Re: [Audyssey] MOTA Random items.

2008-11-21 Thread Valiant8086
Hi. Cackle! Native Americans used to use those sometimes. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 20, 2008 1:43 AM Subject: Re: [Audyssey] MOTA Random items. In that case, flaming arrows

Re: [Audyssey] MOTA Random items.

2008-11-19 Thread Valiant8086
Hi. How about a different type of damage? Would a bow and arrow hurt more or less than a fireball? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 15, 2008 5:38 PM Subject: Re: [Audyssey] MOTA Random items

Re: [Audyssey] MOTA Random items.

2008-11-19 Thread Valiant8086
Subject: Re: [Audyssey] MOTA Random items. Hi Claudio, Oh, yeah. I have had the new monster spon code in for a couple of hours and already they have given me my share of nasty surprises. In my last game I opened up a stone door to see if there was a potion inside, because my health was running low

Re: [Audyssey] MOTA Random items.

2008-11-19 Thread Valiant8086
: Aaron T. Spears - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 15, 2008 3:43 PM Subject: Re: [Audyssey] MOTA Random items. Hi Claudio, Oh, yeah. I have had the new monster spon code in for a couple of hours

Re: [Audyssey] MOTA Random items.

2008-11-19 Thread Valiant8086
Wo, jinx! I promise i didn't read this first. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 16, 2008 8:23 PM Subject: Re: [Audyssey] MOTA Random items. Did you destroy the ancient scroll? --- Pretty

Re: [Audyssey] MOTA Random items.

2008-11-19 Thread Thomas Ward
Hi, Sorry, about that. The correct spelling is s p a w n I believe. Lately I am getting so much e-mail if i took time to spell check every message I would never get anything else done. Grin. Valiant8086 wrote: Hi. I'm not sure, but I think spon is spelled wrong here. I believe it's spong,

Re: [Audyssey] MOTA Random items.

2008-11-19 Thread Thomas Ward
Hi, Good question. The arrows made during the iron and bronze age were certainly capable of shooting through a man's body provided he didn't have decent armer to protect him. If it hit a man in the center or right side of the chest it would spell a very quick and certain death as it would cut

Re: [Audyssey] MOTA Random items.

2008-11-19 Thread Thomas Ward
Hi, Well, if someones aim is so bad that they shoot the floor instead of the charging centaur then they don't belong in the game. Smile. Valiant8086 wrote: Hi. Now you need to add the ability to destroy scrolls when you go too trigger happy and shoot one. ROFL --- Gamers mailing list __

Re: [Audyssey] MOTA Random items.

2008-11-19 Thread Charles Rivard
S P A W N. --- Pretty is as pretty does. - Original Message - From: Valiant8086 [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 19, 2008 8:59 AM Subject: Re: [Audyssey] MOTA Random items. Hi. I'm not sure, but I think spon is spelled wrong

Re: [Audyssey] MOTA Random items.

2008-11-19 Thread Charles Rivard
In that case, flaming arrows. --- Pretty is as pretty does. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 19, 2008 3:59 PM Subject: Re: [Audyssey] MOTA Random items. Hi, Good question. The arrows

Re: [Audyssey] MOTA Random items.

2008-11-19 Thread Thomas Ward
Hi Charles, Now, that is just down right wicked. You want to make sure the player gets killed for sure don't you? Charles Rivard wrote: In that case, flaming arrows. --- Pretty is as pretty does. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] MOTA Random items.

2008-11-19 Thread Willem
hmm, why not? It makes life exciting. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Charles Rivard [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 19, 2008 10:53 PM Subject: Re: [Audyssey] MOTA Random items. Hi Charles, Now

Re: [Audyssey] MOTA Random items.

2008-11-17 Thread Ryan Chou
how about a way to shoot the arrows out of the air? On 11/16/08, Thomas Ward [EMAIL PROTECTED] wrote: Hi Charles, No. Though, that would be kind of a cool idea to add someday. If you miss an enemy and hit a potion bottle have it sshadder, hit a scroll and have it rip, etc. Though, that is way

Re: [Audyssey] MOTA Random items.

2008-11-17 Thread Willem
What are the chances of hitting a moving arrow with a gun? - Original Message - From: Ryan Chou [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 17, 2008 6:17 PM Subject: Re: [Audyssey] MOTA Random items. how about a way to shoot the arrows out

Re: [Audyssey] MOTA Random items.

2008-11-17 Thread Thomas Ward
Hi Ryan, That would be way to unrealistic. Realistically speaking it would be extremely difficult, if not impossible, to shoot an arrow out of he air in mid flight. For one thing it isn't a very big target to begin with which means your aim would have to be very very precise, and then the

Re: [Audyssey] MOTA Random items.

