Re: [Audyssey] startrek games

2010-07-07 Thread Ben
Which beta/alpha is it?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 11 June 2010 09:08
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek games

I have the last beta which was released under the n ame montizumas revenge, 
and contains the first six levels if you register the game.

however I'm not sure it would be either fair to tom or reasonable to 
distribute the file, - much less give out my registration information so

that people could play the full six levels.

I personally am sorry Tom can't essentially just change a couple of sounds 
in game, eg, the name speech, and release the thing as freeware for people 
to play, but if he's no longer got the source code etc,  pluss if he'd 
rather not release something with known bugs, fair enough.

Beware the grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 11, 2010 2:36 AM
Subject: Re: [Audyssey] startrek games


I don't imagine many people have it anymore since I seem to recall Thomas 
asked us to stop distributing it.
 We are the Knights who say...Ni!
 - Original Message - 
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Thursday, June 10, 2010 7:00 PM
 Subject: Re: [Audyssey] startrek games


 Hi,
 If anyone has the beta setup file for Montazuma's Revenge, could someone
 dropbox it my way? I never did get a chance to play that one.
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Bryan Peterson
 Sent: Thursday, June 10, 2010 7:58 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] startrek games

 I'd also vote for Neospeech Kate. Not only does that voice bring back 
 some
 fairly pleasant memories of the early Montezuma's Revenge games but as 
 far
 as I'm concerned it's a much better voice in terms of quality despite 
 being
 totally synthetic. In fact the only reason I don't always use those 
 voices
 in my everyday screen reader use is because they like many other higher
 quality Sapi voices do tend to be a bit sluggish in screen reader mode. 
 And
 I definitely liked her in STFC.
 We are the Knights who say...Ni!
 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 10, 2010 6:40 PM
 Subject: Re: [Audyssey] startrek games


 Hi Dark,
 Yeah, it might be a bit of extra work, but not too bad once the game
 core is designed and the majority of the game is written.  Adding
 extra missions, expantion packs, etc is far easier than writing the
 game itself.
 As it happens I think I'd use Neospeech Kate, the same voice as STFC
 1.0, for the game since that seams to be a popular voice for the game.
 I could use ATT Crystal, I suppose, but don't like her voice as well
 as Kate.

 On 6/10/10, dark d...@xgam.org wrote:
 Hi tom.

 Well, as I've now finished watching voyager, and thus am fully versed
 with
 all trek series barring enterprise pluss all the films, I'd very much
 enjoy
 a mission based trek game indeed! especially might I say if missions 
 were
 created by someone like yourself who was familiar enough with the trek
 universe to make them interesting and consistant.

 the only issue i can see with the replay and missions idea is the 
 problem

 of
 recorded speech, sinse as you've said your not a fan of developing for
 sapi
 (and specific screen readers), you'd have to record the names of new
 planets, ships etc for other  missions,  which migh take extra 
 work.

 Beware the grue!

 Dark.

 ---
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Re: [Audyssey] startrek games

2010-07-06 Thread Ben
I say the flete based is better (turn based is easier for me and I hate real
times, can't play sound rts).  But I like the mission idea.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 11 June 2010 01:06
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek games

Hi Dark,
H...This is something that has been suggested before, and I
certainly could do it. I guess it all depends on how many people would
be in favor of that style of game. I think you are right that a Lone
Wolf style Star Trek game would be infinitely more cool than a
strategy game like STFC.
For one thing in light of recent discussions of expantion packs etc
this is the perfect style of game to do it in. The game could ship
with 10 to 15 missions initially and I could add missions to it here
and there giving it nearly unlimited replay value in the process.
Like Lone Wolf over time it could end up having a hundred or more
missions to choose from.
Another way to add replay value to the game is to allow you to select
a specific ship and class from the game setup menu. That way you could
technically play the same mission multiple times trying out various
different classes of ships in the Federation fleet. One time you might
select a Defiant-Class ship, another time a Galaxy-Class, another time
a Nebula-Class, etc. The replay value of this feature alone is huge.
So your idea has maret.
So my question to the rest of the list is what do you say. Should we
abandon the fleet strategy game and go with a Lone Wolf style
simulation where you take on individual missions and campaigns, or
should we proceed with the real time strategy game in production now?

On 6/10/10, dark d...@xgam.org wrote:
 Personally, as far as star trek games go, I'd love to see essentially
 something similar to lw, where you command a single ship carrying out
 various missions in the trek universe, sinse afterall, while a full scale
 battle against various huge fleets is fun, it'd really give the trek
feeling
 to have a mission to go and patrol the neutral zone, seak and destroy a
 specific targit, like a borg cube or dominian shipyard, or go to a
specific
 point in space to look what is there.

 as fun as a stratogy game is, essentially lw in space would personally be
my
 choice for a startrek game.

 Beware the grue!

 Dark.

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Re: [Audyssey] startrek games

2010-07-06 Thread shaun everiss
I can play soundrts but only on a map with one row turn based or 
3dfps or sim would work for me the mission idea I like.
in most trek games I have each part of that story is devided into 
epesodes each epesode is  devided into missions.
and each mission is almost a continuing story although it could be 
argued its each its own story.
This means you can have parts and missions which influence a story 
and its ends and missions that are off the story but could do with a 
shake down of a new ship, etc.

At 06:12 p.m. 6/07/2010, you wrote:

I say the flete based is better (turn based is easier for me and I hate real
times, can't play sound rts).  But I like the mission idea.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 11 June 2010 01:06
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek games

Hi Dark,
H...This is something that has been suggested before, and I
certainly could do it. I guess it all depends on how many people would
be in favor of that style of game. I think you are right that a Lone
Wolf style Star Trek game would be infinitely more cool than a
strategy game like STFC.
For one thing in light of recent discussions of expantion packs etc
this is the perfect style of game to do it in. The game could ship
with 10 to 15 missions initially and I could add missions to it here
and there giving it nearly unlimited replay value in the process.
Like Lone Wolf over time it could end up having a hundred or more
missions to choose from.
Another way to add replay value to the game is to allow you to select
a specific ship and class from the game setup menu. That way you could
technically play the same mission multiple times trying out various
different classes of ships in the Federation fleet. One time you might
select a Defiant-Class ship, another time a Galaxy-Class, another time
a Nebula-Class, etc. The replay value of this feature alone is huge.
So your idea has maret.
So my question to the rest of the list is what do you say. Should we
abandon the fleet strategy game and go with a Lone Wolf style
simulation where you take on individual missions and campaigns, or
should we proceed with the real time strategy game in production now?

On 6/10/10, dark d...@xgam.org wrote:
 Personally, as far as star trek games go, I'd love to see essentially
 something similar to lw, where you command a single ship carrying out
 various missions in the trek universe, sinse afterall, while a full scale
 battle against various huge fleets is fun, it'd really give the trek
feeling
 to have a mission to go and patrol the neutral zone, seak and destroy a
 specific targit, like a borg cube or dominian shipyard, or go to a
specific
 point in space to look what is there.

 as fun as a stratogy game is, essentially lw in space would personally be
my
 choice for a startrek game.

 Beware the grue!

 Dark.

 ---
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Re: [Audyssey] startrek games

2010-07-06 Thread Ben
I have it.  msn me and I'll give you the link and mine is:
gamehead2...@hotmail.co.uk

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: 11 June 2010 02:00
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] startrek games

Hi,
If anyone has the beta setup file for Montazuma's Revenge, could someone
dropbox it my way? I never did get a chance to play that one.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Thursday, June 10, 2010 7:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek games

I'd also vote for Neospeech Kate. Not only does that voice bring back some 
fairly pleasant memories of the early Montezuma's Revenge games but as far 
as I'm concerned it's a much better voice in terms of quality despite being 
totally synthetic. In fact the only reason I don't always use those voices 
in my everyday screen reader use is because they like many other higher 
quality Sapi voices do tend to be a bit sluggish in screen reader mode. And 
I definitely liked her in STFC.
We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 10, 2010 6:40 PM
Subject: Re: [Audyssey] startrek games


 Hi Dark,
 Yeah, it might be a bit of extra work, but not too bad once the game
 core is designed and the majority of the game is written.  Adding
 extra missions, expantion packs, etc is far easier than writing the
 game itself.
 As it happens I think I'd use Neospeech Kate, the same voice as STFC
 1.0, for the game since that seams to be a popular voice for the game.
 I could use ATT Crystal, I suppose, but don't like her voice as well
 as Kate.

 On 6/10/10, dark d...@xgam.org wrote:
 Hi tom.

 Well, as I've now finished watching voyager, and thus am fully versed 
 with
 all trek series barring enterprise pluss all the films, I'd very much 
 enjoy
 a mission based trek game indeed! especially might I say if missions were
 created by someone like yourself who was familiar enough with the trek
 universe to make them interesting and consistant.

 the only issue i can see with the replay and missions idea is the problem

 of
 recorded speech, sinse as you've said your not a fan of developing for 
 sapi
 (and specific screen readers), you'd have to record the names of new
 planets, ships etc for other  missions,  which migh take extra work.

 Beware the grue!

 Dark.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org. 


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Re: [Audyssey] startrek games

2010-07-06 Thread Ben
I'm sorry for looking at redistributing it man.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 11 June 2010 05:28
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek games

Hi Hayden,
No, and they better not.  As I have told this community several times
before I am under strict orders not to redistribute that game, and I
have asked  others here to please not do so do to copyright issues.
Were I to get in trouble for someone else redistributing that game on
the internet I'd take it out of their hide. Understand I have to
restrict access to that game to protect myself from any possible legal
proceedings against USA Games over copyrights.


On 6/10/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 If anyone has the beta setup file for Montazuma's Revenge, could someone
 dropbox it my way? I never did get a chance to play that one.
 Best Regards,
 Hayden

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Re: [Audyssey] startrek games

2010-06-19 Thread Hayden Presley
Haha, very good Brian.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, June 11, 2010 10:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek games

Common sense, my good man, common sense. LOL. All I can say is I admire 
Thomas for sticking it out through all the crap he's had to go through while

working on this game. I can't honestly say for sure whether I myself would 
have the requisite strength of character.
We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 11, 2010 9:00 PM
Subject: Re: [Audyssey] startrek games


 More than likely, you gave the exact timing of the release!  What 
 prognostication!  (grin)
 - Original Message - 
 From: Bryan Peterson bpeterson2...@cableone.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, June 11, 2010 9:33 PM
 Subject: Re: [Audyssey] startrek games


 Probably when it's ready? LOL.
 We are the Knights who say...Ni!
 - Original Message - 
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, June 11, 2010 8:23 PM
 Subject: Re: [Audyssey] startrek games


 Hi Thomas,
 Speaking of MOTA,can  you give us an estimate as to when BETA 13 will be
 released?
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On
 Behalf Of shaun everiss
 Sent: Friday, June 11, 2010 4:24 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] startrek games

 well mota is better than the origional game ever was.
 At 08:08 p.m. 11/06/2010, you wrote:
I have the last beta which was released under the n ame montizumas
revenge, and contains the first six levels if you register the game.

however I'm not sure it would be either fair to tom or reasonable to
distribute the file, - much less give out my registration
information so that people could play the full six levels.

I personally am sorry Tom can't essentially just change a couple of
sounds in game, eg, the name speech, and release the thing as
freeware for people to play, but if he's no longer got the source
code etc,  pluss if he'd rather not release something with known
bugs, fair enough.

Beware the grue!

Dark.
- Original Message - From: Bryan Peterson
bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 11, 2010 2:36 AM
Subject: Re: [Audyssey] startrek games


I don't imagine many people have it anymore since I seem to recall
Thomas asked us to stop distributing it.
We are the Knights who say...Ni!
- Original Message - From: Hayden Presley
 hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, June 10, 2010 7:00 PM
Subject: Re: [Audyssey] startrek games


Hi,
If anyone has the beta setup file for Montazuma's Revenge, could 
someone
dropbox it my way? I never did get a chance to play that one.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]

On
Behalf Of Bryan Peterson
Sent: Thursday, June 10, 2010 7:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek games

I'd also vote for Neospeech Kate. Not only does that voice bring back
 some
fairly pleasant memories of the early Montezuma's Revenge games but as
 far
as I'm concerned it's a much better voice in terms of quality despite
 being
totally synthetic. In fact the only reason I don't always use those
 voices
in my everyday screen reader use is because they like many other 
higher
quality Sapi voices do tend to be a bit sluggish in screen reader 
mode.
 And
I definitely liked her in STFC.
We are the Knights who say...Ni!
- Original Message - From: Thomas Ward
 thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 10, 2010 6:40 PM
Subject: Re: [Audyssey] startrek games


Hi Dark,
Yeah, it might be a bit of extra work, but not too bad once the game
core is designed and the majority of the game is written.  Adding
extra missions, expantion packs, etc is far easier than writing the
game itself.
As it happens I think I'd use Neospeech Kate, the same voice as STFC
1.0, for the game since that seams to be a popular voice for the 
game.
I could use ATT Crystal, I suppose, but don't like her voice as well
as Kate.

On 6/10/10, dark d...@xgam.org wrote:
Hi tom.

Well, as I've now finished watching voyager, and thus am fully 
versed
with
all trek series barring enterprise pluss all the films, I'd very 
much
enjoy
a mission based trek game indeed! especially might I say if missions
 were
created by someone like yourself who was familiar enough with the 
trek
universe to make them interesting and consistant.

the only issue i can see with the replay and missions idea is the
 problem

Re: [Audyssey] startrek games

2010-06-13 Thread Bryan Peterson
Common sense, my good man, common sense. LOL. All I can say is I admire 
Thomas for sticking it out through all the crap he's had to go through while 
working on this game. I can't honestly say for sure whether I myself would 
have the requisite strength of character.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 11, 2010 9:00 PM
Subject: Re: [Audyssey] startrek games


More than likely, you gave the exact timing of the release!  What 
prognostication!  (grin)
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 11, 2010 9:33 PM
Subject: Re: [Audyssey] startrek games



Probably when it's ready? LOL.
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, June 11, 2010 8:23 PM
Subject: Re: [Audyssey] startrek games



Hi Thomas,
Speaking of MOTA,can  you give us an estimate as to when BETA 13 will be
released?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of shaun everiss
Sent: Friday, June 11, 2010 4:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek games

well mota is better than the origional game ever was.
At 08:08 p.m. 11/06/2010, you wrote:

I have the last beta which was released under the n ame montizumas
revenge, and contains the first six levels if you register the game.

however I'm not sure it would be either fair to tom or reasonable to
distribute the file, - much less give out my registration
information so that people could play the full six levels.

I personally am sorry Tom can't essentially just change a couple of
sounds in game, eg, the name speech, and release the thing as
freeware for people to play, but if he's no longer got the source
code etc,  pluss if he'd rather not release something with known
bugs, fair enough.

Beware the grue!

Dark.
- Original Message - From: Bryan Peterson
bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 11, 2010 2:36 AM
Subject: Re: [Audyssey] startrek games



I don't imagine many people have it anymore since I seem to recall
Thomas asked us to stop distributing it.
We are the Knights who say...Ni!
- Original Message - From: Hayden Presley

hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, June 10, 2010 7:00 PM
Subject: Re: [Audyssey] startrek games



Hi,
If anyone has the beta setup file for Montazuma's Revenge, could 
someone

dropbox it my way? I never did get a chance to play that one.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Bryan Peterson
Sent: Thursday, June 10, 2010 7:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek games

I'd also vote for Neospeech Kate. Not only does that voice bring back

some

fairly pleasant memories of the early Montezuma's Revenge games but as

far

as I'm concerned it's a much better voice in terms of quality despite

being

totally synthetic. In fact the only reason I don't always use those

voices
in my everyday screen reader use is because they like many other 
higher
quality Sapi voices do tend to be a bit sluggish in screen reader 
mode.

And

I definitely liked her in STFC.
We are the Knights who say...Ni!
- Original Message - From: Thomas Ward

thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 10, 2010 6:40 PM
Subject: Re: [Audyssey] startrek games



Hi Dark,
Yeah, it might be a bit of extra work, but not too bad once the game
core is designed and the majority of the game is written.  Adding
extra missions, expantion packs, etc is far easier than writing the
game itself.
As it happens I think I'd use Neospeech Kate, the same voice as STFC
1.0, for the game since that seams to be a popular voice for the 
game.

