Re: [Audyssey] How to talk to librarian

2006-11-09 Thread Dark
Hello.

Please excuse me if I'm interupting a private discussion (I'm not yet 
certain how this hole mailing list business works), but I guess your 
refferring to the puzle in Chillingham?

If i remember rightly, You need to give the librarian the book on  hermiting 
in exchange for the organ repare manual.

To get the book:

1: fill the bottle from Lilly's house with water from the swamp to get the 
item Bottle of water

2: Use the flower from beside the stone marker at the fork in the road with 
the bottle to get the item bottle of perfume

3: use the perfume on Bill the Hermit, then prove to him you understand his 
problem by completing the sneezing simon minigame, and he'll give you the 
book on hermiting.

I'm sorry if I'm interupting a discussion here, but i hope this helps.

All the best,

dark empathy.


- Original Message - 
From: Chris Reagan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 09, 2006 6:10 PM
Subject: [Audyssey] How to talk to librarian


 Hi there
 Okay I've got the key for the organ, but when I go to the library to talk 
 to the librarian and turn in the rain dancing book in exchange for the 
 manual.  But when I do so, the librarian shushes me.
 what do I do?
 thanks
 Chris
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Re: [Audyssey] How to talk to librarian

2006-11-09 Thread Dark
Hi, and thanks.

I actually found and subscribed to the audeasy list fromAsmodean.net, where 
i was listening to several of your gameplay recordings (congrats on the 
Pipe2 games, some of those scores are really! impressive).

This is really the first mailing list I've subscribed to that actually 
involved discussion rather than just passing around announcements, so i'm 
not yet certain of the Etiquette, but hopefully I should pick things up 
soon. Thanks for letting me know about the archive, I'll go and have a look.

All the best,

dark empathy aka Luke Hewitt.

Ps: As other people seem to be using real names rather than web handles, it 
only seems fair I use mine.


- Original Message - 
From: Raul A. Gallegos [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, November 09, 2006 8:35 PM
Subject: Re: [Audyssey] How to talk to librarian


 You are not interupting any private conversations. Being a part of a
 discussion list is all about public contributions like this. If you see
 any messages which you feel you can contribute to. By all means, jump
 in. If the participants wanted the conversation to remain private they
 would have written privately to each other.

 I wanted to welcome you to the list on behalf of myself and Tom Ward,
 the other co-moderator of this list.

 Also, please feel free to visit www.audyssey.org which is the audyssey
 home page. There you can find the link which takes you to archived
 messages. Using the archives you can search for a topic. This way you
 can see what all we've been talking about.

 All the best.


 * Dark [EMAIL PROTECTED] [2006-11-09 13:07]:
 Please excuse me if I'm interupting a private discussion (I'm not yet
 certain how this hole mailing list business works), but I guess your
 refferring to the puzle in Chillingham?


 -- 
 Whose harvest the hungry eateth up, and taketh it even out of the
 thorns, and the robber swalloweth up their substance.
 -- Job 5:5
 Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] For Luke regarding the list

2006-11-10 Thread Dark
Thanks again, i'll certainly look forward to more recordings. In a few days 
I should be getting a digital recorder with both line in and mike, so I 
might even be able to do some game recordings of my own (I would like to do 
a few game reviews), particularly now before the workload for my Phd becomes 
overwhelming.

I do have a couple of game related questions, but I'll put them in another, 
more general mail.

all the best,

dark Empathy aka Luke.
- Original Message - 
From: Raul A. Gallegos [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, November 10, 2006 3:50 AM
Subject: [Audyssey] For Luke regarding the list


 Hi. I've changed the subject so that the message better reflects this
 particular topic. Remember that many people are subscribed to many lists
 and may get hundreds of messages per day. So, keeping a good and
 descriptive subject line in discussion lists is important.

 I wanted to thank you for the kind words regarding my site asmodean.net.
 I'm glad you have enjoyed the game recordings. Right now due to other
 things on my plate, additional recordings are on the back burner. But
 more will be coming out in early 2007 I'm sure.
 As for using your name, it's not a requirement that you give out your
 real name, but it is nice to meet you Luke.

 Don't worry about getting the right etiquette from the get go. We all
 start off somewhere. When you subscribed to the list you were given a
 set of list rules. Although those rules are specific to this list only,
 most of them are a good set of guidelines when participating on almost
 any discussion mailing list. One of the most important ones is the
 subject line matching the message content. Remember, if you have any
 game related questions, comments, or chitchat, send it along here. If
 you have any list questions though, send those messages to me or Tom by
 using the [EMAIL PROTECTED] email address. Sending it there will
 insure we both get the message and that way one can respond in case the
 other is busy with RL.

 All the best.

 * Dark [EMAIL PROTECTED] [2006-11-09 20:26]:
 Hi, and thanks.

 I actually found and subscribed to the audeasy list fromAsmodean.net, 
 where
 i was listening to several of your gameplay recordings (congrats on the
 Pipe2 games, some of those scores are really! impressive).

 This is really the first mailing list I've subscribed to that actually
 involved discussion rather than just passing around announcements, so i'm
 not yet certain of the Etiquette, but hopefully I should pick things up
 soon. Thanks for letting me know about the archive, I'll go and have a 
 look.

 All the best,

 dark empathy aka Luke Hewitt.


 -- 
 My heart is toward the governors of Israel, that offered themselves
 willingly among the people. Bless ye the LORD.
 -- Judges 5:9
 Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] trouble running USa games.

2006-11-12 Thread Dark
Hi.

thanks for letting me know, I'll look forward to trying out both games at 
the next release.



Dark.
- Original Message - 
From: Neo [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 12, 2006 1:27 PM
Subject: Re: [Audyssey] trouble running USa games.


 Hi Dark,
 the builds of Tom's games he currently offers for download on his site are
 designated to run with .Net Framework 1.1, and the installer looks for 
 this
 version and no other. HOwever, he is already working on new releases that
 will support the 2.0 branch of the framework.
 Hope this helps.
 Take care,
 Lukas
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Sunday, November 12, 2006 2:20 PM
 Subject: [Audyssey] trouble running USa games.


 Hello.

 the discussion of Rale racer yesterday prompted me to go and have another
 look at Net Framework. Everytime I'd tried to install it in the past, it
 not only refused to work, but also caused huge problems at start up, 
 which
 i could only fix with a system restore.

 I've now downloaded NEt Framework 2.0 redistributable package from:

 http://www.microsoft.com/downloads/details.aspx?FamilyID=0856eacb-4362-4b0d-8edd-aab15c5e04f5displaylang=en

 and I'm very pleased to say it appears to work fine, and I've been able 
 to
 run a non-audio game related application that I've been wanting to run 
 for
 quite a long while now.

 the two games from Usa games, Monti and Startrek Final conflict however,
 stil tell me to go and install net framework, which I obviously have
 already done.

 Will games made to run with Net Framework v1 not run with v2? Is there
 another component I need to install?

 Any help or advice would be much appreciated, sinse both games sound very
 much like my sort of thing.

 thanks in advance,

 dark.
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 __ Informace od NOD32 1.1454 (20060321) __

 Tato zprava byla proverena antivirovym systemem NOD32.
 http://www.nod32.cz




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Re: [Audyssey] Sryth The Age of Igtheon

2006-11-13 Thread Dark
Hello.

the only way to raise your staminer in Sryth is buy equipping and wearing 
armour, but luckily in Sryth you can equip and wear lots of armour. A full 
compliment means four rings, and one piece of armour of each other type, 
head, torso, arms, hands, waste, legs, feet, back and tabard. there is also 
currently one item in the game described as Armour, wrist as well.

As to the old cathedral, you need to find and defeat all four guardians to 
open the exit to the lower level.

Just in case you need them, I'll give the directions to the guardians, but 
if you'd rather find them on your own you'd better stop reading now:

guardian 1: from the entrance, head north until you come to an East/west 
jungction where you should go west, then south, then east, south, and west 
again.

guardian 2: At the previously mentioned east/west junction, head east, then 
quite a long way south, then east, and finally north.

Guardian 3: from the entrance head south, then at the east/west junction go 
west. Take the first north, then west and south.

guardian 4: This time, head east from the previously mentioned junction, 
then go north until you reach a passage to the west, follow that round to 
the south and east.

to find the entrance to the lower level, just go east from the junction 
mentioned above (the one south of the entrance.

I hope all that was of some help.

all the best,

Dark.
- Original Message - 
From: Steve Cullen [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Monday, November 13, 2006 9:10 PM
Subject: [Audyssey] Sryth The Age of Igtheon


 Hi Everyone,
 I have a couple of questions about Sryth. when you go to mirksville and go 
 to the old cathedral How do you get to the second level of the cathedral? 
 My next question is how do I get my stamina points to go up? Thank you 
 all for any help. Please feel free to email me at
 [EMAIL PROTECTED]
 Sincerely,
 Steve Cullen
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Re: [Audyssey] Sryth The Age of Igtheon

2006-11-13 Thread Dark
Really? are there bracelets in the items you can get from random encounters?

Unfortunately, my charactor has managed to find a grand total of 0 rare 
items, which is weerd sinse she did manage to successfully track down the 
phantom assassin and crew.

Beware, spoilers ahoy!

the only bracelet I remember getting from an adventure is the Emerald 
bracelet you get for defeating Galgarak, get for defeating Galgarak, but 
it's entirely possibble that I am mistaken about this.

ATb,

dark.
- Original Message - 
From: Brandon Cole [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 13, 2006 10:55 PM
Subject: Re: [Audyssey] Sryth The Age of Igtheon


 Actually, there is more than one bracelet.
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, November 13, 2006 5:45 PM
 Subject: Re: [Audyssey] Sryth The Age of Igtheon


 Hello.

 the only way to raise your staminer in Sryth is buy equipping and wearing
 armour, but luckily in Sryth you can equip and wear lots of armour. A 
 full
 compliment means four rings, and one piece of armour of each other type,
 head, torso, arms, hands, waste, legs, feet, back and tabard. there is
 also
 currently one item in the game described as Armour, wrist as well.

 As to the old cathedral, you need to find and defeat all four guardians 
 to
 open the exit to the lower level.

 Just in case you need them, I'll give the directions to the guardians, 
 but
 if you'd rather find them on your own you'd better stop reading now:

 guardian 1: from the entrance, head north until you come to an East/west
 jungction where you should go west, then south, then east, south, and 
 west
 again.

 guardian 2: At the previously mentioned east/west junction, head east,
 then
 quite a long way south, then east, and finally north.

 Guardian 3: from the entrance head south, then at the east/west junction
 go
 west. Take the first north, then west and south.

 guardian 4: This time, head east from the previously mentioned junction,
 then go north until you reach a passage to the west, follow that round to
 the south and east.

 to find the entrance to the lower level, just go east from the junction
 mentioned above (the one south of the entrance.

 I hope all that was of some help.

 all the best,

 Dark.
 - Original Message - 
 From: Steve Cullen [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Monday, November 13, 2006 9:10 PM
 Subject: [Audyssey] Sryth The Age of Igtheon


 Hi Everyone,
 I have a couple of questions about Sryth. when you go to mirksville and
 go
 to the old cathedral How do you get to the second level of the 
 cathedral?
 My next question is how do I get my stamina points to go up? Thank
 you
 all for any help. Please feel free to email me at
 [EMAIL PROTECTED]
 Sincerely,
 Steve Cullen
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 any subscription changes via the web.



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Re: [Audyssey] Baseball game

2006-11-17 Thread Dark
Hello.

jim kitchen has produced an accessible baseball game using Sapi and sound 
effects, you can get it at:
http://kitchensinc.blindprodigy.net/

As to how good it is, I'm probably not the best person to ask. Being both 
English and not really into sports, I found the game slightly 
incomprehensible, though hitting the balls was fun.

Hope this helps,



Dark.


- Original Message - 
From: Stancil Tootle [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, November 17, 2006 1:44 AM
Subject: [Audyssey] Baseball game


 Hello List:
 Where can I find a good baseball game? Thanks
 Peace Stancil Tootle

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Re: [Audyssey] LWorks Updates

2006-11-17 Thread Dark
This is great!

It sounds like we're getting something fairly wonderful here, even though 
it's another space invaders audio game, the unlockables, different weaponry 
etc sound great!

I particularly look forward to unlocking the different cut scenes.

I might well pre-order the game myself, not just for the three quid 
discount, but also so that I can get to play it streight away. - grin.

Pluss, after Judgement day isdone Liam, you can finish the developement of 
superliam 2, Grin.

Seriously, congrats on getting the game finished, and I look forward to 
trying it out.

Dark.
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org; 
talk about anything [EMAIL PROTECTED]
Sent: Friday, November 17, 2006 4:03 PM
Subject: [Audyssey] LWorks Updates


Here is the latest news from Lworks.

Judgment Day release date announced:

Our latest game Judgment day now has a definite release date.  The game will
be released December 8th.  The game retails for $25 and more info as well as
an audio demonstration can be found on the Judgment Day Page at
www.l-works.net/judgmentday.php

it is the year 2015, and the world is at war. This war has been the most
catastrophic to humanity. Two powers are fighting for control. The allies
and a
group of nations calling themselves The Supreme Evil. Little is known about
this group and it's motives, but one thing is clear. This group has advanced
weaponry. Over several months, the Allies have been slowly destroyed by
strange and lethal weaponry. The commander of the Supreme Evil known as
Supreme
Commander Ather has quickly dispatched several countrys in the span of a few
months. In one last effort to retain any hope, the allies have gathered all
their forces in one area. A defensive station was built, and plans were made
to finally lay the Supreme evil to rest. However, this task may prove to be
harder than one thinks. and this is where you come in. Your job is to fend
off the group of The Supreme Evil's forces, as well as deal With supreme
Commander
Ather.

You command the only allied defensive post left. Your job is to fend off the
enemies. Compared to the Supreme evil, your weapons are primative. However,
they can be effective. You are given a machine gun with unlimitted shells, a
supply of rockets, and a small supply of sky clearing nukes. Your crew will
do there best to keep the base undamaged. If there's no damage, they may
even find time to replentish your nukes and rockets if you're running low.

the game will include.
. 10 levels of play plus a boss level where you get to take on Supreme
commander Ather himself
. 3 levels of difficulty
. a trophy system allowing you to earn awards for performing certain tasks
in the game
. 4 unlockable bonus levels
. an unlockable ending for collecting enough trophys
. an unlockable ultra difficulty setting
. online score support to post your scores to all bonus games and difficulty
levels
. and more!

Preordering for Judgment Day:

If for what ever reason you want to purchase the game earlier at reduced
price, this is totally possible.  LWorks will start offering the ability to
purchase a preordered version of Judgment Day from the store at some point
this weekend.  The benefit to buying earlier is that you will be the very
first to receive a download of the game as soon as it is released.  Beat the
rush when it comes to downloading.  Also, the game retails for $25, but if
you buy early, we'll knock 20 percent off the normal purchase price.  I
understand there are some misgivings when it comes to preordering.  Lworks
will insure that on December 8, there is a completed and bug free copy of
Judgment day for you to play.

If you have any questions, do not hesitate to write to [EMAIL PROTECTED]


Liam Erven
KC9KHY

msn and Email: [EMAIL PROTECTED]
homepage: http://www.liamerven.com

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Re: [Audyssey] LWorks Updates

2006-11-17 Thread Dark
Well, obviously when I said Streight away I meant Streight away on 
december eighth not this instant!

Stil, I'll be looking forward to it, sort of an early christmas present from 
myself.

Dark.
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 17, 2006 8:01 PM
Subject: Re: [Audyssey] LWorks Updates


 Well.  Straight away doesn't mean gettign to play it tomorrow, bu tmy plan
 is is to have it done and give it to people who preorder a day in advance 
 so
 they can get decent speeds off the server before everyone else bombards 
 it.
 I'm true to my word when it comes to stuff like this though.



 Liam Erven
 KC9KHY

 msn and Email: [EMAIL PROTECTED]
 homepage: http://www.liamerven.com

 -Original Message-
 From: Dark [mailto:[EMAIL PROTECTED]
 Sent: Friday, November 17, 2006 1:54 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] LWorks Updates

 This is great!

 It sounds like we're getting something fairly wonderful here, even though
 it's another space invaders audio game, the unlockables, different 
 weaponry
 etc sound great!

 I particularly look forward to unlocking the different cut scenes.

 I might well pre-order the game myself, not just for the three quid
 discount, but also so that I can get to play it streight away. - grin.

 Pluss, after Judgement day isdone Liam, you can finish the developement of
 superliam 2, Grin.

 Seriously, congrats on getting the game finished, and I look forward to
 trying it out.

 Dark.
 - Original Message -
 From: Liam Erven [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org;
 talk about anything [EMAIL PROTECTED]
 Sent: Friday, November 17, 2006 4:03 PM
 Subject: [Audyssey] LWorks Updates


 Here is the latest news from Lworks.

 Judgment Day release date announced:

 Our latest game Judgment day now has a definite release date.  The game 
 will
 be released December 8th.  The game retails for $25 and more info as well 
 as
 an audio demonstration can be found on the Judgment Day Page at
 www.l-works.net/judgmentday.php

 it is the year 2015, and the world is at war. This war has been the most
 catastrophic to humanity. Two powers are fighting for control. The allies
 and a group of nations calling themselves The Supreme Evil. Little is 
 known
 about this group and it's motives, but one thing is clear. This group has
 advanced weaponry. Over several months, the Allies have been slowly
 destroyed by strange and lethal weaponry. The commander of the Supreme 
 Evil
 known as Supreme Commander Ather has quickly dispatched several countrys 
 in
 the span of a few months. In one last effort to retain any hope, the 
 allies
 have gathered all their forces in one area. A defensive station was built,
 and plans were made to finally lay the Supreme evil to rest. However, this
 task may prove to be harder than one thinks. and this is where you come 
 in.
 Your job is to fend off the group of The Supreme Evil's forces, as well as
 deal With supreme Commander Ather.

 You command the only allied defensive post left. Your job is to fend off 
 the
 enemies. Compared to the Supreme evil, your weapons are primative. 
 However,
 they can be effective. You are given a machine gun with unlimitted shells, 
 a
 supply of rockets, and a small supply of sky clearing nukes. Your crew 
 will
 do there best to keep the base undamaged. If there's no damage, they may
 even find time to replentish your nukes and rockets if you're running low.

 the game will include.
 . 10 levels of play plus a boss level where you get to take on Supreme
 commander Ather himself . 3 levels of difficulty . a trophy system 
 allowing
 you to earn awards for performing certain tasks in the game . 4 unlockable
 bonus levels . an unlockable ending for collecting enough trophys . an
 unlockable ultra difficulty setting . online score support to post your
 scores to all bonus games and difficulty levels . and more!

 Preordering for Judgment Day:

 If for what ever reason you want to purchase the game earlier at reduced
 price, this is totally possible.  LWorks will start offering the ability 
 to
 purchase a preordered version of Judgment Day from the store at some point
 this weekend.  The benefit to buying earlier is that you will be the very
 first to receive a download of the game as soon as it is released.  Beat 
 the
 rush when it comes to downloading.  Also, the game retails for $25, but if
 you buy early, we'll knock 20 percent off the normal purchase price.  I
 understand there are some misgivings when it comes to preordering.  Lworks
 will insure that on December 8, there is a completed and bug free copy of
 Judgment day for you to play.

 If you have any questions, do not hesitate to write to [EMAIL PROTECTED]


 Liam Erven
 KC9KHY

 msn and Email: [EMAIL PROTECTED]
 homepage: http://www.liamerven.com

 ___
 Gamers

Re: [Audyssey] hearts

2006-11-17 Thread Dark
Hi.

If you absolutely can't get hold of Ian Humphries, your welcome to send me a 
mail on [EMAIL PROTECTED] and I'll send you the Bg Hearts set up file.

Ian does say on his site that it's fine to pass coppies around (though I 
gather that he'd rather you mail him if possible).

I'm afraid i haven't got Bg 15 puzle, so you'll have to get somebody else to 
send you that.

Bye for now.

Dark.
- Original Message - 
From: Jen Karns [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, November 17, 2006 9:49 PM
Subject: [Audyssey] hearts


 Hi,
 I tried again to e-mail Ian for a copy of BG hearts
 and BG 15 puzzle. But again, I get a failure notice.
 Is there another way to contact him to get a copy of
 these two games?
 Thanks

 Jen



 
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[Audyssey] Treasure hunt and code factory

2006-11-19 Thread Dark
Hello. 

Looking over Phil's list, I notice there are several games that i haven't 
tried. 

the first of these is treasurehunt from BPC programs. I do remember going onto 
the BPC programs site last year, but sinse I didn't have a working version of 
Net framework then I couldn't try Treasurehunt out. 

the descriptions on Audiogames.net and Pcs deffinately make it sound like my 
sort of game, however, now every link to BPC programs I try leads to a page not 
found message. 

Have they moved? If the game is on Phil's list, I guess that it is stil 
available? 

Next up in the line up of lost games, are the games produced by Code Factory, 
Private detective School, Time adventures, alien invasion and (probably least 
interesting to me but stil something worth trying), Km 200. 

The Code factory site has demos of some of the games, which I've played, but 
there seems to be absolutely no information on the site about how to order the 
full game, or how much they cost. Obviously this info must be somewhere for it 
to appear on Phil's list. I'm sorry if i'm being incredibly obtuse here. 

If anyone can help me with either of these problems, I'd be much obliged. 

All the best, 

Dark. 
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Re: [Audyssey] Sryth

2006-11-22 Thread Dark
Well, trosques are large, green scaly serpents of doom lirking around in the 
Mirk. If your lucky (or unlucky if your Mr is low), you'll meet one. If you 
can manage to bring it down and have the skill of hunting, you can cut off 
it's horns and sell them, but to say they are supposed to be ultra rare 
items of doom, they only gave about 200 gold per horn.

They don't turn up that often though, and you might need a high Mr or good 
magic in order to successfully fight them off.


Beware the grue!

Dark.
- Original Message - 
From: MissWings [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org; Gamers Discussion list 
gamers@audyssey.org
Sent: Wednesday, November 22, 2006 10:36 PM
Subject: Re: [Audyssey] Sryth


 Okay this may be a dumb question, especially since I've already gotten 
 past
 this quest, but what are Trosks?  I have an idea, but I won't say what it
 is in case I'm off track.

 MissWings

 At 12:21 PM 11/22/2006, Bryan Peterson wrote:

You need to head as though you were going to the old woman's house or the
clearing where you got the staff. From the clearing, go two west and then
head north. It's a bit of a long route but it's still fairly simple. There
are several spots after you head north where you have more than two 
choices
of where to go. I believe they are, in this order, North, West, South, 
West
and South, but don't hold me to it. Just watch out for Trosks, as at  your
current Melee Rating they'll be quite beyond your strength unless you're
either extremely lucky or skilled enough in magic to make it worthwhile.
Fortunately the area where the bridge is is a Safe location so you can 
rest
and save. As for the boss, do not use your weapon. It's inneffective. 
Also,
do not equip the staff. Simply Use it as an item when you enter the 
battle.
The fight will practically win itself. After that the quest is fairly
straightforward, though I'll say nothing beyond this
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message -
From: Steve Cullen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 22, 2006 10:29 AM
Subject: [Audyssey] Sryth


  Hi Everyone,
  I am currently trying to finish the Mirk. I've gotten the staff from 
  the
  trees.I tried showing my staff to the old woman but every time I go to 
  her
  hut she's not there. My question for the group is to get to the bridge 
  do
  I enter to the north or the south when first entering the swamp? If I
  enter to the south I usually get lost. any kind of directions would be
  helpful. thank you all so much for any help.
  Please feel free to email me at
  [EMAIL PROTECTED]
  Sincerely,
  Steve Cullen
  ___
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  visit
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--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.409 / Virus Database: 268.14.12/544 - Release Date: 
11/21/2006


 -- 
 No virus found in this outgoing message.
 Checked by AVG Free Edition.
 Version: 7.1.409 / Virus Database: 268.14.12/544 - Release Date: 
 11/21/2006



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Re: [Audyssey] Sryth

2006-11-22 Thread Dark
Try these.

these were given to me by somebody from the Sryth forum a loong time 
ago,, and following them certainly got me to the temple.

