hi Anouk.
As I said to David, the game is produced by gma games, www.gmagames.comm.
For future reference though, if you look on www.audiogames.net you will find
entries for the vast majority of available accessible games, each with a
(hopefully comprehensive), review and links to it's homepage and other
resources.
you can also use the "search archive" link on the main page to search the
database for a given genre or lisence type, say you were just interested in
stratogy games or free games.
There is certain a time of conflict page there with some hopefully good info
about the game.
all the best,
Dark.
- Original Message -
From: "Anouk Radix"
To: "Gamers Discussion list"
Sent: Saturday, January 29, 2011 11:28 PM
Subject: [Audyssey] rime of conflict wasRe: RSW strategy game
Hi Dark,
Can you give me the manufacturer and full title of time of conflict. Quite
interested in this game but cant find it via google.
Greetings, Anouk,
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Saturday, January 29, 2011 11:51 PM
Subject: Re: [Audyssey] RSW strategy game
Hi David.
well it is certainly possible to use xl, though I must confess mapping is
not a personal strong point, and indeed I myself find games like chess
quite difficult to play without a tactile board physically in front of
me.
the one exception to this rule which i have found is time of conflict,
which uses imho some of the most advanced mapping overview techniques by
essentially doing exactly what you said, using the computer to put
in the effort on behalf of the player.
In time of conflict for instance, it's not necessary to sit and work out
how close your military units are to one city, you can simply use arrows
to move your audio curser around the map, and get a context sensative
menue on each area which shows distance to nearest objects.
So for instance, if you are playing the battle of britain map and the
enemy attacks portsmouth, and you want to know where your nearest fighter
squadren is, just arrow over to portsmouth and press alt F, and the
nearest fighter will be at the top of your menue ready to command.
While self voicing and audio cursers might be going slightly far, even
with a standard html interface you could use tools such as drop down
menues and list boxes which could change their context according to other
pieces of information.
For instance, selecting a world in a drop down menue could then show you
what worlds were connected to it, distance to nearest fleets, your
opponents' nearest fleets etc.
Indeed one brouser based space game (where you only play as one ship and
fly about the six galaxies), uses a very similar tool involving drop
downs to calculate routes to different star systems, which totally makes
up for the inaccessible galaxy map.
the game is core exiles at www.core-exiles.com and the plotter tool can
be found at
http://www.core-exiles.com/099e24da60b139021a88d3d4527268fa/route/index.php
you don't need to sign up for the game, just use the galaxy map link on
the main page to see the graphical version of what the plotter
represents, (though you might sign up anyway, it's a fun game ;D)..
Looking forward to the practice game, though odds are sinse I'm in the uk
and may or may not be awake at midnight, I won't be able to get back
until tomorrow.
all the best,
Dark.
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