I could use ATT Crystal, I suppose, but don't like her voice as well
as Kate.

On 6/10/10, dark d...@xgam.org wrote:

Hi tom.

Well, as I've now finished watching voyager, and thus am fully 
versed

with
all trek series barring enterprise pluss all the films, I'd very 
much

enjoy
a mission based trek game indeed! especially might I say if missions

were
created by someone like yourself who was familiar enough with the 
trek

universe to make them interesting and consistant.

the only issue i can see with the replay and missions idea is the

problem



of
recorded speech, sinse as you've said your not a fan of developing 
for

sapi
(and specific screen readers), you'd have to record the names of new
planets, ships etc for other  missions,  which migh take extra

work.


Beware the grue!

Dark.


---
Gamers

Re: [Audyssey] startrek games

2010-06-13 Thread Greg

Hello Thomas,
I would love a LW style of Star Trek game.  As you pointed out the replay 
value of that type of game would be very high.

Greg W.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 10, 2010 8:06 PM
Subject: Re: [Audyssey] startrek games



Hi Dark,
H...This is something that has been suggested before, and I
certainly could do it. I guess it all depends on how many people would
be in favor of that style of game. I think you are right that a Lone
Wolf style Star Trek game would be infinitely more cool than a
strategy game like STFC.
For one thing in light of recent discussions of expantion packs etc
this is the perfect style of game to do it in. The game could ship
with 10 to 15 missions initially and I could add missions to it here
and there giving it nearly unlimited replay value in the process.
Like Lone Wolf over time it could end up having a hundred or more
missions to choose from.
Another way to add replay value to the game is to allow you to select
a specific ship and class from the game setup menu. That way you could
technically play the same mission multiple times trying out various
different classes of ships in the Federation fleet. One time you might
select a Defiant-Class ship, another time a Galaxy-Class, another time
a Nebula-Class, etc. The replay value of this feature alone is huge.
So your idea has maret.
So my question to the rest of the list is what do you say. Should we
abandon the fleet strategy game and go with a Lone Wolf style
simulation where you take on individual missions and campaigns, or
should we proceed with the real time strategy game in production now?

On 6/10/10, dark d...@xgam.org wrote:

Personally, as far as star trek games go, I'd love to see essentially
something similar to lw, where you command a single ship carrying out
various missions in the trek universe, sinse afterall, while a full scale
battle against various huge fleets is fun, it'd really give the trek 
feeling

to have a mission to go and patrol the neutral zone, seak and destroy a
specific targit, like a borg cube or dominian shipyard, or go to a 
specific

point in space to look what is there.

as fun as a stratogy game is, essentially lw in space would personally be 
my

choice for a startrek game.

Beware the grue!

Dark.

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Re: [Audyssey] startrek games

2010-06-12 Thread dark

Hi tom.

I do take your point extremely. I must confess this is why i myself never 
have much interest in mods of superliam, pipe or similar because I'd rather 
play the game the way the developer intended. As a life long tolkeen fan 
(and a pretty major Dr. who fan as well), i also take your point about 
cannon (in fact some of the messings up of tolkeen I've seen recently in the 
indorcements of the peter Jaxon films, have really got on my whick).


It strikes me however, that the cannon debate is something of a separate 
issue. Afterall, suppose you created your own scifi stratogy game,  like 
galaxy ranger, then (as in lone wolf), the only existing cannon would be 
that you, as originator of the game create not a  huge amount of extra 
information and resources as in startrek, dr. who, etc.


In terms of game creation tools, it strikes me it depends entirely upon the 
game it's content, and the creator's choice.


games that are heavily driven by plot, such as Mega man or even Sryth, are 
as based on the author's intentions as films or books. They have a distinct 
story (allbeit that that can change due to corperate pressure and other 
factors).


For those games, mucking about with game  content to the point where that 
story is removed seems as bad as someone I once knew who wrote a harry 
potter fanfic where draco Malfoy got  together with hermione granger. when i 
asked how these two characters actually got together at all, and what had 
changed, she just replied well it's my fanfic so they just do


which seemed intrinsically wrong to me.

On the other hand, take psudocu. You have a game with no rules or logic 
outside it's own  nature. For a developer of a sudocu game to claime that 
the sudocu puzles they'd personally set in the game were irrevocable and 
should not be changed would be distinctly unreasonable.


Btw, this has actually happened with the boulderdash puzle's action games. 
Even though released with a level editer, and entirely based on puzles where 
you collect diamonds in a mine with litle or no plot, First star software 
did at one time claime that their levels were the only ones possible.


thankfully now, after people have been creating bd levels for years, and 
even new bd games with extra elements such as emerald mine and  supaplex 
that claime has been removed.


It strikes me   editable games are betwene these two extremes, absolute 
cannon works of art, and symple puzles, and the extent the developer decides 
to make them editable should vary accordingly.


It is however true that editers and level creators can greatly expand a 
games' replayability and content, and give users distinctly fun things to do 
with a game,  look at Jim's golf game as an example. Perhaps therefore 
we need a balance, where some elements of a game are editable and others 
aren't,  just like in the rail racer track creator where you can create 
new tracks, but not new upgrades for your racer which give you uba speed or 
unabalance the game.


Beware the  Grue!

dark.




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Re: [Audyssey] startrek games

2010-06-12 Thread Thomas Ward
Hi Dark,
Yeah, that's essentially what I was getting at. I don't see a problem
giving a customer level editors, track editors, whatever in a game
where it isn't tightly based on a specific story line.  Thus adding
custom content doesn't greatly effect the game in a drastic way.
For example, Jim Kitchen's Monopoly. I see the game more as a Monopoly
Engine where you can add custom boards, tokens, and money to suit your
interests. That's fine, because replacing the triditional Monopoly
board with a Star Trek themed Monopoly board doesn't totally change
the game. It just gives you a more customized game to play is all. As
a developer I'm fine with that.
However, if I gave my customers the ability to add new content to
Mysteries of the Ancients that would be a different story. Since the
game is a lot like Indiana Jones, Rogue Angel, and Tomb Raider  there
is a lot of history and mythology wrapped up in creating  a game like
that. As an avid fan of history and ancient mythology a game like that
is the perfect medium for me to explore those interests in a playable
format, and pass my interest on to others in the audio games community
in the process. Nothing would turn me off more than someone to get
their hands on a level editor and then add monsters and characters
from say Harry Potter to the game. Such a modification wouldn't be
appreciated by me at all as it would completely go against everything
I spent time creating.
Like you I've read my share of fan fiction. Some of it is very good,
and some of it can't be called anything other than weird. The fan
fiction story about Draco Malfoy and Hermione Granger getting together
is a sad case in point of how the author completely ignored cannon in
favor of creating his/her own story out of it. On one level I
understand that, but for fans like me changing a story that drasticly
to suit someone's own personal interests is just distasteful.
I remember this one time where I was browsing through some Tomb Raider
fan fic, whichhappens to be one of my favorite vidio games of all
time, and discovered a story that majorly turned me off. Now, I don't
have anything against lezbians, someone choosing to be gay, but I
don't appreciate someone completely rewriting the main character's
sexual preferences just to suit their own sexual preferences. Which is
exactly what happened in this particular story.
Everything I've ever read about Lara Croft, official cannon that is,
indicates she is straight. No indication she is into other women, or
that she is AC-DC. So with that in mind I was not exactly pleased to
discover in this particular story she had a girl friend, they were
kissing in the story, were lovers, and it seams the entire adventure
was simply there to glue this love story together about Lara and her
female lover. To put it nicely it was completely distasteful in my
personal opinion.
I remember posting a comment about it asking why the author decided to
change Lara's character so drasticly, converting her from straight to
gay, and the author's reply was predictable enough.  She heatedly
responded that she is gay, she thinks Lara should be gay, and if I
didn't like it I was being predigest and so on. That wasn't the case
at all, of course, and I figured it wasn't worth arguing over. It
simply was a case of me not really liking the way she represented
Lara's character in the story that was so drasticly different from the
cannon that I couldn't get into the story at all. I guess being
straight myself it was sort of difficult excepting this new version of
Lara having female romantic interests. Not at all how I ever imagined
her that's for sure.
I think when it comes down to it that is a major reason why copyright
holders discurrage any kind of fan fiction. Part of it is that it
infringes on their ability to create and market new content, and part
of it is some fans just don't care about preserving the story or ideas
in their original form.  Some authors just don't appreciate their work
being turned into something else other than the way they imagined it.
As the author/creator it is easy to see it as your idea, your work,
and certainly don't want people to change it for some reason.

Smile.

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Re: [Audyssey] startrek games

2010-06-12 Thread Charles Rivard
If I were able to change your game into one that I like better, changing the 
characters, theme, music, and whatever else I liked better, and then someone 
got a copy of your modified game, thinking that it was your creation, they 
might not buy anything more from you because the did not like what you had 
produced.  That would be totally bogus!  A lot of gamers base future 
purchases on prior work, and this might hurt your business.  Even if I put 
disclaimers with my modifications, they still might unfairly judge you on my 
modifying.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 12, 2010 4:54 PM
Subject: Re: [Audyssey] startrek games



Hi Dark,
Yeah, that's essentially what I was getting at. I don't see a problem
giving a customer level editors, track editors, whatever in a game
where it isn't tightly based on a specific story line.  Thus adding
custom content doesn't greatly effect the game in a drastic way.
For example, Jim Kitchen's Monopoly. I see the game more as a Monopoly
Engine where you can add custom boards, tokens, and money to suit your
interests. That's fine, because replacing the triditional Monopoly
board with a Star Trek themed Monopoly board doesn't totally change
the game. It just gives you a more customized game to play is all. As
a developer I'm fine with that.
However, if I gave my customers the ability to add new content to
Mysteries of the Ancients that would be a different story. Since the
game is a lot like Indiana Jones, Rogue Angel, and Tomb Raider  there
is a lot of history and mythology wrapped up in creating  a game like
that. As an avid fan of history and ancient mythology a game like that
is the perfect medium for me to explore those interests in a playable
format, and pass my interest on to others in the audio games community
in the process. Nothing would turn me off more than someone to get
their hands on a level editor and then add monsters and characters
from say Harry Potter to the game. Such a modification wouldn't be
appreciated by me at all as it would completely go against everything
I spent time creating.
Like you I've read my share of fan fiction. Some of it is very good,
and some of it can't be called anything other than weird. The fan
fiction story about Draco Malfoy and Hermione Granger getting together
is a sad case in point of how the author completely ignored cannon in
favor of creating his/her own story out of it. On one level I
understand that, but for fans like me changing a story that drasticly
to suit someone's own personal interests is just distasteful.
I remember this one time where I was browsing through some Tomb Raider
fan fic, whichhappens to be one of my favorite vidio games of all
time, and discovered a story that majorly turned me off. Now, I don't
have anything against lezbians, someone choosing to be gay, but I
don't appreciate someone completely rewriting the main character's
sexual preferences just to suit their own sexual preferences. Which is
exactly what happened in this particular story.
Everything I've ever read about Lara Croft, official cannon that is,
indicates she is straight. No indication she is into other women, or
that she is AC-DC. So with that in mind I was not exactly pleased to
discover in this particular story she had a girl friend, they were
kissing in the story, were lovers, and it seams the entire adventure
was simply there to glue this love story together about Lara and her
female lover. To put it nicely it was completely distasteful in my
personal opinion.
I remember posting a comment about it asking why the author decided to
change Lara's character so drasticly, converting her from straight to
gay, and the author's reply was predictable enough.  She heatedly
responded that she is gay, she thinks Lara should be gay, and if I
didn't like it I was being predigest and so on. That wasn't the case
at all, of course, and I figured it wasn't worth arguing over. It
simply was a case of me not really liking the way she represented
Lara's character in the story that was so drasticly different from the
cannon that I couldn't get into the story at all. I guess being
straight myself it was sort of difficult excepting this new version of
Lara having female romantic interests. Not at all how I ever imagined
her that's for sure.
I think when it comes down to it that is a major reason why copyright
holders discurrage any kind of fan fiction. Part of it is that it
infringes on their ability to create and market new content, and part
of it is some fans just don't care about preserving the story or ideas
in their original form.  Some authors just don't appreciate their work
being turned into something else other than the way they imagined it.
As the author/creator it is easy to see it as your idea, your work,
and certainly don't want people to change it for some reason.

Smile.

---
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If you want

Re: [Audyssey] startrek games

2010-06-12 Thread Hayden Presley
Hi Thomas,
Harry Potter in the tomb? Now that would be interesting.
Added a wand that allows you to cast spells. The boss in Level 1 has been
replaced with a dementor, and you must find the instructions for the
patronus charm before defeating it.
Grin
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, June 12, 2010 4:54 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek games

Hi Dark,
Yeah, that's essentially what I was getting at. I don't see a problem
giving a customer level editors, track editors, whatever in a game
where it isn't tightly based on a specific story line.  Thus adding
custom content doesn't greatly effect the game in a drastic way.
For example, Jim Kitchen's Monopoly. I see the game more as a Monopoly
Engine where you can add custom boards, tokens, and money to suit your
interests. That's fine, because replacing the triditional Monopoly
board with a Star Trek themed Monopoly board doesn't totally change
the game. It just gives you a more customized game to play is all. As
a developer I'm fine with that.
However, if I gave my customers the ability to add new content to
Mysteries of the Ancients that would be a different story. Since the
game is a lot like Indiana Jones, Rogue Angel, and Tomb Raider  there
is a lot of history and mythology wrapped up in creating  a game like
that. As an avid fan of history and ancient mythology a game like that
is the perfect medium for me to explore those interests in a playable
format, and pass my interest on to others in the audio games community
in the process. Nothing would turn me off more than someone to get
their hands on a level editor and then add monsters and characters
from say Harry Potter to the game. Such a modification wouldn't be
appreciated by me at all as it would completely go against everything
I spent time creating.
Like you I've read my share of fan fiction. Some of it is very good,
and some of it can't be called anything other than weird. The fan
fiction story about Draco Malfoy and Hermione Granger getting together
is a sad case in point of how the author completely ignored cannon in
favor of creating his/her own story out of it. On one level I
understand that, but for fans like me changing a story that drasticly
to suit someone's own personal interests is just distasteful.
I remember this one time where I was browsing through some Tomb Raider
fan fic, whichhappens to be one of my favorite vidio games of all
time, and discovered a story that majorly turned me off. Now, I don't
have anything against lezbians, someone choosing to be gay, but I
don't appreciate someone completely rewriting the main character's
sexual preferences just to suit their own sexual preferences. Which is
exactly what happened in this particular story.
Everything I've ever read about Lara Croft, official cannon that is,
indicates she is straight. No indication she is into other women, or
that she is AC-DC. So with that in mind I was not exactly pleased to
discover in this particular story she had a girl friend, they were
kissing in the story, were lovers, and it seams the entire adventure
was simply there to glue this love story together about Lara and her
female lover. To put it nicely it was completely distasteful in my
personal opinion.
I remember posting a comment about it asking why the author decided to
change Lara's character so drasticly, converting her from straight to
gay, and the author's reply was predictable enough.  She heatedly
responded that she is gay, she thinks Lara should be gay, and if I
didn't like it I was being predigest and so on. That wasn't the case
at all, of course, and I figured it wasn't worth arguing over. It
simply was a case of me not really liking the way she represented
Lara's character in the story that was so drasticly different from the
cannon that I couldn't get into the story at all. I guess being
straight myself it was sort of difficult excepting this new version of
Lara having female romantic interests. Not at all how I ever imagined
her that's for sure.
I think when it comes down to it that is a major reason why copyright
holders discurrage any kind of fan fiction. Part of it is that it
infringes on their ability to create and market new content, and part
of it is some fans just don't care about preserving the story or ideas
in their original form.  Some authors just don't appreciate their work
being turned into something else other than the way they imagined it.
As the author/creator it is easy to see it as your idea, your work,
and certainly don't want people to change it for some reason.

Smile.

