[Audyssey] gamepad

2009-03-25 Thread rrhopkins2
Hello.  Just wondering what a gamepad is, and where I could get one?
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[Audyssey] blast chamber

2009-03-25 Thread rrhopkins2
Hello.  I downloaded the demo of blast chamber.  Its a fun game is very 
adicting, and madening.  I think I'll be purchasing it in the future.
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[Audyssey] tomb hunter

2009-03-25 Thread rrhopkins2
Well, just wondering how to jump over that first fire pit, I go until she says 
watch it and then I jump, but It doesn't work.  What did I do wrong?
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[Audyssey] gamepad

2009-03-25 Thread rrhopkins2
What is a game pad, can you get them at target or walmart?
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[Audyssey] bscgames

2009-03-16 Thread rrhopkins2
Hello.  This is ron.  Just wondering if bscgames is still in business?
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[Audyssey] audioquake.

2009-03-05 Thread rrhopkins2
How can I get a demo of audioquake?
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[Audyssey] tomb hunter

2009-03-03 Thread rrhopkins2
Hello.  This is Ron.  I completed the demo, I'm going to buy that game when the 
full version comes out.
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[Audyssey] entombed

2009-03-02 Thread rrhopkins2
Where can I get entomed three?
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[Audyssey] tomb hunter.

2009-03-02 Thread rrhopkins2
Is the new bata of tomb hunter on your site Thomas?  This is Ron.
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[Audyssey] Braillesoft

2009-02-28 Thread rrhopkins2
Hello.  Just wondering if braillesoft will eventually make games for the 
windows systems?
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[Audyssey] tomb hunter 1

2009-02-26 Thread rrhopkins2
How do you holster a weapon while trying to jump?
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[Audyssey] tomb hunter

2009-02-26 Thread rrhopkins2
Thanks for the tip on holstering your weapon?  Once I did that, I can jump to 
the stone ledge with no problem.
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Re: [Audyssey] issue when using the view command in mota

2009-02-25 Thread rrhopkins2
Hello.  This is Ron.  Just wondering on the swinging rope when I get to 
within one metter of the stone lege which it says one metter to the right, I 
jump right and don't land on it, what am I doing wrong?
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 25, 2009 2:51 PM
Subject: Re: [Audyssey] issue when using the view command in mota



Hi

 Here here!  I agree totally!  It's just some time and effort in learning
how things work.  The game is pretty straight forward after getting used 
to
lighting torches, or within range of an enemy.  If it's dumbed down too 
much

it won't be worth playing anymore.

Ron

- Original Message - 
From: Michael Feir michael.f...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 25, 2009 9:03 AM
Subject: Re: [Audyssey] issue when using the view command in mota


A targetting scope robs the game of some of its challenge. Learning the
effective range of weapons is a healthy and fare part of what makes a
sidescroller fun. Lets not dumb everything down for the lowest common
dinominator. Same with the torches. Tom's really on the right track with
MOTA.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list
gamers@audyssey.org
Sent: Tuesday, February 24, 2009 11:06 PM
Subject: Re: [Audyssey] issue when using the view command in mota



Hi,
Personally, I say no, but then again we are dealing with the public now,
and lots of people have different views on this.

Charles Rivard wrote:
Would a targeting scope be needed?   With practice, you'll know how 
close

a monster is, I think.  JMO

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[Audyssey] tomb hunter

2009-02-25 Thread rrhopkins2
I tried what you said about jumping onto the ledge.  When I says right one 
metter, I jump right from the swinging rope, and always come up short.  Is 
there something I'm missing?
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[Audyssey] Hello

2009-02-25 Thread rrhopkins2
This is ron again.  Guess its a matter of timing.  I can't seem to do it, when 
it says to the right one metter, I jump right and can't hit, if I go to the top 
of the rope and jump right, I can't do it either.
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Re: [Audyssey] about torches - Re: mota demo

2009-02-24 Thread rrhopkins2
Hello.  This is Ron.  What do you do with the stone statues, are they door 
ways or something?
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 25, 2009 12:04 AM
Subject: [Audyssey] about torches - Re: mota demo


This brings up a thought about torches:  Could a feature be incorporated 
into the game that allows the torch to be blown out, the remainder of the 
torch being saved for later?  It could be useful, but how realistic would 
it be?  The cool thing about this feature would be that it is up to your 
judgment as to whether you want to do it, as it may fizzle out when you 
could really use it, and it might be your only torch.  Now, it has 
fizzled, and you're S! O! L!!


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- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 24, 2009 5:16 PM
Subject: Re: [Audyssey] mota demo


Like it the way it is. Although... here's a bit of a cheating method for 
all the players...

s
p
o
i
l
e
r
s
p
a
c
e

When in the flooded area, if you swim to a bank and then light the torch, 
then reenter the water, the torch will remain lit.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 24, 2009 5:07 PM
Subject: Re: [Audyssey] mota demo



Hi Phil,

Phil Said:
When you start the game you should have a torch burning.

Tom Asks:
Why? There is one right there not more than three feet away from you. 
You can easily grab that one light it, and continue on your way. Just 
feels a little like overkill to me to have a torch burning when you 
start.


Phil Said:
When you pick up a torch in your inventory is should be out and hitting 
enter would

light it.

Tom Says:
I am assuming here you mean when you select it from the inventory list? 
I suppose we could do that, but I had reasons for not doing it that way. 
For example, suppose you have a torch when crossing the flooded room. 
You wouldn't want it to go out when coming in contact with the water. In 
that case you might want to keep it ready, but not light it until you 
climb out onto the far bank.At wich point start up the torch.


Phil Asked:
Do torches have a time limit?

Tom Says:
Yes, they do. Depending on your experience level the time limit will be 
longer or shorter.


Phil Said:
If they do the w key should say torch burning.

Tom Says:
Ok...Well, it does say torch when you are holding one, but I didn't see 
any need to add if it is burning or not, but I suppose I can.


Phil Said:
If and when the torch goes out it should make a fizzle sound and w would 
say  torch

burnt out.

Tom Says:
Torches do fizzle when they burn out or come into contact with water.
Smile.


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[Audyssey] An idea for a new game

2009-02-23 Thread rrhopkins2
Hello.  Just an idea for a game.  You know those carnival games where you have 
to hit something with a hammer to make a bell ring, would be a fun game i would 
thihnk.
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[Audyssey] entombed

2009-02-23 Thread rrhopkins2
Hello.  My name is Ron.  Was just wondering if there is a new release of 
entombed coming out soon?  One more thing.  Jim are you gona make a version of 
bingo?  Puppy one is great.
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[Audyssey] Just a test

2009-02-23 Thread rrhopkins2
Just wondering are my messages getting through?  I'm with a new isp.  Just 
ignore this.  Thanks
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