: [Audyssey] Randomising Montezuma's Revenge.
If we are going to be competing for a high score, the adition of treasures
and monsters would enable a higher score based on the luck of the draw. I
like the idea of having dual modes--one classic and the other randomized
if
it can be done.
--
God
Hi,
My guess is the easiest way to create maps for an end user is to use xml
files with a series of variables. Then, all the end user would need do
is phil in the values they want for walls, monsters, etc and drop it in
the folder.
For example, WallBottom=30 WallTop=21, and so on.
That is
Hi all,
I know this has been a topic of interest of late so I thought I would
put this out here under it's own topic in the hopes of generating an
informative discussion that will aid in making Monty a better game for all.
From what I have read here allot of folks are interested in some
:22 PM
Subject: [Audyssey] Randomising Montezuma's Revenge.
Hi all,
I know this has been a topic of interest of late so I thought I would
put this out here under it's own topic in the hopes of generating an
informative discussion that will aid in making Monty a better game for
all.
From what
the
randomization could come into play on higher experience levels.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, July 11, 2007 3:22 PM
Subject: [Audyssey
Hi Thomas and list,
ok, here come my thoughts about randomization:
I personally love the idea of Monty to be as close to the original
Atari-Game as possible and when I remember the orginal correctly, there was
no randomization in it.
For me it would break the originality of the game to have
of the spirit over
religious nuts!
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, July 11, 2007 4:22 PM
Subject: [Audyssey] Randomising Montezuma's Revenge.
Hi all,
I know this has been a topic of interest of late so I thought I would
Hi Thomas,
I assume you have programmed a map creation tool for Monty. Is this going
to be released in some form to the players of the game so custom levels can
be made?
I can tell you from my experience with RR that this will greatly expand
the longevity of your game, and give the players
Go for it!
Nice idea!
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, July 11, 2007 3:22 PM
Subject: [Audyssey] Randomising Montezuma's Revenge.
Hi all,
I know this has been a topic of interest of late so I thought I would
put
Hi Che,
I have a program that builds map files, but unfortunately it requires a
solid knolege of my underlying game engine API, and a good firm knolege
of C#.Net.
I'd have to find a good way to allow users to script their own levels
using xml or something much easier. I like the concept, and I
Hi Bryan,
Yes, I could do that. After the difficulty screen have a prompt ask you
if you want to play classic monty or if you want to play with random
objects, etc. Good thought.
Bryan Peterson wrote:
Personally, I feel that if it can be done without too much difficulty, you
might consider
Hi Charles,
yes, it can certainly be done. As I was saying to brandon what I am
thinking based on your immediate thoughts is have a menu pop up asking
you if you want to play classic or randomised.
That will come in a later upgrade after 1.0.
Charles Rivard wrote:
If we are going to be
@audyssey.org
Sent: Wednesday, July 11, 2007 8:16 PM
Subject: Re: [Audyssey] Randomising Montezuma's Revenge.
Hi Che,
I have a program that builds map files, but unfortunately it requires a
solid knolege of my underlying game engine API, and a good firm knolege
of C#.Net.
I'd have to find a good way
Hmm. Would it be better to have the option for the classic Monty game Atari
Classic, or just Classic.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 8:34 PM
Subject: Re: [Audyssey] Randomising
a value Tom.
Gary
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 26, 2006 12:20 PM
Subject: Re: [Audyssey] randomising
Hi Nicol,
Nicol wrote:
I would very much like to know how its possible for the computer
HI all
I would very much like to know how its possible for the computer to
randomise. Take a game like pipe2. How did they program the game so that
the computer randomly choose an item. Randomising sounds to me like a
supernatural thing. I know that programmers puts if statements into
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