Directions to Tepthog's temple.



Thanks to odinlowejr88 of the Sryth.com forum for 
providing these directions.





After you go into the murk follow these directions:



1.south



2.south



3.south



4.east



5.south



6.east



7.east



8.north



9.go east 14 times



10.go north 5 times



11.east



12.north



13.west



14.west



15.south



16.south



17.west



18.north



19.north



20.west



21.west



22.south



23.west



24.south



25.west



26.west



27.west



28.north



29.east



30.north



31.east



32.south



and then you should be at the bridge that leads to 
the

temple it is also a safe spot so you can rest and 
save

here.







Hth,



Beware the Greu!



dark.

- Original Message - 
From: Steve Cullen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 23, 2006 12:16 AM
Subject: Re: [Audyssey] Sryth


 Hi Brian and list,

 Those directions you gave me brian were not the right ones I found the 
 area
 with the trees. I proceeded west and couldn't go south or what ever
 direction you gave me. right now I am lost in the mirk and hoping someone
 knows how to find this bridge any help would be appreciated. Thank you all
 for any suggestions.
 Please feel free to email me at [EMAIL PROTECTED]
 Sincerely,
 Steve Cullen




 Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, November 22, 2006 1:21 PM
 Subject: Re: [Audyssey] Sryth


 You need to head as though you were going to the old woman's house or the
 clearing where you got the staff. From the clearing, go two west and then
 head north. It's a bit of a long route but it's still fairly simple. 
 There
 are several spots after you head north where you have more than two
 choices
 of where to go. I believe they are, in this order, North, West, South,
 West
 and South, but don't hold me to it. Just watch out for Trosks, as at 
 your
 current Melee Rating they'll be quite beyond your strength unless you're
 either extremely lucky or skilled enough in magic to make it worthwhile.
 Fortunately the area where the bridge is is a Safe location so you can
 rest
 and save. As for the boss, do not use your weapon. It's inneffective.
 Also,
 do not equip the staff. Simply Use it as an item when you enter the
 battle.
 The fight will practically win itself. After that the quest is fairly
 straightforward, though I'll say nothing beyond this
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message - 
 From: Steve Cullen [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, November 22, 2006 10:29 AM
 Subject: [Audyssey] Sryth


  Hi Everyone,
  I am currently trying to finish the Mirk. I've gotten the staff from 
  the
  trees.I tried showing my staff to the old woman but every time I go to
 her
  hut she's not there. My question for the group is to get to the bridge
 do
  I enter to the north or the south when first entering the swamp? If I
  enter to the south I usually get lost. any kind of directions would be
  helpful. thank you all so much for any help.
  Please feel free to email me at
  [EMAIL PROTECTED]
  Sincerely,
  Steve Cullen
  ___
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  To unsubscribe send E-mail to [EMAIL PROTECTED] You can
  visit
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
  any subscription changes via the web.
 


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Re: [Audyssey] Sryth

2006-11-22 Thread Dark
There is a creature with lots of tenticles if I remember rightly (I think 
it's just called tenticled horror or something simmilar), but this is 
deffinately not a Trosque, just a hard monster. you don't get anything 
special for killing it besides Xp.

Beware the Grue!

Dark.
- Original Message - 
From: MissWings [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org; Gamers Discussion list 
gamers@audyssey.org
Sent: Thursday, November 23, 2006 12:11 AM
Subject: Re: [Audyssey] Sryth


I don't think it was what I was thinking of then.  When I went through it I
 ended up getting killed by something that had tentacles on it, but I never
 managed to kill it so I never found out what it was.

 MissWings

 At 05:35 PM 11/22/2006, Dark wrote:

Well, trosques are large, green scaly serpents of doom lirking around in 
the
Mirk. If your lucky (or unlucky if your Mr is low), you'll meet one. If 
you
can manage to bring it down and have the skill of hunting, you can cut off
it's horns and sell them, but to say they are supposed to be ultra rare
items of doom, they only gave about 200 gold per horn.

They don't turn up that often though, and you might need a high Mr or good
magic in order to successfully fight them off.


Beware the grue!

Dark.
- Original Message -
From: MissWings [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org; Gamers Discussion 
list
gamers@audyssey.org
Sent: Wednesday, November 22, 2006 10:36 PM
Subject: Re: [Audyssey] Sryth


  Okay this may be a dumb question, especially since I've already gotten
  past
  this quest, but what are Trosks?  I have an idea, but I won't say what 
  it
  is in case I'm off track.
 
  MissWings
 
  At 12:21 PM 11/22/2006, Bryan Peterson wrote:
 
 You need to head as though you were going to the old woman's house or 
 the
 clearing where you got the staff. From the clearing, go two west and 
 then
 head north. It's a bit of a long route but it's still fairly simple. 
 There
 are several spots after you head north where you have more than two
 choices
 of where to go. I believe they are, in this order, North, West, South,
 West
 and South, but don't hold me to it. Just watch out for Trosks, as at 
 your
 current Melee Rating they'll be quite beyond your strength unless 
 you're
 either extremely lucky or skilled enough in magic to make it 
 worthwhile.
 Fortunately the area where the bridge is is a Safe location so you can
 rest
 and save. As for the boss, do not use your weapon. It's inneffective.
 Also,
 do not equip the staff. Simply Use it as an item when you enter the
 battle.
 The fight will practically win itself. After that the quest is fairly
 straightforward, though I'll say nothing beyond this
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message -
 From: Steve Cullen [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, November 22, 2006 10:29 AM
 Subject: [Audyssey] Sryth
 
 
   Hi Everyone,
   I am currently trying to finish the Mirk. I've gotten the staff from
   the
   trees.I tried showing my staff to the old woman but every time I go 
   to
   her
   hut she's not there. My question for the group is to get to the 
   bridge
   do
   I enter to the north or the south when first entering the swamp? If 
   I
   enter to the south I usually get lost. any kind of directions would 
   be
   helpful. thank you all so much for any help.
   Please feel free to email me at
   [EMAIL PROTECTED]
   Sincerely,
   Steve Cullen
   ___
   Gamers mailing list .. Gamers@audyssey.org
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   can
   visit
   http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
   any subscription changes via the web.
  
 
 
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 
 
 
 
 --
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.1.409 / Virus Database: 268.14.12/544 - Release Date:
 11/21/2006
 
 
  --
  No virus found in this outgoing message.
  Checked by AVG Free Edition.
  Version: 7.1.409 / Virus Database: 268.14.12/544 - Release Date:
  11/21/2006
 
 
 
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Re: [Audyssey] BSC website downtime

2006-11-26 Thread Dark
I've been having this ever sinse Bsc changed their web address, Your score 
is too low, please try again

This is a litle weerd though, sinse when I've been onto Bsc and checked the 
top ten, the scores I've been attempting to post weren't too low at 
all - 42 thousand in Hunter for instance (not my best, but not badd all 
the same).

Hopefully things should get fixed soon though.

Beware the Grue!

Dark.
- Original Message - 
From: Nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 26, 2006 7:19 PM
Subject: Re: [Audyssey] BSC website downtime


 Well I tried posting a score and I didn't get an error.  I was informed 
 that
 my score is too low for the top 10 but there was no error that  the score
 could not be posted.
 - Original Message - 
 From: Raul A. Gallegos [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, November 26, 2006 7:03 PM
 Subject: Re: [Audyssey] BSC website downtime


 Yes.

 * Nicol [EMAIL PROTECTED] [2006-11-26 01:11]:
 Does this mean that I will get an error ifI try to post a pipe2 score?


 -- 
 By so much was Jesus made a surety of a better testament.
 -- Hebrews 7:22
 Raul A. Gallegos ... IliwSsmc

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[Audyssey] Beach volleyball anyone?

2006-11-26 Thread Dark
Hi. 

I've just downloaded the game and wouldn't mind a game with someone (i'll 
probably lose abyssmally, but well hay!). 

anyway, I'm sitting on the server right this second, my logue in is 666. I'd 
also like to see if it's possible to connect through the evil university 
security system of doom! So if someone wants a game, we'll have to see which 
works better, you connecting to me or visa versa. 

Hope to have a game soon. 

I decided against buying the other Vip sports titles, because I didn't find 
playing against the computer too interesting(after three days, I could 
successfully wipe the floor with the comp on Super football at super 
difficulty), but from what people have said, I imagine playing across the net 
is a more interesting experience. 

thanks. 

Beware the Grue! 

dark. 
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Re: [Audyssey] Beach volleyball anyone?

2006-11-26 Thread Dark
I'm not on dile up, but the Durham university network port my Pc is plugged 
into has been known to block some strange things from happening. i'd assumed 
connections to the Vip gameszone server were okay, sinse I've played in a 
couple of online Lords of the Galaxy games. Unfortunately though, I just 
tried to connect to somebody and recieved a Server error message.

Assuming the game will play okay with dile up connections, try connecting to 
me, my Logue in is 666, and I have the beach volleyball window open as I 
write this.

Hopefully this will work.

Beware the grue!

dark.
- Original Message - 
From: will [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 26, 2006 8:38 PM
Subject: Re: [Audyssey] Beach volleyball anyone?


 hi dark

 i cant connect to you i'm
 will
 as my log in
 i on dial up though maybe taht the problem?
 will

 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Sunday, November 26, 2006 9:32 PM
 Subject: [Audyssey] Beach volleyball anyone?


 Hi.

 I've just downloaded the game and wouldn't mind a game with someone (i'll
 probably lose abyssmally, but well hay!).

 anyway, I'm sitting on the server right this second, my logue in is 666.
 I'd also like to see if it's possible to connect through the evil
 university security system of doom! So if someone wants a game, we'll 
 have
 to see which works better, you connecting to me or visa versa.

 Hope to have a game soon.

 I decided against buying the other Vip sports titles, because I didn't
 find playing against the computer too interesting(after three days, I
 could successfully wipe the floor with the comp on Super football at 
 super
 difficulty), but from what people have said, I imagine playing across the
 net is a more interesting experience.

 thanks.

 Beware the Grue!

 dark.
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Re: [Audyssey] Beach volleyball anyone?

2006-11-26 Thread Dark
Well, I've just tried to connect to three different people and it's 
obviously not happening, if anyone wants to try connecting to me I'll keep 
666 on the server for a while, but I'm not certain if this will work either, 
I'm slightly disappointed because I was very much hoping to get a game of 
Galaxy ranger with somebody at some point, again, I can generally do in the 
computer upto about Super difficulty, mostly because however fast it works, 
it's strategy is rather stupid (I just put a space tank in whatever 
direction it's base is and pick off it's soldiers at my leasure), and I was 
hoping for a more interesting game with another actual human.

As you say, beach volleyball is a lot like super tenis, and I'm afraid I 
didn't find playing against the computer here anymore interesting than in 
super tenis, though I'm not certain if a human opponent would rovide a more 
interesting match.

As to funny bowling, I agree it's rather like concentration or battleships, 
butt due to the various bluffing stratogies available with the anti-ball and 
pin tricks, I suspect more fun when playing against a human.

Oh well, maybe when I eventually move out of colidge and get myself a 
propper broard band connection I'll ask Vip gameszone nicely if they'll let 
me have another game demo to try out internet games.

Beware the Grue!

Dark.
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 26, 2006 8:39 PM
Subject: Re: [Audyssey] Beach volleyball anyone?


I like the games, but I won't be buying them.
 I feel the net play is very shaky.  It uses peer to peer which just won't
 work.
 There are two many times when someone may be at a school or somewhere 
 where
 the required ports aren't opened.
 Three days is simply not enough time.
 Finally, neither beach ball or bowling are really replayable.  Bowling is
 concentration with out the prizes, and beach ball is just a hyped of 
 version
 of super tennis or super football with out all the crazy rules.

 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Sunday, November 26, 2006 2:32 PM
 Subject: [Audyssey] Beach volleyball anyone?


 Hi.

 I've just downloaded the game and wouldn't mind a game with someone (i'll
 probably lose abyssmally, but well hay!).

 anyway, I'm sitting on the server right this second, my logue in is 666.
 I'd also like to see if it's possible to connect through the evil
 university security system of doom! So if someone wants a game, we'll 
 have
 to see which works better, you connecting to me or visa versa.

 Hope to have a game soon.

 I decided against buying the other Vip sports titles, because I didn't
 find playing against the computer too interesting(after three days, I
 could successfully wipe the floor with the comp on Super football at 
 super
 difficulty), but from what people have said, I imagine playing across the
 net is a more interesting experience.

 thanks.

 Beware the Grue!

 dark.
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
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Re: [Audyssey] Beach volleyball anyone?

2006-11-26 Thread Dark
Well, the durham University network of doom strikes again!

this is also what stops me from playing muds, though not posting scores in 
mowst games or playing Lords of the Galaxy for some weerd reason.

Oh well, i'll wait until I move out of colidge and see if igor and co will 
be kind enough to give me another demo so that I can try the internet games.

thanks for trying.

Beware the Grue!

Dark.
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 26, 2006 9:21 PM
Subject: Re: [Audyssey] Beach volleyball anyone?


I tried connecting to you, and it failed spectacularly. lol


 For an amazing video gaming site containing original soundtracks, game 
 art,
 etc, go here.

 http://gh.ffshrine.org?r=16426


 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, November 26, 2006 3:49 PM
 Subject: Re: [Audyssey] Beach volleyball anyone?


 I'm not on dile up, but the Durham university network port my Pc is
 plugged
 into has been known to block some strange things from happening. i'd
 assumed
 connections to the Vip gameszone server were okay, sinse I've played in a
 couple of online Lords of the Galaxy games. Unfortunately though, I just
 tried to connect to somebody and recieved a Server error message.

 Assuming the game will play okay with dile up connections, try connecting
 to
 me, my Logue in is 666, and I have the beach volleyball window open as I
 write this.

 Hopefully this will work.

 Beware the grue!

 dark.
 - Original Message - 
 From: will [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, November 26, 2006 8:38 PM
 Subject: Re: [Audyssey] Beach volleyball anyone?


 hi dark

 i cant connect to you i'm
 will
 as my log in
 i on dial up though maybe taht the problem?
 will

 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Sunday, November 26, 2006 9:32 PM
 Subject: [Audyssey] Beach volleyball anyone?


 Hi.

 I've just downloaded the game and wouldn't mind a game with someone
 (i'll
 probably lose abyssmally, but well hay!).

 anyway, I'm sitting on the server right this second, my logue in is 
 666.
 I'd also like to see if it's possible to connect through the evil
 university security system of doom! So if someone wants a game, we'll
 have
 to see which works better, you connecting to me or visa versa.

 Hope to have a game soon.

 I decided against buying the other Vip sports titles, because I didn't
 find playing against the computer too interesting(after three days, I
 could successfully wipe the floor with the comp on Super football at
 super
 difficulty), but from what people have said, I imagine playing across
 the
 net is a more interesting experience.

 thanks.

 Beware the Grue!

 dark.
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Re: [Audyssey] Beach volleyball anyone?

2006-11-27 Thread Dark
I like Lords just for the sound effects and monster shooting, and have 
occasionally pulled it out for another blast, as I've done with galaxy 
ranger.

My only problem in both games, (and more so in ranger), is that the computer 
isn't exactly the most intelligent of opponents.
In ranger it always attacks along the same line, so all I do is stick a tank 
on that line to pick off the soldiers, and let my guns and rockits do for 
any tanks and crusers it might send (though generally I don't find the 
computer is too good at attacking in force anyway).

this is why I would so much like to play a ranger game against a 
human, - but sadly it appears even when I find someone on the server, 
Durham university network puts pay to any chance I have of connecting with 
them (or them with me).

funny bowling is an interesting battleships varient, but again, I'm not 
convinced how much fun it is playing against the comp as compared to an 
actual person whome you can double bluff etc.

As I said, I didn't particularly find any of the other sports games too 
interesting to play (well, against the computer at any rate). but sport 
isn't particularly my thing anyway, so factors like atmosphere that have 
interested me in other games (pirate memory game for example), don't really 
apply here, or at least not for me.

Beware the Grue!

Dark.

- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Cc: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 27, 2006 9:16 AM
Subject: Re: [Audyssey] Beach volleyball anyone?


 sadly your probably right liam.
 I have played lords saldom after testing.
 I always go for future tests though.
 I never completed the supersport game due to computer problems.
 Beech vollyball was ok.
 At 09:39 AM 11/27/2006, Liam Erven wrote:
I like the games, but I won't be buying them.
I feel the net play is very shaky.  It uses peer to peer which just won't
work.
There are two many times when someone may be at a school or somewhere 
where
the required ports aren't opened.
Three days is simply not enough time.
Finally, neither beach ball or bowling are really replayable.  Bowling is
concentration with out the prizes, and beach ball is just a hyped of 
version
of super tennis or super football with out all the crazy rules.

- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Sunday, November 26, 2006 2:32 PM
Subject: [Audyssey] Beach volleyball anyone?


 Hi.

 I've just downloaded the game and wouldn't mind a game with someone 
 (i'll
 probably lose abyssmally, but well hay!).

 anyway, I'm sitting on the server right this second, my logue in is 666.
 I'd also like to see if it's possible to connect through the evil
 university security system of doom! So if someone wants a game, we'll 
 have
 to see which works better, you connecting to me or visa versa.

 Hope to have a game soon.

 I decided against buying the other Vip sports titles, because I didn't
 find playing against the computer too interesting(after three days, I
 could successfully wipe the floor with the comp on Super football at 
 super
 difficulty), but from what people have said, I imagine playing across 
 the
 net is a more interesting experience.

 thanks.

 Beware the Grue!

 dark.
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Re: [Audyssey] Vip registration problem

2006-11-28 Thread Dark
H, well, perhaps it's something going wrong in the program configuration 
where you fill in your name and logue in etc?

I have heard that can cause trouble with vip gameszone games registration.

beware the Grue!

dark.
- Original Message - 
From: Ken the Crazy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 28, 2006 8:42 PM
Subject: Re: [Audyssey] Vip registration problem


 That's exactly what I did.
 Ken Downey
 President
 DreamTechInteractive!

 And,
 Coming soon,
 Blind Comfort!
 The pleasant way to get a massage--no staring, just caring.

 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Monday, November 27, 2006 2:33 AM
 Subject: [Audyssey] Vip registration problem


 Hello Ken.

 You say it says the registration code is too long? i've not heard of that
 one. I didn't think with Vip gameszone games there was an actual box to
 type the registration code in, you need the code on the windows clipboard
 before you click the Register button, as well as needing to be 
 connected
 to the e net so the Vip gameszone server can do it's thing.

 Just find the Temporary product Id in the documentation, select all of
 that line with shift up or down arrow, copy or cut the text, (ctrl c or
 X), then open the registration program and click register. If your online
 at this moment this should register the game successfully in Demo mode.

 Obviously, if you decide to buy the game you'll need to repeat the 
 process
 with the registration code Vip gamezone send you.

 Hth, enjoy Lords of the Galaxy etc.

 beware the grue!

 Dark.

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 No virus found in this incoming message.
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 11/27/2006




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Re: [Audyssey] USA Games Holiday News.

2006-11-30 Thread Dark
Great news!

I'm certainly looking forward to trying both games out, and I'm very glad 
that problems in final Conflict developement have been gotten around. sinse 
NExt Gen is by far my favourite Trek series, a stratogy game based on it, 
fighting enemies like The Borg and the cardassians as well as the 
traditional Trek enemies would deffinately be a good thing. Does the game 
stil use the next gen sounds? I do remember reading somewhere that it did, 
but I could well be wrong, or things might have been changed around sinse 
then.

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, November 29, 2006 8:47 PM
Subject: [Audyssey] USA Games Holiday News.




 USA Games Entertainment

 Holiday News

 Nov. 9, 2006

 Introduction

 Greetings gamers,
 There is allot happening for USA Games customers and supporters this
 holiday season. We have a couple of releases coming up as well as a
 completely new and improved web site going up. So read on to get the 
 scoop.

 Star Trek Final Conflict


 At last after two years of development, testing, and many setbacks we
 are happy to announce STFC 1.0 is nearly complete and is ready for final
 release. As most of you know the code was lost for this title, but I
 managed to sort through my betas and found one stable enough to release
 to the general public. There will be a few miner bugs and snags in 1.0,
 but for the most part it is stable and ready to ship. All that really
 needs doing is finishing the users guide, rebuild the installer, and
 post it on the web site for download.
 As many of you may have heard this 1.0 final release will be released as
 free ware. There will be no charge for the full release, and among the
 changes is the full version of the game, support for DirectX 9.0C 2006,
 Microsoft .NET 2.0, and uses Innosetup for installation.
 Although, we know the release will between now and Christmas we aren't
 prepared to set a specific day and time. More information will be
 announced on the Audyssey mailing list, the USA Games mailing list, or
 our web site
 http://www.usagames.us
 when the announcement is ready to be given.


 Montezuma's Revenge


 I'm aware many of you will be interested in venturing in to temple 2.
 However, I've not been able to complete that level do to time. However,
 I do have plans to update Montezuma's Revenge with support for .NET
 Framework 2, a new manual, and other miner bug fixes, changes, and 
 updates.
 More information  will be announced as the release is nearer to
 completion of the next update.

 USA Games Web Site

 As mentioned before the USA Games web site
 http://www.usagames.us
 is undergoing a major upgrade. It is not certain when the new site is
 going to be launched, but we do intend to upgrade this month.
 Many of the new changes will include a slightly new look and feel to the
 web site. For those interested we have dropped the split frame view and
 have decided to switch to a more traditional table layout for our site
 navigation section. We feel not only is this a bit more accessible I am
 told the appearance of the site looks better by having two rows of
 organized links  along the top and bottom of each page.
 In addition we will be adding more to our download center besides our
 own games. We will have links to download the latest Ubuntu Linux
 installation disks, links for other third party software, and we will
 eventually be putting up links to other places as well.
 This is likely to be an ongoing project through December, and probably
 on in 2007. However, when done USA Games will have more content, and be
 more than just a place holder for our games and projects.
 At this point we do not plan to discuss all the changes we will be doing
 to the site, but when it is launched we will certainly let you know.

 Thomas Ward
 President of USA Games Entertainment
 http://www.usagames.us

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Re: [Audyssey] Hello. Just wondering is there a hot key to downloaddragonslayer games, when I try and download it, it won't do anything. I need help with that.

2006-11-30 Thread Dark
Hello. Once your on the page for the respective game, (dragon warrior 
for example), there should be several Download links at the Bottom. 
Pressing enter or double clicking on these should start the files 
downloading, assuming you haven't done anything like disallowing files to 
download in internet explorer.. If pressing enter doesn't

work, you could always try pressing the properties key (bottom right of the 
keyboard next to right control), the right mouse button or iquivolent then 
selecting save targit from the list.

