Re: [Audyssey] The future of Blastbay Studios

2010-01-16 Thread Brice Mellen
Well you ovvbiously haven't played then ew Zelda games, you want huge game,
then their ya go lol.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ryan Strunk
Sent: Friday, January 15, 2010 10:37 PM
To: thomasward1...@gmail.com; 'Gamers Discussion list'
Subject: Re: [Audyssey] The future of Blastbay Studios

Thomas,

I'm no stranger to RPG's, and I fully realize that there is a difference
between Final Fantasy (you'll never sell me on Zelda being an RPG) and a
rogue-like such as Entombed.  I do think, however, that Entombed is being
sold short long before the full game is even brought to fruition.

There is no doubt in my mind that Jason's release is going to bring about a
whole new style of gaming that the blind community has never seen before.
Just the demo he has released contains perhaps 100 hours of possible play.
When the dungeon more than quadruples in size, he adds in new classes, new
races, and more dungeon branches, that figure is going to increase
exponentially.

Just because Entombed isn't a story-driven game doesn't diminish its
complexity. I think what people will find when they really explore the game
is that Entombed fills the long-vacant RPG genre in the blind community and
does it quite nicely.

Not to mention the fact that Jason has stated that should Entombed do well,
he plans to create a huge expansion with an overworld, multiple locations,
etc.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, January 15, 2010 9:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Ryan,
As a roguelike RPG game Entombed is fine as far as it goes. However,
what I was refering to is a full blown RPG like Sryth complete with
character interactions, several towns/villages, several different kinds
of adventures, several different monster classes, etc. It is a lot of
programming and quite a lot of sound effects if you are trying to create
a complete game world like Sryth as a live action audio game.
Even a rather simple RPG game like Legend of Zelda is a pretty large
undertaking. Even in Zelda there are character interactions in some of
the overworld areas.  Not to mention perhaps a few cutscenes would fill
in the storyline better.

Cheers!

On Thu, 2010-01-14 at 19:14 -0600, Ryan Strunk wrote:
 What about Entombed? It seems to me that it already has two such quests,
 especially with dungeon branching.



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Re: [Audyssey] The future of Blastbay Studios

2010-01-16 Thread Brice Mellen
Yeah, Zelda is an rpg, you have to talk to people, get quests, and go
through dungeons, the only difference between it an other rpgs is that it
has puzzles and instead of being turn based you have to actually fight. It
is actually more in the genre of God of War, but not quite, it's still holds
more of an rpg element then anything.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ryan Strunk
Sent: Friday, January 15, 2010 11:02 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] The future of Blastbay Studios

Excellent. But I'm still not convinced.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, January 15, 2010 10:57 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Actually even in the mainstream industry Legend of Zelda is considered a 
form of RPG. It's not in the traditional sense with turn-based combats, but 
it is considered what's generally referred to as an Action/RPG or 
Adventure/RPG. And when you look on a lot of gaming sites the RPG section is

where you'll often find the Zelda games listed.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com
To: thomasward1...@gmail.com; 'Gamers Discussion list' 
gamers@audyssey.org
Sent: Friday, January 15, 2010 9:37 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


 Thomas,

 I'm no stranger to RPG's, and I fully realize that there is a difference
 between Final Fantasy (you'll never sell me on Zelda being an RPG) and a
 rogue-like such as Entombed.  I do think, however, that Entombed is being
 sold short long before the full game is even brought to fruition.

 There is no doubt in my mind that Jason's release is going to bring about 
 a
 whole new style of gaming that the blind community has never seen before.
 Just the demo he has released contains perhaps 100 hours of possible play.
 When the dungeon more than quadruples in size, he adds in new classes, new
 races, and more dungeon branches, that figure is going to increase
 exponentially.

 Just because Entombed isn't a story-driven game doesn't diminish its
 complexity. I think what people will find when they really explore the 
 game
 is that Entombed fills the long-vacant RPG genre in the blind community 
 and
 does it quite nicely.

 Not to mention the fact that Jason has stated that should Entombed do 
 well,
 he plans to create a huge expansion with an overworld, multiple locations,
 etc.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Thomas Ward
 Sent: Friday, January 15, 2010 9:48 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] The future of Blastbay Studios

 Hi Ryan,
 As a roguelike RPG game Entombed is fine as far as it goes. However,
 what I was refering to is a full blown RPG like Sryth complete with
 character interactions, several towns/villages, several different kinds
 of adventures, several different monster classes, etc. It is a lot of
 programming and quite a lot of sound effects if you are trying to create
 a complete game world like Sryth as a live action audio game.
 Even a rather simple RPG game like Legend of Zelda is a pretty large
 undertaking. Even in Zelda there are character interactions in some of
 the overworld areas.  Not to mention perhaps a few cutscenes would fill
 in the storyline better.

 Cheers!

 On Thu, 2010-01-14 at 19:14 -0600, Ryan Strunk wrote:
 What about Entombed? It seems to me that it already has two such quests,
 especially with dungeon branching.



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Re: [Audyssey] The future of Blastbay Studios

2010-01-15 Thread Yohandy
   I'd pay good money for a good accessible game any day. I do it with 
mainstream titles all the time, and in fact am about to do it in about 5 
minutes when I preorder heavy rain, and again in a month or so for super 
street fighter 4.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 14, 2010 4:41 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



Hi,
Exactly. Plus if we are talking a very advanced RPG  we are looking of
money spent on developing this title. We would need decent voice acters,
decent sounds, decent music and this could run a developer into a lot of
cash. Any game requires a lot of money, but an RPG more so since they
tend to be several smaller games all rolled into one.
Take a game like Sryth. Let's assume someone were to convert that into a
live action RPG game. You need sounds for all of the weapons swords,
spears, knives, daggers, and the list could be rather long. Especially,
if you have the magic weapons sound different from the non-magical
weapons.  Then, you have several different monsters like goblins,
trolls, skeletons, zombies, demons, ghosts, and on and on we go. You
have background loops like forests, blizards, towns, caves, tombs, and
again another long list. Bottom line, when you get done we are talking
thousands of dollars spent on the sound effects alone and the game would
be a massive download. It isn't a job for a small outfit by any means.
Besides, as far as RPG games goes I'm with Dark and I prefer more game
book style games. I was first introduced to roll playing games through
traditional paper and pen games, and would love to see some of those
games converted into text adventure type games. The main reason I feel
the strait game book type games like Sryth are more enjoyable is the
fact you truly get more detail about the room or area where you are
located, and get a much better grasp of the game's over all story line.
Having had sight before I want the specific details on a room, and text
is the perfect medium to do it in.  In the Adrift and Z-Code text
adventures you can type look and get a detailed description of the
immediate area. I personally like that.

On Wed, 2010-01-13 at 22:09 -0700, Bryan Peterson wrote:
Nobody's arguing that point. But given that most of our developers are 
one
to two-man operations the game would quite literally take years to 
develop.
And some people have already whined enough about the delays in MOTA, and 
to
heck with the fact that Thomas could quite easily have refused to take 
the
project on to begin with. In fact I think it fairly safe to say that had 
he
known what trouble he'd be bringing on himself I don't think he would 
have.




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Re: [Audyssey] The future of Blastbay Studios

2010-01-15 Thread Thomas Ward
Hi Ryan,
As a roguelike RPG game Entombed is fine as far as it goes. However,
what I was refering to is a full blown RPG like Sryth complete with
character interactions, several towns/villages, several different kinds
of adventures, several different monster classes, etc. It is a lot of
programming and quite a lot of sound effects if you are trying to create
a complete game world like Sryth as a live action audio game.
Even a rather simple RPG game like Legend of Zelda is a pretty large
undertaking. Even in Zelda there are character interactions in some of
the overworld areas.  Not to mention perhaps a few cutscenes would fill
in the storyline better.

Cheers!

On Thu, 2010-01-14 at 19:14 -0600, Ryan Strunk wrote:
 What about Entombed? It seems to me that it already has two such quests,
 especially with dungeon branching.



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Re: [Audyssey] The future of Blastbay Studios

2010-01-15 Thread Ryan Strunk
Thomas,

I'm no stranger to RPG's, and I fully realize that there is a difference
between Final Fantasy (you'll never sell me on Zelda being an RPG) and a
rogue-like such as Entombed.  I do think, however, that Entombed is being
sold short long before the full game is even brought to fruition.

There is no doubt in my mind that Jason's release is going to bring about a
whole new style of gaming that the blind community has never seen before.
Just the demo he has released contains perhaps 100 hours of possible play.
When the dungeon more than quadruples in size, he adds in new classes, new
races, and more dungeon branches, that figure is going to increase
exponentially.

Just because Entombed isn't a story-driven game doesn't diminish its
complexity. I think what people will find when they really explore the game
is that Entombed fills the long-vacant RPG genre in the blind community and
does it quite nicely.

Not to mention the fact that Jason has stated that should Entombed do well,
he plans to create a huge expansion with an overworld, multiple locations,
etc.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, January 15, 2010 9:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Ryan,
As a roguelike RPG game Entombed is fine as far as it goes. However,
what I was refering to is a full blown RPG like Sryth complete with
character interactions, several towns/villages, several different kinds
of adventures, several different monster classes, etc. It is a lot of
programming and quite a lot of sound effects if you are trying to create
a complete game world like Sryth as a live action audio game.
Even a rather simple RPG game like Legend of Zelda is a pretty large
undertaking. Even in Zelda there are character interactions in some of
the overworld areas.  Not to mention perhaps a few cutscenes would fill
in the storyline better.

Cheers!

On Thu, 2010-01-14 at 19:14 -0600, Ryan Strunk wrote:
 What about Entombed? It seems to me that it already has two such quests,
 especially with dungeon branching.



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Re: [Audyssey] The future of Blastbay Studios

2010-01-15 Thread Bryan Peterson
Actually even in the mainstream industry Legend of Zelda is considered a 
form of RPG. It's not in the traditional sense with turn-based combats, but 
it is considered what's generally referred to as an Action/RPG or 
Adventure/RPG. And when you look on a lot of gaming sites the RPG section is 
where you'll often find the Zelda games listed.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com
To: thomasward1...@gmail.com; 'Gamers Discussion list' 
gamers@audyssey.org

Sent: Friday, January 15, 2010 9:37 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



Thomas,

I'm no stranger to RPG's, and I fully realize that there is a difference
between Final Fantasy (you'll never sell me on Zelda being an RPG) and a
rogue-like such as Entombed.  I do think, however, that Entombed is being
sold short long before the full game is even brought to fruition.

There is no doubt in my mind that Jason's release is going to bring about 
a

whole new style of gaming that the blind community has never seen before.
Just the demo he has released contains perhaps 100 hours of possible play.
When the dungeon more than quadruples in size, he adds in new classes, new
races, and more dungeon branches, that figure is going to increase
exponentially.

Just because Entombed isn't a story-driven game doesn't diminish its
complexity. I think what people will find when they really explore the 
game
is that Entombed fills the long-vacant RPG genre in the blind community 
and

does it quite nicely.

Not to mention the fact that Jason has stated that should Entombed do 
well,

he plans to create a huge expansion with an overworld, multiple locations,
etc.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, January 15, 2010 9:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Ryan,
As a roguelike RPG game Entombed is fine as far as it goes. However,
what I was refering to is a full blown RPG like Sryth complete with
character interactions, several towns/villages, several different kinds
of adventures, several different monster classes, etc. It is a lot of
programming and quite a lot of sound effects if you are trying to create
a complete game world like Sryth as a live action audio game.
Even a rather simple RPG game like Legend of Zelda is a pretty large
undertaking. Even in Zelda there are character interactions in some of
the overworld areas.  Not to mention perhaps a few cutscenes would fill
in the storyline better.

Cheers!

On Thu, 2010-01-14 at 19:14 -0600, Ryan Strunk wrote:

What about Entombed? It seems to me that it already has two such quests,
especially with dungeon branching.




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Re: [Audyssey] The future of Blastbay Studios

2010-01-15 Thread Ryan Strunk
Excellent. But I'm still not convinced.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, January 15, 2010 10:57 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Actually even in the mainstream industry Legend of Zelda is considered a 
form of RPG. It's not in the traditional sense with turn-based combats, but 
it is considered what's generally referred to as an Action/RPG or 
Adventure/RPG. And when you look on a lot of gaming sites the RPG section is

where you'll often find the Zelda games listed.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com
To: thomasward1...@gmail.com; 'Gamers Discussion list' 
gamers@audyssey.org
Sent: Friday, January 15, 2010 9:37 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


 Thomas,

 I'm no stranger to RPG's, and I fully realize that there is a difference
 between Final Fantasy (you'll never sell me on Zelda being an RPG) and a
 rogue-like such as Entombed.  I do think, however, that Entombed is being
 sold short long before the full game is even brought to fruition.

 There is no doubt in my mind that Jason's release is going to bring about 
 a
 whole new style of gaming that the blind community has never seen before.
 Just the demo he has released contains perhaps 100 hours of possible play.
 When the dungeon more than quadruples in size, he adds in new classes, new
 races, and more dungeon branches, that figure is going to increase
 exponentially.

 Just because Entombed isn't a story-driven game doesn't diminish its
 complexity. I think what people will find when they really explore the 
 game
 is that Entombed fills the long-vacant RPG genre in the blind community 
 and
 does it quite nicely.

 Not to mention the fact that Jason has stated that should Entombed do 
 well,
 he plans to create a huge expansion with an overworld, multiple locations,
 etc.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Thomas Ward
 Sent: Friday, January 15, 2010 9:48 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] The future of Blastbay Studios

 Hi Ryan,
 As a roguelike RPG game Entombed is fine as far as it goes. However,
 what I was refering to is a full blown RPG like Sryth complete with
 character interactions, several towns/villages, several different kinds
 of adventures, several different monster classes, etc. It is a lot of
 programming and quite a lot of sound effects if you are trying to create
 a complete game world like Sryth as a live action audio game.
 Even a rather simple RPG game like Legend of Zelda is a pretty large
 undertaking. Even in Zelda there are character interactions in some of
 the overworld areas.  Not to mention perhaps a few cutscenes would fill
 in the storyline better.

 Cheers!

 On Thu, 2010-01-14 at 19:14 -0600, Ryan Strunk wrote:
 What about Entombed? It seems to me that it already has two such quests,
 especially with dungeon branching.



 ---
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Re: [Audyssey] The future of Blastbay Studios

2010-01-14 Thread Darren Harris
Well most games are about between £30 and £40 anyway normally so it wouldn't
be overly expensive. As long as the content was in the game and as long as
it wasn't mae to be a 5 minute wonder then yeah I'd pay it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: 14 January 2010 01:41
To: thomasward1...@gmail.com; 'Gamers Discussion list'
Subject: Re: [Audyssey] The future of Blastbay Studios


About the price...I'd pay it. It'd be great to have a full-blown sighted RPG
in our market-I'm sure others would agree up th that point. Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, January 13, 2010 9:15 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Bryan,
Definitely. A full blown RPG like Xeno Gears or Final Fantasy would take
years to complete. Mysteries of the Ancients is a much simpler game in
design and it took me two years to get the basic engine written and stable
enough for play. True, I had some recent setbacks such as the bugs with
Managed DirectX forcing me to basically adopt a new engine/design, but the
basic point is with only one or two man operations a game of any serious
complexity takes lots of time and patients. I've been thinking of doing some
sort of RPG game, but the time involved with such a project is staggering.
Even a straight text based game like Sryth is rather complex and time
consuming. Something more like Final Fantasy is unthinkable for a single
person to do unless he/she plans to put five years or more into that
project. Then, when it comes out what should the developer charge for that
work. Certainly not $20 for a game like that. Try at leas $50 or $60
considering the time and effort involved. Then, of course people will scream
and complain about the price.

On Tue, 2010-01-12 at 07:33 -0700, Bryan Peterson wrote:
 The problem with what you want is that most accessible game developers 
 are

 one to two man operations. So programming a truly great game like what 
 you

 describe would take years, quite literally.



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Re: [Audyssey] The future of Blastbay Studios

2010-01-14 Thread Thomas Ward
Hi,
Exactly. Plus if we are talking a very advanced RPG  we are looking of
money spent on developing this title. We would need decent voice acters,
decent sounds, decent music and this could run a developer into a lot of
cash. Any game requires a lot of money, but an RPG more so since they
tend to be several smaller games all rolled into one.
Take a game like Sryth. Let's assume someone were to convert that into a
live action RPG game. You need sounds for all of the weapons swords,
spears, knives, daggers, and the list could be rather long. Especially,
if you have the magic weapons sound different from the non-magical
weapons.  Then, you have several different monsters like goblins,
trolls, skeletons, zombies, demons, ghosts, and on and on we go. You
have background loops like forests, blizards, towns, caves, tombs, and
again another long list. Bottom line, when you get done we are talking
thousands of dollars spent on the sound effects alone and the game would
be a massive download. It isn't a job for a small outfit by any means.
Besides, as far as RPG games goes I'm with Dark and I prefer more game
book style games. I was first introduced to roll playing games through
traditional paper and pen games, and would love to see some of those
games converted into text adventure type games. The main reason I feel
the strait game book type games like Sryth are more enjoyable is the
fact you truly get more detail about the room or area where you are
located, and get a much better grasp of the game's over all story line.
Having had sight before I want the specific details on a room, and text
is the perfect medium to do it in.  In the Adrift and Z-Code text
adventures you can type look and get a detailed description of the
immediate area. I personally like that.

On Wed, 2010-01-13 at 22:09 -0700, Bryan Peterson wrote:
 Nobody's arguing that point. But given that most of our developers are one 
 to two-man operations the game would quite literally take years to develop. 
 And some people have already whined enough about the delays in MOTA, and to 
 heck with the fact that Thomas could quite easily have refused to take the 
 project on to begin with. In fact I think it fairly safe to say that had he 
 known what trouble he'd be bringing on himself I don't think he would have.



---
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Re: [Audyssey] The future of Blastbay Studios

2010-01-14 Thread Bryan Peterson
I won't even begin to imagine the amount of work it would take to take even 
a few of the adventures in Sryth, say, the Caves of Westwold or The Giants 
series and combine them into a relatively small audio RPG.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 14, 2010 2:41 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



Hi,
Exactly. Plus if we are talking a very advanced RPG  we are looking of
money spent on developing this title. We would need decent voice acters,
decent sounds, decent music and this could run a developer into a lot of
cash. Any game requires a lot of money, but an RPG more so since they
tend to be several smaller games all rolled into one.
Take a game like Sryth. Let's assume someone were to convert that into a
live action RPG game. You need sounds for all of the weapons swords,
spears, knives, daggers, and the list could be rather long. Especially,
if you have the magic weapons sound different from the non-magical
weapons.  Then, you have several different monsters like goblins,
trolls, skeletons, zombies, demons, ghosts, and on and on we go. You
have background loops like forests, blizards, towns, caves, tombs, and
again another long list. Bottom line, when you get done we are talking
thousands of dollars spent on the sound effects alone and the game would
be a massive download. It isn't a job for a small outfit by any means.
Besides, as far as RPG games goes I'm with Dark and I prefer more game
book style games. I was first introduced to roll playing games through
traditional paper and pen games, and would love to see some of those
games converted into text adventure type games. The main reason I feel
the strait game book type games like Sryth are more enjoyable is the
fact you truly get more detail about the room or area where you are
located, and get a much better grasp of the game's over all story line.
Having had sight before I want the specific details on a room, and text
is the perfect medium to do it in.  In the Adrift and Z-Code text
adventures you can type look and get a detailed description of the
immediate area. I personally like that.

On Wed, 2010-01-13 at 22:09 -0700, Bryan Peterson wrote:
Nobody's arguing that point. But given that most of our developers are 
one
to two-man operations the game would quite literally take years to 
develop.
And some people have already whined enough about the delays in MOTA, and 
to
heck with the fact that Thomas could quite easily have refused to take 
the
project on to begin with. In fact I think it fairly safe to say that had 
he
known what trouble he'd be bringing on himself I don't think he would 
have.




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Re: [Audyssey] The future of Blastbay Studios

2010-01-14 Thread Ryan Strunk
What about Entombed? It seems to me that it already has two such quests,
especially with dungeon branching.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Thursday, January 14, 2010 4:56 PM
To: thomasward1...@gmail.com; Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

I won't even begin to imagine the amount of work it would take to take even 
a few of the adventures in Sryth, say, the Caves of Westwold or The Giants 
series and combine them into a relatively small audio RPG.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 14, 2010 2:41 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


 Hi,
 Exactly. Plus if we are talking a very advanced RPG  we are looking of
 money spent on developing this title. We would need decent voice acters,
 decent sounds, decent music and this could run a developer into a lot of
 cash. Any game requires a lot of money, but an RPG more so since they
 tend to be several smaller games all rolled into one.
 Take a game like Sryth. Let's assume someone were to convert that into a
 live action RPG game. You need sounds for all of the weapons swords,
 spears, knives, daggers, and the list could be rather long. Especially,
 if you have the magic weapons sound different from the non-magical
 weapons.  Then, you have several different monsters like goblins,
 trolls, skeletons, zombies, demons, ghosts, and on and on we go. You
 have background loops like forests, blizards, towns, caves, tombs, and
 again another long list. Bottom line, when you get done we are talking
 thousands of dollars spent on the sound effects alone and the game would
 be a massive download. It isn't a job for a small outfit by any means.
 Besides, as far as RPG games goes I'm with Dark and I prefer more game
 book style games. I was first introduced to roll playing games through
 traditional paper and pen games, and would love to see some of those
 games converted into text adventure type games. The main reason I feel
 the strait game book type games like Sryth are more enjoyable is the
 fact you truly get more detail about the room or area where you are
 located, and get a much better grasp of the game's over all story line.
 Having had sight before I want the specific details on a room, and text
 is the perfect medium to do it in.  In the Adrift and Z-Code text
 adventures you can type look and get a detailed description of the
 immediate area. I personally like that.

 On Wed, 2010-01-13 at 22:09 -0700, Bryan Peterson wrote:
 Nobody's arguing that point. But given that most of our developers are 
 one
 to two-man operations the game would quite literally take years to 
 develop.
 And some people have already whined enough about the delays in MOTA, and 
 to
 heck with the fact that Thomas could quite easily have refused to take 
 the
 project on to begin with. In fact I think it fairly safe to say that had 
 he
 known what trouble he'd be bringing on himself I don't think he would 
 have.



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org. 


