Re: [Audyssey] Randomising Montezuma's Revenge.

2007-07-12 Thread Willem
: [Audyssey] Randomising Montezuma's Revenge. If we are going to be competing for a high score, the adition of treasures and monsters would enable a higher score based on the luck of the draw. I like the idea of having dual modes--one classic and the other randomized if it can be done. -- God

Re: [Audyssey] Randomising Montezuma's Revenge.

2007-07-12 Thread Thomas Ward
Hi, My guess is the easiest way to create maps for an end user is to use xml files with a series of variables. Then, all the end user would need do is phil in the values they want for walls, monsters, etc and drop it in the folder. For example, WallBottom=30 WallTop=21, and so on. That is

[Audyssey] Randomising Montezuma's Revenge.

2007-07-11 Thread Thomas Ward
Hi all, I know this has been a topic of interest of late so I thought I would put this out here under it's own topic in the hopes of generating an informative discussion that will aid in making Monty a better game for all. From what I have read here allot of folks are interested in some

Re: [Audyssey] Randomising Montezuma's Revenge.

2007-07-11 Thread Mich
:22 PM Subject: [Audyssey] Randomising Montezuma's Revenge. Hi all, I know this has been a topic of interest of late so I thought I would put this out here under it's own topic in the hopes of generating an informative discussion that will aid in making Monty a better game for all. From what

Re: [Audyssey] Randomising Montezuma's Revenge.

2007-07-11 Thread Bryan Peterson
the randomization could come into play on higher experience levels. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Wednesday, July 11, 2007 3:22 PM Subject: [Audyssey

Re: [Audyssey] Randomising Montezuma's Revenge.

2007-07-11 Thread Sarah Haake
Hi Thomas and list, ok, here come my thoughts about randomization: I personally love the idea of Monty to be as close to the original Atari-Game as possible and when I remember the orginal correctly, there was no randomization in it. For me it would break the originality of the game to have

Re: [Audyssey] Randomising Montezuma's Revenge.

2007-07-11 Thread Charles Rivard
of the spirit over religious nuts! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Wednesday, July 11, 2007 4:22 PM Subject: [Audyssey] Randomising Montezuma's Revenge. Hi all, I know this has been a topic of interest of late so I thought I would

Re: [Audyssey] Randomising Montezuma's Revenge.

2007-07-11 Thread Che
Hi Thomas, I assume you have programmed a map creation tool for Monty. Is this going to be released in some form to the players of the game so custom levels can be made? I can tell you from my experience with RR that this will greatly expand the longevity of your game, and give the players

Re: [Audyssey] Randomising Montezuma's Revenge.

2007-07-11 Thread Trenton Matthews
Go for it! Nice idea! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Wednesday, July 11, 2007 3:22 PM Subject: [Audyssey] Randomising Montezuma's Revenge. Hi all, I know this has been a topic of interest of late so I thought I would put

Re: [Audyssey] Randomising Montezuma's Revenge.

2007-07-11 Thread Thomas Ward
Hi Che, I have a program that builds map files, but unfortunately it requires a solid knolege of my underlying game engine API, and a good firm knolege of C#.Net. I'd have to find a good way to allow users to script their own levels using xml or something much easier. I like the concept, and I

Re: [Audyssey] Randomising Montezuma's Revenge.

2007-07-11 Thread Thomas Ward
Hi Bryan, Yes, I could do that. After the difficulty screen have a prompt ask you if you want to play classic monty or if you want to play with random objects, etc. Good thought. Bryan Peterson wrote: Personally, I feel that if it can be done without too much difficulty, you might consider

Re: [Audyssey] Randomising Montezuma's Revenge.

2007-07-11 Thread Thomas Ward
Hi Charles, yes, it can certainly be done. As I was saying to brandon what I am thinking based on your immediate thoughts is have a menu pop up asking you if you want to play classic or randomised. That will come in a later upgrade after 1.0. Charles Rivard wrote: If we are going to be

Re: [Audyssey] Randomising Montezuma's Revenge.

2007-07-11 Thread Trenton Matthews
@audyssey.org Sent: Wednesday, July 11, 2007 8:16 PM Subject: Re: [Audyssey] Randomising Montezuma's Revenge. Hi Che, I have a program that builds map files, but unfortunately it requires a solid knolege of my underlying game engine API, and a good firm knolege of C#.Net. I'd have to find a good way

Re: [Audyssey] Randomising Montezuma's Revenge.

2007-07-11 Thread Trenton Matthews
Hmm. Would it be better to have the option for the classic Monty game Atari Classic, or just Classic. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 11, 2007 8:34 PM Subject: Re: [Audyssey] Randomising

Re: [Audyssey] randomising

2006-11-27 Thread Gary Whittington
a value Tom. Gary - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 26, 2006 12:20 PM Subject: Re: [Audyssey] randomising Hi Nicol, Nicol wrote: I would very much like to know how its possible for the computer

[Audyssey] randomising

2006-11-11 Thread Nicol
HI all I would very much like to know how its possible for the computer to randomise. Take a game like pipe2. How did they program the game so that the computer randomly choose an item. Randomising sounds to me like a supernatural thing. I know that programmers puts if statements into