Re: [Audyssey] About pc games

2014-12-19 Thread Jacob Kruger
- From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 17, 2014 10:56 PM Subject: Re: [Audyssey] About pc games that would rock jacob if you could get something like that dusted off. Right now I am still testing with reality gaming

Re: [Audyssey] About pc games

2014-12-18 Thread Dakotah Rickard
: [Audyssey] About pc games Hi Jacob, Definitely keep us posted on that project. I remember when you released the original version of your simple RPG engine, and it was a cool program if a bit simplistic for a first realize. I'll be looking forward to any updates you may have in the future regarding

Re: [Audyssey] About pc games

2014-12-18 Thread Michael Gauler
That's actually sad in so many levels. First is of course the problems with the high unemployment rates you mentioned. But what I'd like to know is if there is an actual estimation on how many blind or visually impaired people are actually in the USA and how many of them are interested in

Re: [Audyssey] About pc games

2014-12-18 Thread Michael Gauler
That's what I thought, too. I mean, mainstream games often use some kind of game engines where you still might need knowledge in whatever script or other language the tools work with. However such engines come with lots of extra tools for level design or for creating your data files once you

Re: [Audyssey] About pc games

2014-12-18 Thread Josh k
don't forget about bgt. On 12/18/2014 6:52 AM, Michael Gauler wrote: That's what I thought, too. I mean, mainstream games often use some kind of game engines where you still might need knowledge in whatever script or other language the tools work with. However such engines come with lots of

Re: [Audyssey] About pc games

2014-12-18 Thread Thomas Ward
Hi Michael, The USA Games engine you speak of, Evolution 3D, is and has been in ongoing development. I'm not sure what more you would like me to say about it other than for the most part the engine is stable, has been used to develop games like Mysteries of the Ancients and Raceway,, and

Re: [Audyssey] About pc games

2014-12-18 Thread Thomas Ward
Hi Michael, I'm not sure about actual figures on how many blind people there are in the USA that are interested in games since that kind of information often gets excluded from surveys. Plus since a lot of blind computer users in the US often get their computers through government sponsored state

Re: [Audyssey] About pc games

2014-12-18 Thread Bryan Peterson
To: Gamers Discussion list Subject: Re: [Audyssey] About pc games Hi Michael, I'm not sure about actual figures on how many blind people there are in the USA that are interested in games since that kind of information often gets excluded from surveys. Plus since a lot of blind computer users in the US

Re: [Audyssey] About pc games

2014-12-18 Thread Lisa Hayes
To: Gamers Discussion list Subject: Re: [Audyssey] About pc games Hi Michael, I'm not sure about actual figures on how many blind people there are in the USA that are interested in games since that kind of information often gets excluded from surveys. Plus since a lot of blind computer users in the US

Re: [Audyssey] About pc games

2014-12-18 Thread shaun everiss
...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 17, 2014 9:35 PM Subject: Re: [Audyssey] About pc games Hi Dark, Possibly. Of course, if the game itself is written in a fairly easy language like Python to begin with there wouldn't be any need for the game

Re: [Audyssey] About pc games

2014-12-18 Thread Jeremy Kaldobsky
Michael, I would agree with you that even though a market is small, there is at least a chance to make some money.   I personally found this out by accident!  Swamp had been free for years and I only resorted to paid accounts when I hit the end of my proverbial rope with security issues.  I

Re: [Audyssey] About pc games

2014-12-18 Thread Keith S
Sent: Wednesday, December 17, 2014 6:53 PM Subject: Re: [Audyssey] About pc games wow! How did we get to family values? Do you not think that there were no merchants in the 16th century? People did not get goods and services for free you know, even then. :) As for morality

Re: [Audyssey] About pc games

2014-12-18 Thread Nick Adamson
Discussion list gamers@audyssey.org Sent: Friday, December 19, 2014 4:18 AM Subject: Re: [Audyssey] About pc games Very true. You'd certainly want to have a primary income to fall back on while you're working on your games. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh

Re: [Audyssey] About pc games

2014-12-18 Thread Cara Quinn
Subject: Re: [Audyssey] About pc games Very true. You'd certainly want to have a primary income to fall back on while you're working on your games. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: Thomas Ward Sent

Re: [Audyssey] About pc games

2014-12-17 Thread Josh k
then at that point when you get tired of it you make it open source donationware. On 12/17/2014 12:26 AM, Thomas Ward wrote: Hi Josh, I don't completely disagree with you, but sometimes doing something just for the pure enjoyment of it isn't enough. The fact of the matter is enjoyment only

