Re: [Audyssey] The future of Blastbay Studios
Well you ovvbiously haven't played then ew Zelda games, you want huge game, then their ya go lol. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ryan Strunk Sent: Friday, January 15, 2010 10:37 PM To: thomasward1...@gmail.com; 'Gamers Discussion list' Subject: Re: [Audyssey] The future of Blastbay Studios Thomas, I'm no stranger to RPG's, and I fully realize that there is a difference between Final Fantasy (you'll never sell me on Zelda being an RPG) and a rogue-like such as Entombed. I do think, however, that Entombed is being sold short long before the full game is even brought to fruition. There is no doubt in my mind that Jason's release is going to bring about a whole new style of gaming that the blind community has never seen before. Just the demo he has released contains perhaps 100 hours of possible play. When the dungeon more than quadruples in size, he adds in new classes, new races, and more dungeon branches, that figure is going to increase exponentially. Just because Entombed isn't a story-driven game doesn't diminish its complexity. I think what people will find when they really explore the game is that Entombed fills the long-vacant RPG genre in the blind community and does it quite nicely. Not to mention the fact that Jason has stated that should Entombed do well, he plans to create a huge expansion with an overworld, multiple locations, etc. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, January 15, 2010 9:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Hi Ryan, As a roguelike RPG game Entombed is fine as far as it goes. However, what I was refering to is a full blown RPG like Sryth complete with character interactions, several towns/villages, several different kinds of adventures, several different monster classes, etc. It is a lot of programming and quite a lot of sound effects if you are trying to create a complete game world like Sryth as a live action audio game. Even a rather simple RPG game like Legend of Zelda is a pretty large undertaking. Even in Zelda there are character interactions in some of the overworld areas. Not to mention perhaps a few cutscenes would fill in the storyline better. Cheers! On Thu, 2010-01-14 at 19:14 -0600, Ryan Strunk wrote: What about Entombed? It seems to me that it already has two such quests, especially with dungeon branching. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
Yeah, Zelda is an rpg, you have to talk to people, get quests, and go through dungeons, the only difference between it an other rpgs is that it has puzzles and instead of being turn based you have to actually fight. It is actually more in the genre of God of War, but not quite, it's still holds more of an rpg element then anything. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ryan Strunk Sent: Friday, January 15, 2010 11:02 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] The future of Blastbay Studios Excellent. But I'm still not convinced. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Friday, January 15, 2010 10:57 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Actually even in the mainstream industry Legend of Zelda is considered a form of RPG. It's not in the traditional sense with turn-based combats, but it is considered what's generally referred to as an Action/RPG or Adventure/RPG. And when you look on a lot of gaming sites the RPG section is where you'll often find the Zelda games listed. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: thomasward1...@gmail.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, January 15, 2010 9:37 PM Subject: Re: [Audyssey] The future of Blastbay Studios Thomas, I'm no stranger to RPG's, and I fully realize that there is a difference between Final Fantasy (you'll never sell me on Zelda being an RPG) and a rogue-like such as Entombed. I do think, however, that Entombed is being sold short long before the full game is even brought to fruition. There is no doubt in my mind that Jason's release is going to bring about a whole new style of gaming that the blind community has never seen before. Just the demo he has released contains perhaps 100 hours of possible play. When the dungeon more than quadruples in size, he adds in new classes, new races, and more dungeon branches, that figure is going to increase exponentially. Just because Entombed isn't a story-driven game doesn't diminish its complexity. I think what people will find when they really explore the game is that Entombed fills the long-vacant RPG genre in the blind community and does it quite nicely. Not to mention the fact that Jason has stated that should Entombed do well, he plans to create a huge expansion with an overworld, multiple locations, etc. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, January 15, 2010 9:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Hi Ryan, As a roguelike RPG game Entombed is fine as far as it goes. However, what I was refering to is a full blown RPG like Sryth complete with character interactions, several towns/villages, several different kinds of adventures, several different monster classes, etc. It is a lot of programming and quite a lot of sound effects if you are trying to create a complete game world like Sryth as a live action audio game. Even a rather simple RPG game like Legend of Zelda is a pretty large undertaking. Even in Zelda there are character interactions in some of the overworld areas. Not to mention perhaps a few cutscenes would fill in the storyline better. Cheers! On Thu, 2010-01-14 at 19:14 -0600, Ryan Strunk wrote: What about Entombed? It seems to me that it already has two such quests, especially with dungeon branching. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo
Re: [Audyssey] The future of Blastbay Studios
I'd pay good money for a good accessible game any day. I do it with mainstream titles all the time, and in fact am about to do it in about 5 minutes when I preorder heavy rain, and again in a month or so for super street fighter 4. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 14, 2010 4:41 PM Subject: Re: [Audyssey] The future of Blastbay Studios Hi, Exactly. Plus if we are talking a very advanced RPG we are looking of money spent on developing this title. We would need decent voice acters, decent sounds, decent music and this could run a developer into a lot of cash. Any game requires a lot of money, but an RPG more so since they tend to be several smaller games all rolled into one. Take a game like Sryth. Let's assume someone were to convert that into a live action RPG game. You need sounds for all of the weapons swords, spears, knives, daggers, and the list could be rather long. Especially, if you have the magic weapons sound different from the non-magical weapons. Then, you have several different monsters like goblins, trolls, skeletons, zombies, demons, ghosts, and on and on we go. You have background loops like forests, blizards, towns, caves, tombs, and again another long list. Bottom line, when you get done we are talking thousands of dollars spent on the sound effects alone and the game would be a massive download. It isn't a job for a small outfit by any means. Besides, as far as RPG games goes I'm with Dark and I prefer more game book style games. I was first introduced to roll playing games through traditional paper and pen games, and would love to see some of those games converted into text adventure type games. The main reason I feel the strait game book type games like Sryth are more enjoyable is the fact you truly get more detail about the room or area where you are located, and get a much better grasp of the game's over all story line. Having had sight before I want the specific details on a room, and text is the perfect medium to do it in. In the Adrift and Z-Code text adventures you can type look and get a detailed description of the immediate area. I personally like that. On Wed, 2010-01-13 at 22:09 -0700, Bryan Peterson wrote: Nobody's arguing that point. But given that most of our developers are one to two-man operations the game would quite literally take years to develop. And some people have already whined enough about the delays in MOTA, and to heck with the fact that Thomas could quite easily have refused to take the project on to begin with. In fact I think it fairly safe to say that had he known what trouble he'd be bringing on himself I don't think he would have. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
Hi Ryan, As a roguelike RPG game Entombed is fine as far as it goes. However, what I was refering to is a full blown RPG like Sryth complete with character interactions, several towns/villages, several different kinds of adventures, several different monster classes, etc. It is a lot of programming and quite a lot of sound effects if you are trying to create a complete game world like Sryth as a live action audio game. Even a rather simple RPG game like Legend of Zelda is a pretty large undertaking. Even in Zelda there are character interactions in some of the overworld areas. Not to mention perhaps a few cutscenes would fill in the storyline better. Cheers! On Thu, 2010-01-14 at 19:14 -0600, Ryan Strunk wrote: What about Entombed? It seems to me that it already has two such quests, especially with dungeon branching. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
Thomas, I'm no stranger to RPG's, and I fully realize that there is a difference between Final Fantasy (you'll never sell me on Zelda being an RPG) and a rogue-like such as Entombed. I do think, however, that Entombed is being sold short long before the full game is even brought to fruition. There is no doubt in my mind that Jason's release is going to bring about a whole new style of gaming that the blind community has never seen before. Just the demo he has released contains perhaps 100 hours of possible play. When the dungeon more than quadruples in size, he adds in new classes, new races, and more dungeon branches, that figure is going to increase exponentially. Just because Entombed isn't a story-driven game doesn't diminish its complexity. I think what people will find when they really explore the game is that Entombed fills the long-vacant RPG genre in the blind community and does it quite nicely. Not to mention the fact that Jason has stated that should Entombed do well, he plans to create a huge expansion with an overworld, multiple locations, etc. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, January 15, 2010 9:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Hi Ryan, As a roguelike RPG game Entombed is fine as far as it goes. However, what I was refering to is a full blown RPG like Sryth complete with character interactions, several towns/villages, several different kinds of adventures, several different monster classes, etc. It is a lot of programming and quite a lot of sound effects if you are trying to create a complete game world like Sryth as a live action audio game. Even a rather simple RPG game like Legend of Zelda is a pretty large undertaking. Even in Zelda there are character interactions in some of the overworld areas. Not to mention perhaps a few cutscenes would fill in the storyline better. Cheers! On Thu, 2010-01-14 at 19:14 -0600, Ryan Strunk wrote: What about Entombed? It seems to me that it already has two such quests, especially with dungeon branching. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
Actually even in the mainstream industry Legend of Zelda is considered a form of RPG. It's not in the traditional sense with turn-based combats, but it is considered what's generally referred to as an Action/RPG or Adventure/RPG. And when you look on a lot of gaming sites the RPG section is where you'll often find the Zelda games listed. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: thomasward1...@gmail.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, January 15, 2010 9:37 PM Subject: Re: [Audyssey] The future of Blastbay Studios Thomas, I'm no stranger to RPG's, and I fully realize that there is a difference between Final Fantasy (you'll never sell me on Zelda being an RPG) and a rogue-like such as Entombed. I do think, however, that Entombed is being sold short long before the full game is even brought to fruition. There is no doubt in my mind that Jason's release is going to bring about a whole new style of gaming that the blind community has never seen before. Just the demo he has released contains perhaps 100 hours of possible play. When the dungeon more than quadruples in size, he adds in new classes, new races, and more dungeon branches, that figure is going to increase exponentially. Just because Entombed isn't a story-driven game doesn't diminish its complexity. I think what people will find when they really explore the game is that Entombed fills the long-vacant RPG genre in the blind community and does it quite nicely. Not to mention the fact that Jason has stated that should Entombed do well, he plans to create a huge expansion with an overworld, multiple locations, etc. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, January 15, 2010 9:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Hi Ryan, As a roguelike RPG game Entombed is fine as far as it goes. However, what I was refering to is a full blown RPG like Sryth complete with character interactions, several towns/villages, several different kinds of adventures, several different monster classes, etc. It is a lot of programming and quite a lot of sound effects if you are trying to create a complete game world like Sryth as a live action audio game. Even a rather simple RPG game like Legend of Zelda is a pretty large undertaking. Even in Zelda there are character interactions in some of the overworld areas. Not to mention perhaps a few cutscenes would fill in the storyline better. Cheers! On Thu, 2010-01-14 at 19:14 -0600, Ryan Strunk wrote: What about Entombed? It seems to me that it already has two such quests, especially with dungeon branching. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
Excellent. But I'm still not convinced. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Friday, January 15, 2010 10:57 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Actually even in the mainstream industry Legend of Zelda is considered a form of RPG. It's not in the traditional sense with turn-based combats, but it is considered what's generally referred to as an Action/RPG or Adventure/RPG. And when you look on a lot of gaming sites the RPG section is where you'll often find the Zelda games listed. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: thomasward1...@gmail.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, January 15, 2010 9:37 PM Subject: Re: [Audyssey] The future of Blastbay Studios Thomas, I'm no stranger to RPG's, and I fully realize that there is a difference between Final Fantasy (you'll never sell me on Zelda being an RPG) and a rogue-like such as Entombed. I do think, however, that Entombed is being sold short long before the full game is even brought to fruition. There is no doubt in my mind that Jason's release is going to bring about a whole new style of gaming that the blind community has never seen before. Just the demo he has released contains perhaps 100 hours of possible play. When the dungeon more than quadruples in size, he adds in new classes, new races, and more dungeon branches, that figure is going to increase exponentially. Just because Entombed isn't a story-driven game doesn't diminish its complexity. I think what people will find when they really explore the game is that Entombed fills the long-vacant RPG genre in the blind community and does it quite nicely. Not to mention the fact that Jason has stated that should Entombed do well, he plans to create a huge expansion with an overworld, multiple locations, etc. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, January 15, 2010 9:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Hi Ryan, As a roguelike RPG game Entombed is fine as far as it goes. However, what I was refering to is a full blown RPG like Sryth complete with character interactions, several towns/villages, several different kinds of adventures, several different monster classes, etc. It is a lot of programming and quite a lot of sound effects if you are trying to create a complete game world like Sryth as a live action audio game. Even a rather simple RPG game like Legend of Zelda is a pretty large undertaking. Even in Zelda there are character interactions in some of the overworld areas. Not to mention perhaps a few cutscenes would fill in the storyline better. Cheers! On Thu, 2010-01-14 at 19:14 -0600, Ryan Strunk wrote: What about Entombed? It seems to me that it already has two such quests, especially with dungeon branching. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail
Re: [Audyssey] The future of Blastbay Studios
Well most games are about between £30 and £40 anyway normally so it wouldn't be overly expensive. As long as the content was in the game and as long as it wasn't mae to be a 5 minute wonder then yeah I'd pay it. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: 14 January 2010 01:41 To: thomasward1...@gmail.com; 'Gamers Discussion list' Subject: Re: [Audyssey] The future of Blastbay Studios About the price...I'd pay it. It'd be great to have a full-blown sighted RPG in our market-I'm sure others would agree up th that point. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, January 13, 2010 9:15 AM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Hi Bryan, Definitely. A full blown RPG like Xeno Gears or Final Fantasy would take years to complete. Mysteries of the Ancients is a much simpler game in design and it took me two years to get the basic engine written and stable enough for play. True, I had some recent setbacks such as the bugs with Managed DirectX forcing me to basically adopt a new engine/design, but the basic point is with only one or two man operations a game of any serious complexity takes lots of time and patients. I've been thinking of doing some sort of RPG game, but the time involved with such a project is staggering. Even a straight text based game like Sryth is rather complex and time consuming. Something more like Final Fantasy is unthinkable for a single person to do unless he/she plans to put five years or more into that project. Then, when it comes out what should the developer charge for that work. Certainly not $20 for a game like that. Try at leas $50 or $60 considering the time and effort involved. Then, of course people will scream and complain about the price. On Tue, 2010-01-12 at 07:33 -0700, Bryan Peterson wrote: The problem with what you want is that most accessible game developers are one to two man operations. So programming a truly great game like what you describe would take years, quite literally. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
Hi, Exactly. Plus if we are talking a very advanced RPG we are looking of money spent on developing this title. We would need decent voice acters, decent sounds, decent music and this could run a developer into a lot of cash. Any game requires a lot of money, but an RPG more so since they tend to be several smaller games all rolled into one. Take a game like Sryth. Let's assume someone were to convert that into a live action RPG game. You need sounds for all of the weapons swords, spears, knives, daggers, and the list could be rather long. Especially, if you have the magic weapons sound different from the non-magical weapons. Then, you have several different monsters like goblins, trolls, skeletons, zombies, demons, ghosts, and on and on we go. You have background loops like forests, blizards, towns, caves, tombs, and again another long list. Bottom line, when you get done we are talking thousands of dollars spent on the sound effects alone and the game would be a massive download. It isn't a job for a small outfit by any means. Besides, as far as RPG games goes I'm with Dark and I prefer more game book style games. I was first introduced to roll playing games through traditional paper and pen games, and would love to see some of those games converted into text adventure type games. The main reason I feel the strait game book type games like Sryth are more enjoyable is the fact you truly get more detail about the room or area where you are located, and get a much better grasp of the game's over all story line. Having had sight before I want the specific details on a room, and text is the perfect medium to do it in. In the Adrift and Z-Code text adventures you can type look and get a detailed description of the immediate area. I personally like that. On Wed, 2010-01-13 at 22:09 -0700, Bryan Peterson wrote: Nobody's arguing that point. But given that most of our developers are one to two-man operations the game would quite literally take years to develop. And some people have already whined enough about the delays in MOTA, and to heck with the fact that Thomas could quite easily have refused to take the project on to begin with. In fact I think it fairly safe to say that had he known what trouble he'd be bringing on himself I don't think he would have. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
I won't even begin to imagine the amount of work it would take to take even a few of the adventures in Sryth, say, the Caves of Westwold or The Giants series and combine them into a relatively small audio RPG. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 14, 2010 2:41 PM Subject: Re: [Audyssey] The future of Blastbay Studios Hi, Exactly. Plus if we are talking a very advanced RPG we are looking of money spent on developing this title. We would need decent voice acters, decent sounds, decent music and this could run a developer into a lot of cash. Any game requires a lot of money, but an RPG more so since they tend to be several smaller games all rolled into one. Take a game like Sryth. Let's assume someone were to convert that into a live action RPG game. You need sounds for all of the weapons swords, spears, knives, daggers, and the list could be rather long. Especially, if you have the magic weapons sound different from the non-magical weapons. Then, you have several different monsters like goblins, trolls, skeletons, zombies, demons, ghosts, and on and on we go. You have background loops like forests, blizards, towns, caves, tombs, and again another long list. Bottom line, when you get done we are talking thousands of dollars spent on the sound effects alone and the game would be a massive download. It isn't a job for a small outfit by any means. Besides, as far as RPG games goes I'm with Dark and I prefer more game book style games. I was first introduced to roll playing games through traditional paper and pen games, and would love to see some of those games converted into text adventure type games. The main reason I feel the strait game book type games like Sryth are more enjoyable is the fact you truly get more detail about the room or area where you are located, and get a much better grasp of the game's over all story line. Having had sight before I want the specific details on a room, and text is the perfect medium to do it in. In the Adrift and Z-Code text adventures you can type look and get a detailed description of the immediate area. I personally like that. On Wed, 2010-01-13 at 22:09 -0700, Bryan Peterson wrote: Nobody's arguing that point. But given that most of our developers are one to two-man operations the game would quite literally take years to develop. And some people have already whined enough about the delays in MOTA, and to heck with the fact that Thomas could quite easily have refused to take the project on to begin with. In fact I think it fairly safe to say that had he known what trouble he'd be bringing on himself I don't think he would have. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
What about Entombed? It seems to me that it already has two such quests, especially with dungeon branching. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Thursday, January 14, 2010 4:56 PM To: thomasward1...@gmail.com; Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios I won't even begin to imagine the amount of work it would take to take even a few of the adventures in Sryth, say, the Caves of Westwold or The Giants series and combine them into a relatively small audio RPG. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 14, 2010 2:41 PM Subject: Re: [Audyssey] The future of Blastbay Studios Hi, Exactly. Plus if we are talking a very advanced RPG we are looking of money spent on developing this title. We would need decent voice acters, decent sounds, decent music and this could run a developer into a lot of cash. Any game requires a lot of money, but an RPG more so since they tend to be several smaller games all rolled into one. Take a game like Sryth. Let's assume someone were to convert that into a live action RPG game. You need sounds for all of the weapons swords, spears, knives, daggers, and the list could be rather long. Especially, if you have the magic weapons sound different from the non-magical weapons. Then, you have several different monsters like goblins, trolls, skeletons, zombies, demons, ghosts, and on and on we go. You have background loops like forests, blizards, towns, caves, tombs, and again another long list. Bottom line, when you get done we are talking thousands of dollars spent on the sound effects alone and the game would be a massive download. It isn't a job for a small outfit by any means. Besides, as far as RPG games goes I'm with Dark and I prefer more game book style games. I was first introduced to roll playing games through traditional paper and pen games, and would love to see some of those games converted into text adventure type games. The main reason I feel the strait game book type games like Sryth are more enjoyable is the fact you truly get more detail about the room or area where you are located, and get a much better grasp of the game's over all story line. Having had sight before I want the specific details on a room, and text is the perfect medium to do it in. In the Adrift and Z-Code text adventures you can type look and get a detailed description of the immediate area. I personally like that. On Wed, 2010-01-13 at 22:09 -0700, Bryan Peterson wrote: Nobody's arguing that point. But given that most of our developers are one to two-man operations the game would quite literally take years to develop. And some people have already whined enough about the delays in MOTA, and to heck with the fact that Thomas could quite easily have refused to take the project on to begin with. In fact I think it fairly safe to say that had he known what trouble he'd be bringing on himself I don't think he would have. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
