Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.
FYI, if you've never pledged on Kickstarter, you pay when the campaign ends, which is February 3 for this one if I remember correctly. On Sat, Jan 14, 2017 at 5:45 PM, Paul Lemmwrote: > Ah good point, it would be interesting to know how much detail will go into > the graphics since it seems quite a big and deep game and I imagine coding > graphics to it would be a seriously big task since it was designed for the > blind in an audio setting. The interesting thing will be the role > reversal > of what is often talked about on here which is how difficult is it to > convert a sighted game to a visual game, as now this company is trying the > exact opposite and trying to make an audio game accessible to the sighted, > I > wonder if that in itself is just as big a task. Either way it will be > interesting to see the final result and I'm seriously looking forward to > trying this game > > > -Original Message- to see the From: Gamers > [mailto:gamers-boun...@audyssey.org] On Behalf of Clement Chou > Sent: 14 January 2017 21:08 > To: Gamers Discussion list > Subject: Re: [Audyssey] A Hero's Call, an Accessible Windows game under > development. > > for the record, this game is actually going to have graphics so > calling it an audiogame is a bit of a misnomer. haha. This company is > doing what I consider to be an amazing thing in trying to include > blind and sighted gamers at the same time, and the focus on graphics > is a good step in bridging the gap between the two. Inclusive gaming > is an amazing idea, and is long overdue in my opinion. I will pledge > as well, next week, after I'm able to pay again. lol > > On 1/14/17, Paul Lemm wrote: > > Just listened to the trailer for this and it sounds amazing! Pledged > > straight away and really looking forward to trying out the game when it's > > ready. anyone who hasn't already checked out the trailer, go have a > listen > > to it at the link in the email below, it really is something special, it > > sounds like you're listening to a main stream game trailer but its an > audio > > game, really can't wait to play this. > > > > Thanks Phil by the way for sharing the info and links. > > > > Paul > > > > -Original Message- > > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf of Phil > Vlasak > > Sent: 14 January 2017 00:01 > > To: Gamers Discussion list > > Subject: [Audyssey] A Hero's Call, an Accessible Windows game under > > development. > > > > A Hero's Call, from Out of Sight Games. > > An Accessible Fantasy Role Playing Game. > > Under development, the premier title from Out of Sight Games, > > you are a traveler thrust into a world of possibilities > > when you find the city of Farhaven under attack by a mysterious enemy. > > Along with a small band of allies, you must explore the surrounding > lands, > > discover the identity of your enigmatic foe, and save Farhaven from > certain > > > > conquest. > > Do you have what it takes to answer a hero?s call? > > Discover an expansive world, Venture forth from the town of Farhaven to > > explore mysterious forests, goblin-infested tunnels, haunted catacombs, > and > > > > much > > more. > > With 17 unique maps, you'll always have new lands to explore. > > Follow a turn-by-turn beacon system to locations you've already > discovered, > > or venture out on your own, you never know what you might find! > > Build your characters, Choose from one of six different classes, each > with > > unique skills, and tailor your attributes for your specific style of > play. > > Will you use melee or ranged weapons? > > Will you strike down your opponents with the power of the elements? Or > will > > > > you attack from the shadows? > > Will you heal and defend with holy magic? > > Or strike terror with the powers of necromancy? > > Expand your party with four unique allies. > > Engage with a dynamic world, Meet over 40 NonPlayer characters, with > > dynamic > > > > behaviors and dialogues affected by your choices and actions. > > Some will fight alongside you, while others may have secrets to reveal. > > Test your might as you explore and encounter over 70 different enemies, > > from bandits and wolves to giant spiders, golems, and dragons, > > you will never be lacking for foes to vanquish. > > Turn-based combat provides comfort for players of all skill levels, > > while positional audio puts you in the center of visceral, action-packed > > battles. > > http://outofsightgames.com/a-heros-call/ > > A Hero's Call KickStarter project. > > This project will only be funded if it reaches its goal by Friday, > February > > > > 3 2017. > > > > > > > > > https://www.kickstarter.com/projects/1112411595/a-heros- > call-an-accessible-f > > antasy-rpg?ref=discovery > > > > > > > > --- > > Gamers mailing list __ Gamers@audyssey.org > > If you want to leave the list, send E-mail to > > gamers-unsubscr...@audyssey.org. > > You can make changes or update your
Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.
I'm not sure what I am allowed to say and what not, so I'll answer general questions until given other permissions, or until the devs comment here. The game play will be tens of hours per session. It is (so far as I know) not yet available for general evaluation; I am one of a set of private testers. There are a good double dozen quests to solve, many of which dovetail into, or affect other quests. Combat is turn-based, but takes account of time in a neat and (to accessible games) new way. Each of the six character classes has unique combat and non-combat abilities that make each worth playing. There is already some nice NPC interaction that affects the story, with more promised in the kickstarter updates. I'm sorry if I can't answer specific questions yet, but I hope that gives a sense of what the devs are doing. Let's say that I thought it was worth supporting them at the $200 level of their kickstarter, and call that an endorsement. On Fri, Jan 13, 2017 at 11:38 PM, Joshua Kennedy <joshknnd1...@gmail.com> wrote: > oh good, how much will it cost? > > i plan on getting a new windows10 laptop next month from blair technology > group with a solid state hard drive in it, a lenovo computer with windows > 10 in it. > > > > > On 1/13/2017 11:21 PM, Christopher Bartlett wrote: > >> It does have sound and music, which will be expanded, due to the success >> of >> the kickstarter campaign. There is full keyboard movement, and there may >> be mouse, I haven't tried it and can't remember if they've implemented it. >> >> On Fri, Jan 13, 2017 at 11:09 PM, Joshua Kennedy <joshknnd1...@gmail.com> >> wrote: >> >> does it have sound and music and stuff? if so I'll surely buy it. >>> >>> >>> >>> >>> On 1/13/2017 9:01 PM, Christopher Bartlett wrote: >>> >>> I'm a tester for this game and have followed its development for over a >>>> year. Without giving away any trade secrets, I can say that the >>>> controls >>>> are quite intuitive, and the number of options scales with the >>>> advancement >>>> of the characters, so that at the beginning you have a manageable number >>>> of >>>> choices, while further on, there are more complex things you can do. >>>> The >>>> devs have also included in-game tutorial text that is quite good at >>>> teaching you the basics, while leaving plenty of scope for you to >>>> discover >>>> little tricks of your own. >>>> As I said, I've been testing this game and would likely have received a >>>> copy when all was said and done, but I am sufficiently pleased with the >>>> product, and even more with the willingness of the devs to respond to >>>> feedback, and even add new features as an experiment that I have backed >>>> this project at a significant level. >>>> >>>> >>>> On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir <michael.f...@gmail.com> >>>> wrote: >>>> >>>> If you go to outofsightgames.com and look through the audio demos or >>>> look >>>> >>>>> at the channel of out of sight games on Youtube, there are demos for >>>>> equipment, radar, and a full quest demo. I believe they're working on >>>>> more >>>>> to post. I'd go ahead and contribute. This game's going to be huge and >>>>> the >>>>> extras for Kickstarter backers are pretty nice. Discussion over how >>>>> such >>>>> a >>>>> game could be made has gone on as long as Audyssey Magazine and the >>>>> blind >>>>> gaming community has existed. Now, it's actually being created. What a >>>>> grand start to 2017. The devs seem very responsive to questions and a >>>>> bit >>>>> stunned by the intense interest their project has received. Even >>>>> better, >>>>> they experienced the kind of games we all wanted to play but couldn't >>>>> due >>>>> to blindnesss before they lost their sight. This is going to be >>>>> stupifyingly good gaming for us. >>>>> On Fri, Jan 13, 2017 at 8:24 PM Justin Jones <atreides...@gmail.com> >>>>> wrote: >>>>> >>>>> That looks pretty damn impressive, actually. I watched the demo on >>>>> >>>>>> YouTube, but I still am not sure how it controls. That is what is >>>>>> >>>>>> making me hesitate to con
Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.
It does have sound and music, which will be expanded, due to the success of the kickstarter campaign. There is full keyboard movement, and there may be mouse, I haven't tried it and can't remember if they've implemented it. On Fri, Jan 13, 2017 at 11:09 PM, Joshua Kennedy <joshknnd1...@gmail.com> wrote: > does it have sound and music and stuff? if so I'll surely buy it. > > > > > On 1/13/2017 9:01 PM, Christopher Bartlett wrote: > >> I'm a tester for this game and have followed its development for over a >> year. Without giving away any trade secrets, I can say that the controls >> are quite intuitive, and the number of options scales with the advancement >> of the characters, so that at the beginning you have a manageable number >> of >> choices, while further on, there are more complex things you can do. The >> devs have also included in-game tutorial text that is quite good at >> teaching you the basics, while leaving plenty of scope for you to discover >> little tricks of your own. >> As I said, I've been testing this game and would likely have received a >> copy when all was said and done, but I am sufficiently pleased with the >> product, and even more with the willingness of the devs to respond to >> feedback, and even add new features as an experiment that I have backed >> this project at a significant level. >> >> >> On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir <michael.f...@gmail.com> >> wrote: >> >> If you go to outofsightgames.com and look through the audio demos or look >>> at the channel of out of sight games on Youtube, there are demos for >>> equipment, radar, and a full quest demo. I believe they're working on >>> more >>> to post. I'd go ahead and contribute. This game's going to be huge and >>> the >>> extras for Kickstarter backers are pretty nice. Discussion over how such >>> a >>> game could be made has gone on as long as Audyssey Magazine and the blind >>> gaming community has existed. Now, it's actually being created. What a >>> grand start to 2017. The devs seem very responsive to questions and a >>> bit >>> stunned by the intense interest their project has received. Even better, >>> they experienced the kind of games we all wanted to play but couldn't due >>> to blindnesss before they lost their sight. This is going to be >>> stupifyingly good gaming for us. >>> On Fri, Jan 13, 2017 at 8:24 PM Justin Jones <atreides...@gmail.com> >>> wrote: >>> >>> That looks pretty damn impressive, actually. I watched the demo on >>>> >>>> YouTube, but I still am not sure how it controls. That is what is >>>> >>>> making me hesitate to contribute to the game. >>>> >>>> >>>> >>>> On 1/13/17, Phil Vlasak <phi...@bex.net> wrote: >>>> >>>> A Hero's Call, from Out of Sight Games. >>>>> An Accessible Fantasy Role Playing Game. >>>>> Under development, the premier title from Out of Sight Games, >>>>> you are a traveler thrust into a world of possibilities >>>>> when you find the city of Farhaven under attack by a mysterious enemy. >>>>> Along with a small band of allies, you must explore the surrounding >>>>> >>>> lands, >>>> >>>> discover the identity of your enigmatic foe, and save Farhaven from >>>>> >>>> certain >>>> >>>> conquest. >>>>> Do you have what it takes to answer a hero?s call? >>>>> Discover an expansive world, Venture forth from the town of Farhaven to >>>>> explore mysterious forests, goblin-infested tunnels, haunted catacombs, >>>>> >>>> and >>>> >>>> much >>>>> more. >>>>> With 17 unique maps, you'll always have new lands to explore. >>>>> Follow a turn-by-turn beacon system to locations you've already >>>>> >>>> discovered, >>>> >>>> or venture out on your own, you never know what you might find! >>>>> Build your characters, Choose from one of six different classes, each >>>>> >>>> with >>>> >>>> unique skills, and tailor your attributes for your specific style of >>>>> >>>> play. >>>> >>>> Will you use melee or ranged weapons? >>>>> Will you strike down your opponents with the power of the elements? Or >>>>> >
Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.
I'm a tester for this game and have followed its development for over a year. Without giving away any trade secrets, I can say that the controls are quite intuitive, and the number of options scales with the advancement of the characters, so that at the beginning you have a manageable number of choices, while further on, there are more complex things you can do. The devs have also included in-game tutorial text that is quite good at teaching you the basics, while leaving plenty of scope for you to discover little tricks of your own. As I said, I've been testing this game and would likely have received a copy when all was said and done, but I am sufficiently pleased with the product, and even more with the willingness of the devs to respond to feedback, and even add new features as an experiment that I have backed this project at a significant level. On Fri, Jan 13, 2017 at 8:50 PM, Michael Feirwrote: > If you go to outofsightgames.com and look through the audio demos or look > at the channel of out of sight games on Youtube, there are demos for > equipment, radar, and a full quest demo. I believe they're working on more > to post. I'd go ahead and contribute. This game's going to be huge and the > extras for Kickstarter backers are pretty nice. Discussion over how such a > game could be made has gone on as long as Audyssey Magazine and the blind > gaming community has existed. Now, it's actually being created. What a > grand start to 2017. The devs seem very responsive to questions and a bit > stunned by the intense interest their project has received. Even better, > they experienced the kind of games we all wanted to play but couldn't due > to blindnesss before they lost their sight. This is going to be > stupifyingly good gaming for us. > On Fri, Jan 13, 2017 at 8:24 PM Justin Jones > wrote: > > > That looks pretty damn impressive, actually. I watched the demo on > > > > YouTube, but I still am not sure how it controls. That is what is > > > > making me hesitate to contribute to the game. > > > > > > > > On 1/13/17, Phil Vlasak wrote: > > > > > A Hero's Call, from Out of Sight Games. > > > > > An Accessible Fantasy Role Playing Game. > > > > > Under development, the premier title from Out of Sight Games, > > > > > you are a traveler thrust into a world of possibilities > > > > > when you find the city of Farhaven under attack by a mysterious enemy. > > > > > Along with a small band of allies, you must explore the surrounding > > lands, > > > > > discover the identity of your enigmatic foe, and save Farhaven from > > certain > > > > > > > > > > conquest. > > > > > Do you have what it takes to answer a hero?s call? > > > > > Discover an expansive world, Venture forth from the town of Farhaven to > > > > > explore mysterious forests, goblin-infested tunnels, haunted catacombs, > > and > > > > > > > > > > much > > > > > more. > > > > > With 17 unique maps, you'll always have new lands to explore. > > > > > Follow a turn-by-turn beacon system to locations you've already > > discovered, > > > > > or venture out on your own, you never know what you might find! > > > > > Build your characters, Choose from one of six different classes, each > > with > > > > > unique skills, and tailor your attributes for your specific style of > > play. > > > > > Will you use melee or ranged weapons? > > > > > Will you strike down your opponents with the power of the elements? Or > > will > > > > > > > > > > you attack from the shadows? > > > > > Will you heal and defend with holy magic? > > > > > Or strike terror with the powers of necromancy? > > > > > Expand your party with four unique allies. > > > > > Engage with a dynamic world, Meet over 40 NonPlayer characters, with > > dynamic > > > > > > > > > > behaviors and dialogues affected by your choices and actions. > > > > > Some will fight alongside you, while others may have secrets to reveal. > > > > > Test your might as you explore and encounter over 70 different enemies, > > > > > from bandits and wolves to giant spiders, golems, and dragons, > > > > > you will never be lacking for foes to vanquish. > > > > > Turn-based combat provides comfort for players of all skill levels, > > > > > while positional audio puts you in the center of visceral, > action-packed > > > > > battles. > > > > > http://outofsightgames.com/a-heros-call/ > > > > > A Hero's Call KickStarter project. > > > > > This project will only be funded if it reaches its goal by Friday, > > February > > > > > > > > > > 3 2017. > > > > > > > https://www.kickstarter.com/projects/1112411595/a-heros- > call-an-accessible-fantasy-rpg?ref=discovery > > > > > > > > > > > > > > > > > > > > --- > > > > > Gamers mailing list __ Gamers@audyssey.org > > > > > If you want to leave the list, send E-mail to > > > > > gamers-unsubscr...@audyssey.org. > > > > > You can make changes or update your subscription via the web, at > > > > >
Re: [Audyssey] kerkerkruip trouble
Can you give a link to the newest version? Chris Bartlett -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, January 21, 2015 5:17 AM To: Gamers@audyssey.org Subject: [Audyssey] kerkerkruip trouble Hello. I posted this on the audiogames.net forum, but nobody has yet responded after two days so I am asking here. Back in version 8 and before, I used to be not bad at kerkerkruip, and could reliably do for mallygris on novice (even without using Ment), and even had killed him on apprentice. I haven't played the game for quite some time though, and version 9 changes a lot, both in terms of the basic properties of the monsters and new systems like religion, and I find I'm not getting on half as well, I've not finished a novice game successfully yet, the best I've done is kill either Bodmall or the priests of aite a couple of times, (though far less than they killed me). So, any tips? I don't really get how religious favour and sacrifices work, snse if you kill the rogues in optimum order, ie, 2 1 4 3 2 1 5, you always need the same powers to do in the previous ones. I've tried using grenades but had far less success than I would like, indeed getting through even basic fights against level 2 monsters seems a dicy business, let alone the level 4 ones. The powers seem far less effective (I haven't got how the growth power work), and the weapons seem less useful. I also am having trouble getting the roll and block skills to be of any use, indeed mostly when I block I seem to get hit. So, I wonder what I am missing? How are you supposed to use religion? The game has gotten quite convoluted, and I confess I'm not finding things easy, and while I know kerkerkruip is intended to be a tough game a few pointers on the new systems might be helpful :D. All the best, Dark --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] problem with astrogalaxy
I was able to get Step 18 resolved, but it required intervention. The dev is aware and promises a fix soon. Step 20 has the same problem. Chris Bartlett -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, November 11, 2014 6:22 AM To: Gamers Discussion list Subject: Re: [Audyssey] problem with astrogalaxy Hi Anouk. I hope to hear on the access fixes with Astro Galaxy soon, I do think there is a lot in the game and I always admire a game (particularly a space themed one), which is more than just hammering the attack button or constantly a pvp hack. All the best, Dark. - Original Message - From: Anouk Radix radix.an...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 11, 2014 10:38 AM Subject: Re: [Audyssey] problem with astrogalaxy Hey Dark! Thanks a bunch for keeping us posted about these very interesting games. Please keep us posted about the accessibility updates. I am a bit busy now but will certainly give this game a try during the holidays! Greetings, Anouk, On 11 Nov 2014, at 10:22, dark d...@xgam.org wrote: I've got to step 18 in the tutorial, calculated the course and there does seem to be an issue. There seem to be three different ways of plotting interstellar courses, the Starmap, which lets you plot long range courses (I think you can hit multiple stars), and which has the same text navigation commands as the system map, the navcomp, which I believe noticed places you've been, and the navigation option which I think shows local stars around you. Unfortunately, the navigation option is still inaccessible because the links to click on the stars are unlabeled and there is no text alternative, and it's that which you need to use to complete step 18. I appologise for this, I might have jumped the gun a little hear in thinking all the access fixes were up. I've mailed the developer to ask about this and hopefully the navigation menu can get the same text fixes as happened elsewhere. Ironically, sinse the scan data for stars and other objects is already in the game in text, it's just a question of hooking this to the right parts of the game. This has already happened with the system navigation and the starmaps for long range jumps, hopefully the navigation will be fixed soon as well. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] problem with astrogalaxy
