Re: [Audyssey] Max Shrapnell

2010-10-29 Thread Ben
Speaking of alchemy studios games, anyone have the mouse targeting demo on
here?



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Re: [Audyssey] Max Shrapnell

2010-10-29 Thread Thomas Ward
Hi Ben,
Yes, I do. I own it. I've got the source code, and I believe I still
have a setup or binary file kicking around as well. At least I hope I
have a compiled binary kicking around because I no longer have a copy
of Visual Basic 6 to recompile it.

Smile.

On 10/29/10, Ben gamehead...@aol.co.uk wrote:
 Speaking of alchemy studios games, anyone have the mouse targeting demo on
 here?



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Re: [Audyssey] Max Shrapnell

2010-10-29 Thread Ben
Could you look?  I'd like to experiment with some stuff...

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 29 October 2010 11:48
To: Gamers Discussion list
Subject: Re: [Audyssey] Max Shrapnell

Hi Ben,
Yes, I do. I own it. I've got the source code, and I believe I still
have a setup or binary file kicking around as well. At least I hope I
have a compiled binary kicking around because I no longer have a copy
of Visual Basic 6 to recompile it.

Smile.

On 10/29/10, Ben gamehead...@aol.co.uk wrote:
 Speaking of alchemy studios games, anyone have the mouse targeting demo
on
 here?



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Re: [Audyssey] Max Shrapnell

2010-10-29 Thread Tom Randall
Oh I remember that I downloaded it years and years ago, I may have it around
on an old cd somewhere I will check.

Tom


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Thursday, October 28, 2010 11:18 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Max Shrapnell


Speaking of alchemy studios games, anyone have the mouse targeting demo on
here?



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Re: [Audyssey] Max Shrapnell

2010-10-23 Thread Trouble
That is a simple answer, his game practises was 
found out and he was called on it.
Then his none abstinent business approach to 
answering questions got more questions that was refused answer.
I do know a class action should of ben brought 
upon him for pre orders and refuse to refund, but 
as you can see he left for good!

Dumping the left over junk onto Thomas to finish.
Thomas has ben good throughout this venture and 
has learned a lot about the gaming world he is 
building for. The games previously mentioned by 
the fool will come to life thanks to Thomas.

At 08:24 PM 10/18/2010, you wrote:

Hi,
If this isn't too complicated or the community would, shall we say, not talk
about, may I inquire as to what you why he James left the scene?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Monday, October 18, 2010 4:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Max Shrapnell

I actually liked the story of Monkey Business. As for James nobody really k
nows what he's up to these days, only that so far as we can tell he's no
longer developing, or if he is it's for his personal enjoyment. While I
agree he could have handled things better I don't blame him in the least for

throwing in the towel. People in this community seriously overreacted, even
if their discontentment was justified. But it's people like that who make it

harder on the rest of us and give blind people a bad name. But it's as I've
said before, all we can do is learn from the mistakes he made and do our
best not to repeat them. I for one don't plan on taking preorders on games
or if I do it won't be until I know the game is well and truly on the home
stretch to release.
We are the Knights who say...Ni!
- Original Message -
From: Petr Bláha hammet...@seznam.cz
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 18, 2010 3:04 PM
Subject: Re: [Audyssey] Max Shrapnell


  Hello Thomas, and do you know what happened with James Nord? I loved
 monkey busyness and alien outback, especialy monkey busyness was one of
 the best games with lots of interesting ideas - although the story was -
 hm - how to say that - poor. But maps like astec temple, or surf'n turf,
 were full of interesting ideas - areas etc.
 So i thing that it is realli pity that james no longer develope games for
 the blind gamers community.
 On the other hand, there was lot of flaming on him, so i understand that
 he is not present on any mailing list of blind gamers community.

 Dne 18.10.2010 20:30, Thomas Ward napsal(a):
 Hi Nicol,
 No, Max Shrapnell was never released, and it definitely isn't for
 order any more. So far as anyone knows there wasn't even a version
 under development. Although, it is probable James North was working on
 an early Alpha of the software, but never put out a demo of the
 product. If there were private test releases no one has come forward
 with any.

 On 10/18/10, NIcolnicoljaco...@telkomsa.net  wrote:
 HI list
 Where can I download Max Shrapnell?
 There is no link on audiogames.net and pcsgames.net.
 Is it still available for purchase?
 If it is abandon whare, and if James  North gave permission to
 distribute it
 for free,  is it possible to download it somewhere?
 Many thanks for any help.


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Re: [Audyssey] Max Shrapnell

2010-10-23 Thread Hayden Presley
Hi Thomas,
Wow...are you serious? Incredible.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: Thursday, October 21, 2010 7:29 PM
To: Thomas Ward
Subject: Re: [Audyssey] Max Shrapnell

Hi Thomas,

Yes, it was before you were around.  All of the messages that I see from
back then were from the beginning of, to near the end of 2001.  They looked
like.

From: Jim Kitchen
Date: 10-03-2001
To: audl...@espsoftworks.com
 
- Original Message -
Hi Jim,
Hmmm...When was this? I don't remember this at all. Must have happened
before I came along.
As far as a game developer running the list I guess that depends on
the developer in question. I am certainly a game developer, but I'd
never personally disrupt the list when you or anyone else puts out a
new game release. That is simply wrong, and is childish in my book.
In fact, I encurrage game developers to release games. Sure we might
disagree over APIs, programming languages, target platform, etc but I
am not threatened by more games. Sheesh...I have a number of your
games installed on my windows computer at home, and enjoy playing them
from time to time. Disrupting the list would be counter productive.
Just goes to show James wasn't the nicest guy out there I guess.

Smile.


On 10/21/10, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Hayden,

 Also, at one time James North ran the Audyssey list.  And every time I
would
 announce that I put a new game up, the list would go down for a few days.
 It was decided that a game developer should not run the list due to such
 conflicts of interest.

