Re: [Audyssey] fps/tps question

2009-12-02 Thread Thomas Ward
Hi Nicol, Nicol wrote: If super liam for instance were a third person game, you wouldn't have heard liam's voice in the cut sceens, but an observer's voice instead. For example, in the cut sceen of the lava lake, instead of liam saying: You want me to go through that to kill a stupid robot? If

Re: [Audyssey] fps/tps question

2009-12-01 Thread Nicol Oosthuizen
Yeah, thanks, tom.Nice explanation. Nice and clear explanation -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 30 November 2009 05:03 AM To: Gamers Discussion list Subject: Re: [Audyssey] fps/tps question Hi Nicol

Re: [Audyssey] fps/tps question

2009-12-01 Thread Nicol Oosthuizen
HI Dark Dark wrote Games where your character is defined specifically by sound and you here objects around that character independently of it's movement, --- such as all the audio side scrollers, alien outback (you can here and move your spaceship), and the grid based games such as entombed, night

Re: [Audyssey] fps/tps question

2009-12-01 Thread Thomas Ward
Hi Dark, You bring up some good points. Some of which I haven't thought much about. However, as you said if we continue on with this discussion we will eventually get into a discussion of cross sensory representation and theories of functionalism which is way beyond what this list is for.

Re: [Audyssey] fps/tps question

2009-12-01 Thread dark
or third person. Beware the grue! Dark. - Original Message - From: Nicol Oosthuizen noosthui...@sars.gov.za To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 01, 2009 5:11 AM Subject: Re: [Audyssey] fps/tps question HI Dark Dark wrote Games where your character

Re: [Audyssey] fps/tps question

2009-12-01 Thread dark
, 2009 6:45 PM Subject: Re: [Audyssey] fps/tps question Hi Dark, You bring up some good points. Some of which I haven't thought much about. However, as you said if we continue on with this discussion we will eventually get into a discussion of cross sensory representation and theories

Re: [Audyssey] fps/tps question

2009-11-30 Thread Thomas Ward
Hi dark, Yeah, when it comes to accessible games the distinction between first person and third person breaks down because those labels refer to a completely visual concept that isn't there in our games. Games like Shades of Doom, Monkey Business, Sarah, you name it are probably technically

Re: [Audyssey] fps/tps question

2009-11-30 Thread dark
I've always felt tom that audio side scrollers were third person, sinse you here not what is literally around the character's position, but what is ahead of and behind them, something which they themselves couldn't here, or at least, wouldn't here in the same position as the player here's

Re: [Audyssey] fps/tps question

2009-11-29 Thread Thomas Ward
Hi Nicol, Sure can. The primary difference between First Person and Third Person games is purely visual. In a Third Person game like Tomb Raider you can see the main character like Lara Croft on the screen, at all times, as you move around the game world. It is like a movie where you can see

Re: [Audyssey] fps/tps question

2009-11-29 Thread dark
Hi nicol. Just as in English, it's very symple. if you experience thei game from your character's perspective directly, Ie, seeing the sites, and hearing the sounds that he/she would around you, then it's first person. If the character themselves is there for you to move around, and you