2008-11-17 Thread Thomas Ward
Hi Willem, Not very likely. I don't know actual statistics, but I do remember doing some archery when I was sighted. One thing I can say is arrows can move very fast. Given that this is a dark, ancient, temple the odds ar you couldn't even see it coming just by using torchlight. You would here

Re: [Audyssey] MOTA Random items.

2008-11-17 Thread Bryan Peterson
: [Audyssey] MOTA Random items. Hi Ryan, That would be way to unrealistic. Realistically speaking it would be extremely difficult, if not impossible, to shoot an arrow out of he air in mid flight. For one thing it isn't a very big target to begin with which means your aim would have to be very very

Re: [Audyssey] MOTA Random items.

2008-11-17 Thread Charles Rivard
bullets, but you still wouldn't have the time to aim and shoot accurately enough. --- Pretty is as pretty does. - Original Message - From: Ryan Chou [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 17, 2008 4:17 PM Subject: Re: [Audyssey] MOTA Random

Re: [Audyssey] MOTA Random items.

2008-11-17 Thread Charles Rivard
:02 PM Subject: Re: [Audyssey] MOTA Random items. Hi Willem, Not very likely. I don't know actual statistics, but I do remember doing some archery when I was sighted. One thing I can say is arrows can move very fast. Given that this is a dark, ancient, temple the odds ar you couldn't even see

Re: [Audyssey] MOTA Random items.

2008-11-17 Thread Thomas Ward
Hi Charles, Yeah, you got that right. Here in Ohio we have a very active hunting community, and bow hunting is quite popular in this area. Let us just say if one of those aluminum arrows can take down a full grown buck easily it should have no problem doing in a human body. Those things can

Re: [Audyssey] MOTA Random items.

2008-11-16 Thread Ryan Strunk
Is it possible to duck fireballs/lightning bolts? Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Saturday, November 15, 2008 5:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Random items. Hi Yohandy, Actually

Re: [Audyssey] MOTA Random items.

2008-11-16 Thread Thomas Ward
Hi Yohandy, It all depends on the weapon you use. If you use the shotgun you can drop a harpy, centaur, or skeleton with one shot. If you use Angela's pistol it will take 4 or 5 shots to drop one of the basic monsters. However, since the shotgun and MP5 are found later in the game they are

Re: [Audyssey] MOTA Random items.

2008-11-16 Thread Thomas Ward
: [Audyssey] MOTA Random items. Hi Claudio, Oh, yeah. I have had the new monster spon code in for a couple of hours and already they have given me my share of nasty surprises. In my last game I opened up a stone door to see if there was a potion inside, because my health was running low

Re: [Audyssey] MOTA Random items.

2008-11-16 Thread Thomas Ward
Hi Charles, not really. The spon code works the same for all levels. Now, that I have just spend the last two days creating random potions, gold coins, scrolls, and monsters I am not about to rewrite the code again. It is in and i consider it finished in my opinion. I have bugs and other

Re: [Audyssey] MOTA Random items.

2008-11-16 Thread Thomas Ward
Hi, Not yet. Though, I want to certainly add some sort of way to avoid getting hit like ducking or jumping over the enemy attack. Keep in mind we are only talking about an Alpha hear. It works, but there is lots of things to test, fix, and add yet. Ryan Strunk wrote: Is it possible to duck

Re: [Audyssey] MOTA Random items.

2008-11-16 Thread Thomas Ward
Hi Charles, No. Though, that would be kind of a cool idea to add someday. If you miss an enemy and hit a potion bottle have it sshadder, hit a scroll and have it rip, etc. Though, that is way too much realism for a side-scroller. Charles Rivard wrote: Did you destroy the ancient scroll? ---

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Bryan Peterson
Now that's cool! Hope it works out. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 15, 2008 12:08 AM Subject: [Audyssey] MOTA Random items. Hi everyone, I know earlier I said I wouldn't add random

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Claudio
Hi Thomas! That's really cool! It's nice that every time I start the game I don't know where a monster is! hahaha Very cool! Regards, claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Trenton Matthews
Now that's the spearit! -- From: Thomas Ward [EMAIL PROTECTED] Sent: Saturday, November 15, 2008 12:08 AM To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] MOTA Random items. Hi everyone, I know earlier I said I wouldn't add

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Yohandy
awesome! can't wait to play this thing! - Original Message - From: Lisa Hayes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 15, 2008 2:16 AM Subject: Re: [Audyssey] MOTA Random items. Thomas, bring it on man, bring it on. I want this game

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Ron Schamerhorn
@audyssey.org Subject: [Audyssey] MOTA Random items. Hi everyone, I know earlier I said I wouldn't add random monsters and items to Mysteries of the Ancients, but I think I just changed my mind. I have done some experimental testing with randomly placing a monster in a room and as it turns out I

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Mike Reiser
: Saturday, November 15, 2008 9:25 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] MOTA Random items. awesome! can't wait to play this thing! - Original Message - From: Lisa Hayes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Thomas Ward
, lisa12257 join my chat list subscribe at [EMAIL PROTECTED] - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 15, 2008 6:08 PM Subject: [Audyssey] MOTA Random items. Hi everyone, I know earlier I said I wouldn't add

