tap wouldn't turn (moaning murtle says so to Harry), and you need to speak Parcel tung to get it open. though as a guess Sarah probably doesn't speak it -- h, I better stop here before I give away the solution or Phil might be coming after me with a big stick. Of course I could be completely wrong, but sticks are scary so I'd better stop just on the offchance. Beware the Grue! Dark. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 07, 2007 1:10 AM Subject: [Audyssey] Sarah was Dark is Bck! Hi Phil, Let me guess. You turn the knob on the sink, and a door opens up letting you enter the Chamber of Secrets. Phil Vlasak wrote: Hi Dark, I was inspired originally by the movie Labyrinth and I used the Sarah name and like the music so I put that into my Sarah game. But I mainly based the game on the Hogwarts castle of Harry Potter. So if you have read those books you will get lots of clues as to what to do, like in Moaning Myrtle's bathroom. Phil ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Sarah was Dark is Baaaack!
Sounds great! Is the fantastic beasts book accessible in any form, as far as I know there isn't an audio, and sinse it's a graffic novel, I suppose it wouldn't exactly translate. I was also rather disappointed that the Harry potter lexican are specifically withholding information contained in that book to make people buy it sinse the proceeds go to charity. (I will admit, my views on book accessibility are rather strong). Beware the Grue! dark. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 07, 2007 3:32 AM Subject: Re: [Audyssey] Sarah was Dark is Bck! Hi Tom, Spoiler, space, According to the COS book, Myrtle says the knob does not work. You need to use a password and luckily Sarah knows how to speak with snakes. Didn't you realize that in the demo you could understand what the Basilis said? I do have to add a new way for her to get out of the chamber. As for the Basilisk still being alive, I think the one Harry fought has a mate! Before opening up the chamber though, you need something that will help you in fighting it. As a matter of fact, there are three ways to defeat the Basilisk in my game. But that information will only be forced out of my petrified hand. There are clues to all three ways in the Chamber of Secrets book. The one I like the best combines two magical concepts that even J. K. Rowling did not consider. The first part of that clew comes from the FANTASTIC BEASTS, AND WHERE TO FIND THEM book. David says I should get a royalty for generating more Harry Potter book sales after my game is released. smiles, Phil - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 06, 2007 8:10 PM Subject: [Audyssey] Sarah was Dark is Bck! Hi Phil, Let me guess. You turn the knob on the sink, and a door opens up letting you enter the Chamber of Secrets. Phil Vlasak wrote: Hi Dark, I was inspired originally by the movie Labyrinth and I used the Sarah name and like the music so I put that into my Sarah game. But I mainly based the game on the Hogwarts castle of Harry Potter. So if you have read those books you will get lots of clues as to what to do, like in Moaning Myrtle's bathroom. Phil ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Sarah was Dark is Baaaack!
cool! It's not that I have anything against braille, it's just that I can't really get braille books sent overseas to me, though this is certainly not the case with audio books (I'm reading Wheel of time from the Libruary of congress right now). As to getting it in this country, I could give a long wrant about the British government that gives no subsidies at all for accessible literature, and the charaties who produce 90 percent of the accessible books aimed only at people over the age of 70 (lots of romance and detective fiction, but very litle fantasy), but wranting is bad for your health so I'd better not engage in it. Let this site substitute for my wrant: http://www.booksbeforewedie.com/ Anyway thanks Phil, I'll see about getting it imported as soon as I can. (Btw, this is one of the reasons I'm considdering getting a job in the states when I've finished my Phd). Beware the Grue! Dark. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 09, 2007 3:11 AM Subject: Re: [Audyssey] Sarah was Dark is Bck! Hi Tom, In my post you probably didn't read that the book is also available in audio format from NLS and RFBD Author:Rowling, J. K. Title: Fantastic beasts and where to find them [sound recording] / Newt Scamander ; special edition with a foreword by Albus Dumbledore. Published: [Washington, D.C.] : National Library Service for the Blind and Physically Handicapped, Library of Congress, 2002. (Talking Book Publishers, recording agency. AFB, distributor.) Book Number: RC 52451 -- Author:Schamander, Newt. Title: Fantastic beasts and where to find them [sound recording] / Newt Schamander ; special edition with a foreword by Albus Dumbledore. Published: Princeton, N.J. : Recording for the Blind Dyslexic, 2001. Book Number: GM0835 -- ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] trophy file
I wouldn't mind seeing that myself, particularly the baseball (or whatever), related trophies mentioned in the manual, sinse being both English and not exactly interested in sports I have absolutely no idea who plays on the north side of the Windy city, or when they might play. If the file's creator would be kind enough to Send it along to [EMAIL PROTECTED] that'd be great! Btw, Audio stratogy guide Sean? cool! I'll look forward to it. Beware the Grue! Dark. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: [EMAIL PROTECTED] Cc: gamers@audyssey.org Sent: Wednesday, January 10, 2007 6:34 AM Subject: [Audyssey] trophy file Hi. I have been told someone has the complete file of trophies and how to get them, for judgement day. Can I please have that file? As I am planning to write maybe record an audio stratogy guide and other goodies at some point in the next few months. send to [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] treasure hunt and subscription activation
