Re: [Audyssey] Games like Chrono cross

2014-05-27 Thread Scott Chesworth
Hi Ian,

Nope, I haven't played it, was just curious because I spent many happy
hours as a kid bashing away at Snes titles and only marginally less
hours bashing away at Snes9x a couple of years ago. Sounds like you're
well on the way toward an awesome hack there man! Excited to take it
for a spin whenever you've got something playable.

Cheers for the info

Scott

On 5/27/14, Ian Reed supp...@blindaudiogames.com wrote:
 Hi Scott,

 I modded Snes9X myself and my changes are small.
 My modded version takes interesting information that is given to the PPU
 and serves it up to another app via TCP.
 The whole point is to get this information into my other app where I can
 turn it into new accessibility features on a per game basis.

 The information consists of things like the tile maps for each of the
 BGs, their offsets, and the sprites and their positions.
 This is the information the PPU has, so it's what the game gave it and
 essentially what Snes9X is currently displaying to the player.
 But it is information at a higher level of abstraction than taking
 screen shots of the final rendered product and trying to get useful
 information out of those.

 So for example, I've ripped some of the tiles out of Chrono Trigger and
 identified all the letter and number tiles.
 This means that I get a sort of simple but very accurate OCR on any
 screens that use the one character per tile format.
 I can even label icons like a sword icon that means attack power or a
 shield icon that means defense, etc.
 So when looking at the character stats screen I can have all the stats
 read via text to speech.

 When I'm done I expect to be able to tell where the menu pointer sprite
 is and determine which chunk of text or icon it's pointing at.
 That way I can do text to speech for the currently selected menu item,
 useful in the party menu and in combat menus.

 I'm currently working on dialog text, meaning the text format that is
 used whenever NPCs talk in the game.
 It is not a one character per tile text like is used in menus but
 instead it is custom drawn.
 Fortunately there is still a predictable way to get it and turn it into
 text to speech.

 When I finish with that I'll go on to sprites and hopefully get menus
 much more accessible.
 After that I plan on doing some simple sound indicators so you can at
 least tell when your character is moving, in which direction, and when
 he is stopped at a wall.
 Then position announcements for other NPCs / sprites currently on the
 screen.
 And very last, if I can get someone sighted to play through the game and
 identify the ripped tiles for floors, walls, treasure chests, etc, then
 I could provide a tile by tile exploration of what is currently on
 screen, like the camera in BK3 or the grid in Tactical Battle.
 There are a few other ideas that could follow as well.

 Like I said, there's still a lot to be done.
 Getting all this information out of the emulator is the most difficult
 part because the code is very low level and the results are images,
 which I can't see well enough.
 I've been using a text representation of pixel images and gotten sighted
 assistance when that's not enough.
 But I think I'm about half way through all the low level code, which is
 good.

 Even with all these features it will still be more difficult than
 playing with sight, but that is mostly due to the difficulty of
 representing a mainstream game in audio than the lack of interesting
 information.

 Have you played Chrono Trigger?
 Can you play it at all now?

 Ian Reed
 Try my free games at http://BlindAudioGames.com


 On 5/26/2014 6:47 PM, Scott Chesworth wrote:
 Hiya Ian,

 Interesting project! What can you do with that modded version of
 Snes9X? Have there been other accessibility tweaks made that I've
 managed to miss finding out about?

 Scott



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Re: [Audyssey] Games like Chrono cross

2014-05-26 Thread Ian Reed
I loved Chrono Trigger.  I have many fond memories of playing it when I 
was younger.


In April I started on a project to add accessibility features to it 
using a modded version of Snes9X.

I've made some good progress but there's still a lot of work to be done.
And even with accessibility features it will always feel a bit clunky 
because it was designed as a game for the sighted.

But I'm excited to play it again some day.

Ian Reed
Try my free games at http://BlindAudioGames.com


On 5/24/2014 11:49 PM, Devin Prater wrote:

Hi all. I've been entranced by the chrono series from the moment I heard the 
music and read the storyline. I really hope that programmers of audiogames will 
become good enough to write a game with a storyline and battle system as in 
depth as the chrono series.

Sent from my iPod 5

keychat/google talk:
r.d.t.pra...@gmail.com
primary email:
d.pra...@me.com
facebook/iMessage:
devinpra...@live.com


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Re: [Audyssey] Games like Chrono cross

2014-05-26 Thread dan cook
I've always wanted to be able to play that game.  Keep up the great
work as always sir!

On 26/05/2014, Ian Reed supp...@blindaudiogames.com wrote:
 I loved Chrono Trigger.  I have many fond memories of playing it when I
 was younger.

 In April I started on a project to add accessibility features to it
 using a modded version of Snes9X.
 I've made some good progress but there's still a lot of work to be done.
 And even with accessibility features it will always feel a bit clunky
 because it was designed as a game for the sighted.
 But I'm excited to play it again some day.