---
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Re: [Audyssey] startrek games

2010-06-12 Thread Hayden Presley
Hi Brian,
Wow...you are a genius! Please, could you give me a way to have such
excellent insights into the future of the release of MOTA? Grin
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Friday, June 11, 2010 10:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek games

More than likely, you gave the exact timing of the release!  What 
prognostication!  (grin)
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 11, 2010 9:33 PM
Subject: Re: [Audyssey] startrek games


 Probably when it's ready? LOL.
 We are the Knights who say...Ni!
 - Original Message - 
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, June 11, 2010 8:23 PM
 Subject: Re: [Audyssey] startrek games


 Hi Thomas,
 Speaking of MOTA,can  you give us an estimate as to when BETA 13 will be
 released?
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of shaun everiss
 Sent: Friday, June 11, 2010 4:24 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] startrek games

 well mota is better than the origional game ever was.
 At 08:08 p.m. 11/06/2010, you wrote:
I have the last beta which was released under the n ame montizumas
revenge, and contains the first six levels if you register the game.

however I'm not sure it would be either fair to tom or reasonable to
distribute the file, - much less give out my registration
information so that people could play the full six levels.

I personally am sorry Tom can't essentially just change a couple of
sounds in game, eg, the name speech, and release the thing as
freeware for people to play, but if he's no longer got the source
code etc,  pluss if he'd rather not release something with known
bugs, fair enough.

Beware the grue!

Dark.
- Original Message - From: Bryan Peterson
bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 11, 2010 2:36 AM
Subject: Re: [Audyssey] startrek games


I don't imagine many people have it anymore since I seem to recall
Thomas asked us to stop distributing it.
We are the Knights who say...Ni!
- Original Message - From: Hayden Presley
 hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, June 10, 2010 7:00 PM
Subject: Re: [Audyssey] startrek games


Hi,
If anyone has the beta setup file for Montazuma's Revenge, could 
someone
dropbox it my way? I never did get a chance to play that one.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On
Behalf Of Bryan Peterson
Sent: Thursday, June 10, 2010 7:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek games

I'd also vote for Neospeech Kate. Not only does that voice bring back
 some
fairly pleasant memories of the early Montezuma's Revenge games but as
 far
as I'm concerned it's a much better voice in terms of quality despite
 being
totally synthetic. In fact the only reason I don't always use those
 voices
in my everyday screen reader use is because they like many other higher
quality Sapi voices do tend to be a bit sluggish in screen reader mode.
 And
I definitely liked her in STFC.
We are the Knights who say...Ni!
- Original Message - From: Thomas Ward
 thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 10, 2010 6:40 PM
Subject: Re: [Audyssey] startrek games


Hi Dark,
Yeah, it might be a bit of extra work, but not too bad once the game
core is designed and the majority of the game is written.  Adding
extra missions, expantion packs, etc is far easier than writing the
game itself.
As it happens I think I'd use Neospeech Kate, the same voice as STFC
1.0, for the game since that seams to be a popular voice for the game.
I could use ATT Crystal, I suppose, but don't like her voice as well
as Kate.

On 6/10/10, dark d...@xgam.org wrote:
Hi tom.

Well, as I've now finished watching voyager, and thus am fully versed
with
all trek series barring enterprise pluss all the films, I'd very much
enjoy
a mission based trek game indeed! especially might I say if missions
 were
created by someone like yourself who was familiar enough with the 
trek
universe to make them interesting and consistant.

the only issue i can see with the replay and missions idea is the
 problem

of
recorded speech, sinse as you've said your not a fan of developing 
for
sapi
(and specific screen readers), you'd have to record the names of new
planets, ships etc for other  missions,  which migh take extra
 work.

Beware the grue!

Dark.

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You can

Re: [Audyssey] startrek games

2010-06-12 Thread shaun everiss

well I always like ingame mods.
you need to buy the origional game before you can mod it.
and you can only play the mods within  the game you need to run them 
from a menu like in audioquake you can play the origional levels or 
the modded game.

At 10:01 a.m. 13/06/2010, you wrote:
If I were able to change your game into one that I like better, 
changing the characters, theme, music, and whatever else I liked 
better, and then someone got a copy of your modified game, thinking 
that it was your creation, they might not buy anything more from you 
because the did not like what you had produced.  That would be 
totally bogus!  A lot of gamers base future purchases on prior work, 
and this might hurt your business.  Even if I put disclaimers with 
my modifications, they still might unfairly judge you on my modifying.

- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 12, 2010 4:54 PM
Subject: Re: [Audyssey] startrek games



Hi Dark,
Yeah, that's essentially what I was getting at. I don't see a problem
giving a customer level editors, track editors, whatever in a game
where it isn't tightly based on a specific story line.  Thus adding
custom content doesn't greatly effect the game in a drastic way.
For example, Jim Kitchen's Monopoly. I see the game more as a Monopoly
Engine where you can add custom boards, tokens, and money to suit your
interests. That's fine, because replacing the triditional Monopoly
board with a Star Trek themed Monopoly board doesn't totally change
the game. It just gives you a more customized game to play is all. As
a developer I'm fine with that.
However, if I gave my customers the ability to add new content to
Mysteries of the Ancients that would be a different story. Since the
game is a lot like Indiana Jones, Rogue Angel, and Tomb Raider  there
is a lot of history and mythology wrapped up in creating  a game like
that. As an avid fan of history and ancient mythology a game like that
is the perfect medium for me to explore those interests in a playable
format, and pass my interest on to others in the audio games community
in the process. Nothing would turn me off more than someone to get
their hands on a level editor and then add monsters and characters
from say Harry Potter to the game. Such a modification wouldn't be
appreciated by me at all as it would completely go against everything
I spent time creating.
Like you I've read my share of fan fiction. Some of it is very good,
and some of it can't be called anything other than weird. The fan
fiction story about Draco Malfoy and Hermione Granger getting together
is a sad case in point of how the author completely ignored cannon in
favor of creating his/her own story out of it. On one level I
understand that, but for fans like me changing a story that drasticly
to suit someone's own personal interests is just distasteful.
I remember this one time where I was browsing through some Tomb Raider
fan fic, whichhappens to be one of my favorite vidio games of all
time, and discovered a story that majorly turned me off. Now, I don't
have anything against lezbians, someone choosing to be gay, but I
don't appreciate someone completely rewriting the main character's
sexual preferences just to suit their own sexual preferences. Which is
exactly what happened in this particular story.
Everything I've ever read about Lara Croft, official cannon that is,
indicates she is straight. No indication she is into other women, or
that she is AC-DC. So with that in mind I was not exactly pleased to
discover in this particular story she had a girl friend, they were
kissing in the story, were lovers, and it seams the entire adventure
was simply there to glue this love story together about Lara and her
female lover. To put it nicely it was completely distasteful in my
personal opinion.
I remember posting a comment about it asking why the author decided to
change Lara's character so drasticly, converting her from straight to
gay, and the author's reply was predictable enough.  She heatedly
responded that she is gay, she thinks Lara should be gay, and if I
didn't like it I was being predigest and so on. That wasn't the case
at all, of course, and I figured it wasn't worth arguing over. It
simply was a case of me not really liking the way she represented
Lara's character in the story that was so drasticly different from the
cannon that I couldn't get into the story at all. I guess being
straight myself it was sort of difficult excepting this new version of
Lara having female romantic interests. Not at all how I ever imagined
her that's for sure.
I think when it comes down to it that is a major reason why copyright
holders discurrage any kind of fan fiction. Part of it is that it
infringes on their ability to create and market new content, and part
of it is some fans just don't care about preserving the story or ideas
in their original form.  Some authors just don't

Re: [Audyssey] startrek games

2010-06-11 Thread dark
While fan created missions wqould be nice, i'd be happy with you writing 
expantion packs of say 10 missions each for the game and selling them as 
extras myself provided that this would be possible with your various other 
projects.


As we've said before, expantion packs are a great way for a developer to get 
the most out of one game, and for players to have a larger, more complex 
experience playing..


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 11, 2010 1:52 AM
Subject: Re: [Audyssey] startrek games



Hi Clement,
Yes and no. It all depends on how I designed the game.
First, in order to create a mission parcer like what Lone Wolf has  I
would have to abandon prerecorded speech altogether and use Sapi
support or Jaws/Window-Eyes APIs to speak the game content.  As my
opinions about using Sapi is well known, it being more trouble than it
is worth, I wouldn't necessarily want to go that route.
Second, if we go with this new style of game I'd just assume to go
ahead and use the Genesis Engine for creating the game. While that
makes it easier for me as a developer I'm not going to hand over the
level editor to the engine as that is not public software. That is for
my use only, and what I use to create new content for my future games.
In short whatI'd have to do to make that reality is create a
completely new engine using Sapi or screen reader output, and then add
some way to script it using Angelscript, Javascript, or something else
for adding new levels. I honestly don't want to go that far with it.



On 6/9/10, clement chou chou.clem...@gmail.com wrote:
I'm wondering too... would you be able to make a mission creator, like 
the

lone wolf one?


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Re: [Audyssey] startrek games

2010-06-11 Thread dark
I have the last beta which was released under the n ame montizumas revenge, 
and contains the first six levels if you register the game.


however I'm not sure it would be either fair to tom or reasonable to 
distribute the file, - much less give out my registration information so 
that people could play the full six levels.


I personally am sorry Tom can't essentially just change a couple of sounds 
in game, eg, the name speech, and release the thing as freeware for people 
to play, but if he's no longer got the source code etc,  pluss if he'd 
rather not release something with known bugs, fair enough.


Beware the grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 11, 2010 2:36 AM
Subject: Re: [Audyssey] startrek games


I don't imagine many people have it anymore since I seem to recall Thomas 
asked us to stop distributing it.

We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, June 10, 2010 7:00 PM
Subject: Re: [Audyssey] startrek games



Hi,
If anyone has the beta setup file for Montazuma's Revenge, could someone
dropbox it my way? I never did get a chance to play that one.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Thursday, June 10, 2010 7:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek games

I'd also vote for Neospeech Kate. Not only does that voice bring back 
some
fairly pleasant memories of the early Montezuma's Revenge games but as 
far
as I'm concerned it's a much better voice in terms of quality despite 
being
totally synthetic. In fact the only reason I don't always use those 
voices

in my everyday screen reader use is because they like many other higher
quality Sapi voices do tend to be a bit sluggish in screen reader mode. 
And

I definitely liked her in STFC.
We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 10, 2010 6:40 PM
Subject: Re: [Audyssey] startrek games



Hi Dark,
Yeah, it might be a bit of extra work, but not too bad once the game
core is designed and the majority of the game is written.  Adding
extra missions, expantion packs, etc is far easier than writing the
game itself.
As it happens I think I'd use Neospeech Kate, the same voice as STFC
1.0, for the game since that seams to be a popular voice for the game.
I could use ATT Crystal, I suppose, but don't like her voice as well
as Kate.

On 6/10/10, dark d...@xgam.org wrote:

Hi tom.

Well, as I've now finished watching voyager, and thus am fully versed
with
all trek series barring enterprise pluss all the films, I'd very much
enjoy
a mission based trek game indeed! especially might I say if missions 
were

created by someone like yourself who was familiar enough with the trek
universe to make them interesting and consistant.

the only issue i can see with the replay and missions idea is the 
problem



of
recorded speech, sinse as you've said your not a fan of developing for
sapi
(and specific screen readers), you'd have to record the names of new
planets, ships etc for other  missions,  which migh take extra 
work.


Beware the grue!

Dark.


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Re: [Audyssey] startrek games

2010-06-11 Thread dark
I agree totally on the multiplayer aspect, I must confess I havew the same 
issue.


i would much rather explore a game and it's story and environment alone than 
try and compete against others,  in fact competition isn't as much my 
thing.


that's why I would rather have a large set of varied missions with different 
objectives, enemies and stories than just a blast the other guy, type of 
setup.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 11, 2010 5:54 AM
Subject: Re: [Audyssey] startrek games



Hi,
Well, to be honest I have never been a real big fan of multiplayer
games of any kind. I've always been something of a loner when it comes
to playing games. That's one reason that feature hasn't yet been added
into the Genesis Engine. Eventually it is likely something I'll add
because it is perhaps one of the most commonly requested features by
the Vi market.
I would imagine  if STFC ever goes multiplayer each player would
select a Federation ship, specific clas, whatever and join forces to
play against the enemy fleets. That way it could be a joint force of
human controlled Federation starships verses several A.I. driven enemy
starships. That way you could help each other destroy the enemy fleets
and carry out the mission objectives together.

On 6/10/10, clement chou chou.clem...@gmail.com wrote:

Wel, I'm personally about quality than quantity. Better a few more good
missions made by USA games rather than missions made by the general 
public
every couple days. lol. But I can't wait... and I'm sorry to bring this 
up

again, but I'm curious to know whether you have any plans for multiplayer
and what that would be like if you did.


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Re: [Audyssey] startrek games

2010-06-11 Thread shaun everiss

well I am just happpy you can make a game of this type.
I can probably help you with some voices though if we are lonewolf 
sim we either have to use sapi or have it like it is in linewolf with 
all those text boxes and list boxes as well as sapi support.
I use lonewolf with hal in this way, and most of the prompts is run 
from the message and text and list boxes on the screen.

At 04:44 p.m. 11/06/2010, you wrote:

Hi Bryan,
Exactly. I've talked to Paramount about the Star Trek trademark and
copyrights for my games and they basicly told me as long as I release
it for free, that it is exclusively made for the VI market, they
aren't going to complain about it. So far they never bothered me about
Final Conflict as I followed their advice to the letter. Instead of
releasing STFC as a commercial product, as planned, I released it as
freeware. If people want those sorts of games to continue they
shouldn't press me for commercial quality Star Trek games. That is
games requiring any serious financial investment to create.  Obviously
since I can't sell any games with the Star Trek name on it any
investment has to come out of my own pocket with no way of earning it
back through sales. Anyone can see why that wouldn't be a very good
business decision on my part.

On 6/11/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 Exactly. That would sort of make this a commercial product and we 
don't want

 anymore legal troubles since Thomas already had plenty of that with
 Montezuma's Revenge, hence MOTA.
 We are the Knights who say...Ni!

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Re: [Audyssey] startrek games

2010-06-11 Thread shaun everiss

aah you need to push the right arrow till you hear a beep.
then let it go and it will land.
At 05:14 p.m. 11/06/2010, you wrote:

Hi Shaun,
Yeah I know which trek game you're talking about. One thing I cannot figure
out how to do is to land your ship.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Thursday, June 10, 2010 9:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek games

well I could help with some of the speech for free, in fact you could
ask some of the guys on the pkb group.
you really should email pitermach about getting access because there
is loads of things that exist.
one of these is a trek game I know its autoit and its not done but it
may be a sort of thing to get you in the mood for a mission or
storyline based game.
it may give you ideas.
At 12:32 p.m. 11/06/2010, you wrote:
Hi tom.

Well, as I've now finished watching voyager, and thus am fully
versed with all trek series barring enterprise pluss all the films,
I'd very much enjoy a mission based trek game indeed! especially
might I say if missions were created by someone like yourself who
was familiar enough with the trek universe to make them interesting
and consistant.

the only issue i can see with the replay and missions idea is the
problem of recorded speech, sinse as you've said your not a fan of
developing for sapi (and specific screen readers), you'd have to
record the names of new planets, ships etc for other  missions, 
which migh take extra work.

Beware the grue!

Dark.
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 11, 2010 1:06 AM
Subject: Re: [Audyssey] startrek games


Hi Dark,
H...This is something that has been suggested before, and I
certainly could do it. I guess it all depends on how many people would
be in favor of that style of game. I think you are right that a Lone
Wolf style Star Trek game would be infinitely more cool than a
strategy game like STFC.
For one thing in light of recent discussions of expantion packs etc
this is the perfect style of game to do it in. The game could ship
with 10 to 15 missions initially and I could add missions to it here
and there giving it nearly unlimited replay value in the process.
Like Lone Wolf over time it could end up having a hundred or more
missions to choose from.
Another way to add replay value to the game is to allow you to select
a specific ship and class from the game setup menu. That way you could
technically play the same mission multiple times trying out various
different classes of ships in the Federation fleet. One time you might
select a Defiant-Class ship, another time a Galaxy-Class, another time
a Nebula-Class, etc. The replay value of this feature alone is huge.
So your idea has maret.
So my question to the rest of the list is what do you say. Should we
abandon the fleet strategy game and go with a Lone Wolf style
simulation where you take on individual missions and campaigns, or
should we proceed with the real time strategy game in production now?

