Re: [Audyssey] Extant - game feadback

2010-11-15 Thread NIcol
Hi Richard
I am sorry to say, but when opening the file for the pc version of the game
after downloading it, I got this error:
Compressed (zipped) Folders Error
The Compressed (zipped) Folder is invalid or corrupted.
I am using win xp's built in unzip program.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of AudioGames.net
Sent: 30 October 2010 03:45 PM
To: Gamers Discussion list
Subject: [Audyssey] Extant - game feadback

Hi Lori et al,

Thanks Lori, we'll definitely consider adding extra targeting feedback.

For all of you trying out the Extant tech demo, we're very interested in 
details such as if you:

- are playing the PC or the Mac version?
- are using headphones, stereo desktop speakers, 5.1, 7.1, etc.?
- just use keyboard input or also use a mouse?
- reconfigured the original control scheme yet (you can if you want to)?
- can't get anything to work?
- etc.

This can help us establish with for instance why footsteps may appear too 
loud for one player but soft for someone else. I can tell you, using 
headphones or speakers makes quite a difference.

Also, we interested of what you think of the design of the gamespace. What 
do you think of:

- how the world, the environment sounds?
- the different acoustics based on your current location (which is all 
realtime dynamic reverberation by the way ;)
- how buildings work (finding them, entering and leaving them, etc.)?
- how pickups work?
- how fighting work (thanks again for those who already expressed their 
feedback on this issue)?
- how orientation and navigation works, incl. Moby?

And did anyone already notice something peculiar about the gameworld? ;)

Thanks for your feedback, keep 'em coming. Please post either to this list 
or join us on the Extant-forum:

http://forum.audiogames.net/viewforum.php?id=24
http://forum.audiogames.net/viewtopic.php?id=4310

And for those interested in the download links - here they are again:
Extant - Download for PC
http://www.audiogames.net/download/6

Extant - Download for MAC
http://www.audiogames.net/download/5

Best regards,

Richard
http://audiogames.net
http://creativehero.es




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Re: [Audyssey] Extant - game feadback

2010-11-15 Thread AudioGames.net

Hi Nicol,

What probably is the case is that your anti-virus software has blocked or 
removed the .exe from the .zip-file. You can read about this problem on the 
Extant-forum here:


http://forum.audiogames.net/viewtopic.php?id=4310

Here's what others have posted about the problem:

Dark: If you've tried downloading multiple times and got the same issue,
perhaps you've got an antivirus program which is acting up and auto deleting
the files for some reason, thus creating a zip folder with no contents (I
have seen this happen before). 

Raygrote: Sounds like your antivirus is deleting it. Try either turnning it
off temporarily, then install and add the .exe as an exception.
If that doesn't work, try redownloading the zip file with a download manager
such as free download manager. This will make sure everything gets
downloaded. Most web browsers will not be able to help you out if the
download unexpectedly stops. I've seen some websites that trip all of the
web browsers I have, including Internet Explorer, Firefox, and Seamonkey.
They would download to a certain point and then stop and say it was
finished, leaving a corrupted file.
This game sounds awesome, downloading it now.

So maybe try adding an exception for Extant in your virus-software, or
temporarily turning off your virus software. Extant does not need
installing, simply unzipping.

Let me know if you can get it to work!

Greets,

Richard


- Original Message - 
From: NIcol nicoljaco...@telkomsa.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, November 15, 2010 6:59 PM
Subject: Re: [Audyssey] Extant - game feadback



Hi Richard
I am sorry to say, but when opening the file for the pc version of the 
game

after downloading it, I got this error:
Compressed (zipped) Folders Error
The Compressed (zipped) Folder is invalid or corrupted.
I am using win xp's built in unzip program.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of AudioGames.net
Sent: 30 October 2010 03:45 PM
To: Gamers Discussion list
Subject: [Audyssey] Extant - game feadback

Hi Lori et al,

Thanks Lori, we'll definitely consider adding extra targeting feedback.

For all of you trying out the Extant tech demo, we're very interested in
details such as if you:

- are playing the PC or the Mac version?
- are using headphones, stereo desktop speakers, 5.1, 7.1, etc.?
- just use keyboard input or also use a mouse?
- reconfigured the original control scheme yet (you can if you want to)?
- can't get anything to work?
- etc.

This can help us establish with for instance why footsteps may appear too
loud for one player but soft for someone else. I can tell you, using
headphones or speakers makes quite a difference.

Also, we interested of what you think of the design of the gamespace. What
do you think of:

- how the world, the environment sounds?
- the different acoustics based on your current location (which is all
realtime dynamic reverberation by the way ;)
- how buildings work (finding them, entering and leaving them, etc.)?
- how pickups work?
- how fighting work (thanks again for those who already expressed their
feedback on this issue)?
- how orientation and navigation works, incl. Moby?

And did anyone already notice something peculiar about the gameworld? ;)

Thanks for your feedback, keep 'em coming. Please post either to this list
or join us on the Extant-forum:

http://forum.audiogames.net/viewforum.php?id=24
http://forum.audiogames.net/viewtopic.php?id=4310

And for those interested in the download links - here they are again:
Extant - Download for PC
http://www.audiogames.net/download/6

Extant - Download for MAC
http://www.audiogames.net/download/5

Best regards,

Richard
http://audiogames.net
http://creativehero.es




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Re: [Audyssey] Extant - game feadback

2010-11-15 Thread Hayden Presley
Hi,
One problem I have experienced is that the exe file can't be gotten to with
the down arrow--I had to right arrow over to it.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of AudioGames.net
Sent: Monday, November 15, 2010 12:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Extant - game feadback

Hi Nicol,

What probably is the case is that your anti-virus software has blocked or 
removed the .exe from the .zip-file. You can read about this problem on the 
Extant-forum here:

http://forum.audiogames.net/viewtopic.php?id=4310

Here's what others have posted about the problem:

Dark: If you've tried downloading multiple times and got the same issue,
perhaps you've got an antivirus program which is acting up and auto deleting
the files for some reason, thus creating a zip folder with no contents (I
have seen this happen before). 

Raygrote: Sounds like your antivirus is deleting it. Try either turnning it
off temporarily, then install and add the .exe as an exception.
If that doesn't work, try redownloading the zip file with a download manager
such as free download manager. This will make sure everything gets
downloaded. Most web browsers will not be able to help you out if the
download unexpectedly stops. I've seen some websites that trip all of the
web browsers I have, including Internet Explorer, Firefox, and Seamonkey.
They would download to a certain point and then stop and say it was
finished, leaving a corrupted file.
This game sounds awesome, downloading it now.

So maybe try adding an exception for Extant in your virus-software, or
temporarily turning off your virus software. Extant does not need
installing, simply unzipping.

Let me know if you can get it to work!

Greets,

Richard


- Original Message - 
From: NIcol nicoljaco...@telkomsa.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, November 15, 2010 6:59 PM
Subject: Re: [Audyssey] Extant - game feadback


 Hi Richard
 I am sorry to say, but when opening the file for the pc version of the 
 game
 after downloading it, I got this error:
 Compressed (zipped) Folders Error
 The Compressed (zipped) Folder is invalid or corrupted.
 I am using win xp's built in unzip program.
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of AudioGames.net
 Sent: 30 October 2010 03:45 PM
 To: Gamers Discussion list
 Subject: [Audyssey] Extant - game feadback

 Hi Lori et al,

 Thanks Lori, we'll definitely consider adding extra targeting feedback.

 For all of you trying out the Extant tech demo, we're very interested in
 details such as if you:

 - are playing the PC or the Mac version?
 - are using headphones, stereo desktop speakers, 5.1, 7.1, etc.?
 - just use keyboard input or also use a mouse?
 - reconfigured the original control scheme yet (you can if you want to)?
 - can't get anything to work?
 - etc.

 This can help us establish with for instance why footsteps may appear too
 loud for one player but soft for someone else. I can tell you, using
 headphones or speakers makes quite a difference.

 Also, we interested of what you think of the design of the gamespace. What
 do you think of:

 - how the world, the environment sounds?
 - the different acoustics based on your current location (which is all
 realtime dynamic reverberation by the way ;)
 - how buildings work (finding them, entering and leaving them, etc.)?
 - how pickups work?
 - how fighting work (thanks again for those who already expressed their
 feedback on this issue)?
 - how orientation and navigation works, incl. Moby?

 And did anyone already notice something peculiar about the gameworld? ;)

 Thanks for your feedback, keep 'em coming. Please post either to this list
 or join us on the Extant-forum:

 http://forum.audiogames.net/viewforum.php?id=24
 http://forum.audiogames.net/viewtopic.php?id=4310

 And for those interested in the download links - here they are again:
 Extant - Download for PC
 http://www.audiogames.net/download/6

 Extant - Download for MAC
 http://www.audiogames.net/download/5

 Best regards,

 Richard
 http://audiogames.net
 http://creativehero.es




 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org. 


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All

Re: [Audyssey] Extant - game feadback

2010-11-06 Thread Ben
Does anyone have the first shades prototype?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: 01 November 2010 01:51
To: Gamers Discussion list
Subject: Re: [Audyssey] Extant - game feadback

it never ends.
If this was a real game then it would be a pile of junk.
Its not a real game.
Its just an early prototype, the first shades of doom was not much 
more complex than this.

This is if you like a test of the system how things go etc.
THe real stuff has yet to come.
At 10:22 p.m. 31/10/2010, you wrote:
hello, what is the exact object of the game though does it ever end 
or is it just a case of walking round all the diffrent locations 
till you die? don't really get the object of the game.

Ian McNamara
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Re: [Audyssey] Extant - game feadback

2010-11-01 Thread Hayden Presley
Hi Richard,
Sorry for not specifying; I was referring to the URL for the PC download.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of AudioGames.net
Sent: Sunday, October 31, 2010 12:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Extant - game feadback

Hi Hayden,

Which URL exactly? To download the game:

Extant - Download for PC
http://www.audiogames.net/download/6

Extant - Download for MAC
http://www.audiogames.net/download/5

To read about the disappearing .exe on the Extant forum:

http://forum.audiogames.net/viewforum.php?id=24
http://forum.audiogames.net/viewtopic.php?id=4310

Best regards,

Richard
http://audiogames.net



- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 31, 2010 4:58 PM
Subject: Re: [Audyssey] Extant - game feadback


 Hi Richard,
 Could I have the URL again please?


 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of AudioGames.net
 Sent: Sunday, October 31, 2010 9:00 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Extant - game feadback

 Hi Hayden,

 First, which version did you download - PC or Mac? What probably is the 
 case

 is that your anti-virus software has blocked or removed the .exe from the
 .zip-file. You can read about this problem on the Extant-forum here:

 http://forum.audiogames.net/viewtopic.php?id=4310

 Here's what others have posted about the problem:

 Dark: If you've tried downloading multiple times and got the same issue,
 perhaps you've got an antivirus program which is acting up and auto 
 deleting

 the files for some reason, thus creating a zip folder with no contents (I
 have seen this happen before). 

 Raygrote: Sounds like your antivirus is deleting it. Try either turnning 
 it

 off temporarily, then install and add the .exe as an exception.
 If that doesn't work, try redownloading the zip file with a download 
 manager

 such as free download manager. This will make sure everything gets
 downloaded. Most web browsers will not be able to help you out if the
 download unexpectedly stops. I've seen some websites that trip all of the
 web browsers I have, including Internet Explorer, Firefox, and Seamonkey.
 They would download to a certain point and then stop and say it was
 finished, leaving a corrupted file.
 This game sounds awesome, downloading it now.

 So maybe try adding an exception for Extant in your virus-software, or
 temporarily turning off your virus software. Extant does not need
 installing, simply unzipping.

 Let me know if you can get it to work!

 Greets,

 Richard



 - Original Message - 
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, October 31, 2010 2:45 PM
 Subject: Re: [Audyssey] Extant - game feadback


 Hi,
 How doesone open the game? I could't find an executable.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of AudioGames.net
 Sent: Saturday, October 30, 2010 8:29 AM
 To: Gamers Discussion list
 Subject: [Audyssey] Extant - game feadback

 Hi Shaun,

 Thanks for your feedback and also for your gameplay-suggestions. Multiple
 weapons and such is already way up in the pipeline, so no worries ;) This
 tech-demo already allows you to reload your gun with pick-ups. Have you
 tried searching for a gun-pickup with Moby, your dog? There are three
 gun-pickups in the game, one of which is inside the church. Also, when a
 zombie attacks you, it does not only do instant damage but you've been
 bitten too. This means that you will slowly become infected over time. 
 And
 you will die* if you don't find the health-pickup to save you. Unlucky 
 for
 you, Moby is not able to locate the health-pickup so you have to find it
 yourself ;) So that all is already present in the Extant tech demo.

 Greets,

 Richard
 http://audiogames.net
 http://forum.audiogames.net/viewforum.php?id=24
 http://creativehero.es

 * and become undead, but that's another game ;)



 - Original Message - 
 From: shaun everiss sm.ever...@gmail.com
 To: gamers@audyssey.org
 Sent: Friday, October 29, 2010 9:10 PM
 Subject: [Audyssey] game feadback


 Hi.
 the extant demo rocks.
 Ok I never played a game with mono before.
 at full graphics my pc didn't even do much with fan speed.
 Footsteps could be a bit lower.
 some target scope for zombie targeting would rock.
 The ability to have a club as an alternit weapon.
 The ability to have more than one gun.
 the ability to reload your gun with amo and either to pick it up or 
 just
 limitless reloading.
 I am listening to a podcast called on the edge of darkness  which is
 about

 zombie hunters and their job, so playing as a leader or as a new person
 in

 a team

Re: [Audyssey] Extant - game feadback

2010-10-31 Thread Kevin Weispfennig
Hi,

I kind of agree here, but for now that there is not much to do, I would 
respawn the enemies, so that there is some point of staying alive. Or 
actually trying to do so, because it would be boring if, well in this 
concept demo, tech demo thing, everything would be empty. 