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Re: [Audyssey] The future of Blastbay Studios

2010-01-14 Thread Bryan Peterson
Yeah but there's no actual character interaction. No real towns or things 
like that.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, January 14, 2010 6:14 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



What about Entombed? It seems to me that it already has two such quests,
especially with dungeon branching.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Thursday, January 14, 2010 4:56 PM
To: thomasward1...@gmail.com; Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

I won't even begin to imagine the amount of work it would take to take 
even

a few of the adventures in Sryth, say, the Caves of Westwold or The Giants
series and combine them into a relatively small audio RPG.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 14, 2010 2:41 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



Hi,
Exactly. Plus if we are talking a very advanced RPG  we are looking of
money spent on developing this title. We would need decent voice acters,
decent sounds, decent music and this could run a developer into a lot of
cash. Any game requires a lot of money, but an RPG more so since they
tend to be several smaller games all rolled into one.
Take a game like Sryth. Let's assume someone were to convert that into a
live action RPG game. You need sounds for all of the weapons swords,
spears, knives, daggers, and the list could be rather long. Especially,
if you have the magic weapons sound different from the non-magical
weapons.  Then, you have several different monsters like goblins,
trolls, skeletons, zombies, demons, ghosts, and on and on we go. You
have background loops like forests, blizards, towns, caves, tombs, and
again another long list. Bottom line, when you get done we are talking
thousands of dollars spent on the sound effects alone and the game would
be a massive download. It isn't a job for a small outfit by any means.
Besides, as far as RPG games goes I'm with Dark and I prefer more game
book style games. I was first introduced to roll playing games through
traditional paper and pen games, and would love to see some of those
games converted into text adventure type games. The main reason I feel
the strait game book type games like Sryth are more enjoyable is the
fact you truly get more detail about the room or area where you are
located, and get a much better grasp of the game's over all story line.
Having had sight before I want the specific details on a room, and text
is the perfect medium to do it in.  In the Adrift and Z-Code text
adventures you can type look and get a detailed description of the
immediate area. I personally like that.

On Wed, 2010-01-13 at 22:09 -0700, Bryan Peterson wrote:

Nobody's arguing that point. But given that most of our developers are
one
to two-man operations the game would quite literally take years to
develop.
And some people have already whined enough about the delays in MOTA, and
to
heck with the fact that Thomas could quite easily have refused to take
the
project on to begin with. In fact I think it fairly safe to say that had
he
known what trouble he'd be bringing on himself I don't think he would
have.




---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the
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If you have any

Re: [Audyssey] The future of Blastbay Studios

2010-01-13 Thread Thomas Ward
Hi Bryan,
Definitely. A full blown RPG like Xeno Gears or Final Fantasy would take
years to complete. Mysteries of the Ancients is a much simpler game in
design and it took me two years to get the basic engine written and
stable enough for play. True, I had some recent setbacks such as the
bugs with Managed DirectX forcing me to basically adopt a new
engine/design, but the basic point is with only one or two man
operations a game of any serious complexity takes lots of time and
patients.
I've been thinking of doing some sort of RPG game, but the time involved
with such a project is staggering. Even a straight text based game like
Sryth is rather complex and time consuming. Something more like Final
Fantasy is unthinkable for a single person to do unless he/she plans to
put five years or more into that project. Then, when it comes out what
should the developer charge for that work. Certainly not $20 for a game
like that. Try at leas $50 or $60 considering the time and effort
involved. Then, of course people will scream and complain about the
price.

On Tue, 2010-01-12 at 07:33 -0700, Bryan Peterson wrote:
 The problem with what you want is that most accessible game developers are 
 one to two man operations. So programming a truly great game like what you 
 describe would take years, quite literally.



---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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Re: [Audyssey] The future of Blastbay Studios

2010-01-13 Thread Michael Feir
Very true. Presuming my writer's block goes away and I eventually get the 
game I've begun working on done, I can't see myself charging more than $40 
or $45 at the very most. Even if it takes me a decade to do, there comes a 
point when charging more severely limits the potential customer pool and 
drastically increases the likelyhood of piracy. I'd far rather have less 
money from more honest customers. It'll be very interesting to see how 
Entoomed does when it's released.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 13, 2010 10:14 AM
Subject: Re: [Audyssey] The future of Blastbay Studios



Hi Bryan,
Definitely. A full blown RPG like Xeno Gears or Final Fantasy would take
years to complete. Mysteries of the Ancients is a much simpler game in
design and it took me two years to get the basic engine written and
stable enough for play. True, I had some recent setbacks such as the
bugs with Managed DirectX forcing me to basically adopt a new
engine/design, but the basic point is with only one or two man
operations a game of any serious complexity takes lots of time and
patients.
I've been thinking of doing some sort of RPG game, but the time involved
with such a project is staggering. Even a straight text based game like
Sryth is rather complex and time consuming. Something more like Final
Fantasy is unthinkable for a single person to do unless he/she plans to
put five years or more into that project. Then, when it comes out what
should the developer charge for that work. Certainly not $20 for a game
like that. Try at leas $50 or $60 considering the time and effort
involved. Then, of course people will scream and complain about the
price.

On Tue, 2010-01-12 at 07:33 -0700, Bryan Peterson wrote:
The problem with what you want is that most accessible game developers 
are
one to two man operations. So programming a truly great game like what 
you

describe would take years, quite literally.




---
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If you want to leave the list, send E-mail to 
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All messages are archived and can be searched and read at
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database 4767 (20100113) __

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Re: [Audyssey] The future of Blastbay Studios

2010-01-13 Thread Ron Schamerhorn
I do think Entombed will go over well with those who are more of the rpg 
genre obviously.  The beta I've played over many times.

Ron

- Original Message - 
From: Michael Feir michael.f...@gmail.com
To: thomasward1...@gmail.com; Gamers Discussion list 
gamers@audyssey.org
Sent: Wednesday, January 13, 2010 11:05 AM
Subject: Re: [Audyssey] The future of Blastbay Studios


Very true. Presuming my writer's block goes away and I eventually get the
game I've begun working on done, I can't see myself charging more than $40
or $45 at the very most. Even if it takes me a decade to do, there comes a
point when charging more severely limits the potential customer pool and
drastically increases the likelyhood of piracy. I'd far rather have less
money from more honest customers. It'll be very interesting to see how
Entoomed does when it's released.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 13, 2010 10:14 AM
Subject: Re: [Audyssey] The future of Blastbay Studios


 Hi Bryan,
 Definitely. A full blown RPG like Xeno Gears or Final Fantasy would take
 years to complete. Mysteries of the Ancients is a much simpler game in
 design and it took me two years to get the basic engine written and
 stable enough for play. True, I had some recent setbacks such as the
 bugs with Managed DirectX forcing me to basically adopt a new
 engine/design, but the basic point is with only one or two man
 operations a game of any serious complexity takes lots of time and
 patients.
 I've been thinking of doing some sort of RPG game, but the time involved
 with such a project is staggering. Even a straight text based game like
 Sryth is rather complex and time consuming. Something more like Final
 Fantasy is unthinkable for a single person to do unless he/she plans to
 put five years or more into that project. Then, when it comes out what
 should the developer charge for that work. Certainly not $20 for a game
 like that. Try at leas $50 or $60 considering the time and effort
 involved. Then, of course people will scream and complain about the
 price.

 On Tue, 2010-01-12 at 07:33 -0700, Bryan Peterson wrote:
 The problem with what you want is that most accessible game developers
 are
 one to two man operations. So programming a truly great game like what
 you
 describe would take years, quite literally.



 ---
 Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] The future of Blastbay Studios

2010-01-13 Thread Brice Mellen
I'd pay 100 for it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, January 13, 2010 9:15 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Bryan,
Definitely. A full blown RPG like Xeno Gears or Final Fantasy would take
years to complete. Mysteries of the Ancients is a much simpler game in
design and it took me two years to get the basic engine written and
stable enough for play. True, I had some recent setbacks such as the
bugs with Managed DirectX forcing me to basically adopt a new
engine/design, but the basic point is with only one or two man
operations a game of any serious complexity takes lots of time and
patients.
I've been thinking of doing some sort of RPG game, but the time involved
with such a project is staggering. Even a straight text based game like
Sryth is rather complex and time consuming. Something more like Final
Fantasy is unthinkable for a single person to do unless he/she plans to
put five years or more into that project. Then, when it comes out what
should the developer charge for that work. Certainly not $20 for a game
like that. Try at leas $50 or $60 considering the time and effort
involved. Then, of course people will scream and complain about the
price.

On Tue, 2010-01-12 at 07:33 -0700, Bryan Peterson wrote:
 The problem with what you want is that most accessible game developers are

 one to two man operations. So programming a truly great game like what you

 describe would take years, quite literally.



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Re: [Audyssey] The future of Blastbay Studios

2010-01-13 Thread Hayden Presley
About the price...I'd pay it. It'd be great to have a full-blown sighted RPG
in our market-I'm sure others would agree up th that point.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, January 13, 2010 9:15 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Bryan,
Definitely. A full blown RPG like Xeno Gears or Final Fantasy would take
years to complete. Mysteries of the Ancients is a much simpler game in
design and it took me two years to get the basic engine written and
stable enough for play. True, I had some recent setbacks such as the
bugs with Managed DirectX forcing me to basically adopt a new
engine/design, but the basic point is with only one or two man
operations a game of any serious complexity takes lots of time and
patients.
I've been thinking of doing some sort of RPG game, but the time involved
with such a project is staggering. Even a straight text based game like
Sryth is rather complex and time consuming. Something more like Final
Fantasy is unthinkable for a single person to do unless he/she plans to
put five years or more into that project. Then, when it comes out what
should the developer charge for that work. Certainly not $20 for a game
like that. Try at leas $50 or $60 considering the time and effort
involved. Then, of course people will scream and complain about the
price.

On Tue, 2010-01-12 at 07:33 -0700, Bryan Peterson wrote:
 The problem with what you want is that most accessible game developers are

 one to two man operations. So programming a truly great game like what you

 describe would take years, quite literally.



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Re: [Audyssey] The future of Blastbay Studios

2010-01-13 Thread Bryan Peterson
Nobody's arguing that point. But given that most of our developers are one 
to two-man operations the game would quite literally take years to develop. 
And some people have already whined enough about the delays in MOTA, and to 
heck with the fact that Thomas could quite easily have refused to take the 
project on to begin with. In fact I think it fairly safe to say that had he 
known what trouble he'd be bringing on himself I don't think he would have.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: thomasward1...@gmail.com; 'Gamers Discussion list' 
gamers@audyssey.org

Sent: Wednesday, January 13, 2010 6:41 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


About the price...I'd pay it. It'd be great to have a full-blown sighted 
RPG

in our market-I'm sure others would agree up th that point.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, January 13, 2010 9:15 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Bryan,
Definitely. A full blown RPG like Xeno Gears or Final Fantasy would take
years to complete. Mysteries of the Ancients is a much simpler game in
design and it took me two years to get the basic engine written and
stable enough for play. True, I had some recent setbacks such as the
bugs with Managed DirectX forcing me to basically adopt a new
engine/design, but the basic point is with only one or two man
operations a game of any serious complexity takes lots of time and
patients.
I've been thinking of doing some sort of RPG game, but the time involved
with such a project is staggering. Even a straight text based game like
Sryth is rather complex and time consuming. Something more like Final
Fantasy is unthinkable for a single person to do unless he/she plans to
put five years or more into that project. Then, when it comes out what
should the developer charge for that work. Certainly not $20 for a game
like that. Try at leas $50 or $60 considering the time and effort
involved. Then, of course people will scream and complain about the
price.

On Tue, 2010-01-12 at 07:33 -0700, Bryan Peterson wrote:
The problem with what you want is that most accessible game developers 
are


one to two man operations. So programming a truly great game like what 
you



describe would take years, quite literally.




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Re: [Audyssey] The future of Blastbay Studios

2010-01-12 Thread Bryan Peterson
The problem with what you want is that most accessible game developers are 
one to two man operations. So programming a truly great game like what you 
describe would take years, quite literally.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Brice buu...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 11, 2010 8:43 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



Flaming X.

I personally want to see an rpg done similar to ff7. I want a great 
storyline, good battle system, and innovative ways of setting up your 
characters. I'm a huge rpg fan, but most rpgs are made for sighted 
individuals. And for me being a console gamer, 3d is the only way to go. I 
mean, the accessible games are cool, and me being totally blind it's cool 
to learn about them, but I grew up without a computer and with a 
playstation instead. I've played every fighting game under the sun pretty 
much, and lots of the wrestling games too. So, for me, although being a 
completely accessible game would be cool for a fighting game, they've 
pretty much covered it already in the sighted world without even realizing 
it lol, at least with some games. Some might have taken some memorization 
of menus, but dragonball Z budokai tenkaichi 3 is quite accessible with 
spoken menu options with the characters from the show doing the speaking. 
Plus it also has  a 3d grid on which you fight on, It's quite fun, I even 
played it on the wii and the online section is even completely accessible. 
So, I want more rpgs!!! Xeno gears, final fantasy ra ra ra.
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 29, 2009 3:13 AM
Subject: Re: [Audyssey] The future of Blastbay Studios


I'm very tired of your opinion on gaming and getting up to date.  How 
about

giving things some thought before writing?
- Original Message - 
From: mike maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 10:37 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


They are boring. We have Tom's game and we had super lium. That if I
remember right a side scroller or maybe I am confused.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, December 26, 2009 8:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

One comment Mike.

sinse there is! only one audio rpg thus far, and only in beta phase, 
how can you find rpgs boring?

if your judging the entire rpg genre by online text affairs,  you've
only got the tip of the iceberg there, and the very limited, often pvp
focused, and not necessarily well designed tip at that.

Beware the grue!

dark.


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Re: [Audyssey] The future of Blastbay Studios

2010-01-11 Thread Brice

Flaming X.

I personally want to see an rpg done similar to ff7. I want a great 
storyline, good battle system, and innovative ways of setting up your 
characters. I'm a huge rpg fan, but most rpgs are made for sighted 
individuals. And for me being a console gamer, 3d is the only way to go. I 
mean, the accessible games are cool, and me being totally blind it's cool to 
learn about them, but I grew up without a computer and with a playstation 
instead. I've played every fighting game under the sun pretty much, and lots 
of the wrestling games too. So, for me, although being a completely 
accessible game would be cool for a fighting game, they've pretty much 
covered it already in the sighted world without even realizing it lol, at 
least with some games. Some might have taken some memorization of menus, but 
dragonball Z budokai tenkaichi 3 is quite accessible with spoken menu 
options with the characters from the show doing the speaking. Plus it also 
has  a 3d grid on which you fight on, It's quite fun, I even played it on 
the wii and the online section is even completely accessible. So, I want 
more rpgs!!! Xeno gears, final fantasy ra ra ra.
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 29, 2009 3:13 AM
Subject: Re: [Audyssey] The future of Blastbay Studios


I'm very tired of your opinion on gaming and getting up to date.  How 
about

giving things some thought before writing?
- Original Message - 
From: mike maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 10:37 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


They are boring. We have Tom's game and we had super lium. That if I
remember right a side scroller or maybe I am confused.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, December 26, 2009 8:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

One comment Mike.

sinse there is! only one audio rpg thus far, and only in beta phase, 
how can you find rpgs boring?

if your judging the entire rpg genre by online text affairs,  you've
only got the tip of the iceberg there, and the very limited, often pvp
focused, and not necessarily well designed tip at that.

Beware the grue!

dark.


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Re: [Audyssey] The future of Blastbay Studios

2009-12-29 Thread Ron Schamerhorn
I'm so damn tired of hearing you complain about this.  I'm not against being 
up to date by any means.  As much as I'd love to see some true 3D 
environments It just might take awhile so just deal with it.

Ron
Audyssey Editor

- Original Message - 
From: mike maslo mmaslo1...@swbell.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 7:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


I like this game idea and who ever said another role play game needs to re
assess where we are as blind gamers. The problem is rpg and side scrollers
are so past what we need now. Let's get up to somewhat in the 21st century.

I want a 3d first person shooter or fighter game.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tristan B
Sent: Friday, December 25, 2009 3:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

I would like a 3d fast paced fighter.
You could get chased, (running from enemies)
and if you were to be caught, you could start fighting said enemy, etc...

--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect to cosmos and join the fun. Point your MUD client to the following
address and port:
Address: TrekGames.net
Port: 1234

- Original Message - 
From: Philip Bennefall phi...@blastbay.com
To: A public mailing list for Blastbay Studios. t...@blastbay.com
Cc: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 25, 2009 03:32 PM
Subject: [Audyssey] The future of Blastbay Studios


 Hi all,

 With the success of Q9, I am much encouraged to make new games in the near

 future. Now I wish to put the question out, what games would you like to
 see? I plan to create mainly adventure games with a plot and characters,
 coupled together with the same audio work and fast paced game play that
 you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step
 do you think?

 I would not wish to create a full 3d environment like in Shades of Doom
 where you spin around in degrees as I personally find these rather
 difficult to navigate and end up spending more time trying to remember
 where I've been and where I am supposed to go next, rather than enjoying
 the game. So I would adopt the method where you sidestep, moving one step
 in each direction for each press of either of the four arrow keys. Would
 you folks like to see something like this, or do you all want more
 sidescrollers?

 Kind regards,

 Philip Bennefall
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Re: [Audyssey] The future of Blastbay Studios

2009-12-29 Thread Ron Schamerhorn
I'm very tired of your opinion on gaming and getting up to date.  How about 
giving things some thought before writing?
- Original Message - 
From: mike maslo mmaslo1...@swbell.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 10:37 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


They are boring. We have Tom's game and we had super lium. That if I
remember right a side scroller or maybe I am confused.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, December 26, 2009 8:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

One comment Mike.

sinse there is! only one audio rpg thus far, and only in beta phase, 
how can you find rpgs boring?

if your judging the entire rpg genre by online text affairs,  you've
only got the tip of the iceberg there, and the very limited, often pvp
focused, and not necessarily well designed tip at that.

Beware the grue!

dark.


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Re: [Audyssey] The future of Blastbay Studios

2009-12-29 Thread mauricio almeida
thomas closed this topic,  so stop using iT please. i agree with you though. 
however, i have to warn you about profanity on this list..


mauricio

- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 29, 2009 6:59 AM
Subject: Re: [Audyssey] The future of Blastbay Studios


I'm so damn tired of hearing you complain about this.  I'm not against 
being

up to date by any means.  As much as I'd love to see some true 3D
environments It just might take awhile so just deal with it.

Ron
Audyssey Editor

- Original Message - 
From: mike maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 7:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


I like this game idea and who ever said another role play game needs to re
assess where we are as blind gamers. The problem is rpg and side scrollers
are so past what we need now. Let's get up to somewhat in the 21st 
century.


I want a 3d first person shooter or fighter game.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tristan B
Sent: Friday, December 25, 2009 3:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

I would like a 3d fast paced fighter.
You could get chased, (running from enemies)
and if you were to be caught, you could start fighting said enemy, etc...

--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect to cosmos and join the fun. Point your MUD client to the following
address and port:
Address: TrekGames.net
Port: 1234

- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: A public mailing list for Blastbay Studios. t...@blastbay.com
Cc: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 25, 2009 03:32 PM
Subject: [Audyssey] The future of Blastbay Studios



Hi all,

With the success of Q9, I am much encouraged to make new games in the 
near



future. Now I wish to put the question out, what games would you like to
see? I plan to create mainly adventure games with a plot and characters,
coupled together with the same audio work and fast paced game play that
you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step
do you think?

I would not wish to create a full 3d environment like in Shades of Doom
where you spin around in degrees as I personally find these rather
difficult to navigate and end up spending more time trying to remember
where I've been and where I am supposed to go next, rather than enjoying
the game. So I would adopt the method where you sidestep, moving one step
in each direction for each press of either of the four arrow keys. Would
you folks like to see something like this, or do you all want more
sidescrollers?

Kind regards,

Philip Bennefall
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If you

Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Mauricio Almeida
just so you know. side scrollers do not make you stay in the oast, side
sscroller do not make you be inferior. side scrollers are notw ordst. 3d
games are only the more reliable future.  so please, for the love of
toast covered with peanutt butter, when sending emails thinking you know
about something, make sense first.

thanks cincerely,

mauricio
sending 15 emails to this list making no sense whatsoever...
-Mensagem original-
De: mike maslo mmaslo1...@swbell.net
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Domingo, 27 de Dezembro de 2009 22:59
Assunto: Re: [Audyssey] The future of Blastbay Studios

Well William that kind of thinking of staying in the past has hurt us as a
blind community. We need to be more aggressive in all we do.

We already have a stereotype that each and every one of us have to deal
with. I faced them every day of my life since I started to work. I was
forced to work triple hard to move up in my job because of all the
preconceived and sit back attitude.

Maybe there are a lot of people who like side scrollers and such which is
their right and I respect. However, it is time for game developers to try
new things which may put us as blind gamers on more of a even plain as our
counter parts.

Just like Thomas, when I was a younger man, I was able to see and maybe
because of that I want to see advancements made in games for us.

If you want to spend your gaming time on or with the same old same I respect
that and there are a lot of gamers who are willing to develop such including
Thomas.

Thomas has said he will continue to develop side scrollers and such but also
to try first person games.

How do you know if you will like it, succeed in it etc until you give it a
try?


Why is it that the blind community is so cared of new things? Look at rail
racer which brought in new things. Look at the resistance Che faced until it
was released.

I think as a blind community we need to embrace all changes good and the
unknown.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of William L. Houts
Sent: Saturday, December 26, 2009 10:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios



I don't think it's more played out than any other game genre.  The ideal RPG

has yet to be written, I think.  If I weren't engaged in the pursuit of
writing novels, I would try to fill the gap myself.  All you're saying to me

is that you're personally sick of RPG's.  Well, that's fine, guy, but I
think you're in the minority.


--Bill




- Original Message -
From: mike maslo mmaslo1...@swbell.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 7:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


 Why another rpg though? Isn't that played out?

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of William L. Houts
 Sent: Saturday, December 26, 2009 8:07 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] The future of Blastbay Studios



 I suggested another RPG and I don't need to reassess anything.  Anyway,
 why
 not a 3D shooter with RPG elements?  That could satisfy everybody.  Maybe
 something like HEXXEN for the blind, if you remember that game.



