Re: [Audyssey] Questions for all you game developers on the list

2009-10-08 Thread Thomas Ward
Hi, Actually, XAudio2 is no longer in beta. As of March 2009 and so on the version you get with the DirectX upgrades is the full stable release of XAudio2. So if you upgrade DirectX to March 2009 and SlimDX to March 2009 you have the current most stable release of XAudio2 and the Managed

Re: [Audyssey] Questions for all you game developers on the list

2009-10-03 Thread Thomas Ward
Hi Munawar, Actually, XAudio2 has been out of beta testing for quite some time. The version that ship's with march and August 2009 is a full release of the library. So if someone has DirectX March 2009 and the SlimDX March 2009 they will have the full stable release of XAudio2 support. HTH

Re: [Audyssey] Questions for all you game developers on the list

2009-10-02 Thread Bryan Peterson
Discussion list gamers@audyssey.org Sent: Thursday, October 01, 2009 8:54 PM Subject: Re: [Audyssey] Questions for all you game developers on the list Hi Bryan, true. Although, I think the bigger problem with this type of game is that video games tend to operate at much higher speeds than audio

Re: [Audyssey] Questions for all you game developers on the list

2009-10-02 Thread Bryan Peterson
for all you game developers on the list Hi Bryan, quite right. Most accessible game developer's don't worry about graphics for two reasons. First, they can't see enough to draw the images themselves, and have no one available who is willing to do the work. Second, even if they find someone

Re: [Audyssey] Questions for all you game developers on the list

2009-10-02 Thread Thomas Ward
Hi, definitely. Take my version of Montezuma's Revenge verses the mainstream game released in 1984 as an example here. In my version enemies would only do about 25% damage on the beginner level and would only be updated once a second or so. That's an eternity for a mainstream vidio game. It

Re: [Audyssey] Questions for all you game developers on the list

2009-10-02 Thread Thomas Ward
Hi Shaun, Honestly mashing the buttons or keys really doesn't make it easier to play the game. In fact, based on personal experience it generally makes the problem worse as you aren't even trying to come up with a workable strategy. You are just wildly trying to get through as fast and

Re: [Audyssey] Questions for all you game developers on the list

2009-10-02 Thread Munawar Bijani
Hi, If you select C Sharp.NET your best bet is to get SlimDX which includes a DirectSound and XAudio wrapper (I tend to use the former since it's not in beta by Microsoft): http://code.google.com/p/slimdx This is the library I use. You will have to write your own functions for handling audio

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Bryan Peterson
So far as I know most audio game devs don't even bother with graphics since they're totally blind or visually impaired enough that graphics wouldn't do them any good. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Philip Bennefall
Personally I write all my things in C++. I have built my own game engine, or rather it's a large set of functions that I combine differently in each game so to speak. It can only be called an engine in the case of Bgt which obviously is not relevant here. If you want my very personal

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread jaffar
intention to write a video game which is also accessible. Cheers! - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 01, 2009 9:41 PM Subject: Re: [Audyssey] Questions for all you game developers

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Willem
to practical use, hence my intention to write a video game which is also accessible. Cheers! - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 01, 2009 9:41 PM Subject: Re: [Audyssey] Questions for all you

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Charles Rivard
: [Audyssey] Questions for all you game developers on the list So far as I know most audio game devs don't even bother with graphics since they're totally blind or visually impaired enough that graphics wouldn't do them any good. Homer: Hey, uh, could you go across the street and get me a slice

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread william lomas
gamers@audyssey.org Sent: Thursday, October 01, 2009 6:41 AM Subject: Re: [Audyssey] Questions for all you game developers on the list So far as I know most audio game devs don't even bother with graphics since they're totally blind or visually impaired enough that graphics wouldn't do them

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread william lomas
. - Original Message - From: jaf...@ecstatico.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 01, 2009 8:35 AM Subject: Re: [Audyssey] Questions for all you game developers on the list Hi. Well, I intend to go steps further and write a commercially viable game

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread jaffar
...@googlemail.com To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list gamers@audyssey.org Sent: Friday, October 02, 2009 12:41 AM Subject: Re: [Audyssey] Questions for all you game developers on the list what type of game is it? On 1 Oct 2009, at 19:40, Charles Rivard wrote

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread shaun everiss
I don't think the people are on the list but I know pininteractive that made teraformas used flash, you may have to contact them though and ask. Some on audiogames.net forums may help I know some suff is made there. At 04:34 p.m. 30/09/2009, you wrote: Hi All. I am in the midst of writing an

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread shaun everiss
Sent: Thursday, October 01, 2009 9:41 PM Subject: Re: [Audyssey] Questions for all you game developers on the list So far as I know most audio game devs don't even bother with graphics since they're totally blind or visually impaired enough that graphics wouldn't do them any good. Homer: Hey, uh

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread shaun everiss
, October 01, 2009 8:35 AM Subject: Re: [Audyssey] Questions for all you game developers on the list Hi. Well, I intend to go steps further and write a commercially viable game that can be played by both the sighted and the blind. I've invested lots in learning software development, and it seems to me

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread shaun everiss
. - Original Message - From: James Dietz james.j.di...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 01, 2009 10:01 AM Subject: Re: [Audyssey] Questions for all you game developers on the list For the record, *EVERYONE* complains about difficulty. I don't think

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread jaffar
: Re: [Audyssey] Questions for all you game developers on the list h well Right now it is, but tom has been one of the only devs that has actually attempted to get there. There have been other projects ofcause audioquake, teraformas, and last crusade to name a few but none as complex

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread shaun everiss
- From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 02, 2009 1:59 AM Subject: Re: [Audyssey] Questions for all you game developers on the list h well Right now it is, but tom has been one of the only devs that has actually attempted

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Thomas Ward
Hi Bryan, quite right. Most accessible game developer's don't worry about graphics for two reasons. First, they can't see enough to draw the images themselves, and have no one available who is willing to do the work. Second, even if they find someone to make them they still can't see it. So

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Thomas Ward
Hi Jaffar, I think you would be better off writing your own custom game engine. That way you will get the features and functionality you want without depending on someone elses engine. Especially, given the fact that most commercial game engines out there are not equipt for accessibility

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Thomas Ward
Hi Bryan, true. Although, I think the bigger problem with this type of game is that video games tend to operate at much higher speeds than audio games. The graphics might be redrawn 20 to 30 times a second, and it is constantly being updated in real time. Certainly faster than audio and speech

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread shaun everiss
yeah. I aggree there. At 03:27 p.m. 2/10/2009, you wrote: Hi Bryan, quite right. Most accessible game developer's don't worry about graphics for two reasons. First, they can't see enough to draw the images themselves, and have no one available who is willing to do the work. Second, even if they

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Thomas Ward
Hi William, Ummm...We have a few FPS games like monkey Business, Shades of Doom, and Sarah. That's not many, but we have a few to get a feel for the genre. william lomas wrote: but the blind have only had arcade type games no FPS or anything But the more challenge the better in my view ---