Re: [Audyssey] For all FSX private GA flight pilots.

2017-02-10 Thread Orin
We really need to hunker down and get MultiCrew Experience to have
audio-landing support because:
1. IYP capabilities: Robert will no longer be implementing
capabilities and features into Its your Plane.
2. Most important of all: if this plane is made, we don't know if IYP
will implement support. He may, but MCE is more likely to implement it
than Robert and IYP, quicker.

I'm championing MCE because it's still being updated, I like it's
design, they've already implemented partial blind support... we just
need to convince them to implement an auto-landing feature. Either
that, or as a friend said, we need a way to read FMC data to get the
necessary information to land properly manually.

While I like IYP, new planes that are coming out won't be supported,
so I'm not very excited at the prospect of flying a new plane as
Robert is only "maintaining" IYP. I fully understand his reasons for
this, but when I see threads like this about new planes, awesome that
it may be made, but good luck trying to convince Robert to add support
for all these aircraft. I'd love to fly a lot of the A2A aircraft,
such as the A2A Cesna172. However, this aircraft is not supported by
IYP. While we can fly non-supported aircraft, IYP can't land them if
it's not supported. That's a double-edged sword.




On 2/18/16, Ron Kolesar  wrote:
> The best that I found out on the insternet to answer yourquestion si
> Lockheed Martin - Prepar3D.
> I would stay with Microsoft Flight simulator version Ten Gold, which now
> days is better known by either fsx-gold and even better by simply FSX.
> Hope this answers your question.
> Ronwho's known in the flight sim world simply by as the Blind Pilot.
>
> -Original Message-
> From: Tobias Vinteus
> Sent: Thursday, February 18, 2016 4:55 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] For all FSX private GA flight pilots.
>
> Hi,
> What does that acronym P3D stand for? IYP is obviously It's Your Plane -
> that voice control plugin for FSX.
>
>
> On Thu, 18 Feb 2016, Ron Kolesar wrote:
>
>> Hello to you who use Microsoft Flight Simulator version ten gold. Also
>> known by FSX-Gold or simply now days by FSX.
>> I know the bird to fly for private flights is the
>> dassault
>> falcon 7x.
>> Well, in the real world as I write this letter to my fellow pilots.
>> In the  real world Dassault is testing a new bird that we all are going
>> to
>> want to replace the older df7x with for our private ga flights.
>> It is the DF8x.
>> Now why would we want to cell off our df7x for the df8x?
>> 1. the df8x flys 500 miles further than the df7x.
>> 2. the fuel on the df8x is 35 percent more  efficient than the older
>> df7x.
>> Below is a letter that I received from the  company who made the df7x
>> aircraft that we all enjoy and take for granted.
>> They stated that they might think of creating the df8x.
>> Maybe if enough of us write to them they will create the df8x.
>> You know that if enough of us write that they might listen to what their
>> curstomers want to fly.
>> even if we had to purchase it and it was free, if it were  to be blind
>> friendly I'd purchae it.
>> Pluse when Robert is feeling better, it shouldn't take all that much more
>>
>> to
>> add the df8x since we already have the df7x in the IYP fleet of support
>> aircraft.
>> Now with that said, here's the e-mail address to write to.
>> i...@wilcopub.com
>> And now, here's the letter that was sent back to me about possiblably
>> creating the df8x for all of we fsx pilots to enjoy.
>> -Original Message- From: Info - Wilco Publishing
>> Sent: Wednesday, February 17, 2016 10:30 AM
>> To: Ron Kolesar
>> Subject: RE: WILCO : Contact Us Submission
>>
>> Sir,
>>
>> We may develop the Falcon 8X for FSX and P3D.
>> More to come...
>>
>> Best Regards,
>>
>> Latest Releases : FK14 Polaris - Tecnam 2006T.
>> Soon : Falcon 7X.
>>
>> To get the latest simulation news, join us on Facebook at :
>> https://www.facebook.com/WilcoPublishing
>>
>> Tiffany Engel
>> Wilco Publishing
>> i...@wilcopub.com
>> http://www.wilcopub.com
>> http://www.towersimulator.com
>>
>>
>>
>>
>> -Message d'origine-
>> De : Ron Kolesar [mailto:kolesar16...@roadrunner.com]
>> Envoyé : mardi 16 février 2016 02:51
>> À : Info - Wilco Publishing 
>> Objet : WILCO : Contact Us Submission
>>
>> *** Contact Us Submission ***
>> First Name: Ron Kolesar
>> Email Address: kolesar16...@roadrunner.com
>> Company:
>> Subject: General
>> Questions/Comments: Hello, my name is Ron kolesar and I am blind.
>> I fly thanks to the following three programs working together.
>> 1. FSX.
>> 2. FSUIPC.
>> Now, FSUIPC allows FSX to communicate with third party programs.
>> 3. Last but not least the voice input program from Canada called It?s
>> your
>> Plane or IYP for short.
>> Their web page is at
>> www.itsyourplane.com
>> Now for private GA flights, the only aircraft to fly private
>> GAflights is the Dassault 

Re: [Audyssey] cyberassault alien war event starting today!

2014-06-30 Thread Orin
Are there quests for low levels too, ones that’s not just about kill this npc 
in this location?
Also, where can I get the Soundpack for this game? Which clients is it for, 
either VIpMud or Mushclient will do.

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Jun 30, 2014, at 1:11 PM, Johnny Tai johnnyti...@shaw.ca wrote:

 The Independence Day alien war starts today on Cyberassault!
 Come help defend Earth from hordes of alien invaders!
 Unique equipments and tons of event special quests available!
 A massive multi-staged quest has been added this year for high level
 players!
 cyberassault.org
 1
 see you...there!
 P.S:
 Event will last all week, but with the amount of quests to do, it's best to
 come on early!
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[Audyssey] World 1, Map 5 of Inquisitors Heartbeat Help

2014-06-17 Thread Orin
Hi all,
The objective is to find a hidden passage on this map. I try to follow every 
passage until it leads me to two gates, doors whatever those swinging sounds 
are. Both seem to be dead end rooms and I can’t seem to proceed. There seems to 
be two locked doors that need a key, or is that not the sound for key, I don’t 
know.
So yeah, how do I proceed with this particular area? The other four I was able 
to find without much issue, not sure what’s so different about this one. In one 
of the rooms I seem to trip over some object, but I don’t know if I could 
interact with it, probably just to make it interesting.
Thanks.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112




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[Audyssey] The best way to play Adrift5 games on Windows/Mac?

2014-06-06 Thread Orin
Hi all,
I got a an Adrift5 game the other day that was bundled with the Adrift5 runner 
inside of an executable.
However, is it possible to play Adrift games using NVDA? I know the If 
Intreperaters addon does not support the adrift runner itself, so I wonder how 
best to play them.
Thanks.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112




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Re: [Audyssey] How to play Kerkercruip

2014-04-20 Thread Orin
You may want to get WinGit and the IF intrepreters speech output NVDA addon.

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Apr 19, 2014, at 3:40 PM, Sarah Haake ti...@gmx.net wrote:

 Hi Dark,
 
 the NVDA-cursor doesn't work either, both in Filfre and Winglulx.
 And with Sapi I would get the text read, but I can't review the screen 
 either, for example to find out the spelling of a word or something.
 
 No, that's both not what I want. And I have no idea what's going wrong with 
 NVDA here. That's really annoying.
 
 Best regards
 Sarah
 
 
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[Audyssey] Platforms in BK3

2013-10-19 Thread Orin
Hi all,
Can anyone please do a recording of platforms in BK3? Example getting the Iron 
Plate launcher in the staff room. I have no idea how to do it. Sure, the Camera 
may tell me where they are but I don’t know how to get to them.


Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112




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[Audyssey] Something similar to warring Factions on iOS?

2013-08-08 Thread Orin
Hi all,
Just wondering if there is anything like Core Exiles or warring Factions on 
iOS? I love the detail of both games but would just love for those games to 
have accessible apps. I'll also play any other tipical scifi empire building 
game on iOS since that's where I'd rather play them and not on the web.
Thanks.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112




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Re: [Audyssey] Best controller for fighting games on Xbox

2013-04-29 Thread Orin
Is the PDP pad a fight stick?

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Apr 29, 2013, at 2:25 AM, Clement Chou chou.clem...@gmail.com wrote:

 Your best option would be the pdp pad then. I personally love playing with a 
 ps3 controller, so if you could find a way to convert the ps3 controller to 
 be usable by the xbox, you're out of luck with that option.
 - Original Message - From: Karl Belanger k...@belanger.net
 To: Audyssey discussion list gamers@audyssey.org
 Sent: Saturday, April 27, 2013 7:44 PM
 Subject: [Audyssey] Best controller for fighting games on Xbox
 
 
 Hi all,
 For those of you who play fighting games, what controller do you use? I've 
 been using the stock Xbox 360 controller for a few days, and am rather 
 unimpressed. I'm currently leaning toward the Versus pad from PDP, because 
 it has great reviews, and is on clearance for cheap. I've also been looking 
 at the Microsoft controller with transforming D-pad, but that one's a bit on 
 the pricey side right now, plus I don't really need the charge and play kit 
 it comes with.
 I'm at a bit of a double disadvantage because I'm used to playing street 
 fighter with a keyboard, so any controller feels clunky to a degree.
 Any controller recommendations or other tips in this area would be greatly 
 appreciated.
 Karl
 
 Sent from my iPhone
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Re: [Audyssey] So you wanted a racing game for the iPhone? It's been here all along!

2013-04-02 Thread Orin
For the record, I knew about Formel1Spirit when it came out when it ras rather 
new. I remember following them on Twitter and they didn't really post much, and 
I don't think the whole iPad thing got anywhere. So while I could've shared it 
because it's a cool game, i doubt we'll be seeing any updates soon. Even the 
website is gone now.

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Apr 2, 2013, at 11:24 AM, Cara Quinn caraqu...@caraquinn.com wrote:

 Ken, thanks a bunch for posting on this one! Am off to get this right now!
 
 As for your comments though, ;) I'm probably one of the most adamant App 
 Store searchers I know. If you knew how many insomniac episodes I've spent 
 searching the App Store for just whatever and donating a small fortune to 
 Apple you might be surprised!… :) So just because no one's found this one yet 
 doesn't mean no one's been searching! lol!
 
 You are the lucky one who got to share it! So Kudos!
 
 Anyway, have a great day and thanks for sharing…
 
 Ah, P.S. I've been considering writing a racing game with a similar paradigm. 
 I've seen before so really want to give people the sense of speed and 3D 
 perspective… So Perhaps… We'll see…
 
 Smiles,
 
 Cara :)
 ---
 View my Online Portfolio at:
 
 http://www.onemodelplace.com/CaraQuinn
 
 Follow me on Twitter!
 
 https://twitter.com/ModelCara
 
 On Apr 1, 2013, at 11:24 PM, Ken The PionEar kenwdow...@me.com wrote:
 
 Do you know that right now, there is one good game and one excellent game you 
 guys don't know about? I was going to see who turned this up. He or she could 
 have got some credit with this find, but I can't wait any longer. It's not 
 that I want the credit, but because everybody has *got* to get this one game.
 It's called Formula 1 spirit, by Karotky Media Solutions. Just type 
 audiogames with no spaces in the app store, and it's number two on the list. 
 It's two bucks.
 Yep, for two dollars you can race with the big boys on all the formula 1 
 tracks. Be the driver with the best time...
 I wasn't going to tell you about this game. i was going to drop little hints, 
 like on my first post... because there was a contest. The winner of the game 
 got a free iPad.
 I put this in past tense because this game is two years old! That's right 
 people, while the blind community has been drooling and yearning over the 
 posibility of an audio racing game, one has existed the whole time! Now do 
 you see why I behave as i do? I talk about being the game hunter not to brag, 
 but to... make more game hunters! It can be done! I don't submit apps because 
 I want you all to learn to look for them yourselves. We have gotten too 
 dependent on the Applevis app submissions. I'm glad we have them, but 
 meantime we could have had this racing game if there were only a few more 
 game hunters like me around. (Yes, I know I'm not the only one, but we are 
 very few in number.)
 Anyway, this game is well-worth the price, even if there are no other cars 
 and you can't crash. Here's what you get.
 A game with force feedback--it vibrates when you're off the road. One point.
 True driving mechanics. Your car doesn't simply slide sideways like in every 
 racing game for the blind I've ever seen, you have to compensate for turns 
 you make, just like in real driving. For example, if you turn too far to the 
 right and then turn the wheel straight, you're still aimed too far to the 
 right. you have to straighten out by turning left--but not too far, then 
 straight ahead.
 1 point.
 All the formula 1 tracks represented--I think. I've only played through 3 so 
 far.
 1 point.
 Okay, now that your blood's pumping, I have to tell you that the beginning is 
 inaccessible. Now don't worry, I'll tell you what to do. First, tap the 
 screen about a third of the way down from the top with VO off. Then turn it 
 on, and you should see the name of a race track. It's the top button, so 
 learning exactly where it is shouldn't prove too hard now that you know what 
 you're after. Okay, now that you've found this screen, you can either play 
 that track or scrool either left or right with the scroll buttons. These are 
 labeled in a weird language, but they say scroll, then the weird direction 
 names. These buttons change the tracks.
 Next to that is an unlabeled button. Tap it to get to the lap setting screen. 
 There are two new buttons labeled LC left, which  decreases the number of 
 laps, and LCRight which increases the number. You can set it quite high, at 
 lease 16.
 Once all that's done, turn off VO and tap near the bottom of the screen. 
 You'll know you got it right because the engine noise will start. Then, go to 
 landscape mode and tap the center of the screen. You should hear five beeps, 
 then you're off. The gas pedal is on the right side of the screen. Your phone 
 has just become your steering wheel!
 Okay, now you're cookin' with gas. The object is to keep the road, 
 represented

Re: [Audyssey] Puppet nightmares question

2013-04-02 Thread Orin
Hi,
Just curious, what other RPG are you addicted to?

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Apr 2, 2013, at 2:54 AM, May and Noah mcdonald@gmail.com wrote:

 Awesome thanks. I'll save this info for future use and will definitely go 
 check out that game.
 
 I'm already addicted to one rp game so this could get interesting, lol.
 
 May and Prince Noah
 www.canadianlynx.ca
 m...@canadianlynx.ca
 
 On 2013-04-02, at 12:38 AM, dark d...@xgam.org wrote:
 
 Hi may.
 
 Welcome to the list. Puppet nightmares can be found at 
 http://www.puppetnightmares.com/  it's a brouser rpg, played on the 
 internet, but as I said it is a complex game.
 
 for future reference however, the two best places to lookk for accessible 
 games and information are the site database over at www.audiogames.net, and 
 the fantastic games list at www.pcsgames.net. both resources are maintained 
 and have a lot of info, you can also search the audiogames.net db by genre 
 and some other catagorizations in order to find games you like.
 
 hth.
 
 Any questions please ask.
 
 all the best,
 
 Dark.
 - Original Message - From: May and Noah mcdonald@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, April 02, 2013 1:23 AM
 Subject: Re: [Audyssey] Puppet nightmares question
 
 
 I just joined this list.
 
 How do I find this game?
 
 May and Prince Noah
 www.canadianlynx.ca
 m...@canadianlynx.ca
 
 On 2013-04-01, at 5:04 PM, dark d...@xgam.org wrote:
 
 Hi Sarah.
 
 As I said, puppet nightmares is a complex game to get into, however the 
 complexity is one thing that keeps you playing, since there are always new 
 stratogies or ways of playing to disvoer and new things to refign, heck, 
 even each enemy is unique. Go and talk to the npc called gregor in the 
 moonlit graveyard and he'll take you through some of the basics of the 
 game. Also note the help menue since you might want to reread several 
 topics there to get the basics of the game.
 
 Beware the Grue!
 
 dark.
 
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Re: [Audyssey] The inquisitor help please

2013-03-15 Thread Orin
Hi all,
So some spoilers are here because I need a bit of help. After getting the guard 
drunk and leave the room, come back to see that he took his helmet and cloak 
off, among other things, and I just found the Bottle of Poison. Examining it it 
says I could use this on I know who… and um, that'd be the guard? However when 
I use the Bottle of Poison with the guard it won't let me use it. The 
pocketknife won't unlock the strongbox either which I thought would have. Does 
anyone know how to use the poison on the guard or when do i use it? Already 
tried it on the Librarian just for cureosity's sake but I'm convinced it's the 
guard.


Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Mar 14, 2013, at 2:58 PM, Kimberly Qualls kimberly021...@gmail.com wrote:

 Oh good, because I wouldn't want to be rended in the
 gobberwarts...lol...Thanks for the info...(Grin)
 
 On 3/14/13, Ibrahim Gucukoglu ibrahim_gucuko...@sent.com wrote:
 Hi Kimberly.
 
 The Inquisitor is an audio game in the style of an adventure, sort of a
 cross between a point and click game and text adventure.  You are summoned
 to investigate some strange goings on in a nearby abbey, people have
 reported visions of a strange lusty woman riding a fiery horse and believe
 its the devil in carnet.  The game is available for IOS, that is to say
 IPhone, IPod and IPad and is also available as a PC and MAC download from
 http://www.eymerich.it/index.php?lang=engcenter=audiogame
 
 All the best and i hope this answers all your questions about availability
 etc., the platform you choose to use to play on is entirely up to you, the
 game is the same however the different control scheme might suit some better
 
 than others.
 
 Talk soon, Ibrahim XX.
 
 -Original Message-
 From: Kimberly Qualls
 Sent: Thursday, March 14, 2013 5:44 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] The inquisitor help please
 
 What kind of game is it?  And where can I find it?  If it's not a secret.
 
 On 3/14/13, Mike Wassel blindndanger...@aim.com wrote:
 I have two questions for this game.
 1. How do I repair the saddle? Sorta lost on what I have to do, and if
 the
 librarian is involved with that somehow.
 2. How do I make the sign of the cross?  Whenever I do it, it either
 brings
 up my map or my inventory. Am I making it to large?  I've tried making it
 smaller, but nothing seems to be working.  I've tried it in both
 landscape
 and portrait orientations.
 Mike.
 On Mar 13, 2013, at 10:22 PM, Bryan Peterson
 bpeterson2...@cableone.net
 wrote:
 
 You have to break the wooden gate. This reveals a clearing and a flower.
 Grab the flower and use the trap with the clearing. Then use the wallnut
 with the clearing. Then leave the courtyard and come back.
 
 
 
 Oh freddled gruntbuggly,
 thy micturations are to me
 as plurdled gabbleblotchits on a lurgid bee.
 GroupI implore thee, my foonting turlingdromes,
 And hooptiously drangle me with crinkly bindlewurdles,
 or I will rend thee in the gobberwarts with my blurglecruncheon, see if
 I
 don't!
 -Original Message- From: Mike Maslo
 Sent: Wednesday, March 13, 2013 8:13 PM
 To: Gamers Audyssey list
 Subject: [Audyssey] The inquisitor help please
 
 Hi everyone:
 
 I have the inquisitor for the computer and I am stuck on a point in the
 game and was hoping for some help.
 
 I am near the beginning and I need to get the acorn from the squirrel. I
 created the trap and I have the walnut.
 
 If I understand it right that is what I am supposed to use for the
 squirrel to trap it However I can not figure out how to do it.
 
 I have tried to use the trap with walnut, use trap with walnut, use
 walnut
 with trap walnut with squirrel but nothing else
 
 Could someone please tell me what the correct way of doing it is?
 
 thanks so much in advance.
 
 Sincerely,
 
 Mike
 ---
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 You

Re: [Audyssey] The inquisitor help please

2013-03-15 Thread Orin
Okay, now what the heck, is this a bug or what? Finally got to the Secret 
Library and arrived at the Wall of Forbidden Knowledge or whatever. Now it 
won't let me do anything at all here. I can only enter my inventory and that's 
it. I could use the key to the secret library but with what? It should at least 
let me go back to the previous area.

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Mar 14, 2013, at 2:58 PM, Kimberly Qualls kimberly021...@gmail.com wrote:

 Oh good, because I wouldn't want to be rended in the
 gobberwarts...lol...Thanks for the info...(Grin)
 
 On 3/14/13, Ibrahim Gucukoglu ibrahim_gucuko...@sent.com wrote:
 Hi Kimberly.
 