Yeah but there's no actual character interaction. No real towns or things like that. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, January 14, 2010 6:14 PM Subject: Re: [Audyssey] The future of Blastbay Studios What about Entombed? It seems to me that it already has two such quests, especially with dungeon branching. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Thursday, January 14, 2010 4:56 PM To: thomasward1...@gmail.com; Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios I won't even begin to imagine the amount of work it would take to take even a few of the adventures in Sryth, say, the Caves of Westwold or The Giants series and combine them into a relatively small audio RPG. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 14, 2010 2:41 PM Subject: Re: [Audyssey] The future of Blastbay Studios Hi, Exactly. Plus if we are talking a very advanced RPG we are looking of money spent on developing this title. We would need decent voice acters, decent sounds, decent music and this could run a developer into a lot of cash. Any game requires a lot of money, but an RPG more so since they tend to be several smaller games all rolled into one. Take a game like Sryth. Let's assume someone were to convert that into a live action RPG game. You need sounds for all of the weapons swords, spears, knives, daggers, and the list could be rather long. Especially, if you have the magic weapons sound different from the non-magical weapons. Then, you have several different monsters like goblins, trolls, skeletons, zombies, demons, ghosts, and on and on we go. You have background loops like forests, blizards, towns, caves, tombs, and again another long list. Bottom line, when you get done we are talking thousands of dollars spent on the sound effects alone and the game would be a massive download. It isn't a job for a small outfit by any means. Besides, as far as RPG games goes I'm with Dark and I prefer more game book style games. I was first introduced to roll playing games through traditional paper and pen games, and would love to see some of those games converted into text adventure type games. The main reason I feel the strait game book type games like Sryth are more enjoyable is the fact you truly get more detail about the room or area where you are located, and get a much better grasp of the game's over all story line. Having had sight before I want the specific details on a room, and text is the perfect medium to do it in. In the Adrift and Z-Code text adventures you can type look and get a detailed description of the immediate area. I personally like that. On Wed, 2010-01-13 at 22:09 -0700, Bryan Peterson wrote: Nobody's arguing that point. But given that most of our developers are one to two-man operations the game would quite literally take years to develop. And some people have already whined enough about the delays in MOTA, and to heck with the fact that Thomas could quite easily have refused to take the project on to begin with. In fact I think it fairly safe to say that had he known what trouble he'd be bringing on himself I don't think he would have. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any
Re: [Audyssey] The future of Blastbay Studios
Hi Bryan, Definitely. A full blown RPG like Xeno Gears or Final Fantasy would take years to complete. Mysteries of the Ancients is a much simpler game in design and it took me two years to get the basic engine written and stable enough for play. True, I had some recent setbacks such as the bugs with Managed DirectX forcing me to basically adopt a new engine/design, but the basic point is with only one or two man operations a game of any serious complexity takes lots of time and patients. I've been thinking of doing some sort of RPG game, but the time involved with such a project is staggering. Even a straight text based game like Sryth is rather complex and time consuming. Something more like Final Fantasy is unthinkable for a single person to do unless he/she plans to put five years or more into that project. Then, when it comes out what should the developer charge for that work. Certainly not $20 for a game like that. Try at leas $50 or $60 considering the time and effort involved. Then, of course people will scream and complain about the price. On Tue, 2010-01-12 at 07:33 -0700, Bryan Peterson wrote: The problem with what you want is that most accessible game developers are one to two man operations. So programming a truly great game like what you describe would take years, quite literally. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
Very true. Presuming my writer's block goes away and I eventually get the game I've begun working on done, I can't see myself charging more than $40 or $45 at the very most. Even if it takes me a decade to do, there comes a point when charging more severely limits the potential customer pool and drastically increases the likelyhood of piracy. I'd far rather have less money from more honest customers. It'll be very interesting to see how Entoomed does when it's released. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 13, 2010 10:14 AM Subject: Re: [Audyssey] The future of Blastbay Studios Hi Bryan, Definitely. A full blown RPG like Xeno Gears or Final Fantasy would take years to complete. Mysteries of the Ancients is a much simpler game in design and it took me two years to get the basic engine written and stable enough for play. True, I had some recent setbacks such as the bugs with Managed DirectX forcing me to basically adopt a new engine/design, but the basic point is with only one or two man operations a game of any serious complexity takes lots of time and patients. I've been thinking of doing some sort of RPG game, but the time involved with such a project is staggering. Even a straight text based game like Sryth is rather complex and time consuming. Something more like Final Fantasy is unthinkable for a single person to do unless he/she plans to put five years or more into that project. Then, when it comes out what should the developer charge for that work. Certainly not $20 for a game like that. Try at leas $50 or $60 considering the time and effort involved. Then, of course people will scream and complain about the price. On Tue, 2010-01-12 at 07:33 -0700, Bryan Peterson wrote: The problem with what you want is that most accessible game developers are one to two man operations. So programming a truly great game like what you describe would take years, quite literally. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4767 (20100113) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
I do think Entombed will go over well with those who are more of the rpg genre obviously. The beta I've played over many times. Ron - Original Message - From: Michael Feir michael.f...@gmail.com To: thomasward1...@gmail.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 13, 2010 11:05 AM Subject: Re: [Audyssey] The future of Blastbay Studios Very true. Presuming my writer's block goes away and I eventually get the game I've begun working on done, I can't see myself charging more than $40 or $45 at the very most. Even if it takes me a decade to do, there comes a point when charging more severely limits the potential customer pool and drastically increases the likelyhood of piracy. I'd far rather have less money from more honest customers. It'll be very interesting to see how Entoomed does when it's released. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 13, 2010 10:14 AM Subject: Re: [Audyssey] The future of Blastbay Studios Hi Bryan, Definitely. A full blown RPG like Xeno Gears or Final Fantasy would take years to complete. Mysteries of the Ancients is a much simpler game in design and it took me two years to get the basic engine written and stable enough for play. True, I had some recent setbacks such as the bugs with Managed DirectX forcing me to basically adopt a new engine/design, but the basic point is with only one or two man operations a game of any serious complexity takes lots of time and patients. I've been thinking of doing some sort of RPG game, but the time involved with such a project is staggering. Even a straight text based game like Sryth is rather complex and time consuming. Something more like Final Fantasy is unthinkable for a single person to do unless he/she plans to put five years or more into that project. Then, when it comes out what should the developer charge for that work. Certainly not $20 for a game like that. Try at leas $50 or $60 considering the time and effort involved. Then, of course people will scream and complain about the price. On Tue, 2010-01-12 at 07:33 -0700, Bryan Peterson wrote: The problem with what you want is that most accessible game developers are one to two man operations. So programming a truly great game like what you describe would take years, quite literally. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4767 (20100113) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
I'd pay 100 for it. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, January 13, 2010 9:15 AM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Hi Bryan, Definitely. A full blown RPG like Xeno Gears or Final Fantasy would take years to complete. Mysteries of the Ancients is a much simpler game in design and it took me two years to get the basic engine written and stable enough for play. True, I had some recent setbacks such as the bugs with Managed DirectX forcing me to basically adopt a new engine/design, but the basic point is with only one or two man operations a game of any serious complexity takes lots of time and patients. I've been thinking of doing some sort of RPG game, but the time involved with such a project is staggering. Even a straight text based game like Sryth is rather complex and time consuming. Something more like Final Fantasy is unthinkable for a single person to do unless he/she plans to put five years or more into that project. Then, when it comes out what should the developer charge for that work. Certainly not $20 for a game like that. Try at leas $50 or $60 considering the time and effort involved. Then, of course people will scream and complain about the price. On Tue, 2010-01-12 at 07:33 -0700, Bryan Peterson wrote: The problem with what you want is that most accessible game developers are one to two man operations. So programming a truly great game like what you describe would take years, quite literally. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
About the price...I'd pay it. It'd be great to have a full-blown sighted RPG in our market-I'm sure others would agree up th that point. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, January 13, 2010 9:15 AM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Hi Bryan, Definitely. A full blown RPG like Xeno Gears or Final Fantasy would take years to complete. Mysteries of the Ancients is a much simpler game in design and it took me two years to get the basic engine written and stable enough for play. True, I had some recent setbacks such as the bugs with Managed DirectX forcing me to basically adopt a new engine/design, but the basic point is with only one or two man operations a game of any serious complexity takes lots of time and patients. I've been thinking of doing some sort of RPG game, but the time involved with such a project is staggering. Even a straight text based game like Sryth is rather complex and time consuming. Something more like Final Fantasy is unthinkable for a single person to do unless he/she plans to put five years or more into that project. Then, when it comes out what should the developer charge for that work. Certainly not $20 for a game like that. Try at leas $50 or $60 considering the time and effort involved. Then, of course people will scream and complain about the price. On Tue, 2010-01-12 at 07:33 -0700, Bryan Peterson wrote: The problem with what you want is that most accessible game developers are one to two man operations. So programming a truly great game like what you describe would take years, quite literally. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
Nobody's arguing that point. But given that most of our developers are one to two-man operations the game would quite literally take years to develop. And some people have already whined enough about the delays in MOTA, and to heck with the fact that Thomas could quite easily have refused to take the project on to begin with. In fact I think it fairly safe to say that had he known what trouble he'd be bringing on himself I don't think he would have. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: thomasward1...@gmail.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, January 13, 2010 6:41 PM Subject: Re: [Audyssey] The future of Blastbay Studios About the price...I'd pay it. It'd be great to have a full-blown sighted RPG in our market-I'm sure others would agree up th that point. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, January 13, 2010 9:15 AM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Hi Bryan, Definitely. A full blown RPG like Xeno Gears or Final Fantasy would take years to complete. Mysteries of the Ancients is a much simpler game in design and it took me two years to get the basic engine written and stable enough for play. True, I had some recent setbacks such as the bugs with Managed DirectX forcing me to basically adopt a new engine/design, but the basic point is with only one or two man operations a game of any serious complexity takes lots of time and patients. I've been thinking of doing some sort of RPG game, but the time involved with such a project is staggering. Even a straight text based game like Sryth is rather complex and time consuming. Something more like Final Fantasy is unthinkable for a single person to do unless he/she plans to put five years or more into that project. Then, when it comes out what should the developer charge for that work. Certainly not $20 for a game like that. Try at leas $50 or $60 considering the time and effort involved. Then, of course people will scream and complain about the price. On Tue, 2010-01-12 at 07:33 -0700, Bryan Peterson wrote: The problem with what you want is that most accessible game developers are one to two man operations. So programming a truly great game like what you describe would take years, quite literally. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
The problem with what you want is that most accessible game developers are one to two man operations. So programming a truly great game like what you describe would take years, quite literally. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Brice buu...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 11, 2010 8:43 PM Subject: Re: [Audyssey] The future of Blastbay Studios Flaming X. I personally want to see an rpg done similar to ff7. I want a great storyline, good battle system, and innovative ways of setting up your characters. I'm a huge rpg fan, but most rpgs are made for sighted individuals. And for me being a console gamer, 3d is the only way to go. I mean, the accessible games are cool, and me being totally blind it's cool to learn about them, but I grew up without a computer and with a playstation instead. I've played every fighting game under the sun pretty much, and lots of the wrestling games too. So, for me, although being a completely accessible game would be cool for a fighting game, they've pretty much covered it already in the sighted world without even realizing it lol, at least with some games. Some might have taken some memorization of menus, but dragonball Z budokai tenkaichi 3 is quite accessible with spoken menu options with the characters from the show doing the speaking. Plus it also has a 3d grid on which you fight on, It's quite fun, I even played it on the wii and the online section is even completely accessible. So, I want more rpgs!!! Xeno gears, final fantasy ra ra ra. - Original Message - From: Ron Schamerhorn blindwon...@cogeco.ca To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 29, 2009 3:13 AM Subject: Re: [Audyssey] The future of Blastbay Studios I'm very tired of your opinion on gaming and getting up to date. How about giving things some thought before writing? - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 10:37 PM Subject: Re: [Audyssey] The future of Blastbay Studios They are boring. We have Tom's game and we had super lium. That if I remember right a side scroller or maybe I am confused. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Saturday, December 26, 2009 8:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios One comment Mike. sinse there is! only one audio rpg thus far, and only in beta phase, how can you find rpgs boring? if your judging the entire rpg genre by online text affairs, you've only got the tip of the iceberg there, and the very limited, often pvp focused, and not necessarily well designed tip at that. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail
Re: [Audyssey] The future of Blastbay Studios
Flaming X. I personally want to see an rpg done similar to ff7. I want a great storyline, good battle system, and innovative ways of setting up your characters. I'm a huge rpg fan, but most rpgs are made for sighted individuals. And for me being a console gamer, 3d is the only way to go. I mean, the accessible games are cool, and me being totally blind it's cool to learn about them, but I grew up without a computer and with a playstation instead. I've played every fighting game under the sun pretty much, and lots of the wrestling games too. So, for me, although being a completely accessible game would be cool for a fighting game, they've pretty much covered it already in the sighted world without even realizing it lol, at least with some games. Some might have taken some memorization of menus, but dragonball Z budokai tenkaichi 3 is quite accessible with spoken menu options with the characters from the show doing the speaking. Plus it also has a 3d grid on which you fight on, It's quite fun, I even played it on the wii and the online section is even completely accessible. So, I want more rpgs!!! Xeno gears, final fantasy ra ra ra. - Original Message - From: Ron Schamerhorn blindwon...@cogeco.ca To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 29, 2009 3:13 AM Subject: Re: [Audyssey] The future of Blastbay Studios I'm very tired of your opinion on gaming and getting up to date. How about giving things some thought before writing? - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 10:37 PM Subject: Re: [Audyssey] The future of Blastbay Studios They are boring. We have Tom's game and we had super lium. That if I remember right a side scroller or maybe I am confused. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Saturday, December 26, 2009 8:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios One comment Mike. sinse there is! only one audio rpg thus far, and only in beta phase, how can you find rpgs boring? if your judging the entire rpg genre by online text affairs, you've only got the tip of the iceberg there, and the very limited, often pvp focused, and not necessarily well designed tip at that. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
I'm so damn tired of hearing you complain about this. I'm not against being up to date by any means. As much as I'd love to see some true 3D environments It just might take awhile so just deal with it. Ron Audyssey Editor - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 7:34 PM Subject: Re: [Audyssey] The future of Blastbay Studios I like this game idea and who ever said another role play game needs to re assess where we are as blind gamers. The problem is rpg and side scrollers are so past what we need now. Let's get up to somewhat in the 21st century. I want a 3d first person shooter or fighter game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Tristan B Sent: Friday, December 25, 2009 3:26 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios I would like a 3d fast paced fighter. You could get chased, (running from enemies) and if you were to be caught, you could start fighting said enemy, etc... -- Tristan B TrekGames.net Administrator and Maintainer Contact information: Skype: Tristanbussiere MSN: tris...@acegamesonline.net follow me on twitter http://twitter.com/blindtrek/ E-mail: theblinddj...@gmail.com or email TrekGames.net support trekga...@gmail.com AOL Instant Messenger: Theblinddj360 Klango ID: Tristan Connect to cosmos and join the fun. Point your MUD client to the following address and port: Address: TrekGames.net Port: 1234 - Original Message - From: Philip Bennefall phi...@blastbay.com To: A public mailing list for Blastbay Studios. t...@blastbay.com Cc: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 25, 2009 03:32 PM Subject: [Audyssey] The future of Blastbay Studios Hi all, With the success of Q9, I am much encouraged to make new games in the near future. Now I wish to put the question out, what games would you like to see? I plan to create mainly adventure games with a plot and characters, coupled together with the same audio work and fast paced game play that you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do you think? I would not wish to create a full 3d environment like in Shades of Doom where you spin around in degrees as I personally find these rather difficult to navigate and end up spending more time trying to remember where I've been and where I am supposed to go next, rather than enjoying the game. So I would adopt the method where you sidestep, moving one step in each direction for each press of either of the four arrow keys. Would you folks like to see something like this, or do you all want more sidescrollers? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
I'm very tired of your opinion on gaming and getting up to date. How about giving things some thought before writing? - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 10:37 PM Subject: Re: [Audyssey] The future of Blastbay Studios They are boring. We have Tom's game and we had super lium. That if I remember right a side scroller or maybe I am confused. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Saturday, December 26, 2009 8:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios One comment Mike. sinse there is! only one audio rpg thus far, and only in beta phase, how can you find rpgs boring? if your judging the entire rpg genre by online text affairs, you've only got the tip of the iceberg there, and the very limited, often pvp focused, and not necessarily well designed tip at that. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
thomas closed this topic, so stop using iT please. i agree with you though. however, i have to warn you about profanity on this list.. mauricio - Original Message - From: Ron Schamerhorn blindwon...@cogeco.ca To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 29, 2009 6:59 AM Subject: Re: [Audyssey] The future of Blastbay Studios I'm so damn tired of hearing you complain about this. I'm not against being up to date by any means. As much as I'd love to see some true 3D environments It just might take awhile so just deal with it. Ron Audyssey Editor - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 7:34 PM Subject: Re: [Audyssey] The future of Blastbay Studios I like this game idea and who ever said another role play game needs to re assess where we are as blind gamers. The problem is rpg and side scrollers are so past what we need now. Let's get up to somewhat in the 21st century. I want a 3d first person shooter or fighter game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Tristan B Sent: Friday, December 25, 2009 3:26 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios I would like a 3d fast paced fighter. You could get chased, (running from enemies) and if you were to be caught, you could start fighting said enemy, etc... -- Tristan B TrekGames.net Administrator and Maintainer Contact information: Skype: Tristanbussiere MSN: tris...@acegamesonline.net follow me on twitter http://twitter.com/blindtrek/ E-mail: theblinddj...@gmail.com or email TrekGames.net support trekga...@gmail.com AOL Instant Messenger: Theblinddj360 Klango ID: Tristan Connect to cosmos and join the fun. Point your MUD client to the following address and port: Address: TrekGames.net Port: 1234 - Original Message - From: Philip Bennefall phi...@blastbay.com To: A public mailing list for Blastbay Studios. t...@blastbay.com Cc: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 25, 2009 03:32 PM Subject: [Audyssey] The future of Blastbay Studios Hi all, With the success of Q9, I am much encouraged to make new games in the near future. Now I wish to put the question out, what games would you like to see? I plan to create mainly adventure games with a plot and characters, coupled together with the same audio work and fast paced game play that you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do you think? I would not wish to create a full 3d environment like in Shades of Doom where you spin around in degrees as I personally find these rather difficult to navigate and end up spending more time trying to remember where I've been and where I am supposed to go next, rather than enjoying the game. So I would adopt the method where you sidestep, moving one step in each direction for each press of either of the four arrow keys. Would you folks like to see something like this, or do you all want more sidescrollers? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you
Re: [Audyssey] The future of Blastbay Studios
just so you know. side scrollers do not make you stay in the oast, side sscroller do not make you be inferior. side scrollers are notw ordst. 3d games are only the more reliable future. so please, for the love of toast covered with peanutt butter, when sending emails thinking you know about something, make sense first. thanks cincerely, mauricio sending 15 emails to this list making no sense whatsoever... -Mensagem original- De: mike maslo mmaslo1...@swbell.net Para: 'Gamers Discussion list' gamers@audyssey.org Data: Domingo, 27 de Dezembro de 2009 22:59 Assunto: Re: [Audyssey] The future of Blastbay Studios Well William that kind of thinking of staying in the past has hurt us as a blind community. We need to be more aggressive in all we do. We already have a stereotype that each and every one of us have to deal with. I faced them every day of my life since I started to work. I was forced to work triple hard to move up in my job because of all the preconceived and sit back attitude. Maybe there are a lot of people who like side scrollers and such which is their right and I respect. However, it is time for game developers to try new things which may put us as blind gamers on more of a even plain as our counter parts. Just like Thomas, when I was a younger man, I was able to see and maybe because of that I want to see advancements made in games for us. If you want to spend your gaming time on or with the same old same I respect that and there are a lot of gamers who are willing to develop such including Thomas. Thomas has said he will continue to develop side scrollers and such but also to try first person games. How do you know if you will like it, succeed in it etc until you give it a try? Why is it that the blind community is so cared of new things? Look at rail racer which brought in new things. Look at the resistance Che faced until it was released. I think as a blind community we need to embrace all changes good and the unknown. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of William L. Houts Sent: Saturday, December 26, 2009 10:12 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios I don't think it's more played out than any other game genre. The ideal RPG has yet to be written, I think. If I weren't engaged in the pursuit of writing novels, I would try to fill the gap myself. All you're saying to me is that you're personally sick of RPG's. Well, that's fine, guy, but I think you're in the minority. --Bill - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 7:34 PM Subject: Re: [Audyssey] The future of Blastbay Studios Why another rpg though? Isn't that played out? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of William L. Houts Sent: Saturday, December 26, 2009 8:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios I suggested another RPG and I don't need to reassess anything. Anyway, why not a 3D shooter with RPG elements? That could satisfy everybody. Maybe something like HEXXEN for the blind, if you remember that game. --Bill - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 4:34 PM Subject: Re: [Audyssey] The future of Blastbay Studios I like this game idea and who ever said another role play game needs to re assess where we are as blind gamers. The problem is rpg and side scrollers are so past what we need now. Let's get up to somewhat in the 21st century. I want a 3d first person shooter or fighter game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Tristan B Sent: Friday, December 25, 2009 3:26 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios I would like a 3d fast paced fighter. You could get chased, (running from enemies) and if you were to be caught, you could start fighting said enemy, etc... -- Tristan B TrekGames.net Administrator and Maintainer Contact information: Skype: Tristanbussiere MSN: tris...@acegamesonline.net follow me on twitter http://twitter.com/blindtrek/ E-mail: theblinddj...@gmail.com or email TrekGames.net support trekga...@gmail.com AOL Instant Messenger: Theblinddj360 Klango ID: Tristan Connect to cosmos and join the fun. Point your MUD client to the following address and port: Address: TrekGames.net Port: 1234 - Original Message - From: Philip Bennefall phi...@blastbay.com To: A public mailing list for Blastbay Studios. t...@blastbay.com Cc: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 25, 2009 03:32 PM Subject: [Audyssey] The future