Two things: in NVDA, the ship diagram reads as clickable for an empty slot. In fact however, unless you actually care where a module goes, you can allow AG to install it for you by simply clicking on the install command in the module array that looks like a table but sadly isn't, at least according to NVDA. The thing about the Space Exploration Agency tutorial is that you have to do things exactly the way they say. I had a very slightly different configuration to my ship than the one they recommended, and I couldn't get the task checked until I went back through the nineteen steps necessary to re-jigger my ship to meet their specs, even though my decisions were perfectly good. In other words, the simulation is excellent, even of educational bureaucracy. Chris Bartlett -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of David Bartling Sent: Tuesday, November 11, 2014 4:36 PM To: Gamers Discussion list Subject: Re: [Audyssey] problem with astrogalaxy Hi How did you get through the step where you had to click an empty slot and install the ftl mk I module? I think I'm going to restart the tutorial just to make sure I didn't do anything wrong. On 11/11/14, dark d...@xgam.org wrote: Hi Chris. As I said, I appologise for jumping the gun. When I played previously, I was able to get through the tutorial to step 18, (although with far more difficulty sinse I just had to keep hitting those unlabeled system links until i got to the right planet), but ran into the same issue around step 18. I assumed when i saw the text labels on the starmaps and system things were resolved. Still, at least people now know about the game and hopefully with interest being shown the developers will fix the problem with navigation relatively soon. All the best, Dark. - Original Message - From: Christopher Bartlett atouchofrevere...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, November 11, 2014 12:47 PM Subject: Re: [Audyssey] problem with astrogalaxy I was able to get Step 18 resolved, but it required intervention. The dev is aware and promises a fix soon. Step 20 has the same problem. Chris Bartlett -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, November 11, 2014 6:22 AM To: Gamers Discussion list Subject: Re: [Audyssey] problem with astrogalaxy Hi Anouk. I hope to hear on the access fixes with Astro Galaxy soon, I do think there is a lot in the game and I always admire a game (particularly a space themed one), which is more than just hammering the attack button or constantly a pvp hack. All the best, Dark. - Original Message - From: Anouk Radix radix.an...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 11, 2014 10:38 AM Subject: Re: [Audyssey] problem with astrogalaxy Hey Dark! Thanks a bunch for keeping us posted about these very interesting games. Please keep us posted about the accessibility updates. I am a bit busy now but will certainly give this game a try during the holidays! Greetings, Anouk, On 11 Nov 2014, at 10:22, dark d...@xgam.org wrote: I've got to step 18 in the tutorial, calculated the course and there does seem to be an issue. There seem to be three different ways of plotting interstellar courses, the Starmap, which lets you plot long range courses (I think you can hit multiple stars), and which has the same text navigation commands as the system map, the navcomp, which I believe noticed places you've been, and the navigation option which I think shows local stars around you. Unfortunately, the navigation option is still inaccessible because the links to click on the stars are unlabeled and there is no text alternative, and it's that which you need to use to complete step 18. I appologise for this, I might have jumped the gun a little hear in thinking all the access fixes were up. I've mailed the developer to ask about this and hopefully the navigation menu can get the same text fixes as happened elsewhere. Ironically, sinse the scan data for stars and other objects is already in the game in text, it's just a question of hooking this to the right parts of the game. This has already happened with the system navigation and the starmaps for long range jumps, hopefully the navigation will be fixed soon as well. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow
Re: [Audyssey] Browser game, Astro galaxy
Thanks for the pointer to this. I am Captain Themadviolinist, and am enjoying the thorough tutorial, though I have gotten myself stuck at IO with no fuel. I'm currently mining sulfur there to get raw materials to make enough fuel to get back to Earth to upgrade my little ship to something grander. For those thinking about this game, the tutorial really is quite good and seems very comprehensive. I think the developer has been turned on to accessibility as many things that are indicated as being graphical in the instruction text actually have very usable UI features for us. I'm actually considering giving this game some money to buy quantum points, which is a rarity for a browser game. Chris Bartlett -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, November 09, 2014 8:52 AM To: Gamers@audyssey.org Subject: [Audyssey] Browser game, Astro galaxy Astro galaxy is a highly realistic and deeply involved space exploration game from the makers of Space Oddessy. Unlike Space Oddissy, the game features a much more realistic and tightly controled idea for space exploration, with players owning a few ships (you start with just one), but managing them in detail in a fully 3D explorable galaxy. Flying to different stars using detailed principles of space flight (distances are even measured in Astronomical units and lagrange points), managing fuel and ship modules, needing to hier crew and decide on. The planets too are detailed, with different resources to be mined or collected, or the ability to setup science labs and colonies. The game does have a degree of pvp, though how much I'm not sure, particularly sinse the galaxy is ever expanding, with new systems and technologies, this is one that is built to be open ended. The problem has been that up to now, all the navigation images in the game were unlabeled. While it was possible to navigate a solar system by just hitting unlabeled links until you got the right planet (possible but long winded), the starmap was absolutely out, sinse there was no way of finding other stars, and there are a lot! of different star systems. I of course made the developers aware of this. The devs have however now added a textual table for navigation both in systems and on the starmap. I don't know how complete it is (the update in the game news was only added last week, I just happened to catch it). It might be a little rough at first, and even aside from navigation, note that Astro galaxy is not a simple game by any means, so there is already a lot of info (though fortunately there is a great interactive tutorial), however I do think this is definitely one for people who have been looking for something really great in the exploration end of scifi, and want a game that is more than just hitting the attack button over and over again. The game is entirely free to play but has a donator currency called Qp or quantum points which may be used to buy certain bennifits, including Vip status, which reduces the time for various actions in the game such travelling. I'm therefore off to give it a serious try, and anyone interested can join me over at: http://www.astro-galaxy.com/ I'm Captain Dark on there, though bare in mind I'm just starting off myself too (previously I only completed about %90 of the tutorial). Beware the gReu1 Dark. Take them to the refirbished chamber that was once bad! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Audiogames.net?
So, I must have missed the memo somehow. What on earth has happened to audiogames.net, It seems to have been down for days. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Choice of games accessibility on android?
It is possible. I have played through Choice of Broadsides and Choice of Kung Fu on my nexus 4. What's odd is that accessibility seems to change and get better after the first few screens. There are some oddities though: choice items are read twice if you are swiping through the options. Touch by explore seemed really laggy for some reason. Chris Bartlett -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Milos Przic Sent: Sunday, May 04, 2014 8:35 AM To: Gamers Discussion list Subject: [Audyssey] Choice of games accessibility on android? Hi all, I downloaded the Choice of Broadsides to experiment a little with a free title before I buy something, and am not sure if one can actually play using talkback. I read the screen without problems, but a double click on the Next Button when I swipe to it doesn't work, so I can't pass the first screen. When I try to find the buttons by touching and not by swiping, I can't find anything... Does anyone have experience with these games on Android? Thanks to all in advance, and best regards! Milos Przic Twitter: MilosPrzic Skype: Milosh-hs --- This email is free from viruses and malware because avast! Antivirus protection is active. http://www.avast.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] The red herring of visual game recreation, was: MindCraft for the blind.
It's actually more complicated even than that. The notion of recreating in an audio medium games that are primarily visual is a tempting chimera that has, I feel, been one force behind the relative stagnation of the audio games world. The reasons for this make a lot of sense; people who grew up playing conventional video games are often more passionate than folk who never had that experience, which being so, makes the idea of recreating those games from the past seem more compelling than our actual experience shows that it is. In the following discussion, I'm intentionally ignoring the problems of expense and size of development shops we've typically seen, as well as markets. These factors are relevant to the general problem of game development, but not to the discussion I'm having below. Yes, I know about them and understand their effects on what we've seen, but they obscure what is for me a more basic problem. Before I wander off on what is to me a more interesting tangent, let me just suggest that Castaways is probably a better or at least more comparable game than Revelation for Mine Craft. Revelation is more like the mobile game Alchemy. So why do I call the recreation of visual games in an audio form a chimera? Because we haven't yet cracked the problem of how to convey visual information in an audio context. Consider the following: When a sighted person processes visual information, they are processing shape, relative size, lighting, color, motion, perspective, relative position and many other data over a time scale that is on the order of tenths to hundreds of a second. All this processing is parallel, through many different information channels if you will. Any of these data may be relevant to figuring out a situation, route planning, tactics choice or strategic considerations. Now compare this with sound. First of all, sound processing is slower physiologically, allowing for less parallelism in how our brains deal with sound sources. Localization is less precise than a visual person gets from locating an object with her eyes. The problem of determining distance to objects is more complex; there are more visual cues to distinguish large objects far away vs. small objects close at hand. There is no audio equivalent of horizon, perspective or shading that provide the visual clues to perform this simple but necessary task. There are some analogs, pitch could be used to convey color fairly directly as, at least for simple primary hues, frequency could correlate directly and one could use volume to correlate with either saturation or brightness. (Saturation refers to the color's intensity, brightness measures how much light is reflected or produced for an energy input.) But how do you convey the color teal, which is a very particular hue, a mixture of blue and green? I suppose you could mix wave lengths from the green and blue part of the spectra, but the result would be a pitchless (though not white) noise that might be very difficult to distinguish from say the burnt orange hue that would be mixing a lot of yellow with a bit of red and darkening the brightness and lowering the saturation value. And all this assumes you have a meaningful concept of color to work with. I have had sufficient vision in the past to be able to visualize these colors. Does this discussion hold any meaning for someone who never saw them? (an honest question; I do not have that experience, so can't comment from my own life.) As a very simple example; I have spent the last year trying to wrap my brain around the idea of how best to convey in an audio format the information available to a sighted player of Angband, Moria, Nethack or any other roguelike in a meaningful way. I worked for a short while with one of the actual variant developers for these games, trying to design a system that would convey the information about position, relative positions of enemies, walls and floor features such as traps. Note that this doesn't even begin to touch the complexity available to a sighted game developer for a Call of Duty sort of game. I still haven't found a way to convey even this much reduced information load to a player in a way that doesn't take impractical amounts of time to play a game of any meaningful length. This doesn't mean it can't be done. It doesn't even mean that I won't solve this problem at some point. What it does mean is that I, a pretty smart cookie and good at algorithm development, as well as a pen-and-paper game designer who has created quite playable original designs and hacks of pre-existing work, have not yet solved this problem, indicating that it's not a trivial problem to solve. The solution probably involves information compression; first of all figuring out what information is actually necessary to the experience of playing a rogue-like; whether the physical exploration aspect that we saw in Entombed is actually important enough to justify its cost in information complexity,
Re: [Audyssey] The red herring of visual game recreation, was: MindCraft for the blind.
Good response, exactly the sort of push back I wanted to get from my strong premise. I wasn't aware of Chee's premise; interesting and it makes sense given the nature of the game. I would agree with you that we should be seeking the actual heart of a given genre of games rather than seeking to specifically copy a particular game's features. But there is a large and vocal subset of our community that remembers playing video games and/or has found work-arounds to play these games without vision who advocate the creation of audio translations of these experiences, rather than seeking to extract the central part of playing those games, i.e. forcing the player to make particular choices at a particular time scale that have effects on the game world. There have been times when I would have thought, based on the list and other for a that we wanted our developers to recreate Call of Duty, rather than finding the choices and time scale at the heart of that game and creating something that preserves those factors while working with the UI limitations that we have. I wanted to point out the limitations of that view. It's true that we've seen some beginnings along these lines. Aprone has put forward games that represent experimental forays into the FPS and resource allocation sort of games with Swamp and Castaways. Time of Conflict is also headed this direction to some extent and provides some neat concepts for managing massive amounts of information that make larger military simulations possible. We have the beginnings of good vehicle combat games in GMA Tank Commander, Lone Wolf and I suppose 3D Velocity, though that one never caught my interest, even though I have actually flown aircraft and would love a good pilot sim. I'd like to see efforts of this sort continue, with an emphasis on solving the problems of conveying the experience abstraction rather than fussing over details of making this or that game conform more to a mainstream paradigm. For the reasons I discussed, I do think that seeking to replicate the visual detail in an audio form has limitations imposed by physiology. Now, I think it entirely possible that one could create an artificial audio environment that translated visual cues into some kind of audio symbology that, given sufficient training, one could learn to use in ways much more akin to vision than normal representational hearing, and perhaps that's a path to follow in game development, as well as orientation, mobility or other tasks currently closed to those with nonfunctional vision. I certainly don't have the cognitive science, hardware engineering or marketing chops to bring such devices or systems to a marketable product, but I'd surely love to be in on designing a sound scheme and experimenting to see how far one could take it. But I digress, as I suspect that most people wouldn't be willing to spend tens or hundreds of hours rewiring their brains to process audio in a more visual fashion, especially for a game. I'm hoping some game devs will chime in here. Chris Bartlett -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, December 31, 2013 6:58 PM To: Gamers Discussion list Subject: Re: [Audyssey] The red herring of visual game recreation, was: MindCraft for the blind. Hi Chris. This was an interesting discussion to read, and I agree in part, it is trivially true that if all human sensoary input or even the approximation of those senses were equally functional via sound as opposed to vision, blindness would be not be a disability. However, I disagree that attempting to represent information and game concepts is a chimera or a less than crytical attempt, simply because there is far more to games than just the graphics. Player interaction, apprehention of game factors, construction of explorable environments etc. I myself have been fully able (and still am aable), to play a number of visual games with if not quite the same ease as a sighted person (especially as regards text), at least with enough to success to appreciate what aspects of those games made them unique. Other genres such as fps have been closed to me. When I started playing audio games with shades of doom, what convinced me that the idea of games via sound was a worth while exercise was the fact that shades, for all it might not be up to the same level of information or play speed as a sighted game, had the same factors which made a game like original doom a good example of the fps genre. Exploration, atmosphere, compelling story, and semi tactical combat. I would myself suggest it is these elements and how the inofrmation processing qualities of sound can be made to enhance these elements which should be the focus of game developers when creating an audio version of a visual game, hence the clock and map elements in castaways, the overview and the ned to play reactively which ultimately matter far more to the stratogy game
Re: [Audyssey] L-Works Partnership with USA Games
This bears a striking resemblance to the behavior of someone on a couple of other lists that goes on for a couple of days, then is squashed. My advice, ignore it, don't leave the list, don't respond, even when he begins threatening people or trying to slag their good names. He's mentally ill and this is just a manifestation of that illness. Hopefully he'll get a new prescription or help of some sort. I can't even find it in my heart to wish him ill. Chris Bartlett -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Lisa Hayes Sent: Sunday, December 15, 2013 2:01 AM To: Gamers Discussion list Subject: Re: [Audyssey] L-Works Partnership with USA Games Leaving the list is giving in to the scum whose doing this. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Charles Rivard wee1s...@fidnet.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 15, 2013 5:27 PM Subject: Re: [Audyssey] L-Works Partnership with USA Games This kind of stuff is probably due to one individual, so I wouldn't leave the list because of it. It would only encourage the perpetrator of such childishness. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Cara Quinn caraqu...@caraquinn.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 14, 2013 9:17 PM Subject: Re: [Audyssey] L-Works Partnership with USA Games Yeah, Honestly I think this probably is going to about do it for me as well. I've about had it with the foolishness here of late. Anyway, happy holidays All! Smiles, Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Dec 14, 2013, at 6:43 PM, Liam Erven liamer...@gmail.com wrote: Sigh really? And people wonder why I hate this list. Glad to see people are adult enough to impersonate other list members. On 12/14/13, Liam Erven liamer...@gmail.com wrote: I am a big fan of mainstream games. There are plenty of home-made gay games out there. But there are none for us blind people! Thomas and I now are husbands, and we fuck each other daily. But I am a REALLY horny guy, and Thomas's ass is sore from my constant pounding. So I need to virtually penetrate him. I would like to share this experience with you all for $200. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to
Re: [Audyssey] a message from this lists hosting provider.