 --Bill


 - Original Message -
 From: mike maslo mmaslo1...@swbell.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, December 27, 2009 4:34 PM
 Subject: Re: [Audyssey] The future of Blastbay Studios


I like this game idea and who ever said another role play game needs to re
 assess where we are as blind gamers. The problem is rpg and side
 scrollers
 are so past what we need now. Let's get up to somewhat in the 21st
 century.

 I want a 3d first person shooter or fighter game.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Tristan B
 Sent: Friday, December 25, 2009 3:26 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] The future of Blastbay Studios

 I would like a 3d fast paced fighter.
 You could get chased, (running from enemies)
 and if you were to be caught, you could start fighting said enemy, etc...

 --

 Tristan B

 TrekGames.net

 Administrator and Maintainer

 Contact information:
 Skype: Tristanbussiere
 MSN: tris...@acegamesonline.net
 follow me on twitter
 http://twitter.com/blindtrek/

 E-mail: theblinddj...@gmail.com

 or
 email TrekGames.net support
 trekga...@gmail.com

 AOL Instant Messenger: Theblinddj360

 Klango ID:
 Tristan

 Connect to cosmos and join the fun. Point your MUD client to the
 following
 address and port:
 Address: TrekGames.net
 Port: 1234

 - Original Message -
 From: Philip Bennefall phi...@blastbay.com
 To: A public mailing list for Blastbay Studios. t...@blastbay.com
 Cc: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 25, 2009 03:32 PM
 Subject: [Audyssey] The future

Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Mauricio Almeida
agree completely with you there, bryan. all games are welcome, and if
one or two radical folks do not like it, the other 100 can play the game
pretty fine.
-Mensagem original-
De: Bryan Peterson bpeterson2...@cableone.net
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 26 de Dezembro de 2009 21:34
Assunto: Re: [Audyssey] The future of Blastbay Studios

All I'm saying is there's absolutely no need to scrap developing in a
particular genre just because a few people don't like it. Mainstream
developers don't do that so nor should we. We've got plenty of room for as
many side scrollers or FPS games or RPG's or whatever the heck people want.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: mike maslo mmaslo1...@swbell.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 8:41 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


 We need first person games. It has already been stated that 2 dimensional
 games are dime a dozen. I am stating that it is time for first person
 games.
 We have games which are non first person all around.

 If you had your way, who and when would be a good time to develop such a
 type of game? That is a first person character game?


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Bryan Peterson
 Sent: Saturday, December 26, 2009 7:32 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] The future of Blastbay Studios

 I disagree completely. You talk about not limiting ourselves to one genre
 but yet you want Philip to do just that. There's plenty of room for more
 of
 every type of genre.
 Homer: Hey, uh, could you go across the street and get me a slice of
 pizza?
 Vender: No pizza. Only Khlav Kalash.
 - Original Message -
 From: mike maslo mmaslo1...@swbell.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, December 27, 2009 5:44 PM
 Subject: Re: [Audyssey] The future of Blastbay Studios


 Please no more side scrollers. First person and 3d way to go

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Philip Bennefall
 Sent: Friday, December 25, 2009 2:33 PM
 To: A public mailing list for Blastbay Studios.
 Cc: Gamers Discussion list
 Subject: [Audyssey] The future of Blastbay Studios

 Hi all,

 With the success of Q9, I am much encouraged to make new games in the
 near
 future. Now I wish to put the question out, what games would you like to
 see? I plan to create mainly adventure games with a plot and characters,
 coupled together with the same audio work and fast paced game play that
 you
 saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do
 you
 think?

 I would not wish to create a full 3d environment like in Shades of Doom
 where you spin around in degrees as I personally find these rather
 difficult
 to navigate and end up spending more time trying to remember where I've
 been
 and where I am supposed to go next, rather than enjoying the game. So I
 would adopt the method where you sidestep, moving one step in each
 direction
 for each press of either of the four arrow keys. Would you folks like to
 see
 something like this, or do you all want more sidescrollers?


 Kind regards,

 Philip Bennefall
 ---
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Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Mauricio Almeida
hi thomas,

the treason mike says that is, he has played several moos/muds which he
considers rpg's, and sinse he did not develop in those, unfortunately,
he now discriminates the genry as a whole.
sigh

mauricio
-Mensagem original-
De: Thomas Ward thomasward1...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 26 de Dezembro de 2009 23:59
Assunto: Re: [Audyssey] The future of Blastbay Studios

Hi Mike,
Why would you say that? The entire RPG game genre hasn't even been
properly explored by the audio games community, and we haven't had
anything near as good as Final Fantasy, Legend of Zelda, or DC Universe,
to compare our games too. So it hasn't been played out, nor has it
properly began yet.
If you are talking about RPG games as in the game book style adventures
like Sryth certainly there are a few of those around, but that's only
one example of an RPG game let alone that entire genre. Growing up I use
to play roll playing paper and pen games like DC Universe, Star Wars,
and Marvel Universe, and those games rocked. If they could be converted
to a text based or, better yet, an audio RPG format that would totally
rock. We don't have a wide range of quality RPG games like that so no we
haven't even began to tap the potential of RPG games. We haven't even
gotten a good wide range of sci-fi, fantacy, and super hero oriented RPG
games.

mike maslo wrote:
 Why another rpg though? Isn't that played out?



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Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Mauricio Almeida
if you read several emails before spamming our listw ith replies, maybe
we would understand what you mean more clearly, sinse youw ould be able
to also see other's opinions after replying.
-Mensagem original-
De: mike maslo mmaslo1...@swbell.net
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Domingo, 27 de Dezembro de 2009 23:10
Assunto: Re: [Audyssey] The future of Blastbay Studios

Brian:

I am not saying to scrap them have I? Never have I said stop with it I am
asking for more advancement for gaming in our community.

Please if you are quoting me, make sure the context of what I am saying is
fully correct.

I do feel that there needs to be continued development of all type of games.
There are a lot of developers who will continue to do that also.

However, if there is someone who is willing to try something new,, instead
of complaining and moaning and groaning, let's see what it is and if we like
it.

Your previous posting said if you do not like it don't play it. Well that is
true in this situation also. We need to see what the game is, how playable
it is and if us as a gamer like it and will play it.

Please understand again what I am saying. I am not saying scrap anything. I
am asking again for additional choices and encouragement from us as blind
gamers for a developer who wants to take us another level.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, December 26, 2009 10:35 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

All I'm saying is there's absolutely no need to scrap developing in a
particular genre just because a few people don't like it. Mainstream
developers don't do that so nor should we. We've got plenty of room for as
many side scrollers or FPS games or RPG's or whatever the heck people want.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: mike maslo mmaslo1...@swbell.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 8:41 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


 We need first person games. It has already been stated that 2 dimensional
 games are dime a dozen. I am stating that it is time for first person
 games.
 We have games which are non first person all around.

 If you had your way, who and when would be a good time to develop such a
 type of game? That is a first person character game?


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Bryan Peterson
 Sent: Saturday, December 26, 2009 7:32 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] The future of Blastbay Studios

 I disagree completely. You talk about not limiting ourselves to one genre
 but yet you want Philip to do just that. There's plenty of room for more
 of
 every type of genre.
 Homer: Hey, uh, could you go across the street and get me a slice of
 pizza?
 Vender: No pizza. Only Khlav Kalash.
 - Original Message -
 From: mike maslo mmaslo1...@swbell.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, December 27, 2009 5:44 PM
 Subject: Re: [Audyssey] The future of Blastbay Studios


 Please no more side scrollers. First person and 3d way to go

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Philip Bennefall
 Sent: Friday, December 25, 2009 2:33 PM
 To: A public mailing list for Blastbay Studios.
 Cc: Gamers Discussion list
 Subject: [Audyssey] The future of Blastbay Studios

 Hi all,

 With the success of Q9, I am much encouraged to make new games in the
 near
 future. Now I wish to put the question out, what games would you like to
 see? I plan to create mainly adventure games with a plot and characters,
 coupled together with the same audio work and fast paced game play that
 you
 saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do
 you
 think?

 I would not wish to create a full 3d environment like in Shades of Doom
 where you spin around in degrees as I personally find these rather
 difficult
 to navigate and end up spending more time trying to remember where I've
 been
 and where I am supposed to go next, rather than enjoying the game. So I
 would adopt the method where you sidestep, moving one step in each
 direction
 for each press of either of the four arrow keys. Would you folks like to
 see
 something like this, or do you all want more sidescrollers?


 Kind regards,

 Philip Bennefall
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam

Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Mauricio Almeida
if  you tried tehem before you lost your vision, and didn't try as a
blind person, then you don't even have our  perspective when you talk. I
am sure tom is using his experiences, but until you try something like
we do, how come we have to completely understand what you say?

mauricio


-Mensagem original-
De: mike maslo mmaslo1...@swbell.net
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Segunda, 28 de Dezembro de 2009 00:35
Assunto: Re: [Audyssey] The future of Blastbay Studios

Well I have tried many rpg games before I lost my vision. That is why and
where I am coming up with my beliefs and values. I played them and tried
them before I lost my vision. I did not get into them before and I do not
get into them now.

No disrespect and I appreciate that people have what they like. However it
is not fair to say that I do not know or played such games. I am a older
gentlemen and have lost vision after I turned a adult.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, December 26, 2009 11:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Bryan,
Agreed. I mean if people are looking at Sryth and Kingdom of Loathing
and saying that's all there is they are obviously clueless as to
the kinds of roll playing games are out there for the mainstream market.
For example, before I lost my sight I was hooked on Final Fantasy,
Heroes of Might and Magic, and Legend of Zelda. We haven't anything that
even comes close to that yet, and for someone to say we've been there
and done that is just clueless about the topic at hand. To say such
games are boring when he/she hasn't even had a chance to try them isn't
very informed at all.

Cheers!


Bryan Peterson wrote:
 Especially since the genre hasn't even been properly explored in the
 audio games market. People think that because they can play online
 RPG's, which I must point out are for the most part designed by
 sighted people and won't necessarily include all the elements people
 like in their favorite style of RPG, that there's no point in
 exploring. But we have up until recently had yet to see a true audio
 RPG since the one BSC Games was working on had to be shelved due to
 disagreements with the developer they were working with. That
 development made me lose if not respect then at least much of my
 interest in BSC's titles. So I'm glad Jason's not only explored the
 genre more but given us something playable and I say more power to him
 and anyone else who might get bitten by the RPG bug. And if a few
 people don't like it they don't have to play them. Just as long as
 they leave the rest of us alone. What they don't seem to get is that
 there's plenty of room in the AG market for all genres to be explored
 equally, although I do agree with Dark that Space Invaders clones have
 definitely gotten stale since there's really not a whole lot you can
 do to spice those up. That can't be said for a lot of the other game
 genres. So no, I don't believe we should scrap one and focus only on
 one other.


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Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Bryan Peterson
That's true, but hounding developers isn't going to make the situation any 
better. Keep in mind they're doing this as a hobby and nothing more. Be 
patient and the type of game you, and yes I, want, will come. Thomas is 
headed in the right direction at least with MOTA.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: mike maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 10:05 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


That is true but they have a lot more of a variety of things they can 
choose

from. The blind community really does not have that same type of choice.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, December 26, 2009 10:29 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Uhm, no. There's only one true audio RPG and it's still in beta phase.
That's hardly played out. And anyway mainstream gamers don't complain when
another side scroller or RPG or whatever is released.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: mike maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 8:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



Why another rpg though? Isn't that played out?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of William L. Houts
Sent: Saturday, December 26, 2009 8:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios



I suggested another RPG and I don't need to reassess anything.  Anyway,
why
not a 3D shooter with RPG elements?  That could satisfy everybody.  Maybe
something like HEXXEN for the blind, if you remember that game.



--Bill


- Original Message - 
From: mike maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 4:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


I like this game idea and who ever said another role play game needs to 
re

assess where we are as blind gamers. The problem is rpg and side
scrollers
are so past what we need now. Let's get up to somewhat in the 21st
century.

I want a 3d first person shooter or fighter game.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Tristan B
Sent: Friday, December 25, 2009 3:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

I would like a 3d fast paced fighter.
You could get chased, (running from enemies)
and if you were to be caught, you could start fighting said enemy, 
etc...


--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect to cosmos and join the fun. Point your MUD client to the
following
address and port:
Address: TrekGames.net
Port: 1234

- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: A public mailing list for Blastbay Studios. t...@blastbay.com
Cc: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 25, 2009 03:32 PM
Subject: [Audyssey] The future of Blastbay Studios



Hi all,

With the success of Q9, I am much encouraged to make new games in the
near


future. Now I wish to put the question out, what games would you like 
to
see? I plan to create mainly adventure games with a plot and 
characters,

coupled together with the same audio work and fast paced game play that
you saw in Q9. Do you wish for more sidescrollers, or is 3d the next
step
do you think?

I would not wish to create a full 3d environment like in Shades of Doom
where you spin around in degrees as I personally find these rather
difficult to navigate and end up spending more time trying to remember
where I've been and where I am supposed to go next, rather than 
enjoying

the game. So I would adopt the method where you sidestep, moving one
step
in each direction for each press of either of the four arrow keys. 
Would

you folks like to see something like this, or do you all want more
sidescrollers?

Kind regards,

Philip Bennefall
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Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Bryan Peterson
All I'm saying is that we shouldn't scrap one genre in favor of another 
which is what you seem to be implying here. Just because we have three side 
scroller games, well four once MOTA is released, that doesn't mean we have 
enough side scrollers in our market. Every genre of games has equal right to 
be explored.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: mike maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 10:06 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



Brian I have a right to say what I feel and think. I appreciate your
opinions and I would appreciate you considering mine.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, December 26, 2009 10:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Side Scrollers and RPG's aren't the same genre. And what's boring to you
isn't going to be boring to everyone else. Here's an idea. If ya don't 
like

the game, ya don't have to play it. Then when something you are interested
in is released you can play it double time to make up for it.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: mike maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 8:37 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



They are boring. We have Tom's game and we had super lium. That if I
remember right a side scroller or maybe I am confused.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, December 26, 2009 8:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

One comment Mike.

sinse there is! only one audio rpg thus far, and only in beta phase, 
how can you find rpgs boring?

if your judging the entire rpg genre by online text affairs,  you've
only got the tip of the iceberg there, and the very limited, often pvp
focused, and not necessarily well designed tip at that.

Beware the grue!

dark.


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Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Bryan Peterson
Ahyes. I own the original NES Final Fantasy as well as most of the Game Boy 
Advance ports. Another RPG series I'd love to see in audio was called 
Estpolis Biography in Japan or simply Lufia in the US, obviously named for 
one of the two main characters. Its storyline and music were both excellent 
and I was actually going to use one of those game maker utilities that 
failed in the mainstream market to try to develop an audio only remake with 
voice acting.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 26, 2009 10:11 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



Hi Bryan,
Agreed. I mean if people are looking at Sryth and Kingdom of Loathing and 
saying that's all there is they are obviously clueless as to
the kinds of roll playing games are out there for the mainstream market. 
For example, before I lost my sight I was hooked on Final Fantasy, Heroes 
of Might and Magic, and Legend of Zelda. We haven't anything that even 
comes close to that yet, and for someone to say we've been there and done 
that is just clueless about the topic at hand. To say such games are 
boring when he/she hasn't even had a chance to try them isn't very 
informed at all.


Cheers!


Bryan Peterson wrote:
Especially since the genre hasn't even been properly explored in the 
audio games market. People think that because they can play online RPG's, 
which I must point out are for the most part designed by sighted people 
and won't necessarily include all the elements people like in their 
favorite style of RPG, that there's no point in exploring. But we have up 
until recently had yet to see a true audio RPG since the one BSC Games 
was working on had to be shelved due to disagreements with the developer 
they were working with. That development made me lose if not respect then 
at least much of my interest in BSC's titles. So I'm glad Jason's not 
only explored the genre more but given us something playable and I say 
more power to him and anyone else who might get bitten by the RPG bug. 
And if a few people don't like it they don't have to play them. Just as 
long as they leave the rest of us alone. What they don't seem to get is 
that there's plenty of room in the AG market for all genres to be 
explored equally, although I do agree with Dark that Space Invaders 
clones have definitely gotten stale since there's really not a whole lot 
you can do to spice those up. That can't be said for a lot of the other 
game genres. So no, I don't believe we should scrap one and focus only on 
one other.



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Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Bryan Peterson
Well that no more side scrollers comment certainly sounded like it. I'm all 
for the development of more advanced games but we need to let the developers 
get to that in their time.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: mike maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 10:10 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



Brian:

I am not saying to scrap them have I? Never have I said stop with it I am
asking for more advancement for gaming in our community.

Please if you are quoting me, make sure the context of what I am saying is
fully correct.

I do feel that there needs to be continued development of all type of 
games.

There are a lot of developers who will continue to do that also.

However, if there is someone who is willing to try something new,, instead
of complaining and moaning and groaning, let's see what it is and if we 
like

it.

Your previous posting said if you do not like it don't play it. Well that 
is

true in this situation also. We need to see what the game is, how playable
it is and if us as a gamer like it and will play it.

Please understand again what I am saying. I am not saying scrap anything. 
I

am asking again for additional choices and encouragement from us as blind
gamers for a developer who wants to take us another level.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, December 26, 2009 10:35 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

All I'm saying is there's absolutely no need to scrap developing in a
particular genre just because a few people don't like it. Mainstream
developers don't do that so nor should we. We've got plenty of room for as
many side scrollers or FPS games or RPG's or whatever the heck people 
want.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: mike maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 8:41 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



We need first person games. It has already been stated that 2 dimensional
games are dime a dozen. I am stating that it is time for first person
games.
We have games which are non first person all around.

If you had your way, who and when would be a good time to develop such a
type of game? That is a first person character game?


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, December 26, 2009 7:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

I disagree completely. You talk about not limiting ourselves to one genre
but yet you want Philip to do just that. There's plenty of room for more
of
every type of genre.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: mike maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 5:44 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



Please no more side scrollers. First person and 3d way to go

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Philip Bennefall
Sent: Friday, December 25, 2009 2:33 PM
To: A public mailing list for Blastbay Studios.
Cc: Gamers Discussion list
Subject: [Audyssey] The future of Blastbay Studios

Hi all,

With the success of Q9, I am much encouraged to make new games in the
near
future. Now I wish to put the question out, what games would you like to
see? I plan to create mainly adventure games with a plot and characters,
coupled together with the same audio work and fast paced game play that
you
saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do
you
think?

I would not wish to create a full 3d environment like in Shades of Doom
where you spin around in degrees as I personally find these rather
difficult
to navigate and end up spending more time trying to remember where I've
been
and where I am supposed to go next, rather than enjoying the game. So I
would adopt the method where you sidestep, moving one step in each
direction
for each press of either of the four arrow keys. Would you folks like to
see
something like this, or do you all want more sidescrollers?


Kind regards,

Philip Bennefall
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All messages

Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Bryan Peterson
And I'm all for that. Don't get the impression that I'm not. But you have 
come off to a lot of people as though you do want developers to scrap the 
other genres in favor of what you want. Give it time and what we all want 
will come. Besides you do have to consider each developer's personal tastes 
here since as a general rule they're going to create the sorts of games they 
would want to play.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: mike maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 11:29 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



I have never played those rpg games before Thomas. They are not my personal
type of game and that is it. I do not like them and would never play them.
Again as I have said I do not think they should be gotten rid of but I 
think

more games with different type of things to offer is what I want to see. I
am not knocking any type of game I am instead just trying to say that I 
want

something more and different.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, December 26, 2009 10:59 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Mike,
Why would you say that? The entire RPG game genre hasn't even been
properly explored by the audio games community, and we haven't had
anything near as good as Final Fantasy, Legend of Zelda, or DC Universe,
to compare our games too. So it hasn't been played out, nor has it
properly began yet.
If you are talking about RPG games as in the game book style adventures
like Sryth certainly there are a few of those around, but that's only
one example of an RPG game let alone that entire genre. Growing up I use
to play roll playing paper and pen games like DC Universe, Star Wars,
and Marvel Universe, and those games rocked. If they could be converted
to a text based or, better yet, an audio RPG format that would totally
rock. We don't have a wide range of quality RPG games like that so no we
haven't even began to tap the potential of RPG games. We haven't even
gotten a good wide range of sci-fi, fantacy, and super hero oriented RPG
games.

mike maslo wrote:

Why another rpg though? Isn't that played out?




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Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Charles Rivard
It's not that he gave that impression.  He flat out said so.
---
In God we trust!
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 27, 2009 3:20 AM
Subject: Re: [Audyssey] The future of Blastbay Studios


And I'm all for that. Don't get the impression that I'm not. But you have
come off to a lot of people as though you do want developers to scrap the
other genres in favor of what you want. Give it time and what we all want
will come. Besides you do have to consider each developer's personal tastes
here since as a general rule they're going to create the sorts of games they
would want to play.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: mike maslo mmaslo1...@swbell.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 11:29 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


I have never played those rpg games before Thomas. They are not my personal
 type of game and that is it. I do not like them and would never play them.
 Again as I have said I do not think they should be gotten rid of but I
 think
 more games with different type of things to offer is what I want to see. I
 am not knocking any type of game I am instead just trying to say that I
 want
 something more and different.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Thomas Ward
 Sent: Saturday, December 26, 2009 10:59 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] The future of Blastbay Studios

 Hi Mike,
 Why would you say that? The entire RPG game genre hasn't even been
 properly explored by the audio games community, and we haven't had
 anything near as good as Final Fantasy, Legend of Zelda, or DC Universe,
 to compare our games too. So it hasn't been played out, nor has it
 properly began yet.
 If you are talking about RPG games as in the game book style adventures
 like Sryth certainly there are a few of those around, but that's only
 one example of an RPG game let alone that entire genre. Growing up I use
 to play roll playing paper and pen games like DC Universe, Star Wars,
 and Marvel Universe, and those games rocked. If they could be converted
 to a text based or, better yet, an audio RPG format that would totally
 rock. We don't have a wide range of quality RPG games like that so no we
 haven't even began to tap the potential of RPG games. We haven't even
 gotten a good wide range of sci-fi, fantacy, and super hero oriented RPG
 games.

 mike maslo wrote:
 Why another rpg though? Isn't that played out?



