Re: [Audyssey] Some questions about lords and knights

2016-12-31 Thread Darren Harris
No you can't trade Gold. You have to buy it. You can trade silver in the keep 
Sent from my iPhone

> On 31 Dec 2016, at 10:56, dark  wrote:
> 
> Hi.
> 
> You can buy silver with real world currency, and also trade gold for silver.
> 
> In the market if I recall correctly you can trade various resources for gold 
> or buy various resources, and there is an option to trade gold for silver. I 
> don't recall the layout correctly but I do remember it did make sense.
> The more you upgrade the market, the better exchange rates you got.
> 
> Hth, sorry I can't be more help.
> I played lords and knights for a bit and gave it a db page, but pvp isn't my 
> thing so I didn't get as far into the game.
> 
> All the best,
> 
> Dark. 
> 
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[Audyssey] starlanes rpg for amazon ecco

2016-10-24 Thread darren harris
Hi all,

 

Someone on audiogames.net said that you could somehow play starlanes with an
iPhone. Can you tell me please how this is done?

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Re: [Audyssey] cast aways 2 help

2016-09-09 Thread Darren Harris
The multiplayer part of it is certainly stable enough. I don't see why it 
shouldn't be added.

Sent from my iPhone

> On 9 Sep 2016, at 13:11, dark <d...@xgam.org> wrote:
> 
> Hi Christina.
> 
> It's a cool game, though I'm not adding it to the db as it's very much still 
> in the development phase right now.
> 
> All the best,
> 
> Dark.
> Due to Btinternet being inconvenient, this email address will not be in use 
> for very long. Please contact me on my other public address, d...@xgam.org. 
> When I have a new private address, I will let everyone know.
> - Original Message - From: "Christina" <greensleev...@wind-haven.net>
> To: "'Gamers Discussion list'" <gamers@audyssey.org>
> Sent: Friday, September 09, 2016 10:10 AM
> Subject: Re: [Audyssey] cast aways 2 help
> 
> 
>> Hi, Dark,
>> Cool.
>> Thanks.
>> 
>> 
>> -Original Message-
>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
>> Sent: Friday, September 09, 2016 2:23 AM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] cast aways 2 help
>> 
>> Hi christina.
>> 
>> Nope, there is a castaways 2, but it's a fairly early beta version thus far,
>> 
>> for more nformation see the topic in the new releases room of
>> audiogames.net.
>> 
>> All the best,
>> 
>> Dark.
>> Due to Btinternet being inconvenient, this email address will not be in use
>> for very long. Please contact me on my other public address, d...@xgam.org.
>> When I have a new private address, I will let everyone know.
>> - Original Message - From: "Christina" <greensleev...@wind-haven.net>
>> To: "'Gamers Discussion list'" <gamers@audyssey.org>
>> Sent: Friday, September 09, 2016 2:15 AM
>> Subject: Re: [Audyssey] cast aways 2 help
>> 
>> 
>>> Hi,
>>> Do you mean the second mission in Castaways or is there actually a whole
>>> new
>>> game out since the first one with the seven missions?
>>> Thanks.
>>> Christina
>>> 
>>> 
>>> -Original Message-
>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of darren
>>> harris
>>> Sent: Thursday, September 08, 2016 7:01 AM
>>> To: 'Gamers Discussion list'
>>> Subject: [Audyssey] cast aways 2 help
>>> 
>>> Hi there,
>>> 
>>> 
>>> 
>>> I have just started playing the game. I'm rather enjoying it so far.
>>> 
>>> 
>>> 
>>> I can't work out though how to do things like change land tiles. How is
>>> this
>>> done? The readme supplied with the game doesn't really give this
>>> information.
>>> 
>>> 
>>> 
>>> There doesn't really seem to be a manual in the about section of the game
>>> I've read through that but well unless there's a way of paging to extra
>>> pages that I can't see it's not that fourth coming.
>>> 
>>> 
>>> 
>>> Any help/tips and tricks would be greatful especially in how to sell stuff
>>> on the markets.
>>> 
>>> ---
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>>> 
>>> -
>>> No virus found in this message.
>>> Checked by AVG - www.avg.com
>>> Version: 2015.0.6201 / Virus Database: 4649/12974 - Release Date: 09/08/16
>> 
>> 
>> -

Re: [Audyssey] cast aways 2 help

2016-09-08 Thread Darren Harris
Well I am starting to get the hang of it now. I wish there were more people to 
Play online, it is a very good game. 

Sent from my iPhone

> On 8 Sep 2016, at 13:56, dark <d...@xgam.org> wrote:
> 
> Hi Darren.
> 
> What do you mean change land tiles? You can just move around with the arrow 
> keys, though obviously hitting various keys will jump you to things on the 
> map.
> 
> Most of what you need to know is in the tasks menu. Basically assign a worker 
> to do a task like pick apples or build a house, and that worker is taken up 
> until it's done. Each task takes some energy, and you get more energy with 
> food, the harder to produce the food the more energy it gives.
> 
> Going down to underground view (I think it was ctrl arrows), puts you on the 
> underground map. Here, tyles contain either dirt, or one of a number of 
> things you can harvest like stone, limestone, iron, silver, gems etc. Once 
> you've built a mine you can clear out undeground tyles and start mining, 
> though some ores will require a pickaxe which you need to make iron for.
> 
> Let me know any other specific questions.
> Aprone  apparently is going to overhaul the game at some point and hopefully 
> add more to the single player version since right now it's heavy on the 
> multiplayer. I also hope he'll add some more personality to the workers and 
> maybe some other things, but we'll see.
> 
> All the best,
> 
> Dark.
> Due to Btinternet being inconvenient, this email address will not be in use 
> for very long. Please contact me on my other public address, d...@xgam.org. 
> When I have a new private address, I will let everyone know.
> - Original Message - From: "darren harris" 
> <darren_g_har...@btinternet.com>
> To: "'Gamers Discussion list'" <gamers@audyssey.org>
> Sent: Thursday, September 08, 2016 12:01 PM
> Subject: [Audyssey] cast aways 2 help
> 
> 
>> Hi there,
>> 
>> 
>> 
>> I have just started playing the game. I'm rather enjoying it so far.
>> 
>> 
>> 
>> I can't work out though how to do things like change land tiles. How is this
>> done? The readme supplied with the game doesn't really give this
>> information.
>> 
>> 
>> 
>> There doesn't really seem to be a manual in the about section of the game
>> I've read through that but well unless there's a way of paging to extra
>> pages that I can't see it's not that fourth coming.
>> 
>> 
>> 
>> Any help/tips and tricks would be greatful especially in how to sell stuff
>> on the markets.
>> 
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to 
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the list,
>> please send E-mail to gamers-ow...@audyssey.org.
>> 
>> 
>> -
>> No virus found in this message.
>> Checked by AVG - www.avg.com
>> Version: 2015.0.6201 / Virus Database: 4649/12969 - Release Date: 09/08/16
> 
> 
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[Audyssey] cast aways 2 help

2016-09-08 Thread darren harris
Hi there,

 

I have just started playing the game. I'm rather enjoying it so far.

 

I can't work out though how to do things like change land tiles. How is this
done? The readme supplied with the game doesn't really give this
information. 

 

There doesn't really seem to be a manual in the about section of the game
I've read through that but well unless there's a way of paging to extra
pages that I can't see it's not that fourth coming.

 

Any help/tips and tricks would be greatful especially in how to sell stuff
on the markets. 

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[Audyssey] prometheus down?

2016-07-26 Thread darren harris
Hi all,

 

For the last hour I've been trying to get into the mud. Brains soundpack
kicks in but the mud doesn't.

 

Can anybody get into the mud?

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Re: [Audyssey] VGStorm Presents Manamon, a new fully featured RPG!

2016-07-21 Thread darren harris
Personally I think win 7 is far better than xp ever could be. I've had win7
on my laptop since 2011 but only recently had it put on my main machine.
It's far more stable to be honest and I should have done it long ago.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 21 July 2016 18:06
To: Gamers Discussion list
Subject: Re: [Audyssey] VGStorm Presents Manamon, a new fully featured RPG!

Actually I've setup my wife's machine with windows 7, and have had to do a 
lot of configuration, and have had nothing but problems, the os seems 
intrinsically flawed to me in it's view, it's display, not to mention 
needlessly complex in many areas (why the hell we don't have outlook express

anymore  and what the hell is going on with downloads).

Since finally! we're getting to the point that xp is becoming mildly 
inconvenient to use with things like youtube I do plan to get a windows 10 
machine later this year when I've finished my doctorate since I'll need 
office 2003 until then, (I don't like the idea but we must all bow to the 
wishes of almighty microsoft and it can't be worse than what I've observed 
of win 7), however I still would much prefer to use xp, and would be happier

if programs like bgt could support it since I do plan to keep  my xp laptop 
running for other stuff and I do know I'm not the only person in this 
position.

Everyone is free to say "microsoft! doesn't support xp" without considering 
whether we! should support microsoft, indeed it irritates me that I'm being 
forced to accept something I don't want just because some fat cat 
coorporation wants more money and finds it easier to break something which 
has worked perfectly well for 17 years including all copatibility than to 
actually make something that is practically any better.

All the best,

DArk.
- Original Message - 
From: "Jody McKinniss" 
To: "Gamers Discussion list" 
Sent: Thursday, July 21, 2016 5:57 PM
Subject: Re: [Audyssey] VGStorm Presents Manamon, a new fully featured RPG!


> For all those posting about the Windows XP bug, my main question is,
> why in the world are you still running XP?  I grant you that it was a
> great operating system for several years.  But so is Windows 7.
> You're not losing any stability by upgrading your system.  Add to that
> the fact that Microsoft has discontinued all support for XP, and you
> have yet another reason to upgrade.  If you have programs that will
> only run on XP, then use the compatibility tool in Windows to run
> those specific programs in XP mode.  I can guarantee you, without a
> doubt, that these games do work on Windows 7, as well as 8.1.  I am
> not suggesting that you need to go all the way to Windows 10.  And I
> myself do not like the layout of Windows 8.  Great operating system in
> terms of security and stability, but layout and some accessibility
> issues are a huge turn off for me.  But there is not a thing wrong
> with Windows 7, and I see nothing but benefits to upgrading.
>
> On 7/21/16, john  wrote:
>> There's actually been no announcements on this issue in numerous months.
>> Its something to do with the form of bgt being used, but other than that 
>> we
>>
>> know nothing.
>> I'm kind of sad actually so little progress has been made on this;
>> especially since it affects so much of the customer base.
>>
>> --
>> From: "dark" 
>> Sent: Wednesday, July 20, 2016 19:12
>> To: "Gamers Discussion list" 
>> Subject: Re: [Audyssey] VGStorm Presents Manamon, a new fully featured 
>> RPG!
>>
>> Hi.
>>
>> A shame that annoying xp bug isn't fixed. I've not been able to play any 
>> of
>> Vgstorms games since psycho strike,  it's a shame, this one sounds great,
>> and Aaron did say he'd look at fixingthe bug but it's not happened.
>>
>> All the best,
>>
>> dark.
>>
>>
>> ---
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Re: [Audyssey] VGStorm Presents Manamon, a new fully featured RPG!

2016-07-20 Thread Darren Harris
You said the world is a big world. How large? Does the game have a levels? If 
so how many?

Sent from my iPhone

> On 20 Jul 2016, at 22:45, Justin Jones  wrote:
> 
> I've started playing and I am liking it so far. I might put down the
> cash next month to buy it (it's my birthday in August, so why not...).
> 
>> On 7/20/16, Josh Kennedy  wrote:
>> I think I'll be buying this in august! it is 300 something mb in size
>> which means lots of sounds music and stuff. sounds sort of like a cross
>> between pokemon and dragonball z. I hope there is something like super
>> saiyan some kind of powers like that in there that would be awesome.
>> 
>> 
>> 
>>> On 7/20/2016 3:17 PM, Aaron Baker wrote:
>>> VGStorm Presents Manamon, a new fully featured RPG!
>>> I would like to welcome you to the world of Manamon!
>>> Manamon is a turnbased roleplaying game in which you capture various
>>> feral monsters you find around the world and use them to help you
>>> complete the storyline.
>>> It features experimental online gameplay which will allow you to trade
>>> and battle your friends to determine which of you is the stronger
>>> Manamon Tamer.
>>> 
>>> Storyline
>>> 
>>> In the world of Tangeria, children around ages 10 to 14 become Manamon
>>> Tamers. A Manamon Tamer is someone who captures and befriends
>>> creatures in the wild. The tamer will then battle with other Tamers in
>>> order to gain more experience. Its a Manamon Tamer's job to collect
>>> and train Manamon in hopes of becoming the Manamon Master, but the
>>> road to become the master is never easy.
>>> While traveling across the world, you will occasionally discover
>>> stadiums. Stadiums are battle arenas with powerful leaders who will
>>> put your Manamon to the test.
>>> You must defeat seven of these leaders in order to gain admittance
>>> into the Master's Stadium where you will battle the Manamon Master.
>>> The Manamon Master is widely regarded as the strongest Manamon Tamer
>>> in the land of Tangeria, and its for that title that you endeavor.
>>> In the game, you will play as a brand new Manamon Tamer who hopes to
>>> take on this Stadium Challenge.
>>> That's your plan, at least. But when you discover an evil organization
>>> bent on the typical goal of world domination, your plans to become the
>>> Master might be interrupted somewhat.
>>> Its a long way from 1 stadium to the next, so your bound to meet lots
>>> of people and have many adventures along the way.
>>> Who knows what your Manamon adventure may bring!
>>> 
>>> Features
>>> 
>>> 158 Manamon Creatures to discover, capture, and fight against.
>>> Over 200 different attacks these Manamon can learn.
>>> A large world in which to immerse yourself.
>>> A complex turn based battle system.
>>> A unique system of straight forward navigation which was first
>>> introduced in the game Paladin of the Sky and was improved upon in
>>> Manamon.
>>> Lots of items for you to find and use in order to help yourself during
>>> your journey.
>>> Many types of equipment you can give your Manamon to make them stronger.
>>> Several minigames for you to play throughout your adventure.
>>> Creative sound design making all of the cities, caves, and battles come
>>> alive.
>>> An experimental online system which will allow you to battle and trade
>>> with your friends.
>>> An online battle recorder which allows you to relive noteworthy battles.
>>> A few postgame surprises.
>>> Self voicing using SAPI 5 compatible voices.
>>> Demo limitations
>>> 
>>> Manamon is a shareware product, meaning you'll have to pay in order to
>>> experience the full feature set and storyline.
>>> Manamon does offer a generous demo mode which will allow you to reach
>>> the second stadium leader.
>>> Apart from all online functionality being disabled, you can play the
>>> entire game unrestricted up until this point.
>>> 
>>> Getting the Game
>>> 
>>> You can download Manamon here
>>> http://www.vgstorm.com/manamon/manamon_installer.exe
>>> You can buy the game for forty U.S. dollars here
>>> http://www.vgstorm.com/order.php
>>> We hope you enjoy the game!
>>> 
>>> ---
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>> 
>> --
>> sent from mozilla thunderbird
>> 
>> 
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Re: [Audyssey] windows 7 sound card help

2016-07-17 Thread darren harris
Ok I've managed to sort it out. 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: 17 July 2016 23:40
To: Gamers Discussion list
Subject: Re: [Audyssey] windows 7 sound card help

Unfortunately, I can't help you with either application directly. Check 
through whatever options/preferences dialogs you have, and see if there's a 
setting such as output device or similar.

--
From: "Darren Harris" <darren_g_har...@btinternet.com>
Sent: Sunday, July 17, 2016 13:48
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] windows 7 sound card help

My media player I would use is Winamp. Is there a way of doing this?

Sent from my iPhone

> On 17 Jul 2016, at 18:33, john <jpcarnemo...@gmail.com> wrote:
>
> In order to do this you'd need to have the ability to change the output
> device in either vipmud, or your music player.
> Configure your default output device to be whichever matches an 
> application
> that can't change its output, and set the second program to output to
> whatever's left, i.e: if vipmud doesn't support changing the output 
> device,
> set your default output to your headphones, and configure your media 
> player
> to output to your speakers.
>
> --
> From: "darren harris" <darren_g_har...@btinternet.com>
> Sent: Sunday, July 17, 2016 8:53
> To: "'Gamers Discussion list'" <gamers@audyssey.org>
> Subject: [Audyssey] windows 7 sound card help
>
> Hi all,
>
> I'm wanting to somehow put vipmud through a set of USB headphones whilst
> putting music through the main system. Is this even possible? If so could
> someone please tell me how this could be done?
>
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Re: [Audyssey] windows 7 sound card help

2016-07-17 Thread Darren Harris
My media player I would use is Winamp. Is there a way of doing this?

Sent from my iPhone

> On 17 Jul 2016, at 18:33, john <jpcarnemo...@gmail.com> wrote:
> 
> In order to do this you'd need to have the ability to change the output 
> device in either vipmud, or your music player.
> Configure your default output device to be whichever matches an application 
> that can't change its output, and set the second program to output to 
> whatever's left, i.e: if vipmud doesn't support changing the output device, 
> set your default output to your headphones, and configure your media player 
> to output to your speakers.
> 
> ------
> From: "darren harris" <darren_g_har...@btinternet.com>
> Sent: Sunday, July 17, 2016 8:53
> To: "'Gamers Discussion list'" <gamers@audyssey.org>
> Subject: [Audyssey] windows 7 sound card help
> 
> Hi all,
> 
> I'm wanting to somehow put vipmud through a set of USB headphones whilst
> putting music through the main system. Is this even possible? If so could
> someone please tell me how this could be done?
> 
> ___
> Any views or opinions presented in this email are solely those of the author
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[Audyssey] windows 7 sound card help

2016-07-17 Thread darren harris
Hi all,

I'm wanting to somehow put vipmud through a set of USB headphones whilst
putting music through the main system. Is this even possible? If so could
someone please tell me how this could be done?

___
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Re: [Audyssey] soundpack help for miriarni

2016-06-06 Thread darren harris
3.0 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of lenron brown
Sent: 07 June 2016 00:49
To: Gamers Discussion list
Subject: Re: [Audyssey] soundpack help for miriarni

Do you have the latest version of the pack?


On 6/6/16, darren harris <darren_g_har...@btinternet.com> wrote:
> Hi all,
>
> I'm having a bit of a problem here.
>
> Am using wineyes with the cloud soundpack. Using vip1.1.
>
> I've installed the pack, got the sounds to play prelogin but once I 
> get passed the login screen it all goes wrong I get a passing error.
>
> Can anyone help?
>
>
> ---
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--
Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762

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[Audyssey] soundpack help for miriarni

2016-06-06 Thread darren harris
Hi all,

I'm having a bit of a problem here. 

Am using wineyes with the cloud soundpack. Using vip1.1.

I've installed the pack, got the sounds to play prelogin but once I get
passed the login screen it all goes wrong I get a passing error.

Can anyone help?


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Re: [Audyssey] Star conquest very irritating

2016-05-28 Thread Darren Harris
The spam issue in sc has been brought up many times over the years. When are 
used to play as Jason solo, Jason the developer and his staff didn't seem to 
like it much when people mentioned how much spam there was. I left the game in 
the end, because they were so RP anal. Even to the point of deducting pilot 
points for spelling errors. The game is a good game, I cannot say it is not. It 
has been well thought out. But I cannot stand the attitude members of staff on 
that game. If I wanted to undertake a course in English spelling, I would do 
so. I would not play game to do it.

Sent from my iPhone

> On 28 May 2016, at 15:27, Mike Wassel  wrote:
> 
> Ok.  Here we go, I'll try to explain this.  It told you in the tutorial, but 
> hopefully I can explain this.
> 
> When you want to fight something, move to the enemy. So, M and then pick the 
> number.
> 
> When you get within one unit of them, type track.  Pick the number, and 
> you'll start tracking.  Depending on what target tracking array you have 
> installed on your ship, you might lose your track.  If you look at your 
> status, you'll see that the stock target array will only keep track of your 
> targets 75 percent of the time.  THis can be upgraded with better arrays.
> 
> Once you've got the enemy tracked, type aim  or, if using coords, 
> aim  you've got your lock, you just fire.
> 
> I think it takes some time to get used to it, as it's not the same as 
> promotheus and miriani.  As to needing a pack, you can try to do it without 
> one, but I think it's needed for this game.  It's up to you.  Just use 
> lockmode to change your preferred aiming method.
> 
> Mike.
> 
> 
> 
>> On 5/28/2016 4:58 AM, dark wrote:
>> Hi.
>> 
>> No I don't have a soundpack. I'm not against the idea, but really the game 
>> should be playable without.
>> I was! actually fighting rats when I got hit. I also don't know what you 
>> mean by "vector based combat" I was trying! to aim with the directions like 
>> 7 for north and + for up, but it didn't seem to work whenever I tried to aim 
>> up, also actually finding where the dam rat was to attack it was a struggle 
>> sinse scanning took such a long time to say the coordinates it was at and 
>> tracking only kicked in sometimes.
>> 
>> An explanation of how combat might work against a rat might help, eg, do you 
>> target first and then track? or do you do the track command? and when is 
>> scan useful?
>> 
>> 
>> All the best,
>> 
>> Dark.
>> - Original Message - From: "Michael Maslo" 
>> To: "Gamers Discussion list" 
>> Sent: Friday, May 27, 2016 10:53 PM
>> Subject: Re: [Audyssey] Star conquest very irritating
>> 
>> 
>>> Hi dark,
>>> 
>>> Do you have one of the sound packs? That helps because you don't have all
>>> the extra talking of unimportant text? Secondly, don't use coordinate based
>>> combat. Use vector combat. What that is hit the number 7 to aim northwest
>>> or 9 for northeast etc. as a new pilot do space combat with a group. As a
>>> new pilot none of your ships are strong enough to do a single beacon. As
>>> someone new learn to fly in manual mode stick to rats ground combat salvage
>>> etc.
>>> 
>>> I plan on art art to play again and would be willing to help out.
>>> 
 On Fri, May 27, 2016 at 1:14 PM dark  wrote:
 
 Hi.
 