Re: [Audyssey] The future of Blastbay Studios
agree completely with you there, bryan. all games are welcome, and if one or two radical folks do not like it, the other 100 can play the game pretty fine. -Mensagem original- De: Bryan Peterson bpeterson2...@cableone.net Para: Gamers Discussion list gamers@audyssey.org Data: Sabado, 26 de Dezembro de 2009 21:34 Assunto: Re: [Audyssey] The future of Blastbay Studios All I'm saying is there's absolutely no need to scrap developing in a particular genre just because a few people don't like it. Mainstream developers don't do that so nor should we. We've got plenty of room for as many side scrollers or FPS games or RPG's or whatever the heck people want. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 8:41 PM Subject: Re: [Audyssey] The future of Blastbay Studios We need first person games. It has already been stated that 2 dimensional games are dime a dozen. I am stating that it is time for first person games. We have games which are non first person all around. If you had your way, who and when would be a good time to develop such a type of game? That is a first person character game? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, December 26, 2009 7:32 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios I disagree completely. You talk about not limiting ourselves to one genre but yet you want Philip to do just that. There's plenty of room for more of every type of genre. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 5:44 PM Subject: Re: [Audyssey] The future of Blastbay Studios Please no more side scrollers. First person and 3d way to go -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Friday, December 25, 2009 2:33 PM To: A public mailing list for Blastbay Studios. Cc: Gamers Discussion list Subject: [Audyssey] The future of Blastbay Studios Hi all, With the success of Q9, I am much encouraged to make new games in the near future. Now I wish to put the question out, what games would you like to see? I plan to create mainly adventure games with a plot and characters, coupled together with the same audio work and fast paced game play that you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do you think? I would not wish to create a full 3d environment like in Shades of Doom where you spin around in degrees as I personally find these rather difficult to navigate and end up spending more time trying to remember where I've been and where I am supposed to go next, rather than enjoying the game. So I would adopt the method where you sidestep, moving one step in each direction for each press of either of the four arrow keys. Would you folks like to see something like this, or do you all want more sidescrollers? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E
Re: [Audyssey] The future of Blastbay Studios
hi thomas, the treason mike says that is, he has played several moos/muds which he considers rpg's, and sinse he did not develop in those, unfortunately, he now discriminates the genry as a whole. sigh mauricio -Mensagem original- De: Thomas Ward thomasward1...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Sabado, 26 de Dezembro de 2009 23:59 Assunto: Re: [Audyssey] The future of Blastbay Studios Hi Mike, Why would you say that? The entire RPG game genre hasn't even been properly explored by the audio games community, and we haven't had anything near as good as Final Fantasy, Legend of Zelda, or DC Universe, to compare our games too. So it hasn't been played out, nor has it properly began yet. If you are talking about RPG games as in the game book style adventures like Sryth certainly there are a few of those around, but that's only one example of an RPG game let alone that entire genre. Growing up I use to play roll playing paper and pen games like DC Universe, Star Wars, and Marvel Universe, and those games rocked. If they could be converted to a text based or, better yet, an audio RPG format that would totally rock. We don't have a wide range of quality RPG games like that so no we haven't even began to tap the potential of RPG games. We haven't even gotten a good wide range of sci-fi, fantacy, and super hero oriented RPG games. mike maslo wrote: Why another rpg though? Isn't that played out? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
if you read several emails before spamming our listw ith replies, maybe we would understand what you mean more clearly, sinse youw ould be able to also see other's opinions after replying. -Mensagem original- De: mike maslo mmaslo1...@swbell.net Para: 'Gamers Discussion list' gamers@audyssey.org Data: Domingo, 27 de Dezembro de 2009 23:10 Assunto: Re: [Audyssey] The future of Blastbay Studios Brian: I am not saying to scrap them have I? Never have I said stop with it I am asking for more advancement for gaming in our community. Please if you are quoting me, make sure the context of what I am saying is fully correct. I do feel that there needs to be continued development of all type of games. There are a lot of developers who will continue to do that also. However, if there is someone who is willing to try something new,, instead of complaining and moaning and groaning, let's see what it is and if we like it. Your previous posting said if you do not like it don't play it. Well that is true in this situation also. We need to see what the game is, how playable it is and if us as a gamer like it and will play it. Please understand again what I am saying. I am not saying scrap anything. I am asking again for additional choices and encouragement from us as blind gamers for a developer who wants to take us another level. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, December 26, 2009 10:35 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios All I'm saying is there's absolutely no need to scrap developing in a particular genre just because a few people don't like it. Mainstream developers don't do that so nor should we. We've got plenty of room for as many side scrollers or FPS games or RPG's or whatever the heck people want. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 8:41 PM Subject: Re: [Audyssey] The future of Blastbay Studios We need first person games. It has already been stated that 2 dimensional games are dime a dozen. I am stating that it is time for first person games. We have games which are non first person all around. If you had your way, who and when would be a good time to develop such a type of game? That is a first person character game? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, December 26, 2009 7:32 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios I disagree completely. You talk about not limiting ourselves to one genre but yet you want Philip to do just that. There's plenty of room for more of every type of genre. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 5:44 PM Subject: Re: [Audyssey] The future of Blastbay Studios Please no more side scrollers. First person and 3d way to go -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Friday, December 25, 2009 2:33 PM To: A public mailing list for Blastbay Studios. Cc: Gamers Discussion list Subject: [Audyssey] The future of Blastbay Studios Hi all, With the success of Q9, I am much encouraged to make new games in the near future. Now I wish to put the question out, what games would you like to see? I plan to create mainly adventure games with a plot and characters, coupled together with the same audio work and fast paced game play that you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do you think? I would not wish to create a full 3d environment like in Shades of Doom where you spin around in degrees as I personally find these rather difficult to navigate and end up spending more time trying to remember where I've been and where I am supposed to go next, rather than enjoying the game. So I would adopt the method where you sidestep, moving one step in each direction for each press of either of the four arrow keys. Would you folks like to see something like this, or do you all want more sidescrollers? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam
Re: [Audyssey] The future of Blastbay Studios
if you tried tehem before you lost your vision, and didn't try as a blind person, then you don't even have our perspective when you talk. I am sure tom is using his experiences, but until you try something like we do, how come we have to completely understand what you say? mauricio -Mensagem original- De: mike maslo mmaslo1...@swbell.net Para: 'Gamers Discussion list' gamers@audyssey.org Data: Segunda, 28 de Dezembro de 2009 00:35 Assunto: Re: [Audyssey] The future of Blastbay Studios Well I have tried many rpg games before I lost my vision. That is why and where I am coming up with my beliefs and values. I played them and tried them before I lost my vision. I did not get into them before and I do not get into them now. No disrespect and I appreciate that people have what they like. However it is not fair to say that I do not know or played such games. I am a older gentlemen and have lost vision after I turned a adult. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, December 26, 2009 11:11 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Hi Bryan, Agreed. I mean if people are looking at Sryth and Kingdom of Loathing and saying that's all there is they are obviously clueless as to the kinds of roll playing games are out there for the mainstream market. For example, before I lost my sight I was hooked on Final Fantasy, Heroes of Might and Magic, and Legend of Zelda. We haven't anything that even comes close to that yet, and for someone to say we've been there and done that is just clueless about the topic at hand. To say such games are boring when he/she hasn't even had a chance to try them isn't very informed at all. Cheers! Bryan Peterson wrote: Especially since the genre hasn't even been properly explored in the audio games market. People think that because they can play online RPG's, which I must point out are for the most part designed by sighted people and won't necessarily include all the elements people like in their favorite style of RPG, that there's no point in exploring. But we have up until recently had yet to see a true audio RPG since the one BSC Games was working on had to be shelved due to disagreements with the developer they were working with. That development made me lose if not respect then at least much of my interest in BSC's titles. So I'm glad Jason's not only explored the genre more but given us something playable and I say more power to him and anyone else who might get bitten by the RPG bug. And if a few people don't like it they don't have to play them. Just as long as they leave the rest of us alone. What they don't seem to get is that there's plenty of room in the AG market for all genres to be explored equally, although I do agree with Dark that Space Invaders clones have definitely gotten stale since there's really not a whole lot you can do to spice those up. That can't be said for a lot of the other game genres. So no, I don't believe we should scrap one and focus only on one other. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
That's true, but hounding developers isn't going to make the situation any better. Keep in mind they're doing this as a hobby and nothing more. Be patient and the type of game you, and yes I, want, will come. Thomas is headed in the right direction at least with MOTA. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 10:05 PM Subject: Re: [Audyssey] The future of Blastbay Studios That is true but they have a lot more of a variety of things they can choose from. The blind community really does not have that same type of choice. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, December 26, 2009 10:29 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Uhm, no. There's only one true audio RPG and it's still in beta phase. That's hardly played out. And anyway mainstream gamers don't complain when another side scroller or RPG or whatever is released. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 8:34 PM Subject: Re: [Audyssey] The future of Blastbay Studios Why another rpg though? Isn't that played out? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of William L. Houts Sent: Saturday, December 26, 2009 8:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios I suggested another RPG and I don't need to reassess anything. Anyway, why not a 3D shooter with RPG elements? That could satisfy everybody. Maybe something like HEXXEN for the blind, if you remember that game. --Bill - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 4:34 PM Subject: Re: [Audyssey] The future of Blastbay Studios I like this game idea and who ever said another role play game needs to re assess where we are as blind gamers. The problem is rpg and side scrollers are so past what we need now. Let's get up to somewhat in the 21st century. I want a 3d first person shooter or fighter game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Tristan B Sent: Friday, December 25, 2009 3:26 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios I would like a 3d fast paced fighter. You could get chased, (running from enemies) and if you were to be caught, you could start fighting said enemy, etc... -- Tristan B TrekGames.net Administrator and Maintainer Contact information: Skype: Tristanbussiere MSN: tris...@acegamesonline.net follow me on twitter http://twitter.com/blindtrek/ E-mail: theblinddj...@gmail.com or email TrekGames.net support trekga...@gmail.com AOL Instant Messenger: Theblinddj360 Klango ID: Tristan Connect to cosmos and join the fun. Point your MUD client to the following address and port: Address: TrekGames.net Port: 1234 - Original Message - From: Philip Bennefall phi...@blastbay.com To: A public mailing list for Blastbay Studios. t...@blastbay.com Cc: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 25, 2009 03:32 PM Subject: [Audyssey] The future of Blastbay Studios Hi all, With the success of Q9, I am much encouraged to make new games in the near future. Now I wish to put the question out, what games would you like to see? I plan to create mainly adventure games with a plot and characters, coupled together with the same audio work and fast paced game play that you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do you think? I would not wish to create a full 3d environment like in Shades of Doom where you spin around in degrees as I personally find these rather difficult to navigate and end up spending more time trying to remember where I've been and where I am supposed to go next, rather than enjoying the game. So I would adopt the method where you sidestep, moving one step in each direction for each press of either of the four arrow keys. Would you folks like to see something like this, or do you all want more sidescrollers? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam
Re: [Audyssey] The future of Blastbay Studios
All I'm saying is that we shouldn't scrap one genre in favor of another which is what you seem to be implying here. Just because we have three side scroller games, well four once MOTA is released, that doesn't mean we have enough side scrollers in our market. Every genre of games has equal right to be explored. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 10:06 PM Subject: Re: [Audyssey] The future of Blastbay Studios Brian I have a right to say what I feel and think. I appreciate your opinions and I would appreciate you considering mine. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, December 26, 2009 10:31 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Side Scrollers and RPG's aren't the same genre. And what's boring to you isn't going to be boring to everyone else. Here's an idea. If ya don't like the game, ya don't have to play it. Then when something you are interested in is released you can play it double time to make up for it. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 8:37 PM Subject: Re: [Audyssey] The future of Blastbay Studios They are boring. We have Tom's game and we had super lium. That if I remember right a side scroller or maybe I am confused. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Saturday, December 26, 2009 8:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios One comment Mike. sinse there is! only one audio rpg thus far, and only in beta phase, how can you find rpgs boring? if your judging the entire rpg genre by online text affairs, you've only got the tip of the iceberg there, and the very limited, often pvp focused, and not necessarily well designed tip at that. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
Ahyes. I own the original NES Final Fantasy as well as most of the Game Boy Advance ports. Another RPG series I'd love to see in audio was called Estpolis Biography in Japan or simply Lufia in the US, obviously named for one of the two main characters. Its storyline and music were both excellent and I was actually going to use one of those game maker utilities that failed in the mainstream market to try to develop an audio only remake with voice acting. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 26, 2009 10:11 PM Subject: Re: [Audyssey] The future of Blastbay Studios Hi Bryan, Agreed. I mean if people are looking at Sryth and Kingdom of Loathing and saying that's all there is they are obviously clueless as to the kinds of roll playing games are out there for the mainstream market. For example, before I lost my sight I was hooked on Final Fantasy, Heroes of Might and Magic, and Legend of Zelda. We haven't anything that even comes close to that yet, and for someone to say we've been there and done that is just clueless about the topic at hand. To say such games are boring when he/she hasn't even had a chance to try them isn't very informed at all. Cheers! Bryan Peterson wrote: Especially since the genre hasn't even been properly explored in the audio games market. People think that because they can play online RPG's, which I must point out are for the most part designed by sighted people and won't necessarily include all the elements people like in their favorite style of RPG, that there's no point in exploring. But we have up until recently had yet to see a true audio RPG since the one BSC Games was working on had to be shelved due to disagreements with the developer they were working with. That development made me lose if not respect then at least much of my interest in BSC's titles. So I'm glad Jason's not only explored the genre more but given us something playable and I say more power to him and anyone else who might get bitten by the RPG bug. And if a few people don't like it they don't have to play them. Just as long as they leave the rest of us alone. What they don't seem to get is that there's plenty of room in the AG market for all genres to be explored equally, although I do agree with Dark that Space Invaders clones have definitely gotten stale since there's really not a whole lot you can do to spice those up. That can't be said for a lot of the other game genres. So no, I don't believe we should scrap one and focus only on one other. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
Well that no more side scrollers comment certainly sounded like it. I'm all for the development of more advanced games but we need to let the developers get to that in their time. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 10:10 PM Subject: Re: [Audyssey] The future of Blastbay Studios Brian: I am not saying to scrap them have I? Never have I said stop with it I am asking for more advancement for gaming in our community. Please if you are quoting me, make sure the context of what I am saying is fully correct. I do feel that there needs to be continued development of all type of games. There are a lot of developers who will continue to do that also. However, if there is someone who is willing to try something new,, instead of complaining and moaning and groaning, let's see what it is and if we like it. Your previous posting said if you do not like it don't play it. Well that is true in this situation also. We need to see what the game is, how playable it is and if us as a gamer like it and will play it. Please understand again what I am saying. I am not saying scrap anything. I am asking again for additional choices and encouragement from us as blind gamers for a developer who wants to take us another level. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, December 26, 2009 10:35 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios All I'm saying is there's absolutely no need to scrap developing in a particular genre just because a few people don't like it. Mainstream developers don't do that so nor should we. We've got plenty of room for as many side scrollers or FPS games or RPG's or whatever the heck people want. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 8:41 PM Subject: Re: [Audyssey] The future of Blastbay Studios We need first person games. It has already been stated that 2 dimensional games are dime a dozen. I am stating that it is time for first person games. We have games which are non first person all around. If you had your way, who and when would be a good time to develop such a type of game? That is a first person character game? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, December 26, 2009 7:32 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios I disagree completely. You talk about not limiting ourselves to one genre but yet you want Philip to do just that. There's plenty of room for more of every type of genre. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 5:44 PM Subject: Re: [Audyssey] The future of Blastbay Studios Please no more side scrollers. First person and 3d way to go -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Friday, December 25, 2009 2:33 PM To: A public mailing list for Blastbay Studios. Cc: Gamers Discussion list Subject: [Audyssey] The future of Blastbay Studios Hi all, With the success of Q9, I am much encouraged to make new games in the near future. Now I wish to put the question out, what games would you like to see? I plan to create mainly adventure games with a plot and characters, coupled together with the same audio work and fast paced game play that you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do you think? I would not wish to create a full 3d environment like in Shades of Doom where you spin around in degrees as I personally find these rather difficult to navigate and end up spending more time trying to remember where I've been and where I am supposed to go next, rather than enjoying the game. So I would adopt the method where you sidestep, moving one step in each direction for each press of either of the four arrow keys. Would you folks like to see something like this, or do you all want more sidescrollers? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages
Re: [Audyssey] The future of Blastbay Studios
And I'm all for that. Don't get the impression that I'm not. But you have come off to a lot of people as though you do want developers to scrap the other genres in favor of what you want. Give it time and what we all want will come. Besides you do have to consider each developer's personal tastes here since as a general rule they're going to create the sorts of games they would want to play. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 11:29 PM Subject: Re: [Audyssey] The future of Blastbay Studios I have never played those rpg games before Thomas. They are not my personal type of game and that is it. I do not like them and would never play them. Again as I have said I do not think they should be gotten rid of but I think more games with different type of things to offer is what I want to see. I am not knocking any type of game I am instead just trying to say that I want something more and different. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, December 26, 2009 10:59 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Hi Mike, Why would you say that? The entire RPG game genre hasn't even been properly explored by the audio games community, and we haven't had anything near as good as Final Fantasy, Legend of Zelda, or DC Universe, to compare our games too. So it hasn't been played out, nor has it properly began yet. If you are talking about RPG games as in the game book style adventures like Sryth certainly there are a few of those around, but that's only one example of an RPG game let alone that entire genre. Growing up I use to play roll playing paper and pen games like DC Universe, Star Wars, and Marvel Universe, and those games rocked. If they could be converted to a text based or, better yet, an audio RPG format that would totally rock. We don't have a wide range of quality RPG games like that so no we haven't even began to tap the potential of RPG games. We haven't even gotten a good wide range of sci-fi, fantacy, and super hero oriented RPG games. mike maslo wrote: Why another rpg though? Isn't that played out? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
It's not that he gave that impression. He flat out said so. --- In God we trust! - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 27, 2009 3:20 AM Subject: Re: [Audyssey] The future of Blastbay Studios And I'm all for that. Don't get the impression that I'm not. But you have come off to a lot of people as though you do want developers to scrap the other genres in favor of what you want. Give it time and what we all want will come. Besides you do have to consider each developer's personal tastes here since as a general rule they're going to create the sorts of games they would want to play. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 11:29 PM Subject: Re: [Audyssey] The future of Blastbay Studios I have never played those rpg games before Thomas. They are not my personal type of game and that is it. I do not like them and would never play them. Again as I have said I do not think they should be gotten rid of but I think more games with different type of things to offer is what I want to see. I am not knocking any type of game I am instead just trying to say that I want something more and different. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, December 26, 2009 10:59 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Hi Mike, Why would you say that? The entire RPG game genre hasn't even been properly explored by the audio games community, and we haven't had anything near as good as Final Fantasy, Legend of Zelda, or DC Universe, to compare our games too. So it hasn't been played out, nor has it properly began yet. If you are talking about RPG games as in the game book style adventures like Sryth certainly there are a few of those around, but that's only one example of an RPG game let alone that entire genre. Growing up I use to play roll playing paper and pen games like DC Universe, Star Wars, and Marvel Universe, and those games rocked. If they could be converted to a text based or, better yet, an audio RPG format that would totally rock. We don't have a wide range of quality RPG games like that so no we haven't even began to tap the potential of RPG games. We haven't even gotten a good wide range of sci-fi, fantacy, and super hero oriented RPG games. mike maslo wrote: Why another rpg though? Isn't that played out? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