 The Inquisitor is an audio game in the style of an adventure, sort of a
 cross between a point and click game and text adventure.  You are summoned
 to investigate some strange goings on in a nearby abbey, people have
 reported visions of a strange lusty woman riding a fiery horse and believe
 its the devil in carnet.  The game is available for IOS, that is to say
 IPhone, IPod and IPad and is also available as a PC and MAC download from
 http://www.eymerich.it/index.php?lang=engcenter=audiogame
 
 All the best and i hope this answers all your questions about availability
 etc., the platform you choose to use to play on is entirely up to you, the
 game is the same however the different control scheme might suit some better
 
 than others.
 
 Talk soon, Ibrahim XX.
 
 -Original Message-
 From: Kimberly Qualls
 Sent: Thursday, March 14, 2013 5:44 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] The inquisitor help please
 
 What kind of game is it?  And where can I find it?  If it's not a secret.
 
 On 3/14/13, Mike Wassel blindndanger...@aim.com wrote:
 I have two questions for this game.
 1. How do I repair the saddle? Sorta lost on what I have to do, and if
 the
 librarian is involved with that somehow.
 2. How do I make the sign of the cross?  Whenever I do it, it either
 brings
 up my map or my inventory. Am I making it to large?  I've tried making it
 smaller, but nothing seems to be working.  I've tried it in both
 landscape
 and portrait orientations.
 Mike.
 On Mar 13, 2013, at 10:22 PM, Bryan Peterson
 bpeterson2...@cableone.net
 wrote:
 
 You have to break the wooden gate. This reveals a clearing and a flower.
 Grab the flower and use the trap with the clearing. Then use the wallnut
 with the clearing. Then leave the courtyard and come back.
 
 
 
 Oh freddled gruntbuggly,
 thy micturations are to me
 as plurdled gabbleblotchits on a lurgid bee.
 GroupI implore thee, my foonting turlingdromes,
 And hooptiously drangle me with crinkly bindlewurdles,
 or I will rend thee in the gobberwarts with my blurglecruncheon, see if
 I
 don't!
 -Original Message- From: Mike Maslo
 Sent: Wednesday, March 13, 2013 8:13 PM
 To: Gamers Audyssey list
 Subject: [Audyssey] The inquisitor help please
 
 Hi everyone:
 
 I have the inquisitor for the computer and I am stuck on a point in the
 game and was hoping for some help.
 
 I am near the beginning and I need to get the acorn from the squirrel. I
 created the trap and I have the walnut.
 
 If I understand it right that is what I am supposed to use for the
 squirrel to trap it However I can not figure out how to do it.
 
 I have tried to use the trap with walnut, use trap with walnut, use
 walnut
 with trap walnut with squirrel but nothing else
 
 Could someone please tell me what the correct way of doing it is?
 
 thanks so much in advance.
 
 Sincerely,
 
 Mike
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
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 please send E-mail to gamers-ow...@audyssey.org.
 
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management

Re: [Audyssey] The inquisitor help please

2013-03-15 Thread Orin
Hmm. I wonder if I screwed something up then. I used the other four gems in the 
east coo rider in the statue, but now when I go to pick up this green Gem it 
only gives me an examine option…

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Mar 15, 2013, at 11:48 AM, Bryan Peterson bpeterson2...@cableone.net 
wrote:

 I think that is a bug. I got past it by going to the menu and loading the 
 last save. In order to open that bulkhead you have to grab the green gem then 
 go to the east wing corridor and grab the six other gems. Take those to the 
 lion's head statue in the main corridor and you'll automatically use them 
 all. That enables you to return to the dark corridor and approach the altar 
 that Nicolas calls the First Altar. You'll use the key automatically at that 
 point. Then anytime you approach the altar you'll enter the secret library 
 itself.
 
 
 
 Oh freddled gruntbuggly,
 thy micturations are to me
 as plurdled gabbleblotchits on a lurgid bee.
 GroupI implore thee, my foonting turlingdromes,
 And hooptiously drangle me with crinkly bindlewurdles,
 or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
 don't!
 -Original Message- From: Orin
 Sent: Friday, March 15, 2013 9:04 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] The inquisitor help please
 
 Okay, now what the heck, is this a bug or what? Finally got to the Secret 
 Library and arrived at the Wall of Forbidden Knowledge or whatever. Now it 
 won't let me do anything at all here. I can only enter my inventory and 
 that's it. I could use the key to the secret library but with what? It should 
 at least let me go back to the previous area.
 
 Orin
 orin8...@gmail.com
 Twitter: http://www.twitter.com/orinks
 Skype: orin1112
 
 
 
 On Mar 14, 2013, at 2:58 PM, Kimberly Qualls kimberly021...@gmail.com wrote:
 
 Oh good, because I wouldn't want to be rended in the
 gobberwarts...lol...Thanks for the info...(Grin)
 
 On 3/14/13, Ibrahim Gucukoglu ibrahim_gucuko...@sent.com wrote:
 Hi Kimberly.
 
 The Inquisitor is an audio game in the style of an adventure, sort of a
 cross between a point and click game and text adventure.  You are summoned
 to investigate some strange goings on in a nearby abbey, people have
 reported visions of a strange lusty woman riding a fiery horse and believe
 its the devil in carnet.  The game is available for IOS, that is to say
 IPhone, IPod and IPad and is also available as a PC and MAC download from
 http://www.eymerich.it/index.php?lang=engcenter=audiogame
 
 All the best and i hope this answers all your questions about availability
 etc., the platform you choose to use to play on is entirely up to you, the
 game is the same however the different control scheme might suit some better
 
 than others.
 
 Talk soon, Ibrahim XX.
 
 -Original Message-
 From: Kimberly Qualls
 Sent: Thursday, March 14, 2013 5:44 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] The inquisitor help please
 
 What kind of game is it?  And where can I find it?  If it's not a secret.
 
 On 3/14/13, Mike Wassel blindndanger...@aim.com wrote:
 I have two questions for this game.
 1. How do I repair the saddle? Sorta lost on what I have to do, and if
 the
 librarian is involved with that somehow.
 2. How do I make the sign of the cross?  Whenever I do it, it either
 brings
 up my map or my inventory. Am I making it to large?  I've tried making it
 smaller, but nothing seems to be working.  I've tried it in both
 landscape
 and portrait orientations.
 Mike.
 On Mar 13, 2013, at 10:22 PM, Bryan Peterson
 bpeterson2...@cableone.net
 wrote:
 
 You have to break the wooden gate. This reveals a clearing and a flower.
 Grab the flower and use the trap with the clearing. Then use the wallnut
 with the clearing. Then leave the courtyard and come back.
 
 
 
 Oh freddled gruntbuggly,
 thy micturations are to me
 as plurdled gabbleblotchits on a lurgid bee.
 GroupI implore thee, my foonting turlingdromes,
 And hooptiously drangle me with crinkly bindlewurdles,
 or I will rend thee in the gobberwarts with my blurglecruncheon, see if
 I
 don't!
 -Original Message- From: Mike Maslo
 Sent: Wednesday, March 13, 2013 8:13 PM
 To: Gamers Audyssey list
 Subject: [Audyssey] The inquisitor help please
 
 Hi everyone:
 
 I have the inquisitor for the computer and I am stuck on a point in the
 game and was hoping for some help.
 
 I am near the beginning and I need to get the acorn from the squirrel. I
 created the trap and I have the walnut.
 
 If I understand it right that is what I am supposed to use for the
 squirrel to trap it However I can not figure out how to do it.
 
 I have tried to use the trap with walnut, use trap with walnut, use
 walnut
 with trap walnut with squirrel but nothing else
 
 Could someone please tell me what the correct way of doing it is?
 
 thanks so much in advance.
 
 Sincerely,
 
 Mike
 ---
 Gamers mailing list __ Gamers

Re: [Audyssey] You Don't Know Jack for iOS

2013-02-04 Thread Orin
Hello,
The version that Brandon reviewed was the one from last year without Facebook 
integration. Here's the lowdown on this version.
After the Facebook login, hold your phone in landscape by putting the home 
button on the right, as VoiceOver says with hints turned on. Now, press the 
bottom right corner to press the play or start, I don't know what it is. Then 
press the top right to start the episode. Episodes played this way seem to go 
from newest to oldest. Also, here are the answer layouts.
Answer one is on the top left, but not at the very top, it's about halfway down.
Answer two is the same way, except it's on the right.
Answers three and four are on the top left and bottom right respectively.
The Diss or Dat questions: The first answer category is at the top left but 
again not the very top, and the second one is on the bottom right.
The other questions that we have issues with aren't accessible, the jibborish 
questions, which I don't think uses the iOS keyboard. Also the Jack attack, 
which has always been inaccessible though Jellyvision are now aware of this.
These apps use something called scale form, something that I know little about, 
but I asked about their next game, Lie Swatter, and they said that while it 
doesn't have a host, it uses scaleform and doesn't work with VoiceOver and 
they'll try their best. I guess they are also trying to make this workaround 
for YDKJ as well.
I hope this helps everyone who tried to play before.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Feb 3, 2013, at 11:07 PM, Kelly Sapergia ksaper...@gmail.com wrote:

 Hi,
 
 While looking around Brandon Cole's game samples page, I came across a file 
 featuring the iOS version of You Don't Know Jack. According to the site, it's 
 doable once you figure out where to tap on the screen, so I thought I'd get 
 it for my iPod and give it a try. (From what I've heard, it's now available 
 for free with various episodes being released every week, though there are 
 token packs you can purchase from within the app. What they're for, I don't 
 know.) I was able to play a game, but got a lot of the questions wrong 
 because I don't know where you're supposed to tap for certain answers. Has 
 anyone else tried this version?
 
 Thanks.
 
 Yours Sincerely,
 Kelly John Sapergia
 Show Host and Production Director
 The Global Voice Internet Radio
 www.theglobalvoice.info
 
 Personal Website: www.ksapergia.net
 Business Website (KJS Productions): www.kjsproductions.com
 
 
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Re: [Audyssey] Mush z client question

2013-02-04 Thread Orin
Speaking of Mush-Z, there's a link to a map repository that's broken. What 
happened to that, and what areas does it have? Would be great if it had the 
Islands.

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Feb 1, 2013, at 5:09 AM, Oriol Gómez ogomez@gmail.com wrote:

 Hi,
 You guys need to get the new updater from mush-z.com which was
 released on december 24th.
 Go to www.mush-z.com to read more about it.
 
 Regarding soulsteal, latest version of mush fix the soulsteal problem
 by attempting to time when to soulsteal.
 
 Hth.
 
 On 2/1/13, dark d...@xgam.org wrote:
 Ah, I didn't realize this.
 
 I always found myself that I succeeded at soul steel far more when I
 manually typed C soul s after seeing the mob's status as near death than
 when i just relied upon mush to do it automatically. This is also why I have
 
 sapi in mush set to read pretty quickly, so that I can hear the mob's status
 
 asap.
 
 Beware the Grue!
 
 Dark.
 
 
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[Audyssey] Accessible online motorsports manager?

2013-01-08 Thread Orin
Hi all,
A few years ago I remember Che recommending Onderen, which was a pretty nice 
accessible racing manager game. Unfortunately with version two of the game, the 
match viewer isn't accessible.
I know most people play soccer games around this community such as Hattrick, 
but I was curious if there is any racing team management games out there right 
now. I've been looking and I don't think so.

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112




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Re: [Audyssey] Silver sword and other ios games for access?

2012-11-14 Thread Orin
Heroes Rise is working fine on iOS 6 here.

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Nov 14, 2012, at 11:14 AM, Christina greensleev...@wind-haven.net wrote:

 Good luck.
 Hope you like the games.
 Christina
 
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: Wednesday, November 14, 2012 10:44 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Silver sword and other ios games for access?
 
 Hi christina.
 
 that  is a very good suggestion. I recently added choiceofgames to the 
 audiogames.net db after playing some of their free offerings that can be 
 played online in the brouser.
 
 when however I questioned them about whether they could create accessible pc
 
 versions that didn't  require chrome, they said that the games were known to
 
 have access issues on Ios 6 but if those are fixed I will be interested in 
 having a look at their stuff sinse they are good games when written well.
 
 All the best,
 
 Dark.
 - Original Message - 
 From: Christina greensleev...@wind-haven.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Wednesday, November 14, 2012 2:40 PM
 Subject: Re: [Audyssey] Silver sword and other ios games for access?
 
 
 Hi.
 One of my first iPhone games was Choice of the Dragon.  I think it's free 
 or
 a dollar.  It's a text game and it helps you practice the gestures for
 reading the screen and moving between pages.
 You play a dragon and the choices you make effect your personality traits.
 Enjoy.
 Christina
 
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: Wednesday, November 14, 2012 6:09 AM
 To: Gamers@audyssey.org
 Subject: [Audyssey] Silver sword and other ios games for access?
 
 Hi.
 
 As people will know, my Iphone is turning up this afternoon. I think I 
 know
 what I am doing with setup and such, but I would be interested in people's
 recommendations for games.
 
 the thing that taught me most about using supernova particularly on the 
 net,
 was actually playing games like Legend of the green dragon and ashes of
 angels. i suspect vo is the same, and I do know there is a learning curve,
 however to make learning a little more pleasant and give me some 
 incentive,
 are there   games people could recommend with a fairly simple interface?
 
 king of dragon pass looks amazing, and I really look forward to trying it,
 however the fact that it seems to take a little bit of wangling to play
 probably doesn't make it ideal as a first game for vo  practice.
 
 how about silver sword? how about gamebooks? is the lost cities card game
 relatively  straight forward in terms of controls?
 
 I know there is a training area, but as I've found in the past nothing is
 better for learning than just rolling up my sleeves and doing, and nothing
 is more fun to do on a computer than play games!
 
 so, I'd very much appreciate people's suggestions and thoughts here.
 
 I did! load up safari during my play with an Iphone and attempt to brouse
 audiogames.net, but that didn't go exactly smoothly.
 
 Any thoughts?
 
 all the best,
 
 dark.
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Re: [Audyssey] Dentin's apparent space game?

2012-09-09 Thread Orin
Is that in alter aeon?

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Sep 8, 2012, at 2:57 PM, john jpcarnemo...@comcast.net wrote:

 Dark, once you get a few more levels I think you'd really like the northern 
 continent area. It's full of those kinds of puzzles. As of now (and I hardly 
 know half of what's there) I've found a maze, multiple stories, and a bunch 
 of code to be decrypted. I'd have to say that if you enjoy exploring areas and
 figuring out puzzles it's one of the best and most rewarding parts of any 
 game I've ever scene.
 - Original Message -
 From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Date sent: Sat, 8 Sep 2012 15:01:11 +0100
 Subject: Re: [Audyssey] Dentin's apparent space game?
 
 I've certainly heard of star control before, and of the DD games, and there
 are still more on the net for example I heard about a game called
 transcendence created by the same developer as that text based sf empire
 building game anacreon, but unfortunately it's fully graphical and the
 combat is real time despite it having skills, plot, exploration, npc
 interaction, different characters and such.
 
 
 This is again what is frustrating, sinse though there are lots of text based
 scifi empire building mmorpgs, scifi trading morpgs, or scifi spaceship
 flying mmorpgs, all of them are basically focused on roleplay, raising stats
 and beating the other player, not on what is for me the most interesting
 thing about a scifi setting, seaking out new worlds, exploring new life and
 new civilizations etc.
 
 The only exception is core exiles, but even there the exploration system
 isn't as major a part of the game as I would like, and also much of the
 focus of the game is on economics, production and advancement,  though
 exploration sis a little more of a mainstream activity than the sideline
 affair it used to be.
 
 Still, I'd love to see a game where full ship flying and exploration of the
 area around you was the main focus, just the way that in alter there are
 massive mazelike zones with interesting things to find in them and the
 explorer points system even rewards you for doing so.
 
 Beware the grue!
 
 Dark.
 
 
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Re: [Audyssey] Dungeon Master

2012-09-09 Thread Orin
Indeed it does. Will be downloading and trying it out.

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Sep 9, 2012, at 9:52 AM, Christina greensleev...@wind-haven.net wrote:

 Thanks.
 This game sounds fun.
 Christina
 
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Jim Kitchen
 Sent: Sunday, September 09, 2012 9:42 AM
 To: Christina
 Subject: Re: [Audyssey] Dungeon Master
 
 Hi Christina,
 
 I'm sorry, but I have never played Entombed.  I'm not into dungeon and
 dragons type games.
 
 Dungeon Master is I think like a text adventure game, but you do not type in
 what you want to do.  Instead you choose what you want to do from a menu.
 And of course it has lots of sounds.
 
 Maybe someone that has played Entombed and Dungeon Master could give a
 better comparison.
 
 BFN
 
 Jim
 
 Born to be spanked.
 
 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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[Audyssey] Jim Kitchen's games and Win7?

2012-09-09 Thread Orin
Hi all,
Just curious if anyone has ever installed the Game menu program with life, and 
that's fine and it's working. However I unzipped Dungeon Master and it doesn't 
show up in the game menu. I even tried running as administrator and it didn't 
show up.
Any idea on how to fix this?
Thanks.
Orin
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Re: [Audyssey] jim's dungeon game

2012-09-09 Thread Orin
Just curious, but does the sell phone mean anything? There should be a use for 
it or something. The start of a story mode perhaps?

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
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On Sep 9, 2012, at 6:02 PM, Johnny Tai johnnyti...@shaw.ca wrote:

 It looks like a very flexable set up- can almost take any old adult text
 game and convert to that game format lol.
 One thing I'd like to see is a bit more flexability with the interaction
 with the characters- the way it is set up now you only can follow one path,
 so once you play the game to its fullest, you likely won't play it again
 many more times.
 ...and lol, the first thing I tried was to discard my mouth and
 tongue...funny response!
 BTW, I never did figure out what to do with the night gown...lol
 
 
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[Audyssey] Dentin's apparent space game?

2012-09-06 Thread Orin
Hi Dentin and all,
Just curious if what I heard on Twitter was true? Dentin is making a space game 
with limited PVP with more focus on exploration and activities/questing?
Curious as to when that's going into beta so we can start messing around on it, 
as Dentin I believe can admin a game better than the two current space themed 
muds that are available now.
Thanks.
Orin
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Re: [Audyssey] Ouya: a new, Android-based open platform gaming console.

2012-07-11 Thread Orin
Well, I think the problem would be the Droid screen reader itself, Talkback. If 
we want screen reader support I think it'll be hard to convince Google to add 
more functionality. If Google did add more stuff, Android would be more 
accessible than it already is. If Droid was more accessible and or usable I'd 
get a Droid phone.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Jul 11, 2012, at 10:22 AM, Yohandy wrote:

 This is why I encourage blind devs to contact these guys. It's better to 
 discuss this now, than doing it later on when the console goes live and it 
 will probably be too late. remember they already have prototypes of this 
 thing, so it's definitely not smoke and mirrors. some big devs are already 
 excited about it. if you guys have questions, ask now, before it's too late.
 
 
 - Original Message - From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2012 8:12 AM
 Subject: Re: [Audyssey] Ouya: a new,Android-based open platform gaming 
 console.
 
 
 Hi Jacob,
 
 All of that information is discussed on the  website Yohandy provided.
 The OS will be Android 4.0, and it is a completely open source
 environment with no licenses and/or  royalties to develop apps and
 games for it. I don't know about accessibility, as that wasn't
 discussed, but we will see.
 
 On 7/11/12, Jacob Kruger ja...@blindza.co.za wrote:
 Just wondering what version of android operating system this will be
 running/operating on, and, if it's 4.x or later - ice cream sandwich - will
 
 it also enable the use of things like talkBack and speakOn, along with being
 
 a more open developer platform..?
 
 Stay well
 
 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'
 
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2012 1:05 PM
 Subject: Re: [Audyssey] Ouya: a new,Android-based open platform gaming
 console.
 