On 6/10/10, dark d...@xgam.org wrote:
Personally, as far as star trek games go, I'd love to see essentially
something similar to lw, where you command a single ship carrying out
various missions in the trek universe, sinse afterall, while a full scale
battle against various huge fleets is fun, it'd really give the trek
feeling
to have a mission to go and patrol the neutral zone, seak and destroy a
specific targit, like a borg cube or dominian shipyard, or go to a
specific
point in space to look what is there.

as fun as a stratogy game is, essentially lw in space would personally be
my
choice for a startrek game.

Beware the grue!

Dark.

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Re: [Audyssey] startrek games

2010-06-11 Thread shaun everiss

well mota is better than the origional game ever was.
At 08:08 p.m. 11/06/2010, you wrote:
I have the last beta which was released under the n ame montizumas 
revenge, and contains the first six levels if you register the game.


however I'm not sure it would be either fair to tom or reasonable to 
distribute the file, - much less give out my registration 
information so that people could play the full six levels.


I personally am sorry Tom can't essentially just change a couple of 
sounds in game, eg, the name speech, and release the thing as 
freeware for people to play, but if he's no longer got the source 
code etc,  pluss if he'd rather not release something with known 
bugs, fair enough.


Beware the grue!

Dark.
- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 11, 2010 2:36 AM
Subject: Re: [Audyssey] startrek games


I don't imagine many people have it anymore since I seem to recall 
Thomas asked us to stop distributing it.

We are the Knights who say...Ni!
- Original Message - From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, June 10, 2010 7:00 PM
Subject: Re: [Audyssey] startrek games



Hi,
If anyone has the beta setup file for Montazuma's Revenge, could someone
dropbox it my way? I never did get a chance to play that one.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Thursday, June 10, 2010 7:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek games

I'd also vote for Neospeech Kate. Not only does that voice bring back some
fairly pleasant memories of the early Montezuma's Revenge games but as far
as I'm concerned it's a much better voice in terms of quality despite being
totally synthetic. In fact the only reason I don't always use those voices
in my everyday screen reader use is because they like many other higher
quality Sapi voices do tend to be a bit sluggish in screen reader mode. And
I definitely liked her in STFC.
We are the Knights who say...Ni!
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 10, 2010 6:40 PM
Subject: Re: [Audyssey] startrek games



Hi Dark,
Yeah, it might be a bit of extra work, but not too bad once the game
core is designed and the majority of the game is written.  Adding
extra missions, expantion packs, etc is far easier than writing the
game itself.
As it happens I think I'd use Neospeech Kate, the same voice as STFC
1.0, for the game since that seams to be a popular voice for the game.
I could use ATT Crystal, I suppose, but don't like her voice as well
as Kate.

On 6/10/10, dark d...@xgam.org wrote:

Hi tom.

Well, as I've now finished watching voyager, and thus am fully versed
with
all trek series barring enterprise pluss all the films, I'd very much
enjoy
a mission based trek game indeed! especially might I say if missions were
created by someone like yourself who was familiar enough with the trek
universe to make them interesting and consistant.

the only issue i can see with the replay and missions idea is the problem



of
recorded speech, sinse as you've said your not a fan of developing for
sapi
(and specific screen readers), you'd have to record the names of new
planets, ships etc for other  missions,  which migh take extra work.

Beware the grue!

Dark.


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Re: [Audyssey] startrek games

2010-06-11 Thread clement chou
Hmm. Yeah I could see how single player would appeal a lot more to certain 
gamers. But you're right... one of the things the vi gaming market's been 
screaming for for a long time is multiplayer.. while I like single player, I 
also have a fondness for multiplayer... and think that if you were ot put 
that in at some point, in addition to allied human forces destroying AI 
controlled fleets, it would also be fun to have a team on team type deal.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 10, 2010 8:54 PM
Subject: Re: [Audyssey] startrek games



Hi,
Well, to be honest I have never been a real big fan of multiplayer
games of any kind. I've always been something of a loner when it comes
to playing games. That's one reason that feature hasn't yet been added
into the Genesis Engine. Eventually it is likely something I'll add
because it is perhaps one of the most commonly requested features by
the Vi market.
I would imagine  if STFC ever goes multiplayer each player would
select a Federation ship, specific clas, whatever and join forces to
play against the enemy fleets. That way it could be a joint force of
human controlled Federation starships verses several A.I. driven enemy
starships. That way you could help each other destroy the enemy fleets
and carry out the mission objectives together.

On 6/10/10, clement chou chou.clem...@gmail.com wrote:

Wel, I'm personally about quality than quantity. Better a few more good
missions made by USA games rather than missions made by the general 
public
every couple days. lol. But I can't wait... and I'm sorry to bring this 
up

again, but I'm curious to know whether you have any plans for multiplayer
and what that would be like if you did.


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Re: [Audyssey] startrek games

2010-06-11 Thread Dakotah Rickard
There would be another possibility for voice acting, though again this
is just an idea, and it certainly isn't necessary to the game.

Why not see if people like Darker Projects or STTCM will help you.
STTCM and Darker Projects both have ships set up in un the universe
and you may be able to get them to help. They have good people for the
most part.

Whether or not voice acting and cut scenes are included or not, a
campaign type setting could still be possible.

Even if a campaign isn't included, I'm sure it'd be a fun game to play.

You certainly know how to make them well, and I look forward to
whatever comes out of your particular workshop.

Signed:
Dakotah Rickard

On 6/10/10, clement chou chou.clem...@gmail.com wrote:
 Hmm. Yeah I could see how single player would appeal a lot more to certain
 gamers. But you're right... one of the things the vi gaming market's been
 screaming for for a long time is multiplayer.. while I like single player, I
 also have a fondness for multiplayer... and think that if you were ot put
 that in at some point, in addition to allied human forces destroying AI
 controlled fleets, it would also be fun to have a team on team type deal.
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 10, 2010 8:54 PM
 Subject: Re: [Audyssey] startrek games


 Hi,
 Well, to be honest I have never been a real big fan of multiplayer
 games of any kind. I've always been something of a loner when it comes
 to playing games. That's one reason that feature hasn't yet been added
 into the Genesis Engine. Eventually it is likely something I'll add
 because it is perhaps one of the most commonly requested features by
 the Vi market.
 I would imagine  if STFC ever goes multiplayer each player would
 select a Federation ship, specific clas, whatever and join forces to
 play against the enemy fleets. That way it could be a joint force of
 human controlled Federation starships verses several A.I. driven enemy
 starships. That way you could help each other destroy the enemy fleets
 and carry out the mission objectives together.

 On 6/10/10, clement chou chou.clem...@gmail.com wrote:
 Wel, I'm personally about quality than quantity. Better a few more good
 missions made by USA games rather than missions made by the general
 public
 every couple days. lol. But I can't wait... and I'm sorry to bring this
 up
 again, but I'm curious to know whether you have any plans for multiplayer
 and what that would be like if you did.

 ---
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Re: [Audyssey] startrek games

2010-06-11 Thread Charles Rivard
Rather than taking it out of their hide, how about just removing their hide, 
nice! and! slow!

---
In God we trust.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 10, 2010 11:28 PM
Subject: Re: [Audyssey] startrek games



Hi Hayden,
No, and they better not.  As I have told this community several times
before I am under strict orders not to redistribute that game, and I
have asked  others here to please not do so do to copyright issues.
Were I to get in trouble for someone else redistributing that game on
the internet I'd take it out of their hide. Understand I have to
restrict access to that game to protect myself from any possible legal
proceedings against USA Games over copyrights.


On 6/10/10, Hayden Presley hdpres...@hotmail.com wrote:

Hi,
If anyone has the beta setup file for Montazuma's Revenge, could someone
dropbox it my way? I never did get a chance to play that one.
Best Regards,
Hayden


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Re: [Audyssey] startrek games

2010-06-11 Thread Bryan Peterson

Can I help? LOL.
We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 11, 2010 9:57 AM
Subject: Re: [Audyssey] startrek games


Rather than taking it out of their hide, how about just removing their 
hide, nice! and! slow!

---
In God we trust.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 10, 2010 11:28 PM
Subject: Re: [Audyssey] startrek games



Hi Hayden,
No, and they better not.  As I have told this community several times
before I am under strict orders not to redistribute that game, and I
have asked  others here to please not do so do to copyright issues.
Were I to get in trouble for someone else redistributing that game on
the internet I'd take it out of their hide. Understand I have to
restrict access to that game to protect myself from any possible legal
proceedings against USA Games over copyrights.


On 6/10/10, Hayden Presley hdpres...@hotmail.com wrote:

Hi,
If anyone has the beta setup file for Montazuma's Revenge, could someone
dropbox it my way? I never did get a chance to play that one.
Best Regards,
Hayden


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Re: [Audyssey] startrek games

2010-06-11 Thread Hayden Presley
Hi Thomas,
Speaking of MOTA,can  you give us an estimate as to when BETA 13 will be
released?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Friday, June 11, 2010 4:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek games

well mota is better than the origional game ever was.
At 08:08 p.m. 11/06/2010, you wrote:
I have the last beta which was released under the n ame montizumas 
revenge, and contains the first six levels if you register the game.

however I'm not sure it would be either fair to tom or reasonable to 
distribute the file, - much less give out my registration 
information so that people could play the full six levels.

I personally am sorry Tom can't essentially just change a couple of 
sounds in game, eg, the name speech, and release the thing as 
freeware for people to play, but if he's no longer got the source 
code etc,  pluss if he'd rather not release something with known 
bugs, fair enough.

Beware the grue!

Dark.
- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 11, 2010 2:36 AM
Subject: Re: [Audyssey] startrek games


I don't imagine many people have it anymore since I seem to recall 
Thomas asked us to stop distributing it.
We are the Knights who say...Ni!
- Original Message - From: Hayden Presley
hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, June 10, 2010 7:00 PM
Subject: Re: [Audyssey] startrek games


Hi,
If anyone has the beta setup file for Montazuma's Revenge, could someone
dropbox it my way? I never did get a chance to play that one.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Thursday, June 10, 2010 7:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek games

I'd also vote for Neospeech Kate. Not only does that voice bring back
some
fairly pleasant memories of the early Montezuma's Revenge games but as
far
as I'm concerned it's a much better voice in terms of quality despite
being
totally synthetic. In fact the only reason I don't always use those
voices
in my everyday screen reader use is because they like many other higher
quality Sapi voices do tend to be a bit sluggish in screen reader mode.
And
I definitely liked her in STFC.
We are the Knights who say...Ni!
- Original Message - From: Thomas Ward
thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 10, 2010 6:40 PM
Subject: Re: [Audyssey] startrek games


Hi Dark,
Yeah, it might be a bit of extra work, but not too bad once the game
core is designed and the majority of the game is written.  Adding
extra missions, expantion packs, etc is far easier than writing the
game itself.
As it happens I think I'd use Neospeech Kate, the same voice as STFC
1.0, for the game since that seams to be a popular voice for the game.
I could use ATT Crystal, I suppose, but don't like her voice as well
as Kate.

On 6/10/10, dark d...@xgam.org wrote:
Hi tom.

Well, as I've now finished watching voyager, and thus am fully versed
with
all trek series barring enterprise pluss all the films, I'd very much
enjoy
a mission based trek game indeed! especially might I say if missions
were
created by someone like yourself who was familiar enough with the trek
universe to make them interesting and consistant.

the only issue i can see with the replay and missions idea is the
problem

of
recorded speech, sinse as you've said your not a fan of developing for
sapi
(and specific screen readers), you'd have to record the names of new
planets, ships etc for other  missions,  which migh take extra
work.

Beware the grue!

Dark.

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You can make

Re: [Audyssey] startrek games

2010-06-11 Thread Bryan Peterson

Probably when it's ready? LOL.
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, June 11, 2010 8:23 PM
Subject: Re: [Audyssey] startrek games



Hi Thomas,
Speaking of MOTA,can  you give us an estimate as to when BETA 13 will be
released?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Friday, June 11, 2010 4:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek games

well mota is better than the origional game ever was.
At 08:08 p.m. 11/06/2010, you wrote:

I have the last beta which was released under the n ame montizumas
revenge, and contains the first six levels if you register the game.

however I'm not sure it would be either fair to tom or reasonable to
distribute the file, - much less give out my registration
information so that people could play the full six levels.

I personally am sorry Tom can't essentially just change a couple of
sounds in game, eg, the name speech, and release the thing as
freeware for people to play, but if he's no longer got the source
code etc,  pluss if he'd rather not release something with known
bugs, fair enough.

Beware the grue!

Dark.
- Original Message - From: Bryan Peterson
bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 11, 2010 2:36 AM
Subject: Re: [Audyssey] startrek games



I don't imagine many people have it anymore since I seem to recall
Thomas asked us to stop distributing it.
We are the Knights who say...Ni!
- Original Message - From: Hayden Presley

hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, June 10, 2010 7:00 PM
Subject: Re: [Audyssey] startrek games



Hi,
If anyone has the beta setup file for Montazuma's Revenge, could someone
dropbox it my way? I never did get a chance to play that one.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Bryan Peterson
Sent: Thursday, June 10, 2010 7:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek games

I'd also vote for Neospeech Kate. Not only does that voice bring back

some

fairly pleasant memories of the early Montezuma's Revenge games but as

far

as I'm concerned it's a much better voice in terms of quality despite

being

totally synthetic. In fact the only reason I don't always use those

voices

in my everyday screen reader use is because they like many other higher
quality Sapi voices do tend to be a bit sluggish in screen reader mode.

And

I definitely liked her in STFC.
We are the Knights who say...Ni!
- Original Message - From: Thomas Ward

thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 10, 2010 6:40 PM
Subject: Re: [Audyssey] startrek games



Hi Dark,
Yeah, it might be a bit of extra work, but not too bad once the game
core is designed and the majority of the game is written.  Adding
extra missions, expantion packs, etc is far easier than writing the
game itself.
As it happens I think I'd use Neospeech Kate, the same voice as STFC
1.0, for the game since that seams to be a popular voice for the game.
I could use ATT Crystal, I suppose, but don't like her voice as well
as Kate.

On 6/10/10, dark d...@xgam.org wrote:

Hi tom.

Well, as I've now finished watching voyager, and thus am fully versed
with
all trek series barring enterprise pluss all the films, I'd very much
enjoy
a mission based trek game indeed! especially might I say if missions

were

created by someone like yourself who was familiar enough with the trek
universe to make them interesting and consistant.

the only issue i can see with the replay and missions idea is the

problem



of
recorded speech, sinse as you've said your not a fan of developing for
sapi
(and specific screen readers), you'd have to record the names of new
planets, ships etc for other  missions,  which migh take extra

work.


Beware the grue!

Dark.


---
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All messages are archived and can be searched and read at
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Re: [Audyssey] startrek games

2010-06-11 Thread Charles Rivard
More than likely, you gave the exact timing of the release!  What 
prognostication!  (grin)
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 11, 2010 9:33 PM
Subject: Re: [Audyssey] startrek games



Probably when it's ready? LOL.
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, June 11, 2010 8:23 PM
Subject: Re: [Audyssey] startrek games



Hi Thomas,
Speaking of MOTA,can  you give us an estimate as to when BETA 13 will be
released?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Friday, June 11, 2010 4:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek games

well mota is better than the origional game ever was.
At 08:08 p.m. 11/06/2010, you wrote:

I have the last beta which was released under the n ame montizumas
revenge, and contains the first six levels if you register the game.

however I'm not sure it would be either fair to tom or reasonable to
distribute the file, - much less give out my registration
information so that people could play the full six levels.

I personally am sorry Tom can't essentially just change a couple of
sounds in game, eg, the name speech, and release the thing as
freeware for people to play, but if he's no longer got the source
code etc,  pluss if he'd rather not release something with known
bugs, fair enough.

Beware the grue!