I know. Personally I don't think even he knows what he really wants. He goes back and forth with each message. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 27, 2009 1:22 PM Subject: Re: [Audyssey] The future of Blastbay Studios It's not that he gave that impression. He flat out said so. --- In God we trust! - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 27, 2009 3:20 AM Subject: Re: [Audyssey] The future of Blastbay Studios And I'm all for that. Don't get the impression that I'm not. But you have come off to a lot of people as though you do want developers to scrap the other genres in favor of what you want. Give it time and what we all want will come. Besides you do have to consider each developer's personal tastes here since as a general rule they're going to create the sorts of games they would want to play. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 11:29 PM Subject: Re: [Audyssey] The future of Blastbay Studios I have never played those rpg games before Thomas. They are not my personal type of game and that is it. I do not like them and would never play them. Again as I have said I do not think they should be gotten rid of but I think more games with different type of things to offer is what I want to see. I am not knocking any type of game I am instead just trying to say that I want something more and different. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, December 26, 2009 10:59 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Hi Mike, Why would you say that? The entire RPG game genre hasn't even been properly explored by the audio games community, and we haven't had anything near as good as Final Fantasy, Legend of Zelda, or DC Universe, to compare our games too. So it hasn't been played out, nor has it properly began yet. If you are talking about RPG games as in the game book style adventures like Sryth certainly there are a few of those around, but that's only one example of an RPG game let alone that entire genre. Growing up I use to play roll playing paper and pen games like DC Universe, Star Wars, and Marvel Universe, and those games rocked. If they could be converted to a text based or, better yet, an audio RPG format that would totally rock. We don't have a wide range of quality RPG games like that so no we haven't even began to tap the potential of RPG games. We haven't even gotten a good wide range of sci-fi, fantacy, and super hero oriented RPG games. mike maslo wrote: Why another rpg though? Isn't that played out? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any
Re: [Audyssey] The future of Blastbay Studios
Thanks for speaking for me. That is where you are wrong. I wish for the love of toast and peanut butter stop speaking for me and acting like you know me please. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Mauricio Almeida Sent: Sunday, December 27, 2009 7:59 AM To: gamers@audyssey.org Subject: Re: [Audyssey] The future of Blastbay Studios hi thomas, the treason mike says that is, he has played several moos/muds which he considers rpg's, and sinse he did not develop in those, unfortunately, he now discriminates the genry as a whole. sigh mauricio -Mensagem original- De: Thomas Ward thomasward1...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Sabado, 26 de Dezembro de 2009 23:59 Assunto: Re: [Audyssey] The future of Blastbay Studios Hi Mike, Why would you say that? The entire RPG game genre hasn't even been properly explored by the audio games community, and we haven't had anything near as good as Final Fantasy, Legend of Zelda, or DC Universe, to compare our games too. So it hasn't been played out, nor has it properly began yet. If you are talking about RPG games as in the game book style adventures like Sryth certainly there are a few of those around, but that's only one example of an RPG game let alone that entire genre. Growing up I use to play roll playing paper and pen games like DC Universe, Star Wars, and Marvel Universe, and those games rocked. If they could be converted to a text based or, better yet, an audio RPG format that would totally rock. We don't have a wide range of quality RPG games like that so no we haven't even began to tap the potential of RPG games. We haven't even gotten a good wide range of sci-fi, fantacy, and super hero oriented RPG games. mike maslo wrote: Why another rpg though? Isn't that played out? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
Mauricio please take this off list. If you have issues with what I say and or think and/or feel please take it to me personally. You complain about your poor inbox then take it to me personally. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Mauricio Almeida Sent: Sunday, December 27, 2009 8:01 AM To: gamers@audyssey.org Subject: Re: [Audyssey] The future of Blastbay Studios if you tried tehem before you lost your vision, and didn't try as a blind person, then you don't even have our perspective when you talk. I am sure tom is using his experiences, but until you try something like we do, how come we have to completely understand what you say? mauricio -Mensagem original- De: mike maslo mmaslo1...@swbell.net Para: 'Gamers Discussion list' gamers@audyssey.org Data: Segunda, 28 de Dezembro de 2009 00:35 Assunto: Re: [Audyssey] The future of Blastbay Studios Well I have tried many rpg games before I lost my vision. That is why and where I am coming up with my beliefs and values. I played them and tried them before I lost my vision. I did not get into them before and I do not get into them now. No disrespect and I appreciate that people have what they like. However it is not fair to say that I do not know or played such games. I am a older gentlemen and have lost vision after I turned a adult. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, December 26, 2009 11:11 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Hi Bryan, Agreed. I mean if people are looking at Sryth and Kingdom of Loathing and saying that's all there is they are obviously clueless as to the kinds of roll playing games are out there for the mainstream market. For example, before I lost my sight I was hooked on Final Fantasy, Heroes of Might and Magic, and Legend of Zelda. We haven't anything that even comes close to that yet, and for someone to say we've been there and done that is just clueless about the topic at hand. To say such games are boring when he/she hasn't even had a chance to try them isn't very informed at all. Cheers! Bryan Peterson wrote: Especially since the genre hasn't even been properly explored in the audio games market. People think that because they can play online RPG's, which I must point out are for the most part designed by sighted people and won't necessarily include all the elements people like in their favorite style of RPG, that there's no point in exploring. But we have up until recently had yet to see a true audio RPG since the one BSC Games was working on had to be shelved due to disagreements with the developer they were working with. That development made me lose if not respect then at least much of my interest in BSC's titles. So I'm glad Jason's not only explored the genre more but given us something playable and I say more power to him and anyone else who might get bitten by the RPG bug. And if a few people don't like it they don't have to play them. Just as long as they leave the rest of us alone. What they don't seem to get is that there's plenty of room in the AG market for all genres to be explored equally, although I do agree with Dark that Space Invaders clones have definitely gotten stale since there's really not a whole lot you can do to spice those up. That can't be said for a lot of the other game genres. So no, I don't believe we should scrap one and focus only on one other. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail
Re: [Audyssey] The future of Blastbay Studios
Brian: Nope I know exactly what I want. Thanks for speaking for me. I appreciate it. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, December 27, 2009 10:28 AM To: Charles Rivard; Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios I know. Personally I don't think even he knows what he really wants. He goes back and forth with each message. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 27, 2009 1:22 PM Subject: Re: [Audyssey] The future of Blastbay Studios It's not that he gave that impression. He flat out said so. --- In God we trust! - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 27, 2009 3:20 AM Subject: Re: [Audyssey] The future of Blastbay Studios And I'm all for that. Don't get the impression that I'm not. But you have come off to a lot of people as though you do want developers to scrap the other genres in favor of what you want. Give it time and what we all want will come. Besides you do have to consider each developer's personal tastes here since as a general rule they're going to create the sorts of games they would want to play. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 11:29 PM Subject: Re: [Audyssey] The future of Blastbay Studios I have never played those rpg games before Thomas. They are not my personal type of game and that is it. I do not like them and would never play them. Again as I have said I do not think they should be gotten rid of but I think more games with different type of things to offer is what I want to see. I am not knocking any type of game I am instead just trying to say that I want something more and different. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, December 26, 2009 10:59 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Hi Mike, Why would you say that? The entire RPG game genre hasn't even been properly explored by the audio games community, and we haven't had anything near as good as Final Fantasy, Legend of Zelda, or DC Universe, to compare our games too. So it hasn't been played out, nor has it properly began yet. If you are talking about RPG games as in the game book style adventures like Sryth certainly there are a few of those around, but that's only one example of an RPG game let alone that entire genre. Growing up I use to play roll playing paper and pen games like DC Universe, Star Wars, and Marvel Universe, and those games rocked. If they could be converted to a text based or, better yet, an audio RPG format that would totally rock. We don't have a wide range of quality RPG games like that so no we haven't even began to tap the potential of RPG games. We haven't even gotten a good wide range of sci-fi, fantacy, and super hero oriented RPG games. mike maslo wrote: Why another rpg though? Isn't that played out? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management
Re: [Audyssey] The future of Blastbay Studios
I was just pointing out the glaring inconsistencies between some of your messages, which others have also done. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, December 28, 2009 10:18 AM Subject: Re: [Audyssey] The future of Blastbay Studios Brian: Nope I know exactly what I want. Thanks for speaking for me. I appreciate it. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, December 27, 2009 10:28 AM To: Charles Rivard; Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios I know. Personally I don't think even he knows what he really wants. He goes back and forth with each message. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 27, 2009 1:22 PM Subject: Re: [Audyssey] The future of Blastbay Studios It's not that he gave that impression. He flat out said so. --- In God we trust! - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 27, 2009 3:20 AM Subject: Re: [Audyssey] The future of Blastbay Studios And I'm all for that. Don't get the impression that I'm not. But you have come off to a lot of people as though you do want developers to scrap the other genres in favor of what you want. Give it time and what we all want will come. Besides you do have to consider each developer's personal tastes here since as a general rule they're going to create the sorts of games they would want to play. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 11:29 PM Subject: Re: [Audyssey] The future of Blastbay Studios I have never played those rpg games before Thomas. They are not my personal type of game and that is it. I do not like them and would never play them. Again as I have said I do not think they should be gotten rid of but I think more games with different type of things to offer is what I want to see. I am not knocking any type of game I am instead just trying to say that I want something more and different. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, December 26, 2009 10:59 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Hi Mike, Why would you say that? The entire RPG game genre hasn't even been properly explored by the audio games community, and we haven't had anything near as good as Final Fantasy, Legend of Zelda, or DC Universe, to compare our games too. So it hasn't been played out, nor has it properly began yet. If you are talking about RPG games as in the game book style adventures like Sryth certainly there are a few of those around, but that's only one example of an RPG game let alone that entire genre. Growing up I use to play roll playing paper and pen games like DC Universe, Star Wars, and Marvel Universe, and those games rocked. If they could be converted to a text based or, better yet, an audio RPG format that would totally rock. We don't have a wide range of quality RPG games like that so no we haven't even began to tap the potential of RPG games. We haven't even gotten a good wide range of sci-fi, fantacy, and super hero oriented RPG games. mike maslo wrote: Why another rpg though? Isn't that played out? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want
Re: [Audyssey] The future of Blastbay Studios
Where or send or paste the message that said that I am supposed or wanting one game type scrapped please. I have said many times that I respect everyone's ideas and wants. I am personally asking for changes and advancements. Then I get accused of not knowing what I want. I have made it clear. The problem is that I do not agree with you. Since I do not agree then I do not know what I want and have no idea of what rpg is etc. I have played several before I went blind although Mr. Mauricio knows me so well to know my past since I was a young man. Unbelievable! I am 45 and lost vision when I was able to see graphical games. So I sincerely Mauricio for knowing me. I wish I knew you like you now me. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, December 27, 2009 7:12 AM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios All I'm saying is that we shouldn't scrap one genre in favor of another which is what you seem to be implying here. Just because we have three side scroller games, well four once MOTA is released, that doesn't mean we have enough side scrollers in our market. Every genre of games has equal right to be explored. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 10:06 PM Subject: Re: [Audyssey] The future of Blastbay Studios Brian I have a right to say what I feel and think. I appreciate your opinions and I would appreciate you considering mine. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, December 26, 2009 10:31 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Side Scrollers and RPG's aren't the same genre. And what's boring to you isn't going to be boring to everyone else. Here's an idea. If ya don't like the game, ya don't have to play it. Then when something you are interested in is released you can play it double time to make up for it. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 8:37 PM Subject: Re: [Audyssey] The future of Blastbay Studios They are boring. We have Tom's game and we had super lium. That if I remember right a side scroller or maybe I am confused. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Saturday, December 26, 2009 8:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios One comment Mike. sinse there is! only one audio rpg thus far, and only in beta phase, how can you find rpgs boring? if your judging the entire rpg genre by online text affairs, you've only got the tip of the iceberg there, and the very limited, often pvp focused, and not necessarily well designed tip at that. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update
Re: [Audyssey] The future of Blastbay Studios
Yes no more side scrollers for me. Did I say stop all production of side scrollers? No. I do not want any more for I have tried Super Liam and Thomas's game. Now Thomas's game is fun I just think to myself that it would be even more awesome if there was more 3d and I wonder if or how it would be different if n a first person setting. You know I try to challenge a community to do something different and this is what happens. Everyone has a opinion but because mine is different than most I am wrong. Whatever. Topic closed. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, December 27, 2009 7:16 AM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Well that no more side scrollers comment certainly sounded like it. I'm all for the development of more advanced games but we need to let the developers get to that in their time. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 10:10 PM Subject: Re: [Audyssey] The future of Blastbay Studios Brian: I am not saying to scrap them have I? Never have I said stop with it I am asking for more advancement for gaming in our community. Please if you are quoting me, make sure the context of what I am saying is fully correct. I do feel that there needs to be continued development of all type of games. There are a lot of developers who will continue to do that also. However, if there is someone who is willing to try something new,, instead of complaining and moaning and groaning, let's see what it is and if we like it. Your previous posting said if you do not like it don't play it. Well that is true in this situation also. We need to see what the game is, how playable it is and if us as a gamer like it and will play it. Please understand again what I am saying. I am not saying scrap anything. I am asking again for additional choices and encouragement from us as blind gamers for a developer who wants to take us another level. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, December 26, 2009 10:35 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios All I'm saying is there's absolutely no need to scrap developing in a particular genre just because a few people don't like it. Mainstream developers don't do that so nor should we. We've got plenty of room for as many side scrollers or FPS games or RPG's or whatever the heck people want. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 8:41 PM Subject: Re: [Audyssey] The future of Blastbay Studios We need first person games. It has already been stated that 2 dimensional games are dime a dozen. I am stating that it is time for first person games. We have games which are non first person all around. If you had your way, who and when would be a good time to develop such a type of game? That is a first person character game? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, December 26, 2009 7:32 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios I disagree completely. You talk about not limiting ourselves to one genre but yet you want Philip to do just that. There's plenty of room for more of every type of genre. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 5:44 PM Subject: Re: [Audyssey] The future of Blastbay Studios Please no more side scrollers. First person and 3d way to go -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Friday, December 25, 2009 2:33 PM To: A public mailing list for Blastbay Studios. Cc: Gamers Discussion list Subject: [Audyssey] The future of Blastbay Studios Hi all, With the success of Q9, I am much encouraged to make new games in the near future. Now I wish to put the question out, what games would you like to see? I plan to create mainly adventure games with a plot and characters, coupled together with the same audio work and fast paced game play that you saw in Q9. Do you wish for more sidescrollers, or is 3d
Re: [Audyssey] The future of Blastbay Studios
The real problem Mike is that you seem to judge an entire genre by one or two games. I'm only basing this on what I've seen in your messages. You say that all RPG's are boring based on the few you might have played or seen. I respect that you want more advanced games. So do I. But let's face it. Game developers in our market generally tend to write a lot of the styles of games they themselves would like to play. As it happens Thomas isn't necessarily a big side scroller fan but there is a lot of interest in that particular genre. No matter what a developer does he's never going to please everybody. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, December 28, 2009 10:26 AM Subject: Re: [Audyssey] The future of Blastbay Studios Where or send or paste the message that said that I am supposed or wanting one game type scrapped please. I have said many times that I respect everyone's ideas and wants. I am personally asking for changes and advancements. Then I get accused of not knowing what I want. I have made it clear. The problem is that I do not agree with you. Since I do not agree then I do not know what I want and have no idea of what rpg is etc. I have played several before I went blind although Mr. Mauricio knows me so well to know my past since I was a young man. Unbelievable! I am 45 and lost vision when I was able to see graphical games. So I sincerely Mauricio for knowing me. I wish I knew you like you now me. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, December 27, 2009 7:12 AM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios All I'm saying is that we shouldn't scrap one genre in favor of another which is what you seem to be implying here. Just because we have three side scroller games, well four once MOTA is released, that doesn't mean we have enough side scrollers in our market. Every genre of games has equal right to be explored. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 10:06 PM Subject: Re: [Audyssey] The future of Blastbay Studios Brian I have a right to say what I feel and think. I appreciate your opinions and I would appreciate you considering mine. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, December 26, 2009 10:31 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Side Scrollers and RPG's aren't the same genre. And what's boring to you isn't going to be boring to everyone else. Here's an idea. If ya don't like the game, ya don't have to play it. Then when something you are interested in is released you can play it double time to make up for it. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 8:37 PM Subject: Re: [Audyssey] The future of Blastbay Studios They are boring. We have Tom's game and we had super lium. That if I remember right a side scroller or maybe I am confused. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Saturday, December 26, 2009 8:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios One comment Mike. sinse there is! only one audio rpg thus far, and only in beta phase, how can you find rpgs boring? if your judging the entire rpg genre by online text affairs, you've only got the tip of the iceberg there, and the very limited, often pvp focused, and not necessarily well designed tip at that. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo
Re: [Audyssey] The future of Blastbay Studios
oh my god. I wish someone would send this guy a waerning for acting with such immaturity. If you cant write your own points, or deal with the fact you aren't mr. therightman, then don't come on a list to discuss. you put your point up there, i put mine, now, learn hwo to be mature and respect our opinions as you so say you do. bryan, charles and i, together with thomas and mainly philip, are wanting to have a discussion about what games we want to see. your first post showed your opinion, the other 234 only added cilly arguments and personal issues with all kinds of members, so honestly man, either make a valid point or good bye. in advance, i do apologise to other list members who, like me, have to read this kind of post. mauricio almeida -Mensagem original- De: Bryan Peterson bpeterson2...@cableone.net Para: Gamers Discussion list gamers@audyssey.org Data: Domingo, 27 de Dezembro de 2009 10:37 Assunto: Re: [Audyssey] The future of Blastbay Studios The real problem Mike is that you seem to judge an entire genre by one or two games. I'm only basing this on what I've seen in your messages. You say that all RPG's are boring based on the few you might have played or seen. I respect that you want more advanced games. So do I. But let's face it. Game developers in our market generally tend to write a lot of the styles of games they themselves would like to play. As it happens Thomas isn't necessarily a big side scroller fan but there is a lot of interest in that particular genre. No matter what a developer does he's never going to please everybody. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, December 28, 2009 10:26 AM Subject: Re: [Audyssey] The future of Blastbay Studios Where or send or paste the message that said that I am supposed or wanting one game type scrapped please. I have said many times that I respect everyone's ideas and wants. I am personally asking for changes and advancements. Then I get accused of not knowing what I want. I have made it clear. The problem is that I do not agree with you. Since I do not agree then I do not know what I want and have no idea of what rpg is etc. I have played several before I went blind although Mr. Mauricio knows me so well to know my past since I was a young man. Unbelievable! I am 45 and lost vision when I was able to see graphical games. So I sincerely Mauricio for knowing me. I wish I knew you like you now me. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, December 27, 2009 7:12 AM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios All I'm saying is that we shouldn't scrap one genre in favor of another which is what you seem to be implying here. Just because we have three side scroller games, well four once MOTA is released, that doesn't mean we have enough side scrollers in our market. Every genre of games has equal right to be explored. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 10:06 PM Subject: Re: [Audyssey] The future of Blastbay Studios Brian I have a right to say what I feel and think. I appreciate your opinions and I would appreciate you considering mine. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, December 26, 2009 10:31 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Side Scrollers and RPG's aren't the same genre. And what's boring to you isn't going to be boring to everyone else. Here's an idea. If ya don't like the game, ya don't have to play it. Then when something you are interested in is released you can play it double time to make up for it. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 8:37 PM Subject: Re: [Audyssey] The future of Blastbay Studios They are boring. We have Tom's game and we had super lium. That if I remember right a side scroller or maybe I am confused. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Saturday, December 26, 2009 8:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios One comment Mike. sinse there is! only one audio rpg thus far
Re: [Audyssey] The future of Blastbay Studios