 
 Hi Yohandy,
 
 As a developer I definitely think the Ouya project has promise. They
 have decided to build their technology on an open source platform,
 based it on open source standards, and opened the platform up to
 independent developers. This is good because the indi developers have
 been locked out of the console market for far too long simply because
 the big boys like Nintendo, Sony, and Microsoft have absolute control
 of what gets developed and published for their respective consoles not
 to mention require expensive licenses to develop for their platforms.
 Apple's iOS devices are more open to indi developers, but even there
 it goes through a board who approves or rejects the app based on
 quality and standardization.It looks like Ouya will allow an old
 hacker like myself to code whatever I want and run it on the console
 without all that hassle. So it shows promise.
 
 Cheers!
 
 
 On 7/10/12, Yohandy yohand...@gmail.com wrote:
 Check this out guys! What do you guys think the implications will be for
 blind gamers? Is this what we've been waiting for? If some good games
 come
 out for it I'll be buying it, it's only $100 after all, but I'd love to
 read
 
 what you guys think of this. If you're a dev and you have questions,
 it'll
 probably be best to contact the devs before this thing comes out early
 next
 
 year. Here's the kickstarter link. It's only been live for 1 day, and
 already it's surpassed the funding goal, which is totally amazing!
 http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console
 
 
 
 --
 I've been a Bing Rewards member for 6 months. In that time, I've won
 several
 
 $5 amazon gift cards, Microsoft Points, etc, simply by browsing the web.
 
 The
 
 best, not to mention easiest rewards program I've ever tried. If you wish
 
 to
 
 check it out, please follow this link. thanks!
 http://go.microsoft.com/?linkid=9778718rrid=C714DC93-BC0B-4441-AD27-F345856231A1
 
 
 
 
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Re: [Audyssey] a good looking site.

2012-06-16 Thread Orin
Hey all,
Well, Lisa may have a point here. I'm trying to find more info on this, but
http://www.vlfgames.com
is a site that is trying to promote accessibility in games for everyone. In one 
of the posts up there, Daniel mentions that he partnered with Big Fish. Whether 
this partnership resulted in anything remains to be scene. I'd love to play 
some of these games I found here. I'm just not sure it's possible. Some are 
point and click, but those interfaces are problimatic at best.

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Jun 16, 2012, at 6:02 AM, dark wrote:

 Hi Lisa.
 
 I am not a moderator, - (well of this list anyway), but I am fairly 
 certain there are words which tom or Damien would wish spoken on this issue.
 
 Firstly, your remarks to charles about his list contributions strike me as 
 not exactly ones which will promote harmony on the list, charles has agreed 
 to trim the announcements of the out of site gaming events to games only, 
 which should be the end of the issue, not fuel for others to make snide 
 remarks.
 
 Secondly, as regards the site, please don't think that people do not 
 appreciate notifications about websites and games. However, a little more 
 information is necessary, sinse simply saying this is a good site for games 
 could've bene information you got from google, and makes no guarantee of 
 access.
 
 There are very many game related sites around the internet, providing 
 graphical games, which is why access has to be a considderation, and it is 
 true that when looking at bigfish games they seem very much to be one of 
 those large distributors of graphical games similar to 300Ad, game hippo or 
 alawar, none of which provide any accessible games at all, indeed I've 
 checked out several sites like that myself in the past, and found a very low 
 proportion of accessible games at all.
 
 Thus, some idea of what games you might have tried from the site, and what 
 you found accessible would be much appreciated, particularly sinse often 
 those sorts of sites are distributors rather than main line developers, 
 meaning that perhaps one company's games were! accessible, and just being 
 sold through bigfish, but other companies with inaccessible games weren't, (I 
 had a recent experience with a low vision accessible game from 300Ad which 
 very much fell into this catagory, sinse while the games in that particular 
 series by that particular dev were accessible to low vision play, many others 
 that 300Ad sold weren't).
 
 If you could therefore perhaps let us know about some games you've tried on 
 the site, and their accessibility that would be much appreciated, not the 
 least because if only some! games are accessible, it'll stop most other 
 people having to waid through a hoard of inaccessible ones.
 
 I hope this makes sense, and thanks for the site anyway.
 
 All the best,
 
 Dark. 
 
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Re: [Audyssey] swamp, mission recording

2012-06-14 Thread Orin
Hi,
Personally I'd just love to hear a recording of the gameplay. Seeing how people 
play Swamp is part of the fun of these recordings.

On Jun 14, 2012, at 1:41 PM, john jpcarnemo...@comcast.net wrote:

 I've been pondering over the idea of making a recording of myself soloing a 
 couple missions on swamp. Would anybody be interested in something like this, 
 and if so, in which way would you prefer it made (as a podcast? as a 
 demonstration? just as a playthrough?) If I'm going to do something like this 
 it will most likely be in the larger warehouse, and based on the feedback I 
 receive may be available tonight/tomorrow or not for a couple weeks 
 (presuming I do it in the first place). If I'm not going to need to talk 
 about anything as I play (just taping the soundcard essentially) I'll run the 
 mission tonight, but if I'm making a podcast I'm going to have to set up some 
 more software.
 
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[Audyssey] Swamp: Zombie Growls?

2012-05-15 Thread Orin
Hi all,

I believe when I played in 2.3, Zombies when coming toward you would growl as 
they came. Why has this been removed? I was in the gas station parking lot and 
heard them or at least one, so I centered the footsteps as best as I could and 
fired. I missed so it ran faster and i couldn't tel whether it was running away 
or toward me, plus other player footsteps were in the background. I wonder if 
it's my headphones and e not being able to center things, my mouse cencitivity 
or maybe there's a delay with Vmware Fusion though I doubt that because there 
are good Swamp players using virtual machines.
BTW, Aprone, is there a way you could implement the NVDA API DLL so that Swamp 
could support System access/SA or SA to GO?
Thanks.
Orin
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Re: [Audyssey] Dragon Age Origins.

2012-05-02 Thread Orin
Even if you did, it is not playable.

Orin
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On May 1, 2012, at 11:23 PM, Ian McNamara wrote:

 Where can I get this game? Can't find it in the mac app store.
 
 Ian McNamara
 
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Re: [Audyssey] help with swamp

2012-04-18 Thread Orin
I'm having the same problem over here on Fusion as well. My netbook appears to 
be fine, but not 100 percent sure on that.

Orin
orin8...@gmail.com
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On Apr 18, 2012, at 2:28 AM, Michael Taboada wrote:

 Hi,
 Yes I hear the footsteps of me and other players, just nothing except zombie 
 hits for zombies.
 Thanks,
 -Michael.
 
 
 -Original Message- From: Ken
 Sent: Tuesday, April 17, 2012 10:38 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] help with swamp
 
 You might try extracting all the files again.  It sounds like some of your
 sounds could be missing.  Do you hear youur own footsteps and those of other
 players?
 - Original Message - From: Michael Taboada ai...@hotmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, April 17, 2012 9:57 PM
 Subject: [Audyssey] help with swamp
 
 
 Hi,
 I’m having quite the time with swamp... For the following reason:
 Whenever there’s zombies around me, I don’t hear them. I only hear them when 
 they get shot at, or when they get hit. If they’re just walking around, or 
 even, for that matter, if they’re 5 feet from me, I don’t hear a thing. This 
 has gotten me killed like twice now. The last two times I just realized I 
 was being attacked in time and ended with 4% health. Any help on why I can’t 
 hear the zombies is appreciated.
 Thanks,
 -Michael.
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Re: [Audyssey] Swamp fan-fiction competition.

2012-04-08 Thread Orin
Swamp should, I believe, have some point have a single player campaign mode 
where we can actually play through a story like most FPS's have now.

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Apr 8, 2012, at 3:48 PM, Jeremy Kaldobsky wrote:

 As a way to have fun, be creative, and help expand the Swamp experience, it 
 is my pleasure to host a Swamp fan-fiction competition.  Participants are 
 asked to write up a short story, diary, or piece of writing that lets us 
 follow your character and get a feel of what life is like for them.  You can 
 use your own character or make up some new person just for the sake of your 
 writing.  Participants will have 2 weeks to complete their stories and at the 
 end I’ll put them all together for people to vote on.  The prize will be 
 having a building named after you in Swamp!  There is no minimum or maximum 
 length requirement for the stories but I do recommend that people take the 
 time to spell check their work.  This just makes it more professional for 
 everyone to read.  The stories can be emailed to me, posted online, or even 
 posted here somewhere, but I must be given the link to the story before the 
 end of the day on April 22nd.  If you wish to post it publicly
 to get feedback and ideas from other people that is totally fine.  When the 
 deadline is reached I will make a copy of each story and place it on my own 
 website so that it can no longer be changed.  You can continue to modify or 
 work on your story but people will be asked to vote on the unchanging copy 
 that I will have on my site.  Instead of being asked to vote for only 1 
 story, voters will be allowed to give a score for each story that is turned 
 in.  Voters will have 1 week to read the stories, and I will announce the 
 winner at the end.
 
 To write your stories, authors might find that they need a bit more back 
 story than the game currently provides.  The zombie condition is viral and is 
 transmits through bites.  Because the origins of the virus have not been 
 revealed in the game, I strongly recommend that you don’t write about the 
 outbreak’s beginning or trying to write an explanation about how it all 
 started.  While not specifically stated in the game, the assumption is that 
 people being killed later rise as new zombies.  The various zombie types are 
 the result of time passing.  It hasn’t been explained in the game yet, so I 
 discourage people from going too much in to this either, but as time passes 
 the virus mutates and changes the zombie corpses.  The normal zombies 
 represent people who have only recently risen as zombies, and ones like the 
 giant and tyrant have been zombies for much longer.
 
 Before writing you should check the story in both safe zones and also check 
 both outposts.  This will ensure that you have the most up to date idea of 
 the current game story.  Often time rumors that show up in the forums don’t 
 actually match the story as written in the game.  For example I’ve heard many 
 people who think the zombie infection broke out here in your town but the in 
 game story explains that the major cities were hit first and caused millions 
 of people to die.  When the zombies couldn’t find anyone else to eat in the 
 overrun cities, huge swarms branched out in all directions and began sweeping 
 through the suburbs, country side, and smaller towns.  Your town was one of 
 the places in the path of this undead wave.
 
 I think telling your story as a log from your person’s perspective would be 
 pretty cool.  Of course it could be told from a narrator’s perspective or any 
 other way you think would be interesting.  You actually have several choices 
 about how your character fits in to the situation.  The town knew the undead 
 were coming and the army tried to set up blockades to hold them back.  The 
 second map’s safe zone is actually a failed military barricade.  Check the 
 in-game story for more details, but the army failed and the lines broke.  
 Most soldiers died but others scattered around the town among the survivors.  
 You could be a surviving soldier, one of the town’s police officers, or a 
 regular citizen who armed himself.  I think the stories will be more special 
 if everyone isn’t the most heroic soldier in the army.  Sometimes you care 
 more when you’re living out the experiences of the bowling alley employee who 
 armed himself and has worked to keep his 2
 kids and wife alive.
 
 The zombie struggle is certainly the most obvious theme, but thirst, 
 starvation, cold, and human interaction can play huge roles.  If you’ve paid 
 attention to the mission descriptions you may have figured out that the 
 people in the safe zone are at the verge of starvation.  These are desperate 
 people trying to survive with very little.  When the zombies were coming the 
 stores were looted and many people tried to flee the town, so even when men 
 and women risk the undead to search

[Audyssey] Help with running Swamp using Vmware Fusion

2012-04-06 Thread Orin
Hi all,
Okay, so I have one of the weirdest problems with Swamp. Basically I can set my 
name and stuff, with a bit of haggling because the name edit box seems to lose 
focus especially when using System Access. Using jaws seems to be fine but 
using sapi it also loses focus.
Anyway, the sad thing about this is that when I connect, Sapi or whatever 
screen reader I have it set to does not say what it's suposed to say, the 
donation sponsor for today. The way to make it speak is by alt-tabing away from 
the window and it will speak. Also when I am in the swamp window I hear the 
chat message sound of them coming in, but I can't hear Sapi speak them. Again, 
moving away from the Swamp window will speak them as they come in. Sounds won't 
play though. The only time when the ambience seem to play is when, for example, 
I fittle with the game to get into the main menu and go to try and change 
something like my name. That's when things like the safe zone guard messages 
will play and I hear things like radar. Even when exiting the game, when 
clicking exit game it doesn't even exit, again I move away and the window 
disappears.
Another thing that is happening is in the main menu, most menu items speak but 
the one that isn't is the voice. I hear the voice file, but Sapi doesn't say 
something like Voice set to Matt or whatever. I know people on a Mac using 
Vmware Fusion just fine and they don't have these issues. 1.8B worked just fine 
here. Not sure if I happened to do something; anyone have any suggestions?

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112




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[Audyssey] My Swamp problem in the form of a recording

2012-04-06 Thread Orin
Hi all,

Here is a recording I did with Swamp demonstrating my current problem with it.

When the recording begins, after I get into the Swamp window I demonstrate how 
NVDA doesn't read messages like Axe equipped and when i equip the glock it 
doesn't tell me the info it should when hitting number two.
Here is the link.
http://dl.dropbox.com/u/1056725/System%20Audio%2020120406%202136.mp3
Orin
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Skype: orin1112




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Re: [Audyssey] Swamp is growing kinda fast.

2012-04-04 Thread Orin
The Netbook trackpad should work, but I am going to get my USB mouse and use 
that instead.

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Apr 4, 2012, at 2:27 PM, william lomas wrote:

 doubt my magic trackpad will work under windows with it as can't right click 
 as it just a touch pad form apple, and only have a small netbook trackpad
 
 On 4 Apr 2012, at 19:18, Jeremy Kaldobsky wrote:
 
 William you will need either mouse, track/touch pad, or a track ball to play 
 Swamp.  I know it is very rare for an audio game to require that sort of 
 thing, but I think it's worth it.
 
 hi
 
 do i need a mouse to play this game?
 i only have a netbook and a magic trackpad on my imac for
 windows use ont here
 
 
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Re: [Audyssey] tips on programming

2012-04-02 Thread Orin
You know, does Apple only let you code games in Objective C? That's kind of a 
slap in the face to people who prefer other languages such as Python. I'm in 
the Mac dev program so I'd love to create a game, but I can't get my head 
around BGT, which means I won't be able to get my head around Objective C. I 
was looking at Patyon and the syntax and everything is just easier, plus I like 
how you can test if something works or if you are doing it right in the Python 
shell.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Apr 2, 2012, at 1:08 AM, Cara Quinn wrote:

 Hi Thomas, yes, as of right now, not including some members I've not approved 
 yet, we have 1238 people on VIPhone which is the iOS users' list.
 
 So yes, there is most definitely a thriving community here and mine is just 
 one list! :)
 
 So I'd honestly encourage anyone who has thought of developing for iOS to get 
 a Mac of some kind, an iOS device and start coding with Objective C! :) 
 There's totally a market for it!
 
 People really want more games that are not only accessible, but that are 
 creative in their accessibility. I.E. There are already many games which are 
 accessible on iOS, but really taking the idea of audio games and running with 
 it to bring a richer audio experience as many audio game developers for 
 Windows are used to doing would be fabulous for the iDevices. Furthermore, 
 there is actually also even a sighted market for audio games on the iDevices 
 which you really don't see on the PC / Mac.
 
 Anyway, very interesting topic indeed. I do hope people here will start 
 realizing this market is not only improving but is actually exploding over 
 night. -Seriously…
 
 anyway, have a terrific night!…
 
 Smiles,
 
 Cara :)
 ---
 View my Online Portfolio at:
 
 http://www.onemodelplace.com/CaraQuinn
 
 Follow me on Twitter!
 
 https://twitter.com/ModelCara
 
 On Apr 1, 2012, at 8:29 PM, Thomas Ward wrote:
 
 
 Hi Cara,
 
 Wow! Thanks for sharing. I wasn't aware the Mac and iOS community was that 
 large either. However, I do know where you are coming from though.
 
 The Linux community is often under rated here as well because I've gotten to 
 know people over on the Orca List, the Speakup List, Emacspeak List, Ubuntu 
 Accessibility List, etc and while there is a certain amount of overlap 
 between lists the community does seem to be fairly large now. Especially, 
 among foreign blind users that can't afford the price of Windows or Mac. 
 Perhaps this opinion that there aren't enough Linux or Mac users around to 
 make it worth a developer's time is simply because the people who say those 
 things haven't spent time on lists where Mac and Linux users hang out.
 
 On 4/1/2012 9:35 PM, Cara Quinn wrote:
 Hi trouble, I know your sentiments seem correct in your assertion about the 
 amount of Windows gamers vs potential Mac / iOS etc gamers, but let me share 
 something.
 
 Perhaps you already know I moderate two lists for visually impaired Mac / 
 iOS users. On only one of those lists alone there are at least three times 
 as many members as on this one. -And, we're getting about 10 to 20 new 
 members each week on each list…
 
 So to say that there is only a hand full of potential Mac / iOS gamers is 
 not quite right. :) -Know what I mean?…
 
 Thanks, and have an awesome evening!…
 
 Smiles,
 
 Cara :)
 
 
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Re: [Audyssey] tips on programming

2012-04-02 Thread Orin
Hmm. Yet they add machine support to their VmWare Fusion so you can virtualize 
Mac on another Mac. How convenient…

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Apr 2, 2012, at 3:51 PM, Thomas Ward wrote:

 
 Hi Orin,
 
 Unfortunately, the only way to program games and apps for iOS devices is to 
 program it in Objective C with their proprietary tools and proprietary APIs. 
 Plus since Apples license agreement for Mac OS prevent companies like VMware 
 adding virtualization support for Mac OS to their virtual machines we end up 
 having to buy a Mac to do it. As a result its not really a viable option for 
 most developers as there is quite a bit of startup cost involved in acquiring 
 the hardware and software required to write iOS applications. That's why I 
 definitely won't be writing anything for iOS in the near future.
 
 Cheers!
 
 On 4/2/2012 7:30 AM, Orin wrote:
 You know, does Apple only let you code games in Objective C? That's kind of 
 a slap in the face to people who prefer other languages such as Python. I'm 
 in the Mac dev program so I'd love to create a game, but I can't get my head 
 around BGT, which means I won't be able to get my head around Objective C. I 
 was looking at Patyon and the syntax and everything is just easier, plus I 
 like how you can test if something works or if you are doing it right in the 
 Python shell.
 Orin
 orin8...@gmail.com
 Twitter: http://www.twitter.com/orinks
 Skype: orin1112
 
 
 
 
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Re: [Audyssey] Games for XBOX?

2012-02-28 Thread Orin
I'm sure they'll approve Captain D when it comes out. He's developing it for 
XBLA, so yeah.

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Feb 24, 2012, at 11:31 AM, Yohandy wrote:

 What'll be real awesome is if this actually took place, and sighted gamers 
 bought the game. wouldn't that be totally neat? I'm not sure how the whole 
 xbox game development works. There are obviously large games that usually 
 come on dvds, games that are available in the marketplace, similar to PSN 
 games for ps3s folks, and indie games, which ps3 doesn't have. does anyone 
 know the difference between XBLA and indie games though? I know XBLA games 
 must have achievements, that's a microsoft requirement, but not sure about 
 indie. also, indie games are much smaller, probably a few hundred megabytes 
 at the most, although I could be totally off on this. anyone have concrete 
 info on the whole process?
 
 - Original Message - From: Clement Chou chou.clem...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, February 24, 2012 8:35 AM
 Subject: Re: [Audyssey] Games for XBOX?
 
 
 Doubt they'll care, just so long as they make money out of it which they 
 will. And those developers you're talking about, let's face it, aren't 
 usually one person... they're usually a group of people who have enough time 
 and resources to do it.
 - Original Message - From: Yohandy yohand...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, February 23, 2012 6:01 PM
 Subject: Re: [Audyssey] Games for XBOX?
 
 
 I disagree. I'm being realistic. then again, maybe he has thousands of ucks 
 to burn on this, lots of smaller devs do this so who knows. major question 
 is, will microsoft approved an accessible game?
 
 
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Re: [Audyssey] The Dragon Listens

2012-02-08 Thread Orin
Hmm. Just a hunch, but that message implies that the announcement is coming in 
March. Before four and five tenths nineteen. Guess that may mean before March 
10 or 19. Not exactly sure though.