 BFN

  Jim

 When there are two conflicting versions of the story, the wise course is
to
 believe the one in which people appear at their worst.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
 ---

 Jim

That was a ridiculous call! What are you, blind?  Leopard commercial 2008

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Max Shrapnell

2010-10-21 Thread Jim Kitchen

Hi Hayden,

Also, at one time James North ran the Audyssey list.  And every time I would 
announce that I put a new game up, the list would go down for a few days.  It 
was decided that a game developer should not run the list due to such conflicts 
of interest.

BFN

Jim

When there are two conflicting versions of the story, the wise course is to 
believe the one in which people appear at their worst.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Max Shrapnell

2010-10-21 Thread Thomas Ward
Hi Jim,
Hmmm...When was this? I don't remember this at all. Must have happened
before I came along.
As far as a game developer running the list I guess that depends on
the developer in question. I am certainly a game developer, but I'd
never personally disrupt the list when you or anyone else puts out a
new game release. That is simply wrong, and is childish in my book.
In fact, I encurrage game developers to release games. Sure we might
disagree over APIs, programming languages, target platform, etc but I
am not threatened by more games. Sheesh...I have a number of your
games installed on my windows computer at home, and enjoy playing them
from time to time. Disrupting the list would be counter productive.
Just goes to show James wasn't the nicest guy out there I guess.

Smile.


On 10/21/10, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Hayden,

 Also, at one time James North ran the Audyssey list.  And every time I would
 announce that I put a new game up, the list would go down for a few days.
 It was decided that a game developer should not run the list due to such
 conflicts of interest.

 BFN

  Jim

 When there are two conflicting versions of the story, the wise course is to
 believe the one in which people appear at their worst.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
 ---
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Re: [Audyssey] Max Shrapnell

2010-10-21 Thread Bryan Peterson

Wow. I didn't know that. Sounds like some crazy crap going on.
We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 21, 2010 3:01 PM
Subject: Re: [Audyssey] Max Shrapnell



Hi Jim,
Hmmm...When was this? I don't remember this at all. Must have happened
before I came along.
As far as a game developer running the list I guess that depends on
the developer in question. I am certainly a game developer, but I'd
never personally disrupt the list when you or anyone else puts out a
new game release. That is simply wrong, and is childish in my book.
In fact, I encurrage game developers to release games. Sure we might
disagree over APIs, programming languages, target platform, etc but I
am not threatened by more games. Sheesh...I have a number of your
games installed on my windows computer at home, and enjoy playing them
from time to time. Disrupting the list would be counter productive.
Just goes to show James wasn't the nicest guy out there I guess.

Smile.


On 10/21/10, Jim Kitchen j...@kitchensinc.net wrote:

Hi Hayden,

Also, at one time James North ran the Audyssey list.  And every time I 
would

announce that I put a new game up, the list would go down for a few days.
It was decided that a game developer should not run the list due to such
conflicts of interest.

BFN

 Jim

When there are two conflicting versions of the story, the wise course is 
to

believe the one in which people appear at their worst.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
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http://www.mail-archive.com/gam...@audyssey.org.
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list,

please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] Max Shrapnell

2010-10-21 Thread Jim Kitchen

Hi Thomas,

Yes, it was before you were around.  All of the messages that I see from back 
then were from the beginning of, to near the end of 2001.  They looked like.

From: Jim Kitchen
Date: 10-03-2001
To: audl...@espsoftworks.com

- Original Message -
Hi Jim,
Hmmm...When was this? I don't remember this at all. Must have happened
before I came along.
As far as a game developer running the list I guess that depends on
the developer in question. I am certainly a game developer, but I'd
never personally disrupt the list when you or anyone else puts out a
new game release. That is simply wrong, and is childish in my book.
In fact, I encurrage game developers to release games. Sure we might
disagree over APIs, programming languages, target platform, etc but I
am not threatened by more games. Sheesh...I have a number of your
games installed on my windows computer at home, and enjoy playing them
from time to time. Disrupting the list would be counter productive.
Just goes to show James wasn't the nicest guy out there I guess.

Smile.


On 10/21/10, Jim Kitchen j...@kitchensinc.net wrote:

Hi Hayden,

Also, at one time James North ran the Audyssey list.  And every time I would
announce that I put a new game up, the list would go down for a few days.
It was decided that a game developer should not run the list due to such
conflicts of interest.

BFN

 Jim

When there are two conflicting versions of the story, the wise course is to
believe the one in which people appear at their worst.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---


Jim

That was a ridiculous call! What are you, blind?  Leopard commercial 2008

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] Max Shrapnell

2010-10-20 Thread Hayden Presley
Hi,
If this isn't too complicated or the community would, shall we say, not talk
about, may I inquire as to what you why he James left the scene?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Monday, October 18, 2010 4:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Max Shrapnell

I actually liked the story of Monkey Business. As for James nobody really k 
nows what he's up to these days, only that so far as we can tell he's no 
longer developing, or if he is it's for his personal enjoyment. While I 
agree he could have handled things better I don't blame him in the least for

throwing in the towel. People in this community seriously overreacted, even 
if their discontentment was justified. But it's people like that who make it

harder on the rest of us and give blind people a bad name. But it's as I've 
said before, all we can do is learn from the mistakes he made and do our 
best not to repeat them. I for one don't plan on taking preorders on games 
or if I do it won't be until I know the game is well and truly on the home 
stretch to release.
We are the Knights who say...Ni!
- Original Message - 
From: Petr Bláha hammet...@seznam.cz
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 18, 2010 3:04 PM
Subject: Re: [Audyssey] Max Shrapnell


  Hello Thomas, and do you know what happened with James Nord? I loved 
 monkey busyness and alien outback, especialy monkey busyness was one of 
 the best games with lots of interesting ideas - although the story was - 
 hm - how to say that - poor. But maps like astec temple, or surf'n turf, 
 were full of interesting ideas - areas etc.
 So i thing that it is realli pity that james no longer develope games for 
 the blind gamers community.
 On the other hand, there was lot of flaming on him, so i understand that 
 he is not present on any mailing list of blind gamers community.