Hi Thomas and all. This is a really interesting topic. I have noticed over the years of working with many different people who are blind that the amount of spatial awareness that they have varies greatly. As you say, it is possible that your having had sight helped you to retain this awareness but it is strange, sometimes people that I work with who were formerly sighted have absolutely terrible spatial concepts, they can't tell you what a 90 degree angle is, etc. as one friend of mine says she can get lost in a closet. It is people like this who are unfortunately never going to like the complex fps style games we are talking about, they are going to just walk around in circles and lose track of where they are and get totally frustrated and give up. I am a total myself and have been told by several O and M instructors that I have unusually good spatial concepts particularly for someone who has never really seen. I used to have good light perception when I was a kid, I could see light and dark and color and track motion but did not have the resolution to really tell what something was. I pretty much just ran around with the sighted kids riding bikes and skateboarding and all the other stuff they did, so perhaps this has contributed to my spatial awareness, I am not sure. In any event, I agree with what you said in another message, I would definitely like to see even more realism in fps style games where things like targetting are concerned, games like SOD and tank commander have made an excellent start and I love them both but there is definitely room for improvement. Just as an example, I find the gun ranges on TC to be way too limited. The main gun on an Abrams main battle tank has a range of 4 to 5 kilometers if memory serves but you are limited to only 1 kilometer in TC. Of course, this would mean increasing the size of the sectors which would not be a bad thing. Oh well, I've gone on long enough for one email, have a good day everyone. Game on. Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, December 26, 2009 9:52 AM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Hi Yohandy, No, your situation isn't all that unique. I've often wondered why so many VI gamers have problems playing games like Shades of doom when I don't have any serious navigational issues with it. One factor could be that Shades of Doom was intentionally designed as a complex maze which isn't the best introduction to an FPS environment, and the other may be just a lack of 3d special orientation. I often attribute my abilities in this regard to having had vision for many years so I have very defined 3d special orientation that comes in handy in those types of games. I actually feel a bit confined when playing 2d games like side-scrollers as they lack more complex movements and realism than a full FPS game offers. Take targeting as an example. In a side-scroller you have up, down, left, and right for your directions. For the most part all you have to do is face the right direction, shoot a weapon, and you'll hit your target. In an FPS game you actually have to calculate a 3d trajectory to the target. So not only does the character have to be facing the right way you also have to raise or lower the weapon accordingly in order to sight the target, lign it up, and hit it. In this way a FPS game more accurately simulates firing a gun, bow and arrow, whatever. I really dig stuff like this, and would like to see this kind of realism in more VI games. Not even Shades of Doom has gone far enough to include this degree of realism in the game yet. Cheers! Yohandy wrote: Thomas, I actually have this navigation problem as well, and I must say I really hate it. There's nothing I'd love more when it comes to gaming than playing a full-out 3d game, but I probably wouldn't do to well on it. they sound so awesome though. this is not only a problem for me with games, but for real mobility as well. I seem to need a lot more training than most blind people and it frustrates me to no end. I actually thought it was a unique problem for me since my blind friends have really good navigational skill, but I guess it isn't. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web
Re: [Audyssey] The future of Blastbay Studios
Kind of what I was thinking regarding Tank Commander...I mean, your deck gun on your sub in Loan Wolf has a range of 6100 yards? That whas--when--in the 1940s? And this is a modern tank? Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Tom Randall Sent: Sunday, December 27, 2009 1:20 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] The future of Blastbay Studios Hi Thomas and all. This is a really interesting topic. I have noticed over the years of working with many different people who are blind that the amount of spatial awareness that they have varies greatly. As you say, it is possible that your having had sight helped you to retain this awareness but it is strange, sometimes people that I work with who were formerly sighted have absolutely terrible spatial concepts, they can't tell you what a 90 degree angle is, etc. as one friend of mine says she can get lost in a closet. It is people like this who are unfortunately never going to like the complex fps style games we are talking about, they are going to just walk around in circles and lose track of where they are and get totally frustrated and give up. I am a total myself and have been told by several O and M instructors that I have unusually good spatial concepts particularly for someone who has never really seen. I used to have good light perception when I was a kid, I could see light and dark and color and track motion but did not have the resolution to really tell what something was. I pretty much just ran around with the sighted kids riding bikes and skateboarding and all the other stuff they did, so perhaps this has contributed to my spatial awareness, I am not sure. In any event, I agree with what you said in another message, I would definitely like to see even more realism in fps style games where things like targetting are concerned, games like SOD and tank commander have made an excellent start and I love them both but there is definitely room for improvement. Just as an example, I find the gun ranges on TC to be way too limited. The main gun on an Abrams main battle tank has a range of 4 to 5 kilometers if memory serves but you are limited to only 1 kilometer in TC. Of course, this would mean increasing the size of the sectors which would not be a bad thing. Oh well, I've gone on long enough for one email, have a good day everyone. Game on. Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, December 26, 2009 9:52 AM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Hi Yohandy, No, your situation isn't all that unique. I've often wondered why so many VI gamers have problems playing games like Shades of doom when I don't have any serious navigational issues with it. One factor could be that Shades of Doom was intentionally designed as a complex maze which isn't the best introduction to an FPS environment, and the other may be just a lack of 3d special orientation. I often attribute my abilities in this regard to having had vision for many years so I have very defined 3d special orientation that comes in handy in those types of games. I actually feel a bit confined when playing 2d games like side-scrollers as they lack more complex movements and realism than a full FPS game offers. Take targeting as an example. In a side-scroller you have up, down, left, and right for your directions. For the most part all you have to do is face the right direction, shoot a weapon, and you'll hit your target. In an FPS game you actually have to calculate a 3d trajectory to the target. So not only does the character have to be facing the right way you also have to raise or lower the weapon accordingly in order to sight the target, lign it up, and hit it. In this way a FPS game more accurately simulates firing a gun, bow and arrow, whatever. I really dig stuff like this, and would like to see this kind of realism in more VI games. Not even Shades of Doom has gone far enough to include this degree of realism in the game yet. Cheers! Yohandy wrote: Thomas, I actually have this navigation problem as well, and I must say I really hate it. There's nothing I'd love more when it comes to gaming than playing a full-out 3d game, but I probably wouldn't do to well on it. they sound so awesome though. this is not only a problem for me with games, but for real mobility as well. I seem to need a lot more training than most blind people and it frustrates me to no end. I actually thought it was a unique problem for me since my blind friends have really good navigational skill, but I guess it isn't. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http
Re: [Audyssey] The future of Blastbay Studios
Hi Mike, That's fair enough, but there is no need to get hostile about it. I never said you had to like those types of games, and merely asked you why you felt that way. Besides this pointless arguing has gone on long enough. Why don't we get back on topic or close this thread? Thanks. mike maslo wrote: I have never played those rpg games before Thomas. They are not my personal type of game and that is it. I do not like them and would never play them. Again as I have said I do not think they should be gotten rid of but I think more games with different type of things to offer is what I want to see. I am not knocking any type of game I am instead just trying to say that I want something more and different. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
Hi Mike, Now, you are putting words in my mouth I did not say. Nowhere in the message you responded to did I say you have never tried RPG games. My comments were in direct and I said if someone which means someone, which could be anyone, said this or that then they would be wrong. So please try and not take everything so personally. Ok? mike maslo wrote: Well I have tried many rpg games before I lost my vision. That is why and where I am coming up with my beliefs and values. I played them and tried them before I lost my vision. I did not get into them before and I do not get into them now. No disrespect and I appreciate that people have what they like. However it is not fair to say that I do not know or played such games. I am a older gentlemen and have lost vision after I turned a adult. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
surely we need 3d adventures though to be on a level playing field with our sighted counterparts we are way behind in the types of games we will accept as blind gamers On 26 Dec 2009, at 07:57, James Dietz wrote: I'm with dark; we need more actual 2-dimentional side-scrollers. I wouldn't object to a 3d game of the type you suggest though I do find walking around a ritch environment a little wrird without the ability to turn my virtual head. On 12/25/09, Hayden Presley hdpres...@hotmail.com wrote: Hi Sharon, Regarding your question regarding Sidd Scrollers, no, crazy tennis is not at all a good example-that's actually nmre of a space invaders type feel. A side Scroller is literally a character moving from left to right across the screen, thinking of walking sideways instead of forwards. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers- boun...@audyssey.org] On Behalf Of Sharon Hooley Sent: Friday, December 25, 2009 7:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios What is a side-scroller, exactly? Is CrazyTennis a good example of this, going left to right to center? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
To be really honest with ya, I think that we have enough side scrollers. I think we should really try to get something 3d like. - Original Message - From: James Dietz james.j.di...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 26, 2009 8:57 AM Subject: Re: [Audyssey] The future of Blastbay Studios I'm with dark; we need more actual 2-dimentional side-scrollers. I wouldn't object to a 3d game of the type you suggest though I do find walking around a ritch environment a little wrird without the ability to turn my virtual head. On 12/25/09, Hayden Presley hdpres...@hotmail.com wrote: Hi Sharon, Regarding your question regarding Sidd Scrollers, no, crazy tennis is not at all a good example-that's actually nmre of a space invaders type feel. A side Scroller is literally a character moving from left to right across the screen, thinking of walking sideways instead of forwards. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Sharon Hooley Sent: Friday, December 25, 2009 7:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios What is a side-scroller, exactly? Is CrazyTennis a good example of this, going left to right to center? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
Hi, Yeah, I also really like those 3D games. However if some people have problems with it they can't play it, and that would be kind of a ripp off for nothing, I guess. Though I relaly like 3D games - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 26, 2009 1:45 AM Subject: Re: [Audyssey] The future of Blastbay Studios Hi Philip, That's a good question. As for myself I've always been a big fan of FPS type games such as Sarah and Shades of Doom. Never really had any issues or problems with them. However, as I've found out when discussing my own future plans with people I've got quite a lot of requests not to go full 3d FPS for exactly the same reasons you mentioned below. Many blind gamers have no sense of direction in those games, find them difficult to play, and end up getting frustrated with them. So creating these types of accessible games could turn out to be a major turn off for some gamers. However, I personally believe they are more realistic, are better games, and is the way of the future for accessible games. We simply don't have that many high quality FPS games such as Tomb Raider, Resident Evil, Halo, Soldier of Fortune, Star Trek Elite Force, etc. I'd love to see these kinds of games, but can't really find too many audio game developers and players that shares my more mainstream desire for these kinds of games. That is probably more to do with the fact I was sighted for many years, got hooked on those kinds of games before going blind, and most of the people on the list don't share the same experiences I have. As a result they don't have the same vision or desire I have to see all out FPS style games with true 3-dimensional game worlds. By 3d I don't mean just audio but a game world with an actual 3d layout with the ability to go north, south, east, west, up, or down as needed. A World with true 3d objects and so on. We haven't anything like this, but since you have said you don't want to do a full 3d environment this is all mute anyway. Since it seams you really want to create 2d games I'd say just stick with the side-scrollers. They are easy to create, many blind gamers find them easy to play, and you've had success with Q9. I've seen similar interest with Mysteries of the Ancients. Although, I'd love to create something other than a side-scroller many gamers constantly tell me how well they like the game, they would hate it if I didn't keep the game as a side-scroller, etc so I've concluded side-scrollers are quite popular with our customers. It's not a good idea to disappoint them. Merry Christmas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
I vote for another RPG, maybe text based rather than roguelike, but like Entombed having lots of classes and crafting occupations to explore. Many different spells and skills, and many different kinds and cominations of objects and artifacts,with perhaps a compelling but loosely implemented plot to tie everything together. A sprawling world to explore, with quests and where hit point depletion is not the only path to success. --Bill --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
I'm afraid this confuses me a litle. Thus far, the only serious side scroller we've got with full 2D vertical movement is Mota. Q9 Tarzan jr and superliam are fun games, but they aren't precisely on a level with side scrollers even of the late 1980's such as mega man or mario brothers. 3D games we have shades of doom, audio quake, terraformers, sarah, gma Tank commander and monkey business, pluss, depending upon your deffinition treasurehunt and night of parasite (though i'd personally class those as top down rather than 3D owing to the movement system and lack of character perspective).. while i certainly agree adding another to the list would not be a bad thing, - basic arithmetic shows that we certainly don't! have more side scrollers than 3D games. beware the Grue! Dark. - Original Message - From: Kevin Weispfennig kevin.weispfen...@gmx.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 26, 2009 9:27 AM Subject: Re: [Audyssey] The future of Blastbay Studios To be really honest with ya, I think that we have enough side scrollers. I think we should really try to get something 3d like. - Original Message - From: James Dietz james.j.di...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 26, 2009 8:57 AM Subject: Re: [Audyssey] The future of Blastbay Studios I'm with dark; we need more actual 2-dimentional side-scrollers. I wouldn't object to a 3d game of the type you suggest though I do find walking around a ritch environment a little wrird without the ability to turn my virtual head. On 12/25/09, Hayden Presley hdpres...@hotmail.com wrote: Hi Sharon, Regarding your question regarding Sidd Scrollers, no, crazy tennis is not at all a good example-that's actually nmre of a space invaders type feel. A side Scroller is literally a character moving from left to right across the screen, thinking of walking sideways instead of forwards. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Sharon Hooley Sent: Friday, December 25, 2009 7:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios What is a side-scroller, exactly? Is CrazyTennis a good example of this, going left to right to center? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
I totally agree with you Dark. We definitely have more 3-d or like games than we do side scrollers. Let's count 'em LOL. We have Super Liam, Q9, Tarzan Junion and Q9 and then MOTA when it's finally released. And then the side scroller level in Pipe 2. So that's definitely not more side scrollers. And anyway who said we needed to have a set number of any style of game? I personally feel, as I've said before, that the side scrolling genre needs to be explored more thoroughly. Personally I wouldn't mind seeing a game in the style of Kid Icarus or even Blaster Master. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 26, 2009 6:41 AM Subject: Re: [Audyssey] The future of Blastbay Studios I'm afraid this confuses me a litle. Thus far, the only serious side scroller we've got with full 2D vertical movement is Mota. Q9 Tarzan jr and superliam are fun games, but they aren't precisely on a level with side scrollers even of the late 1980's such as mega man or mario brothers. 3D games we have shades of doom, audio quake, terraformers, sarah, gma Tank commander and monkey business, pluss, depending upon your deffinition treasurehunt and night of parasite (though i'd personally class those as top down rather than 3D owing to the movement system and lack of character perspective).. while i certainly agree adding another to the list would not be a bad thing, - basic arithmetic shows that we certainly don't! have more side scrollers than 3D games. beware the Grue! Dark. - Original Message - From: Kevin Weispfennig kevin.weispfen...@gmx.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 26, 2009 9:27 AM Subject: Re: [Audyssey] The future of Blastbay Studios To be really honest with ya, I think that we have enough side scrollers. I think we should really try to get something 3d like. - Original Message - From: James Dietz james.j.di...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 26, 2009 8:57 AM Subject: Re: [Audyssey] The future of Blastbay Studios I'm with dark; we need more actual 2-dimentional side-scrollers. I wouldn't object to a 3d game of the type you suggest though I do find walking around a ritch environment a little wrird without the ability to turn my virtual head. On 12/25/09, Hayden Presley hdpres...@hotmail.com wrote: Hi Sharon, Regarding your question regarding Sidd Scrollers, no, crazy tennis is not at all a good example-that's actually nmre of a space invaders type feel. A side Scroller is literally a character moving from left to right across the screen, thinking of walking sideways instead of forwards. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Sharon Hooley Sent: Friday, December 25, 2009 7:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios What is a side-scroller, exactly? Is CrazyTennis a good example of this, going left to right to center? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived
Re: [Audyssey] The future of Blastbay Studios
Personally, I'd try not to beat myself up too much if I were a developer that we're quite far behind our sighted counterparts in most genres in terms of game detail and size of maps etc. Having spent a Christmas around a selection of new PS3 titles, I've just realised how big the gap is, and it's not something I can imagine anyone being able to bridge with audio cues alone for some time to come yet. Not to mention that the shock to the systems of most blind gamers would cause a love/hate divide for sure. The way I see it Philip, as someone who seems to be able to turn out sounds/music/naration/decently running products pretty much as a one man band, you're in a great position. Two things I haven't seen you cover yet are sprawlingly complex storylines, and online gameplay. I'm pretty sure that there's room for another spin off of an Entombed style interface perhaps with a less fantasy-based plot. So far as I know, nobody's done a mixture of turn-based and realtime yet either, though I could be wrong on that. Hmmm, I suppose what I'm saying is, it'd be good to have someone to shake things up a bit, and maybe you're the man to do it. What I mean is that if I see a Blastbay release upcoming, I expect something side-scroller, if I saw a Blind Adrenaline release I'd assume it'll be all about the online play and will most likely take some technical grappling to get good at it,. I'd like to be surprised more often. On 12/26/09, william lomas lomaswill...@googlemail.com wrote: surely we need 3d adventures though to be on a level playing field with our sighted counterparts we are way behind in the types of games we will accept as blind gamers On 26 Dec 2009, at 07:57, James Dietz wrote: I'm with dark; we need more actual 2-dimentional side-scrollers. I wouldn't object to a 3d game of the type you suggest though I do find walking around a ritch environment a little wrird without the ability to turn my virtual head. On 12/25/09, Hayden Presley hdpres...@hotmail.com wrote: Hi Sharon, Regarding your question regarding Sidd Scrollers, no, crazy tennis is not at all a good example-that's actually nmre of a space invaders type feel. A side Scroller is literally a character moving from left to right across the screen, thinking of walking sideways instead of forwards. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers- boun...@audyssey.org] On Behalf Of Sharon Hooley Sent: Friday, December 25, 2009 7:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios What is a side-scroller, exactly? Is CrazyTennis a good example of this, going left to right to center? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read
Re: [Audyssey] The future of Blastbay Studios
Another thought that just occurred is that, although some of the mainstream titles are pretty playable, a fully accessible game in the music genre would be an amazing timewaster for someone like me, and perhaps not too tough for the developer. My thinking being that one of the open source efforts such as frets on fire already has so many songs mapped out by users, if someone could come up with a way of putting those cues across in audio to relieve at least partly the need to memorise songs hit for hit, that'd be sweet. I realise that people, me included when I dabble from time to time at friend's places, have had pretty good success with the mainstream titles, but the ability to have a fully accessible career mode and/or compete online accessibly would be awesome. Just food for thought, I haven't thought about it enough to know whether it'd really be doable. On 12/26/09, dark d...@xgam.org wrote: An rpg would be lovely, and sinse we only have entombed thus far as a real audio rpg 9last crusade was more of a test product than a real game I thought), there's a huge tdemand for such a game, especially as you've said Scot, with Philip's sound production capabilities. That being said, sinse Philip himself was fairly clear on wanting to produce something action orientated, the most i could see him doing would be an action rpg like zelda, perhaps even a side scrolling one like some of the later castlevania or recent tomb rader or mega man titles. multiple wepons, hp and magic points, freely explorable areas, interesting story with npcs to interact with, maybe one use magics or elemental weaknesses, but combat which is essentially fast action based, hit it before it hits you, rather than turn based. If philip's interest is in more action games, I can't really see him doing something turn based myself. This being said, remember that entombed has been in developement sinse march of 2007, --- that's almost two years, which is quite some time for work on a single game. i'm perfectly certain it'll pay off especially when the new version is released (which won't I believe be long), but for a developer to commit to that sort of project is quite something. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
Hi Yohandy, No, your situation isn't all that unique. I've often wondered why so many VI gamers have problems playing games like Shades of doom when I don't have any serious navigational issues with it. One factor could be that Shades of Doom was intentionally designed as a complex maze which isn't the best introduction to an FPS environment, and the other may be just a lack of 3d special orientation. I often attribute my abilities in this regard to having had vision for many years so I have very defined 3d special orientation that comes in handy in those types of games. I actually feel a bit confined when playing 2d games like side-scrollers as they lack more complex movements and realism than a full FPS game offers. Take targeting as an example. In a side-scroller you have up, down, left, and right for your directions. For the most part all you have to do is face the right direction, shoot a weapon, and you'll hit your target. In an FPS game you actually have to calculate a 3d trajectory to the target. So not only does the character have to be facing the right way you also have to raise or lower the weapon accordingly in order to sight the target, lign it up, and hit it. In this way a FPS game more accurately simulates firing a gun, bow and arrow, whatever. I really dig stuff like this, and would like to see this kind of realism in more VI games. Not even Shades of Doom has gone far enough to include this degree of realism in the game yet. Cheers! Yohandy wrote: Thomas, I actually have this navigation problem as well, and I must say I really hate it. There's nothing I'd love more when it comes to gaming than playing a full-out 3d game, but I probably wouldn't do to well on it. they sound so awesome though. this is not only a problem for me with games, but for real mobility as well. I seem to need a lot more training than most blind people and it frustrates me to no end. I actually thought it was a unique problem for me since my blind friends have really good navigational skill, but I guess it isn't. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
Hi Sharon, A side-scroller is a 2-dimensional game where you start on the left side of the game screen and work your way to the right side of the screen. Good examples of this style of game is Mysteries of the Ancients, Q9, and Super Liam. HTH Sharon Hooley wrote: What is a side-scroller, exactly? Is CrazyTennis a good example of this, going left to right to center? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
