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From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 17, 2014 10:56 PM
Subject: Re: [Audyssey] About pc games
that would rock jacob if you could get something like that dusted off.
Right now I am still testing with reality gaming
: [Audyssey] About pc games
Hi Jacob,
Definitely keep us posted on that project. I remember when you
released the original version of your simple RPG engine, and it was a
cool program if a bit simplistic for a first realize. I'll be looking
forward to any updates you may have in the future regarding
That's actually sad in so many levels.
First is of course the problems with the high unemployment rates you
mentioned.
But what I'd like to know is if there is an actual estimation on how many
blind or visually impaired people are actually in the USA and how many of
them are interested in
That's what I thought, too.
I mean, mainstream games often use some kind of game engines where you still
might need knowledge in whatever script or other language the tools work
with.
However such engines come with lots of extra tools for level design or for
creating your data files once you
don't forget about bgt.
On 12/18/2014 6:52 AM, Michael Gauler wrote:
That's what I thought, too.
I mean, mainstream games often use some kind of game engines where you
still might need knowledge in whatever script or other language the
tools work with.
However such engines come with lots of
Hi Michael,
The USA Games engine you speak of, Evolution 3D, is and has been in
ongoing development. I'm not sure what more you would like me to say
about it other than for the most part the engine is stable, has been
used to develop games like Mysteries of the Ancients and Raceway,, and
Hi Michael,
I'm not sure about actual figures on how many blind people there are
in the USA that are interested in games since that kind of information
often gets excluded from surveys. Plus since a lot of blind computer
users in the US often get their computers through government sponsored
state
To: Gamers Discussion list
Subject: Re: [Audyssey] About pc games
Hi Michael,
I'm not sure about actual figures on how many blind people there are
in the USA that are interested in games since that kind of information
often gets excluded from surveys. Plus since a lot of blind computer
users in the US
To: Gamers Discussion list
Subject: Re: [Audyssey] About pc games
Hi Michael,
I'm not sure about actual figures on how many blind people there are
in the USA that are interested in games since that kind of information
often gets excluded from surveys. Plus since a lot of blind computer
users in the US
...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 17, 2014 9:35 PM
Subject: Re: [Audyssey] About pc games
Hi Dark,
Possibly. Of course, if the game itself is written in a fairly easy
language like Python to begin with there wouldn't be any need for the
game
Michael, I would agree with you that even though a market is small, there is at
least a chance to make some money.
I personally found this out by accident! Swamp had been free for years and I
only resorted to paid accounts when I hit the end of my proverbial rope with
security issues. I
Sent: Wednesday, December 17, 2014 6:53 PM
Subject: Re: [Audyssey] About pc games
wow!
How did we get to family values?
Do you not think that there were no merchants in the 16th century? People did
not get goods and services for free you know, even then. :)
As for morality
Discussion list gamers@audyssey.org
Sent: Friday, December 19, 2014 4:18 AM
Subject: Re: [Audyssey] About pc games
Very true. You'd certainly want to have a primary income to fall back on
while you're working on your games.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh
Subject: Re: [Audyssey] About pc games
Very true. You'd certainly want to have a primary income to fall back on
while you're working on your games.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- From: Thomas Ward
Sent
then at that point when you get tired of it you make it open source
donationware.
On 12/17/2014 12:26 AM, Thomas Ward wrote:
Hi Josh,
I don't completely disagree with you, but sometimes doing something
just for the pure enjoyment of it isn't enough. The fact of the matter
is enjoyment only
That only happens to the hobbyist programmer. Those paid to program
work on what ever the company shoves onto the plate and has no choice
about it. Just like the commercial games you think it only takes a
few months to put one out? They work years on them and wen done start
working on the next
Uh... that's one way to describe the witch trials I've never heard before.
--
From: Josh k joshknnd1...@gmail.com
Sent: Tuesday, December 16, 2014 22:17
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] About pc games
Hi Dark,
Possibly. Of course, if the game itself is written in a fairly easy
language like Python to begin with there wouldn't be any need for the
game to be written in any specific RPG creation tool. Just import the
required Python classes and write your adventure. I see no reason why
someone
Hi Tim,
Correct. However, the primary difference between a commercial
developer who has no choice what he or she works on and a hobbyist
developer is the commercial developer is being paid 60K a year to do
that job. The money is the incentive to write that game weather he or
she likes the game or
thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 17, 2014 9:35 PM
Subject: Re: [Audyssey] About pc games
Hi Dark,
Possibly. Of course, if the game itself is written in a fairly easy
language like Python to begin with there wouldn't be any need
, December 17, 2014 12:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] About pc games
Hi Tim,
Correct. However, the primary difference between a commercial
developer who has no choice what he or she works on and a hobbyist
developer is the commercial developer is being paid 60K a year
Hi Jacob,
Definitely keep us posted on that project. I remember when you
released the original version of your simple RPG engine, and it was a
cool program if a bit simplistic for a first realize. I'll be looking
forward to any updates you may have in the future regarding that
particular project.
Hi Josh,
To be clear here, do you think that Leonardo Da Vinci did not get paid for his
art?
He most certainly did. He was not only given a studio from his father, but also
had several commissions. (some of these are his famous works which you would
know) He was also given a house by Francis
wow!