Re: [Audyssey] About pc games

2014-12-17 Thread tim
That only happens to the hobbyist programmer. Those paid to program work on what ever the company shoves onto the plate and has no choice about it. Just like the commercial games you think it only takes a few months to put one out? They work years on them and wen done start working on the next

Re: [Audyssey] About pc games

2014-12-17 Thread john
Uh... that's one way to describe the witch trials I've never heard before. -- From: Josh k joshknnd1...@gmail.com Sent: Tuesday, December 16, 2014 22:17 To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] About pc games

Re: [Audyssey] About pc games

2014-12-17 Thread Thomas Ward
Hi Dark, Possibly. Of course, if the game itself is written in a fairly easy language like Python to begin with there wouldn't be any need for the game to be written in any specific RPG creation tool. Just import the required Python classes and write your adventure. I see no reason why someone

Re: [Audyssey] About pc games

2014-12-17 Thread Thomas Ward
Hi Tim, Correct. However, the primary difference between a commercial developer who has no choice what he or she works on and a hobbyist developer is the commercial developer is being paid 60K a year to do that job. The money is the incentive to write that game weather he or she likes the game or

Re: [Audyssey] About pc games

2014-12-17 Thread Jacob Kruger
thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 17, 2014 9:35 PM Subject: Re: [Audyssey] About pc games Hi Dark, Possibly. Of course, if the game itself is written in a fairly easy language like Python to begin with there wouldn't be any need

Re: [Audyssey] About pc games

2014-12-17 Thread Bryan Peterson
, December 17, 2014 12:42 PM To: Gamers Discussion list Subject: Re: [Audyssey] About pc games Hi Tim, Correct. However, the primary difference between a commercial developer who has no choice what he or she works on and a hobbyist developer is the commercial developer is being paid 60K a year

Re: [Audyssey] About pc games

2014-12-17 Thread Thomas Ward
Hi Jacob, Definitely keep us posted on that project. I remember when you released the original version of your simple RPG engine, and it was a cool program if a bit simplistic for a first realize. I'll be looking forward to any updates you may have in the future regarding that particular project.

Re: [Audyssey] About pc games

2014-12-17 Thread Cara Quinn
Hi Josh, To be clear here, do you think that Leonardo Da Vinci did not get paid for his art? He most certainly did. He was not only given a studio from his father, but also had several commissions. (some of these are his famous works which you would know) He was also given a house by Francis

Re: [Audyssey] About pc games

2014-12-17 Thread Cara Quinn
wow! How did we get to family values? Do you not think that there were no merchants in the 16th century? People did not get goods and services for free you know, even then. :) As for morality, as a blind individual, you might have found yourself locked away somewhere (or worse) because of

Re: [Audyssey] About pc games

2014-12-17 Thread Bryan Peterson
Very true Cara. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: Cara Quinn Sent: Wednesday, December 17, 2014 5:53 PM To: Gamers Discussion list Subject: Re: [Audyssey] About pc games wow! How did we get to family

Re: [Audyssey] About pc games

2014-12-17 Thread Jacob Kruger
: Thursday, December 18, 2014 12:32 AM Subject: Re: [Audyssey] About pc games Hi Jacob, Definitely keep us posted on that project. I remember when you released the original version of your simple RPG engine, and it was a cool program if a bit simplistic for a first realize. I'll be looking forward

Re: [Audyssey] About pc games

2014-12-16 Thread Michael Gauler
Yes I know of such titles like Tactical Battle and Zero Sight. But it is probably true that the older players tell the new ones to go for Draconis or BSC or such first because these games are well known. Maybe it is because it was the first these players got to know... Yes it is true that some

Re: [Audyssey] About pc games

2014-12-16 Thread dark
Well you couldn't do! papa sangre for Pc or mac snse it's reliant on the movement in your controller, but even from a sound and development standpoint somethinelse have a lot more to put into their games. If however you believe games like shades of doom aren't being developed anymore and a

Re: [Audyssey] About pc games

2014-12-16 Thread Michael Gauler
You are probably right Dark. However what I meanth was not that we don't get new things, since we do even with different mechanics. But let me say it a bit different. You probably know Sryth, right? Imagine how it could be if you got this game on your PC (not a browser game) with a proper

Re: [Audyssey] About pc games

2014-12-16 Thread dark
I'm not really sure what your saying Michael. Sryth is a text rpg. Making it a full scale real time gamein audio would make it an entirely different game. I would personaly love to see an audio rpg, but I think we will in the future, albeit one limited by the means of the developers who