Kevin

- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 31 Oct 2010 03:52:42 -
Subject: Re: [Audyssey] Extant - game feadback

 I don't like the idea of all storage locations being zombi free, but I do 
 agree once destroyed they should be empty.
 
 
 then again, i'm not sure what Richard and Sander are planning for the 
story 
 or progression in the game.
 
 Beware the Grue!
 
 Dark.
 - Original Message - 
 From: shaun everiss sm.ever...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, October 30, 2010 9:25 PM
 Subject: Re: [Audyssey] Extant - game feadback
 
 
  well I never used the dog.
  I found health in the  restroom, and weapon pickups in church.
  can we have these locations zombie free after you have killed them off 
in 
  fact can all storage locations be zombie free so you can have safe 
places.
  Can we have random items to pick up to.
  At 02:28 a.m. 31/10/2010, you wrote:
 Hi Shaun,
 
 Thanks for your feedback and also for your gameplay-suggestions. 
Multiple 
 weapons and such is already way up in the pipeline, so no worries ;) 
This 
 tech-demo already allows you to reload your gun with pick-ups. Have you 
 tried searching for a gun-pickup with Moby, your dog? There are three 
 gun-pickups in the game, one of which is inside the church. Also, when 
a 
 zombie attacks you, it does not only do instant damage but you've been 
 bitten too. This means that you will slowly become infected over time. 
And 
 you will die* if you don't find the health-pickup to save you. Unlucky 
for 
 you, Moby is not able to locate the health-pickup so you have to find 
it 
 yourself ;) So that all is already present in the Extant tech demo.
 
 Greets,
 
 Richard
 http://audiogames.net
 http://forum.audiogames.net/viewforum.php?id=24
 http://creativehero.es
 
 * and become undead, but that's another game ;)
 
 
 
 - Original Message - From: shaun everiss 
sm.ever...@gmail.com
 To: gamers@audyssey.org
 Sent: Friday, October 29, 2010 9:10 PM
 Subject: [Audyssey] game feadback
 
 
 Hi.
 the extant demo rocks.
 Ok I never played a game with mono before.
 at full graphics my pc didn't even do much with fan speed.
 Footsteps could be a bit lower.
 some target scope for zombie targeting would rock.
 The ability to have a club as an alternit weapon.
 The ability to have more than one gun.
 the ability to reload your gun with amo and either to pick it up or  
just 
 limitless reloading.
 I am listening to a podcast called on the edge of darkness  which is 
 about zombie hunters and their job, so playing as a leader or as a new 
 person in a team such as this interests me as the cust is on that 
 subject.
 podcast is ontheedge of darkness I tnink is the site search for it on 
 google.
 http://ontheedgeofdarkness.com/wordpress
 If interested.
 Its good.
 anyway the game does rock.
 I couldn't find much I think we need a object locator.
 also the dog should attack to.
 Also it should get bitten to, also we need some sort of medkit system 
but 
 if we are hunters then obviously if you are bitten you become a zombie.
 In which case you should be able to play a zombie except you will get 
 hunted and terminated though.
 other wise things rock.
 what is the difference betwene windowed and non windowed mode.
 
 
 ---
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Re: [Audyssey] Extant - game feadback

2010-10-31 Thread Kevin Weispfennig
Hi,

The beeping only is for the health. The ammo packs, unfortunately, don't 
seemt o be making any sort of noise, unless you picked one up.

Kevin
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 31 Oct 2010 03:51:36 -
Subject: Re: [Audyssey] Extant - game feadback

 there are amo packs for instance in the rest room, just listen for the 
 beeping sound.
 
 You'll know when you pick one up because you'll hear a gun cocking sound.
 
 likewise, you'll know when you've picked up a health restore by your 
 character sighing in releaf.
 
 Hth.
 
 Beware the Grue!
 
 Dark.
 
 hth.
 - Original Message - 
 From: Ben gamehead...@aol.co.uk
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, October 30, 2010 9:13 PM
 Subject: Re: [Audyssey] Extant - game feadback
 
 
  Its cool really.  Just to ask how do you find more ammo?  Also... can 
you
  place the generic footsteps with louder and higher quality ones and do 
you
  still have terasonica?
 
 
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Re: [Audyssey] Extant - game feadback

2010-10-31 Thread Kevin Weispfennig
Hi,

This concept confused me at first, but now I kind of like it. The only 
thing you could do is possibly move the buildings a bit on the X-axes, a 
bit to the left or right, so that you can't just walk forward and enter 
the buildings. I like it if you have to search what you are looking for. 
At least in a 3d Shooter like this. Also, I am not a great fan of the gun 
sound. *smiles*. 


- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 31 Oct 2010 03:49:05 -
Subject: Re: [Audyssey] Extant - game feadback

 Well, with the deffinitions of sound and objects, there is no trouble 
with 
 getting lost, and actually with the zombies and very evil sfx, it gives 
the 
 game something of a lovecraft feeling, being stuck in a sphere that you 
 can't get out of because you get back to the beginning each time.
 
 with the buildings to enter, you have nested areas, giving the game the 
 feeling of exploration it needs, and with no corners or mucking about 
with 
 turns, there is no problem with getting lost after combat or even with 
what 
 direction your going, you just need to concentrate on the sounds, and 
given 
 that the sound positioning is excellent, this is fine.
 
 Beware the Grue!
 
 Dark. 
 
 
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Re: [Audyssey] Extant - game feadback

2010-10-31 Thread Kevin Weispfennig
Hi,

This menu works like this. You hold control, and while still holding 
control you press up and down, or left and right arrow, until you hear 
the option you want to find. If you then release, it will for example 
say: mobi, find the gun.. You just follow the barks, and when the barks 
stop, and you heard the ammo reloading sound, you picked it up. With 
buildings, the dog will guide you to the sound the building makes, or 
maybe even inside. It's easy if you understood it once.

Kevin

- Original Message -
From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 31 Oct 2010 15:27:36 +1300
Subject: Re: [Audyssey] Extant - game feadback

 I just got find I never was able to select anything.
 At 12:10 p.m. 31/10/2010, you wrote:
 I don't understand the Dog. I tell him to find the gun for example. How 
do
 I know when he's found something? I tried following him and I also tried
 just waiting and all he did was bark. I think it's going to be a good 
game.
 
 For The Best In music Please Listen to the Legend.
 http://legend-oldies.com
 Please feel free to follow me on Twitter
 http://twitter.com/djc500
 
 
 
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Re: [Audyssey] Extant - game feadback

2010-10-31 Thread Kevin Weispfennig
Hi,

The PC version is at http://audiogames.net/download/6.
The mac version is at http://audiogames.net/download/5
HTH

Kevin

- Original Message -
From: Jose Lomeli joselomel...@lavabit.com
To: Gamers Discussion list gamers@audyssey.org
Date: Sat, 30 Oct 2010 17:14:47 -0700
Subject: Re: [Audyssey] Extant - game feadback

 Where can you download this game? I looked at www.audiogames.net 
 and I couldn't find it! Thanks in advance!
 Jose Lomeli
 Email: joselomel...@lavabit.com
 Website: http://all4webs.com/q/2/jlomeli9393
 
  - Original Message -
 From: AudioGames.net rich...@audiogames.net
 To: Gamers Discussion list gamers@audyssey.org
 Date sent: Sun, 31 Oct 2010 01:19:39 +0200
 Subject: Re: [Audyssey] Extant - game feadback
 
 Hi DJC,
 
 Thanks for your message! This is how Moby, your dog, works:
 
 When you give a command, such as Moby, find the gun, Moby will 
 start
 barking from a certain direction - for example to your right.  
 This means
 that what you aim to find, in this case the gun, will be 
 somewhere to your
 right.  So what you do is turn towards Moby, so that you face him 
 directly
 and then start walking.  Moby will continue to bark untill you 
 reach what
 you're looking for.  With buildings, Moby will bring continue to 
 bark inside
 untill you reach the center of the building.
 Moby will always find the most direct route, even if it's through 
 a
 building.  And to hush Moby, press the alt-key one time.
 
 Greets,
 
 Richard
 
 
 
 - Original Message -
 From: djc dcoc...@comcast.net
 To: gamers@audyssey.org
 Sent: Sunday, October 31, 2010 1:10 AM
 Subject: Re: [Audyssey] Extant - game feadback
 
 
 I don't understand the Dog.  I tell him to find the gun for 
 example.  How do
  I know when he's found something? I tried following him and I 
 also tried
  just waiting and all he did was bark.  I think it's going to be 
 a good
  game.
 
 
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Re: [Audyssey] Extant - game feadback

2010-10-31 Thread Kevin Weispfennig
Hi,

yeah, sometimes it is hard to know when you have killed it, but if you do 
it for a bit, you don't even need steps, since that adds to the 
creepyness factor. Also, it is kind of hard to know when they are dead, 
but again, after doing it for a while, you get to know how monsters die 
and it will be easy.

Kevin

- Original Message -
From: shaun everiss sm.ever...@gmail.com
To: Lori Duncan lori_dunca...@hotmail.com, Gamers Discussion list 
gamers@audyssey.org
Date: Sun, 31 Oct 2010 15:12:16 +1300
Subject: Re: [Audyssey] Extant - game feadback

 oh and the monsters need steps.
 I can see aprox where they are but hmmm to get em.
 If they die they should thud.
 At 02:45 a.m. 31/10/2010, you wrote:
 Hi Richard I think more navigation keys are needed such as H to 
 check out your health, s for a scope for targeting monsters, some 
 sort of scan to scan what's all around yu and also a way to see what 
 monster is attacking you. Also maybe a learn sounds menu for the full 
game.
 - Original Message - From: AudioGames.net 
rich...@audiogames.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, October 30, 2010 2:28 PM
 Subject: [Audyssey] Extant - game feadback
 
 
 Hi Shaun,
 
 Thanks for your feedback and also for your gameplay-suggestions. 
 Multiple weapons and such is already way up in the pipeline, so no 
 worries ;) This tech-demo already allows you to reload your gun 
 with pick-ups. Have you tried searching for a gun-pickup with Moby, 
 your dog? There are three gun-pickups in the game, one of which is 
 inside the church. Also, when a zombie attacks you, it does not 
 only do instant damage but you've been bitten too. This means that 
 you will slowly become infected over time. And you will die* if you 
 don't find the health-pickup to save you. Unlucky for you, Moby is 
 not able to locate the health-pickup so you have to find it 
 yourself ;) So that all is already present in the Extant tech demo.
 
 Greets,
 
 Richard
 http://audiogames.net
 http://forum.audiogames.net/viewforum.php?id=24
 http://creativehero.es
 
 * and become undead, but that's another game ;)
 
 
 
 - Original Message - From: shaun everiss 
sm.ever...@gmail.com
 To: gamers@audyssey.org
 Sent: Friday, October 29, 2010 9:10 PM
 Subject: [Audyssey] game feadback
 
 
 Hi.
 the extant demo rocks.
 Ok I never played a game with mono before.
 at full graphics my pc didn't even do much with fan speed.
 Footsteps could be a bit lower.
 some target scope for zombie targeting would rock.
 The ability to have a club as an alternit weapon.
 The ability to have more than one gun.
 the ability to reload your gun with amo and either to pick it up 
 or  just limitless reloading.
 I am listening to a podcast called on the edge of darkness  which 
 is about zombie hunters and their job, so playing as a leader or 
 as a new person in a team such as this interests me as the cust is 
 on that subject.
 podcast is ontheedge of darkness I tnink is the site search for it 
 on google.
 http://ontheedgeofdarkness.com/wordpress
 If interested.
 Its good.
 anyway the game does rock.
 I couldn't find much I think we need a object locator.
 also the dog should attack to.
 Also it should get bitten to, also we need some sort of medkit 
 system but if we are hunters then obviously if you are bitten you 
 become a zombie.
 In which case you should be able to play a zombie except you will 
 get hunted and terminated though.
 other wise things rock.
 what is the difference betwene windowed and non windowed mode.
 
 
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Re: [Audyssey] Extant - game feadback

2010-10-31 Thread Ben
Look on the post that says about the game then go to the xtant forum room
or whatever it says. There you can get the page and then the links


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jose Lomeli
Sent: 31 October 2010 01:15
To: Gamers Discussion list
Subject: Re: [Audyssey] Extant - game feadback

Where can you download this game? I looked at www.audiogames.net 
and I couldn't find it! Thanks in advance!
Jose Lomeli
Email: joselomel...@lavabit.com
Website: http://all4webs.com/q/2/jlomeli9393

 - Original Message -
From: AudioGames.net rich...@audiogames.net
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 31 Oct 2010 01:19:39 +0200
Subject: Re: [Audyssey] Extant - game feadback

Hi DJC,

Thanks for your message! This is how Moby, your dog, works:

When you give a command, such as Moby, find the gun, Moby will 
start
barking from a certain direction - for example to your right.  
This means
that what you aim to find, in this case the gun, will be 
somewhere to your
right.  So what you do is turn towards Moby, so that you face him 
directly
and then start walking.  Moby will continue to bark untill you 
reach what
you're looking for.  With buildings, Moby will bring continue to 
bark inside
untill you reach the center of the building.
Moby will always find the most direct route, even if it's through 
a
building.  And to hush Moby, press the alt-key one time.