If this is who I think it is, and it is a similar enough modus operandi to be likely, he is mentally ill. Please be kind, even though you have suffered some annoyance, and in the cases of the people he has impersonated possible actual harm, since the messages are now forever and findable on the Internet, I think he's a sick individual and needs compassion rather than scathing rage. Of course if it's someone else, then feed him his genitals for all I care. Chris Bartlett -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of loriduncan Sent: Sunday, December 15, 2013 3:26 PM To: Gamers Discussion list Subject: Re: [Audyssey] a message from this lists hosting provider. I agree, and the same goes for those stupid hackers and cheaters on Swamp and other games. -Original Message- From: Charles Rivard Sent: Sunday, December 15, 2013 8:19 PM To: Gamers Discussion list Subject: Re: [Audyssey] a message from this lists hosting provider. I would like to see the perpetrators cut off from the Internet entirely. Can't be done, though, unless they were imprisoned, which isn't too bad of an idea, either. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 15, 2013 12:43 PM Subject: Re: [Audyssey] a message from this lists hosting provider. Hello Lori, It isn't quite that simple. The people responsible for the spam attacks were faking e-mail addresses of various legitimate list members, and obviously the e-mails did not actually come from those members themselves. However, Mailman, the list software we use, has no way of knowing if an e-mail address is being faked or not and approved them not knowing it was spam. However, we have contacted Linode and are working to cut off the perpetrator's access to the list. cheers! On 12/15/13, loriduncan lori_dunca...@hotmail.com wrote: Whoever it is should be banned from using the list. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] thoughts on posts to the list and to Audyssey magazine - Re: Important Notice For All List Members
It is really very simple. If you can't be arsed to make your message clear and easy to read, why should I bother trying. Unclear writing indicates unclear thinking, and in my world of limited time, I am only going to bother with someone who makes a good faith effort to communicate. If that's arrogance, so be it, but my time is valuable. Chris Bartlett -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shadow Dragon Sent: Thursday, March 07, 2013 2:04 PM To: Gamers Discussion list Subject: Re: [Audyssey] thoughts on posts to the list and to Audyssey magazine - Re: Important Notice For All List Members I think both sides are at fault here. It would be nice if spelling and grammar were taking more under consideration, but I don't understand the complaints about messages being hard to read and understand. I have no problem at all understanding even the most horribly typed messages, I even use translation services to do some things that make some messages on here look like professional grade documents. It seems to me that if you can't understand something even if it's badly written, you have no right to complain because it isn't like it takes any extra skill or adjustment to figure things out. If anything I just find it arrogant. Not everything will ever be perfectly clear and easy to read, but complaining about not being able to understand it, in my opinion, makes people look just as bad. -- From: Thomas Ward thomasward1...@gmail.com Sent: Thursday, March 07, 2013 10:59 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] thoughts on posts to the list and to Audyssey magazine - Re: Important Notice For All List Members Hi Charles, I am in full agreement with you on this point. I understand in cases where English isn't a person's native language where they make grammatical and spelling errors in their posts. However, the irony is that I know of many people on this list and several other lists that are not native English speakers and there spelling and grammar are almost textbook perfect where native English speakers who should certainly know better have the most spelling and grammar errors of all. I don't know if it is the fault of the education system, weather or not the people in question don't care, or there is some type of mental disability involved but I can't help but notice the fact I often delete a lot of posts simply because little to know attempt was made at clarity. If some people have difficulty making there day to day posts clear it is doubtful they will be able to construct an article or review of a better quality unless they seriously proofread and spell check their work Its not like I expect the post to be textbook perfect, but I do expect a reasonable attempt at spelling and proper punctuation if nothing else.. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] close topic was RE: thoughts on posts to the list and to Audysseymagazine - Re: Important Notice For All List Members
My apologies, didn't see the close request before posting. Chris Bartlett -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of kev lyon Sent: Thursday, March 07, 2013 2:11 PM To: 'Gamers Discussion list' Subject: [Audyssey] close topic was RE: thoughts on posts to the list and to Audysseymagazine - Re: Important Notice For All List Members ok guys, this subject comes up again and again, and always ends up the same way. so let's close this one before it has a chance to escalate! let's get back to the subject of the list shall we? :) kevin twitter: @lordl1974 on skype: lordl1974 -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shadow Dragon Sent: 07 March 2013 19:04 To: Gamers Discussion list Subject: Re: [Audyssey] thoughts on posts to the list and to Audysseymagazine - Re: Important Notice For All List Members I think both sides are at fault here. It would be nice if spelling and grammar were taking more under consideration, but I don't understand the complaints about messages being hard to read and understand. I have no problem at all understanding even the most horribly typed messages, I even use translation services to do some things that make some messages on here look like professional grade documents. It seems to me that if you can't understand something even if it's badly written, you have no right to complain because it isn't like it takes any extra skill or adjustment to figure things out. If anything I just find it arrogant. Not everything will ever be perfectly clear and easy to read, but complaining about not being able to understand it, in my opinion, makes people look just as bad. -- From: Thomas Ward thomasward1...@gmail.com Sent: Thursday, March 07, 2013 10:59 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] thoughts on posts to the list and to Audyssey magazine - Re: Important Notice For All List Members Hi Charles, I am in full agreement with you on this point. I understand in cases where English isn't a person's native language where they make grammatical and spelling errors in their posts. However, the irony is that I know of many people on this list and several other lists that are not native English speakers and there spelling and grammar are almost textbook perfect where native English speakers who should certainly know better have the most spelling and grammar errors of all. I don't know if it is the fault of the education system, weather or not the people in question don't care, or there is some type of mental disability involved but I can't help but notice the fact I often delete a lot of posts simply because little to know attempt was made at clarity. If some people have difficulty making there day to day posts clear it is doubtful they will be able to construct an article or review of a better quality unless they seriously proofread and spell check their work Its not like I expect the post to be textbook perfect, but I do expect a reasonable attempt at spelling and proper punctuation if nothing else.. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Accessible DD material.
I am currently in possession of the newest iteration of Fate, which was a free role playing game, but which has now been taken over by Evil hat Productions, the fine people who brought you the Dresden Files RPG and Spirit of the Century, a game for playing pulp adventures such as would be found in the league of Extraordinary Gentlemen, the Shadow and so forth. They had a kickstarter campaign that went berserk, raised over $400,000 and will be funding Fate and its expansions for a couple of years to come. My point in all this is that I would be willing to run a Fate game on line for interested parties. Fate is a universal game system, a la GURPS if anyone else remembers that game from the eighties, so I would be able to run almost anything from high (or low) fantasy through swashbuckling, horror, noir, urban fantasy, Cyberpunk, and many other SF tropes. If folk are interested and willing to play over Skype or some other chat service, let me know. I'd be looking for from three to four other players. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Music Puzzle Lite updated!
Is there a way to select multiple pieces to move, say if you've got a section in order and want to move all of it at once? Chris Bartlett -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shard Workshop Sent: Tuesday, December 04, 2012 1:01 PM To: Gamers Discussion list Subject: [Audyssey] Music Puzzle Lite updated! We have updated the setup file for both the lite and full version and have added some of the community suggestions: - Pressing N will now tell you which ribbon you're riding - Reaching the start or end of the ribbon will result in a click sound - There is now an option in the Config.ini that lets you change the number of ribbons (2, 3, 4 or the default five)! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp: mission thoughts
Aprone has mentioned that he has a couple of new mission types partially developed, but due to increased troublemaker activity, he's had to shelve their development in favor of security fixes. Based on the interview he gave in the anniversary special (which you can also find in the drop box folder, the new version is well under way, to the point where he's testing a completely rewritten server end and has begun implementing features that will allow him to more easily launch events such as the dire swarm near the factory. Hard core mode is a prominent feature in the update, or so he hopes. From his description, missions in HC mode will have to be different as there will be no reputation. Food becomes sort of the new currency in the HC economy. It could be that we'll see missions to recover food directly. Really, the interview is probably the best way to learn about the upcoming things in Swamp. Chris Bartlett -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Sunday, October 21, 2012 9:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] swamp: mission thoughts hmmm the last version was 2.8 though the forums are not that bad. I don't often post but I do check. At 08:23 p.m. 21/10/2012 -0400, you wrote: I was under the impression that development had somewhat stagnated. Is there something on the audiogames forum that I missed? I don't often check there. - Original Message - From: Richard Sherman squir...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 21 Oct 2012 10:23:00 -0600 Subject: Re: [Audyssey] swamp: mission thoughts Hi, It sounds like you are asking for different missions, but that take longer and with more of a story line then correct? Because currently the missions can go either quite quickly or relatively long. it just depends on how many you have join, and how good those people are. I have heard of last man standing missions lasting well over a half hour. also missions into warehouse 4 can take well over an hour. I do agree more missions with different styles than just collecting crates would be great. But I don't have any suggestions. But if you do, throw Aprone a message with the suggestion and as much detail as you can. Also, there is a swamp folder being shared thru drop box. It has in it 4 maps you can play in off line mode. Sorry none of them have been incorporated into multiplayer. But it does give you something else to try. Or you can always create your own map and send it to aprone with your ideas and suggestions. Plus keep in mind a new version should be on the way soon. So it may just contain some of your ideas in it. give it a look when it comes out and go from there. HTH. Shermanator - Original Message - From: john jpcarnemo...@comcast.net Sent: Sunday, October 21, 2012 4:33 AM I'm finally getting back into swamp a bit, and more and more I'm wishing we had longer missions. Not that we'd have to find more crates, but that there was some kind of mission that would take over half an hour to do instead of five to ten minutes. I'm not sure how this would work; 150 crates isn't quite what I had in mind, but overall I'd like to see something longer, perhaps with more of a story. Any thoughts? John --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] swamp trucksitting
A note on the user interface for any truck sitting solution. I cannot rely on having to type out user names as for many users, their names don't easily render across languages and it would be major league inconvenient to have to cut and paste names from the mission log etc. This also makes it more difficult to recognize names of people you might want to keep or kick. I've missioned with several of the symbols crowd who are really good partners and with some who were a waste of space and xp. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Redistributing RPG Source Books
I tried pdf2txt on some files that contain images of books from a certain, ahem well-known fantasy role playing game and I was extremely dissatisfied by the accuracy of the results. I believe that the formatting of game books poses a particular challenge to ocr programs. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Redistributing RPG Source Books
I will second Dark's recommendation of any Tim Powers you can get your hands on. My personal favorite it The Stress of Her Regard, combining Mary and Percy Shelley, Venice, Lamia and all manner of other wonderful chaos, maiming and an odd romance. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Redistributing RPG Source Books
The OCR features in both JFW and NVDA aren't meant for large document conversion but for reading image controls that are labeled in some way the screen reader can't pick up. I am in fact in need of a good solution for OCR-in a bunch of image pdf files myself. If anyone has a good solution for this problem, please share. Note that my budget doesn't extend to Open Book or K1000. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Suggestion for swamp
Hi Lori. The subject of death and its consequences has been fiercely debated since the beginning of multi-player. Do not expect Aprone to change this as I think he finds the current balance acceptable, in that death costs something but is not something you can't recover from. Zombie swarms are a fact of life and learning to survive or avoid them is one of the tricks to becoming an elite player, one I'm still working on myself. Christopher BARTLETT, aka Mordred formerly The Mad Violinist. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: Sunday, June 17, 2012 11:50 AM To: gamers@audyssey.org Subject: [Audyssey] Suggestion for swamp Hi I'd like to suggest that people don't lose everything when they die in swamp, especially when larger zombee swarms take longer to kill and you've more chance of being hit. You get all this lovely lute then lose it all because there's so much going on that you were unable to hear that last zombee sneeking up on you until it's too late. Maybe Aprone could make it so you don't lose everything unless you've saved your game at the safezone first, it might make the game a bit more fair. What do others think? From Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Swamp, a growing problem
Those of you who have not been following the discussion on audiogames.net may be unaware that Jeremy/Aprone has had to devote increasing time to anti-hacking measures for Swamp. This has been escalating for the last two weeks and has substantially delayed new releases with more maps, guns and perhaps mission types. On AG, he expressed a completely understandable frustration that this is happening. He hasn't said he'll stop developing the game or for the community, but he has expressed understanding for those who would. Now you know I'm an Aprone fan-boy, but honestly this is becoming a serious problem. A few bad actors are threatening access to the current leader in game popularity for reasons best known only to themselves. The best way we can minimize the problem is with information. I'm asking on behalf of the entire Swamp community that if you have information on persons deliberately seeking to cheat, hack or otherwise interfere with the proper functioning of the Swamp game, please contact Aprone and give him information. The sad truth is that in the arms race between offense and defense in this arena, the hacker always has the initiative, so software solutions aren't likely to be the way to solve this problem, but if we can bring social pressure by publicly outing the offenders, banning them from our communities, shunning them personally and otherwise isolating them and removing any support they have, it may become more trouble than it's worth to them to continue their bad behavior. It's said that sunshine is the most effective way to kill mold/mildew. Information and public knowledge may well serve the same purpose in this situation. And if any people engaged in this behavior are reading this, please know that you have engaged the anger of an actual witch and magical warrior. Your belief is in what I say is immaterial, just know that misfortune is headed your way. Christopher Bartlett, AKA the Mad Violinist --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Ambience in Swamp
There are areas that would make sense to have a swamp ambience, northern and western ends of map 1 and south side east of broadway, and the northeastern part of map 2. I'm not sure how much help this would be as the ambient noise should be the sort of non-specific insect/bird/wind noise that wouldn't act as much of a navigation aid. I'm not against the idea, I think it would add some atmosphere and not really negatively impact combat except perhaps at long range. Christopher Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: Monday, May 07, 2012 3:04 PM To: Gamers Discussion list Subject: Re: [Audyssey] Ambience in Swamp It makes sense being as Swamp is an audio game to have different sounds, and for people who wouldn't want background ambience, it could always be muted like the music. I don't want to cause Aprone or Kai any trouble or extra work load, I was just suggesting it as an easier way to navigate for us people who use sound orrintation. -- From: lenron brown lenro...@gmail.com Sent: Monday, May 07, 2012 7:57 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Ambience in Swamp agreed i could find the elavator easier if i could here it only got to it once On 5/7/12, Lori Duncan lori_dunca...@hotmail.com wrote: I'd rather navigate by sound in a game than by always looking at numbers, you can respond quicker to sound rather than numbers. -- From: Tomasz Tworek seal11...@gmail.com Sent: Monday, May 07, 2012 5:48 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Ambience in Swamp Or for sure not, for me navigaing on the maps using only coordinates is the most stupid idea, but really popular in audio games sadly. I listed this one on AG.net's thread but ofcurse as always, evryone drop it down, good to see someone si thinking in the same way, cause audio game without great sound surrounding is really, really not exact audio game for me. Cheers --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Problem with buildings in swamp
I would like to suggest an alternate radar sound. I find the current one a bit intrusive. I liked the general sound in Austen's mod, but the sound for half walls was very loud and got in the way of using them. His clear and barrier sounds were less obtrusive, though it also sounded like you only got three chirps per pass some of the time. I'd like beeps that are quiet and only change in pitch to indicate clear vs. barrier vs. half wall. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp version 2.2
It's not just map 1, and so far as I can tell it's not related to what weapon you're wielding. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Scott Chesworth Sent: Wednesday, May 02, 2012 4:07 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp version 2.2 Hey Jeremy, Always on map 1 seeing as I'm only a pesky level 4. Weapons during that session were the axe (lots of use of that), pistol and browning. That's all there was to it. The message Shaun posted in this thread sounds like very similar behaviour too. The rep seems to drop off either when you hit enter on get equipment in the SZ menu, or when you try to buy things. I could be imagining it, but think it happens more often when you try to purchase multiples of an item. Hth Scott On 5/2/12, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Scott I won't guarantee that my theory is correct since I am far from right 100% of the time. Haha! Basically I had someone reporting that issue back in 2.0 and I ran a series of server tests which showed that to be the cause. There is no reason for me to conclude that each person experiencing reputation drops is having it happen due to the exact same reasons. You may have something different going on then he did. I'll look in to it. It would help if I knew what guns you typically killed zombies with and also on which map. You never know but I may end up discovering that this is only affecting people on map 1 who fight with the mp5. *shrugs* Those odd details tend to help a lot when they get discovered. Hi Jeremy, How sure are you that that's the pattern? Reason I ask is that I dropped from 303 rep to 3, which is less than I started out with when I connected. That doesn't fit with what you described below unless I'm missing something. Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp 2.2 thoughts
-Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Wednesday, May 02, 2012 2:09 PM To: 'Johnny Tai'; 'Gamers Discussion list' Subject: Re: [Audyssey] swamp 2.2 thoughts But what if, like me, you don't have 200 rep... did you think of that? That's kind of inconsiderate to players like myself who have school to contend with ... On the flip side, for someone with 4.5 million reputation, and yes they exist, 200 rep wouldn't matter. I ended up getting into a phone conversation while outside the safe zone and had to listen as I got munched and the screams came through my folded headphones. You know, things happen, and I guess I don't care all that much, even though I now have something like 20 rep and will be starting all over. I guess it matters more to others though. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt understanding problem
Error unexpected end of file is almost always a quoted string with unbalanced quotes, so the compiler is looking for more code, since it thinks everything is a string. Menu creation is handled in the dynamic_menu object under the helper layer in the documentation. If you can give us more specifics, I can help you as I've used this object fairly extensively. Christopher Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of bpeterson2...@cableone.net Sent: Sunday, April 22, 2012 7:32 PM To: Gamers Discussion list Subject: Re: [Audyssey] bgt understanding problem Another excellent place is the BGT General forum on blastbay.com itself. Are you threatening me? I am the great Cornholio! I come from Lake Titicaca! -Original Message- From: Ryan Strunk Sent: Saturday, April 21, 2012 10:29 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] bgt understanding problem Brandon, The tutorial really does do a fantastic job of starting you out. If that's still confusing, though, perhaps you can ask specific questions here? Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Brandon Peters Sent: Saturday, April 21, 2012 10:11 AM To: gamers@audyssey.org Subject: [Audyssey] bgt understanding problem Hi. I have a problem unstanding bgt or otherwise known as the blastbay toolkit. I have been reading code from games by bgt, and reading the tutorials, but I can't seem to understand it. Can someone help me understand it from the very basics to the more advanced language? -- Thanks, Brandon --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp missions.