Dark.
- Original Message - From: Bryan Peterson
bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 11, 2010 2:36 AM
Subject: Re: [Audyssey] startrek games



I don't imagine many people have it anymore since I seem to recall
Thomas asked us to stop distributing it.
We are the Knights who say...Ni!
- Original Message - From: Hayden Presley

hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, June 10, 2010 7:00 PM
Subject: Re: [Audyssey] startrek games



Hi,
If anyone has the beta setup file for Montazuma's Revenge, could 
someone

dropbox it my way? I never did get a chance to play that one.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Bryan Peterson
Sent: Thursday, June 10, 2010 7:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek games

I'd also vote for Neospeech Kate. Not only does that voice bring back

some

fairly pleasant memories of the early Montezuma's Revenge games but as

far

as I'm concerned it's a much better voice in terms of quality despite

being

totally synthetic. In fact the only reason I don't always use those

voices

in my everyday screen reader use is because they like many other higher
quality Sapi voices do tend to be a bit sluggish in screen reader mode.

And

I definitely liked her in STFC.
We are the Knights who say...Ni!
- Original Message - From: Thomas Ward

thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 10, 2010 6:40 PM
Subject: Re: [Audyssey] startrek games



Hi Dark,
Yeah, it might be a bit of extra work, but not too bad once the game
core is designed and the majority of the game is written.  Adding
extra missions, expantion packs, etc is far easier than writing the
game itself.
As it happens I think I'd use Neospeech Kate, the same voice as STFC
1.0, for the game since that seams to be a popular voice for the game.
I could use ATT Crystal, I suppose, but don't like her voice as well
as Kate.

On 6/10/10, dark d...@xgam.org wrote:

Hi tom.

Well, as I've now finished watching voyager, and thus am fully versed
with
all trek series barring enterprise pluss all the films, I'd very much
enjoy
a mission based trek game indeed! especially might I say if missions

were
created by someone like yourself who was familiar enough with the 
trek

universe to make them interesting and consistant.

the only issue i can see with the replay and missions idea is the

problem



of
recorded speech, sinse as you've said your not a fan of developing 
for

sapi
(and specific screen readers), you'd have to record the names of new
planets, ships etc for other  missions,  which migh take extra

work.


Beware the grue!

Dark.


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Re: [Audyssey] startrek games

2010-06-11 Thread Thomas Ward
Hi Dark,
Yes, very true. Expantion packs are definitely the way to go when it
comes to developers continuing an existing product as well as giving
them something to release between new products that may take months or
years to create. there is also the personal aspect here to consider.
This may seam a bit selfish to some, maybe, but I know a lot of
developers don't really like end users drastically altering their
games. Many have put in place encrypted sound files, don't include
level editors, and other such methods of fully customizing the game or
expanding it. This is probibly largely do to the fact that by allowing
these changes anyone can replace the sounds, levels, enemies, and
other such elements with their own creating something else never
intended by the developer.
Well, in my own way I am not all that different. I've been a huge Star
Trek fan for my entire life, and have watched, read, and listened to
just about everything Star Trek imaginable. As a result I have a vast
amount of first-hand knowledge of the Star Trek universe. Coming from
that background and perspective I want my own Star Trek game to stick
to the Star Trek cannon as closely as possible. I would be extremely
disappointed to download some user created missions that deviates from
the Star Trek cannon, or download custom sounds for the game that
wouldn't be true to the Star Trek series.
For example, I can imagine someone replacing the sound of the
Enterprise's phasers with the sound of the Defiant's phasers. Someone
might really think that was totally cool. For me, though, I would find
it a major turn off. I wouldn't like that at all. An issue like that
would simply be a matter of personal preference, and since it is my
game I would encurrage people not to alter my game in that way.
However, if I leave it open to customization drastic changes in plot,
sounds, whatever are bound to occur that I might not agree with or
even like and therefore wouldn't necessarily want just anyone to
change the game.
However, I also see their side of the debate as well. A lot of gamers
don't have an ounce of programming skills, and wouldn't even know
where to begin in creating there own games. One way they can do this
quickly and easily is by customizing an existing game. Although, it
might not be a totally new game the soundpacks, new speech files,
whatever can drasticly change the game and make it seam rather new.
For example, a game like STFC might have all of the sounds, music, and
speech files replaced with those for a Star Wars fleet simulator. A
cool idea to be sure, but might not be how the original author
imagined his/her game being used by the public at large. I myself
would have mixed feelings about such an alteration to my game.
Bottom line, as I see it level editors, mission parcers, etc are great
ways to expand the game, but I've seen plenty of times where that
ability can take the game in a completely different direction from the
one intended. Either that or end users do something rediculous that
the author of the game might not approve of. Case in point.
Many of us have been big fans of Lone Wolf for several years, and I
have personally been a fan of the mission parcer. However, there have
been several missions, which I shall leave nameless, i thought were
just down right stupid or rediculous. As a result I deleted them from
my Lone Wolf folder and never intend to put them back on my system
again. Others I really loved and play constantly. As a gamer I see the
Lone Wolf mission parcer as a good thing and a bad thing. It is great
when a really good mission designer comes along and creates good
missions to play, and equally bad when someone puts together something
that is basicly crap.  By restricting the public from adding their own
custom missions whatever to a game is a two edged sword. You certainly
filter out all the crappy missions that might be created as well as
some truly awesome missions. It is a hard decision to make.

Smile.

On 6/11/10, dark d...@xgam.org wrote:
 While fan created missions wqould be nice, i'd be happy with you writing
 expantion packs of say 10 missions each for the game and selling them as
 extras myself provided that this would be possible with your various other
 projects.

 As we've said before, expantion packs are a great way for a developer to get
 the most out of one game, and for players to have a larger, more complex
 experience playing..

 Beware the grue!

 Dark.

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Re: [Audyssey] startrek games

2010-06-11 Thread Thomas Ward
Hi Hayden,
Unfortunately, no. I've been busy this week with other things, and
haven't touched MOTA for a while. I hope to catch up with a few things
this weekend though.


On 6/11/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Thomas,
 Speaking of MOTA,can  you give us an estimate as to when BETA 13 will be
 released?
 Best Regards,
 Hayden

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Re: [Audyssey] startrek games

2010-06-10 Thread shaun everiss
thats a point dark I'd like a series of missions and maybe like 
lonewolf the ability to make my own missions.

Thats one reason I am attracted to games like eleteforce and bridge commander.
all the missions follow in a series eventually ending at a storyline 
which is is as complex as a book.

At 06:44 a.m. 11/06/2010, you wrote:

Personally, as far as star trek games go, I'd love to see essentially
something similar to lw, where you command a single ship carrying out
various missions in the trek universe, sinse afterall, while a full scale
battle against various huge fleets is fun, it'd really give the trek feeling
to have a mission to go and patrol the neutral zone, seak and destroy a
specific targit, like a borg cube or dominian shipyard, or go to a specific
point in space to look what is there.

as fun as a stratogy game is, essentially lw in space would personally be my
choice for a startrek game.

Beware the grue!

Dark.

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Re: [Audyssey] startrek games

2010-06-10 Thread Thomas Ward
Hi Dark,
H...This is something that has been suggested before, and I
certainly could do it. I guess it all depends on how many people would
be in favor of that style of game. I think you are right that a Lone
Wolf style Star Trek game would be infinitely more cool than a
strategy game like STFC.
For one thing in light of recent discussions of expantion packs etc
this is the perfect style of game to do it in. The game could ship
with 10 to 15 missions initially and I could add missions to it here
and there giving it nearly unlimited replay value in the process.
Like Lone Wolf over time it could end up having a hundred or more
missions to choose from.
Another way to add replay value to the game is to allow you to select
a specific ship and class from the game setup menu. That way you could
technically play the same mission multiple times trying out various
different classes of ships in the Federation fleet. One time you might
select a Defiant-Class ship, another time a Galaxy-Class, another time
a Nebula-Class, etc. The replay value of this feature alone is huge.
So your idea has maret.
So my question to the rest of the list is what do you say. Should we
abandon the fleet strategy game and go with a Lone Wolf style
simulation where you take on individual missions and campaigns, or
should we proceed with the real time strategy game in production now?

On 6/10/10, dark d...@xgam.org wrote:
 Personally, as far as star trek games go, I'd love to see essentially
 something similar to lw, where you command a single ship carrying out
 various missions in the trek universe, sinse afterall, while a full scale
 battle against various huge fleets is fun, it'd really give the trek feeling
 to have a mission to go and patrol the neutral zone, seak and destroy a
 specific targit, like a borg cube or dominian shipyard, or go to a specific
 point in space to look what is there.

 as fun as a stratogy game is, essentially lw in space would personally be my
 choice for a startrek game.

 Beware the grue!

 Dark.

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Re: [Audyssey] startrek games

2010-06-10 Thread Allen
Hi, Thomas,

I would love an LW style of Star Trek game.  LoneWolf was one of my favorite 
games so a Star Trek style would be awesome and one I'd definitely have no 
problem waiting a while for.

Allen
 
On Jun 10, 2010, at 7:06 PM, Thomas Ward wrote:

 Hi Dark,
 H...This is something that has been suggested before, and I
 certainly could do it. I guess it all depends on how many people would
 be in favor of that style of game. I think you are right that a Lone
 Wolf style Star Trek game would be infinitely more cool than a
 strategy game like STFC.
 For one thing in light of recent discussions of expantion packs etc
 this is the perfect style of game to do it in. The game could ship
 with 10 to 15 missions initially and I could add missions to it here
 and there giving it nearly unlimited replay value in the process.
 Like Lone Wolf over time it could end up having a hundred or more
 missions to choose from.
 Another way to add replay value to the game is to allow you to select
 a specific ship and class from the game setup menu. That way you could
 technically play the same mission multiple times trying out various
 different classes of ships in the Federation fleet. One time you might
 select a Defiant-Class ship, another time a Galaxy-Class, another time
 a Nebula-Class, etc. The replay value of this feature alone is huge.
 So your idea has maret.
 So my question to the rest of the list is what do you say. Should we
 abandon the fleet strategy game and go with a Lone Wolf style
 simulation where you take on individual missions and campaigns, or
 should we proceed with the real time strategy game in production now?
 
 On 6/10/10, dark d...@xgam.org wrote:
 Personally, as far as star trek games go, I'd love to see essentially
 something similar to lw, where you command a single ship carrying out
 various missions in the trek universe, sinse afterall, while a full scale
 battle against various huge fleets is fun, it'd really give the trek feeling
 to have a mission to go and patrol the neutral zone, seak and destroy a
 specific targit, like a borg cube or dominian shipyard, or go to a specific
 point in space to look what is there.
 
 as fun as a stratogy game is, essentially lw in space would personally be my
 choice for a startrek game.
 
 Beware the grue!
 
 Dark.
 
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Allen
allen.j...@foxvalley.net




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Re: [Audyssey] startrek games

2010-06-10 Thread Hayden Presley
Hi Thomas,
Just my humble opinion, but I feel we could go ahead with the current
strategy game, and possibly do something like that when you have spare time
(wonder when that will be?)
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, June 10, 2010 7:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek games

Hi Dark,
H...This is something that has been suggested before, and I
certainly could do it. I guess it all depends on how many people would
be in favor of that style of game. I think you are right that a Lone
Wolf style Star Trek game would be infinitely more cool than a
strategy game like STFC.
For one thing in light of recent discussions of expantion packs etc
this is the perfect style of game to do it in. The game could ship
with 10 to 15 missions initially and I could add missions to it here
and there giving it nearly unlimited replay value in the process.
Like Lone Wolf over time it could end up having a hundred or more
missions to choose from.
Another way to add replay value to the game is to allow you to select
a specific ship and class from the game setup menu. That way you could
technically play the same mission multiple times trying out various
different classes of ships in the Federation fleet. One time you might
select a Defiant-Class ship, another time a Galaxy-Class, another time
a Nebula-Class, etc. The replay value of this feature alone is huge.
So your idea has maret.
So my question to the rest of the list is what do you say. Should we
abandon the fleet strategy game and go with a Lone Wolf style
simulation where you take on individual missions and campaigns, or
should we proceed with the real time strategy game in production now?

On 6/10/10, dark d...@xgam.org wrote:
 Personally, as far as star trek games go, I'd love to see essentially
 something similar to lw, where you command a single ship carrying out
 various missions in the trek universe, sinse afterall, while a full scale
 battle against various huge fleets is fun, it'd really give the trek
feeling
 to have a mission to go and patrol the neutral zone, seak and destroy a
 specific targit, like a borg cube or dominian shipyard, or go to a
specific
 point in space to look what is there.

 as fun as a stratogy game is, essentially lw in space would personally be
my
 choice for a startrek game.

 Beware the grue!

 Dark.

 ---
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Re: [Audyssey] startrek games

2010-06-10 Thread dark

Hi tom.

Well, as I've now finished watching voyager, and thus am fully versed with 
all trek series barring enterprise pluss all the films, I'd very much enjoy 
a mission based trek game indeed! especially might I say if missions were 
created by someone like yourself who was familiar enough with the trek 
universe to make them interesting and consistant.


the only issue i can see with the replay and missions idea is the problem of 
recorded speech, sinse as you've said your not a fan of developing for sapi 
(and specific screen readers), you'd have to record the names of new 
planets, ships etc for other  missions,  which migh take extra work.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 11, 2010 1:06 AM
Subject: Re: [Audyssey] startrek games



Hi Dark,
H...This is something that has been suggested before, and I
certainly could do it. I guess it all depends on how many people would
be in favor of that style of game. I think you are right that a Lone
Wolf style Star Trek game would be infinitely more cool than a
strategy game like STFC.
For one thing in light of recent discussions of expantion packs etc
this is the perfect style of game to do it in. The game could ship
with 10 to 15 missions initially and I could add missions to it here
and there giving it nearly unlimited replay value in the process.
Like Lone Wolf over time it could end up having a hundred or more
missions to choose from.
Another way to add replay value to the game is to allow you to select
a specific ship and class from the game setup menu. That way you could
technically play the same mission multiple times trying out various
different classes of ships in the Federation fleet. One time you might
select a Defiant-Class ship, another time a Galaxy-Class, another time
a Nebula-Class, etc. The replay value of this feature alone is huge.
So your idea has maret.
So my question to the rest of the list is what do you say. Should we
abandon the fleet strategy game and go with a Lone Wolf style
simulation where you take on individual missions and campaigns, or
should we proceed with the real time strategy game in production now?

On 6/10/10, dark d...@xgam.org wrote:

Personally, as far as star trek games go, I'd love to see essentially
something similar to lw, where you command a single ship carrying out
various missions in the trek universe, sinse afterall, while a full scale
battle against various huge fleets is fun, it'd really give the trek 
feeling

to have a mission to go and patrol the neutral zone, seak and destroy a
specific targit, like a borg cube or dominian shipyard, or go to a 
specific

point in space to look what is there.

as fun as a stratogy game is, essentially lw in space would personally be 
my

choice for a startrek game.

Beware the grue!

Dark.

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Re: [Audyssey] startrek games

2010-06-10 Thread Thomas Ward
Hi Allen,
Yeah, Lone Wolf was one of  my favorites too. For one reason because
there are so many different missions to choose from and has a great
deal of replay value.  A Star Trek game based on the same basic
concept would have similar replay value and could grow to have equally
as many missions to choose from in time. Such a game would have
incredible replay value for me and others as well.


On 6/10/10, Allen allen.j...@foxvalley.net wrote:
 Hi, Thomas,

 I would love an LW style of Star Trek game.  LoneWolf was one of my favorite
 games so a Star Trek style would be awesome and one I'd definitely have no
 problem waiting a while for.

 Allen

 On Jun 10, 2010, at 7:06 PM, Thomas Ward wrote:

 Hi Dark,
 H...This is something that has been suggested before, and I
 certainly could do it. I guess it all depends on how many people would
 be in favor of that style of game. I think you are right that a Lone
 Wolf style Star Trek game would be infinitely more cool than a
 strategy game like STFC.
 For one thing in light of recent discussions of expantion packs etc
 this is the perfect style of game to do it in. The game could ship
 with 10 to 15 missions initially and I could add missions to it here
 and there giving it nearly unlimited replay value in the process.
 Like Lone Wolf over time it could end up having a hundred or more
 missions to choose from.
 Another way to add replay value to the game is to allow you to select
 a specific ship and class from the game setup menu. That way you could
 technically play the same mission multiple times trying out various
 different classes of ships in the Federation fleet. One time you might
 select a Defiant-Class ship, another time a Galaxy-Class, another time
 a Nebula-Class, etc. The replay value of this feature alone is huge.
 So your idea has maret.
 So my question to the rest of the list is what do you say. Should we
 abandon the fleet strategy game and go with a Lone Wolf style
 simulation where you take on individual missions and campaigns, or
 should we proceed with the real time strategy game in production now?