Greets,

Richard



- Original Message -
From: djc dcoc...@comcast.net
To: gamers@audyssey.org
Sent: Sunday, October 31, 2010 1:10 AM
Subject: Re: [Audyssey] Extant - game feadback


I don't understand the Dog.  I tell him to find the gun for 
example.  How do
 I know when he's found something? I tried following him and I 
also tried
 just waiting and all he did was bark.  I think it's going to be 
a good
 game.


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Re: [Audyssey] Extant - game feadback

2010-10-31 Thread Kevin Weispfennig
Hi,

I do agree here in most points. I love the spherical world, I like the fact 
that you can re-configure the keyboard.
I play with headphones, and it is pritty cool.
The only thing I am missing is turn with mouse. You can't move the mouse 
left or right to turn, you can just shoot. Could that be implemented? I 
would love that feature!

Kevin
- Original Message -
From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 31 Oct 2010 15:11:30 +1300
Subject: Re: [Audyssey] Extant - game feadback

 wow thats a load of questions.
 To be honest I have tested loads of stuff.
 not just games.
 I have done goverment tests, and even trouble shot new classified 
hardware.
 This stuff you have been working with is real good.
 No faults have been found it even works on my realtech sound card 
 which teraformas has real issue with.
 Being a macromedia flash style game.
 I use headphones.
 THe game's circular nature seems quite cool
 HOwever having louder steps and some sort of object locater would be cool.
 Finding buildings seem quite natural.
 The landscape is quite quiet and has the scary noise I would never 
 play otherwise without headphones.
 Can you use the mouse to navigate?
 I have a mouse I use for railracer, however there is not enough room 
 on this here desk to properly use the mouse and I use an external 
 keyboard for navigation.
 
 At 02:45 a.m. 31/10/2010, you wrote:
 Hi Lori et al,
 
 Thanks Lori, we'll definitely consider adding extra targeting feedback.
 
 For all of you trying out the Extant tech demo, we're very 
 interested in details such as if you:
 
 - are playing the PC or the Mac version?
 - are using headphones, stereo desktop speakers, 5.1, 7.1, etc.?
 - just use keyboard input or also use a mouse?
 - reconfigured the original control scheme yet (you can if you want to)?
 - can't get anything to work?
 - etc.
 
 This can help us establish with for instance why footsteps may 
 appear too loud for one player but soft for someone else. I can tell 
 you, using headphones or speakers makes quite a difference.
 
 Also, we interested of what you think of the design of the 
 gamespace. What do you think of:
 
 - how the world, the environment sounds?
 - the different acoustics based on your current location (which is 
 all realtime dynamic reverberation by the way ;)
 - how buildings work (finding them, entering and leaving them, etc.)?
 - how pickups work?
 - how fighting work (thanks again for those who already expressed 
 their feedback on this issue)?
 - how orientation and navigation works, incl. Moby?
 
 And did anyone already notice something peculiar about the gameworld? ;)
 
 Thanks for your feedback, keep 'em coming. Please post either to 
 this list or join us on the Extant-forum:
 
 http://forum.audiogames.net/viewforum.php?id=24
 http://forum.audiogames.net/viewtopic.php?id=4310
 
 And for those interested in the download links - here they are again:
 Extant - Download for PC
 http://www.audiogames.net/download/6
 
 Extant - Download for MAC
 http://www.audiogames.net/download/5
 
 Best regards,
 
 Richard
 http://audiogames.net
 http://creativehero.es
 
 
 
 - Original Message - From: Lori Duncan 
lori_dunca...@hotmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, October 29, 2010 11:26 PM
 Subject: Re: [Audyssey] game feadback
 
 
 Sorry, were your steps sounds loud?  Mine werre really quiet for 
 some reason and when the monster thing attacked me I couldn't tell 
 if i'd hit him with my gun or not.  I heard the sound of my heart 
 beat but there wasn't a health stats key to see how it was doing.
 
 
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Re: [Audyssey] Extant - game feadback

2010-10-31 Thread Kevin Weispfennig
Hi,

What do you mean with semi-blue screen? I am interested since I never get 
any errors, what's o ever.
Kevin
- Original Message -
From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 31 Oct 2010 15:05:17 +1300
Subject: Re: [Audyssey] Extant - game feadback

 I have several crash reports generated by the game.
 every time you die the  game has a semi blue screen but doesn't it 
 generates an error.
 anyway it must happehn loads there are several crash folders and 
 dumps where do I upload these at.
 At 02:28 a.m. 31/10/2010, you wrote:
 Hi Shaun,
 
 Thanks for your feedback and also for your gameplay-suggestions. 
 Multiple weapons and such is already way up in the pipeline, so no 
 worries ;) This tech-demo already allows you to reload your gun with 
 pick-ups. Have you tried searching for a gun-pickup with Moby, your 
 dog? There are three gun-pickups in the game, one of which is inside 
 the church. Also, when a zombie attacks you, it does not only do 
 instant damage but you've been bitten too. This means that you will 
 slowly become infected over time. And you will die* if you don't 
 find the health-pickup to save you. Unlucky for you, Moby is not 
 able to locate the health-pickup so you have to find it yourself ;) 
 So that all is already present in the Extant tech demo.
 
 Greets,
 
 Richard
 http://audiogames.net
 http://forum.audiogames.net/viewforum.php?id=24
 http://creativehero.es
 
 * and become undead, but that's another game ;)
 
 
 
 - Original Message - From: shaun everiss sm.ever...@gmail.com
 To: gamers@audyssey.org
 Sent: Friday, October 29, 2010 9:10 PM
 Subject: [Audyssey] game feadback
 
 
 Hi.
 the extant demo rocks.
 Ok I never played a game with mono before.
 at full graphics my pc didn't even do much with fan speed.
 Footsteps could be a bit lower.
 some target scope for zombie targeting would rock.
 The ability to have a club as an alternit weapon.
 The ability to have more than one gun.
 the ability to reload your gun with amo and either to pick it up 
 or  just limitless reloading.
 I am listening to a podcast called on the edge of darkness  which 
 is about zombie hunters and their job, so playing as a leader or as 
 a new person in a team such as this interests me as the cust is on 
 that subject.
 podcast is ontheedge of darkness I tnink is the site search for it on 
google.
 http://ontheedgeofdarkness.com/wordpress
 If interested.
 Its good.
 anyway the game does rock.
 I couldn't find much I think we need a object locator.
 also the dog should attack to.
 Also it should get bitten to, also we need some sort of medkit 
 system but if we are hunters then obviously if you are bitten you 
 become a zombie.
 In which case you should be able to play a zombie except you will 
 get hunted and terminated though.
 other wise things rock.
 what is the difference betwene windowed and non windowed mode.
 
 
 ---
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Re: [Audyssey] Extant - game feadback

2010-10-31 Thread Ian McNamara
hello, what is the exact object of the game though does it ever end or is it 
just a case of walking round all the diffrent locations till you die? don't 
really get the object of the game. 

Ian McNamara 
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Re: [Audyssey] Extant - game feadback

2010-10-31 Thread AudioGames.net

Hi Jose,

You can download Extant (tech demo!) here:

Extant - Download for PC
http://www.audiogames.net/download/6

Extant - Download for MAC
http://www.audiogames.net/download/5

We warmly welcome your feedback. Please post it either to this list or join 
us on the Extant-forum:


http://forum.audiogames.net/viewforum.php?id=24
http://forum.audiogames.net/viewtopic.php?id=4310

Best regards,

Richard
http://audiogames.net


- Original Message - 
From: Jose Lomeli joselomel...@lavabit.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 31, 2010 1:14 AM
Subject: Re: [Audyssey] Extant - game feadback


Where can you download this game? I looked at www.audiogames.net and I 
couldn't find it! Thanks in advance!



Jose Lomeli
Email: joselomel...@lavabit.com
Website: http://all4webs.com/q/2/jlomeli9393




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Re: [Audyssey] Extant - game feadback

2010-10-31 Thread AudioGames.net

Hi Shaun,

Is it really a crash meaning that you have to manually restart the game? Or 
does the game continue?


Greets,

Richard


- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 31, 2010 3:05 AM
Subject: Re: [Audyssey] Extant - game feadback



I have several crash reports generated by the game.
every time you die the  game has a semi blue screen but doesn't it 
generates an error.
anyway it must happehn loads there are several crash folders and dumps 
where do I upload these at.

At 02:28 a.m. 31/10/2010, you wrote:

Hi Shaun,

Thanks for your feedback and also for your gameplay-suggestions. Multiple 
weapons and such is already way up in the pipeline, so no worries ;) This 
tech-demo already allows you to reload your gun with pick-ups. Have you 
tried searching for a gun-pickup with Moby, your dog? There are three 
gun-pickups in the game, one of which is inside the church. Also, when a 
zombie attacks you, it does not only do instant damage but you've been 
bitten too. This means that you will slowly become infected over time. And 
you will die* if you don't find the health-pickup to save you. Unlucky for 
you, Moby is not able to locate the health-pickup so you have to find it 
yourself ;) So that all is already present in the Extant tech demo.


Greets,

Richard
http://audiogames.net
http://forum.audiogames.net/viewforum.php?id=24
http://creativehero.es

* and become undead, but that's another game ;)



- Original Message - From: shaun everiss sm.ever...@gmail.com
To: gamers@audyssey.org
Sent: Friday, October 29, 2010 9:10 PM
Subject: [Audyssey] game feadback



Hi.
the extant demo rocks.
Ok I never played a game with mono before.
at full graphics my pc didn't even do much with fan speed.
Footsteps could be a bit lower.
some target scope for zombie targeting would rock.
The ability to have a club as an alternit weapon.
The ability to have more than one gun.
the ability to reload your gun with amo and either to pick it up or  just 
limitless reloading.
I am listening to a podcast called on the edge of darkness  which is 
about zombie hunters and their job, so playing as a leader or as a new 
person in a team such as this interests me as the cust is on that 
subject.
podcast is ontheedge of darkness I tnink is the site search for it on 
google.

http://ontheedgeofdarkness.com/wordpress
If interested.
Its good.
anyway the game does rock.
I couldn't find much I think we need a object locator.
also the dog should attack to.
Also it should get bitten to, also we need some sort of medkit system but 
if we are hunters then obviously if you are bitten you become a zombie.
In which case you should be able to play a zombie except you will get 
hunted and terminated though.

other wise things rock.
what is the difference betwene windowed and non windowed mode.



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Re: [Audyssey] Extant - game feadback

2010-10-31 Thread dark
It's just a tech demo thus farto see how people get on with navigating, 
killing zombies and picking up gear.


I assume Richard and sander will add more things, eg, a story with 
objectives, more enemies etc as game developement progresses.


Beware the grue!

Dark.
- Original Message - 
From: Ian McNamara ianandri...@googlemail.com

To: weis...@googlemail.com; Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 31, 2010 9:22 AM
Subject: Re: [Audyssey] Extant - game feadback


hello, what is the exact object of the game though does it ever end or is 
it just a case of walking round all the diffrent locations till you die? 
don't really get the object of the game.


Ian McNamara
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Re: [Audyssey] Extant - game feadback

2010-10-31 Thread Ben
How do you reconfig the keys?


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of AudioGames.net
Sent: 30 October 2010 14:45
To: Gamers Discussion list
Subject: [Audyssey] Extant - game feadback

Hi Lori et al,

Thanks Lori, we'll definitely consider adding extra targeting feedback.

For all of you trying out the Extant tech demo, we're very interested in 
details such as if you:

- are playing the PC or the Mac version?
- are using headphones, stereo desktop speakers, 5.1, 7.1, etc.?
- just use keyboard input or also use a mouse?
- reconfigured the original control scheme yet (you can if you want to)?
- can't get anything to work?
- etc.

This can help us establish with for instance why footsteps may appear too 
loud for one player but soft for someone else. I can tell you, using 
headphones or speakers makes quite a difference.

Also, we interested of what you think of the design of the gamespace. What 
do you think of:

- how the world, the environment sounds?
- the different acoustics based on your current location (which is all 
realtime dynamic reverberation by the way ;)
- how buildings work (finding them, entering and leaving them, etc.)?
- how pickups work?
- how fighting work (thanks again for those who already expressed their 
feedback on this issue)?
- how orientation and navigation works, incl. Moby?

And did anyone already notice something peculiar about the gameworld? ;)

Thanks for your feedback, keep 'em coming. Please post either to this list 
or join us on the Extant-forum:

http://forum.audiogames.net/viewforum.php?id=24
http://forum.audiogames.net/viewtopic.php?id=4310

And for those interested in the download links - here they are again:
Extant - Download for PC
http://www.audiogames.net/download/6

Extant - Download for MAC
http://www.audiogames.net/download/5

Best regards,

Richard
http://audiogames.net
http://creativehero.es



- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 29, 2010 11:26 PM
Subject: Re: [Audyssey] game feadback


 Sorry, were your steps sounds loud?  Mine werre really quiet for some 
 reason and when the monster thing attacked me I couldn't tell if i'd hit 
 him with my gun or not.  I heard the sound of my heart beat but there 
 wasn't a health stats key to see how it was doing. 


