I agree with everything except the safe zone being finite. In a
realistic situation, it would be, and I get that. It would also mean
that people donating becomes more mandatory, but the trouble is that
we have people who go play for a while and stop, taking stuff from the
safe zone to start out
these are grate ideas
On 12/14/11, Dakotah Rickard dakotah.rick...@gmail.com wrote:
I agree with everything except the safe zone being finite. In a
realistic situation, it would be, and I get that. It would also mean
that people donating becomes more mandatory, but the trouble is that
we have
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dakotah Rickard
Sent: Wednesday, December 14, 2011 10:49 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp: brainstorming ideas for expansion and player
limiting.
I agree
The following are some concepts I've been playing with as additions to the
game.
Skills. I don't know what future things are tied in to the current
experience system, but an alternative to an overall level would be to
subdivide experience by spending it on skills. Begin with an initial award