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Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Bryan Peterson
I know. Personally I don't think even he knows what he really wants. He goes 
back and forth with each message.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 27, 2009 1:22 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



It's not that he gave that impression.  He flat out said so.
---
In God we trust!
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 27, 2009 3:20 AM
Subject: Re: [Audyssey] The future of Blastbay Studios


And I'm all for that. Don't get the impression that I'm not. But you have
come off to a lot of people as though you do want developers to scrap the
other genres in favor of what you want. Give it time and what we all want
will come. Besides you do have to consider each developer's personal 
tastes
here since as a general rule they're going to create the sorts of games 
they

would want to play.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: mike maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 11:29 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


I have never played those rpg games before Thomas. They are not my 
personal
type of game and that is it. I do not like them and would never play 
them.

Again as I have said I do not think they should be gotten rid of but I
think
more games with different type of things to offer is what I want to see. 
I

am not knocking any type of game I am instead just trying to say that I
want
something more and different.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, December 26, 2009 10:59 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Mike,
Why would you say that? The entire RPG game genre hasn't even been
properly explored by the audio games community, and we haven't had
anything near as good as Final Fantasy, Legend of Zelda, or DC Universe,
to compare our games too. So it hasn't been played out, nor has it
properly began yet.
If you are talking about RPG games as in the game book style adventures
like Sryth certainly there are a few of those around, but that's only
one example of an RPG game let alone that entire genre. Growing up I use
to play roll playing paper and pen games like DC Universe, Star Wars,
and Marvel Universe, and those games rocked. If they could be converted
to a text based or, better yet, an audio RPG format that would totally
rock. We don't have a wide range of quality RPG games like that so no we
haven't even began to tap the potential of RPG games. We haven't even
gotten a good wide range of sci-fi, fantacy, and super hero oriented RPG
games.

mike maslo wrote:

Why another rpg though? Isn't that played out?




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Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread mike maslo
Thanks for speaking for me. That is where you are wrong. I wish for the love
of toast and peanut butter stop speaking for me and acting like you know me
please. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: Sunday, December 27, 2009 7:59 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] The future of Blastbay Studios

hi thomas,

the treason mike says that is, he has played several moos/muds which he
considers rpg's, and sinse he did not develop in those, unfortunately,
he now discriminates the genry as a whole.
sigh

mauricio
-Mensagem original-
De: Thomas Ward thomasward1...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 26 de Dezembro de 2009 23:59
Assunto: Re: [Audyssey] The future of Blastbay Studios

Hi Mike,
Why would you say that? The entire RPG game genre hasn't even been
properly explored by the audio games community, and we haven't had
anything near as good as Final Fantasy, Legend of Zelda, or DC Universe,
to compare our games too. So it hasn't been played out, nor has it
properly began yet.
If you are talking about RPG games as in the game book style adventures
like Sryth certainly there are a few of those around, but that's only
one example of an RPG game let alone that entire genre. Growing up I use
to play roll playing paper and pen games like DC Universe, Star Wars,
and Marvel Universe, and those games rocked. If they could be converted
to a text based or, better yet, an audio RPG format that would totally
rock. We don't have a wide range of quality RPG games like that so no we
haven't even began to tap the potential of RPG games. We haven't even
gotten a good wide range of sci-fi, fantacy, and super hero oriented RPG
games.

mike maslo wrote:
 Why another rpg though? Isn't that played out?



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Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread mike maslo
Mauricio please take this off list. If you have issues with what I say and
or think and/or feel please take it to me personally. You complain about
your poor inbox then take it to me personally.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: Sunday, December 27, 2009 8:01 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] The future of Blastbay Studios

if  you tried tehem before you lost your vision, and didn't try as a
blind person, then you don't even have our  perspective when you talk. I
am sure tom is using his experiences, but until you try something like
we do, how come we have to completely understand what you say?

mauricio


-Mensagem original-
De: mike maslo mmaslo1...@swbell.net
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Segunda, 28 de Dezembro de 2009 00:35
Assunto: Re: [Audyssey] The future of Blastbay Studios

Well I have tried many rpg games before I lost my vision. That is why and
where I am coming up with my beliefs and values. I played them and tried
them before I lost my vision. I did not get into them before and I do not
get into them now.

No disrespect and I appreciate that people have what they like. However it
is not fair to say that I do not know or played such games. I am a older
gentlemen and have lost vision after I turned a adult.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, December 26, 2009 11:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Bryan,
Agreed. I mean if people are looking at Sryth and Kingdom of Loathing
and saying that's all there is they are obviously clueless as to
the kinds of roll playing games are out there for the mainstream market.
For example, before I lost my sight I was hooked on Final Fantasy,
Heroes of Might and Magic, and Legend of Zelda. We haven't anything that
even comes close to that yet, and for someone to say we've been there
and done that is just clueless about the topic at hand. To say such
games are boring when he/she hasn't even had a chance to try them isn't
very informed at all.

Cheers!


Bryan Peterson wrote:
 Especially since the genre hasn't even been properly explored in the
 audio games market. People think that because they can play online
 RPG's, which I must point out are for the most part designed by
 sighted people and won't necessarily include all the elements people
 like in their favorite style of RPG, that there's no point in
 exploring. But we have up until recently had yet to see a true audio
 RPG since the one BSC Games was working on had to be shelved due to
 disagreements with the developer they were working with. That
 development made me lose if not respect then at least much of my
 interest in BSC's titles. So I'm glad Jason's not only explored the
 genre more but given us something playable and I say more power to him
 and anyone else who might get bitten by the RPG bug. And if a few
 people don't like it they don't have to play them. Just as long as
 they leave the rest of us alone. What they don't seem to get is that
 there's plenty of room in the AG market for all genres to be explored
 equally, although I do agree with Dark that Space Invaders clones have
 definitely gotten stale since there's really not a whole lot you can
 do to spice those up. That can't be said for a lot of the other game
 genres. So no, I don't believe we should scrap one and focus only on
 one other.


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Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread mike maslo
Brian:

Nope I know exactly what I want. Thanks for speaking for me. I appreciate
it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, December 27, 2009 10:28 AM
To: Charles Rivard; Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

I know. Personally I don't think even he knows what he really wants. He goes

back and forth with each message.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 27, 2009 1:22 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


 It's not that he gave that impression.  He flat out said so.
 ---
 In God we trust!
 - Original Message - 
 From: Bryan Peterson bpeterson2...@cableone.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, December 27, 2009 3:20 AM
 Subject: Re: [Audyssey] The future of Blastbay Studios


 And I'm all for that. Don't get the impression that I'm not. But you have
 come off to a lot of people as though you do want developers to scrap the
 other genres in favor of what you want. Give it time and what we all want
 will come. Besides you do have to consider each developer's personal 
 tastes
 here since as a general rule they're going to create the sorts of games 
 they
 would want to play.
 Homer: Hey, uh, could you go across the street and get me a slice of 
 pizza?
 Vender: No pizza. Only Khlav Kalash.
 - Original Message - 
 From: mike maslo mmaslo1...@swbell.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, December 27, 2009 11:29 PM
 Subject: Re: [Audyssey] The future of Blastbay Studios


I have never played those rpg games before Thomas. They are not my 
personal
 type of game and that is it. I do not like them and would never play 
 them.
 Again as I have said I do not think they should be gotten rid of but I
 think
 more games with different type of things to offer is what I want to see. 
 I
 am not knocking any type of game I am instead just trying to say that I
 want
 something more and different.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Thomas Ward
 Sent: Saturday, December 26, 2009 10:59 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] The future of Blastbay Studios

 Hi Mike,
 Why would you say that? The entire RPG game genre hasn't even been
 properly explored by the audio games community, and we haven't had
 anything near as good as Final Fantasy, Legend of Zelda, or DC Universe,
 to compare our games too. So it hasn't been played out, nor has it
 properly began yet.
 If you are talking about RPG games as in the game book style adventures
 like Sryth certainly there are a few of those around, but that's only
 one example of an RPG game let alone that entire genre. Growing up I use
 to play roll playing paper and pen games like DC Universe, Star Wars,
 and Marvel Universe, and those games rocked. If they could be converted
 to a text based or, better yet, an audio RPG format that would totally
 rock. We don't have a wide range of quality RPG games like that so no we
 haven't even began to tap the potential of RPG games. We haven't even
 gotten a good wide range of sci-fi, fantacy, and super hero oriented RPG
 games.

 mike maslo wrote:
 Why another rpg though? Isn't that played out?



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Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Bryan Peterson
I was just pointing out the glaring inconsistencies between some of your 
messages, which others have also done.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: mike maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 28, 2009 10:18 AM
Subject: Re: [Audyssey] The future of Blastbay Studios



Brian:

Nope I know exactly what I want. Thanks for speaking for me. I appreciate
it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, December 27, 2009 10:28 AM
To: Charles Rivard; Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

I know. Personally I don't think even he knows what he really wants. He 
goes


back and forth with each message.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 27, 2009 1:22 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



It's not that he gave that impression.  He flat out said so.
---
In God we trust!
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 27, 2009 3:20 AM
Subject: Re: [Audyssey] The future of Blastbay Studios


And I'm all for that. Don't get the impression that I'm not. But you have
come off to a lot of people as though you do want developers to scrap the
other genres in favor of what you want. Give it time and what we all want
will come. Besides you do have to consider each developer's personal
tastes
here since as a general rule they're going to create the sorts of games
they
would want to play.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: mike maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 11:29 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



I have never played those rpg games before Thomas. They are not my
personal
type of game and that is it. I do not like them and would never play
them.
Again as I have said I do not think they should be gotten rid of but I
think
more games with different type of things to offer is what I want to see.
I
am not knocking any type of game I am instead just trying to say that I
want
something more and different.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Thomas Ward
Sent: Saturday, December 26, 2009 10:59 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Mike,
Why would you say that? The entire RPG game genre hasn't even been
properly explored by the audio games community, and we haven't had
anything near as good as Final Fantasy, Legend of Zelda, or DC Universe,
to compare our games too. So it hasn't been played out, nor has it
properly began yet.
If you are talking about RPG games as in the game book style adventures
like Sryth certainly there are a few of those around, but that's only
one example of an RPG game let alone that entire genre. Growing up I use
to play roll playing paper and pen games like DC Universe, Star Wars,
and Marvel Universe, and those games rocked. If they could be converted
to a text based or, better yet, an audio RPG format that would totally
rock. We don't have a wide range of quality RPG games like that so no we
haven't even began to tap the potential of RPG games. We haven't even
gotten a good wide range of sci-fi, fantacy, and super hero oriented RPG
games.

mike maslo wrote:

Why another rpg though? Isn't that played out?




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If you want

Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread mike maslo
Where or send or paste the message that said that I am supposed or wanting
one game type scrapped please. I have said many times that I respect
everyone's ideas and wants. I am personally asking for changes and
advancements. Then I get accused of not knowing what I want. I have made it
clear. 


The problem is that I do not agree with you. Since I do not agree then I do
not know what I want and have no idea of what rpg is etc. I have played
several before I went blind although Mr. Mauricio knows me so well to know
my past since I was a young man. Unbelievable! I am 45 and lost vision when
I was able to see graphical games. 

So I sincerely Mauricio for knowing me. I wish I knew you like you now me.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, December 27, 2009 7:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

All I'm saying is that we shouldn't scrap one genre in favor of another 
which is what you seem to be implying here. Just because we have three side 
scroller games, well four once MOTA is released, that doesn't mean we have 
enough side scrollers in our market. Every genre of games has equal right to

be explored.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: mike maslo mmaslo1...@swbell.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 10:06 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


 Brian I have a right to say what I feel and think. I appreciate your
 opinions and I would appreciate you considering mine.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Bryan Peterson
 Sent: Saturday, December 26, 2009 10:31 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] The future of Blastbay Studios

 Side Scrollers and RPG's aren't the same genre. And what's boring to you
 isn't going to be boring to everyone else. Here's an idea. If ya don't 
 like
 the game, ya don't have to play it. Then when something you are interested
 in is released you can play it double time to make up for it.
 Homer: Hey, uh, could you go across the street and get me a slice of 
 pizza?
 Vender: No pizza. Only Khlav Kalash.
 - Original Message - 
 From: mike maslo mmaslo1...@swbell.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, December 27, 2009 8:37 PM
 Subject: Re: [Audyssey] The future of Blastbay Studios


 They are boring. We have Tom's game and we had super lium. That if I
 remember right a side scroller or maybe I am confused.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: Saturday, December 26, 2009 8:45 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] The future of Blastbay Studios

 One comment Mike.

 sinse there is! only one audio rpg thus far, and only in beta phase, 
 how can you find rpgs boring?

 if your judging the entire rpg genre by online text affairs,  you've
 only got the tip of the iceberg there, and the very limited, often pvp
 focused, and not necessarily well designed tip at that.

 Beware the grue!

 dark.


 ---
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Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread mike maslo
Yes no more side scrollers for me. Did I say stop all production of side
scrollers? No. I do not want any more for I have tried Super Liam and
Thomas's game. Now Thomas's game is fun I just think to myself that it would
be even more awesome if there was more 3d and I wonder if or how it would be
different if n a first person setting.

You know I try to challenge a community to do something different and this
is what happens. Everyone has a opinion but because mine is different than
most I am wrong. Whatever. Topic closed.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, December 27, 2009 7:16 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Well that no more side scrollers comment certainly sounded like it. I'm all 
for the development of more advanced games but we need to let the developers

get to that in their time.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: mike maslo mmaslo1...@swbell.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 10:10 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


 Brian:

 I am not saying to scrap them have I? Never have I said stop with it I am
 asking for more advancement for gaming in our community.

 Please if you are quoting me, make sure the context of what I am saying is
 fully correct.

 I do feel that there needs to be continued development of all type of 
 games.
 There are a lot of developers who will continue to do that also.

 However, if there is someone who is willing to try something new,, instead
 of complaining and moaning and groaning, let's see what it is and if we 
 like
 it.

 Your previous posting said if you do not like it don't play it. Well that 
 is
 true in this situation also. We need to see what the game is, how playable
 it is and if us as a gamer like it and will play it.

 Please understand again what I am saying. I am not saying scrap anything. 
 I
 am asking again for additional choices and encouragement from us as blind
 gamers for a developer who wants to take us another level.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Bryan Peterson
 Sent: Saturday, December 26, 2009 10:35 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] The future of Blastbay Studios

 All I'm saying is there's absolutely no need to scrap developing in a
 particular genre just because a few people don't like it. Mainstream
 developers don't do that so nor should we. We've got plenty of room for as
 many side scrollers or FPS games or RPG's or whatever the heck people 
 want.
 Homer: Hey, uh, could you go across the street and get me a slice of 
 pizza?
 Vender: No pizza. Only Khlav Kalash.
 - Original Message - 
 From: mike maslo mmaslo1...@swbell.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, December 27, 2009 8:41 PM
 Subject: Re: [Audyssey] The future of Blastbay Studios


 We need first person games. It has already been stated that 2 dimensional
 games are dime a dozen. I am stating that it is time for first person
 games.
 We have games which are non first person all around.

 If you had your way, who and when would be a good time to develop such a
 type of game? That is a first person character game?


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Bryan Peterson
 Sent: Saturday, December 26, 2009 7:32 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] The future of Blastbay Studios

 I disagree completely. You talk about not limiting ourselves to one genre
 but yet you want Philip to do just that. There's plenty of room for more
 of
 every type of genre.
 Homer: Hey, uh, could you go across the street and get me a slice of
 pizza?
 Vender: No pizza. Only Khlav Kalash.
 - Original Message - 
 From: mike maslo mmaslo1...@swbell.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, December 27, 2009 5:44 PM
 Subject: Re: [Audyssey] The future of Blastbay Studios


 Please no more side scrollers. First person and 3d way to go

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On
 Behalf Of Philip Bennefall
 Sent: Friday, December 25, 2009 2:33 PM
 To: A public mailing list for Blastbay Studios.
 Cc: Gamers Discussion list
 Subject: [Audyssey] The future of Blastbay Studios

 Hi all,

 With the success of Q9, I am much encouraged to make new games in the
 near
 future. Now I wish to put the question out, what games would you like to
 see? I plan to create mainly adventure games with a plot and characters,
 coupled together with the same audio work and fast paced game play that
 you
 saw in Q9. Do you wish for more sidescrollers, or is 3d

Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Bryan Peterson
The real problem Mike is that you seem to judge an entire genre by one or 
two games. I'm only basing this on what I've seen in your messages. You say 
that all RPG's are boring based on the few you might have played or seen. I 
respect that you want more advanced games. So do I. But let's face it. Game 
developers in our market generally tend to write a lot of the styles of 
games they themselves would like to play. As it happens Thomas isn't 
necessarily a big side scroller fan but there is a lot of interest in that 
particular genre. No matter what a developer does he's never going to please 
everybody.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: mike maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 28, 2009 10:26 AM
Subject: Re: [Audyssey] The future of Blastbay Studios



Where or send or paste the message that said that I am supposed or wanting
one game type scrapped please. I have said many times that I respect
everyone's ideas and wants. I am personally asking for changes and
advancements. Then I get accused of not knowing what I want. I have made 
it

clear.


The problem is that I do not agree with you. Since I do not agree then I 
do

not know what I want and have no idea of what rpg is etc. I have played
several before I went blind although Mr. Mauricio knows me so well to know
my past since I was a young man. Unbelievable! I am 45 and lost vision 
when

I was able to see graphical games.

So I sincerely Mauricio for knowing me. I wish I knew you like you now me.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, December 27, 2009 7:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

All I'm saying is that we shouldn't scrap one genre in favor of another
which is what you seem to be implying here. Just because we have three 
side

scroller games, well four once MOTA is released, that doesn't mean we have
enough side scrollers in our market. Every genre of games has equal right 
to


be explored.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: mike maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 10:06 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



Brian I have a right to say what I feel and think. I appreciate your
opinions and I would appreciate you considering mine.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, December 26, 2009 10:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Side Scrollers and RPG's aren't the same genre. And what's boring to you
isn't going to be boring to everyone else. Here's an idea. If ya don't
like
the game, ya don't have to play it. Then when something you are 
interested

in is released you can play it double time to make up for it.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: mike maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 8:37 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



They are boring. We have Tom's game and we had super lium. That if I
remember right a side scroller or maybe I am confused.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of dark
Sent: Saturday, December 26, 2009 8:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

One comment Mike.

sinse there is! only one audio rpg thus far, and only in beta 
phase, 

how can you find rpgs boring?

if your judging the entire rpg genre by online text affairs,  you've
only got the tip of the iceberg there, and the very limited, often pvp
focused, and not necessarily well designed tip at that.

Beware the grue!

dark.


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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
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Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Mauricio Almeida
oh my god.
I wish someone would send this guy a waerning for acting with such
immaturity. If you cant write your own points, or deal with the fact you
aren't mr. therightman, then don't come on a list to discuss. you put
your point up there, i put mine, now, learn hwo to be mature and respect
our opinions as you so say you do. bryan, charles and i, together with
thomas and mainly philip, are wanting to have a discussion about what
games we want to see. your first post showed your opinion, the other 234
only added cilly arguments and personal issues with all kinds of
members, so honestly man, either make a valid point or good bye. in
advance, i do apologise to other list members who, like me, have to read
this kind of post.

mauricio almeida
-Mensagem original-
De: Bryan Peterson bpeterson2...@cableone.net
Para: Gamers Discussion list gamers@audyssey.org
Data: Domingo, 27 de Dezembro de 2009 10:37
Assunto: Re: [Audyssey] The future of Blastbay Studios

The real problem Mike is that you seem to judge an entire genre by one or
two games. I'm only basing this on what I've seen in your messages. You say
that all RPG's are boring based on the few you might have played or seen. I
respect that you want more advanced games. So do I. But let's face it. Game
developers in our market generally tend to write a lot of the styles of
games they themselves would like to play. As it happens Thomas isn't
necessarily a big side scroller fan but there is a lot of interest in that
particular genre. No matter what a developer does he's never going to please
everybody.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: mike maslo mmaslo1...@swbell.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 28, 2009 10:26 AM
Subject: Re: [Audyssey] The future of Blastbay Studios


 Where or send or paste the message that said that I am supposed or wanting
 one game type scrapped please. I have said many times that I respect
 everyone's ideas and wants. I am personally asking for changes and
 advancements. Then I get accused of not knowing what I want. I have made
 it
 clear.


 The problem is that I do not agree with you. Since I do not agree then I
 do
 not know what I want and have no idea of what rpg is etc. I have played
 several before I went blind although Mr. Mauricio knows me so well to know
 my past since I was a young man. Unbelievable! I am 45 and lost vision
 when
 I was able to see graphical games.

 So I sincerely Mauricio for knowing me. I wish I knew you like you now me.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Bryan Peterson
 Sent: Sunday, December 27, 2009 7:12 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] The future of Blastbay Studios

 All I'm saying is that we shouldn't scrap one genre in favor of another
 which is what you seem to be implying here. Just because we have three
 side
 scroller games, well four once MOTA is released, that doesn't mean we have
 enough side scrollers in our market. Every genre of games has equal right
 to

 be explored.
 Homer: Hey, uh, could you go across the street and get me a slice of
 pizza?
 Vender: No pizza. Only Khlav Kalash.
 - Original Message -
 From: mike maslo mmaslo1...@swbell.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, December 27, 2009 10:06 PM
 Subject: Re: [Audyssey] The future of Blastbay Studios


 Brian I have a right to say what I feel and think. I appreciate your
 opinions and I would appreciate you considering mine.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Bryan Peterson
 Sent: Saturday, December 26, 2009 10:31 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] The future of Blastbay Studios

 Side Scrollers and RPG's aren't the same genre. And what's boring to you
 isn't going to be boring to everyone else. Here's an idea. If ya don't
 like
 the game, ya don't have to play it. Then when something you are
 interested
 in is released you can play it double time to make up for it.
 Homer: Hey, uh, could you go across the street and get me a slice of
 pizza?
 Vender: No pizza. Only Khlav Kalash.
 - Original Message -
 From: mike maslo mmaslo1...@swbell.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, December 27, 2009 8:37 PM
 Subject: Re: [Audyssey] The future of Blastbay Studios


 They are boring. We have Tom's game and we had super lium. That if I
 remember right a side scroller or maybe I am confused.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of dark
 Sent: Saturday, December 26, 2009 8:45 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] The future of Blastbay Studios

 One comment Mike.

 sinse there is! only one audio rpg thus far

Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Tom Randall
Hi Thomas and all.