 Dne 18.10.2010 20:30, Thomas Ward napsal(a):
 Hi Nicol,
 No, Max Shrapnell was never released, and it definitely isn't for
 order any more. So far as anyone knows there wasn't even a version
 under development. Although, it is probable James North was working on
 an early Alpha of the software, but never put out a demo of the
 product. If there were private test releases no one has come forward
 with any.

 On 10/18/10, NIcolnicoljaco...@telkomsa.net  wrote:
 HI list
 Where can I download Max Shrapnell?
 There is no link on audiogames.net and pcsgames.net.
 Is it still available for purchase?
 If it is abandon whare, and if James  North gave permission to 
 distribute it
 for free,  is it possible to download it somewhere?
 Many thanks for any help.


 ---
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All messages

Re: [Audyssey] Max Shrapnell

2010-10-20 Thread shaun everiss


hMMM
tHATS HARD TO SAY.
THAT IS TO SAY THERE ARE SEVERAL VIEWPOINTS.
oNE IS THAT HE DECIDED HE DIDN'T WANT TO DO GAMES ANYMORE BECAUSE 
PEOPLE WERE WHINING TO HIM ABOUT WHEN STUFF WAS GOING OUT, ANOTHER 
WAS THAT HE WAS A BEEPSTARD AND STOLE CASH FOR HIS GAMES WITH NO 
INTENT TO REALEASE ANYTHING.
aNOTHER IS THAT HE HAD ISSUES IN HIS LIFE, WHICH IS TRUE AND COULDN'T 
DEVOTE TIME TO THE PROJECTS.
oNE THING TO NOTE IS THAT HE NEVER RELEASED MUCH INFO ABOUT WHAT WAS 
GOING ON IN THE WAY THAT IF HE HAD TO PUSH BACK HIS DATES BECAUSE OF 
PERSONAL ISSUES WE WOULD ALL UNDERSTAND, ETC.
mY VIEW IS THAT HE STARTED PREEORDERS BEFORE HE EVEN HAD GOT THE 
GAMES, ETC READY, SET A DATE AND THEN EVERYONE EXPECTED HIM TO BE 
BOUND BY THAT DATE.
oFCAUSE TO BE FAIR THE IDUSTRY AS A WHOLE HADN'T DONE ANY PREORDERS 
THIS WAS ONE OF THE FIRST SUCH CASES.
aNYWAY OBVIOUSLY HE COULDN'T MAKE IT, WHICH IS FINE BUT WITH NO 
INFO  COMING THE COMMUNITY WAS LEFT HANGING FOR 5 YEARS.

OR WAS IT 4?
aNYWAY LOADS INCLUDING ME GOT FED UP, THERE ARE PEOPLE WHO ARE STILL 
ON THE PREORDER LIST, THEY HAVE PAYED AND RECIEVED NOTHING FOR IT.
i THINK THE ONLY SAVING GRACE, IS THAT WHEN HE FINALLY BAILED, HE 
SOLD THE MONTI AND RACEWAY RIGHTS TO TOM, OTHERWISE i THINK LOADS ON 
THE PREORDER LISTS WOULD PROBABLY TRY TO SUE TO GET THEIR CASH BACK 
OR SOMETHING, i WOULD IF i WAS IN THEIR POSITION.
oUT OF ALL THAT THOUGH WE HAVE LEARNED NOT TO PREORDER TILL WE HAVE A 
RELEASE DATE SET AND NOT TO SET THAT DATE TILL WE ARE JUST ABOUT TO 
FINNISH THE PROJECT.
oK, SO NOT ALL COMPANIES RELEASE INFO, BUT THEN NOT ALL ARE MAKING 
GAMES AT ONCE AND AT LEAST THEY KEEP SOMETHING GOING.

wE HAVE MOVED ON FROM MOST OF THAT NOW.
mOST COMPANIES HAVE EMAIL LISTS NOW, GMA, BSC, AND LWORKS PCS DON'T 
BUT THEY DON'T MAKE TO MANY TITLES THOUGH THEY ARE WORKING ON THAT.

RSGAMES AND THE SOUNDRTS GAME HAS A LIST AND A BLOG.
tHE AUDIOGAMES.NET SITE TIES US OVER WITH THE OPENSOURCE GAMES WE ALL 
LIVE FOR WHICH HAS KEPT THE STRESS OFF THE COMERCIAL COMPANIES AND 
KEPT GAMING INTERESTS ACTIVE.

wE HAVE LOADS MORE DEVS OUT THERE TO.
i SUPPOSE IN A WAY WE SHOULD HAVE SEEN IT COMING THAT JAMES WOULD 
HAVE HAD ISSUES IN GENERAL, THE GENISUS PROJECT WAS SHELVED, ESP 
ALMOST CLOSED BUT BECAME ADORA, ADORA HAD ISSUES OR AT LEAST ONE OF 
THE OWNER DID AND THAT BECAME DRACONIS.
iN MY VIEW, JAMES SHOULD NEVER HAVE SOLD ESP, AND NEVER SHOULD HAVE 
TRIED TO MOVE ON, WELL AT LEAST TILL WELL MAYBE 2008 OR SOMETHING 
WHEN A LOT OF NEW TECH WAS COMING OUT ETC.
sAYING THAT ARGUABLY THERE COULD BE THE THING THAT IF JAMES HAD 
CONTINUED USAGAMES MAY NOT HAVE EXISTED IN THE WAY IT WAS, SINCE 
BEFORE JAMES WENT USAGAMES WAS THE ONLY OTHER COMPANY THAT HAD A TREK GAME.
oN THE SUBJECT OF LISTS FOR DEVS, THE ONLY ONE NOT CREATED BY A DEV 
IS JIM KITCHEN'S LIST THAT IS A USER CREATED LIST NOT THAT TO MUCH OF 
JIM IS ON HERE AS IT IS, STILL, BEING ONE OF THE LONGEST MEMBERS THAT 
HAS TO BE SOMETHING.
tHE ONLY GUYS THAT HAVE STOOD IT OUT ARE PCS, GMA, AND JIM KITCHEN, 
NOT SURE ABOUT LWORKS THOUGH IT HAS LASTED QUITE A WHILE TO At 01:24 
p.m. 19/10/2010, you wrote:

Hi,
If this isn't too complicated or the community would, shall we say, not talk
about, may I inquire as to what you why he James left the scene?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Monday, October 18, 2010 4:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Max Shrapnell

I actually liked the story of Monkey Business. As for James nobody really k
nows what he's up to these days, only that so far as we can tell he's no
longer developing, or if he is it's for his personal enjoyment. While I
agree he could have handled things better I don't blame him in the least for

throwing in the towel. People in this community seriously overreacted, even
if their discontentment was justified. But it's people like that who make it

harder on the rest of us and give blind people a bad name. But it's as I've
said before, all we can do is learn from the mistakes he made and do our
best not to repeat them. I for one don't plan on taking preorders on games
or if I do it won't be until I know the game is well and truly on the home
stretch to release.
We are the Knights who say...Ni!
- Original Message -
From: Petr Bláha hammet...@seznam.cz
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 18, 2010 3:04 PM
Subject: Re: [Audyssey] Max Shrapnell


  Hello Thomas, and do you know what happened with James Nord? I loved
 monkey busyness and alien outback, especialy monkey busyness was one of
 the best games with lots of interesting ideas - although the story was -
 hm - how to say that - poor. But maps like astec temple, or surf'n turf,
 were full of interesting ideas - areas etc.
 So i thing that it is realli pity that james no longer develope games for
 the blind gamers community.
 On the other hand

Re: [Audyssey] Max Shrapnell

2010-10-19 Thread Petr Bláha

 Yeah, absolutely agree with this point of view.

Dne 18.10.2010 23:29, Thomas Ward napsal(a):

Hi,
I have no idea what happened to James North aftr he closed up shop. I
haven't talked to the man by phone or via e-mail in four years. So
really have nothing more to say on that subject.
Although, I admit Monkey Business was to say the least interesting.
The storyline was a bit off the wall, but the various settings like
the jungle, Aztec temple, wild west, etc were all cool ideas.


On 10/18/10, Petr Bláhahammet...@seznam.cz  wrote:

   Hello Thomas, and do you know what happened with James Nord? I loved
monkey busyness and alien outback, especialy monkey busyness was one of
the best games with lots of interesting ideas - although the story was -
hm - how to say that - poor. But maps like astec temple, or surf'n turf,
were full of interesting ideas - areas etc.
So i thing that it is realli pity that james no longer develope games
for the blind gamers community.
On the other hand, there was lot of flaming on him, so i understand that
he is not present on any mailing list of blind gamers community.

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Re: [Audyssey] Max Shrapnell

2010-10-19 Thread Jim Kitchen

Hi Clement,

You said that from the James North situation,
Though I guess if there's one thing I learned if I were to become a dev 
would be, always keep people posted on what's going on with the game.


Another way is not to promote and take money for a game until it is done.  And 
one does not want to Or repeatedly set release dates and break them.

James also did not make any friends by always telling people how they should be 
writing games and handling their company business.  You know no one likes a 
know it all.

BFN

Jim

As I was saying, I hate it when people don't finish their

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Max Shrapnell

2010-10-19 Thread clement chou
That is true, and I wouldn't even give a tentative release until I was 
certain. At the least I would do what Tom is currently doing and maybe 
periodicaly post betas but say no more subject on the release dates. At 
worst, I'd do what mainstream devs do, and release new trailors every so 
often that include sneak previews of certain faatures. Though the thing I 
lke most about mainstream games... most of these games have their own 
dedicated websites for anouncements, videos, screenshots, etc. And in this 
day and age, devs also use facebook and twitter to update as well.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: clement chou Gamers@audyssey.org
Sent: Tuesday, October 19, 2010 1:51 AM
Subject: Re: [Audyssey] Max Shrapnell



Hi Clement,

You said that from the James North situation,
Though I guess if there's one thing I learned if I were to become a dev 
would be, always keep people posted on what's going on with the game.


Another way is not to promote and take money for a game until it is done. 
And one does not want to Or repeatedly set release dates and break them.


James also did not make any friends by always telling people how they 
should be writing games and handling their company business.  You know no 
one likes a know it all.


BFN

Jim

As I was saying, I hate it when people don't finish their

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Max Shrapnell

2010-10-19 Thread Ben
Just to say guys I would have loved to play gp, but it's a sorry state of
affairs.  Shame really.  Kinda depressing.  In my opinion we should get on
to more cheery matters...

Destroyer.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: 19 October 2010 03:06
To: Gamers Discussion list
Subject: Re: [Audyssey] Max Shrapnell

I must say out of all the games I would have liked to play from james 
it was the genisus project game.
That would have been cool if it was not shelved.
I know some early build must be out because a demo came out ages ago.
At 07:30 a.m. 19/10/2010, you wrote:
Hi Nicol,
No, Max Shrapnell was never released, and it definitely isn't for
order any more. So far as anyone knows there wasn't even a version
under development. Although, it is probable James North was working on
an early Alpha of the software, but never put out a demo of the
product. If there were private test releases no one has come forward
with any.

On 10/18/10, NIcol nicoljaco...@telkomsa.net wrote:
  HI list
  Where can I download Max Shrapnell?
  There is no link on audiogames.net and pcsgames.net.
  Is it still available for purchase?
  If it is abandon whare, and if James  North gave permission to 
 distribute it
  for free,  is it possible to download it somewhere?
  Many thanks for any help.
 
 
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[Audyssey] Max Shrapnell

2010-10-18 Thread NIcol
HI list
Where can I download Max Shrapnell?
There is no link on audiogames.net and pcsgames.net.
Is it still available for purchase?
If it is abandon whare, and if James  North gave permission to distribute it
for free,  is it possible to download it somewhere?
Many thanks for any help.