The review is on the Bpc programs page, (I'm surprised you didn't come across it when you downloaded the Treasurehunt Exe file, sinse it's on the same page). Here's the link (to the page, not the review): http://www.bpcprograms.com/scripts/php/programdesc.php? program=thposition=0 Hth. Beware the Grue! Dark. - Original Message - From: Nicol Oosthuizen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 10, 2007 6:46 AM Subject: Re: [Audyssey] treasure hunt and subscription activation NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf Where can I find this review? thanks -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dark Sent: 10 January 2007 08:41 AM To: Gamers Discussion list Subject: Re: [Audyssey] treasure hunt and subscription activation Hi. I'm just trying Treasurehunt out myself before I considder buying the game. As far The game is a maze with walls, doors and co-ordinates. There is a wind sound effect to tell you when passages are on your left and right, but this didn't seem as useful to me as the one in shades of doom, so I find myself relying heavily on the look keys and coordinates, but in general getting lost is a bit of a problem (one reason I haven't made a final decision on whether I'm buying the game or not). As to the supply room though, that gets intermitantly restocked,so if your running low on energy that's where you need to go to get more. , it's just a different system to picking up health packs and such at random as in Shades or Self-destruct. I'm stil experimenting with the game myself and haven't made a final decision on whether I'm getting it or not, so maybe someone with more experience of the game would be able to answer your questions better. Btw, did you check out the review of Treasurehunt? lots of handy stuff about look keys etc in there. Beware the Grue! Dark. - Original Message - From: Nicol Oosthuizen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 10, 2007 5:35 AM Subject: [Audyssey] treasure hunt and subscription activation NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf HI all I wasn't aware that my mailbox at home is so small. At work my mailbox is 20 mb and no messages bounced from it so I must then have a rather small mailbox at home because Thomas looked in to the matter and he saw that mailman suspended my subscription because messages bounced from my mailbox. Is there a way I can reactivate my subscription from my work address? Is it possible to send an e-mail from my work address to reactivate my gamers subscription on my home address? I'm not allowed internet access at work; only external e-mail. I just wondered if there's a way to subscribe giving the address I want to subscribe to the gamers list. Reason being I have so much to share with you, and I don't want to do it here as you guys finds it difficult to read my posts with the peace at the top. I would appreciate it if any one can direct me how to reactivate my subscription as quickly as possible. I don't want to get at home and then only reactivate my subscription and wait for the confirmation. Anyway, I'm playing the demo of treasure hunt and I don't understand the layout of the game really. I find myself bumping into walls all the time. In treasure hunt you move in all 4 directions. Its not like shades of doom where you walk down a maze or self destruct where you also walk in all 4 directions but it's a grid with rooms where you know if you are at the top edge or the bottom edge or the left or right edges of the grid. Can you call the treasure hunt environment also a kind of grid or maze? I don't understand the navigating concept. I want to understand it before I buy the game. It feels as if I'm going in circles all the time. I managed twice to get to the supply room but I don't understand the navigation in the game. Why does all the health packs lie in the supply room? It's a very long way to walk to the supply room. In self destruct you pick up health packs and ammunition as you walk about, but in treasure hunt everything is lying in the supply room. thanks ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription
Re: [Audyssey] treasure hunt and subscription activation
Ah, so you got the file before? That explains why you didn't here the review. Munawar and Bpc are back, which is why I'm now trying treasurehunt out. The review doesn't come with the game, or at least, it's not with the version of treasurehunt I downloaded from Bpc. aBeware the Grue! Dark. - Original Message - From: Nicol Oosthuizen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 10, 2007 7:44 AM Subject: Re: [Audyssey] treasure hunt and subscription activation NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf I tried several times to open the bpc website but each time I got an error. But that was when munawar was still out of business. I'll try again. Is the review something different than the users guide that is included if I install the game? thanks -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dark Sent: 10 January 2007 09:36 AM To: Gamers Discussion list Subject: Re: [Audyssey] treasure hunt and subscription activation The review is on the Bpc programs page, (I'm surprised you didn't come across it when you downloaded the Treasurehunt Exe file, sinse it's on the same page). Here's the link (to the page, not the review): http://www.bpcprograms.com/scripts/php/programdesc.php? program=thposition=0 Hth. Beware the Grue! Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty penalties.
