Re: [Audyssey] First BGT Game

2010-03-30 Thread Hayden Presley
10 3:47 AM To: Gamers Discussion list Subject: Re: [Audyssey] First BGT Game Hi Ryan, This is really a Jaws issue rather than an issue with the engine itself. Jaws will intercept some keystrokes and prevent them from going through to the application, which is what's happening here. The only

Re: [Audyssey] First BGT Game

2010-03-30 Thread Philip Bennefall
March 29, 2010 8:01 PM Subject: Re: [Audyssey] First BGT Game Hi Angela, I'm not quite sure what the problem is. I am using Phil's dynamic_menu class. If I had to guess, I'd assume it'd have something to do with a screen reader. I think Phil will have to help me out on this o

Re: [Audyssey] First BGT Game

2010-03-29 Thread Ryan Smith
gt; Angela > > - Original Message - From: "Ryan Smith" > To: "Gamers Discussion list" > Sent: Sunday, March 28, 2010 8:06 PM > Subject: [Audyssey] First BGT Game > > >> Hey, >> Here is a small example BGT game I wrote that I call Target

Re: [Audyssey] First BGT Game

2010-03-29 Thread Angela Lerma
"Ryan Smith" To: "Gamers Discussion list" Sent: Sunday, March 28, 2010 8:06 PM Subject: [Audyssey] First BGT Game Hey, Here is a small example BGT game I wrote that I call Target Practice. A sound pans randomly from left to right, or right to left. Your goal is to press s

[Audyssey] First BGT Game

2010-03-28 Thread Ryan Smith
Hey, Here is a small example BGT game I wrote that I call Target Practice. A sound pans randomly from left to right, or right to left. Your goal is to press space when the sound is as close to the center as possible. It is a bit harder then it sounds. Target Practice includes three difficulty level