Hey! You leave Captain Ash, the crypto IRA bomber alone. He's an important character in my story! *smile* -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of simon dowling Sent: Sunday, April 22, 2012 10:23 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp missions. i tend to always go in the ki mark via the back door as it is quite easy to find and scope out any zombies there and kill them even more. also the bridge is a good place to pick off them too. i do wish that you could kill that annoying guard, don't know where he got that brit accent, its dreadful lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] new Swamp question
To clarify, yes, hitting escape in the safe zone will save from sessions to session, including equipment. However the exception is that death clears your save. While you keep you reputation and experience, you lose all of your equipment and are returned to the start configuration of a pistol and a med kit. There is no way to avoid this consequence of death. Christopher Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Saturday, April 07, 2012 5:36 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] new Swamp question Yes. Going to the safe zone and pressing escape twice effectively saves everything, but there are a few exceptions. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of steve cullen Sent: 07 April 2012 22:22 To: Gamers@audyssey.org Subject: [Audyssey] new Swamp question Hi Everyone, Thank you to the people who answered my first question. Heres my next question is there any way to save in swamp when your finished playing? Thank you all very much. Regards, Steve Cullen --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2409/4920 - Release Date: 04/07/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp Weapons Thoughts
I think we have the movie Predator to thank for that bit of fictional physics. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Dallas O'Brien Sent: Tuesday, April 03, 2012 1:23 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp Weapons Thoughts no, the mini gun should still use 7.62, but it should make it harder to carry anything else, as its a vehicle weapon, not a personel weapon. let alone, its bad enough that we can fire the thing braced like hell. ahahaha. blow your shoulder off. dallas On 03/04/2012, enes enes.sari...@gmail.com wrote: hi, some of my ideas in the third map what about adding new effects like poison and you'd hunt for antidotes to cure the poisoning and more cool items -- From: Johnny Tai johnnyti...@shaw.ca Sent: Monday, April 02, 2012 9:07 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Swamp Weapons Thoughts I would love to have different pistol options...cause I still want me a magnum desert eagle! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. If you think you are beaten, you are; If you think you dare not, you don't; If you'd like to win, but you think you can't, It's almost a cinch you won't; If you think you'll lose, you've lost, For out in the world you'll find Success begins with a fellow's will It's all in the state of mind. Full many a race is lost Ere even a race is run, And many a coward fails Ere even his work's begun. Think big, and your deeds will grow, Think small and you fall behind, Think that you can, and you will; It's all in the state of mind. If you think you are outclassed, you are; You've got to think high to rise; You've got to be sure of yourself before You can ever win a prize. Life's battle doesn't always go To the stronger or faster man; But sooner or later, the man who wins Is the fellow who thinks he can. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp missions and death
-Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Johnny Tai Sent: Saturday, April 07, 2012 5:03 AM To: Gamers Discussion list Subject: Re: [Audyssey] swamp missions and death When you die, you lose everything, you only keep your points --- Let's recast that. When you die, you lose only the easiest thing to recoup, that is, your equipment. The harder things, rep, xp and skill points remain. Death is really very gentle in this game about the zombie apocalypse, a mismatch that is my single largest problem with an excellent game. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp missions and death
My thoughts, death on missions is no more harsh than anywhere else, especially considering what you stand to gain if you survive, as compared with the comparable time looting. I completely disagree with any change that waters down the already weakened consequences of dying, especially when you stand to gain for five minutes of survival rep and experience that would take hours of looting to gain. Big risk, big reward. Too risky, don't go on missions. And by the way, I say this who am trying to learn some new styles of play and thus am dying quite frequently, and have certainly lost 20,000 rep worth of equipment at various times. I'd favor a lives system, where once your lives are gone you start over from zero. Perhaps gaining a level gives you a new life. I know this won't be adopted as too many people would shriek about it being unfair, never mind that it's a gaming standard in the mainstream world. Christopher the bastard Bartlett who wants all of you to suffer hideously. *smile* --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playmania, bgt competition collection
I've commented on the bgt topic on audiogames.net. Here is a longer set of comments as I was commenting on all three submissions at the time. I like that you packaged everything in a nice installer. I think I would remove the help text from the installer though, as at least for me running NVDA, the text was a jumble due to formatting and I ended up having to read it all over anyway to understand it properly. In the pouring game, I found it difficult to center the glass sound for some reason. My accuracy in Swamp hovers around 75% so I don't think it's me. The snowball fight portion of the game is the most interesting, but we need some more behaviors from the bully, as, once you get the rhythm, it is possible to hit him with two snowballs every time he approaches without him being able to touch you. The animals game needs something more than simply rolling dice and moving through randomly determined obstacles. There are no decisions to be made in this game, which for me makes its replay value nil. Is this game pack intended for young children? It has that feel and frankly they would be the only ones interested in any of these games for any length of time. That's ok, if that's your goal. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playmania, bgt competition collection
Hey Nikola, as one of those who have offered constructive criticism, I do not mean to insult you or your creation. When I say that these games would work well if aimed at children, I'm actually trying to provide you with a suggestion for what to do with the filled-out project. As Dark said in his critique over on audiogames.net, you have done well with your use of sounds. Also, whether you win or not should not decide whether you continue working on the games or not. And if we can't provide honest feedback, how are we going to help you improve, which is what getting feedback is all about. I think you'd agree Aprone aka Jeremy is a current rock star in the developer set right now, having possibly the hottest game out ever, and certainly the current title with the most buzz. Those of us who have been fans have certainly submitted a lot of feedback, and not all of it complimentary. We've called out what we feel are poor choices. But he has developed a rapport with much of his fan base, and one reason is his ability to accept criticism and either work to change something or explain why he chose what he did and why he isn't going to change it. I'm an Aprone fan-boy and I don't even like all his choices, but I trust him to produce something of high quality with repeated feedback and change cycles. So please accept what we say without taking it for more than it is. I did not call your games stupid, and my question about your audience was meant to help you market future games of this kind if that's the direction you want to go. Your games are not my cup of tea, but that's my opinion and does not mean I don't appreciate the effort that went into creating them. Hell's bells, I didn't get my submission in, and while I will release that game, it's going to be quite different than my original design. So cheer up, if I didn't care, I wouldn't comment. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
All this sounds excellent, though I'm far more interested in the open engine than either of the specific games. I hope that you will provide documentation of the quality and ease of use that Philip has provided for BGT, which is one reason I've recommended his dev kit to folk starting out. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp Testing Server Down?
Yes, there was a an announcement that it would be going down this morning when I logged into the server. It's down for work, presumably on the server side of the game. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Dakotah Rickard Sent: Friday, March 23, 2012 1:48 PM To: Gamers Discussion list Subject: [Audyssey] Swamp Testing Server Down? Hey guys, the subject says it all. Is the Swamp 1.9 server down? I kind of hope not, but if it is, just let me know. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp test?
Dakotah, I'm sending you an invitation to a shared folder on DropBox I'm hosting for all things swamp, including all the latest test client installers. Oh, if anyone else on this list wants such an invite, write me off list and put your email address in the body of the message. Yes I know it's in the from field, but it's easier to extract it from the body of the message. Christopher Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Dakotah Rickard Sent: Wednesday, March 21, 2012 1:47 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp test? I have faith in you, Jeremy. You're a mover and a shaker. Don't lose faith in yourself. Whether you move the server today or not, I was just curious about how it's going. Also, though I know this is a farther-off goal, but how soon until we can start opening our own server. I'd like to host a Swamp LAN party, but I guess that would also come with the map editor, which is another difficult goal. Signed: Dakotah RIckard On 3/21/12, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Hey Dakotah. Well we should be close to switching the main server over to 1.9, but real life seems determined to stop me at every step of the way. Each time I get close and am positive that the change will happen that day, something pops up to keep me busy or some new bug delays the changeover. I don't know why I'm even worried about the bugs since I'm just moving between servers, but for whatever reason I've been using that as an excuse. :P Perhaps I'll do it today! (Keep in mind though, I tell myself this a lot, rofl) Hey all, and mostly Jeremy. How's that test version of Swamp going? I haven't played it, mostly because I lost the message with the link in it. Are we close to a public release? Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Voices For Swamp
A note of information, it actually took me about an hour to do two full submissions, which included finding batteries for my r09, loading up the web page, switching headphones to find the distance sweet-spot to hold the recorder, recording two complete sets of the phrases in different voice characters, loading up said recordings in Reaper, (which included changing my loading preferences to send .wav files to Reaper), figuring out how to render from Reaper, cursing a blue streak for Reaper not seeing the lame encoder I know I've installed, switching over to flak and rendering, copying said files to my drop box account, then going up on the site and posting said links. Since Jeremy/Kai are doing all the processing, all you need is a good quality recording device, whether your computer or as in my case an external digital recorder. I suspect even a Vrstream would do if you converted the amr files to mp3, since stereo v. mono probably doesn't matter. So get to it. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] learning how to write games
There is a new resource available through ITunes, the ITunes university which I believe provides free access to many college level courses, including computer science courses. I believe that it is accessible, at least on IOS devices; I don't know about Windows. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp question
Here's the thing Lori. You only need sight to use a mouse if you're tracking the mouse pointer. When you move the mouse in Swamp, the audio environment changes in a predictable way; move the mouse left, turn left, move the mouse right, turn right. You don't really even to know left from right, just be able to navigate using audio cues just as you would with a cane or dog, with moving the mouse being equivalent to turning your body. Once you've practiced, and put together a keyboard layout that uses the hand you're not moving the mouse with, you will be able to react quickly and smoothly in a way you simply could not with a keyboard. As others have posted here, please try it before judging whether or not it's accessible. Christopher Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Che Sent: Monday, January 30, 2012 12:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp question Hi Lori, It is the same concept as using a keyboard totally blind, you just get used to where the items you need are located. It takes some practice, but my wife just started playing swamp, she is totally blind, and never used a mouse before either, but she is doing quite well and really enjoying the game. Keep in mind, hundreds of totally blind folks are playing swamp now with a mouse, and hundreds others have played other audio games with mouse support, with more on the way. The mouse is a great method of input for the blind, folks just need to be open minded and give it a fair shot. I sent some tips to the list a while back on using the mouse for the first time, perhaps someone could dig that post up and re post? Later che On 1/30/2012 10:09 AM, Lori Duncan wrote: But if you can't see then how are you supposed to opperate a mouse? -- From: dan cook dan.sc...@gmail.com Sent: Monday, January 30, 2012 4:02 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Swamp question hi, swamp was intended to be mouse controled to make it feel more mainstream. however even though it takes a while to get used to, its easy enough to get used to mouse control as the mouse cannot move outside the window of the game. also in an fps like this, learning to use a mouse completely defeats keyboard control, as its much easier to have prosice movements among other things. if you need to config keys diferently such as the reload button etc, the config file makes it easy to understand anyway. my advice is just keep at it, you'll get it eventually. On 1/30/12, Lori Duncan lori_dunca...@hotmail.com wrote: Hi I just downloaded Swamp, but am quite disappointed to descover it is only really mouse friendly, so not really friendly for people with ni sight at all. I know you can change the keys in the config file, but still feel that there should be a totally blind-friendly version made availible. I'm not sure how to go about trying to make the game work for me as far as changing keys goes. Thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you
Re: [Audyssey] Swamp question
Lori, your track pad will work by sliding your finger over it. One thing of which to be aware is that some track pads have spots that act to click the mouse buttons, which would not be helpful. Really, the best way is to pick up a USB mouse and plug it in to your machine. They can be as much as $20, but others have found them for less. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp question
Using a $30 set of headphones and I don't feel the need to spend more. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT help.
What problem are you having with getting into the documentation? It's a standard windows help file. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, January 29, 2012 7:33 AM To: Gamers Discussion list Subject: Re: [Audyssey] BGT help. Hi Keith, It stands for Blastbay Game Toolkit. HTH On 1/29/12, Keith S hea...@mchsi.com wrote: What does BGT stand for? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Writing code.
BGT does not, at this time, have an officially supported editor. Jeremy Kaldobsky is working on such a tool, which you can find at http://www.kaldobsky.com/audiogames/blastbuddy.zip but this is in early stages. I use a tool called Textpad, which you can search for and download. It's nagware, but otherwise fully functional. Christopher Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Sunday, January 29, 2012 10:24 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Writing code. Just go through the manual step by step and you'll find it. I've not done anything myself - actually I have but its just the tutorial game. Lol. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: 29 January 2012 15:00 To: gamers@audyssey.org Subject: [Audyssey] Writing code. Hey, Anyone. I am having trouble with getting to the place to start writing a game in BGT. Can someone please help me, by telling me where to write the code? I am very confuse. Thanks! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1901 / Virus Database: 2109/4773 - Release Date: 01/28/12 - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1901 / Virus Database: 2109/4773 - Release Date: 01/28/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] howlers
I will make a specific argument for a bow of some sort, a quiet weapon with a longer range than a pistol. I agree that we shouldn't go adding weapons just because; a weapon should add something to the game. I argue that a bow would add another set of choices for sniping. As for the alternate settings, I think I side with Kai on this one. For one thing, adding in other settings would require a more complex game engine, since a different mix of weapon types would be needed, and you'd need more differentiation between melee types. This is needlessly complicated and thematically unconvincing; I find it highly unlikely that you would have survivors of a modern zombie invasion. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp idea-howlers
Yep, this is a good idea, as well as a bow, a silent weapon with a bit more oomph than a pistol, better range, but slower reload time. Maybe a crossbow. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Wednesday, January 25, 2012 3:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] swamp idea-howlers I like it. Left 4 dead on the xbox360 and pc had things like that, and each zombie had some minor variations that affected them from a gameplay standpoint. This would add a lot more depth to the game, as well as enemy management. - Original Message - From: dan cook dan.sc...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 25, 2012 6:21 AM Subject: Re: [Audyssey] swamp idea-howlers i like that idea, it would add even more strategy to the game. now all we need are bos zombies... :D On 1/25/12, Kelvin Tan k...@weiliankelvin.com wrote: good idea!! i like it! - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 25, 2012 5:02 PM Subject: [Audyssey] swamp idea-howlers Since we're tossing out ideas, how about a kind of zombie that can call others to its location when spotting a player? The idea came from a zombie radio drama I been following, in there there's this type of zombie that can let out a piercing cry that can be heard from miles away- summoning tons of zombies to the spot to swarm. My idea is this, when a howler spots a player, it will start to make short grunts- clearing its throat sorta speak, and if the player doesn't kill it in a few seconds, it will let out the cry that'd alert others to come to its current location. You can either shoot it dead before it lets the summoning call out, or run away real fast before the hoard gets to you. I think a type like that would add a new thrill to the game since now if there's 4 zombies approaching, and one is a howler, you probably want to get rid of it first- assuming you don't have some big guns ready and are willing to face 50 zombies at once. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Blast: end of line message.
Ok, so I'm scrolling through a script and I hear the message: end of line spoken as though this is an error. What does this signify? Also, I'm trying to insert a tab and it appears I'm leaving the edit control. What does the command-1 button do? Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Help: audiogames.net is making me log in and I've lost my password.