 Well I have asked this on audiogames.net so might as well ask here.
 
 ?
 
 Promethius I find a little incoherent for my taste in terms of activities
 and what not, miriani I don't like the idea of all the pvp and license to
 grief, so I decided to try star conquest. I have heard the bit about the
 enforced rp and profile creation but I thought I tried that, however I've
 not had a game where I've failed quite so badly.
 
 ?
 
 I did the tutorial and talked to the new pilot lieason office and did the
 tasks he said. Expooring and salvage were fine but combat was a real pest,
 mostly because there is no quick way to get the coordinates of the enemy
 and by the time you've heard the computer saying "rat automated starship at
 3 4 5 " the bloody thing has likely moved,  and no I am not rewritng my
 entire mud client just to play one game with all the scripting and such, I
 have no idea how to do that I just want to play not program.
 
 ?
 
 I did try ground combat and that was cool, accept I got my battlesuit
 blown up which I freely admit was entirely my faultfor not bailing fast
 enough.
 
 
 i then quit the game and lost my cargo hauler leaving me with two sets of
 massive bills and no ship. I just about! had enough for a flitter which I
 bought, and tried a little combat again, and got completely slaughtered,
 particularly sinse the aim + command for aiming up in combat just didn't
 work, I was told "select a direction on the z axis"
 

Re: [Audyssey] Promethius

2016-05-22 Thread Darren Harris
What do you like about it? I am John Smith on there.

Sent from my iPhone

> On 22 May 2016, at 17:18, dark <d...@xgam.org> wrote:
> 
> Well I've just restarted.
> 
> My character is the amazingly imaginatively named jim dark :D.
> 
> All the best,
> 
> Dark.
> - Original Message - From: "Darren Harris" 
> <darren_g_har...@btinternet.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, May 22, 2016 12:37 PM
> Subject: Re: [Audyssey] Promethius
> 
> 
>> Who are you on there?
>> 
>> Sent from my iPhone
>> 
>>> On 22 May 2016, at 12:30, dark <d...@xgam.org> wrote:
>>> 
>>> Okay apparently the server is sometimes down.
>>> 
>>> I connected with prometheus-enterprises.com port 5551 and it worked this 
>>> morning.
>>> 
>>> All the best,
>>> 
>>> Dark.
>>> ---
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>> 
>> 
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>> 
>> -
>> No virus found in this message.
>> Checked by AVG - www.avg.com
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Re: [Audyssey] Promethius

2016-05-22 Thread Darren Harris
Who are you on there?

Sent from my iPhone

> On 22 May 2016, at 12:30, dark  wrote:
> 
> Okay apparently the server is sometimes down. 
> 
> I connected with prometheus-enterprises.com port 5551 and it worked this 
> morning. 
> 
> All the best, 
> 
> Dark.
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Re: [Audyssey] Prometheus

2016-05-10 Thread Darren Harris
Well I applied three weeks ago and got in.

Sent from my iPhone

> On 9 May 2016, at 23:39, Shaun Everiss  wrote:
> 
> Well registration is disabled for new acounts not sure if its changed or what.
> 
> 
> 
>> On 8/05/2016 7:33 a.m., brennenki...@gmail.com wrote:
>> Hi I want to play the Prometheus internal wargame but I'm new to muds and 
>> don't know how to get it on my iPhone someone suggested using the mud 
>> connector but I can't figure out how to get it to where I can play it can 
>> you please help
>> 
>> Sent from my iPhone
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Re: [Audyssey] overwatch beta

2016-04-14 Thread Darren Harris
The information is in the link. It's telling you about the game. Why repete
the information. 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: 14 April 2016 16:14
To: Gamers Discussion list
Subject: Re: [Audyssey] overwatch beta

I don't click on links without knowing something about them, so could you 
give a little info other than that it might be interesting?  Thanks.




If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Darren Harris
Sent: Thursday, April 14, 2016 8:37 AM
To: Gamers Discussion list
Subject: [Audyssey] overwatch beta

Hi all,



I've just been told about this. I thought I'd post this to the list. The
link is below. I don't know anymore apart from what is on this page but this
sounds very interesting indeed.



http://www.pcgamer.com/how-overwatch-uses-sound-to-pinpoint-threats-you-cant
-see/

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[Audyssey] overwatch beta

2016-04-14 Thread Darren Harris
Hi all,

 

I've just been told about this. I thought I'd post this to the list. The
link is below. I don't know anymore apart from what is on this page but this
sounds very interesting indeed.

 

http://www.pcgamer.com/how-overwatch-uses-sound-to-pinpoint-threats-you-cant
-see/

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Re: [Audyssey] why i build the games the way I do

2016-04-13 Thread Darren Harris
Hi,

I have 1 thing to say about replayable games,

Swamp. That's a 1 man band doing all that, look at how good a game that is?
Now have something like that on the iPhone and that would be awesome.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Brown
Sent: 13 April 2016 18:36
To: gamers
Subject: Re: [Audyssey] why i build the games the way I do

In response to Marty's post, I know that this is exactly the sort of
situation we have with Valiant Galaxy Associates.  Our company
consists of two people.  We began with a large project that took 3
years to get to commercial release and which is due to have an update
relatively soon in our schedule.  Our next two games were much simpler
and rolled out quickly, but only because we could reuse and centralize
a lot of the code.  We're still in the process of making a centralized
platform so we can roll out more of the smaller games as well as work
on more ambitious games.

Our hope is to eventually have more games in play, let the smaller
ones carry the load while we develop long term bigger games.

I disagree with you about the RPG as being simple to convert Dark:

You can convert the mechanics relatively easily, but then you have to
have the mechanics integrate with a group of player actions and
possible results.  Essentially you write an Choose Your Own Adventure
novel on top of the mechanics, get it all to integrate, and then have
to still work out why it's not working over 60,000-250,000 words of
text and god only knows how much mechanical issues.  This doesn't take
into account sound scape or voice acting.

It's not undoable, and I think we should see more of those types of
games myself, but the question is how much complexity can you build
from a small production standpoint and still stay sane, productive,
and on top of customer service.  It's not like you release a game and
it's a never go back to proposition.  Further, if you want to keep the
costs reasonable, you have to make choices.  You can't release a
professionally produced sound scape, voice acting, music background,
story, proofreading, and fully tested and stable code and charge only
10 dollars for it.  A lot of the sorts of games that people cite when
they mention this genre are games that originally retaled for well
over $35 or 40 U.S. or, have monthly subscription charges that come to
the same thing.  While Marty's assessment that most blind people don't
like RPG's might be skewed, he is right that most blind people will
not pay for the kind of quality that most would like to demand.  Not
in my experience in any case.  That said, I know all the developers on
list attempt to put out as professional and interesting a game as they
can.  Remember too, that by moving his company to an IOS focus, Marty
is not breaking new ground in terms of style of game perhaps, but by
moving into the mobile app market he has broken ground for blind
people and audio games in terms of providing well received simple
games that are inexpensive.  That is a huge step from the any audio
game is either cheap and developed as a labor of love by one
programmer or $40 and developed to be profitable, or at least,
hopefully profitable.

As usual, my two cents.  I'll expect change from that please :)

Take care,

Jeremy




-- 
In the fight between you and the world--back the world! Frank Zapa

---
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Re: [Audyssey] Why I build the games as I do

2016-04-13 Thread Darren Harris
Hi,

I like complex games. Not necessarily a complex interface but a complex game
never the less. I like it to have a lot of replayability, lots to discover
within the game. Something that's persistent.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of rajmund
Sent: 13 April 2016 17:03
To: Gamers Discussion list
Subject: Re: [Audyssey] Why I build the games as I do

Hi,
I want games, where I can play against people.  I sometimes do try the games
as they come out, but I always go back to dice world, and things of the
nature.
Sent from a BrailleNote

 - Original Message -
From: "dark" 

Re: [Audyssey] A warning to all who play survive the wild.

2016-03-08 Thread Darren Harris
He could be traced by his IP address.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 08 March 2016 22:30
To: Gamers Discussion list
Subject: Re: [Audyssey] A warning to all who play survive the wild.

Hi justin.

Yes, cyber stalking is I believe a crime in the Uk where Lori is, however 
this guy is not in the Uk and there isn't any proof of where he is in the 
world. lori is just trying to warn people off in order to both protect 
others, and make the admins aware of what this guy is doing.

All the best,

Dark.
- Original Message - 
From: "Justin Jones" 
To: "Gamers Discussion list" 
Sent: Tuesday, March 08, 2016 9:11 PM
Subject: Re: [Audyssey] A warning to all who play survive the wild.


> If this guy is based out of the United States, you might want to
> report him. I believe that cyber-stalking is a crime (I am not sure if
> it is state or federal, though).
>
> I am not conversant with laws in either countries, but I assume that
> they have similar statutes.
>
> In any instance, insure that you document everything.
>
> Best of luck
>
> On 3/8/16, loriduncan  wrote:
>> Hi everyone, it is my painful duty to have to inform you all that for the
>> last month, I have been stalked both on Skype and on Survive the wild by 
>> one
>>
>> of the admins of said game, Walter Van Wyck.  This all started when I was
>> trying to get a friend away from him, and led to him stalking us both and
>> being very abusive towards us, but then denying it to the other, for 
>> example
>>
>> he'd tell my friend she was worth nothing, then tell me he hadn't said 
>> any
>> such thing, even though I have the evidence my friend sent me to prove he
>> was lying.  He's also been very abusive when my friend and I did work 
>> with
>> him on his podcasts at blindaccess.org, not in the actual podcasts
>> themselves, but in terms of if my friend and I dared to suggest anything 
>> to
>>
>> improve the podcasts, we were basically told to do things his way.  He 
>> also
>>
>> slated 2 of the people who gave me the inspiration to podcast, saying he 
>> was
>>
>> far better, which I thought was a totally wrong, and b childish.
>>
>> Now the reason I'm telling the community all this, is because last night 
>> my
>>
>> friend down in England opened an account in stw and began playing, but 
>> then
>>
>> out of the blue, she had Walter grilling her, thinking she was me with
>> another account.  She skyped me and asked if I knew walter and told me 
>> he'd
>>
>> been very abusive towards her, so now my main concerne is that other 
>> girls
>> might receive the same treatement as myself and my friends have done at
>> Walter's hands.
>>
>> Finally, I'd like to tell you that I did report this to Sam, the 
>> developer
>> of Survive the Wild, but other than saying he'd talk to Walter, Sam has 
>> done
>>
>> nothing, so Walter is still free to abuse his admin position by 
>> threatening
>>
>> me and my friends with checking up on us.
>>
>> Just be careful when playing Survive the Wild everyone, it's a great 
>> game,
>> and it's just such a pitty people like him are left to get away with 
>> verble
>>
>> bullying and emotional blackmail.  I'm not saying don't play, I only want
>> people to feel safe playing and to know what I've had to go through and 
>> to
>> avoid this guy at all costs.
>>
>> I shall be posting this to audiogames.net with the permission of the 
>> admins
>>
>> there.  I thank you all for reading, and can only hope action will be 
>> taken
>>
>> at some stage to prove that I'm speaking nothing but the truth.
>>
>> From Lori.
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the 
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>
>
> -- 
> Justin M. Jones, M.A.
> atreides...@gmail.com
> (254) 624-9155
> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to gamers-ow...@audyssey.org.
>
>
> -
> No virus found in this message.
> Checked by AVG - www.avg.com
> Version: 2015.0.6189 / Virus Database: 4540/11778 - Release Date: 

Re: [Audyssey] A warning to all who play survive the wild.

2016-03-08 Thread Darren Harris
I would also put this up on the stw topic on the audiogames.net forums. I
say this because sam is subscribed to that and I believe checks the forums
and his topic quite regularly.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 08 March 2016 22:31
To: Gamers Discussion list
Subject: Re: [Audyssey] A warning to all who play survive the wild.

A shame Jacob.

At least however members of the community can do something as far as 
publicizing this goes and making sure the guy gets the treatment he deserves

from the community.

All the best,

Dark.
- Original Message - 
From: "jacob Kruger" 
To: "Gamers Discussion list" 
Sent: Tuesday, March 08, 2016 10:07 PM
Subject: Re: [Audyssey] A warning to all who play survive the wild.


> Sorry to say this, but, here in SA, it wouldn't really do much to try 
> report him to anyone other than his direct seniors - if they care, and 
> plan to do anything about it.
>
> Stay well
>
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> "Roger Wilco wants to welcome you...to the space janitor's closet..."
>
> On 2016-03-08 11:49 PM, loriduncan wrote:
>> Hi I have been documenting as much as I can, and the guy is based in
>> South Africa, so I don't know how reporting him to the police would work
>> as he's in another country.
>>> From Lori.
>>
>> -Original Message- From: Justin Jones
>> Sent: Tuesday, March 08, 2016 9:11 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] A warning to all who play survive the wild.
>>
>> If this guy is based out of the United States, you might want to
>> report him. I believe that cyber-stalking is a crime (I am not sure if
>> it is state or federal, though).
>>
>> I am not conversant with laws in either countries, but I assume that
>> they have similar statutes.
>>
>> In any instance, insure that you document everything.
>>
>> Best of luck
>>
>> On 3/8/16, loriduncan  wrote:
>>> Hi everyone, it is my painful duty to have to inform you all that for 
>>> the
>>> last month, I have been stalked both on Skype and on Survive the wild
>>> by one
>>>
>>> of the admins of said game, Walter Van Wyck.  This all started when I 
>>> was
>>> trying to get a friend away from him, and led to him stalking us both 
>>> and
>>> being very abusive towards us, but then denying it to the other, for
>>> example
>>>
>>> he'd tell my friend she was worth nothing, then tell me he hadn't said
>>> any
>>> such thing, even though I have the evidence my friend sent me to prove 
>>> he
>>> was lying.  He's also been very abusive when my friend and I did work
>>> with
>>> him on his podcasts at blindaccess.org, not in the actual podcasts
>>> themselves, but in terms of if my friend and I dared to suggest
>>> anything to
>>>
>>> improve the podcasts, we were basically told to do things his way.  He
>>> also
>>>
>>> slated 2 of the people who gave me the inspiration to podcast, saying
>>> he was
>>>
>>> far better, which I thought was a totally wrong, and b childish.
>>>
>>> Now the reason I'm telling the community all this, is because last
>>> night my
>>>
>>> friend down in England opened an account in stw and began playing, but
>>> then
>>>
>>> out of the blue, she had Walter grilling her, thinking she was me with
>>> another account.  She skyped me and asked if I knew walter and told me
>>> he'd
>>>
>>> been very abusive towards her, so now my main concerne is that other
>>> girls
>>> might receive the same treatement as myself and my friends have done at
>>> Walter's hands.
>>>
>>> Finally, I'd like to tell you that I did report this to Sam, the
>>> developer
>>> of Survive the Wild, but other than saying he'd talk to Walter, Sam
>>> has done
>>>
>>> nothing, so Walter is still free to abuse his admin position by
>>> threatening
>>>
>>> me and my friends with checking up on us.
>>>
>>> Just be careful when playing Survive the Wild everyone, it's a great
>>> game,
>>> and it's just such a pitty people like him are left to get away with
>>> verble
>>>
>>> bullying and emotional blackmail.  I'm not saying don't play, I only 
>>> want
>>> people to feel safe playing and to know what I've had to go through
>>> and to
>>> avoid this guy at all costs.
>>>
>>> I shall be posting this to audiogames.net with the permission of the
>>> admins
>>>
>>> there.  I thank you all for reading, and can only hope action will be
>>> taken
>>>
>>> at some stage to prove that I'm speaking nothing but the truth.
>>>
>>> From Lori.
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or 

Re: [Audyssey] The last messages from Thomas Ward

2016-03-04 Thread Darren Harris
It's not so much about loyalty it's about the people he's left behind, his
wife and sun. a son who won't have a father.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: 04 March 2016 15:04
To: Gamers Discussion list
Subject: Re: [Audyssey] The last messages from Thomas Ward

I agree 100 percent.  I'd like for people to think about this for a bit. 
How would it sound if you were at Thomas's funeral, and you very loudly 
proclaimed, for all to hear, "Oh, my God!  This is so sad!  There goes my 
money for a game I'll never receive!"  This may sound harsh, but, people?, 
that's exactly what you have done.  This shows where your loyalty lies, 
doesn't it?




If you think you're finished, you! really! are! finished!!
-Original Message- 
From: loriduncan
Sent: Friday, March 04, 2016 8:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The last messages from Thomas Ward

I'm shocked and angry, the poor guy has just passed away, and people are
talking about his games and what will happen, while his poor family are
still grieving.  It's terrible!

-Original Message- 
From: william Lomas
Sent: Friday, March 04, 2016 2:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The last messages from Thomas Ward

will no-one be able now, to finish these projects? they are games for which
our money has been taken, yet failed attempts to deliver the final products
so many of us have put money in to games, that we will sadly never see now.
what happens about this?

Sent from my iPhone

> On 4 Mar 2016, at 13:20, Phil Vlasak  wrote:
>
> I am devastated that Thomas Ward passed away. I went through my saved 
> messages and found the last few from him
> I also got this about his games from Thomas Ward's web site:
> USA Games Interactive
> http://www.usagamesinteractive.com/
>
> In 1985 USA Games president and founder, Thomas Ward, discovered he
>
> had an eye disease called Optic Atrophy. Over the following years the
>
> disease damaged his optic nerves leaving Thomas blinded for life.
>
> However, prier to losing his vision he had time to enjoy many classic
>
> video games including such titles
> as: Packman, Space Invaders, Double Dragon, Star Wars, Tomb Raider,
>
> and more. He dreamed one day to make his own games he himself could
>
> play even though
> he was blind.
>
> In the fall of 1997 Thomas Ward entered college at Wright State
>
> University located in Dayton Ohio. While at Wright State Thomas began
>
> taking courses in
> computer science. Two of his favorite fields were software design and
>
> computer network administration. He knew almost from the beginning he
>
> wanted to design
> software made for people with blindness and other physical
>
> disabilities.
>
> In the spring of 2004 Thomas ward founded USA Games Entertainment. A
>
> privately owned online game company dedicated to making audio games
>
> for the blind and
> low vision driven by sound rather than graphics. His first accessible
>
> audio game for Microsoft Windows was Final Conflict, and soon many
>
> more were in production
> as well
>
> In the spring of 2006 USA Games took over production of Alchemy Game
>
> Studios' Montezuma's Revenge and Raceway projects.Both projects have
>
> increased interest
> in USA Games's products, and have been updated with new features,
>
> sound effects, ideas, and have been made better than before.
>
> In addition to games USA Games founder, Thomas Ward, has been active
>
> in the testing, research, and development of open source accessibility
>
> technologies
> for FreeBSD, Linux, and Solaris operating systems. In the future USA
>
> Games plans to target the open source operating systems with games,
>
> support, and new
> access technologies.
>
> As well as president and founder, Thomas Ward, USA Games has a wide
>
> range of private testers, sound designers, and others who voluntarily
>
> help out to improve
> our products. We look forward to the years to come serving the blind
>
> and low vision community with high-quality games and other accessible 
> technologies.
>
> On January 24, 2016, at 3:36 AM, Thomas Ward
>
>  wrote:
>
> Hi Lisa and all,
>
> I have been in the hospital for the last two months and am currently
> on various antibbiotics for a serious infection. The surgery went well
> though and the large tumor in my brain was removed successfully. I am
> ccurrently in a nursing home and am recovering.
>
> From: "Thomas Ward" 
> Sunday, January 24, 2016 5:53 AM
> Hi Dark,
>
> You did not get a response because I have been unable to respond to my
> messages until now. I underwent a brains surgery on Nov. 17 to have a
> tumor removed and then ended up with an infection in my lungs.
> Believe me, this has not been a very goods last couple of months. I
> actually came very close to dying on a couple of occasions.
>
>
> From: "Thomas Ward" 

Re: [Audyssey] The last messages from Thomas Ward

2016-03-04 Thread Darren Harris
Willium,

The guy has died for crying out louds sake. You're acting like a spoiled
brat who is of an age whereby they don't know any better.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
Peterson
Sent: 04 March 2016 16:45
To: Gamers Discussion list
Subject: Re: [Audyssey] The last messages from Thomas Ward

I'm sorry but that's just callous.