Hi Philip, Well,keep in mind you are talking to an FPS purest hear so any opinion I give is going to be pretty bias to other opinions and views. That's not to say I wouldn't enjoy a game like you describe, but by simplifying the game it feels like a cheat to me and is unrealistic. I guess what is important to me as a gamer is realism, full 3d movement, and games on par with mainstream FPS titles. I'm sorry to say if you make it so the player can only go north, south, east, and west without 360 degrees of movement that's not going to satisfy me. However, your the developer here so you do what you feel comfortable with. Cheers! Philip Bennefall wrote: Hi Thomas, I probably wouldn't say I have no sense of direction but I would definitely say that it is sparse. I could most likely learn to navigate a full 3d game but it'd take me a lot of time and practise, and would eventually put me off playing the game altogether. However, a 3d game where you sidestep rather than turn; e.g. left arrow to move west, up to move north, right to move east and down to move south, those I find a whole lot easier for some reason. So to me, that would be a nice middleground between a side scroller and a full blown fps. It just gives me so much more freedom as a game designer to build up a world the way I want it, without necessarily making it a pain for some gamers to navigate. If I made such a game I would also make extensive use of up and down movement such as climbing trees, swinging on branches or whatever so that you would indeed be in a true 3d world, just without all the hassle. What do you say? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
Hi Thomas, I see what you're saying and I agree for the most part, but my main difference of opinion is that realism is nice though not at any cost. If it makes it very difficult for some gamers to navigate including myself, then that is not achieving the goal that I set for myself when making a game. To me, 100 % realism is not the main priority, the most important aspect for me is to make an enjoyable game that is fairly straightforward to play while still being rich in sound and other content. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 26, 2009 7:05 PM Subject: Re: [Audyssey] The future of Blastbay Studios Hi Philip, Well,keep in mind you are talking to an FPS purest hear so any opinion I give is going to be pretty bias to other opinions and views. That's not to say I wouldn't enjoy a game like you describe, but by simplifying the game it feels like a cheat to me and is unrealistic. I guess what is important to me as a gamer is realism, full 3d movement, and games on par with mainstream FPS titles. I'm sorry to say if you make it so the player can only go north, south, east, and west without 360 degrees of movement that's not going to satisfy me. However, your the developer here so you do what you feel comfortable with. Cheers! Philip Bennefall wrote: Hi Thomas, I probably wouldn't say I have no sense of direction but I would definitely say that it is sparse. I could most likely learn to navigate a full 3d game but it'd take me a lot of time and practise, and would eventually put me off playing the game altogether. However, a 3d game where you sidestep rather than turn; e.g. left arrow to move west, up to move north, right to move east and down to move south, those I find a whole lot easier for some reason. So to me, that would be a nice middleground between a side scroller and a full blown fps. It just gives me so much more freedom as a game designer to build up a world the way I want it, without necessarily making it a pain for some gamers to navigate. If I made such a game I would also make extensive use of up and down movement such as climbing trees, swinging on branches or whatever so that you would indeed be in a true 3d world, just without all the hassle. What do you say? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.430 / Virus Database: 270.14.119/2586 - Release Date: 12/25/09 09:33:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
I think the easiest thing for me when it comes to these music games is the vocals. If companies like Harminix could add talking menus to the game, especially for the career mode, that'd be helpful. At least we'd have a chance of getting through the career mode. Right now I'm stuck somewhere in career mode, where no matter what I play this next venue that I need to go to simply will not unlock. Think I've unlocked a few, but I haven't even got all the vehicles yet, the Bus and Jet something of which I thought I already had. So even if they can't think anything for audio cues for drums and guitar/bass, vocals would be fine though honestly I'd prefer something where I don't have to use my voice. Also, on vocals, some songs are pretty hard, and we don't know how high or low the game would allow us to go. On expert painkiller, for example, the singer goes very high, not as high as I could go certainly. I think what a blind person might do is be like Oh, crap, I have to sing like that? The answer is no, we don't, but I don't know how high I could go to get the max stars/score possible. Also, playing around on expert bass is certainly fun, not as frustrating as learning guitar cords. Not in career mode though, since if you fail you'll loose fans, probably stars to the next advancement, etc. On Dec 26, 2009, at 11:23 AM, Scott Chesworth wrote: Another thought that just occurred is that, although some of the mainstream titles are pretty playable, a fully accessible game in the music genre would be an amazing timewaster for someone like me, and perhaps not too tough for the developer. My thinking being that one of the open source efforts such as frets on fire already has so many songs mapped out by users, if someone could come up with a way of putting those cues across in audio to relieve at least partly the need to memorise songs hit for hit, that'd be sweet. I realise that people, me included when I dabble from time to time at friend's places, have had pretty good success with the mainstream titles, but the ability to have a fully accessible career mode and/or compete online accessibly would be awesome. Just food for thought, I haven't thought about it enough to know whether it'd really be doable. On 12/26/09, dark d...@xgam.org wrote: An rpg would be lovely, and sinse we only have entombed thus far as a real audio rpg 9last crusade was more of a test product than a real game I thought), there's a huge tdemand for such a game, especially as you've said Scot, with Philip's sound production capabilities. That being said, sinse Philip himself was fairly clear on wanting to produce something action orientated, the most i could see him doing would be an action rpg like zelda, perhaps even a side scrolling one like some of the later castlevania or recent tomb rader or mega man titles. multiple wepons, hp and magic points, freely explorable areas, interesting story with npcs to interact with, maybe one use magics or elemental weaknesses, but combat which is essentially fast action based, hit it before it hits you, rather than turn based. If philip's interest is in more action games, I can't really see him doing something turn based myself. This being said, remember that entombed has been in developement sinse march of 2007, --- that's almost two years, which is quite some time for work on a single game. i'm perfectly certain it'll pay off especially when the new version is released (which won't I believe be long), but for a developer to commit to that sort of project is quite something. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] The future of Blastbay Studios
Dark, I wouldn't go as far to say that the move to 3d FPS is just simply fashion trends. There is a lot more to FPS than just the features you mentioned. In fact, I'd go as far to say the use of the FPS format has nothing to do with features but realism. So look at this comparatively speaking for a second. The side-scroller format is by and large a 2d format. It only allows the player to move in four basic directions up, down, left, and right. I don't care how many weapon upgrades, traps, cut scenes, or high end graphics the developer adds the fact is it is still nothing more than a 2d game. Why is that a problem? For one thing it restricts movement. In most First Person and Third Person style games the player has several complex moves to choose from. In the Tomb Raider games you have the ability to climb, jump, flip, roll, walk, swim, or run in every direction possible. Basically, anything the human body can do you can perform that same move in the game. While it can be argued you could do these things in a 2d side-scroller, that is true, but you still wouldn't get the same degree or freedom of movement offered by a truly 3d FPS type game. Then, there is the game level itself. A true 3d game world allows a developer to render 3-dimensional structures, objects, and use 3d calculations to render a more realistic world. Back when I was a sighted gamer I always found it easier to personally relate to a fully 3d game level rather than a 2d one. In fact, I still do. Unless you've had this experience, as I've had, I guess it is pretty hard to express in words how and why it is just better without using lots of personal examples. Here is a case in point. In Star Wars Mysteries of the Syth there is a level were Mara Jade is in an Imperial City looking for clues to the identity of the rogue Jedi helping the Empire. Anyway, being as the game is fully 3d it allows for some pretty interesting combat situations simply not possible in a 2d only format. As you move Mara through the city you have to keep an eye out for Imperial snipers above her hidden in windows and on roof tops as well as watch out for Storm Troopers on the ground. So basically an ambush can come from anywhere, and often as not they will come from above when you least expect it forcing you to look up, aim Mara's blaster, and shoot the sniper in the window. Offering some pretty realistic urban combat situations. As I've mentioned many times my favorite tactic for that level was to force jump to the roof, of a nearby building, crouch down, and when some storm troopers would pass by I would play sniper and pick them off one by one. If I was in a particularly savage mood I'd activate her light saber and force jump right on top of them like an avenging angel and do some slicing and dicing. Another option was just to light the light saber and force throw it from the roof and slice right through the poor unsuspecting troopers. My point being that the 3d environment offered many realistic combat situations that can't be replicated by a 2d only environment. Unless you have had this sort of experience it is kind of hard to express why 3d is more widely liked by mainstream gamers than side-scrollers. We think in terms of accessibility, which is easier, and less about the experience. Sad to say very few VI gamers have had the opportunity to get this kind of experience because games like Sarah, Monkey Business, or Shades of Doom still are not totally 3d. are still 2d environments. They don't actually have a true 3d environment, and don't offer the same degree of realism a 3d game would have. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
Hi Dark, Yeah, aside from jumping up to attack bats Q9 strictly moves on a 1d plane that is left to right. More traditional 2d games like MOTA at least includes an element of vertical up/down movement as well. Shades of Doom also is only 2d because there is only an x and y axis of movement. A true 3d game has an x, y, and z axis of movement or six primary directions of movement with several others in between. dark wrote: Hi philip. Strictly speaking tthat is not 3D. A 2D game uses vertical and horizontal dimentions, --- -ie, moving left to right, and up and down. Strictly speaking, only mota, and possibly the trees level of tarzan jr with the stream are 2D, sinse they are the only games which allow moving to levels above or below the currently playing area. Games like Q9, and superliam, fun though they are, are probably in the stricted deffinitional sense 1D, as they only go left to right. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
Hi Dark, I beg to differ with you about Shades of Doom, Sarah, etc being 3d. Technically they are not 3d. Although they are FPS games they have 3d audio systems, but the movement still is restricted to an x/y axis. None of the games have an x, y, and z axis of movement making them only 2d in nature. If you want to count how many true 3d games we have the answer is 0. We don't have any, because true 3d movement and game worlds have never been done yet by any developer for the VI gaming community. That is one reason I am so excited to actually do it once the Genesis engine is created. No one besides me has been willing to step forward and take this next step in audio game development. dark wrote: I'm afraid this confuses me a litle. Thus far, the only serious side scroller we've got with full 2D vertical movement is Mota. Q9 Tarzan jr and superliam are fun games, but they aren't precisely on a level with side scrollers even of the late 1980's such as mega man or mario brothers. 3D games we have shades of doom, audio quake, terraformers, sarah, gma Tank commander and monkey business, pluss, depending upon your deffinition treasurehunt and night of parasite (though i'd personally class those as top down rather than 3D owing to the movement system and lack of character perspective).. while i certainly agree adding another to the list would not be a bad thing, - basic arithmetic shows that we certainly don't! have more side scrollers than 3D games. beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
Hi Philip, Like I said you do whatever you personally feel comfortable with. I've learned long ago not everyone shares the same opinion or interests in games, and when programming a game a developer should always do what he/she feels comfortable with. Don't let others decide for you what you like, and what you want to create. When it comes to the entire issue of 2d verses 3d that's really a personal choice. Like I have said I've never had any difficulty playing 3d games, have no problems playing games like Shades of Doom, so it is impossible for me to relate to those people who have said the game is too hard, too difficult, and too confusing. Whenever people tell me that I always feel like asking, what's so hard about it? I have no way of understanding peoples point of view, because those kinds of games just come naturally to me. So what is quite simple and easy for me is difficult and confusing for others. So if you have problems with that type of game it isn't for you. Then you should create something that will make you happy, and something you can play without those frustrations. I certainly won't think less of you for it. Smile. Philip Bennefall wrote: Hi Thomas, I see what you're saying and I agree for the most part, but my main difference of opinion is that realism is nice though not at any cost. If it makes it very difficult for some gamers to navigate including myself, then that is not achieving the goal that I set for myself when making a game. To me, 100 % realism is not the main priority, the most important aspect for me is to make an enjoyable game that is fairly straightforward to play while still being rich in sound and other content. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
Hi Philip, Another thought, though I realise I'm bombarding the thread somewhat grin. Just remembered that you were the guy who did showdown. If online gameplay was something you'd be keen on, maybe a revamped version of something along those lines would be cool with the new swanky sounds and voiceovers you're capable of these days. You could push it as far as you wanted, different playing venues, types of matches, some sort of career mode involving upgrading your gear or training to improve or the like. I have a feeling that no matter how simple a game concept is, people will go mad for it if the online element is in there... or at least... I would. Scott On 12/26/09, Thomas Ward thomasward1...@gmail.com wrote: Hi Philip, Like I said you do whatever you personally feel comfortable with. I've learned long ago not everyone shares the same opinion or interests in games, and when programming a game a developer should always do what he/she feels comfortable with. Don't let others decide for you what you like, and what you want to create. When it comes to the entire issue of 2d verses 3d that's really a personal choice. Like I have said I've never had any difficulty playing 3d games, have no problems playing games like Shades of Doom, so it is impossible for me to relate to those people who have said the game is too hard, too difficult, and too confusing. Whenever people tell me that I always feel like asking, what's so hard about it? I have no way of understanding peoples point of view, because those kinds of games just come naturally to me. So what is quite simple and easy for me is difficult and confusing for others. So if you have problems with that type of game it isn't for you. Then you should create something that will make you happy, and something you can play without those frustrations. I certainly won't think less of you for it. Smile. Philip Bennefall wrote: Hi Thomas, I see what you're saying and I agree for the most part, but my main difference of opinion is that realism is nice though not at any cost. If it makes it very difficult for some gamers to navigate including myself, then that is not achieving the goal that I set for myself when making a game. To me, 100 % realism is not the main priority, the most important aspect for me is to make an enjoyable game that is fairly straightforward to play while still being rich in sound and other content. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
hi tom. I admit there might be some personal bias here. the move to 3d at one stroke killed my access to the vast majority of graphical games, in fact I remember at the age of about 14 getting incredibly upset because I found mario 64 nearly impossible to play. i'd looked forward to it as much as I'd looked forward to the release of donkey Kong country or streetfighter 2 the new challenges, but it was the most horrible confusing mess. I admit, i see the logic of full 3d physics and movement, but I disagree entirely on game experience. many of those combat situations and experiences are ones I can relate to, but in 2D games. In Super return of the jedi for example, i used to have huge fun fighting jaba the hut and devising different methods to beat him. Sometimes, i'd use Luke's reflect power to have all jaba's energy shots bounce off him, then stand in front of jaba slashing him up with my light Saber! at other times, i'd use luke's saber throw, and move the saber around the screen hitting jaba multiple times! sometimes, when i felt like at least vaguely following the film, I'd have laia go in with her staff spin attack then jump behind Jaba and hit him from there! also the more modern the side scroller, the more interesting the situation. i remember for instance one section of Mega man Zero 2, when the neo arcadians are going to fly a plane carrying a bomb into the resistance base. After you (as zero), have made it onto the plane, the resistance com operator ciel warps in to defause the bomb, this means you have to completely protect her for 90 seconds from a hoard of neo arcadian soldiers, flying battle droids and other nasties! the only way I found to do this successfuly was do a literally mmedaeval sword and shield weapon combination, using zero's shield boomerang weapon to reflect shots, then occasionally throwing it like a boomerang and switching to the famous Z saber to take out things which got too close. I totally agree that thus far audio games have either been strictly speaking 1 dimentional left right only side scrollers, or 2 dimentional mazes (what would be termed top down from a mainstream perspective), with more complex navigation, rather in the manner of the original doom on the Snes or wolfenstein 3D. something completely 360 movement would be interesting to play, but mostly for freedom possibilities, and I personally don't see such a thing automatically trumping side scrollers, or even top down view games, if they are well enough constructed. Again though, this is just a personal opinion. beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
True Tom. Shades etc are 3D in the way that original Doom and wolfenstein 3D were, ie, 2D areas from a first person perspective. By the same tocan though, we thus far have only one true side scroller, - and that is Mota. If we substitute the terms first person and side scroller not giving any mention to 2D or 3d dimentions though (which are rather slippery), it is true we have more fp games than side scrollers thus far, --- as I said. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 26, 2009 8:17 PM Subject: Re: [Audyssey] The future of Blastbay Studios Hi Dark, I beg to differ with you about Shades of Doom, Sarah, etc being 3d. Technically they are not 3d. Although they are FPS games they have 3d audio systems, but the movement still is restricted to an x/y axis. None of the games have an x, y, and z axis of movement making them only 2d in nature. If you want to count how many true 3d games we have the answer is 0. We don't have any, because true 3d movement and game worlds have never been done yet by any developer for the VI gaming community. That is one reason I am so excited to actually do it once the Genesis engine is created. No one besides me has been willing to step forward and take this next step in audio game development. dark wrote: I'm afraid this confuses me a litle. Thus far, the only serious side scroller we've got with full 2D vertical movement is Mota. Q9 Tarzan jr and superliam are fun games, but they aren't precisely on a level with side scrollers even of the late 1980's such as mega man or mario brothers. 3D games we have shades of doom, audio quake, terraformers, sarah, gma Tank commander and monkey business, pluss, depending upon your deffinition treasurehunt and night of parasite (though i'd personally class those as top down rather than 3D owing to the movement system and lack of character perspective).. while i certainly agree adding another to the list would not be a bad thing, - basic arithmetic shows that we certainly don't! have more side scrollers than 3D games. beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
Only 1 2D side scroller? I suppose that Super Liam isn't two dimensional, even though you do go down below to battle the rats and jump over the fans. Is jumping over stuff considered a second dimension? Super Liam, however, is a side scroller, so MOTA is not the only one we have, right? --- In God we trust! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 26, 2009 12:19 PM Subject: Re: [Audyssey] The future of Blastbay Studios True Tom. Shades etc are 3D in the way that original Doom and wolfenstein 3D were, ie, 2D areas from a first person perspective. By the same tocan though, we thus far have only one true side scroller, - and that is Mota. If we substitute the terms first person and side scroller not giving any mention to 2D or 3d dimentions though (which are rather slippery), it is true we have more fp games than side scrollers thus far, --- as I said. Beware the grue! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
well, strictly speaking charles in superliam (and Q9) you don't actually travel to other levels when you jump, you merely clear obstacles. for game mechanics pruposes there needs to be no y axis present, just a short period of time in which you are able to pass forward over the obstacle. this is why only Mota is truly 2D thus far, sinse only in mota (and also in the trees level of tarzan jr), is it necessary that you travel up and down above or below the basic plane upon which your playing. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
probably not jumping is in most games some 3dfps stuff like duke nukem you jump and sertainly quake has jumping in it. At 03:29 p.m. 27/12/2009, you wrote: Only 1 2D side scroller? I suppose that Super Liam isn't two dimensional, even though you do go down below to battle the rats and jump over the fans. Is jumping over stuff considered a second dimension? Super Liam, however, is a side scroller, so MOTA is not the only one we have, right? --- In God we trust! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 26, 2009 12:19 PM Subject: Re: [Audyssey] The future of Blastbay Studios True Tom. Shades etc are 3D in the way that original Doom and wolfenstein 3D were, ie, 2D areas from a first person perspective. By the same tocan though, we thus far have only one true side scroller, - and that is Mota. If we substitute the terms first person and side scroller not giving any mention to 2D or 3d dimentions though (which are rather slippery), it is true we have more fp games than side scrollers thus far, --- as I said. Beware the grue! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
Hi Thomas, This might be the wrong thread, but I have a question about the Genesis Engine. What, exactly, is its purpose? I did at first think it was a new computer language, but when you mentioned porting it from C #.net to C ++... What does it do that the basic languages don't? Don't mean to pry, but I am curious. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, December 26, 2009 2:18 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Hi Dark, I beg to differ with you about Shades of Doom, Sarah, etc being 3d. Technically they are not 3d. Although they are FPS games they have 3d audio systems, but the movement still is restricted to an x/y axis. None of the games have an x, y, and z axis of movement making them only 2d in nature. If you want to count how many true 3d games we have the answer is 0. We don't have any, because true 3d movement and game worlds have never been done yet by any developer for the VI gaming community. That is one reason I am so excited to actually do it once the Genesis engine is created. No one besides me has been willing to step forward and take this next step in audio game development. dark wrote: I'm afraid this confuses me a litle. Thus far, the only serious side scroller we've got with full 2D vertical movement is Mota. Q9 Tarzan jr and superliam are fun games, but they aren't precisely on a level with side scrollers even of the late 1980's such as mega man or mario brothers. 3D games we have shades of doom, audio quake, terraformers, sarah, gma Tank commander and monkey business, pluss, depending upon your deffinition treasurehunt and night of parasite (though i'd personally class those as top down rather than 3D owing to the movement system and lack of character perspective).. while i certainly agree adding another to the list would not be a bad thing, - basic arithmetic shows that we certainly don't! have more side scrollers than 3D games. beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