This is a really interesting topic.  I have noticed over the years of
working with many different people who are blind that the amount of spatial
awareness that they have varies greatly.  As you say, it is possible that
your having had sight helped you to retain this awareness but it is strange,
sometimes people that I work with who were formerly sighted have absolutely
terrible spatial concepts, they can't tell you what a 90 degree angle is,
etc. as one friend of mine says she can get lost in a closet.  It is people
like this who are unfortunately never going to like the complex fps style
games we are talking about, they are going to just walk around in circles
and lose track of where they are and get totally frustrated and give up.  I
am a total myself and have been told by several O and M instructors that I
have unusually good spatial concepts particularly for someone who has never
really seen.  I used to have good light perception when I was a kid, I could
see light and dark and color and track motion but did not have the
resolution to really tell what something was.  I pretty much just ran around
with the sighted kids riding bikes and skateboarding and all the other stuff
they did, so perhaps this has contributed to my spatial awareness, I am not
sure.  In any event, I agree with what you said in another message, I would
definitely like to see even more realism in fps style games where things
like targetting are concerned, games like SOD and tank commander have made
an excellent start and I love them both but there is definitely room for
improvement.  Just as an example, I find the gun ranges on TC to be way too
limited.  The main gun on an Abrams main battle tank has a range of 4 to 5
kilometers if memory serves but you are limited to only 1 kilometer in TC.
Of course, this would mean increasing the size of the sectors which would
not be a bad thing.

Oh well, I've gone on long enough for one email, have a good day everyone.

Game on.

Tom

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, December 26, 2009 9:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios


Hi Yohandy,
No, your situation isn't all that unique. I've often wondered why so 
many VI gamers have problems playing games like Shades of doom when I 
don't have any serious navigational issues with it. One factor could be 
that Shades of Doom was intentionally designed as a complex maze which 
isn't the best introduction to an FPS environment, and the other may be 
just a lack of 3d special orientation. I often attribute my abilities in 
this regard to having had vision for many years so I have very defined 
3d special orientation that comes in handy in those types of games. I 
actually feel a bit confined when playing 2d games like side-scrollers 
as they lack more complex movements and realism than a full FPS game offers.
Take targeting as an example. In a side-scroller you have up, down, 
left, and right for your directions. For the most part all you have to 
do is face the right direction, shoot a weapon, and you'll hit your 
target. In an FPS game you actually have to calculate a 3d trajectory to 
the target. So not only does the character have to be facing the right 
way you also have to raise or lower the weapon accordingly in order to 
sight the target, lign it up, and hit it. In this way a FPS game more 
accurately simulates  firing a gun, bow and arrow, whatever. I really 
dig stuff like this, and would like to see this kind of realism in more 
VI games. Not even Shades of Doom has gone far enough to include this 
degree of realism in the game yet.

Cheers!


Yohandy wrote:
 Thomas,
 I actually have this navigation problem as well, and I must say I
 really hate it. There's nothing I'd love more when it comes to gaming 
 than playing a full-out 3d game, but I probably wouldn't do to well on 
 it. they sound so awesome though. this is not only a problem for me 
 with games, but for real mobility as well. I seem to need a lot more 
 training than most blind people and it frustrates me to no end. I 
 actually thought it was a unique problem for me since my blind friends 
 have really good navigational skill, but I guess it isn't.


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gamers-unsubscr...@audyssey.org.
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All messages are archived and can be searched and read at
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Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Hayden Presley
Kind of what I was thinking regarding Tank Commander...I mean, your deck gun
on your sub in Loan Wolf has a range of 6100 yards? That whas--when--in the
1940s? And this is a modern tank? Grin
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tom Randall
Sent: Sunday, December 27, 2009 1:20 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Thomas and all.

This is a really interesting topic.  I have noticed over the years of
working with many different people who are blind that the amount of spatial
awareness that they have varies greatly.  As you say, it is possible that
your having had sight helped you to retain this awareness but it is strange,
sometimes people that I work with who were formerly sighted have absolutely
terrible spatial concepts, they can't tell you what a 90 degree angle is,
etc. as one friend of mine says she can get lost in a closet.  It is people
like this who are unfortunately never going to like the complex fps style
games we are talking about, they are going to just walk around in circles
and lose track of where they are and get totally frustrated and give up.  I
am a total myself and have been told by several O and M instructors that I
have unusually good spatial concepts particularly for someone who has never
really seen.  I used to have good light perception when I was a kid, I could
see light and dark and color and track motion but did not have the
resolution to really tell what something was.  I pretty much just ran around
with the sighted kids riding bikes and skateboarding and all the other stuff
they did, so perhaps this has contributed to my spatial awareness, I am not
sure.  In any event, I agree with what you said in another message, I would
definitely like to see even more realism in fps style games where things
like targetting are concerned, games like SOD and tank commander have made
an excellent start and I love them both but there is definitely room for
improvement.  Just as an example, I find the gun ranges on TC to be way too
limited.  The main gun on an Abrams main battle tank has a range of 4 to 5
kilometers if memory serves but you are limited to only 1 kilometer in TC.
Of course, this would mean increasing the size of the sectors which would
not be a bad thing.

Oh well, I've gone on long enough for one email, have a good day everyone.

Game on.

Tom

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, December 26, 2009 9:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios


Hi Yohandy,
No, your situation isn't all that unique. I've often wondered why so 
many VI gamers have problems playing games like Shades of doom when I 
don't have any serious navigational issues with it. One factor could be 
that Shades of Doom was intentionally designed as a complex maze which 
isn't the best introduction to an FPS environment, and the other may be 
just a lack of 3d special orientation. I often attribute my abilities in 
this regard to having had vision for many years so I have very defined 
3d special orientation that comes in handy in those types of games. I 
actually feel a bit confined when playing 2d games like side-scrollers 
as they lack more complex movements and realism than a full FPS game offers.
Take targeting as an example. In a side-scroller you have up, down, 
left, and right for your directions. For the most part all you have to 
do is face the right direction, shoot a weapon, and you'll hit your 
target. In an FPS game you actually have to calculate a 3d trajectory to 
the target. So not only does the character have to be facing the right 
way you also have to raise or lower the weapon accordingly in order to 
sight the target, lign it up, and hit it. In this way a FPS game more 
accurately simulates  firing a gun, bow and arrow, whatever. I really 
dig stuff like this, and would like to see this kind of realism in more 
VI games. Not even Shades of Doom has gone far enough to include this 
degree of realism in the game yet.

Cheers!


Yohandy wrote:
 Thomas,
 I actually have this navigation problem as well, and I must say I
 really hate it. There's nothing I'd love more when it comes to gaming 
 than playing a full-out 3d game, but I probably wouldn't do to well on 
 it. they sound so awesome though. this is not only a problem for me 
 with games, but for real mobility as well. I seem to need a lot more 
 training than most blind people and it frustrates me to no end. I 
 actually thought it was a unique problem for me since my blind friends 
 have really good navigational skill, but I guess it isn't.


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Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Thomas Ward

Hi Mike,
That's fair enough, but there is no need to get hostile about it. I 
never said you had to like those types of games, and merely asked you 
why you felt that way. Besides this pointless arguing has gone on long 
enough. Why don't we get back on topic or close this thread?


Thanks.

mike maslo wrote:

I have never played those rpg games before Thomas. They are not my personal
type of game and that is it. I do not like them and would never play them.
Again as I have said I do not think they should be gotten rid of but I think
more games with different type of things to offer is what I want to see. I
am not knocking any type of game I am instead just trying to say that I want
something more and different.
  



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Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Thomas Ward

Hi Mike,
Now, you are putting words in my mouth I did not say. Nowhere in the 
message you responded to did I say you have never tried RPG games. My 
comments were in direct and I said if someone which means someone, 
which could be anyone, said this or that then they would be wrong. So 
please try and not take everything so personally. Ok?



mike maslo wrote:

Well I have tried many rpg games before I lost my vision. That is why and
where I am coming up with my beliefs and values. I played them and tried
them before I lost my vision. I did not get into them before and I do not
get into them now.

No disrespect and I appreciate that people have what they like. However it
is not fair to say that I do not know or played such games. I am a older
gentlemen and have lost vision after I turned a adult.
  



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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread william lomas
surely we need 3d adventures though to be on a level playing field  
with our sighted counterparts we are way behind in the types of games  
we will accept as blind gamers


On 26 Dec 2009, at 07:57, James Dietz wrote:


I'm with dark; we need more actual 2-dimentional side-scrollers.  I
wouldn't object to a 3d game of the type you suggest though I do find
walking around a ritch environment a little wrird without the ability
to turn my virtual head.

On 12/25/09, Hayden Presley hdpres...@hotmail.com wrote:

Hi Sharon,
Regarding your question regarding Sidd Scrollers, no, crazy tennis  
is not at
all a good example-that's actually nmre of a space invaders type  
feel. A
side Scroller is literally a character moving from left to right  
across the

screen, thinking of walking sideways instead of forwards.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers- 
boun...@audyssey.org] On

Behalf Of Sharon Hooley
Sent: Friday, December 25, 2009 7:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

What is a side-scroller, exactly?  Is CrazyTennis a good example of  
this,

going left to right to center?


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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Kevin Weispfennig
To be really honest with ya, I think that we have enough side scrollers. I 
think we should really try to get something 3d like.
- Original Message - 
From: James Dietz james.j.di...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 26, 2009 8:57 AM
Subject: Re: [Audyssey] The future of Blastbay Studios



I'm with dark; we need more actual 2-dimentional side-scrollers.  I
wouldn't object to a 3d game of the type you suggest though I do find
walking around a ritch environment a little wrird without the ability
to turn my virtual head.

On 12/25/09, Hayden Presley hdpres...@hotmail.com wrote:

Hi Sharon,
Regarding your question regarding Sidd Scrollers, no, crazy tennis is not 
at

all a good example-that's actually nmre of a space invaders type feel. A
side Scroller is literally a character moving from left to right across 
the

screen, thinking of walking sideways instead of forwards.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Sharon Hooley
Sent: Friday, December 25, 2009 7:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

What is a side-scroller, exactly?  Is CrazyTennis a good example of this,
going left to right to center?


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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Kevin Weispfennig

Hi,

Yeah, I also really like those 3D games. However if some people have 
problems with it they can't play it, and that would be kind of a ripp off 
for nothing, I guess.

Though I relaly like 3D games
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 26, 2009 1:45 AM
Subject: Re: [Audyssey] The future of Blastbay Studios



Hi Philip,
That's a good question. As for myself I've always been a big fan of FPS 
type games such as Sarah and Shades of Doom. Never really had any issues 
or problems with them. However, as I've found out when discussing my own 
future plans with people I've got quite a lot of requests not to go full 
3d FPS for exactly the same reasons you mentioned below. Many blind gamers 
have no sense of direction in those games, find them difficult to play, 
and end up getting frustrated with them. So creating these types of 
accessible games could turn out to be a major turn off for some gamers.
However, I personally believe they are more realistic, are better games, 
and is the way of the future for accessible games. We simply don't have 
that many high quality FPS games such as Tomb Raider, Resident Evil, Halo,
Soldier of Fortune, Star Trek Elite Force, etc. I'd love to see these 
kinds of games, but can't really find too many audio game developers and 
players that shares my more mainstream desire for these kinds of games. 
That is probably more to do with the fact I was sighted for many years, 
got hooked on those kinds of games before going blind, and most of the 
people on the list don't share the same experiences I have. As a result 
they don't have the same vision or desire I have to see all out FPS style 
games with true 3-dimensional game worlds. By 3d I don't mean just audio 
but a game world with an actual 3d layout with the ability to go north, 
south, east, west, up, or down as needed. A World with true 3d objects and 
so on. We haven't anything like this, but since you have said you don't 
want to do a full 3d environment this is all mute anyway.
Since it seams you really want to create 2d games I'd say just stick with 
the side-scrollers. They are easy to create, many blind gamers find them 
easy to play, and you've had success with Q9. I've seen similar interest 
with Mysteries of the Ancients. Although, I'd love to create something 
other than a side-scroller many gamers constantly tell me how well they 
like the game, they would hate it if I  didn't keep the game as a 
side-scroller, etc so I've concluded side-scrollers are quite popular with 
our customers. It's not a good idea to disappoint them.


Merry Christmas


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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread William L. Houts


I vote for another  RPG, maybe text based rather than roguelike, but like 
Entombed having lots of classes and crafting occupations to explore.  Many 
different spells and skills, and many different kinds and cominations of 
objects and artifacts,with perhaps a compelling but loosely implemented plot 
to tie everything together.  A sprawling world to explore, with quests and 
where hit point depletion is not the only path to success.



--Bill


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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread dark

I'm afraid this confuses me a litle.

Thus far, the only serious side scroller we've got with full 2D vertical 
movement is Mota.


Q9 Tarzan jr and superliam are fun games,  but they aren't precisely on 
a level with side scrollers even of the late 1980's such as mega man or 
mario brothers.


3D games we have shades of doom, audio quake, terraformers, sarah, gma Tank 
commander and monkey business,  pluss, depending upon your deffinition 
treasurehunt and night of parasite (though i'd personally class those as top 
down rather than 3D owing to the movement system and lack of character 
perspective)..


while i certainly agree adding another to the list would not be a bad 
thing, - basic arithmetic shows that we certainly don't! have more side 
scrollers than 3D games.


beware the Grue!

Dark.
- Original Message - 
From: Kevin Weispfennig kevin.weispfen...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 26, 2009 9:27 AM
Subject: Re: [Audyssey] The future of Blastbay Studios


To be really honest with ya, I think that we have enough side scrollers. I 
think we should really try to get something 3d like.
- Original Message - 
From: James Dietz james.j.di...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 26, 2009 8:57 AM
Subject: Re: [Audyssey] The future of Blastbay Studios



I'm with dark; we need more actual 2-dimentional side-scrollers.  I
wouldn't object to a 3d game of the type you suggest though I do find
walking around a ritch environment a little wrird without the ability
to turn my virtual head.

On 12/25/09, Hayden Presley hdpres...@hotmail.com wrote:

Hi Sharon,
Regarding your question regarding Sidd Scrollers, no, crazy tennis is 
not at

all a good example-that's actually nmre of a space invaders type feel. A
side Scroller is literally a character moving from left to right across 
the

screen, thinking of walking sideways instead of forwards.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Sharon Hooley
Sent: Friday, December 25, 2009 7:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

What is a side-scroller, exactly?  Is CrazyTennis a good example of 
this,

going left to right to center?


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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Bryan Peterson
I totally agree with you Dark. We definitely have more 3-d or like games 
than we do side scrollers. Let's count 'em LOL. We have Super Liam, Q9, 
Tarzan Junion and Q9 and then MOTA when it's finally released. And then the 
side scroller level in Pipe 2. So that's definitely not more side scrollers. 
And anyway who said we needed to have a set number of any style of game? I 
personally feel, as I've said before, that the side scrolling genre needs to 
be explored more thoroughly. Personally I wouldn't mind seeing a game in the 
style of Kid Icarus or even Blaster Master.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 26, 2009 6:41 AM
Subject: Re: [Audyssey] The future of Blastbay Studios



I'm afraid this confuses me a litle.

Thus far, the only serious side scroller we've got with full 2D vertical 
movement is Mota.


Q9 Tarzan jr and superliam are fun games,  but they aren't precisely 
on a level with side scrollers even of the late 1980's such as mega man or 
mario brothers.


3D games we have shades of doom, audio quake, terraformers, sarah, gma 
Tank commander and monkey business,  pluss, depending upon your 
deffinition treasurehunt and night of parasite (though i'd personally 
class those as top down rather than 3D owing to the movement system and 
lack of character perspective)..


while i certainly agree adding another to the list would not be a bad 
thing, - basic arithmetic shows that we certainly don't! have more 
side scrollers than 3D games.


beware the Grue!

Dark.
- Original Message - 
From: Kevin Weispfennig kevin.weispfen...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 26, 2009 9:27 AM
Subject: Re: [Audyssey] The future of Blastbay Studios


To be really honest with ya, I think that we have enough side scrollers. 
I think we should really try to get something 3d like.
- Original Message - 
From: James Dietz james.j.di...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 26, 2009 8:57 AM
Subject: Re: [Audyssey] The future of Blastbay Studios



I'm with dark; we need more actual 2-dimentional side-scrollers.  I
wouldn't object to a 3d game of the type you suggest though I do find
walking around a ritch environment a little wrird without the ability
to turn my virtual head.

On 12/25/09, Hayden Presley hdpres...@hotmail.com wrote:

Hi Sharon,
Regarding your question regarding Sidd Scrollers, no, crazy tennis is 
not at
all a good example-that's actually nmre of a space invaders type feel. 
A
side Scroller is literally a character moving from left to right across 
the

screen, thinking of walking sideways instead of forwards.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Sharon Hooley
Sent: Friday, December 25, 2009 7:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

What is a side-scroller, exactly?  Is CrazyTennis a good example of 
this,

going left to right to center?


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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Scott Chesworth
Personally, I'd try not to beat myself up too much if I were a
developer that we're quite far behind our sighted counterparts in most
genres in terms of game detail and size of maps etc.  Having spent a
Christmas around a selection of new PS3 titles, I've just realised how
big the gap is, and it's not something I can imagine anyone being able
to bridge with audio cues alone for some time to come yet.  Not to
mention that the shock to the systems of most blind gamers would cause
a love/hate divide for sure.

The way I see it Philip, as someone who seems to be able to turn out
sounds/music/naration/decently running products pretty much as a one
man band, you're in a great position.  Two things I haven't seen you
cover yet are sprawlingly complex storylines, and online gameplay.
I'm pretty sure that there's room for another spin off of an Entombed
style interface perhaps with a less fantasy-based plot.  So far as I
know, nobody's done a mixture of turn-based and realtime yet either,
though I could be wrong on that.

Hmmm, I suppose what I'm saying is, it'd be good to have someone to
shake things up a bit, and maybe you're the man to do it.  What I mean
is that if I see a Blastbay release upcoming, I expect something
side-scroller, if I saw a Blind Adrenaline release I'd assume it'll be
all about the online play and will most likely take some technical
grappling to get good at it,.  I'd like to be surprised more often.


On 12/26/09, william lomas lomaswill...@googlemail.com wrote:
 surely we need 3d adventures though to be on a level playing field
 with our sighted counterparts we are way behind in the types of games
 we will accept as blind gamers

 On 26 Dec 2009, at 07:57, James Dietz wrote:

 I'm with dark; we need more actual 2-dimentional side-scrollers.  I
 wouldn't object to a 3d game of the type you suggest though I do find
 walking around a ritch environment a little wrird without the ability
 to turn my virtual head.

 On 12/25/09, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Sharon,
 Regarding your question regarding Sidd Scrollers, no, crazy tennis
 is not at
 all a good example-that's actually nmre of a space invaders type
 feel. A
 side Scroller is literally a character moving from left to right
 across the
 screen, thinking of walking sideways instead of forwards.
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-
 boun...@audyssey.org] On
 Behalf Of Sharon Hooley
 Sent: Friday, December 25, 2009 7:55 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] The future of Blastbay Studios

 What is a side-scroller, exactly?  Is CrazyTennis a good example of
 this,
 going left to right to center?


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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Scott Chesworth
Another thought that just occurred is that, although some of the
mainstream titles are pretty playable, a fully accessible game in the
music genre would be an amazing timewaster for someone like me, and
perhaps not too tough for the developer.  My thinking being that one
of the open source efforts such as frets on fire already has so many
songs mapped out by users, if someone could come up with a way of
putting those cues across in audio to relieve at least partly the need
to memorise songs hit for hit, that'd be sweet.  I realise that
people, me included when I dabble from time to time at friend's
places, have had pretty good success with the mainstream titles, but
the ability to have a fully accessible career mode and/or compete
online accessibly would be awesome.

Just food for thought, I haven't thought about it enough to know
whether it'd really be doable.

On 12/26/09, dark d...@xgam.org wrote:
 An rpg would be lovely, and sinse we only have entombed thus far as a real
 audio rpg 9last crusade was more of a test product than a real game I
 thought), there's a huge tdemand for such a game,  especially as you've
 said Scot, with Philip's sound production capabilities.

 That being said, sinse Philip himself was fairly clear on wanting to produce
 something action orientated, the most i could see him doing would be an
 action rpg like zelda,  perhaps even a side scrolling one like some of
 the later castlevania or recent tomb rader or mega man titles.

 multiple wepons, hp and magic points, freely explorable areas, interesting
 story with npcs to interact with, maybe one use magics or elemental
 weaknesses,  but combat which is essentially fast action based,  hit
 it before it hits you, rather than turn based.

 If philip's interest is in more action games, I can't really see him doing
 something turn based myself.

 This being said, remember that entombed has been in developement sinse march
 of 2007, --- that's almost two years,   which is quite some time for
 work on a single game.

 i'm perfectly certain it'll pay off especially when the new version is
 released (which won't I believe be long), but for a developer to commit to
 that sort of project is quite something.

 Beware the grue!

 Dark.


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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Thomas Ward

Hi Yohandy,
No, your situation isn't all that unique. I've often wondered why so 
many VI gamers have problems playing games like Shades of doom when I 
don't have any serious navigational issues with it. One factor could be 
that Shades of Doom was intentionally designed as a complex maze which 
isn't the best introduction to an FPS environment, and the other may be 
just a lack of 3d special orientation. I often attribute my abilities in 
this regard to having had vision for many years so I have very defined 
3d special orientation that comes in handy in those types of games. I 
actually feel a bit confined when playing 2d games like side-scrollers 
as they lack more complex movements and realism than a full FPS game offers.
Take targeting as an example. In a side-scroller you have up, down, 
left, and right for your directions. For the most part all you have to 
do is face the right direction, shoot a weapon, and you'll hit your 
target. In an FPS game you actually have to calculate a 3d trajectory to 
the target. So not only does the character have to be facing the right 
way you also have to raise or lower the weapon accordingly in order to 
sight the target, lign it up, and hit it. In this way a FPS game more 
accurately simulates  firing a gun, bow and arrow, whatever. I really 
dig stuff like this, and would like to see this kind of realism in more 
VI games. Not even Shades of Doom has gone far enough to include this 
degree of realism in the game yet.


Cheers!


Yohandy wrote:

Thomas,
I actually have this navigation problem as well, and I must say I 
really hate it. There's nothing I'd love more when it comes to gaming 
than playing a full-out 3d game, but I probably wouldn't do to well on 
it. they sound so awesome though. this is not only a problem for me 
with games, but for real mobility as well. I seem to need a lot more 
training than most blind people and it frustrates me to no end. I 
actually thought it was a unique problem for me since my blind friends 
have really good navigational skill, but I guess it isn't.