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Re: [Audyssey] Max Shrapnell

2010-10-18 Thread william lomas
didin't even get released though the bastard has my money for it

On Oct 18, 2010, at 3:01 PM, NIcol wrote:

 HI list
 Where can I download Max Shrapnell?
 There is no link on audiogames.net and pcsgames.net.
 Is it still available for purchase?
 If it is abandon whare, and if James  North gave permission to distribute it
 for free,  is it possible to download it somewhere?
 Many thanks for any help.
 
 
 ---
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Re: [Audyssey] Max Shrapnell

2010-10-18 Thread Kevin Weispfennig
Hi,


That is kind of sad. I wouldn't actually never do preorders for something 
that isn't even released yet. I would wait uintil beta or osmething until 
I would take pre-orders, because then it is fact that the thing will most 
likely be released.

Kevin

- Original Message -
From: william lomas lomaswill...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Mon, 18 Oct 2010 15:04:24 +0100
Subject: Re: [Audyssey] Max Shrapnell

 didin't even get released though the bastard has my money for it
 
 On Oct 18, 2010, at 3:01 PM, NIcol wrote:
 
  HI list
  Where can I download Max Shrapnell?
  There is no link on audiogames.net and pcsgames.net.
  Is it still available for purchase?
  If it is abandon whare, and if James  North gave permission to 
distribute it
  for free,  is it possible to download it somewhere?
  Many thanks for any help.
  
  
  ---
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gamers-unsubscr...@audyssey.org.
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list,
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Re: [Audyssey] Max Shrapnell

2010-10-18 Thread Mich
Hi I to would like to know this since when it was first talked about i 
thought it sounded really cool. from Mich.
- Original Message - 
From: NIcol nicoljaco...@telkomsa.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, October 18, 2010 10:01 AM
Subject: [Audyssey] Max Shrapnell



HI list
Where can I download Max Shrapnell?
There is no link on audiogames.net and pcsgames.net.
Is it still available for purchase?
If it is abandon whare, and if James  North gave permission to distribute 
it

for free,  is it possible to download it somewhere?
Many thanks for any help.


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Re: [Audyssey] Max Shrapnell

2010-10-18 Thread Thomas Ward
Hi Nicol,
No, Max Shrapnell was never released, and it definitely isn't for
order any more. So far as anyone knows there wasn't even a version
under development. Although, it is probable James North was working on
an early Alpha of the software, but never put out a demo of the
product. If there were private test releases no one has come forward
with any.

On 10/18/10, NIcol nicoljaco...@telkomsa.net wrote:
 HI list
 Where can I download Max Shrapnell?
 There is no link on audiogames.net and pcsgames.net.
 Is it still available for purchase?
 If it is abandon whare, and if James  North gave permission to distribute it
 for free,  is it possible to download it somewhere?
 Many thanks for any help.


 ---
 Gamers mailing list __ Gamers@audyssey.org
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 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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Re: [Audyssey] Max Shrapnell

2010-10-18 Thread Charles Rivard
He started working on, and testing, a targeting system.  It was not a beta 
of the game, but merely a small portion of the program that was being 
tested.  Then he closed up shop with no explanation, and I haven't heard 
anything since.


---
Shepherds are the best beasts!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 18, 2010 1:30 PM
Subject: Re: [Audyssey] Max Shrapnell



Hi Nicol,
No, Max Shrapnell was never released, and it definitely isn't for
order any more. So far as anyone knows there wasn't even a version
under development. Although, it is probable James North was working on
an early Alpha of the software, but never put out a demo of the
product. If there were private test releases no one has come forward
with any.

On 10/18/10, NIcol nicoljaco...@telkomsa.net wrote:

HI list
Where can I download Max Shrapnell?
There is no link on audiogames.net and pcsgames.net.
Is it still available for purchase?
If it is abandon whare, and if James  North gave permission to distribute 
it

for free,  is it possible to download it somewhere?
Many thanks for any help.


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Re: [Audyssey] Max Shrapnell

2010-10-18 Thread Bryan Peterson
I agree. Unfortunately the project was more than likely abandoned since I 
don't recall it being among the projects to which Thomas acquired the 
rights.

We are the Knights who say...Ni!
- Original Message - 
From: Mich m...@ntl.sympatico.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 18, 2010 12:15 PM
Subject: Re: [Audyssey] Max Shrapnell


Hi I to would like to know this since when it was first talked about i 
thought it sounded really cool. from Mich.
- Original Message - 
From: NIcol nicoljaco...@telkomsa.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, October 18, 2010 10:01 AM
Subject: [Audyssey] Max Shrapnell



HI list
Where can I download Max Shrapnell?
There is no link on audiogames.net and pcsgames.net.
Is it still available for purchase?
If it is abandon whare, and if James  North gave permission to distribute 
it

for free,  is it possible to download it somewhere?
Many thanks for any help.


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Re: [Audyssey] Max Shrapnell

2010-10-18 Thread Charles Rivard
From what I recall, James North did not sell the rights to the game to 
anyone.  Since Thomas has sent posts about the game but did not mention that 
he acquired the rights, I figure that he did not.


---
Shepherds are the best beasts!
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 18, 2010 2:03 PM
Subject: Re: [Audyssey] Max Shrapnell


I agree. Unfortunately the project was more than likely abandoned since I 
don't recall it being among the projects to which Thomas acquired the 
rights.

We are the Knights who say...Ni!
- Original Message - 
From: Mich m...@ntl.sympatico.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 18, 2010 12:15 PM
Subject: Re: [Audyssey] Max Shrapnell


Hi I to would like to know this since when it was first talked about i 
thought it sounded really cool. from Mich.
- Original Message - 
From: NIcol nicoljaco...@telkomsa.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, October 18, 2010 10:01 AM
Subject: [Audyssey] Max Shrapnell



HI list
Where can I download Max Shrapnell?
There is no link on audiogames.net and pcsgames.net.
Is it still available for purchase?
If it is abandon whare, and if James  North gave permission to 
distribute it

for free,  is it possible to download it somewhere?
Many thanks for any help.