There is a lot involved in programming a computer program, especially a game. Game engines make it easier to program games, giving you pre-made objects which handle things like physics and level creation as well as lower-level details like speech and menus. On 12/26/09, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, This might be the wrong thread, but I have a question about the Genesis Engine. What, exactly, is its purpose? I did at first think it was a new computer language, but when you mentioned porting it from C #.net to C ++... What does it do that the basic languages don't? Don't mean to pry, but I am curious. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, December 26, 2009 2:18 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Hi Dark, I beg to differ with you about Shades of Doom, Sarah, etc being 3d. Technically they are not 3d. Although they are FPS games they have 3d audio systems, but the movement still is restricted to an x/y axis. None of the games have an x, y, and z axis of movement making them only 2d in nature. If you want to count how many true 3d games we have the answer is 0. We don't have any, because true 3d movement and game worlds have never been done yet by any developer for the VI gaming community. That is one reason I am so excited to actually do it once the Genesis engine is created. No one besides me has been willing to step forward and take this next step in audio game development. dark wrote: I'm afraid this confuses me a litle. Thus far, the only serious side scroller we've got with full 2D vertical movement is Mota. Q9 Tarzan jr and superliam are fun games, but they aren't precisely on a level with side scrollers even of the late 1980's such as mega man or mario brothers. 3D games we have shades of doom, audio quake, terraformers, sarah, gma Tank commander and monkey business, pluss, depending upon your deffinition treasurehunt and night of parasite (though i'd personally class those as top down rather than 3D owing to the movement system and lack of character perspective).. while i certainly agree adding another to the list would not be a bad thing, - basic arithmetic shows that we certainly don't! have more side scrollers than 3D games. beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
I like this game idea and who ever said another role play game needs to re assess where we are as blind gamers. The problem is rpg and side scrollers are so past what we need now. Let's get up to somewhat in the 21st century. I want a 3d first person shooter or fighter game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Tristan B Sent: Friday, December 25, 2009 3:26 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios I would like a 3d fast paced fighter. You could get chased, (running from enemies) and if you were to be caught, you could start fighting said enemy, etc... -- Tristan B TrekGames.net Administrator and Maintainer Contact information: Skype: Tristanbussiere MSN: tris...@acegamesonline.net follow me on twitter http://twitter.com/blindtrek/ E-mail: theblinddj...@gmail.com or email TrekGames.net support trekga...@gmail.com AOL Instant Messenger: Theblinddj360 Klango ID: Tristan Connect to cosmos and join the fun. Point your MUD client to the following address and port: Address: TrekGames.net Port: 1234 - Original Message - From: Philip Bennefall phi...@blastbay.com To: A public mailing list for Blastbay Studios. t...@blastbay.com Cc: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 25, 2009 03:32 PM Subject: [Audyssey] The future of Blastbay Studios Hi all, With the success of Q9, I am much encouraged to make new games in the near future. Now I wish to put the question out, what games would you like to see? I plan to create mainly adventure games with a plot and characters, coupled together with the same audio work and fast paced game play that you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do you think? I would not wish to create a full 3d environment like in Shades of Doom where you spin around in degrees as I personally find these rather difficult to navigate and end up spending more time trying to remember where I've been and where I am supposed to go next, rather than enjoying the game. So I would adopt the method where you sidestep, moving one step in each direction for each press of either of the four arrow keys. Would you folks like to see something like this, or do you all want more sidescrollers? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
Thomas: I agree with you. The problem is blind community want something to beat and they say in one word they want challenging but in fact they want challenging but beatable and beatable is not something first person 3d. I personally have been pushing and want something like that. If some players can't play it then well it is a letdown for them but maybe it will drive them even more to be able to learn to play. I do not know how I would do but I want the opportunity to try it out. I would not give up on them at all. I do find side scrollers and rpg kind of boring. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, December 25, 2009 6:46 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Hi Philip, That's a good question. As for myself I've always been a big fan of FPS type games such as Sarah and Shades of Doom. Never really had any issues or problems with them. However, as I've found out when discussing my own future plans with people I've got quite a lot of requests not to go full 3d FPS for exactly the same reasons you mentioned below. Many blind gamers have no sense of direction in those games, find them difficult to play, and end up getting frustrated with them. So creating these types of accessible games could turn out to be a major turn off for some gamers. However, I personally believe they are more realistic, are better games, and is the way of the future for accessible games. We simply don't have that many high quality FPS games such as Tomb Raider, Resident Evil, Halo, Soldier of Fortune, Star Trek Elite Force, etc. I'd love to see these kinds of games, but can't really find too many audio game developers and players that shares my more mainstream desire for these kinds of games. That is probably more to do with the fact I was sighted for many years, got hooked on those kinds of games before going blind, and most of the people on the list don't share the same experiences I have. As a result they don't have the same vision or desire I have to see all out FPS style games with true 3-dimensional game worlds. By 3d I don't mean just audio but a game world with an actual 3d layout with the ability to go north, south, east, west, up, or down as needed. A World with true 3d objects and so on. We haven't anything like this, but since you have said you don't want to do a full 3d environment this is all mute anyway. Since it seams you really want to create 2d games I'd say just stick with the side-scrollers. They are easy to create, many blind gamers find them easy to play, and you've had success with Q9. I've seen similar interest with Mysteries of the Ancients. Although, I'd love to create something other than a side-scroller many gamers constantly tell me how well they like the game, they would hate it if I didn't keep the game as a side-scroller, etc so I've concluded side-scrollers are quite popular with our customers. It's not a good idea to disappoint them. Merry Christmas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
Thomas well said and I concur. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, December 26, 2009 1:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Dark, I wouldn't go as far to say that the move to 3d FPS is just simply fashion trends. There is a lot more to FPS than just the features you mentioned. In fact, I'd go as far to say the use of the FPS format has nothing to do with features but realism. So look at this comparatively speaking for a second. The side-scroller format is by and large a 2d format. It only allows the player to move in four basic directions up, down, left, and right. I don't care how many weapon upgrades, traps, cut scenes, or high end graphics the developer adds the fact is it is still nothing more than a 2d game. Why is that a problem? For one thing it restricts movement. In most First Person and Third Person style games the player has several complex moves to choose from. In the Tomb Raider games you have the ability to climb, jump, flip, roll, walk, swim, or run in every direction possible. Basically, anything the human body can do you can perform that same move in the game. While it can be argued you could do these things in a 2d side-scroller, that is true, but you still wouldn't get the same degree or freedom of movement offered by a truly 3d FPS type game. Then, there is the game level itself. A true 3d game world allows a developer to render 3-dimensional structures, objects, and use 3d calculations to render a more realistic world. Back when I was a sighted gamer I always found it easier to personally relate to a fully 3d game level rather than a 2d one. In fact, I still do. Unless you've had this experience, as I've had, I guess it is pretty hard to express in words how and why it is just better without using lots of personal examples. Here is a case in point. In Star Wars Mysteries of the Syth there is a level were Mara Jade is in an Imperial City looking for clues to the identity of the rogue Jedi helping the Empire. Anyway, being as the game is fully 3d it allows for some pretty interesting combat situations simply not possible in a 2d only format. As you move Mara through the city you have to keep an eye out for Imperial snipers above her hidden in windows and on roof tops as well as watch out for Storm Troopers on the ground. So basically an ambush can come from anywhere, and often as not they will come from above when you least expect it forcing you to look up, aim Mara's blaster, and shoot the sniper in the window. Offering some pretty realistic urban combat situations. As I've mentioned many times my favorite tactic for that level was to force jump to the roof, of a nearby building, crouch down, and when some storm troopers would pass by I would play sniper and pick them off one by one. If I was in a particularly savage mood I'd activate her light saber and force jump right on top of them like an avenging angel and do some slicing and dicing. Another option was just to light the light saber and force throw it from the roof and slice right through the poor unsuspecting troopers. My point being that the 3d environment offered many realistic combat situations that can't be replicated by a 2d only environment. Unless you have had this sort of experience it is kind of hard to express why 3d is more widely liked by mainstream gamers than side-scrollers. We think in terms of accessibility, which is easier, and less about the experience. Sad to say very few VI gamers have had the opportunity to get this kind of experience because games like Sarah, Monkey Business, or Shades of Doom still are not totally 3d. are still 2d environments. They don't actually have a true 3d environment, and don't offer the same degree of realism a 3d game would have. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
Thomas: Again well said I want the same -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, December 26, 2009 12:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Hi Philip, Well,keep in mind you are talking to an FPS purest hear so any opinion I give is going to be pretty bias to other opinions and views. That's not to say I wouldn't enjoy a game like you describe, but by simplifying the game it feels like a cheat to me and is unrealistic. I guess what is important to me as a gamer is realism, full 3d movement, and games on par with mainstream FPS titles. I'm sorry to say if you make it so the player can only go north, south, east, and west without 360 degrees of movement that's not going to satisfy me. However, your the developer here so you do what you feel comfortable with. Cheers! Philip Bennefall wrote: Hi Thomas, I probably wouldn't say I have no sense of direction but I would definitely say that it is sparse. I could most likely learn to navigate a full 3d game but it'd take me a lot of time and practise, and would eventually put me off playing the game altogether. However, a 3d game where you sidestep rather than turn; e.g. left arrow to move west, up to move north, right to move east and down to move south, those I find a whole lot easier for some reason. So to me, that would be a nice middleground between a side scroller and a full blown fps. It just gives me so much more freedom as a game designer to build up a world the way I want it, without necessarily making it a pain for some gamers to navigate. If I made such a game I would also make extensive use of up and down movement such as climbing trees, swinging on branches or whatever so that you would indeed be in a true 3d world, just without all the hassle. What do you say? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
Thomas/Phillip: I hope you both come out with this and for those who want to stay with simple 2 dimensional games then they have a ton of games out there already. Let's move ahead and see what can be developed. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, December 26, 2009 2:18 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Hi Dark, I beg to differ with you about Shades of Doom, Sarah, etc being 3d. Technically they are not 3d. Although they are FPS games they have 3d audio systems, but the movement still is restricted to an x/y axis. None of the games have an x, y, and z axis of movement making them only 2d in nature. If you want to count how many true 3d games we have the answer is 0. We don't have any, because true 3d movement and game worlds have never been done yet by any developer for the VI gaming community. That is one reason I am so excited to actually do it once the Genesis engine is created. No one besides me has been willing to step forward and take this next step in audio game development. dark wrote: I'm afraid this confuses me a litle. Thus far, the only serious side scroller we've got with full 2D vertical movement is Mota. Q9 Tarzan jr and superliam are fun games, but they aren't precisely on a level with side scrollers even of the late 1980's such as mega man or mario brothers. 3D games we have shades of doom, audio quake, terraformers, sarah, gma Tank commander and monkey business, pluss, depending upon your deffinition treasurehunt and night of parasite (though i'd personally class those as top down rather than 3D owing to the movement system and lack of character perspective).. while i certainly agree adding another to the list would not be a bad thing, - basic arithmetic shows that we certainly don't! have more side scrollers than 3D games. beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
Please no more side scrollers. First person and 3d way to go -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Friday, December 25, 2009 2:33 PM To: A public mailing list for Blastbay Studios. Cc: Gamers Discussion list Subject: [Audyssey] The future of Blastbay Studios Hi all, With the success of Q9, I am much encouraged to make new games in the near future. Now I wish to put the question out, what games would you like to see? I plan to create mainly adventure games with a plot and characters, coupled together with the same audio work and fast paced game play that you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do you think? I would not wish to create a full 3d environment like in Shades of Doom where you spin around in degrees as I personally find these rather difficult to navigate and end up spending more time trying to remember where I've been and where I am supposed to go next, rather than enjoying the game. So I would adopt the method where you sidestep, moving one step in each direction for each press of either of the four arrow keys. Would you folks like to see something like this, or do you all want more sidescrollers? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
RPG's and like games are still produced in the mainstream market, so no they aren't so past what we need. There's still room for all these types of genres. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 5:34 PM Subject: Re: [Audyssey] The future of Blastbay Studios I like this game idea and who ever said another role play game needs to re assess where we are as blind gamers. The problem is rpg and side scrollers are so past what we need now. Let's get up to somewhat in the 21st century. I want a 3d first person shooter or fighter game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Tristan B Sent: Friday, December 25, 2009 3:26 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios I would like a 3d fast paced fighter. You could get chased, (running from enemies) and if you were to be caught, you could start fighting said enemy, etc... -- Tristan B TrekGames.net Administrator and Maintainer Contact information: Skype: Tristanbussiere MSN: tris...@acegamesonline.net follow me on twitter http://twitter.com/blindtrek/ E-mail: theblinddj...@gmail.com or email TrekGames.net support trekga...@gmail.com AOL Instant Messenger: Theblinddj360 Klango ID: Tristan Connect to cosmos and join the fun. Point your MUD client to the following address and port: Address: TrekGames.net Port: 1234 - Original Message - From: Philip Bennefall phi...@blastbay.com To: A public mailing list for Blastbay Studios. t...@blastbay.com Cc: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 25, 2009 03:32 PM Subject: [Audyssey] The future of Blastbay Studios Hi all, With the success of Q9, I am much encouraged to make new games in the near future. Now I wish to put the question out, what games would you like to see? I plan to create mainly adventure games with a plot and characters, coupled together with the same audio work and fast paced game play that you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do you think? I would not wish to create a full 3d environment like in Shades of Doom where you spin around in degrees as I personally find these rather difficult to navigate and end up spending more time trying to remember where I've been and where I am supposed to go next, rather than enjoying the game. So I would adopt the method where you sidestep, moving one step in each direction for each press of either of the four arrow keys. Would you folks like to see something like this, or do you all want more sidescrollers? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
I disagree completely. You talk about not limiting ourselves to one genre but yet you want Philip to do just that. There's plenty of room for more of every type of genre. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 5:44 PM Subject: Re: [Audyssey] The future of Blastbay Studios Please no more side scrollers. First person and 3d way to go -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Friday, December 25, 2009 2:33 PM To: A public mailing list for Blastbay Studios. Cc: Gamers Discussion list Subject: [Audyssey] The future of Blastbay Studios Hi all, With the success of Q9, I am much encouraged to make new games in the near future. Now I wish to put the question out, what games would you like to see? I plan to create mainly adventure games with a plot and characters, coupled together with the same audio work and fast paced game play that you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do you think? I would not wish to create a full 3d environment like in Shades of Doom where you spin around in degrees as I personally find these rather difficult to navigate and end up spending more time trying to remember where I've been and where I am supposed to go next, rather than enjoying the game. So I would adopt the method where you sidestep, moving one step in each direction for each press of either of the four arrow keys. Would you folks like to see something like this, or do you all want more sidescrollers? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
Hi Charles, MOTA isn't the only side-scroller we have, but it is the only one that takes full advantage of a 2d environment. In Q9 and Super Liam there is jumping, but other than that they take no real consideration of the 2d environment they are written for. I really don't consider jumping really a big use of the y axis. HTH Charles Rivard wrote: Only 1 2D side scroller? I suppose that Super Liam isn't two dimensional, even though you do go down below to battle the rats and jump over the fans. Is jumping over stuff considered a second dimension? Super Liam, however, is a side scroller, so MOTA is not the only one we have, right? --- In God we trust! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
I suggested another RPG and I don't need to reassess anything. Anyway, why not a 3D shooter with RPG elements? That could satisfy everybody. Maybe something like HEXXEN for the blind, if you remember that game. --Bill - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 4:34 PM Subject: Re: [Audyssey] The future of Blastbay Studios I like this game idea and who ever said another role play game needs to re assess where we are as blind gamers. The problem is rpg and side scrollers are so past what we need now. Let's get up to somewhat in the 21st century. I want a 3d first person shooter or fighter game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Tristan B Sent: Friday, December 25, 2009 3:26 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios I would like a 3d fast paced fighter. You could get chased, (running from enemies) and if you were to be caught, you could start fighting said enemy, etc... -- Tristan B TrekGames.net Administrator and Maintainer Contact information: Skype: Tristanbussiere MSN: tris...@acegamesonline.net follow me on twitter http://twitter.com/blindtrek/ E-mail: theblinddj...@gmail.com or email TrekGames.net support trekga...@gmail.com AOL Instant Messenger: Theblinddj360 Klango ID: Tristan Connect to cosmos and join the fun. Point your MUD client to the following address and port: Address: TrekGames.net Port: 1234 - Original Message - From: Philip Bennefall phi...@blastbay.com To: A public mailing list for Blastbay Studios. t...@blastbay.com Cc: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 25, 2009 03:32 PM Subject: [Audyssey] The future of Blastbay Studios Hi all, With the success of Q9, I am much encouraged to make new games in the near future. Now I wish to put the question out, what games would you like to see? I plan to create mainly adventure games with a plot and characters, coupled together with the same audio work and fast paced game play that you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do you think? I would not wish to create a full 3d environment like in Shades of Doom where you spin around in degrees as I personally find these rather difficult to navigate and end up spending more time trying to remember where I've been and where I am supposed to go next, rather than enjoying the game. So I would adopt the method where you sidestep, moving one step in each direction for each press of either of the four arrow keys. Would you folks like to see something like this, or do you all want more sidescrollers? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
All about the competition eh? lol. That's okay, me too. Onine play would be good especially for something like shodown... but it should be a bit of a faster pace as well, since the actual sport is a lot more aggressive. lol. - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 26, 2009 1:34 PM Subject: Re: [Audyssey] The future of Blastbay Studios Hi Philip, Another thought, though I realise I'm bombarding the thread somewhat grin. Just remembered that you were the guy who did showdown. If online gameplay was something you'd be keen on, maybe a revamped version of something along those lines would be cool with the new swanky sounds and voiceovers you're capable of these days. You could push it as far as you wanted, different playing venues, types of matches, some sort of career mode involving upgrading your gear or training to improve or the like. I have a feeling that no matter how simple a game concept is, people will go mad for it if the online element is in there... or at least... I would. Scott On 12/26/09, Thomas Ward thomasward1...@gmail.com wrote: Hi Philip, Like I said you do whatever you personally feel comfortable with. I've learned long ago not everyone shares the same opinion or interests in games, and when programming a game a developer should always do what he/she feels comfortable with. Don't let others decide for you what you like, and what you want to create. When it comes to the entire issue of 2d verses 3d that's really a personal choice. Like I have said I've never had any difficulty playing 3d games, have no problems playing games like Shades of Doom, so it is impossible for me to relate to those people who have said the game is too hard, too difficult, and too confusing. Whenever people tell me that I always feel like asking, what's so hard about it? I have no way of understanding peoples point of view, because those kinds of games just come naturally to me. So what is quite simple and easy for me is difficult and confusing for others. So if you have problems with that type of game it isn't for you. Then you should create something that will make you happy, and something you can play without those frustrations. I certainly won't think less of you for it. Smile. Philip Bennefall wrote: Hi Thomas, I see what you're saying and I agree for the most part, but my main difference of opinion is that realism is nice though not at any cost. If it makes it very difficult for some gamers to navigate including myself, then that is not achieving the goal that I set for myself when making a game. To me, 100 % realism is not the main priority, the most important aspect for me is to make an enjoyable game that is fairly straightforward to play while still being rich in sound and other content. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
Hi Thomas, Not A FPS game, but isn't Lone Wolf truly 3d with 360 degrees and the depth of the ocean. Again not a FPS but all of the airplanes and bullets in Puppy 1 have constantly changing X, Y and Z coordinates. I drove a car until I was 21 and could still see until I was about 31. I do not do well with Shades of Doom. So I do not believe that it is because you had sight at one time. Just different people have different abilities. BFN Jim check my web site for my new personal information page j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
Quake is indeed 3D, sinse you have catwalks, stairs, and jumping, which all play a large effect upon the game, and you can for instance jump down from above on someone with your axe. beware the grue! Dark. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 26, 2009 11:05 PM Subject: Re: [Audyssey] The future of Blastbay Studios probably not jumping is in most games some 3dfps stuff like duke nukem you jump and sertainly quake has jumping in it. At 03:29 p.m. 27/12/2009, you wrote: Only 1 2D side scroller? I suppose that Super Liam isn't two dimensional, even though you do go down below to battle the rats and jump over the fans. Is jumping over stuff considered a second dimension? Super Liam, however, is a side scroller, so MOTA is not the only one we have, right? --- In God we trust! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 26, 2009 12:19 PM Subject: Re: [Audyssey] The future of Blastbay Studios True Tom. Shades etc are 3D in the way that original Doom and wolfenstein 3D were, ie, 2D areas from a first person perspective. By the same tocan though, we thus far have only one true side scroller, - and that is Mota. If we substitute the terms first person and side scroller not giving any mention to 2D or 3d dimentions though (which are rather slippery), it is true we have more fp games than side scrollers thus far, --- as I said. Beware the grue! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
One comment Mike. sinse there is! only one audio rpg thus far, and only in beta phase, how can you find rpgs boring? if your judging the entire rpg genre by online text affairs, you've only got the tip of the iceberg there, and the very limited, often pvp focused, and not necessarily well designed tip at that. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