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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Thomas Ward

Hi Sharon,
A side-scroller is a 2-dimensional game where you start on the left side 
of the game screen and work your way to the right side of the screen. 
Good examples of this style of game is Mysteries of the Ancients, Q9, 
and Super Liam.


HTH

Sharon Hooley wrote:
What is a side-scroller, exactly?  Is CrazyTennis a good example of 
this, going left to right to center?


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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Thomas Ward

Hi Philip,
Well,keep in mind you are talking to an FPS purest hear so any opinion I 
give is going to be pretty bias to other opinions and views. That's not 
to say I wouldn't enjoy a game like you describe, but by simplifying the 
game it feels like a cheat to me and is unrealistic. I guess what is 
important to me as a gamer is realism, full 3d movement, and games on 
par with mainstream FPS titles. I'm sorry to say if you make it so the 
player can only go north, south, east, and west without 360 degrees of 
movement that's not going to satisfy me. However, your the developer 
here so you do what you feel comfortable with.


Cheers!


Philip Bennefall wrote:

Hi Thomas,

I probably wouldn't say I have no sense of direction but I would 
definitely say that it is sparse. I could most likely learn to 
navigate a full 3d game but it'd take me a lot of time and practise, 
and would eventually put me off playing the game altogether. However, 
a 3d game where you sidestep rather than turn; e.g. left arrow to move 
west, up to move north, right to move east and down to move south, 
those I find a whole lot easier for some reason. So to me, that would 
be a nice middleground between a side scroller and a full blown fps. 
It just gives me so much more freedom as a game designer to build up a 
world the way I want it, without necessarily making it a pain for some 
gamers to navigate. If I made such a game I would also make extensive 
use of up and down movement such as climbing trees, swinging on 
branches or whatever so that you would indeed be in a true 3d world, 
just without all the hassle. What do you say?


Kind regards,

Philip Bennefall



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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Philip Bennefall

Hi Thomas,

I see what you're saying and I agree for the most part, but my main 
difference of opinion is that realism is nice though not at any cost. If it 
makes it very difficult for some gamers to navigate including myself, then 
that is not achieving the goal that I set for myself when making a game. To 
me, 100 % realism is not the main priority, the most important aspect for me 
is to make an enjoyable game that is fairly straightforward to play while 
still being rich in sound and other content.


Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 26, 2009 7:05 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



Hi Philip,
Well,keep in mind you are talking to an FPS purest hear so any opinion I
give is going to be pretty bias to other opinions and views. That's not
to say I wouldn't enjoy a game like you describe, but by simplifying the
game it feels like a cheat to me and is unrealistic. I guess what is
important to me as a gamer is realism, full 3d movement, and games on
par with mainstream FPS titles. I'm sorry to say if you make it so the
player can only go north, south, east, and west without 360 degrees of
movement that's not going to satisfy me. However, your the developer
here so you do what you feel comfortable with.

Cheers!


Philip Bennefall wrote:

Hi Thomas,

I probably wouldn't say I have no sense of direction but I would
definitely say that it is sparse. I could most likely learn to
navigate a full 3d game but it'd take me a lot of time and practise,
and would eventually put me off playing the game altogether. However,
a 3d game where you sidestep rather than turn; e.g. left arrow to move
west, up to move north, right to move east and down to move south,
those I find a whole lot easier for some reason. So to me, that would
be a nice middleground between a side scroller and a full blown fps.
It just gives me so much more freedom as a game designer to build up a
world the way I want it, without necessarily making it a pain for some
gamers to navigate. If I made such a game I would also make extensive
use of up and down movement such as climbing trees, swinging on
branches or whatever so that you would indeed be in a true 3d world,
just without all the hassle. What do you say?

Kind regards,

Philip Bennefall



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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Orin
I think the easiest thing for me when it comes to these music games is the 
vocals. If companies like Harminix could add talking menus to the game, 
especially for the career mode, that'd be helpful. At least we'd have a chance 
of getting through the career mode. Right now I'm stuck somewhere in career 
mode, where no matter what I play this next venue that I need to go to simply 
will not unlock. Think I've unlocked a few, but I haven't even got all the 
vehicles yet, the Bus and Jet something of which I thought I already had. So 
even if they can't think anything for audio cues for drums and guitar/bass, 
vocals would be fine though honestly I'd prefer something where I don't have to 
use my voice. Also, on vocals, some songs are pretty hard, and we don't know 
how high or low the game would allow us to go. On expert painkiller, for 
example, the singer goes very high, not as high as I could go certainly. I 
think what a blind person might do is be like Oh, crap, I have to sing like 
that? The answer is no, we don't, but I don't know how high I could go to get 
the max stars/score possible. Also, playing around on expert bass is certainly 
fun, not as frustrating as learning guitar cords. Not in career mode though, 
since if you fail you'll loose fans, probably stars to the next advancement, 
etc.




On Dec 26, 2009, at 11:23 AM, Scott Chesworth wrote:

 Another thought that just occurred is that, although some of the
 mainstream titles are pretty playable, a fully accessible game in the
 music genre would be an amazing timewaster for someone like me, and
 perhaps not too tough for the developer.  My thinking being that one
 of the open source efforts such as frets on fire already has so many
 songs mapped out by users, if someone could come up with a way of
 putting those cues across in audio to relieve at least partly the need
 to memorise songs hit for hit, that'd be sweet.  I realise that
 people, me included when I dabble from time to time at friend's
 places, have had pretty good success with the mainstream titles, but
 the ability to have a fully accessible career mode and/or compete
 online accessibly would be awesome.
 
 Just food for thought, I haven't thought about it enough to know
 whether it'd really be doable.
 
 On 12/26/09, dark d...@xgam.org wrote:
 An rpg would be lovely, and sinse we only have entombed thus far as a real
 audio rpg 9last crusade was more of a test product than a real game I
 thought), there's a huge tdemand for such a game,  especially as you've
 said Scot, with Philip's sound production capabilities.
 
 That being said, sinse Philip himself was fairly clear on wanting to produce
 something action orientated, the most i could see him doing would be an
 action rpg like zelda,  perhaps even a side scrolling one like some of
 the later castlevania or recent tomb rader or mega man titles.
 
 multiple wepons, hp and magic points, freely explorable areas, interesting
 story with npcs to interact with, maybe one use magics or elemental
 weaknesses,  but combat which is essentially fast action based,  hit
 it before it hits you, rather than turn based.
 
 If philip's interest is in more action games, I can't really see him doing
 something turn based myself.
 
 This being said, remember that entombed has been in developement sinse march
 of 2007, --- that's almost two years,   which is quite some time for
 work on a single game.
 
 i'm perfectly certain it'll pay off especially when the new version is
 released (which won't I believe be long), but for a developer to commit to
 that sort of project is quite something.
 
 Beware the grue!
 
 Dark.
 
 
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Thomas Ward

Dark,
I wouldn't go as far to say that the move to 3d FPS is just simply 
fashion trends. There is a lot more to FPS than just the features you 
mentioned. In fact, I'd go as far to say the use of the FPS format has 
nothing to do with features but realism. So look at this comparatively 
speaking for a second.
The side-scroller format is by and large a 2d format. It only allows the 
player to move in four basic directions up, down, left, and right. I 
don't care how many weapon upgrades, traps,
cut scenes, or high end graphics the developer adds the fact is it is 
still nothing more than a 2d game. Why is that a problem?
For one thing it restricts movement. In most First Person and Third 
Person style games the player has several complex moves to choose from. 
In the Tomb Raider games you have the ability to climb, jump, flip, 
roll, walk, swim, or run in every direction possible. Basically, 
anything the human body can do you can perform that same move in the 
game. While it can be argued you could do these things in a 2d 
side-scroller, that is true, but you still wouldn't get the same degree 
or freedom of movement offered by a truly 3d FPS type game.
Then, there is the game level itself. A true 3d game world allows a 
developer to render 3-dimensional structures, objects, and use 3d 
calculations to render a more realistic world. Back when I was a sighted 
gamer I always found it easier to personally relate to a fully 3d game 
level rather than a 2d one. In fact, I still do. Unless you've had this 
experience, as I've had, I guess it is pretty hard to express in words 
how and why it is just better without using lots of personal examples.


Here is a case in point. In Star Wars Mysteries of the Syth there is a 
level were Mara Jade is in an Imperial City looking for clues to the 
identity of the rogue Jedi helping the Empire.
Anyway, being as the game is fully 3d it allows for some pretty 
interesting combat situations simply not possible in a 2d only format. 
As you move Mara through the city you have to keep an eye out for 
Imperial snipers above her hidden in windows and on roof tops as well as 
watch out for Storm Troopers on the ground. So basically an ambush can 
come from anywhere, and often as not they will come from above when you 
least expect it forcing you to look up, aim Mara's blaster, and shoot 
the sniper in the window. Offering some pretty realistic urban combat 
situations.
As I've mentioned many times my favorite tactic for that level was to 
force jump to the roof, of a nearby building, crouch down, and when some 
storm troopers would pass by I would play sniper and pick them off one 
by one. If I was in a particularly savage mood I'd activate her light 
saber and force jump right on top of them like an avenging angel and do 
some slicing and dicing. Another option was just to  light the light 
saber and force throw it from the roof and slice right through the poor 
unsuspecting troopers. My point being that the 3d environment offered 
many realistic combat situations that can't be replicated by a 2d only 
environment.
Unless you have had this sort of experience it is kind of hard to 
express why 3d is more widely liked by mainstream gamers than 
side-scrollers. We think in terms of accessibility, which is easier, and 
less about the experience. Sad to say very few VI gamers have had the 
opportunity to get this kind of experience because games like Sarah, 
Monkey Business, or Shades of Doom still are not totally 3d.
are still 2d environments. They don't actually have a true 3d 
environment, and don't offer the same degree of realism a 3d game would 
have.


HTH


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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Thomas Ward

Hi Dark,
Yeah, aside from jumping up to attack bats Q9 strictly moves on a 1d 
plane that is left to right. More traditional 2d games like MOTA at 
least includes an element of vertical  up/down movement as well. Shades 
of Doom also is only 2d because there is only an x and y axis of 
movement. A true 3d game has an x, y, and z axis of movement or six 
primary directions of movement with several others in between.


dark wrote:

Hi philip.

Strictly speaking tthat is not 3D.

A 2D game uses vertical and horizontal dimentions, --- -ie, moving 
left to right, and up and down. Strictly speaking, only mota,  and 
possibly the trees level of tarzan jr with the stream are 2D, sinse 
they are the only games which allow moving to levels above or below 
the currently playing area.


Games like Q9, and superliam,  fun though they are, are probably 
in the stricted deffinitional sense 1D, as they only go left to right.


Beware the grue!

Dark.



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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Thomas Ward

Hi Dark,
I beg to differ with you about Shades of Doom, Sarah, etc being 3d. 
Technically they are not 3d. Although they are FPS games they have 3d 
audio systems, but the movement still is restricted to an x/y axis. None 
of the games have an x, y, and z axis of movement making them only 2d in 
nature. If you want to count how many true 3d games we have the answer 
is 0. We don't have any, because true 3d movement and game worlds have 
never been done yet by any developer for the VI gaming community. That 
is one reason I am so excited to actually do it once the Genesis engine 
is created. No one besides me has been willing to step forward and take 
this next step in audio game development.



dark wrote:

I'm afraid this confuses me a litle.

Thus far, the only serious side scroller we've got with full 2D 
vertical movement is Mota.


Q9 Tarzan jr and superliam are fun games,  but they aren't 
precisely on a level with side scrollers even of the late 1980's such 
as mega man or mario brothers.


3D games we have shades of doom, audio quake, terraformers, sarah, gma 
Tank commander and monkey business,  pluss, depending upon your 
deffinition treasurehunt and night of parasite (though i'd personally 
class those as top down rather than 3D owing to the movement system 
and lack of character perspective)..


while i certainly agree adding another to the list would not be a bad 
thing, - basic arithmetic shows that we certainly don't! have more 
side scrollers than 3D games.


beware the Grue!

Dark.



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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Thomas Ward

Hi Philip,
Like I said you do whatever you personally feel comfortable with. I've 
learned long ago not everyone shares the same opinion or interests in 
games, and when programming a game a developer should always do what 
he/she feels comfortable with. Don't let others decide for you what you 
like, and what you want to create.
When it comes to the entire issue of 2d verses 3d that's really a 
personal choice. Like I have said I've never had any difficulty playing 
3d games, have no problems playing games like Shades of Doom, so it is 
impossible for me to relate to those people who have said the game is 
too hard, too difficult, and too confusing. Whenever people tell me that 
I always feel like asking, what's so hard about it?
I have no way of understanding peoples point of view, because those 
kinds of games just come naturally to me. So what is quite simple and 
easy for me is difficult and confusing for others. So if you have 
problems with that type of game it isn't for you. Then you should  
create something that will make you happy, and something you can play 
without those frustrations. I certainly won't think less of you for it.


Smile.

Philip Bennefall wrote:

Hi Thomas,

I see what you're saying and I agree for the most part, but my main 
difference of opinion is that realism is nice though not at any cost. 
If it makes it very difficult for some gamers to navigate including 
myself, then that is not achieving the goal that I set for myself when 
making a game. To me, 100 % realism is not the main priority, the most 
important aspect for me is to make an enjoyable game that is fairly 
straightforward to play while still being rich in sound and other 
content.


Kind regards,

Philip Bennefall



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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Scott Chesworth
Hi Philip,

Another thought, though I realise I'm bombarding the thread somewhat
grin.  Just remembered that you were the guy who did showdown.  If
online gameplay was something you'd be keen on, maybe a revamped
version of something along those lines would be cool with the new
swanky sounds and voiceovers you're capable of these days.  You could
push it as far as you wanted, different playing venues, types of
matches, some sort of career mode involving upgrading your gear or
training to improve or the like.  I have a feeling that no matter how
simple a game concept is, people will go mad for it if the online
element is in there... or at least... I would.

Scott

On 12/26/09, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Philip,
 Like I said you do whatever you personally feel comfortable with. I've
 learned long ago not everyone shares the same opinion or interests in
 games, and when programming a game a developer should always do what
 he/she feels comfortable with. Don't let others decide for you what you
 like, and what you want to create.
 When it comes to the entire issue of 2d verses 3d that's really a
 personal choice. Like I have said I've never had any difficulty playing
 3d games, have no problems playing games like Shades of Doom, so it is
 impossible for me to relate to those people who have said the game is
 too hard, too difficult, and too confusing. Whenever people tell me that
 I always feel like asking, what's so hard about it?
 I have no way of understanding peoples point of view, because those
 kinds of games just come naturally to me. So what is quite simple and
 easy for me is difficult and confusing for others. So if you have
 problems with that type of game it isn't for you. Then you should
 create something that will make you happy, and something you can play
 without those frustrations. I certainly won't think less of you for it.

 Smile.

 Philip Bennefall wrote:
 Hi Thomas,

 I see what you're saying and I agree for the most part, but my main
 difference of opinion is that realism is nice though not at any cost.
 If it makes it very difficult for some gamers to navigate including
 myself, then that is not achieving the goal that I set for myself when
 making a game. To me, 100 % realism is not the main priority, the most
 important aspect for me is to make an enjoyable game that is fairly
 straightforward to play while still being rich in sound and other
 content.

 Kind regards,

 Philip Bennefall


 ---
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread dark

hi tom.

I admit there might be some personal bias here. the move to 3d at one stroke 
killed my access to the vast majority of graphical games,  in fact I 
remember at the age of about 14 getting incredibly upset because I found 
mario 64 nearly impossible to play. i'd looked forward to it as much as I'd 
looked forward to the release of donkey Kong country or streetfighter 2 the 
new challenges,  but it was the most horrible confusing mess.


I admit, i see the logic of full 3d physics and movement,  but I 
disagree entirely on game experience. many of those combat situations and 
experiences are ones I can relate to,  but in 2D games.


In Super return of the jedi for example, i used to have huge fun fighting 
jaba the hut and devising different methods to beat him. Sometimes, i'd use 
Luke's reflect power to have all jaba's energy shots bounce off him, then 
stand in front of jaba slashing him up with my light Saber! at other times, 
i'd use luke's saber throw, and move the saber around the screen hitting 
jaba multiple times!


sometimes,  when i felt like at least vaguely following the film, I'd 
have laia go in with her staff spin attack then jump behind Jaba and hit him 
from there!


also the more modern the side scroller, the more interesting the situation. 
i remember for instance one section of Mega man Zero 2, when the neo 
arcadians are going to fly a plane carrying a bomb into the resistance base. 
After you (as zero), have made it onto the plane, the resistance com 
operator ciel warps in to defause the bomb, this means you have to 
completely protect her for 90 seconds from a hoard of neo arcadian soldiers, 
flying battle droids and other nasties!


the only way I found to do this successfuly was do a literally mmedaeval 
sword and shield weapon combination, using zero's shield boomerang weapon to 
reflect shots, then occasionally throwing it like a boomerang and switching 
to the famous Z saber to take out things which got too close.


I totally agree that thus far audio games have either been strictly speaking 
1 dimentional left right only side scrollers, or 2 dimentional mazes (what 
would be termed top down from a mainstream perspective), with more complex 
navigation,  rather in the manner of the original doom on the Snes or 
wolfenstein 3D.


something completely 360 movement would be interesting to play, but mostly 
for freedom possibilities, and I personally don't see such a thing 
automatically trumping side scrollers,  or even top down view games, if 
they are well enough constructed.


Again though, this is just a personal opinion.

beware the grue!

Dark.



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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread dark

True Tom.

Shades etc are 3D in the way that original Doom and wolfenstein 3D 
were,  ie, 2D areas from a first person perspective.


By the same tocan though, we thus far have only one true side 
scroller, - and that is Mota.


If we substitute the terms first person and side scroller not giving any 
mention to 2D or 3d dimentions though (which are rather slippery), it is 
true we have more fp games than side scrollers thus far, --- as I said.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 26, 2009 8:17 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



Hi Dark,
I beg to differ with you about Shades of Doom, Sarah, etc being 3d. 
Technically they are not 3d. Although they are FPS games they have 3d 
audio systems, but the movement still is restricted to an x/y axis. None 
of the games have an x, y, and z axis of movement making them only 2d in 
nature. If you want to count how many true 3d games we have the answer is 
0. We don't have any, because true 3d movement and game worlds have never 
been done yet by any developer for the VI gaming community. That is one 
reason I am so excited to actually do it once the Genesis engine is 
created. No one besides me has been willing to step forward and take this 
next step in audio game development.



dark wrote:

I'm afraid this confuses me a litle.

Thus far, the only serious side scroller we've got with full 2D vertical 
movement is Mota.


Q9 Tarzan jr and superliam are fun games,  but they aren't precisely 
on a level with side scrollers even of the late 1980's such as mega man 
or mario brothers.


3D games we have shades of doom, audio quake, terraformers, sarah, gma 
Tank commander and monkey business,  pluss, depending upon your 
deffinition treasurehunt and night of parasite (though i'd personally 
class those as top down rather than 3D owing to the movement system and 
lack of character perspective)..


while i certainly agree adding another to the list would not be a bad 
thing, - basic arithmetic shows that we certainly don't! have more 
side scrollers than 3D games.


beware the Grue!

Dark.



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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Charles Rivard
Only 1 2D side scroller?  I suppose that Super Liam isn't two dimensional, 
even though you do go down below to battle the rats and jump over the fans. 
Is jumping over stuff considered a second dimension?  Super Liam, however, 
is a side scroller, so MOTA is not the only one we have, right?
---
In God we trust!
- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 26, 2009 12:19 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


True Tom.

Shades etc are 3D in the way that original Doom and wolfenstein 3D
were,  ie, 2D areas from a first person perspective.

By the same tocan though, we thus far have only one true side
scroller, - and that is Mota.

If we substitute the terms first person and side scroller not giving any
mention to 2D or 3d dimentions though (which are rather slippery), it is
true we have more fp games than side scrollers thus far, --- as I said.

Beware the grue!


---
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread dark
well, strictly speaking charles in superliam (and Q9) you don't actually 
travel to other levels when you jump, you merely clear obstacles.


for game mechanics pruposes there needs to be no y axis present,  just a 
short period of time in which you are able to pass forward over the 
obstacle.


this is why only Mota is truly 2D thus far, sinse only in mota (and also in 
the trees level of tarzan jr), is it necessary that you travel up and down 
above or below the basic plane upon which your playing.


Beware the grue!

Dark. 



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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread shaun everiss
probably not jumping is in most games some 3dfps stuff like duke nukem you jump 
and sertainly quake has jumping in it.
At 03:29 p.m. 27/12/2009, you wrote:
Only 1 2D side scroller?  I suppose that Super Liam isn't two dimensional, 
even though you do go down below to battle the rats and jump over the fans. 
Is jumping over stuff considered a second dimension?  Super Liam, however, 
is a side scroller, so MOTA is not the only one we have, right?
---
In God we trust!
- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 26, 2009 12:19 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


True Tom.

Shades etc are 3D in the way that original Doom and wolfenstein 3D
were,  ie, 2D areas from a first person perspective.

By the same tocan though, we thus far have only one true side
scroller, - and that is Mota.

If we substitute the terms first person and side scroller not giving any
mention to 2D or 3d dimentions though (which are rather slippery), it is
true we have more fp games than side scrollers thus far, --- as I said.

Beware the grue!


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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Hayden Presley
Hi Thomas,
This might be the wrong thread, but I have a question about the Genesis
Engine. What, exactly, is its purpose? I did at first think it was a new
computer language, but when you mentioned porting it from C #.net to C ++...
What does it do that the basic languages don't? Don't mean to pry, but I am
curious.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, December 26, 2009 2:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Dark,
I beg to differ with you about Shades of Doom, Sarah, etc being 3d. 
Technically they are not 3d. Although they are FPS games they have 3d 
audio systems, but the movement still is restricted to an x/y axis. None 
of the games have an x, y, and z axis of movement making them only 2d in 
nature. If you want to count how many true 3d games we have the answer 
is 0. We don't have any, because true 3d movement and game worlds have 
never been done yet by any developer for the VI gaming community. That 
is one reason I am so excited to actually do it once the Genesis engine 
is created. No one besides me has been willing to step forward and take 
this next step in audio game development.


dark wrote:
 I'm afraid this confuses me a litle.