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Re: [Audyssey] Extant - game feadback

2010-10-31 Thread Hayden Presley
Hi,
How doesone open the game? I could't find an executable.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of AudioGames.net
Sent: Saturday, October 30, 2010 8:29 AM
To: Gamers Discussion list
Subject: [Audyssey] Extant - game feadback

Hi Shaun,

Thanks for your feedback and also for your gameplay-suggestions. Multiple 
weapons and such is already way up in the pipeline, so no worries ;) This 
tech-demo already allows you to reload your gun with pick-ups. Have you 
tried searching for a gun-pickup with Moby, your dog? There are three 
gun-pickups in the game, one of which is inside the church. Also, when a 
zombie attacks you, it does not only do instant damage but you've been 
bitten too. This means that you will slowly become infected over time. And 
you will die* if you don't find the health-pickup to save you. Unlucky for 
you, Moby is not able to locate the health-pickup so you have to find it 
yourself ;) So that all is already present in the Extant tech demo.

Greets,

Richard
http://audiogames.net
http://forum.audiogames.net/viewforum.php?id=24
http://creativehero.es

* and become undead, but that's another game ;)



- Original Message - 
From: shaun everiss sm.ever...@gmail.com
To: gamers@audyssey.org
Sent: Friday, October 29, 2010 9:10 PM
Subject: [Audyssey] game feadback


 Hi.
 the extant demo rocks.
 Ok I never played a game with mono before.
 at full graphics my pc didn't even do much with fan speed.
 Footsteps could be a bit lower.
 some target scope for zombie targeting would rock.
 The ability to have a club as an alternit weapon.
 The ability to have more than one gun.
 the ability to reload your gun with amo and either to pick it up or  just 
 limitless reloading.
 I am listening to a podcast called on the edge of darkness  which is about

 zombie hunters and their job, so playing as a leader or as a new person in

 a team such as this interests me as the cust is on that subject.
 podcast is ontheedge of darkness I tnink is the site search for it on 
 google.
 http://ontheedgeofdarkness.com/wordpress
 If interested.
 Its good.
 anyway the game does rock.
 I couldn't find much I think we need a object locator.
 also the dog should attack to.
 Also it should get bitten to, also we need some sort of medkit system but 
 if we are hunters then obviously if you are bitten you become a zombie.
 In which case you should be able to play a zombie except you will get 
 hunted and terminated though.
 other wise things rock.
 what is the difference betwene windowed and non windowed mode.



---
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gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Extant - game feadback

2010-10-31 Thread AudioGames.net

Hi Hayden,

First, which version did you download - PC or Mac? What probably is the case 
is that your anti-virus software has blocked or removed the .exe from the 
.zip-file. You can read about this problem on the Extant-forum here:


http://forum.audiogames.net/viewtopic.php?id=4310

Here's what others have posted about the problem:

Dark: If you've tried downloading multiple times and got the same issue, 
perhaps you've got an antivirus program which is acting up and auto deleting 
the files for some reason, thus creating a zip folder with no contents (I 
have seen this happen before). 


Raygrote: Sounds like your antivirus is deleting it. Try either turnning it 
off temporarily, then install and add the .exe as an exception.
If that doesn't work, try redownloading the zip file with a download manager 
such as free download manager. This will make sure everything gets 
downloaded. Most web browsers will not be able to help you out if the 
download unexpectedly stops. I've seen some websites that trip all of the 
web browsers I have, including Internet Explorer, Firefox, and Seamonkey. 
They would download to a certain point and then stop and say it was 
finished, leaving a corrupted file.

This game sounds awesome, downloading it now.

So maybe try adding an exception for Extant in your virus-software, or 
temporarily turning off your virus software. Extant does not need 
installing, simply unzipping.


Let me know if you can get it to work!

Greets,

Richard



- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 31, 2010 2:45 PM
Subject: Re: [Audyssey] Extant - game feadback



Hi,
How doesone open the game? I could't find an executable.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of AudioGames.net
Sent: Saturday, October 30, 2010 8:29 AM
To: Gamers Discussion list
Subject: [Audyssey] Extant - game feadback

Hi Shaun,

Thanks for your feedback and also for your gameplay-suggestions. Multiple
weapons and such is already way up in the pipeline, so no worries ;) This
tech-demo already allows you to reload your gun with pick-ups. Have you
tried searching for a gun-pickup with Moby, your dog? There are three
gun-pickups in the game, one of which is inside the church. Also, when a
zombie attacks you, it does not only do instant damage but you've been
bitten too. This means that you will slowly become infected over time. And
you will die* if you don't find the health-pickup to save you. Unlucky for
you, Moby is not able to locate the health-pickup so you have to find it
yourself ;) So that all is already present in the Extant tech demo.

Greets,

Richard
http://audiogames.net
http://forum.audiogames.net/viewforum.php?id=24
http://creativehero.es

* and become undead, but that's another game ;)



- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: gamers@audyssey.org
Sent: Friday, October 29, 2010 9:10 PM
Subject: [Audyssey] game feadback



Hi.
the extant demo rocks.
Ok I never played a game with mono before.
at full graphics my pc didn't even do much with fan speed.
Footsteps could be a bit lower.
some target scope for zombie targeting would rock.
The ability to have a club as an alternit weapon.
The ability to have more than one gun.
the ability to reload your gun with amo and either to pick it up or  just
limitless reloading.
I am listening to a podcast called on the edge of darkness  which is 
about


zombie hunters and their job, so playing as a leader or as a new person 
in



a team such as this interests me as the cust is on that subject.
podcast is ontheedge of darkness I tnink is the site search for it on
google.
http://ontheedgeofdarkness.com/wordpress
If interested.
Its good.
anyway the game does rock.
I couldn't find much I think we need a object locator.
also the dog should attack to.
Also it should get bitten to, also we need some sort of medkit system but
if we are hunters then obviously if you are bitten you become a zombie.
In which case you should be able to play a zombie except you will get
hunted and terminated though.
other wise things rock.
what is the difference betwene windowed and non windowed mode.




---
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If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


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If you want to leave the list, send E-mail to 
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You can make changes or update your subscription via the web, at
http

Re: [Audyssey] Extant - game feadback

2010-10-31 Thread Hayden Presley
Hi Richard,
Could I have the URL again please?


Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of AudioGames.net
Sent: Sunday, October 31, 2010 9:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Extant - game feadback

Hi Hayden,

First, which version did you download - PC or Mac? What probably is the case

is that your anti-virus software has blocked or removed the .exe from the 
.zip-file. You can read about this problem on the Extant-forum here:

http://forum.audiogames.net/viewtopic.php?id=4310

Here's what others have posted about the problem:

Dark: If you've tried downloading multiple times and got the same issue, 
perhaps you've got an antivirus program which is acting up and auto deleting

the files for some reason, thus creating a zip folder with no contents (I 
have seen this happen before). 

Raygrote: Sounds like your antivirus is deleting it. Try either turnning it

off temporarily, then install and add the .exe as an exception.
If that doesn't work, try redownloading the zip file with a download manager

such as free download manager. This will make sure everything gets 
downloaded. Most web browsers will not be able to help you out if the 
download unexpectedly stops. I've seen some websites that trip all of the 
web browsers I have, including Internet Explorer, Firefox, and Seamonkey. 
They would download to a certain point and then stop and say it was 
finished, leaving a corrupted file.
This game sounds awesome, downloading it now.

So maybe try adding an exception for Extant in your virus-software, or 
temporarily turning off your virus software. Extant does not need 
installing, simply unzipping.

Let me know if you can get it to work!

Greets,

Richard



- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 31, 2010 2:45 PM
Subject: Re: [Audyssey] Extant - game feadback


 Hi,
 How doesone open the game? I could't find an executable.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of AudioGames.net
 Sent: Saturday, October 30, 2010 8:29 AM
 To: Gamers Discussion list
 Subject: [Audyssey] Extant - game feadback

 Hi Shaun,

 Thanks for your feedback and also for your gameplay-suggestions. Multiple
 weapons and such is already way up in the pipeline, so no worries ;) This
 tech-demo already allows you to reload your gun with pick-ups. Have you
 tried searching for a gun-pickup with Moby, your dog? There are three
 gun-pickups in the game, one of which is inside the church. Also, when a
 zombie attacks you, it does not only do instant damage but you've been
 bitten too. This means that you will slowly become infected over time. And
 you will die* if you don't find the health-pickup to save you. Unlucky for
 you, Moby is not able to locate the health-pickup so you have to find it
 yourself ;) So that all is already present in the Extant tech demo.

 Greets,

 Richard
 http://audiogames.net
 http://forum.audiogames.net/viewforum.php?id=24
 http://creativehero.es

 * and become undead, but that's another game ;)



 - Original Message - 
 From: shaun everiss sm.ever...@gmail.com
 To: gamers@audyssey.org
 Sent: Friday, October 29, 2010 9:10 PM
 Subject: [Audyssey] game feadback


 Hi.
 the extant demo rocks.
 Ok I never played a game with mono before.
 at full graphics my pc didn't even do much with fan speed.
 Footsteps could be a bit lower.
 some target scope for zombie targeting would rock.
 The ability to have a club as an alternit weapon.
 The ability to have more than one gun.
 the ability to reload your gun with amo and either to pick it up or  just
 limitless reloading.
 I am listening to a podcast called on the edge of darkness  which is 
 about

 zombie hunters and their job, so playing as a leader or as a new person 
 in

 a team such as this interests me as the cust is on that subject.
 podcast is ontheedge of darkness I tnink is the site search for it on
 google.
 http://ontheedgeofdarkness.com/wordpress
 If interested.
 Its good.
 anyway the game does rock.
 I couldn't find much I think we need a object locator.
 also the dog should attack to.
 Also it should get bitten to, also we need some sort of medkit system but
 if we are hunters then obviously if you are bitten you become a zombie.
 In which case you should be able to play a zombie except you will get
 hunted and terminated though.
 other wise things rock.
 what is the difference betwene windowed and non windowed mode.



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
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 http

Re: [Audyssey] Extant - game feadback

2010-10-31 Thread AudioGames.net

Hi Hayden,

Which URL exactly? To download the game:

Extant - Download for PC
http://www.audiogames.net/download/6

Extant - Download for MAC
http://www.audiogames.net/download/5

To read about the disappearing .exe on the Extant forum:

http://forum.audiogames.net/viewforum.php?id=24
http://forum.audiogames.net/viewtopic.php?id=4310

Best regards,

Richard
http://audiogames.net



- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 31, 2010 4:58 PM
Subject: Re: [Audyssey] Extant - game feadback



Hi Richard,
Could I have the URL again please?


Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of AudioGames.net
Sent: Sunday, October 31, 2010 9:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Extant - game feadback

Hi Hayden,

First, which version did you download - PC or Mac? What probably is the 
case


is that your anti-virus software has blocked or removed the .exe from the
.zip-file. You can read about this problem on the Extant-forum here:

http://forum.audiogames.net/viewtopic.php?id=4310

Here's what others have posted about the problem:

Dark: If you've tried downloading multiple times and got the same issue,
perhaps you've got an antivirus program which is acting up and auto 
deleting


the files for some reason, thus creating a zip folder with no contents (I
have seen this happen before). 

Raygrote: Sounds like your antivirus is deleting it. Try either turnning 
it


off temporarily, then install and add the .exe as an exception.
If that doesn't work, try redownloading the zip file with a download 
manager


such as free download manager. This will make sure everything gets
downloaded. Most web browsers will not be able to help you out if the
download unexpectedly stops. I've seen some websites that trip all of the
web browsers I have, including Internet Explorer, Firefox, and Seamonkey.
They would download to a certain point and then stop and say it was
finished, leaving a corrupted file.
This game sounds awesome, downloading it now.

So maybe try adding an exception for Extant in your virus-software, or
temporarily turning off your virus software. Extant does not need
installing, simply unzipping.

Let me know if you can get it to work!

Greets,

Richard



- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 31, 2010 2:45 PM
Subject: Re: [Audyssey] Extant - game feadback



Hi,
How doesone open the game? I could't find an executable.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of AudioGames.net
Sent: Saturday, October 30, 2010 8:29 AM
To: Gamers Discussion list
Subject: [Audyssey] Extant - game feadback

Hi Shaun,

Thanks for your feedback and also for your gameplay-suggestions. Multiple
weapons and such is already way up in the pipeline, so no worries ;) This
tech-demo already allows you to reload your gun with pick-ups. Have you
tried searching for a gun-pickup with Moby, your dog? There are three
gun-pickups in the game, one of which is inside the church. Also, when a
zombie attacks you, it does not only do instant damage but you've been
bitten too. This means that you will slowly become infected over time. 
And
you will die* if you don't find the health-pickup to save you. Unlucky 
for

you, Moby is not able to locate the health-pickup so you have to find it
yourself ;) So that all is already present in the Extant tech demo.

Greets,

Richard
http://audiogames.net
http://forum.audiogames.net/viewforum.php?id=24
http://creativehero.es

* and become undead, but that's another game ;)



- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: gamers@audyssey.org
Sent: Friday, October 29, 2010 9:10 PM
Subject: [Audyssey] game feadback



Hi.
the extant demo rocks.
Ok I never played a game with mono before.
at full graphics my pc didn't even do much with fan speed.
Footsteps could be a bit lower.
some target scope for zombie targeting would rock.
The ability to have a club as an alternit weapon.
The ability to have more than one gun.
the ability to reload your gun with amo and either to pick it up or 
just

limitless reloading.
I am listening to a podcast called on the edge of darkness  which is
about



zombie hunters and their job, so playing as a leader or as a new person
in



a team such as this interests me as the cust is on that subject.
podcast is ontheedge of darkness I tnink is the site search for it on
google.
http://ontheedgeofdarkness.com/wordpress
If interested.
Its good.
anyway the game does rock.
I couldn't find much I think we need a object locator.
also the dog should attack to.
Also it should get bitten to, also we need some sort of medkit system 
but

if we are hunters then obviously if you

Re: [Audyssey] Extant - game feadback

2010-10-31 Thread shaun everiss

it never ends.
If this was a real game then it would be a pile of junk.
Its not a real game.
Its just an early prototype, the first shades of doom was not much 
more complex than this.