 On 6/10/10, dark d...@xgam.org wrote:
 Personally, as far as star trek games go, I'd love to see essentially
 something similar to lw, where you command a single ship carrying out
 various missions in the trek universe, sinse afterall, while a full scale
 battle against various huge fleets is fun, it'd really give the trek
 feeling
 to have a mission to go and patrol the neutral zone, seak and destroy a
 specific targit, like a borg cube or dominian shipyard, or go to a
 specific
 point in space to look what is there.

 as fun as a stratogy game is, essentially lw in space would personally be
 my
 choice for a startrek game.

 Beware the grue!

 Dark.

 ---
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Re: [Audyssey] startrek games

2010-06-10 Thread Thomas Ward
Hi Dark,
Yeah, it might be a bit of extra work, but not too bad once the game
core is designed and the majority of the game is written.  Adding
extra missions, expantion packs, etc is far easier than writing the
game itself.
As it happens I think I'd use Neospeech Kate, the same voice as STFC
1.0, for the game since that seams to be a popular voice for the game.
I could use ATT Crystal, I suppose, but don't like her voice as well
as Kate.

On 6/10/10, dark d...@xgam.org wrote:
 Hi tom.

 Well, as I've now finished watching voyager, and thus am fully versed with
 all trek series barring enterprise pluss all the films, I'd very much enjoy
 a mission based trek game indeed! especially might I say if missions were
 created by someone like yourself who was familiar enough with the trek
 universe to make them interesting and consistant.

 the only issue i can see with the replay and missions idea is the problem of
 recorded speech, sinse as you've said your not a fan of developing for sapi
 (and specific screen readers), you'd have to record the names of new
 planets, ships etc for other  missions,  which migh take extra work.

 Beware the grue!

 Dark.

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Re: [Audyssey] startrek games

2010-06-10 Thread clement chou
I'm wondering too... would you be able to make a mission creator, like the 
lone wolf one?
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 10, 2010 4:35 PM
Subject: Re: [Audyssey] startrek games



Hi Allen,
Yeah, Lone Wolf was one of  my favorites too. For one reason because
there are so many different missions to choose from and has a great
deal of replay value.  A Star Trek game based on the same basic
concept would have similar replay value and could grow to have equally
as many missions to choose from in time. Such a game would have
incredible replay value for me and others as well.


On 6/10/10, Allen allen.j...@foxvalley.net wrote:

Hi, Thomas,

I would love an LW style of Star Trek game.  LoneWolf was one of my 
favorite
games so a Star Trek style would be awesome and one I'd definitely have 
no

problem waiting a while for.

Allen

On Jun 10, 2010, at 7:06 PM, Thomas Ward wrote:


Hi Dark,
H...This is something that has been suggested before, and I
certainly could do it. I guess it all depends on how many people would
be in favor of that style of game. I think you are right that a Lone
Wolf style Star Trek game would be infinitely more cool than a
strategy game like STFC.
For one thing in light of recent discussions of expantion packs etc
this is the perfect style of game to do it in. The game could ship
with 10 to 15 missions initially and I could add missions to it here
and there giving it nearly unlimited replay value in the process.
Like Lone Wolf over time it could end up having a hundred or more
missions to choose from.
Another way to add replay value to the game is to allow you to select
a specific ship and class from the game setup menu. That way you could
technically play the same mission multiple times trying out various
different classes of ships in the Federation fleet. One time you might
select a Defiant-Class ship, another time a Galaxy-Class, another time
a Nebula-Class, etc. The replay value of this feature alone is huge.
So your idea has maret.
So my question to the rest of the list is what do you say. Should we
abandon the fleet strategy game and go with a Lone Wolf style
simulation where you take on individual missions and campaigns, or
should we proceed with the real time strategy game in production now?

On 6/10/10, dark d...@xgam.org wrote:

Personally, as far as star trek games go, I'd love to see essentially
something similar to lw, where you command a single ship carrying out
various missions in the trek universe, sinse afterall, while a full 
scale

battle against various huge fleets is fun, it'd really give the trek
feeling
to have a mission to go and patrol the neutral zone, seak and destroy a
specific targit, like a borg cube or dominian shipyard, or go to a
specific
point in space to look what is there.

as fun as a stratogy game is, essentially lw in space would personally 
be

my
choice for a startrek game.

Beware the grue!

Dark.

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Allen
allen.j...@foxvalley.net




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Re: [Audyssey] startrek games

2010-06-10 Thread Thomas Ward
Hi Clement,
Yes and no. It all depends on how I designed the game.
First, in order to create a mission parcer like what Lone Wolf has  I
would have to abandon prerecorded speech altogether and use Sapi
support or Jaws/Window-Eyes APIs to speak the game content.  As my
opinions about using Sapi is well known, it being more trouble than it
is worth, I wouldn't necessarily want to go that route.
Second, if we go with this new style of game I'd just assume to go
ahead and use the Genesis Engine for creating the game. While that
makes it easier for me as a developer I'm not going to hand over the
level editor to the engine as that is not public software. That is for
my use only, and what I use to create new content for my future games.
In short whatI'd have to do to make that reality is create a
completely new engine using Sapi or screen reader output, and then add
some way to script it using Angelscript, Javascript, or something else
for adding new levels. I honestly don't want to go that far with it.



On 6/9/10, clement chou chou.clem...@gmail.com wrote:
 I'm wondering too... would you be able to make a mission creator, like the
 lone wolf one?

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Re: [Audyssey] startrek games

2010-06-10 Thread Bryan Peterson
I'd also vote for Neospeech Kate. Not only does that voice bring back some 
fairly pleasant memories of the early Montezuma's Revenge games but as far 
as I'm concerned it's a much better voice in terms of quality despite being 
totally synthetic. In fact the only reason I don't always use those voices 
in my everyday screen reader use is because they like many other higher 
quality Sapi voices do tend to be a bit sluggish in screen reader mode. And 
I definitely liked her in STFC.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 10, 2010 6:40 PM
Subject: Re: [Audyssey] startrek games



Hi Dark,
Yeah, it might be a bit of extra work, but not too bad once the game
core is designed and the majority of the game is written.  Adding
extra missions, expantion packs, etc is far easier than writing the
game itself.
As it happens I think I'd use Neospeech Kate, the same voice as STFC
1.0, for the game since that seams to be a popular voice for the game.
I could use ATT Crystal, I suppose, but don't like her voice as well
as Kate.

On 6/10/10, dark d...@xgam.org wrote:

Hi tom.

Well, as I've now finished watching voyager, and thus am fully versed 
with
all trek series barring enterprise pluss all the films, I'd very much 
enjoy

a mission based trek game indeed! especially might I say if missions were
created by someone like yourself who was familiar enough with the trek
universe to make them interesting and consistant.

the only issue i can see with the replay and missions idea is the problem 
of
recorded speech, sinse as you've said your not a fan of developing for 
sapi

(and specific screen readers), you'd have to record the names of new
planets, ships etc for other  missions,  which migh take extra work.

Beware the grue!

Dark.


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Re: [Audyssey] startrek games

2010-06-10 Thread Bryan Peterson
That part would probably have to support screen readers but I suppose that 
could be arranged. I don't know how easy or hard that would be to make it 
self-voicing so, on the surface at least, screen readers seem like the best 
option for a mission parser.

We are the Knights who say...Ni!
- Original Message - 
From: clement chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 09, 2010 7:49 PM
Subject: Re: [Audyssey] startrek games


I'm wondering too... would you be able to make a mission creator, like the 
lone wolf one?
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 10, 2010 4:35 PM
Subject: Re: [Audyssey] startrek games



Hi Allen,
Yeah, Lone Wolf was one of  my favorites too. For one reason because
there are so many different missions to choose from and has a great
deal of replay value.  A Star Trek game based on the same basic
concept would have similar replay value and could grow to have equally
as many missions to choose from in time. Such a game would have
incredible replay value for me and others as well.


On 6/10/10, Allen allen.j...@foxvalley.net wrote:

Hi, Thomas,

I would love an LW style of Star Trek game.  LoneWolf was one of my 
favorite
games so a Star Trek style would be awesome and one I'd definitely have 
no

problem waiting a while for.

Allen

On Jun 10, 2010, at 7:06 PM, Thomas Ward wrote:


Hi Dark,
H...This is something that has been suggested before, and I
certainly could do it. I guess it all depends on how many people would
be in favor of that style of game. I think you are right that a Lone
Wolf style Star Trek game would be infinitely more cool than a
strategy game like STFC.
For one thing in light of recent discussions of expantion packs etc
this is the perfect style of game to do it in. The game could ship
with 10 to 15 missions initially and I could add missions to it here
and there giving it nearly unlimited replay value in the process.
Like Lone Wolf over time it could end up having a hundred or more
missions to choose from.
Another way to add replay value to the game is to allow you to select
a specific ship and class from the game setup menu. That way you could
technically play the same mission multiple times trying out various
different classes of ships in the Federation fleet. One time you might
select a Defiant-Class ship, another time a Galaxy-Class, another time
a Nebula-Class, etc. The replay value of this feature alone is huge.
So your idea has maret.
So my question to the rest of the list is what do you say. Should we
abandon the fleet strategy game and go with a Lone Wolf style
simulation where you take on individual missions and campaigns, or
should we proceed with the real time strategy game in production now?

On 6/10/10, dark d...@xgam.org wrote:

Personally, as far as star trek games go, I'd love to see essentially
something similar to lw, where you command a single ship carrying out
various missions in the trek universe, sinse afterall, while a full 
scale

battle against various huge fleets is fun, it'd really give the trek
feeling
to have a mission to go and patrol the neutral zone, seak and destroy 
a

specific targit, like a borg cube or dominian shipyard, or go to a
specific
point in space to look what is there.

as fun as a stratogy game is, essentially lw in space would personally 
be

my
choice for a startrek game.

Beware the grue!

Dark.

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Allen
allen.j...@foxvalley.net




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Re: [Audyssey] startrek games

2010-06-10 Thread clement chou
Right. Yeah I can see where that could be a hastle and I understand. I am 
assuming though, that just because you wouldn't hand out level-editing 
software, doesn't mean extra missions or expansions are possible, right? I 
just liked the fact that in lone wolf you could get new mssions 
periodically, whenever someone made them. I'd like to see the same in more 
games, honestly.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 10, 2010 4:52 PM
Subject: Re: [Audyssey] startrek games



Hi Clement,
Yes and no. It all depends on how I designed the game.
First, in order to create a mission parcer like what Lone Wolf has  I
would have to abandon prerecorded speech altogether and use Sapi
support or Jaws/Window-Eyes APIs to speak the game content.  As my
opinions about using Sapi is well known, it being more trouble than it
is worth, I wouldn't necessarily want to go that route.
Second, if we go with this new style of game I'd just assume to go
ahead and use the Genesis Engine for creating the game. While that
makes it easier for me as a developer I'm not going to hand over the
level editor to the engine as that is not public software. That is for
my use only, and what I use to create new content for my future games.
In short whatI'd have to do to make that reality is create a
completely new engine using Sapi or screen reader output, and then add
some way to script it using Angelscript, Javascript, or something else
for adding new levels. I honestly don't want to go that far with it.



On 6/9/10, clement chou chou.clem...@gmail.com wrote:
I'm wondering too... would you be able to make a mission creator, like 
the

lone wolf one?


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Re: [Audyssey] startrek games

2010-06-10 Thread Hayden Presley
Hi,
If anyone has the beta setup file for Montazuma's Revenge, could someone
dropbox it my way? I never did get a chance to play that one.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Thursday, June 10, 2010 7:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek games

I'd also vote for Neospeech Kate. Not only does that voice bring back some 
fairly pleasant memories of the early Montezuma's Revenge games but as far 
as I'm concerned it's a much better voice in terms of quality despite being 
totally synthetic. In fact the only reason I don't always use those voices 
in my everyday screen reader use is because they like many other higher 
quality Sapi voices do tend to be a bit sluggish in screen reader mode. And 
I definitely liked her in STFC.
We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 10, 2010 6:40 PM
Subject: Re: [Audyssey] startrek games


 Hi Dark,
 Yeah, it might be a bit of extra work, but not too bad once the game
 core is designed and the majority of the game is written.  Adding
 extra missions, expantion packs, etc is far easier than writing the
 game itself.
 As it happens I think I'd use Neospeech Kate, the same voice as STFC
 1.0, for the game since that seams to be a popular voice for the game.
 I could use ATT Crystal, I suppose, but don't like her voice as well
 as Kate.

 On 6/10/10, dark d...@xgam.org wrote:
 Hi tom.

 Well, as I've now finished watching voyager, and thus am fully versed 
 with
 all trek series barring enterprise pluss all the films, I'd very much 
 enjoy
 a mission based trek game indeed! especially might I say if missions were
 created by someone like yourself who was familiar enough with the trek
 universe to make them interesting and consistant.

 the only issue i can see with the replay and missions idea is the problem

 of
 recorded speech, sinse as you've said your not a fan of developing for 
 sapi
 (and specific screen readers), you'd have to record the names of new
 planets, ships etc for other  missions,  which migh take extra work.

 Beware the grue!

 Dark.

 ---
 Gamers mailing list __ Gamers@audyssey.org
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 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
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 list,
 please send E-mail to gamers-ow...@audyssey.org. 


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Re: [Audyssey] startrek games

2010-06-10 Thread Dakotah Rickard
My thoughts are as follows:

Go ahead and do the fleet strategy thing, but maybe keep it a touch
simpler than Time of Conflict is. I love that game, but man. It really
stretches the old brain cells out.

If, after this game is finished, you choose to do a realtime solo
perspective game, that would be really awesome.

One thing I considered while reading all of these posts was bridge
commander. Obviously, finding people to impersonate enough of the Star
Trek characters to tie the game in might be tricky, there's nothing
saying we can't maybe find one or two people that could and getting
them to help out. This presents technical issues that we've discussed
on this list before concerning quality of microphone and set up,
though, so it might not be worth it.

On the other hand, maybe do what most of us poor role play schmucks do
and make up the officials as you go along. But back to Bridge
commander, the thing I like about that game is that it has a story,
but you can alternatively set up battles to practice. I thought STFC
was going to become a Bridge Commander for us blind folk, but if it
isn't, there's a huge opening, and the game is very easy to port or
accessibilize or even justgrab a couple thoughts from.

I'd love to see an audio game that has campaigns with distinctive
bits, cut scenes, and the like, and a Star Trek game would grab my
attention and hold on.

Frankly, I'd like pretty much anything Trek related, but if you
followed up your current project with a solo perspective game with
campaign elements, I'd jump through more than a few hoops to get it.

Signed:
Dakotah Rickard

On 6/10/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 If anyone has the beta setup file for Montazuma's Revenge, could someone
 dropbox it my way? I never did get a chance to play that one.
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Bryan Peterson
 Sent: Thursday, June 10, 2010 7:58 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] startrek games

 I'd also vote for Neospeech Kate. Not only does that voice bring back some
 fairly pleasant memories of the early Montezuma's Revenge games but as far
 as I'm concerned it's a much better voice in terms of quality despite being
 totally synthetic. In fact the only reason I don't always use those voices
 in my everyday screen reader use is because they like many other higher
 quality Sapi voices do tend to be a bit sluggish in screen reader mode. And
 I definitely liked her in STFC.
 We are the Knights who say...Ni!
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 10, 2010 6:40 PM
 Subject: Re: [Audyssey] startrek games


 Hi Dark,
 Yeah, it might be a bit of extra work, but not too bad once the game
 core is designed and the majority of the game is written.  Adding
 extra missions, expantion packs, etc is far easier than writing the
 game itself.
 As it happens I think I'd use Neospeech Kate, the same voice as STFC
 1.0, for the game since that seams to be a popular voice for the game.
 I could use ATT Crystal, I suppose, but don't like her voice as well
 as Kate.

 On 6/10/10, dark d...@xgam.org wrote:
 Hi tom.