Yeah, ok, it's stupid, but the site hadn't asked me to log in since I registered, and I've tried all my usual passwords to no effect. Is there a way to recover said password? Chris BARTLETT AKA themadviolinist --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Blast Buddy
I too am excited about where this could go. If Jeremy and Philip were to work together, I could see this becoming the first programming IDE developed from the ground up with blind programmers in mind. Jeremy, did you ever figure out why my file was producing a runtime error on opening? As for additional features, I would like to see line numbers as an option. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Monday, January 23, 2012 2:18 PM To: Gamers Discussion list Subject: Re: [Audyssey] Blast Buddy I really like this idea, a sort of compiler before the compiler thing. I think that it's got a lot of potential, particularly as it should (based on what you've said and what I know about code) work for multiple languages. If this got more suffisticated I could see it coming in very handy for some of the programming related things I've got going on right now. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Date sent: Mon, 23 Jan 2012 08:22:36 -0800 (PST) Subject: [Audyssey] Blast Buddy I know this isn't a game, per se, but I was messing around with a little BGT IDE. The program, affectionately named Blast Buddy, is meant to work a lot like notepad but have features that will help BGT developers code. I still have plenty of things I could add, but it's working well enough that I figured I'd toss this here to get some early feed back. The readme file explains its features, but since 90% of people won't read it I will paste it here right after the download link. http://www.kaldobsky.com/audiogames/Blastbuddy.zip Added in version 0.2: Undo and Redo features using ctrl+Z and ctrl+Y. There is a maximum of 10 undos so please let me know if you'd like it allow for more. I've done some testing but I would like to hear from anyone who spots any bugs with it. Blast Buddy --- by Aprone, developed with Philip Bennefall's BGT in mind. The program should operate very similar to windows notepad with only a few changes meant to help developers. For starters, when you leave a line, Blast buddy will check it for some common errors. At the moment it only checks for 2 types, forgetting quotes or forgetting the semi colon at the end of a line that needs it. In either case, the program will beep and speak the estimated error to help you catch it before moving on. Think of your program as existing on a set of tiers or levels. On the bottom most tier zero, you have your include statements and functions. Your functions become tier 1 and the lines of code within them are on this tier. If you have a block IF or loop inside of your function, this would become tier 2 along with the code inside of it. Nested statements can continue branching out into higher and higher tiers. One of the most difficult things about programming can be keeping track of these tiers and knowing when they end. Blast buddy has a way to use these tiers to simplify things. Use Alt + Page up and page down to filter your code based on tiers. When set to all, every line of your code appears. When set to tier zero, the normal up and down arrows would only be seeing your lowest tier code such as include statements and functions. Moving up to tier 1 would expand that a bit more. This can be a quick way to overview what you're working on, without needing to scroll through 40 lines of code nested within an IF block. Sometimes all you need to read is the line saying If (age == 18) and you already know this is now the place you wish to add more code. I can't say for sure, but I hope this ability to condense or expand the view will help developers with speed and also with viewing their project in a more managable way. Another interesting filter method is the comments setting. Alt + Page down will lead you to this setting right below all. When in this mode, the only lines that will show up are the ones where you have written comments. If you are someone who comments sections, dropping down to this view could be the absolute fastest way to shrink your code down into an easy to understand format. Once you find the spot you're looking for, simply expand your view and continue working as normal. This was thrown together pretty quickly so there are some things that probably won't work quite right, and a few things I still mean to add. You can't highlight multiple lines for the purpose of copying and pasting. Line numbers aren't displayed anywhere. You can't use a find or replace feature. And finally, soft background tones of different pitch will eventually play as you move up or down in tiers. This will hopefully make it much easier to visualize where you currently are in the code. I intend to add support for more types of checks. It would be nice for Blast buddy to check for case and spelling errors in the BGT key
[Audyssey] blastbay forum appears to be freezing my IE8.
About half the time when I go to post something on the blast bay forum, my browser completely freezes. This is happening with NVDA and JFW, so it's not a screen reader issue. I've experienced similar behavior occasionally from the audiogames.net forum site. Anyone know what's going on? Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp help for a beginner
Have we verified that loot corpses have anything to do with dead zombies? I'm not sure that's anything but an urban legend. Jeremy? Christopher Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Richard Sherman Sent: Sunday, January 22, 2012 12:03 AM To: Gamers Discussion list Subject: Re: [Audyssey] swamp help for a beginner HI, Some suggestions: 1. Listen to a walk thru that Valiant 66 did. The link is http://dl.dropbox.com/u/13968355/swamp%20playthrough.mp3 The walk thru is from an earlier version, but should help you a lot. 2. In the swamp folder, there are 3 files you need to check out; Readme.txt - gives you the main keystrokes you will need. Changelog.txt - gives you more up to date info you will need. Plus how some things work. keyconfig.ini - gives you all the keys you will need. you can modify this file if you wish. disregard the section on you and a injured person. That scenario is for single player and that part is not developed and is not even in the current 1.8 version. 3. While in the game, you can chat with others and ask them questions as you go. 4. The entrance for the safe zone is 41 south. This is your second number when checking coordinates. The coordinate system is where the 1st number is your X axis, or east - west. The 2nd number is the Y axis, or north - south. So in the upper north west corner is 1,1. You move east, and the first number gets bigger. Go south, and the second number gets bigger. 5. You get experience and rep from killing zombies. 6. You get ammo, weapons, and armor from 2 sources. When you kill a zombie, it leaves a corpse. After a bit of time, which is random, it will be swarming with a fly sound. Walk over it and it will give you something. The second method is to buy it in the safe zone. This costs rep. So if you don't need, or want something, donate it and increase your rep to buy those things you want. 7. Stand in the safe zone and check out all your keys. Make sure you know what, and where they are. One very helpful thing in the beginning is to use your beacons. This will help you find the safe zone. 8. When you start to loose health, go to the safe zone and exit. come back and you will be at full health. HTH. Shermanator - Original Message - From: michael maslo mmaslo1...@swbell.net Sent: Saturday, January 21, 2012 6:24 PM Hi list: i was wondering if there is anyone would could help a true newbie with the swamp game get me started? I read the instructions for the game and it said that when I start I am in a hallway with my mate. However when I start the game I am in the safe zone and I do not know where to go. I turn on my sonar and I hear beeps but do not fully understand on how to get out of the area and start shooting. The instructions are vague. How do I pick up things and how do I get better stuff and reputation? Any help for a true new newbie would be appreciated. Sincerely, Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] For Philip re: BGT interfaces vs inheritance.
Thank you both for your responses. Thomas, yes that was quite clear. Philip, I am themadviolinist on the forum as on audiogames.net. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] For Philip re: BGT interfaces vs inheritance.
I'd post this question on the Blastbay forum, but I haven't received my approval yet. What is the use case for an interface v. classic inheritance in object definitions? I've looked through the BGT documentation and I sort of understand that you'd use an interface when you have some dissimilar objects that share a method, like the birds and musical instruments both being sound sources, to go with the example in your language tutorial. But I don't understand what this gains me in terms of programming convenience or code compaction. Could you clarify this a bit? Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp mission suggestions
Here's a shocker! I actually think 75% is about right and would like the break point to stay there. It changes the risk calculation about using med kits when near full health, which should make med kits more valuable. I know, I know, who am I and what have I done with the hard ass who always wants more challenges? *grin* Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Friday, January 20, 2012 4:53 AM To: Gamers Discussion list Subject: Re: [Audyssey] swamp mission suggestions hmmm what about a chime, like a ding or a clock chime, should be easy to obtain. I have to much on my plate right now but if no one has got one by next week I will go russle up 1 from my database. At 07:32 p.m. 20/01/2012 +1000, you wrote: a tone would be a good thing. one thing i have noticed, is that after a load of you grab items, those who get killed, don't seem to drop them again, for another to pick up. dallas On 1/20/2012 17:22, Steady Goh wrote: Hi Jeremy, I haven't get to testand compile the list of items that will crash the game yet. Will try to do it soon. A couple of things I hope you will consider adding to your already very long list of things to do. send a message and maybe also an alert tone to every1 on the map when someone leads a mission. And also to the person who logon to the server when there is mission awaiting people to join. If zombies get to enter the truck, they should start destroying the items that are loaded. I think they should also be able to damage or destroy the truck. If truck is destroyed, mission fail. As for the latest change, I do agree that high health should be able to defend our weapons better, but if it only breaks below 75% I'm not sure if it is a bit low. If a player is careful enough not be surrounded and heal up everytime when health is below 80%, there is little chance for the zombies. My suggestion is to make it 85 or 90%. The player with best armers may be able to sustain 2 or 3 hits before zombies have a chance to break their weapons. They would have to decide whether to use up more med kits or risking their weapons. é¦å'/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. /x-flowed --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Swamptest server appears down.
That is all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Swamp 1.9 test first impressions.
No bugs so far. I love the player ping feature and can't wait to try out the player customization. I think the fly sound may be a bit softer and harder to localize sometimes, though in a swarm, the individual bodies do seem a bit easier to pick out. More as I test further. Chris --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp questions
The player footsteps are a new thing, but the volume and range v. volume for zombies seems to be the same from version to version. I don't think this is a bug from the new version. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Monday, January 16, 2012 3:13 PM To: Gamers@audyssey.org Subject: [Audyssey] Swamp questions Hi. I'm playing swamp again. Bare in mind I've not tried too many previous versions, so am probably stil relatively new at the game. I do however have some questions which may or may not count as bug reports. Firstly, I'm having trouble hereing the zombies footsteps over other players, sinse other players footsteps are so fast and the zombies are correspondingly slower. secondly (and more seriously), I often can't here how close zombies are to me. This comes into play both with me wasting a lot of amo trying to shoot a zombie out of range, and with me dying a lot because I think a zombie is more distant than it actually is. Indeed I've usually got killed because while I'm concentrating on shooting one zombie a hole bunch of others literally sneak in. I'm not sure why, but zombies don't seem to grone as much as they used to in the older versions of the game, which means I'm doing a lot more standing stil and listening, and consequently getting caught by a bunch of the, indeed it seems the tracking of distance to relative volume of footsteps sounds on the zombies isn't as I would've expected or whyat I'm used to in a game like shades, sinse the difference in volume betwene a dzombie that is a long way away and a close up one doesn't seem particularly great. Am I doing something wrong? or is it something in the game that needs fixing. I genuinely don't know which at this point, but I do seem to be dying a heck of a lot simply because I don't know where zombies are, which isn't a good thing. beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT 25 % discount!
Other than the ability to license multiple commercial titles, are there any features in the full license that aren't available in the single license? Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT 25 % discount!
Yes, I applaud your pricing model as it allows people to go as far as they like for a reasonable investment. Please don't take any of my commentary on the contest thread to contradict my positive response to your software and marketing plan. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Monday, January 02, 2012 9:14 PM To: Gamers Discussion list Subject: Re: [Audyssey] BGT 25 % discount! Hi Chris, No, Pro Single and Pro Unlimited are identical in their set of features. The purpose of having two pro versions is to give people an easier start by not forcing them to fork out 400 dollars before they know whether they can create games that sell. That's why we have the demo for experimentation, lite for those who just want to compile things and get some more features, and pro single/pro unlimited who want to go commercial with the full feature set. Kind regards, Philip Bennefall - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, January 03, 2012 3:05 AM Subject: RE: [Audyssey] BGT 25 % discount! Other than the ability to license multiple commercial titles, are there any features in the full license that aren't available in the single license? Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT competition - any interest?
Giving credit where it's due, I do think the learning curve for BGT is about as gentle, given the richness of its feature set as anything I've come across, and kudos to Philip for providing some excellent documentation in an industry (development environment creation) where abstruse and poorly written help is the norm. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, December 29, 2011 10:20 AM To: Gamers Discussion list Subject: Re: [Audyssey] BGT competition - any interest? Hi John, Well, the nice thing about BGT is that it is designed for beginners, aspiring programmers, and you can learn quite a lot from reading the tutorials and sample games. I know I'm not exactly a new programmer but I've been going through the basic language tutorial and I can say it is pretty basic stuff. You'll learn how to create very basic BGT scripts on your first day. void main () { int age = 33; string msg = Hi, my name is Tom and I am + age + years old.; alert (My Age, msg); } Basically, what this script does is create the main function, declares two variables, and displays a message box to the screen with the message Hi, my name is Tom and I'm 33 years old. If you begin writing simple scripts like this every day for practice, begin gradually building more complex scripts, the next thing you know you've got the skills to build the next Super Mario or Legend of Zelda. It won't happen over night, maybe not in a month, but if you have an interest in trying it I'd say go for it. There are litterally courses to learn C++, VB, Java, etc in 21 days and I think if you stick with it you certainly could learn BGT in a similar length of time. At least the basics if not all of the nuts and bolts. On 12/29/11, john jpcarnemo...@comcast.net wrote: I like the idea a lot, but I don't know enough about programming to participate. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT competition - any interest?
Philip, I understand the bind you're in. How about providing a sale price on the $99 license for contest participants, with a proviso that failure to submit a game by the deadline means you get to charge them the full price? That maintains your security, and makes the barrier for entry lower for people who want access to the features. Question: I think I saw somewhere either here or on audiogames.net something stating that the path finding feature is also locked from the free version? Is this correct? Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT competition - any interest?
I am likely to participate, but I have two concerns. 1. The free version does not allow for mouse control, which is one of the current innovation tools we are seeing in games such as RailRacer and Swamp. I'm not willing to spend $99 to participate in a contest more effectively by having access to these controls. 2. I think it will be difficult to judge different game types against one another. What criteria will you use? How will you define innovative, and how will completely different game genres be comparable? Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen Sent: Wednesday, December 28, 2011 7:22 AM To: Philip Bennefall Subject: Re: [Audyssey] BGT competition - any interest? Hi Philip, I will not be participating in the game creation contest only because I have always programmed in Basic, but it sounds like a great idea. Maybe a compromise and make the contest for 2 months. BFN Jim I like Visual Basic 6.0 because I can not C. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audiogames.net
Aha, perfect, I'll look for it the next time I'm there. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Thursday, December 22, 2011 11:39 PM To: Gamers Discussion list Subject: Re: [Audyssey] audiogames.net Audiogames.net has this exact feature and I use it every day. Firstly there is the link that narrows the list down to only the threads which have changed since your last visit. Here is the actual link in case this helps anyone. http://forum.audiogames.net/search.php?action=show_new Then once you spot the thread you're interested in, there is a link listed just after the page numbers. It's labeled New Posts and the actual web address will end in action=new so that you know you've got the right one. Clicking that will take you directly to the first new post since the last time you read that thread. There are a few forums that have a way of launching a thread with focus on the first unread post, though off the top of my head I don't recall any of them being as accessible overall as audiogames.net. Swings and roundabouts really,, but just thought I'd let Chris know that the functionality he's after isn't unheard of. Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] follow-up to audiogames.net
Are you talking about the one that has all on the same line: new posts, active posts, unanswered posts? Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Friday, December 23, 2011 2:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] follow-up to audiogames.net Christopher, I have no idea why the new posts link behaved that way. We must be referring to different links, because that is not how it works for me. When I press the link it would take me directly to post 1055 in the situation you described. I think you might have been once again clicking the new posts link that's along the top menu instead of the one that's listed after the author of each thread, and the page numbers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] follow-up to audiogames.net
I'm not seeing that link at all where you describe it. Is this a settings issue? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Friday, December 23, 2011 8:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] follow-up to audiogames.net Nope. That one gets you to the list of newly updated threads, but not to the new posts in a thread. Here is a for example. I just pressed the new posts link and among the threads it listed the Swamp thread. This is what that thread shows. Swamp, zombie fps by Aprone by Aprone ( Pages 1 2 3 … 43 New posts ) The New posts link following the page numbers is the one that will take me directly to the first new post someone has written since the last time I checked it. Are you talking about the one that has all on the same line: new posts, active posts, unanswered posts? Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] follow up to audiogames.net
Ok, found it, I was being brain-dead. We now return you to your originally scheduled list content. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a thought on the Shard Workshop project
I don't think so, though others may disagree. While Zero Sight seems to provide an in-depth flying experience, I was actually quite disappointed in the modeling of how one actually flies an aircraft. I understand that those physics are difficult to make playable, so don't hold it against the developer, but it was sufficient to have me uninstalling the current demo. Lone Wolf's sub controls aren't exhaustively realistic, but they come much closer to providing the flavor of managing a submarine than do the flight controls and avionics of Zero Sight. I'm not saying don't enjoy the game if you do, but no, it's not yet in the class of Lone Wolf for this gamer. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Thursday, December 22, 2011 7:09 AM To: audyssey gamers list Subject: [Audyssey] a thought on the Shard Workshop project I recall that some time ago, there was a discussion on Lone Wolf. Some people were thinking, Wouldn't it be cool if we had a game sort of like Lone Wolf, but we were flying a plane? In regards to the game from the Shard Workshop, in a sense, do we now have such an animal? --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a thought on the Shard Workshop project
OK, small dissertation to follow. Flying an aircraft is not at all like driving a car or a boat. The biggest difference is that many of your controls do not directly affect your position and orientation in three-space, but instead affect the rate of change of that orientation. As a somewhat simplified example: moving the stick to the left initiates a bank to the left, that is, the aircraft rolls along its long axis. The excursion from the zero-point of the stick controls how rapidly your roll angle changes, rather than setting your absolute roll. Move the stick only a little, and your roll rate is slow, but you do continue rolling. The same sort of rate control works for the elevator (stick forward and back), with the addition that gravity is still in effect, so that if you unload that is remove all lift from the aircraft, you will eventually describe a parabolic arc downwards (friction effects ignored.) These two effects are combined in actual flying, especially high-performance flying, so that turning is usually accomplished by rolling the aircraft, then pulling back on the stick for a turn that occupies less horizontal space. Much dogfighting was done in the vertical, where rolling equates to turning. Typically you had more control authority for pitch then roll and finally yaw, so you would use your pitch controls to aid in turning. Now add engine power into the mix. Goosing the throttle has more effects than just increasing your speed. Zero Sight has it right that you accelerate or decelerate when you change throttle settings, but given that lift is, among other things, a function of speed, if you are in level flight and goose the throttle without making any other control changes, you will climb. Chop the power and you descend. Now finally add in that when you bank, you tend to turn, and when you apply rudder, it has an effect on bank angle, and both affect your pitch angle, and you begin to see how complex flying even a WWII aircraft was. Dark is right that it was possible to turn someone who had never flown into a combat pilot in relatively short order, though in the U.S. the training time was more like six months and was every day, hours a day. Now, we look at modern combat flying. In addition to performing all the above tasks, you have a complex cockpit layout that requires memorization. You have radar to monitor in any of several possible modes. You have weapons packages, both air-to-air and air-to-ground that each have their separate control characteristics. It isn't like in the movies, just point and shoot, you have to select targets, select weapon system for each target, know your weapon's envelope of effectiveness and deploy it correctly. Now to Dark's point, Lone Wolf does not cover every complexity of conning a submarine in the WWII era, but it gives you enough to do that in the midst of a furious combat sequence, firing on one target say, while evading three incoming destroyers, you have plenty to do. Also, it enforces the sorts of snap decision-making that a sub commander would have to do. Ok, my targeting solution is coming into effect, but I have two destroyers bearing down on me. Do I wait and take the shot? If so, do I then turn and snap off a shot at a destroyer, or do I crash dive and hope to live through the bombardment? From what I've seen, Zero sight gets some of the feel of the switchology right for modern aircraft, but the flight model is simplified to the point where it doesn't impose a burden at all on the pilot. The amazing thing about modern fighter or attack pilots is that if need be, they can do all this switching while yanking and banking at several gees. Now, it's probably unrealistic of me to expect anyone to create a detailed flight model, though I have some excel models that do a pretty good job, at least for WWII era aircraft. There are a vanishingly small number of blind people who've actually flown an aircraft, I am one, so the experience isn't missed by most gamers. I'm unable to comment on other flight sims, as I haven't tried one since the DOS days, but it's my impression that there are simulators out there, available to the commercial gamer, that do model flight more realistically. So in conclusion, I recognize that my requirements are unreasonable for most people. Do not take my negative view as representative, and I do recommend anyone try it. But do not believe that you are doing anything like flying. And that's ok, I'm the radical simulationist on this forum and I recognize that. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management