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Re: [Audyssey] Max Shrapnell

2010-10-18 Thread Thomas Ward
Hi,
I didn't acquire the rights for Max. Part of the reason was that James
North was working on some sort of game engine, and the game was
designed using the game engine he was creating at the time. That would
require me purchasing his game engine which I obviously wouldn't do
and am glad I didn't as Alchemy folded taking both the engine and Max
with it.


On 10/18/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 I agree. Unfortunately the project was more than likely abandoned since I
 don't recall it being among the projects to which Thomas acquired the
 rights.
 We are the Knights who say...Ni!

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Re: [Audyssey] Max Shrapnell

2010-10-18 Thread Mike Reiser
 I'd love to see a game like that, maybe something to consider later on 
tom, who knows.


Mike

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Re: [Audyssey] Max Shrapnell

2010-10-18 Thread Petr Bláha
 Hello Thomas, and do you know what happened with James Nord? I loved 
monkey busyness and alien outback, especialy monkey busyness was one of 
the best games with lots of interesting ideas - although the story was - 
hm - how to say that - poor. But maps like astec temple, or surf'n turf, 
were full of interesting ideas - areas etc.
So i thing that it is realli pity that james no longer develope games 
for the blind gamers community.
On the other hand, there was lot of flaming on him, so i understand that 
he is not present on any mailing list of blind gamers community.


Dne 18.10.2010 20:30, Thomas Ward napsal(a):

Hi Nicol,
No, Max Shrapnell was never released, and it definitely isn't for
order any more. So far as anyone knows there wasn't even a version
under development. Although, it is probable James North was working on
an early Alpha of the software, but never put out a demo of the
product. If there were private test releases no one has come forward
with any.

On 10/18/10, NIcolnicoljaco...@telkomsa.net  wrote:

HI list
Where can I download Max Shrapnell?
There is no link on audiogames.net and pcsgames.net.
Is it still available for purchase?
If it is abandon whare, and if James  North gave permission to distribute it
for free,  is it possible to download it somewhere?
Many thanks for any help.


---
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Re: [Audyssey] Max Shrapnell

2010-10-18 Thread Bryan Peterson
I actually liked the story of Monkey Business. As for James nobody really k 
nows what he's up to these days, only that so far as we can tell he's no 
longer developing, or if he is it's for his personal enjoyment. While I 
agree he could have handled things better I don't blame him in the least for 
throwing in the towel. People in this community seriously overreacted, even 
if their discontentment was justified. But it's people like that who make it 
harder on the rest of us and give blind people a bad name. But it's as I've 
said before, all we can do is learn from the mistakes he made and do our 
best not to repeat them. I for one don't plan on taking preorders on games 
or if I do it won't be until I know the game is well and truly on the home 
stretch to release.

We are the Knights who say...Ni!
- Original Message - 
From: Petr Bláha hammet...@seznam.cz

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 18, 2010 3:04 PM
Subject: Re: [Audyssey] Max Shrapnell


 Hello Thomas, and do you know what happened with James Nord? I loved 
monkey busyness and alien outback, especialy monkey busyness was one of 
the best games with lots of interesting ideas - although the story was - 
hm - how to say that - poor. But maps like astec temple, or surf'n turf, 
were full of interesting ideas - areas etc.
So i thing that it is realli pity that james no longer develope games for 
the blind gamers community.
On the other hand, there was lot of flaming on him, so i understand that 
he is not present on any mailing list of blind gamers community.


Dne 18.10.2010 20:30, Thomas Ward napsal(a):

Hi Nicol,
No, Max Shrapnell was never released, and it definitely isn't for
order any more. So far as anyone knows there wasn't even a version
under development. Although, it is probable James North was working on
an early Alpha of the software, but never put out a demo of the
product. If there were private test releases no one has come forward
with any.

On 10/18/10, NIcolnicoljaco...@telkomsa.net  wrote:

HI list
Where can I download Max Shrapnell?
There is no link on audiogames.net and pcsgames.net.
Is it still available for purchase?
If it is abandon whare, and if James  North gave permission to 
distribute it

for free,  is it possible to download it somewhere?
Many thanks for any help.


---
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Re: [Audyssey] Max Shrapnell

2010-10-18 Thread Thomas Ward
Hi,
I have no idea what happened to James North aftr he closed up shop. I
haven't talked to the man by phone or via e-mail in four years. So
really have nothing more to say on that subject.
Although, I admit Monkey Business was to say the least interesting.
The storyline was a bit off the wall, but the various settings like
the jungle, Aztec temple, wild west, etc were all cool ideas.


On 10/18/10, Petr Bláha hammet...@seznam.cz wrote:
   Hello Thomas, and do you know what happened with James Nord? I loved
 monkey busyness and alien outback, especialy monkey busyness was one of
 the best games with lots of interesting ideas - although the story was -
 hm - how to say that - poor. But maps like astec temple, or surf'n turf,
 were full of interesting ideas - areas etc.
 So i thing that it is realli pity that james no longer develope games
 for the blind gamers community.
 On the other hand, there was lot of flaming on him, so i understand that
 he is not present on any mailing list of blind gamers community.

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Re: [Audyssey] Max Shrapnell

2010-10-18 Thread Ryan Strunk
Mine too.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of william lomas
Sent: Monday, October 18, 2010 9:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Max Shrapnell

didin't even get released though the bastard has my money for it

On Oct 18, 2010, at 3:01 PM, NIcol wrote:

 HI list
 Where can I download Max Shrapnell?
 There is no link on audiogames.net and pcsgames.net.
 Is it still available for purchase?
 If it is abandon whare, and if James  North gave permission to distribute
it
 for free,  is it possible to download it somewhere?
 Many thanks for any help.
 
 
 ---
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Re: [Audyssey] Max Shrapnell

2010-10-18 Thread Ryan Strunk
Oh no. People's reactions were completely justified.

The man busted back onto the scene telling us Montezuma's Revenge was gold.
We weren't told it was in development, but that it was a finished product.
So I, and many others, went out and bought copies based on that fact.