 Well, as I've now finished watching voyager, and thus am fully versed
 with
 all trek series barring enterprise pluss all the films, I'd very much
 enjoy
 a mission based trek game indeed! especially might I say if missions were
 created by someone like yourself who was familiar enough with the trek
 universe to make them interesting and consistant.

 the only issue i can see with the replay and missions idea is the problem

 of
 recorded speech, sinse as you've said your not a fan of developing for
 sapi
 (and specific screen readers), you'd have to record the names of new
 planets, ships etc for other  missions,  which migh take extra work.

 Beware the grue!

 Dark.

 ---
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Re: [Audyssey] startrek games

2010-06-10 Thread Bryan Peterson
I don't imagine many people have it anymore since I seem to recall Thomas 
asked us to stop distributing it.

We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, June 10, 2010 7:00 PM
Subject: Re: [Audyssey] startrek games



Hi,
If anyone has the beta setup file for Montazuma's Revenge, could someone
dropbox it my way? I never did get a chance to play that one.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Thursday, June 10, 2010 7:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek games

I'd also vote for Neospeech Kate. Not only does that voice bring back some
fairly pleasant memories of the early Montezuma's Revenge games but as far
as I'm concerned it's a much better voice in terms of quality despite 
being

totally synthetic. In fact the only reason I don't always use those voices
in my everyday screen reader use is because they like many other higher
quality Sapi voices do tend to be a bit sluggish in screen reader mode. 
And

I definitely liked her in STFC.
We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 10, 2010 6:40 PM
Subject: Re: [Audyssey] startrek games



Hi Dark,
Yeah, it might be a bit of extra work, but not too bad once the game
core is designed and the majority of the game is written.  Adding
extra missions, expantion packs, etc is far easier than writing the
game itself.
As it happens I think I'd use Neospeech Kate, the same voice as STFC
1.0, for the game since that seams to be a popular voice for the game.
I could use ATT Crystal, I suppose, but don't like her voice as well
as Kate.

On 6/10/10, dark d...@xgam.org wrote:

Hi tom.

Well, as I've now finished watching voyager, and thus am fully versed
with
all trek series barring enterprise pluss all the films, I'd very much
enjoy
a mission based trek game indeed! especially might I say if missions 
were

created by someone like yourself who was familiar enough with the trek
universe to make them interesting and consistant.

the only issue i can see with the replay and missions idea is the 
problem



of
recorded speech, sinse as you've said your not a fan of developing for
sapi
(and specific screen readers), you'd have to record the names of new
planets, ships etc for other  missions,  which migh take extra work.

Beware the grue!

Dark.


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Re: [Audyssey] startrek games

2010-06-10 Thread Hayden Presley
Hi Brian,
Probably not.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Thursday, June 10, 2010 8:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek games

I don't imagine many people have it anymore since I seem to recall Thomas 
asked us to stop distributing it.
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, June 10, 2010 7:00 PM
Subject: Re: [Audyssey] startrek games


 Hi,
 If anyone has the beta setup file for Montazuma's Revenge, could someone
 dropbox it my way? I never did get a chance to play that one.
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Bryan Peterson
 Sent: Thursday, June 10, 2010 7:58 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] startrek games

 I'd also vote for Neospeech Kate. Not only does that voice bring back some
 fairly pleasant memories of the early Montezuma's Revenge games but as far
 as I'm concerned it's a much better voice in terms of quality despite 
 being
 totally synthetic. In fact the only reason I don't always use those voices
 in my everyday screen reader use is because they like many other higher
 quality Sapi voices do tend to be a bit sluggish in screen reader mode. 
 And
 I definitely liked her in STFC.
 We are the Knights who say...Ni!
 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 10, 2010 6:40 PM
 Subject: Re: [Audyssey] startrek games


 Hi Dark,
 Yeah, it might be a bit of extra work, but not too bad once the game
 core is designed and the majority of the game is written.  Adding
 extra missions, expantion packs, etc is far easier than writing the
 game itself.
 As it happens I think I'd use Neospeech Kate, the same voice as STFC
 1.0, for the game since that seams to be a popular voice for the game.
 I could use ATT Crystal, I suppose, but don't like her voice as well
 as Kate.

 On 6/10/10, dark d...@xgam.org wrote:
 Hi tom.

 Well, as I've now finished watching voyager, and thus am fully versed
 with
 all trek series barring enterprise pluss all the films, I'd very much
 enjoy
 a mission based trek game indeed! especially might I say if missions 
 were
 created by someone like yourself who was familiar enough with the trek
 universe to make them interesting and consistant.

 the only issue i can see with the replay and missions idea is the 
 problem

 of
 recorded speech, sinse as you've said your not a fan of developing for
 sapi
 (and specific screen readers), you'd have to record the names of new
 planets, ships etc for other  missions,  which migh take extra work.

 Beware the grue!

 Dark.

 ---
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Re: [Audyssey] startrek games

2010-06-10 Thread Charles Rivard
I think this would be cool, too.  I prefer commanding a ship rather than 
playing a turn based strategy game.  I am a Lone Wolfer rather than a Trekky 
2000 for that very reason.
- Original Message - 
From: Allen allen.j...@foxvalley.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 10, 2010 7:17 PM
Subject: Re: [Audyssey] startrek games



Hi, Thomas,

I would love an LW style of Star Trek game.  LoneWolf was one of my 
favorite games so a Star Trek style would be awesome and one I'd 
definitely have no problem waiting a while for.


Allen

On Jun 10, 2010, at 7:06 PM, Thomas Ward wrote:


Hi Dark,
H...This is something that has been suggested before, and I
certainly could do it. I guess it all depends on how many people would
be in favor of that style of game. I think you are right that a Lone
Wolf style Star Trek game would be infinitely more cool than a
strategy game like STFC.
For one thing in light of recent discussions of expantion packs etc
this is the perfect style of game to do it in. The game could ship
with 10 to 15 missions initially and I could add missions to it here
and there giving it nearly unlimited replay value in the process.
Like Lone Wolf over time it could end up having a hundred or more
missions to choose from.
Another way to add replay value to the game is to allow you to select
a specific ship and class from the game setup menu. That way you could
technically play the same mission multiple times trying out various
different classes of ships in the Federation fleet. One time you might
select a Defiant-Class ship, another time a Galaxy-Class, another time
a Nebula-Class, etc. The replay value of this feature alone is huge.
So your idea has maret.
So my question to the rest of the list is what do you say. Should we
abandon the fleet strategy game and go with a Lone Wolf style
simulation where you take on individual missions and campaigns, or
should we proceed with the real time strategy game in production now?

On 6/10/10, dark d...@xgam.org wrote:

Personally, as far as star trek games go, I'd love to see essentially
something similar to lw, where you command a single ship carrying out
various missions in the trek universe, sinse afterall, while a full 
scale
battle against various huge fleets is fun, it'd really give the trek 
feeling

to have a mission to go and patrol the neutral zone, seak and destroy a
specific targit, like a borg cube or dominian shipyard, or go to a 
specific

point in space to look what is there.

as fun as a stratogy game is, essentially lw in space would personally 
be my

choice for a startrek game.

Beware the grue!

Dark.

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Allen
allen.j...@foxvalley.net




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Re: [Audyssey] startrek games

2010-06-10 Thread shaun everiss

I must say I was happy to go with the rts style game.
over the turnbased missions.
HOwever a lonewolf style game would really rock especially since i 
have been playing with the pkb pack with the missions I can imagine I 
am in a real sub.



Hi Dark,
H...This is something that has been suggested before, and I
certainly could do it. I guess it all depends on how many people would
be in favor of that style of game. I think you are right that a Lone
Wolf style Star Trek game would be infinitely more cool than a
strategy game like STFC.
For one thing in light of recent discussions of expantion packs etc
this is the perfect style of game to do it in. The game could ship
with 10 to 15 missions initially and I could add missions to it here
and there giving it nearly unlimited replay value in the process.
Like Lone Wolf over time it could end up having a hundred or more
missions to choose from.
Another way to add replay value to the game is to allow you to select
a specific ship and class from the game setup menu. That way you could
technically play the same mission multiple times trying out various
different classes of ships in the Federation fleet. One time you might
select a Defiant-Class ship, another time a Galaxy-Class, another time
a Nebula-Class, etc. The replay value of this feature alone is huge.
So your idea has maret.
So my question to the rest of the list is what do you say. Should we
abandon the fleet strategy game and go with a Lone Wolf style
simulation where you take on individual missions and campaigns, or
should we proceed with the real time strategy game in production now?

On 6/10/10, dark d...@xgam.org wrote:
 Personally, as far as star trek games go, I'd love to see essentially
 something similar to lw, where you command a single ship carrying out
 various missions in the trek universe, sinse afterall, while a full scale
 battle against various huge fleets is fun, it'd really give the 
trek feeling

 to have a mission to go and patrol the neutral zone, seak and destroy a
 specific targit, like a borg cube or dominian shipyard, or go to a specific
 point in space to look what is there.

 as fun as a stratogy game is, essentially lw in space would 
personally be my

 choice for a startrek game.

 Beware the grue!

 Dark.

 ---
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Re: [Audyssey] startrek games

2010-06-10 Thread shaun everiss
well I could help with some of the speech for free, in fact you could 
ask some of the guys on the pkb group.
you really should email pitermach about getting access because there 
is loads of things that exist.
one of these is a trek game I know its autoit and its not done but it 
may be a sort of thing to get you in the mood for a mission or 
storyline based game.

it may give you ideas.
At 12:32 p.m. 11/06/2010, you wrote:

Hi tom.

Well, as I've now finished watching voyager, and thus am fully 
versed with all trek series barring enterprise pluss all the films, 
I'd very much enjoy a mission based trek game indeed! especially 
might I say if missions were created by someone like yourself who 
was familiar enough with the trek universe to make them interesting 
and consistant.


the only issue i can see with the replay and missions idea is the 
problem of recorded speech, sinse as you've said your not a fan of 
developing for sapi (and specific screen readers), you'd have to 
record the names of new planets, ships etc for other  missions,  
which migh take extra work.


Beware the grue!

Dark.
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 11, 2010 1:06 AM
Subject: Re: [Audyssey] startrek games



Hi Dark,
H...This is something that has been suggested before, and I
certainly could do it. I guess it all depends on how many people would
be in favor of that style of game. I think you are right that a Lone
Wolf style Star Trek game would be infinitely more cool than a
strategy game like STFC.
For one thing in light of recent discussions of expantion packs etc
this is the perfect style of game to do it in. The game could ship
with 10 to 15 missions initially and I could add missions to it here
and there giving it nearly unlimited replay value in the process.
Like Lone Wolf over time it could end up having a hundred or more
missions to choose from.
Another way to add replay value to the game is to allow you to select
a specific ship and class from the game setup menu. That way you could
technically play the same mission multiple times trying out various
different classes of ships in the Federation fleet. One time you might
select a Defiant-Class ship, another time a Galaxy-Class, another time
a Nebula-Class, etc. The replay value of this feature alone is huge.
So your idea has maret.
So my question to the rest of the list is what do you say. Should we
abandon the fleet strategy game and go with a Lone Wolf style
simulation where you take on individual missions and campaigns, or
should we proceed with the real time strategy game in production now?

On 6/10/10, dark d...@xgam.org wrote:

Personally, as far as star trek games go, I'd love to see essentially
something similar to lw, where you command a single ship carrying out
various missions in the trek universe, sinse afterall, while a full scale
battle against various huge fleets is fun, it'd really give the trek feeling
to have a mission to go and patrol the neutral zone, seak and destroy a
specific targit, like a borg cube or dominian shipyard, or go to a specific
point in space to look what is there.

as fun as a stratogy game is, essentially lw in space would personally be my
choice for a startrek game.

Beware the grue!

Dark.

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Re: [Audyssey] startrek games

2010-06-10 Thread shaun everiss
well if we could make missions with some sort of editer that would 
rock lw has a script language but if we could have something where 
you could make a mission somewhere to that would rock.

At 12:35 p.m. 11/06/2010, you wrote:

Hi Allen,
Yeah, Lone Wolf was one of  my favorites too. For one reason because
there are so many different missions to choose from and has a great
deal of replay value.  A Star Trek game based on the same basic
concept would have similar replay value and could grow to have equally
as many missions to choose from in time. Such a game would have
incredible replay value for me and others as well.


On 6/10/10, Allen allen.j...@foxvalley.net wrote:
 Hi, Thomas,

 I would love an LW style of Star Trek game.  LoneWolf was one of 
my favorite

 games so a Star Trek style would be awesome and one I'd definitely have no
 problem waiting a while for.

 Allen

 On Jun 10, 2010, at 7:06 PM, Thomas Ward wrote:

 Hi Dark,
 H...This is something that has been suggested before, and I
 certainly could do it. I guess it all depends on how many people would
 be in favor of that style of game. I think you are right that a Lone
 Wolf style Star Trek game would be infinitely more cool than a
 strategy game like STFC.
 For one thing in light of recent discussions of expantion packs etc
 this is the perfect style of game to do it in. The game could ship
 with 10 to 15 missions initially and I could add missions to it here
 and there giving it nearly unlimited replay value in the process.
 Like Lone Wolf over time it could end up having a hundred or more
 missions to choose from.
 Another way to add replay value to the game is to allow you to select
 a specific ship and class from the game setup menu. That way you could
 technically play the same mission multiple times trying out various
 different classes of ships in the Federation fleet. One time you might
 select a Defiant-Class ship, another time a Galaxy-Class, another time
 a Nebula-Class, etc. The replay value of this feature alone is huge.
 So your idea has maret.
 So my question to the rest of the list is what do you say. Should we
 abandon the fleet strategy game and go with a Lone Wolf style
 simulation where you take on individual missions and campaigns, or
 should we proceed with the real time strategy game in production now?

 On 6/10/10, dark d...@xgam.org wrote:
 Personally, as far as star trek games go, I'd love to see essentially
 something similar to lw, where you command a single ship carrying out
 various missions in the trek universe, sinse afterall, while a full scale
 battle against various huge fleets is fun, it'd really give the trek
 feeling
 to have a mission to go and patrol the neutral zone, seak and destroy a
 specific targit, like a borg cube or dominian shipyard, or go to a
 specific
 point in space to look what is there.

 as fun as a stratogy game is, essentially lw in space would personally be
 my
 choice for a startrek game.

 Beware the grue!

 Dark.

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Re: [Audyssey] startrek games

2010-06-10 Thread David Chittenden

Hello,

I would vote for the Lone Wolf style game with the option of different 
ships to try. You could even have a person start as a captain of a small 
ship and, as the person gains experience, they are able to command 
different ships. With a lot of experience, one may be able to become a 
commodore and have a few ships going with you for a fleet action such as 
a blockade. And, in that situation, You would still only command your 
ship directly. So, a mean mission writer could do something like have 
one of your ships turn traitor at some point during the mission.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com


On 6/11/2010 12:06 PM, Thomas Ward wrote:

Hi Dark,
H...This is something that has been suggested before, and I
certainly could do it. I guess it all depends on how many people would
be in favor of that style of game. I think you are right that a Lone
Wolf style Star Trek game would be infinitely more cool than a
strategy game like STFC.
For one thing in light of recent discussions of expantion packs etc
this is the perfect style of game to do it in. The game could ship
with 10 to 15 missions initially and I could add missions to it here
and there giving it nearly unlimited replay value in the process.
Like Lone Wolf over time it could end up having a hundred or more
missions to choose from.
Another way to add replay value to the game is to allow you to select
a specific ship and class from the game setup menu. That way you could
technically play the same mission multiple times trying out various
different classes of ships in the Federation fleet. One time you might
select a Defiant-Class ship, another time a Galaxy-Class, another time
a Nebula-Class, etc. The replay value of this feature alone is huge.
So your idea has maret.
So my question to the rest of the list is what do you say. Should we
abandon the fleet strategy game and go with a Lone Wolf style
simulation where you take on individual missions and campaigns, or
should we proceed with the real time strategy game in production now?

On 6/10/10, darkd...@xgam.org  wrote:
   

Personally, as far as star trek games go, I'd love to see essentially
something similar to lw, where you command a single ship carrying out
various missions in the trek universe, sinse afterall, while a full scale
battle against various huge fleets is fun, it'd really give the trek feeling
to have a mission to go and patrol the neutral zone, seak and destroy a
specific targit, like a borg cube or dominian shipyard, or go to a specific
point in space to look what is there.

as fun as a stratogy game is, essentially lw in space would personally be my
choice for a startrek game.