Btw, I'm afraid I found your question extremely difficult to read sinse it 
was written entirely in the subject field of the E-mail, and only part of 
that field is readable at a time. writing your questions here, in the 
message field of the e-mail makes them a good deal easier to read and, so 
easier to reply to.

Also, yo0u would get as much space as you like to write your question, so 
you wouldn't need to resort to space compression measures.

Hth.

Beware the Grue!

Dark.
- Original Message - 
From: Ronald Hopkins II [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 01, 2006 3:42 AM
Subject: [Audyssey] Hello. Just wondering is there a hot key to 
downloaddragonslayer games, when I try and download it,it won't do anything. 
I need help with that.





 [EMAIL PROTECTED]
 EarthLink Revolves Around You.
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Re: [Audyssey] USA Games Holiday News.

2006-12-01 Thread Dark
exellant, I'll look forward to showing the Borg some non-futile resistance!

Please excuse my ignorance, but what's Stdw? another star trek game in 
developement? a title change to Starwars Jedi Strike? (I hope that one is 
stil in developement).

I'm sorry if this is a stupid question, but I do like to keep up with audio 
games in developement, even at risk of appearing a bit dim.

Beware the grue!

Dark.
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Cc: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 01, 2006 8:12 AM
Subject: Re: [Audyssey] USA Games Holiday News.


 not really, stfc will be free.
 Stdw will start, whenever it starts.
 At 04:07 AM 12/1/2006, Thomas Ward wrote:
Hi,
Yes, the TNG/DS9 sounds are still apart of STFC 1.0.

Dark wrote:
 Great news!

 I'm certainly looking forward to trying both games out, and I'm very 
 glad
 that problems in final Conflict developement have been gotten around. 
 sinse
 NExt Gen is by far my favourite Trek series, a stratogy game based on 
 it,
 fighting enemies like The Borg and the cardassians as well as the
 traditional Trek enemies would deffinately be a good thing. Does the 
 game
 stil use the next gen sounds? I do remember reading somewhere that it 
 did,
 but I could well be wrong, or things might have been changed around 
 sinse
 then.

 Beware the grue!



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Re: [Audyssey] Announce: Surreal HorizonsReleasesInitialTorrentSoundbite

2006-12-01 Thread Dark
Hi.

the web page for surreal horizons can be found at:

http://surrealhorizons.com/

Beware the Grue!

Dark.

- Original Message - 
From: Mich Verrier [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 01, 2006 9:29 PM
Subject: Re: [Audyssey] Announce: Surreal 
HorizonsReleasesInitialTorrentSoundbite


 hi all could some one please re post where you could get mor info about 
 this
 game? like a audio demmo etc? many thanks. from Mich Verrier from New
 Liskeard Ontario Canada.
 - Original Message - 
 From: Nolan Darilek [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 01, 2006 3:01 PM
 Subject: Re: [Audyssey] Announce: Surreal Horizons
 ReleasesInitialTorrentSoundbite


 On Dec 1, 2006, at 1:27 PM, Yohandy wrote:

 Absolutely awesome. I loved it. Is there a price set for this game?

 Thanks. :)

 At the moment I'm debating between $20/$25. Still investigating
 various e-commerce options and their costs.


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Re: [Audyssey] two Asteroids style games

2006-12-01 Thread Dark
The description of Torrent actually reminded me quite a lot of Galaxians, 
perhaps even more than asteroids, sinse it seemed to feature dodging of 
enemies rather than just shooting them down, a rap around scrolling effect, 
and accelleration and deceleration.

the right upp on surrealist horizons also appeared to hint that alien ships 
firing at you would be more common than in the original asteroids game as 
well.

I don't know if thom's specific asteroids remake will be closer to the 
original, with the player in the exact center of the playing field, having 
to protect him/herself in 360 degrees, and the strange teleporting movement 
system that always seems to get me killed when I try a varient of the 
original Asteroids.

Even though the audio remakes of classic atari 80's space shooters there 
have been seem to all be remakes of space invaders, there do seem to have 
been many more games of a similar style produced back then all with 
different features. for example there was rescuing hostages and left/right 
scrolling in defender, bouncing bullits back in deflecter, and having to 
jump pits in Moon patrol.

Imho seeing audio remakes move away from standard space invaders and explore 
some of these similar in style, yet different in execution games is a 
welcome change, and Imho multiple game developers' approaches to this style 
would be a good thing.

Beware the grue!

Dark.


- Original Message - 
From: michael feir [EMAIL PROTECTED]
To: Discussion list for blind gamers Gamers@audyssey.org
Sent: Saturday, December 02, 2006 2:17 AM
Subject: [Audyssey] two Asteroids style games


 This is a most interesting development. I was quite impressed with the 
 sound
 demonstration of Torent. I'm also interested in Tom's reaction to the 
 demo.
 He also is working on an Asteroids game as a tutorial and free game for
 people. I very much hope both of these games galvanises the gaming 
 community
 and developers within it. The announcement from Surreal Horrizons gave 
 some
 idea of what we're in for from that quarter. Tom has hinted that he's
 planning to add some twists to his Asteroids game as well. My question
 therefore is for Tom. Do you use a different approach in terms of basic
 navigation and aiming? Also, what kind of additions are you planning for
 your free Asteroids? Alien Outback and Troopanum shows clearly that there 
 is
 more than one way to approach a basic classic arcade game. I assume both
 games are going to take a while to complete.
 Michael Feir
 Creator and former Editor of Audyssey Magazine
 1996-2004
 E-mail: [EMAIL PROTECTED]


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Re: [Audyssey] erm, audiogames.net?

2006-12-02 Thread Dark
Oooopse! Sorry brian.

The word colidge seems to be one of the differences in American and Uk 
english that always causes me confusion. Sinse I've been at uni for such a 
long while, I always tend to assume colidge in the Us sense refers to 
university, when obviously it doesn't always.

Beware the Grue!

dark.
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 02, 2006 9:29 AM
Subject: Re: [Audyssey] erm, audiogames.net?


 Except that I'm not actually at a university. I'm at a community college. 
 Oh
 well, I'll see if it works.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, December 02, 2006 2:15 AM
 Subject: Re: [Audyssey] erm, audiogames.net?


 Brian, even the durham university security filters of doom don't block
 Audio
 games.net, so I'd be surprised if another university's net connections
 did.

 there are worse filters out there it is  true, the filters at the tech
 support station where a friend of mine works stop him from going on any
 website which google would search as containing the word Game which is
 pretty bad, sinse when nobody's ringing the tech support service he's not
 got loads to do.

 Luckily, I can send him a steady stream of game books Interactive fiction
 and other fun things attached to E-mails!

 Audiogames.net seems to be up and working fine now.

 Beware the Grue!

 Dark.

 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, December 02, 2006 8:14 AM
 Subject: Re: [Audyssey] erm, audiogames.net?


 Glad to knowI'm not the only one. I'd halfmade up my mind that the
 college
 blocked it since the last time I'd been there, which was yesterday
 morning.
 I can't even access it here in the dorms.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message - 
 From: x-sight interactive [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, December 02, 2006 12:06 AM
 Subject: [Audyssey] erm, audiogames.net?


 hey.
 anyone out there having troubles with the audiogames website? i keep
 getting cannot find server ...

 regards,

 damien

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Re: [Audyssey] blank block from lite tech interactive

2006-12-02 Thread Dark
It's interesting that we've seen so many solitare card games, and only now 
has somebody adapted the board game.

I'd certainly love to see more strategical games like this developed in the 
future.
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 03, 2006 12:11 AM
Subject: Re: [Audyssey] blank block from lite tech interactive


 I've only had that on easy.  You should be able to start with like 20
 points.  I mean.  It is easy to get trapped on easy.
 The game is fun though.




 Liam Erven
 KC9KHY

 msn and Email: [EMAIL PROTECTED]
 homepage: http://www.liamerven.com

 -Original Message-
 From: michael feir [mailto:[EMAIL PROTECTED]
 Sent: Saturday, December 02, 2006 4:22 PM
 To: Discussion list for blind gamers
 Subject: [Audyssey] blank block from lite tech interactive

 Hello, everyone. I'be been messing around with Blank Blocks which I just
 discovered from the Audiogames.net forum earlier this afternoon. Overall,
 I'm actually quite impressed with this puzzle game. The sounds are good 
 and
 the mechanics are certainly easy to grasp. However, I get into situations
 where it's simply impossible to make any further moves. At this point, 
 there
 really should be a system which realises that you simply can't solve the
 puzzle and end the game giving you a final score or just telling you that
 it's impossible to complete. Currently, you have to manually quit the game
 yourself when in this circumstance. It's a fairly small gripe overall. The
 presentation was very good for a free puzzle game. It's the best I've seen
 from Litetech Interactive so far.
 Michael Feir
 Creator and former Editor of Audyssey Magazine
 1996-2004
 E-mail: [EMAIL PROTECTED]


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Re: [Audyssey] blank block from lite tech interactive

2006-12-02 Thread Dark
From Light tech interactive, along with several other extremely good free 
audio games.

Their address is:

http://www.lighttechinteractive.com/webpage/index.php

Beware the Grue!

Dark.
- Original Message - 
From: jamie coady [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 03, 2006 12:30 AM
Subject: Re: [Audyssey] blank block from lite tech interactive


 where can i get this game from please
 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, December 03, 2006 12:11 AM
 Subject: Re: [Audyssey] blank block from lite tech interactive


 I've only had that on easy.  You should be able to start with like 20
 points.  I mean.  It is easy to get trapped on easy.
 The game is fun though.




 Liam Erven
 KC9KHY

 msn and Email: [EMAIL PROTECTED]
 homepage: http://www.liamerven.com

 -Original Message-
 From: michael feir [mailto:[EMAIL PROTECTED]
 Sent: Saturday, December 02, 2006 4:22 PM
 To: Discussion list for blind gamers
 Subject: [Audyssey] blank block from lite tech interactive

 Hello, everyone. I'be been messing around with Blank Blocks which I just
 discovered from the Audiogames.net forum earlier this afternoon. Overall,
 I'm actually quite impressed with this puzzle game. The sounds are good
 and
 the mechanics are certainly easy to grasp. However, I get into situations
 where it's simply impossible to make any further moves. At this point,
 there
 really should be a system which realises that you simply can't solve the
 puzzle and end the game giving you a final score or just telling you that
 it's impossible to complete. Currently, you have to manually quit the 
 game
 yourself when in this circumstance. It's a fairly small gripe overall. 
 The
 presentation was very good for a free puzzle game. It's the best I've 
 seen
 from Litetech Interactive so far.
 Michael Feir
 Creator and former Editor of Audyssey Magazine
 1996-2004
 E-mail: [EMAIL PROTECTED]


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 __ NOD32 1.1659 (20060713) Information __

 This message was checked by NOD32 antivirus system.
 http://www.eset.com



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Re: [Audyssey] Unlocking self-destruct

2006-12-02 Thread Dark
Hi tom.

Unfortunately I can't find the Keygen Exe file anywhere -- hmmm, maybe 
you could copy it and send it to me?

the uninstall doesn't work either, and unfortunately if I can't get the rest 
of the game working, I'll probably be resorting to that manual deleting 
process, even though it'll leve a wrong registry in my programs list (I'll 
try any game, but what I keep is another matter).

Beware the Grue!

Dark.
- Original Message - 
From: Tom Randall [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 03, 2006 2:15 AM
Subject: Re: [Audyssey] Unlocking self-destruct


 Hi Dark.

 That is strange, I was able to hit enter on the keygen link and it
 worked fine, so you definitely have a problem there.  The only problem I
 have encountered is trying to uninstall the game, apparently the
 uninstall part of the program is jacked up and does not work.  Oh well I
 can probably rip it out by the roots by hand if I need to.  Wish I had a
 suggestion for you on the key generator, the full path to mine is
 C:\Program Files\XLStudios, SI\Self Destruct\keygen.exe.

 Good luck.

 Tom


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Dark
 Sent: Saturday, December 02, 2006 1:37 PM
 To: Gamers@audyssey.org
 Subject: [Audyssey] Unlocking self-destruct


 Hello.

 thanks to Robin's kindness in the last issue of audeasy, I've now got a
 copy of Self-destruct, and I do rather like the game.

 the only minor problem I'm having is how to unlock it? sinse it's
 abandonware, I'm guessing it's not available to buy a key anymore
 (something I'd considder given the fact that I like the game).

 I should guess, that the Key generator in it's program group is
 supposed to generate a registration key, but unfortunately when i press
 enter on that, I end up with a message from windows telling me Keygen
 exe couldn't be found. I've looked in the Self-destruct folder, and
 there's no sign of that file.

 As people have obviously fought the urchin lord (which I don't think you
 can do in the demo), I'm guessing that there is a way to unlock the
 game, even though it's not for sale anymore.

 any help would be much appreciated.

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Re: [Audyssey] Unlocking self-destruct

2006-12-02 Thread Dark
Well, going into program files and deleting the Xlstudio folder with 
Self-destruct in it, then, deleting the start menue folder. then, I'll 
delete the entry from the add/remove programs list with the C-cleaner 
program (I forgot I had this program, hence my earlier remarks about leaving 
wrong registry entries).

I'd much rather play the rest of the game though, so if anyone could send me 
a copy keygen exe to try, that'd help.

Btw, you can get the C-cleaner program here:

http://www.ccleaner.com/

Beware the Grue!

dark.
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 03, 2006 4:19 AM
Subject: Re: [Audyssey] Unlocking self-destruct


 How exactly are you planning on deleting the game? I can't use the
 uninstaller.



 -

 For an amazing video gaming site containing original soundtracks, game 
 art,
 etc, go here.

 http://gh.ffshrine.org?r=16426


 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, December 02, 2006 11:04 PM
 Subject: Re: [Audyssey] Unlocking self-destruct


 Hi tom.

 Unfortunately I can't find the Keygen Exe file anywhere -- hmmm, 
 maybe
 you could copy it and send it to me?

 the uninstall doesn't work either, and unfortunately if I can't get the
 rest
 of the game working, I'll probably be resorting to that manual deleting
 process, even though it'll leve a wrong registry in my programs list 
 (I'll
 try any game, but what I keep is another matter).

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Tom Randall [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, December 03, 2006 2:15 AM
 Subject: Re: [Audyssey] Unlocking self-destruct


 Hi Dark.

 That is strange, I was able to hit enter on the keygen link and it
 worked fine, so you definitely have a problem there.  The only problem I
 have encountered is trying to uninstall the game, apparently the
 uninstall part of the program is jacked up and does not work.  Oh well I
 can probably rip it out by the roots by hand if I need to.  Wish I had a
 suggestion for you on the key generator, the full path to mine is
 C:\Program Files\XLStudios, SI\Self Destruct\keygen.exe.

 Good luck.

 Tom


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Dark
 Sent: Saturday, December 02, 2006 1:37 PM
 To: Gamers@audyssey.org
 Subject: [Audyssey] Unlocking self-destruct


 Hello.

 thanks to Robin's kindness in the last issue of audeasy, I've now got a
 copy of Self-destruct, and I do rather like the game.

 the only minor problem I'm having is how to unlock it? sinse it's
 abandonware, I'm guessing it's not available to buy a key anymore
 (something I'd considder given the fact that I like the game).

 I should guess, that the Key generator in it's program group is
 supposed to generate a registration key, but unfortunately when i press
 enter on that, I end up with a message from windows telling me Keygen
 exe couldn't be found. I've looked in the Self-destruct folder, and
 there's no sign of that file.

 As people have obviously fought the urchin lord (which I don't think you
 can do in the demo), I'm guessing that there is a way to unlock the
 game, even though it's not for sale anymore.

 any help would be much appreciated.

 ___
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Re: [Audyssey] New Monty trailer is available.

2006-12-02 Thread Dark
Hi,

sounds good! there seemed to be a wide variety of sounds in the game, which 
is certainly a good thing. In fact, I think the game will probably have 
better atmosphere and more detailed gameplay than the original 
non-accessible monti. i wasn't exactly certain from the demo how you know 
where the ladders and the walls are, but I'll certainly find out when that 
netframework 2 compatible version is ready.

Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, December 03, 2006 2:14 AM
Subject: [Audyssey] New Monty trailer is available.


 Hello all,
 As of this afternoon the new Montezuma's Revenge trailer is available.
 This is a shortened cut of Montezuma's Revenge Alpha 2. I am not sure
 when the full demo will hit the net, but listen in to the new trailer
 for a sneek preview of what is in store.
 You can download the trailer here at:
 http://www.usagames.us/trailers.html

 Sincerely,
 Thomas Ward



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Re: [Audyssey] Unlocking self-destruct

2006-12-03 Thread Dark
In the latest Issue of Audeasy, Robin 20 was kind enough to post a link to 
his server where he's uploaded the set up file for self destruct.

I'm afraid I don't have the link to hand to paste here, but if you go and 
check in Audeasy issue 49 you should find it.

Beware the Grue!

Dark.
- Original Message - 
From: will [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 03, 2006 8:39 AM
Subject: Re: [Audyssey] Unlocking self-destruct


 hi

 where can we downlaod self destruct anyway
 regards, will

 - Original Message - 
 From: djc [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, December 03, 2006 9:21 AM
 Subject: Re: [Audyssey] Unlocking self-destruct


 Well I also don't have a keygen for this game and I'd also like to unlock
 it.

 *** REPLY SEPARATOR  ***

 On 12/2/2006 at 8:10 PM Sarah wrote:

Maybe it's in the program files at the bottom of the filder? that's whare
mine was.
- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 02, 2006 8:04 PM
Subject: Re: [Audyssey] Unlocking self-destruct


Hi tom.

Unfortunately I can't find the Keygen Exe file anywhere -- hmmm, 
maybe
you could copy it and send it to me?

the uninstall doesn't work either, and unfortunately if I can't get the
rest
of the game working, I'll probably be resorting to that manual deleting
process, even though it'll leve a wrong registry in my programs list 
(I'll
try any game, but what I keep is another matter).

Beware the Grue!

Dark.
- Original Message - 
From: Tom Randall [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 03, 2006 2:15 AM
Subject: Re: [Audyssey] Unlocking self-destruct


 Hi Dark.

 That is strange, I was able to hit enter on the keygen link and it
 worked fine, so you definitely have a problem there.  The only problem 
 I
 have encountered is trying to uninstall the game, apparently the
 uninstall part of the program is jacked up and does not work.  Oh well 
 I
 can probably rip it out by the roots by hand if I need to.  Wish I had 
 a
 suggestion for you on the key generator, the full path to mine is
 C:\Program Files\XLStudios, SI\Self Destruct\keygen.exe.

 Good luck.

 Tom


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Dark
 Sent: Saturday, December 02, 2006 1:37 PM
 To: Gamers@audyssey.org
 Subject: [Audyssey] Unlocking self-destruct


 Hello.

 thanks to Robin's kindness in the last issue of audeasy, I've now got a
 copy of Self-destruct, and I do rather like the game.

 the only minor problem I'm having is how to unlock it? sinse it's
 abandonware, I'm guessing it's not available to buy a key anymore
 (something I'd considder given the fact that I like the game).

 I should guess, that the Key generator in it's program group is
 supposed to generate a registration key, but unfortunately when i press
 enter on that, I end up with a message from windows telling me Keygen
 exe couldn't be found. I've looked in the Self-destruct folder, and
 there's no sign of that file.

 As people have obviously fought the urchin lord (which I don't think 
 you
 can do in the demo), I'm guessing that there is a way to unlock the
 game, even though it's not for sale anymore.

 any help would be much appreciated.

 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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  djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to
 midnight Eastern.

 My Journal http://livejournal.com/users/djc1

  email Or Msn: [EMAIL PROTECTED]

 I C Q Number Is: 4781694




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Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms

2006-12-04 Thread Dark
that is an extremely sad story, especially the business with the charges 
filed, the hole suing culture has gone quite out of hand in many respects, 
and it's sad that this has had such an effect on the audio game's markit, I 
do agree that the audio gamers community needs to support our developers, 
not sue them or pirate their games.

One thing does occur to me though.

After I first discovered audio games last year, I investigated quite a few 
audio games, including treasurehunt. Unfortunately, the game required net 
Framework v1, which I couldn't get working at all, I know now this was due 
to it's habbit of creating extra user accounts, but at the time I just 
thought something was going completely wrong with my computer.

As thomas ward said though, Net framework v2 doesn't have any of those 
problems, and I now have a completely working version, and if treasurehunt 
was stil available, I would certainly have downloaded the game and quite 
possibly bought it, I'm sure this probably goes for others as well.

I hope at some point Munawar will return to accessible games developement, 
sinse it is games with a complex story line that (imho), we most need.

the official rating of a game (E or whatever), Imho doesn't matter so much 
as it's complexity, and it sounds like treasurehunt had plenty of that.

Beware the Greu!

Dark.
- Original Message - 
From: Ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 04, 2006 7:53 AM
Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms


 This is where we as a community should put our foot down against such 
 things
 as charge backs, pirates, etc. We are really a small market that noone 
 will
 program if their stuff is being pirated. The person can be happy the
 programmer isn't naming him as I'm sure we as the community wouldn't have
 let this go.
 Ari
 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org; gamers@audyssey.org
 Sent: Monday, December 04, 2006 9:44 AM
 Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about 
 bpcprograms


 its a pitty this has to happen.
 I just hope the site does not die with the company so those that wish to 
 can
 download the games.
 Still I am not complaining, I have all the games,both free and registered,
 and I was never able to beat treasure hunt even on easy even with the
 modified sound packs.
 Oh well, this is a test for all and there are still a few around.
 Its a pitty bpc died though, they did play a major part in things, I was
 hoping to buy th1 and 2, Hmm wander if th2 will be released in whatever
 uncompleted state it is in.
 At 04:29 PM 12/4/2006, Stephen wrote:
I am writing on behalf of Munawar, the brains behind bpc
programs.  Some of you have been asking why he is no longer in the
business, Here's the full story in his words.  Make sure to read the
message thoroughly as we can all learn a thing or too from it.
--

  I started out around 2001 I think. my goal was to create games for
blind people. at first they were free, and then suddenly I started
charging, because Treasure Hunt had become a real first person
shooter complete with an overall objective.
That was when I had lots of time, and, most importantly, motivation.
I wanted to leave a mark in the so-called blind gaming community,
because I realized something quite quickly.
We had too many rated E games, games for kids rather than adults.
So began my major upgrade to Treasure Hunt. There's a common
misconception that I just wanted to expand the game and put more
features in it, bringing it up from version three to four. The real
reason was that we needed more serious action games; games which run
around a storyline.
So now we were in the four year round about of BPC's life. Treasure
Hunt was released six months later, I believe February of 2005.
Now, everyone who followed the evolution of Treasure Hunt remembers
the major patch upgrades. The game was quite bug-filled, which showed
me that my skills in programming actually weren't as well-planted as
I had thought they were.
And, of course, my beta testers were jokes, save a select few (you
know who you are)
So from Feburary 2005 to early 2006, I was releasing patch after
patch. That was my job; it wasn't a good experience for me at all,
and I quickly realized Treasure Hunt was, in itself, a failure. The
game turned out to be rated E although I had hoped it wouldn't be,
and some things did not work for no apparent reason.
After this period of patch releasing, I arived at the first really
stable version of Treasure Hunt, 4.25, and that's when I was able to
turn my attention to the finances of the organization.  Payments were
coming in nicely the first couple months, then declined. They went
back up in December of 2005, thanks to Christmas shoppers. Developers
love Christmas.
Finally, I saw a steady drop of purchases, In March, I made one sale,
April

Re: [Audyssey] blank block from lite tech interactive

2006-12-04 Thread Dark
I've also played the board game before under the name of solitare. According 
to this Wikipedia entry on the subject, 
(http://en.wikipedia.org/wiki/Peg_solitaire) the board game is known as 
solitare mainly here in England, and the solitare card games were 
traditionally called patience. my grandmar always referred to seven card 
stack patience meaning the standard solitare game.