How did we get to family values?
Do you not think that there were no merchants in the 16th century? People did
not get goods and services for free you know, even then. :)
As for morality, as a blind individual, you might have found yourself locked
away somewhere (or worse) because of
Very true Cara.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message-
From: Cara Quinn
Sent: Wednesday, December 17, 2014 5:53 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] About pc games
wow!
How did we get to family
: Thursday, December 18, 2014 12:32 AM
Subject: Re: [Audyssey] About pc games
Hi Jacob,
Definitely keep us posted on that project. I remember when you
released the original version of your simple RPG engine, and it was a
cool program if a bit simplistic for a first realize. I'll be looking
forward
Yes I know of such titles like Tactical Battle and Zero Sight.
But it is probably true that the older players tell the new ones to go for
Draconis or BSC or such first because these games are well known.
Maybe it is because it was the first these players got to know...
Yes it is true that some
Well you couldn't do! papa sangre for Pc or mac snse it's reliant on the
movement in your controller, but even from a sound and development
standpoint somethinelse have a lot more to put into their games.
If however you believe games like shades of doom aren't being developed
anymore and a
You are probably right Dark.
However what I meanth was not that we don't get new things, since we do even
with different mechanics.
But let me say it a bit different.
You probably know Sryth, right?
Imagine how it could be if you got this game on your PC (not a browser game)
with a proper
I'm not really sure what your saying Michael.
Sryth is a text rpg. Making it a full scale real time gamein audio would
make it an entirely different game. I would personaly love to see an audio
rpg, but I think we will in the future, albeit one limited by the means of
the developers who
Hi Michael,
I see where you are going with this, and my first question is do you
realize how long it would take to create anything like Sryth as a
proper audio game?
Sryth as it stands now is a browser based text game, and it has taken
the better part of a decade to get where it is now. An audio
Hi Dark,
The sad thing about all this is that all these new things we are currently
getting in the audio game sector are partially old school compared to
mainstream games.
Seriously, I know of a mainstream game called Uprising 2.
You wouldn't be able to play it withouth sighted assistance just
That might be true.
But it looks like you might be forgetting something here at least in theory.
You probably know that Sryth was developed over ten years as well as World
of Warcraft.
However do you know that the original World of Warcraft was smaller at its
initial release?
I also think that
In theory all this could be done. It's more complex than you'd think to develop
one of these very large game worlds.
I'd also guess your over estimating how much money can be made to support on
going development. If I were a developer trying to live on developing audio
games it would make the
One avenue which has not been brought up here yet is that if someone really
wants a specific app designed and written professionally but does not have the
expertise to do so themselves, they can hire a development house to do it for
them.
Many companies do this now for iOS apps. So it's not
Michael,
Again, excellent points. Let me ask you (and the list) a simple question.
Why do mainstream developers develop?
Cheers!
Cara
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:
http://www.onemodelplace.com/CaraQuinn
Follow me on Twitter!
Hi Michael,
You have a good point, but the problem with your logic is that you are
over estimating how much money can be made off of audio games. Paid
updates or not there isn't a lot of money to be made off of selling
audio games.
The first problem is financial. The majority of blind customers
the incentive would not be for money. it would be to create a great
audio game that everyone could enjoy including yourself. it could be
donationware. I myself live in a small town in PA. I have a small very
part time business fixing and selling computers. think of it this way.
did leonardo da
how about an uprising2 tacticle battle map pack?
On 12/16/2014 5:32 PM, Michael Gauler wrote:
Hi Dark,
The sad thing about all this is that all these new things we are
currently getting in the audio game sector are partially old school
compared to mainstream games.
Seriously, I know of a
why not modify it using the tacticle battles mapping engine? or maybe bgt?
On 12/16/2014 6:28 PM, Nick Adamson wrote:
In theory all this could be done. It's more complex than you'd think to develop
one of these very large game worlds.
I'd also guess your over estimating how much money can be
you don't need to be a programmer to use tacticle battle. that's what's
great about it. just modify text files add your sounds and music and
triggers and you got a great game.
On 12/16/2014 6:28 PM, Nick Adamson wrote:
In theory all this could be done. It's more complex than you'd think to
they develop for the money that's it. they could care less whether
disabled folks can play their games. sometimes I wish I had a time
machine and could go back to the 1500s or so. maybe we did not have
technology but we had our morality and family values.
On 12/16/2014 7:06 PM, Cara Quinn
Hi Josh,
I don't completely disagree with you, but sometimes doing something
just for the pure enjoyment of it isn't enough. The fact of the matter
is enjoyment only goes so far, and then at some point developing games
is no longer fun. I can speak from personal experience writing a game
that
Hi Tom.
This is perhaps where we need some custom rpg engine creation tools. One of
the reasons a system like Eamon had so many entries is that the basic code
was written and everything else went with it. Look at the lw mission parza
or the number of maps people have made for sound rtsor
Hi Tom.
It's odd you mention new developers, sinse that is recently
very much what
I'm seeing. Ian read, Vg storm and reality software are
onto their second
projects, everyone already knows about Aprone, and
there are several smaller
devs who've produced first games for the pc that are quite
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