Re: [Audyssey] Castaways, version 0.9b

2011-07-16 Thread Thomas Ward
Hi Dark,

Grin. I wouldn't mind having a cook, hunter, a peasent, etc serve  me
hand and foot either. Lol!

speaking of service jobs I just noticed there is a certain job class
missing from Castaways. Perhaps Jeremy should ad a brothel and
prostitutes to 1.0. then, we could spead up population production
faster. Lol!


On 7/16/11, dark d...@xgam.org wrote:
 yes I have! 9 hours and 40 minutes,  though I am guessing that only
 counted the current save file and current program install, sinse unless I
 expressly wanted to keep my saved game I deleted the folder and replaced it
 with a new one.

 Stil shows how long my current game has taken though to finish the ship, and
 how much difference 0.9B made, ;D.

 As to the other messages,  obviously Aprone needs a cook and peasant and
 farmer and hunter to serve him, ;D.

 Beware the grue!

 Dark.

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Re: [Audyssey] Castaways, version 0.9b

2011-07-16 Thread dark

Actually tom a few versions ago that did happen!

if you built a house, you got population growing like rabbits, and in fact I 
ended up losing when i had three children and three pregnant mothers in a 
population of 15.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 16, 2011 8:06 AM
Subject: Re: [Audyssey] Castaways, version 0.9b



Hi Dark,

Grin. I wouldn't mind having a cook, hunter, a peasent, etc serve  me
hand and foot either. Lol!

speaking of service jobs I just noticed there is a certain job class
missing from Castaways. Perhaps Jeremy should ad a brothel and
prostitutes to 1.0. then, we could spead up population production
faster. Lol!


On 7/16/11, dark d...@xgam.org wrote:

yes I have! 9 hours and 40 minutes,  though I am guessing that only
counted the current save file and current program install, sinse unless I
expressly wanted to keep my saved game I deleted the folder and replaced 
it

with a new one.

Stil shows how long my current game has taken though to finish the ship, 
and

how much difference 0.9B made, ;D.

As to the other messages,  obviously Aprone needs a cook and peasant 
and

farmer and hunter to serve him, ;D.

Beware the grue!

Dark.


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Re: [Audyssey] Castaways, version 0.9b

2011-07-16 Thread shaun everiss

hi aprone.
I have just been on the forums and looked, just saw your message and 
looked at the game message.

Yip you have got the theme of the game into the donations.
I can see the message now, just before the game does a big crash 
warning!aprone is on the verge of starvation.
THen the message, due to no donations aprone is no more, in revenge 
this game will selfdestruct and take your os with it!!

haha!!
At 09:42 a.m. 16/07/2011, you wrote:
Has anyone looked at the special message, at the end of the How to 
Play section yet?


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Re: [Audyssey] Castaways, version 0.9b

2011-07-16 Thread Milos Przic
Hi, yes, and once to me happened that the most of the population were 
children. 9 children, a few mothers and a few adults, two of whom were sick. 
It happened because in one moment people started starving, so I succeeded 
saving the others, most of whom were children. But while they grew up, while 
I made some of them knights, goblins destroyed the strehouse and the 
hospital. I placed those on another place on the map, trying to be near to 
the tavern and other buildings, but goblins destroyed the tavern and the 
quory, I didn't have enough bricks and bye...

 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 16, 2011 10:45 AM
Subject: Re: [Audyssey] Castaways, version 0.9b



Actually tom a few versions ago that did happen!

if you built a house, you got population growing like rabbits, and in fact 
I ended up losing when i had three children and three pregnant mothers in 
a population of 15.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 16, 2011 8:06 AM
Subject: Re: [Audyssey] Castaways, version 0.9b



Hi Dark,

Grin. I wouldn't mind having a cook, hunter, a peasent, etc serve  me
hand and foot either. Lol!

speaking of service jobs I just noticed there is a certain job class
missing from Castaways. Perhaps Jeremy should ad a brothel and
prostitutes to 1.0. then, we could spead up population production
faster. Lol!


On 7/16/11, dark d...@xgam.org wrote:

yes I have! 9 hours and 40 minutes,  though I am guessing that only
counted the current save file and current program install, sinse unless 
I
expressly wanted to keep my saved game I deleted the folder and replaced 
it

with a new one.

Stil shows how long my current game has taken though to finish the ship, 
and

how much difference 0.9B made, ;D.

As to the other messages,  obviously Aprone needs a cook and peasant 
and

farmer and hunter to serve him, ;D.

Beware the grue!

Dark.


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Re: [Audyssey] Castaways, version 0.9b

2011-07-16 Thread Thomas Ward
Hi Dark,

Lol! I wasn't being serious about the prostitution thing, but it does
sound funny the fact that you had so many women getting pregnant at
once. Something in the water, eh?

On 7/16/11, dark d...@xgam.org wrote:
 Actually tom a few versions ago that did happen!

 if you built a house, you got population growing like rabbits, and in fact I
 ended up losing when i had three children and three pregnant mothers in a
 population of 15.

 Beware the grue!

 Dark.

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[Audyssey] Castaways, version 0.9b

2011-07-15 Thread Jeremy Kaldobsky
Technically, good morning everyone, it's 4:30am for me.  I've just posted 
version 0.9b which has a handful of changes and fixes.  For one, thanks to 
Dark, doctors should no longer seem so useless.  As it turned out, a typo 
caused doctors to sometimes try to cure the same person that was already being 
cured by someone else.  Rather than speeding up the healing process, this just 
made the repeating doctor useless.

Stocking the ship used to be considered a lower priority by the AI.  The reason 
for this, was so that peasants wouldn't carry literally everything off to the 
ship, leaving your people with nothing to eat in the tavern!  Clearly, based on 
posts, this isn't working very well, so I've made stocking the ship a high 
priority to the AI.  This should make a considerable difference, just be ready 
to use the open and close feature (backspace) if they start draining your 
supplies as they stock the ship.

I've included Hatred's building guide within the official castaways zip file.

Whenever you start a new game, a filed called Messagelog.txt will contain a 
copy of the messages that have displayed.  Just in case this ends up being 
useful to someone.

Holding Shift, and pressing ` (tilde, next to the number 1 key) will open the 
messages menu.  From here, you can cycle through the different job types, and 
either mute, or un mute them.  This still needs to be adjusted to add more 
customizing, but I want people to give this a try so I can get some feedback.

Oh yes, and I hid a special message in the game.  Look at the last message in 
the How to play section.

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Re: [Audyssey] Castaways, version 0.9b

2011-07-15 Thread darren harris
Hi,

I have a suggestion for the game.

I love it. if you released it as a commercial release I'd buy it no
questions asked. But I would like to make a couple suggestions.

1. can we have random maps? Some bigger than others? 
How about adding a new type of job to the game. Explorers. This would give
the game a good fog of war affect. In addition to that, you'd have to think
much more carefully about how and where you place your buildings and guard
towers. I don't know if anybody here remembers or ever had to play the game
Cossacks, I loved it. this reminds me of that accept with Cossacks you would
have to build boats for fishing, troop transports to sale across to other
islands and gallies gunships and the like. Was all really good. made for
literally hours of gameplay and also the resources did run out eventually. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: 15 July 2011 09:40
To: Audyssey
Subject: [Audyssey] Castaways, version 0.9b

Technically, good morning everyone, it's 4:30am for me.  I've just posted
version 0.9b which has a handful of changes and fixes.  For one, thanks to
Dark, doctors should no longer seem so useless.  As it turned out, a typo
caused doctors to sometimes try to cure the same person that was already
being cured by someone else.  Rather than speeding up the healing process,
this just made the repeating doctor useless.

Stocking the ship used to be considered a lower priority by the AI.  The
reason for this, was so that peasants wouldn't carry literally everything
off to the ship, leaving your people with nothing to eat in the tavern!
Clearly, based on posts, this isn't working very well, so I've made stocking
the ship a high priority to the AI.  This should make a considerable
difference, just be ready to use the open and close feature (backspace) if
they start draining your supplies as they stock the ship.

I've included Hatred's building guide within the official castaways zip
file.

Whenever you start a new game, a filed called Messagelog.txt will contain a
copy of the messages that have displayed.  Just in case this ends up being
useful to someone.

Holding Shift, and pressing ` (tilde, next to the number 1 key) will open
the messages menu.  From here, you can cycle through the different job
types, and either mute, or un mute them.  This still needs to be adjusted to
add more customizing, but I want people to give this a try so I can get some
feedback.

Oh yes, and I hid a special message in the game.  Look at the last message
in the How to play section.

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Re: [Audyssey] Castaways, version 0.9b

2011-07-15 Thread Jeremy Kaldobsky
I'm glad you're enjoying the game.  I figure that if people want to donate 
money, they can, but I will keep this as a free game so that everyone can enjoy 
it.

I hadn't considered adding fog of war, hmm, it's an interesting thought.  I'm 
still seeking to get the current game, bug free, but I do believe this game can 
easily be expanded with different scenarios and job types.  Surviving the ship 
wreck is a good place to start, but I bet we can come up with some pretty fun 
new things to challenge players with as well.  Eventually the game may expand 
so that the entire current game, could wind up being only a mission 1, in a 
larger set of challenges.

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Re: [Audyssey] Castaways, version 0.9b

2011-07-15 Thread Zachary Kline
Hi Jeremy,
A civilization-style game is yet another sort I'd absolutely love to play, if 
it were accessible.  I understand your desire to get the current game bug-free, 
but the expansion concept also holds a lot of appeal for me.  What an idea if 
the current game, big as it is, was just the first step…
Best and thanks for the wonderful work you do,
Zack.
On Jul 15, 2011, at 7:58 AM, Jeremy Kaldobsky wrote:

 I'm glad you're enjoying the game.  I figure that if people want to donate 
 money, they can, but I will keep this as a free game so that everyone can 
 enjoy it.
 
 I hadn't considered adding fog of war, hmm, it's an interesting thought.  I'm 
 still seeking to get the current game, bug free, but I do believe this game 
 can easily be expanded with different scenarios and job types.  Surviving the 
 ship wreck is a good place to start, but I bet we can come up with some 
 pretty fun new things to challenge players with as well.  Eventually the game 
 may expand so that the entire current game, could wind up being only a 
 mission 1, in a larger set of challenges.
 
 ---
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Re: [Audyssey] Castaways, version 0.9b

2011-07-15 Thread darren harris
Yeah for sure. Like for example, you're a bunch of folks who are on the run
from I don't know a band of pirates or you yourselves could be outcasts
trying to make a life elsewhere. Mission 1 is when you crash, then you have
to resupply yourself, repair your ship, maybe breed some population and arm
yourselves. Mission 2 is to leave said island in search for a new land. That
type of thing.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: 15 July 2011 15:59
To: Gamers Discussion list
Subject: Re: [Audyssey] Castaways, version 0.9b

I'm glad you're enjoying the game.  I figure that if people want to donate
money, they can, but I will keep this as a free game so that everyone can
enjoy it.

I hadn't considered adding fog of war, hmm, it's an interesting thought.
I'm still seeking to get the current game, bug free, but I do believe this
game can easily be expanded with different scenarios and job types.
Surviving the ship wreck is a good place to start, but I bet we can come up
with some pretty fun new things to challenge players with as well.
Eventually the game may expand so that the entire current game, could wind
up being only a mission 1, in a larger set of challenges.

---
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Re: [Audyssey] Castaways, version 0.9b

2011-07-15 Thread Jeremy Kaldobsky
Has anyone looked at the special message, at the end of the How to Play 
section yet?

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Re: [Audyssey] Castaways, version 0.9b

2011-07-15 Thread dark
yes I have! 9 hours and 40 minutes,  though I am guessing that only 
counted the current save file and current program install, sinse unless I 
expressly wanted to keep my saved game I deleted the folder and replaced it 
with a new one.


Stil shows how long my current game has taken though to finish the ship, and 
how much difference 0.9B made, ;D.


As to the other messages,  obviously Aprone needs a cook and peasant and 
farmer and hunter to serve him, ;D.


Beware the grue!

Dar.
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 15, 2011 10:42 PM
Subject: Re: [Audyssey] Castaways, version 0.9b


Has anyone looked at the special message, at the end of the How to Play 
section yet?


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