Re: [Audyssey] About pc games

2014-12-16 Thread Thomas Ward
Hi Michael, I see where you are going with this, and my first question is do you realize how long it would take to create anything like Sryth as a proper audio game? Sryth as it stands now is a browser based text game, and it has taken the better part of a decade to get where it is now. An audio

Re: [Audyssey] About pc games

2014-12-16 Thread Michael Gauler
Hi Dark, The sad thing about all this is that all these new things we are currently getting in the audio game sector are partially old school compared to mainstream games. Seriously, I know of a mainstream game called Uprising 2. You wouldn't be able to play it withouth sighted assistance just

Re: [Audyssey] About pc games

2014-12-16 Thread Michael Gauler
That might be true. But it looks like you might be forgetting something here at least in theory. You probably know that Sryth was developed over ten years as well as World of Warcraft. However do you know that the original World of Warcraft was smaller at its initial release? I also think that

Re: [Audyssey] About pc games

2014-12-16 Thread Nick Adamson
In theory all this could be done. It's more complex than you'd think to develop one of these very large game worlds. I'd also guess your over estimating how much money can be made to support on going development. If I were a developer trying to live on developing audio games it would make the

Re: [Audyssey] About pc games

2014-12-16 Thread Cara Quinn
One avenue which has not been brought up here yet is that if someone really wants a specific app designed and written professionally but does not have the expertise to do so themselves, they can hire a development house to do it for them. Many companies do this now for iOS apps. So it's not

Re: [Audyssey] About pc games

2014-12-16 Thread Cara Quinn
Michael, Again, excellent points. Let me ask you (and the list) a simple question. Why do mainstream developers develop? Cheers! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter!

Re: [Audyssey] About pc games

2014-12-16 Thread Thomas Ward
Hi Michael, You have a good point, but the problem with your logic is that you are over estimating how much money can be made off of audio games. Paid updates or not there isn't a lot of money to be made off of selling audio games. The first problem is financial. The majority of blind customers

Re: [Audyssey] About pc games

2014-12-16 Thread Josh k
the incentive would not be for money. it would be to create a great audio game that everyone could enjoy including yourself. it could be donationware. I myself live in a small town in PA. I have a small very part time business fixing and selling computers. think of it this way. did leonardo da

Re: [Audyssey] About pc games

2014-12-16 Thread Josh k
how about an uprising2 tacticle battle map pack? On 12/16/2014 5:32 PM, Michael Gauler wrote: Hi Dark, The sad thing about all this is that all these new things we are currently getting in the audio game sector are partially old school compared to mainstream games. Seriously, I know of a

Re: [Audyssey] About pc games

2014-12-16 Thread Josh k
why not modify it using the tacticle battles mapping engine? or maybe bgt? On 12/16/2014 6:28 PM, Nick Adamson wrote: In theory all this could be done. It's more complex than you'd think to develop one of these very large game worlds. I'd also guess your over estimating how much money can be

Re: [Audyssey] About pc games

2014-12-16 Thread Josh k
you don't need to be a programmer to use tacticle battle. that's what's great about it. just modify text files add your sounds and music and triggers and you got a great game. On 12/16/2014 6:28 PM, Nick Adamson wrote: In theory all this could be done. It's more complex than you'd think to

Re: [Audyssey] About pc games

2014-12-16 Thread Josh k
they develop for the money that's it. they could care less whether disabled folks can play their games. sometimes I wish I had a time machine and could go back to the 1500s or so. maybe we did not have technology but we had our morality and family values. On 12/16/2014 7:06 PM, Cara Quinn

Re: [Audyssey] About pc games

2014-12-16 Thread Thomas Ward
Hi Josh, I don't completely disagree with you, but sometimes doing something just for the pure enjoyment of it isn't enough. The fact of the matter is enjoyment only goes so far, and then at some point developing games is no longer fun. I can speak from personal experience writing a game that

Re: [Audyssey] About pc games

2014-12-16 Thread dark
Hi Tom. This is perhaps where we need some custom rpg engine creation tools. One of the reasons a system like Eamon had so many entries is that the basic code was written and everything else went with it. Look at the lw mission parza or the number of maps people have made for sound rtsor

[Audyssey] About pc games

2014-12-15 Thread dark
Hi Tom. It's odd you mention new developers, sinse that is recently very much what I'm seeing. Ian read, Vg storm and reality software are onto their second projects, everyone already knows about Aprone, and there are several smaller devs who've produced first games for the pc that are quite