Hi,
Actually, XAudio2 is no longer in beta. As of March 2009 and so on the
version you get with the DirectX upgrades is the full stable release of
XAudio2. So if you upgrade DirectX to March 2009 and SlimDX to March
2009 you have the current most stable release of XAudio2 and the Managed
Hi Munawar,
Actually, XAudio2 has been out of beta testing for quite some time. The
version that ship's with march and August 2009 is a full release of the
library. So if someone has DirectX March 2009 and the SlimDX March 2009
they will have the full stable release of XAudio2 support.
HTH
Discussion list gamers@audyssey.org
Sent: Thursday, October 01, 2009 8:54 PM
Subject: Re: [Audyssey] Questions for all you game developers on the list
Hi Bryan, true. Although, I think the bigger problem with this type of
game is that video games tend to operate at much higher speeds than audio
for all you game developers on the list
Hi Bryan, quite right. Most accessible game developer's don't worry about
graphics for two reasons. First, they can't see enough to draw the images
themselves, and have no one available who is willing to do the work.
Second, even if they find someone
Hi, definitely. Take my version of Montezuma's Revenge verses the
mainstream game released in 1984 as an example here.
In my version enemies would only do about 25% damage on the beginner
level and would only be updated once a second or so. That's an eternity
for a mainstream vidio game. It
Hi Shaun,
Honestly mashing the buttons or keys really doesn't make it easier to
play the game. In fact, based on personal experience it generally makes
the problem worse as you aren't even trying to come up with a workable
strategy. You are just wildly trying to get through as fast and
Hi,
If you select C Sharp.NET your best bet is to get SlimDX which includes a
DirectSound and XAudio wrapper (I tend to use the former since it's not in
beta by Microsoft):
http://code.google.com/p/slimdx
This is the library I use. You will have to write your own functions for
handling audio
So far as I know most audio game devs don't even bother with graphics since
they're totally blind or visually impaired enough that graphics wouldn't do
them any good.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original
Personally I write all my things in C++. I have built my own game engine, or
rather it's a large set of functions that I combine differently in each game
so to speak. It can only be called an engine in the case of Bgt which
obviously is not relevant here.
If you want my very personal
intention to
write a video game which is also accessible. Cheers!
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 01, 2009 9:41 PM
Subject: Re: [Audyssey] Questions for all you game developers
to
practical use, hence my intention to write a video game which is also
accessible. Cheers!
- Original Message - From: Bryan Peterson
bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 01, 2009 9:41 PM
Subject: Re: [Audyssey] Questions for all you
: [Audyssey] Questions for all you game developers on the list
So far as I know most audio game devs don't even bother with graphics
since they're totally blind or visually impaired enough that graphics
wouldn't do them any good.
Homer: Hey, uh, could you go across the street and get me a slice
gamers@audyssey.org
Sent: Thursday, October 01, 2009 6:41 AM
Subject: Re: [Audyssey] Questions for all you game developers on the
list
So far as I know most audio game devs don't even bother with
graphics since they're totally blind or visually impaired enough
that graphics wouldn't do them
.
- Original Message -
From: jaf...@ecstatico.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 01, 2009 8:35 AM
Subject: Re: [Audyssey] Questions for all you game developers on
the list
Hi. Well, I intend to go steps further and write a commercially
viable
game
...@googlemail.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list
gamers@audyssey.org
Sent: Friday, October 02, 2009 12:41 AM
Subject: Re: [Audyssey] Questions for all you game developers on the list
what type of game is it?
On 1 Oct 2009, at 19:40, Charles Rivard wrote
I don't think the people are on the list but I know pininteractive that made
teraformas used flash, you may have to contact them though and ask.
Some on audiogames.net forums may help I know some suff is made there.
At 04:34 p.m. 30/09/2009, you wrote:
Hi All. I am in the midst of writing an
Sent: Thursday, October 01, 2009 9:41 PM
Subject: Re: [Audyssey] Questions for all you game developers on the list
So far as I know most audio game devs don't even bother with graphics since
they're totally blind or visually impaired enough that graphics wouldn't do
them any good.
Homer: Hey, uh
, October 01, 2009 8:35 AM
Subject: Re: [Audyssey] Questions for all you game developers on the list
Hi. Well, I intend to go steps further and write a commercially viable game
that can be played by both the sighted and the blind. I've invested lots in
learning software development, and it seems to me
.
- Original Message - From: James Dietz james.j.di...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 01, 2009 10:01 AM
Subject: Re: [Audyssey] Questions for all you game developers on the
list
For the record, *EVERYONE* complains about difficulty. I don't think
: Re: [Audyssey] Questions for all you game developers on the list
h well Right now it is, but tom has been one of the only devs that
has actually attempted to get there.
There have been other projects ofcause audioquake, teraformas, and last
crusade to name a few but none as complex
- From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 02, 2009 1:59 AM
Subject: Re: [Audyssey] Questions for all you game developers on the list
h well Right now it is, but tom has been one of the only devs that has
actually attempted
Hi Bryan, quite right. Most accessible game developer's don't worry
about graphics for two reasons. First, they can't see enough to draw the
images themselves, and have no one available who is willing to do the
work. Second, even if they find someone to make them they still can't
see it. So
Hi Jaffar, I think you would be better off writing your own custom game
engine. That way you will get the features and functionality you want
without depending on someone elses engine. Especially, given the fact
that most commercial game engines out there are not equipt for
accessibility
Hi Bryan, true. Although, I think the bigger problem with this type of
game is that video games tend to operate at much higher speeds than
audio games. The graphics might be redrawn 20 to 30 times a second, and
it is constantly being updated in real time. Certainly faster than audio
and speech
yeah.
I aggree there.
At 03:27 p.m. 2/10/2009, you wrote:
Hi Bryan, quite right. Most accessible game developer's don't worry about
graphics for two reasons. First, they can't see enough to draw the images
themselves, and have no one available who is willing to do the work. Second,
even if they
Hi William,
Ummm...We have a few FPS games like monkey Business, Shades of Doom, and
Sarah. That's not many, but we have a few to get a feel for the genre.
william lomas wrote:
but the blind have only had arcade type games no FPS or anything
But the more challenge the better in my view
---
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