I would love to hear about it.. because especially lately I find myself paying much more attention to things going on here than on the forum. lol ----- Original Message ----- From: "Jeremy Kaldobsky" <jer...@kaldobsky.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, May 04, 2013 3:14 PM
Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: MysteriesoftheAncientsConsiderations


At that early stage it wasn't a very polished idea, so it was going to rely on firing first to know how close you were to a headshot. Basically you'd fire and hear a different impact sound based on how low or high you had hit on the zombie. Well, that was the plan anyway and the idea was trashed before even making it far enough in to have sounds for it. I don't even think Kai was working on Swamp sounds yet when the feature was cut.

Thank you for the compliments. I think here in the audio game community, saying a game feels mainstream is among the highest expressions of praise possible! :D

I should write something up about my current project. I've informed many people from the audiogames.net group but I don't remember ever saying anything here on audyssey. I could use a code break right now, so I'll toss something together so that people at least know what I'm working on these days.

- Aprone


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