H, my only minor thought with that idea is that if the Gems and gold are hidden in out of the way places (as in original Monti), finding them all might be a bit frustrating if they'd vanish when you died, how would you know when you'd collected all of them? While I like the penalties idea for competition, perhaps having it exclusive to a higher difficulty or a separate mode might help in bonus collecting. Btw, when I heard you were making the game I recently went and tried the original (or at least, an extremely faithful Pc remake), and it actually sounds as if your adding lots of stuff to the game as well as making it accessible. i just hope jumping over monster is slightly easier, I found the original extremely frustrating for this ;D. Beware the Grue! Dark. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, January 11, 2007 5:35 AM Subject: [Audyssey] Monty penalties. Hi all, Earlier tonight I was playing the very original Alchemy demo of Montezuma's Revenge with some of my own patches and mods, of course, and one major thing stood out in that demo and the current USA Games version. In the Alchemy version there were some major penalties to getting killed. For example if you had 8 gems when you bit the big one your gems counter, gold, etc was reset to 0. So I am thinking of reintroducing this in to Monty. The one thing I wouldn't include is losing your keys as those are required for completing the level. However, if you lost your gems and gold your score might take a major hit. This would be a major factor for when I eventually get online score posting etc when those of you out there begin competing for the highest scores, and so on. What do you all think? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Technoshock, new audio game
Hi. I just checked audio games net, and a topic was posted announcing a new audio game, Technoshock, obviously inspired by shades of doom (and I believe, using the same or similar engine). The game release is listed as Beta, and a couple of things (like the scope), don't seem to work (or didn't for me), stil here's the link: http://www.tiflocomp.ru/games/ts/index.php?lang=en Beware the grue! Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty penalties.
Glad you like the idea. Personally, I'm not all that interested in score, but I do like to find everything there is to find in a game and explore every passageway (Metroid style). Btw, By Original Monti I was thinking of the 1980's atari game (it's graffic's are simple enough for me to cope with), I haven't played the Alchemy demo or alpher 1 version yet. Sorry if this wasn't clear, and sorry for discussing main stream non-audio games here. All the best, Dark. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 8:38 AM Subject: Re: [Audyssey] Monty penalties. Hi, Oh, almost forgot. Your idea of adding this losing gems and gold as a matter of higher experience levels is an interesting concept. Would add more than just speed to the game as a factor to beating those levels. I like the concept. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] techno shock
You can get technoshock right here: http://www.tiflocomp.ru/games/ts/index.php?lang=en I also noticed Dyna man sounds, but I think if the rough edges are ironed out of the game in the full version it'll be worth playing - assuming that they haven't just done nasty hacking things to Shades of course. Btw, Sinse here in Britain (especially the north of England I think), sod is a miner swear word, it's not one of my favourite acccronyms. Beware the Grue! dark. - Original Message - From: Mich [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 3:15 PM Subject: Re: [Audyssey] techno shock hi all were do you get this game? what web sight can i download it from? - Original Message - From: simon.dowling [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 9:14 AM Subject: Re: [Audyssey] techno shock while it has potential, I have noticed some of the sounds have not only been taken from sod, but alien outback, troopenum and I dare say more will follow as soon as I delve deeper in the game. - Original Message - From: Neo [EMAIL PROTECTED] To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 1:23 PM Subject: Re: [Audyssey] techno shock Well, either someone bought David's engine (there already are a few folks who did so and are developing their games with it now) or they just coded Technoshock to behave like SOD. I am downloading it right now, anyways. Lukas - Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Thursday, January 11, 2007 9:48 AM Subject: [Audyssey] techno shock I can't imagine David letting someone put out a freeware version like that. Also, a lot of David's sounds are used. It does behave almost exactly as his engine, though, so I'm wondering if it's legit or if someone found a way to crack the engine, mod the sounds, and--I don't know. Can you fall into water with the GMA engine? I fell in and couldn't get out in this game, but it's extreme closeness to SOD makes me a little concerned. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ Informace od NOD32 1.1189 (20050808) __ Tato zprava byla proverena antivirovym systemem NOD32. http://www.nod32.cz ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Technoshock, new audio game
Ah, that's probably why i can't get it to work. ;D. thanks, Beware the Grue! Dark. - Original Message - From: Karl [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 8:55 PM Subject: Re: [Audyssey] Technoshock, new audio game Hi, The reason some of you can't use the accoustic site is because you need to pick it up. S P O I L E R The robot near the first elevator will drop it when he dies. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Thursday, January 11, 2007 3:07 AM Subject: [Audyssey] Technoshock, new audio game Hi. I just checked audio games net, and a topic was posted announcing a new audio game, Technoshock, obviously inspired by shades of doom (and I believe, using the same or similar engine). The game release is listed as Beta, and a couple of things (like the scope), don't seem to work (or didn't for me), stil here's the link: http://www.tiflocomp.ru/games/ts/index.php?lang=en Beware the grue! Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1971 (20070110) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Outback now Alien free
Hi. I'm not sure what possessed me, but I just stuck on Alien outback for a quick game. i bought the game in september, and I can't say I've played it all that much (especially with me being away over christmas). I just stuck it on for a quick blast, and for some weerd reason, ended up getting a hole lot further than I'd done before, and actually finishing off the game the Mother ship was cool (if rather short, but I do wish there'd been more of an ending. Anyway, minor brag over. Beware the Grue! Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] sarah
