Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations

2013-05-05 Thread Clement Chou
@audyssey.org Sent: Saturday, May 04, 2013 6:54 PM Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations Hi Clement, Actually the weapons in Quake can have any kind of properties you'd like. The reason the sniper rifle allows you to sight players so far

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations

2013-05-05 Thread James Bartlett
. grin bfn James -- From: Clement Chou chou.clem...@gmail.com Sent: Saturday, May 04, 2013 3:37 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations Actually

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations

2013-05-05 Thread Paul Lemm
: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations Paul, you're right. when a player was above you you would hear a rising tone and a falling tone would sound when a player was below you. What you and others may not know is that you could enable the mouse so you could

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations

2013-05-05 Thread Cara Quinn
Quinn Sent: 05 May 2013 02:48 To: Gamers Discussion list Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations Paul, you're right. when a player was above you you would hear a rising tone and a falling tone would sound when a player was below you. What you

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations

2013-05-05 Thread Paul Lemm
] On Behalf Of Cara Quinn Sent: 05 May 2013 02:48 To: Gamers Discussion list Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations Paul, you're right. when a player was above you you would hear a rising tone and a falling tone would sound when a player

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations

2013-05-04 Thread Clement Chou
: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 04, 2013 2:19 PM Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations Clement, Swamp almost had a headshot aspect to it, but early in development I

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations

2013-05-04 Thread Paul Lemm
stream game already and I look forward to seeing what Jeremy produces next. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: 04 May 2013 22:16 To: Gamers Discussion list Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations

2013-05-04 Thread Paul Lemm
The closest thing I've ever done to programming is following the instructions from a book to write the most basic of games on my old spectrum 128k( now I'm showing my age lol), so I really don't have the first idea about programming but since swamp is such a good game and completed , (and

Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations

2013-05-04 Thread Cara Quinn
: 04 May 2013 22:16 To: Gamers Discussion list Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations I think I remember you telling me that at some point. And honestly, the problem with audiogamers... is that a lot of people, not all but a fair few, want