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Feb 8, 2012, at 7:11 PM, Draconis Entertainment wrote:

 #2
 
 08/February/2012
 
 The dragon listens. The dragon hears. It is not yet time for the dragon to 
 speak, but that time will come. It draws ever closer.
 
 Something never seen shall soon be hatched,
 But first rebirth of that which matched…
 Something old, something new,
 'tis not spam, it's a clue…
 No more are ancient relics patched.
 
 Driven hard to make the haul,
 A famous country canon ball…
 The dragon will again be seen,
 Before four and five tenth's nineteen,
 The biggest things must start out small…
 
 
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Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-05 Thread Orin
Hello,
I never have sighted assistance when playing games you call inaccessible such 
as fighting games, so would you please stop saying crap about how inaccessible 
they are when you aren't even trying to learn? When I do play, I can play 
fighting games just fine and never once had sighted assistance.
Orin
orin8...@gmail.com
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On Feb 4, 2012, at 10:41 PM, michael barnes wrote:

 Once again, some of you might have sighted assistance to read to you all the 
 menus and other game stuff.
 But I don't have anyone around to help me with the games that I got for my 
 Wii, however if I didn't have to remember the menus then I would be happy.  
 Take some of the audio games for exsample, in Shades of doom the menus talk 
 so you know what you are on, and doing the game play you know what is going 
 on in the game.
 With a game like Pokemon the menus and game play screen is not accessible so 
 you don't really know what is going on.
 
 -- 
 Email services provided by the System Access Mobile Network.  Visit 
 www.serotek.com to learn more about accessibility anywhere.
 
 
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Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-05 Thread Orin
No, we can't play Zelda without sighted help, just as we can't play shooters 
without help. Sad but true.

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Feb 5, 2012, at 9:57 AM, michael barnes wrote:

 Well I have tried to play games without sighted help but I still would like 
 to know what is in the menus.
 I would like to also know what is on the screen.  These details are important 
 for me, so I can enjoy the game more!
 Can anyone play The Legend Of Zelda games with no sight?  I don't think so.
 
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 www.serotek.com to learn more about accessibility anywhere.
 
 
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Re: [Audyssey] Your Thoughts Regarding my Wrestling Game

2012-02-01 Thread Orin
I think the allstar idea is a great one. I particular like her enterence music 
now, not that rap song she had on WWE. There's another diva pair on WWE the 
Bella Twins who have a stupid rap song as well. Meh. I say go with all metal 
music if possible, unless of course a particular wrestler has another genre I'm 
not particularly fond on John Seena's theme either.

Orin
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On Feb 1, 2012, at 1:07 PM, Ben wrote:

 Personally I think your latter idea about putting a note beside each one
 would be best, but it is your preference.  I personally never liked w w e
 myself, all too glamorized for my liking.  I preferred it when it was
 proper wrestling lol.  But do what you wish. It is your game.
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Thomas Ward
 Sent: 01 February 2012 09:38
 To: Gamers Discussion list
 Subject: [Audyssey] Your Thoughts Regarding my Wrestling Game
 
 Hi everyone,
 
 I've got a real quick question for you wrestling fans. As many of you might
 remember I've been working on a turn based wrestling game similar to the old
 Piledriver game for Dos accept my version uses a more up to date database of
 superstars from the WWE, including both male and female performers, as well
 as some sounds and music. Plus it is cross-platform and runs on both Windows
 and Linux operating systems. Which brings me to my question.
 
 As I am currently working on adding entrance theme music etc to the game
 right now it is sometimes hard to decide on which entrance theme music to
 use as the performers tend to frequently change their entrance music on a
 regular basis. In most cases I'll simply use the most current music if that
 particular performer is still signed to the WWE. The problem is that there
 are a number of performers who have quit the WWE and have signed with
 another promotion like TNA or Ring of Honor.
 
 For example, Mickie James was one of the most popular divas during her run
 in the WWE and during her Diva's title reign. However, in 2010 she quit the
 WWE and has been wrestling for TNA for the last couple of years. I have
 something of a choice to make in a case like that.
 Should I use the most current entrance music from the WWE, or should I grab
 the entrance music from TNA to essentially bring the entrance music
 completely up to date?
 
 Which brings up another but interesting question. If you think I should use
 the TNA entrance music should I then gear this game towards a crossover game
 not focusing specifically on WWE, TNA, etc or Ring of Honor but make this
 sort of an all star wrestling game with a huge roster of WWE, Ring of Honor,
 and TNA performers?
 
 If we do decide on a crossover type game I could in theory add a little note
 beside each wrestler that this performer is currently signed to Raw,
 Smackdown, TNA, etc. What do you think?
 
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Re: [Audyssey] Update on the accessibility for Oubliette.

2012-01-12 Thread Orin
By multiplayer, do they mean online where you can team up with friends and do a 
dungeon? or is your party NPC characters.

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Jan 11, 2012, at 4:54 AM, michael barnes wrote:

 Hello.
 I got a chance to beta test the new version of Oubliette, and I have to say 
 that the voice over support is going pretty good!
 The developer has added a indicator that will allow you to be able to know 
 what is to the left and the right and what's uphead of you.
 That's all the update that I have for you all at this time, I will post when 
 I beta test some more before the version is release.
 
 -- 
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 www.serotek.com to learn more about accessibility anywhere.
 
 
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[Audyssey] Alter aeon newbie quest guides

2012-01-02 Thread Orin
Hi all,

Was just generally curious if the next quest guides were being worked on for 
Vamarcon and the other Islands? I've completed the City of Vamarcon, 
Stillwater, trying to do Hildibrad now and will complete the other Spanish 
village after that. Hildibrad isn't very annoying to get around although with 
more locations than the others, which isn't bad. The spanish village though I 
keep going in circles; hard for me to really find anything there.
That being said, anyone know where the shaman is in Hildibrad? I was pretty 
sure I saw him near the park, but I forgot. Also, I was logged out for about a 
month or two and I had the quest in progress involving the cornered shrew. How 
do I start that quest again? I've been pretty good with exploration on that 
game which kinda surprises me, I usually ask where everything is most times. I 
want to get this island done though.
Thanks.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112




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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Orin
Who wrote an article? In short, I can't see the original message Yohandy 
replied to.

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Dec 17, 2011, at 7:31 PM, Yohandy wrote:

 Wait, he wrote an article? How on earth did I miss this? darn! Could someone 
 point me to it? thanks!
 
 
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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Orin
Okay, I am going to try to advocate to this developer and not do any of this 
stupid crap. He has an iOS device, he doesn't need to call you and you to guide 
him through the accessibility, all you needed to do was tell him about 
VoiceOver.
Sending him a mail now.

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Dec 16, 2011, at 9:26 AM, Bryan Peterson wrote:

 That's exactly my thought. Leaving the I've worked with other developers part 
 out at least right at the beginning MIGHT have been a better way to go. 
 Because Mario did seem genuinely interested in what we had to say. I just 
 hope this hasn't destroyed our chances of gaining access to the game.
 They're coming to take me away, ha-haaa!
 - Original Message - From: Clement Chou chou.clem...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 16, 2011 6:50 AM
 Subject: Re: [Audyssey] Silversword is not the game for the blind.
 
 
 It's also possible you just tried to promote yourself in the wrong way... 
 you could've just mentioned them once, and not even specifically mentioned 
 you worked with others which makes it sound like a business colaboration. 
 Could've just emailed and said hey, I'm blind, but I love the sound of your 
 game and would like to see this, this and this changed and or added. And 
 giving it a bad review on the app store because you didn't find it 
 accessible probably doesn't help, either.
 - Original Message - From: michael barnes c...@samobile.net
 To: gamers@audyssey.org
 Sent: Friday, December 16, 2011 5:01 AM
 Subject: Re: [Audyssey] Silversword is not the game for the blind.
 
 
 Hey, Hayden.
 I wrote him and share with him how I worked with another developer on 
 making apps accessible.
 I also told him I would love to help him to make the game accessible and 
 would like it if he could be able to give me a call so he could hear the 
 parts where the game could be made accessible.
 That is all I told him.
 I feel that if sighted people would work beside us then I know that alot 
 can be done with accessibility in games.
 
 -- 
 Email services provided by the System Access Mobile Network.  Visit 
 www.serotek.com to learn more about accessibility anywhere.
 
 
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Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Orin
Out of curiosity, where is this forum topic? I didn't know there were other 
people other than Michael and me trying to help out.

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Dec 16, 2011, at 10:10 AM, Clement Chou wrote:

 Well, I hope our chances improve... and I would ask anyone else contemplating 
 it to leave emails on the down low... I know from experience that repeated 
 requests from people to do something usually just turns me off it all the 
 more. Let him simmer down first and see what the next revision of the game 
 contains...
 - Original Message - From: Bryan Peterson 
 bpeterson2...@cableone.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 16, 2011 6:26 AM
 Subject: Re: [Audyssey] Silversword is not the game for the blind.
 
 
 That's exactly my thought. Leaving the I've worked with other developers 
 part out at least right at the beginning MIGHT have been a better way to go. 
 Because Mario did seem genuinely interested in what we had to say. I just 
 hope this hasn't destroyed our chances of gaining access to the game.
 They're coming to take me away, ha-haaa!
 - Original Message - From: Clement Chou chou.clem...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 16, 2011 6:50 AM
 Subject: Re: [Audyssey] Silversword is not the game for the blind.
 
 
 It's also possible you just tried to promote yourself in the wrong way... 
 you could've just mentioned them once, and not even specifically mentioned 
 you worked with others which makes it sound like a business colaboration. 
 Could've just emailed and said hey, I'm blind, but I love the sound of your 
 game and would like to see this, this and this changed and or added. And 
 giving it a bad review on the app store because you didn't find it 
 accessible probably doesn't help, either.
 - Original Message - From: michael barnes c...@samobile.net
 To: gamers@audyssey.org
 Sent: Friday, December 16, 2011 5:01 AM
 Subject: Re: [Audyssey] Silversword is not the game for the blind.
 
 
 Hey, Hayden.
 I wrote him and share with him how I worked with another developer on 
 making apps accessible.
 I also told him I would love to help him to make the game accessible and 
 would like it if he could be able to give me a call so he could hear the 
 parts where the game could be made accessible.
 That is all I told him.
 I feel that if sighted people would work beside us then I know that alot 
 can be done with accessibility in games.
 
 -- 
 Email services provided by the System Access Mobile Network.  Visit 
 www.serotek.com to learn more about accessibility anywhere.
 
 
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Re: [Audyssey] Zero Sight

2011-12-08 Thread Orin
He says it'll be out before Christmas. Probably started development a while 
ago, and gave news to it on 11/11/11.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Dec 8, 2011, at 1:22 AM, william lomas wrote:

 wonder when this is out i guess just started development though?
 also it mentions pressing the plus key what about I wonder, those who do not 
 have a desktop?
 
 On Dec 8, 2011, at 3:33 AM, Hayden Presley wrote:
 
 Hi,
 I'm a little confused on that point myself; there seemed to be direct
 altitude control in the game, although that might just be the demo.
 
 Best Regards,
 Hayden
 
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Orin
 Sent: Wednesday, December 07, 2011 11:07 AM
 To: Gamers Discussion list
 Subject: [Audyssey] Zero Sight
 
 Hey everyone,
 
 I don't think anyone has mentioned it here, but there's a new flight sim
 coming out called Zero Sight. It's got lots of features that the current
 flight sim does not, though some of the things in the takeoff trailer makes
 me wonder if it is an actual sim. I also wonder what aircraft your flying as
 I'm sure taking off in any aircraft, no matter if it's war or otherwise,
 requires more effort than this trailer demonstrates.
 Anyway, check out the information on the game and the trailer here.
 http://www.shardworkshop.com/zero-sight
 
 Orin
 orin8...@gmail.com
 Twitter: http://www.twitter.com/orinks
 Skype: orin1112
 
 
 
 
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Re: [Audyssey] in depth fighting game history

2011-12-07 Thread Orin
Hmm, I question God of War's playability…


Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Dec 7, 2011, at 2:12 AM, Ben wrote:

 We'll all help you out, me included.  I've been playing for a long time as
 well and I'll do my best to help.
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dan cook
 Sent: 06 December 2011 20:17
 To: Gamers Discussion list
 Subject: Re: [Audyssey] in depth fighting game history
 
 thank you Yohandi.  that'd be fantastic.  to be honest one of the other
 things i'm looking forward to is the chance to finally play you and clement
 online at some point.
 
 On 12/6/11, Yohandy yohand...@gmail.com wrote:
 Dan,
 Whenever you get rock band, send me a message and I'll help you out. 
 that goes for anyone here that owns the game.
 
 
 - Original Message -
 From: dan cook dan.sc...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, December 06, 2011 10:00 AM
 Subject: Re: [Audyssey] in depth fighting game history
 
 
 ah, i meant the short version of mk armageddon and smackdown vs raw.
 well, as well as all the fighting games, i'm also really looking 
 forward to god of war, heavenly sword and rock band to name a few.
 although i'm not sure how its possible to play rockband, but i'm 
 trying to convince my sighted friends that it is playable without 
 actually finding out how myself
 
 On 12/6/11, Clement Chou chou.clem...@gmail.com wrote:
 You'll have to remind me what the AA and SVR series are, exactly. I 
 can't remember what those stand for right now. lol. But yes, it 
 should be fun to get back into the sceen... when you get a ps3 
 you'll have quite a few more games to mess around with.
 - Original Message -
 From: dan cook dan.sc...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, December 06, 2011 3:44 AM
 Subject: Re: [Audyssey] in depth fighting game history
 
 
 Hi Clement,
 agreed, this is a great read.
 I definitely cant wait to get back into the fighting game scene 
 propperly asap.  right now with my ps2 about to be sould off as i 
 won't have room for it, i'm saying fair well to Mk Da, AA and the 
 early svr series. :(
 
 On 12/6/11, Clement Chou chou.clem...@gmail.com wrote:
 So for all those who haven't been all that into fighting games, or 
 those who recently joined the sceen, or even those who have been 
 playing them for
 
 a
 long time... this is a great read. Just shows you how much is 
 really behind these games. I know a lot of people disregard Street 
 Fighter, Tekken, etc
 
 as
 being simple, and fighting games don't have much behind them. 
 Here's an article that gives a glimpse as to just how much of a 
 story there is behind them.
 http://www.gamernode.com/knock-out-gamernodes-complete-history-of-
 fighting-games/ Having read all this, let me say tfor all those 
 who've been keeping track
 
 of
 posts to the lists about fighters and hearing about all these 
 complex things, it isn't necessary to spend all your time with 
 fighting games to get good... a lot of people play these for fun. 
 If you get a fighting game, it doesn't mean you have to spend 
 hundreds of hours learning every single mechanic... unless you 
 want to be a tournament-level player. I know that I play fighters 
 almost exclusively, other than Rock band and the occasional hack 
 and slash, but I don't go research how many frames of animation an 
 attack takes to come out... I take them more seriously than some 
 people, but only because I find a lot to do with my brain when it 
 comes to fighters.
 Well, that and so whenever I get to play Yohandy I don't get my 
 rear end handed to me. :P Enjoy the read!
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[Audyssey] Zero Sight

2011-12-07 Thread Orin
Hey everyone,

I don't think anyone has mentioned it here, but there's a new flight sim coming 
out called Zero Sight. It's got lots of features that the current flight sim 
does not, though some of the things in the takeoff trailer makes me wonder if 
it is an actual sim. I also wonder what aircraft your flying as I'm sure taking 
off in any aircraft, no matter if it's war or otherwise, requires more effort 
than this trailer demonstrates.
Anyway, check out the information on the game and the trailer here.
http://www.shardworkshop.com/zero-sight

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112




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Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-02 Thread Orin
Well, if you make the game for the iPhone, you're making it for iOS, which is 
all the iOS devices.
So, there's no way to make it for a specific iPhone. If someone found a way to 
do that Apple would kill them.

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Dec 2, 2011, at 2:19 AM, Ben wrote:

 I believe that you are all being too specific if I may be so bold.  We do
 not want to tie it down to one IPhone but I recommend we take a new
 approach: an IOS version rather than an IPhone version, since also I
 don't have an IPhone myself.
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Matheus Rheine
 Sent: 01 December 2011 21:59
 To: gamers@audyssey.org
 Subject: Re: [Audyssey] Poll: playroom on iPhone or on mac
 
 hi quentinc,
 i would definitely prefer an iphone version, firstly because the playroom
 would be accessible on the go -- no matter where you are.. on the
 bus,school,street,etc. on the other hand if you developed the mac version
 first it would be just like the windows version but for mac users that are
 using mac can't play it with vmware fusion?
 besides, what games do we have for the iphone? we have simple word games,
 some other games that have a potential like papasangre, nightjar,etc. these
 games are good,however they are too short. others like aurifi are too
 buggy,almost unplayable, then stem stumper,naval combat and mine sweeper
 that i consider enjoyable and playable, and now the de steno games, but we
 don't have the original
 monopoly,uno,1000 miles and other games that are extremely cool. it would
 use even more the potential that the iphone has in terms of gaming for us.
 i don't know how much i could pay,the brazilian store is hopefuly going to
 completely open the itunes store with songs,and i hope that games as well,
 in december,if yes,i'll be able to use a credit card to buy stuff, in this
 case i'd be able to pay some money,how much you think you would charge for
 it? 10,15? or more?
 thanks,and hope to see this project ported to ios in the future.
 -Mensagem original-
 De: QuentinC quent...@cfardel.net
 Para: Gamers Discussion list gamers@audyssey.org
 Data: Quinta, 01 de Dezembro de 2011 14:38
 Assunto: [Audyssey] Poll: playroom on iPhone or on mac
 
 Hello listers,
 
 I'm getting more and more demand to have an iPhone or a mac version of the
 playroom. I'm going to you to have your opinion about that.
 IF you are interested, please let me know ! Depending on your answers, there
 will be followings or not. In other words if nobody give a response, then I
 will conclude that nobody is interested and therefore will definitely give
 up the idea.
 
 
 1.  Are you interested on a iPhone or mac version of the playroom ? why or
 why not ? If you would have to choose between the two but not both in the
 same time, whould you choose a mac or an iPhone version ? why ?
 
 2. Considering that I don't have any apple machine myself, I will probably
 need to let such an application developped by a third partie.
 It will therefore certainly not be free. How much would you be ready to pay
 for that application ?
 The money whould be ideally shared between the developper of the application
 and a participation on server maintenance, in the best case 50-50, and in
 all case I wont ahve a direct control on the produced application.
 
 N.B. To not leave any doubts on that
 subject, the windows version will remain free as long as donations are
 sufficient to keep the server up.
 
 Please be constructive and complete in your responses. If you just say It'd
 be cool without any argumentation, please avoid posting.
 
 Thank you in advance for your answers.
 
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Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread Orin
I'd say start on the Mac first. That's I think where most would want it. Then 
later would come the iPhone, with things like GameCenter where you can add 
achievements. That could be awesome.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Dec 1, 2011, at 1:22 PM, QuentinC wrote:

  well which version would you prefer to have developed a mac or iPhone?
 both eventually would be ideal but we have to as you say start somewhere
 
 Strictly for me it doesn't matter, I don't have neither of the two.  But I 
 have the impression that an iPhone version will interest more people than a 
 mac version.
 
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[Audyssey] How to play Swamp with Fusion?

2011-11-21 Thread Orin
Hey all,

Well, i think I'm kind of out of luck with Swamp right now. Since I have a 
Apple mouse that only has one mouse button, I can't walk. Is there a way I can 
play? i guess I can just hook up a USB mouse. Also I somehow got stuck holding 
down the firing button when I wasn't holding the mouse button down. Weird, if I 
can do it again I'll let you know.

Thanks.
Orin
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Re: [Audyssey] intro and questions

2011-11-21 Thread Orin
Hi,

May I suggest the Blastbay Game Engine for writing games at
http://www.blastbay.com

It's got a pretty extensive manual and community forum. It's the first language 
where when I read the manual I have an understanding of things, though 
designing games that I have in my head and turning them into code is the most 
difficult thing for me.

