Yah I like those suggestions. Another thing I hope Jeremy can consider
adding is the ability to switch certain buildings to high priority besides
open and close. In mission 3 which production efficiency is very crucial in
winning, I had to go round and round closing and opening buildings. One
Yah I like those suggestions. Another thing I hope Jeremy can consider
adding is the ability to switch certain buildings to high priority besides
open and close. In mission 3 which production efficiency is very crucial in
winning, I had to go round and round closing and opening buildings. One
Nice thought Che.
Also markers could let you plan out where future buildings go a bit more
logically, by marking a square say for your stables even before you've got
the necessary requirements.
Beware the grue!
Dark.
- Original Message -
From: Che blindadrenal...@gmail.com
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