Re: [Audyssey] a thought on the Shard Workshop project
Fair enough in turn Dark. It is true that toward the end of the war, both Germany and Japan were trying to force pilots through their training program faster and faster. In the case of the Japanese, it didn't require as much skill to be a kamikaze pilot, just enough to get the aircraft over a target and dive it in. Allied pilots remarked the drastic loss in pilot quality for later-trained German pilots. If I recall correctly, the Germans were experimenting with the use of electric shock as part of their training regime towards the end. And as I've said, my tastes in this matter are quite extreme, and I recognize that. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a thought on the Shard Workshop project
Ok, with those qualifications, I can agree that this game approaches Lone Wolf, or for that matter, GMA Tank Commander. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Thursday, December 22, 2011 11:32 AM To: Gamers Discussion list Subject: Re: [Audyssey] a thought on the Shard Workshop project What I was getting at in my original post are the similarities between the two games. You have radar to find the enemy. You have weapons to destroy the enemy. You must complete given missions. You are navigating left and right, up and down, forward and back. One game is in water while the other is in the air, but it's the same idea. Of course, the sounds are different. The idea of both games are similar. I wasn't thinking of the mechanics or logistics of navigating your vehicle through the games.targets Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a thought on the Shard Workshop project
I don't doubt it and am very happy to have another developer working in our market, as it can only bring good to us. Looking forward, both to new offerings and to changes in this one. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shard Workshop Sent: Thursday, December 22, 2011 3:04 PM To: Gamers Discussion list Subject: Re: [Audyssey] a thought on the Shard Workshop project Hah, great! But don't worry, everybody can be our kind of customer, we surely don't think of making only flight simulator, we've got a lot a interesting things for you in the future :D 2011/12/22 Christopher Bartlett themusicalbre...@gmail.com I'll echo Thomas' good wishes and praise for you. I am not your typical consumer, so don't take my critique too much to heart. One of these days, I'll get around to converting that excel data into the flight sim I want to play, which will likely interest only me. *smile* Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shard Workshop Sent: Thursday, December 22, 2011 1:22 PM To: Gamers Discussion list Subject: Re: [Audyssey] a thought on the Shard Workshop project Thank you! We're really doing our best! 2011/12/22 Thomas Ward thomasward1...@gmail.com Hi, thanks. I'll check the new demo out. As I said in my post I'm willing to keep an open mind on this game as there aren't too many good fighter sims out there for the blind and this one has potential. Just thought some of the bugs and features needed to be fixed before I was willing to spend money on it. However, if I haven't said so before you guys are off to a good start into the audio games community. Cheers! On 12/22/11, Shard Workshop shardworks...@gmail.com wrote: Hi Thomas, if you are still interested, with patch 1.01 we have introduced the possibility of changing the default (Cartesian) heading with the Clock heading, with 0 degrees to the North, just by pressing A in the main menu. Just redownload the patch to try it out in case you want. http://www.shardworkshop.com/zero-sight --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] audiogames.net
Ok, just joined audiogames.net and I am having some trouble doing things efficiently on the forums. (fora?, I hate that plural. *smile*) Anyhow, is there a clean way of tracking particular topics and only hearing the new messages since the last time I read the topic? I don't need to read the 1,037 messages in the Swamp FPS topic each time someone adds a new message. In general, is there a detailed help file somewhere I can read to learn all the little tricks of this forum software? Chris Bartlett (themadviolinist) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audiogames.net
Oh, that's disappointing if there isn't a more automated method to show the most recent posts. other forum software I have used, such as that on http://www.burningwheel.org keeps track of read and unread posts and there's a mechanism to only see the unread ones. Ok, well, I'll work on developing strategies. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Thursday, December 22, 2011 4:41 PM To: Gamers Discussion list Subject: Re: [Audyssey] audiogames.net I do similar things with hal actually, though usually there I use e to get to the edit area of the quick reply box and then alt tab back to my own last post so that I can read all the people who posted after me. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 22, 2011 9:24 PM Subject: Re: [Audyssey] audiogames.net Hi Chris, You don't necessarily have to read all 1,000 messages on a thread just to get to the newest message/post. If you want to quickly get to the bottom of a thread you can either use the h key to jump to headings, or you can use control+end to get to the bottom of the page and use shift+h to get to the top of the last post on a particular thread. That's what I do and I can usually find the newest posts just by working backwards rather than reading from the top down. HTH On 12/22/11, Christopher Bartlett themusicalbre...@gmail.com wrote: Ok, just joined audiogames.net and I am having some trouble doing things efficiently on the forums. (fora?, I hate that plural. *smile*) Anyhow, is there a clean way of tracking particular topics and only hearing the new messages since the last time I read the topic? I don't need to read the 1,037 messages in the Swamp FPS topic each time someone adds a new message. In general, is there a detailed help file somewhere I can read to learn all the little tricks of this forum software? Chris Bartlett (themadviolinist) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Creating accurate maps for games.
I asked this on the toc-beta list, but I'll ask it here as well, apologies for those who see it twice. I am interested in creating games or TOC scenarios that are historical. Accurate mapping (or at least mapping that enforces the same sorts of strategic and tactical choices) is very important, but I haven't yet figured out where to get usable information on historical battlefields to be the basis of these maps. If you're going to create a Gettysburg scenario, you'd best have a good sense how the ground works, since it was a major influence on the course of the battle, and the choices of its commanders. this information has to be in a form that a totally blind person can absorb it. I don't know that anyone has tried to solve this problem, but I'd be interested in ideas. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Blind Gamers Being Taken Seriously?
You have been the only person in this entire thread to engage in flaming behavior. Check yourself before you go doing it again. You are the only person who has been specifically warned by a moderator. Again, check yourself. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Joseph Weaver Sent: Sunday, December 18, 2011 12:23 PM To: Gamers Discussion list Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously? I disagree you all do this to him all the time. Sent from my iPhone On Dec 18, 2011, at 12:08 PM, Clement Chou chou.clem...@gmail.com wrote: While I appreciate the fact that you are trying to defend your friend... we have not flamed him, merely given him suggestions. I suggest we all just let this thread drop... the discussion is over... and as shown by the post below now it's gone to rude comments and insults flying around. - Original Message - From: Joseph Weaver jweaver1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 18, 2011 9:03 AM Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously? Don't flame michael and I will not flame you. My screen reader read the post fine so you need to stop letting the shark bite you in the butt. Sent from my iPhone --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Silversword is not the game for the blind.
Michael, in communicating with a developer you are engaging in a professional communication. There are standards for that sort of communication. It's not a question of someone being better, it's a basic question of courtesy; show the person you are communicating with that you care enough to be clear and correct in your communication. Otherwise, why should anyone take you seriously? If you were writing a cover letter for a job application in the way you write communications I have seen, I'd throw your resume away unread. This is the same level of formality, at least until you have established a relationship with the developer that permits less formal communication. It's just professional courtesy. Christopher Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: Friday, December 16, 2011 11:58 PM To: gamers@audyssey.org Subject: Re: [Audyssey] Silversword is not the game for the blind. Hello, Joseph. I get that all the time aswell. If someone see that someone had a issue with something then they should help that person and instead of hitting them over the head. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Silversword is not the game for the blind.
I'll second everything Alison says, as a former adaptive technology teacher, which often spilled over into advocate, counselor and role model, the effectiveness of your communication is directly related to the care with which you prepare it and the appropriateness of the form for its audience. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Allison Mervis Sent: Saturday, December 17, 2011 12:41 AM To: Gamers Discussion list Subject: Re: [Audyssey] Silversword is not the game for the blind. I can only judge based on what I've read, as do most people. In case you haven't seen my other messages, I provided suggestions on how he might improve the content and overall tone of his messages. As a rehab counselor with experience in the blindness field, I feel pretty confident in stating that I know a thing or two about affective self advocacy strategies. It's my personal and professional goal to help empower others to improve their skills by imparting those strategies. If I can be of further assistance in any way, you, Michael, or any list member can feel free to please contact me off list. This thread has strayed too far off topic as it is. In this internet based world, blind and sighted people alike are judged based on how they present themselves in writing, and how they depict their interactions with other people. This is a harsh reality that we must all face. Allison 16/2011 9:07 PM, Joseph Weaver wrote: If you want to help him show him what to do, and you can't judge competency because you don't know hi like I do. Sent from my iPhone On Dec 17, 2011, at 12:03 AM, Allison Mervisalliso...@gmail.com wrote: For your information, I do not feel that I am better than any other person on this list. However, I have significant experience as a competent blind adult and as an advocate for other blind people. I am simply trying to help Michael improve his skills both as a self advocate, and most especially, as an advocate for the blind community at large. Sighted developers look at Michael's communications and most likely judge blind people as a whole based on how he presents us and himself. I refuse to be painted with such a broad brush, and will not remain silent on this issue. Have a wonderful evening. Allison On 12/16/2011 8:54 PM, Joseph Weaver wrote: Nice to meet you mr. Or mrs. Perfect. We're all on the Same side lets quit bashing each other I get the feeling from some of the people on this list that they think their better than everyone else Sent from my iPhone On Dec 16, 2011, at 11:49 PM, Allison Mervisalliso...@gmail.com wrote: Here's the thing Michael. It's the little things that we do when we write to other people which set the tone of our messages. I think you know that your writing could stand to improve pretty significantly. You don't use proper punctuation and grammar, you don't structure your sentences very well, and your messages always sound as though you've written them in a terrible hurry. This combination of factors would make anyone sound demanding and rude. If you'd take an extra five minutes to run spell checker and proofread your messages, that would go a long way towards changing the overall tone. You also need to be a lot more specific when you're communicating with developers. Judging by your communications to the list, you've basically kept saying to poor Mario, This isn't accessible, fix it, over and over again. Any time one of us has suggested a particular game feature which needs to be improved, you respond almost as though you haven't played the game yourself. Sometimes I think you simply loaded the intro screen of the game, saw that the buttons weren't initially labeled, and shot off an email to the developer with no clear idea of the specific changes that needed to be made. This placed a terribly heavy burden on Mario. I suspect that all of the things he learned about implementing the level of accessibility which currently exists within the game was a result of his own research and hard work. He should be commended for that. These are just a few more things to keep in mind as you hopefully work to improve your advocacy skills. Allison On 12/16/2011 7:11 PM, michael barnes wrote: Well I know someone of you think I was being too demanding and rude but I was just trying to see if I could be a part of the team to improve the game. I have shown my email to other people and they agree with me that all I was trying to do is help. When I have done what all of you are talking about developers don't want to make their games accessible. I was only doing this because as a blind gamer and helping to make a IOS app I could have gave some good pointers. I know that folks on here ain't trying to call me rude when some of y'all have nasty atitudes with some people in the past. If you thought I was being a pest I wasn't. I only sent him one email after I join the
Re: [Audyssey] Blind Gamers Being Taken Seriously?
I have a couple of thoughts to add to this otherwise excellent post. First of all, if anyone is feeling that all this is intensely unfair, sighted folk use these same judgment metrics with one another. As someone who has taught both blind and sighted people how to write resumes and cover letters, I cannot stress enough to anyone doing this that the appearance of these documents is as important, perhaps more so, than the content. For an HR person glancing through a batch of 50 resumes, anything that allows him/her to reject a resume out of hand is a Godsend, so if it's sloppily put together, into the circular file it goes unread and the HR person gets to save a few minutes verifying references or scheduling an interview. Is that fair? Yes it is. The care that one takes in putting together a document of this sort, or indeed any business communication reflects the care with which one structures the content. The one acts as a proxy for the other in a surprisingly tight relationship. I can bet that if a message here or a document is carelessly put together, then it's almost certainly not worth my finite time to read, no matter the subject. And that's true for sighted people and blind. Here on the list, we have a unique situation. This isn't quite a business forum, though it partakes of some of the character of such a beast. It isn't a personal chat place, though we do that too. So it's some weird, hybrid beastie that has a culture of its own. That being said, clarity in communication is still important, particularly as this appears to be a major hub for people to find out about adaptive gaming, including sighted developers. That being so, it would profit us all to write clearly and correctly to the best of our abilities, and where those abilities are lacking, to invest time and effort to improve them. The consequences of failing to do so here are relatively light, you will get ignored, and possibly mocked. The consequences of doing so out in the world can make the difference between succeeding in getting a job, making a good impression on a potential sweetie, or being an effective advocate for accessibility in software or devices that you need or want to use. I would suggest that the proofreading requirement be put back in the guidelines, and let those who are offended by it go elsewhere. Goodness knows there are plenty of places on the Internets where they will be welcome. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Blind Gamers Being Taken Seriously?
Hi Laurel. Well, one thing this list can do is to provide feedback on how to go about this. If you can explain the problem you're having to us, we may be able to assist in coming up with suggestions and a way to explain them to developers. A number of us have some development experience either game specific or at least out in the world. We could help you hone your presentation for best results. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Laurel Sent: Saturday, December 17, 2011 3:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously? I love this. What you've said is a very valid and good point. I think for me as a beginner in learning how game developing works, I've always just been used to the playing games side, and I don't know much of the computer developing jargon for the game devs. One of my biggest challenges is learning how to explain to a game dev why I can't play their game, or use their iPhone app, and explaining how they can change things to make it more accessible. Often times I find that game/app developers are willing to lend me an ear and learn how to make things accessible, but I don't know how to best explain to them the steps they need to take in gaming terms. I hope that as I continue to learn how all the gaming stuff works and the game/app terminology, that I will be better at this. Laurel and Stockard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Blind Gamers Being Taken Seriously?
Joseph, this thread emerged from Michael's post concerning his interaction with a developer, from which many folk have drawn the idea that his careless construction of messages possibly contributed to the negative aspect of that interaction. It is entirely appropriate to comment specifically on that aspect of his post, since we all have an interest in having developers not already in the know about our community take us seriously. You have seen the comments of more than one sighted developer about how discouraging such things are initially. To their credit and our gain, they overcame that discouragement and have gone on to provide us with some games. By the way, for clarity, that should have read y'all's, the possessive, rather than a bastardized, non-standard plural that happens also to screw up screen readers. And your deliberate error is amusing, and telling. Don't like my commentary, then go elsewhere. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Joseph Weaver Sent: Saturday, December 17, 2011 10:21 PM To: Gamers Discussion list Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously? You guys need to quit targeting michael and get off your high horses, it seems like you only discuss this issue after his posts, I don't have any trouble understanding them. Y'alls problem is that you love to complain to much, now of you don't understand maybe next time he should speak in first grade terms an really slow for you. (NWA) no winning aloud, if you don't like the grammar get over it. Ps. That word is misspelled. Sent from my iPhone On Dec 17, 2011, at 6:34 PM, MissWings misswi...@lorettotel.net wrote: Hi Thomas, I for one agree with adding the guideline about proofreading posts before sending them to the list, because good communication skills are important, especially for us when we're dealing with sighted people. I'll admit I never actually read a post of mine, but I'm also a very good speller and know how to punctuate things well, so grammar and spelling aren't as much of an issue for me. I say include the guideline though, and if someone doesn't like it, it's their loss. The guideline would only be used to help people, not as a criticism, in my opinion. Jessica At 08:49 AM 12/17/2011, you wrote: Hi Jeremy, Yes, you definitely raise some very good points in your message. As you pointed out the biggest problem in communicating with sighted developers and the public at large is ignorance on their part. Most sighted people have never met a blind person before, and even if they have there is no way of knowing what their experience was if any. Its our job to correct their impressions through by educating them a step at a time, and to do it in a way that makes us look like intelligent, competent, and mature individuals who have something worthwhile to say about their products and services. Its for that reason every time I see a poorly written message on Audyssey or some other access list I inwardly cringe. I can't tell you how many blind individuals just shoot off a message filled with poor grammar, lack of proper punctuation, and spelling errors. Like it or not if a sighted person reads those messages we will be judged one and all as not very intelligent, as lacking communication skills, etc. Bottom line, if we want the mainstream public's respect we have to work for it, and not forgo proper language and writing skills for convenience sake. Here at Audyssey we considered adding proofreading to the list guidelines to improve the quality and clarity of the posts. Unfortunately, there were some individuals that took serious offense to that, and felt that the moderators were going too far. All I can draw from their reaction is they don't care about being taken seriously and want the rest of the sighted world to view us negatively, because that's exactly what will happen if they send a poorly written message to a person or company who has no experience with the blind. In short, good communication skills will go a long ways to bridging the gap between the blind and sighted communities. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1415 / Virus Database: 2108/4086 - Release Date: 12/17/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You
Re: [Audyssey] swamp off center and blue language
I have noticed that the aim point seems to change from time to time, and have likewise attributed it to ear balance, except that it also seems to change from weapon to weapon from what I call medium range out. (medium = about longest range for the shotgun weapons.) Chris B -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Che Sent: Wednesday, December 14, 2011 11:46 PM To: Gamers Discussion list Subject: [Audyssey] swamp off center and blue language hey gang, At what number of kills do you officially have a swamp problem? 3000, 5000? I have a really small issue that is almost certainly just me, but was wondering if maybe anyone else was experiencing it. If I fire at what i perceive to be dead center, I miss a lot, if I fire slightly to the right of what i think is center, i have much better success. so probably what we've got here is a slight imbalance between my ears sensitivity wise, but wanted to throw that out there to see if maybe others had noticed it. and when i say slightly, i mean very slightly, like just a couple degrees. one last thing here as well, some of you guys are really going overboard with the profanity on the default radio channel. anyone that knows me personally knows i am not adverse to cussing to say the least, but my concern here is that newer players will be tuned off by the language, and mis out on a great experience due to a few folks that feel the need to throw an f bomb into every sentence. without assigning moderators or putting in word filtering in code, the only solution i see is to assign the default channel as PG rated or whatever, with other channels maybe being unrated for the profane amongst us. if Aprone wanted to get creative with this issue, he could deduct a rep point for using carlin's 7 words, along with a spoken warning or something, but this is more coding on top of his already massive to do list. ideally, the community would self regulate if aprone felt it was a problem and let everyone know the default channel isn't for language to make your grandma stroke out. thoughts? later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: brainstorming ideas for expansion and player limiting.