Focus your powers and prepare for buttle.
-Original Message- 
From: william Lomas
Sent: Friday, March 04, 2016 7:05 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The last messages from Thomas Ward

will no-one be able now, to finish these projects? they are games for which 
our money has been taken, yet failed attempts to deliver the final products 
so many of us have put money in to games, that we will sadly never see now. 
what happens about this?

Sent from my iPhone

> On 4 Mar 2016, at 13:20, Phil Vlasak  wrote:
>
> I am devastated that Thomas Ward passed away. I went through my saved 
> messages and found the last few from him
> I also got this about his games from Thomas Ward's web site:
> USA Games Interactive
> http://www.usagamesinteractive.com/
>
> In 1985 USA Games president and founder, Thomas Ward, discovered he
>
> had an eye disease called Optic Atrophy. Over the following years the
>
> disease damaged his optic nerves leaving Thomas blinded for life.
>
> However, prier to losing his vision he had time to enjoy many classic
>
> video games including such titles
> as: Packman, Space Invaders, Double Dragon, Star Wars, Tomb Raider,
>
> and more. He dreamed one day to make his own games he himself could
>
> play even though
> he was blind.
>
> In the fall of 1997 Thomas Ward entered college at Wright State
>
> University located in Dayton Ohio. While at Wright State Thomas began
>
> taking courses in
> computer science. Two of his favorite fields were software design and
>
> computer network administration. He knew almost from the beginning he
>
> wanted to design
> software made for people with blindness and other physical
>
> disabilities.
>
> In the spring of 2004 Thomas ward founded USA Games Entertainment. A
>
> privately owned online game company dedicated to making audio games
>
> for the blind and
> low vision driven by sound rather than graphics. His first accessible
>
> audio game for Microsoft Windows was Final Conflict, and soon many
>
> more were in production
> as well
>
> In the spring of 2006 USA Games took over production of Alchemy Game
>
> Studios' Montezuma's Revenge and Raceway projects.Both projects have
>
> increased interest
> in USA Games's products, and have been updated with new features,
>
> sound effects, ideas, and have been made better than before.
>
> In addition to games USA Games founder, Thomas Ward, has been active
>
> in the testing, research, and development of open source accessibility
>
> technologies
> for FreeBSD, Linux, and Solaris operating systems. In the future USA
>
> Games plans to target the open source operating systems with games,
>
> support, and new
> access technologies.
>
> As well as president and founder, Thomas Ward, USA Games has a wide
>
> range of private testers, sound designers, and others who voluntarily
>
> help out to improve
> our products. We look forward to the years to come serving the blind
>
> and low vision community with high-quality games and other accessible 
> technologies.
>
> On January 24, 2016, at 3:36 AM, Thomas Ward
>
>  wrote:
>
> Hi Lisa and all,
>
> I have been in the hospital for the last two months and am currently
> on various antibbiotics for a serious infection. The surgery went well
> though and the large tumor in my brain was removed successfully. I am
> ccurrently in a nursing home and am recovering.
>
> From: "Thomas Ward" 
> Sunday, January 24, 2016 5:53 AM
> Hi Dark,
>
> You did not get a response because I have been unable to respond to my
> messages until now. I underwent a brains surgery on Nov. 17 to have a
> tumor removed and then ended up with an infection in my lungs.
> Believe me, this has not been a very goods last couple of months. I
> actually came very close to dying on a couple of occasions.
>
>
> From: "Thomas Ward" 
> To: "Gamers Discussion list" 
> Sent: Tuesday, November 10, 2015 5:51 AM
>
> Hello everyone,
>
> This is a very important message from your friendly neighborhood
> moderator and list owner to let you know what to expect over the next
> few weeks. Unfortunately, I have some very bad news to share, and to
> be frank about it I have held off way too long without saying
> anything. The news essentially is this.
>
> For quite some time my health has been in serious decline. I've been
> tied up with medical tests, doctor appointments, and other things
> dealing with my medical situation thus have virtually no time to
> attend to the Audyssey List, working 

Re: [Audyssey] the future of this list and the audyssey domain.

2016-03-04 Thread Darren Harris
Well said dark,

Audio games are not on the decline I don't think. With better engines and
more programmers out there, it will happen. Look at the likes of survive the
wild for example. Swamp as well. So no whilst this list stays I'll stay with
it.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 04 March 2016 12:42
To: Gamers Discussion list
Subject: Re: [Audyssey] the future of this list and the audyssey domain.

Well William, unsbuscribe if you wish, however I don't really see what "the 
rise of Ios" has to do with the lack of audiogames, besides  saying "gma and

draconis haven't released anything so we're doomed" is something of a 
disservice to Aprone, Breakerbox games and several other new developers who 
have been doing good things, not to mention Jason Alan and Entombed Ii.

No, it isn't all about Windows anymore, but hay, there are some good things 
on Ios too (and perhaps Android as well though I've no experience in that 
platform).

As I said, unsbuscribe if you wish, but I doubt many, including Tom would 
agree with you.

All the best,

Dark.
- Original Message - 
From: "william Lomas" 
To: "Gamers Discussion list" 
Sent: Friday, March 04, 2016 12:29 PM
Subject: Re: [Audyssey] the future of this list and the audyssey domain.


>I personally am unsubscribing, since i feel that audio games are now really

>non-existent. since the advent of ios for us, what developments have really

>been made?now thomas has sadly departed, we will now never see mysteries of

>the ancients or a tomb-raider style game.draconis has shown nothing for 
>five years at least, that is classed as news so i donstt really see what 
>games are left to discuss. g m a have not released a new title again, in a 
>while, and draconis and g m a r our 2 main players, i feel.
>
> Sent from my iPhone
>
>> On 4 Mar 2016, at 12:16, Lisa Hayes  wrote:
>>
>> Dark I've got to agree with you i think I'd love to see things go on and 
>> more folk taking up the legacy Thomas created.
>>
>> -Original Message- From: dark
>> Sent: Friday, March 04, 2016 10:45 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] the future of this list and the audyssey domain.
>>
>> Hi Shane.
>>
>> If possible, I'd love to see the liust carry on as is, perhaps with some
>> different moderators.
>> I am quite happy to help with a small financial contribution to the 
>> server
>> costs if that would make a difference, though unfortunately with my
>> responsabilities for audiogames.net I don't really feel I can take on 
>> more
>> moderating, particularly with getting married this year and the natural
>> extra time I spend with the future Mrs. Dark, (while it doesn't stop me
>> gaming, it does change the dynamics a bit).
>>
>> So, my vote goes first on continuing things as is, though perhaps with 
>> more
>> than a couple of mods to keep order and make sure things remain amicable.
>>
>> All the best,
>>
>> Dark.
>> - Original Message - From: "Shane Davidson" 
>> 
>> To: 
>> Sent: Friday, March 04, 2016 11:29 AM
>> Subject: [Audyssey] the future of this list and the audyssey domain.
>>
>>
>>> Hello all,
>>> When Thomas went into the hospital some month's ago I was tasked with 
>>> moderation of this list, but the day-to-day operations and maintenance 
>>> fees associated with keeping the list alive were still his 
>>> responsibility.
>>> With his passing, it falls to me as the one that was in charge to decide

>>> next steps for this really really awesome list and how we wish to 
>>> proceed from hear on out. But since their are so many members on this 
>>> list, I look to you, the membership for your ideas and suggestions. 
>>> Running a list of this size requires time, (of witch I have plenty of), 
>>> and financial cost both for archive disk space, downloads that may be on

>>> audyssey and bandwidth for it all.
>>> SO I look forward to your suggestions and ideas.
>>> Sincerely,
>>> Shane Davidson
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to 
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the 
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>>
>>>
>>> -
>>> No virus found in this message.
>>> Checked by AVG - www.avg.com
>>> Version: 2015.0.6189 / Virus Database: 4537/11745 - Release Date: 
>>> 03/04/16
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to 
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or 

[Audyssey] survive the wild questions

2016-02-05 Thread darren harris
Ok all so I have finally delved into this game.

I quite like it so far although I'm having a couple problems and I don't
know if they are bugs or simply lack of knowledge on my part.

Ok first question.


How can I find out which direction I'm facing? The speech doesn't seem to
tell me anything as to whether I'm facing north south etc. I get a noise
whilst the sun is up but that is all.

Secondly is there a way of telling what resources create what items? It
tells me how to make a fishing pole and that sort of thing but not much
else.

Ok next real question or problem perhaps,

If I make a character then log out and leave it for a good while, when I
come back to it I can't log into that character. It's like it doesn't exist.
I'm assuming my character has either been killed and therefore I have to
recreate the char again, or again I'm not doing something correctly in the
registration process but I can't see what I would be doing wrong because I
only get asked my char name password and whether you want your char to be
male or female.

If anybody could help with all this and maybe a few tips and tricks that
would be great.

Many thanks guys.



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[Audyssey] swamp help problem with control key

2016-01-18 Thread Darren Harris
Hi all,

 

I have come across an issue with swamp and window eyes. When I'm in window
eyes mode on swamp I can't use the control key at all. But if I tab into a
different screen reader ie jaws or nvda neither I have, the control key
works.

 

Is there a way around this problem? 

 

 

Thanks all.

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Re: [Audyssey] swamp down

2015-12-28 Thread darren harris
I take it that the game is still down? There was trouble with it last week as 
well just before Christmas.  

Sent from my iPad

> On 28 Dec 2015, at 22:26, Shaun Everiss  wrote:
> 
> No one knows, the fact he has not even responded on the audiogames forum for 
> a while could indicate that he is offline or unable to be digitally active at 
> the current moment in time.
> 
> 
> 
>> On 28/12/2015 10:12 p.m., loriduncan wrote:
>> Hi does anyone know what's happened to Swamp, it seems to have been down
>> for the last 3 days, and no word from Aprone.  I was wondering if he was
>> working on the new update, or giving us a late Christmas event or a kai
>> day.  I must confess I miss the good old days of Swamp.  From Lori.
>> 
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[Audyssey] swamp down?

2015-12-22 Thread Darren Harris
Hi all,

 

Can anybody get into swamp? I can't for some reason. I can type in my
password click on my character but that's as far as I can get.

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[Audyssey] gaming on windows tablets?

2015-12-17 Thread Darren Harris
Hi all,

 

Has anybody tried gaming on a windows tablet? If so what tablets did you try
and what screen readers did you use with them? In addition what specs and
features should I be looking for in an accessible tablet that can do gaming?
Especially the likes of swamp? 

 

If anybody can give me some ideas then that would indeed be grand.

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Re: [Audyssey] gaming on windows tablets?

2015-12-17 Thread Darren Harris
 of ram. 1 gb of ram
is, by me at least, untested. As for space, 32 gb can fill up pretty fast,
but frankly, most of our games deal best with being installed to a
non-default location, so using sd cards just makes sense. All Windows
tablets support up to 64 gb micro sd cards, and 32 gb cards are particularly
cheap right now. Be careful and selective, and you'll have plenty of space.
I have appreciated my 64 gb tablet, but having 32 gb of space is not a
dealbreaker. Just keep in mind the ram.
The other reason I mentioned was price. There's no doubt. If you shop around
and buy new, tablets are generally cheaper until you get into  Microsoft
Surface territory and similar. That 11-inch Nextbook two-in-one (tech speak
for a tabletish laptop or a laptopish tablet) is, right now, a little over
$200. It gets cheaper. I've seen it down hovering just over $160 before.
Compare that to a basic laptop now. They start at $250 and go up rapidly
from there.
If portability is your reason for buying a tablet, prepare to shop
carefully. If price, prepare to spend carefully, but keep one thing in mind.
The brand of processor in the cheaper tablets is the Intel Atom z3735 for
the most part. It's a quad core processor that generally runs at 1.3 or so
GHZ, though it boosts up to right beyond 1.8 GHZ. They always have 2 gb of
ram, never more than 64 gb of internal storage space. They are light,
generally last a long time, and are portable.
On the other hand, a basic laptop will often have a 500 gb hard disc. They
will generally have 4 gb of ram. Some last a while. There are two good Intel
processors being used in lower-end laptops right now the n2840 and n3530.
Those are Intel Celeron. The n2840 is the dual core varient, and the n3530
is the quad core varient. They run at a base speed of 2.1 GHZ or so and
boost up to 2.6 or so. Most, if not all, of our games do not naturally take
advantage of multi-core processes outside whatever process the program has
at runtime. What that means is that the dual core n2840 is arguably a better
buy than the quad core z3735 varients.
You can sometimes find laptops with the n2840 for about $260 new, and the
n3530 for maybe $310 if you're lucky.
I've seen them as small as 11.6 inches, though that cuts out a cd/dvd drive.
However, since you're looking at tablets, you wouldn't have one of these
anyway.
Ok, summary time.
In the 7 or 8 inch Windows tablet category, you will find very little with a
standard usb port. If you want one, you'll need a usb otg host adapter, and
you won't be charging your tablet at the same time as plugging in your usb
whatever, because they charge via micro usb and usually have only one port.
With any tablets, be wary of those with 1 gb of ram. Also, be wary of any
with 16 gb internal storage. That's a little too small. You at least want
your screen reader on the same drive as your OS.
A basic laptop, so long as you shop carefully, may meet your needs as well
or better than a tablet.

Further conciseness:
You get what you pay for. Go cheap and you'll get cheap.

Sent from my iPhone

> On Dec 17, 2015, at 08:28, Darren Harris <darren_g_har...@btinternet.com>
wrote:
> 
> Hi all,
> 
> 
> 
> Has anybody tried gaming on a windows tablet? If so what tablets did 
> you try and what screen readers did you use with them? In addition 
> what specs and features should I be looking for in an accessible tablet
that can do gaming?
> Especially the likes of swamp? 
> 
> 
> 
> If anybody can give me some ideas then that would indeed be grand.
> 
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Re: [Audyssey] swamp question the outpost and custom maps

2015-12-01 Thread Darren Harris
Thanks john.

Do you have any idea why sometimes I can't hear the sounds of loot? Is there
a way of resetting sounds?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: 30 November 2015 19:51
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp question the outpost and custom maps

The first question is the easiest:
The entrance to the outpost is on its east side. The building is north of
the fort whose entryway is on Indi drive. Continue slightly north of that
fort, turn east to the border, go north and the outpost will be on your
left.
As to your second question, you'll need to be a bit more specific. There are
campaigns, but there are also custom maps; some which work alongside
campaigns, some which do not.

 - Original Message -
From: "Darren Harris" <darren_g_har...@btinternet.com
To: "Gamers Discussion list" <gamers@audyssey.org
Date sent: Mon, 30 Nov 2015 18:39:48 -
Subject: [Audyssey] swamp question the outpost and custom maps

Hi all,



Firstly how do I know when I have found an outpost? Obviously it's not a
beacon which I can understand as it's quite the special place. The other day
I was exploring map 1 and I found a building on the other side of the bridge
or at least I think it was a building because when I hit v to get data on
that location it said no data for my location. So how do you know where the
outpost actually is? Or I should say, how do you know when you have found
it.



In addition, I know there are some custom swamp missions around. How do I
find them? Is there a site somewhere with custom maps on and some such?

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Re: [Audyssey] swamp question the outpost and custom maps

2015-12-01 Thread Darren Harris
Well I haven't been able to establish a pattern as to what is going on. I'm
using a set of plantronix wireless headphones and they have their own built
in sound card. 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: 01 December 2015 19:02
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp question the outpost and custom maps

I can't answer that question without substantially more data, and preferably

a recording of what's going on.

--
From: "Darren Harris" <darren_g_har...@btinternet.com>
Sent: Tuesday, December 01, 2015 13:45
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Subject: Re: [Audyssey] swamp question the outpost and custom maps

Thanks john.

Do you have any idea why sometimes I can't hear the sounds of loot? Is there
a way of resetting sounds?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: 30 November 2015 19:51
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp question the outpost and custom maps

The first question is the easiest:
The entrance to the outpost is on its east side. The building is north of
the fort whose entryway is on Indi drive. Continue slightly north of that
fort, turn east to the border, go north and the outpost will be on your
left.
As to your second question, you'll need to be a bit more specific. There are
campaigns, but there are also custom maps; some which work alongside
campaigns, some which do not.

 - Original Message -
From: "Darren Harris" <darren_g_har...@btinternet.com
To: "Gamers Discussion list" <gamers@audyssey.org
Date sent: Mon, 30 Nov 2015 18:39:48 -
Subject: [Audyssey] swamp question the outpost and custom maps

Hi all,



Firstly how do I know when I have found an outpost? Obviously it's not a
beacon which I can understand as it's quite the special place. The other day
I was exploring map 1 and I found a building on the other side of the bridge
or at least I think it was a building because when I hit v to get data on
that location it said no data for my location. So how do you know where the
outpost actually is? Or I should say, how do you know when you have found
it.



In addition, I know there are some custom swamp missions around. How do I
find them? Is there a site somewhere with custom maps on and some such?

---
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Re: [Audyssey] swamp question the outpost and custom maps

2015-11-30 Thread Darren Harris
So I wonder what it was I found then?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: 30 November 2015 21:21
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp question the outpost and custom maps

You can determine it by using v, yes. There is also a change in flooring.

--
From: "Darren Harris" <darren_g_har...@btinternet.com>
Sent: Monday, November 30, 2015 15:12
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Subject: Re: [Audyssey] swamp question the outpost and custom maps

Yes but how do I know when I have found that outpost? Or any outpost? Does
the v key tell me it's an outpost or will it say nothing.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: 30 November 2015 19:51
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp question the outpost and custom maps

The first question is the easiest:
The entrance to the outpost is on its east side. The building is north of
the fort whose entryway is on Indi drive. Continue slightly north of that
fort, turn east to the border, go north and the outpost will be on your
left.
As to your second question, you'll need to be a bit more specific. There are
campaigns, but there are also custom maps; some which work alongside
campaigns, some which do not.

 - Original Message -
From: "Darren Harris" <darren_g_har...@btinternet.com
To: "Gamers Discussion list" <gamers@audyssey.org
Date sent: Mon, 30 Nov 2015 18:39:48 -
Subject: [Audyssey] swamp question the outpost and custom maps

Hi all,



Firstly how do I know when I have found an outpost? Obviously it's not a
beacon which I can understand as it's quite the special place. The other day
I was exploring map 1 and I found a building on the other side of the bridge
or at least I think it was a building because when I hit v to get data on
that location it said no data for my location. So how do you know where the
outpost actually is? Or I should say, how do you know when you have found
it.



In addition, I know there are some custom swamp missions around. How do I
find them? Is there a site somewhere with custom maps on and some such?

---
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[Audyssey] swamp question the outpost and custom maps

2015-11-30 Thread Darren Harris
Hi all,

 

Firstly how do I know when I have found an outpost? Obviously it's not a
beacon which I can understand as it's quite the special place. The other day
I was exploring map 1 and I found a building on the other side of the bridge
or at least I think it was a building because when I hit v to get data on
that location it said no data for my location. So how do you know where the
outpost actually is? Or I should say, how do you know when you have found
it.

 

In addition, I know there are some custom swamp missions around. How do I
find them? Is there a site somewhere with custom maps on and some such?

---
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Re: [Audyssey] swamp question the outpost and custom maps

2015-11-30 Thread Darren Harris
Yes but how do I know when I have found that outpost? Or any outpost? Does
the v key tell me it's an outpost or will it say nothing.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: 30 November 2015 19:51
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp question the outpost and custom maps

The first question is the easiest:
The entrance to the outpost is on its east side. The building is north of
the fort whose entryway is on Indi drive. Continue slightly north of that
fort, turn east to the border, go north and the outpost will be on your
left.
As to your second question, you'll need to be a bit more specific. There are
campaigns, but there are also custom maps; some which work alongside
campaigns, some which do not.

 - Original Message -
From: "Darren Harris" <darren_g_har...@btinternet.com
To: "Gamers Discussion list" <gamers@audyssey.org
Date sent: Mon, 30 Nov 2015 18:39:48 -
Subject: [Audyssey] swamp question the outpost and custom maps

Hi all,



Firstly how do I know when I have found an outpost? Obviously it's not a
beacon which I can understand as it's quite the special place. The other day
I was exploring map 1 and I found a building on the other side of the bridge
or at least I think it was a building because when I hit v to get data on
that location it said no data for my location. So how do you know where the
outpost actually is? Or I should say, how do you know when you have found
it.



In addition, I know there are some custom swamp missions around. How do I
find them? Is there a site somewhere with custom maps on and some such?

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[Audyssey] turf wars my invite code

2015-11-29 Thread Darren Harris
Hi all,

 

On turf wars the ios game I now have a custom code. It is dazdaz.  

 

Feel free to add me.