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Nov 21, 2011, at 7:05 PM, Christina wrote:

 Hello and welcome to the list.
 Unfortunately, I can't answer your questions.
 I hope you find lots of good games and ideas here.
 Christina
 
 - Original Message - 
 From: Laurel laurel.stock...@gmail.com
 To: gamers@audyssey.org
 Sent: Sunday, November 20, 2011 5:11 PM
 Subject: [Audyssey] intro and questions
 
 
 Hello all,
 My name is Laurel and I just became a member of this list. I want to
 tame a moment and introduce myself to you all. I also have a few
 questions for you all.
 I am from Dallas Texas and am a third year university student. I study
 French and Russian and love learning languages! I use JAWS screen
 reader along with an iPhone. I have a yellow lab female guide dog from
 Guide Dogs for the Blind named Stockard.
 I am interested in learning to write and create text based games as
 well as iPhone applications and other accessible games for blind
 people. This leads me to my questions. /smiles/ I know that in order
 to write apps and games I need to learn a computer language so that I
 can code properly. I also know that there are a tun of computer
 programs out there that can help you write and design your games and
 apps. My first question is what are the computer programs out there
 that are the most JAWS accessible? I am having a hard time deciding
 whether I should try to use c++, java or what because I don't know
 what is good with JAWS. My second question is, I'm wondering if any of
 you would be willing to menter me some. Like I said, I'm just learning
 how to do this and I'm still learning the different computer languages
 used to create games/apps. So would somebody be willing to menter me
 and help me learn how to do this? Basically, I need somebody to help
 me get started and point me in the right direction as far as resources
 and helping me choose which programs to use, how to go about creating
 a game etc.
 
 Thanks,
 Laurel and Stockard
 
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[Audyssey] Upcoming game: Blind Side

2011-11-04 Thread Orin
Hello everyone,

Just found a link that sounds pretty interesting. This game is called Blind 
Side and apparently it will be cross platform on Mac, PC and iOS. I doubt it's 
a scam either, since it has over 300 people who are supporting it. It is about 
a blind couple who wake up and they find monsters outside or some such. They 
don't give you a whole lot of information, just that there is a discovery 
element to the game. There is a video clip, but I'm unable to find it. It is 
probably imbedded in the page.
Read more about it at:
http://www.kickstarter.com/projects/600219258/blindside-the-audio-adventure-video-game

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
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Re: [Audyssey] A gift for all.

2011-10-31 Thread Orin
It's just too bad this gift is inaccessible.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Oct 30, 2011, at 10:45 PM, michael barnes wrote:

 Hey, everyone since there has been talk of the iphone game king of dragon 
 pass on the list the past two days I want to give a free gift to all of you.
 The gift is the original version of game that was release for the pc back in 
 99.
 If you have a 32 bit windows machine then it will run.
 But if you have a 64 bit machine then you will need a vm to run a windows 32 
 bit machine.
 So here is the download link for the game so enjoy.
 http://www.sendspace.com/file/4c2hu4
 
 -- 
 Email services provided by the System Access Mobile Network.  Visit 
 www.serotek.com to learn more about accessibility anywhere.
 
 
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[Audyssey] Info on the Impossible Game

2011-07-06 Thread Orin
Hi guys,
To be brief, I don't think the impossible game is playable. There's really no 
sounds to let us know when to jump, and timing is key with this game. Heck, 
there's really no sounds at all besides a pretty sweet soundtrack.

So yeah. If anyone figures out how, let us know if it's playable.
Orin
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Twitter: http://www.twitter.com/orinks
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Re: [Audyssey] Info on the Impossible Game

2011-07-06 Thread Orin
Hmm, I saw that the music helps you somehow, however I haven't been able to 
figure out how.

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
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On Jul 6, 2011, at 12:41 PM, Clement Chou wrote:

 According to some people... you can follow the cue of the music. But I don't 
 know that for sure.
 
 At 09:30 AM 06/07/2011, you wrote:
 Hi guys,
 To be brief, I don't think the impossible game is playable. There's really 
 no sounds to let us know when to jump, and timing is key with this game. 
 Heck, there's really no sounds at all besides a pretty sweet soundtrack.
 
 So yeah. If anyone figures out how, let us know if it's playable.
 Orin
 orin8...@gmail.com
 Twitter: http://www.twitter.com/orinks
 Skype: orin1112
 
 
 
 
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Re: [Audyssey] Does anyone know about free postage?

2011-06-23 Thread Orin
Alternate Reality Gaming A? That's what this sounds like, and that's awesome.
Have no idea on the postage details, however.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
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On Jun 23, 2011, at 9:10 PM, Jeremy Kaldobsky wrote:

 Since braille is one of the items that can be shipped, I wonder if these 
 items would be allowed since the map contains some braille.  Lol, it would 
 certainly be a stretch, but I'm hoping this works out.  I completely agree 
 that the price needs to be as low as possible, so if there is a way to have 
 the shipping free in the US, there should be no trouble there.  I'm less 
 hopeful for free international shipping, though I would be glad if someone 
 had a solution for that too.  If this information helps anyone find a 
 solution, the items would be shipped in a standard 8.5 by 11 bubble wrap 
 envelope.
 
 
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[Audyssey] Recovering a lost Alter Aeon characteR

2011-05-12 Thread Orin
Hi all,
Was just curious if there is any way for me to recover a lost Alter Aeon 
character? Besides the one I created this morning, I'm trying to think of the 
last one I created as it was nearly done the Slow newbie quests I believe so 
instead of starting over with another character I'd like to login with im again.
Can't exactly remember his name either. I'm certain at character creation I did 
type my email, so I wonder if Dentin can recover him that way.
Thanks.
Orin
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Re: [Audyssey] How to Unlock Kratos in Mortal Kombat 9

2011-05-11 Thread Orin
Uh, obviously you haven't played the game, as Kratos is already unlocked in the 
PS3 version. There's no way you can unlock him on the xBox because he doesn't 
exist on it.

Orin
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On May 10, 2011, at 9:52 PM, Tommy wrote:

 Hey everyone! Here's how to unlock Kratos and extra stuff.
 
 Now most players are interested in unlocked Kratos in Mortal Kombat 9. Do you 
 know how many kratos fatality in Mortal Kombat 9 Here is Mortal Kombat 9 
 cheat which shows easiest way to help you get Kratos in Mortal Kombat 9.
 
 Tip 1 Unlock Kratos in Mortal Kombat 9
 
 First method is so easy you can try to press at the title screen simply  UP, 
 UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT, Circle, X.
 
 Tip 2 Unlock Kratos in Mortal Kombat 9
 
 If you want to unlock kratos fatality in Mortal Kombat 9 you should read 
 following. Actually you can get two kratos fatality in Mortal kombat 9
 Step1 Press Down(2), Forward, Back, Circle when in sweeping distance to get 
 Eat Your Heart Out.
 Step2 Press Back, Down, Back, Forward, X when in sweeping distance to get 
 Heartbreak.
 
 Hope this help. Have a good time! 
 
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Re: [Audyssey] need some help with adrift

2011-04-28 Thread Orin
I wonder, is there something like Adrift for Mac?  I want to create games and 
yes, even though Inform seems easy, it still feels like programming to me and 
there's rules to follow that I just can't remember at the moment.
I think doing complex things like random events is easier in Adrift than Inform.



Orin
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On Apr 28, 2011, at 5:45 AM, Thomas Ward wrote:

 Hi Florian,
 
 Well, the problem with text scrolling off the screen is actually to do
 with the game itself not with scare or the Adrift runner. There is a
 tag developer is suppose to use to prevent this issue called the
 waitkey tag but some developers, especially those who use the Adrift
 runner itself, often fail to do this. They usually assume you can
 scroll using the mouse and tend to do that than properly tag the
 message to stop before it scrolls off screen. So there isn't much we
 can do but contact the developer and let him/her know that the text is
 scrolling off screen and nicely ask him/her to update the game using
 the waitkey tag so only x number of lines are shown at a time.
 
 As for Jaws scripting that's not something i can explain by e-mail.
 Jaws has scripting classes you can take that will give you
 professional training how to do that. I myself learned it on my own
 just by looking at their scripts and figuring out how it works. Since
 I was a computer science student at the time with some computer
 programming experience behind me I was able to train myself. You may
 or may not be able to do it the way I did it.
 
 That said maybe you can try a simplar approach by using frames or
 something like that. I did something similar in Window-Eyes by using a
 user window that announces the text every time it changes on screen.
 I'm pretty sure the Jaws frame manager has a similar functionality.
 
 
 Cheers!
 
 
 On 4/27/11, Florian-achtige florianbeij...@gmail.com wrote:
 Hey,
 
 Sorry if this ends up wrong in the thread sorting ...I'm reading the
 group using digests so i can't directly reply to messages.
 ANyway,
 Thanks for that suggestion. I did use this program in the past once,
 but i saw that it sometimes ' scrolled too fast'  . Meaning, in my use
 of the program it sometimes happened i missed a big chunk of text if
 the output was longer than a certain number of lines. I don't know if
 that has to do with scare or with the command prompt itself, and if
 you have suggestions on how to fix it, kindly let me know.
 You mentioned having to write jaws scripts to make this behavior
 normal in adrift ...how would one go about that? I've looked at jaws
 scripting briefly in the past but I'm curious. How'd one do it in this
 situation/
 
 Florian
 
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Re: [Audyssey] Unleash Your Potential!

2011-04-24 Thread Orin
It shouldn't be, as I believe you can cross platform program with Python.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Apr 24, 2011, at 3:15 AM, william lomas wrote:

 will this be just for windows?
 
 On 24 Apr 2011, at 08:06, dark wrote:
 
 Sounds deffinately fun, I'll look forward to seeing how this turns out.
 
 Please let us know when you have a preview or other information about the 
 game, and I'll be glad to post some news on audiogames.net too.
 
 Beware the grue!
 
 Dark.
 - Original Message - From: GreyMatter Info 
 i...@greymatterproductions.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 24, 2011 12:30 AM
 Subject: [Audyssey] Unleash Your Potential!
 
 
 Inside every one of us is a warrior just itching for a fight.
 It is powerful.
 It is swift.
 It is eager for battle.
 I will set your warrior free ...
 
 My name is Ryan Strunk, and I am the lead designer for Grey Matter
 Productions, a new company dedicated to producing high-quality audio games.
 In the near future, we will be releasing our first offering: a game which
 will allow you to step into the ring against some of the meanest, toughest,
 and craziest boxers this side of your cerebral cortex. For details on the
 game as they become available, check out our official blog at
 www.greymatterproductions.com/blog or follow us on twitter at gmpupdates.
 Otherwise, you'll hear from us when it's time to strap on your gloves.
 
 Until then ...
 Ryan
 
 
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Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?

2011-04-07 Thread Orin
I wonder what MK is doing so to speak to  make it more accessible.  Simple mode 
in my honest opinion in MVC3 is... good although it'll only get you to 
Galactus. It only let's you do two specials, which is stupid.  I like the less 
buttons approach to things, a four button layout rather than six. It makes 
normal mode in MVC3 easy to grasp than, say, SF, and I was able to remember the 
control skeme as to what attack was what and could focus on moves.  Also, 
people may have problems with this but I personally like the way supers are 
performed in this game. A motion followed by two attack buttons, doesn't matter 
what they are it would appear.  That also applies to moves, all you really have 
to know is the motion and you can use any attack depending on how damaging you 
want the combo to be.  Allowing simple mode online sure causes cheating though. 
 I dunno if you can even chain combos with simple mode, because once I was 
playing online with this dude and he pointed out that I really sucked at 
chaining combos; I wanted to test out Simple Mode and see if it was what the 
devs say it is, that you need skill and whatnot, but you also need the wrest of 
the characters moves...
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Apr 6, 2011, at 9:01 PM, Clement Chou wrote:

 Before I go any further, let me just state that any comments I make on this 
 subject are purely for the sake of discussion... you're my friend and I have 
 no desire to antagonize you by going against you. lol.
 The problem with judging distances, again, is that wind sound. You can't 
 concretely judge how far it is from you by just listening for it.. unless you 
 pinpoint the position of that sound in your headphones or speakers and 
 memorize where it is. And in frantic fights, if you have enemies coming at 
 you and your mind is bent on taking care of them first, you really don't have 
 the option to stop and judge that sound while you're being pummelled.
 
 The problem with judging distances like they do in mainstream games is that, 
 a sighted person can look at that pit and see how wide it is, whether they 
 need a running jump or not. In audio games, you don't have that. Unless the 
 dev programs the look command to tell you how wide the pit is, you have to 
 guess. So some people would prefer warning sounds so they at least have a 
 source to go on. I personally don't care either way. I played mainstream 
 games for long periods of time before I even knew of audio games, so it 
 doesn't really matter to me. I can cope with either.
 
 Target sounds for when enemies are in range is fair to me. Because why stand 
 there mashing space until you hit something? Especially in this game, where 
 the sound that is used to sound the attack is also the sound that signifies 
 the hit. There is no difference between the two... unlike in mainstream games 
 where you generally have a sound for the attack and a second sound for the 
 hit, so if you miss an attack, that hit effect won't play. And fireballs are 
 a different case from pits as you can stand still and wait for it to come to 
 you... and there really is no appropriate time to duck. Soon as you hear a 
 fireball, if you wanted you could just kill nearby enemies and stay crouched 
 until the fireball passes by. Sounds for blades are not necessary as that 
 would also remove challenge from the game since the whole point is to time 
 your run past them. That's where sighted people and blind gamers have the 
 same challenge. They have to observe the paterns at which the blades shoot 
 out and retract. We have to do the same... with sound.
 
 You asked how far do we take the dumbing down approach? This is exactly what 
 so many hardcore fighting game fans had about Marvel VS. Capcom 3 and Street 
 Fighter IV when they first came out... as a diehard fighting fan myself, I 
 knew where the arguments came from. Less buttons in the case of MVC 3 as 
 compared to MVC 2, supers and ultras in SF and the removal of the perry 
 system from SF 3, x-factor for MVC... I could go on and on. This was all done 
 to make the game more accessible for new players while still retaining depth 
 in the games. A lot of people said that that kind of adjustment was dumbing 
 the game down for the scrubs out there. Maybe they're right. Maybe they're 
 wrong. I personally think they're wrong... because there's still a lot of 
 deep fighting to be had in both games. That kind of attitude is exactly why 
 so many people never get into fighting games... because the pros are so 
 adverse to accessibility and the like. When you look at it.. the two 
 situations are remarkably similar.
 
 
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Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?

2011-04-07 Thread Orin
Some of the Ex-Rays I've scene could actually be fatalities, too, which makes 
me wonder if they should've just stick to the over the top moves for fatalities 
and all the other alities they're are.

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Apr 7, 2011, at 3:19 PM, The Addictor wrote:

 These games sound awesome.  I just wish they had versions for the PC.  I have 
 heard that they have Wii versions, but one of the kids broke our Wii. Sad face
 
 Ken Downey
 The Addictor
 www.TheAddictor.com
 
 - Original Message - From: Scott Chesworth 
 scottcheswo...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, April 07, 2011 12:25 PM
 Subject: Re: [Audyssey] anyone got anny suggestions for the next 
 versionofbattlezone?
 
 
 Hi Clement,
 
 I'll fess up now and say that I totally intend to get you started on
 x-ray moves. I'm wondering whether we think the same thing.
 
 I actually pulled off my first ever X-ray move by accident. Oh the
 joys of button mashing!
 
 Having learned how to execute them intentionally now, they've started
 to really irritate me. Essentially I think the problem is, while they
 sound and by all accounts look great, they totally break the constant
 pressure of the fight. Things like mega long combos or chains of
 attacks make me panic when I'm on the receiving end or exhilerated
 when I'm the one dealing them out, but X-ray doesn't manage to do
 that. I think the problem is that once the sequence has started, so
 far as I can tell there's no way to break it, so the person on the
 receiving end just sits there hopelessly. The sequences take so long
 that I have time to be angry that someone's x-rayed me, sad that my
 character is having a bad day internally all of a sudden, but then
 there's also time to consider what to do next. On the other end of the
 equation, they're not satisfying to be the person who's dishing them
 out either. I think that's because they aren't hard enough to execute,
 so there's no big sense of achievement, just the break in the rhythm
 of the fight. That disruption has put me off my stride enough that
 I've almost lost matches I was comfortably winning before throwing an
 X-ray into the mix.
 
 Is that what you meant by broken? To me, they just seem like a gimick.
 Sad part is that they didn't need to be there. It's hard to tell how
 deep this new engine is just from the characters in the demo, but to
 me, it definitely feels like an improvement from MK VS DC. It's all
 subjective of course, but that would've been enough for me I think
 without the new gimick.
 
 Scott
 
 On 4/7/11, Clement Chou chou.clem...@gmail.com wrote:
 Simple mode lets you chain three hit combos... but nothing more than
 that. Personally, I don't see what the problem with six buttons is.
 It's simply three punches and three kicks.. at different strengths.
 Is it that hard to get that? Again I don't want to sound
 antagonizing, but it doesn't take a genius to figure that out... I
 happen to agree with the upper-level fighting game community, that
 while four buttons in this game is okay, you're taking out so much of
 the learning curve that it almost seems like there's nothing to
 learn. Supers I don't mind since that's the way they've always been
 done in the vs. series... since those and Street Fighter games are
 completely different entities. MK's definition of accessibility is
 having almost the same startup chain of attacks to cancel into other
 moves. Unlike SF and tekken that require a lot of timing, MK, at
 least from the demo seems like you'll be able tochain attacks
 together without too much effort. And x-ray moves... don't even get
 me started on those. Gory and cool, yes... but a bit broken as a lot
 of people will point out to you. But I won't get into that now... I'm
 excited for the game, and want to save any griping for if and when I
 find things to gripe about. lol.
 
 At 04:03 AM 07/04/2011, you wrote:
 I wonder what MK is doing so to speak to  make it more
 accessible.  Simple mode in my honest opinion in MVC3 is... good
 although it'll only get you to Galactus. It only let's you do two
 specials, which is stupid.  I like the less buttons approach to
 things, a four button layout rather than six. It makes normal mode
 in MVC3 easy to grasp than, say, SF, and I was able to remember the
 control skeme as to what attack was what and could focus on
 moves.  Also, people may have problems with this but I personally
 like the way supers are performed in this game. A motion followed by
 two attack buttons, doesn't matter what they are it would
 appear.  That also applies to moves, all you really have to know is
 the motion and you can use any attack depending on how damaging you
 want the combo to be.  Allowing simple mode online sure causes
 cheating though.  I dunno if you can even chain combos with simple
 mode, because once I was playing online with this dude and he
 pointed out that I really sucked

Re: [Audyssey] Response from Jellyvision regarding You don't KnowJack

2011-04-01 Thread Orin
Hi Dark,

The game isn't all about toilet humor.  Most episodes are pretty random in fact.


Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Apr 1, 2011, at 3:11 AM, dark wrote:

 Hi Tom.
 
 Fair enough, though i must admit toilet humour really doesn't do much for me, 
 I prefer something a litle more randomized and surreal.
 
 Then again, I've only seen one Jack game and that via a utube clip.
 
 Beware the Grue!
 
 Dark. 
 
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[Audyssey] Response from Jellyvision regarding You don't Know Jack

2011-03-31 Thread Orin
Hey all,

A while ago I had emailed the You don't Know Jack Jellyvision product manager I 
believe he is, Mike Bilder, about the possibility of the Jack Attack being made 
accessible. Mainly I emailed him to tell him that yes, we do play and since the 
game wasn't out yet I had asked if there was keyboard entry questions, as that 
would be an accessibility issue on consoles. Turns out it'd be an issue for 
everyone. This is his response. I like it, and usually when someone mentions to 
You don't know Jack on Twitter that they're a blind player they start following 
us immediately after they see it, so I think they're interested, to say the 
least.

Email below.




Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



Begin forwarded message:

 From: Mike Bilder m...@jellyvision.com
 Date: March 29, 2011 8:26:48 PM EDT
 To: 'Orin' orin8...@gmail.com
 Subject: RE: Regarding the new You don't know Jack
 
 Hi Orin,
 
 Thanks for your note.  I have to tell you, your email has started quite a 
 lengthy discussion here at the office.  Unfortunately I'm not sure there's 
 much we can do to address this in the current version.  I really wish I would 
 have heard from you about 8 months ago.  The current version contains 3 types 
 of questions: 1. The traditional multiple choice.  2. The DisOrDat  3. The 
 Jack Attack.  There are no question types that require keyboard / virtual 
 keyboard entry. There are some variant specialty questions that are based on 
 the multiple choice but they are executed in the same manner as the normal 
 multiple choice.  Given what you've explained below, all of the game, with 
 the exception of the Jack Attack, should be fully accessible.
 
 I'd love to keep in contact with you so we can take proper steps in future 
 versions of the game to make it fully accessible to blind players.
 
 Best,
 
 -Mike
 
 ---
 Mike Bilder
 General Manager
 Jellyvision Games
 Email:  m...@jellyvision.com
 
 
 -Original Message-
 From: Orin [mailto:orin8...@gmail.com]
 Sent: Wednesday, February 02, 2011 8:24 PM
 To: Mike Bilder
 Subject: Regarding the new You don't know Jack
 
 Hi Mike,
 
 I visited the Jellyvision site, saw an email address and wanted to email you 
 guys on something regarding YDKJ in general, something you probably never 
 considered or thought of for this series.
 
 I don't know if you know this, but a good number of us fans of the old games 
 are blind. I miss the game, and have pre-ordered the game for my PS3 and will 
 be playing it on Tuesday. I notice that Cookie continues to read the 
 questions, this is great. However, I'm concerned; will there be question 
 types like Roadkill? In the ride, that was inaccessible. That doesn't annoy 
 me more than the Jack Attack though. The reason that this is the most 
 frustrating is that with the new multiplayer features, we won't really be 
 able to compete. And the people who I'm playing against certainly won't read 
 the Jack Attack words as they come up, they'll just take advantage and win. 
 I'm just curious if there could possibly be anything you can do to improve 
 the jack attack experience for blind players? Because so much of the game is 
 accessible and playable for us already, that's the thing. It's just that 
 online blind people can probably only compete against blind people and even 
 then, we have to be really good at the questions as we can't answer the jack 
 attacks. If I do crappy on the questions and get some right on the attack 
 that's what the whole point of the attack is, to get bonus cash. Also, I'm 
 curious, are there questions where you have to type in answers this time? I 
 would think on consoles and a virtual keyboard that'd be hard.
 
 Thanks for reading this email if you do at least. I hope that maybe you can 
 figure out a way to make the attacks accessible and put it in a downloadable 
 patch. My first guess would be to have Cookie somehow read them, but I guess 
 the whole point is to see them in buzz in quickly.
 
 Anyway, if nothing else, I'll enjoy the game and Cookie's humor, even if I 
 can only truly play against the computer or local.
 
 Thanks.
 
 
 
 
 
 Orin
 orin8...@gmail.com
 Twitter: http://www.twitter.com/orinks
 Skype: orin1112
 
 
 

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[Audyssey] Puppet Nightmares

2011-03-20 Thread Orin
Hey all,

Just found a story RPG that from what I've played so far. Party system, episode 
story with difficulty changes, it's good all in all.

www.puppetnightmares.com is the website.  I don't know how to increase the 
damage of my creatures though, battles seem to take longer than normal or 
longer than they should.

Everyone who likes stories check it out.


Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112




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Re: [Audyssey] more MK 2011 gameplay!

2011-03-05 Thread Orin
18 bucks is very tempting...
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Mar 5, 2011, at 9:57 AM, Clement Chou wrote:

 I agree with you. Fortunately I get a demo in two weeks... one week if I join 
 psn plus. lol.
 
 At 06:54 AM 05/03/2011, you wrote:
 Man.  I can not not not not wait.
 
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Clement Chou
 Sent: Saturday, March 05, 2011 8:20 AM
 To: Gamers Discussion list; brandonsl...@freelists.org
 Subject: [Audyssey] more MK 2011 gameplay!
 
 Okay people, over 5 minutes of MK footage right here from GDC! The file
 names are self-explanatory. Now, I'm really, really really jazzed up for
 this game. Even listening to it it's going to be better than MK VS. DCU.
 Enjoy, people. Enjoy!
 
 http://dl.dropbox.com/u/3394499/Cage_Sub%20vs%20Mileena_Scorpion%20GDC%20Gam
 eplay%20Video%20%233%20-%20Mortal%20Kombat%202011.mp3
 
 http://dl.dropbox.com/u/3394499/MK9%20Jax%20vs.%20Kano%20GDC%20Gameplay%20Vi
 deo%20-%20Mortal%20Kombat%202011.mp3
 
 http://dl.dropbox.com/u/3394499/Jax_Sonya%20vs%20Sektor_Cyrax%20GDC%20Gamepl
 ay%20Video%20%234%20-%20Mortal%20Kombat%202011.mp3
 
 http://dl.dropbox.com/u/3394499/Sonya%20vs%20Reptile%20GDC%20Gameplay%20Vide
 o%20%235%20-%20Mortal%20Kombat%202011.mp3
 
 April 19th can't come soon enough!
 
 
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Re: [Audyssey] more MK 2011 gameplay!

2011-03-05 Thread Orin
Oh heck, you can use your wallet money for PSNPlus? I have enough, how do you 
do it? Because I certainly will.


Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Mar 5, 2011, at 10:09 AM, Clement Chou wrote:

 I have a 30 dollar psn card... I could use it. Just for this... and I'm very, 
 very tempted.
 
 At 07:00 AM 05/03/2011, you wrote:
 18 bucks is very tempting...
 Orin
 orin8...@gmail.com
 Twitter: http://www.twitter.com/orinks
 Skype: orin1112
 
 
 
 On Mar 5, 2011, at 9:57 AM, Clement Chou wrote:
 
  I agree with you. Fortunately I get a demo in two weeks... one week if I 
  join psn plus. lol.
 
  At 06:54 AM 05/03/2011, you wrote:
  Man.  I can not not not not wait.
 
 
  -Original Message-
  From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
  Behalf Of Clement Chou
  Sent: Saturday, March 05, 2011 8:20 AM
  To: Gamers Discussion list; brandonsl...@freelists.org
  Subject: [Audyssey] more MK 2011 gameplay!
 
  Okay people, over 5 minutes of MK footage right here from GDC! The file
  names are self-explanatory. Now, I'm really, really really jazzed up for
  this game. Even listening to it it's going to be better than MK VS. DCU.
  Enjoy, people. Enjoy!
 
  http://dl.dropbox.com/u/3394499/Cage_Sub%20vs%20Mileena_Scorpion%20GDC%20Gam
  eplay%20Video%20%233%20-%20Mortal%20Kombat%202011.mp3
 
  http://dl.dropbox.com/u/3394499/MK9%20Jax%20vs.%20Kano%20GDC%20Gameplay%20Vi
  deo%20-%20Mortal%20Kombat%202011.mp3
 
  http://dl.dropbox.com/u/3394499/Jax_Sonya%20vs%20Sektor_Cyrax%20GDC%20Gamepl
  ay%20Video%20%234%20-%20Mortal%20Kombat%202011.mp3
 
  http://dl.dropbox.com/u/3394499/Sonya%20vs%20Reptile%20GDC%20Gameplay%20Vide
  o%20%235%20-%20Mortal%20Kombat%202011.mp3
 
  April 19th can't come soon enough!
 
 
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[Audyssey] Some MK9 music

2011-03-03 Thread Orin
Well, the main theme is the main theme, but I guess any other of these tracks 
may be subject to change .

Main Theme:
http://www.youtube.com/watch?v=AqNT_FOgo7Y

The Gardens:
http://www.youtube.com/watch?v=U3M7CknQ2oY
NetherRealm:
http://www.youtube.com/watch?v=eSD66Zv3sxU
The Koliseum:
http://www.youtube.com/watch?v=86O88i7gfOs
The Throne: http://www.youtube.com/watch?v=a3_qQQmYSlI
Rooftops: http://www.youtube.com/watch?v=QLV_Q9IhnAw
Temple: http://www.youtube.com/watch?v=a74jEIoM0EI
Courtyard: http://www.youtube.com/watch?v=_Vt2XgSYpp0
The Armoury: http://www.youtube.com/watch?v=G82f_Y453QM

Enjoy!

Orin
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Re: [Audyssey] accessible console games.

2011-02-26 Thread Orin
Well, there's also You don't know Jack for the Wii as well. Can't forget about 
that Gem.


Orin
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Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Feb 26, 2011, at 3:19 PM, Steady Goh wrote:

 Hi Alex, I'm not sure about ds. As for wii, there are many games accessible.
 If you have wii sports and wii sports resort, you can play tennis, table 
 tennis, sword play, boxing, basket ball 3 point contest etc without sighted 
 guide. For bowling, you will need some1 to tell you which pins are standing 
 after your first throw.
 If you are into fighting games, mortal kombat Armageddon and tatsunoko vs 
 capcom.
 
 锦发/Steady Goh
 http://www.dropbox.com/gallery/2106729/1/Steady%27s%20interview?h=bc0b40
 - Original Message - From: alex wallis 
 alexwallis...@googlemail.com
 To: gamers@audyssey.org
 Sent: Sunday, February 27, 2011 1:08 AM
 Subject: [Audyssey] accessible console games.
 
 
 Hi list.
 I am wondering if I could get advice from the list about accessible console 
 games.
 My nephews recently got a nintendo ds, one of those llittle portable 
 consoles, and also a wii that hooks up to the tv with the remotes you can 
 wave around etc.
 I am wondering, what if any games are accessible for both consoles, as I 
 would love to be able to play a few games with them on either.
 Thanks so much for your help,
 Alex.
 
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Re: [Audyssey] Anyone playing kingdom of loathing?

2011-02-17 Thread Orin
Hi Dark,

Cartman's sweet clan is good, however the chat doesn't get used very often, I 
wish it did. The top popular clans IMO aren't exactly the best to join either.  
Often that they have something in their description and do something completely 
different when you're in,.


Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Feb 17, 2011, at 6:58 AM, dark wrote:

 Hi. 
 
 Well after a brief go at twilight heroes I decided to give KoL another 
 chance, and (I will honestly admit), thanks to the mystical power of the 
 wiki, I am now doing far better than I ever have before and remaining 
 interested in the game. 
 
 My main issue was frustration with lack of direction and limited turns, but 
 sinse now if I get too stuck with something I can't solve I can look it up, 
 this isn't proving quite as bad. 
 
 I know there are some KoL players on here, some of whome are much higher 
 level than me (I would be by now if I'd actually stuck to the game properly 
 in the first place). 
 
 Any advice? any clan recommendations? 
 
 one thing I like in KoL is lack of pvp unless you choose, so clans are an 
 option. 
 
 Any advice or comments appreciated. 
 
 I'm dark empathy in there if people want to look me up.
 
 All the best, 
 
 Dark.
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[Audyssey] Question on MVC3 control layouts

2011-02-16 Thread Orin
Hey all, especially the people who have MVC,

Does the game detect if you're on a pad VS. a stick? Apparently players using a 
pad have to set the layout to type A in controller options. Is this set by 
default when on a pad, or Clement is that what you changed in options?

Thanks, want to make sure I'm using the layout I'm supposed to.


Orin
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Re: [Audyssey] marvel vs. capcom 3 menus and character screen!

2011-02-14 Thread Orin
Hmm. I'm guessing the story is these movies that you can watch? lame, but okay. 
They better have dialog, as the episode ones I've scene on youtube don't. Glad 
the gameplay is nice in case this isn't the case. At least MK will have an 
actual story mode.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Feb 14, 2011, at 1:43 AM, Clement Chou wrote:

 I don't have the game yet, but I found a video of the main menu plus the 
 selection screen... and a friend of mine was kind enough to write these out. 
 Enjoy... there's an empty line between each main section, and the character 
 selection screen should be the same for all modes. However, it is missing 
 four characters, which are the locked ones. I will endever to figure those 
 out when I get the game on Tuesday. Also, there are assist types, which come 
 after character selection .But again, more stuff to cover when I get the 
 game. Here are the lists, for all who are planning to get the game..
 Main menu:
 offline mode:
 arcade
 operation mode:
 normal
 simple
 
 characters (left to right)
 row 1: wesker, chris, doctor doom, dormammu
 row 2: tron, zero, super-skrull, m.o.d.o.k.
 row 3: c viper, chun li, ryu, captain America, thor, iron man
 row 4: trish, dante, random, random, spiderman, storm
 row 5: amaterasu, spencer, viewtiful joe, wolverine, deadpool, magneto
 row 6: morrigan, Felicia, x-23, phoenix
 row 7: arthur, haggar, hulk, she-hulk
 
 versus
 training
 mission
 
 xbox live
 
 gallery:
 movies
 view the movies used in-game. As u play, more movies will be available to 
 watch
 character bios
 read up on characters once u have cleared the game with them
 character endings
 view the endings of every character u have cleared the game with
 model viewer
 view the 3D models of every character u have cleared the game with
 artwork
 view illustrations used in the game. More will be available as u play
 sound
 listen to tracks used in the game as well as character voices
 
 options
 controller
 (lists all controls for player 1 and an empty list for player 2)
 operation mode
 control select
 control type
 default
 
 hud position
 
 sound
 bgm style
 se style
 battle commentary
 bgm volume
 se volume
 voice volume
 default
 character voice
 (each character is listed and u can choose English or Japanese voice)
 
 system
 notifications
 default
 
 
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Re: [Audyssey] Steam was Re: You don't know jack multiplayer games

2011-02-11 Thread Orin
I think it's basically an app store for PC games. Don't know much else about it 
though, although I do know some blind people have gotten it to work.


Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Feb 11, 2011, at 9:56 AM, Kelly Sapergia wrote:

 Hi,
 
 The podcast sounds interesting. I remember playing Volume 2 of YDKJ years 
 ago. What is Steam?
 
 Thanks.
 
 Yours Sincerely,
 Kelly John Sapergia
 For information regarding my Internet radio shows, links to my favorite 
 sites, and more, visit my personal website at http://www.ksapergia.net/.
 If you need jingles, voiceovers and music for your project at an affordable 
 price, visit KJS Productions at: http://www.kjsproductions.com/.
 
 
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[Audyssey] You don't know jack multiplayer games

2011-02-10 Thread Orin
Hey all,

I just recorded a few You don't know Jack games with another fellow blind 
gamer. If you don't have a console, get the PC version on Steam; the game is 
fun as always. Get the podcast here:

http://www.orinks.net/?p=38


Orin
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Re: [Audyssey] BopIt for the iPhone and iPod Touch

2011-02-08 Thread Orin
Hi Charles,

www.applevis.com is your friend as far as accessible apps go. An intire 
directory of them.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Feb 8, 2011, at 12:40 PM, Charles Rivard wrote:

 Point out to your kid that the name of the phone is an I phone, not a you 
 phone, so give! me! back! my! phone!  (grin)  I'm going to get an iPhone4 
 soon, so thanks for the heads up.  I have a whole bunch of iPhone questions 
 from the point of view of a totally blind user, but they wouldn't apply to 
 this list.  But if anyone knows a source of games and applications that a 
 blind person can use, I'd sure appreciate the source.  There are tons of apps 
 available from the iTunes store, but how accessible are they? Suggestions on 
 what will and won't work for a blind person will be appreciated.
 
 ---
 Shepherds are the best beasts!
 - Original Message - From: Raul A. Gallegos r...@asmodean.net
 To: gamers@audyssey.org
 Sent: Tuesday, February 08, 2011 9:39 AM
 Subject: [Audyssey] BopIt for the iPhone and iPod Touch
 
 
 I purchased this yesterday for $2.99 and it's really a fun game. It has all 
 the classic BopIt things like BopIt, PullIt, TwistIt, ETC, but it also has 
 some new ones like SqueezeIt and PokeIt.
 
 Just thought I'd pass along how neat this game is. I've had to get mean with 
 my 6 year old cause he wo't give me back my iPhone when he plays it for a 
 while.
 
 -- 
 Raul A. Gallegos
 Home page: http://www.RaulGallegos.com
 Twitter: http://www.twitter.com/ragallegos
 
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Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-07 Thread Orin
I have to agree with Yohandy here. Is the mentality so closedminded that people 
give up just because the menus don't talk? Do you really think that's gonna 
stop me from playing Marvel VS. Capcom next week? Heck no. Do you really think 
I won't play Mortal Kombat because of no speech feedback? Or, is it the combos 
in fighting games and you just don't want to learn them right away at least. My 
solution? Try Rock Band.

Blazblue is also a good fighting game for beginners complete with a playable 
tutorial, however it is harder than most and faster than your average fighting 
game, although Marvel VS. Capcom will be the fastest game out of all three 
games; SF, MK and BB.

No matter though, this email is going to uninterested inboxes. Yohandy said it 
with brilliant execution.

P.S. On the audiogames.net forum a few days ago I saw a post wondering if Call 
of Duty: Black Ops could ever be made accessible. My answer? Probably, if we 
reach out and show the sighted community we can play video games first. 
Especially fighting games. Fighting games don't have as much popularity as 
shooters do because you have to learn them, something of which a blind person 
can do. The way to show the sighted community we're out there is get excellent 
at a fighting game and compete at, say, Evo. If we were there, we'd be on G4 
and basically famous. So everyone, purchase a PS3/360 and show these people 
it's possible.


Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Feb 7, 2011, at 1:12 PM, Yohandy wrote:

 Hey guys,
   Ok I'm gonna go ahead and say it. I find myself getting extremely 
 frustrated with the blind gaming community. Why you ask? ok here goes. I'm 
 sure you guys have noticed I've been putting up some rock band samples up. 
 you've also noticed Clement has been putting up some street fighter IV 
 samples and various other samples. So why is it that when we ask for feedback 
 or comments on these samples we work hard to create, people simply either 
 ignore us completely, or the same 3 or 4 people are the ones to always 
 respond? well you know what I think the reason for that is? simply that the 
 games we post about are mainstream games, not audio games. I've noticed that 
 when a new audio game comes out, even if it's the most simplistic game in 
 existence, everyone's all jumping to download it immediately and there are 
 threads that span hundreds of messages on the subject. But when we post 
 something having to do with console games, the thread dies in a matter of 
 hours. I'm sure Clement has been feeling this frustration as well. it's been 
 leaking through in his emails to the list even if he hasn't mentioned it 
 outright. So my question is this: what must we do to get you guys interested 
 in something other than topspeed 3, or any other audio game for that matter? 
 don't you guys have that spark of curiosity to find out everything there is 
 to find about video games? why is everyone ignoring these games outright? 
 This community has hundreds of members, and only a very limited amount of 
 people even talk about mainstream games. it's all audio games, audio games, 
 and more audio games. there's so much more out there for you to find guys. 
 how can you call yourself a gamer when you aren't even willing to download 
 the files Clement and I put up to at least listen to what these games have to 
 offer? Whenever I put up a rock band sample, I get like 4 or 5 downloads at 
 most. however I rarely get any feedback. I think you guys are just shoving 
 these files in your hard drives and don't even take a listen. if you do, then 
 you have the curiosity of a robot. I don't know about Clement, but I'm not 
 planning on putting anything else up. What's the point? no one seems to care 
 what we have to say, or have any curiosity about console gaming. you guys 
 just keep playing your audio games and keep your closed-minded mentality 
 about game accessibility in general. If you think I'm taking things too far, 
 consider this: remember when Clement and I had that little Street Fighter 
 seminar? I finally thought that people finally had some interest in what we 
 had to say and in the game and such. we got some really good questions, and 
 over all had a really good time. but once that seminar ended, what do you 
 think happened? That's right. absolutely nothing. people basically were like 
 oh ok, that game had awesome sounds and music and such. ok back to playing 
 some tank commander. at least, that's how I feel personally. it was fun as a 
 spur of the moment thing. Now let me ask you this. how many of you, after 
 listening to that seminar went over to gamestop and bought a copy of Street 
 Fighter? or even go to a friend's house and try the game out? My guess is 0. 
 ok rant over. I know this email is a mess lol, but it's just basically me 
 writing down my ideas as they come to mind. take from it what you will. for 
 those of us serious about gaming, we need

Re: [Audyssey] my frustration with the blind gaming community.