Your idea of one skill point per level (or more, depending on how many levels for each skill and how many skills there are is simpler than what I had suggested, so I'd support using your plan instead of mine. One reason I suggested the safe zone idea is that there is currently no incentive for working together, no sense that the survivors should be working together for a common goal. Since the number of zombies is relatively stable, kill one and one pops up somewhere else, there's no way to deplete the enemies with a concerted attack. We aren't working towards anything other than our own advancement. I'd like to see the game head in a direction where players are forced to work for something other than their own good, where sacrifice might even make sense for the survivor community as a whole. A safe zone restricted to what loot is donated would be a step towards this idea. Another step would be to change the spawning model to a certain number of zombies spawned per unit time, regardless of the number already in play. There may be times when life gets difficult as the zombie density increases beyond safe limits, at which point some concerted attacks will need to be brought to bear to lower the population. The safe zone guard should be removed, so that keeping the approaches to the fortress open becomes a player responsibility. (of course the zone has to be sacrosanct, zombies should never appear in the zone, though if they wander in, that's another issue to be dealt with by the players. I know that we have missions to look forward to, and I am, but I don't see them addressing this question of group good vs. individual achievement. Unless there is a mechanical tie-in, i.e. something goes terribly wrong for everybody if a given mission isn't accomplished in a certain amount of time, then it's just another bug hunt, a fascinating one I will enjoy, but it's not high stakes except individually. If others would enjoy having this aspect of play come into being, I'd be interested in ideas for how to mechanically make it happen. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Dakotah Rickard Sent: Wednesday, December 14, 2011 10:49 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: brainstorming ideas for expansion and player limiting. I agree with everything except the safe zone being finite. In a realistic situation, it would be, and I get that. It would also mean that people donating becomes more mandatory, but the trouble is that we have people who go play for a while and stop, taking stuff from the safe zone to start out and never giving back, and then we have people who play for days on end and use pretty much all the ammo they collect. I'd rather leave the safe zone alone, though I do like the idea of ready weapons versus carried weapons. As for specializations, I think that each level should allow a skill point, rather like the skillpoints in most RPG type games. Yeah, eventually you get someone who has played enough to get every skill maxed out, but that's going to happen in most games. A wide variety of skills would be pretty awesome. Also, the number of levels in a skill could be decided on and could be pretty high, meaning that even if you have, like, level 35, you still aren't at maximum. For example: Quiet movement: which lowers your detection rate. The different categories of weapons, either light, medium, and heavy or pistols, rifles, shotguns, light automatics, medium automatics, and heavy automatics as well as melee, grenades and such, medkit boosts. There's possibility there for about ten different skills, plus you might be able to do skills for accuracy boosts and damage boosts in conjunction with weapons, meaning even more skills. THen you could have a skill whose sole benefit is a bigger health bar. My point is that specialization could be entirely based on character choice, making it even broader than the soldier, medic, sniper, etc. For example, you could put a bunch of skills into your different weapons, or you could put a bunch in moving quietly and work toward sneaking in and killing zombies close up. Signed: Dakotah Rickard On 12/13/11, Christopher Bartlett themusicalbre...@gmail.com wrote: The following are some concepts I've been playing with as additions to the game. Skills. I don't know what future things are tied in to the current experience system, but an alternative to an overall level would be to subdivide experience by spending it on skills. Begin with an initial award for a new character, and gain experience as normal, except that dependent upon the weapon you are using, the experience is added to the pile for the given skill, rather than as an overall level. Skills might include medic, (small award for healing yourself, larger for healing others) pistols, rifles, shotguns and heavy weapons. When grenades come into play, then grenadier could also
Re: [Audyssey] Swamp: brainstorming ideas for expansion and playerlimiting.
I'm not necessarily talking about forcing people to work in groups. I've tried to lead a couple of newbies through the game, and it's a royal pain in the arse at the moment. But I am talking about everyone working for some common goals, whether as lone wolves or in groups. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Johnny Tai Sent: Wednesday, December 14, 2011 1:32 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: brainstorming ideas for expansion and playerlimiting. I don't agree with the part to force people into working together- it's nice that the option's there, but a game has to be playable with or without a group. What if one day, say a person logs on, and no one is there to group? What if a person just doesn't feel like grouping? I my self tend to be the solo type- I like the freedom and not having to worry about tracking multiple partners- or bother with radio spams. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] time of conflict info
Isn't that kind of like playing the Eagles Best of my Love at a wedding? One wife to rule them all. . . -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, December 13, 2011 4:50 PM To: Gamers Discussion list Subject: Re: [Audyssey] time of conflict info I freely admit though I'm a bit of a tolkien obsessive, I even have a copy of The Ring completely with engraving in the black speech of Mordor that I wear, and no, this isn't one of the merchandizing ones made for the films, it's actually a wedding ring we got specially engraved several years before the first Peter Jaxon film. it was our birthday! pressent! my precious! :D. Beware the Grue! Dark. - O --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: a couple of suggestions and reports
True Darren, but a good game enforces choices, each of which is significant. No choice should be inconsequential and no situation should occur that is not affected by a choice. I don't know about others, but I've now reached the point where death is rare unless I royally screw up or intentionally play a bit madly, and I'd like more challenge that the game presents, rather than artificial constraints I place on myself. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren Duff Sent: Tuesday, December 13, 2011 4:25 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Swamp: a couple of suggestions and reports But we aren't talking about real life, or a simulation! We are talking about a game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Dallas O'Brien Sent: Tuesday, December 13, 2011 3:53 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: a couple of suggestions and reports but then, as it is, your able to carry all of the kinds of weapons. so in actual fact, in real life, you wouldn't be able to move, cause you couldn't possibly carry around an m60, a volcan, sniper, hunting, and all the others. not possible. so as it is, i think you have enough weapons. dallas On 14/12/2011 02:10, Dakotah Rickard wrote: Ok, the first thing I speak on is the axe bug. I don't know how this works, but if you switch from the axe to something that needs reloading very quickly, say in the heat of battle, and you reload that thing, the axe becomes one ammo for that thing. That's how you lose your axe. Now for something different. Many who know the characters Slade and Liberty will know how hard I try to impress upon people that death, as a part of the game, should involve risk and loss. I firmly hold to that, and I only point out how much it means to me now, because I think that you should regain your starting supply of equipment each time you die. When you start, you get a pistol, eight rounds in your pistol, and a field kit with one medkit loaded. This really isn't much, but it's better than the pistol with eight rounds you get on death. Yeah, people could cheat a little harder and donate stuff and go die again, but if people are going to cheat, they will, and there's technically nothing to do about it in this case. Starting with a little something will prevent the ease of just dying again that many experience on death. Now for the next topic. it once was that Swamp was configured to allow only one weapon of a type to be carried. Before, that made sense, as you only ever needed one weapon, and others would turn into ammo. Now, with the exception of the pistol, which seems so rediculously common that it's worth ten reputation points to donate and everyone gets one no matter what, all the weapons are worth more than their respective ammo. Imagine you get a hunting rifle, or even better an assault rifle. Those are worth a pretty penny, as such things go, in the safe zone. Now, if you should stumble across another one, you won't get it. Instead, you get 40 rounds of 5.56 ammo. Useful, true, but honestly you'd get that anyway, as you find guns fully loaded. I suggest therefore that not only is it good for rep to be able to pick up seconds or thirds and beyond in a type of weapon, but that if your primary breaks, you have a secondary to fall back on. In fact, hitting the number key a number of times might switch to that weapon, so say you have three shotguns, all loaded but the third set to scattershot, you could hit the three key three times and get to your scattershot weapon. Yeah, donating is great, too, but having a backup might be nice. Fally, I suggest that guns you buy from the safe zone should be fully loaded, like the ones you find in the field. In the case of the m60 or minigun, this is a pretty hefty chunk of ammo and rep, but it's really worth it. Either guns in the SZ should be loaded or the guns you find in the field shouldn't be, just for parallel's sake if nothing else. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived
Re: [Audyssey] Swamp: a couple of suggestions and reports
John, I'm not sure if you're being funny here, or if that's a serious comment. But riffing on it for a moment, there really isn't much in the way of luck in this game. There are skills, direct physical skills aiming, and tactical skills, knowing where I am, evaluating the risks of current opposition v. my position and weapons load, and situational awareness, maintaining enough awareness to know when it's time to fight, which targets to select and when to run like hell. These are all skills that anyone can develop, at least in this format. That being the case, I find it strange when people complain the game is too hard, excepting actual limitations like hearing problems that I understand to place a genuine disadvantage on the player. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my beef about Microsoft - Re: plans for anupdated Lone Wolf
The command prompt worked well enough for everyone too, except that it didn't really. The ribbons certainly have been controversial, but MS had a reason to believe it would be more convenient for the vast majority of their user base. Remember, companies don't design for edge cases, and we my friend are an edge case to a company that does the volume of sales that Microsoft does. It's the trade-off, you don't pay the blindness tax that you do with specialized companies, but you have to roll with what they provide to a much greater extent. The willingness of IOS and Android application developers to put access into their apps is a welcome exception to this phenomenon. So, if you want software designed with access in mind, then use HJPad or Guide or something like that, and no disrespect to you or those who use such programs, I've taught them when I thought it was warranted. But if you want access to the larger computer world, you're going to have to meet it part way at least, and the bigger the company you buy software from, the farther you're going to have to go. Don't like the ribbons, I believe there is a work-around that puts the menus back in, at least for Office 2007. But please, many of the rest of us have experienced the ongoing advances in computer and related technologies to be a boon for our access to services and information, so try to understand why we find your viewpoint puzzling at best and frustratingly indicative of a problem in our community that holds back innovation in our own software designs. Christopher Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Tuesday, December 13, 2011 8:41 PM To: Gamers Discussion list Subject: Re: [Audyssey] my beef about Microsoft - Re: plans for anupdated Lone Wolf One of the points is that they don't need another new interface unless they replace the darned ribbon interface with something that everyone, on an equal basis, can use. The pulldown menu interface worked for everyone, and it should have been left alone. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, December 13, 2011 7:03 PM Subject: Re: [Audyssey] my beef about Microsoft - Re: plans for anupdated Lone Wolf HI, Wait...wait...go back. You are suggesting Microsoft make available the ribbon interface and menubarsat the same time? All right: that's all well and good. But what if they develop a third interface. Thenyou just tack that onto the list of interfaces, right? Then a fourth? And a fifth? We keep complaining that Windows is getting more and more bloated, but what about this kind of thing? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Michael Gauler Sent: Monday, December 12, 2011 10:01 AM To: Gamers Discussion list Subject: Re: [Audyssey] my beef about Microsoft - Re: plans for an updated Lone Wolf Hi Thomas, I personally are also not against new technologies or new features in future Windows operating systems or other programs. But I'd like to adress a few points as well. If a company wants to improove their software, then this is often good for all users and not because security might be better. But what I often don't get is why people think it is time to force design changes. I know of the ribbon interface of MS Office products and such. I don't have used them (Office 2007 or 2010) thus I won't comment on which screen reader can best handle it. I also know that every major upgrade brings new features as well. But what I don't get is why MS did come up with the new interface and removed the old interface instead of having them both in the product for every person sighted or not to choose the design of their product. I mean, why do programs like Winamp or Windows Media Player allow skins or skin packs? The players ship with a standard interface, but are open for user created content. Besides I had a sighted teacher who personally told me that he had several sighted friends and colleagues who were users of MS Office pre 2007 and when the new products came out they also had problems adapting and getting to figure out the new interface and they could see and use the mouse properly compared to us blind people. And about screen readers like Voice Over or Narrator. It would be good if thoose could be improoved. But what I still don't get is why any assistive technology included in an operating system (windows mostly) cannot be used to aid during first installation (when you format your hard drive or when you use a blank one). For years there was nothing short of a sighted person to help even if it became a bit easier with unattended installations of XP and a few older Windows
Re: [Audyssey] new technology? Balogna! - Re: plans for an updated Lone Wolf
You're right about Vista, but 7 was a mature product on release. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Tuesday, December 13, 2011 6:53 PM To: Gamers Discussion list Subject: Re: [Audyssey] new technology? Balogna! - Re: plans for an updated Lone Wolf Was Vista better than XP? Is Windows 7 better than Vista? Am I right in that Windows 7 came out to be Vista with the bugs worked out? And was Microsoft already working on Windows 8 when 7 came out? One thing I would like to see, if Microsoft insists on continually coming out with a new OS time and time again, is that they quit rushing them to market before the bugs are worked out, and give us a solid stable product that has thoroughly been tested and proven to be stable and reliable, rather than a junky troublesome buggy product. I know the task would be massive, and I know it would take an enormous amount of time and effort, but it would sure do a lot to regain the credibility they once had, and it would also be more readily received by the customers. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 13, 2011 4:28 PM Subject: Re: [Audyssey] new technology? Balogna! - Re: plans for an updated Lone Wolf Hi Charles and all, If you want to make that argument consider this. When Windows Vista came out Windows XP was already six years old, and it introduced a lot of new graphics technology that wasn't possible on the hardware specs in 2001. Both Windows 7 and Windows 8 use the exact same hardware requirements as Windows Vista, and actually run better on the same hardware specs. So your argument of having to replace your hardware every time Microsoft upgrades doesn't hold water. I really urge you guys to research your facts before making baseless arguments like this because Microsoft does not change system requirements every two years or for every Windows upgrade like you suggest. Cheers! On 12/12/11, Charles Rivard wee1s...@fidnet.com wrote: Another thing about new technology--Microsoft's Windows in particular: I buy a computer to do tasks, not to run the operating system. If I have to buy a new PC because my old one doesn't have enough CPU power, it can't be loaded with enough RAM, the hardware isn't supported by the new OS, and I need to move along with technology, I will do so. However, 2 years down the road, before the bugs have been worked out of this OS I bought the new PC to be able to operate, Microsoft comes out with a new, more demanding OS. Two years later, another one that is more demanding. Two years later, another one that is more demanding. Before I know it, thanks only to Microsoft, I have another obsolete computer. I need to buy another one to handle the new technology. This! is! crap! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to
[Audyssey] Swamp: brainstorming ideas for expansion and player limiting.