This is if you like a test of the system how things go etc.
THe real stuff has yet to come.
At 10:22 p.m. 31/10/2010, you wrote:
hello, what is the exact object of the game though does it ever end 
or is it just a case of walking round all the diffrent locations 
till you die? don't really get the object of the game.


Ian McNamara
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Re: [Audyssey] Extant - game feadback

2010-10-31 Thread shaun everiss

its a crash where the game  stutters a bit then pops up an error dialog.
I can continue but if I hit the dialog the game closes.
however I have noticed about 6 crash folders with dumps and logs the 
game has generated so if it is just catching this stuff usually and 
logging it I have no idea it only happened to me once.

At 11:07 p.m. 31/10/2010, you wrote:

Hi Shaun,

Is it really a crash meaning that you have to manually restart the 
game? Or does the game continue?


Greets,

Richard


- Original Message - From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 31, 2010 3:05 AM
Subject: Re: [Audyssey] Extant - game feadback



I have several crash reports generated by the game.
every time you die the  game has a semi blue screen but doesn't it 
generates an error.
anyway it must happehn loads there are several crash folders and 
dumps where do I upload these at.

At 02:28 a.m. 31/10/2010, you wrote:

Hi Shaun,

Thanks for your feedback and also for your gameplay-suggestions. 
Multiple weapons and such is already way up in the pipeline, so no 
worries ;) This tech-demo already allows you to reload your gun 
with pick-ups. Have you tried searching for a gun-pickup with 
Moby, your dog? There are three gun-pickups in the game, one of 
which is inside the church. Also, when a zombie attacks you, it 
does not only do instant damage but you've been bitten too. This 
means that you will slowly become infected over time. And you will 
die* if you don't find the health-pickup to save you. Unlucky for 
you, Moby is not able to locate the health-pickup so you have to 
find it yourself ;) So that all is already present in the Extant tech demo.


Greets,

Richard
http://audiogames.net
http://forum.audiogames.net/viewforum.php?id=24
http://creativehero.es

* and become undead, but that's another game ;)



- Original Message - From: shaun everiss sm.ever...@gmail.com
To: gamers@audyssey.org
Sent: Friday, October 29, 2010 9:10 PM
Subject: [Audyssey] game feadback



Hi.
the extant demo rocks.
Ok I never played a game with mono before.
at full graphics my pc didn't even do much with fan speed.
Footsteps could be a bit lower.
some target scope for zombie targeting would rock.
The ability to have a club as an alternit weapon.
The ability to have more than one gun.
the ability to reload your gun with amo and either to pick it up 
or  just limitless reloading.
I am listening to a podcast called on the edge of darkness  which 
is about zombie hunters and their job, so playing as a leader or 
as a new person in a team such as this interests me as the cust 
is on that subject.
podcast is ontheedge of darkness I tnink is the site search for 
it on google.

http://ontheedgeofdarkness.com/wordpress
If interested.
Its good.
anyway the game does rock.
I couldn't find much I think we need a object locator.
also the dog should attack to.
Also it should get bitten to, also we need some sort of medkit 
system but if we are hunters then obviously if you are bitten you 
become a zombie.
In which case you should be able to play a zombie except you will 
get hunted and terminated though.

other wise things rock.
what is the difference betwene windowed and non windowed mode.



---
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All messages

[Audyssey] Extant - game feadback

2010-10-30 Thread AudioGames.net

Hi Shaun,

Thanks for your feedback and also for your gameplay-suggestions. Multiple 
weapons and such is already way up in the pipeline, so no worries ;) This 
tech-demo already allows you to reload your gun with pick-ups. Have you 
tried searching for a gun-pickup with Moby, your dog? There are three 
gun-pickups in the game, one of which is inside the church. Also, when a 
zombie attacks you, it does not only do instant damage but you've been 
bitten too. This means that you will slowly become infected over time. And 
you will die* if you don't find the health-pickup to save you. Unlucky for 
you, Moby is not able to locate the health-pickup so you have to find it 
yourself ;) So that all is already present in the Extant tech demo.


Greets,

Richard
http://audiogames.net
http://forum.audiogames.net/viewforum.php?id=24
http://creativehero.es

* and become undead, but that's another game ;)



- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: gamers@audyssey.org
Sent: Friday, October 29, 2010 9:10 PM
Subject: [Audyssey] game feadback



Hi.
the extant demo rocks.
Ok I never played a game with mono before.
at full graphics my pc didn't even do much with fan speed.
Footsteps could be a bit lower.
some target scope for zombie targeting would rock.
The ability to have a club as an alternit weapon.
The ability to have more than one gun.
the ability to reload your gun with amo and either to pick it up or  just 
limitless reloading.
I am listening to a podcast called on the edge of darkness  which is about 
zombie hunters and their job, so playing as a leader or as a new person in 
a team such as this interests me as the cust is on that subject.
podcast is ontheedge of darkness I tnink is the site search for it on 
google.

http://ontheedgeofdarkness.com/wordpress
If interested.
Its good.
anyway the game does rock.
I couldn't find much I think we need a object locator.
also the dog should attack to.
Also it should get bitten to, also we need some sort of medkit system but 
if we are hunters then obviously if you are bitten you become a zombie.
In which case you should be able to play a zombie except you will get 
hunted and terminated though.

other wise things rock.
what is the difference betwene windowed and non windowed mode.




---
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You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Extant - game feadback

2010-10-30 Thread AudioGames.net

Hi Lori et al,

Thanks Lori, we'll definitely consider adding extra targeting feedback.

For all of you trying out the Extant tech demo, we're very interested in 
details such as if you:


- are playing the PC or the Mac version?
- are using headphones, stereo desktop speakers, 5.1, 7.1, etc.?
- just use keyboard input or also use a mouse?
- reconfigured the original control scheme yet (you can if you want to)?
- can't get anything to work?
- etc.

This can help us establish with for instance why footsteps may appear too 
loud for one player but soft for someone else. I can tell you, using 
headphones or speakers makes quite a difference.


Also, we interested of what you think of the design of the gamespace. What 
do you think of:


- how the world, the environment sounds?
- the different acoustics based on your current location (which is all 
realtime dynamic reverberation by the way ;)

- how buildings work (finding them, entering and leaving them, etc.)?
- how pickups work?
- how fighting work (thanks again for those who already expressed their 
feedback on this issue)?

- how orientation and navigation works, incl. Moby?

And did anyone already notice something peculiar about the gameworld? ;)

Thanks for your feedback, keep 'em coming. Please post either to this list 
or join us on the Extant-forum:


http://forum.audiogames.net/viewforum.php?id=24
http://forum.audiogames.net/viewtopic.php?id=4310

And for those interested in the download links - here they are again:
Extant - Download for PC
http://www.audiogames.net/download/6

Extant - Download for MAC
http://www.audiogames.net/download/5

Best regards,

Richard
http://audiogames.net
http://creativehero.es



- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 29, 2010 11:26 PM
Subject: Re: [Audyssey] game feadback


Sorry, were your steps sounds loud?  Mine werre really quiet for some 
reason and when the monster thing attacked me I couldn't tell if i'd hit 
him with my gun or not.  I heard the sound of my heart beat but there 
wasn't a health stats key to see how it was doing. 



---
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All messages are archived and can be searched and read at
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please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Extant - game feadback

2010-10-30 Thread Lori Duncan
Hi Richard I think more navigation keys are needed such as H to check out 
your health, s for a scope for targeting monsters, some sort of scan to scan 
what's all around yu and also a way to see what monster is attacking you. 
Also maybe a learn sounds menu for the full game.
- Original Message - 
From: AudioGames.net rich...@audiogames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 30, 2010 2:28 PM
Subject: [Audyssey] Extant - game feadback



Hi Shaun,

Thanks for your feedback and also for your gameplay-suggestions. Multiple 
weapons and such is already way up in the pipeline, so no worries ;) This 
tech-demo already allows you to reload your gun with pick-ups. Have you 
tried searching for a gun-pickup with Moby, your dog? There are three 
gun-pickups in the game, one of which is inside the church. Also, when a 
zombie attacks you, it does not only do instant damage but you've been 
bitten too. This means that you will slowly become infected over time. And 
you will die* if you don't find the health-pickup to save you. Unlucky for 
you, Moby is not able to locate the health-pickup so you have to find it 
yourself ;) So that all is already present in the Extant tech demo.


Greets,

Richard
http://audiogames.net
http://forum.audiogames.net/viewforum.php?id=24
http://creativehero.es

* and become undead, but that's another game ;)



- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: gamers@audyssey.org
Sent: Friday, October 29, 2010 9:10 PM
Subject: [Audyssey] game feadback



Hi.
the extant demo rocks.
Ok I never played a game with mono before.
at full graphics my pc didn't even do much with fan speed.
Footsteps could be a bit lower.
some target scope for zombie targeting would rock.
The ability to have a club as an alternit weapon.
The ability to have more than one gun.
the ability to reload your gun with amo and either to pick it up or  just 
limitless reloading.
I am listening to a podcast called on the edge of darkness  which is 
about zombie hunters and their job, so playing as a leader or as a new 
person in a team such as this interests me as the cust is on that 
subject.
podcast is ontheedge of darkness I tnink is the site search for it on 
google.

http://ontheedgeofdarkness.com/wordpress
If interested.
Its good.
anyway the game does rock.
I couldn't find much I think we need a object locator.
also the dog should attack to.
Also it should get bitten to, also we need some sort of medkit system but 
if we are hunters then obviously if you are bitten you become a zombie.
In which case you should be able to play a zombie except you will get 
hunted and terminated though.

other wise things rock.
what is the difference betwene windowed and non windowed mode.




---
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Extant - game feadback

2010-10-30 Thread Lori Duncan
Hi as far as environment goes it's really good so far, different sounds in 
different buildings are also good, although I think being able to turn in 
different directions would be good, for example have a voice say North, 
south east and west when you turn, it would give a player a better idea of 
the layout.  Also having objects speak as you pick them up is good and some 
sort of inventry function if possible.  Another good idea I feel would be if 
you could press a key to say how much ammo a wepon has.
- Original Message - 
From: AudioGames.net rich...@audiogames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 30, 2010 2:45 PM
Subject: [Audyssey] Extant - game feadback



Hi Lori et al,

Thanks Lori, we'll definitely consider adding extra targeting feedback.

For all of you trying out the Extant tech demo, we're very interested in 
details such as if you:


- are playing the PC or the Mac version?
- are using headphones, stereo desktop speakers, 5.1, 7.1, etc.?
- just use keyboard input or also use a mouse?
- reconfigured the original control scheme yet (you can if you want to)?
- can't get anything to work?
- etc.

This can help us establish with for instance why footsteps may appear too 
loud for one player but soft for someone else. I can tell you, using 
headphones or speakers makes quite a difference.


Also, we interested of what you think of the design of the gamespace. What 
do you think of:


- how the world, the environment sounds?
- the different acoustics based on your current location (which is all 
realtime dynamic reverberation by the way ;)

- how buildings work (finding them, entering and leaving them, etc.)?
- how pickups work?
- how fighting work (thanks again for those who already expressed their 
feedback on this issue)?

- how orientation and navigation works, incl. Moby?

And did anyone already notice something peculiar about the gameworld? ;)

Thanks for your feedback, keep 'em coming. Please post either to this list 
or join us on the Extant-forum:


http://forum.audiogames.net/viewforum.php?id=24
http://forum.audiogames.net/viewtopic.php?id=4310

And for those interested in the download links - here they are again:
Extant - Download for PC
http://www.audiogames.net/download/6

Extant - Download for MAC
http://www.audiogames.net/download/5

Best regards,

Richard
http://audiogames.net
http://creativehero.es



- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 29, 2010 11:26 PM
Subject: Re: [Audyssey] game feadback


Sorry, were your steps sounds loud?  Mine werre really quiet for some 
reason and when the monster thing attacked me I couldn't tell if i'd hit 
him with my gun or not.  I heard the sound of my heart beat but there 
wasn't a health stats key to see how it was doing.



---
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Extant - game feadback

2010-10-30 Thread Willem

It appears that you can circle around by just walking forward. Am I correct?
On 10/30/2010 3:45 PM, AudioGames.net wrote:

Hi Lori et al,

Thanks Lori, we'll definitely consider adding extra targeting feedback.

For all of you trying out the Extant tech demo, we're very interested 
in details such as if you:


- are playing the PC or the Mac version?
- are using headphones, stereo desktop speakers, 5.1, 7.1, etc.?
- just use keyboard input or also use a mouse?
- reconfigured the original control scheme yet (you can if you want to)?
- can't get anything to work?
- etc.

This can help us establish with for instance why footsteps may appear 
too loud for one player but soft for someone else. I can tell you, 
using headphones or speakers makes quite a difference.


Also, we interested of what you think of the design of the gamespace. 
What do you think of:


- how the world, the environment sounds?
- the different acoustics based on your current location (which is all 
realtime dynamic reverberation by the way ;)

- how buildings work (finding them, entering and leaving them, etc.)?
- how pickups work?
- how fighting work (thanks again for those who already expressed 
their feedback on this issue)?

- how orientation and navigation works, incl. Moby?