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Re: [Audyssey] Turf wars map question

2015-11-26 Thread Darren Harris
Right yeah I've figured that one out but what about when you want to move
the map to a more empty spot? If I fill up 1 load of the grid with terf then
I need to find more space how do I do that? That doesn't really seem to be
explained in the accessibility section. Also what I do not understand is why
some places are more expensive to claim than others?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 25 November 2015 17:58
To: Gamers Discussion list
Subject: Re: [Audyssey] Turf wars map question

Hi Darren.

As far as I can gather, the map centers on your current rl location by 
default, and the grid you get is the available turf around you, or at least 
so I gather, there is actually a great explanation in the help tab under 
acceeess.

I'll admit though at the moment I'm trying to claim less turf and buy more 
upgrades, particularly sinse I'll have various cities to claim turf in, so 
haven't used my turf allowance yet.

All the best,

Dark.
- Original Message - 
From: "Darren Harris" <darren_g_har...@btinternet.com>
To: <gamers@audyssey.org>
Sent: Wednesday, November 25, 2015 4:53 PM
Subject: [Audyssey] Turf wars map question


> Hi all,
>
> I am having a slight problem with the map. How can I Centre it on my 
> current location? All I should say the current turf that I am occupying at

> that time? So I can claim to her that is near to where I am.
>
> Sent from my iPhone
> ---
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> 


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[Audyssey] Turf wars map question

2015-11-25 Thread Darren Harris
Hi all,

I am having a slight problem with the map. How can I Centre it on my current 
location? All I should say the current turf that I am occupying at that time? 
So I can claim to her that is near to where I am.

Sent from my iPhone
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Re: [Audyssey] swamp tips and tricks?

2015-11-19 Thread Darren Harris
Hi,

Yes I did the speaker test and that's all fine. It's not that which I have a
problem with, it's trying to judge when an enemy is close enough to shoot.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of loriduncan
Sent: 18 November 2015 22:06
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp tips and tricks?

Hi, first off wellcome to Swamp.  We're a really nice bunch on there, well 
most of us are, so there's always someone to ask for on the spot help if you

need it.  Are you using headphones to play Swamp?  If so, go into Swamp's 
main menu and go down to where you hear it say speaker test and hit enter to

check your hearing sounds properly on the left and the right.  This is very 
important.  Once that's done hit escape and you're back in the game.  To get

out of the safe zone on map 1, you just face west and walk forward, but if 
you're lost in the safe zone, then press your up arrow key which should turn

on the forward range radar, and when the beeps sound quietly a head of you 
it means the way a head is clear to walk, but if the beep is slightly louder

and more of a chirping sound, then it means there's a wall.  The safe zone 
exit is on the west wall though, and also you should hear the safe zone 
guard at the entrence shouting things like "Survivers this way!" and so on. 
Once your steps change from carpet to grass that's you outside.

As for shooting, once out of the sz when you hear a zombie growling or their

steps, turn your mouse gentley towards the sound, so if he's to your right 
gentley turn the mouse that way, or if you're playing on a laptop, swipe 
your finger to the right on the track pad.  When his steps or growls are 
centred, ie in the middle of your headphones or speakers, then move forward 
with the right mouse button, or if he's really close to you then just fire 
your gun with the left mouse button.  If you don't hit him then ajust your 
aim with the mouse again, and also side-step with a and d, a takes you a 
step left, and d takes you a step right respectively.  You should hear the 
zombie's death cry and it's corps hitting the ground.  Remember after each 
kill to reload your gun with r if possible, that way you won't be taken 
unawares.  Try to operate your turning action with the 1 hand when in a 
fight, so that your trigger finger can always be in place.

As for buildings, they are tricky to get to know at first, but a good way to

learn the layout is to go into the maps in offline mode and set both zombies

and loot to 0 so you have complete peace while walking around.  Perhaps 
start by exploring the gas station as it's the smallest building on map 1 
and doesn't have as many iles as Kaimart.

Finally, if you go to audiogames.net or to the Swamp homepage and look at 
the game's info, you should see a few really good audio reviews and 
walkthroughs which cover moving around inside buildings.  They are a bit out

dated, but the basics such as movement shooting and navigating are all the 
same.

Hope this helps, I'm Lori on Swamp if you need to contact me, or you can 
reply off list too if you need anymore help.  Good luck and happy shooting. 
>From Lori.

-Original Message- 
From: Darren Harris
Sent: Wednesday, November 18, 2015 9:27 PM
To: Gamers Discussion list
Subject: [Audyssey] swamp tips and tricks?

Hi all,



Ok so am daz on swamp.



I need a bit of help with swamp.



Am having issues with shooting things properly and also with navigating
inside buildings. Sometimes I find it really difficult to get out of the sz.




When it comes to shooting, I am finding it difficult to judge when to pull
the trigger. Sometimes I walk around swinging the axe until I swipe
something. But like I say I don't want to keep doing that I would much
rather be able to shoot properly.



What sorts of tips/tricks could people suggest for me to become more
proficient here?



Thanks all.

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Re: [Audyssey] swamp tips and tricks?

2015-11-19 Thread Darren Harris
Ok i think I have found a little trick here.

I've turned my footsteps off. You don't really need them. But I've turned
zombie footsteps right down to about 100. This seems to help me no end.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of loriduncan
Sent: 18 November 2015 22:06
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp tips and tricks?

Hi, first off wellcome to Swamp.  We're a really nice bunch on there, well 
most of us are, so there's always someone to ask for on the spot help if you

need it.  Are you using headphones to play Swamp?  If so, go into Swamp's 
main menu and go down to where you hear it say speaker test and hit enter to

check your hearing sounds properly on the left and the right.  This is very 
important.  Once that's done hit escape and you're back in the game.  To get

out of the safe zone on map 1, you just face west and walk forward, but if 
you're lost in the safe zone, then press your up arrow key which should turn

on the forward range radar, and when the beeps sound quietly a head of you 
it means the way a head is clear to walk, but if the beep is slightly louder

and more of a chirping sound, then it means there's a wall.  The safe zone 
exit is on the west wall though, and also you should hear the safe zone 
guard at the entrence shouting things like "Survivers this way!" and so on. 
Once your steps change from carpet to grass that's you outside.

As for shooting, once out of the sz when you hear a zombie growling or their

steps, turn your mouse gentley towards the sound, so if he's to your right 
gentley turn the mouse that way, or if you're playing on a laptop, swipe 
your finger to the right on the track pad.  When his steps or growls are 
centred, ie in the middle of your headphones or speakers, then move forward 
with the right mouse button, or if he's really close to you then just fire 
your gun with the left mouse button.  If you don't hit him then ajust your 
aim with the mouse again, and also side-step with a and d, a takes you a 
step left, and d takes you a step right respectively.  You should hear the 
zombie's death cry and it's corps hitting the ground.  Remember after each 
kill to reload your gun with r if possible, that way you won't be taken 
unawares.  Try to operate your turning action with the 1 hand when in a 
fight, so that your trigger finger can always be in place.

As for buildings, they are tricky to get to know at first, but a good way to

learn the layout is to go into the maps in offline mode and set both zombies

and loot to 0 so you have complete peace while walking around.  Perhaps 
start by exploring the gas station as it's the smallest building on map 1 
and doesn't have as many iles as Kaimart.

Finally, if you go to audiogames.net or to the Swamp homepage and look at 
the game's info, you should see a few really good audio reviews and 
walkthroughs which cover moving around inside buildings.  They are a bit out

dated, but the basics such as movement shooting and navigating are all the 
same.

Hope this helps, I'm Lori on Swamp if you need to contact me, or you can 
reply off list too if you need anymore help.  Good luck and happy shooting. 
>From Lori.

-Original Message- 
From: Darren Harris
Sent: Wednesday, November 18, 2015 9:27 PM
To: Gamers Discussion list
Subject: [Audyssey] swamp tips and tricks?

Hi all,



Ok so am daz on swamp.



I need a bit of help with swamp.



Am having issues with shooting things properly and also with navigating
inside buildings. Sometimes I find it really difficult to get out of the sz.




When it comes to shooting, I am finding it difficult to judge when to pull
the trigger. Sometimes I walk around swinging the axe until I swipe
something. But like I say I don't want to keep doing that I would much
rather be able to shoot properly.



What sorts of tips/tricks could people suggest for me to become more
proficient here?



Thanks all.

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[Audyssey] swamp tips and tricks?

2015-11-18 Thread Darren Harris
Hi all,

 

Ok so am daz on swamp. 

 

I need a bit of help with swamp.

 

Am having issues with shooting things properly and also with navigating
inside buildings. Sometimes I find it really difficult to get out of the sz.


 

When it comes to shooting, I am finding it difficult to judge when to pull
the trigger. Sometimes I walk around swinging the axe until I swipe
something. But like I say I don't want to keep doing that I would much
rather be able to shoot properly. 

 

What sorts of tips/tricks could people suggest for me to become more
proficient here?

 

Thanks all.

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[Audyssey] problems downloading swamp

2015-11-09 Thread Darren Harris
Hi all,

 

For some reason I cannot download swamp.

 

Whenever I go to download the game, the size of it is reported at something
like 600 megs. But the download each time bugs out at a little point over
350 megs. I've tried this on my xp machine using both ie8 and google crome.
I've had the same result.

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Re: [Audyssey] problems downloading swamp

2015-11-09 Thread Darren Harris
Thanks got it. Looks good so far. Can I make a suggestion though? In the 
instructions it says that the safe zone can be found by tracking it by using 
shift plus `. on a uk keyboard this doesn't work. I have to do shift plus @. 
Which is fine but it took a while to work that one out. Could the instructions 
be amended to reflect differences in keyboard languages possibly?



-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of 
jer...@kaldobsky.com
Sent: 09 November 2015 14:59
To: Gamers Discussion list
Subject: Re: [Audyssey] problems downloading swamp

Darren, there is also this dropbox link for the main Swamp zip.  You'll still 
need to grab the small patch afterward, but that shouldn't have any trouble 
downloading from my website (since it is so small).
Swamp.zip
|   |
|   |  |   |   |   |   |   |
| Swamp.zipShared with Dropbox |
|  |
| View on www.dropbox.com | Preview by Yahoo |
|  |
|   |


  
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Re: [Audyssey] blindfold breakout is now available fromkidfriendlysoftware

2015-11-04 Thread Darren Harris
Oh now you're talking, combat, missile command, warlords, phoenix, yes the
list goes on!

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Christina
Stolze
Sent: 04 November 2015 11:17
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] blindfold breakout is now available
fromkidfriendlysoftware

Well I actually have one of those high priced I phones but my thing is I
don't know how to use it for anything other than making and receiving phone
calls and sending and receiving text messages and that is just fine with me
as that is all I want to do with my phone I like things to be simple. I
would much rather play games on my computer. I wish there was some of the
old Atari games like bowling that I could play on my computer. 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron Kolesar
Sent: Tuesday, November 03, 2015 10:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] blindfold breakout is now availlable
fromkidfriendlysoftware

I'm glad someone agrees with me.
Living on either a SSI or a SSDI once a month check granted we all need a 
phone.
But not the over price plans that come with them.
My brother finally found a voice output track phone and I hopefully will be 
picking up mine this coming weekend.
We've already recommended it to a friend and she's loving it.
So many Thanks for the support.



Ron and current Leader Dog boz who states
"that a service dog beats a cane paws down any day of the week."
-Original Message- 
From: Shaun Everiss
Sent: Tuesday, November 03, 2015 10:37 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] blindfold breakout is now availlable 
fromkidfriendlysoftware

I agree.
I don't mind eventually getting a tablet but my main device will always
be my pc.



On 4/11/2015 4:32 p.m., Ron Kolesar wrote:
> I too would love to have windows 10 version of some of these interesting
> games.
> Not everyone can afford the over priced I phones and or smart phones
> with the over priced $40 and $50 per month plans that has to come with
> them.
>
> Ron and current Leader Dog boz who states
> "that a service dog beats a cane paws down any day of the week."
> -Original Message- From: Shaun Everiss
> Sent: Tuesday, November 03, 2015 10:09 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] blindfold breakout is now availlable
> fromkidfriendlysoftware
>
> Hmmm I'd like to know this to, I really like some of the ios games but I
> do wish there weere pc ports.
> To be honest the next step in gaming is the multi device approach both
> for tablets and for windows.
> The only 2 games right now are the audazzle titles in testing, and the
> heart of winter games some of which are out in final test but um.
> I really should repost those somewhere.
> http://heartofwintergames.wordpress.com
> should have some links maybe but I havn't updated that blog in ages
> because nothing is going on at all!
>
>
>
> On 4/11/2015 1:40 p.m., Ron Kolesar wrote:
>> Is there a windows version of these games for pc users?
>> Or are they just for phone users?
>> Thanks.
>>
>>
>>
>> Ron and current Leader Dog boz who states
>> "that a service dog beats a cane paws down any day of the week."
>> -Original Message- From: Charles Rivard
>> Sent: Tuesday, November 03, 2015 6:29 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] blindfold breakout is now availlable
>> fromkidfriendlysoftware
>>
>> So that you don't have to, here's sort of a description.  You launch the
>> ball using your paddle after positioning it across the playing area.
>> There
>> are 8 rows of bricks, side by side, listed numerically from left to
>> right, 1
>> to 8 respectively.  The ball rolls toward the bricks and breaks them.
>> When
>> it is rolling back to your paddle at the bottom of the playing area, you
>> hear where it is, in relation to where your paddle is.  Keep the sound of
>> the ball in the center of your headset or ear buds.  If the ball hits
>> your
>> paddle near the edge, it will beer to that side.  As it is coming back to
>> you, you can steer it using this method with practice.  It may bounce
>> off of
>> either side and roll toward the bottom at an angle.  Swing your arm or
>> move
>> your finger on the screen.  Which way you move your paddle is set in the
>> game settings.  If you break all of the bricks, you continue to the next
>> lever, receiving an extra ball as you do.  It's a great game!
>>
>> ---
>> Be positive!  When it comes to being defeated, if you think you're
>> finished,
>> you! really! are! finished!
>> - Original Message - From: "joseph weakland"
>> 
>> To: "'audyssey games'" 
>> Sent: Tuesday, November 03, 2015 12:06 PM
>> Subject: [Audyssey] blindfold breakout is now availlable from
>> kidfriendlysoftware
>>
>>
>>> Hello folks blindfold breakout for IOS is now available in the IOS app
>>> store.
>>>
>>> In the game you snmash rows of 

Re: [Audyssey] A blind legend.

2015-10-14 Thread Darren Harris
Hi,

Was just wondering how large this game is. I mean is it 1 of tthese games
that is over in 20 minutes? What's its replay value?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dakotah
Rickard
Sent: 14 October 2015 20:18
To: Gamers Discussion list
Subject: Re: [Audyssey] A blind legend.

Hi. You earn lives back at a rate of one per twenty minutes.
As for the sword, have you tried using your shield to protect
yourself, to get an idea of when to swing? You can also use it to bash
opponents' weapons aside, letting you get a couple hits in. Not every
enemy will let you hit them as they shout or strike.

On 10/15/15, loriduncan  wrote:
> Hi guys, I'm having problems fighting in the game A Blind Legend.  When
I'm
>
> swiping to aim my sword, I hear the merceneries on my right, but when I
> swipe right I'm unable to hit them and only end up being hit instead and
> eventually end up dying.  I'm really loving this game and am totally
> captivated by the story, pluss I want to slit that king's throat from ear
to
>
> ear lol.  I have no trouble killing the cave monsters with my sword, it's
> just the bandets I met on the road which I can't seem to hit.  I usually
> strike after I hear them shout something, or when I hear their grunt as
they
>
> take a swing at me, but I still can't seem to find the right balance.
> Hopefully someone could give me some tips.  Also when I died the game told
> me I have 4 lives left, but then I got a message saying next life in 20
> minutes?  Thanks from Lori.
>
>
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[Audyssey] wayfar help refining?

2015-10-13 Thread Darren Harris
Hi all,

 

Am trying to use the refinery on wayfar1444.

 

Does anybody know how I can get it to work? I've put some inert metal into
it but it doesn't seem to do anything.

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Re: [Audyssey] wayfar1444 new command nearby

2015-10-11 Thread darren harris
i think the biggest atraction for me when it comes to this game is the whole 
idea of starting out with absolutely nothing and building everything up. the 
biggest critisism i have of the game is that more helpfiles are required. 

having said this, it's 1 of the best muds out there. far better and more 
flexible than the likes of star conquest. 

Sent from my iPad

> On 11 Oct 2015, at 17:46, Travis Siegel  wrote:
> 
> I need to get back in there, it's been a while since I played wayfar.  I 
> don't remember what planet you were on, but I think sand is present on each 
> and every planet, it just takes some searching.  I've mapped all the planets 
> I hang out on, so  I can find anything I'm looking for, but it's a
> bit of a hassle at times even so.  I do have several space craft, and I have 
> gone pirate hunting, (that's where I got my first two robots) and although 
> that's fun, I like building stuff more than fighting pirates, critters, 
> aliens, and the like.  Although, I do enjoy the asteroid mining. It's 
> possible to obtain materials with *much* higher quality ratings than those 
> found on planet surfaces, lending a huge boost to those products you build 
> for various things.
> I really like the concept of wayfar, and I hope others take a page from the 
> wayfar book, and make more of these kinds of games.  I love them.
> 
> 
> 
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Re: [Audyssey] wayfar1444 new command nearby

2015-10-11 Thread darren harris
your buildings would have rotted away or otherwise been claimed. i started 
again with my old character and kept my points. 

Sent from my iPad

> On 11 Oct 2015, at 20:13, dark  wrote:
> 
> Wow Travis you got further than me.
> 
> I probably ought to log in again, and either tear down my colony or restart 
> on another planet and give things a go from the beginning sinse I don't 
> recall where all my stuff was, but at least if I played my same character I 
> could get the bennifit of my extra remorts.
> All the best,
> 
> Dark.
> - Original Message - From: "Travis Siegel" 
> To: "Gamers Discussion list" 
> Sent: Sunday, October 11, 2015 5:46 PM
> Subject: Re: [Audyssey] wayfar1444 new command nearby
> 
> 
>> I need to get back in there, it's been a while since I played wayfar.  I 
>> don't remember what planet you were on, but I think sand is present on each 
>> and every planet, it just takes some searching.  I've mapped all the planets 
>> I hang out on, so  I can find anything I'm looking for, but it's a
>> bit of a hassle at times even so.  I do have several space craft, and I have 
>> gone pirate hunting, (that's where I got my first two robots) and although 
>> that's fun, I like building stuff more than fighting pirates, critters, 
>> aliens, and the like.  Although, I do enjoy the asteroid mining. It's 
>> possible to obtain materials with *much* higher quality ratings than those 
>> found on planet surfaces, lending a huge boost to those products you build 
>> for various things.
>> I really like the concept of wayfar, and I hope others take a page from the 
>> wayfar book, and make more of these kinds of games.  I love them.
>> 
>> 
>> 
>> ---
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Re: [Audyssey] wayfar1444 new command nearby

2015-10-06 Thread Darren Harris
Yes for sure. It is part of the reason why initially I stopped playing. I got 
fed up with searching everywhere. This new command has made things so much 
easier! Are you going to start playing again?

Sent from my iPhone

> On 6 Oct 2015, at 19:29, dark <d...@xgam.org> wrote:
> 
> Hi darren.
> 
> awesome! I'm really glad that this command got added, I've been waiting for 
> it for quite some time.
> All the best,
> 
> Dark.
> - Original Message - From: "Darren Harris" 
> <darren_g_har...@btinternet.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Tuesday, October 06, 2015 4:59 PM
> Subject: [Audyssey] wayfar1444 new command nearby
> 
> 
>> Hi all gamers.
>> 
>> 
>> 
>> For any of you that play wayfar, there's a new command that helps us big
>> time with locating biome's.
>> 
>> 
>> 
>> You can type in nearby and the biome that you're looking for and it will
>> list all of the tiles and cords within a 7 tile range. It works like this.
>> Nearby mountain or nearby flat so if you want something specific then that
>> would work.
>> 
>> ---
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[Audyssey] wayfar1444 new command nearby

2015-10-06 Thread Darren Harris
Hi all gamers.

 

For any of you that play wayfar, there's a new command that helps us big
time with locating biome's.

 

You can type in nearby and the biome that you're looking for and it will
list all of the tiles and cords within a 7 tile range. It works like this.
Nearby mountain or nearby flat so if you want something specific then that
would work.

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[Audyssey] wayfar help

2015-09-28 Thread Darren Harris
Hi all,

 

 

Am trying to connect to wayfar1444. I've got the connection info right but I
can't remember how you log in. could someone please help with this?

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Re: [Audyssey] Survive the wild players?

2015-09-27 Thread Darren Harris
Could someone please give an in-depth rundown of this game including what you 
can do in it? I have tried looking around the Internet for such information, 
there as hardly been anything posted about this game. I am certainly intrigued, 
but I would like to know more first.