 Thus far, the only serious side scroller we've got with full 2D 
 vertical movement is Mota.

 Q9 Tarzan jr and superliam are fun games,  but they aren't 
 precisely on a level with side scrollers even of the late 1980's such 
 as mega man or mario brothers.

 3D games we have shades of doom, audio quake, terraformers, sarah, gma 
 Tank commander and monkey business,  pluss, depending upon your 
 deffinition treasurehunt and night of parasite (though i'd personally 
 class those as top down rather than 3D owing to the movement system 
 and lack of character perspective)..

 while i certainly agree adding another to the list would not be a bad 
 thing, - basic arithmetic shows that we certainly don't! have more 
 side scrollers than 3D games.

 beware the Grue!

 Dark.


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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread James Dietz
There is a lot involved in programming a computer program, especially
a game. Game engines make it easier to program games, giving you
pre-made objects which handle things like physics and level creation
as well as lower-level details like speech and menus.

On 12/26/09, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Thomas,
 This might be the wrong thread, but I have a question about the Genesis
 Engine. What, exactly, is its purpose? I did at first think it was a new
 computer language, but when you mentioned porting it from C #.net to C ++...
 What does it do that the basic languages don't? Don't mean to pry, but I am
 curious.
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Thomas Ward
 Sent: Saturday, December 26, 2009 2:18 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] The future of Blastbay Studios

 Hi Dark,
 I beg to differ with you about Shades of Doom, Sarah, etc being 3d.
 Technically they are not 3d. Although they are FPS games they have 3d
 audio systems, but the movement still is restricted to an x/y axis. None
 of the games have an x, y, and z axis of movement making them only 2d in
 nature. If you want to count how many true 3d games we have the answer
 is 0. We don't have any, because true 3d movement and game worlds have
 never been done yet by any developer for the VI gaming community. That
 is one reason I am so excited to actually do it once the Genesis engine
 is created. No one besides me has been willing to step forward and take
 this next step in audio game development.


 dark wrote:
 I'm afraid this confuses me a litle.

 Thus far, the only serious side scroller we've got with full 2D
 vertical movement is Mota.

 Q9 Tarzan jr and superliam are fun games,  but they aren't
 precisely on a level with side scrollers even of the late 1980's such
 as mega man or mario brothers.

 3D games we have shades of doom, audio quake, terraformers, sarah, gma
 Tank commander and monkey business,  pluss, depending upon your
 deffinition treasurehunt and night of parasite (though i'd personally
 class those as top down rather than 3D owing to the movement system
 and lack of character perspective)..

 while i certainly agree adding another to the list would not be a bad
 thing, - basic arithmetic shows that we certainly don't! have more
 side scrollers than 3D games.

 beware the Grue!

 Dark.


 ---
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 gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
I like this game idea and who ever said another role play game needs to re
assess where we are as blind gamers. The problem is rpg and side scrollers
are so past what we need now. Let's get up to somewhat in the 21st century.

I want a 3d first person shooter or fighter game.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tristan B
Sent: Friday, December 25, 2009 3:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

I would like a 3d fast paced fighter.
You could get chased, (running from enemies)
and if you were to be caught, you could start fighting said enemy, etc...

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- Original Message - 
From: Philip Bennefall phi...@blastbay.com
To: A public mailing list for Blastbay Studios. t...@blastbay.com
Cc: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 25, 2009 03:32 PM
Subject: [Audyssey] The future of Blastbay Studios


 Hi all,

 With the success of Q9, I am much encouraged to make new games in the near

 future. Now I wish to put the question out, what games would you like to 
 see? I plan to create mainly adventure games with a plot and characters, 
 coupled together with the same audio work and fast paced game play that 
 you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step 
 do you think?

 I would not wish to create a full 3d environment like in Shades of Doom 
 where you spin around in degrees as I personally find these rather 
 difficult to navigate and end up spending more time trying to remember 
 where I've been and where I am supposed to go next, rather than enjoying 
 the game. So I would adopt the method where you sidestep, moving one step 
 in each direction for each press of either of the four arrow keys. Would 
 you folks like to see something like this, or do you all want more 
 sidescrollers?

 Kind regards,

 Philip Bennefall
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
Thomas:

I agree with you. The problem is blind community want something to beat and
they say in one word they want challenging but in fact they want challenging
but beatable and beatable is not something first person 3d. I personally
have been pushing and want something like that.

If some players can't play it then well it is a letdown for them but maybe
it will drive them even more to be able to learn to play.

I do not know how I would do but I want the opportunity to try it out. I
would not give up on them at all. I do find side scrollers and rpg kind of
boring.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, December 25, 2009 6:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Philip,
That's a good question. As for myself I've always been a big fan of FPS 
type games such as Sarah and Shades of Doom. Never really had any issues 
or problems with them. However, as I've found out when discussing my own 
future plans with people I've got quite a lot of requests not to go full 
3d FPS for exactly the same reasons you mentioned below. Many blind 
gamers have no sense of direction in those games, find them difficult to 
play, and end up getting frustrated with them. So creating these types 
of accessible games could turn out to be a major turn off for some gamers.
However, I personally believe they are more realistic, are better games, 
and is the way of the future for accessible games. We simply don't have 
that many high quality FPS games such as Tomb Raider, Resident Evil, Halo,
Soldier of Fortune, Star Trek Elite Force, etc. I'd love to see these 
kinds of games, but can't really find too many audio game developers and 
players that shares my more mainstream desire for these kinds of games. 
That is probably more to do with the fact I was sighted for many years, 
got hooked on those kinds of games before going blind, and most of the 
people on the list don't share the same experiences I have. As a result 
they don't have the same vision or desire I have to see all out FPS 
style games with true 3-dimensional game worlds. By 3d I don't mean just 
audio but a game world with an actual 3d layout with the ability to go 
north, south, east, west, up, or down as needed. A World with true 3d 
objects and so on. We haven't anything like this, but since you have 
said you don't want to do a full 3d environment this is all mute anyway.
Since it seams you really want to create 2d games I'd say just stick 
with the side-scrollers. They are easy to create, many blind gamers find 
them easy to play, and you've had success with Q9. I've seen similar 
interest with Mysteries of the Ancients. Although, I'd love to create 
something other than a side-scroller many gamers constantly tell me how 
well they like the game, they would hate it if I  didn't keep the game 
as a side-scroller, etc so I've concluded side-scrollers are quite 
popular with our customers. It's not a good idea to disappoint them.

Merry Christmas


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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
Thomas well said and I concur.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, December 26, 2009 1:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Dark,
I wouldn't go as far to say that the move to 3d FPS is just simply 
fashion trends. There is a lot more to FPS than just the features you 
mentioned. In fact, I'd go as far to say the use of the FPS format has 
nothing to do with features but realism. So look at this comparatively 
speaking for a second.
The side-scroller format is by and large a 2d format. It only allows the 
player to move in four basic directions up, down, left, and right. I 
don't care how many weapon upgrades, traps,
cut scenes, or high end graphics the developer adds the fact is it is 
still nothing more than a 2d game. Why is that a problem?
For one thing it restricts movement. In most First Person and Third 
Person style games the player has several complex moves to choose from. 
In the Tomb Raider games you have the ability to climb, jump, flip, 
roll, walk, swim, or run in every direction possible. Basically, 
anything the human body can do you can perform that same move in the 
game. While it can be argued you could do these things in a 2d 
side-scroller, that is true, but you still wouldn't get the same degree 
or freedom of movement offered by a truly 3d FPS type game.
Then, there is the game level itself. A true 3d game world allows a 
developer to render 3-dimensional structures, objects, and use 3d 
calculations to render a more realistic world. Back when I was a sighted 
gamer I always found it easier to personally relate to a fully 3d game 
level rather than a 2d one. In fact, I still do. Unless you've had this 
experience, as I've had, I guess it is pretty hard to express in words 
how and why it is just better without using lots of personal examples.

Here is a case in point. In Star Wars Mysteries of the Syth there is a 
level were Mara Jade is in an Imperial City looking for clues to the 
identity of the rogue Jedi helping the Empire.
Anyway, being as the game is fully 3d it allows for some pretty 
interesting combat situations simply not possible in a 2d only format. 
As you move Mara through the city you have to keep an eye out for 
Imperial snipers above her hidden in windows and on roof tops as well as 
watch out for Storm Troopers on the ground. So basically an ambush can 
come from anywhere, and often as not they will come from above when you 
least expect it forcing you to look up, aim Mara's blaster, and shoot 
the sniper in the window. Offering some pretty realistic urban combat 
situations.
As I've mentioned many times my favorite tactic for that level was to 
force jump to the roof, of a nearby building, crouch down, and when some 
storm troopers would pass by I would play sniper and pick them off one 
by one. If I was in a particularly savage mood I'd activate her light 
saber and force jump right on top of them like an avenging angel and do 
some slicing and dicing. Another option was just to  light the light 
saber and force throw it from the roof and slice right through the poor 
unsuspecting troopers. My point being that the 3d environment offered 
many realistic combat situations that can't be replicated by a 2d only 
environment.
Unless you have had this sort of experience it is kind of hard to 
express why 3d is more widely liked by mainstream gamers than 
side-scrollers. We think in terms of accessibility, which is easier, and 
less about the experience. Sad to say very few VI gamers have had the 
opportunity to get this kind of experience because games like Sarah, 
Monkey Business, or Shades of Doom still are not totally 3d.
are still 2d environments. They don't actually have a true 3d 
environment, and don't offer the same degree of realism a 3d game would 
have.

HTH


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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
Thomas:

Again well said I want the same

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, December 26, 2009 12:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Philip,
Well,keep in mind you are talking to an FPS purest hear so any opinion I 
give is going to be pretty bias to other opinions and views. That's not 
to say I wouldn't enjoy a game like you describe, but by simplifying the 
game it feels like a cheat to me and is unrealistic. I guess what is 
important to me as a gamer is realism, full 3d movement, and games on 
par with mainstream FPS titles. I'm sorry to say if you make it so the 
player can only go north, south, east, and west without 360 degrees of 
movement that's not going to satisfy me. However, your the developer 
here so you do what you feel comfortable with.

Cheers!


Philip Bennefall wrote:
 Hi Thomas,

 I probably wouldn't say I have no sense of direction but I would 
 definitely say that it is sparse. I could most likely learn to 
 navigate a full 3d game but it'd take me a lot of time and practise, 
 and would eventually put me off playing the game altogether. However, 
 a 3d game where you sidestep rather than turn; e.g. left arrow to move 
 west, up to move north, right to move east and down to move south, 
 those I find a whole lot easier for some reason. So to me, that would 
 be a nice middleground between a side scroller and a full blown fps. 
 It just gives me so much more freedom as a game designer to build up a 
 world the way I want it, without necessarily making it a pain for some 
 gamers to navigate. If I made such a game I would also make extensive 
 use of up and down movement such as climbing trees, swinging on 
 branches or whatever so that you would indeed be in a true 3d world, 
 just without all the hassle. What do you say?

 Kind regards,

 Philip Bennefall


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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
Thomas/Phillip:

I hope you both come out with this and for those who want to stay with
simple 2 dimensional games then they have a ton of games out there already.
Let's move ahead and see what can be developed.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, December 26, 2009 2:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Dark,
I beg to differ with you about Shades of Doom, Sarah, etc being 3d. 
Technically they are not 3d. Although they are FPS games they have 3d 
audio systems, but the movement still is restricted to an x/y axis. None 
of the games have an x, y, and z axis of movement making them only 2d in 
nature. If you want to count how many true 3d games we have the answer 
is 0. We don't have any, because true 3d movement and game worlds have 
never been done yet by any developer for the VI gaming community. That 
is one reason I am so excited to actually do it once the Genesis engine 
is created. No one besides me has been willing to step forward and take 
this next step in audio game development.


dark wrote:
 I'm afraid this confuses me a litle.

 Thus far, the only serious side scroller we've got with full 2D 
 vertical movement is Mota.

 Q9 Tarzan jr and superliam are fun games,  but they aren't 
 precisely on a level with side scrollers even of the late 1980's such 
 as mega man or mario brothers.

 3D games we have shades of doom, audio quake, terraformers, sarah, gma 
 Tank commander and monkey business,  pluss, depending upon your 
 deffinition treasurehunt and night of parasite (though i'd personally 
 class those as top down rather than 3D owing to the movement system 
 and lack of character perspective)..

 while i certainly agree adding another to the list would not be a bad 
 thing, - basic arithmetic shows that we certainly don't! have more 
 side scrollers than 3D games.

 beware the Grue!

 Dark.


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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
Please no more side scrollers. First person and 3d way to go

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Friday, December 25, 2009 2:33 PM
To: A public mailing list for Blastbay Studios.
Cc: Gamers Discussion list
Subject: [Audyssey] The future of Blastbay Studios

Hi all,

With the success of Q9, I am much encouraged to make new games in the near
future. Now I wish to put the question out, what games would you like to
see? I plan to create mainly adventure games with a plot and characters,
coupled together with the same audio work and fast paced game play that you
saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do you
think?

I would not wish to create a full 3d environment like in Shades of Doom
where you spin around in degrees as I personally find these rather difficult
to navigate and end up spending more time trying to remember where I've been
and where I am supposed to go next, rather than enjoying the game. So I
would adopt the method where you sidestep, moving one step in each direction
for each press of either of the four arrow keys. Would you folks like to see
something like this, or do you all want more sidescrollers?


Kind regards,

Philip Bennefall
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Bryan Peterson
RPG's and like games are still produced in the mainstream market, so no they 
aren't so past what we need. There's still room for all these types of 
genres.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: mike maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 5:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



I like this game idea and who ever said another role play game needs to re
assess where we are as blind gamers. The problem is rpg and side scrollers
are so past what we need now. Let's get up to somewhat in the 21st 
century.


I want a 3d first person shooter or fighter game.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tristan B
Sent: Friday, December 25, 2009 3:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

I would like a 3d fast paced fighter.
You could get chased, (running from enemies)
and if you were to be caught, you could start fighting said enemy, etc...

--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
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Connect to cosmos and join the fun. Point your MUD client to the following
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- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: A public mailing list for Blastbay Studios. t...@blastbay.com
Cc: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 25, 2009 03:32 PM
Subject: [Audyssey] The future of Blastbay Studios



Hi all,

With the success of Q9, I am much encouraged to make new games in the 
near



future. Now I wish to put the question out, what games would you like to
see? I plan to create mainly adventure games with a plot and characters,
coupled together with the same audio work and fast paced game play that
you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step
do you think?

I would not wish to create a full 3d environment like in Shades of Doom
where you spin around in degrees as I personally find these rather
difficult to navigate and end up spending more time trying to remember
where I've been and where I am supposed to go next, rather than enjoying
the game. So I would adopt the method where you sidestep, moving one step
in each direction for each press of either of the four arrow keys. Would
you folks like to see something like this, or do you all want more
sidescrollers?

Kind regards,

Philip Bennefall
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Bryan Peterson
I disagree completely. You talk about not limiting ourselves to one genre 
but yet you want Philip to do just that. There's plenty of room for more of 
every type of genre.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: mike maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 5:44 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



Please no more side scrollers. First person and 3d way to go

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Friday, December 25, 2009 2:33 PM
To: A public mailing list for Blastbay Studios.
Cc: Gamers Discussion list
Subject: [Audyssey] The future of Blastbay Studios

Hi all,

With the success of Q9, I am much encouraged to make new games in the near
future. Now I wish to put the question out, what games would you like to
see? I plan to create mainly adventure games with a plot and characters,
coupled together with the same audio work and fast paced game play that 
you
saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do 
you

think?

I would not wish to create a full 3d environment like in Shades of Doom
where you spin around in degrees as I personally find these rather 
difficult
to navigate and end up spending more time trying to remember where I've 
been

and where I am supposed to go next, rather than enjoying the game. So I
would adopt the method where you sidestep, moving one step in each 
direction
for each press of either of the four arrow keys. Would you folks like to 
see

something like this, or do you all want more sidescrollers?


Kind regards,

Philip Bennefall
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Thomas Ward

Hi Charles,
MOTA isn't the only side-scroller we have, but it is the only one that 
takes full advantage of a 2d environment. In Q9 and Super Liam there is 
jumping, but other than that they take no real consideration of the 2d 
environment they are written for. I really don't consider jumping really 
a big use of the y axis.


HTH

Charles Rivard wrote:
Only 1 2D side scroller?  I suppose that Super Liam isn't two dimensional, 
even though you do go down below to battle the rats and jump over the fans. 
Is jumping over stuff considered a second dimension?  Super Liam, however, 
is a side scroller, so MOTA is not the only one we have, right?

---
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread William L. Houts



I suggested another RPG and I don't need to reassess anything.  Anyway, why 
not a 3D shooter with RPG elements?  That could satisfy everybody.  Maybe 
something like HEXXEN for the blind, if you remember that game.




--Bill


- Original Message - 
From: mike maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 4:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



I like this game idea and who ever said another role play game needs to re
assess where we are as blind gamers. The problem is rpg and side scrollers
are so past what we need now. Let's get up to somewhat in the 21st 
century.


I want a 3d first person shooter or fighter game.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tristan B
Sent: Friday, December 25, 2009 3:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

I would like a 3d fast paced fighter.
You could get chased, (running from enemies)
and if you were to be caught, you could start fighting said enemy, etc...

--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
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Port: 1234

- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: A public mailing list for Blastbay Studios. t...@blastbay.com
Cc: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 25, 2009 03:32 PM
Subject: [Audyssey] The future of Blastbay Studios



Hi all,

With the success of Q9, I am much encouraged to make new games in the 
near



future. Now I wish to put the question out, what games would you like to
see? I plan to create mainly adventure games with a plot and characters,
coupled together with the same audio work and fast paced game play that
you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step
do you think?

I would not wish to create a full 3d environment like in Shades of Doom
where you spin around in degrees as I personally find these rather
difficult to navigate and end up spending more time trying to remember
where I've been and where I am supposed to go next, rather than enjoying
the game. So I would adopt the method where you sidestep, moving one step
in each direction for each press of either of the four arrow keys. Would
you folks like to see something like this, or do you all want more
sidescrollers?

Kind regards,

Philip Bennefall
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread clement chou
All about the competition eh? lol. That's okay, me too. Onine play would be 
good especially for something like shodown... but it should be a bit of a 
faster pace as well, since the actual sport is a lot more aggressive. lol.
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 26, 2009 1:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



Hi Philip,

Another thought, though I realise I'm bombarding the thread somewhat
grin.  Just remembered that you were the guy who did showdown.  If
online gameplay was something you'd be keen on, maybe a revamped
version of something along those lines would be cool with the new
swanky sounds and voiceovers you're capable of these days.  You could
push it as far as you wanted, different playing venues, types of
matches, some sort of career mode involving upgrading your gear or
training to improve or the like.  I have a feeling that no matter how
simple a game concept is, people will go mad for it if the online
element is in there... or at least... I would.

Scott

On 12/26/09, Thomas Ward thomasward1...@gmail.com wrote:

Hi Philip,
Like I said you do whatever you personally feel comfortable with. I've
learned long ago not everyone shares the same opinion or interests in
games, and when programming a game a developer should always do what
he/she feels comfortable with. Don't let others decide for you what you
like, and what you want to create.
When it comes to the entire issue of 2d verses 3d that's really a
personal choice. Like I have said I've never had any difficulty playing
3d games, have no problems playing games like Shades of Doom, so it is
impossible for me to relate to those people who have said the game is
too hard, too difficult, and too confusing. Whenever people tell me that
I always feel like asking, what's so hard about it?
I have no way of understanding peoples point of view, because those
kinds of games just come naturally to me. So what is quite simple and
easy for me is difficult and confusing for others. So if you have
problems with that type of game it isn't for you. Then you should
create something that will make you happy, and something you can play
without those frustrations. I certainly won't think less of you for it.

Smile.

Philip Bennefall wrote:

Hi Thomas,

I see what you're saying and I agree for the most part, but my main
difference of opinion is that realism is nice though not at any cost.
If it makes it very difficult for some gamers to navigate including
myself, then that is not achieving the goal that I set for myself when
making a game. To me, 100 % realism is not the main priority, the most
important aspect for me is to make an enjoyable game that is fairly
straightforward to play while still being rich in sound and other
content.

Kind regards,

Philip Bennefall



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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Jim Kitchen

Hi Thomas,

Not A FPS game, but isn't Lone Wolf truly 3d with 360 degrees and the depth of 
the ocean.

Again not a FPS but all of the airplanes and bullets in Puppy 1 have constantly 
changing X, Y and Z coordinates.

I drove a car until I was 21 and could still see until I was about 31.  I do 
not do well with Shades of Doom.  So I do not believe that it is because you 
had sight at one time.  Just different people have different abilities.

BFN

Jim

check my web site for my new personal information page

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread dark
Quake is indeed 3D, sinse you have catwalks, stairs, and jumping, which all 
play a large effect upon the game, and you can for instance jump down from 
above on someone with your axe.


beware the grue!

Dark.
- Original Message - 
From: shaun everiss shau...@xtra.co.nz
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, December 26, 2009 11:05 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


probably not jumping is in most games some 3dfps stuff like duke nukem you 
jump and sertainly quake has jumping in it.

At 03:29 p.m. 27/12/2009, you wrote:

Only 1 2D side scroller?  I suppose that Super Liam isn't two dimensional,
even though you do go down below to battle the rats and jump over the 
fans.

Is jumping over stuff considered a second dimension?  Super Liam, however,
is a side scroller, so MOTA is not the only one we have, right?
---
In God we trust!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 26, 2009 12:19 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


True Tom.

Shades etc are 3D in the way that original Doom and wolfenstein 3D
were,  ie, 2D areas from a first person perspective.

By the same tocan though, we thus far have only one true side
scroller, - and that is Mota.

If we substitute the terms first person and side scroller not giving any
mention to 2D or 3d dimentions though (which are rather slippery), it is
true we have more fp games than side scrollers thus far, --- as I said.

Beware the grue!


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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread dark

One comment Mike.

sinse there is! only one audio rpg thus far, and only in beta phase,   
how can you find rpgs boring?


if your judging the entire rpg genre by online text affairs,  you've 
only got the tip of the iceberg there, and the very limited, often pvp 
focused, and not necessarily well designed tip at that.