And did anyone already notice something peculiar about the gameworld? ;)

Thanks for your feedback, keep 'em coming. Please post either to this 
list or join us on the Extant-forum:


http://forum.audiogames.net/viewforum.php?id=24
http://forum.audiogames.net/viewtopic.php?id=4310

And for those interested in the download links - here they are again:
Extant - Download for PC
http://www.audiogames.net/download/6

Extant - Download for MAC
http://www.audiogames.net/download/5

Best regards,

Richard
http://audiogames.net
http://creativehero.es



- Original Message - From: Lori Duncan 
lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 29, 2010 11:26 PM
Subject: Re: [Audyssey] game feadback


Sorry, were your steps sounds loud?  Mine werre really quiet for some 
reason and when the monster thing attacked me I couldn't tell if i'd 
hit him with my gun or not.  I heard the sound of my heart beat but 
there wasn't a health stats key to see how it was doing. 



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Re: [Audyssey] Extant - game feadback

2010-10-30 Thread dark
I agree on the health key, and having a way to identify specific monster 
types would be nice, but actually with the precision I found in the audio 
I'm less certain a scope is particularly needed, sinse I personally found it 
fairly easy to hear when a zombi was precisely in front of me and in the 
line of fire, - though, if you plan on including weapons with different 
ranges of accuracey, such as a shot gun loaded with buck shot, or shorter 
range melee weapons I could then see the need for some sort of signal as to 
when a targit was in range.


Beware the Grue!

Dark.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 30, 2010 2:45 PM
Subject: Re: [Audyssey] Extant - game feadback


Hi Richard I think more navigation keys are needed such as H to check out 
your health, s for a scope for targeting monsters, some sort of scan to 
scan what's all around yu and also a way to see what monster is attacking 
you. Also maybe a learn sounds menu for the full game.
- Original Message - 
From: AudioGames.net rich...@audiogames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 30, 2010 2:28 PM
Subject: [Audyssey] Extant - game feadback



Hi Shaun,

Thanks for your feedback and also for your gameplay-suggestions. Multiple 
weapons and such is already way up in the pipeline, so no worries ;) This 
tech-demo already allows you to reload your gun with pick-ups. Have you 
tried searching for a gun-pickup with Moby, your dog? There are three 
gun-pickups in the game, one of which is inside the church. Also, when a 
zombie attacks you, it does not only do instant damage but you've been 
bitten too. This means that you will slowly become infected over time. 
And you will die* if you don't find the health-pickup to save you. 
Unlucky for you, Moby is not able to locate the health-pickup so you have 
to find it yourself ;) So that all is already present in the Extant tech 
demo.


Greets,

Richard
http://audiogames.net
http://forum.audiogames.net/viewforum.php?id=24
http://creativehero.es

* and become undead, but that's another game ;)



- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: gamers@audyssey.org
Sent: Friday, October 29, 2010 9:10 PM
Subject: [Audyssey] game feadback



Hi.
the extant demo rocks.
Ok I never played a game with mono before.
at full graphics my pc didn't even do much with fan speed.
Footsteps could be a bit lower.
some target scope for zombie targeting would rock.
The ability to have a club as an alternit weapon.
The ability to have more than one gun.
the ability to reload your gun with amo and either to pick it up or 
just limitless reloading.
I am listening to a podcast called on the edge of darkness  which is 
about zombie hunters and their job, so playing as a leader or as a new 
person in a team such as this interests me as the cust is on that 
subject.
podcast is ontheedge of darkness I tnink is the site search for it on 
google.

http://ontheedgeofdarkness.com/wordpress
If interested.
Its good.
anyway the game does rock.
I couldn't find much I think we need a object locator.
also the dog should attack to.
Also it should get bitten to, also we need some sort of medkit system 
but if we are hunters then obviously if you are bitten you become a 
zombie.
In which case you should be able to play a zombie except you will get 
hunted and terminated though.

other wise things rock.
what is the difference betwene windowed and non windowed mode.




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Re: [Audyssey] Extant - game feadback

2010-10-30 Thread dark
yes, I believe all spaces in the game are spherical and there are actually 
no walls, which actually makes navigation much easier.


Beware the grue!

Dark./
- Original Message - 
From: Willem dwill...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 30, 2010 3:38 PM
Subject: Re: [Audyssey] Extant - game feadback


It appears that you can circle around by just walking forward. Am I 
correct?

On 10/30/2010 3:45 PM, AudioGames.net wrote:

Hi Lori et al,

Thanks Lori, we'll definitely consider adding extra targeting feedback.

For all of you trying out the Extant tech demo, we're very interested in 
details such as if you:


- are playing the PC or the Mac version?
- are using headphones, stereo desktop speakers, 5.1, 7.1, etc.?
- just use keyboard input or also use a mouse?
- reconfigured the original control scheme yet (you can if you want to)?
- can't get anything to work?
- etc.

This can help us establish with for instance why footsteps may appear too 
loud for one player but soft for someone else. I can tell you, using 
headphones or speakers makes quite a difference.


Also, we interested of what you think of the design of the gamespace. 
What do you think of:


- how the world, the environment sounds?
- the different acoustics based on your current location (which is all 
realtime dynamic reverberation by the way ;)

- how buildings work (finding them, entering and leaving them, etc.)?
- how pickups work?
- how fighting work (thanks again for those who already expressed their 
feedback on this issue)?

- how orientation and navigation works, incl. Moby?

And did anyone already notice something peculiar about the gameworld? ;)

Thanks for your feedback, keep 'em coming. Please post either to this 
list or join us on the Extant-forum:


http://forum.audiogames.net/viewforum.php?id=24
http://forum.audiogames.net/viewtopic.php?id=4310

And for those interested in the download links - here they are again:
Extant - Download for PC
http://www.audiogames.net/download/6

Extant - Download for MAC
http://www.audiogames.net/download/5

Best regards,

Richard
http://audiogames.net
http://creativehero.es



- Original Message - From: Lori Duncan 
lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 29, 2010 11:26 PM
Subject: Re: [Audyssey] game feadback


Sorry, were your steps sounds loud?  Mine werre really quiet for some 
reason and when the monster thing attacked me I couldn't tell if i'd hit 
him with my gun or not.  I heard the sound of my heart beat but there 
wasn't a health stats key to see how it was doing.



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Re: [Audyssey] Extant - game feadback

2010-10-30 Thread AudioGames.net

;););)

That's correct ;) You are actually walking around on a sphere ;)


- Original Message - 
From: Willem dwill...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 30, 2010 4:38 PM
Subject: Re: [Audyssey] Extant - game feadback


It appears that you can circle around by just walking forward. Am I 
correct?

On 10/30/2010 3:45 PM, AudioGames.net wrote:

Hi Lori et al,

Thanks Lori, we'll definitely consider adding extra targeting feedback.

For all of you trying out the Extant tech demo, we're very interested in 
details such as if you:


- are playing the PC or the Mac version?
- are using headphones, stereo desktop speakers, 5.1, 7.1, etc.?
- just use keyboard input or also use a mouse?
- reconfigured the original control scheme yet (you can if you want to)?
- can't get anything to work?
- etc.

This can help us establish with for instance why footsteps may appear too 
loud for one player but soft for someone else. I can tell you, using 
headphones or speakers makes quite a difference.


Also, we interested of what you think of the design of the gamespace. 
What do you think of:


- how the world, the environment sounds?
- the different acoustics based on your current location (which is all 
realtime dynamic reverberation by the way ;)

- how buildings work (finding them, entering and leaving them, etc.)?
- how pickups work?
- how fighting work (thanks again for those who already expressed their 
feedback on this issue)?

- how orientation and navigation works, incl. Moby?

And did anyone already notice something peculiar about the gameworld? ;)

Thanks for your feedback, keep 'em coming. Please post either to this 
list or join us on the Extant-forum:


http://forum.audiogames.net/viewforum.php?id=24
http://forum.audiogames.net/viewtopic.php?id=4310

And for those interested in the download links - here they are again:
Extant - Download for PC
http://www.audiogames.net/download/6

Extant - Download for MAC
http://www.audiogames.net/download/5

Best regards,

Richard
http://audiogames.net
http://creativehero.es



- Original Message - From: Lori Duncan 
lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 29, 2010 11:26 PM
Subject: Re: [Audyssey] game feadback


Sorry, were your steps sounds loud?  Mine werre really quiet for some 
reason and when the monster thing attacked me I couldn't tell if i'd hit 
him with my gun or not.  I heard the sound of my heart beat but there 
wasn't a health stats key to see how it was doing.



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Re: [Audyssey] Extant - game feadback

2010-10-30 Thread AudioGames.net

Hi,

Yes, that's right. The world is actually a sphere (like a very big ball or a 
very tiny planet) - similar to the planets in Nintendo's Super Mario 
Galaxy - and all buildings are circular/spherical as well - meaning that you 
can enter through any direction.


It is a concept I came up with after developing an audio game prototype 
called Dark - A Garden Wander back in 2002, which was right after Drive 
actually. The game was never published but was very similar to Extant in 
style and atmosphere, which still uses some of the same sounds ;) The big 
difference was that in Dark, we used square buildings with walls and an 
entrance which you had to find. The world itself (a square park) also had 
boundaries in the form of walls. This approach caused a lot of design- and 
navigational problems and for me it ruined the prototype, which otherwise 
was of the same quality as Extant is now.


Right after the Dark-project I started thinking about simply get rid of 
walls and entrances for buildings. Then I realized something along the line 
of the old riddle that goes (for you, Phil ;): How many sides does a circle 
have?. The answer is two: inside and outside. I found that for our game, 
for our gamespace, it was far more important to have the experience of going 
and being inside and outside, than to actually experience the shape or 
layout of the building. So I did a test in Dark and it worked brilliantly.


But this still left me with the boundaries of the world (in this case, the 
park), because I wanted to avoid players wander off. A very old audio game, 
Terra Sonica, used silence as a natural boundary. When you wandered off all 
sound would disappear and you'd have to walk back to where sound was - sort 
of like swimming away from a sounding island in an endless ocean of silence. 
But I didn't really like these solution. What I really wanted was to just 
get rid of the boundaries of the world altogether, similar to how I'd done 
with buildings. And then I found that the solution was not imagining the 
game world as a flat plane, but as a seamless round world, allowing 
characters to simply walk around and end up where they started... like a 
small planet :)


And that was part of the inspiration for Extant. Due to other priorities and 
the course of our lives, we only started building Extant a couple of weeks 
ago - the tech demo being produced in 3*2 days = 6 days with two people 
total. Part of what we want to find out in our tech demo is how you guys 
experience this spherical-based game space. We ourselves find it to work 
very natural and intuitive. Since so far nobody really mentioned having any 
odd feelings with circular buildings or a continuous spherical world, can I 
assume that you guys agree?


Greets,

Richard

http://audiogames.net





- Original Message - 
From: dark d...@xgam.org



yes, I believe all spaces in the game are spherical and there are actually 
no walls, which actually makes navigation much easier.


Beware the grue!

Dark./



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Re: [Audyssey] Extant - game feadback

2010-10-30 Thread Kevin Weispfennig
Hi,

I seriously really badly love this concept and it should be continued. It 
should never be forgotten about, or stopped in the middle of development. 
You guys have to make something out of this. The sounds are amazing, the 
gameplay is amazing, and it is crossplatform from what I gather. It is 
damn amazing!

Kevin

- Original Message -
From: AudioGames.net rich...@audiogames.net
To: Gamers Discussion list gamers@audyssey.org
Date: Sat, 30 Oct 2010 20:38:11 +0200
Subject: Re: [Audyssey] Extant - game feadback

 Hi,
 
 Yes, that's right. The world is actually a sphere (like a very big ball 
or a 
 very tiny planet) - similar to the planets in Nintendo's Super Mario 
 Galaxy - and all buildings are circular/spherical as well - meaning that 
you 
 can enter through any direction.
 
 It is a concept I came up with after developing an audio game prototype 
 called Dark - A Garden Wander back in 2002, which was right after Drive 
 actually. The game was never published but was very similar to Extant in 
 style and atmosphere, which still uses some of the same sounds ;) The big 
 difference was that in Dark, we used square buildings with walls and an 
 entrance which you had to find. The world itself (a square park) also had 
 boundaries in the form of walls. This approach caused a lot of design- 
and 
 navigational problems and for me it ruined the prototype, which otherwise 
 was of the same quality as Extant is now.
 
 Right after the Dark-project I started thinking about simply get rid of 
 walls and entrances for buildings. Then I realized something along the 
line 
 of the old riddle that goes (for you, Phil ;): How many sides does a 
circle 
 have?. The answer is two: inside and outside. I found that for our game, 
 for our gamespace, it was far more important to have the experience of 
going 
 and being inside and outside, than to actually experience the shape or 
 layout of the building. So I did a test in Dark and it worked brilliantly.
 
 But this still left me with the boundaries of the world (in this case, 
the 
 park), because I wanted to avoid players wander off. A very old audio 
game, 
 Terra Sonica, used silence as a natural boundary. When you wandered off 
all 
 sound would disappear and you'd have to walk back to where sound was - 
sort 
 of like swimming away from a sounding island in an endless ocean of 
silence. 
 But I didn't really like these solution. What I really wanted was to just 
 get rid of the boundaries of the world altogether, similar to how I'd 
done 
 with buildings. And then I found that the solution was not imagining the 
 game world as a flat plane, but as a seamless round world, allowing 
 characters to simply walk around and end up where they started... like a 
 small planet :)
 
 And that was part of the inspiration for Extant. Due to other priorities 
and 
 the course of our lives, we only started building Extant a couple of 
weeks 
 ago - the tech demo being produced in 3*2 days = 6 days with two people 
 total. Part of what we want to find out in our tech demo is how you guys 
 experience this spherical-based game space. We ourselves find it to work 
 very natural and intuitive. Since so far nobody really mentioned having 
any 
 odd feelings with circular buildings or a continuous spherical world, can 
I 
 assume that you guys agree?
 