Sent from my iPhone

> On 27 Sep 2015, at 16:28, billylei...@gmail.com wrote:
> 
> You need to drink water and check your hunger by press u key
> 
> Have a wonderful day
> 
> Sent from my iPod
> 
>> On Sep 27, 2015, at 7:31 AM, michael maslo  wrote:
>> 
>> Hi list:
>> 
>> 
>> 
>> I was wondering if there are any survive the wild players here?
>> 
>> 
>> 
>> If so I was hoping someone would be able to give me some help.
>> 
>> 
>> 
>> I just started to play and have some issues which maybe I do not understand
>> and could help me with.
>> 
>> 
>> 
>> 1.   When I go into the game it is like I am already ready to die. I can
>> go with thirst of 81 energy of 362 hunger 562 health 850 so it looks as
>> though my stats are reasonable.
>> 
>> I go in and get a clay and create pots. I am in the water and get water and
>> drink. I try to create more pots and even though I am in the water I get a
>> message that my throat hurts and the moisture is getting sucked out of my
>> throat.
>> 
>> 
>> 
>> I drink but as soon as I do, my thirst is at 800 and shortly thereafter I
>> die.
>> 
>> 
>> 
>> I can't get to where I can get a fishing pole etc for I die to fast to do
>> anything else.
>> 
>> 
>> 
>> Am I missing something or can someone give me a idea on what I should do?
>> 
>> 
>> 
>> I die so fast that I can't do anything but as said get water and then die.
>> 
>> 
>> 
>> If anyone can help me with this game I would appreciate it. I must be
>> missing something for it makes no sense that 3 minutes after I start the
>> game I die.
>> 
>> 
>> 
>> Thanks in advance.
>> 
>> 
>> 
>> 
>> 
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Re: [Audyssey] Looking for a new game to play

2015-09-20 Thread Darren Harris
There's also time of conflict from gma games? Unless you wish for browser
based games?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: 20 September 2015 22:06
To: Gamers Discussion list
Subject: Re: [Audyssey] Looking for a new game to play

Or Lone Wolf and GMA Tank Commander?  These, along with Shades of Doom can
be purchased from

www.gmagames.com

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message -
From: "Brandon Keith Biggs" 
To: "Gamers Discussion list" 
Sent: Sunday, September 20, 2015 3:52 PM
Subject: Re: [Audyssey] Looking for a new game to play


> Hello,
> Have you tried Entombed, Shades of doom or Swamp?
> thanks,
>
> Brandon Keith Biggs 
> On 9/20/2015 10:44 PM, Katie Epperson wrote:
>>   For me, anything that runs on Windows is probably the best option 
>> Thanks Katie
>>
>>> On Sep 20, 2015, at 4:42 PM, Charles Rivard  wrote:
>>>
>>> I'm not familiar with the game you've beaten, and don't know what 
>>> types of games you like or what platform you prefer.  For example, 
>>> Windows or iDevice ETC.
>>>
>>> ---
>>> Be positive!  When it comes to being defeated, if you think you're 
>>> finished, you! really! are! finished!
>>> - Original Message - From: "Katie Epperson" 
>>> 
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, September 20, 2015 3:38 PM
>>> Subject: [Audyssey] Looking for a new game to play
>>>
>>>
 Hi. As some of you may know, I recently beat the game paladin of 
 the sky. Now, I'm asking for your help. Does anyone know of any games
that
 would provide a   challenge to keep me occupied for a few days or 
 possibly a few weeks? Any help you can give will be greatly 
 appreciated.
 Thanks,
 Katie
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 -
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 09/20/15
>>>
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[Audyssey] drakor help shared inventory am baffled about this one.

2015-08-31 Thread Darren Harris
Hello,

 

 

Ok so I've gone into my inventory and I've clicked on inventory options. But
it doesn't seem to bring up anything. Accept to say what the inventory is
for with text in the link.

 

Can someone please help with slot allocation?

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Re: [Audyssey] drakor help shared inventory am baffled about this one.

2015-08-31 Thread Darren Harris
If I click on it once the text description comes up if I click on it again
it disappears. 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 31 August 2015 22:56
To: Gamers Discussion list
Subject: Re: [Audyssey] drakor help shared inventory am baffled about this
one.

Try clicking inventory options again, or click on the text description.
You'll know when you've got it sinse there will be a dropdown listbox for 
how many slots you want for your trading goods.

Beware the grue!

Dark.
- Original Message - 
From: "Darren Harris" <darren_g_har...@btinternet.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, August 31, 2015 7:05 PM
Subject: [Audyssey] drakor help shared inventory am baffled about this one.


> Hello,
>
>
>
>
>
> Ok so I've gone into my inventory and I've clicked on inventory options. 
> But
> it doesn't seem to bring up anything. Accept to say what the inventory is
> for with text in the link.
>
>
>
> Can someone please help with slot allocation?
>
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Re: [Audyssey] enterprise medium range croozer

2015-08-24 Thread Darren Harris
HI,

WHAT GAME IS THIS REFERRING TO?

Sent from my iPhone

 On 24 Aug 2015, at 16:35, ishan dhami ishan1dha...@gmail.com wrote:
 
 Hello!
 I am in a little problem
 I am not able to find any console in enterprise medium range croozer
 Please give me coordinates of themm.
 Thanks
 Ishan
 
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Re: [Audyssey] drakor help crafting?

2015-08-14 Thread Darren Harris
Ok I quite like crafting. It's good fun once you get used to it.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 13 August 2015 14:20
To: Gamers Discussion list
Subject: Re: [Audyssey] drakor help crafting?

Hi Darren.

To craft, first you need the materials, then you needd to buy the pattern, 
then have enough skill. Go to a crafting area to buy patterns and craft 
stuff, though equally note some patterns are available only in some places.

For a list of patterns and what items/materials you need, check the manual, 
indeed this is why I haven't inished the market building sinse it requires 
several sub builds and you need to buy the pattern for each as well as get 
the materials which takes lots! of gold (patterns are pretty expensive).

Hth.

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 13, 2015 1:10 PM
Subject: [Audyssey] drakor help crafting?


 Hi all,



 How do I craft items in drakor? For example, I'm on a quest to find a 
 market
 building. I'm assuming I have to craft it so how do I craft something?
 Obviously I have to know what materials are required in order to craft 
 said
 item but how can I find this out?

 ---
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[Audyssey] drakor help crafting?

2015-08-13 Thread Darren Harris
Hi all,

 

How do I craft items in drakor? For example, I'm on a quest to find a market
building. I'm assuming I have to craft it so how do I craft something?
Obviously I have to know what materials are required in order to craft said
item but how can I find this out?

---
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Re: [Audyssey] drakor help crafting?

2015-08-13 Thread Darren Harris
Hi dark,


So is the crafting area the same as the trades area?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 13 August 2015 14:20
To: Gamers Discussion list
Subject: Re: [Audyssey] drakor help crafting?

Hi Darren.

To craft, first you need the materials, then you needd to buy the pattern,
then have enough skill. Go to a crafting area to buy patterns and craft
stuff, though equally note some patterns are available only in some places.

For a list of patterns and what items/materials you need, check the manual,
indeed this is why I haven't inished the market building sinse it requires
several sub builds and you need to buy the pattern for each as well as get
the materials which takes lots! of gold (patterns are pretty expensive).

Hth.

Dark.
- Original Message -
From: Darren Harris darren_g_har...@btinternet.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 13, 2015 1:10 PM
Subject: [Audyssey] drakor help crafting?


 Hi all,



 How do I craft items in drakor? For example, I'm on a quest to find a 
 market
 building. I'm assuming I have to craft it so how do I craft something?
 Obviously I have to know what materials are required in order to craft 
 said
 item but how can I find this out?

 ---
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Re: [Audyssey] drakor help crafting?

2015-08-13 Thread Darren Harris
Ok I'll give it a shot.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 13 August 2015 17:40
To: Gamers Discussion list
Subject: Re: [Audyssey] drakor help crafting?

Yes, I think so, though I'm not certain sinse I've not bought any of the
major craft skills or patterns yet.

Either way, check your craft skills and patterns as I remember that side of
the game is always fairly self explanetary.

All the best,

Dark.
- Original Message -
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, August 13, 2015 2:26 PM
Subject: Re: [Audyssey] drakor help crafting?


 Hi dark,


 So is the crafting area the same as the trades area?

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: 13 August 2015 14:20
 To: Gamers Discussion list
 Subject: Re: [Audyssey] drakor help crafting?

 Hi Darren.

 To craft, first you need the materials, then you needd to buy the pattern,
 then have enough skill. Go to a crafting area to buy patterns and craft
 stuff, though equally note some patterns are available only in some 
 places.

 For a list of patterns and what items/materials you need, check the 
 manual,
 indeed this is why I haven't inished the market building sinse it requires
 several sub builds and you need to buy the pattern for each as well as get
 the materials which takes lots! of gold (patterns are pretty expensive).

 Hth.

 Dark.
 - Original Message -
 From: Darren Harris darren_g_har...@btinternet.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, August 13, 2015 1:10 PM
 Subject: [Audyssey] drakor help crafting?


 Hi all,



 How do I craft items in drakor? For example, I'm on a quest to find a
 market
 building. I'm assuming I have to craft it so how do I craft something?
 Obviously I have to know what materials are required in order to craft
 said
 item but how can I find this out?

 ---
 Gamers mailing list __ Gamers@audyssey.org
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 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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Re: [Audyssey] anyone plays either text adventure, or online text games?

2015-08-11 Thread Darren Harris
So it's a problem your end rather than the server on the game. It's your
browser that's causing this problem.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Rajmund
Sent: 11 August 2015 16:41
To: gamers@audyssey.org
Subject: Re: [Audyssey] anyone plays either text adventure, or online text
games?

Hello,
Here's what 1 browser sees: IIS 7.5 Detailed Error - 406.0 - Not Acceptable
Server Error in Application FFPROJECT.ORG
Internet Information Services 7.5
Error Summary
HTTP Error 406.0 - Not Acceptable
The resource cannot be displayed because the file extension is not being
accepted by your browser.
Detailed Error Information
Module
StaticFileModule
Notification
ExecuteRequestHandler
Handler
StaticFile
Error Code
0x
Requested URL
http://www.ffproject.org:80/index.html
Physical Path
D:\Inetpub\webs\ffprojectorg\index.html
Logon Method
Anonymous
Logon User
Anonymous
Most likely causes:  
The request was rejected because it contained an Accept header for a MIME
type that is not supported for the requested file extension. Things
you can try:  
Verify the MIME settings for the file extension that was requested to make
sure , MIME type is acceptable.   Links and More Information  This
error occurs when the client requests a file with a certain file extension
and then specifies the Accept header with a MIME type that is different from
the configuration of this file extension on the server. An example is
requesting a file with the .doc extension and specifying an Accept header
with text/xml instead of application/msword. Usually the client specifies
*/* for the Accept header, which allows the request to serve any MIME type.

View more information this

And the other sees: The free cloud storage Back up your data has never been
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Drag'n'drop your files/directories and the ffp algorithm will produce a .F20
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Twitter
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Design by Pixelarity


Any ideas what I should click with this browser?



- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Date: Tuesday, 11 August 2015 4:30 pm
Subject: Re: [Audyssey] anyone plays either text adventure, or online text
games?



 Hmmm,Ffproject shouldn't have given errors but as I said I have no 
 idea how this braillenote thing works.
 Age of fable is very simple there is a button called begin 
 pregenerated character at this point just choose what sort of 
 characters you want to play, read their stats and hit the links.
 on chronicles of arborell there is a click here for access section 
 which tells you about the gamebooks and the world, start with windhammer.
 
 On project.aon, just go to the link that says On project.aon, click 
 where it says view and download the books and you will get the full 
 series of lone wolf books, start with the first flight from the dark 
 and when your asked to choose a format try the simplified html.
 
 hth.
 
 Dark.


Sent from a Braille Sense



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Re: [Audyssey] anyone plays either text adventure, or online text games?

2015-08-10 Thread Darren Harris
I don't know as I don't use windows ce but I use ie 8 and it works fine for
me. A lot of the stuff you click on aren't links as such it just looks like
lines of text. Like inventory for example. But if you can click on that and
bring up the inventory then it should work for you.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Rajmund
Sent: 10 August 2015 22:32
To: gamers@audyssey.org
Subject: Re: [Audyssey] anyone plays either text adventure, or online text
games?

Hello,
Well, OK. I registered. What do I click? I got the warning: We recommend
players use 
Google Chrome
Some icons are derived from originals by 
Lorc!
Well, I use IE6 under windows CE. Is this even accessible to me?

- Original Message -
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Date: Monday, 10 August 2015 10:03 pm
Subject: Re: [Audyssey] anyone plays either text adventure, or online text
games?



 Hi,
 
 Another game you may like is http://www.drakor.com it's quite addictive
but
 complex.
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
 Sent: 10 August 2015 21:49
 To: Gamers Discussion list
 Subject: Re: [Audyssey] anyone plays either text adventure, or online text
 games?
 
 Hello Rajmund,
 
 Yes, I still play a number of text based games. Although, admittedly
 it has been a few weeks since I played any recently. However, there
 are people here including myself that still play the old Inform based
 zcode games you speak of. I also occasionally play mud's like Alter
 Aeon and some browser based games like Sryth.
 
 Cheers!
 
 
 On 8/10/15, Rajmund brajmund2...@gmail.com wrote:
  Hi all,
 
  Well, the subject pretty much says it. Anyone still plays the old games,
  that have extentions like z5? Or am I looking at the wrong place? I'm
 stuck
  in a few games, and wonder whether anyone plays/played them and could
 help?
  Also, anyone into online text based role playing online games?
 
 
  Many thanks!!
 
  PS. I only have note takers to play, that's why I only play text based
  games.
  Rajmund
 
  Sent from a Braille Sense
 
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Sent from a Braille Sense

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Re: [Audyssey] anyone plays either text adventure, or online text games?

2015-08-10 Thread Darren Harris
Hi,

Another game you may like is http://www.drakor.com it's quite addictive but
complex.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: 10 August 2015 21:49
To: Gamers Discussion list
Subject: Re: [Audyssey] anyone plays either text adventure, or online text
games?

Hello Rajmund,

Yes, I still play a number of text based games. Although, admittedly
it has been a few weeks since I played any recently. However, there
are people here including myself that still play the old Inform based
zcode games you speak of. I also occasionally play mud's like Alter
Aeon and some browser based games like Sryth.

Cheers!


On 8/10/15, Rajmund brajmund2...@gmail.com wrote:
 Hi all,

 Well, the subject pretty much says it. Anyone still plays the old games,
 that have extentions like z5? Or am I looking at the wrong place? I'm
stuck
 in a few games, and wonder whether anyone plays/played them and could
help?
 Also, anyone into online text based role playing online games?


 Many thanks!!

 PS. I only have note takers to play, that's why I only play text based
 games.
 Rajmund

 Sent from a Braille Sense

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Re: [Audyssey] Fwd: MediaReq How Jim Kitchen died

2015-08-10 Thread Darren Harris
Please nobody take this the wrong way but I hope for his sake it was quick
so he wouldn't be in any or much pain. Jim will be sadly missed.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane
Davidson
Sent: 10 August 2015 21:21
To: gamers@audyssey.org
Subject: [Audyssey] Fwd: MediaReq How Jim Kitchen died

This just rolled across my desk.
Shane

 Forwarded Message 
Subject:MediaReq How Jim Kitchen died
Date:   Mon, 10 Aug 2015 16:19:27 -0400
From:   bushido988 via Groups.io bushido988=aol@groups.io
Reply-To:   bushido...@aol.com
To: media...@groups.io
CC: media...@groups.io



I know many were asking how Jim Kitchen died.  His sister Sendy wrote me 
and told me the following.
Jim had a bleeding ulcer, and he started bleeding internally and lost 
too much blood. They could not revive him when his heart stopped.
Sensei John
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Re: [Audyssey] drakor?

2015-08-07 Thread darren harris
that's great that the dev made those changes and quickly. i think i'm going to 
like this game. is it as large a game as altterion do you think? there's 
certainly a lot of player activity on there or there certainly seems to be.

are there any other access points that i need to know further into the game? i 
haven't tried playing it on my iPhone or iPad yet but i do want to give that a 
go to see how well it works or doesn't.



Sent from my iPad

 On 5 Aug 2015, at 00:18, dark d...@xgam.org wrote:
 
 Yes I did, particularly considering that the dev was very nice about a couple 
 of access fixes such as showing durability, it'll be getting a page on 
 audiogames.net when I can get it done.
 
 All the best,
 
 Dark.
 - Original Message - From: Darren Harris 
 darren_g_har...@btinternet.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Tuesday, August 04, 2015 9:23 PM
 Subject: Re: [Audyssey] drakor?
 
 
 Did you donate to it?
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: 04 August 2015 21:20
 To: Gamers Discussion list
 Subject: Re: [Audyssey] drakor?
 
 Hi Darren.
 
 You can only use each ability in battle once, as I said they're like a hand
 of cards you play. Once you've used all ten abilities, you just go into turn
 based slug fest.
 This is why it's a good idea to have a couple of abilities of each type in
 your hand, especially healing and remove curse in case you need more than
 one of them.
 
 Also note each battle ability has a durability stat, and when that runs to
 zero you ca't use it anymore until you repare it which costs gold, though
 you can donate to get the repare all button which does exactly what it
 says.
 
 hth.
 
 Dark.
 - Original Message -
 From: Darren Harris darren_g_har...@btinternet.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Tuesday, August 04, 2015 9:16 PM
 Subject: Re: [Audyssey] drakor?
 
 
 Ok I've found out what you need to do. But I can't seem to find out how
 far
 I've progressed through the quest. If I have to kill 15 creatures for
 example and I lose count how do I find out how many more left?
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren
 Harris
 Sent: 04 August 2015 20:55
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] drakor?
 
 Hi dark,
 
 Thanks.
 
 Am now in battle if I want to use the same ability again without starting
 a
 battle again how do I do this?
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: 30 July 2015 13:07
 To: Gamers Discussion list
 Subject: Re: [Audyssey] drakor?
 
 Hi Darren.
 
 The inventory is a bit weerd mostly because a lot of the lower level items
 don't have useful names.
 For example an item to be equipped on the hands is just called hands
 When you click on any item, it will open a separate little panel. In
 supernova I always find these at the top of the screen. In that panel will
 be the item info and an equip or use button. I'll then be asked if I
 want to equip it and there is a message in the inventory section, also if
 it's a battle stratogy item I'll be asked which battle slot it should go
 in
 and there is a dropdown box.
 
 The way battles work is a bit  odd but good when you get used to it,
 basically you have a hand of 10 battle stratogy items which are like cards
 in a ccg. You can choose items like damage, defend, poison, heal, curse
 etc,
 
 and you stick them in each of the ten slots, then in each turn of the
 battle
 
 you choose which one you use.
 
 As I said the one slightly confusing thing is that a lot of items are just
 called very general things such as damage or curse or arms and you
 need to look at the info to say what they do.
 
 The other thing about the inventory, is that it is split into two
 sections,
 trade materials and items. Each  slot you alocate to trade materials will
 let you carry one more resource type (You can carry as much of that
 resource
 
 as you want, but you need the slots). You do this with the inventory
 options link which will give you a menu to choose how many slots to
 alocate
 
 to resources.
 
 hth.
 
 All the best,
 
 Dark.
 
 Remember, lots of hot spot clicking is needed, on everything from
 locations
 to items.
 - Original Message - From: Darren Harris 
 darren_g_har...@btinternet.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Thursday, July 30, 2015 11:08 AM
 Subject: Re: [Audyssey] drakor?
 
 
 So how do I equip something dark? That is stumping me at the moment.
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: 30 July 2015 11:06
 To: Gamers Discussion list
 Subject: Re: [Audyssey] drakor?
 
 Hi Darren.
 
 The only major access issue used to be that  durability for   battle
 abilities only displayed graphically, but now that is fixed.
 The major thing about drakor

Re: [Audyssey] drakor?

2015-08-07 Thread darren harris
ok so am now on the quest to kill 5 creatures in the woods. it's telling me to 
click on the manual bar under trade skills but i can't seem to find this.  any 
ideas here?

Sent from my iPad

 On 5 Aug 2015, at 00:18, dark d...@xgam.org wrote:
 
 Yes I did, particularly considering that the dev was very nice about a couple 
 of access fixes such as showing durability, it'll be getting a page on 
 audiogames.net when I can get it done.
 
 All the best,
 
 Dark.
 - Original Message - From: Darren Harris 
 darren_g_har...@btinternet.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Tuesday, August 04, 2015 9:23 PM
 Subject: Re: [Audyssey] drakor?
 
 
 Did you donate to it?
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: 04 August 2015 21:20
 To: Gamers Discussion list
 Subject: Re: [Audyssey] drakor?
 
 Hi Darren.
 
 You can only use each ability in battle once, as I said they're like a hand
 of cards you play. Once you've used all ten abilities, you just go into turn
 based slug fest.
 This is why it's a good idea to have a couple of abilities of each type in
 your hand, especially healing and remove curse in case you need more than
 one of them.
 