It turned out that several months later, the game still hadn't been
released, and he would tell us, on the evening of the release, Sorry, guys.
The game won't be coming out tonight as I decided to have the family over
for a barbecue. So anyone who wants ribs, chicken alfredo, and peach cobbler
can come on over.

Nearly six years later, you all know the story.

I bought Montezuma's Revenge because I thought the game was completed. I
bought Max Shrapnel and 3 months of server subscription because, believing
he had the ability to complete games in a timely manner, I assumed Max was
on the same path. $100.77 later, I know better.

You can generalize blind people all you want, but it doesn't change the fact
that James North, as a businessman, left way too many people out in the
cold. I don't care that he was fed up with blind people, republicans,
aliens, rhubarb, or Velveteen rabbits. The man had--and still has--an
obligation to finish what he started, backed by thousands of dollars of
people's money.

Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Monday, October 18, 2010 4:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Max Shrapnell

I actually liked the story of Monkey Business. As for James nobody really k 
nows what he's up to these days, only that so far as we can tell he's no 
longer developing, or if he is it's for his personal enjoyment. While I 
agree he could have handled things better I don't blame him in the least for

throwing in the towel. People in this community seriously overreacted, even 
if their discontentment was justified. But it's people like that who make it

harder on the rest of us and give blind people a bad name. But it's as I've 
said before, all we can do is learn from the mistakes he made and do our 
best not to repeat them. I for one don't plan on taking preorders on games 
or if I do it won't be until I know the game is well and truly on the home 
stretch to release.
We are the Knights who say...Ni!
- Original Message - 
From: Petr Bláha hammet...@seznam.cz
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 18, 2010 3:04 PM
Subject: Re: [Audyssey] Max Shrapnell


  Hello Thomas, and do you know what happened with James Nord? I loved 
 monkey busyness and alien outback, especialy monkey busyness was one of 
 the best games with lots of interesting ideas - although the story was - 
 hm - how to say that - poor. But maps like astec temple, or surf'n turf, 
 were full of interesting ideas - areas etc.
 So i thing that it is realli pity that james no longer develope games for 
 the blind gamers community.
 On the other hand, there was lot of flaming on him, so i understand that 
 he is not present on any mailing list of blind gamers community.

 Dne 18.10.2010 20:30, Thomas Ward napsal(a):
 Hi Nicol,
 No, Max Shrapnell was never released, and it definitely isn't for
 order any more. So far as anyone knows there wasn't even a version
 under development. Although, it is probable James North was working on
 an early Alpha of the software, but never put out a demo of the
 product. If there were private test releases no one has come forward
 with any.

 On 10/18/10, NIcolnicoljaco...@telkomsa.net  wrote:
 HI list
 Where can I download Max Shrapnell?
 There is no link on audiogames.net and pcsgames.net.
 Is it still available for purchase?
 If it is abandon whare, and if James  North gave permission to 
 distribute it
 for free,  is it possible to download it somewhere?
 Many thanks for any help.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.

 ---
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Re: [Audyssey] Max Shrapnell

2010-10-18 Thread clement chou
I will say, even though angry reactions might've been justified, there is no 
reason, absolutely no reason, that it should've been caried away the way it 
was. Flame wars were starting everywhere, people attacking james in all 
sorts of ways and it just got filthy. If I was him, I would've closed too. 
Though I guess if there's one thing I learned if I were to become a dev 
would be, always keep people posted on what's going on with the game. The 
Mortal Kombat 9 boards are in an uproar because WB hasn't posted something 
in months, whereas marvel vs. capcom 3 has gotten updates officially from 
capcom every month or so.


Bottom line. I think if we'd al shut up and waited, the games would've come 
out. I'd rather wait years for a game to come out. Remember, mainstream 
games take anywhere from five to ten years... marvel vs. capcom 3 took a 
year to even get announced. Street Fighter IV was the first SF game in ten 
years, and turned out great. IMO, you get more bang for your buck if you 
wait for the game... And remember, none knows what the true circumstances of 
James's going was for... he could've been going through personal issues of 
all sorts, and a bunch of flaming from a bunch of blind people needless to 
say didn't help. With ESP, James did prove he could develop good games that 
were a lot of fun. And honestly, could people not be more considerate? Yes, 
he has an obligation to finish what he started. But some things in life are 
more important than making games with which to entertain people.


Sorry for all the errors in my typing. This laptop's keyboard sucks. lol.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Monday, October 18, 2010 4:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Max Shrapnell

I actually liked the story of Monkey Business. As for James nobody really k
nows what he's up to these days, only that so far as we can tell he's no
longer developing, or if he is it's for his personal enjoyment. While I
agree he could have handled things better I don't blame him in the least for

throwing in the towel. People in this community seriously overreacted, even
if their discontentment was justified. But it's people like that who make it

harder on the rest of us and give blind people a bad name. But it's as I've
said before, all we can do is learn from the mistakes he made and do our
best not to repeat them. I for one don't plan on taking preorders on games
or if I do it won't be until I know the game is well and truly on the home
stretch to release.
We are the Knights who say...Ni!
- Original Message - 
From: Petr Bláha hammet...@seznam.cz

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 18, 2010 3:04 PM
Subject: Re: [Audyssey] Max Shrapnell



 Hello Thomas, and do you know what happened with James Nord? I loved
monkey busyness and alien outback, especialy monkey busyness was one of
the best games with lots of interesting ideas - although the story was -
hm - how to say that - poor. But maps like astec temple, or surf'n turf,
were full of interesting ideas - areas etc.
So i thing that it is realli pity that james no longer develope games for
the blind gamers community.
On the other hand, there was lot of flaming on him, so i understand that
he is not present on any mailing list of blind gamers community.

Dne 18.10.2010 20:30, Thomas Ward napsal(a):

Hi Nicol,
No, Max Shrapnell was never released, and it definitely isn't for
order any more. So far as anyone knows there wasn't even a version
under development. Although, it is probable James North was working on
an early Alpha of the software, but never put out a demo of the
product. If there were private test releases no one has come forward
with any.