 Greets,
 
 Richard
 
 http://audiogames.net
 
 
 
 
 
 - Original Message - 
 From: dark d...@xgam.org
 
 
  yes, I believe all spaces in the game are spherical and there are 
actually 
  no walls, which actually makes navigation much easier.
 
  Beware the grue!
 
  Dark./
 
 
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Re: [Audyssey] Extant - game feadback

2010-10-30 Thread Ben
Its cool really.  Just to ask how do you find more ammo?  Also... can you
place the generic footsteps with louder and higher quality ones and do you
still have terasonica?


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Re: [Audyssey] Extant - game feadback

2010-10-30 Thread shaun everiss

well I never used the dog.
I found health in the  restroom, and weapon pickups in church.
can we have these locations zombie free after you have killed them 
off in fact can all storage locations be zombie free so you can have 
safe places.

Can we have random items to pick up to.
At 02:28 a.m. 31/10/2010, you wrote:

Hi Shaun,

Thanks for your feedback and also for your gameplay-suggestions. 
Multiple weapons and such is already way up in the pipeline, so no 
worries ;) This tech-demo already allows you to reload your gun with 
pick-ups. Have you tried searching for a gun-pickup with Moby, your 
dog? There are three gun-pickups in the game, one of which is inside 
the church. Also, when a zombie attacks you, it does not only do 
instant damage but you've been bitten too. This means that you will 
slowly become infected over time. And you will die* if you don't 
find the health-pickup to save you. Unlucky for you, Moby is not 
able to locate the health-pickup so you have to find it yourself ;) 
So that all is already present in the Extant tech demo.


Greets,

Richard
http://audiogames.net
http://forum.audiogames.net/viewforum.php?id=24
http://creativehero.es

* and become undead, but that's another game ;)



- Original Message - From: shaun everiss sm.ever...@gmail.com
To: gamers@audyssey.org
Sent: Friday, October 29, 2010 9:10 PM
Subject: [Audyssey] game feadback



Hi.
the extant demo rocks.
Ok I never played a game with mono before.
at full graphics my pc didn't even do much with fan speed.
Footsteps could be a bit lower.
some target scope for zombie targeting would rock.
The ability to have a club as an alternit weapon.
The ability to have more than one gun.
the ability to reload your gun with amo and either to pick it up 
or  just limitless reloading.
I am listening to a podcast called on the edge of darkness  which 
is about zombie hunters and their job, so playing as a leader or as 
a new person in a team such as this interests me as the cust is on 
that subject.

podcast is ontheedge of darkness I tnink is the site search for it on google.
http://ontheedgeofdarkness.com/wordpress
If interested.
Its good.
anyway the game does rock.
I couldn't find much I think we need a object locator.
also the dog should attack to.
Also it should get bitten to, also we need some sort of medkit 
system but if we are hunters then obviously if you are bitten you 
become a zombie.
In which case you should be able to play a zombie except you will 
get hunted and terminated though.

other wise things rock.
what is the difference betwene windowed and non windowed mode.



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Re: [Audyssey] Extant - game feadback

2010-10-30 Thread Kevin Weispfennig
Hi,

well, I wouldn't say just let them be killed. I would say respawn them, but 
at a random location, not at the same one everytime. 

Kevin

- Original Message -
From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 31 Oct 2010 10:25:04 +1300
Subject: Re: [Audyssey] Extant - game feadback

 well I never used the dog.
 I found health in the  restroom, and weapon pickups in church.
 can we have these locations zombie free after you have killed them 
 off in fact can all storage locations be zombie free so you can have 
 safe places.
 Can we have random items to pick up to.
 At 02:28 a.m. 31/10/2010, you wrote:
 Hi Shaun,
 
 Thanks for your feedback and also for your gameplay-suggestions. 
 Multiple weapons and such is already way up in the pipeline, so no 
 worries ;) This tech-demo already allows you to reload your gun with 
 pick-ups. Have you tried searching for a gun-pickup with Moby, your 
 dog? There are three gun-pickups in the game, one of which is inside 
 the church. Also, when a zombie attacks you, it does not only do 
 instant damage but you've been bitten too. This means that you will 
 slowly become infected over time. And you will die* if you don't 
 find the health-pickup to save you. Unlucky for you, Moby is not 
 able to locate the health-pickup so you have to find it yourself ;) 
 So that all is already present in the Extant tech demo.
 
 Greets,
 
 Richard
 http://audiogames.net
 http://forum.audiogames.net/viewforum.php?id=24
 http://creativehero.es
 
 * and become undead, but that's another game ;)
 
 
 
 - Original Message - From: shaun everiss sm.ever...@gmail.com
 To: gamers@audyssey.org
 Sent: Friday, October 29, 2010 9:10 PM
 Subject: [Audyssey] game feadback
 
 
 Hi.
 the extant demo rocks.
 Ok I never played a game with mono before.
 at full graphics my pc didn't even do much with fan speed.
 Footsteps could be a bit lower.
 some target scope for zombie targeting would rock.
 The ability to have a club as an alternit weapon.
 The ability to have more than one gun.
 the ability to reload your gun with amo and either to pick it up 
 or  just limitless reloading.
 I am listening to a podcast called on the edge of darkness  which 
 is about zombie hunters and their job, so playing as a leader or as 
 a new person in a team such as this interests me as the cust is on 
 that subject.
 podcast is ontheedge of darkness I tnink is the site search for it on 
google.
 http://ontheedgeofdarkness.com/wordpress
 If interested.
 Its good.
 anyway the game does rock.
 I couldn't find much I think we need a object locator.
 also the dog should attack to.
 Also it should get bitten to, also we need some sort of medkit 
 system but if we are hunters then obviously if you are bitten you 
 become a zombie.
 In which case you should be able to play a zombie except you will 
 get hunted and terminated though.
 other wise things rock.
 what is the difference betwene windowed and non windowed mode.
 
 
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Re: [Audyssey] Extant - game feadback

2010-10-30 Thread AudioGames.net

Hi,

Zombies respawn on the exact spot where they're killed. Why not try and lure 
the zombies out of their buildings... ;)


Greets,

Richard


- Original Message - 
From: Kevin Weispfennig weis...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 30, 2010 11:41 PM
Subject: Re: [Audyssey] Extant - game feadback



Hi,

well, I wouldn't say just let them be killed. I would say respawn them, 
but

at a random location, not at the same one everytime.

Kevin

- Original Message -
From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 31 Oct 2010 10:25:04 +1300
Subject: Re: [Audyssey] Extant - game feadback


well I never used the dog.
I found health in the  restroom, and weapon pickups in church.
can we have these locations zombie free after you have killed them
off in fact can all storage locations be zombie free so you can have
safe places.
Can we have random items to pick up to.
At 02:28 a.m. 31/10/2010, you wrote:
Hi Shaun,

Thanks for your feedback and also for your gameplay-suggestions.
Multiple weapons and such is already way up in the pipeline, so no
worries ;) This tech-demo already allows you to reload your gun with
pick-ups. Have you tried searching for a gun-pickup with Moby, your
dog? There are three gun-pickups in the game, one of which is inside
the church. Also, when a zombie attacks you, it does not only do
instant damage but you've been bitten too. This means that you will
slowly become infected over time. And you will die* if you don't
find the health-pickup to save you. Unlucky for you, Moby is not
able to locate the health-pickup so you have to find it yourself ;)
So that all is already present in the Extant tech demo.

Greets,

Richard
http://audiogames.net
http://forum.audiogames.net/viewforum.php?id=24
http://creativehero.es

* and become undead, but that's another game ;)



- Original Message - From: shaun everiss 
sm.ever...@gmail.com

To: gamers@audyssey.org
Sent: Friday, October 29, 2010 9:10 PM
Subject: [Audyssey] game feadback


Hi.
the extant demo rocks.
Ok I never played a game with mono before.
at full graphics my pc didn't even do much with fan speed.
Footsteps could be a bit lower.
some target scope for zombie targeting would rock.
The ability to have a club as an alternit weapon.
The ability to have more than one gun.
the ability to reload your gun with amo and either to pick it up
or  just limitless reloading.
I am listening to a podcast called on the edge of darkness  which
is about zombie hunters and their job, so playing as a leader or as
a new person in a team such as this interests me as the cust is on
that subject.
podcast is ontheedge of darkness I tnink is the site search for it on

google.

http://ontheedgeofdarkness.com/wordpress
If interested.
Its good.
anyway the game does rock.
I couldn't find much I think we need a object locator.
also the dog should attack to.
Also it should get bitten to, also we need some sort of medkit
system but if we are hunters then obviously if you are bitten you
become a zombie.
In which case you should be able to play a zombie except you will
get hunted and terminated though.
other wise things rock.
what is the difference betwene windowed and non windowed mode.


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Re: [Audyssey] Extant - game feadback

2010-10-30 Thread djc
I don't understand the Dog. I tell him to find the gun for example. How do
I know when he's found something? I tried following him and I also tried
just waiting and all he did was bark. I think it's going to be a good game.

For The Best In music Please Listen to the Legend.
http://legend-oldies.com
Please feel free to follow me on Twitter
http://twitter.com/djc500



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Re: [Audyssey] Extant - game feadback

2010-10-30 Thread AudioGames.net

Hi DJC,

Thanks for your message! This is how Moby, your dog, works:

When you give a command, such as Moby, find the gun, Moby will start 
barking from a certain direction - for example to your right. This means 
that what you aim to find, in this case the gun, will be somewhere to your 
right. So what you do is turn towards Moby, so that you face him directly 
and then start walking. Moby will continue to bark untill you reach what 
you're looking for. With buildings, Moby will bring continue to bark inside 
untill you reach the center of the building.
Moby will always find the most direct route, even if it's through a 
building. And to hush Moby, press the alt-key one time.


Greets,

Richard



- Original Message - 
From: djc dcoc...@comcast.net

To: gamers@audyssey.org
Sent: Sunday, October 31, 2010 1:10 AM
Subject: Re: [Audyssey] Extant - game feadback



I don't understand the Dog. I tell him to find the gun for example. How do
I know when he's found something? I tried following him and I also tried
just waiting and all he did was bark. I think it's going to be a good 
game.



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Re: [Audyssey] Extant - game feadback

2010-10-30 Thread Jose Lomeli
Where can you download this game? I looked at www.audiogames.net 
and I couldn't find it! Thanks in advance!

Jose Lomeli
Email: joselomel...@lavabit.com
Website: http://all4webs.com/q/2/jlomeli9393


- Original Message -
From: AudioGames.net rich...@audiogames.net
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 31 Oct 2010 01:19:39 +0200
Subject: Re: [Audyssey] Extant - game feadback



Hi DJC,



Thanks for your message! This is how Moby, your dog, works:


When you give a command, such as Moby, find the gun, Moby will 

start
barking from a certain direction - for example to your right.  

This means
that what you aim to find, in this case the gun, will be 

somewhere to your
right.  So what you do is turn towards Moby, so that you face him 

directly
and then start walking.  Moby will continue to bark untill you 

reach what
you're looking for.  With buildings, Moby will bring continue to 

bark inside

untill you reach the center of the building.
Moby will always find the most direct route, even if it's through 

a

building.  And to hush Moby, press the alt-key one time.



Greets,



Richard





- Original Message -
From: djc dcoc...@comcast.net
To: gamers@audyssey.org
Sent: Sunday, October 31, 2010 1:10 AM
Subject: Re: [Audyssey] Extant - game feadback



I don't understand the Dog.  I tell him to find the gun for 

example.  How do
I know when he's found something? I tried following him and I 

also tried
just waiting and all he did was bark.  I think it's going to be 

a good

game.




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Re: [Audyssey] Extant - game feadback

2010-10-30 Thread shaun everiss

I have several crash reports generated by the game.
every time you die the  game has a semi blue screen but doesn't it 
generates an error.
anyway it must happehn loads there are several crash folders and 
dumps where do I upload these at.

At 02:28 a.m. 31/10/2010, you wrote:

Hi Shaun,

Thanks for your feedback and also for your gameplay-suggestions. 
Multiple weapons and such is already way up in the pipeline, so no 
worries ;) This tech-demo already allows you to reload your gun with 
pick-ups. Have you tried searching for a gun-pickup with Moby, your 
dog? There are three gun-pickups in the game, one of which is inside 
the church. Also, when a zombie attacks you, it does not only do 
instant damage but you've been bitten too. This means that you will 
slowly become infected over time. And you will die* if you don't 
find the health-pickup to save you. Unlucky for you, Moby is not 
able to locate the health-pickup so you have to find it yourself ;) 
So that all is already present in the Extant tech demo.


Greets,

Richard
http://audiogames.net
http://forum.audiogames.net/viewforum.php?id=24
http://creativehero.es

* and become undead, but that's another game ;)



- Original Message - From: shaun everiss sm.ever...@gmail.com
To: gamers@audyssey.org
Sent: Friday, October 29, 2010 9:10 PM
Subject: [Audyssey] game feadback



Hi.
the extant demo rocks.
Ok I never played a game with mono before.
at full graphics my pc didn't even do much with fan speed.
Footsteps could be a bit lower.
some target scope for zombie targeting would rock.
The ability to have a club as an alternit weapon.
The ability to have more than one gun.
the ability to reload your gun with amo and either to pick it up 
or  just limitless reloading.
I am listening to a podcast called on the edge of darkness  which 
is about zombie hunters and their job, so playing as a leader or as 
a new person in a team such as this interests me as the cust is on 
that subject.

podcast is ontheedge of darkness I tnink is the site search for it on google.
http://ontheedgeofdarkness.com/wordpress
If interested.
Its good.
anyway the game does rock.
I couldn't find much I think we need a object locator.
also the dog should attack to.
Also it should get bitten to, also we need some sort of medkit 
system but if we are hunters then obviously if you are bitten you 
become a zombie.
In which case you should be able to play a zombie except you will 
get hunted and terminated though.

other wise things rock.
what is the difference betwene windowed and non windowed mode.