 Also note each battle ability has a durability stat, and when that runs to
 zero you ca't use it anymore until you repare it which costs gold, though
 you can donate to get the repare all button which does exactly what it
 says.
 
 hth.
 
 Dark.
 - Original Message -
 From: Darren Harris darren_g_har...@btinternet.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Tuesday, August 04, 2015 9:16 PM
 Subject: Re: [Audyssey] drakor?
 
 
 Ok I've found out what you need to do. But I can't seem to find out how
 far
 I've progressed through the quest. If I have to kill 15 creatures for
 example and I lose count how do I find out how many more left?
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren
 Harris
 Sent: 04 August 2015 20:55
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] drakor?
 
 Hi dark,
 
 Thanks.
 
 Am now in battle if I want to use the same ability again without starting
 a
 battle again how do I do this?
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: 30 July 2015 13:07
 To: Gamers Discussion list
 Subject: Re: [Audyssey] drakor?
 
 Hi Darren.
 
 The inventory is a bit weerd mostly because a lot of the lower level items
 don't have useful names.
 For example an item to be equipped on the hands is just called hands
 When you click on any item, it will open a separate little panel. In
 supernova I always find these at the top of the screen. In that panel will
 be the item info and an equip or use button. I'll then be asked if I
 want to equip it and there is a message in the inventory section, also if
 it's a battle stratogy item I'll be asked which battle slot it should go
 in
 and there is a dropdown box.
 
 The way battles work is a bit  odd but good when you get used to it,
 basically you have a hand of 10 battle stratogy items which are like cards
 in a ccg. You can choose items like damage, defend, poison, heal, curse
 etc,
 
 and you stick them in each of the ten slots, then in each turn of the
 battle
 
 you choose which one you use.
 
 As I said the one slightly confusing thing is that a lot of items are just
 called very general things such as damage or curse or arms and you
 need to look at the info to say what they do.
 
 The other thing about the inventory, is that it is split into two
 sections,
 trade materials and items. Each  slot you alocate to trade materials will
 let you carry one more resource type (You can carry as much of that
 resource
 
 as you want, but you need the slots). You do this with the inventory
 options link which will give you a menu to choose how many slots to
 alocate
 
 to resources.
 
 hth.
 
 All the best,
 
 Dark.
 
 Remember, lots of hot spot clicking is needed, on everything from
 locations
 to items.
 - Original Message - From: Darren Harris 
 darren_g_har...@btinternet.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Thursday, July 30, 2015 11:08 AM
 Subject: Re: [Audyssey] drakor?
 
 
 So how do I equip something dark? That is stumping me at the moment.
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: 30 July 2015 11:06
 To: Gamers Discussion list
 Subject: Re: [Audyssey] drakor?
 
 Hi Darren.
 
 The only major access issue used to be that  durability for   battle
 abilities only displayed graphically, but now that is fixed.
 The major thing about drakor is that it uses lots and lots and lots! of
 hotspots to click on, rather than links, indeed the pages have very few
 standard links at all.
 When you click on any item, the stats and description and buttons to
 equip
 etc will be displayed up top. I do recall a little

[Audyssey] drakor help mining?

2015-08-07 Thread Darren Harris
Hi all,

 

I'm a bit confused with this whole mining business. 

 

Using a screen reader, how can I tell if a node is ready to be mined, if
it's empty or what? Also I'm trying to find in the manual about how to swap
my inventories around. I can't seem to find the page so could someone please
enlighten me on that?

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] drakor?

2015-08-04 Thread Darren Harris
Ok I've found out what you need to do. But I can't seem to find out how far
I've progressed through the quest. If I have to kill 15 creatures for
example and I lose count how do I find out how many more left?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren Harris
Sent: 04 August 2015 20:55
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] drakor?

Hi dark,

Thanks.

Am now in battle if I want to use the same ability again without starting a
battle again how do I do this?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 30 July 2015 13:07
To: Gamers Discussion list
Subject: Re: [Audyssey] drakor?

Hi Darren.

The inventory is a bit weerd mostly because a lot of the lower level items 
don't have useful names.
For example an item to be equipped on the hands is just called hands
When you click on any item, it will open a separate little panel. In 
supernova I always find these at the top of the screen. In that panel will 
be the item info and an equip or use button. I'll then be asked if I 
want to equip it and there is a message in the inventory section, also if 
it's a battle stratogy item I'll be asked which battle slot it should go in 
and there is a dropdown box.

The way battles work is a bit  odd but good when you get used to it, 
basically you have a hand of 10 battle stratogy items which are like cards 
in a ccg. You can choose items like damage, defend, poison, heal, curse etc,

and you stick them in each of the ten slots, then in each turn of the battle

you choose which one you use.

As I said the one slightly confusing thing is that a lot of items are just 
called very general things such as damage or curse or arms and you 
need to look at the info to say what they do.

The other thing about the inventory, is that it is split into two sections, 
trade materials and items. Each  slot you alocate to trade materials will 
let you carry one more resource type (You can carry as much of that resource

as you want, but you need the slots). You do this with the inventory 
options link which will give you a menu to choose how many slots to alocate

to resources.

hth.

All the best,

Dark.

Remember, lots of hot spot clicking is needed, on everything from locations 
to items.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, July 30, 2015 11:08 AM
Subject: Re: [Audyssey] drakor?


 So how do I equip something dark? That is stumping me at the moment.

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: 30 July 2015 11:06
 To: Gamers Discussion list
 Subject: Re: [Audyssey] drakor?

 Hi Darren.

 The only major access issue used to be that  durability for   battle
 abilities only displayed graphically, but now that is fixed.
 The major thing about drakor is that it uses lots and lots and lots! of
 hotspots to click on, rather than links, indeed the pages have very few
 standard links at all.
 When you click on any item, the stats and description and buttons to equip
 etc will be displayed up top. I do recall a little slowdown with the game,
 mostly on the main page and when mining , but that got fixed when I 
 cleared
 my browser  cash.

 Try it, it's fun, albeit not the world's fastest game, indeed it'll be
 getting a db entry as and when I have time.

 All the best,

 Dark.
 - Original Message - 
 From: Darren Harris darren_g_har...@btinternet.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 30, 2015 9:35 AM
 Subject: [Audyssey] drakor?


 Hi all,



 Am just reading the newbie guide on drakor and it looks really
 interesting.



 Are there any accessibility issues with this game and if so are there any
 workarounds?

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You

Re: [Audyssey] drakor?

2015-08-04 Thread Darren Harris
Right thanks.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 04 August 2015 21:22
To: Gamers Discussion list
Subject: Re: [Audyssey] drakor?

Hi Darren.

That is what the quest log is for. it's displayed towards the bottom where
the guide usually is. just find the quest your on and click on it to display
information including how close to completing that quest you are.
Sinse you can do multiple quests at once, indeed there is no limit to the
number of quests you can be on, the questlog is very helpful.

hth.

Dark.
- Original Message -
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, August 04, 2015 9:16 PM
Subject: Re: [Audyssey] drakor?


 Ok I've found out what you need to do. But I can't seem to find out how 
 far
 I've progressed through the quest. If I have to kill 15 creatures for
 example and I lose count how do I find out how many more left?

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren 
 Harris
 Sent: 04 August 2015 20:55
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] drakor?

 Hi dark,

 Thanks.

 Am now in battle if I want to use the same ability again without starting 
 a
 battle again how do I do this?

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: 30 July 2015 13:07
 To: Gamers Discussion list
 Subject: Re: [Audyssey] drakor?

 Hi Darren.

 The inventory is a bit weerd mostly because a lot of the lower level items
 don't have useful names.
 For example an item to be equipped on the hands is just called hands
 When you click on any item, it will open a separate little panel. In
 supernova I always find these at the top of the screen. In that panel will
 be the item info and an equip or use button. I'll then be asked if I
 want to equip it and there is a message in the inventory section, also if
 it's a battle stratogy item I'll be asked which battle slot it should go 
 in
 and there is a dropdown box.

 The way battles work is a bit  odd but good when you get used to it,
 basically you have a hand of 10 battle stratogy items which are like cards
 in a ccg. You can choose items like damage, defend, poison, heal, curse 
 etc,

 and you stick them in each of the ten slots, then in each turn of the 
 battle

 you choose which one you use.

 As I said the one slightly confusing thing is that a lot of items are just
 called very general things such as damage or curse or arms and you
 need to look at the info to say what they do.

 The other thing about the inventory, is that it is split into two 
 sections,
 trade materials and items. Each  slot you alocate to trade materials will
 let you carry one more resource type (You can carry as much of that 
 resource

 as you want, but you need the slots). You do this with the inventory
 options link which will give you a menu to choose how many slots to 
 alocate

 to resources.

 hth.

 All the best,

 Dark.

 Remember, lots of hot spot clicking is needed, on everything from 
 locations
 to items.
 - Original Message - 
 From: Darren Harris darren_g_har...@btinternet.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Thursday, July 30, 2015 11:08 AM
 Subject: Re: [Audyssey] drakor?


 So how do I equip something dark? That is stumping me at the moment.

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: 30 July 2015 11:06
 To: Gamers Discussion list
 Subject: Re: [Audyssey] drakor?

 Hi Darren.

 The only major access issue used to be that  durability for   battle
 abilities only displayed graphically, but now that is fixed.
 The major thing about drakor is that it uses lots and lots and lots! of
 hotspots to click on, rather than links, indeed the pages have very few
 standard links at all.
 When you click on any item, the stats and description and buttons to 
 equip
 etc will be displayed up top. I do recall a little slowdown with the 
 game,
 mostly on the main page and when mining , but that got fixed when I
 cleared
 my browser  cash.

 Try it, it's fun, albeit not the world's fastest game, indeed it'll be
 getting a db entry as and when I have time.

 All the best,

 Dark.
 - Original Message - 
 From: Darren Harris darren_g_har...@btinternet.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 30, 2015 9:35 AM
 Subject: [Audyssey] drakor?


 Hi all,



 Am just reading the newbie guide on drakor and it looks really
 interesting.



 Are there any accessibility issues with this game and if so are there 
 any
 workarounds?

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived

Re: [Audyssey] drakor?

2015-08-04 Thread Darren Harris
Did you donate to it?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 04 August 2015 21:20
To: Gamers Discussion list
Subject: Re: [Audyssey] drakor?

Hi Darren.

You can only use each ability in battle once, as I said they're like a hand
of cards you play. Once you've used all ten abilities, you just go into turn
based slug fest.
This is why it's a good idea to have a couple of abilities of each type in
your hand, especially healing and remove curse in case you need more than
one of them.

Also note each battle ability has a durability stat, and when that runs to
zero you ca't use it anymore until you repare it which costs gold, though
you can donate to get the repare all button which does exactly what it
says.

hth.

Dark.
- Original Message -
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, August 04, 2015 9:16 PM
Subject: Re: [Audyssey] drakor?


 Ok I've found out what you need to do. But I can't seem to find out how 
 far
 I've progressed through the quest. If I have to kill 15 creatures for
 example and I lose count how do I find out how many more left?

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren 
 Harris
 Sent: 04 August 2015 20:55
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] drakor?

 Hi dark,

 Thanks.

 Am now in battle if I want to use the same ability again without starting 
 a
 battle again how do I do this?

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: 30 July 2015 13:07
 To: Gamers Discussion list
 Subject: Re: [Audyssey] drakor?

 Hi Darren.

 The inventory is a bit weerd mostly because a lot of the lower level items
 don't have useful names.
 For example an item to be equipped on the hands is just called hands
 When you click on any item, it will open a separate little panel. In
 supernova I always find these at the top of the screen. In that panel will
 be the item info and an equip or use button. I'll then be asked if I
 want to equip it and there is a message in the inventory section, also if
 it's a battle stratogy item I'll be asked which battle slot it should go 
 in
 and there is a dropdown box.

 The way battles work is a bit  odd but good when you get used to it,
 basically you have a hand of 10 battle stratogy items which are like cards
 in a ccg. You can choose items like damage, defend, poison, heal, curse 
 etc,

 and you stick them in each of the ten slots, then in each turn of the 
 battle

 you choose which one you use.

 As I said the one slightly confusing thing is that a lot of items are just
 called very general things such as damage or curse or arms and you
 need to look at the info to say what they do.

 The other thing about the inventory, is that it is split into two 
 sections,
 trade materials and items. Each  slot you alocate to trade materials will
 let you carry one more resource type (You can carry as much of that 
 resource

 as you want, but you need the slots). You do this with the inventory
 options link which will give you a menu to choose how many slots to 
 alocate

 to resources.

 hth.

 All the best,

 Dark.

 Remember, lots of hot spot clicking is needed, on everything from 
 locations
 to items.
 - Original Message - 
 From: Darren Harris darren_g_har...@btinternet.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Thursday, July 30, 2015 11:08 AM
 Subject: Re: [Audyssey] drakor?


 So how do I equip something dark? That is stumping me at the moment.

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: 30 July 2015 11:06
 To: Gamers Discussion list
 Subject: Re: [Audyssey] drakor?

 Hi Darren.

 The only major access issue used to be that  durability for   battle
 abilities only displayed graphically, but now that is fixed.
 The major thing about drakor is that it uses lots and lots and lots! of
 hotspots to click on, rather than links, indeed the pages have very few
 standard links at all.
 When you click on any item, the stats and description and buttons to 
 equip
 etc will be displayed up top. I do recall a little slowdown with the 
 game,
 mostly on the main page and when mining , but that got fixed when I
 cleared
 my browser  cash.

 Try it, it's fun, albeit not the world's fastest game, indeed it'll be
 getting a db entry as and when I have time.

 All the best,

 Dark.
 - Original Message - 
 From: Darren Harris darren_g_har...@btinternet.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 30, 2015 9:35 AM
 Subject: [Audyssey] drakor?


 Hi all,



 Am just reading the newbie guide on drakor and it looks really
 interesting.



 Are there any accessibility issues with this game and if so are there 
 any
 workarounds?

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave

Re: [Audyssey] drakor?

2015-08-04 Thread Darren Harris
Hi dark,

Thanks.

Am now in battle if I want to use the same ability again without starting a
battle again how do I do this?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 30 July 2015 13:07
To: Gamers Discussion list
Subject: Re: [Audyssey] drakor?

Hi Darren.

The inventory is a bit weerd mostly because a lot of the lower level items 
don't have useful names.
For example an item to be equipped on the hands is just called hands
When you click on any item, it will open a separate little panel. In 
supernova I always find these at the top of the screen. In that panel will 
be the item info and an equip or use button. I'll then be asked if I 
want to equip it and there is a message in the inventory section, also if 
it's a battle stratogy item I'll be asked which battle slot it should go in 
and there is a dropdown box.

The way battles work is a bit  odd but good when you get used to it, 
basically you have a hand of 10 battle stratogy items which are like cards 
in a ccg. You can choose items like damage, defend, poison, heal, curse etc,

and you stick them in each of the ten slots, then in each turn of the battle

you choose which one you use.

As I said the one slightly confusing thing is that a lot of items are just 
called very general things such as damage or curse or arms and you 
need to look at the info to say what they do.

The other thing about the inventory, is that it is split into two sections, 
trade materials and items. Each  slot you alocate to trade materials will 
let you carry one more resource type (You can carry as much of that resource

as you want, but you need the slots). You do this with the inventory 
options link which will give you a menu to choose how many slots to alocate

to resources.

hth.

All the best,

Dark.

Remember, lots of hot spot clicking is needed, on everything from locations 
to items.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, July 30, 2015 11:08 AM
Subject: Re: [Audyssey] drakor?


 So how do I equip something dark? That is stumping me at the moment.

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: 30 July 2015 11:06
 To: Gamers Discussion list
 Subject: Re: [Audyssey] drakor?

 Hi Darren.

 The only major access issue used to be that  durability for   battle
 abilities only displayed graphically, but now that is fixed.
 The major thing about drakor is that it uses lots and lots and lots! of
 hotspots to click on, rather than links, indeed the pages have very few
 standard links at all.
 When you click on any item, the stats and description and buttons to equip
 etc will be displayed up top. I do recall a little slowdown with the game,
 mostly on the main page and when mining , but that got fixed when I 
 cleared
 my browser  cash.

 Try it, it's fun, albeit not the world's fastest game, indeed it'll be
 getting a db entry as and when I have time.

 All the best,

 Dark.
 - Original Message - 
 From: Darren Harris darren_g_har...@btinternet.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 30, 2015 9:35 AM
 Subject: [Audyssey] drakor?


 Hi all,



 Am just reading the newbie guide on drakor and it looks really
 interesting.



 Are there any accessibility issues with this game and if so are there any
 workarounds?

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Re: [Audyssey] Adventure to fake help please

2015-08-01 Thread Darren Harris
Thanks dark. What are the benefits of crafting? Why craft when you can buy from 
the shop?

Sent from my iPhone

 On 1 Aug 2015, at 11:26, dark d...@xgam.org wrote:
 
 Hi.
 
 Firstly, bare in mind an item has to actually be  in your inventory, not 
 equipped. Also note  that you can only sell potions, weapons and armor, not 
 crafting materials.
 
 In the shop, you have the three tabs for armours, potions and weapons, when 
 you have gone past the stock of whichever you should find your inventory 
 listed (just flick through).
 Selling an item is basically the same process as buying one, just double tap 
 on whatever you want to sell and you'll see it's info up top including it's 
 value, ie, how much it sells for and a sell button, flick to it and tap.
 
 hth.
 
 All the best,
 
 Dark.
 - Original Message - From: Darren Harris 
 darren_g_har...@btinternet.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, August 01, 2015 10:05 AM
 Subject: [Audyssey] Adventure to fake help please
 
 
 Hi all,
 
 I am having trouble with selling items in the shop. How do I do this?
 
 Sent from my iPhone
 
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[Audyssey] Adventure to fake help please

2015-08-01 Thread Darren Harris
Hi all,

I am having trouble with selling items in the shop. How do I do this?

Sent from my iPhone

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[Audyssey] drakor?

2015-07-30 Thread Darren Harris
Hi all,

 

Am just reading the newbie guide on drakor and it looks really interesting.

 

Are there any accessibility issues with this game and if so are there any
workarounds? 

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Re: [Audyssey] drakor?

2015-07-30 Thread Darren Harris
So how do I equip something dark? That is stumping me at the moment.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 30 July 2015 11:06
To: Gamers Discussion list
Subject: Re: [Audyssey] drakor?

Hi Darren.

The only major access issue used to be that  durability for   battle 
abilities only displayed graphically, but now that is fixed.
The major thing about drakor is that it uses lots and lots and lots! of 
hotspots to click on, rather than links, indeed the pages have very few 
standard links at all.
When you click on any item, the stats and description and buttons to equip 
etc will be displayed up top. I do recall a little slowdown with the game, 
mostly on the main page and when mining , but that got fixed when I cleared 
my browser  cash.

Try it, it's fun, albeit not the world's fastest game, indeed it'll be 
getting a db entry as and when I have time.

All the best,

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 30, 2015 9:35 AM
Subject: [Audyssey] drakor?


 Hi all,



 Am just reading the newbie guide on drakor and it looks really 
 interesting.



 Are there any accessibility issues with this game and if so are there any
 workarounds?

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[Audyssey] adventure to fate question

2015-07-28 Thread Darren Harris
Hi,

 

Am playing adventure to fate. It's not too bad. Accept I keep having to go
into the same battle arina to fight various things. It won't let me pass to
the next one saying that the level is incomplete. How exactly do I complete
each arina? 

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Re: [Audyssey] Q9 Has a New Home

2015-07-27 Thread Darren Harris
I refuse to use jaws based on the business moddle freedom scientific
operates. I bought window eyes in 2007 and I only had to renew my SMA's last
year. Fs will drain you of money and for what?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Josh K
Sent: 27 July 2015 19:35
To: Gamers Discussion list; phi...@blastbay.com
Subject: Re: [Audyssey] Q9 Has a New Home

I have not used jaws in over 5 years and don't plan on going back to it. 
i use NVDA and window eyes.

follow me on twitter @joshknnd1982

On 7/27/2015 2:31 PM, Scott Chesworth wrote:
 Hi Philip,

 I've read the AudioGames topic you linked to, and whilst I totally
 understand your decision to transfer ownership as a means of being
 paid for the time you've put into developing Q9, I can't help echoing
 the thoughts of many in that discussion that JAWS being a requirement
 for Q9 is a shame. A decade ago when JAWS was the biggest fish in the
 pond, this would've made more sense, but nowadays...?

 Is there no scope to offer an alternative sales channel through
 Blastbay for people who don't use JAWS?

 Scott

 On 7/24/15, Philip Bennefall phi...@blastbay.com wrote:
 Hi again,

 Just wanted to follow up briefly and point those who have questions as
 to why I transferred the rights of Q9, to the audiogames.net topic under
 general game discussion. Hopefully I have managed to answer all the
 questions there.

 http://forum.audiogames.net/viewtopic.php?pid=225202#p225202

 Kind regards,

 Philip Bennefall
 On 7/23/2015 4:17 PM, Philip Bennefall wrote:
 Hi all,

 I just wanted to post a quick announcement to let you all know that Q9
 is moving. From today, the Q9 action game will no longer be sold from
 Blastbay Studios but will instead be available as part of the Leasey
 package (www.leaseycentral.com). Of course, all existing users can
 continue to play the game normally; all issued keys remain valid and
 can be reused if you format your PC or buy a new one.

