Hi.
In writing my recent message about games, I did have a rather odd thought about
audio.
In a game like Super Mario Brothers, (sorry I'm using it as an example again,
but it is just one of the simplest and most mechanically perfect games ever
created), the player needs to avoid a monster
Perilous hearts has some of the delayed attack you mentioned, most notably
the knife and the spear, though I believe the revolver may have a *small*
amount of delay involved in it as well.
--
From: dark d...@xgam.org
Sent: Thursday, October 30,
I do remember the attacks in perilous hearts having a limited amount of
delay and distance, although when surrounded by many enemies it seemed that
you were still just flailing away.
I'm sorry however perilous hearts never got beyond the demo stage, sinse I
suspect it would've had several