...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 03, 2009 2:56 AM
Subject: Re: [Audyssey] High level game creation tools
Hi Al,
Seeing as the games you mentioned are side-scrollers I would imagine that
Phil's toolkit could create them, or at least something close
Hi Philip,
Yeah, I know. That's been my problem with Genesis 3D. I know what is
easy for me, but what is easy for me isn't easy for the totally new game
developer who doesn't know a whit about programming or how a game is
made. Back when the AGM, (Audio Game Maker, project came out I found the
: Wednesday, December 02, 2009 3:15 AM
Subject: [Audyssey] High level game creation tools
Hi all,
I am, as most of you probably already know, working on a scriptable game
engine that will allow you to make advanced games without having to learn
a real programming language. All that you have
That would be good from my end.
Tim
- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 01, 2009 9:15 PM
Subject: [Audyssey] High level game creation tools
Hi all,
I am, as most of you probably
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 02, 2009 5:15 AM
Subject: [Audyssey] High level game
: [Audyssey] High level game creation tools
Sounds good to me, but, suppose doesn't help that am a bit of a
developer/scripter already, but would definitely like to check something
like this out a bit since unfortunately have never really gotten around to
looking into things like DirectX and 3D sounds
Hi Mike,
While it is true side-scrollers had their origins in the early to mid
1980's that doesn't mean the format can't be used in modern styles and
genres of games. As Dark has so often pointed out many of the games of
the 90's were side-scrollers too, but were far more advanced,
: [Audyssey] High level game creation tools
Hi Al,
I don't know about the templates, but you can definitely make games like
that if you write the code yourself in the Bgt language. I can always
extend templates and add new possibilities to them, of course, but what I
was mainly refering to when I said
to hearing about
your progress.
Tom
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Tuesday, December 01, 2009 7:15 PM
To: Gamers Discussion list
Subject: [Audyssey] High level game creation tools
Hi all,
I am
Hi Al,
Seeing as the games you mentioned are side-scrollers I would imagine
that Phil's toolkit could create them, or at least something close to
it.There are certain aspects you might have to script though.
For example, In Double Dragon the way you typically got weapons is by
taking it
] High level game creation tools
Hi Al,
Seeing as the games you mentioned are side-scrollers I would imagine
that Phil's toolkit could create them, or at least something close to
it.There are certain aspects you might have to script though.
For example, In Double Dragon the way you typically got
Hi all,
I am, as most of you probably already know, working on a scriptable game engine
that will allow you to make advanced games without having to learn a real
programming language. All that you have to learn is a basic like scripting
language, and behind this simple interface sits a
to define them much better then that.
al - Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 01, 2009 10:15 PM
Subject: [Audyssey] High level game creation tools
Hi all,
I am, as most of you probably
Bennefall
- Original Message -
From: Allan Thompson allan1.thomp...@cox.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 02, 2009 5:20 AM
Subject: Re: [Audyssey] High level game creation tools
Hi,
When you say side scroller I think of super mario, or super
] On
Behalf Of Philip Bennefall
Sent: Tuesday, December 01, 2009 9:15 PM
To: Gamers Discussion list
Subject: [Audyssey] High level game creation tools
Hi all,
I am, as most of you probably already know, working on a scriptable game
engine that will allow you to make advanced games without having
hmmm what about the advanced scripting for advanced users and a menu system
like addrift, placing objects, moving round to place objects, etc.
At 04:15 p.m. 2/12/2009, you wrote:
Hi all,
I am, as most of you probably already know, working on a scriptable game
engine that will allow you to make
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, December 02, 2009 5:47 AM
Subject: Re: [Audyssey] High level game creation tools
Phillip:
Well me personally although I do not programming at all, I would like to
see
more advanced games then the side scroller. I want to get out
-
From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 02, 2009 5:52 AM
Subject: Re: [Audyssey] High level game creation tools
hmmm what about the advanced scripting for advanced users and a menu
system like addrift, placing objects
on
the low level stuff, so any ideas are much appreciated at this point.
Kind regards,
Philip Bennefall
- Original Message - From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 02, 2009 5:52 AM
Subject: Re: [Audyssey] High level
i would personally like more advance games not just side scrowlers but
that is my personal appinyon.
ian
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Sent: Wednesday, December 02, 2009 3:15 AM
Subject: [Audyssey] High level game creation tools
Hi all,
I am, as most of you probably already know, working on a scriptable game
engine that will allow you to make advanced games without having to learn
a real programming
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