Personally, I wouldn't mind pre-ordering the game, so that I can start wandering around Hogwarts as soon as humanly possible. But then again, I suppose if the game requires a product code unique to your computer to generate a registration key, it might not be worth the effort, especially if greator bug generation might be a risk. As to the download size, one of the nice things about a university net connection is the download speed. I don't think 170 Megs will even take two minutes, would that set a record for the largest audiogame? Beware the grue! Dark. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 10:37 PM Subject: Re: [Audyssey] sarah Hi Josh, That was the link to the demo from 2005. I was planning to put up a new demo two weeks ago but the bug forced me to not do this. I did not want to waste 3 hours putting up the old demo. As soon as the bug is fixed a new game will be up. It will be both a demo level and the full game so its going to be very large, over 170 MB. Phil - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 4:52 PM Subject: Re: [Audyssey] sarah I already did, but when I click the link it says cannot find server. when I click the link to download the game demo that is. Josh - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 3:41 PM Subject: Re: [Audyssey] sarah Check at www.pcsgames.net for a demo and for the latest news on the game. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 11:41 AM Subject: Re: [Audyssey] sarah Does this mean the demo may be available for download soon? Josh - Original Message - From: aaron danvers-jukes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 10:42 AM Subject: Re: [Audyssey] sarah lol phill! i am gonna buy the game i think, i will check out the new demo. yay for sarah. but not yay for the castle since it has many many monsters. and after this, i'm not too sure how this could be done but could you please, please, try to make some sort of audio rpg? i've been waiting for one for god knows how long. last crusade is nothing compared to modern rpg's. regards, ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Outback now Alien free
I don't think having the Grue around would be conducive to good gameplay, - for a start, you need both your arms in a non-bitten off state, and while you could play the game without certain other body parts, having the Grue remove them during the course of the game might be bad for your concentration (evil Grin!). a litle the ships you face on wave 3 are probably my second most hated type of ship in the game, even now that I've seen all of them. Sinse they move at almost exactly the same speed you do, the only way of getting a sure shot at them is standing stil. you can't cach them, and trying to hit them when your both moving in the opposite direction requires rediculously good luck and timing (or it does for me anyway). Of course, if your absolutely stuck you can always just forget about the score, let them land an do in the landers, but this can be risky if your not quick with your side lazers. and then, your reward for getting through them is to face the joy of the lazer firing ships on wave five (there's even a point when they attack along with those annoying wave 3 ships), and I will admit that I was running seriously low on energy when I got to wave six. Thank goodness the alien fleet doesn't use better ships to transport their weaponry and resources. Beware the Grue! Dark. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 12, 2007 12:15 AM Subject: Re: [Audyssey] Outback now Alien free Try it again. You're not allowed to have the grue help you this time, though. Actually, nice job at beating the game! Now, what's the secret to shooting down that third level of ships? Thanks. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Thursday, January 11, 2007 5:52 PM Subject: [Audyssey] Outback now Alien free Hi. I'm not sure what possessed me, but I just stuck on Alien outback for a quick game. i bought the game in september, and I can't say I've played it all that much (especially with me being away over christmas). I just stuck it on for a quick blast, and for some weerd reason, ended up getting a hole lot further than I'd done before, and actually finishing off the game the Mother ship was cool (if rather short, but I do wish there'd been more of an ending. Anyway, minor brag over. Beware the Grue! Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Harry Potter movies and books - Re: sarah
H. Certainly the later books of the Harry potter series are not exactly aimed at children (I noticed a certain rather grafic part of the Voldemort rebirth enchantment was missing from the 4th film). In fact that's one of the interesting things about the series, that the first two (perhaps three), books are deffinately children's books, but the last three (particularly the last two), aren't! In fact, over here the times newspaper ran a contest when Order of the Phenix came out, for children to submit book reviews, and the winner would get to read the book at midnight when it came out, right a review and have it published. the 8 year old girl who won the competition absolutely hated Order of the Phenix. she complained that long points of the book were spent outside hogwarts, and that there weren't any monsters. In fact, in a recent cover to cover audio book catalogue I recieved had the following sections: Children's fiction, adult fiction, and Harry potter fiction! As to the films, I'm afraid I really didn't think too much to the first two, sinse there tone was far too light happy and nice and didn't have the realism in the books. I enjoyed the third and fourth much more, sinse they were darker and far more gothic, but even so I did notice that a few of the nastier moments were cut, and quite a bit of the plot was stated in a less than subtle way. while the films are fun, and a nice way to bring people to the series, I don't think they could be any substitute to JK rowling's writing. Btw, also as reguards the films, how could hollywood confuse philosopher's and sorcerer's? I'm a philosopher, and haven't done anything resembling sorcery yet (though maybe that'll come when I actually finish my Phd). ;D. Beware the Grue! Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Golf and Simon
Indeede, fantastic job with both games, deffinately the most fun version of Simon out there thus far (I love the simpson's sounds), will there be extra sound sets for it in the future? As to golf, great job, I'm particularly pleased you included a repeat last shot key, sinse this is something I kept forgetting. It's quite odd, I'm not particularly a sports fan, but I very much enjoy the Golf game, and didn't find it difficult to wrap my brain around the game rules. I'll be looking forward to whatever the Kitchen serves next ;D. Beware the Grue! Dark. - Original Message - From: Jim Kitchen [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Friday, January 12, 2007 4:18 PM Subject: [Audyssey] Golf and Simon Hi, I have put 2 new files up on my site. File name wingolf9.exe File size 1.5 meg In version 9 I fixed a few little bugs / cheats and there are now 198 courses included. File name winsim2.exe File size 3.8 meg Version 2 uses wav files instead of the dat files that some people were having trouble with. Both files can be found on my free windows sapi5 text to speech games page. BFN Jim Check my web site for my free blind accessible pc dos and windows games. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Important message length.
