Re: [Audyssey] High level game creation tools

2009-12-03 Thread dark
...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 03, 2009 2:56 AM Subject: Re: [Audyssey] High level game creation tools Hi Al, Seeing as the games you mentioned are side-scrollers I would imagine that Phil's toolkit could create them, or at least something close

Re: [Audyssey] High level game creation tools

2009-12-03 Thread Thomas Ward
Hi Philip, Yeah, I know. That's been my problem with Genesis 3D. I know what is easy for me, but what is easy for me isn't easy for the totally new game developer who doesn't know a whit about programming or how a game is made. Back when the AGM, (Audio Game Maker, project came out I found the

Re: [Audyssey] High level game creation tools

2009-12-02 Thread Scott Chesworth
: Wednesday, December 02, 2009 3:15 AM Subject: [Audyssey] High level game creation tools Hi all, I am, as most of you probably already know, working on a scriptable game engine that will allow you to make advanced games without having to learn a real programming language. All that you have

Re: [Audyssey] High level game creation tools

2009-12-02 Thread Tim Kilgore
That would be good from my end. Tim - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 01, 2009 9:15 PM Subject: [Audyssey] High level game creation tools Hi all, I am, as most of you probably

Re: [Audyssey] High level game creation tools

2009-12-02 Thread Jacob Kruger
Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 02, 2009 5:15 AM Subject: [Audyssey] High level game

Re: [Audyssey] High level game creation tools

2009-12-02 Thread Mauricio Almeida
: [Audyssey] High level game creation tools Sounds good to me, but, suppose doesn't help that am a bit of a developer/scripter already, but would definitely like to check something like this out a bit since unfortunately have never really gotten around to looking into things like DirectX and 3D sounds

Re: [Audyssey] High level game creation tools

2009-12-02 Thread Thomas Ward
Hi Mike, While it is true side-scrollers had their origins in the early to mid 1980's that doesn't mean the format can't be used in modern styles and genres of games. As Dark has so often pointed out many of the games of the 90's were side-scrollers too, but were far more advanced,

Re: [Audyssey] High level game creation tools

2009-12-02 Thread Allan Thompson
: [Audyssey] High level game creation tools Hi Al, I don't know about the templates, but you can definitely make games like that if you write the code yourself in the Bgt language. I can always extend templates and add new possibilities to them, of course, but what I was mainly refering to when I said

Re: [Audyssey] High level game creation tools

2009-12-02 Thread Tom Randall
to hearing about your progress. Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Tuesday, December 01, 2009 7:15 PM To: Gamers Discussion list Subject: [Audyssey] High level game creation tools Hi all, I am

Re: [Audyssey] High level game creation tools

2009-12-02 Thread Thomas Ward
Hi Al, Seeing as the games you mentioned are side-scrollers I would imagine that Phil's toolkit could create them, or at least something close to it.There are certain aspects you might have to script though. For example, In Double Dragon the way you typically got weapons is by taking it

Re: [Audyssey] High level game creation tools

2009-12-02 Thread Philip Bennefall
] High level game creation tools Hi Al, Seeing as the games you mentioned are side-scrollers I would imagine that Phil's toolkit could create them, or at least something close to it.There are certain aspects you might have to script though. For example, In Double Dragon the way you typically got

[Audyssey] High level game creation tools

2009-12-01 Thread Philip Bennefall
Hi all, I am, as most of you probably already know, working on a scriptable game engine that will allow you to make advanced games without having to learn a real programming language. All that you have to learn is a basic like scripting language, and behind this simple interface sits a

Re: [Audyssey] High level game creation tools

2009-12-01 Thread Allan Thompson
to define them much better then that. al - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 01, 2009 10:15 PM Subject: [Audyssey] High level game creation tools Hi all, I am, as most of you probably

Re: [Audyssey] High level game creation tools

2009-12-01 Thread Philip Bennefall
Bennefall - Original Message - From: Allan Thompson allan1.thomp...@cox.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 02, 2009 5:20 AM Subject: Re: [Audyssey] High level game creation tools Hi, When you say side scroller I think of super mario, or super

Re: [Audyssey] High level game creation tools

2009-12-01 Thread mike maslo
] On Behalf Of Philip Bennefall Sent: Tuesday, December 01, 2009 9:15 PM To: Gamers Discussion list Subject: [Audyssey] High level game creation tools Hi all, I am, as most of you probably already know, working on a scriptable game engine that will allow you to make advanced games without having

Re: [Audyssey] High level game creation tools

2009-12-01 Thread shaun everiss
hmmm what about the advanced scripting for advanced users and a menu system like addrift, placing objects, moving round to place objects, etc. At 04:15 p.m. 2/12/2009, you wrote: Hi all, I am, as most of you probably already know, working on a scriptable game engine that will allow you to make

Re: [Audyssey] High level game creation tools

2009-12-01 Thread Philip Bennefall
To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, December 02, 2009 5:47 AM Subject: Re: [Audyssey] High level game creation tools Phillip: Well me personally although I do not programming at all, I would like to see more advanced games then the side scroller. I want to get out

Re: [Audyssey] High level game creation tools

2009-12-01 Thread Philip Bennefall
- From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 02, 2009 5:52 AM Subject: Re: [Audyssey] High level game creation tools hmmm what about the advanced scripting for advanced users and a menu system like addrift, placing objects

Re: [Audyssey] High level game creation tools

2009-12-01 Thread shaun everiss
on the low level stuff, so any ideas are much appreciated at this point. Kind regards, Philip Bennefall - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 02, 2009 5:52 AM Subject: Re: [Audyssey] High level

Re: [Audyssey] High level game creation tools

2009-12-01 Thread ian mcnamara
i would personally like more advance games not just side scrowlers but that is my personal appinyon. ian --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web,

Re: [Audyssey] High level game creation tools

2009-12-01 Thread dark
list gamers@audyssey.org Sent: Wednesday, December 02, 2009 3:15 AM Subject: [Audyssey] High level game creation tools Hi all, I am, as most of you probably already know, working on a scriptable game engine that will allow you to make advanced games without having to learn a real programming