The following are some concepts I've been playing with as additions to the game. Skills. I don't know what future things are tied in to the current experience system, but an alternative to an overall level would be to subdivide experience by spending it on skills. Begin with an initial award for a new character, and gain experience as normal, except that dependent upon the weapon you are using, the experience is added to the pile for the given skill, rather than as an overall level. Skills might include medic, (small award for healing yourself, larger for healing others) pistols, rifles, shotguns and heavy weapons. When grenades come into play, then grenadier could also be a skill. Skill benefits might include more healing per kit for the medic skill and accuracy boosts for the weapon skills, not so that a miss becomes a hit, but so that each hit becomes more damaging. What might be a graze only doing small damage would become a more damaging strike. To balance this, death should cost experience points equal to a third of each skill category. Weapons at the zone should have level minima as they do now, but specific to their skill category. As levels will advance more slowly with the points being divided up, the minima should be lower than they are now for some of the heavier weapons. Finally, when a character begins play for the first time, he/she should be issued a weapon to match his skill specialization. After death, go back to the pistol, but give the newbie characters a little boost. The advantages I see to this wad of modifications are that they would support character differentiation with mechanical rewards/limitations. In turn, this could encourage some very different playing styles and specializations, which would come into play when group missions are available. It would then become a good idea to have a sniper, a couple soldier types and a medic on your expedition. Each could fulfill particular roles, to the benefit of the mission. Alternately, it creates an interesting choice say for the pistol specialist who is confronting a situation where a rifle might be more useful. Does he stick with his weapon of greatest skill, trading range for accuracy, or does he pick up the rifle and go at it? To support these ideas, we'd need at least a couple more pistols and submachine guns, of which there are currently only one of each. Add in, say an Uzi, tougher to break than the MP5 (they are legendary for being able to fire under extremely bad conditions) and maybe a Gloch or something with a bigger magazine, and a Desert Eagle with six shots but more stopping power. This would add some ammo types to the game as well, 9MM and .44 I believe. Inventory. Players should have ready weapons and carried weapons. Given the nature of looting, it would be over complicated to limit the absolute number of weapons carried, but each character should choose two ready weapons which can be readily swapped. If they want to go to one of the carried but unready weapons, impose a delay in switching, and the formerly ready weapon becomes unready. Example: Mad Dog Riley is armed to the teeth. Given his specialties, he choose the Benelli and the MP5 as his ready weapons. After a firefight in the church, he emerges, low on health to find himself confronted by a dozen or more of the undead blocking his path to safety. Well crap, thinks he, I'm almost out of .45 rounds, and the Benelli is nice for stopping power, but I'm going to get overrun. Does he stick with what he has ready, or does he take the extra time to unlimber the M60 for crowd control purposes. I'm also suggesting that the safe zone storage be finite and change based on donations/withdrawals. So if no one has been donating .45 ammo, you're out of luck if you need it for your MP5. To balance this, we should be able to pick up more than one of a given weapon type, or else there would never be weapons available for purchase from the Zone. The best games are about forcing players to make choices, each of which is high stakes. These points become the places around which the story of the game revolves. This is the idea that is behind every suggestion I make for advances in the game. As it stands right now, I have to royally screw up to die, even fresh from having done so and being out of ammunition. I have praised Jeremy for creating a game that rewards caution and patience. I'm looking forward to the missions to provide incentives to throw caution to the wind and dare the odds. I'd like to see every decision made have impact on the character's future. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] plans for an updated Lone Wolf
To drag this thread back on topic, I've posted an inquiry to the GMA list asking David for a list of feature changes and new features in LW 4. The biggest thing I remember is a major overhaul of the mission writing part of the game to add much more intelligence to the enemy and friendly ships. But in any case, when he has answered, we will be able to put an end to the speculative postings on this topic and have a discussion based on actual information, rather than the scattered things that some of us remember from years back. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Monday, December 12, 2011 9:40 AM To: Gamers Discussion list Subject: Re: [Audyssey] plans for an updated Lone Wolf As I said valliant, I just don't like relying on a search box, I prefer to physically go and put things in different places. Also, the expanded thing was irritating in the explorer for windows 7, I personally prefer just hitting enter on a folder to see what's inside it, though again this is just microsoft altering the Ui and telling people it's different. I'll probably get that program quentin mentioned. Beware the grue! Dark. - Original Message - From: Valiant8086 valiant8...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 12, 2011 2:02 PM Subject: Re: [Audyssey] plans for an updated Lone Wolf Hi. It's easy to turn off the most recently used programs from displaying in the start menu, just as it is easy to turn that off in windows xp without needing to switch it to the classic start menu which I don't like by the way. I like xp's default start menu with the most recent programs list turned off much more than the classic start menu that looks like windows 98. Also I like that win7's start menu is a tree view that's a little easier to find things in even without using the search box. If you want something in programs just go to the start menu, up arrow out of the edit box, right arrow to programs, up arrow again to get out of the search box that you'll land on in there, and type a few letter of what you want, like gm for GMA tank commander or you could type aud hit right arrow type gm right arrow type ta for tank commander right arrow type pl for play though I believe you'd already be on play so you might get unexpected results in that particular case. What I don't like about 7's start menu is that once you open something, you can't close it without first arrowing up to the actual item you're inside, so if you're in the GMA folder you have to arrow up to where it says GMA expanded and then hit left arrow to close it. That's pretty annoying when you're used to hitting left arrow a bunch of times indiscriminately like I do in thunderbird to close what you've expanded your way out onto. Sent with Thunderbird 3.1.16 portable. On 12/12/2011 8:17 AM, dark wrote: Thanks quentin, It's good to know that someone! in the open source community has thought the same and won't accept what microsoft give out. Certainly when I do have to get windows 7 I'll have a look for that program. i've heard of classic shell before, but I don't think that covers the start menue. Beware the grue! Dark. - Original Message - From: QuentinC quent...@cfardel.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 12, 2011 12:41 PM Subject: Re: [Audyssey] plans for an updated Lone Wolf Hi dark, For the problem you mention with windows 7 start menu, there is a good solution: there is a small program called classic start menu. You will easily find it on google. This program is very light, and replace the crappy mmixed up windows 7 start menu with a classic start menu like W98 or XP. I use it allmost since I switched to W7, because original start menu of windows 7 annoyed me as well. In fact the only nice thing in the W7 start menu is the search field, all the rest is crap. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the
Re: [Audyssey] Question about ammo in swamp
Ok, here's my impression of things with respect to various weapons. Pistol, weapon of last resort unless you have a silencer. The normal pistol does the least damage per round and has the shortest range. I'm not sure how to describe range in terms of the sounds you hear, but I know that if I am going to hunt with a pistol, that I'm going to get very close to my target before firing. Shotgun, same range as pistol, but substantially more stopping power. Whereas a pistol usually takes me eight plus hits to take down a tyrant, I can usually take the same tyrant down in four shotgun blasts. It's major drawback is the small magazine size, two shots, meaning that you had better be accurate with it, and I'd not use it by choice against large hordes. Hunting rifle. Seems to do slightly less damage than the shotgun, but with a much longer range. It's five round capacity makes it suitable to take on small to medium groups if you start shooting at longer ranges. Equipped with a scope, it can become quite the deadly weapon at medium ranges, being able to one-shot all zombie types other than tyrants and matriarchs. The MP5. I'm not sure why we love this weapon so much. It's damage per round seems like the pistol, but its 40-round clip makes it much more effective for crowd control, and the relatively soft firing sound makes it easier to hear hits, meaning you can hose down a zombie effectively. It also has a medium range more than the shotguns but less than the rifles. It's main drawback appears to be that because of the relatively low damage per round, you end up going through a lot of .45 ammo. Assault rifle. For my money, this is the best all around weapon. It has enough range to allow its use for sniping, but has the 40-round capacity for crowd control use. While you can't scope it, it does seem to be sufficiently accurate to be a reasonable sniping weapon. The Benelli is a fun weapon to have on hand. It brings the stopping power of the shot gun with a larger 8-round magazine size that means you can get into a fairly serious firefight before you have to reload. Its main drawback as a heavy assault weapon is the shorter range, meaning you have to get closer to be sure of hitting. Like the MP5, it's quiet firing sound makes determining whether you've hit much easier. The sniper rifle is problematic. It's one-round clip makes it totally unsuitable for any actual firefight. For its intended purpose of long-range sniping, it seems to be quite effective, an effectiveness that is reduced by the relative rarity of 7.62 ammunition and the disproportionate cost of buying it. The scope appears more powerful than the one that you can attach to the hunting rifle, so for those who enjoy sniping, the disadvantages are worth it, so long as you have more efficient close-combat weapons handy to switch to. The m-60 is for its class the most underpowered weapon in the game. Its effective range seems to be less than the rifles and its three-round burst minimum chews through its rare ammunition quickly. It also has a long preparation and reload time, making it less useful in close combat situations. The Vulcan mini-gun, I am less qualified to comment on as I've never had one in multi-player mode, and have only used it in the single-player game. Given the rarity of 7.62 ammunition, keeping it loaded would be difficult, and the slowing effect that it has on you while using it might be problematic. If there are missions that involve defending fixed positions, the Vulcan would likely be an ideal weapon. So each weapon has situations I'd choose to use it in as follows: pistol: when I had nothing else, with silencer, if I feel like getting up close and personal, or if I'm in a building where ranges are going to be short and I might not want to draw attention to myself from other zombies while I'm killing one. Shotgun/Benelli, good for dealing with a medium crowd of zombies at medium to close range, provided you have a good escape route, especially with the shotgun. Rifles: better for long range attacking or holding off a crowd, covering someone else or clearing an area from long range before venturing into it. The machine guns also fulfill this function. I've successfully used the 60 for close-in crowd combat when ten plus zombies were moving toward me. The key is to figure out what your favorite style of play is, then concentrate on developing skill with the weapons of that type. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jorge Gonçalves Sent: Monday, December 12, 2011 11:04 AM To: Gamers Discussion list Subject: Re: [Audyssey] Question about ammo in swamp I was wonndering: in which situations the shotgun is useful? It's because i have the impression that it is not very accurate. Or it's me who is not accurate but I do kind of well with a pistol. I think it would be nice a file with the description of all ammo
Re: [Audyssey] new technology? Bologna! - Re: plans for an updated Lone Wolf
And certainly, yours is the only set of needs that matter. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Monday, December 12, 2011 1:26 PM To: Gamers Discussion list Subject: [Audyssey] new technology? Balogna! - Re: plans for an updated Lone Wolf Another thing about new technology--Microsoft's Windows in particular: I buy a computer to do tasks, not to run the operating system. If I have to buy a new PC because my old one doesn't have enough CPU power, it can't be loaded with enough RAM, the hardware isn't supported by the new OS, and I need to move along with technology, I will do so. However, 2 years down the road, before the bugs have been worked out of this OS I bought the new PC to be able to operate, Microsoft comes out with a new, more demanding OS. Two years later, another one that is more demanding. Two years later, another one that is more demanding. Before I know it, thanks only to Microsoft, I have another obsolete computer. I need to buy another one to handle the new technology. This! is! crap! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] time of conflict info
It's been my ambition to construct a set of campaigns for LotR. With what's coming, I think it will now be possible to really bring the War of the Ring, not only from Gondor and Rohan, but the war in the north into being. I think it should also be possible to create campaigns for the First and Second age battles. The only remaining limitation that I see as a major problem is map size. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Monday, December 12, 2011 4:47 PM To: blindadrenal...@gmail.com; 'Gamers Discussion list' Subject: Re: [Audyssey] time of conflict info Very well said, che, as always. Ben. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Che Sent: 12 December 2011 20:45 To: Gamers Discussion list Subject: Re: [Audyssey] time of conflict info yeah, TOC is already amazing as is, with more coming. It is going to not only be a great strategy game out of the box, but the best thing in my opinion is it is going to be a killer game construction kit for those willing to take the time. I've already created a couple of custom setups with unique units, and I think the community is going to go nuts with the potential to make star wars, MECH Warrior, LORD of the Rings, whatever they want given enough time and effort. Between TOC and SWAMP, looks like visual basic 6 is alive and kicking gang, its all in the skills, not the tools baby. later che On 12/12/2011 2:15 PM, pitermach wrote: Guess I'll need to dust off my toc skills and ask for a key replacement then... Wow. 2012 is looking to so totally be full of releases like PH, zero sight, and now this thing. On 12/12/2011 8:41 PM, dark wrote: Wow John. This is way more than I expected would be in the game, I knew he was making more units and multiplayer, but the other stuff is amazing! it sounds like time of conflict will end up as more than just a modern warfare sim, it'll end up as a platform for all sorts of sim games too, which would be fantastic! Great news indeed, and this certainly explains what happened with time of conflict and why we haven't seen the new release as yet. Beware the Grue! dark. - Original Message - From: john jpcarnemo...@comcast.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1873 / Virus Database: 2102/4676 - Release Date: 12/12/11 - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1873 / Virus Database: 2102/4676 - Release Date: 12/12/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] swamp: minor nit to pick
In the get and donate items lists, 12 shotgun shells are listed for 30 and I think 15 rep respectively. However if you pay attention to your rep the cost and gain appear to be 24 and 12. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Ok, escape has *got* to be changed.
Kai, your point is valid, except that to my knowledge, nowhere in the documentation as it exists did it tell me I could simply hit escape again to return to the game. If it's operator error, it's operator error based on lacking a piece of information. And as you and others including me have pointed out, this becomes a great way of cheating death. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Saturday, December 10, 2011 8:08 PM To: Gamers Discussion list Subject: Re: [Audyssey] Ok, escape has *got* to be changed. I personally think this is a case of operator error, not game error. If you hit escape and hit enter on multiplayer, it respawns you... this has been in since day one of multiplayer support. The fact that it respawns you without your last saved equipment has also been there since the safe zone's inception. I do agree with che about a 30-second delay to keep players from cheating out of zombie swarms, but aside from that, if you hit escape and then hit enter to return to the game, how is that Swamp's fault? Just hit escape again. Perhaps the Y/N prompt would be prudent, but that doesn't totally eliminate the possibility; someone else is going to manage it and complain about the same thing, then we'll have to make changes to accomodate that eventuality, too. This is tantamount to saying that you closed Word without saving a document, and are now frustrated that you have to start over from the last time you saved. Kai - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 10, 2011 3:21 PM Subject: Re: [Audyssey] Ok, escape has *got* to be changed. Actually I'm also not sure how pressing escape got you out of the game. You should have had to arrow to exit game and press enter. Pressing escape should just bounce you back and forth between the game and the main menu without ever exiting you. Hi there. I've been out of the loop for a while but it was my understanding that escape just pauses the game and brings you back to the main menu and if you want to continue your game, you press escape a second time. It's like a toggle. Perhaps this was only true for single player mode? maybe it should ask are you sure you want to quick and then you'd have to spell out the word exit if you really mean it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
If you decreased the fly sound, you'd trade easier localization for less range in hearing the loot sound. I personally like the way it is, even with the disorienting effect of the flies as they are. It's a challenge to situational awareness, to keep track of potential enemies while finding the individual items. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, December 11, 2011 2:37 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: spawning and loot questions. I'll pass this suggestion along to Kai. As it's a sound issue, that is his department. :) With the graphics I knew that no matter what the sighted players would have an advantage in some ways, so I tried to restrict them in others. So rather than making their situation easier it just makes it different. In close range they will have an easier time, but at long range the blind users do. Oh. It's good to know the range. That makes me feel a lot better. Also, this is the first game that my friend and I agree gives pretty much the same info to the sighted and blind player. I must as a question, or perhaps suggest a change. He and I both agree that, when you're in a huge loot-grabbing situation, the overwhelming number of the flies makes it very, very difficult to hear. Now, I understand that this might be a point of game balance. However, I wonder if the sound could be changed from an epic, Amityville Horror style swarm of flies to a few flies buzzing around. When you get any more than three loot spawns in the same spot, it sounds like you're a beekeeper with them buzzing inside your ears as well as out. I like the idea of flies, though, because it's a lot more of an environmental emersion than, say, beep, beep, oh loot! Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my beef about Microsoft - Re: plans for an updated Lone Wolf
When is it the right time to stop innovating? When can you be certain that more processing power will never be necessary? When will you have found everything that everyone needs to do, and when will they be able to do it well enough? The thing about technological advances is that each one not only makes things possible that weren't, but makes things possible that no one could imagine before the advance took place. Sure, computers work well enough, if you discount all the myriad times when they don't. I can do everything I need to do currently (except music editing/production) on my two-year-old netbook running Windows XP. I haven't upgraded to Windows 7 because I haven't had a compelling use case to do so. But it would I think be presumptuous of me to say that the evolution of computers and operating systems has gone far enough and can't we please just be happy with what we have? Look at the cell phone world. Even two years ago, the idea of full accessibility to a cell phone was still a fractured dream for blind users. IOS began changing that thought, but now there's competition and different ways of doing things, and the dream of a voice-powered, pseudo-intelligent personal assistant is at least on the horizon, with early prototypes out in the world. The revolutions in access these technologies promise weren't imaginable for most people when we had dumb phones that simply made calls and maybe kept a calendar and task list. We are within a few years of the mass obsolescence of a lot of specialized access technology, with the accompanying blindness tax that will make access to many things available to people who can't afford to drop a thousand dollars on a piece of specialized software, or $7,000 for a notetaker. So be not over hasty to say that we've gone as far as we need to. The fact that you, or I may not have a use case for updating a particular item now doesn't mean that at some point a new set of possibilities may not occur that would make such a use case compelling. Sorry for this near rant, but I see this kind of thinking in all sorts of arenas and not just among disabled folk. I think it's important that we embrace advances in technology when it is prudent to do so and not be afraid of change. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Sunday, December 11, 2011 5:32 PM To: Gamers Discussion list Subject: [Audyssey] my beef about Microsoft - Re: plans for an updated Lone Wolf Do they really have to continually upgrade the operating system and programs, making more power hogs, making us buy more powerful computers to do the same tasks we were previously doing but having to use more powerful processors and use more of the resources to do those tasks? Why can't they just leave well enough alone once they get a system that actually does what it's supposed to do? --- Security is not the absence of danger. It is the presence of the Lord. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 11, 2011 4:04 PM Subject: Re: [Audyssey] plans for an updated Lone Wolf Hi Alex. As I said I'm not annoyed that Microsoft update their os, they have to, even if we don't like some of their decisions on interfaces etc. it just seems though that they don't give a dam about running older programs, games or anything else, they just claime newer = better it seems without actually considdering what people want their computers for, namely to run programs. comador didn't do this with their os or machines, even with compltely new hardware, going from amigar 500 to 1200. Even the big console developers are realizing that people like running their old games, hence the wii virtual consoles, virtual arcade and other such software versions of older games stil available on modern machines. Microsoft though just seem to expect everyone to update, buy their products and cope, because newer is always better in their opinion. for myself, if i could be certain all my games and other applications would work under windows 7, I'd be much less wary about updating. I just see this as a case of not listening to the customer and doing their own dam thing and expecting everyone to cope simply because they are a big fat company who just care about the prophit. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers