Re: [Audyssey] Deep space Attack

2007-10-08 Thread Jozwiak, Hunter (K12)
That's good. II think at least for marines should be stationed, because
ships will be everywear.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Phil Vlasak
Sent: Friday, October 05, 2007 2:47 PM
To: Gamers Discussion list
Subject: [Audyssey] Deep space Attack

Games we'd like to play...

The title for the Marine game is: Deep space Attack
The Storyline is: In the deep realms of space, an evil so powerful has
just awoken. The evil is powerful enough to destroy the hole
galaxy.. 
who is going to do this? As he walks to the main office, John the Space 
Marine and the chief go up to the office.
The chief  sits down and says,
The Set Covering Deployment
  Problem could be an invaluable aid in
   positioning your Space Marine units.
John smiles and replies, Yes, the Set covering deployment seeks an
optimal 
stationing of Marine troops in a set of space regions so that a
relatively 
small number of Marine troop units can control a large space region.
The Chief continues,
The Set covering deployment can be mathematically formulated as a 
(0,1)-integer programming problem. Integer programming is a special case
of 
linear programming, which refers to optimizing an outcome based on some
set 
of constraints using a linear mathematical model, and (0,1)-integer 
programming means that all variables are required to be integers equal
to 
either 0 or 1--in other words, the variables are binary.

To formulate your Powerful Evil  domination problem, consider the 8 
provinces of the Powerful Evil   Empire illustrated on this chart. Each 
region is represented as a white disk, and the red lines indicate region

connections. Call a region secured if one or more field Marines  are 
stationed in that region, and call a region securable if a field Marine
can 
be deployed to that area from an adjacent area. In addition, assume that
a 
field Marine  can only be deployed to an adjacent region if at least one

Marine  remains in the original region to provide logistical support.
Also 
assume that each region contains at most two Marines , as the number of 
available Marines are limited and cannot be concentrated in any one
region.
This problem can then be mathematically formulated by representing the 
Powerful Evil area as a graph.
We can then associate two binary variables  and  with each vertex
(i.e., 
each province) in the vertex set  of the Powerful Evil   Empire graph
which 
specify whether a first and second field Marine  (respectively) is
located 
at a given vertex .
In the terminology of graph theory, the Powerful Evil   Empire graph is
a 
simple connected graph on eight vertices and with 13 edges.
In set covering deployment, the problem to be solved is to maximize the 
quantity  subject to the constraints

which guarantees that the first Marine  is stationed at a given vertex 
before a second can be,

which guarantees that if  does not contain a field Marine , it has a 
neighbor with two field Marines, and

which enforces the integer constraint (i.e., when combined with the
first 
constraint, only zero, one, or two field Marines may be placed in any
given 
region). This integer programming problem can then be translated into
matrix 
terms and solved using standard techniques to find the minimum number of

field Marines needed to secure the Powerful Evil   Empire.
John shakes his head in amazement.
the Chief continues
In the case of Marine officers in Space, to first approximation
(ignoring 
local topography such as planets, stars etc.) we can assume that each 
officer covers a circular region (i.e., a disk) whose size is
proportional 
to the distance that officer can see (or travel). Taking the search
region 
as a square set of space sectors (shown in gray below), the following 
visualization shows a configuration of randomly distributed Marines
officers 
with random coverage radii, giving an arrangement that covers only 50%
of 
the search region.

Obviously, the larger the size of the Marines force and the larger the 
coverage radii of individual Marines units, the higher the fraction of
area 
that can be covered. However, optimal placement gives the best coverage 
possible for a fixed set of Marines units. In the case above, it turns
out 
to be possible to arrange the six disks so that they have no overlap, so
the 
maximum coverage is given by , i.e., the sum of the disk areas, each of 
which is given by  times the radius squared, where radii are measured in

units of the edge length of the square.
In general, achieving optimal coverage requires minimizing disk overlap,
as 
well as minimizing the amount by which disks extend outside the area of 
surveillance. As you can see below, an optimal solution is not
necessarily 
unique; in this case, there are several separate disk arrangements that
all 
share an optimal 69% coverage. You can interactively explore optimal 
coverages for different numbers of Marines units.

Spatial optimization
Covering

Re: [Audyssey] Deep space Attack

2007-10-06 Thread Charles Rivard
Ah, heck.  I was hoping to find some complication and confusion in your 
message.  How disappointing.  By the way, I'm being just as serious as you 
were.  (grin)  Keep these games we'd like to play posts coming.  They're 
great.
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 05, 2007 2:47 PM
Subject: [Audyssey] Deep space Attack


 Games we'd like to play...

 The title for the Marine game is: Deep space Attack
 The Storyline is: In the deep realms of space, an evil so powerful has
 just awoken. The evil is powerful enough to destroy the hole galaxy..
 who is going to do this? As he walks to the main office, John the Space
 Marine and the chief go up to the office.
 The chief  sits down and says,
 The Set Covering Deployment
  Problem could be an invaluable aid in
   positioning your Space Marine units.
 John smiles and replies, Yes, the Set covering deployment seeks an 
 optimal
 stationing of Marine troops in a set of space regions so that a relatively
 small number of Marine troop units can control a large space region.
 The Chief continues,
 The Set covering deployment can be mathematically formulated as a
 (0,1)-integer programming problem. Integer programming is a special case 
 of
 linear programming, which refers to optimizing an outcome based on some 
 set
 of constraints using a linear mathematical model, and (0,1)-integer
 programming means that all variables are required to be integers equal to
 either 0 or 1--in other words, the variables are binary.

 To formulate your Powerful Evil  domination problem, consider the 8
 provinces of the Powerful Evil   Empire illustrated on this chart. Each
 region is represented as a white disk, and the red lines indicate region
 connections. Call a region secured if one or more field Marines  are
 stationed in that region, and call a region securable if a field Marine 
 can
 be deployed to that area from an adjacent area. In addition, assume that a
 field Marine  can only be deployed to an adjacent region if at least one
 Marine  remains in the original region to provide logistical support. Also
 assume that each region contains at most two Marines , as the number of
 available Marines are limited and cannot be concentrated in any one 
 region.
 This problem can then be mathematically formulated by representing the
 Powerful Evil area as a graph.
 We can then associate two binary variables  and  with each vertex  (i.e.,
 each province) in the vertex set  of the Powerful Evil   Empire graph 
 which
 specify whether a first and second field Marine  (respectively) is located
 at a given vertex .
 In the terminology of graph theory, the Powerful Evil   Empire graph is a
 simple connected graph on eight vertices and with 13 edges.
 In set covering deployment, the problem to be solved is to maximize the
 quantity  subject to the constraints

 which guarantees that the first Marine  is stationed at a given vertex
 before a second can be,

 which guarantees that if  does not contain a field Marine , it has a
 neighbor with two field Marines, and

 which enforces the integer constraint (i.e., when combined with the first
 constraint, only zero, one, or two field Marines may be placed in any 
 given
 region). This integer programming problem can then be translated into 
 matrix
 terms and solved using standard techniques to find the minimum number of
 field Marines needed to secure the Powerful Evil   Empire.
 John shakes his head in amazement.
the Chief continues
 In the case of Marine officers in Space, to first approximation (ignoring
 local topography such as planets, stars etc.) we can assume that each
 officer covers a circular region (i.e., a disk) whose size is 
 proportional
 to the distance that officer can see (or travel). Taking the search region
 as a square set of space sectors (shown in gray below), the following
 visualization shows a configuration of randomly distributed Marines 
 officers
 with random coverage radii, giving an arrangement that covers only 50% of
 the search region.

 Obviously, the larger the size of the Marines force and the larger the
 coverage radii of individual Marines units, the higher the fraction of 
 area
 that can be covered. However, optimal placement gives the best coverage
 possible for a fixed set of Marines units. In the case above, it turns out
 to be possible to arrange the six disks so that they have no overlap, so 
 the
 maximum coverage is given by , i.e., the sum of the disk areas, each of
 which is given by  times the radius squared, where radii are measured in
 units of the edge length of the square.
 In general, achieving optimal coverage requires minimizing disk overlap, 
 as
 well as minimizing the amount by which disks extend outside the area of
 surveillance. As you can see below, an optimal solution is not necessarily
 unique; in this case, there are several separate disk

[Audyssey] Deep space Attack

2007-10-05 Thread Phil Vlasak
Games we'd like to play...

The title for the Marine game is: Deep space Attack
The Storyline is: In the deep realms of space, an evil so powerful has
just awoken. The evil is powerful enough to destroy the hole galaxy.. 
who is going to do this? As he walks to the main office, John the Space 
Marine and the chief go up to the office.
The chief  sits down and says,
The Set Covering Deployment
  Problem could be an invaluable aid in
   positioning your Space Marine units.
John smiles and replies, Yes, the Set covering deployment seeks an optimal 
stationing of Marine troops in a set of space regions so that a relatively 
small number of Marine troop units can control a large space region.
The Chief continues,
The Set covering deployment can be mathematically formulated as a 
(0,1)-integer programming problem. Integer programming is a special case of 
linear programming, which refers to optimizing an outcome based on some set 
of constraints using a linear mathematical model, and (0,1)-integer 
programming means that all variables are required to be integers equal to 
either 0 or 1--in other words, the variables are binary.

To formulate your Powerful Evil  domination problem, consider the 8 
provinces of the Powerful Evil   Empire illustrated on this chart. Each 
region is represented as a white disk, and the red lines indicate region 
connections. Call a region secured if one or more field Marines  are 
stationed in that region, and call a region securable if a field Marine  can 
be deployed to that area from an adjacent area. In addition, assume that a 
field Marine  can only be deployed to an adjacent region if at least one 
Marine  remains in the original region to provide logistical support. Also 
assume that each region contains at most two Marines , as the number of 
available Marines are limited and cannot be concentrated in any one region.
This problem can then be mathematically formulated by representing the 
Powerful Evil area as a graph.
We can then associate two binary variables  and  with each vertex  (i.e., 
each province) in the vertex set  of the Powerful Evil   Empire graph which 
specify whether a first and second field Marine  (respectively) is located 
at a given vertex .
In the terminology of graph theory, the Powerful Evil   Empire graph is a 
simple connected graph on eight vertices and with 13 edges.
In set covering deployment, the problem to be solved is to maximize the 
quantity  subject to the constraints

which guarantees that the first Marine  is stationed at a given vertex 
before a second can be,

which guarantees that if  does not contain a field Marine , it has a 
neighbor with two field Marines, and

which enforces the integer constraint (i.e., when combined with the first 
constraint, only zero, one, or two field Marines may be placed in any given 
region). This integer programming problem can then be translated into matrix 
terms and solved using standard techniques to find the minimum number of 
field Marines needed to secure the Powerful Evil   Empire.
John shakes his head in amazement.
the Chief continues
In the case of Marine officers in Space, to first approximation (ignoring 
local topography such as planets, stars etc.) we can assume that each 
officer covers a circular region (i.e., a disk) whose size is proportional 
to the distance that officer can see (or travel). Taking the search region 
as a square set of space sectors (shown in gray below), the following 
visualization shows a configuration of randomly distributed Marines officers 
with random coverage radii, giving an arrangement that covers only 50% of 
the search region.

Obviously, the larger the size of the Marines force and the larger the 
coverage radii of individual Marines units, the higher the fraction of area 
that can be covered. However, optimal placement gives the best coverage 
possible for a fixed set of Marines units. In the case above, it turns out 
to be possible to arrange the six disks so that they have no overlap, so the 
maximum coverage is given by , i.e., the sum of the disk areas, each of 
which is given by  times the radius squared, where radii are measured in 
units of the edge length of the square.
In general, achieving optimal coverage requires minimizing disk overlap, as 
well as minimizing the amount by which disks extend outside the area of 
surveillance. As you can see below, an optimal solution is not necessarily 
unique; in this case, there are several separate disk arrangements that all 
share an optimal 69% coverage. You can interactively explore optimal 
coverages for different numbers of Marines units.

Spatial optimization
Covering problems are a form of Spatial optimization problem. In general, 
such problems are difficult to solve even approximately, let alone exactly. 
In the more complicated case of placing even as many as ten Marines, one can 
imagine moving them around by hand. But in general, as the number of 
Marines 

Re: [Audyssey] Deep space Attack

2007-10-05 Thread Che
  Um, yeah, what he said...

- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 05, 2007 2:47 PM
Subject: [Audyssey] Deep space Attack


 Games we'd like to play...

 The title for the Marine game is: Deep space Attack
 The Storyline is: In the deep realms of space, an evil so powerful has
 just awoken. The evil is powerful enough to destroy the hole galaxy..
 who is going to do this? As he walks to the main office, John the Space
 Marine and the chief go up to the office.
 The chief  sits down and says,
 The Set Covering Deployment
  Problem could be an invaluable aid in


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Re: [Audyssey] Deep space Attack

2007-10-05 Thread Brandon Armstrong
i didn't quite follow that my self.
to technical.
Brandon
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 05, 2007 3:03 PM
Subject: Re: [Audyssey] Deep space Attack


  Um, yeah, what he said...

 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, October 05, 2007 2:47 PM
 Subject: [Audyssey] Deep space Attack


 Games we'd like to play...

 The title for the Marine game is: Deep space Attack
 The Storyline is: In the deep realms of space, an evil so powerful has
 just awoken. The evil is powerful enough to destroy the hole galaxy..
 who is going to do this? As he walks to the main office, John the Space
 Marine and the chief go up to the office.
 The chief  sits down and says,
 The Set Covering Deployment
  Problem could be an invaluable aid in


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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 http://www.mail-archive.com/[EMAIL PROTECTED]
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 list,
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Re: [Audyssey] Deep space Attack

2007-10-05 Thread Phil Vlasak
Hi Che,
I got that text from the web site for the TV show Numb3rs which is on 
tonight at 10:00 Eastern.
Note the 3 looks like an e to the sighted.
I altered it a bit to fit the Deep Space game theme.
Hope all got it as a joke or a comment in that in the future we will all be 
smarter with enhanced brains.
smiles,
Phil

- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 05, 2007 4:03 PM
Subject: Re: [Audyssey] Deep space Attack


  Um, yeah, what he said...

 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, October 05, 2007 2:47 PM
 Subject: [Audyssey] Deep space Attack


 Games we'd like to play...

 The title for the Marine game is: Deep space Attack
 The Storyline is: In the deep realms of space, an evil so powerful has
 just awoken. The evil is powerful enough to destroy the hole galaxy..
 who is going to do this? As he walks to the main office, John the Space
 Marine and the chief go up to the office.
 The chief  sits down and says,
 The Set Covering Deployment
  Problem could be an invaluable aid in


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED] 


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