 Kind regards,

 Philip Bennefall

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[Audyssey] starship traders back online

2015-07-08 Thread Darren Harris
   Hi all,

 

Just to tell people that may not know, starship traders was down for a while
due to isp problems or some such. It is now back online again. Nobody has
logged in for a couple days so I'm just letting my ship refuel itself lol. 

 

So for those of you that are liking starshiptraders.com it is back online
again.

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Re: [Audyssey] starship traders back online

2015-07-08 Thread Darren Harris
No it was some sort of upgrade but they reassigned the address that sst
originally had to someone else so it messed things up. You could log on but
you couldn't get into the actual game.

Am on an sst mailing list thus how I know. Because I saw nobody was playing
again I figured that maybe not many people new it was back in business so I
thought it would be a good idea to mention the fact.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dennis Towne
Sent: 08 July 2015 21:16
To: Gamers Discussion list
Subject: Re: [Audyssey] starship traders back online

Darren,

Would you by chance know if starship traders was offline due to a DDOS
attack?

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Wed, Jul 8, 2015 at 10:21 AM, Darren Harris
darren_g_har...@btinternet.com wrote:
Hi all,



 Just to tell people that may not know, starship traders was down for a
while
 due to isp problems or some such. It is now back online again. Nobody has
 logged in for a couple days so I'm just letting my ship refuel itself lol.



 So for those of you that are liking starshiptraders.com it is back online
 again.

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[Audyssey] off topic sendspace.

2015-07-06 Thread Darren Harris
   Hello,

 

I'm really sorry that this is off topic but I know there are some capable
people on this list and I didn't know where else I could go with this
question.

 

I'm trying to get to sendspace.com. for legal reasons I must stress here. Am
not pirating anything I just want to make that clear.

 

I'm using ie8 on an xp machine which has been updated as far as xp will go.

 

I don't know why but I cannot get to sendspace at all. Even if I type in the
address I can't seem to get there. 

 

I can get to sendspace on my iPhone but that's no good to me if I want to
get to files that I've put up there for my own use. Gamesaves so when I go
to other people's houses I can still get to my files regardless. 

 

Does anybody have any ideas as to what I can do? I've tried turning AVG off
then going to the site, I've tried turning the firewall off and the same
thing. I have no funny toolbars like the google toolbar installed. Am
somewhat at a loss here.

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[Audyssey] the last resort bunkers?

2015-06-29 Thread Darren Harris
Hi all,

 

For those of you who play the last resort, I've created a bunker but I
cannot land on it. In the news section it says that I've made a bunker but
if I land on the planet it tells me that I need to come back with 100k bots
and antimatter to make a bunker.

 

How can I get into a bunker or is this a bug does anyone know?

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Re: [Audyssey] the last resort bunkers?

2015-06-29 Thread Darren Harris
Thanks for that am glad it's not just me.

I did send a message to the admin of the game via his email and yes he's
still active. So whether he does something about it or not is another
matter.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Travis Siegel
Sent: 29 June 2015 17:05
To: Gamers Discussion list
Subject: Re: [Audyssey] the last resort bunkers?

Bunkers are definitely broken.  I've built two of them on the same planet,
and even transferred things into the second one hoping it would make the
bunker stay put this time, but still, no go.  My guess is that you need to
build the bunker, then enter it and log out for things to behave properly,
but I've got better things to do with my 1 hundred thousand microbots than
buy another bunker that may or may not work.  Working on purchasing enough
cargo holds to get the ship upgraded to the next level.  Currently, I just
park my ship iin a sector I've protected with a level 3 or 4 starbase, then
logout, it works and I don't have to worry about the starbase going away, as
they still appear when I come back to the sector, unlike bunkers.

On Jun 29, 2015, at 9:32 AM, Darren Harris wrote:

 Hi all,
 
 
 
 For those of you who play the last resort, I've created a bunker but I
 cannot land on it. In the news section it says that I've made a bunker but
 if I land on the planet it tells me that I need to come back with 100k
bots
 and antimatter to make a bunker.
 
 
 
 How can I get into a bunker or is this a bug does anyone know?
 
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Re: [Audyssey] Space traders

2015-06-26 Thread Darren Harris
I was wondering this myself actually dark. Unless he meant starship traders?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 26 June 2015 10:28
To: Gamers Discussion list
Subject: Re: [Audyssey] Space traders

Hi Travis.

Did I miss something? I don't recall a program mentioned called space 
traders or space tirant, but I'd be interested in the name alone. Is it a 
dos game?

All the best,

Dark.
- Original Message - 
From: Travis Siegel tsie...@nfbcal.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 26, 2015 4:43 AM
Subject: [Audyssey] Space traders


 Unfortunately, in my message about space traders, and ioresult.com, I 
 mistakenly stated that spacetraders was the opensource version of the 
 program, and that I had a copy for anyone who couldn't find it.  The name 
 of that program is actually space tyrant, not space traders.
 Sorry for the confusion.


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[Audyssey] ok a bit of explination of starship traders

2015-06-24 Thread Darren Harris

Firstly, this game is called the last resort.


 


There are 3 games. I'm playing on game 000. 


 


Dark was mentioning about the whole resort worlds thing with regards to
before you get into space. Well I've just managed to get into space.


 


Below is a rough description of starshipp traders what it does and what you
can do. Like I said, the game is now referred too as the last resort.


 


If we can get a good amount of people to come play on this game then it
could certainly be good fun.


 


The Last Resort


March 1, 2015: What is The Last Resort and why should I play it? In very
obvious ways, TLR is a crude game. While there is a graphical client, it is
not necessary to play the game. TLR is free and can be played with a web
browser or simply by telnet. Using a web browser is not very immersive;
playing via telnet is difficult at first. You find yourself typing '?' a lot
for the command menu. 

TLR's strength is a gameplay balance that provides a platform for strategy
like few other games. Understanding it is slow at first, but once
understood, there are a relatively small number of mechanisms and objects
that can be used in a near-infinite number of ways. A recent predecessor of
TLR, Starship Traders, was described by a long-time player like this: First
it seems too complicated, then too simple. Then too complicated again. 

TLR suffers from a lack of human factors engineering and is even more
confusing as a result. Nothing is obvious to the first-time player. Even
when a new player figures out how to use the radio and ask someone what they
should be doing, they are likely to be told to 'Computrade'. Such a simple
answer to the mystery posed by such a complicated, abstract universe. Surely
that wasn't a satisfactory answer. 

But we will address that in due time. Suffice it to say, TLR is confusing,
text-based, and huge. 'How huge is it?', you might be wondering? The new
version of the game supports a universe of up to four million sectors and
rooms in size. There are over a million machines and ports, and over a
hundred thousand planets and pantries in a a game of that size. 

It will also support thousands of other players. 

The typical universe is divided into 1500+ distinct galaxies and hotels,
ranging in size from 125 sectors up to 16,000 rooms. Any one of those places
might harbor an enemy starship, attack starbases, or maybe an automatic
homing device that will attach itself to you as you enter, and start
broadcasting your location to the other player that placed it there. 

But back to the central question: why should you waste your time on this
game? First, a simple answer to a simple question. You probably shouldn't
play this game. But, who am I to decide? You'll have to make that decision
for yourself. Most players quit within a few minutes of logging in. They see
no appealing graphics, no music plays, and nothing makes sense to them
immediately. They move on to the next shiny thing. The first impression may
not be everything, but here it eliminates almost 90% of players. 

The other 10% starts to play, tentatively. Moving to another sector by
typing a sector number, Moving and Trading and with a machine by typing C
(for Computrade), testing the various commands in the menu that ? lists.
They move, they trade, they build a few milibots, they find an abandoned
pantry and lift some stuff out of it. The pantry takes the name of the
player, just as several of the machines had. And one MiniBar reported the
name of the last player to trade there, 42 hours ago. So? Another 5% of the
would-be players wander off to some other site or go mow the lawn. 

The last 5% continue to play. Some of them listen to the radio as other
players chat, occasionally using words and abbreviations that hold no
meaning. Maybe they figure out how to use the radio themselves and ask a few
questions. A few interesting things were discovered today. Perhaps half of
the remaining 5% will return tomorrow to poke around more. 

Our last 2% log in again. The game is still there, their character still
where it was left. There are a different set of other players on this time.
Some have various kinds of backpacks like 'Policepack' and 'Travelpack'.
Others, however, having launched into space, are flying starships. Their
ships have names 'Battleship', 'Stealth Destroyer' and 'Hyper Cruiser'. Our
newbie hero notices that he has the words 'Camo Fannypack' in front of his
title of 'Tourist+2'. The others have titles of 'Admiral+5', 'Predator+0',
and 'Minor Tyrant+7'. 

The new Tourist has quite an imagination and starts to see patterns in the
seemingly meaningless actions in the game... When he moves, his energy level
goes down. Energy is fuel that appears to be necessary to move around,
trade, among other uses. One of the numbers in 'Inventory' is the ratio of
microbots earned to fuel consumed. Further, new fuel is issued every hour.
This is a turn-based game and energy is the fuel that turns are measured in.
The energy 

[Audyssey] starship traders

2015-06-22 Thread Darren Harris
Hi all,

 

So anybody on this game? If you are, I'm currently on game 0 under the name
daz. 

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Re: [Audyssey] STARSHIP TRADERS?

2015-06-22 Thread darren harris
hi dark,

yup this is the game i mean alright. i am just refreshing myself with it. 

Sent from my iPad

 On 22 Jun 2015, at 09:25, dark d...@xgam.org wrote:
 
 Hi Darren.
 
 I do vaguely remember talk of a game, and a quick googlement turned up first 
 with the starship traders wikipedia article, then with this:
 http://starshiptraders.com/
 
 which indicates that the game has changed it's name to last resort, but is 
 still going and can be played either with telnet or directly with a browser.
 
 I've not tried it yet, indeed I only vaguely recall references to it, but it 
 sounds interesting nonetheless, assuming this is the game you mean.
 
 All the best,
 
 dark.
 There is always more to know, more to see, more to learn. The world is vast 
 and wondrous strange and there are more things benieth the stars than even 
 the archmaesters of the citadel can dream.
 - Original Message - From: darren harris 
 darren_g_har...@btinternet.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, June 22, 2015 9:09 AM
 Subject: [Audyssey] STARSHIP TRADERS?
 
 
 hi all,
 
 does anybody remember the old browser game starship traders?
 
 i'm talking about around 10 years ago or so.
 
 well sadly the game was taken down for reasons which i don't really know. 
 lack of players or some such thing perhaps.
 
 anyway i was just wondering if anybody here knows of any starship traders 
 game servers around or if the game was ever made gpl and as such someone has 
 the source-code and could put a game of it up?
 
 it was fully accessible in the day and i thought it was a really cool game.
 
 Sent from my iPad
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Re: [Audyssey] STARSHIP TRADERS?

2015-06-22 Thread darren harris
well the game is absolutely massive. there's over 100 sectors something 
like that. you build starbases, upgrade your ship, trade all that sort of 
thing. years ago i loved it. am glad to see that it's back. 

Sent from my iPad

 On 22 Jun 2015, at 10:08, dark d...@xgam.org wrote:
 
 Hi Darren.
 
 Glad to help, though to be honest this didn't take much finding at all, I 
 just googled starship traders game, then went to the wikipedia article and 
 went through external links.
 
 I'll look through the manual on how to play. I've had a brief look at the 
 game and I can say I think the interface is cool, I love the combination of 
 text based links but also having a text box for entering commands.
 
 Can you give any information or personal insites on the game?
 
 All the best,
 
 Dark.
 There is always more to know, more to see, more to learn. The world is vast 
 and wondrous strange and there are more things benieth the stars than even 
 the archmaesters of the citadel can dream.
 - Original Message - From: darren harris 
 darren_g_har...@btinternet.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, June 22, 2015 9:37 AM
 Subject: Re: [Audyssey] STARSHIP TRADERS?
 
 
 hi dark,
 
 yup this is the game i mean alright. i am just refreshing myself with it.
 
 Sent from my iPad
 
 On 22 Jun 2015, at 09:25, dark d...@xgam.org wrote:
 
 Hi Darren.
 
 I do vaguely remember talk of a game, and a quick googlement turned up 
 first with the starship traders wikipedia article, then with this:
 http://starshiptraders.com/
 
 which indicates that the game has changed it's name to last resort, but is 
 still going and can be played either with telnet or directly with a browser.
 
 I've not tried it yet, indeed I only vaguely recall references to it, but 
 it sounds interesting nonetheless, assuming this is the game you mean.
 
 All the best,
 
 dark.
 There is always more to know, more to see, more to learn. The world is vast 
 and wondrous strange and there are more things benieth the stars than even 
 the archmaesters of the citadel can dream.
 - Original Message - From: darren harris 
 darren_g_har...@btinternet.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, June 22, 2015 9:09 AM
 Subject: [Audyssey] STARSHIP TRADERS?
 
 
 hi all,
 
 does anybody remember the old browser game starship traders?
 
 i'm talking about around 10 years ago or so.
 
 well sadly the game was taken down for reasons which i don't really know. 
 lack of players or some such thing perhaps.
 
 anyway i was just wondering if anybody here knows of any starship traders 
 game servers around or if the game was ever made gpl and as such someone 
 has the source-code and could put a game of it up?
 
 it was fully accessible in the day and i thought it was a really cool game.
 
 Sent from my iPad
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[Audyssey] STARSHIP TRADERS?

2015-06-22 Thread darren harris
hi all,

does anybody remember the old browser game starship traders?

i'm talking about around 10 years ago or so.

well sadly the game was taken down for reasons which i don't really know. lack 
of players or some such thing perhaps. 

anyway i was just wondering if anybody here knows of any starship traders game 
servers around or if the game was ever made gpl and as such someone has the 
source-code and could put a game of it up? 

it was fully accessible in the day and i thought it was a really cool game. 

Sent from my iPad
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Re: [Audyssey] Survive the wild.

2015-06-19 Thread Darren Harris
So what can you do in this game? What's the purpose of it? I ask because I
have been to the site but it doesn't say much about the game nore does it
say what versions of windows it runs on.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of loriduncan
Sent: 19 June 2015 15:35
To: Gamers Discussion list
Subject: Re: [Audyssey] Survive the wild.

Yes, it is.  The game is really good although navigating around can be a bit

of a pain sometimes with no audio feedback, so trying to find small things 
like the stream or clay can be quite tricky, and can cause you to die pretty

fast without water and before you even find any.


From Lori.

-Original Message- 
From: Thomas Ward
Sent: Friday, June 19, 2015 10:18 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Survive the wild.

Hi Lenron,

I believe the website for Survive the Wild is
http://www.samtupy.com
if I'm not mistaken.

Cheers!


On 6/19/15, lenron brown lenro...@gmail.com wrote:
 where may I find this game would love to give it a go.

 On 6/18/15, loriduncan lori_dunca...@hotmail.com wrote:
 Hi everyone, I've just started playing survive the wild, and although I'm
 really liking the consept, I'm finding there is a lot of policy
 destroying,

 as I'm still a newbie and some guy with a strange sounding name saw fit
 to
 shoot me for no reason.  Not sure how I go about reporting him, but the
 admins really need to crack down on things like that.

 I'm having to start over again as a result, and am unable to find the
 clay
 to make pots with.  I found the stream and tryed going what I thought was
 west, but all I found was the shoreline and a sound like walking on mud.
 I

 also can't find any clay when i scan with the m key.

 Does anyone have some tips on surviving and navigating around?  I like
 hearing players moving around near me, and I hope too Sam will make the
 radios more flexible and different channels for different languages as it
 gets pretty spammy at times.
 Thanks from Lori.


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 --
 Lenron Brown
 Cell: 985-271-2832
 Skype: ron.brown762

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[Audyssey] FW: [AppleVis Subscription] New iOS App Directory Entry: adventure to fate: battle arena - JRPG

2015-06-09 Thread darren harris
I haven’t tried this myself but I thought I’d pass this on. Another iPhone game.
 
From: AppleVis [mailto:supp...@applevis.com] 
Sent: 30 May 2015 13:42
To: daz
Subject: [AppleVis Subscription] New iOS App Directory Entry: adventure to 
fate: battle arena - JRPG
 
Hello from the Team at AppleVis,
This email is to notify you that hanif naufal hafizhan has added a Free app to 
the iOS App Directory on AppleVis.
App Name: adventure to fate: battle arena - JRPG

Category: Games

Usability Rating: There are some minor accessibility issues with this app, but 
they are easy to deal with.
Description of app:
*Winner of TouchArcade Game of the Week*
Adventure To Fate : Battle Arena - is an JRPG style game based around The 
Tournament of Fate.
-300+ items to loot, craft, buy and find.
-Hundreds of unique monsters to fight
-Tons of character creation possibles (6 Classes, 6 Races, 6 Professions)
- 4/5 Star Review TouchArcade
- The Story Behind The Tournament of Fate -
100 years ago this day Castle Cardell was saved from the diabolical Sir 
Thanatos and his evil minions. A hero much like yourself sacrificed his life to 
save not just Castle Cardell but the whole realm!
On this 100 year anniversary we have decided to celebrate by holding The 
Tournament of Fate. Heros from all over the realm have come to stake their 
claim at greatness and untold riches!
The Tournament of Fate will test strength, endurance, wits and most of all 
heart. Only the greatest of all champions stand even a chance at completing 
this heroic task but if they do they will be remembered for all time!
The Tournament of Fate takes place in five different arenas. Each arena 
includes a battle ring, shop, vault and two portals. To start a battle round 
head to the battle ring and enter. Once you complete an arena you can head to 
the northern portal which will take you to the next area. Good luck and may the 
gods be with you!
- Customize Your Hero -
Use an old school roller to create a fully unique character
6 Classes - Knight, Rogue, Cleric, Wizard, Druid, Paladin
6 Races - Human, Elf, Orc, Gnome, Vampire, Dwarf
6 Professions - Weaponsmith, Armorsmith, Leatherworker, Tailor, Jeweler, 
Alchemist
Leveling system that goes up to 30 levels
- Crafting System -
6 Professions - Weaponsmith, Armorsmith, Leatherworker, Tailor, Jeweler, 
Alchemist
150+ Items to craft
30+ Materials to work with
Share Items between characters using the Account Vault
- Tournament of Fate -
5 Themed Battle Arenas (Classic Dungeon, Desert, Jungle, Undead, Frost)
Each arena has its own unique enemies, spells, shops, vaults, items and much 
more!
- Battle Evil Within -
125 Arena Stages (With hundreds of unique monsters to fight)
20+ boss encounters
Turn-based combat (JRPG style)
- In Depth Stat  Skill System -
Featuring 70+ Spells/Skills
Damaging skills - These are direct physical attacks that damage the enemy
Damaging spells - These are direct magical attacks that damage the enemy
Damaging All spells (AOE) - These are direct magical attacks that damage ALL 
enemies
Summoning spells - Allows certain enemies to summon others to help
Healing HP spells - These are spells that heal the casters life/hitpoints (HP)
Healing SP spells - These are spells that heal the casters skill points (SP)
Buffing skills - A skill that user casts on itself to raise some stats
Debuffing skills - A skill the caster casts on enemies to lower some stats
- Endless Loot  Treasures -
325+ unique items
12 equipment slots to to fully customize your characters - (Weapon, Shield, 
Helmet, Chest, Gloves, Legs, Boots, Belt, Bracelet, Necklace, 2x Rings)
Randomized drops on all monsters
Item rarity color system (Common, Uncommon, Rare, Epic, Legendary)
*Share* all your items with the Account Vault System.
- Other Features -
Indie created game built for the people!
NO pay wall game is built to be played for free!
100s of hours of game play between all classes!
Autosave feature - Easy to pick up and play at any time!
Unlimited character slots so you can try every combination possible.
Retro Pixel Art
8Bit sound/music
Library system that explains general game, character, skills and combat systems.
Thanks for taking a look!
Questions/Comments/Suggestions?
supp...@adventuretofate.com
Accessibility Comments:
quite accessible, but there are some buttons which are unlabeled, and there are 
many weird names.
Link : http://www.applevis.com/apps/ios/games/adventure-fate-battle-arena-jrpg

Post a reply: 
http://www.applevis.com/apps/ios/games/adventure-fate-battle-arena-jrpg#comment-form
If you no longer wish to receive alerts for this content type, please go to the 
Subscriptions tab on your AppleVis Account page http://www.applevis.com/user/ 
 and unsubscribe.
The AppleVis Editorial Team

www.applevis.com
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[Audyssey] bbs games was RE: anacrion game

2015-05-22 Thread darren harris
Hi,

Could I not use vip mud to connect to this? I didn't think telnet was that
accessible?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 22 May 2015 15:20
To: Gamers Discussion list
Subject: Re: [Audyssey] anacrion game

Hi Josh.