Beware the grue!

Dark.

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Re: [Audyssey] startrek games

2010-06-10 Thread Charles Rivard
Either a Lone Wolf sort of game, or a GMA Tank Commander style game.  Your 
suggestion of eventually commanding several ships sort of reminded me of 
sector 6 of GTC.
- Original Message - 
From: David Chittenden dchitten...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 10, 2010 10:04 PM
Subject: Re: [Audyssey] startrek games



Hello,

I would vote for the Lone Wolf style game with the option of different 
ships to try. You could even have a person start as a captain of a small 
ship and, as the person gains experience, they are able to command 
different ships. With a lot of experience, one may be able to become a 
commodore and have a few ships going with you for a fleet action such as a 
blockade. And, in that situation, You would still only command your ship 
directly. So, a mean mission writer could do something like have one of 
your ships turn traitor at some point during the mission.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com


On 6/11/2010 12:06 PM, Thomas Ward wrote:

Hi Dark,
H...This is something that has been suggested before, and I
certainly could do it. I guess it all depends on how many people would
be in favor of that style of game. I think you are right that a Lone
Wolf style Star Trek game would be infinitely more cool than a
strategy game like STFC.
For one thing in light of recent discussions of expantion packs etc
this is the perfect style of game to do it in. The game could ship
with 10 to 15 missions initially and I could add missions to it here
and there giving it nearly unlimited replay value in the process.
Like Lone Wolf over time it could end up having a hundred or more
missions to choose from.
Another way to add replay value to the game is to allow you to select
a specific ship and class from the game setup menu. That way you could
technically play the same mission multiple times trying out various
different classes of ships in the Federation fleet. One time you might
select a Defiant-Class ship, another time a Galaxy-Class, another time
a Nebula-Class, etc. The replay value of this feature alone is huge.
So your idea has maret.
So my question to the rest of the list is what do you say. Should we
abandon the fleet strategy game and go with a Lone Wolf style
simulation where you take on individual missions and campaigns, or
should we proceed with the real time strategy game in production now?

On 6/10/10, darkd...@xgam.org  wrote:


Personally, as far as star trek games go, I'd love to see essentially
something similar to lw, where you command a single ship carrying out
various missions in the trek universe, sinse afterall, while a full 
scale
battle against various huge fleets is fun, it'd really give the trek 
feeling

to have a mission to go and patrol the neutral zone, seak and destroy a
specific targit, like a borg cube or dominian shipyard, or go to a 
specific

point in space to look what is there.

as fun as a stratogy game is, essentially lw in space would personally 
be my

choice for a startrek game.

Beware the grue!

Dark.

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Re: [Audyssey] startrek games

2010-06-10 Thread Thomas Ward
Hi Bryan,
Assuming I were to add something like a mission parcer I don't see the
need to make it self-voicing. After all they are nothing more than
text scripts you can write with  any text editor like notepad and then
compile using the parcer itself for the game.
Of course there are other ways of doing this like using the Windows
Scripting Host to script the engine with new missions and levels by
hand.


On 6/10/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 That part would probably have to support screen readers but I suppose that
 could be arranged. I don't know how easy or hard that would be to make it
 self-voicing so, on the surface at least, screen readers seem like the best
 option for a mission parser.
 We are the Knights who say...Ni!

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Re: [Audyssey] startrek games

2010-06-10 Thread Thomas Ward
Hi,
Woe. Let's hold on hear.  I don't think anyone said anything about
voice acting, cut scenes, and that sort of thing. It is a nice idea,
but it could get quite expensive, and since I plan on releasing this
game as freeware I am not exactly going to dump a lot of cash into the
project. If you guys truly want voice acting and all that stuff then
you better be prepared to donate to it, or I'm not going to do it.

Cheers!

On 6/10/10, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 My thoughts are as follows:

 Go ahead and do the fleet strategy thing, but maybe keep it a touch
 simpler than Time of Conflict is. I love that game, but man. It really
 stretches the old brain cells out.

 If, after this game is finished, you choose to do a realtime solo
 perspective game, that would be really awesome.

 One thing I considered while reading all of these posts was bridge
 commander. Obviously, finding people to impersonate enough of the Star
 Trek characters to tie the game in might be tricky, there's nothing
 saying we can't maybe find one or two people that could and getting
 them to help out. This presents technical issues that we've discussed
 on this list before concerning quality of microphone and set up,
 though, so it might not be worth it.

 On the other hand, maybe do what most of us poor role play schmucks do
 and make up the officials as you go along. But back to Bridge
 commander, the thing I like about that game is that it has a story,
 but you can alternatively set up battles to practice. I thought STFC
 was going to become a Bridge Commander for us blind folk, but if it
 isn't, there's a huge opening, and the game is very easy to port or
 accessibilize or even justgrab a couple thoughts from.

 I'd love to see an audio game that has campaigns with distinctive
 bits, cut scenes, and the like, and a Star Trek game would grab my
 attention and hold on.

 Frankly, I'd like pretty much anything Trek related, but if you
 followed up your current project with a solo perspective game with
 campaign elements, I'd jump through more than a few hoops to get it.

 Signed:
 Dakotah Rickard

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Re: [Audyssey] startrek games

2010-06-10 Thread Thomas Ward
Hi Hayden,
No, and they better not.  As I have told this community several times
before I am under strict orders not to redistribute that game, and I
have asked  others here to please not do so do to copyright issues.
Were I to get in trouble for someone else redistributing that game on
the internet I'd take it out of their hide. Understand I have to
restrict access to that game to protect myself from any possible legal
proceedings against USA Games over copyrights.


On 6/10/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 If anyone has the beta setup file for Montazuma's Revenge, could someone
 dropbox it my way? I never did get a chance to play that one.
 Best Regards,
 Hayden

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Re: [Audyssey] startrek games

2010-06-10 Thread Bryan Peterson
Exactly. That would sort of make this a commercial product and we don't want 
anymore legal troubles since Thomas already had plenty of that with 
Montezuma's Revenge, hence MOTA.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 10, 2010 10:22 PM
Subject: Re: [Audyssey] startrek games



Hi,
Woe. Let's hold on hear.  I don't think anyone said anything about
voice acting, cut scenes, and that sort of thing. It is a nice idea,
but it could get quite expensive, and since I plan on releasing this
game as freeware I am not exactly going to dump a lot of cash into the
project. If you guys truly want voice acting and all that stuff then
you better be prepared to donate to it, or I'm not going to do it.

Cheers!

On 6/10/10, Dakotah Rickard dakotah.rick...@gmail.com wrote:

My thoughts are as follows:

Go ahead and do the fleet strategy thing, but maybe keep it a touch
simpler than Time of Conflict is. I love that game, but man. It really
stretches the old brain cells out.

If, after this game is finished, you choose to do a realtime solo
perspective game, that would be really awesome.

One thing I considered while reading all of these posts was bridge
commander. Obviously, finding people to impersonate enough of the Star
Trek characters to tie the game in might be tricky, there's nothing
saying we can't maybe find one or two people that could and getting
them to help out. This presents technical issues that we've discussed
on this list before concerning quality of microphone and set up,
though, so it might not be worth it.

On the other hand, maybe do what most of us poor role play schmucks do
and make up the officials as you go along. But back to Bridge
commander, the thing I like about that game is that it has a story,
but you can alternatively set up battles to practice. I thought STFC
was going to become a Bridge Commander for us blind folk, but if it
isn't, there's a huge opening, and the game is very easy to port or
accessibilize or even justgrab a couple thoughts from.

I'd love to see an audio game that has campaigns with distinctive
bits, cut scenes, and the like, and a Star Trek game would grab my
attention and hold on.

Frankly, I'd like pretty much anything Trek related, but if you
followed up your current project with a solo perspective game with
campaign elements, I'd jump through more than a few hoops to get it.

Signed:
Dakotah Rickard


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Re: [Audyssey] startrek games

2010-06-10 Thread Thomas Ward
Hi Clement,
Right. Just because I wouldn't give out the level editors to the
public doesn't mean I can't add new missions here and there as I think
them up or someone gives me a good idea for one.  As I said before
this type of game could have unlimited possibilities for expantion. It
just means if I use the Genesis Engine to do it the ability to do so
would be restricted to USA Games rather than the general public, but
still can be expanded and upgraded.
If you guys really want something more dinamic, user customizable,
I'll have to basicly write a new shareware type engine that uses Sapi
for voice output, include a scripting component to build new missions,
etc which could take a really long time to create. Building new
engines is far more complex and time consuming than using an existing
one.


On 6/9/10, clement chou chou.clem...@gmail.com wrote:
 Right. Yeah I can see where that could be a hastle and I understand. I am
 assuming though, that just because you wouldn't hand out level-editing
 software, doesn't mean extra missions or expansions are possible, right? I
 just liked the fact that in lone wolf you could get new mssions
 periodically, whenever someone made them. I'd like to see the same in more
 games, honestly.

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Re: [Audyssey] startrek games

2010-06-10 Thread shaun everiss

well the genisus engine would be fine I guess.


Hi Clement,
Right. Just because I wouldn't give out the level editors to the
public doesn't mean I can't add new missions here and there as I think
them up or someone gives me a good idea for one.  As I said before
this type of game could have unlimited possibilities for expantion. It
just means if I use the Genesis Engine to do it the ability to do so
would be restricted to USA Games rather than the general public, but
still can be expanded and upgraded.
If you guys really want something more dinamic, user customizable,
I'll have to basicly write a new shareware type engine that uses Sapi
for voice output, include a scripting component to build new missions,
etc which could take a really long time to create. Building new
engines is far more complex and time consuming than using an existing
one.


On 6/9/10, clement chou chou.clem...@gmail.com wrote:
 Right. Yeah I can see where that could be a hastle and I understand. I am
 assuming though, that just because you wouldn't hand out level-editing
 software, doesn't mean extra missions or expansions are possible, right? I
 just liked the fact that in lone wolf you could get new mssions
 periodically, whenever someone made them. I'd like to see the same in more
 games, honestly.

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Re: [Audyssey] startrek games

2010-06-10 Thread clement chou
Wel, I'm personally about quality than quantity. Better a few more good 
missions made by USA games rather than missions made by the general public 
every couple days. lol. But I can't wait... and I'm sorry to bring this up 
again, but I'm curious to know whether you have any plans for multiplayer 
and what that would be like if you did.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 10, 2010 8:37 PM
Subject: Re: [Audyssey] startrek games



Hi Clement,
Right. Just because I wouldn't give out the level editors to the
public doesn't mean I can't add new missions here and there as I think
them up or someone gives me a good idea for one.  As I said before
this type of game could have unlimited possibilities for expantion. It
just means if I use the Genesis Engine to do it the ability to do so
would be restricted to USA Games rather than the general public, but
still can be expanded and upgraded.
If you guys really want something more dinamic, user customizable,
I'll have to basicly write a new shareware type engine that uses Sapi
for voice output, include a scripting component to build new missions,
etc which could take a really long time to create. Building new
engines is far more complex and time consuming than using an existing
one.


On 6/9/10, clement chou chou.clem...@gmail.com wrote:

Right. Yeah I can see where that could be a hastle and I understand. I am
assuming though, that just because you wouldn't hand out level-editing
software, doesn't mean extra missions or expansions are possible, right? 
I

just liked the fact that in lone wolf you could get new mssions
periodically, whenever someone made them. I'd like to see the same in 
more

games, honestly.


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Re: [Audyssey] startrek games

2010-06-10 Thread Thomas Ward
Hi Bryan,
Exactly. I've talked to Paramount about the Star Trek trademark and
copyrights for my games and they basicly told me as long as I release
it for free, that it is exclusively made for the VI market, they
aren't going to complain about it. So far they never bothered me about
Final Conflict as I followed their advice to the letter. Instead of
releasing STFC as a commercial product, as planned, I released it as
freeware. If people want those sorts of games to continue they
shouldn't press me for commercial quality Star Trek games. That is
games requiring any serious financial investment to create.  Obviously
since I can't sell any games with the Star Trek name on it any
investment has to come out of my own pocket with no way of earning it
back through sales. Anyone can see why that wouldn't be a very good
business decision on my part.

On 6/11/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 Exactly. That would sort of make this a commercial product and we don't want
 anymore legal troubles since Thomas already had plenty of that with
 Montezuma's Revenge, hence MOTA.
 We are the Knights who say...Ni!

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Re: [Audyssey] startrek games

2010-06-10 Thread Thomas Ward
Hi,
Well, to be honest I have never been a real big fan of multiplayer
games of any kind. I've always been something of a loner when it comes
to playing games. That's one reason that feature hasn't yet been added
into the Genesis Engine. Eventually it is likely something I'll add
because it is perhaps one of the most commonly requested features by
the Vi market.
I would imagine  if STFC ever goes multiplayer each player would
select a Federation ship, specific clas, whatever and join forces to
play against the enemy fleets. That way it could be a joint force of
human controlled Federation starships verses several A.I. driven enemy
starships. That way you could help each other destroy the enemy fleets
and carry out the mission objectives together.

On 6/10/10, clement chou chou.clem...@gmail.com wrote:
 Wel, I'm personally about quality than quantity. Better a few more good
 missions made by USA games rather than missions made by the general public
 every couple days. lol. But I can't wait... and I'm sorry to bring this up
 again, but I'm curious to know whether you have any plans for multiplayer
 and what that would be like if you did.

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Re: [Audyssey] startrek games

2010-06-10 Thread Hayden Presley
Hi Shaun,
Yeah I know which trek game you're talking about. One thing I cannot figure
out how to do is to land your ship.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Thursday, June 10, 2010 9:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek games

well I could help with some of the speech for free, in fact you could 
ask some of the guys on the pkb group.
you really should email pitermach about getting access because there 
is loads of things that exist.
one of these is a trek game I know its autoit and its not done but it 
may be a sort of thing to get you in the mood for a mission or 
storyline based game.
it may give you ideas.
At 12:32 p.m. 11/06/2010, you wrote:
Hi tom.

Well, as I've now finished watching voyager, and thus am fully 
versed with all trek series barring enterprise pluss all the films, 
I'd very much enjoy a mission based trek game indeed! especially 
might I say if missions were created by someone like yourself who 
was familiar enough with the trek universe to make them interesting 
and consistant.

the only issue i can see with the replay and missions idea is the 
problem of recorded speech, sinse as you've said your not a fan of 
developing for sapi (and specific screen readers), you'd have to 
record the names of new planets, ships etc for other  missions,  
which migh take extra work.

Beware the grue!

Dark.
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 11, 2010 1:06 AM
Subject: Re: [Audyssey] startrek games


Hi Dark,
H...This is something that has been suggested before, and I
certainly could do it. I guess it all depends on how many people would
be in favor of that style of game. I think you are right that a Lone
Wolf style Star Trek game would be infinitely more cool than a
strategy game like STFC.
For one thing in light of recent discussions of expantion packs etc
this is the perfect style of game to do it in. The game could ship
with 10 to 15 missions initially and I could add missions to it here
and there giving it nearly unlimited replay value in the process.
Like Lone Wolf over time it could end up having a hundred or more
missions to choose from.
Another way to add replay value to the game is to allow you to select
a specific ship and class from the game setup menu. That way you could
technically play the same mission multiple times trying out various
different classes of ships in the Federation fleet. One time you might
select a Defiant-Class ship, another time a Galaxy-Class, another time
a Nebula-Class, etc. The replay value of this feature alone is huge.
So your idea has maret.
So my question to the rest of the list is what do you say. Should we
abandon the fleet strategy game and go with a Lone Wolf style
simulation where you take on individual missions and campaigns, or
should we proceed with the real time strategy game in production now?

On 6/10/10, dark d...@xgam.org wrote:
Personally, as far as star trek games go, I'd love to see essentially
something similar to lw, where you command a single ship carrying out
various missions in the trek universe, sinse afterall, while a full scale
battle against various huge fleets is fun, it'd really give the trek
feeling
to have a mission to go and patrol the neutral zone, seak and destroy a
specific targit, like a borg cube or dominian shipyard, or go to a
specific
point in space to look what is there.

as fun as a stratogy game is, essentially lw in space would personally be
my
choice for a startrek game.

Beware the grue!

Dark.

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