Hello, Sarah. Being a philosopher, I have a serious problem with rambling. Therefore this is something I do fairly frequently on this list. You need to remove the original message when your writing the reply sinse you can't delete text from a mail you've recieved. to delete all the text, just press control A, to select all the text, and then delete to delete everything. Of course, if you want to only delete a bit of the text, you have to curser down through it and physically highlight the bits you want to delete. Alternatively, you could just stop outlook express attaching the original message to your replies. Just uncheck the Include message in reply checkbox in the send property sheet of outlook express options (in the tools menue), if you want to do this. Hth. Beware the Grue! Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Dragon Warriors
I must admit I'd not heard of this game before, but my first thought when I heard the demo was indeed of superliam. the similarities did rather strike me, even in some of the item placements (the health bonush in betwene two Motionless dragons on the second act for example). There also were a few differences I noticed in gameplay: 1: You could jump over random monsters and apparently gain score, which you obviously can't in superliam. 2: You apparently have to jump ontop of objects and teleporters in Dragon warriors to pick them up. 3: different keys used for the health and lives. 4: The developer didn't seem to mention any ability to run. apart from these though, I will admit the game did seem incredibly similar to Superliam, even down to having the same bonus sound and walking sounds (though as the developer said, these could just be place holders). If the game has indeed been modded after superliam, then I agree with you Liam, though it might be a case of extreme game similarity. Btw, a few things in the game also mildly confused me. why do you wake up and randomly decide to kill things? Where did you and the other dragons get lazer guns, bombs etc? and finally, who (in plot terms), is the boss dragon and why do you want to kill him? A litle more detail in the intro might be helpful methinks. Finally, I will say that dragons and wrap just seems an odd combination to youme: yo yo you: Young dragon on da streets, alwaysb gotta fight, ya stickin up a town and roast a knight, ya gotta hang on, to what gold ya got, and betta hope a hobbit don't find ya weak spot! ;D. Beware the grue! (and da dragons in da hood as well), Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Dragon Warriors
Well Liam, I certainly noticed the similarity with the boss, and it did strike me as odd that Ivan was talking about being hit by the boss's fire when the boss clearly wasn't shooting. the tripping also did seem a bit weerd to me, which is why I didn't mention it, and I did in fact notice hhim walking into an object (an extra life), to pick it up. Being as you made the game in the first place, you'd certainly be the one to know if the item placement was exactly the same, as well as about the visual basic stuff. I was just trying to be fair and give Ivan the full bennifit of the doubt, (innicent until prooven guilty), but if he has indeed done this type of thing before, then the evidence deffinately points to some extremely fowl play going on here. I'd certainly agree that completely ripping off somebody's game and passing it off as your own is pretty disgusting, especially deliberately lying about key presses and such in a pod cast to throw people off. All the best, Dark. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 5:04 AM Subject: Re: [Audyssey] Dragon Warriors dark. it is the same game, and I'll tell you why. 1. the menu was the exact same. 2. he says he was tripping. not true. Besides, what would he have tripped over? He never said. 3. you get extra points for jumping over things because you will complete the level faster and gain more bonus points. The same is true in super Liam. 4. The boss is absolutely the same as in Super Liam with different sounds. 5. after playing through the demo of Super Liam to check, The placement of enemies is the same. 6. You don't have to jump on the teleporter and bonus objects, he just chose to to throw people off. 7. this one is purely based on judgment, but Ivan does not have the skills or know how to program a single line of code let alone a demo of a game that oddly enough sounds exactly like super Liam. 8. The fact that you hear his synth say syntax error followed by five seconds of silence is missleading when you can obviously hear him pressing keys during the main menu. 9. If using vb 6, syntax errors are displayed in diologue boxes. to add, syntax errors are fairly rare. 10. He tried a similar tactic once before, pitch shifting wild woods act 1 to a lower pitch and cliaming it was his own. The fact I can come up with at least ten reasons is pretty sad. It is a very disgusting thing to do on his part. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 13, 2007 10:37 PM Subject: Re: [Audyssey] Dragon Warriors I must admit I'd not heard of this game before, but my first thought when I heard the demo was indeed of superliam. the similarities did rather strike me, even in some of the item placements (the health bonush in betwene two Motionless dragons on the second act for example). There also were a few differences I noticed in gameplay: 1: You could jump over random monsters and apparently gain score, which you obviously can't in superliam. 2: You apparently have to jump ontop of objects and teleporters in Dragon warriors to pick them up. 3: different keys used for the health and lives. 4: The developer didn't seem to mention any ability to run. apart from these though, I will admit the game did seem incredibly similar to Superliam, even down to having the same bonus sound and walking sounds (though as the developer said, these could just be place holders). If the game has indeed been modded after superliam, then I agree with you Liam, though it might be a case of extreme game similarity. Btw, a few things in the game also mildly confused me. why do you wake up and randomly decide to kill things? Where did you and the other dragons get lazer guns, bombs etc? and finally, who (in plot terms), is the boss dragon and why do you want to kill him? A litle more detail in the intro might be helpful methinks. Finally, I will say that dragons and wrap just seems an odd combination to youme: yo yo you: Young dragon on da streets, alwaysb gotta fight, ya stickin up a town and roast a knight, ya gotta hang on, to what gold ya got, and betta hope a hobbit don't find ya weak spot! ;D. Beware the grue! (and da dragons in da hood as well), Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web