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Re: [Audyssey] Extant - game feadback

2010-10-30 Thread shaun everiss

wow thats a load of questions.
To be honest I have tested loads of stuff.
not just games.
I have done goverment tests, and even trouble shot new classified hardware.
This stuff you have been working with is real good.
No faults have been found it even works on my realtech sound card 
which teraformas has real issue with.

Being a macromedia flash style game.
I use headphones.
THe game's circular nature seems quite cool
HOwever having louder steps and some sort of object locater would be cool.
Finding buildings seem quite natural.
The landscape is quite quiet and has the scary noise I would never 
play otherwise without headphones.

Can you use the mouse to navigate?
I have a mouse I use for railracer, however there is not enough room 
on this here desk to properly use the mouse and I use an external 
keyboard for navigation.


At 02:45 a.m. 31/10/2010, you wrote:

Hi Lori et al,

Thanks Lori, we'll definitely consider adding extra targeting feedback.

For all of you trying out the Extant tech demo, we're very 
interested in details such as if you:


- are playing the PC or the Mac version?
- are using headphones, stereo desktop speakers, 5.1, 7.1, etc.?
- just use keyboard input or also use a mouse?
- reconfigured the original control scheme yet (you can if you want to)?
- can't get anything to work?
- etc.

This can help us establish with for instance why footsteps may 
appear too loud for one player but soft for someone else. I can tell 
you, using headphones or speakers makes quite a difference.


Also, we interested of what you think of the design of the 
gamespace. What do you think of:


- how the world, the environment sounds?
- the different acoustics based on your current location (which is 
all realtime dynamic reverberation by the way ;)

- how buildings work (finding them, entering and leaving them, etc.)?
- how pickups work?
- how fighting work (thanks again for those who already expressed 
their feedback on this issue)?

- how orientation and navigation works, incl. Moby?

And did anyone already notice something peculiar about the gameworld? ;)

Thanks for your feedback, keep 'em coming. Please post either to 
this list or join us on the Extant-forum:


http://forum.audiogames.net/viewforum.php?id=24
http://forum.audiogames.net/viewtopic.php?id=4310

And for those interested in the download links - here they are again:
Extant - Download for PC
http://www.audiogames.net/download/6

Extant - Download for MAC
http://www.audiogames.net/download/5

Best regards,

Richard
http://audiogames.net
http://creativehero.es



- Original Message - From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 29, 2010 11:26 PM
Subject: Re: [Audyssey] game feadback


Sorry, were your steps sounds loud?  Mine werre really quiet for 
some reason and when the monster thing attacked me I couldn't tell 
if i'd hit him with my gun or not.  I heard the sound of my heart 
beat but there wasn't a health stats key to see how it was doing.



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Re: [Audyssey] Extant - game feadback

2010-10-30 Thread shaun everiss

oh and the monsters need steps.
I can see aprox where they are but hmmm to get em.
If they die they should thud.
At 02:45 a.m. 31/10/2010, you wrote:
Hi Richard I think more navigation keys are needed such as H to 
check out your health, s for a scope for targeting monsters, some 
sort of scan to scan what's all around yu and also a way to see what 
monster is attacking you. Also maybe a learn sounds menu for the full game.

- Original Message - From: AudioGames.net rich...@audiogames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 30, 2010 2:28 PM
Subject: [Audyssey] Extant - game feadback



Hi Shaun,

Thanks for your feedback and also for your gameplay-suggestions. 
Multiple weapons and such is already way up in the pipeline, so no 
worries ;) This tech-demo already allows you to reload your gun 
with pick-ups. Have you tried searching for a gun-pickup with Moby, 
your dog? There are three gun-pickups in the game, one of which is 
inside the church. Also, when a zombie attacks you, it does not 
only do instant damage but you've been bitten too. This means that 
you will slowly become infected over time. And you will die* if you 
don't find the health-pickup to save you. Unlucky for you, Moby is 
not able to locate the health-pickup so you have to find it 
yourself ;) So that all is already present in the Extant tech demo.


Greets,

Richard
http://audiogames.net
http://forum.audiogames.net/viewforum.php?id=24
http://creativehero.es

* and become undead, but that's another game ;)



- Original Message - From: shaun everiss sm.ever...@gmail.com
To: gamers@audyssey.org
Sent: Friday, October 29, 2010 9:10 PM
Subject: [Audyssey] game feadback



Hi.
the extant demo rocks.
Ok I never played a game with mono before.
at full graphics my pc didn't even do much with fan speed.
Footsteps could be a bit lower.
some target scope for zombie targeting would rock.
The ability to have a club as an alternit weapon.
The ability to have more than one gun.
the ability to reload your gun with amo and either to pick it up 
or  just limitless reloading.
I am listening to a podcast called on the edge of darkness  which 
is about zombie hunters and their job, so playing as a leader or 
as a new person in a team such as this interests me as the cust is 
on that subject.
podcast is ontheedge of darkness I tnink is the site search for it 
on google.

http://ontheedgeofdarkness.com/wordpress
If interested.
Its good.
anyway the game does rock.
I couldn't find much I think we need a object locator.
also the dog should attack to.
Also it should get bitten to, also we need some sort of medkit 
system but if we are hunters then obviously if you are bitten you 
become a zombie.
In which case you should be able to play a zombie except you will 
get hunted and terminated though.

other wise things rock.
what is the difference betwene windowed and non windowed mode.



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Re: [Audyssey] Extant - game feadback

2010-10-30 Thread shaun everiss

I just got find I never was able to select anything.
At 12:10 p.m. 31/10/2010, you wrote:

I don't understand the Dog. I tell him to find the gun for example. How do
I know when he's found something? I tried following him and I also tried
just waiting and all he did was bark. I think it's going to be a good game.

For The Best In music Please Listen to the Legend.
http://legend-oldies.com
Please feel free to follow me on Twitter
http://twitter.com/djc500



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Re: [Audyssey] Extant - game feadback

2010-10-30 Thread dark
Well, with the deffinitions of sound and objects, there is no trouble with 
getting lost, and actually with the zombies and very evil sfx, it gives the 
game something of a lovecraft feeling, being stuck in a sphere that you 
can't get out of because you get back to the beginning each time.


with the buildings to enter, you have nested areas, giving the game the 
feeling of exploration it needs, and with no corners or mucking about with 
turns, there is no problem with getting lost after combat or even with what 
direction your going, you just need to concentrate on the sounds, and given 
that the sound positioning is excellent, this is fine.


Beware the Grue!

Dark. 



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Re: [Audyssey] Extant - game feadback

2010-10-30 Thread dark
there are amo packs for instance in the rest room, just listen for the 
beeping sound.


You'll know when you pick one up because you'll hear a gun cocking sound.

likewise, you'll know when you've picked up a health restore by your 
character sighing in releaf.


Hth.

Beware the Grue!

Dark.

hth.
- Original Message - 
From: Ben gamehead...@aol.co.uk

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 30, 2010 9:13 PM
Subject: Re: [Audyssey] Extant - game feadback



Its cool really.  Just to ask how do you find more ammo?  Also... can you
place the generic footsteps with louder and higher quality ones and do you
still have terasonica?


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Re: [Audyssey] Extant - game feadback

2010-10-30 Thread dark
I don't like the idea of all storage locations being zombi free, but I do 
agree once destroyed they should be empty.



then again, i'm not sure what Richard and Sander are planning for the story 
or progression in the game.


Beware the Grue!

Dark.
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 30, 2010 9:25 PM
Subject: Re: [Audyssey] Extant - game feadback



well I never used the dog.
I found health in the  restroom, and weapon pickups in church.
can we have these locations zombie free after you have killed them off in 
fact can all storage locations be zombie free so you can have safe places.

Can we have random items to pick up to.
At 02:28 a.m. 31/10/2010, you wrote:

Hi Shaun,

Thanks for your feedback and also for your gameplay-suggestions. Multiple 
weapons and such is already way up in the pipeline, so no worries ;) This 
tech-demo already allows you to reload your gun with pick-ups. Have you 
tried searching for a gun-pickup with Moby, your dog? There are three 
gun-pickups in the game, one of which is inside the church. Also, when a 
zombie attacks you, it does not only do instant damage but you've been 
bitten too. This means that you will slowly become infected over time. And 
you will die* if you don't find the health-pickup to save you. Unlucky for 
you, Moby is not able to locate the health-pickup so you have to find it 
yourself ;) So that all is already present in the Extant tech demo.


Greets,

Richard
http://audiogames.net
http://forum.audiogames.net/viewforum.php?id=24
http://creativehero.es

* and become undead, but that's another game ;)



- Original Message - From: shaun everiss sm.ever...@gmail.com
To: gamers@audyssey.org
Sent: Friday, October 29, 2010 9:10 PM
Subject: [Audyssey] game feadback



Hi.
the extant demo rocks.
Ok I never played a game with mono before.
at full graphics my pc didn't even do much with fan speed.
Footsteps could be a bit lower.
some target scope for zombie targeting would rock.
The ability to have a club as an alternit weapon.
The ability to have more than one gun.
the ability to reload your gun with amo and either to pick it up or  just 
limitless reloading.
I am listening to a podcast called on the edge of darkness  which is 
about zombie hunters and their job, so playing as a leader or as a new 
person in a team such as this interests me as the cust is on that 
subject.
podcast is ontheedge of darkness I tnink is the site search for it on 
google.

http://ontheedgeofdarkness.com/wordpress
If interested.
Its good.
anyway the game does rock.
I couldn't find much I think we need a object locator.
also the dog should attack to.
Also it should get bitten to, also we need some sort of medkit system but 
if we are hunters then obviously if you are bitten you become a zombie.
In which case you should be able to play a zombie except you will get 
hunted and terminated though.

other wise things rock.
what is the difference betwene windowed and non windowed mode.



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Re: [Audyssey] Extant - game feadback

2010-10-30 Thread Ian McNamara
yep also it would be useful if there was a tutorial of what each sound means. 
another thing that would be good is for the voice to say you have picked up a 
gun reload or what ever it is you got. 

Ian McNamara 
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Re: [Audyssey] Extant - game feadback

2010-10-30 Thread shaun everiss

true this is just a concept demo, something that you would have as a prototype.
I remember sod when it was a prototype was quite crappy, no clear 
direction as such.

ANd look what sod became.
It was a small game that became an entire runtime engine base for several more.
At 04:52 p.m. 31/10/2010, you wrote:
I don't like the idea of all storage locations being zombi free, but 
I do agree once destroyed they should be empty.



then again, i'm not sure what Richard and Sander are planning for 
the story or progression in the game.


Beware the Grue!

Dark.
- Original Message - From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 30, 2010 9:25 PM
Subject: Re: [Audyssey] Extant - game feadback



well I never used the dog.
I found health in the  restroom, and weapon pickups in church.
can we have these locations zombie free after you have killed them 
off in fact can all storage locations be zombie free so you can 
have safe places.

Can we have random items to pick up to.
At 02:28 a.m. 31/10/2010, you wrote:

Hi Shaun,

Thanks for your feedback and also for your gameplay-suggestions. 
Multiple weapons and such is already way up in the pipeline, so no 
worries ;) This tech-demo already allows you to reload your gun 
with pick-ups. Have you tried searching for a gun-pickup with 
Moby, your dog? There are three gun-pickups in the game, one of 
which is inside the church. Also, when a zombie attacks you, it 
does not only do instant damage but you've been bitten too. This 
means that you will slowly become infected over time. And you will 
die* if you don't find the health-pickup to save you. Unlucky for 
you, Moby is not able to locate the health-pickup so you have to 
find it yourself ;) So that all is already present in the Extant tech demo.


Greets,

Richard
http://audiogames.net
http://forum.audiogames.net/viewforum.php?id=24
http://creativehero.es

* and become undead, but that's another game ;)



- Original Message - From: shaun everiss sm.ever...@gmail.com
To: gamers@audyssey.org
Sent: Friday, October 29, 2010 9:10 PM
Subject: [Audyssey] game feadback



Hi.
the extant demo rocks.
Ok I never played a game with mono before.
at full graphics my pc didn't even do much with fan speed.
Footsteps could be a bit lower.
some target scope for zombie targeting would rock.
The ability to have a club as an alternit weapon.
The ability to have more than one gun.
the ability to reload your gun with amo and either to pick it up 
or  just limitless reloading.
I am listening to a podcast called on the edge of darkness  which 
is about zombie hunters and their job, so playing as a leader or 
as a new person in a team such as this interests me as the cust 
is on that subject.
podcast is ontheedge of darkness I tnink is the site search for 
it on google.

http://ontheedgeofdarkness.com/wordpress
If interested.
Its good.
anyway the game does rock.
I couldn't find much I think we need a object locator.
also the dog should attack to.
Also it should get bitten to, also we need some sort of medkit 
system but if we are hunters then obviously if you are bitten you 
become a zombie.
In which case you should be able to play a zombie except you will 
get hunted and terminated though.

other wise things rock.
what is the difference betwene windowed and non windowed mode.



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