On 10/18/10, NIcolnicoljaco...@telkomsa.net  wrote:

HI list
Where can I download Max Shrapnell?
There is no link on audiogames.net and pcsgames.net.
Is it still available for purchase?
If it is abandon whare, and if James  North gave permission to
distribute it
for free,  is it possible to download it somewhere?
Many thanks for any help.


---
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Re: [Audyssey] Max Shrapnell

2010-10-18 Thread shaun everiss
I must say out of all the games I would have liked to play from james 
it was the genisus project game.

That would have been cool if it was not shelved.
I know some early build must be out because a demo came out ages ago.
At 07:30 a.m. 19/10/2010, you wrote:

Hi Nicol,
No, Max Shrapnell was never released, and it definitely isn't for
order any more. So far as anyone knows there wasn't even a version
under development. Although, it is probable James North was working on
an early Alpha of the software, but never put out a demo of the
product. If there were private test releases no one has come forward
with any.

On 10/18/10, NIcol nicoljaco...@telkomsa.net wrote:
 HI list
 Where can I download Max Shrapnell?
 There is no link on audiogames.net and pcsgames.net.
 Is it still available for purchase?
 If it is abandon whare, and if James  North gave permission to 
distribute it

 for free,  is it possible to download it somewhere?
 Many thanks for any help.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] Max Shrapnell

2010-10-18 Thread shaun everiss

you are right ofcause.
Ofcause if I preordered I'd be justified going a bit nuts, there are 
a few that gave their cash and have nothing to show for it.
So now james has folded, minus the stuff made by usa that tom got 
from him,  all the other stuff people have got, well all that cash is 
gone now, no refunds, so that makes you wander.

At 10:13 a.m. 19/10/2010, you wrote:
I actually liked the story of Monkey Business. As for James nobody 
really k nows what he's up to these days, only that so far as we can 
tell he's no longer developing, or if he is it's for his personal 
enjoyment. While I agree he could have handled things better I don't 
blame him in the least for throwing in the towel. People in this 
community seriously overreacted, even if their discontentment was 
justified. But it's people like that who make it harder on the rest 
of us and give blind people a bad name. But it's as I've said 
before, all we can do is learn from the mistakes he made and do our 
best not to repeat them. I for one don't plan on taking preorders on 
games or if I do it won't be until I know the game is well and truly 
on the home stretch to release.

We are the Knights who say...Ni!
- Original Message - From: Petr Bláha hammet...@seznam.cz
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 18, 2010 3:04 PM
Subject: Re: [Audyssey] Max Shrapnell


 Hello Thomas, and do you know what happened with James Nord? I 
loved monkey busyness and alien outback, especialy monkey busyness 
was one of the best games with lots of interesting ideas - 
although the story was - hm - how to say that - poor. But maps 
like astec temple, or surf'n turf, were full of interesting ideas - areas etc.
So i thing that it is realli pity that james no longer develope 
games for the blind gamers community.
On the other hand, there was lot of flaming on him, so i understand 
that he is not present on any mailing list of blind gamers community.


Dne 18.10.2010 20:30, Thomas Ward napsal(a):

Hi Nicol,
No, Max Shrapnell was never released, and it definitely isn't for
order any more. So far as anyone knows there wasn't even a version
under development. Although, it is probable James North was working on
an early Alpha of the software, but never put out a demo of the
product. If there were private test releases no one has come forward
with any.

On 10/18/10, NIcolnicoljaco...@telkomsa.net  wrote:

HI list
Where can I download Max Shrapnell?
There is no link on audiogames.net and pcsgames.net.
Is it still available for purchase?
If it is abandon whare, and if James  North gave permission to 
distribute it

for free,  is it possible to download it somewhere?
Many thanks for any help.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

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Re: [Audyssey] Max Shrapnell

2010-10-18 Thread shaun everiss

draconis has monkey business now I think.
At 10:29 a.m. 19/10/2010, you wrote:

Hi,
I have no idea what happened to James North aftr he closed up shop. I
haven't talked to the man by phone or via e-mail in four years. So
really have nothing more to say on that subject.
Although, I admit Monkey Business was to say the least interesting.
The storyline was a bit off the wall, but the various settings like
the jungle, Aztec temple, wild west, etc were all cool ideas.


On 10/18/10, Petr Bláha hammet...@seznam.cz wrote:
   Hello Thomas, and do you know what happened with James Nord? I loved
 monkey busyness and alien outback, especialy monkey busyness was one of
 the best games with lots of interesting ideas - although the story was -
 hm - how to say that - poor. But maps like astec temple, or surf'n turf,
 were full of interesting ideas - areas etc.
 So i thing that it is realli pity that james no longer develope games
 for the blind gamers community.
 On the other hand, there was lot of flaming on him, so i understand that
 he is not present on any mailing list of blind gamers community.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




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Re: [Audyssey] Max Shrapnell

2010-10-18 Thread Bryan Peterson

Yep they do.
We are the Knights who say...Ni!
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 18, 2010 8:11 PM
Subject: Re: [Audyssey] Max Shrapnell


draconis has monkey business now I think.
At 10:29 a.m. 19/10/2010, you wrote:

Hi,
I have no idea what happened to James North aftr he closed up shop. I
haven't talked to the man by phone or via e-mail in four years. So
really have nothing more to say on that subject.
Although, I admit Monkey Business was to say the least interesting.
The storyline was a bit off the wall, but the various settings like
the jungle, Aztec temple, wild west, etc were all cool ideas.


On 10/18/10, Petr Bláha hammet...@seznam.cz wrote:
   Hello Thomas, and do you know what happened with James Nord? I loved
 monkey busyness and alien outback, especialy monkey busyness was one of
 the best games with lots of interesting ideas - although the story was -
 hm - how to say that - poor. But maps like astec temple, or surf'n turf,
 were full of interesting ideas - areas etc.
 So i thing that it is realli pity that james no longer develope games
 for the blind gamers community.
 On the other hand, there was lot of flaming on him, so i understand that
 he is not present on any mailing list of blind gamers community.

---
Gamers mailing list __ Gamers@audyssey.org
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




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