I'm glad that Light tech have made the Blank block game easier than the peg 
Solitare game I knew, because as has already been said, that game is 
murderously hard (hence my looking it up on Wikipedia).

Beware the Grue!

Dark.
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 04, 2006 1:39 PM
Subject: Re: [Audyssey] blank block from lite tech interactive


 Strange, because Solitaire is a one-person card game.
 - Original Message - 
 From: mark bishop [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 04, 2006 4:17 AM
 Subject: Re: [Audyssey] blank block from lite tech interactive


I have played a version of this but it is called 'solitaire'
 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, December 03, 2006 8:07 PM
 Subject: Re: [Audyssey] blank block from lite tech interactive


 Sounds exactly like Hi Q, in which you start with the center hole blank,
 jumping into an empty space as in checkers, removing the jumped piece,
 and
 trying to end up with only one piece left on the board, that piece being
 in
 the center space.  Not all that easy.  To make Hi Q even harder, you had
 one
 odd colored piece.  Place it in the correct place at the beginning, then
 play until only the odd colored piece remains on the board, in the 
 center
 space.

 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, December 03, 2006 9:19 PM
 Subject: Re: [Audyssey] blank block from lite tech interactive


 I've actually played a game pretty much like this one. It was a plastic
 square board with tiny round chips. no matter which way you turned it,
 you
 had rows of 3, 3, 7, 7, 7, 3, 3. was quite interesting.




 -

 For an amazing video gaming site containing original soundtracks, game
 art,
 etc, go here.

 http://gh.ffshrine.org?r=16426


 - Original Message - 
 From: Ron Schamerhorn [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, December 03, 2006 7:07 PM
 Subject: Re: [Audyssey] blank block from lite tech interactive


 Hello all

  Let me apoloogize for somehow missing any sort of announcement about
 the
 release of this game from Lite tech Interactive in the last issue of
 Audyssey.  In fact for some reason I seem to have missed what I think
 should
 have been a couple additions in the Dev section  I'm rather puzzled as
 to
 how.

  Anyway this game puts me in mind of one that used to be around Hi-Q I
 think it was called.   I haven't yet played around alot but it seems 
 to
 be
 equally as tough and enjoyable as the other mentiond was.  Be great to
 have
 a review of this one or any others found.

 Ron
 Audyssey Editor


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Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread Dark
I'm afraid I'm also having difficulty getting tthe game working, but in my 
case windows just says Stfc.exe has encountered a problem and needs to 
close, we are sorry for the inconvenience. If you were in the middle of 
something, the information you were working on may be lost

And then giving me a Close button

I would guess this is the same trouble that Robin and Brian mention, accept 
in my case for some weerd reason windows isn't giving me information about 
the problem, merely telling me there is one.

I hope the problem can be fixed, sinse I deffinately want to play this game. 
Sorry about the complaint.

Beware the Grue!

Dark.
- Original Message - 
From: Robin Kipp [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 04, 2006 5:51 PM
Subject: Re: [Audyssey] STFC 1.0 released.


 Hi Tom,
 Unfortunately, the game doesn't run on my computer. Here's the error I
 get when launching the game:
 ---
 stfc.exe - Common Language Runtime Debugging Services
 ---
 Application has generated an exception that could not be handled.

 Process id=0x12b8 (4792), Thread id=0x16a0 (5792).

 Click OK to terminate the application.
 Click CANCEL to debug the application.
 ---
 OK   Cancel
 ---
 I uninstalled the other STFC version before installing this version and
 also tried reinstalling this version of the game. I hope you can help me
 with this problem!
 Robin.



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Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread Dark
Hi.

I know I have the latest version of net framework because I downloaded it 
very recently.

Just in case it was Direct X (I have no idea what version of Direct X I have 
on here), I downloaded the Direct X 9 files from Usa games, the minor 
problem was that direct X didn't check for my previous install, so I just 
told it to create a folder in C:\program files\direct X and extract the 
direct X files there.

I'm not sure if this has updated or not, or what to do with tese files to 
make the update happen, or to check what version of direct x I'm running.

any help with any or all of these would be much appreciated, sinse I'm 
really looking forward to playing

Thanks in advance,

Beware the Grue!

dark. Stfc.
- Original Message - 
From: djc [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, December 05, 2006 1:13 AM
Subject: Re: [Audyssey] STFC 1.0 released.


 The game runs fine here so I suggest that people make sure they have the
 latest direcx and also I'd make sure you have the latest net2.0


 *** REPLY SEPARATOR  ***

 On 12/5/2006 at 11:54 AM shaun everiss wrote:

weird, stfc1.0 ran fine on my system
At 06:17 AM 12/5/2006, Bryan Peterson wrote:
Hi Thomas,
  I just downloaded FC1.0. I have boh .net framework 2.0 and DirectX 9.0C
o
n my machine. However after I installed the game I found it wouldn't run.

It's bizarre, since the test version ran just fine on my LPTO I got the
following error message.
STFC.EXE-Common language Runtime Debugging Services Dialogue
Application has generated an exception that could not be handled.
Then it listed a Process ID and a thread ID, both of which seem to be
random
each time the error occurs. It then said Click OK to terminate. Click
Cancel
to debug the application. I clicked cancel only to receive the following
error.
STFC.EXE - No Debugger Found
Registered JIT debugger is not available. Is there something else I need
on
my machine before I can run this version?
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Monday, December 04, 2006 9:12 AM
Subject: [Audyssey] STFC 1.0 released.


 USA Games News

 Dec. 4, 2006


 Hello gamers,
 After two years of development, many unfortunate setbacks, and several
 hours of testing Star Trek Final Conflict version 1.0 is now ready for
 immediate download. Join in the action as you lead the Federation's
 most
 powerful fleet of starships and starbases against the forces of the
 Romulans, Klingons, Cardassians, and Borg. Completely self-voicing,
 uses
 Microsoft DirectX 9 and the Microsoft Dotnet Framework 2.0, and 5
 action
 packed levels of gaming experience.
 As of December 4, 2006 Star Trek Final Conflict is a totally free game.
 Do to unforeseen circumstances in losing the games source code we at
 USA
 Games had no alternative but to release the final stable test release
 as
 version 1.0. However, this does not spell the end of Final Conflict. We
 do plan at some future date to rewrite and update the Final Conflict
 release.
 You may download your copy of Final Conflict today at the STFC home
 page
 http://www.usagames.us/stfc.html
 or simply visit our main home page
 http://www.usagames.us
 and follow the links to the STFC 1.0 download.



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  djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to
 midnight Eastern.

 My Journal http://livejournal.com/users/djc1

  email Or Msn: [EMAIL PROTECTED]

 I C Q Number Is: 4781694




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Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread Dark
Memo to self, use noggin!

I noticed that the folder where i extracted all the direct x files had 
vanished, so I did a search.

I found a very handy file (in windowszdirect X), called direct X set up.

I! am! A fool!

Well, at least for a bonus the game is now working.

I'm extremely sorry to bother everyone!

to everyone else who got the Stfc has encountered a problem message, try 
doing what I did, download direct X, extract the files somewhere, then go 
into windows\direct X and run the set up exe.

Now if people will excuse me, I need to boldly go you know where!

Beware the Grue!

(though if I continue making bodges like that, i deserve to be it's lunch!).

Dark.


- Original Message - 
From: djc [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, December 05, 2006 1:13 AM
Subject: Re: [Audyssey] STFC 1.0 released.


 The game runs fine here so I suggest that people make sure they have the
 latest direcx and also I'd make sure you have the latest net2.0


 *** REPLY SEPARATOR  ***

 On 12/5/2006 at 11:54 AM shaun everiss wrote:

weird, stfc1.0 ran fine on my system
At 06:17 AM 12/5/2006, Bryan Peterson wrote:
Hi Thomas,
  I just downloaded FC1.0. I have boh .net framework 2.0 and DirectX 9.0C
o
n my machine. However after I installed the game I found it wouldn't run.

It's bizarre, since the test version ran just fine on my LPTO I got the
following error message.
STFC.EXE-Common language Runtime Debugging Services Dialogue
Application has generated an exception that could not be handled.
Then it listed a Process ID and a thread ID, both of which seem to be
random
each time the error occurs. It then said Click OK to terminate. Click
Cancel
to debug the application. I clicked cancel only to receive the following
error.
STFC.EXE - No Debugger Found
Registered JIT debugger is not available. Is there something else I need
on
my machine before I can run this version?
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Monday, December 04, 2006 9:12 AM
Subject: [Audyssey] STFC 1.0 released.


 USA Games News

 Dec. 4, 2006


 Hello gamers,
 After two years of development, many unfortunate setbacks, and several
 hours of testing Star Trek Final Conflict version 1.0 is now ready for
 immediate download. Join in the action as you lead the Federation's
 most
 powerful fleet of starships and starbases against the forces of the
 Romulans, Klingons, Cardassians, and Borg. Completely self-voicing,
 uses
 Microsoft DirectX 9 and the Microsoft Dotnet Framework 2.0, and 5
 action
 packed levels of gaming experience.
 As of December 4, 2006 Star Trek Final Conflict is a totally free game.
 Do to unforeseen circumstances in losing the games source code we at
 USA
 Games had no alternative but to release the final stable test release
 as
 version 1.0. However, this does not spell the end of Final Conflict. We
 do plan at some future date to rewrite and update the Final Conflict
 release.
 You may download your copy of Final Conflict today at the STFC home
 page
 http://www.usagames.us/stfc.html
 or simply visit our main home page
 http://www.usagames.us
 and follow the links to the STFC 1.0 download.



 ___
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 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



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  djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to
 midnight Eastern.

 My Journal http://livejournal.com/users/djc1

  email Or Msn: [EMAIL PROTECTED]

 I C Q Number Is: 4781694




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Re: [Audyssey] STFC error

2006-12-04 Thread Dark
Well brian, methinks a chip debugger sounds like what you would get if you 
removed the chip and the de  smile!

seriously, sinse you had a different error message inflicted upon you, I 
suspect it is a different problem, and I hope you can get it fixed.

Reguarding computer's personalities once my laptop decided to completely 
crash and shut down on me in a lexture of philosophy of mind where we were 
discussing the limits of artifical inteligence, and what the differences 
betwene computer and human inteligence were, the lecturer (who is a bit like 
a computer himself), had just propounded the theory that just as we don't 
find it particularly astounding that a mechanical digger can do a job that 
would take lots of people many hours of boring and back breaking labour, we 
shouldn't be impressed or surprised by computers and calculators that do a 
similar job with very repetitive and dull mental exercises like number 
crunching!

At that point my laptop decided to throw a wobler.

Makes you think doesn't it.

, (kew twilight zone music).

beware the Grue!

Dark.
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 05, 2006 2:15 AM
Subject: Re: [Audyssey] STFC error


 My experience has usually been quite the opposite. It seems the happier i 
 am
 with my computer, the higher the likelyhood of it copping out. I mean 
 think
 about it. I was so excited to play the full version of STFC and guess 
 what?
 It doesn't work? I tried installing DirectX in both a folder in Program
 Files and also in the Windows folder and got the same message. And what 
 theh
 eck is a JIT Debugger anyway? Whatever it is it seems to be beyond y area 
 of
 expertise.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas


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Re: [Audyssey] Here's our sign...

2006-12-04 Thread Dark
Like the helpful chap he is, thom Ward has the direct X 9.0C for you to 
download on Usa games. i'm not sure if this is the latest version or not, 
but this is certainly the version that got Stfc running for me.

Beware the greu!

Dark.
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 05, 2006 3:06 AM
Subject: Re: [Audyssey] Here's our sign...


 Oh great. wonder if this is why I've been having problems with some other
 games?
 Ok. does anyone know where I can obtain the latest version of direct X? 
 Also
 what happens if I have already installed direct X, and try installing over
 it? I'm not even sure if I have it installed correctly.




 -

 For an amazing video gaming site containing original soundtracks, game 
 art,
 etc, go here.

 http://gh.ffshrine.org?r=16426


 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 04, 2006 9:23 PM
 Subject: [Audyssey] Here's our sign...


 Thanks to dark, the STFC error problem now has a solution, and what a
 simple one it is. If Thomas or anyone had any of Bill Engvall's famous
 signs to hand out, I'm sure a lot of us would be wearing them. It seems
 that when you download the DirectX file and run it, you aren't exactly
 installing the program. You must then go to wherever you extracted the
 files to and run the Dxsetup executable. Then, and only then, will the
 program be installed. Out of desperation I tried this and, needless to
 say, it worked. So I'm off to boldly go where no man has gone...well you
 know. The point is Dark was right, so he should be the one to hand out
 those signs I mentioned...
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
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Re: [Audyssey] STFC Podcast

2006-12-04 Thread Dark
Aaaah Brian, you've pre-empted me on this on (and I was looking forward to 
doing my next gen impressions ;D).

Seriously, I'm looking forward to the pod cast, particularly because I 
probably need some stratogy tips, sinse I'm rather bad (and this goes for 
Trek 2000 as well), at attacking the enemy ships before they attack one of 
mine first, the only way I've ever won with trek 2000 is by grouping all my 
ships in a big clump, and hoping to wether what the badguys throw at me and 
use the multiple ships to dish out lots of damage, but obviously, there are 
situations where this doesn't work.

Beware the Grue!

Dark.

Beware the greu!

Dark.
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 05, 2006 5:33 AM
Subject: [Audyssey] STFC Podcast


 Hi all,
  After finally getting STFC to work on my machine thanks to Dark's 
 suggestion, I decided to celebrate by doing a podcast on it. I'd say look 
 for it on Blind Cool Tech sometime over the next few days. I just sent it 
 off to them tonight so it'll be at least two days I would think.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-05 Thread Dark
Hi.

I've been reading the audio game maker documentation and am extremely 
impressed, sinse even though i don't know a lot about programming, I'm 
fairly certain with an example or two I could deffinately get my head around 
what building blocks do what here.

I do however have a couple of questions:

First, is there a way to create a useable inventory of items which a player 
could switch betwene? these could be different weapons and armour to equip, 
different spells with different hit radius and amo requirements aka magic 
points, keys, or healing potions or other replenishment items. If I haven't 
miss understood some of the item properties, it also appears you could use 
an inventory function in a vehicle based game to equip different parts to 
your vehicle to increase it's speed handling or offencive capabilities.

also, is it possible to set enemy resistance to particular items? such as 
certain creatures needing to be attacked by a specific item in order to be 
defeated?

second, is there a way of creating player items that would allow attacks at 
a specific rate, ega chargeable sword swing which would do more damage?

I think these are the only two things i can see that would be needed to 
create an action/rpg game akin to Zelda or secret of Mana, (I'm truly 
impressed by the ally status option),  sinse everything else that I can 
think of is most deffinately there!

i was also wondering if there was any function in the game to create menues 
at specifictimes and locations. These could be used for all sorts of things, 
from choosing the world (useful in a vehicle based game for selecting paths 
or race courses), to choosing what you say to another charactor in an action 
or rpg game, with associated sound files (and maybe recieving different 
items as well), attached to each choice, it might also be possible to use a 
menue system to create turn based combat, by having menue choices attached 
to reduction in various charactors or opponent's stats, use of items etc 
(though obviously this would be more complicated to impliment.

Well, i can't wait to see what happens when the audio game maker is 
released, and what extra modules you've got in developement in the future to 
make the system even more diverse and let people create even more types of 
games (such as 2d side scrollers).

All the best with this project.

Beware the Grue!

Dark.




- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Discussion list for blind gamers Gamers@audyssey.org
Sent: Tuesday, December 05, 2006 12:05 PM
Subject: [Audyssey] Audio Game Maker - Sneak Peek


 Hello!

 For those interested, we're secretly adding stuff to 
 http://www.audiogamemaker.com/ . One draft of the manual is already online 
 (please be aware that this is not yet a finalised version - the contents 
 is still likely to change and there are quite a few typo's in there as 
 well). But this may give you some insights in what Audio Game Maker will 
 be.

 We also fixed the registration at the Game Accessibility forum 
 (http://www.game-accessibility.com/forum/index.php). Not that this forum 
 is also the home of the Audio Game Maker Forum, where you can share the 
 audio games you developed yourselves, ask for advice and meet others. 
 There were some issues with bad referrals during the old registration but 
 we fixed them now. We welcome all to come have a look.

 Greets,

 Richard

 http://www.audiogames.net
 http://www.game-accessibility.com
 http://www.audiogamemaker.com
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Re: [Audyssey] STFC tactics was STFC Podcast

2006-12-05 Thread Dark
Hmmm, obviously i need to change my thinking here, particularly to use the 
defiant most effectively

Go, to, ramming speed! ;D.

Seriously, I was wondering (both in trek 2000 and now in Stfc), if there is 
a way of attacking something before it attacks you, even if the enimy isn't 
cloaked and you spot them first, moving towards them just results in getting 
your ship damaged, hence the need for lots of back-up (especially when 
multiple enemy ships are involved).

Please excuse me if this is a stupid question, but it's been the one fact 
about Trek 2000 and Stfc that has slightly marred my otherwise great 
enjoyment of the game, so any advise on this point would be good.

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 05, 2006 4:22 PM
Subject: [Audyssey] STFC tactics was STFC Podcast


 Hi Dark,

 Quote
 the only way I've ever won with trek 2000 is by grouping all my
 ships in a big clump, and hoping to wether what the badguys throw at me 
 and
 use the multiple ships to dish out lots of damage, but obviously, there 
 are
 situations where this doesn't work.
 End quote


 In Trek 2000 that was a possible tactic, but actually not the most
 effective in STFC. In STFC the enemies are in two forces. Those which
 remain in there own space and those that openly attack Federation space.
 Clustering your forces together simpely won't work in STFC.




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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-05 Thread Dark
Personally, if I ever make a game (and hopefully this will let me do just 
that), I do it for the pleasure of creating the thing, and so that other 
people can enjoy it, not to get money.

If hosting the game somewhere requires money, then I might conceivably 
accept donations from people who liked the game and might want others to use 
it, but these would be donations, not mandatory.

Please don't think I'm bashing the audio game developing bunch here, if your 
actually making a living by creating accessible games, you obviously need 
the money to continue buying food and such. Also, i imagine the people at 
Draconis, Bsc etc probably put lots more ful time and effort into their game 
creations than I possibly ever could -- for one thing, they took the 
time to learn to program in the first place, which certainly gets my 
respect.

Beware the Grue!

Dark.


- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 05, 2006 11:43 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


I could care less. Heck, I wouldn't know what to charge even if we could.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message - 
 From: david [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, December 05, 2006 3:07 PM
 Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


 I'm asking this because I'm not sure of the copyright issues. Are we
 allowed
 to sell the games we create, or do they have to be free?
 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org; Discussion list for
 blind gamers Gamers@audyssey.org
 Sent: Tuesday, December 05, 2006 11:12 AM
 Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


I neverrealised you were making an audio game maker.
 At 01:05 AM 12/6/2006, AudioGames.net wrote:
Hello!

For those interested, we're secretly adding stuff to
http://www.audiogamemaker.com/ . One draft of the manual is already
online
(please be aware that this is not yet a finalised version - the contents
is still likely to change and there are quite a few typo's in there as
well). But this may give you some insights in what Audio Game Maker will
be.

We also fixed the registration at the Game Accessibility forum
(http://www.game-accessibility.com/forum/index.php). Not that this forum
is also the home of the Audio Game Maker Forum, where you can share the
audio games you developed yourselves, ask for advice and meet others.
There were some issues with bad referrals during the old registration 
but
we fixed them now. We welcome all to come have a look.

Greets,

Richard

http://www.audiogames.net
http://www.game-accessibility.com
http://www.audiogamemaker.com
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Re: [Audyssey] STFC tactics was STFC Podcast

2006-12-05 Thread Dark
Memo to self, this is the 24th century, not the 23rd, romulans are clever, 
clever people!
(bangs head on tactical station and accidently fires anti-matter spread at 
planet earth, obliterating the entirety of north England).

Seriously thanks thom, I really should've thought of that.

beware the Grue!

Dark.


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 06, 2006 12:32 AM
Subject: Re: [Audyssey] STFC tactics was STFC Podcast


 Hi Dark,
 In some cases it is possible to approach an enemy starship and get the
 first shot in. There is a trick to it, and I will leave you with this
 hint. Enemies fire before moving. The trick is to time your move in such
 a way that they will warp into your weapons range, but won't be able to
 fire. There is only one way to do this.
 Hint number 2, remember Defiant can cloak and can approach enemy ships
 and stations with impunity, and never be fired upon first while cloaked.



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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-05 Thread Dark
Hmmm, I see.

I had been thinking of the building blocks like world and item and 
Player to refer to basically the same thing they would mean in a game, 
hence my questions, but I see clearly their meaning is a lot more flexable, 
and i'm already having thoughts as to how to create specific game events.

I do have several more questions, but Perhaps to cut down the number of 
irritating people like me with long lists of questions, it might help if 
there was a tutorial or written examples of how to create various game 
effects?

the user's manual is a great reference but while I can very much see how 
various objects sgo together, others are less clear to me.

I know there will be the example games, but it would very much help if there 
was also a brief description of how each example game was created.

sorry for the insistance and the long and annoying posts of questions.

Beware the Grue!

Dark.
- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 06, 2006 1:39 AM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


 Hi,

 *quote*
 I've been reading the audio game maker documentation and am extremely
 impressed
 *quote end*

 Thanks ;)

 *quote*
 First, is there a way to create a useable inventory of items which a
 player
 could switch betwene? these could be different weapons and armour to
 equip,
 different spells with different hit radius and amo requirements aka magic
 points, keys, or healing potions or other replenishment items. If I
 haven't
 miss understood some of the item properties, it also appears you could 
 use
 an inventory function in a vehicle based game to equip different parts to
 your vehicle to increase it's speed handling or offencive capabilities.
 *quote end*

 Yes, items mostly contain properties related to weaponry/healing. So you 
 can
 use it to create a magic sword, healing potions, key to open a certain 
 door.
 But, items can also change certain properties of the avatar (whether this 
 is
 the speed of a walking character or a massive tank). Please see:

 http://www.audiogamemaker.com/manual/item/item_properties.html (item
 properties)
 http://www.audiogamemaker.com/manual/item/item_reactions.html (item
 reactions)

 *quote*
 also, is it possible to set enemy resistance to particular items? such as
 certain creatures needing to be attacked by a specific item in order to 
 be
 defeated?

 second, is there a way of creating player items that would allow attacks
 at
 a specific rate, ega chargeable sword swing which would do more damage?
 *quote end*

 Mmm let me think about that. I guess that this functionality 
 (resistance
 against some but not all items) is not in Audio Game Maker. But I guess 
 that
 with a work around, you might be able to create more or less the same
 functionality.