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Bryan Peterson
: Saturday, November 15, 2008 12:35 PM Subject: Re: [Audyssey] MOTA Random items. Hi Lisa, Well, with a little luck you won't have to wait much longer. I am rapidly reaching a stable release candidate for the public demo, and once I let my private testers play with it a while to make sure

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Thomas Ward
Hi Claudio, Oh, yeah. I have had the new monster spon code in for a couple of hours and already they have given me my share of nasty surprises. In my last game I opened up a stone door to see if there was a potion inside, because my health was running low, and no sooner did I take one step in

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Bryan Peterson
I also seem to recall Centaurs as being excellent archers. Would that be too difficult to program? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 15, 2008 1:43 PM Subject: Re: [Audyssey] MOTA Random items

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Trenton Matthews
@audyssey.org Subject: Re: [Audyssey] MOTA Random items. Hi Claudio, Oh, yeah. I have had the new monster spon code in for a couple of hours and already they have given me my share of nasty surprises. In my last game I opened up a stone door to see if there was a potion inside, because my health

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Thomas Ward
Hi Ron, Thanks to a couple of pointers from someone off list they gave me a really really easy way to spon items and creatures. As it turned out I already had most of the work in place for a completely different purpose. In the Genesis engine it constantly keeps track of where you are in the

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Ryan Conroy
Hi Tom, Will it be like this throughout the whole game? I mean, as far as monsters possibly being right behind a door? I don't think it's fair if you can't hear them ahead of you and walk right into there attack. If you can hear them behind the door, or when you open the door that's a

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Yohandy
can multiple monsters be sponned in a room? now that would be fun wouldn't it? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 15, 2008 3:54 PM Subject: Re: [Audyssey] MOTA Random items. Hi Ron, Thanks

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Thomas Ward
Hi Bryan, No problem. I have saved everyones sales records on my system so I can bring up your actual invoice and send it to you with your original product key once the game is ready to accept product keys. I've disabled the register feature for the time being as I don't want anyone else

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Thomas Ward
Hi Bryan, Nope. I've actually thought about adding some triditional Centaurs with bows and arrows, to make it more authentic, and so it is a very easy thing to do. Just replace fireball sounds with a bow and arrow, and give them a longer attack range. Bryan Peterson wrote: I also seem to

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Thomas Ward
Hi Ryan, I have played level 1 about 5 times today with the new random monsters, doing testing, tweeking, etc and to date it has only happened like twice. So odds are most of the time the random spon code puts them in the center of the room, the far side of the room, etc. Unless I

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Thomas Ward
Hi Yohandy, Actually, it is no fun at all. Earlier in the day I let it spon up to three monsters and it was way too much to handle. I reduced it to two and I either ran out of ammo or they ganged up on me so bat I was dead before I killed a single monster. So I settled that it has to be one

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Yohandy
haha. does it take more than 1 shot to kill them? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 15, 2008 6:10 PM Subject: Re: [Audyssey] MOTA Random items. Hi Yohandy, Actually, it is no fun at all

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Willem
My thoughts exactly. - Original Message - From: Trenton Matthews [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 15, 2008 2:49 PM Subject: Re: [Audyssey] MOTA Random items. You are starting to scare me! But its cool you're talking your way

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Charles Rivard
, November 15, 2008 2:38 PM Subject: Re: [Audyssey] MOTA Random items. Hi Bryan, Nope. I've actually thought about adding some triditional Centaurs with bows and arrows, to make it more authentic, and so it is a very easy thing to do. Just replace fireball sounds with a bow and arrow, and give them

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Charles Rivard
@audyssey.org Sent: Saturday, November 15, 2008 12:43 PM Subject: Re: [Audyssey] MOTA Random items. Hi Claudio, Oh, yeah. I have had the new monster spon code in for a couple of hours and already they have given me my share of nasty surprises. In my last game I opened up a stone door to see

Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Charles Rivard
Uh! oh! This will be fun frustration! --- Pretty is as pretty does. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 14, 2008 11:08 PM Subject: [Audyssey] MOTA Random items. Hi everyone, I know earlier I

[Audyssey] MOTA Random items.

2008-11-14 Thread Thomas Ward
Hi everyone, I know earlier I said I wouldn't add random monsters and items to Mysteries of the Ancients, but I think I just changed my mind. I have done some experimental testing with randomly placing a monster in a room and as it turns out I don't think it is going to be all that difficult

Re: [Audyssey] MOTA Random items.

2008-11-14 Thread Lisa Hayes
PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 15, 2008 6:08 PM Subject: [Audyssey] MOTA Random items. Hi everyone, I know earlier I said I wouldn't add random monsters and items to Mysteries of the Ancients, but I think I just changed my mind. I have done