 Ian Reed
 Try my free games at http://BlindAudioGames.com


 On 5/24/2014 11:49 PM, Devin Prater wrote:
 Hi all. I've been entranced by the chrono series from the moment I heard
 the music and read the storyline. I really hope that programmers of
 audiogames will become good enough to write a game with a storyline and
 battle system as in depth as the chrono series.

 Sent from my iPod 5

 keychat/google talk:
 r.d.t.pra...@gmail.com
 primary email:
 d.pra...@me.com
 facebook/iMessage:
 devinpra...@live.com


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] Games like Chrono cross

2014-05-26 Thread Scott Chesworth
Hiya Ian,

Interesting project! What can you do with that modded version of
Snes9X? Have there been other accessibility tweaks made that I've
managed to miss finding out about?

Scott


On 5/26/14, Ian Reed supp...@blindaudiogames.com wrote:
 I loved Chrono Trigger.  I have many fond memories of playing it when I
 was younger.

 In April I started on a project to add accessibility features to it
 using a modded version of Snes9X.
 I've made some good progress but there's still a lot of work to be done.
 And even with accessibility features it will always feel a bit clunky
 because it was designed as a game for the sighted.
 But I'm excited to play it again some day.

 Ian Reed
 Try my free games at http://BlindAudioGames.com


 On 5/24/2014 11:49 PM, Devin Prater wrote:
 Hi all. I've been entranced by the chrono series from the moment I heard
 the music and read the storyline. I really hope that programmers of
 audiogames will become good enough to write a game with a storyline and
 battle system as in depth as the chrono series.

 Sent from my iPod 5

 keychat/google talk:
 r.d.t.pra...@gmail.com
 primary email:
 d.pra...@me.com
 facebook/iMessage:
 devinpra...@live.com


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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 If you want to leave the list, send E-mail to
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 All messages are archived and can be searched and read at
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Re: [Audyssey] Games like Chrono cross

2014-05-26 Thread Ian Reed

Hi Scott,

I modded Snes9X myself and my changes are small.
My modded version takes interesting information that is given to the PPU 
and serves it up to another app via TCP.
The whole point is to get this information into my other app where I can 
turn it into new accessibility features on a per game basis.


The information consists of things like the tile maps for each of the 
BGs, their offsets, and the sprites and their positions.
This is the information the PPU has, so it's what the game gave it and 
essentially what Snes9X is currently displaying to the player.
But it is information at a higher level of abstraction than taking 
screen shots of the final rendered product and trying to get useful 
information out of those.


So for example, I've ripped some of the tiles out of Chrono Trigger and 
identified all the letter and number tiles.
This means that I get a sort of simple but very accurate OCR on any 
screens that use the one character per tile format.
I can even label icons like a sword icon that means attack power or a 
shield icon that means defense, etc.
So when looking at the character stats screen I can have all the stats 
read via text to speech.


When I'm done I expect to be able to tell where the menu pointer sprite 
is and determine which chunk of text or icon it's pointing at.
That way I can do text to speech for the currently selected menu item, 
useful in the party menu and in combat menus.


I'm currently working on dialog text, meaning the text format that is 
used whenever NPCs talk in the game.
It is not a one character per tile text like is used in menus but 
instead it is custom drawn.
Fortunately there is still a predictable way to get it and turn it into 
text to speech.


When I finish with that I'll go on to sprites and hopefully get menus 
much more accessible.
After that I plan on doing some simple sound indicators so you can at 
least tell when your character is moving, in which direction, and when 
he is stopped at a wall.
Then position announcements for other NPCs / sprites currently on the 
screen.
And very last, if I can get someone sighted to play through the game and 
identify the ripped tiles for floors, walls, treasure chests, etc, then 
I could provide a tile by tile exploration of what is currently on 
screen, like the camera in BK3 or the grid in Tactical Battle.

There are a few other ideas that could follow as well.

Like I said, there's still a lot to be done.
Getting all this information out of the emulator is the most difficult 
part because the code is very low level and the results are images, 
which I can't see well enough.
I've been using a text representation of pixel images and gotten sighted 
assistance when that's not enough.
But I think I'm about half way through all the low level code, which is 
good.


Even with all these features it will still be more difficult than 
playing with sight, but that is mostly due to the difficulty of 
representing a mainstream game in audio than the lack of interesting 
information.


Have you played Chrono Trigger?
Can you play it at all now?

Ian Reed
Try my free games at http://BlindAudioGames.com


On 5/26/2014 6:47 PM, Scott Chesworth wrote:

Hiya Ian,

Interesting project! What can you do with that modded version of
Snes9X? Have there been other accessibility tweaks made that I've
managed to miss finding out about?

Scott




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[Audyssey] Games like Chrono cross

2014-05-24 Thread Devin Prater
Hi all. I've been entranced by the chrono series from the moment I heard the 
music and read the storyline. I really hope that programmers of audiogames will 
become good enough to write a game with a storyline and battle system as in 
depth as the chrono series. 

Sent from my iPod 5

keychat/google talk:
r.d.t.pra...@gmail.com
primary email:
d.pra...@me.com
facebook/iMessage:
devinpra...@live.com


---
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.