 An option is to maybe use a timer to always gradually increases the
 opponents health to a certain maximum. Then give the player several 
 weapons
 that do little damage, and give him one weapon that does do a lot of 
 damage,
 meaning that this weapon must be used for this particular monster. And 
 after
 the player succeeds, remove the weapon to avoid that the player uses this
 against other enemies.
 Another option might be, that when a player makes an attack with a certain
 weapon, you might be able to connect it to a trigger, which in turn adds
 more damage to the opponent. This just from the top of my head... I'm not
 saying it is possible, I'm saying it might be possible with a work around.

 Many things will be possible with Audio Game Maker, but you need to be 
 able
 to think of creative solutions ;)


 *quote*
 I think these are the only two things i can see that would be needed to
 create an action/rpg game akin to Zelda or secret of Mana, (I'm truly
 impressed by the ally status option),  sinse everything else that I can
 think of is most deffinately there!
 *quote end*

 I can see where this particular functionality might be important. I'll
 discuss it with the programmer and maybe there's a way we can still
 implement this directly. Otherwise we'll put it on the wish list. Thanks 
 for
 the suggestion...

 *quote*
 i was also wondering if there was any function in the game to create
 menues
 at specifictimes and locations. These could be used for all sorts of
 things,
 from choosing the world (useful in a vehicle based game for selecting
 paths
 or race courses), to choosing what you say to another charactor in an
 action
 or rpg game, with associated sound files (and maybe recieving different
 items as well), attached to each choice, it might also be possible to use
 a
 menue system to create turn based combat, by having menue choices 
 attached
 to reduction in various charactors or opponent's stats, use of items etc
 (though obviously this would be more complicated to impliment.
 *quote end*

 Yes, you can (but again, this is simply just one way). There is not a Menu
 Building

Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-06 Thread Dark
well, when the question of payment has come up on the audio games.net forum, 
Richard and co have stated the audio game maker will be free, and certainly 
nothing on the website indicates that things have changed in any way.

After reading the manual, it does appear to me that you can use the audio 
game maker on it's own to create audio games, no programming language 
knolidge required, which is very good for people like myself.

beware the Grue!

dark.

- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 06, 2006 5:19 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


 The developers of the audio game maker, are they going to charge us any
 money to use the audio game maker?
 Sorry guys, just a quick question. I haven't yet looked at the manual, but
 just a quick question. Does the audio game maker have its own built in
 programming language or do you need external resources such as basic or 
 c+?
 thanks

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of david
 Sent: Wednesday, December 06, 2006 12:08 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek

 I'm asking this because I'm not sure of the copyright issues. Are we 
 allowed
 to sell the games we create, or do they have to be free?



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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-07 Thread Dark
Good site, and highly useful methinks when the audio gamemaker comes out. 
Some of their selections were a bit odd though.

thinking rpg environments, i was looking for some wind sound effects. 
Searching under wind brought me lots of smashing window sounds, whilst 
searching under weather got some wonderful rain and thunder effects, but 
no wind.

Also, when trying to find ambience for dungeon environments, the only entry 
it got me (when I searched under Tunnels was an underground train ;D. 
Though I would guess that a dungeon environment would be fairly easy to 
recreate using the audio game maker's own acoustics, and maybe some dripping 
water or burning torche effects for a bit of atmosphere.

Hopefully though, once a community of audio game producers has built up, 
there will be a fair library of generic object sounds available to use. 
though I don't think it would be right to copy the sounds people create 
themselves, specifically for charactors or situations in their own games.

so, taking sod as an example, sounds like the wind, step, and weapon firing 
sounds would probably be okay to copy, sinse they're fairly generic objects, 
but the monster sounds are unique to sod. If you coppied the mutant human 
sound into your own game, for all intents and purposes, your monsters are 
then Sod mutant humans, whatever you intend them to be. so if you used the 
mutant human sound for an ogre in a fantasy game, it wouldn't actually be an 
ogre, imho it'd be more like a sod mutant human pretending to be an ogre.

it would be like cutting the sprites (graffic representations of 
charactors), out of one main stream game and coppying them into another, and 
in most cases this isn't exactly legal.

Of course, if you were making a sod 2 or something like, you'd need the 
mutant human sound to represent mutant humans.

but other than that, i really! don't think coppying the charactor sounds 
from other games is a good idea, even if it were legal.

Beware the Grue!

Dark.

charactors),
- Original Message - 
From: Sarah [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 07, 2006 10:27 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


 Thanks I got it the site sounds pretty good. I hear some ambeient sounds
 along with the main sound effect tha tis suposed to be playing. should I
 just deal with it? ah well no worries.

 SAg


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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-08 Thread Dark
Hi thom.

As I said, I was thinking mostly in terms of ambient environmental effects 
here, sinse i do very much understand the danger of all games sounding the 
same.

One problem though, is while ameter main stream game developers are quite 
free to draw their own graffics, ameter audio game developers can't be quite 
as free when it comes to recording or creating sounds.

If I was the BBc radio workshop, and I wanted a fire effect in my game, I'd 
be quite free to build a fire of the appropriate size and stick a sensative 
mike near it.

However, though I do have a very good mike, If I tried to build a fire I'd 
get chucked out of my colidge, and probably even taken to court as well.

Obviously, for sounds it is possible to reccord, it'd be far better if 
people made their own sounds, but this can't go for everything.

The only way i can see around this problem is to have as wide a variety of 
generic sounds available as possible, to give people the maximum amount of 
choice about what gets put into their games.

for example, if there were 10 or 20 different wind effects on offer as 
opposed to just a couple, you could have ten games all with different wind 
sound effects, even if they each used a combination of three or four of them 
at a time (I know myself I'd want several effects for different 
environments).

Imho the more choice in this matter, the better, though obviously my 
opinions as far as charactor sounds go are rather different.

Beware the Grue!

Dark.


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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-08 Thread Dark
No trouble, here it is:

http://www.audiogamemaker.com/

Hth.

Beware the Grue!

Dark.
- Original Message - 
From: Don Voyles [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 08, 2006 4:40 AM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


I lost the web site for audio game maker.  Can some one give me the 
address.
 I wanted to get their manual to study.

 Thanks!



 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, December 05, 2006 5:39 PM
 Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


 Hi,

 *quote*
 I've been reading the audio game maker documentation and am extremely
 impressed
 *quote end*

 Thanks ;)

 *quote*
  First, is there a way to create a useable inventory of items which a
  player
  could switch betwene? these could be different weapons and armour to
  equip,
  different spells with different hit radius and amo requirements aka
 magic
  points, keys, or healing potions or other replenishment items. If I
  haven't
  miss understood some of the item properties, it also appears you could
 use
  an inventory function in a vehicle based game to equip different parts
 to
  your vehicle to increase it's speed handling or offencive capabilities.
 *quote end*

 Yes, items mostly contain properties related to weaponry/healing. So you
 can
 use it to create a magic sword, healing potions, key to open a certain
 door.
 But, items can also change certain properties of the avatar (whether this
 is
 the speed of a walking character or a massive tank). Please see:

 http://www.audiogamemaker.com/manual/item/item_properties.html (item
 properties)
 http://www.audiogamemaker.com/manual/item/item_reactions.html (item
 reactions)

 *quote*
  also, is it possible to set enemy resistance to particular items? such
 as
  certain creatures needing to be attacked by a specific item in order to
 be
  defeated?

  second, is there a way of creating player items that would allow 
  attacks
  at
  a specific rate, ega chargeable sword swing which would do more damage?
 *quote end*

 Mmm let me think about that. I guess that this functionality
 (resistance
 against some but not all items) is not in Audio Game Maker. But I guess
 that
 with a work around, you might be able to create more or less the same
 functionality.

 An option is to maybe use a timer to always gradually increases the
 opponents health to a certain maximum. Then give the player several
 weapons
 that do little damage, and give him one weapon that does do a lot of
 damage,
 meaning that this weapon must be used for this particular monster. And
 after
 the player succeeds, remove the weapon to avoid that the player uses this
 against other enemies.
 Another option might be, that when a player makes an attack with a 
 certain
 weapon, you might be able to connect it to a trigger, which in turn adds
 more damage to the opponent. This just from the top of my head... I'm not
 saying it is possible, I'm saying it might be possible with a work 
 around.

 Many things will be possible with Audio Game Maker, but you need to be
 able
 to think of creative solutions ;)


 *quote*
  I think these are the only two things i can see that would be needed to
  create an action/rpg game akin to Zelda or secret of Mana, (I'm truly
  impressed by the ally status option),  sinse everything else that I
 can
  think of is most deffinately there!
 *quote end*

 I can see where this particular functionality might be important. I'll
 discuss it with the programmer and maybe there's a way we can still
 implement this directly. Otherwise we'll put it on the wish list. Thanks
 for
 the suggestion...

 *quote*
  i was also wondering if there was any function in the game to create
  menues
  at specifictimes and locations. These could be used for all sorts of
  things,
  from choosing the world (useful in a vehicle based game for selecting
  paths
  or race courses), to choosing what you say to another charactor in an
  action
  or rpg game, with associated sound files (and maybe recieving different
  items as well), attached to each choice, it might also be possible to
 use
  a
  menue system to create turn based combat, by having menue choices
 attached
  to reduction in various charactors or opponent's stats, use of items 
  etc
  (though obviously this would be more complicated to impliment.
 *quote end*

 Yes, you can (but again, this is simply just one way). There is not a 
 Menu
 Building Block so you need to build something yourself. Each menu could
 perhaps be a world consisting of a ?x1 grid. Each cell would contain a
 sound
 source that can only be heard when the avatar collides with the sound
 source
 by moving from cell to cell. Then you can attach a portal to it to create
 some sort of interaction, so that when the player hits a button on a
 certain
 cell, he/she is transported to another world using the portal

Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-08 Thread Dark
Hi.

Creating sound effects actually sounds like good fun, especially the voice 
acting part (I look forward to playing monsters in any games I make). But 
for the sounds that I can't create, I'd like as wide a choice as possible, 
so that any game I do sources of sound effects are helpful create is unique 
sounding as well as (hopefully), interesting to play.

So it's great to know about these various sources for sound effects , and I 
hope that people won't mind making them (or at least some of them), 
available to potential game authors. Of course buying a library is an 
option, and I well might do that myself if I really get into the games 
making business, but certainly it'd help people who either can't afford a 
library or are just starting out in game making (like I will be when the 
Audio game maker comes out), to have a good selection of sounds on offer.

Hmmm, maybe the Audio Game maker site could have a page of links to various 
sources for sounds?

Btw, thom, I'll be interested to try out audio asteroids anyway, even 
without the special effects Lib (Spaceworms sound entertaining). Jim, I love 
the Simpson's samples in your games, having Doe! when I select the wrong 
golf club or get sent to jail in monopoly is always fun. I have a few rather 
crazy ideas about sound creation myself, hopefully I'll be able to share 
them with people soon.

Beware the Grue!

Dark. 


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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-08 Thread Dark
Hi Brian.

Looking at the properties and reactions for player and opponent building 
blocks, I believe multiple charactors is a possibility.

I think creating a party of one player and several automatic allies that 
move and attack things on their own wouldn't be too hard to do. You could 
then have a menue world with various things in it that would effect the 
stats of the ally building blocks as well as the player.

for example, putting in a message building block that would say Equip 
armour to charactor A, would increase the defence of one of the ally 
blocks, or use spell would decrease one of their stats and damage all 
enemies in the current world (though unless it were possible to give blocks 
2 sets of amo stats and attacks, I'm not sure how you'd stop the computer 
from waisting all of your charactors spells, unless maybe you could create 
an inactive opponent block which would have no effect in the current world 
other than holding an amo stat for the use of magic, which would decrease 
when you activated a spell.

I suspect if you used inactivatable player blocks that would carry the stats 
of the opponent blocks and trade places with them when activated, you might 
even be able to have switching betwene fully controlable charactors as in 
Secret of Manner, but I'm not certain on this.

Of course, I could be talking a lot of complete and utter Grue poo here, 
having never seen the game maker in action.

I do however have one moderately serieous question about it.

Can you copy elements directly from one world to another? or store settings 
for particular worlds and building blocks that you can re use in other 
worlds?

it would strike me that if you were going to have repeated game elements 
appearing in a large number of game worlds, to have to constantly recreate 
them might be an extremely lengthy process.

say (to take a simple example), your writing and Rpg and create a Goblin, 
which you want for a generic enemy in just about all game locations. It'd be 
a lot easier to have some way of coppying the goblins, links to sound files 
and all, than of having to constantly recreate them.

Likewise, if you've got to do something mega complicated with players and 
items to get certain effects working, it'd be an absolute nightmare to have 
to do this in every game world, especially if you had a very large game with 
lots of different environments like an Rpg.

Sorry for yet another extended stream of longwinded wordiness from me 
reguarding the audio game maker, just put it down to my profession as a 
philosopher, my excitement about the A.g.m, or both.

Btw, making people excited about an A.g.M. is a pretty huge achievement in 
itself, sinse the acronym usually stands for anual general meeting.

Beware the Grue!

Dark.

I believe the Active


- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 09, 2006 2:20 AM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


 It still sounds confusing to me, but I imagine that once I can actually
 sitdown and play with Audio Game Maker a bit I might get the hang of it. 
 The
 only thing I don't like about it so far, and I acknowledge that I could be
 wrong about it, is that it doesn't look as though you can create a true 
 RPG.
 That is, where you have a party of several controlable characters. A very
 simple RPG like Dragon Warrior I might be possible, but since you're
 apparently only allowed to have one player it doesn't look as though we'll
 be creating any Final Fantasy type games, unless future updates of the
 program allow the creation f multiple controllable characters.
  As for my current idea, it's a Metroid style audio game, although how
 doable that will be with this program is still in question. I'm just 
 working
 on a makeshift manual right at the moment.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 08, 2006 6:24 PM
 Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


 Hi Dark,
 Sure there are obviously circumstances as you gave where someone can't
 make his or own effects such as fire, or even using explosives to make
 explosions. That is understandable.
 Once I release my Asteroids open source clone I will likely make an
 effects lib for people to use for future open source titles, or at least
 in this case for Audio Game Maker.


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Re: [Audyssey] [vipgameszonetalk] new service on vipgameszone.com

2006-12-09 Thread Dark
Well, I know from discussion of the audio game maker on the Audiogames.net 
forum various people are thinking in the direction of audio Rpg's, sinse 
there's deffinately an Rpg shaped hole in the Audio game's selections 
currently available.

I won't deny I'm having such thoughts myself, but I'll want to learn a bit 
about how the Audio game maker works, test out a few ideas, maybe even 
produce a complete test game or two before I try doing something really 
major.

but if things work out the way I'm thinking, hopefully audio rpgs from 
various people (possibly including myself, will be forthcoming.

Beware the Grue!

Dark. 


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Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-16 Thread Dark
Hi.

I very much like this idea, sinse it's the exploration angle of Star trek 
that has always been most intreaguing to me, and having this in a game, 
exploring teretory and doing missions would be great.

Tng is my personal favourite Trek series, but what you say about voyager is 
quite intreaguing, especially from an exploration angle.

Another alternative might be, rather than using an established story Arc, to 
create a story for the game set in the St universe, possibly involving 
another ship (though obviously staying as close to the plausable cannon as 
possible).

that way you could include different plot elements and races.

Beware the Grue.

Dark.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Saturday, December 16, 2006 8:06 AM
Subject: Re: [Audyssey] STFC 2.0 questionnaire.


 Hi,

 Quote
 I think that you should make a real-time, one-ship game first since we
 already have a turn-based one.
 End quote
 it needs improving and all, but
 That seams to be the most practical solution I have heard yet. Then
 again it won't be STFC, but another ST game. Now, if we go with the
 realtime one ship game we have 5 ST series to think about we have the
 TOS series, Voyager, Enterprise, TNG, and DS9. All of them have
 different abilities, and in some cases different enemies.
 Voyager would be very interesting as there are all kinds of different
 races to fight Kazon, Borg, Swarm, Species 8742, and anything else from
 the delta quadrant. Only problem is I don't have any of the effects for
 the delta quadrant races. In fact, I'd have to watch some shows to here
 some of the races effects to try and recreate them.
 With DS9 yeah we would obviously have the Defiant, and then we could do
 the Klingon war or the Dominion War, or fight various enemies through
 out the galaxy.
 With TNG they were never at war at that time, but there are conflicts
 with the Borg, Romulans, House of Duras, etc which we could play upon
 and make missions centered around those conflicts.


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Re: [Audyssey] Nemesis Factor?

2006-12-18 Thread Dark
Hmmm, I'm now interested in this game, especially as it sounds more 
challenging than boppit.

Is the game completely accessible as far as in game instructions for each 
puzle and menues (if any), go? Also, is it only available in the Us or would 
I be likely to get hold of it here in England.

thanks in advance.

Beware the Grue!

Dark.
- Original Message - 
From: Karl [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, December 19, 2006 12:05 AM
Subject: Re: [Audyssey] Nemesis Factor?


 Hi,
 Nemesis Factor is a puzzle game. It is a hand-held game, where you must
 complete up to 100 puzzles to complete it. Puzzles can involve pressing
 the five colored buttons in a certain order, combinations, covering or
 uncovering a light sensor, twisting and turning the device, etc. Every
 puzzle is accessible, and it is a lot of fun.
 Karl
 Original message:
 Hey all,
 I saw this game mentioned on another post and I was
 wondering what exactly it is?
 Thanks in advance,

 Jen K

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Re: [Audyssey] Nemesis Factor?

2006-12-19 Thread Dark
Well, a quick google appears to show that places like toys are us and 
Woolworths don't appear to have the thing, so I'm probably going to have 
trouble getting hold of one here in the Uk, unless I use amazon or other 
onliney type shopping methods.

Strangely enough, not even Hasbro's own website seem to have an entry for 
the thing, which is odd.

Beware the Grue!

Dark.
- Original Message - 
From: Ken the Crazy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 19, 2006 9:10 AM
Subject: Re: [Audyssey] Nemesis Factor?


 It's the first talking puzzle game, complete with 100 different puzzles.
 There are five buttons and each puzzle requires a different sequence--but 
 it
 also has motion detectors so you have to move it sequences too.  It's 
 great
 the first time, but doesn't have much replayability.
 Ken Downey
 President
 DreamTechInteractive!

 And,
 Coming soon,
 Blind Comfort!
 The pleasant way to get a massage--no staring, just caring.

 - Original Message - 
 From: Jen Karns [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Monday, December 18, 2006 6:16 PM
 Subject: [Audyssey] Nemesis Factor?


 Hey all,
 I saw this game mentioned on another post and I was
 wondering what exactly it is?
 Thanks in advance,

 Jen K

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Re: [Audyssey] Leaving for Christmas

2006-12-19 Thread Dark
Thanks thom, especially for catering to my intensive seasonal laziness and 
telling me things I probably could have found out myself ;D.

May all the usual festive cliches come true for you.

Beware the Grue!

Dark.

Ps: if anyone's wondering why I'm stil here, I'll now be leaving tomorrow 
due to a minor change of plan.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 19, 2006 10:31 AM
Subject: Re: [Audyssey] Leaving for Christmas


 Hi Dark,
 First, go to
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org
 and log in to the button that says unsubscribe or edit options. Once you
 login with your email address and list password you can put yourself on
 no mail or digest mode.
 Smile.



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Re: [Audyssey] right windows key, application key, or what?

2006-12-19 Thread Dark
Just for shear confusion, I've always called that the properties key, sinse 
the person who told me about it used that name, - and anyway, bringing 
up properties is often what it does!

Beware the Grue!

Dark.
- Original Message - 
From: Raul A. Gallegos [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, December 19, 2006 2:18 PM
Subject: [Audyssey] right windows key, application key, or what?


 Hello Cara. That is interesting. I have never heard the context menu key
 be called the right windows-key. Although it would make sense in the
 case of it not being usually on the right, but also because it simulates
 the right-mouse-click. How about you and I start a new campaign. We call
 the left windows the start button key since that is essencially what it
 does, and the right windows key the context-menu key since that is what
 it brings up?

 What do you say?

 Nah, you are a busy person, LOL.

 Thanks in any case.


 * Cara Quinn [EMAIL PROTECTED] [2006-12-19 06:11]:
I believe that method should work regardless of whether extensions are
 showing, but thanks for the note.  smile

As far as the right windows key, I certainly don't want to cause any
 confusion, but most people I know, call that key the right windows key,
 rather than the applications key, and the other, the left windows key, so
 effectively, some  keyboards would have two left windows keys on them.

smile  Am certainly not saying that you're wrong, and it may be a
 matter of people simply using an incorrect name for a key, no biggie. 
 The
 only place I've ever heard that key called an applications key is in
 context of a screen reader, so perhaps that's correct.

Anyway, thanks for the note and have an awesome day!...

 Smiles,



 -- 
 And now, behold, I loose thee this day from the chains which were
 upon thine hand. If it seem good unto thee to come with me into
 Babylon, come; and I will look well unto thee: but if it seem ill
 unto thee to come with me into Babylon, forbear: behold, all the
 land is before thee: whither it seemeth good and convenient for
 thee to go, thither go.
 -- Jeremiah 40:4
 Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] Nemesis Factor?

2006-12-19 Thread Dark
Hmmm, I'm probably getting my boppit versions mixed up.

As well as the standard boppit, last christmas my mum bought me a Boppit 
version that goes over 250. That version only has Boppit, twist it and pull 
it, but can have different voices and go over 250 - up to 800 as I said.

Maybe that's the boppit 2, or the boppit 2000 or something, I'm afraid I'm 
terrible at remembering version numbers.

Sorry about the confusion.

Beware the grue!

Dark.
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 19, 2006 1:50 PM
Subject: Re: [Audyssey] Nemesis Factor?


 800 on extreme? Once I get to 250, the game stop for me. It's impossible 
 to
 get 800 since game's over at 250.




 -

 For an amazing video gaming site containing original soundtracks, game 
 art,
 etc, go here.

 http://gh.ffshrine.org?r=16426


 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Tuesday, December 19, 2006 4:54 AM
 Subject: Re: [Audyssey] Nemesis Factor?


 sounds cool! methinks i'll have to check that out.

 My mum was royally annoyed after she gleefully presented me with a 
 boppit,
 for me to take to get the max 250 score on it within a half hour train
 journey.

 Last Christmas she attempted to (in her words), Occupy my mind with a
 boppit extreme, only to have me gain a score of over 800 on beat botp and
 over 600 on vox bop in the first day, (after that point I got slightly
 board, but I probably ought to find out at some point if the thing conks
 out
 when you get to a thousand).

 anyway the upshot of all this is that I'd love an actually challenging
 puzle
 game for those long train journeys (presumably it takes headphones), when
 I
 don't have my computer handy.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Ken the Crazy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, December 19, 2006 9:18 AM
 Subject: Re: [Audyssey] Nemesis Factor?


 More challenging than Bop it?
 Oh, you just made me bust a gut--since when was Bop it challenging rofl!
 O yes, it's about  a thousand times more challenging than Bop it.

 Ken Downey
 President
 DreamTechInteractive!

 And,
 Coming soon,
 Blind Comfort!
 The pleasant way to get a massage--no staring, just caring.

 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, December 19, 2006 12:56 AM
 Subject: Re: [Audyssey] Nemesis Factor?


 Hmmm, I'm now interested in this game, especially as it sounds more
 challenging than boppit.

