[Audyssey] Efficiency of judgement and sound sources in games?

2014-10-30 Thread dark
Hi. In writing my recent message about games, I did have a rather odd thought about audio. In a game like Super Mario Brothers, (sorry I'm using it as an example again, but it is just one of the simplest and most mechanically perfect games ever created), the player needs to avoid a monster

Re: [Audyssey] Efficiency of judgement and sound sources in games?

2014-10-30 Thread john
Perilous hearts has some of the delayed attack you mentioned, most notably the knife and the spear, though I believe the revolver may have a *small* amount of delay involved in it as well. -- From: dark d...@xgam.org Sent: Thursday, October 30,

Re: [Audyssey] Efficiency of judgement and sound sources in games?

2014-10-30 Thread dark
I do remember the attacks in perilous hearts having a limited amount of delay and distance, although when surrounded by many enemies it seemed that you were still just flailing away. I'm sorry however perilous hearts never got beyond the demo stage, sinse I suspect it would've had several