2011-02-07 Thread Orin
Hi,

The recent MK games starting with Mortal Kombat VS. DC Universe stories are 
accessible. Blazblue's story is playable, and so will the new Mortal Kombat and 
marvel VS. Capcom 3. So yes, fighting games are starting to have nice stories. 
Only one that doesn't have one yet is Street Fighter I think.


Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Feb 7, 2011, at 2:04 PM, dark wrote:

 I agree with your points Chris, but In fairness I will point out that most 
 beat em ups have both an amazingly complex plot, and require far more than 
 simple pressing of rythm actions in time, not to mention some fantastic 
 atmospheric battles.
 
 this is why I myself have played beat em ups for many years (ever sinse the 
 first releases of Mortal Kombat 1 and street fighter 2, both of which I 
 played in the arcades), not really in order simply to do matches, but only 
 for the battles, story and atmosphere of the game.
 
 Indeed I frequently tried to complete the game on all characters just for the 
 experience.
 
 That is why those beat em ups with inaccessible story mode like the later mk 
 games interest me far less.
 
 Were there sufficient quantities of games I would find accessible on say a 
 ps3 or xbox, I'd certainly buy one and play games such as street fighter and 
 blazblu myself.
 
 Beware the grue!
 
 Dark. 
 
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Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-07 Thread Orin
Hi Philip,

That's the thing, games don't have manual's anymore. When I was developing the 
tone game in the manual of BGT, I created  the example but add something like a 
tutorial when the start game function is called. Want to wrap my head around 
sound positioning, so may do the second example and have a tutorial in that one 
and post it. But most games at the beginning have a tutorial level or levels 
which guide you through the operations of it, and then the real game begins.

Most games with a story make it sound as though the tutorial isn't there by 
implementing it well into the story.


Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Feb 7, 2011, at 2:43 PM, Philip Bennefall wrote:

 Hi Yohandy,
 
 I pretty much feel the same way as a lot of other people on this list. If the 
 game is not accessible enough to allow me to play without sighted assistance, 
 or requires me to learn everything by heart such as all menu options etc 
 before I can even begin, I quite frankly have no interest in it. I did my 
 fare share of controller punching myself when I was younger just because I 
 liked the sounds and wanted to experience a fraction of what my friends were 
 talking about all the time. I didn't have much success, but that does not 
 mean I have no interest. Tell me a game that I can read the manual fore, 
 install, run, and play without requiring any help from someone sighted, and 
 also that will not run me 300 dollars for a console and 40/50 for the game, 
 and I will be more than happy to play. But I am not willing to buy a console 
 just because I might, with trial and error, be able to win a few times after 
 countless attempts and assistance. That is a sacrifice that I feel is not 
 only huge, but fruitless.
 
 Kind regards,
 
 Philip Bennefall
 - Original Message - From: Yohandy yohand...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, February 07, 2011 7:12 PM
 Subject: [Audyssey] my frustration with the blind gaming comunity.
 
 
 Hey guys,
   Ok I'm gonna go ahead and say it. I find myself getting extremely
 frustrated with the blind gaming community. Why you ask? ok here goes. I'm
 sure you guys have noticed I've been putting up some rock band samples up.
 you've also noticed Clement has been putting up some street fighter IV
 samples and various other samples. So why is it that when we ask for
 feedback or comments on these samples we work hard to create, people simply
 either ignore us completely, or the same 3 or 4 people are the ones to
 always respond? well you know what I think the reason for that is? simply
 that the games we post about are mainstream games, not audio games. I've
 noticed that when a new audio game comes out, even if it's the most
 simplistic game in existence, everyone's all jumping to download it
 immediately and there are threads that span hundreds of messages on the
 subject. But when we post something having to do with console games, the
 thread dies in a matter of hours. I'm sure Clement has been feeling this
 frustration as well. it's been leaking through in his emails to the list
 even if he hasn't mentioned it outright. So my question is this: what must
 we do to get you guys interested in something other than topspeed 3, or any
 other audio game for that matter? don't you guys have that spark of
 curiosity to find out everything there is to find about video games? why is
 everyone ignoring these games outright? This community has hundreds of
 members, and only a very limited amount of people even talk about mainstream
 games. it's all audio games, audio games, and more audio games. there's so
 much more out there for you to find guys. how can you call yourself a gamer
 when you aren't even willing to download the files Clement and I put up to
 at least listen to what these games have to offer? Whenever I put up a rock
 band sample, I get like 4 or 5 downloads at most. however I rarely get any
 feedback. I think you guys are just shoving these files in your hard drives
 and don't even take a listen. if you do, then you have the curiosity of a
 robot. I don't know about Clement, but I'm not planning on putting anything
 else up. What's the point? no one seems to care what we have to say, or have
 any curiosity about console gaming. you guys just keep playing your audio
 games and keep your closed-minded mentality about game accessibility in
 general. If you think I'm taking things too far, consider this: remember
 when Clement and I had that little Street Fighter seminar? I finally thought
 that people finally had some interest in what we had to say and in the game
 and such. we got some really good questions, and over all had a really good
 time. but once that seminar ended, what do you think happened? That's right.
 absolutely nothing. people basically were like oh ok, that game had awesome
 sounds and music and such. ok back to playing some tank commander. at least,
 that's how I

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-07 Thread Orin
Hi Thomas,

Think you hit the nale on the head here. The small number of us will continue 
to play advanced games and that'll be that, I guess. Which I suppose is 
perfectly fine with me. Means we won't be noticed as much by developers, 
although I think I did get the You don't know Jack Jellyvision games 
developer's attention the other day via email and Twitter today. I emailed the 
general manager of Jellyvision telling him that, mainly, for the most part, the 
game can be played with no problems, except the Jack Attack. I also told them 
on Twitter and they followed me, after I mentioned it, and I don't think they 
follow everyone who follows them. So, I think I at least peaked their interest.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Feb 7, 2011, at 3:15 PM, Thomas Ward wrote:

 Hi Yohandy,
 
 I have a few theories what is going on, and these aren't based so much
 on fact but just my experience in dealing with the VI gaming community
 in general.
 
 First, is probably simply a lack of interest in the types of games
 being presented. I'll take myself for example. I am into mainstream
 games, have played several different mainstream games over the years,
 but something like Rockband or Street Fighter just simply isn't my
 thing. I like adventure games with things like history, treasure
 hunting, puzzle solving, etc which is why I'm writing a game like
 Mysteries of the Ancients in the first place. Games like Street
 Fighter are good games, but I'm not really into that sort of game
 personally. Therefore I really don't have much interest in downloading
 a podcast on it much less running out and buying a copy for myself.
 
 Second, is accessibility issues. While Street Fighter, Rockband,
 Marvel Verses Capcom, etc are playable it doesn't come easy for most
 blind players. For example, the menus don't talk so you have to learn
 and memorize the menus for those kinds of games. It is opsticals like
 this that put anyone totally blind off from venturing into mainstream
 gaming. In their mind it is only half accessible. When mainstream
 games have talking menus, spoken feedback for this or that, then
 they'll be willing to look at it. Without these accessible features
 that Tank Commander, Shades of Doom, etc have they are of the opinion
 why bother?
 
 
 Finally, there is the conceptual and skill level gap between
 mainstream and accessible audio games. As you know mmainstream games
 are written at a skill level, a complexity, far above any audio game
 out there. In that sense the average blind gamer, who maybe doesn't
 know much about mainstream games, is just totally blown away by the
 complexity. It is like overload for him/her since they are absolutely
 ignorent about how to begin playing a game like that. Maybe they
 simply don't have the skills to do it.
 
 For example, take Mysteries of the Ancients. Right now I'm adding some
 extra features to beta 18 such as timed locks which, to my knowledge,
 has never been done before in an audio game. Hard to believe that
 something that simple has been around for ages in mainstream games,
 but isn't even used in audio games. I could point out hundreds of
 other examples just as simple, but the fact is most of the audio
 gamers out here are clueless when it comes to mainstream games. A game
 like Street Fighter has various complex fighting styles that no audio
 game has come close to remotely matching, and is just so totally
 different from the audio games we have.
 
 Basically, what I'm saying is you and I are advanced gamers. Most
 blind people are not. They are rather inexperienced, don't know what
 is out there, and maybe don't have the skills to pickup and play
 Street Fighter, MVC, Mortal Kombat, or anything remotely accessible
 for the Play Station, XBox, Wii, etc. They just aren't advanced enough
 to get into it.I'll tell you why I think this way.
 
 For example, take Shades of Doom. That's a game designed for the
 blind, by a totally blind game developer, and as games goes it is
 pretty simple compared to similar games for the mainstream market. Yet
 I have heard countless people say the game is too complicated, it is
 too confusing, I can't figure out how to play it, you name it. Now, if
 there is a game like that made specifically for the blind and blind
 people can't play it how can we expect them to take a step forward and
 begin playing mainstream games with less aaccessibility features in
 some cases?
 
 Just some thoughts to think about. I'm not saying that these things
 are necessarily true, but those are my thoughts. People aren't really
 as interested it as you are. I don't know there is a way to increase
 interest in it if their skills are lacking, the games aren't that
 interesting to a person, or they are just too complex for the average
 blind gamer.
 
 Cheers!
 
 
 On 2/7/11, Yohandy yohand...@gmail.com wrote:
 Hey guys,
Ok I'm gonna go ahead and say it. I find myself getting extremely

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-07 Thread Orin
Yeah. I kind of wish Papa Sangre came to consoles actually, just to spark 
interest in audio games, because i hear of two more iOS audio games coming out 
that are under development.


Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Feb 7, 2011, at 7:39 PM, Hayden Presley wrote:

 Hi,
 I like those. Certainly I've never experienced one in a mainstream title but
 Papa Sangreis a good example of this kind of thing and it works nicely.
 
 Best Regards,
 Hayden
 
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Orin
 Sent: Monday, February 07, 2011 6:35 PM
 To: Philip Bennefall; Gamers Discussion list
 Subject: Re: [Audyssey] my frustration with the blind gaming comunity.
 
 Hi Philip,
 
 That's the thing, games don't have manual's anymore. When I was developing
 the tone game in the manual of BGT, I created  the example but add something
 like a tutorial when the start game function is called. Want to wrap my head
 around sound positioning, so may do the second example and have a tutorial
 in that one and post it. But most games at the beginning have a tutorial
 level or levels which guide you through the operations of it, and then the
 real game begins.
 
 Most games with a story make it sound as though the tutorial isn't there by
 implementing it well into the story.
 
 
 Orin
 orin8...@gmail.com
 Twitter: http://www.twitter.com/orinks
 Skype: orin1112
 
 
 
 On Feb 7, 2011, at 2:43 PM, Philip Bennefall wrote:
 
 Hi Yohandy,
 
 I pretty much feel the same way as a lot of other people on this list. If
 the game is not accessible enough to allow me to play without sighted
 assistance, or requires me to learn everything by heart such as all menu
 options etc before I can even begin, I quite frankly have no interest in it.
 I did my fare share of controller punching myself when I was younger just
 because I liked the sounds and wanted to experience a fraction of what my
 friends were talking about all the time. I didn't have much success, but
 that does not mean I have no interest. Tell me a game that I can read the
 manual fore, install, run, and play without requiring any help from someone
 sighted, and also that will not run me 300 dollars for a console and 40/50
 for the game, and I will be more than happy to play. But I am not willing to
 buy a console just because I might, with trial and error, be able to win a
 few times after countless attempts and assistance. That is a sacrifice that
 I feel is not only huge, but fruitless.
 
 Kind regards,
 
 Philip Bennefall
 - Original Message - From: Yohandy yohand...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, February 07, 2011 7:12 PM
 Subject: [Audyssey] my frustration with the blind gaming comunity.
 
 
 Hey guys,
  Ok I'm gonna go ahead and say it. I find myself getting extremely
 frustrated with the blind gaming community. Why you ask? ok here goes. I'm
 sure you guys have noticed I've been putting up some rock band samples up.
 you've also noticed Clement has been putting up some street fighter IV
 samples and various other samples. So why is it that when we ask for
 feedback or comments on these samples we work hard to create, people
 simply
 either ignore us completely, or the same 3 or 4 people are the ones to
 always respond? well you know what I think the reason for that is? simply
 that the games we post about are mainstream games, not audio games. I've
 noticed that when a new audio game comes out, even if it's the most
 simplistic game in existence, everyone's all jumping to download it
 immediately and there are threads that span hundreds of messages on the
 subject. But when we post something having to do with console games, the
 thread dies in a matter of hours. I'm sure Clement has been feeling this
 frustration as well. it's been leaking through in his emails to the list
 even if he hasn't mentioned it outright. So my question is this: what must
 we do to get you guys interested in something other than topspeed 3, or
 any
 other audio game for that matter? don't you guys have that spark of
 curiosity to find out everything there is to find about video games? why
 is
 everyone ignoring these games outright? This community has hundreds of
 members, and only a very limited amount of people even talk about
 mainstream
 games. it's all audio games, audio games, and more audio games. there's so
 much more out there for you to find guys. how can you call yourself a
 gamer
 when you aren't even willing to download the files Clement and I put up to
 at least listen to what these games have to offer? Whenever I put up a
 rock
 band sample, I get like 4 or 5 downloads at most. however I rarely get any
 feedback. I think you guys are just shoving these files in your hard
 drives
 and don't even take a listen. if you do, then you have the curiosity of a
 robot. I don't know about Clement, but I'm not planning

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-07 Thread Orin
Yep. But I highly doubt anyone reads them though. Most just pop the game in and 
play through the tutorial. Most people call those booklet's the standard 
instruction booklet.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Feb 7, 2011, at 7:39 PM, Clement Chou wrote:

 Games do have instructional manuals... in the cases. Just OCR them.
 
 At 04:34 PM 07/02/2011, you wrote:
 Hi Philip,
 
 That's the thing, games don't have manual's anymore. When I was developing 
 the tone game in the manual of BGT, I created  the example but add something 
 like a tutorial when the start game function is called. Want to wrap my head 
 around sound positioning, so may do the second example and have a tutorial 
 in that one and post it. But most games at the beginning have a tutorial 
 level or levels which guide you through the operations of it, and then the 
 real game begins.
 
 Most games with a story make it sound as though the tutorial isn't there by 
 implementing it well into the story.
 
 
 Orin
 orin8...@gmail.com
 Twitter: http://www.twitter.com/orinks
 Skype: orin1112
 
 
 
 On Feb 7, 2011, at 2:43 PM, Philip Bennefall wrote:
 
  Hi Yohandy,
 
  I pretty much feel the same way as a lot of other people on this list. If 
  the game is not accessible enough to allow me to play without sighted 
  assistance, or requires me to learn everything by heart such as all menu 
  options etc before I can even begin, I quite frankly have no interest in 
  it. I did my fare share of controller punching myself when I was younger 
  just because I liked the sounds and wanted to experience a fraction of 
  what my friends were talking about all the time. I didn't have much 
  success, but that does not mean I have no interest. Tell me a game that I 
  can read the manual fore, install, run, and play without requiring any 
  help from someone sighted, and also that will not run me 300 dollars for a 
  console and 40/50 for the game, and I will be more than happy to play. But 
  I am not willing to buy a console just because I might, with trial and 
  error, be able to win a few times after countless attempts and assistance. 
  That is a sacrifice that I feel is not only huge, but fruitless.
 
  Kind regards,
 
  Philip Bennefall
  - Original Message - From: Yohandy yohand...@gmail.com
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Monday, February 07, 2011 7:12 PM
  Subject: [Audyssey] my frustration with the blind gaming comunity.
 
 
  Hey guys,
Ok I'm gonna go ahead and say it. I find myself getting extremely
  frustrated with the blind gaming community. Why you ask? ok here goes. I'm
  sure you guys have noticed I've been putting up some rock band samples up.
  you've also noticed Clement has been putting up some street fighter IV
  samples and various other samples. So why is it that when we ask for
  feedback or comments on these samples we work hard to create, people simply
  either ignore us completely, or the same 3 or 4 people are the ones to
  always respond? well you know what I think the reason for that is? simply
  that the games we post about are mainstream games, not audio games. I've
  noticed that when a new audio game comes out, even if it's the most
  simplistic game in existence, everyone's all jumping to download it
  immediately and there are threads that span hundreds of messages on the
  subject. But when we post something having to do with console games, the
  thread dies in a matter of hours. I'm sure Clement has been feeling this
  frustration as well. it's been leaking through in his emails to the list
  even if he hasn't mentioned it outright. So my question is this: what must
  we do to get you guys interested in something other than topspeed 3, or any
  other audio game for that matter? don't you guys have that spark of
  curiosity to find out everything there is to find about video games? why is
  everyone ignoring these games outright? This community has hundreds of
  members, and only a very limited amount of people even talk about 
  mainstream
  games. it's all audio games, audio games, and more audio games. there's so
  much more out there for you to find guys. how can you call yourself a gamer
  when you aren't even willing to download the files Clement and I put up to
  at least listen to what these games have to offer? Whenever I put up a rock
  band sample, I get like 4 or 5 downloads at most. however I rarely get any
  feedback. I think you guys are just shoving these files in your hard drives
  and don't even take a listen. if you do, then you have the curiosity of a
  robot. I don't know about Clement, but I'm not planning on putting anything
  else up. What's the point? no one seems to care what we have to say, or 
  have
  any curiosity about console gaming. you guys just keep playing your audio
  games and keep your closed-minded mentality about game accessibility in
  general. If you think I'm taking things too far

[Audyssey] Inform VS. Adrift

2011-02-04 Thread Orin
Hi all,

Well, I originally wanted to make this game in BGT, but decided that another 
way I can do it would be to make it a text adventure. I'm pretty good with BGT 
concepts, however what still confuses me is when I start messing around with 
sound positioning. BGT has made it easy to make code understandable, like I can 
go into the Battle Zone code, look at it, and get the gist of what everything 
means, except sound positioning and player position and whether it's 6, 20 or 
whatever.

So, as to my question: I was wondering what limits I have with adrift VS. 
Inform? I looked at Inform and while it does seem easy to begin with, from a 
design standpoint it was hard for me to figure out what I wanted to do and 
translate it into code. Even though the code is in English it gave me a 
headache after a while trying to understand everything when I want to figure 
out how to do a specific thing. Adrift seems more simpler, but with that simple 
functionality what will it take away from my game VS. using Inform?

Thanks.




Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112




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Re: [Audyssey] street fighter, scc and maze game and self destruct

2011-01-31 Thread Orin
Um, if anyone were to give you SUper street Fighter, it'd be piracy.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Jan 30, 2011, at 9:21 PM, Jack F wrote:

 Hi Haydon,
 May I please remind you that I have trouble generating my id. I do the
 following to generate the id. I go in the game and wait until I hear
 please select a dificulty level. I press ctrl g to get to the generate
 my id. I hear you will need a screen reader for this function. I load
 jaws and enter my name and hit enter and get an error. It says there
 is an error with your product id. The game can't continue. The product
 id doesn't exist. So unfortunately that didn't work. How can I get in
 touch with Jason without msn or skipe. I try jh...@mn.rr.com and the
 email bounces back at me. Also I asked you previously about scc, maze
 game and super street fighter. Please give them out to me.
 best regards,
 Jack
 
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Re: [Audyssey] driving blind

2011-01-31 Thread Orin
The thing is, this blindy technology for cars the gloves and the seet will be 
pretty much outdated in five or so years or ten, because they're coming out 
with automatic cars anyway. Hel, they say in twenty-thirty years when we order 
something online driverless vehicles will deliver them to us.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Jan 31, 2011, at 12:49 PM, Bryan Peterson wrote:

 That's the point. You're not me. I just think these overly optimistic people 
 are going to be in for a rude awakening. What's wrong with using cheaper, 
 safer alternatives that have been available for years to get where we need to 
 go?
 We are the Knights who say...Ni!
 - Original Message - From: Shiny protector 
 muhamme...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 31, 2011 10:38 AM
 Subject: Re: [Audyssey] driving blind
 
 
 Well I would if I were you.
 - Original Message - From: Bryan Peterson 
 bpeterson2...@cableone.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 31, 2011 5:29 PM
 Subject: Re: [Audyssey] driving blind
 
 
 I don't even think we should be messing around with driving, much less 
 flying something as powerful as a fighter jet. I'll stick to driving in 
 video games. It's cheaper.
 We are the Knights who say...Ni!
 - Original Message - From: Shiny protector 
 muhamme...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 31, 2011 9:53 AM
 Subject: Re: [Audyssey] driving blind
 
 
 Well, sounds interesting. I want to get my fists on that gloves and more! 
 Maybe a good one would be for fighter jets and bombers.
 - Original Message - From: Ron Kolesar 
 kolesar16...@roadrunner.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 30, 2011 10:51 PM
 Subject: Re: [Audyssey] driving blind
 
 
 I would also, love to know how I can get a hold of that simulator program 
 and gloves as well.
 Now I wonder if we could adapt it for we blind pilot love to be and for 
 flying the space shuttle as well?
 Ron who if were sighted now know's that his career would have been in the 
 air and hopefully as a CDR and or PLT for the space shuttle as well.
 