 Is the game completely accessible as far as in game instructions for
 each
 puzle and menues (if any), go? Also, is it only available in the Us or
 would
 I be likely to get hold of it here in England.

 thanks in advance.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Karl [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, December 19, 2006 12:05 AM
 Subject: Re: [Audyssey] Nemesis Factor?


 Hi,
 Nemesis Factor is a puzzle game. It is a hand-held game, where you 
 must
 complete up to 100 puzzles to complete it. Puzzles can involve 
 pressing
 the five colored buttons in a certain order, combinations, covering or
 uncovering a light sensor, twisting and turning the device, etc. Every
 puzzle is accessible, and it is a lot of fun.
 Karl
 Original message:
 Hey all,
 I saw this game mentioned on another post and I was
 wondering what exactly it is?
 Thanks in advance,

 Jen K

 __
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 -- 
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Re: [Audyssey] right windows key, application key, or what?

2006-12-19 Thread Dark
Wow thom! I didn't know about those, and there's me creating desk top short 
cuts for things like Windows explorer.

is there a list of these anywhere? they sound handy.

Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 20, 2006 5:39 AM
Subject: Re: [Audyssey] right windows key, application key, or what?


 Hi Raul and all,
 The key in question is most often called the context key and often is
 the application key. By no means is it a right windows key as my
 keyboard has two Window keys a left one and a right one.
 As for calling the Windows key a start menu key that again wouldn't be
 practical as the key has many more functions than just the start menu.
 Some examples is Windows-d to go to the desktop, Windows-r for the run
 dialog, Windows-m to minimize all Windows, Windows-Tab for the taskbar,
 Windows-E for Windows Explorer, and many more I can't even begin to list.
 Bottomline the context key or application key if you want to call it
 that is not a Windows key.
 Smile.


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Re: [Audyssey] right windows key, application key, or what?

2006-12-19 Thread Dark
Oh yeah, I use that key so litle I'd forgotten it was there and got it 
confused with the properties/aplication key which I use all the time.

My brain obviously just isn't working this morning. Much appologies.

Beware the Grue!

Dark
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 20, 2006 4:33 AM
Subject: Re: [Audyssey] right windows key, application key, or what?


 On my keyboard, there is a Windows key to the left of the left alt key, 
 and
 a Windows key to the right of the right alt key.  There is an application
 menu key to the right of the right Windows key.  The key that is the
 farthest to the left of the main keyboard and farthest to the right of the
 main keyboard are the control keys.

 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, December 19, 2006 8:51 AM
 Subject: Re: [Audyssey] right windows key, application key, or what?


 Just for shear confusion, I've always called that the properties key,
 sinse
 the person who told me about it used that name, - and anyway, 
 bringing
 up properties is often what it does!

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Raul A. Gallegos [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, December 19, 2006 2:18 PM
 Subject: [Audyssey] right windows key, application key, or what?


 Hello Cara. That is interesting. I have never heard the context menu key
 be called the right windows-key. Although it would make sense in the
 case of it not being usually on the right, but also because it simulates
 the right-mouse-click. How about you and I start a new campaign. We call
 the left windows the start button key since that is essencially what it
 does, and the right windows key the context-menu key since that is what
 it brings up?

 What do you say?

 Nah, you are a busy person, LOL.

 Thanks in any case.


 * Cara Quinn [EMAIL PROTECTED] [2006-12-19 06:11]:
I believe that method should work regardless of whether extensions
 are
 showing, but thanks for the note.  smile

As far as the right windows key, I certainly don't want to cause any
 confusion, but most people I know, call that key the right windows key,
 rather than the applications key, and the other, the left windows key,
 so
 effectively, some  keyboards would have two left windows keys on them.

smile  Am certainly not saying that you're wrong, and it may be a
 matter of people simply using an incorrect name for a key, no biggie.
 The
 only place I've ever heard that key called an applications key is in
 context of a screen reader, so perhaps that's correct.

Anyway, thanks for the note and have an awesome day!...

 Smiles,



 -- 
 And now, behold, I loose thee this day from the chains which were
 upon thine hand. If it seem good unto thee to come with me into
 Babylon, come; and I will look well unto thee: but if it seem ill
 unto thee to come with me into Babylon, forbear: behold, all the
 land is before thee: whither it seemeth good and convenient for
 thee to go, thither go.
 -- Jeremiah 40:4
 Raul A. Gallegos ... IliwSsmc

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[Audyssey] Dark is Baaaack!

2007-01-06 Thread Dark
Hello people. 

it's been slightly longer than the two weeks I originally said I'd spend at 
home, but never mind, I had a very scary crushedness, and I hope everyone else 
did as well. 

So what has occurred in the world of Audio games whilst I was off covering the 
house with wrapping paper? 

I'm a litle sorry that Sarah hasn't been released yet, but sinse it should be 
released any day now, at least I'll have the chance to pick up on all the hipe, 
and in the mean time, I've got treasure hunt to try out. 

Beware the grue! 

Dark. 
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Re: [Audyssey] Dark is Baaaack!

2007-01-06 Thread Dark
Hello brian.

I did notice the manual doesn't include anything about save options, but I 
was under the impression that this would come in a later release.

I'm rather bothered about what you say reguarding a second release of the 
game maker not being so certain, sinse I was under the impression that it 
would be an ongoing project with more modules and features added over time.

If the developement of the Game maker is going to stop with the feb 1 
release, I'm not sure how useful it will be for developing the more complex 
games like rpg's.

but what ever happpens, resorting to flames is not a good thing -  
particularly when the thing hasn't even been released yet!

Beware the Grue!

Dark.

I'm

- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 06, 2007 7:16 PM
Subject: Re: [Audyssey] Dark is Bck!


 Well, on February 1 we've got Audio Game Maker, but the dev's already
 getting flames from a guy who's annoyed that the first release won't 
 include
 the ability for players to save their progress in the games we make. The
 fact that a followup release isn't definitely in the cards was also a sore
 topic with him, since it means we might not get a save feature at all. I
 personally agree that a save feature should be optional in our games,
 particularly RPG style games, but I'm not gonna flame the dev for not 
 making
 it part of the first release.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Saturday, January 06, 2007 12:04 PM
 Subject: [Audyssey] Dark is Bck!


 Hello people.

 it's been slightly longer than the two weeks I originally said I'd spend
 at home, but never mind, I had a very scary crushedness, and I hope
 everyone else did as well.

 So what has occurred in the world of Audio games whilst I was off 
 covering
 the house with wrapping paper?

 I'm a litle sorry that Sarah hasn't been released yet, but sinse it 
 should
 be released any day now, at least I'll have the chance to pick up on all
 the hipe, and in the mean time, I've got treasure hunt to try out.

 Beware the grue!

 Dark.
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Re: [Audyssey] Dark is Baaaack!

2007-01-06 Thread Dark
Dark days indeed, ha ha ha.

As to why we should beware the Grue, ask any adventurer in the Interactive 
fiction world of Zork (play it online here):

http://www.ifiction.org/games/index.php?cat=2

I am also writing a song on the subject, here's a sneak preview of some of 
the words:

Beware the Grue, whatever yee may do, he'll bite your thighs, suck out your 
eyes and on your bone's he'll chue. He'll use your skin to keep things in 
and use your blood as glue, he'll eat you most completely, so look out for 
the Grue!


- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 06, 2007 7:17 PM
Subject: Re: [Audyssey] Dark is Bck!


 Looks like Dark?? days ahead of us, doesn't it?  And why should we beware
 the Gru?

 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Saturday, January 06, 2007 1:04 PM
 Subject: [Audyssey] Dark is Bck!


 Hello people.

 it's been slightly longer than the two weeks I originally said I'd spend
 at home, but never mind, I had a very scary crushedness, and I hope
 everyone else did as well.

 So what has occurred in the world of Audio games whilst I was off 
 covering
 the house with wrapping paper?

 I'm a litle sorry that Sarah hasn't been released yet, but sinse it 
 should
 be released any day now, at least I'll have the chance to pick up on all
 the hipe, and in the mean time, I've got treasure hunt to try out.

 Beware the grue!

 Dark.
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Re: [Audyssey] Dark is Baaaack!

2007-01-06 Thread Dark
Hi Phil.

The list on Pcs games is always my first port of call when it comes to audio 
game related news, I believe I've tried just about every game (certainly 
every link), there is on the list. When doing work I actually have to keep 
myself off the Pcs games list. Hmmm, I think just as there's anti-virus 
software, someone oiught to write an anti-destraction program, which shuts 
down access to anything interesting on your computer or on the net for 
several hour a day.

As to Sarah, If an Army of Goblins, the Bog of Iternal Stench, and David 
Bowy standing on the cieling and singing can't keep her out of places, you 
might have a problem -- or is that a different Sarah?

Seriously, goodluck with the debuggeration, it's almost a year sinse I 
played the beta, and that was pretty good on it's own, but if the recent 
clips are anything to go bye, I think the full game will be fairly 
fantastic.

Btw, Have you considdered releasing the documentation ahead of time? That 
way, not only will everyone be able to download and start playing streight 
away, but also it'll defffinately contribute to the anticipation factor. I 
personally love reading game documentation before I play the game just to 
considder what the game is like if nothing else.

Beware the grue! (and david bowey).

Dark.
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 06, 2007 7:38 PM
Subject: Re: [Audyssey] Dark is Bck!


 Hi Dark,
 I was hoping that Sarah would be out the door before Christmas, but it 
 seems
 shewill you  wants to stay at my house until I get bugs out of her.
 First I tried a quick bug spray, then I dumped her in a bath tub of rade.
 I kicked her out the door and locked the door behind her but then she 
 climbs
 through the window.
 Then I take away her key to the door and she goes out and makes another 
 key.
 So now its up to David to put a barrier up so she can't come back in.
 These are clues to the game bug that has me pulling my hair out and losing 
 a
 lot of sleep the past two weeks.
 I did take time yesterday to update my web site with the new games 
 released
 after New years day.
 http://www.pcsgames.net
 I note at the top of my home page the date a new game goes up on my
 fantastic games list to make it easier to search for them.
 Because sometimes I'm too busy to move the new games to the top of the 
 list.
 Phil
 [EMAIL PROTECTED]



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Re: [Audyssey] Dark is Baaaack!

2007-01-06 Thread Dark
Indeed, For the Atari style games I certainly think it's a good thing (I 
already have thoughts reguarding bringing Smash Tv into the realm of Audio).

However, for some of the more complex things I wanted to try, audio Prince 
of Persia, Audio mega man, audio Zelda style etc, I think I'll have to hope 
work will continue and a save feature will be added.

Beware the Grue!

dark.

- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 06, 2007 8:07 PM
Subject: Re: [Audyssey] Dark is Bck!


 Actually it's already looking like a success in my book, since it might
 already be equipedenough for me to bring some of my old Atari favorites to
 the AG market. It'll just take a little tinkering to get it the way I want
 it. Note to self. First AGM project: Audio Frogs and Flies. Must find 
 SFX...
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, January 06, 2007 12:33 PM
 Subject: Re: [Audyssey] Dark is Bck!


 Hahaha,

 This isn't the two week update but more like the last hour update ;)

 Check it out here:
 http://www.game-accessibility.com/forum/viewtopic.php?id=217

 And it is not yet flaming by the way...

 Greets,

 Richard

 http://www.audiogamemaker.com
 http://www.audiogames.net



 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, January 06, 2007 8:16 PM
 Subject: Re: [Audyssey] Dark is Bck!


 Well, on February 1 we've got Audio Game Maker, but the dev's already
 getting flames from a guy who's annoyed that the first release won't
 include
 the ability for players to save their progress in the games we make. The
 fact that a followup release isn't definitely in the cards was also a
 sore
 topic with him, since it means we might not get a save feature at all. I
 personally agree that a save feature should be optional in our games,
 particularly RPG style games, but I'm not gonna flame the dev for not
 making
 it part of the first release.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Saturday, January 06, 2007 12:04 PM
 Subject: [Audyssey] Dark is Bck!


 Hello people.

 it's been slightly longer than the two weeks I originally said I'd 
 spend
 at home, but never mind, I had a very scary crushedness, and I hope
 everyone else did as well.

 So what has occurred in the world of Audio games whilst I was off
 covering
 the house with wrapping paper?

 I'm a litle sorry that Sarah hasn't been released yet, but sinse it
 should
 be released any day now, at least I'll have the chance to pick up on 
 all
 the hipe, and in the mean time, I've got treasure hunt to try out.

 Beware the grue!

 Dark.
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Re: [Audyssey] How To Help With Making Audio Game Maker II Project AReality(was: Dark is Baaaack!)

2007-01-06 Thread Dark
Well that's certainly no problem on my part. I have several game ideas 
already looking at what's there.

Perhaps larger games could even be split into several password protected 
game files, with you getting the password to the next part of the game at 
the end of each file (this was done in some old If games before saving was 
invented).

I'm stil having minor trouble sinse the game accessibility forum won't send 
me any E-mail at all (including passwords), but for the feedback and such as 
well as game creation I'd certainly be glad to help.

Beware the Grue!

Dark.



- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 06, 2007 7:51 PM
Subject: [Audyssey] How To Help With Making Audio Game Maker II Project 
AReality(was: Dark is Bck!)


 Well...

 Here's how to enlarge the chance of Audio Game Maker receiving a follow up
 project with more features, etc.:

 1) We - the developers of Audio Game Maker - release Audio Game Maker on 
 the
 1st of Februari...
 2) You - millions of users - immediately download it...
 3) You - millions of users - start developing and sharing audio games...
 4) You - millions of users - cheer and say how good it is on our forum
 (http://www.game-accessibility.com/forum/viewforum.php?id=15)
 5) You - millions of users - say how Audio Game Maker is still too limited
 for the games you (millions of users) would really like to make/play on 
 our
 forum (see link above)
 6) You - millions of users - write a list of requested 
 features/enhancements
 on our forum (see link above)
 7) We - the developers of Audio Game Maker - write a report stating how 
 big
 of a success Audio Game Maker is while also stating that millions of users
 (you) want to have more features and enhancements so that they (which is
 you, the millions of users) can make better and more games
 8) We - the developers of Audio Game Maker - publish the report and 
 present
 it at this year's Game Developers Conference - see
 https://www.cmpevents.com/GD07/a.asp?option=GV=3id=438531 for the four 
 (!)
 sessions where I will be speaking about audio games)
 9) We - the developers of Audio Game Maker - will then use the report
 (quoting millions of users, you) for a funding proposal for a new project 
 in
 which Audio Game Maker is further developed.
 10) We - the developers of Audio Game Maker - will get funding, make an
 improved version of Audio Game Maker and release it
 11) [Go To Step 1 and AGM = AGM + 1.0]

 Greets,

 Richard

 http://www.audiogamemaker.com
 http://www.audiogames.net
 http://www.game-accessibility.com


 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, January 06, 2007 8:36 PM
 Subject: Re: [Audyssey] Dark is Bck!


 Hello brian.

 I did notice the manual doesn't include anything about save options, but 
 I
 was under the impression that this would come in a later release.

 I'm rather bothered about what you say reguarding a second release of the
 game maker not being so certain, sinse I was under the impression that it
 would be an ongoing project with more modules and features added over
 time.

 If the developement of the Game maker is going to stop with the feb 1
 release, I'm not sure how useful it will be for developing the more
 complex
 games like rpg's.

 but what ever happpens, resorting to flames is not a good thing -
 particularly when the thing hasn't even been released yet!

 Beware the Grue!

 Dark.

 I'm

 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, January 06, 2007 7:16 PM
 Subject: Re: [Audyssey] Dark is Bck!


 Well, on February 1 we've got Audio Game Maker, but the dev's already
 getting flames from a guy who's annoyed that the first release won't
 include
 the ability for players to save their progress in the games we make. The
 fact that a followup release isn't definitely in the cards was also a
 sore
 topic with him, since it means we might not get a save feature at all. I
 personally agree that a save feature should be optional in our games,
 particularly RPG style games, but I'm not gonna flame the dev for not
 making
 it part of the first release.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Saturday, January 06, 2007 12:04 PM
 Subject: [Audyssey] Dark is Bck!


 Hello people.

 it's been slightly longer than the two weeks I originally said I'd 
 spend
 at home, but never mind, I had a very scary crushedness, and I hope
 everyone else did as well.

 So what has occurred in the world of Audio games whilst I was off
 covering
 the house with wrapping paper?

 I'm a litle sorry that Sarah hasn't been released yet, but sinse it
 should
 be released any day now

Re: [Audyssey] Dark is Baaaack!

2007-01-06 Thread Dark
Hi Phil.

I appologise if my random labyrinth references got slightly weerd.

I'm a huge Harry Potter fan, in fact slightly too much so. On the day Half 
blood prince came out I got to gether with several of my friends for a 
streight 18 hour read through, with muggins providing propper coffee. It 
took us from ten in the morning until five the next morning, but it was 
deffinately worth it - particularly sinse Steven Fry's  audio version 
didn't appear for a further six weeks.

Needless to say, that's one of the things i'm most looking forward to about 
the game.

Sorry for the minor confusion.

Beware the Grue!

Dark.
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 06, 2007 9:20 PM
Subject: Re: [Audyssey] Dark is Bck!


 Hi Dark,
 I was inspired originally by the movie Labyrinth and I used the Sarah name
 and like the music so I put that into my Sarah game.
 But I mainly based the game on the Hogwarts castle of Harry Potter.
 So if you have read those books you will get lots of clues as to what to 
 do,
 like in Moaning Myrtle's bathroom.
 Phil

 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, January 06, 2007 3:14 PM
 Subject: Re: [Audyssey] Dark is Bck!


 Hi Phil.

 The list on Pcs games is always my first port of call when it comes to
 audio
 game related news, I believe I've tried just about every game (certainly
 every link), there is on the list. When doing work I actually have to 
 keep
 myself off the Pcs games list. Hmmm, I think just as there's anti-virus
 software, someone oiught to write an anti-destraction program, which 
 shuts
 down access to anything interesting on your computer or on the net for
 several hour a day.

 As to Sarah, If an Army of Goblins, the Bog of Iternal Stench, and David
 Bowy standing on the cieling and singing can't keep her out of places, 
 you
 might have a problem -- or is that a different Sarah?

 Seriously, goodluck with the debuggeration, it's almost a year sinse I
 played the beta, and that was pretty good on it's own, but if the recent
 clips are anything to go bye, I think the full game will be fairly
 fantastic.

 Btw, Have you considdered releasing the documentation ahead of time? That
 way, not only will everyone be able to download and start playing 
 streight
 away, but also it'll defffinately contribute to the anticipation factor. 
 I
 personally love reading game documentation before I play the game just to
 considder what the game is like if nothing else.

 Beware the grue! (and david bowey).

 Dark.
 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, January 06, 2007 7:38 PM
 Subject: Re: [Audyssey] Dark is Bck!


 Hi Dark,
 I was hoping that Sarah would be out the door before Christmas, but it
 seems
 shewill you  wants to stay at my house until I get bugs out of her.
 First I tried a quick bug spray, then I dumped her in a bath tub of 
 rade.
 I kicked her out the door and locked the door behind her but then she
 climbs
 through the window.
 Then I take away her key to the door and she goes out and makes another
 key.
 So now its up to David to put a barrier up so she can't come back in.
 These are clues to the game bug that has me pulling my hair out and
 losing
 a
 lot of sleep the past two weeks.
 I did take time yesterday to update my web site with the new games
 released
 after New years day.
 http://www.pcsgames.net
 I note at the top of my home page the date a new game goes up on my
 fantastic games list to make it easier to search for them.
 Because sometimes I'm too busy to move the new games to the top of the
 list.
 Phil
 [EMAIL PROTECTED]



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Re: [Audyssey] Dark is Baaaack!

2007-01-06 Thread Dark
Hi Thom.

I very much hope audio game maker continues for that reason. I would love to 
personally learn a programming language myself, however from what I've 
picked up about programming I'm fairly certain that it would take me quite a 
lot of time and energy to learn, especially sinse I'd be interested in 
developing the more complex exploration type of games.

Unfortunately at the moment my life is stretched out betwene writing a Phd 
thesis, and some fairly major singing and stage commitments, and that's not 
to mention all the game playing, Dvd watching, reading and other random fun 
stuff I do as well.
That's why I'm so interested in Audio game maker.

Looking at the world of Ameter main stream game developement, there are 
various tools available from basic levels editers that can muck about with 
in game elements (ala the dyna man grid Creator), level editers which can 
create custome elements graffics and sound, and what also appear to be fully 
blown game creators. Lots of games are written fairly quickly with these 
sorts of things, (literally thousands), and I'm very much hoping that 
something similar in audio games will be able to do similar sorts of things 
for ameter developers.

Wrant over!

Beware the Grue!

Dark.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 07, 2007 1:02 AM
Subject: Re: [Audyssey] Dark is Bck!


 Hi Dark,
 I imagine depending on how successful Audio Game Maker is will determine
 if there will be future releases, and upgrades.
 The pro devs like myself won't likely have much of a use for it, but you
 never know. However, I am suspecting that several here on this list will
 give it a try.


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Re: [Audyssey] Sarah was Dark is Baaaack!

2007-01-06 Thread Dark
To prove I'm a complete Harry Potter saddo, If I remember correctly the tap 
wouldn't turn (moaning murtle says so to Harry), and you need to speak 
Parcel tung to get it open.

though as a guess Sarah probably doesn't speak it -- h, I better 
stop here before I give away the solution or Phil might be coming after me 
with a big stick.

Of course I could be completely wrong, but sticks are scary so I'd better 
stop just on the offchance.

Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 07, 2007 1:10 AM
Subject: [Audyssey] Sarah was Dark is Bck!


 Hi Phil,
 Let me guess. You turn the knob on the sink, and a door opens up letting
 you enter the Chamber of Secrets.


 Phil Vlasak wrote:
 Hi Dark,
 I was inspired originally by the movie Labyrinth and I used the Sarah 
 name
 and like the music so I put that into my Sarah game.
 But I mainly based the game on the Hogwarts castle of Harry Potter.
 So if you have read those books you will get lots of clues as to what to 
 do,
 like in Moaning Myrtle's bathroom.
 Phil



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Re: [Audyssey] Sarah was Dark is Baaaack!

2007-01-06 Thread Dark
I knew that Horcrux was a good investment, Gahahahahaha!

Well, I'm half way to being the Dark lord after all.


- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 07, 2007 2:22 AM
Subject: Re: [Audyssey] Sarah was Dark is Bck!


 Avada Kedavra!
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, January 06, 2007 7:59 PM
 Subject: Re: [Audyssey] Sarah was Dark is Bck!


 To prove I'm a complete Harry Potter saddo, If I remember correctly the
 tap
 wouldn't turn (moaning murtle says so to Harry), and you need to speak
 Parcel tung to get it open.

 though as a guess Sarah probably doesn't speak it -- h, I better
 stop here before I give away the solution or Phil might be coming after 
 me
 with a big stick.

 Of course I could be completely wrong, but sticks are scary so I'd better
 stop just on the offchance.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 07, 2007 1:10 AM
 Subject: [Audyssey] Sarah was Dark is Bck!


 Hi Phil,
 Let me guess. You turn the knob on the sink, and a door opens up letting
 you enter the Chamber of Secrets.


 Phil Vlasak wrote:
 Hi Dark,
 I was inspired originally by the movie Labyrinth and I used the Sarah
 name
 and like the music so I put that into my Sarah game.
 But I mainly based the game on the Hogwarts castle of Harry Potter.
 So if you have read those books you will get lots of clues as to what 
 to
 do,
 like in Moaning Myrtle's bathroom.
 Phil



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Re: [Audyssey] Sarah was Dark is Baaaack!

2007-01-06 Thread Dark
Sounds great!

Is the fantastic beasts book accessible in any form, as far as I know there 
isn't an audio, and sinse it's a graffic novel, I suppose it wouldn't 
exactly translate.

I was also rather disappointed that the Harry potter lexican are 
specifically withholding information contained in that book to make people 
buy it sinse the proceeds go to charity.

(I will admit, my views on book accessibility are rather strong).

Beware the Grue!

dark.
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 07, 2007 3:32 AM
Subject: Re: [Audyssey] Sarah was Dark is Bck!


 Hi Tom,
 Spoiler,
 space,
 According to the COS book, Myrtle says  the knob does not work.
 You need to use a password and luckily Sarah knows how to speak with 
 snakes.
 Didn't you realize that in the demo you could understand what the Basilis
 said?
 I do have to add a new way for her to get out of the chamber.
 As for the Basilisk still being alive, I think the one Harry fought has a
 mate!

 Before opening up the chamber though, you need something that will help 
 you
 in fighting it.
 As a matter of fact, there are three ways to defeat the Basilisk in my 
 game.
 But that information will only be forced out of my petrified hand.
 There are clues to all three ways in the Chamber of Secrets book.
 The one I like the best combines two magical concepts that even J. K.
 Rowling did not consider.
 The first part of that clew comes from the FANTASTIC BEASTS, AND WHERE TO
 FIND THEM book.
 David says I should get a royalty for generating more Harry Potter book
 sales after my game is released.
 smiles,
 Phil

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, January 06, 2007 8:10 PM
 Subject: [Audyssey] Sarah was Dark is Bck!


 Hi Phil,
 Let me guess. You turn the knob on the sink, and a door opens up letting
 you enter the Chamber of Secrets.


 Phil Vlasak wrote:
 Hi Dark,
 I was inspired originally by the movie Labyrinth and I used the Sarah
 name
 and like the music so I put that into my Sarah game.
 But I mainly based the game on the Hogwarts castle of Harry Potter.
 So if you have read those books you will get lots of clues as to what to
 do,
 like in Moaning Myrtle's bathroom.
 Phil



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 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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Re: [Audyssey] Sarah was Dark is Baaaack!

2007-01-08 Thread Dark
cool!

It's not that I have anything against braille, it's just that I can't really 
get braille books sent overseas to me, though this is certainly not the case 
with audio books (I'm reading Wheel of time from the Libruary of congress 
right now).

As to getting it in this country, I could give a long wrant about the 
British government that gives no subsidies at all for accessible literature, 
and the charaties who produce 90 percent of the accessible books aimed only 
at people over the age of 70 (lots of romance and detective fiction, but 
very litle fantasy), but wranting is bad for your health so I'd better not 
engage in it.

Let this site substitute for my wrant:

http://www.booksbeforewedie.com/

Anyway thanks Phil, I'll see about getting it imported as soon as I can.

(Btw, this is one of the reasons I'm considdering getting a job in the 
states when I've finished my Phd).

Beware the Grue!

Dark.
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 09, 2007 3:11 AM
Subject: Re: [Audyssey] Sarah was Dark is Bck!


 Hi Tom,
 In my post you probably didn't read that the book is also available in 
 audio
 format from NLS and RFBD

 Author:Rowling, J. K.
 Title: Fantastic beasts and where to find them
 [sound recording] / Newt Scamander ; special edition with a
 foreword
  by Albus Dumbledore.
 Published: [Washington, D.C.] : National Library Service for
  the Blind and Physically Handicapped, Library of 
 Congress,
  2002. (Talking Book Publishers, recording agency. AFB,
  distributor.)
 Book Number:   RC 52451
 --

 Author:Schamander, Newt.
 Title: Fantastic beasts and where to find them
 [sound recording] / Newt Schamander ; special edition with a
  foreword by Albus Dumbledore.
 Published: Princeton, N.J. : Recording for the Blind 
  Dyslexic, 2001.
 Book Number:   GM0835
 -- 


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Re: [Audyssey] trophy file

2007-01-09 Thread Dark
I wouldn't mind seeing that myself, particularly the baseball (or whatever), 
related trophies mentioned in the manual, sinse being both English and not 
exactly interested in sports I have absolutely no idea who plays on the 
north side of the Windy city, or when they might play.

If the file's creator would be kind enough to Send it along to 
[EMAIL PROTECTED] that'd be great!

Btw, Audio stratogy guide Sean? cool! I'll look forward to it.

Beware the Grue!

Dark.
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Cc: gamers@audyssey.org
Sent: Wednesday, January 10, 2007 6:34 AM
Subject: [Audyssey] trophy file


 Hi.
 I have been told someone has the  complete file of trophies and how to get 
 them,  for judgement day.
 Can I please have that file?
 As I am planning to write maybe record an audio stratogy guide and other 
 goodies at some point in the next few months.
 send to [EMAIL PROTECTED]


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Re: [Audyssey] treasure hunt and subscription activation

2007-01-09 Thread Dark
The review is on the Bpc programs page, (I'm surprised you didn't come 
across it when you downloaded the Treasurehunt Exe file, sinse it's on the 
same page). Here's the link (to the page, not the review):

http://www.bpcprograms.com/scripts/php/programdesc.php? 
program=thposition=0



Hth.
Beware the Grue!

Dark.


- Original Message - 
From: Nicol Oosthuizen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 10, 2007 6:46 AM
Subject: Re: [Audyssey] treasure hunt and subscription activation



 NB: This email and its contents are subject to our email legal notice
 which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf

 
 Where can I find this review?
 thanks

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Dark
 Sent: 10 January 2007 08:41 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] treasure hunt and subscription activation

 Hi.

 I'm just trying Treasurehunt out myself before I considder buying the
 game.
 As far The game is a maze with walls, doors and co-ordinates. There is a

 wind sound effect to tell you when passages are on your left and right,
 but
 this didn't seem as useful to me as the one in shades of doom, so I find

 myself relying heavily on the look keys and coordinates, but in general
 getting lost is a bit of a problem (one reason I haven't made a final
 decision on whether I'm buying the game or not).

 As to the supply room though, that gets intermitantly restocked,so if
 your
 running low on energy that's where you need to go to get more. , it's
 just a
 different system to picking up health packs and such at random as in
 Shades
 or Self-destruct.

 I'm stil experimenting with the game myself and haven't made a final
 decision on whether I'm getting it or not, so maybe someone with more
 experience of the game would be able to answer your questions better.

 Btw, did you check out the review of Treasurehunt? lots of handy stuff
 about
 look keys etc in there.

 Beware the Grue!

 Dark.


 - Original Message - 
 From: Nicol Oosthuizen [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 10, 2007 5:35 AM
 Subject: [Audyssey] treasure hunt and subscription activation



 NB: This email and its contents are subject to our email legal notice
 which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf

 
 HI all
 I wasn't aware that my mailbox at home is so small. At work my mailbox
 is 20 mb and no messages bounced from it so I must then have a  rather
 small mailbox at home because Thomas looked in to the matter and  he
 saw
 that mailman suspended my subscription because messages bounced from
 my
 mailbox.
 Is there a way I can reactivate my  subscription from my work address?
 Is  it possible to send an e-mail from my work address to  reactivate
 my
 gamers subscription on my home address?
 I'm not allowed internet access at work; only external e-mail. I just
 wondered if there's a way to subscribe giving the address I want to
 subscribe to the gamers list.
 Reason being I have so much to share with you, and I don't want to do
 it
 here as you guys finds it difficult to read my posts with the peace at
 the top. I would appreciate it if any one can direct  me how to
 reactivate my subscription as quickly as possible.
 I don't want to get at home and then only reactivate my subscription
 and
 wait for the confirmation.
 Anyway, I'm playing the demo of treasure hunt and I don't understand
 the
 layout of the game really. I find myself bumping into walls all the
 time. In treasure hunt you move in  all 4 directions. Its not like
 shades of doom where you walk down a maze or self destruct where you
 also walk in all 4 directions but it's a grid with rooms where you
 know
 if you are at the top edge or the bottom edge or the left or right
 edges
 of the grid. Can you call the treasure hunt  environment also a kind
 of
 grid or maze? I don't understand the navigating concept. I want to
 understand it before I buy the game. It feels as if I'm going in
 circles all the time. I managed twice to get to the supply room but I
 don't understand the navigation in the game.
 Why does all the health packs lie in the supply room? It's a very long
 way to walk to the supply room. In self destruct you pick up health
 packs and ammunition as you walk about, but in treasure hunt
 everything
 is lying in the supply room.
 thanks
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Re: [Audyssey] treasure hunt and subscription activation

2007-01-10 Thread Dark
Ah, so you got the file before? That explains why you didn't here the 
review.

Munawar and Bpc are back, which is why I'm now trying treasurehunt out. The 
review doesn't come with the game, or at least, it's not with the version of 
treasurehunt I downloaded from Bpc.

aBeware the Grue!

Dark.
- Original Message - 
From: Nicol Oosthuizen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 10, 2007 7:44 AM
Subject: Re: [Audyssey] treasure hunt and subscription activation



 NB: This email and its contents are subject to our email legal notice
 which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf

 
 I tried several times to open the bpc website but each time I got an
 error. But that was when munawar was still out of business.
 I'll try again. Is the review something different than the users guide
 that is included if I install the game?
 thanks

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Dark
 Sent: 10 January 2007 09:36 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] treasure hunt and subscription activation

 The review is on the Bpc programs page, (I'm surprised you didn't come
 across it when you downloaded the Treasurehunt Exe file, sinse it's on
 the
 same page). Here's the link (to the page, not the review):

 http://www.bpcprograms.com/scripts/php/programdesc.php?
 program=thposition=0



 Hth.
 Beware the Grue!

 Dark.

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Re: [Audyssey] Monty penalties.

2007-01-10 Thread Dark
H, my only minor thought with that idea is that if the Gems and gold are 
hidden in out of the way places (as in original Monti), finding them all 
might be a bit frustrating if they'd vanish when you died, how would you 
know when you'd collected all of them?

While I like the penalties idea for competition, perhaps having it exclusive 
to a higher difficulty or a separate mode might help in bonus collecting.

Btw, when I heard you were making the game I recently went and tried the 
original (or at least, an extremely faithful Pc remake), and it actually 
sounds as if your adding lots of stuff to the game as well as making it 
accessible. i just hope jumping over monster is slightly easier, I found the 
original extremely frustrating for this ;D.

Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, January 11, 2007 5:35 AM
Subject: [Audyssey] Monty penalties.


 Hi all,
 Earlier tonight I was playing the very original Alchemy demo of
 Montezuma's Revenge with some of my own patches and mods, of course, and
 one major thing stood out in that demo and the current USA Games
 version. In the Alchemy version there were some major penalties to
 getting killed. For example if you had 8 gems when you bit the big one
 your gems counter, gold, etc was reset to 0.
 So I am thinking of reintroducing this in to Monty. The one thing I
 wouldn't include is losing your keys as those are required for
 completing the level. However, if you lost your gems and gold your score
 might take a major hit.
 This would be a major factor for when I eventually get online score
 posting etc when those of you out there begin competing for the highest
 scores, and so on. What do you all think?



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[Audyssey] Technoshock, new audio game

2007-01-11 Thread Dark
Hi. 

I just checked audio games net, and a topic was posted announcing a new audio 
game, Technoshock, obviously inspired by shades of doom (and I believe, using 
the same or similar engine). 

The game release is listed as Beta, and a couple of things (like the scope), 
don't seem to work (or didn't for me), stil here's the link: 

http://www.tiflocomp.ru/games/ts/index.php?lang=en

Beware the grue! 

Dark. 
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Re: [Audyssey] Monty penalties.

2007-01-11 Thread Dark
Glad you like the idea. Personally, I'm not all that interested in score, 
but I do like to find everything there is to find in a game and explore 
every passageway (Metroid style).

Btw, By Original Monti I was thinking of the 1980's atari game (it's 
graffic's are simple enough for me to cope with), I haven't played the 
Alchemy demo or alpher 1 version yet. Sorry if this wasn't clear, and sorry 
for discussing main stream non-audio games here.

All the best,

Dark.


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 11, 2007 8:38 AM
Subject: Re: [Audyssey] Monty penalties.


 Hi,
 Oh, almost forgot. Your idea of adding this losing gems and gold as a
 matter of higher experience levels is an interesting concept. Would add
 more than just speed to the game as a factor to beating those levels.
 I like the concept.


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Re: [Audyssey] techno shock

2007-01-11 Thread Dark
You can get technoshock right here: 
http://www.tiflocomp.ru/games/ts/index.php?lang=en

I also noticed Dyna man sounds, but I think if the rough edges are ironed 
out of the game in the full version it'll be worth playing - assuming 
that they haven't just done nasty hacking things to Shades of course.

Btw, Sinse here in Britain (especially the north of England I think), sod is 
a miner swear word, it's not one of my favourite acccronyms.

Beware the Grue!

dark.
- Original Message - 
From: Mich [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 11, 2007 3:15 PM
Subject: Re: [Audyssey] techno shock


 hi all were do you get this game? what web sight can i download it from?
 - Original Message - 
 From: simon.dowling [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, January 11, 2007 9:14 AM
 Subject: Re: [Audyssey] techno shock


 while it has potential, I have noticed some of the sounds have not only
 been
 taken from sod, but alien outback, troopenum and I dare say more will
 follow
 as soon as I delve deeper in the game.
 - Original Message - 
 From: Neo [EMAIL PROTECTED]
 To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Thursday, January 11, 2007 1:23 PM
 Subject: Re: [Audyssey] techno shock


 Well, either someone bought David's engine (there already are a few 
 folks
 who did so and are developing their games with it now) or they just 
 coded
 Technoshock to behave like SOD. I am downloading it right now, anyways.
 Lukas
 - Original Message - 
 From: Ken the Crazy [EMAIL PROTECTED]
 To: Gamers Discussion list Gamers@audyssey.org
 Sent: Thursday, January 11, 2007 9:48 AM
 Subject: [Audyssey] techno shock


I can't imagine David letting someone put out a freeware version like
that.
Also, a lot of David's sounds are used.  It does behave almost exactly 
as
his engine, though, so I'm wondering if it's legit or if someone found a
way to crack the engine, mod the sounds, and--I don't know.  Can you 
fall
into water with the GMA engine?  I fell in and couldn't get out in this
game, but it's extreme closeness to SOD makes me a little concerned.
 Ken Downey
 President
 DreamTechInteractive!

 And,
 Coming soon,
 Blind Comfort!
 The pleasant way to get a massage--no staring, just caring.
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 __ Informace od NOD32 1.1189 (20050808) __

 Tato zprava byla proverena antivirovym systemem NOD32.
 http://www.nod32.cz




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Re: [Audyssey] Technoshock, new audio game

2007-01-11 Thread Dark
Ah, that's probably why i can't get it to work. ;D.

thanks,

Beware the Grue!

Dark.
- Original Message - 
From: Karl [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 11, 2007 8:55 PM
Subject: Re: [Audyssey] Technoshock, new audio game


 Hi,
 The reason some of you can't use the accoustic site is because you need to
 pick it up.
 S
 P
 O
 I
 L
 E
 R
 The robot near the first elevator will drop it when he dies.
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Thursday, January 11, 2007 3:07 AM
 Subject: [Audyssey] Technoshock, new audio game


 Hi.

 I just checked audio games net, and a topic was posted announcing a new
 audio game, Technoshock, obviously inspired by shades of doom (and I
 believe, using the same or similar engine).

 The game release is listed as Beta, and a couple of things (like the
 scope), don't seem to work (or didn't for me), stil here's the link:

 http://www.tiflocomp.ru/games/ts/index.php?lang=en

 Beware the grue!

 Dark.
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 any subscription changes via the web.

 __ NOD32 1971 (20070110) Information __

 This message was checked by NOD32 antivirus system.
 http://www.eset.com




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[Audyssey] Outback now Alien free

2007-01-11 Thread Dark
Hi. 

I'm not sure what possessed me, but I just stuck on Alien outback for a quick 
game. i bought the game in september, and I can't say I've played it all that 
much (especially with me being away over christmas). 

I just stuck it on for a quick blast, and for some weerd reason, ended up 
getting a hole lot further than I'd done before, and actually finishing off the 
game  the Mother ship was cool (if rather short, but I do wish there'd been 
more of an ending.

Anyway, minor brag over. 

Beware the Grue! 

Dark.
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Re: [Audyssey] sarah

2007-01-11 Thread Dark
Personally, I wouldn't mind pre-ordering the game, so that I can start 
wandering around Hogwarts as soon as humanly possible. But then again, I 
suppose if the game requires a product code unique to your computer to 
generate a registration key, it might not be worth the effort, especially if 
greator bug generation might be a risk.

As to the download size, one of the nice things about a university net 
connection is the download speed. I don't think 170 Megs will even take two 
minutes,  would that set a record for the largest audiogame?

Beware the grue!

Dark.
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 11, 2007 10:37 PM
Subject: Re: [Audyssey] sarah


 Hi Josh,
 That was the link to the demo from 2005.
 I was planning to put up a new demo two weeks ago but the bug forced me to
 not do this.
 I did not want to waste 3 hours putting up the old demo.
 As soon as the bug is fixed a new game will be up.
 It will be both a demo level and the full game so its going to be very
 large, over 170 MB.
 Phil

 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, January 11, 2007 4:52 PM
 Subject: Re: [Audyssey] sarah


I already did, but when I click the link it says cannot find server.
 when I click the link to download the game demo that is.

 Josh

 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, January 11, 2007 3:41 PM
 Subject: Re: [Audyssey] sarah


 Check at

 www.pcsgames.net

 for a demo and for the latest news on the game.
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, January 11, 2007 11:41 AM
 Subject: Re: [Audyssey] sarah


 Does this mean the demo may be available for download soon?

 Josh

 - Original Message - 
 From: aaron danvers-jukes [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, January 11, 2007 10:42 AM
 Subject: Re: [Audyssey] sarah


 lol phill! i am gonna buy the game i think, i will check out the new
 demo.
 yay for sarah. but not yay for the castle since it has many many
 monsters.
 and after this, i'm not too sure how this could be done but could you
 please, please, try to make some sort of audio rpg? i've been waiting
 for
 one for god knows how long. last crusade is nothing compared to modern
 rpg's.
 regards,


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Re: [Audyssey] Outback now Alien free

2007-01-11 Thread Dark
I don't think having the Grue around would be conducive to good 
gameplay, - for a start, you need both your arms in a non-bitten off 
state, and while you could play the game without certain other body parts, 
having the Grue remove them during the course of the game might be bad for 
your concentration  (evil Grin!). a litle

the ships you face on wave 3 are probably my second most hated type of ship 
in the game, even now that I've seen all of them. Sinse they move at almost 
exactly the same speed you do, the only way of getting a sure shot at them 
is standing stil. you can't cach them, and trying to hit them when your both 
moving in the opposite direction requires rediculously good luck and timing 
(or it does for me anyway).

Of course, if your absolutely stuck you can always just forget about the 
score, let them land an do in the landers, but this can be risky if your not 
quick with your side lazers.

and then, your reward for getting through them is to face the joy of the 
lazer firing ships on wave five (there's even a point when they attack along 
with those annoying wave 3 ships), and I will admit that I was running 
seriously low on energy when I got to wave six.

Thank goodness the alien fleet doesn't use better ships to transport their 
weaponry and resources.

Beware the Grue!

Dark.
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 12, 2007 12:15 AM
Subject: Re: [Audyssey] Outback now Alien free


 Try it again.  You're not allowed to have the grue help you this time,
 though.  Actually, nice job at beating the game!  Now, what's the secret 
 to
 shooting down that third level of ships?  Thanks.
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Thursday, January 11, 2007 5:52 PM
 Subject: [Audyssey] Outback now Alien free


 Hi.

 I'm not sure what possessed me, but I just stuck on Alien outback for a
 quick game. i bought the game in september, and I can't say I've played 
 it
 all that much (especially with me being away over christmas).

 I just stuck it on for a quick blast, and for some weerd reason, ended up
 getting a hole lot further than I'd done before, and actually finishing
 off the game  the Mother ship was cool (if rather short, but I do 
 wish
 there'd been more of an ending.

 Anyway, minor brag over.

 Beware the Grue!

 Dark.
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Re: [Audyssey] Harry Potter movies and books - Re: sarah

2007-01-11 Thread Dark
H.

Certainly the later books of the Harry potter series are not exactly aimed 
at children (I noticed a certain rather grafic part of the Voldemort rebirth 
enchantment was missing from the 4th film). In fact that's one of the 
interesting things about the series, that the first two (perhaps three), 
books are deffinately children's books, but the last three (particularly the 
last two), aren't!

In fact, over here the times newspaper ran a contest when Order of the 
Phenix came out, for children to submit book reviews, and the winner would 
get to read the book at midnight when it came out, right a review and have 
it published.

the 8 year old girl who won the competition absolutely hated Order of the 
Phenix. she complained that long points of the book were spent outside 
hogwarts, and that there weren't any monsters.

In fact, in a recent cover to cover audio book catalogue I recieved had the 
following sections:



Children's fiction, adult fiction, and Harry potter fiction!


As to the films, I'm afraid I really didn't think too much to the first two, 
sinse there tone was far too light happy and nice and didn't have the 
realism in the books.

I enjoyed the third and fourth much more, sinse they were darker and far 
more gothic, but even so I did notice that a few of the nastier moments were 
cut, and quite a bit of the plot was stated in a less than subtle way.

while the films are fun, and a nice way to bring people to the series, I 
don't think they could be any substitute to JK rowling's writing.

Btw, also as reguards the films, how could hollywood confuse philosopher's 
and sorcerer's? I'm a philosopher, and haven't done anything resembling 
sorcery yet (though maybe that'll come when I actually finish my Phd). ;D.

Beware the Grue!

Dark. 


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Re: [Audyssey] Golf and Simon

2007-01-12 Thread Dark
Indeede, fantastic job with both games, deffinately the most fun version of 
Simon out there thus far (I love the simpson's sounds), will there be extra 
sound sets for it in the future?

As to golf, great job, I'm particularly pleased you included a repeat last 
shot key, sinse this is something I kept forgetting.

It's quite odd, I'm not particularly a sports fan, but I very much enjoy the 
Golf game, and didn't find it difficult to wrap my brain around the game 
rules.

I'll be looking forward to whatever the Kitchen serves next ;D.

Beware the Grue!

Dark.
- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Friday, January 12, 2007 4:18 PM
Subject: [Audyssey] Golf and Simon


 Hi,

 I have put 2 new files up on my site.

 File name wingolf9.exe File size 1.5 meg
 In version 9 I fixed a few little bugs / cheats and there are now 198 
 courses included.

 File name winsim2.exe File size 3.8 meg
 Version 2 uses wav files instead of the dat files that some people were 
 having trouble with.

 Both files can be found on my free windows sapi5 text to speech games 
 page.

 BFN
 Jim

 Check my web site for my free blind accessible pc dos and windows games.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Important message length.

2007-01-13 Thread Dark
Hello, Sarah.

Being a philosopher, I have a serious problem with rambling. Therefore this 
is something I do fairly frequently on this list.