Re: [Audyssey] Dragon Warrior
Hi thom. Dragon warrior is indeed the name of a turn based fighting game from Dragonslayer gamees http://server.dragonslayergames.net/dragonslayergames/. I assumed that the name of Ivans game was a co-incidence but now with what you say I'm not so sure about that either. As I said before, I was prepared to give Ivan the bennifit of the doubt (particularly as I wasn't aware of what he'd done previously, but from everything I've heard I don't believe there's any doubt to derive bennifit from. Beware the Grue! Dark. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 7:19 AM Subject: Re: [Audyssey] Dragon Warrior Hi Josh and all, I am not certain that Dragon Warrior is an actual game. Previously, on this list Ivan, the aledged developer of Dragon Warrior, took Liam's game Super Liam, modified the sounds, and attempted to pass it off as Dragon Warrior. It was one of the factors that wound up getting him banned from this forem. According to the recent podcast it still seams like Super Liam with a bunch of new sounds added, and a few other nifty tricks to throw you off. So bottom line I really don't trust Ivan or his word very much. One other thing is in the last Audyssey magazine I remember someone else was supposed to be designing Dragon Warrior, and that person and company was not Ivan. My guess is Ivan took the name of an unfinished game and slapped it on his aledged creation. Sorry folks to be so negative about this, but I just can't trust him much after his last endever on this forem. Smile. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] dragon worriors
Hi. Hmmm, I've quite often downloaded podcasts from blind cool tech without any trouble, I just tried again this morning and it seemed to work fine. with the trouble you had finding the site in the first place and now downloading stuff, it might be helpful to check if your connection is working properly. i've quite often got cannot find web page or Cannot find server type messages when I've tried to access the net and I'm not able to because my connections on the blink, - or more correctly, the university network is on the blink. Hth. Beware the Grue! Dark. - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 9:51 AM Subject: Re: [Audyssey] dragon worriors It seems as if no potcast can be downloaded from blindcooltech. I tried to download totally another pot cast, the one about the doughnut shop and I get the same error: A connectionw with the server could not be established. Is there probably something wrong with my dialup? Only yesterday I managed to download danger city which was about 27 mb. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of nicol Sent: Sunday, January 14, 2007 11:46 AM To: Audyssey Blind gaming Gamers discussion list Subject: [Audyssey] dragon worriors HI all The blindcooltech website address is correct. I managed to get on now. But when I wanted to download that demo of ivan I got an error when I right click on the file and choose save target as. I get an error that the connection could not be established with the server. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star wars sounds
Indeed, though I thought once we'd established the fact that Ivan has completely coppied a commercially available program, it was rather obvious that this is completely illegal. The same way you don't need to remind somebody that robbing a bank is illegal. I think it's just the intrinsic wrongness of coppying an incredibly good game you worked very hard on Liam that people are mostly concerned with. All the Best, Dark. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 6:41 PM Subject: Re: [Audyssey] star wars sounds does anyone want to think about how totally illegal this is? Of course not. I'm starting to get annoyed. - Original Message - From: david [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 12:14 PM Subject: Re: [Audyssey] star wars sounds Are the sounds sorted by name? - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 8:58 AM Subject: Re: [Audyssey] star wars sounds ok. Since the files or rather the files are spread across three or four folders I'll upload them a folder at a time in zip files. and then I'll paste the links here. I'll call the files swsounds1.zip swsounds2.zip and so on. I'll do it later on this afternoon. I think it'd be cool to have a enemy attack-like sw game which is unbeatable and you just fight enemies and rack up points. Also, I want to be careful and not accidentally make a copy or rip-off of what Rob has planned for jedi quest. It wouldn't make sense to have two games that are the same just having different names in my opinion so I want to be careful about that. Josh - Original Message - From: Angel L Adorno [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, January 14, 2007 9:25 AM Subject: Re: [Audyssey] star wars sounds that would be great please do that. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] super leeum and dragon warriors
I think that is an excellent suggestion. The pod cast has been removed, and certainly if developement and publicising of Ivan's game continues, legal action on Liam's part might be a good idea, and I for one would support him in that type of thing. However, it does seem that this issue is taking up a lot of time energy and space on the list that could more profitably be devoted to good old fashioned game discussion. Of course, everyone is entitled to air their own opinions, but if Ivan is indeed in search of attention then it seems from the amount of controversy created here he certainly got it, and I think it's quite sad, considdering that as has already been mentioned, the audio gaming community is a pretty nice bunch of people. All the best, Dark. - Original Message - From: Yvonne Alaniz [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 8:38 PM Subject: [Audyssey] super leeum and dragon warriors Here's my two cents worth on this issue. You are all being drug into this because this kid wants attention. If he can't get positive he'll take the negative. I am sure most of you have been to this web site and downloaded this fraudulent game. That just gives him the attention he wants. Leeum if I were you I would find out who this kid's parents were and have a lawyer send a nasty cease and decist letter to them and their son leeting them know that legal action will follow if he doesn't stop portraying his game as his own intelectual property and does not remove it from the web. These are just my thoughts. Maybe his parents have no idea what their kid is doing in which case they should be informed because they will be responsible if he is a minor. Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] USA Games product ordering and registration.
Having a Cd would certainly increase the amount of memory available to play with, but I would stil want to play a demo of the game if possible. I will also admit that living in England, it does take ages for Cd's to arrive, and there is then possibley postal duties and such. I'm not saying I wouldn't buy a game on Cd (I bought Chillingham and Grizly), only that I'd have to think about it more carefully than with a game I could just download and play, especially if there wasn't a demo available anywhere. Beware the Grue! Dark. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 16, 2007 12:30 AM Subject: [Audyssey] USA Games product ordering and registration. Hi Aaron, To be honest at this point we haven't decided what to do about product registration at this point. There is allot of pros and cons to both ways. With a cd you can include all the dependancies to install them which gives me 700 MB to play with. However, many people do like downloading a game, punching in there key, and they are ready to go. Allot of thought needs to be taken before deciding on which way to go with this. aaron danvers-jukes wrote: ok, this is off topic of the asteroids, but, how will buying games work at usa games? do yu buy a cd, or will it be one of those this is the full version. things? with a register montezuma's revenge utility, for example? regards aaron ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Passwords for Audio game maker
Hello. Please excuse me if this is a stupid question, but I was wondering if it might be possible to create password locked game files to replace a save feature. Before the days of save features in main stream games or even in cerial interactive fiction, this method was opften used to save a game's status. Obviously the amount of different exe files you could create would be limited, but at the very least you could split a long game into smaller chunks by creating in effect separate smaller games (say one for each level), each file locked with a password that you'd get when you completed the previous one in the series. I was also wondering, is there any facility iether in the audio game maker itself or in the coded files you create, to coppy certain things once you've created them, either building block constructions like enemies, or entire worlds, say you wanted the same room several times in a dungeon. This is also related to the previous question, sinse if you can coppy game elements or even entire chunks of game, it might make creating a large game in various smaller bits a good deal easier than having to repeat everything from scratch. sorry about the annoying questions. Beware the Grue. Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] blind bastard
I'm afraid I've never even heard of this bofh thing, but now I'm intreagued. Could you please give me some more information? Beware the Grue! Dark. - Original Message - From: Sean Mealin [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, January 16, 2007 11:46 PM Subject: Re: [Audyssey] blind bastard God I love the BOFH it is so fun to read. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of shaun everiss Sent: Tuesday, January 16, 2007 6:40 PM To: gamers@audyssey.org Subject: [Audyssey] blind bastard Hi all. Subject says it all almost. I know that there is a bofh game out there in zcode. I was thinking about a blind bastard. Something like you are working in some sort of company doing tech support and other such things. The company bosses decide that you are to slow or that they can't be bothered with adapting visual custom systems for your use. Instead of firing you outright they decide to make life hell for you. There is a few differences with the blind bofh to the normal one. I just havn't figured it all out. With the new audiomaker coming out I'm planning on making such a title. Also there is no bofh game for the windows os in audio. So any ideas about what I can make my char do. Oh, this game is probably not going to be suitable for children I probably should say that. simply because of a few thingsthis guy will do. The guy will swear loads for starters. Drop things especially if they will break, smash computers, crash computers, drop things out windows. mangle things, put joke programs on others systems then tell them they have some major virus and to reformat and other such things. To say my char is going to be probably insane well maybe. Not sure what exactly I will actually do fully but hay here is this new game engine coming out, and well I'm going to make something with it. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] audio game maker/save feature
Please don't feel bad, it's an easy mistake to make. I believe the manual has something to say on the subject of saiving, but as you said yourself, the manual can be a trifle confusing without anything to apply it to or any examples to look at. Beware the grue! Dark. - Original Message - From: Yvonne Alaniz [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 12:07 AM Subject: Re: [Audyssey] audio game maker/save feature Oops! Sorry, I feel really, really stupid... I don't know anything about programming. So when I read the messages about not being able to save I thought everyone meant the program and not the game. Sorry. Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED] - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 16, 2007 5:48 PM Subject: Re: [Audyssey] audio game maker/save feature Yes (obviously... grin)... we're talking about the functionality of being able to save your progress during gameplay (and *not* saving a game under development) - Original Message - From: michael feir [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 12:35 AM Subject: Re: [Audyssey] audio game maker/save feature I believe people are talking about saving a game being played so you can continue playing it later. You must be able to save actual created games or the whole system would be useless. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: Yvonne Alaniz [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 16, 2007 5:36 PM Subject: [Audyssey] audio game maker/save feature I understand the beta viersion won't have a save feature. So does that mean we won't be able to save any game we start even if it is completed? If we can't save anything we create what is the point of having the creator without being able to retain our work? Thanks, Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.432 / Virus Database: 268.16.12/631 - Release Date: 16/01/2007 8:25 AM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] audio game maker/save feature
