Re: [Audyssey] Swamp: brainstorming ideas for expansion and player limiting.

2011-12-14 Thread Dakotah Rickard
I agree with everything except the safe zone being finite. In a realistic situation, it would be, and I get that. It would also mean that people donating becomes more mandatory, but the trouble is that we have people who go play for a while and stop, taking stuff from the safe zone to start out

Re: [Audyssey] Swamp: brainstorming ideas for expansion and player limiting.

2011-12-14 Thread lenron brown
these are grate ideas On 12/14/11, Dakotah Rickard dakotah.rick...@gmail.com wrote: I agree with everything except the safe zone being finite. In a realistic situation, it would be, and I get that. It would also mean that people donating becomes more mandatory, but the trouble is that we have

Re: [Audyssey] Swamp: brainstorming ideas for expansion and player limiting.

2011-12-14 Thread Christopher Bartlett
-Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Dakotah Rickard Sent: Wednesday, December 14, 2011 10:49 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: brainstorming ideas for expansion and player limiting. I agree

[Audyssey] Swamp: brainstorming ideas for expansion and player limiting.

2011-12-13 Thread Christopher Bartlett
The following are some concepts I've been playing with as additions to the game. Skills. I don't know what future things are tied in to the current experience system, but an alternative to an overall level would be to subdivide experience by spending it on skills. Begin with an initial award