You need to remove the original message when your writing the reply sinse 
you can't delete text from a mail you've recieved. to delete all the text, 
just press control A, to select all the text, and then delete to delete 
everything.

Of course, if you want to only delete a bit of the text, you have to curser 
down through it and physically highlight the bits you want to delete.

Alternatively, you could just stop outlook express attaching the original 
message to your replies. Just uncheck the Include message in reply 
checkbox in the send property sheet of outlook express options (in the tools 
menue), if you want to do this.

Hth.

Beware the Grue!

Dark. 


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Re: [Audyssey] Dragon Warriors

2007-01-13 Thread Dark
I must admit I'd not heard of this game before, but my first thought when I 
heard the demo was indeed of superliam.

the similarities did rather strike me, even in some of the item placements 
(the health bonush in betwene two Motionless dragons on the second act for 
example).

There also were a few differences I noticed in gameplay:

1: You could jump over random monsters and apparently gain score, which you 
obviously can't in superliam.

2: You apparently have to jump ontop of objects and teleporters in Dragon 
warriors to pick them up.

3: different keys used for the health and lives.

4: The developer didn't seem to mention any ability to run.

apart from these though, I will admit the game did seem incredibly similar 
to Superliam, even down to having the same bonus sound and walking sounds 
(though as the developer said, these could just be place holders).

If the game has indeed been modded after superliam, then I agree with you 
Liam, though it might be a case of extreme game similarity.

Btw, a few things in the game also mildly confused me. why do you wake up 
and randomly decide to kill things? Where did you and the other dragons get 
lazer guns, bombs etc? and finally, who (in plot terms), is the boss 
dragon and why do you want to kill him? A litle more detail in the intro 
might be helpful methinks.

Finally, I will say that dragons and wrap just seems an odd combination to 
youme: yo yo you: Young dragon on da streets, alwaysb gotta fight, ya 
stickin up a town and roast a knight, ya gotta hang on, to what gold ya got, 
and betta hope a hobbit don't find ya weak spot! ;D.

Beware the grue! (and da dragons in da hood as well),

Dark. 


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Re: [Audyssey] Dragon Warriors

2007-01-13 Thread Dark
Well Liam, I certainly noticed the similarity with the boss, and it did 
strike me as odd that Ivan was talking about being hit by the boss's fire 
when the boss clearly wasn't shooting.

the tripping also did seem a bit weerd to me, which is why I didn't mention 
it, and I did in fact notice hhim walking into an object (an extra life), to 
pick it up.

Being as you made the game in the first place, you'd certainly be the one to 
know if the item placement was exactly the same, as well as about the visual 
basic stuff.

I was just trying to be fair and give Ivan the full bennifit of the doubt, 
(innicent until prooven guilty), but if he has indeed done this type of 
thing before, then the evidence deffinately points to some extremely fowl 
play going on here.

I'd certainly agree that completely ripping off somebody's game and passing 
it off as your own is pretty disgusting, especially deliberately lying about 
key presses and such in a pod cast to throw people off.


All the best,

Dark.


- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 5:04 AM
Subject: Re: [Audyssey] Dragon Warriors


 dark.  it is the same game, and I'll tell you why.
 1. the menu was the exact same.
 2. he says he was tripping.  not true.  Besides, what would he have 
 tripped
 over?  He never said.
 3. you get extra points for jumping over things because you will complete
 the level faster and gain more bonus points.  The same is true in super
 Liam.
 4. The boss is absolutely the same as in Super Liam with different sounds.
 5. after playing through the demo of Super Liam to check, The placement of
 enemies is the same.
 6. You don't have to jump on the teleporter and bonus objects, he just 
 chose
 to to throw people off.
 7.  this one is purely based on judgment, but Ivan does not have the 
 skills
 or know how to program a single line of code let alone a demo of a game 
 that
 oddly enough sounds exactly like super Liam.
 8. The fact that you hear his synth say syntax error followed by five
 seconds of silence is missleading when you can obviously hear him pressing
 keys during the main menu.
 9. If using vb 6, syntax errors are displayed in diologue boxes.  to add,
 syntax errors are fairly rare.
 10. He tried a similar tactic once before, pitch shifting wild woods act 1
 to a lower pitch and cliaming it was his own.

 The fact I can come up with at least ten reasons is pretty sad.  It is a
 very disgusting thing to do on his part.



 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, January 13, 2007 10:37 PM
 Subject: Re: [Audyssey] Dragon Warriors


I must admit I'd not heard of this game before, but my first thought when 
I
 heard the demo was indeed of superliam.

 the similarities did rather strike me, even in some of the item 
 placements
 (the health bonush in betwene two Motionless dragons on the second act 
 for
 example).

 There also were a few differences I noticed in gameplay:

 1: You could jump over random monsters and apparently gain score, which
 you
 obviously can't in superliam.

 2: You apparently have to jump ontop of objects and teleporters in Dragon
 warriors to pick them up.

 3: different keys used for the health and lives.

 4: The developer didn't seem to mention any ability to run.

 apart from these though, I will admit the game did seem incredibly 
 similar
 to Superliam, even down to having the same bonus sound and walking sounds
 (though as the developer said, these could just be place holders).

 If the game has indeed been modded after superliam, then I agree with you
 Liam, though it might be a case of extreme game similarity.

 Btw, a few things in the game also mildly confused me. why do you wake up
 and randomly decide to kill things? Where did you and the other dragons
 get
 lazer guns, bombs etc? and finally, who (in plot terms), is the boss
 dragon and why do you want to kill him? A litle more detail in the intro
 might be helpful methinks.

 Finally, I will say that dragons and wrap just seems an odd combination 
 to
 youme: yo yo you: Young dragon on da streets, alwaysb gotta fight, ya
 stickin up a town and roast a knight, ya gotta hang on, to what gold ya
 got,
 and betta hope a hobbit don't find ya weak spot! ;D.

 Beware the grue! (and da dragons in da hood as well),

 Dark.


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Re: [Audyssey] Dragon Warrior

2007-01-13 Thread Dark
Hi thom.

Dragon warrior is indeed the name of a turn based fighting game from 
Dragonslayer gamees http://server.dragonslayergames.net/dragonslayergames/. 
I assumed that the name of Ivans game was a co-incidence but now with what 
you say I'm not so sure about that either.

As I said before, I was prepared to give Ivan the bennifit of the doubt 
(particularly as I wasn't aware of what he'd done previously,  but from 
everything I've heard I don't believe there's any doubt to derive bennifit 
from.


Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 7:19 AM
Subject: Re: [Audyssey] Dragon Warrior


 Hi Josh and all,
 I am not certain that Dragon Warrior is an actual game. Previously, on
 this list Ivan, the aledged developer of Dragon Warrior, took Liam's
 game Super Liam, modified the sounds, and attempted to pass it off as
 Dragon Warrior. It was one of the factors that wound up getting him
 banned from this forem.
 According to the recent podcast it still seams like Super Liam with a
 bunch of new sounds added, and a few other nifty tricks to throw you
 off. So bottom line I really don't trust Ivan or his word very much.
 One other thing is in the last Audyssey magazine I remember someone else
 was supposed to be designing Dragon Warrior, and that person and company
 was not Ivan. My guess is Ivan took the name of an unfinished game and
 slapped it on his aledged creation.
 Sorry folks to be so negative about this, but I just can't trust him
 much after his last endever on this forem.
 Smile.


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Re: [Audyssey] dragon worriors

2007-01-14 Thread Dark
Hi.

Hmmm, I've quite often downloaded podcasts from blind cool tech without any 
trouble, I just tried again this morning and it seemed to work fine.

with the trouble you had finding the site in the first place and now 
downloading stuff, it might be helpful to check if your connection is 
working properly.

i've quite often got cannot find web page or Cannot find server type 
messages when I've tried to access the net and I'm not able to because my 
connections on the blink, - or more correctly, the university network is 
on the blink.

Hth.

Beware the Grue!

Dark.
- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 9:51 AM
Subject: Re: [Audyssey] dragon worriors


 It seems as if no potcast can be downloaded  from blindcooltech. I tried 
 to
 download totally another pot cast, the one about the doughnut shop and I 
 get
 the same error:
 A connectionw with the server could not be established.
 Is there probably something wrong with my dialup?
 Only yesterday I managed to download danger city which was about 27 mb.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of nicol
 Sent: Sunday, January 14, 2007 11:46 AM
 To: Audyssey Blind gaming Gamers discussion list
 Subject: [Audyssey] dragon worriors

 HI all
 The blindcooltech  website address is correct. I managed to get on now. 
 But
 when I wanted to download that demo of ivan I got an error when I right
 click on the file and choose save target as. I get an error that the
 connection could not be established with the server.


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Re: [Audyssey] star wars sounds

2007-01-14 Thread Dark
Indeed, though I thought once we'd established the fact that Ivan has 
completely coppied a commercially available program, it was rather obvious 
that this is completely illegal. The same way you don't need to remind 
somebody that robbing a bank is illegal.

I think it's just the intrinsic wrongness of coppying an incredibly good 
game you worked very hard on Liam that people are mostly concerned with.

All the Best,

Dark.
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 6:41 PM
Subject: Re: [Audyssey] star wars sounds


 does anyone want to think about how totally illegal this is? Of course 
 not.
 I'm starting to get annoyed.

 - Original Message - 
 From: david [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 12:14 PM
 Subject: Re: [Audyssey] star wars sounds


 Are the sounds sorted by name?
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 8:58 AM
 Subject: Re: [Audyssey] star wars sounds


 ok. Since the files or rather the files are spread across three or four
 folders I'll upload them a folder at a time in zip files. and then I'll
 paste the links here. I'll call the files swsounds1.zip swsounds2.zip 
 and
 so
 on. I'll do it later on this afternoon. I think it'd be cool to have a
 enemy
 attack-like sw game which is unbeatable and you just fight enemies and
 rack
 up points. Also, I want to be careful and not accidentally  make a copy
 or
 rip-off of what Rob has planned for jedi quest. It wouldn't make sense 
 to
 have two games that are the same just having different names in my
 opinion
 so I want to be careful about that.

 Josh

 - Original Message - 
 From: Angel L Adorno [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, January 14, 2007 9:25 AM
 Subject: Re: [Audyssey] star wars sounds


 that would be great please do that.
 thanks.

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Re: [Audyssey] super leeum and dragon warriors

2007-01-14 Thread Dark
I think that is an excellent suggestion.

The pod cast has been removed, and certainly if developement and publicising 
of Ivan's game continues, legal action on Liam's part might be a good idea, 
and I for one would support him in that type of thing.

However, it does seem that this issue is taking up a lot of time energy and 
space on the list that could more profitably be devoted to good old 
fashioned game discussion.

Of course, everyone is entitled to air their own opinions, but if Ivan is 
indeed in search of attention then it seems from the amount of controversy 
created here he certainly got it, and I think it's quite sad, considdering 
that as has already been mentioned, the audio gaming community is a pretty 
nice bunch of people.

All the best,

Dark.
- Original Message - 
From: Yvonne Alaniz [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 8:38 PM
Subject: [Audyssey] super leeum and dragon warriors


 Here's my two cents worth on this issue.  You are all being drug into this 
 because this kid wants attention.  If he can't get positive he'll take the 
 negative.  I am sure most of you have been to this web site and downloaded 
 this fraudulent game.  That just gives him the attention he wants.
 Leeum if I were you I would find out who this kid's parents were and have 
 a lawyer send a nasty cease and decist letter to them and their son 
 leeting them know that legal action will follow if he doesn't stop 
 portraying his game as his own intelectual property and does not remove it 
 from the web.
 These are just my thoughts.  Maybe his parents have no idea what their kid 
 is doing in which case they should be informed because they will be 
 responsible if he is a minor.

 Yvonne
 Stressed out?  Need to relax?  Call Yvonne and schedule your massage 
 today!

 (361) 249-8739
 [EMAIL PROTECTED]
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Re: [Audyssey] USA Games product ordering and registration.

2007-01-15 Thread Dark
Having a Cd would certainly increase the amount of memory available to play 
with, but I would stil want to play a demo of the game if possible.

I will also admit that living in England, it does take ages for Cd's to 
arrive, and there is then possibley postal duties and such. I'm not saying I 
wouldn't buy a game on Cd (I bought Chillingham and Grizly), only that I'd 
have to think about it more carefully than with a game I could just download 
and play, especially if there wasn't a demo available anywhere.

Beware the Grue!

Dark.


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 16, 2007 12:30 AM
Subject: [Audyssey] USA Games product ordering and registration.


 Hi Aaron,
 To be honest at this point we haven't decided what to do about product
 registration at this point.
 There is allot of pros and cons to both ways. With a cd you can include
 all the dependancies to install them which gives me 700 MB to play with.
 However, many people do like downloading a game, punching in there key,
 and they are ready to go. Allot of thought needs to be taken before
 deciding on which way to go with this.


 aaron danvers-jukes wrote:
 ok, this is off topic of the asteroids, but, how will buying games work 
 at
 usa games? do yu buy a cd, or will it be one of those this is the full
 version. things? with a register montezuma's revenge utility, for 
 example?
 regards
 aaron


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[Audyssey] Passwords for Audio game maker

2007-01-16 Thread Dark
Hello. 

Please excuse me if this is a stupid question, but I was wondering if it might 
be possible to create password locked game files to replace a save feature. 

Before the days of save features in main stream games or even in cerial 
interactive fiction, this method was opften used to save a game's status. 

Obviously the amount of different exe files you could create would be limited, 
but at the very least you could split a long game into smaller chunks by 
creating in effect separate smaller games (say one for each level), each file 
locked with a password that you'd get when you completed the previous one in 
the series. 

I was also wondering, is there any facility iether in the audio game maker 
itself or in the coded files you create, to coppy certain things once you've 
created them, either building block constructions like enemies, or entire 
worlds, say you wanted the same room several times in a dungeon. 

This is also related to the previous question, sinse if you can coppy game 
elements or even entire chunks of game, it might make creating a large game in 
various smaller bits a good deal easier than having to repeat everything from 
scratch. 

sorry about the annoying questions.

Beware the Grue. 

Dark. 
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Re: [Audyssey] blind bastard

2007-01-16 Thread Dark
I'm afraid I've never even heard of this bofh thing, but now I'm intreagued. 
Could you please give me some more information?

Beware the Grue!

Dark.
- Original Message - 
From: Sean Mealin [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, January 16, 2007 11:46 PM
Subject: Re: [Audyssey] blind bastard


 God I love the BOFH it is so fun to read.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of shaun everiss
 Sent: Tuesday, January 16, 2007 6:40 PM
 To: gamers@audyssey.org
 Subject: [Audyssey] blind bastard

 Hi all.
 Subject says it all almost.
 I know  that there is a bofh game out there in  zcode.
 I was thinking about a blind bastard.
 Something like you are working in some sort of company doing tech support
 and other such things.
 The company bosses decide that you are to slow or that they can't be
 bothered  with adapting visual custom systems for your use.
 Instead of firing you outright they decide to make life hell for you.
 There is a few differences with the blind bofh to the normal one.
 I just havn't figured it all out.
 With the new audiomaker coming out I'm planning on making such a title.
 Also there is no bofh game for the windows os in audio.
 So any ideas about what I can make my char do.
 Oh, this game is probably not going to be suitable for children I probably
 should say that.
 simply because of a few thingsthis guy will do.
 The guy will swear loads for starters.
 Drop things especially if they will break, smash computers, crash 
 computers,
 drop things out windows.
 mangle things, put joke programs on others systems then tell them they 
 have
 some major virus and to reformat and other such things.
 To say my char is going to be probably insane well maybe.
 Not sure  what exactly I will actually do fully but hay here is this new
 game engine coming out, and well I'm going to make something with it.


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Re: [Audyssey] audio game maker/save feature

2007-01-16 Thread Dark
Please don't feel bad, it's an easy mistake to make.

I believe the manual has something to say on the subject of saiving, but as 
you said yourself, the manual can be a trifle confusing without anything to 
apply it to or any examples to look at.

Beware the grue!

Dark.
- Original Message - 
From: Yvonne Alaniz [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 17, 2007 12:07 AM
Subject: Re: [Audyssey] audio game maker/save feature


 Oops! Sorry, I feel really, really stupid... I don't know anything about
 programming.  So when I read the messages about not being able to save I
 thought everyone meant the program and not the game.  Sorry.

 Yvonne
 Stressed out?  Need to relax?  Call Yvonne and schedule your massage 
 today!

 (361) 249-8739
 [EMAIL PROTECTED]
 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 16, 2007 5:48 PM
 Subject: Re: [Audyssey] audio game maker/save feature


 Yes (obviously... grin)... we're talking about the functionality of
 being able to save your progress during gameplay (and *not* saving a game
 under development)


 - Original Message - 
 From: michael feir [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 17, 2007 12:35 AM
 Subject: Re: [Audyssey] audio game maker/save feature


I believe people are talking about saving a game being played so you can
 continue playing it later. You must be able to save actual created games
 or
 the whole system would be useless.
 Michael Feir
 Creator and former Editor of Audyssey Magazine
 1996-2004
 E-mail: [EMAIL PROTECTED]

 - Original Message - 
 From: Yvonne Alaniz [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 16, 2007 5:36 PM
 Subject: [Audyssey] audio game maker/save feature


I understand the beta viersion won't have a save feature.  So does that
mean we won't be able to save any game we start even if it is completed?
If we can't save anything we create what is the point of having the
creator
without being able to retain our work?

 Thanks,
 Yvonne
 Stressed out?  Need to relax?  Call Yvonne and schedule your massage
 today!

 (361) 249-8739
 [EMAIL PROTECTED]
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Re: [Audyssey] audio game maker/save feature

2007-01-17 Thread Dark
No trouble.

I do very much hope that coppying stuff is possible in audio game maker, 
sinse then it'll be possible to spend time creating lots of unique game 
content, rather than having to repeat things many times. If this feature 
isn't available in the initial release, I certainly hope it's added later.

Combining the copppy feature with use of passwords for game files was indeed 
my thought, sinse as you say, alsorts of things would be possible, from 
having different game difficulties, to creating a hole bunch of different 
save states for the game depending upon what items you have etc.

Beware the Grue!

Dark.


- Original Message - 
From: Yvonne Alaniz [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 17, 2007 2:33 AM
Subject: Re: [Audyssey] audio game maker/save feature


 Dark,
Thanks, I feel better now.  By the way I liked those questions about 
 the
 game maker you asked.  It would make sense and be a time saver if you 
 could
 just plug in a room you already created.  As far as the passworded thing
 goes I could see other applications as far as bonus levels and extra bag
 guys to fight and magic items and all sorts of things.

 Yvonne
 Stressed out?  Need to relax?  Call Yvonne and schedule your massage 
 today!

 (361) 249-8739
 [EMAIL PROTECTED]
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 16, 2007 6:17 PM
 Subject: Re: [Audyssey] audio game maker/save feature


 Please don't feel bad, it's an easy mistake to make.

 I believe the manual has something to say on the subject of saiving, but
 as
 you said yourself, the manual can be a trifle confusing without anything
 to
 apply it to or any examples to look at.

 Beware the grue!

 Dark.
 - Original Message - 
 From: Yvonne Alaniz [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 17, 2007 12:07 AM
 Subject: Re: [Audyssey] audio game maker/save feature


 Oops! Sorry, I feel really, really stupid... I don't know anything about
 programming.  So when I read the messages about not being able to save I
 thought everyone meant the program and not the game.  Sorry.

 Yvonne
 Stressed out?  Need to relax?  Call Yvonne and schedule your massage
 today!

 (361) 249-8739
 [EMAIL PROTECTED]
 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 16, 2007 5:48 PM
 Subject: Re: [Audyssey] audio game maker/save feature


 Yes (obviously... grin)... we're talking about the functionality of
 being able to save your progress during gameplay (and *not* saving a
 game
 under development)


 - Original Message - 
 From: michael feir [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 17, 2007 12:35 AM
 Subject: Re: [Audyssey] audio game maker/save feature


I believe people are talking about saving a game being played so you 
can
 continue playing it later. You must be able to save actual created
 games
 or
 the whole system would be useless.
 Michael Feir
 Creator and former Editor of Audyssey Magazine
 1996-2004
 E-mail: [EMAIL PROTECTED]

 - Original Message - 
 From: Yvonne Alaniz [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 16, 2007 5:36 PM
 Subject: [Audyssey] audio game maker/save feature


I understand the beta viersion won't have a save feature.  So does 
that
mean we won't be able to save any game we start even if it is
completed?
If we can't save anything we create what is the point of having the
creator
without being able to retain our work?

 Thanks,
 Yvonne
 Stressed out?  Need to relax?  Call Yvonne and schedule your massage
 today!

 (361) 249-8739
 [EMAIL PROTECTED]
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You 
 can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.432 / Virus Database: 268.16.12/631 - Release Date:
 16/01/2007 8:25 AM




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Re: [Audyssey] Passwords for Audio game maker

2007-01-17 Thread Dark
Well as I said, it's hardly an original thought sinse it's been used lots of 
times in main stream games and interactive fiction as well (and in the If, 
it's even used with separate game files).

Beware the Grue!

Dark.
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 17, 2007 12:40 AM
Subject: Re: [Audyssey] Passwords for Audio game maker


 hey, good idea. I never thought of that.

 Josh

 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Tuesday, January 16, 2007 7:03 PM
 Subject: [Audyssey] Passwords for Audio game maker


 Hello.

 Please excuse me if this is a stupid question, but I was wondering if it
 might be possible to create password locked game files to replace a save
 feature.

 Before the days of save features in main stream games or even in cerial
 interactive fiction, this method was opften used to save a game's status.

 Obviously the amount of different exe files you could create would be
 limited, but at the very least you could split a long game into smaller
 chunks by creating in effect separate smaller games (say one for each
 level), each file locked with a password that you'd get when you 
 completed
 the previous one in the series.

 I was also wondering, is there any facility iether in the audio game 
 maker
 itself or in the coded files you create, to coppy certain things once
 you've created them, either building block constructions like enemies, or
 entire worlds, say you wanted the same room several times in a dungeon.

 This is also related to the previous question, sinse if you can coppy 
 game
 elements or even entire chunks of game, it might make creating a large
 game in various smaller bits a good deal easier than having to repeat
 everything from scratch.

 sorry about the annoying questions.

 Beware the Grue.

 Dark.
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Re: [Audyssey] Audio Game Maker Update (includes firstaudio impression)

2007-01-17 Thread Dark
Indeed, not exactly the best job of voice acting ever, which is odd sinse 
the voice acting in the other draconis games is so good (I bought esp 
pinball Xtreme almost entirely upon the strength of it's sounds).

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 18, 2007 4:35 AM
Subject: Re: [Audyssey] Audio Game Maker Update (includes firstaudio 
impression)


 Hi,
 Ug... I hated Smegal's character. He or she was aweful.

 Come on Smith I don't have all day. Smith, what did you have to drink 
 last night? Oh, know someone has wrecked the lab!
 Whoever did Smegal for ESP didn't do a very good job. Perhaps Josh could 
 find a better person to redo those parts, and make a free update.



 Bryan Peterson wrote:
 Exactly. Just take a listen to Professor Smegal in Monkey Business. Gawd 
 he
 was annoying. It almost ruined the entire game, which is a pity because 
 the
 rest of the voice acting was great.
 Bryan and his Girl Jenny




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