I'd be interested if someone did make the game more accessible at some
point.

I went to http://www.neurohack.com/anacreon/index.html which is the
developer's own site and looked at the windows version a few years ago. 
There was nothing specifically wrong! with the access but a lot of the ways
information was displayed were a bit wonky from a screen reader perspective,
such as for example displaying all your stats in rows, I also found the main
starmap a bit weerd though I admit I probably didn't check out as much of
the game as I could've done.

Two things that really stood out for me about the game however and which i
thought sounded fascinating were firstly that combat was rather more complex
and tactical than just slamming your preprepared fleet against your
opponents and letting the random number generator do the rest, it involved
things like tactics around taking out planetary artilliary, ground troops,
what type of planet it was and lots of other things.

Secondly, I did like the idea that you could play single player against the
computer and didn't have to play against others either online or not.

Btw, if anyone wants to play tradewars, along with lots of other old bbs
games such as usurper, legend of the red dragon, yanky trader and barren
realms, if you connect to nerbbs.com  a lot are being run in accessible form
just for Vi users.

It was setup by a user called Ner and lots of people have had fun with it.

More info on connecting can be found at :
http://wiki.nerbbs.com/

Including how to connect with windows other than xp that doesn't have
telnet.

actually I did always mean to get into trade wars sinse the game looked like
lots of fun.

All the best,

Dark.
There is always more to know, more to see, more to learn. The world is vast
and wondrous strange and there are more things benieth the stars than even
the archmaesters of the citadel can dream.
- Original Message -
From: Josh K joshknnd1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 22, 2015 1:57 PM
Subject: [Audyssey] anacrion game


 from tony
 Hi all,

 In the oldgames.7z archive, I found a game called Anacreon.  It looked 
 interesting, but it appeared to be missing files.  I did some looking 
 on Google and found that not only is the DOS game still around, but it 
 had some new developments and the source has been released.  
 Therefore, I present two versions of Anacreon, including Pascal 
 sources and a manual.  If there are any Turbo Pascal programmers out 
 there, please let me know as I have a question for you.  Anyway, if 
 you have no idea what the game is about, it's similar to Tradewars 
 2002 back in the BBS era.  You build an empire by conquering various 
 planets and star systems.  There are several included scenarios or you 
 can write your own.  The only problem is it uses direct screen writes, 
 so you'll probably need to use your screen review mode to read the 
 text.  As I say, the sources are available, so feel free to make it 
 more accessible.  If strategy games are your thing, give this one a try.

 http://batsupport.com/unsupported/dosbox/

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If you want to 

Re: [Audyssey] bbs games was RE: anacrion game

2015-05-22 Thread darren harris
So what games are on there dark? I did go to the page but there didn't seem
to be a games index.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 22 May 2015 19:42
To: Gamers Discussion list
Subject: Re: [Audyssey] bbs games was RE: anacrion game

Nope, some people tried vipmud or other mud clients and it didn't work.

On xp I had no problems accessing telnet, it's just a dos style console 
window though you'd not want to use it for muds because of the text coming 
in in real time.

if your using Windows 7 or whatever,  the link I gave has instructions on 
how to connect.

All the best,

Dark.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: darren harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, May 22, 2015 4:39 PM
Subject: [Audyssey] bbs games was RE: anacrion game


 Hi,

 Could I not use vip mud to connect to this? I didn't think telnet was that
 accessible?

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: 22 May 2015 15:20
 To: Gamers Discussion list
 Subject: Re: [Audyssey] anacrion game

 Hi Josh.

 I'd be interested if someone did make the game more accessible at some
 point.

 I went to http://www.neurohack.com/anacreon/index.html which is the
 developer's own site and looked at the windows version a few years ago.
 There was nothing specifically wrong! with the access but a lot of the 
 ways
 information was displayed were a bit wonky from a screen reader 
 perspective,
 such as for example displaying all your stats in rows, I also found the 
 main
 starmap a bit weerd though I admit I probably didn't check out as much of
 the game as I could've done.

 Two things that really stood out for me about the game however and which i
 thought sounded fascinating were firstly that combat was rather more 
 complex
 and tactical than just slamming your preprepared fleet against your
 opponents and letting the random number generator do the rest, it involved
 things like tactics around taking out planetary artilliary, ground troops,
 what type of planet it was and lots of other things.

 Secondly, I did like the idea that you could play single player against 
 the
 computer and didn't have to play against others either online or not.

 Btw, if anyone wants to play tradewars, along with lots of other old bbs
 games such as usurper, legend of the red dragon, yanky trader and barren
 realms, if you connect to nerbbs.com  a lot are being run in accessible 
 form
 just for Vi users.

 It was setup by a user called Ner and lots of people have had fun with it.

 More info on connecting can be found at :
 http://wiki.nerbbs.com/

 Including how to connect with windows other than xp that doesn't have
 telnet.

 actually I did always mean to get into trade wars sinse the game looked 
 like
 lots of fun.

 All the best,

 Dark.
 There is always more to know, more to see, more to learn. The world is 
 vast
 and wondrous strange and there are more things benieth the stars than even
 the archmaesters of the citadel can dream.
 - Original Message -
 From: Josh K joshknnd1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, May 22, 2015 1:57 PM
 Subject: [Audyssey] anacrion game


 from tony
 Hi all,

 In the oldgames.7z archive, I found a game called Anacreon.  It looked
 interesting, but it appeared to be missing files.  I did some looking
 on Google and found that not only is the DOS game still around, but it
 had some new developments and the source has been released.
 Therefore, I present two versions of Anacreon, including Pascal
 sources and a manual.  If there are any Turbo Pascal programmers out
 there, please let me know as I have a question for you.  Anyway, if
 you have no idea what the game is about, it's similar to Tradewars
 2002 back in the BBS era.  You build an empire by conquering various
 planets and star systems.  There are several included scenarios or you
 can write your own.  The only problem is it uses direct screen writes,
 so you'll probably need to use your screen review mode to read the
 text.  As I say, the sources are available, so feel free to make it
 more accessible.  If strategy games are your thing, give this one a try.

 http://batsupport.com/unsupported/dosbox/

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Re: [Audyssey] bbs games was RE: anacrion game

2015-05-22 Thread darren harris
Yeah I might try it on ios because it looks to be a less painful setup.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 22 May 2015 20:10
To: Gamers Discussion list
Subject: Re: [Audyssey] bbs games was RE: anacrion game

There are 24 games in all.

I can't recall all of them though some of the most noteable include 
tradewars, a couple of other galactic trading games such as galaxy 4, yanky 
trader, some fantasy games like usurper (which is rather fun), and legend of

the red dragon (the game that legend of the green dragon was based on), then

some random strange ones such as one called darkness set in a distopean 
world, a very whacky one about drug taking and an even stranger one about 
being trapped in an assilem.

Some good stuff there game wise though, indeed I've always meant to get more

into trade wars though when I tried the game I didn't quite get the 
relations or how stuff worked so I probably need to give it another more 
serious go.

All the best,

Dark.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: darren harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, May 22, 2015 7:45 PM
Subject: Re: [Audyssey] bbs games was RE: anacrion game


 So what games are on there dark? I did go to the page but there didn't 
 seem
 to be a games index.

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: 22 May 2015 19:42
 To: Gamers Discussion list
 Subject: Re: [Audyssey] bbs games was RE: anacrion game

 Nope, some people tried vipmud or other mud clients and it didn't work.

 On xp I had no problems accessing telnet, it's just a dos style console
 window though you'd not want to use it for muds because of the text coming
 in in real time.

 if your using Windows 7 or whatever,  the link I gave has instructions on
 how to connect.

 All the best,

 Dark.
 There is always more to know, more to see, more to learn. The world is 
 vast
 and wondrous strange and there are more things benieth the stars than even
 the archmaesters of the citadel can dream.
 - Original Message - 
 From: darren harris darren_g_har...@btinternet.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, May 22, 2015 4:39 PM
 Subject: [Audyssey] bbs games was RE: anacrion game


 Hi,

 Could I not use vip mud to connect to this? I didn't think telnet was 
 that
 accessible?

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: 22 May 2015 15:20
 To: Gamers Discussion list
 Subject: Re: [Audyssey] anacrion game

 Hi Josh.

 I'd be interested if someone did make the game more accessible at some
 point.

 I went to http://www.neurohack.com/anacreon/index.html which is the
 developer's own site and looked at the windows version a few years ago.
 There was nothing specifically wrong! with the access but a lot of the
 ways
 information was displayed were a bit wonky from a screen reader
 perspective,
 such as for example displaying all your stats in rows, I also found the
 main
 starmap a bit weerd though I admit I probably didn't check out as much of
 the game as I could've done.

 Two things that really stood out for me about the game however and which 
 i
 thought sounded fascinating were firstly that combat was rather more
 complex
 and tactical than just slamming your preprepared fleet against your
 opponents and letting the random number generator do the rest, it 
 involved
 things like tactics around taking out planetary artilliary, ground 
 troops,
 what type of planet it was and lots of other things.

 Secondly, I did like the idea that you could play single player against
 the
 computer and didn't have to play against others either online or not.

 Btw, if anyone wants to play tradewars, along with lots of other old bbs
 games such as usurper, legend of the red dragon, yanky trader and barren
 realms, if you connect to nerbbs.com  a lot are being run in accessible
 form
 just for Vi users.

 It was setup by a user called Ner and lots of people have had fun with 
 it.

 More info on connecting can be found at :
 http://wiki.nerbbs.com/

 Including how to connect with windows other than xp that doesn't have
 telnet.

 actually I did always mean to get into trade wars sinse the game looked
 like
 lots of fun.

 All the best,

 Dark.
 There is always more to know, more to see, more to learn. The world is
 vast
 and wondrous strange and there are more things benieth the stars than 
 even
 the archmaesters of the citadel can dream.
 - Original Message -
 From: Josh K joshknnd1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, May 22, 2015 1:57 PM
 Subject: [Audyssey] anacrion game


 from tony
 Hi

Re: [Audyssey] i don't believe you did that! - Re: att: Thomas Ward

2015-05-07 Thread darren harris
oh my goodness this is seriously the biggest mistake anybody could make on the 
internet. why not give out credit card info just to complete this foolishness 

Sent from my iPad

 On 7 May 2015, at 15:54, Charles Rivard wee1s...@fidnet.com wrote:
 
 Never, never! ever! put someone's phone number on a list where hundreds of 
 people can get it!  While I understand your reason for doing so, it is very 
 dangerous, and personal info should not be shared in such a manner.
 
 ---
 Be positive!  When it comes to being defeated, if you think you're finished, 
 you! really! are! finished!
 - Original Message - From: Dorothy Martin doroth...@samobile.net
 To: gamers@audyssey.org
 Sent: Thursday, May 07, 2015 6:49 AM
 Subject: [Audyssey] att: Thomas Ward
 
 
 Thomas ,
 Here is Jim's phone no.
 (440) 286-6920
 
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Re: [Audyssey] may sound harsh, but ... JMO - Re: psycho strike, some observations, and Suggestions

2015-05-07 Thread darren harris
let them find ways then and allow the law to deal with the surviver's. if 
people are stupid enough to want drugs that aren't even legal then let them pay 
the price for their stupidity and be done with it.

Sent from my iPad

 On 7 May 2015, at 16:22, lenron brown lenro...@gmail.com wrote:
 
 yeah and by having them band people will want them more and find ways
 to get them.
 
 On 5/7/15, Charles Rivard wee1s...@fidnet.com wrote:
 There are drugs that are most definitely harmful, and they should be banned,
 
 but that's on another topic, not game related.
 
 ---
 Be positive!  When it comes to being defeated, if you think you're finished,
 
 you! really! are! finished!
 - Original Message -
 From: shaun everiss sm.ever...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, May 01, 2015 10:58 PM
 Subject: Re: [Audyssey] may sound harsh, but ... JMO - Re: psycho strike,
 some observations, and Suggestions
 
 
 I agree.
 Yet there are people banning this and that game because they think its the
 
 game.
 Even if its got warnings on it underagee people may still buy or if not be
 
 allowed to buy find the game or whatever at home the law doesn't protect
 from that.
 And to be honest I think we are being to correct with our laws.
 We can't just bann every drug, game etc because we suppose its bad.
 Yes the thing in question while banned is the easy way out so yeah I see
 why we as humans do it.
 Because of that reason.
 Its always never worked fully.
 
 At 03:17 a.m. 1/05/2015, you wrote:
 People who commit suicide over a game, unfortunately weren't in the real
 world to begin with.
 
 And for those who are against Harry Potter books because they deal with
 magic, they know nothing about the books, and their minds are closed.
 What the Bible says is that we should never take part in magic or
 believing in it.  This has nothing to do with reading fictional stories
 that deal in it. Besides, magic is merely the method of conveyance of what
 
 the books are really about.
 
 ---
 Be positive!  When it comes to being defeated, if you think you're
 finished, you! really! are! finished!
 - Original Message - From: Bryan Peterson
 bpeterson2...@cableone.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, April 30, 2015 7:11 AM
 Subject: Re: [Audyssey] psycho strike, some observations, and Suggestions
 
 
 I have a close friend who shares that view. This is ironic because she
 loves Harry Potter and Alter Aeon. Her reasoning is because apparently
 there have occasionally been instances where people have killed or
 committed suicide over the game.
 
 
 
 We are the Knights who say...Ni!
 -Original Message- From: dark
 Sent: Thursday, April 30, 2015 1:22 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] psycho strike, some observations, and
 Suggestions
 
 @Jody, DD evil?
 
 I'm a tad confused, sinse the dungeons and dragons I know is a tabletop
 rp
 game, and how evil it is depends upon your gm, though usually most
 decent
 gms wouldn't really condone a game where you were playing out and out
 evil
 characters and would smack you with nasty in game penalties if you ever
 commited any senseless crimes or whatever, sinse it's their job to
 create
 the realistic world the game happens in.
 
 I have heard some religious zealots say DD is evil simply because it
 involves magic, wizards, dragons and such, the same way some religious
 zealots say Harry Potter is evil, but such opinions are based on a
 religious
 mindset and system of beliefs that (even though I was bought up in the
 Christian tradition myself), I find so utterly bizarre I have difficulty
 making sense of.
 
 Beware the grue!
 
 Dark.
 
 
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Re: [Audyssey] i don't believe you did that! - Re: att: Thomas Ward

2015-05-07 Thread darren harris
i would have a business number on there of course but to put out yours or even 
someone elses number on a public list or forum? that is just utter madness. 

Sent from my iPad

 On 7 May 2015, at 16:07, Dennis Towne s...@xirr.com wrote:
 
 I don't really see the problem.  My phone number has been available on
 the internet for years.
 
 Dennis Towne
 
 Alter Aeon MUD
 http://www.alteraeon.com
 
 
 On Thu, May 7, 2015 at 8:04 AM, darren harris
 darren_g_har...@btinternet.com wrote:
 oh my goodness this is seriously the biggest mistake anybody could make on 
 the internet. why not give out credit card info just to complete this 
 foolishness
 
 Sent from my iPad
 
 On 7 May 2015, at 15:54, Charles Rivard wee1s...@fidnet.com wrote:
 
 Never, never! ever! put someone's phone number on a list where hundreds of 
 people can get it!  While I understand your reason for doing so, it is very 
 dangerous, and personal info should not be shared in such a manner.
 
 ---
 Be positive!  When it comes to being defeated, if you think you're 
 finished, you! really! are! finished!
 - Original Message - From: Dorothy Martin doroth...@samobile.net
 To: gamers@audyssey.org
 Sent: Thursday, May 07, 2015 6:49 AM
 Subject: [Audyssey] att: Thomas Ward
 
 
 Thomas ,
 Here is Jim's phone no.
 (440) 286-6920
 
 ---
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Re: [Audyssey] Psycho Strike - New Action/Strategy Game

2015-04-27 Thread Darren Harris
Is this game compatible with xp? 

Sent from my iPhone

 On 27 Apr 2015, at 16:34, Sarah Haake ti...@gmx.net wrote:
 
 Hi,
 
 vaults and prison door need some beating up with a melee weapon before they 
 really break. When you break a vault the money is just there for you to take. 
 When you break a prison door, the prisoner runs to your base, so you have to 
 get out of the prison and check your base to find him.
 
 Best regards
 Sarah
 
 
 Am 27.04.2015 um 15:07 schrieb Bryan Peterson:
 I'm guessing you didn't read the manual. It says each mission, the only 
 exception being the party, has an exit that you can use whenever you wish. 
 It's on the left side. Walk uup to it and press Shift+Enter. As for your 
 money you don't raise it all in one session. The part I'm not lear about is 
 robbing vaults and getting allies. I've tried both levels and it sounded 
 like I broke down a few doors but nothing seemed to happen afterwards.
 
 
 
 We are the Knights who say...Ni!
 -Original Message- From: Bogdan Muresan
 Sent: Monday, April 27, 2015 4:45 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Psycho Strike - New Action/Strategy Game
 
 Hi all. I have a question regarding the game. How to finish the mission?
 I think that is so much to collect 1 in a session.
 
 On 4/27/2015 3:32 AM, michael maslo wrote:
 It has both. It is so much fun
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Christina
 Sent: Sunday, April 26, 2015 4:18 PM
 To: phi...@blastbay.com; 'Gamers Discussion list'
 Subject: Re: [Audyssey] Psycho Strike - New Action/Strategy Game
 
 Hi.  Does this have music and sound effects or is it text only?
 Thanks.
 Christina
 
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip
 Bennefall
 Sent: Sunday, April 26, 2015 4:45 PM
 To: dark; Gamers Discussion list
 Subject: Re: [Audyssey] Psycho Strike - New Action/Strategy Game
 
 Hi Dark,
 
 No, the game uses keyboard input only. There are quite a few keystrokes,
 but they are fairly easy to memorize. Good luck and have fun!
 
 Kind regards,
 
 Philip Bennefall
 On 4/26/2015 10:37 PM, dark wrote:
 This is sounding very awsome indeed!
 
 Just one question. Does it involve mouse control? I have no problem if
 it does, indeed mouse control is cool, however if so I'll need to wait
 until tuesday before playing because currently I'm on my laptop at my
 parents which doesn't have a mouse (it has a touch pad but some rather
 bad swamp experiments prove I am no good with this for gaming).
 
 I will say gangsters aren't a favourite theme of mine, but on the
 other hand I love exploring, rpgs, stratogy and action games, so I'm
 certainly looking forward to giving this one a try, indeed I very much
 suspect I'll end up buying it as I did paladin of the skies.
 
 All the best,
 
 Dark.
 - Original Message - From: Philip Bennefall
 phi...@blastbay.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 26, 2015 8:51 PM
 Subject: [Audyssey] Psycho Strike - New Action/Strategy Game
 
 
 Hi all!
 
 VGStorm.com and Blastbay Studios are happy to announce the
 availability of our new game, Psycho Strike!
 
 Psycho Strike is a mix between an RPG, a first person shooter and an
 adventure game. It captures the best parts of each genre in order to
 create a truly unique and groundbreaking gaming experience.
 
 In Psycho Strike, you take the roll of a gangster leader. Throughout
 your adventure you will have the opportunity to collect weapons,
 recruit new criminals for your team of violent outlaws, collect more
 and more powerful items to fortify your base, and just terrorize the
 city in general.
 
 The game is available for download and purchase from www.vgstorm.com.
 The demo has no time limit, but restricts some areas and ends when
 any of the people in your team reach experience level 8. The game can
 be purchased for 24.95 USD.
 
 A word of warning: The game features violence, drugs, and other
 themes not suitable for younger players. We advise that no children
 under the age of 16 play the game without parental approval.
 
 We hope you enjoy this title and look forward to hearing your
 thoughts! Please direct any questions, bug reports or other comments
 to vgstorm.com, or respond directly here. Thanks for reading!
 
 Kind regards,
 
 Philip Bennefall
 
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Re: [Audyssey] looking for accessible games for the Iphone

2015-04-14 Thread darren harris
That's the best suggestion especially as it's being constantly updated by
the community there. it's about the best resource I would say for us apple
wise.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: 14 April 2015 16:09
To: Gamers Discussion list
Subject: Re: [Audyssey] looking for accessible games for the Iphone

Check at

www.applevis.com

for all sorts of Voice-Over friendly apps, including games.

---
Be positive!  When it comes to being defeated, if you think you're finished,

you! really! are! finished!
- Original Message - 
From: Dacia Cole dacia.l...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 14, 2015 8:13 AM
Subject: [Audyssey] looking for accessible games for the Iphone


 Hi,

 I just got an Iphone 6 last week and am looking for accessible games
 to play on it.  I'm specifically looking for games that don't use data
 once they're downloaded.  If it uses data I still want to know about
 it but it just means I might play it less.  I'm looking for simulation
 games, audio games, card games, and dice games.  I'm looking for the
 game Skipbo in particular, does anyone know if that exists?  I like
 games like pingpong, archery, and basketball, any of those?

 Thanks for all your help and suggestions.

 Dacia

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