No trouble. I do very much hope that coppying stuff is possible in audio game maker, sinse then it'll be possible to spend time creating lots of unique game content, rather than having to repeat things many times. If this feature isn't available in the initial release, I certainly hope it's added later. Combining the copppy feature with use of passwords for game files was indeed my thought, sinse as you say, alsorts of things would be possible, from having different game difficulties, to creating a hole bunch of different save states for the game depending upon what items you have etc. Beware the Grue! Dark. - Original Message - From: Yvonne Alaniz [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 2:33 AM Subject: Re: [Audyssey] audio game maker/save feature Dark, Thanks, I feel better now. By the way I liked those questions about the game maker you asked. It would make sense and be a time saver if you could just plug in a room you already created. As far as the passworded thing goes I could see other applications as far as bonus levels and extra bag guys to fight and magic items and all sorts of things. Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED] - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 16, 2007 6:17 PM Subject: Re: [Audyssey] audio game maker/save feature Please don't feel bad, it's an easy mistake to make. I believe the manual has something to say on the subject of saiving, but as you said yourself, the manual can be a trifle confusing without anything to apply it to or any examples to look at. Beware the grue! Dark. - Original Message - From: Yvonne Alaniz [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 12:07 AM Subject: Re: [Audyssey] audio game maker/save feature Oops! Sorry, I feel really, really stupid... I don't know anything about programming. So when I read the messages about not being able to save I thought everyone meant the program and not the game. Sorry. Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED] - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 16, 2007 5:48 PM Subject: Re: [Audyssey] audio game maker/save feature Yes (obviously... grin)... we're talking about the functionality of being able to save your progress during gameplay (and *not* saving a game under development) - Original Message - From: michael feir [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 12:35 AM Subject: Re: [Audyssey] audio game maker/save feature I believe people are talking about saving a game being played so you can continue playing it later. You must be able to save actual created games or the whole system would be useless. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: Yvonne Alaniz [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 16, 2007 5:36 PM Subject: [Audyssey] audio game maker/save feature I understand the beta viersion won't have a save feature. So does that mean we won't be able to save any game we start even if it is completed? If we can't save anything we create what is the point of having the creator without being able to retain our work? Thanks, Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.432 / Virus Database: 268.16.12/631 - Release Date: 16/01/2007 8:25 AM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
Re: [Audyssey] Passwords for Audio game maker
Well as I said, it's hardly an original thought sinse it's been used lots of times in main stream games and interactive fiction as well (and in the If, it's even used with separate game files). Beware the Grue! Dark. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 12:40 AM Subject: Re: [Audyssey] Passwords for Audio game maker hey, good idea. I never thought of that. Josh - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Tuesday, January 16, 2007 7:03 PM Subject: [Audyssey] Passwords for Audio game maker Hello. Please excuse me if this is a stupid question, but I was wondering if it might be possible to create password locked game files to replace a save feature. Before the days of save features in main stream games or even in cerial interactive fiction, this method was opften used to save a game's status. Obviously the amount of different exe files you could create would be limited, but at the very least you could split a long game into smaller chunks by creating in effect separate smaller games (say one for each level), each file locked with a password that you'd get when you completed the previous one in the series. I was also wondering, is there any facility iether in the audio game maker itself or in the coded files you create, to coppy certain things once you've created them, either building block constructions like enemies, or entire worlds, say you wanted the same room several times in a dungeon. This is also related to the previous question, sinse if you can coppy game elements or even entire chunks of game, it might make creating a large game in various smaller bits a good deal easier than having to repeat everything from scratch. sorry about the annoying questions. Beware the Grue. Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Update (includes firstaudio impression)
Indeed, not exactly the best job of voice acting ever, which is odd sinse the voice acting in the other draconis games is so good (I bought esp pinball Xtreme almost entirely upon the strength of it's sounds). Beware the grue! Dark. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 18, 2007 4:35 AM Subject: Re: [Audyssey] Audio Game Maker Update (includes firstaudio impression) Hi, Ug... I hated Smegal's character. He or she was aweful. Come on Smith I don't have all day. Smith, what did you have to drink last night? Oh, know someone has wrecked the lab! Whoever did Smegal for ESP didn't do a very good job. Perhaps Josh could find a better person to redo those parts, and make a free update. Bryan Peterson wrote: Exactly. Just take a listen to Professor Smegal in Monkey Business. Gawd he was annoying. It almost ruined the entire game, which is a pity because the rest of the voice acting was great. Bryan and his Girl Jenny ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.