Beware the grue!

dark. 



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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread dark

Accept space invaders games,  please no more! ;D.

beware the grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 27, 2009 1:32 AM
Subject: Re: [Audyssey] The future of Blastbay Studios


I disagree completely. You talk about not limiting ourselves to one genre 
but yet you want Philip to do just that. There's plenty of room for more of 
every type of genre.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: mike maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 5:44 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



Please no more side scrollers. First person and 3d way to go

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Friday, December 25, 2009 2:33 PM
To: A public mailing list for Blastbay Studios.
Cc: Gamers Discussion list
Subject: [Audyssey] The future of Blastbay Studios

Hi all,

With the success of Q9, I am much encouraged to make new games in the 
near

future. Now I wish to put the question out, what games would you like to
see? I plan to create mainly adventure games with a plot and characters,
coupled together with the same audio work and fast paced game play that 
you
saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do 
you

think?

I would not wish to create a full 3d environment like in Shades of Doom
where you spin around in degrees as I personally find these rather 
difficult
to navigate and end up spending more time trying to remember where I've 
been

and where I am supposed to go next, rather than enjoying the game. So I
would adopt the method where you sidestep, moving one step in each 
direction
for each press of either of the four arrow keys. Would you folks like to 
see

something like this, or do you all want more sidescrollers?


Kind regards,

Philip Bennefall
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread dark

Well said bill.

I'd much rather have something with complex mechanics and explorable 
areas,  in however many dimentions, jthan just another action kill fest 
requiring only the reflex parts of the brain!


beware the grue!

Dark.
- Original Message - 
From: William L. Houts cad...@q.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 27, 2009 2:06 AM
Subject: Re: [Audyssey] The future of Blastbay Studios





I suggested another RPG and I don't need to reassess anything.  Anyway, 
why not a 3D shooter with RPG elements?  That could satisfy everybody. 
Maybe something like HEXXEN for the blind, if you remember that game.




--Bill


- Original Message - 
From: mike maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 4:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



I like this game idea and who ever said another role play game needs to re
assess where we are as blind gamers. The problem is rpg and side 
scrollers
are so past what we need now. Let's get up to somewhat in the 21st 
century.


I want a 3d first person shooter or fighter game.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tristan B
Sent: Friday, December 25, 2009 3:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

I would like a 3d fast paced fighter.
You could get chased, (running from enemies)
and if you were to be caught, you could start fighting said enemy, etc...

--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect to cosmos and join the fun. Point your MUD client to the 
following

address and port:
Address: TrekGames.net
Port: 1234

- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: A public mailing list for Blastbay Studios. t...@blastbay.com
Cc: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 25, 2009 03:32 PM
Subject: [Audyssey] The future of Blastbay Studios



Hi all,

With the success of Q9, I am much encouraged to make new games in the 
near



future. Now I wish to put the question out, what games would you like to
see? I plan to create mainly adventure games with a plot and characters,
coupled together with the same audio work and fast paced game play that
you saw in Q9. Do you wish for more sidescrollers, or is 3d the next 
step

do you think?

I would not wish to create a full 3d environment like in Shades of Doom
where you spin around in degrees as I personally find these rather
difficult to navigate and end up spending more time trying to remember
where I've been and where I am supposed to go next, rather than enjoying
the game. So I would adopt the method where you sidestep, moving one 
step

in each direction for each press of either of the four arrow keys. Would
you folks like to see something like this, or do you all want more
sidescrollers?

Kind regards,

Philip Bennefall
---
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All messages

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread dark
True about lw,  I'm not sure about puppy 1 I'm afraid though, sinse you 
obviously can't go forward or backwards.


Beware the grue!

Dark.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Thomas Ward Gamers@audyssey.org
Sent: Sunday, December 27, 2009 2:15 AM
Subject: Re: [Audyssey] The future of Blastbay Studios



Hi Thomas,

Not A FPS game, but isn't Lone Wolf truly 3d with 360 degrees and the 
depth of the ocean.


Again not a FPS but all of the airplanes and bullets in Puppy 1 have 
constantly changing X, Y and Z coordinates.


I drove a car until I was 21 and could still see until I was about 31.  I 
do not do well with Shades of Doom.  So I do not believe that it is 
because you had sight at one time.  Just different people have different 
abilities.


BFN

Jim

check my web site for my new personal information page

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread James Dietz
Tom, I look forward to see how you're going to approach a fully 3d
game.  I'm not sure it can be as viseral as it is for the sighted
because 3d sound technology isn't really at a level where it's easy to
distinguish whether something is above or below you (unless you have
one of those fancy 8.1 setups which I don't nor do I really have
interest in getting one; too involved).

On 12/26/09, dark d...@xgam.org wrote:
 True about lw,  I'm not sure about puppy 1 I'm afraid though, sinse you
 obviously can't go forward or backwards.

 Beware the grue!

 Dark.
 - Original Message -
 From: Jim Kitchen j...@kitchensinc.net
 To: Thomas Ward Gamers@audyssey.org
 Sent: Sunday, December 27, 2009 2:15 AM
 Subject: Re: [Audyssey] The future of Blastbay Studios


 Hi Thomas,

 Not A FPS game, but isn't Lone Wolf truly 3d with 360 degrees and the
 depth of the ocean.

 Again not a FPS but all of the airplanes and bullets in Puppy 1 have
 constantly changing X, Y and Z coordinates.

 I drove a car until I was 21 and could still see until I was about 31.  I
 do not do well with Shades of Doom.  So I do not believe that it is
 because you had sight at one time.  Just different people have different
 abilities.

 BFN

 Jim

 check my web site for my new personal information page

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
Why another rpg though? Isn't that played out?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of William L. Houts
Sent: Saturday, December 26, 2009 8:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios



I suggested another RPG and I don't need to reassess anything.  Anyway, why 
not a 3D shooter with RPG elements?  That could satisfy everybody.  Maybe 
something like HEXXEN for the blind, if you remember that game.



--Bill


- Original Message - 
From: mike maslo mmaslo1...@swbell.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 4:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


I like this game idea and who ever said another role play game needs to re
 assess where we are as blind gamers. The problem is rpg and side scrollers
 are so past what we need now. Let's get up to somewhat in the 21st 
 century.

 I want a 3d first person shooter or fighter game.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Tristan B
 Sent: Friday, December 25, 2009 3:26 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] The future of Blastbay Studios

 I would like a 3d fast paced fighter.
 You could get chased, (running from enemies)
 and if you were to be caught, you could start fighting said enemy, etc...

 --

 Tristan B

 TrekGames.net

 Administrator and Maintainer

 Contact information:
 Skype: Tristanbussiere
 MSN: tris...@acegamesonline.net
 follow me on twitter
 http://twitter.com/blindtrek/

 E-mail: theblinddj...@gmail.com

 or
 email TrekGames.net support
 trekga...@gmail.com

 AOL Instant Messenger: Theblinddj360

 Klango ID:
 Tristan

 Connect to cosmos and join the fun. Point your MUD client to the following
 address and port:
 Address: TrekGames.net
 Port: 1234

 - Original Message - 
 From: Philip Bennefall phi...@blastbay.com
 To: A public mailing list for Blastbay Studios. t...@blastbay.com
 Cc: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 25, 2009 03:32 PM
 Subject: [Audyssey] The future of Blastbay Studios


 Hi all,

 With the success of Q9, I am much encouraged to make new games in the 
 near

 future. Now I wish to put the question out, what games would you like to
 see? I plan to create mainly adventure games with a plot and characters,
 coupled together with the same audio work and fast paced game play that
 you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step
 do you think?

 I would not wish to create a full 3d environment like in Shades of Doom
 where you spin around in degrees as I personally find these rather
 difficult to navigate and end up spending more time trying to remember
 where I've been and where I am supposed to go next, rather than enjoying
 the game. So I would adopt the method where you sidestep, moving one step
 in each direction for each press of either of the four arrow keys. Would
 you folks like to see something like this, or do you all want more
 sidescrollers?

 Kind regards,

 Philip Bennefall
 ---
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
They are boring. We have Tom's game and we had super lium. That if I
remember right a side scroller or maybe I am confused.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, December 26, 2009 8:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

One comment Mike.

sinse there is! only one audio rpg thus far, and only in beta phase,   
how can you find rpgs boring?

if your judging the entire rpg genre by online text affairs,  you've 
only got the tip of the iceberg there, and the very limited, often pvp 
focused, and not necessarily well designed tip at that.

Beware the grue!

dark. 


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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
Why does a first person game have to be all about kill? Why can't it be more
than just that? There is extremely narrow sighted in my opinion.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, December 26, 2009 8:49 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Well said bill.

I'd much rather have something with complex mechanics and explorable 
areas,  in however many dimentions, jthan just another action kill fest 
requiring only the reflex parts of the brain!

beware the grue!

Dark.
- Original Message - 
From: William L. Houts cad...@q.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 27, 2009 2:06 AM
Subject: Re: [Audyssey] The future of Blastbay Studios




 I suggested another RPG and I don't need to reassess anything.  Anyway, 
 why not a 3D shooter with RPG elements?  That could satisfy everybody. 
 Maybe something like HEXXEN for the blind, if you remember that game.



 --Bill


 - Original Message - 
 From: mike maslo mmaslo1...@swbell.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, December 27, 2009 4:34 PM
 Subject: Re: [Audyssey] The future of Blastbay Studios


I like this game idea and who ever said another role play game needs to re
 assess where we are as blind gamers. The problem is rpg and side 
 scrollers
 are so past what we need now. Let's get up to somewhat in the 21st 
 century.

 I want a 3d first person shooter or fighter game.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Tristan B
 Sent: Friday, December 25, 2009 3:26 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] The future of Blastbay Studios

 I would like a 3d fast paced fighter.
 You could get chased, (running from enemies)
 and if you were to be caught, you could start fighting said enemy, etc...

 --

 Tristan B

 TrekGames.net

 Administrator and Maintainer

 Contact information:
 Skype: Tristanbussiere
 MSN: tris...@acegamesonline.net
 follow me on twitter
 http://twitter.com/blindtrek/

 E-mail: theblinddj...@gmail.com

 or
 email TrekGames.net support
 trekga...@gmail.com

 AOL Instant Messenger: Theblinddj360

 Klango ID:
 Tristan

 Connect to cosmos and join the fun. Point your MUD client to the 
 following
 address and port:
 Address: TrekGames.net
 Port: 1234

 - Original Message - 
 From: Philip Bennefall phi...@blastbay.com
 To: A public mailing list for Blastbay Studios. t...@blastbay.com
 Cc: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 25, 2009 03:32 PM
 Subject: [Audyssey] The future of Blastbay Studios


 Hi all,

 With the success of Q9, I am much encouraged to make new games in the 
 near

 future. Now I wish to put the question out, what games would you like to
 see? I plan to create mainly adventure games with a plot and characters,
 coupled together with the same audio work and fast paced game play that
 you saw in Q9. Do you wish for more sidescrollers, or is 3d the next 
 step
 do you think?

 I would not wish to create a full 3d environment like in Shades of Doom
 where you spin around in degrees as I personally find these rather
 difficult to navigate and end up spending more time trying to remember
 where I've been and where I am supposed to go next, rather than enjoying
 the game. So I would adopt the method where you sidestep, moving one 
 step
 in each direction for each press of either of the four arrow keys. Would
 you folks like to see something like this, or do you all want more
 sidescrollers?

 Kind regards,

 Philip Bennefall
 ---
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
We need first person games. I wish 
Thomas would have followed through with his first intent in making it such. 

However now that it is a true side scroller we have to wait for a new game
which demonstrates all of the possibilities.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, December 26, 2009 6:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

RPG's and like games are still produced in the mainstream market, so no they

aren't so past what we need. There's still room for all these types of 
genres.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: mike maslo mmaslo1...@swbell.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 5:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


I like this game idea and who ever said another role play game needs to re
 assess where we are as blind gamers. The problem is rpg and side scrollers
 are so past what we need now. Let's get up to somewhat in the 21st 
 century.

 I want a 3d first person shooter or fighter game.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Tristan B
 Sent: Friday, December 25, 2009 3:26 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] The future of Blastbay Studios

 I would like a 3d fast paced fighter.
 You could get chased, (running from enemies)
 and if you were to be caught, you could start fighting said enemy, etc...

 --

 Tristan B

 TrekGames.net

 Administrator and Maintainer

 Contact information:
 Skype: Tristanbussiere
 MSN: tris...@acegamesonline.net
 follow me on twitter
 http://twitter.com/blindtrek/

 E-mail: theblinddj...@gmail.com

 or
 email TrekGames.net support
 trekga...@gmail.com

 AOL Instant Messenger: Theblinddj360

 Klango ID:
 Tristan

 Connect to cosmos and join the fun. Point your MUD client to the following
 address and port:
 Address: TrekGames.net
 Port: 1234

 - Original Message - 
 From: Philip Bennefall phi...@blastbay.com
 To: A public mailing list for Blastbay Studios. t...@blastbay.com
 Cc: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 25, 2009 03:32 PM
 Subject: [Audyssey] The future of Blastbay Studios


 Hi all,

 With the success of Q9, I am much encouraged to make new games in the 
 near

 future. Now I wish to put the question out, what games would you like to
 see? I plan to create mainly adventure games with a plot and characters,
 coupled together with the same audio work and fast paced game play that
 you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step
 do you think?

 I would not wish to create a full 3d environment like in Shades of Doom
 where you spin around in degrees as I personally find these rather
 difficult to navigate and end up spending more time trying to remember
 where I've been and where I am supposed to go next, rather than enjoying
 the game. So I would adopt the method where you sidestep, moving one step
 in each direction for each press of either of the four arrow keys. Would
 you folks like to see something like this, or do you all want more
 sidescrollers?

 Kind regards,

 Philip Bennefall
 ---
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Thomas Ward

Hi Dark,
Certainly true. As it happens MOTA won't be my last side-scroller 
because the numbers seam in favor of more games of this type. 
Especially, ones like MOTA with various weapons, upgrades, multiple 
rooms, complete x/y axis, etc. All of this is easy enough to pick up and 
play, and several VI gamers like that sort of thing. It is also, too say 
the least, easier to create. Although, once the Genesis Engine is done 
creating new FPS games or side-scrollers should be easy enough anyway.



dark wrote:

True Tom.

Shades etc are 3D in the way that original Doom and wolfenstein 3D 
were,  ie, 2D areas from a first person perspective.


By the same tocan though, we thus far have only one true side 
scroller, - and that is Mota.


If we substitute the terms first person and side scroller not giving 
any mention to 2D or 3d dimentions though (which are rather slippery), 
it is true we have more fp games than side scrollers thus far, --- as 
I said.


Beware the grue!

Dark.



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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
We need first person games. It has already been stated that 2 dimensional
games are dime a dozen. I am stating that it is time for first person games.
We have games which are non first person all around.

If you had your way, who and when would be a good time to develop such a
type of game? That is a first person character game?


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, December 26, 2009 7:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

I disagree completely. You talk about not limiting ourselves to one genre 
but yet you want Philip to do just that. There's plenty of room for more of 
every type of genre.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: mike maslo mmaslo1...@swbell.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 5:44 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


 Please no more side scrollers. First person and 3d way to go

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Philip Bennefall
 Sent: Friday, December 25, 2009 2:33 PM
 To: A public mailing list for Blastbay Studios.
 Cc: Gamers Discussion list
 Subject: [Audyssey] The future of Blastbay Studios

 Hi all,

 With the success of Q9, I am much encouraged to make new games in the near
 future. Now I wish to put the question out, what games would you like to
 see? I plan to create mainly adventure games with a plot and characters,
 coupled together with the same audio work and fast paced game play that 
 you
 saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do 
 you
 think?

 I would not wish to create a full 3d environment like in Shades of Doom
 where you spin around in degrees as I personally find these rather 
 difficult
 to navigate and end up spending more time trying to remember where I've 
 been
 and where I am supposed to go next, rather than enjoying the game. So I
 would adopt the method where you sidestep, moving one step in each 
 direction
 for each press of either of the four arrow keys. Would you folks like to 
 see
 something like this, or do you all want more sidescrollers?


 Kind regards,

 Philip Bennefall
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Mauricio Almeida
mike, if you will relaly send emails to this list, can you please stop
sending the same opinion, like, uh, six times in seven emails, without
even other people replying to the subject as quick? myy inbox would
thank you for that effort.

mauricio
-Mensagem original-
De: mike maslo mmaslo1...@swbell.net
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Domingo, 27 de Dezembro de 2009 18:44
Assunto: Re: [Audyssey] The future of Blastbay Studios

Please no more side scrollers. First person and 3d way to go

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Friday, December 25, 2009 2:33 PM
To: A public mailing list for Blastbay Studios.
Cc: Gamers Discussion list
Subject: [Audyssey] The future of Blastbay Studios

Hi all,

With the success of Q9, I am much encouraged to make new games in the near
future. Now I wish to put the question out, what games would you like to
see? I plan to create mainly adventure games with a plot and characters,
coupled together with the same audio work and fast paced game play that you
saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do you
think?

I would not wish to create a full 3d environment like in Shades of Doom
where you spin around in degrees as I personally find these rather difficult
to navigate and end up spending more time trying to remember where I've been
and where I am supposed to go next, rather than enjoying the game. So I
would adopt the method where you sidestep, moving one step in each direction
for each press of either of the four arrow keys. Would you folks like to see
something like this, or do you all want more sidescrollers?


Kind regards,

Philip Bennefall
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread William L. Houts



I don't think it's more played out than any other game genre.  The ideal RPG 
has yet to be written, I think.  If I weren't engaged in the pursuit of 
writing novels, I would try to fill the gap myself.  All you're saying to me 
is that you're personally sick of RPG's.  Well, that's fine, guy, but I 
think you're in the minority.



--Bill




- Original Message - 
From: mike maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 7:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



Why another rpg though? Isn't that played out?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of William L. Houts
Sent: Saturday, December 26, 2009 8:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios



I suggested another RPG and I don't need to reassess anything.  Anyway, 
why

not a 3D shooter with RPG elements?  That could satisfy everybody.  Maybe
something like HEXXEN for the blind, if you remember that game.



--Bill


- Original Message - 
From: mike maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 4:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



I like this game idea and who ever said another role play game needs to re
assess where we are as blind gamers. The problem is rpg and side 
scrollers

are so past what we need now. Let's get up to somewhat in the 21st
century.

I want a 3d first person shooter or fighter game.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tristan B
Sent: Friday, December 25, 2009 3:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

I would like a 3d fast paced fighter.
You could get chased, (running from enemies)
and if you were to be caught, you could start fighting said enemy, etc...

--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect to cosmos and join the fun. Point your MUD client to the 
following

address and port:
Address: TrekGames.net
Port: 1234

- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: A public mailing list for Blastbay Studios. t...@blastbay.com
Cc: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 25, 2009 03:32 PM
Subject: [Audyssey] The future of Blastbay Studios



Hi all,

With the success of Q9, I am much encouraged to make new games in the
near



future. Now I wish to put the question out, what games would you like to
see? I plan to create mainly adventure games with a plot and characters,
coupled together with the same audio work and fast paced game play that
you saw in Q9. Do you wish for more sidescrollers, or is 3d the next 
step

do you think?

I would not wish to create a full 3d environment like in Shades of Doom
where you spin around in degrees as I personally find these rather
difficult to navigate and end up spending more time trying to remember
where I've been and where I am supposed to go next, rather than enjoying
the game. So I would adopt the method where you sidestep, moving one 
step

in each direction for each press of either of the four arrow keys. Would
you folks like to see something like this, or do you all want more
sidescrollers?

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Bryan Peterson
Uhm, no. There's only one true audio RPG and it's still in beta phase. 
That's hardly played out. And anyway mainstream gamers don't complain when 
another side scroller or RPG or whatever is released.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: mike maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 8:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



Why another rpg though? Isn't that played out?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of William L. Houts
Sent: Saturday, December 26, 2009 8:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios



I suggested another RPG and I don't need to reassess anything.  Anyway, 
why

not a 3D shooter with RPG elements?  That could satisfy everybody.  Maybe
something like HEXXEN for the blind, if you remember that game.



--Bill


- Original Message - 
From: mike maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 4:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



I like this game idea and who ever said another role play game needs to re
assess where we are as blind gamers. The problem is rpg and side 
scrollers

are so past what we need now. Let's get up to somewhat in the 21st
century.

I want a 3d first person shooter or fighter game.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tristan B
Sent: Friday, December 25, 2009 3:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

I would like a 3d fast paced fighter.
You could get chased, (running from enemies)
and if you were to be caught, you could start fighting said enemy, etc...

--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect to cosmos and join the fun. Point your MUD client to the 
following

address and port:
Address: TrekGames.net
Port: 1234

- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: A public mailing list for Blastbay Studios. t...@blastbay.com
Cc: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 25, 2009 03:32 PM
Subject: [Audyssey] The future of Blastbay Studios



Hi all,

With the success of Q9, I am much encouraged to make new games in the
near



future. Now I wish to put the question out, what games would you like to
see? I plan to create mainly adventure games with a plot and characters,
coupled together with the same audio work and fast paced game play that
you saw in Q9. Do you wish for more sidescrollers, or is 3d the next 
step

do you think?

I would not wish to create a full 3d environment like in Shades of Doom
where you spin around in degrees as I personally find these rather
difficult to navigate and end up spending more time trying to remember
where I've been and where I am supposed to go next, rather than enjoying
the game. So I would adopt the method where you sidestep, moving one 
step

in each direction for each press of either of the four arrow keys. Would
you folks like to see something like this, or do you all want more
sidescrollers?

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Bryan Peterson
Side Scrollers and RPG's aren't the same genre. And what's boring to you 
isn't going to be boring to everyone else. Here's an idea. If ya don't like 
the game, ya don't have to play it. Then when something you are interested 
in is released you can play it double time to make up for it.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: mike maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 27, 2009 8:37 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



They are boring. We have Tom's game and we had super lium. That if I
remember right a side scroller or maybe I am confused.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, December 26, 2009 8:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

One comment Mike.

sinse there is! only one audio rpg thus far, and only in beta phase, 
how can you find rpgs boring?

if your judging the entire rpg genre by online text affairs,  you've
only got the tip of the iceberg there, and the very limited, often pvp
focused, and not necessarily well designed tip at that.

Beware the grue!

dark.


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