Accept space invaders games, please no more! ;D. beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 27, 2009 1:32 AM Subject: Re: [Audyssey] The future of Blastbay Studios I disagree completely. You talk about not limiting ourselves to one genre but yet you want Philip to do just that. There's plenty of room for more of every type of genre. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 5:44 PM Subject: Re: [Audyssey] The future of Blastbay Studios Please no more side scrollers. First person and 3d way to go -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Friday, December 25, 2009 2:33 PM To: A public mailing list for Blastbay Studios. Cc: Gamers Discussion list Subject: [Audyssey] The future of Blastbay Studios Hi all, With the success of Q9, I am much encouraged to make new games in the near future. Now I wish to put the question out, what games would you like to see? I plan to create mainly adventure games with a plot and characters, coupled together with the same audio work and fast paced game play that you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do you think? I would not wish to create a full 3d environment like in Shades of Doom where you spin around in degrees as I personally find these rather difficult to navigate and end up spending more time trying to remember where I've been and where I am supposed to go next, rather than enjoying the game. So I would adopt the method where you sidestep, moving one step in each direction for each press of either of the four arrow keys. Would you folks like to see something like this, or do you all want more sidescrollers? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
Well said bill. I'd much rather have something with complex mechanics and explorable areas, in however many dimentions, jthan just another action kill fest requiring only the reflex parts of the brain! beware the grue! Dark. - Original Message - From: William L. Houts cad...@q.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 27, 2009 2:06 AM Subject: Re: [Audyssey] The future of Blastbay Studios I suggested another RPG and I don't need to reassess anything. Anyway, why not a 3D shooter with RPG elements? That could satisfy everybody. Maybe something like HEXXEN for the blind, if you remember that game. --Bill - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 4:34 PM Subject: Re: [Audyssey] The future of Blastbay Studios I like this game idea and who ever said another role play game needs to re assess where we are as blind gamers. The problem is rpg and side scrollers are so past what we need now. Let's get up to somewhat in the 21st century. I want a 3d first person shooter or fighter game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Tristan B Sent: Friday, December 25, 2009 3:26 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios I would like a 3d fast paced fighter. You could get chased, (running from enemies) and if you were to be caught, you could start fighting said enemy, etc... -- Tristan B TrekGames.net Administrator and Maintainer Contact information: Skype: Tristanbussiere MSN: tris...@acegamesonline.net follow me on twitter http://twitter.com/blindtrek/ E-mail: theblinddj...@gmail.com or email TrekGames.net support trekga...@gmail.com AOL Instant Messenger: Theblinddj360 Klango ID: Tristan Connect to cosmos and join the fun. Point your MUD client to the following address and port: Address: TrekGames.net Port: 1234 - Original Message - From: Philip Bennefall phi...@blastbay.com To: A public mailing list for Blastbay Studios. t...@blastbay.com Cc: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 25, 2009 03:32 PM Subject: [Audyssey] The future of Blastbay Studios Hi all, With the success of Q9, I am much encouraged to make new games in the near future. Now I wish to put the question out, what games would you like to see? I plan to create mainly adventure games with a plot and characters, coupled together with the same audio work and fast paced game play that you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do you think? I would not wish to create a full 3d environment like in Shades of Doom where you spin around in degrees as I personally find these rather difficult to navigate and end up spending more time trying to remember where I've been and where I am supposed to go next, rather than enjoying the game. So I would adopt the method where you sidestep, moving one step in each direction for each press of either of the four arrow keys. Would you folks like to see something like this, or do you all want more sidescrollers? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages
Re: [Audyssey] The future of Blastbay Studios
True about lw, I'm not sure about puppy 1 I'm afraid though, sinse you obviously can't go forward or backwards. Beware the grue! Dark. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Thomas Ward Gamers@audyssey.org Sent: Sunday, December 27, 2009 2:15 AM Subject: Re: [Audyssey] The future of Blastbay Studios Hi Thomas, Not A FPS game, but isn't Lone Wolf truly 3d with 360 degrees and the depth of the ocean. Again not a FPS but all of the airplanes and bullets in Puppy 1 have constantly changing X, Y and Z coordinates. I drove a car until I was 21 and could still see until I was about 31. I do not do well with Shades of Doom. So I do not believe that it is because you had sight at one time. Just different people have different abilities. BFN Jim check my web site for my new personal information page j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
Tom, I look forward to see how you're going to approach a fully 3d game. I'm not sure it can be as viseral as it is for the sighted because 3d sound technology isn't really at a level where it's easy to distinguish whether something is above or below you (unless you have one of those fancy 8.1 setups which I don't nor do I really have interest in getting one; too involved). On 12/26/09, dark d...@xgam.org wrote: True about lw, I'm not sure about puppy 1 I'm afraid though, sinse you obviously can't go forward or backwards. Beware the grue! Dark. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Thomas Ward Gamers@audyssey.org Sent: Sunday, December 27, 2009 2:15 AM Subject: Re: [Audyssey] The future of Blastbay Studios Hi Thomas, Not A FPS game, but isn't Lone Wolf truly 3d with 360 degrees and the depth of the ocean. Again not a FPS but all of the airplanes and bullets in Puppy 1 have constantly changing X, Y and Z coordinates. I drove a car until I was 21 and could still see until I was about 31. I do not do well with Shades of Doom. So I do not believe that it is because you had sight at one time. Just different people have different abilities. BFN Jim check my web site for my new personal information page j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
Why another rpg though? Isn't that played out? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of William L. Houts Sent: Saturday, December 26, 2009 8:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios I suggested another RPG and I don't need to reassess anything. Anyway, why not a 3D shooter with RPG elements? That could satisfy everybody. Maybe something like HEXXEN for the blind, if you remember that game. --Bill - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 4:34 PM Subject: Re: [Audyssey] The future of Blastbay Studios I like this game idea and who ever said another role play game needs to re assess where we are as blind gamers. The problem is rpg and side scrollers are so past what we need now. Let's get up to somewhat in the 21st century. I want a 3d first person shooter or fighter game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Tristan B Sent: Friday, December 25, 2009 3:26 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios I would like a 3d fast paced fighter. You could get chased, (running from enemies) and if you were to be caught, you could start fighting said enemy, etc... -- Tristan B TrekGames.net Administrator and Maintainer Contact information: Skype: Tristanbussiere MSN: tris...@acegamesonline.net follow me on twitter http://twitter.com/blindtrek/ E-mail: theblinddj...@gmail.com or email TrekGames.net support trekga...@gmail.com AOL Instant Messenger: Theblinddj360 Klango ID: Tristan Connect to cosmos and join the fun. Point your MUD client to the following address and port: Address: TrekGames.net Port: 1234 - Original Message - From: Philip Bennefall phi...@blastbay.com To: A public mailing list for Blastbay Studios. t...@blastbay.com Cc: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 25, 2009 03:32 PM Subject: [Audyssey] The future of Blastbay Studios Hi all, With the success of Q9, I am much encouraged to make new games in the near future. Now I wish to put the question out, what games would you like to see? I plan to create mainly adventure games with a plot and characters, coupled together with the same audio work and fast paced game play that you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do you think? I would not wish to create a full 3d environment like in Shades of Doom where you spin around in degrees as I personally find these rather difficult to navigate and end up spending more time trying to remember where I've been and where I am supposed to go next, rather than enjoying the game. So I would adopt the method where you sidestep, moving one step in each direction for each press of either of the four arrow keys. Would you folks like to see something like this, or do you all want more sidescrollers? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam
Re: [Audyssey] The future of Blastbay Studios
They are boring. We have Tom's game and we had super lium. That if I remember right a side scroller or maybe I am confused. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Saturday, December 26, 2009 8:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios One comment Mike. sinse there is! only one audio rpg thus far, and only in beta phase, how can you find rpgs boring? if your judging the entire rpg genre by online text affairs, you've only got the tip of the iceberg there, and the very limited, often pvp focused, and not necessarily well designed tip at that. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
Why does a first person game have to be all about kill? Why can't it be more than just that? There is extremely narrow sighted in my opinion. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Saturday, December 26, 2009 8:49 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Well said bill. I'd much rather have something with complex mechanics and explorable areas, in however many dimentions, jthan just another action kill fest requiring only the reflex parts of the brain! beware the grue! Dark. - Original Message - From: William L. Houts cad...@q.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 27, 2009 2:06 AM Subject: Re: [Audyssey] The future of Blastbay Studios I suggested another RPG and I don't need to reassess anything. Anyway, why not a 3D shooter with RPG elements? That could satisfy everybody. Maybe something like HEXXEN for the blind, if you remember that game. --Bill - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 4:34 PM Subject: Re: [Audyssey] The future of Blastbay Studios I like this game idea and who ever said another role play game needs to re assess where we are as blind gamers. The problem is rpg and side scrollers are so past what we need now. Let's get up to somewhat in the 21st century. I want a 3d first person shooter or fighter game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Tristan B Sent: Friday, December 25, 2009 3:26 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios I would like a 3d fast paced fighter. You could get chased, (running from enemies) and if you were to be caught, you could start fighting said enemy, etc... -- Tristan B TrekGames.net Administrator and Maintainer Contact information: Skype: Tristanbussiere MSN: tris...@acegamesonline.net follow me on twitter http://twitter.com/blindtrek/ E-mail: theblinddj...@gmail.com or email TrekGames.net support trekga...@gmail.com AOL Instant Messenger: Theblinddj360 Klango ID: Tristan Connect to cosmos and join the fun. Point your MUD client to the following address and port: Address: TrekGames.net Port: 1234 - Original Message - From: Philip Bennefall phi...@blastbay.com To: A public mailing list for Blastbay Studios. t...@blastbay.com Cc: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 25, 2009 03:32 PM Subject: [Audyssey] The future of Blastbay Studios Hi all, With the success of Q9, I am much encouraged to make new games in the near future. Now I wish to put the question out, what games would you like to see? I plan to create mainly adventure games with a plot and characters, coupled together with the same audio work and fast paced game play that you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do you think? I would not wish to create a full 3d environment like in Shades of Doom where you spin around in degrees as I personally find these rather difficult to navigate and end up spending more time trying to remember where I've been and where I am supposed to go next, rather than enjoying the game. So I would adopt the method where you sidestep, moving one step in each direction for each press of either of the four arrow keys. Would you folks like to see something like this, or do you all want more sidescrollers? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched
Re: [Audyssey] The future of Blastbay Studios
We need first person games. I wish Thomas would have followed through with his first intent in making it such. However now that it is a true side scroller we have to wait for a new game which demonstrates all of the possibilities. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, December 26, 2009 6:47 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios RPG's and like games are still produced in the mainstream market, so no they aren't so past what we need. There's still room for all these types of genres. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 5:34 PM Subject: Re: [Audyssey] The future of Blastbay Studios I like this game idea and who ever said another role play game needs to re assess where we are as blind gamers. The problem is rpg and side scrollers are so past what we need now. Let's get up to somewhat in the 21st century. I want a 3d first person shooter or fighter game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Tristan B Sent: Friday, December 25, 2009 3:26 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios I would like a 3d fast paced fighter. You could get chased, (running from enemies) and if you were to be caught, you could start fighting said enemy, etc... -- Tristan B TrekGames.net Administrator and Maintainer Contact information: Skype: Tristanbussiere MSN: tris...@acegamesonline.net follow me on twitter http://twitter.com/blindtrek/ E-mail: theblinddj...@gmail.com or email TrekGames.net support trekga...@gmail.com AOL Instant Messenger: Theblinddj360 Klango ID: Tristan Connect to cosmos and join the fun. Point your MUD client to the following address and port: Address: TrekGames.net Port: 1234 - Original Message - From: Philip Bennefall phi...@blastbay.com To: A public mailing list for Blastbay Studios. t...@blastbay.com Cc: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 25, 2009 03:32 PM Subject: [Audyssey] The future of Blastbay Studios Hi all, With the success of Q9, I am much encouraged to make new games in the near future. Now I wish to put the question out, what games would you like to see? I plan to create mainly adventure games with a plot and characters, coupled together with the same audio work and fast paced game play that you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do you think? I would not wish to create a full 3d environment like in Shades of Doom where you spin around in degrees as I personally find these rather difficult to navigate and end up spending more time trying to remember where I've been and where I am supposed to go next, rather than enjoying the game. So I would adopt the method where you sidestep, moving one step in each direction for each press of either of the four arrow keys. Would you folks like to see something like this, or do you all want more sidescrollers? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org
Re: [Audyssey] The future of Blastbay Studios
Hi Dark, Certainly true. As it happens MOTA won't be my last side-scroller because the numbers seam in favor of more games of this type. Especially, ones like MOTA with various weapons, upgrades, multiple rooms, complete x/y axis, etc. All of this is easy enough to pick up and play, and several VI gamers like that sort of thing. It is also, too say the least, easier to create. Although, once the Genesis Engine is done creating new FPS games or side-scrollers should be easy enough anyway. dark wrote: True Tom. Shades etc are 3D in the way that original Doom and wolfenstein 3D were, ie, 2D areas from a first person perspective. By the same tocan though, we thus far have only one true side scroller, - and that is Mota. If we substitute the terms first person and side scroller not giving any mention to 2D or 3d dimentions though (which are rather slippery), it is true we have more fp games than side scrollers thus far, --- as I said. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
We need first person games. It has already been stated that 2 dimensional games are dime a dozen. I am stating that it is time for first person games. We have games which are non first person all around. If you had your way, who and when would be a good time to develop such a type of game? That is a first person character game? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, December 26, 2009 7:32 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios I disagree completely. You talk about not limiting ourselves to one genre but yet you want Philip to do just that. There's plenty of room for more of every type of genre. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 5:44 PM Subject: Re: [Audyssey] The future of Blastbay Studios Please no more side scrollers. First person and 3d way to go -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Friday, December 25, 2009 2:33 PM To: A public mailing list for Blastbay Studios. Cc: Gamers Discussion list Subject: [Audyssey] The future of Blastbay Studios Hi all, With the success of Q9, I am much encouraged to make new games in the near future. Now I wish to put the question out, what games would you like to see? I plan to create mainly adventure games with a plot and characters, coupled together with the same audio work and fast paced game play that you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do you think? I would not wish to create a full 3d environment like in Shades of Doom where you spin around in degrees as I personally find these rather difficult to navigate and end up spending more time trying to remember where I've been and where I am supposed to go next, rather than enjoying the game. So I would adopt the method where you sidestep, moving one step in each direction for each press of either of the four arrow keys. Would you folks like to see something like this, or do you all want more sidescrollers? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
mike, if you will relaly send emails to this list, can you please stop sending the same opinion, like, uh, six times in seven emails, without even other people replying to the subject as quick? myy inbox would thank you for that effort. mauricio -Mensagem original- De: mike maslo mmaslo1...@swbell.net Para: 'Gamers Discussion list' gamers@audyssey.org Data: Domingo, 27 de Dezembro de 2009 18:44 Assunto: Re: [Audyssey] The future of Blastbay Studios Please no more side scrollers. First person and 3d way to go -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Friday, December 25, 2009 2:33 PM To: A public mailing list for Blastbay Studios. Cc: Gamers Discussion list Subject: [Audyssey] The future of Blastbay Studios Hi all, With the success of Q9, I am much encouraged to make new games in the near future. Now I wish to put the question out, what games would you like to see? I plan to create mainly adventure games with a plot and characters, coupled together with the same audio work and fast paced game play that you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do you think? I would not wish to create a full 3d environment like in Shades of Doom where you spin around in degrees as I personally find these rather difficult to navigate and end up spending more time trying to remember where I've been and where I am supposed to go next, rather than enjoying the game. So I would adopt the method where you sidestep, moving one step in each direction for each press of either of the four arrow keys. Would you folks like to see something like this, or do you all want more sidescrollers? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
I don't think it's more played out than any other game genre. The ideal RPG has yet to be written, I think. If I weren't engaged in the pursuit of writing novels, I would try to fill the gap myself. All you're saying to me is that you're personally sick of RPG's. Well, that's fine, guy, but I think you're in the minority. --Bill - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 7:34 PM Subject: Re: [Audyssey] The future of Blastbay Studios Why another rpg though? Isn't that played out? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of William L. Houts Sent: Saturday, December 26, 2009 8:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios I suggested another RPG and I don't need to reassess anything. Anyway, why not a 3D shooter with RPG elements? That could satisfy everybody. Maybe something like HEXXEN for the blind, if you remember that game. --Bill - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 4:34 PM Subject: Re: [Audyssey] The future of Blastbay Studios I like this game idea and who ever said another role play game needs to re assess where we are as blind gamers. The problem is rpg and side scrollers are so past what we need now. Let's get up to somewhat in the 21st century. I want a 3d first person shooter or fighter game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Tristan B Sent: Friday, December 25, 2009 3:26 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios I would like a 3d fast paced fighter. You could get chased, (running from enemies) and if you were to be caught, you could start fighting said enemy, etc... -- Tristan B TrekGames.net Administrator and Maintainer Contact information: Skype: Tristanbussiere MSN: tris...@acegamesonline.net follow me on twitter http://twitter.com/blindtrek/ E-mail: theblinddj...@gmail.com or email TrekGames.net support trekga...@gmail.com AOL Instant Messenger: Theblinddj360 Klango ID: Tristan Connect to cosmos and join the fun. Point your MUD client to the following address and port: Address: TrekGames.net Port: 1234 - Original Message - From: Philip Bennefall phi...@blastbay.com To: A public mailing list for Blastbay Studios. t...@blastbay.com Cc: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 25, 2009 03:32 PM Subject: [Audyssey] The future of Blastbay Studios Hi all, With the success of Q9, I am much encouraged to make new games in the near future. Now I wish to put the question out, what games would you like to see? I plan to create mainly adventure games with a plot and characters, coupled together with the same audio work and fast paced game play that you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do you think? I would not wish to create a full 3d environment like in Shades of Doom where you spin around in degrees as I personally find these rather difficult to navigate and end up spending more time trying to remember where I've been and where I am supposed to go next, rather than enjoying the game. So I would adopt the method where you sidestep, moving one step in each direction for each press of either of the four arrow keys. Would you folks like to see something like this, or do you all want more sidescrollers? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam
Re: [Audyssey] The future of Blastbay Studios
Uhm, no. There's only one true audio RPG and it's still in beta phase. That's hardly played out. And anyway mainstream gamers don't complain when another side scroller or RPG or whatever is released. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 8:34 PM Subject: Re: [Audyssey] The future of Blastbay Studios Why another rpg though? Isn't that played out? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of William L. Houts Sent: Saturday, December 26, 2009 8:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios I suggested another RPG and I don't need to reassess anything. Anyway, why not a 3D shooter with RPG elements? That could satisfy everybody. Maybe something like HEXXEN for the blind, if you remember that game. --Bill - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 4:34 PM Subject: Re: [Audyssey] The future of Blastbay Studios I like this game idea and who ever said another role play game needs to re assess where we are as blind gamers. The problem is rpg and side scrollers are so past what we need now. Let's get up to somewhat in the 21st century. I want a 3d first person shooter or fighter game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Tristan B Sent: Friday, December 25, 2009 3:26 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios I would like a 3d fast paced fighter. You could get chased, (running from enemies) and if you were to be caught, you could start fighting said enemy, etc... -- Tristan B TrekGames.net Administrator and Maintainer Contact information: Skype: Tristanbussiere MSN: tris...@acegamesonline.net follow me on twitter http://twitter.com/blindtrek/ E-mail: theblinddj...@gmail.com or email TrekGames.net support trekga...@gmail.com AOL Instant Messenger: Theblinddj360 Klango ID: Tristan Connect to cosmos and join the fun. Point your MUD client to the following address and port: Address: TrekGames.net Port: 1234 - Original Message - From: Philip Bennefall phi...@blastbay.com To: A public mailing list for Blastbay Studios. t...@blastbay.com Cc: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 25, 2009 03:32 PM Subject: [Audyssey] The future of Blastbay Studios Hi all, With the success of Q9, I am much encouraged to make new games in the near future. Now I wish to put the question out, what games would you like to see? I plan to create mainly adventure games with a plot and characters, coupled together with the same audio work and fast paced game play that you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do you think? I would not wish to create a full 3d environment like in Shades of Doom where you spin around in degrees as I personally find these rather difficult to navigate and end up spending more time trying to remember where I've been and where I am supposed to go next, rather than enjoying the game. So I would adopt the method where you sidestep, moving one step in each direction for each press of either of the four arrow keys. Would you folks like to see something like this, or do you all want more sidescrollers? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions
Re: [Audyssey] The future of Blastbay Studios
Side Scrollers and RPG's aren't the same genre. And what's boring to you isn't going to be boring to everyone else. Here's an idea. If ya don't like the game, ya don't have to play it. Then when something you are interested in is released you can play it double time to make up for it. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 8:37 PM Subject: Re: [Audyssey] The future of Blastbay Studios They are boring. We have Tom's game and we had super lium. That if I remember right a side scroller or maybe I am confused. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Saturday, December 26, 2009 8:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios One comment Mike. sinse there is! only one audio rpg thus far, and only in beta phase, how can you find rpgs boring? if your judging the entire rpg genre by online text affairs, you've only got the tip of the iceberg there, and the very limited, often pvp focused, and not necessarily well designed tip at that. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.