Hi Trenton,
Yeah, a game of any real complexity is huge. However, I am now looking
into sound compression methods to see if I can squeeze the games down
into something more an exceptable size.
Trenton Matthews wrote:
Oo, I see what ya mean!
Oo, I see what ya mean!
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 19, 2007 11:10 PM
Subject: Re: [Audyssey] Accessible methods for locating special itemsingames.
Hi trenton,
The problem with using both