 Ron Kolesar
 kolesar16...@roadrunner.com
 
 --
 From: Phil Vlasak p...@pcsgames.net
 Sent: Sunday, January 30, 2011 12:26 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] driving blind
 
 Hi Clement,
 I introduced the first article with the statement that the NFB created a 
 car racing simulator game that they demonstrated at their July 2010 
 national convention.
 It used one-of-a-kind controller vibrating gloves.
 Now how can we get our hands on that computer program?
 And the gloves?
 smiles,
 Phil
 
 - Original Message - From: Clement Chou 
 chou.clem...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 30, 2011 12:17 PM
 Subject: Re: [Audyssey] driving blind
 
 
 Agreed. A race track is a race track, the road is a completely 
 different story... but isn't this a bit off-topic?
 
 
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Re: [Audyssey] which game interests you more...

2011-01-30 Thread Orin
Just curious: What is this fighting game review site?
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Jan 30, 2011, at 12:16 AM, Clement Chou wrote:

 And we have virtually the same view... though the problem is of course, since 
 you have no ps3 or xbox360 that we know if you won't be spending time with 
 either game. Though forking out money for a ps3 might be easier now... since 
 they're only a couple hundred nowadays. I've scene deals for as low as 170. 
 But I hear you completely about the MK series. Unless this game brings 
 something fresh to the table, this series is walking out a loser where I'm 
 concerned. As one of the premier fighting game review websites I know says, 
 it is going to need more than just a fresh makeover and some HD shock and 
 gore value. This isn't the 90s anymore... blood and gore don't get reactions 
 the way they used to.
 
 
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[Audyssey] New GameSpot You don't know Jack demo

2011-01-29 Thread Orin
Hey all,

Here's a video I recently found that features two players on the 360 playing 
the new YDKJ, coming out next Tuesday for 360, PS3, PC, and DS and I dunno if 
there's more.

Anyway, it seems nice and accessible as always, except the Jack attack. Ah 
well. I think when playing online with sighted people I wonder with voice chat 
if they'd be able to help us somehow.

Here's the video.

http://www.youtube.com/watch?v=whUk1XkWv9U


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Re: [Audyssey] New GameSpot You don't know Jack demo

2011-01-29 Thread Orin
True. Lol.
Orin
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On Jan 29, 2011, at 10:41 PM, Clement Chou wrote:

 IF you play online, you play to compete... and sighted people are not going 
 to do that. lol. At least, not if they're the typical gamer type.
 
 At 06:35 PM 29/01/2011, you wrote:
 Hey all,
 
 Here's a video I recently found that features two players on the 360 playing 
 the new YDKJ, coming out next Tuesday for 360, PS3, PC, and DS and I dunno 
 if there's more.
 
 Anyway, it seems nice and accessible as always, except the Jack attack. Ah 
 well. I think when playing online with sighted people I wonder with voice 
 chat if they'd be able to help us somehow.
 
 Here's the video.
 
 http://www.youtube.com/watch?v=whUk1XkWv9U
 
 
 Orin
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 Twitter: http://www.twitter.com/orinks
 Skype: orin1112
 
 
 
 
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Re: [Audyssey] mvc 3 recording

2011-01-27 Thread Orin
Well, if it was designed for us, half the world would have to be blind. 
Especially where Marvel is concerned; they wouldn't just let their characters 
in a game that'll go to a small market.
Orin
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On Jan 27, 2011, at 2:26 AM, Clement Chou wrote:

 Marvel VS. Capcom 3 and street Fighter 4 are two completely different 
 enteties... SF 4 does not have narrated character selection. And in Marvel 
 VS. Capcom's case, the character selection screen is the only place you get 
 speech feedback. Sorry folks... this gimmic was not designed for us.
 
 At 11:13 PM 26/01/2011, you wrote:
 hmmm
 well this new streetfighter, I think its sf4 is it?
 sounds good.
 if all the options on the pc version speak like this and I can get the moves 
 then hmmm.
 At 06:40 p.m. 27/01/2011, you wrote:
 Okay. So although I don't have the game yet... here's another vid from 
 youtube of this amazing gem of a 
 fighter.http://dl.dropbox.com/u/3394499/MvC3%20at%20CES%202011%20-%20TrophyClub%28MODOK_Ammy_Morri%29%20vs%20Marn%28Zero_Viper_Dante_Doom%29.mp3
 
 This is the vdeio footage taken from an event earlier this month... and the 
 the match is between trophy-club and a top player from the states who goes 
 by the alius Marn. The character names are the names of the teams they're 
 using... and good news for all who are worried about learning selection 
 screens, characters are announced when you select them! Enjoy... comments 
 are welcome.
 
 
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Re: [Audyssey] marvel vs. capcom 3 details

2011-01-25 Thread Orin
I also pre-ordered this game. It's gonna be sweet.

Story whise it sounds kinda interesting, but for once, I'm actually interested 
in the fighting. I do like the controls. I'm guessing the exchange does 
something different for each character. Never played a tag team game though, so 
learning which team is best against another will be interesting for me to say 
the least.

Orin
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Skype: orin1112



On Jan 25, 2011, at 1:35 AM, Clement Chou wrote:

 So now that the game is less than a month away from release, I figured I'd 
 post some stuff about how the games works, as a fighting game player and as 
 someone who's been wanting this game for years... gameplay first though.
 
 Marvel Vs. capcom 3 is going to be 3 on 3 like marvel vs. capcom 2. For those 
 who don't know, 3 on 3 does not mean six-player action. You choose a team of 
 three characters, and you duke it out with another team of three. You play 
 until one team has been eliminated all the way. The trick is, as you play you 
 can tag characters in and out, so you can strategize who you want to use 
 when. The gameplay is fast, but not quite as fast as MVC 2. However, it still 
 may take some time to get used to the game if you aren't used to that speed. 
 I urge everyone not to make this a turnoff though, as getting used to how 
 fast MVC play can be is not as bad as it seems. The game will feature the 
 usual special moves along with super flashy hyper combos aka super moves that 
 you can perform. The super meter has five bars this time around, and each 
 character will have what are called two level 1 supers and one level 3. These 
 take up one level of your meter and three, respectively.
 
 Controls:
 The controls in marvel vs. capcom 3 are as follows: three attack buttons and 
 a fourth button known as the exchange or e button. This button is used for 
 launching opponents into the air for an air combo as well as being used to 
 tag partners in and out. A list of the buttons follows:
 A: light attack
 B: medium attack
 C: heavy attack
 E: exchange button.
 
 A, B, C and e are how the buttons are going to be listed in faqs and guides.
 
 This game has at least 30 characters, with probably more to be revealed. 
 Capcom characters will have the option for english or japanese voice acting, 
 and marvel characters will posess english only. I will list as many of the 
 characters as I remember, and for the capcom characters I will list what 
 series they are originally from. Marvel characters will only have their 
 names, as I'm not as knowledgeable about comics as I would like to be.
 
 Capcom lineup:
 Akuma: Street fighter
 Chun li: street fighter
 Ryu: Street Fighter
 Morigan: Darkstalkers
 Felicia: darkstalkers
 Dante: Devil May Cry
 Trish: Devil May Cry
 Chris Redfield: Resident Evil
 Viewtiful Joe: from the viewtiful joe series
 Albert Wesker: Resident Evil
 Tron-bon: Megaman
 Crimson Viper: Street Fighter
 Zero: Megaman
 Mike Hagger: Final fight
 
 Marvel Lineup:
 Wolverine
 Captain America
 Spider Man]
 Iron Man
 Hulk
 She-hulk
 DR. Doom
 Magneto
 MODOK
 Dormamu
 Storm
 Phoenix / dark phoenix
 
 That's all I can think of for now... enjoy the info... and when I get the 
 game on the day of release, expect a recording!
 
 Clement.
 PS: for all those concerned about learning hard inputs for moves, fear not. 
 There is a simple mode for those players who just want to jump right in and 
 play. One button will be assigned to regular attacks, one for special moves 
 and one for hyper combos. This will be opposed to the standard fighting game 
 fare of quarter circle motions, dragon punch motions, etc.
 
 
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Re: [Audyssey] Could someone please help?

2011-01-15 Thread Orin
Well, there isn't currently a whole lot right now. I dunno if the Gamebook 
adventures are accessible. Star Breed I hope will become accessible in the next 
few months I would hope. Right now I'm making my way through Soul Trapper.


Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Jan 15, 2011, at 3:44 AM, michael barnes wrote:

 Hey, I am looking for a real good game that have great music sound effects 
 and gameplay and storyline.
 Something for the Iphone is what I'm looking for.  I already have papa 
 sangre.  The game does have to be accessible for someone who is totally blind.
 So if anyone know of something please let me know.
 
 -- 
 Email services provided by the System Access Mobile Network.  Visit 
 www.serotek.com to learn more about accessibility anywhere.
 
 
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Re: [Audyssey] Could someone please help?

2011-01-15 Thread Orin
Money? I'm sorry, but that's a rather poor excuse.
Orin
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Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Jan 15, 2011, at 11:59 AM, michael barnes wrote:

 The problem with soul trapper is the buttons are not label so it would be 
 hard for me to play.  I contact the developer and they told me that they 
 don't have the money to make it work with voice over.
 See that is why I did ask last week for everyone to get with me and contact 
 these developers for the games on the iphone and let them know that it don't 
 take money to make these games accessible.
 
 -- 
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 www.serotek.com to learn more about accessibility anywhere.
 
 
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Re: [Audyssey] Could someone please help?

2011-01-15 Thread Orin
Agreed. I kind of hope that the guys at Anny Studios the people who make Star 
breed mean what they say when they say they'll look into it, because this isn't 
a labeling issue, and they're a two developer team, so they aren't making very 
much money in the long run anyhow.


Orin
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On Jan 15, 2011, at 12:20 PM, Tj Squires wrote:

 It doesn't cost money?  Darn.  I bought it back in the day.
 
 Anyway, it's really not that hard with a little memorization.  While I 
 totally agree with you that people should push for active accessibility on 
 apps, I also believe we should meet them half way.  Meaning we should go the 
 extra mile if an app is like pretty accessible and we can figure it out, 
 (shoot them a note with there acessibility faults yeah), but don't complain 
 about it.  If an app is completely crutial to your survival, sure, ralley and 
 send begging letters.  As you'll probably either know or find out, some 
 companies like soul trapper will steadfastly refuse, and others will say 
 their looking into it to please us, and others still will make them 
 accessible.  I don't agree that we should all spam the developers.  A 
 patition maybe.
 
 
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Re: [Audyssey] Could someone please help?

2011-01-15 Thread Orin
I know that, but for labeling buttons money isn't an issue.
Orin
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Twitter: http://www.twitter.com/orinks
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On Jan 15, 2011, at 1:34 PM, Charles Rivard wrote:

 A lack of money for game development can be a valid point, as any game 
 developer for the visually impaired or blind can tell you.
 
 ---
 Laughter is the best medicine, so look around, find a dose and take it to 
 heart.
 - Original Message - From: Orin orin8...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, January 15, 2011 12:21 PM
 Subject: Re: [Audyssey] Could someone please help?
 
 
 Money? I'm sorry, but that's a rather poor excuse.
 Orin
 orin8...@gmail.com
 Twitter: http://www.twitter.com/orinks
 Skype: orin1112
 
 
 
 On Jan 15, 2011, at 11:59 AM, michael barnes wrote:
 
 The problem with soul trapper is the buttons are not label so it would be 
 hard for me to play.  I contact the developer and they told me that they 
 don't have the money to make it work with voice over.
 See that is why I did ask last week for everyone to get with me and contact 
 these developers for the games on the iphone and let them know that it 
 don't take money to make these games accessible.
 
 -- 
 Email services provided by the System Access Mobile Network.  Visit 
 www.serotek.com to learn more about accessibility anywhere.
 
 
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Re: [Audyssey] Alter Aeon

2011-01-12 Thread Orin
Agreed. The newbie quest guides on the Islands would be good as well, for 
example the Temple priestice quest, and all the other ones that aren't too 
odvious.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Jan 12, 2011, at 12:11 PM, Tj Squires wrote:

 Hi,
 
 I know this is completely irrelavent to the topic at hand a little anyway, 
 but, it would be nice if we had an AA wiki with area directions, places for 
 some good eq, and leveling guides.  For those such ad lindzy and myself who 
 have toruble with that sort of thing.
 
 Sorren a.k.a.  Tj
 
 On 1/12/2011 7:16 AM, Dennis Towne wrote:
 Marina,
 
 Can you tell us the highest level areas you're able to go to safely?
 I see that you're a fighter, so if you're having a lot of trouble with
 lower level areas it's probably that your equipment is mismatched for
 your character.  For a fighter, the most important types of equipment
 are those with hitroll and damroll on them.  This raises your damage
 level and makes it a lot easier to kill things.  It's a good idea to
 sacrifice armor for hitroll and damroll, especially at low levels.
 
 -dentin
 
 Alter Aeon Multiclass MUD
 http://www.alteraeon.com
 
 On Tue, Jan 11, 2011 at 10:54 PM,
 lind...@lindsaycowell.freeserve.co.uk  wrote:
 Hi all,
 
 I play alter aeon as marina, a warrior thief mage. My highest level is 
 level 20 warrior, how can I find places to go for xp, i find the where 
 command confusing as it shows the minimum recommended level for places, and 
 I've tried them and got absolutely slaughtered. Thanks in anticipation.
 
 Lindsay Cowell.
 
 
 
 
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[Audyssey] Hopeful news on the future accessibility of Star Breed, a Science Fiction gamebook for iOS

2011-01-12 Thread Orin
Hi all,

I contacted the developer of this game. The core of the game is accessible, the 
story. However, the story requires you to hack into terminals, help people with 
networking, etc, as the main character you're Well rounded with combat but you 
primarily perform hacking operations.

The hacking and combat battles come in the form of visual minigames that, 
depending on how played, effect the outcome of the battle. Possible outcomes 
either you could probably die, get injured, get critically injured, etc.

Since i paid $2.99 for this app, I was slightly disappointed that the battles 
weren't playable, as that's what makes up most of the game, besides telling a 
sweet story in the process.

Right now, all we can do is read the introduction and start what I think is a 
tutorial. The problem? You have to hack the security of a Tank, where it 
becomes unplayable. Was surprised to get a response back. Took a few days, but 
here it is.

P.S. Anyone know how to contact EA Mobile? They've got two totally text based 
games at least that's what I read in reviews, yet VoiceOver is completely 
inaccessible with them. These inparticular would be nice to become accessible 
due to weekly content and or story updates.





Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



Begin forwarded message:

 From: Agni Studios sur...@agnistudios.com
 Date: January 12, 2011 2:03:38 AM EST
 To: Orin orin8...@gmail.com
 Subject: Re: Regarding Star Breed
 
 Hi Orin,
 
 Thank you for contacting us.
 
 We are sorry you are having a difficult time playing Star Breed. The hack 
 section was unfortunately designed to be graphical in nature. Voice Over is 
 something that we unfortunately failed to consider while designing the hack 
 mini games. Our sincere apologies. In fact, we have been contacted by a few 
 other VO users too regarding this exact same issue. So, we're discussing this 
 internally to see what's the best way we can implement this for VO users. 
 We're just a 2 man team, so we don't have the kind of resources that the 
 bigger companies do. But, we'll research this more and come back to you soon.
 
 Thanks and regards,
 Suresh V. Selvaraj,
 Co-Founder,
 Agni Studios
 
 
 
 
 On Jan 9, 2011, at 6:54 AM, Orin wrote:
 
 Hello,
 
 I just bought Star Breed today because I heard about it on a gamebook site I 
 was on. Being blind, text based games are a great way to pass the time since 
 very little graphics are involved. In the case of Star Breed, using 
 VoiceOver it was difficult to get through the first two intro screens or so, 
 but I figured it out eventually. The part where I get stuck though is when I 
 have to help an engineer with a Tank. When I jack in, I see a screen that 
 says security threat detected or something like that, with something that 
 says chip timer sequence and medium. When I double-tap either one of those, 
 the VoiceOver gesture for click, nothing happens.
 
 Is there possibly anything you can do to make this accessible for VoiceOver 
 blind users? The story parts are great, but so far I'm unable to hack to get 
 passed this tank thing. Love the music I've heard both in the main menu and 
 in the game, on the intro and getting briefed, hope there's a few more 
 tracks. And I hope you guys can somehow make this accessible so my money 
 would be well spent and I can continue the game.
 
 Thank you.
 
 
 Orin
 orin8...@gmail.com
 Twitter: http://www.twitter.com/orinks
 Skype: orin1112
 
 
 
 

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[Audyssey] Top Speed 3 now available

2011-01-11 Thread Orin
Hey all,

For those of you who don't use Twitter and are out of the loop, Top Speed 3 is 
now available. get it at:

http://www.playinginthedark.net

Enjoy.


Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112




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Re: [Audyssey] Yet another iOS audio game under development: Captain Dynamite and the Fallen Hero

2011-01-10 Thread Orin
He said Spring 2011, which is around this time.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Jan 10, 2011, at 6:54 AM, Scott Chesworth wrote:

 Good find man, sounds like fun! Is there any projections for a release date?
 
 Cheers
 Scott
 
 On 1/10/11, Ian McNamara ianandri...@googlemail.com wrote:
 woo this sounds brilliant, i hope it comes out soon i want this game.
 
 probly get it for xbox as well as itos.
 
 Ian McNamara
 
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Re: [Audyssey] Yet another iOS audio game under development: Captain Dynamite and the Fallen Hero

2011-01-10 Thread Orin
Sighted people are in the same position as us.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
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On Jan 10, 2011, at 11:16 AM, Ian McNamara wrote:

 it sounds brilliant and i wonder will there be graphics or are sighted people 
 in the same possission as us. 
 
 Ian McNamara
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Re: [Audyssey] BGT problem!

2011-01-10 Thread Orin
Void Exit? Uh, na, think you mean a right brace.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Jan 10, 2011, at 2:06 PM, Shiny protector wrote:

 Well, Thomas, you said don't start out with something big when your trying to 
 program for the first time. I have a very big problem. Any help would be 
 appreciated. Thanks. Here is my code. I think it is crap.
 alert(Hi, Welcome! This is Muhammed Deniz, please press space bar to 
 exit!)
 If_key_press_Space_Bar;
 Allow exit.
 void exit
 In notepad, where it says Muhammed Deniz, it has Muhammed, then a blank line, 
 then Deniz. I think the issue is that with notepad, it thinks the spacebar is 
 also tab. I need to sort this out too. 
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Re: [Audyssey] Need Street Fighter IV help

2010-12-30 Thread Orin
Hi Sarah,

Just curious; are you using the keyboard or a controller for the PC version? I 
would think that the keyboard would actually be quite difficult.


Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Dec 30, 2010, at 9:09 PM, Sarah Haake wrote:

 Hi list,
 
 I got Street Fighter IV for PC for christmas and started doing the trials.
 
 Now I'm stuck and could need some help, but since my problem is quite 
 specific I think it would be better if someone who's willing to help me could 
 contact me off list.
 
 Just as a first information, I'm stuck on Ryu's normal trial level 4, the 
 first move there.
 
 Would be great if someone could write back.
 
 My email is:
 ti...@gmx.net
 
 Thanks for any help and best regards
 Sarah 
 
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